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new cvar: cl_maxphysicsframesperserverframe
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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // host.c -- coordinates spawning and killing of local servers
21
22 #include "quakedef.h"
23
24 #include <time.h>
25 #include "libcurl.h"
26 #include "cdaudio.h"
27 #include "cl_video.h"
28 #include "progsvm.h"
29 #include "csprogs.h"
30 #include "sv_demo.h"
31 #include "snd_main.h"
32 #include "thread.h"
33
34 /*
35
36 A server can always be started, even if the system started out as a client
37 to a remote system.
38
39 A client can NOT be started if the system started as a dedicated server.
40
41 Memory is cleared / released when a server or client begins, not when they end.
42
43 */
44
45 // how many frames have occurred
46 // (checked by Host_Error and Host_SaveConfig_f)
47 int host_framecount = 0;
48 // LordHavoc: set when quit is executed
49 qboolean host_shuttingdown = false;
50
51 // the real time since application started, without any slowmo or clamping
52 double realtime;
53
54 // current client
55 client_t *host_client;
56
57 jmp_buf host_abortframe;
58 double host_starttime = 0;
59
60 // pretend frames take this amount of time (in seconds), 0 = realtime
61 cvar_t host_framerate = {0, "host_framerate","0", "locks frame timing to this value in seconds, 0.05 is 20fps for example, note that this can easily run too fast, use cl_maxfps if you want to limit your framerate instead, or sys_ticrate to limit server speed"};
62 cvar_t cl_maxphysicsframesperserverframe = {0, "cl_maxphysicsframesperserverframe","10", "maximum number of physics frames per server frame"};
63 // shows time used by certain subsystems
64 cvar_t host_speeds = {0, "host_speeds","0", "reports how much time is used in server/graphics/sound"};
65 cvar_t host_maxwait = {0, "host_maxwait","1000", "maximum sleep time requested from the operating system in millisecond. Larger sleeps will be done using multiple host_maxwait length sleeps. Lowering this value will increase CPU load, but may help working around problems with accuracy of sleep times."};
66 cvar_t cl_minfps = {CVAR_SAVE, "cl_minfps", "40", "minimum fps target - while the rendering performance is below this, it will drift toward lower quality"};
67 cvar_t cl_minfps_fade = {CVAR_SAVE, "cl_minfps_fade", "0.2", "how fast the quality adapts to varying framerate"};
68 cvar_t cl_minfps_qualitymax = {CVAR_SAVE, "cl_minfps_qualitymax", "1", "highest allowed drawdistance multiplier"};
69 cvar_t cl_minfps_qualitymin = {CVAR_SAVE, "cl_minfps_qualitymin", "0.25", "lowest allowed drawdistance multiplier"};
70 cvar_t cl_minfps_qualitypower = {CVAR_SAVE, "cl_minfps_qualitypower", "4", "raises quality value to a power of itself, higher values make quality drop more sharply in relation to framerate"};
71 cvar_t cl_minfps_qualityscale = {CVAR_SAVE, "cl_minfps_qualityscale", "0.5", "multiplier for quality"};
72 cvar_t cl_maxfps = {CVAR_SAVE, "cl_maxfps", "0", "maximum fps cap, 0 = unlimited, if game is running faster than this it will wait before running another frame (useful to make cpu time available to other programs)"};
73 cvar_t cl_maxfps_alwayssleep = {0, "cl_maxfps_alwayssleep","1", "gives up some processing time to other applications each frame, value in milliseconds, disabled if cl_maxfps is 0"};
74 cvar_t cl_maxidlefps = {CVAR_SAVE, "cl_maxidlefps", "20", "maximum fps cap when the game is not the active window (makes cpu time available to other programs"};
75
76 cvar_t developer = {CVAR_SAVE, "developer","0", "shows debugging messages and information (recommended for all developers and level designers); the value -1 also suppresses buffering and logging these messages"};
77 cvar_t developer_extra = {0, "developer_extra", "0", "prints additional debugging messages, often very verbose!"};
78 cvar_t developer_insane = {0, "developer_insane", "0", "prints huge streams of information about internal workings, entire contents of files being read/written, etc.  Not recommended!"};
79 cvar_t developer_loadfile = {0, "developer_loadfile","0", "prints name and size of every file loaded via the FS_LoadFile function (which is almost everything)"};
80 cvar_t developer_loading = {0, "developer_loading","0", "prints information about files as they are loaded or unloaded successfully"};
81 cvar_t developer_entityparsing = {0, "developer_entityparsing", "0", "prints detailed network entities information each time a packet is received"};
82
83 cvar_t timestamps = {CVAR_SAVE, "timestamps", "0", "prints timestamps on console messages"};
84 cvar_t timeformat = {CVAR_SAVE, "timeformat", "[%Y-%m-%d %H:%M:%S] ", "time format to use on timestamped console messages"};
85
86 /*
87 ================
88 Host_AbortCurrentFrame
89
90 aborts the current host frame and goes on with the next one
91 ================
92 */
93 void Host_AbortCurrentFrame(void)
94 {
95         longjmp (host_abortframe, 1);
96 }
97
98 /*
99 ================
100 Host_Error
101
102 This shuts down both the client and server
103 ================
104 */
105 void Host_Error (const char *error, ...)
106 {
107         static char hosterrorstring1[MAX_INPUTLINE];
108         static char hosterrorstring2[MAX_INPUTLINE];
109         static qboolean hosterror = false;
110         va_list argptr;
111
112         // turn off rcon redirect if it was active when the crash occurred
113         // to prevent loops when it is a networking problem
114         Con_Rcon_Redirect_Abort();
115
116         va_start (argptr,error);
117         dpvsnprintf (hosterrorstring1,sizeof(hosterrorstring1),error,argptr);
118         va_end (argptr);
119
120         Con_Printf("Host_Error: %s\n", hosterrorstring1);
121
122         // LordHavoc: if crashing very early, or currently shutting down, do
123         // Sys_Error instead
124         if (host_framecount < 3 || host_shuttingdown)
125                 Sys_Error ("Host_Error: %s", hosterrorstring1);
126
127         if (hosterror)
128                 Sys_Error ("Host_Error: recursively entered (original error was: %s    new error is: %s)", hosterrorstring2, hosterrorstring1);
129         hosterror = true;
130
131         strlcpy(hosterrorstring2, hosterrorstring1, sizeof(hosterrorstring2));
132
133         CL_Parse_DumpPacket();
134
135         CL_Parse_ErrorCleanUp();
136
137         //PR_Crash();
138
139         // print out where the crash happened, if it was caused by QC (and do a cleanup)
140         PRVM_Crash();
141
142
143         Host_ShutdownServer ();
144
145         if (cls.state == ca_dedicated)
146                 Sys_Error ("Host_Error: %s",hosterrorstring2);  // dedicated servers exit
147
148         CL_Disconnect ();
149         cls.demonum = -1;
150
151         hosterror = false;
152
153         Host_AbortCurrentFrame();
154 }
155
156 void Host_ServerOptions (void)
157 {
158         int i;
159
160         // general default
161         svs.maxclients = 8;
162
163 // COMMANDLINEOPTION: Server: -dedicated [playerlimit] starts a dedicated server (with a command console), default playerlimit is 8
164 // COMMANDLINEOPTION: Server: -listen [playerlimit] starts a multiplayer server with graphical client, like singleplayer but other players can connect, default playerlimit is 8
165         // if no client is in the executable or -dedicated is specified on
166         // commandline, start a dedicated server
167         i = COM_CheckParm ("-dedicated");
168         if (i || !cl_available)
169         {
170                 cls.state = ca_dedicated;
171                 // check for -dedicated specifying how many players
172                 if (i && i + 1 < com_argc && atoi (com_argv[i+1]) >= 1)
173                         svs.maxclients = atoi (com_argv[i+1]);
174                 if (COM_CheckParm ("-listen"))
175                         Con_Printf ("Only one of -dedicated or -listen can be specified\n");
176                 // default sv_public on for dedicated servers (often hosted by serious administrators), off for listen servers (often hosted by clueless users)
177                 Cvar_SetValue("sv_public", 1);
178         }
179         else if (cl_available)
180         {
181                 // client exists and not dedicated, check if -listen is specified
182                 cls.state = ca_disconnected;
183                 i = COM_CheckParm ("-listen");
184                 if (i)
185                 {
186                         // default players unless specified
187                         if (i + 1 < com_argc && atoi (com_argv[i+1]) >= 1)
188                                 svs.maxclients = atoi (com_argv[i+1]);
189                 }
190                 else
191                 {
192                         // default players in some games, singleplayer in most
193                         if (gamemode != GAME_GOODVSBAD2 && gamemode != GAME_NEXUIZ && gamemode != GAME_XONOTIC && gamemode != GAME_BATTLEMECH)
194                                 svs.maxclients = 1;
195                 }
196         }
197
198         svs.maxclients = svs.maxclients_next = bound(1, svs.maxclients, MAX_SCOREBOARD);
199
200         svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
201
202         if (svs.maxclients > 1 && !deathmatch.integer && !coop.integer)
203                 Cvar_SetValueQuick(&deathmatch, 1);
204 }
205
206 /*
207 =======================
208 Host_InitLocal
209 ======================
210 */
211 void Host_SaveConfig_f(void);
212 void Host_LoadConfig_f(void);
213 extern cvar_t sv_writepicture_quality;
214 extern cvar_t r_texture_jpeg_fastpicmip;
215 static void Host_InitLocal (void)
216 {
217         Cmd_AddCommand("saveconfig", Host_SaveConfig_f, "save settings to config.cfg (or a specified filename) immediately (also automatic when quitting)");
218         Cmd_AddCommand("loadconfig", Host_LoadConfig_f, "reset everything and reload configs");
219
220         Cvar_RegisterVariable (&cl_maxphysicsframesperserverframe);
221         Cvar_RegisterVariable (&host_framerate);
222         Cvar_RegisterVariable (&host_speeds);
223         Cvar_RegisterVariable (&host_maxwait);
224         Cvar_RegisterVariable (&cl_minfps);
225         Cvar_RegisterVariable (&cl_minfps_fade);
226         Cvar_RegisterVariable (&cl_minfps_qualitymax);
227         Cvar_RegisterVariable (&cl_minfps_qualitymin);
228         Cvar_RegisterVariable (&cl_minfps_qualitypower);
229         Cvar_RegisterVariable (&cl_minfps_qualityscale);
230         Cvar_RegisterVariable (&cl_maxfps);
231         Cvar_RegisterVariable (&cl_maxfps_alwayssleep);
232         Cvar_RegisterVariable (&cl_maxidlefps);
233
234         Cvar_RegisterVariable (&developer);
235         Cvar_RegisterVariable (&developer_extra);
236         Cvar_RegisterVariable (&developer_insane);
237         Cvar_RegisterVariable (&developer_loadfile);
238         Cvar_RegisterVariable (&developer_loading);
239         Cvar_RegisterVariable (&developer_entityparsing);
240
241         Cvar_RegisterVariable (&timestamps);
242         Cvar_RegisterVariable (&timeformat);
243
244         Cvar_RegisterVariable (&sv_writepicture_quality);
245         Cvar_RegisterVariable (&r_texture_jpeg_fastpicmip);
246 }
247
248
249 /*
250 ===============
251 Host_SaveConfig_f
252
253 Writes key bindings and archived cvars to config.cfg
254 ===============
255 */
256 void Host_SaveConfig_to(const char *file)
257 {
258         qfile_t *f;
259
260 // dedicated servers initialize the host but don't parse and set the
261 // config.cfg cvars
262         // LordHavoc: don't save a config if it crashed in startup
263         if (host_framecount >= 3 && cls.state != ca_dedicated && !COM_CheckParm("-benchmark") && !COM_CheckParm("-capturedemo"))
264         {
265                 f = FS_OpenRealFile(file, "wb", false);
266                 if (!f)
267                 {
268                         Con_Printf("Couldn't write %s.\n", file);
269                         return;
270                 }
271
272                 Key_WriteBindings (f);
273                 Cvar_WriteVariables (f);
274
275                 FS_Close (f);
276         }
277 }
278 void Host_SaveConfig(void)
279 {
280         Host_SaveConfig_to(CONFIGFILENAME);
281 }
282 void Host_SaveConfig_f(void)
283 {
284         const char *file = CONFIGFILENAME;
285
286         if(Cmd_Argc() >= 2) {
287                 file = Cmd_Argv(1);
288                 Con_Printf("Saving to %s\n", file);
289         }
290
291         Host_SaveConfig_to(file);
292 }
293
294 void Host_AddConfigText(void)
295 {
296         // set up the default startmap_sp and startmap_dm aliases (mods can
297         // override these) and then execute the quake.rc startup script
298         if (gamemode == GAME_NEHAHRA)
299                 Cbuf_InsertText("alias startmap_sp \"map nehstart\"\nalias startmap_dm \"map nehstart\"\nexec " STARTCONFIGFILENAME "\n");
300         else if (gamemode == GAME_TRANSFUSION)
301                 Cbuf_InsertText("alias startmap_sp \"map e1m1\"\n""alias startmap_dm \"map bb1\"\nexec " STARTCONFIGFILENAME "\n");
302         else if (gamemode == GAME_TEU)
303                 Cbuf_InsertText("alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec teu.rc\n");
304         else
305                 Cbuf_InsertText("alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec " STARTCONFIGFILENAME "\n");
306 }
307
308 /*
309 ===============
310 Host_LoadConfig_f
311
312 Resets key bindings and cvars to defaults and then reloads scripts
313 ===============
314 */
315 void Host_LoadConfig_f(void)
316 {
317         // reset all cvars, commands and aliases to init values
318         Cmd_RestoreInitState();
319         // prepend a menu restart command to execute after the config
320         Cbuf_InsertText("\nmenu_restart\n");
321         // reset cvars to their defaults, and then exec startup scripts again
322         Host_AddConfigText();
323 }
324
325 /*
326 =================
327 SV_ClientPrint
328
329 Sends text across to be displayed
330 FIXME: make this just a stuffed echo?
331 =================
332 */
333 void SV_ClientPrint(const char *msg)
334 {
335         if (host_client->netconnection)
336         {
337                 MSG_WriteByte(&host_client->netconnection->message, svc_print);
338                 MSG_WriteString(&host_client->netconnection->message, msg);
339         }
340 }
341
342 /*
343 =================
344 SV_ClientPrintf
345
346 Sends text across to be displayed
347 FIXME: make this just a stuffed echo?
348 =================
349 */
350 void SV_ClientPrintf(const char *fmt, ...)
351 {
352         va_list argptr;
353         char msg[MAX_INPUTLINE];
354
355         va_start(argptr,fmt);
356         dpvsnprintf(msg,sizeof(msg),fmt,argptr);
357         va_end(argptr);
358
359         SV_ClientPrint(msg);
360 }
361
362 /*
363 =================
364 SV_BroadcastPrint
365
366 Sends text to all active clients
367 =================
368 */
369 void SV_BroadcastPrint(const char *msg)
370 {
371         int i;
372         client_t *client;
373
374         for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
375         {
376                 if (client->active && client->netconnection)
377                 {
378                         MSG_WriteByte(&client->netconnection->message, svc_print);
379                         MSG_WriteString(&client->netconnection->message, msg);
380                 }
381         }
382
383         if (sv_echobprint.integer && cls.state == ca_dedicated)
384                 Con_Print(msg);
385 }
386
387 /*
388 =================
389 SV_BroadcastPrintf
390
391 Sends text to all active clients
392 =================
393 */
394 void SV_BroadcastPrintf(const char *fmt, ...)
395 {
396         va_list argptr;
397         char msg[MAX_INPUTLINE];
398
399         va_start(argptr,fmt);
400         dpvsnprintf(msg,sizeof(msg),fmt,argptr);
401         va_end(argptr);
402
403         SV_BroadcastPrint(msg);
404 }
405
406 /*
407 =================
408 Host_ClientCommands
409
410 Send text over to the client to be executed
411 =================
412 */
413 void Host_ClientCommands(const char *fmt, ...)
414 {
415         va_list argptr;
416         char string[MAX_INPUTLINE];
417
418         if (!host_client->netconnection)
419                 return;
420
421         va_start(argptr,fmt);
422         dpvsnprintf(string, sizeof(string), fmt, argptr);
423         va_end(argptr);
424
425         MSG_WriteByte(&host_client->netconnection->message, svc_stufftext);
426         MSG_WriteString(&host_client->netconnection->message, string);
427 }
428
429 /*
430 =====================
431 SV_DropClient
432
433 Called when the player is getting totally kicked off the host
434 if (crash = true), don't bother sending signofs
435 =====================
436 */
437 void SV_DropClient(qboolean crash)
438 {
439         int i;
440         Con_Printf("Client \"%s\" dropped\n", host_client->name);
441
442         SV_StopDemoRecording(host_client);
443
444         // make sure edict is not corrupt (from a level change for example)
445         host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
446
447         if (host_client->netconnection)
448         {
449                 // tell the client to be gone
450                 if (!crash)
451                 {
452                         // LordHavoc: no opportunity for resending, so use unreliable 3 times
453                         unsigned char bufdata[8];
454                         sizebuf_t buf;
455                         memset(&buf, 0, sizeof(buf));
456                         buf.data = bufdata;
457                         buf.maxsize = sizeof(bufdata);
458                         MSG_WriteByte(&buf, svc_disconnect);
459                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, false);
460                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, false);
461                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, false);
462                 }
463         }
464
465         // call qc ClientDisconnect function
466         // LordHavoc: don't call QC if server is dead (avoids recursive
467         // Host_Error in some mods when they run out of edicts)
468         if (host_client->clientconnectcalled && sv.active && host_client->edict)
469         {
470                 // call the prog function for removing a client
471                 // this will set the body to a dead frame, among other things
472                 int saveSelf = PRVM_serverglobaledict(self);
473                 host_client->clientconnectcalled = false;
474                 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
475                 PRVM_ExecuteProgram(PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing");
476                 PRVM_serverglobaledict(self) = saveSelf;
477         }
478
479         if (host_client->netconnection)
480         {
481                 // break the net connection
482                 NetConn_Close(host_client->netconnection);
483                 host_client->netconnection = NULL;
484         }
485
486         // if a download is active, close it
487         if (host_client->download_file)
488         {
489                 Con_DPrintf("Download of %s aborted when %s dropped\n", host_client->download_name, host_client->name);
490                 FS_Close(host_client->download_file);
491                 host_client->download_file = NULL;
492                 host_client->download_name[0] = 0;
493                 host_client->download_expectedposition = 0;
494                 host_client->download_started = false;
495         }
496
497         // remove leaving player from scoreboard
498         host_client->name[0] = 0;
499         host_client->colors = 0;
500         host_client->frags = 0;
501         // send notification to all clients
502         // get number of client manually just to make sure we get it right...
503         i = host_client - svs.clients;
504         MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
505         MSG_WriteByte (&sv.reliable_datagram, i);
506         MSG_WriteString (&sv.reliable_datagram, host_client->name);
507         MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
508         MSG_WriteByte (&sv.reliable_datagram, i);
509         MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
510         MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
511         MSG_WriteByte (&sv.reliable_datagram, i);
512         MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
513
514         // free the client now
515         if (host_client->entitydatabase)
516                 EntityFrame_FreeDatabase(host_client->entitydatabase);
517         if (host_client->entitydatabase4)
518                 EntityFrame4_FreeDatabase(host_client->entitydatabase4);
519         if (host_client->entitydatabase5)
520                 EntityFrame5_FreeDatabase(host_client->entitydatabase5);
521
522         if (sv.active)
523         {
524                 // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags
525                 PRVM_ED_ClearEdict(host_client->edict);
526         }
527
528         // clear the client struct (this sets active to false)
529         memset(host_client, 0, sizeof(*host_client));
530
531         // update server listing on the master because player count changed
532         // (which the master uses for filtering empty/full servers)
533         NetConn_Heartbeat(1);
534
535         if (sv.loadgame)
536         {
537                 for (i = 0;i < svs.maxclients;i++)
538                         if (svs.clients[i].active && !svs.clients[i].spawned)
539                                 break;
540                 if (i == svs.maxclients)
541                 {
542                         Con_Printf("Loaded game, everyone rejoined - unpausing\n");
543                         sv.paused = sv.loadgame = false; // we're basically done with loading now
544                 }
545         }
546 }
547
548 /*
549 ==================
550 Host_ShutdownServer
551
552 This only happens at the end of a game, not between levels
553 ==================
554 */
555 void Host_ShutdownServer(void)
556 {
557         int i;
558
559         Con_DPrintf("Host_ShutdownServer\n");
560
561         if (!sv.active)
562                 return;
563
564         NetConn_Heartbeat(2);
565         NetConn_Heartbeat(2);
566
567 // make sure all the clients know we're disconnecting
568         SV_VM_Begin();
569         World_End(&sv.world);
570         if(prog->loaded)
571                 if(PRVM_serverfunction(SV_Shutdown))
572                 {
573                         func_t s = PRVM_serverfunction(SV_Shutdown);
574                         PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
575                         PRVM_ExecuteProgram(s,"SV_Shutdown() required");
576                 }
577         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
578                 if (host_client->active)
579                         SV_DropClient(false); // server shutdown
580         SV_VM_End();
581
582         NetConn_CloseServerPorts();
583
584         sv.active = false;
585 //
586 // clear structures
587 //
588         memset(&sv, 0, sizeof(sv));
589         memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
590 }
591
592
593 //============================================================================
594
595 /*
596 ===================
597 Host_GetConsoleCommands
598
599 Add them exactly as if they had been typed at the console
600 ===================
601 */
602 void Host_GetConsoleCommands (void)
603 {
604         char *cmd;
605
606         while (1)
607         {
608                 cmd = Sys_ConsoleInput ();
609                 if (!cmd)
610                         break;
611                 Cbuf_AddText (cmd);
612         }
613 }
614
615 /*
616 ==================
617 Host_TimeReport
618
619 Returns a time report string, for example for
620 ==================
621 */
622 const char *Host_TimingReport(void)
623 {
624         return va("%.1f%% CPU, %.2f%% lost, offset avg %.1fms, max %.1fms, sdev %.1fms", svs.perf_cpuload * 100, svs.perf_lost * 100, svs.perf_offset_avg * 1000, svs.perf_offset_max * 1000, svs.perf_offset_sdev * 1000);
625 }
626
627 /*
628 ==================
629 Host_Frame
630
631 Runs all active servers
632 ==================
633 */
634 static void Host_Init(void);
635 void Host_Main(void)
636 {
637         double time1 = 0;
638         double time2 = 0;
639         double time3 = 0;
640         double cl_timer, sv_timer;
641         double clframetime, deltarealtime, oldrealtime;
642         double wait;
643         int pass1, pass2, pass3, i;
644
645         Host_Init();
646
647         cl_timer = 0;
648         sv_timer = 0;
649
650         realtime = host_starttime = Sys_DoubleTime();
651         for (;;)
652         {
653                 if (setjmp(host_abortframe))
654                 {
655                         SCR_ClearLoadingScreen(false);
656                         continue;                       // something bad happened, or the server disconnected
657                 }
658
659                 oldrealtime = realtime;
660                 realtime = Sys_DoubleTime();
661
662                 deltarealtime = realtime - oldrealtime;
663                 cl_timer += deltarealtime;
664                 sv_timer += deltarealtime;
665
666                 svs.perf_acc_realtime += deltarealtime;
667
668                 // Look for clients who have spawned
669                 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
670                         if(host_client->spawned)
671                                 if(host_client->netconnection)
672                                         break;
673                 if(i == svs.maxclients)
674                 {
675                         // Nobody is looking? Then we won't do timing...
676                         // Instead, reset it to zero
677                         svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
678                 }
679                 else if(svs.perf_acc_realtime > 5)
680                 {
681                         svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
682                         svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
683                         if(svs.perf_acc_offset_samples > 0)
684                         {
685                                 svs.perf_offset_max = svs.perf_acc_offset_max;
686                                 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
687                                 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
688                         }
689                         if(svs.perf_lost > 0 && developer_extra.integer)
690                                 Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport());
691                         svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
692                 }
693
694                 if (slowmo.value < 0.00001 && slowmo.value != 0)
695                         Cvar_SetValue("slowmo", 0);
696                 if (host_framerate.value < 0.00001 && host_framerate.value != 0)
697                         Cvar_SetValue("host_framerate", 0);
698
699                 // keep the random time dependent, but not when playing demos/benchmarking
700                 if(!*sv_random_seed.string && !cls.demoplayback)
701                         rand();
702
703                 cl.islocalgame = NetConn_IsLocalGame();
704
705                 // get new key events
706                 Key_EventQueue_Unblock();
707                 SndSys_SendKeyEvents();
708                 Sys_SendKeyEvents();
709
710                 NetConn_UpdateSockets();
711
712                 Log_DestBuffer_Flush();
713
714                 // receive packets on each main loop iteration, as the main loop may
715                 // be undersleeping due to select() detecting a new packet
716                 if (sv.active)
717                         NetConn_ServerFrame();
718
719                 Curl_Run();
720
721                 // check for commands typed to the host
722                 Host_GetConsoleCommands();
723
724                 // when a server is running we only execute console commands on server frames
725                 // (this mainly allows frikbot .way config files to work properly by staying in sync with the server qc)
726                 // otherwise we execute them on client frames
727                 if (sv.active ? sv_timer > 0 : cl_timer > 0)
728                 {
729                         // process console commands
730 //                      R_TimeReport("preconsole");
731                         CL_VM_PreventInformationLeaks();
732                         Cbuf_Execute();
733 //                      R_TimeReport("console");
734                 }
735
736                 //Con_Printf("%6.0f %6.0f\n", cl_timer * 1000000.0, sv_timer * 1000000.0);
737
738                 // if the accumulators haven't become positive yet, wait a while
739                 if (cls.state == ca_dedicated)
740                         wait = sv_timer * -1000000.0;
741                 else if (!sv.active)
742                         wait = cl_timer * -1000000.0;
743                 else
744                         wait = max(cl_timer, sv_timer) * -1000000.0;
745
746                 if (!cls.timedemo && wait >= 1)
747                 {
748                         double time0;
749
750                         if(host_maxwait.value <= 0)
751                                 wait = min(wait, 1000000.0);
752                         else
753                                 wait = min(wait, host_maxwait.value * 1000.0);
754                         if(wait < 1)
755                                 wait = 1; // because we cast to int
756
757                         time0 = Sys_DoubleTime();
758                         if (sv_checkforpacketsduringsleep.integer && !sys_usenoclockbutbenchmark.integer)
759                                 NetConn_SleepMicroseconds((int)wait);
760                         else
761                                 Sys_Sleep((int)wait);
762                         svs.perf_acc_sleeptime += Sys_DoubleTime() - time0;
763 //                      R_TimeReport("sleep");
764                         continue;
765                 }
766
767                 R_TimeReport("---");
768
769         //-------------------
770         //
771         // server operations
772         //
773         //-------------------
774
775                 // limit the frametime steps to no more than 100ms each
776                 if (cl_timer > 0.1)
777                         cl_timer = 0.1;
778                 if (sv_timer > 0.1)
779                 {
780                         svs.perf_acc_lost += (sv_timer - 0.1);
781                         sv_timer = 0.1;
782                 }
783
784                 if (sv.active && sv_timer > 0)
785                 {
786                         // execute one or more server frames, with an upper limit on how much
787                         // execution time to spend on server frames to avoid freezing the game if
788                         // the server is overloaded, this execution time limit means the game will
789                         // slow down if the server is taking too long.
790                         int framecount, framelimit = 1;
791                         double advancetime, aborttime = 0;
792                         float offset;
793
794                         if (cls.state == ca_dedicated)
795                                 Collision_Cache_NewFrame();
796
797                         // run the world state
798                         // don't allow simulation to run too fast or too slow or logic glitches can occur
799
800                         // stop running server frames if the wall time reaches this value
801                         if (sys_ticrate.value <= 0)
802                                 advancetime = sv_timer;
803                         else if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
804                         {
805                                 // synchronize to the client frametime, but no less than 10ms and no more than sys_ticrate
806                                 advancetime = bound(0.01, cl_timer, sys_ticrate.value);
807                                 framelimit = cl_maxphysicsframesperserverframe.integer;
808                                 aborttime = realtime + 0.1;
809                         }
810                         else
811                         {
812                                 advancetime = sys_ticrate.value;
813                                 // listen servers can run multiple server frames per client frame
814                                 if (cls.state == ca_connected)
815                                 {
816                                         framelimit = cl_maxphysicsframesperserverframe.integer;
817                                         aborttime = realtime + 0.1;
818                                 }
819                         }
820                         if(slowmo.value > 0 && slowmo.value < 1)
821                                 advancetime = min(advancetime, 0.1 / slowmo.value);
822                         else
823                                 advancetime = min(advancetime, 0.1);
824
825                         if(advancetime > 0)
826                         {
827                                 offset = sv_timer + (Sys_DoubleTime() - realtime);
828                                 ++svs.perf_acc_offset_samples;
829                                 svs.perf_acc_offset += offset;
830                                 svs.perf_acc_offset_squared += offset * offset;
831                                 if(svs.perf_acc_offset_max < offset)
832                                         svs.perf_acc_offset_max = offset;
833                         }
834
835                         // only advance time if not paused
836                         // the game also pauses in singleplayer when menu or console is used
837                         sv.frametime = advancetime * slowmo.value;
838                         if (host_framerate.value)
839                                 sv.frametime = host_framerate.value;
840                         if (sv.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
841                                 sv.frametime = 0;
842
843                         // setup the VM frame
844                         SV_VM_Begin();
845
846                         for (framecount = 0;framecount < framelimit && sv_timer > 0;framecount++)
847                         {
848                                 sv_timer -= advancetime;
849
850                                 // move things around and think unless paused
851                                 if (sv.frametime)
852                                         SV_Physics();
853
854                                 // if this server frame took too long, break out of the loop
855                                 if (framelimit > 1 && Sys_DoubleTime() >= aborttime)
856                                         break;
857                         }
858                         R_TimeReport("serverphysics");
859
860                         // send all messages to the clients
861                         SV_SendClientMessages();
862                         
863                         if (sv.paused == 1 && realtime > sv.pausedstart && sv.pausedstart > 0) {
864                                 prog->globals.generic[OFS_PARM0] = realtime - sv.pausedstart;
865                                 PRVM_ExecuteProgram(PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
866                         }
867
868                         // end the server VM frame
869                         SV_VM_End();
870
871                         // send an heartbeat if enough time has passed since the last one
872                         NetConn_Heartbeat(0);
873                         R_TimeReport("servernetwork");
874                 }
875                 else
876                 {
877                         // don't let r_speeds display jump around
878                         R_TimeReport("serverphysics");
879                         R_TimeReport("servernetwork");
880                 }
881
882         //-------------------
883         //
884         // client operations
885         //
886         //-------------------
887
888                 if (cls.state != ca_dedicated && (cl_timer > 0 || cls.timedemo || ((vid_activewindow ? cl_maxfps : cl_maxidlefps).value < 1)))
889                 {
890                         R_TimeReport("---");
891                         Collision_Cache_NewFrame();
892                         R_TimeReport("collisioncache");
893                         // decide the simulation time
894                         if (cls.capturevideo.active)
895                         {
896                                 //***
897                                 if (cls.capturevideo.realtime)
898                                         clframetime = cl.realframetime = max(cl_timer, 1.0 / cls.capturevideo.framerate);
899                                 else
900                                 {
901                                         clframetime = 1.0 / cls.capturevideo.framerate;
902                                         cl.realframetime = max(cl_timer, clframetime);
903                                 }
904                         }
905                         else if (vid_activewindow && cl_maxfps.value >= 1 && !cls.timedemo)
906                         {
907                                 clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxfps.value);
908                                 // when running slow, we need to sleep to keep input responsive
909                                 wait = bound(0, cl_maxfps_alwayssleep.value * 1000, 100000);
910                                 if (wait > 0)
911                                         Sys_Sleep((int)wait);
912                         }
913                         else if (!vid_activewindow && cl_maxidlefps.value >= 1 && !cls.timedemo)
914                                 clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxidlefps.value);
915                         else
916                                 clframetime = cl.realframetime = cl_timer;
917
918                         // apply slowmo scaling
919                         clframetime *= cl.movevars_timescale;
920                         // scale playback speed of demos by slowmo cvar
921                         if (cls.demoplayback)
922                         {
923                                 clframetime *= slowmo.value;
924                                 // if demo playback is paused, don't advance time at all
925                                 if (cls.demopaused)
926                                         clframetime = 0;
927                         }
928
929                         // host_framerate overrides all else
930                         if (host_framerate.value)
931                                 clframetime = host_framerate.value;
932
933                         if (cl.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
934                                 clframetime = 0;
935
936                         if (cls.timedemo)
937                                 clframetime = cl.realframetime = cl_timer;
938
939                         // deduct the frame time from the accumulator
940                         cl_timer -= cl.realframetime;
941
942                         cl.oldtime = cl.time;
943                         cl.time += clframetime;
944
945                         // update video
946                         if (host_speeds.integer)
947                                 time1 = Sys_DoubleTime();
948                         R_TimeReport("pre-input");
949
950                         // Collect input into cmd
951                         CL_Input();
952
953                         R_TimeReport("input");
954
955                         // check for new packets
956                         NetConn_ClientFrame();
957
958                         // read a new frame from a demo if needed
959                         CL_ReadDemoMessage();
960                         R_TimeReport("clientnetwork");
961
962                         // now that packets have been read, send input to server
963                         CL_SendMove();
964                         R_TimeReport("sendmove");
965
966                         // update client world (interpolate entities, create trails, etc)
967                         CL_UpdateWorld();
968                         R_TimeReport("lerpworld");
969
970                         CL_Video_Frame();
971
972                         R_TimeReport("client");
973
974                         CL_UpdateScreen();
975                         R_TimeReport("render");
976
977                         if (host_speeds.integer)
978                                 time2 = Sys_DoubleTime();
979
980                         // update audio
981                         if(cl.csqc_usecsqclistener)
982                         {
983                                 S_Update(&cl.csqc_listenermatrix);
984                                 cl.csqc_usecsqclistener = false;
985                         }
986                         else
987                                 S_Update(&r_refdef.view.matrix);
988
989                         CDAudio_Update();
990                         R_TimeReport("audio");
991
992                         // reset gathering of mouse input
993                         in_mouse_x = in_mouse_y = 0;
994
995                         if (host_speeds.integer)
996                         {
997                                 pass1 = (int)((time1 - time3)*1000000);
998                                 time3 = Sys_DoubleTime();
999                                 pass2 = (int)((time2 - time1)*1000000);
1000                                 pass3 = (int)((time3 - time2)*1000000);
1001                                 Con_Printf("%6ius total %6ius server %6ius gfx %6ius snd\n",
1002                                                         pass1+pass2+pass3, pass1, pass2, pass3);
1003                         }
1004                 }
1005
1006 #if MEMPARANOIA
1007                 Mem_CheckSentinelsGlobal();
1008 #else
1009                 if (developer_memorydebug.integer)
1010                         Mem_CheckSentinelsGlobal();
1011 #endif
1012
1013                 // if there is some time remaining from this frame, reset the timers
1014                 if (cl_timer >= 0)
1015                         cl_timer = 0;
1016                 if (sv_timer >= 0)
1017                 {
1018                         svs.perf_acc_lost += sv_timer;
1019                         sv_timer = 0;
1020                 }
1021
1022                 host_framecount++;
1023         }
1024 }
1025
1026 //============================================================================
1027
1028 qboolean vid_opened = false;
1029 void Host_StartVideo(void)
1030 {
1031         if (!vid_opened && cls.state != ca_dedicated)
1032         {
1033                 vid_opened = true;
1034                 // make sure we open sockets before opening video because the Windows Firewall "unblock?" dialog can screw up the graphics context on some graphics drivers
1035                 NetConn_UpdateSockets();
1036                 VID_Start();
1037                 CDAudio_Startup();
1038         }
1039 }
1040
1041 char engineversion[128];
1042
1043 qboolean sys_nostdout = false;
1044
1045 extern void u8_Init(void);
1046 extern void Render_Init(void);
1047 extern void Mathlib_Init(void);
1048 extern void FS_Init_SelfPack(void);
1049 extern void FS_Init(void);
1050 extern void FS_Shutdown(void);
1051 extern void PR_Cmd_Init(void);
1052 extern void COM_Init_Commands(void);
1053 extern void FS_Init_Commands(void);
1054 extern qboolean host_stuffcmdsrun;
1055
1056 /*
1057 ====================
1058 Host_Init
1059 ====================
1060 */
1061 static void Host_Init (void)
1062 {
1063         int i;
1064         const char* os;
1065
1066         if (COM_CheckParm("-profilegameonly"))
1067                 Sys_AllowProfiling(false);
1068
1069         // LordHavoc: quake never seeded the random number generator before... heh
1070         if (COM_CheckParm("-benchmark"))
1071                 srand(0); // predictable random sequence for -benchmark
1072         else
1073                 srand((unsigned int)time(NULL));
1074
1075         // FIXME: this is evil, but possibly temporary
1076         // LordHavoc: doesn't seem very temporary...
1077         // LordHavoc: made this a saved cvar
1078 // COMMANDLINEOPTION: Console: -developer enables warnings and other notices (RECOMMENDED for mod developers)
1079         if (COM_CheckParm("-developer"))
1080         {
1081                 developer.value = developer.integer = 1;
1082                 developer.string = "1";
1083         }
1084
1085         if (COM_CheckParm("-developer2") || COM_CheckParm("-developer3"))
1086         {
1087                 developer.value = developer.integer = 1;
1088                 developer.string = "1";
1089                 developer_extra.value = developer_extra.integer = 1;
1090                 developer_extra.string = "1";
1091                 developer_insane.value = developer_insane.integer = 1;
1092                 developer_insane.string = "1";
1093                 developer_memory.value = developer_memory.integer = 1;
1094                 developer_memory.string = "1";
1095                 developer_memorydebug.value = developer_memorydebug.integer = 1;
1096                 developer_memorydebug.string = "1";
1097         }
1098
1099         if (COM_CheckParm("-developer3"))
1100         {
1101                 gl_paranoid.integer = 1;gl_paranoid.string = "1";
1102                 gl_printcheckerror.integer = 1;gl_printcheckerror.string = "1";
1103         }
1104
1105 // COMMANDLINEOPTION: Console: -nostdout disables text output to the terminal the game was launched from
1106         if (COM_CheckParm("-nostdout"))
1107                 sys_nostdout = 1;
1108
1109         // used by everything
1110         Memory_Init();
1111
1112         // initialize console command/cvar/alias/command execution systems
1113         Cmd_Init();
1114
1115         // initialize memory subsystem cvars/commands
1116         Memory_Init_Commands();
1117
1118         // initialize console and logging and its cvars/commands
1119         Con_Init();
1120
1121         // initialize various cvars that could not be initialized earlier
1122         u8_Init();
1123         Curl_Init_Commands();
1124         Cmd_Init_Commands();
1125         Sys_Init_Commands();
1126         COM_Init_Commands();
1127         FS_Init_Commands();
1128
1129         // initialize console window (only used by sys_win.c)
1130         Sys_InitConsole();
1131
1132         // initialize the self-pack (must be before COM_InitGameType as it may add command line options)
1133         FS_Init_SelfPack();
1134
1135         // detect gamemode from commandline options or executable name
1136         COM_InitGameType();
1137
1138         // construct a version string for the corner of the console
1139         os = DP_OS_NAME;
1140         dpsnprintf (engineversion, sizeof (engineversion), "%s %s %s", gamename, os, buildstring);
1141         Con_Printf("%s\n", engineversion);
1142
1143         // initialize ixtable
1144         Mathlib_Init();
1145
1146         // initialize filesystem (including fs_basedir, fs_gamedir, -game, scr_screenshot_name)
1147         FS_Init();
1148
1149         // must be after FS_Init
1150         Crypto_Init();
1151         Crypto_Init_Commands();
1152
1153         NetConn_Init();
1154         Curl_Init();
1155         //PR_Init();
1156         //PR_Cmd_Init();
1157         PRVM_Init();
1158         Mod_Init();
1159         World_Init();
1160         SV_Init();
1161         V_Init(); // some cvars needed by server player physics (cl_rollangle etc)
1162         Host_InitCommands();
1163         Host_InitLocal();
1164         Host_ServerOptions();
1165
1166         if (cls.state == ca_dedicated)
1167                 Cmd_AddCommand ("disconnect", CL_Disconnect_f, "disconnect from server (or disconnect all clients if running a server)");
1168         else
1169         {
1170                 Con_DPrintf("Initializing client\n");
1171
1172                 R_Modules_Init();
1173                 Palette_Init();
1174                 MR_Init_Commands();
1175                 Thread_Init();
1176                 VID_Shared_Init();
1177                 VID_Init();
1178                 Render_Init();
1179                 S_Init();
1180                 CDAudio_Init();
1181                 Key_Init();
1182                 CL_Init();
1183         }
1184
1185         // save off current state of aliases, commands and cvars for later restore if FS_GameDir_f is called
1186         // NOTE: menu commands are freed by Cmd_RestoreInitState
1187         Cmd_SaveInitState();
1188
1189         // FIXME: put this into some neat design, but the menu should be allowed to crash
1190         // without crashing the whole game, so this should just be a short-time solution
1191
1192         // here comes the not so critical stuff
1193         if (setjmp(host_abortframe)) {
1194                 return;
1195         }
1196
1197         Host_AddConfigText();
1198         Cbuf_Execute();
1199
1200         // if stuffcmds wasn't run, then quake.rc is probably missing, use default
1201         if (!host_stuffcmdsrun)
1202         {
1203                 Cbuf_AddText("exec default.cfg\nexec " CONFIGFILENAME "\nexec autoexec.cfg\nstuffcmds\n");
1204                 Cbuf_Execute();
1205         }
1206
1207         // put up the loading image so the user doesn't stare at a black screen...
1208         SCR_BeginLoadingPlaque();
1209
1210         if (cls.state != ca_dedicated)
1211         {
1212                 MR_Init();
1213         }
1214
1215         // check for special benchmark mode
1216 // COMMANDLINEOPTION: Client: -benchmark <demoname> runs a timedemo and quits, results of any timedemo can be found in gamedir/benchmark.log (for example id1/benchmark.log)
1217         i = COM_CheckParm("-benchmark");
1218         if (i && i + 1 < com_argc)
1219         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1220         {
1221                 Cbuf_AddText(va("timedemo %s\n", com_argv[i + 1]));
1222                 Cbuf_Execute();
1223         }
1224
1225         // check for special demo mode
1226 // COMMANDLINEOPTION: Client: -demo <demoname> runs a playdemo and quits
1227         i = COM_CheckParm("-demo");
1228         if (i && i + 1 < com_argc)
1229         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1230         {
1231                 Cbuf_AddText(va("playdemo %s\n", com_argv[i + 1]));
1232                 Cbuf_Execute();
1233         }
1234
1235 // COMMANDLINEOPTION: Client: -capturedemo <demoname> captures a playdemo and quits
1236         i = COM_CheckParm("-capturedemo");
1237         if (i && i + 1 < com_argc)
1238         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1239         {
1240                 Cbuf_AddText(va("playdemo %s\ncl_capturevideo 1\n", com_argv[i + 1]));
1241                 Cbuf_Execute();
1242         }
1243
1244         if (cls.state == ca_dedicated || COM_CheckParm("-listen"))
1245         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1246         {
1247                 Cbuf_AddText("startmap_dm\n");
1248                 Cbuf_Execute();
1249         }
1250
1251         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1252         {
1253                 Cbuf_AddText("togglemenu\n");
1254                 Cbuf_Execute();
1255         }
1256
1257         Con_DPrint("========Initialized=========\n");
1258
1259         //Host_StartVideo();
1260 }
1261
1262
1263 /*
1264 ===============
1265 Host_Shutdown
1266
1267 FIXME: this is a callback from Sys_Quit and Sys_Error.  It would be better
1268 to run quit through here before the final handoff to the sys code.
1269 ===============
1270 */
1271 void Host_Shutdown(void)
1272 {
1273         static qboolean isdown = false;
1274
1275         if (isdown)
1276         {
1277                 Con_Print("recursive shutdown\n");
1278                 return;
1279         }
1280         if (setjmp(host_abortframe))
1281         {
1282                 Con_Print("aborted the quitting frame?!?\n");
1283                 return;
1284         }
1285         isdown = true;
1286
1287         // be quiet while shutting down
1288         S_StopAllSounds();
1289
1290         // disconnect client from server if active
1291         CL_Disconnect();
1292
1293         // shut down local server if active
1294         Host_ShutdownServer ();
1295
1296         // Shutdown menu
1297         if(MR_Shutdown)
1298                 MR_Shutdown();
1299
1300         // AK shutdown PRVM
1301         // AK hmm, no PRVM_Shutdown(); yet
1302
1303         CL_Video_Shutdown();
1304
1305         Host_SaveConfig();
1306
1307         CDAudio_Shutdown ();
1308         S_Terminate ();
1309         Curl_Shutdown ();
1310         NetConn_Shutdown ();
1311         //PR_Shutdown ();
1312
1313         if (cls.state != ca_dedicated)
1314         {
1315                 R_Modules_Shutdown();
1316                 VID_Shutdown();
1317                 Thread_Shutdown();
1318         }
1319
1320         Cmd_Shutdown();
1321         Key_Shutdown();
1322         CL_Shutdown();
1323         Sys_Shutdown();
1324         Log_Close();
1325         Crypto_Shutdown();
1326         FS_Shutdown();
1327         Con_Shutdown();
1328         Memory_Shutdown();
1329 }
1330