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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 #include "quakedef.h"
21 #include "cdaudio.h"
22 #include "image.h"
23 #include "progsvm.h"
24
25 #include "mprogdefs.h"
26
27 #define TYPE_DEMO 1
28 #define TYPE_GAME 2
29 #define TYPE_BOTH 3
30
31 static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };
32
33 static int NehGameType;
34
35 enum m_state_e m_state;
36 char m_return_reason[128];
37
38 void M_Menu_Main_f (void);
39         void M_Menu_SinglePlayer_f (void);
40                 void M_Menu_Transfusion_Episode_f (void);
41                         void M_Menu_Transfusion_Skill_f (void);
42                 void M_Menu_Load_f (void);
43                 void M_Menu_Save_f (void);
44         void M_Menu_MultiPlayer_f (void);
45                 void M_Menu_Setup_f (void);
46         void M_Menu_Options_f (void);
47         void M_Menu_Options_Effects_f (void);
48         void M_Menu_Options_Graphics_f (void);
49         void M_Menu_Options_ColorControl_f (void);
50                 void M_Menu_Keys_f (void);
51                 void M_Menu_Reset_f (void);
52                 void M_Menu_Video_f (void);
53         void M_Menu_Help_f (void);
54         void M_Menu_Credits_f (void);
55         void M_Menu_Quit_f (void);
56 void M_Menu_LanConfig_f (void);
57 void M_Menu_GameOptions_f (void);
58 void M_Menu_ServerList_f (void);
59 void M_Menu_ModList_f (void);
60
61 static void M_Main_Draw (void);
62         static void M_SinglePlayer_Draw (void);
63                 static void M_Transfusion_Episode_Draw (void);
64                         static void M_Transfusion_Skill_Draw (void);
65                 static void M_Load_Draw (void);
66                 static void M_Save_Draw (void);
67         static void M_MultiPlayer_Draw (void);
68                 static void M_Setup_Draw (void);
69         static void M_Options_Draw (void);
70         static void M_Options_Effects_Draw (void);
71         static void M_Options_Graphics_Draw (void);
72         static void M_Options_ColorControl_Draw (void);
73                 static void M_Keys_Draw (void);
74                 static void M_Reset_Draw (void);
75                 static void M_Video_Draw (void);
76         static void M_Help_Draw (void);
77         static void M_Credits_Draw (void);
78         static void M_Quit_Draw (void);
79 static void M_LanConfig_Draw (void);
80 static void M_GameOptions_Draw (void);
81 static void M_ServerList_Draw (void);
82 static void M_ModList_Draw (void);
83
84
85 static void M_Main_Key (int key, int ascii);
86         static void M_SinglePlayer_Key (int key, int ascii);
87                 static void M_Transfusion_Episode_Key (int key, int ascii);
88                         static void M_Transfusion_Skill_Key (int key, int ascii);
89                 static void M_Load_Key (int key, int ascii);
90                 static void M_Save_Key (int key, int ascii);
91         static void M_MultiPlayer_Key (int key, int ascii);
92                 static void M_Setup_Key (int key, int ascii);
93         static void M_Options_Key (int key, int ascii);
94         static void M_Options_Effects_Key (int key, int ascii);
95         static void M_Options_Graphics_Key (int key, int ascii);
96         static void M_Options_ColorControl_Key (int key, int ascii);
97                 static void M_Keys_Key (int key, int ascii);
98                 static void M_Reset_Key (int key, int ascii);
99                 static void M_Video_Key (int key, int ascii);
100         static void M_Help_Key (int key, int ascii);
101         static void M_Credits_Key (int key, int ascii);
102         static void M_Quit_Key (int key, int ascii);
103 static void M_LanConfig_Key (int key, int ascii);
104 static void M_GameOptions_Key (int key, int ascii);
105 static void M_ServerList_Key (int key, int ascii);
106 static void M_ModList_Key (int key, int ascii);
107
108 static qboolean m_entersound;           ///< play after drawing a frame, so caching won't disrupt the sound
109
110 void M_Update_Return_Reason(const char *s)
111 {
112         strlcpy(m_return_reason, s, sizeof(m_return_reason));
113         if (s)
114                 Con_DPrintf("%s\n", s);
115 }
116
117 #define StartingGame    (m_multiplayer_cursor == 1)
118 #define JoiningGame             (m_multiplayer_cursor == 0)
119
120 // Nehahra
121 #define NumberOfNehahraDemos 34
122 typedef struct nehahrademonames_s
123 {
124         const char *name;
125         const char *desc;
126 } nehahrademonames_t;
127
128 static nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
129 {
130         {"intro", "Prologue"},
131         {"genf", "The Beginning"},
132         {"genlab", "A Doomed Project"},
133         {"nehcre", "The New Recruits"},
134         {"maxneh", "Breakthrough"},
135         {"maxchar", "Renewal and Duty"},
136         {"crisis", "Worlds Collide"},
137         {"postcris", "Darkening Skies"},
138         {"hearing", "The Hearing"},
139         {"getjack", "On a Mexican Radio"},
140         {"prelude", "Honor and Justice"},
141         {"abase", "A Message Sent"},
142         {"effect", "The Other Side"},
143         {"uhoh", "Missing in Action"},
144         {"prepare", "The Response"},
145         {"vision", "Farsighted Eyes"},
146         {"maxturns", "Enter the Immortal"},
147         {"backlot", "Separate Ways"},
148         {"maxside", "The Ancient Runes"},
149         {"counter", "The New Initiative"},
150         {"warprep", "Ghosts to the World"},
151         {"counter1", "A Fate Worse Than Death"},
152         {"counter2", "Friendly Fire"},
153         {"counter3", "Minor Setback"},
154         {"madmax", "Scores to Settle"},
155         {"quake", "One Man"},
156         {"cthmm", "Shattered Masks"},
157         {"shades", "Deal with the Dead"},
158         {"gophil", "An Unlikely Hero"},
159         {"cstrike", "War in Hell"},
160         {"shubset", "The Conspiracy"},
161         {"shubdie", "Even Death May Die"},
162         {"newranks", "An Empty Throne"},
163         {"seal", "The Seal is Broken"}
164 };
165
166 static float menu_x, menu_y, menu_width, menu_height;
167
168 static void M_Background(int width, int height)
169 {
170         menu_width = bound(1.0f, (float)width, vid_conwidth.value);
171         menu_height = bound(1.0f, (float)height, vid_conheight.value);
172         menu_x = (vid_conwidth.integer - menu_width) * 0.5;
173         menu_y = (vid_conheight.integer - menu_height) * 0.5;
174         //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
175         DrawQ_Fill(0, 0, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
176 }
177
178 /*
179 ================
180 M_DrawCharacter
181
182 Draws one solid graphics character
183 ================
184 */
185 static void M_DrawCharacter (float cx, float cy, int num)
186 {
187         char temp[2];
188         temp[0] = num;
189         temp[1] = 0;
190         DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
191 }
192
193 static void M_PrintColored(float cx, float cy, const char *str)
194 {
195         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, false, FONT_MENU);
196 }
197
198 static void M_Print(float cx, float cy, const char *str)
199 {
200         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
201 }
202
203 static void M_PrintRed(float cx, float cy, const char *str)
204 {
205         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0, NULL, true, FONT_MENU);
206 }
207
208 static void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
209 {
210         if (unghosted)
211                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
212         else
213                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0, NULL, true, FONT_MENU);
214 }
215
216 static void M_DrawPic(float cx, float cy, const char *picname)
217 {
218         DrawQ_Pic(menu_x + cx, menu_y + cy, Draw_CachePic (picname), 0, 0, 1, 1, 1, 1, 0);
219 }
220
221 static void M_DrawTextBox(float x, float y, float width, float height)
222 {
223         int n;
224         float cx, cy;
225
226         // draw left side
227         cx = x;
228         cy = y;
229         M_DrawPic (cx, cy, "gfx/box_tl");
230         for (n = 0; n < height; n++)
231         {
232                 cy += 8;
233                 M_DrawPic (cx, cy, "gfx/box_ml");
234         }
235         M_DrawPic (cx, cy+8, "gfx/box_bl");
236
237         // draw middle
238         cx += 8;
239         while (width > 0)
240         {
241                 cy = y;
242                 M_DrawPic (cx, cy, "gfx/box_tm");
243                 for (n = 0; n < height; n++)
244                 {
245                         cy += 8;
246                         if (n >= 1)
247                                 M_DrawPic (cx, cy, "gfx/box_mm2");
248                         else
249                                 M_DrawPic (cx, cy, "gfx/box_mm");
250                 }
251                 M_DrawPic (cx, cy+8, "gfx/box_bm");
252                 width -= 2;
253                 cx += 16;
254         }
255
256         // draw right side
257         cy = y;
258         M_DrawPic (cx, cy, "gfx/box_tr");
259         for (n = 0; n < height; n++)
260         {
261                 cy += 8;
262                 M_DrawPic (cx, cy, "gfx/box_mr");
263         }
264         M_DrawPic (cx, cy+8, "gfx/box_br");
265 }
266
267 //=============================================================================
268
269 //int m_save_demonum;
270
271 /*
272 ================
273 M_ToggleMenu
274 ================
275 */
276 static void M_ToggleMenu(int mode)
277 {
278         m_entersound = true;
279
280         if ((key_dest != key_menu && key_dest != key_menu_grabbed) || m_state != m_main)
281         {
282                 if(mode == 0)
283                         return; // the menu is off, and we want it off
284                 M_Menu_Main_f ();
285         }
286         else
287         {
288                 if(mode == 1)
289                         return; // the menu is on, and we want it on
290                 key_dest = key_game;
291                 m_state = m_none;
292         }
293 }
294
295
296 static int demo_cursor;
297 static void M_Demo_Draw (void)
298 {
299         int i;
300
301         M_Background(320, 200);
302
303         for (i = 0;i < NumberOfNehahraDemos;i++)
304                 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
305
306         // line cursor
307         M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
308 }
309
310
311 static void M_Menu_Demos_f (void)
312 {
313         key_dest = key_menu;
314         m_state = m_demo;
315         m_entersound = true;
316 }
317
318
319 static void M_Demo_Key (int k, int ascii)
320 {
321         char vabuf[1024];
322         switch (k)
323         {
324         case K_ESCAPE:
325                 M_Menu_Main_f ();
326                 break;
327
328         case K_ENTER:
329                 S_LocalSound ("sound/misc/menu2.wav");
330                 m_state = m_none;
331                 key_dest = key_game;
332                 Cbuf_AddText (va(vabuf, sizeof(vabuf), "playdemo %s\n", NehahraDemos[demo_cursor].name));
333                 return;
334
335         case K_UPARROW:
336         case K_LEFTARROW:
337                 S_LocalSound ("sound/misc/menu1.wav");
338                 demo_cursor--;
339                 if (demo_cursor < 0)
340                         demo_cursor = NumberOfNehahraDemos-1;
341                 break;
342
343         case K_DOWNARROW:
344         case K_RIGHTARROW:
345                 S_LocalSound ("sound/misc/menu1.wav");
346                 demo_cursor++;
347                 if (demo_cursor >= NumberOfNehahraDemos)
348                         demo_cursor = 0;
349                 break;
350         }
351 }
352
353 //=============================================================================
354 /* MAIN MENU */
355
356 static int      m_main_cursor;
357 static qboolean m_missingdata = false;
358
359 static int MAIN_ITEMS = 4; // Nehahra: Menu Disable
360
361
362 void M_Menu_Main_f (void)
363 {
364         const char *s;
365         s = "gfx/mainmenu";
366
367         if (gamemode == GAME_NEHAHRA)
368         {
369                 if (FS_FileExists("maps/neh1m4.bsp"))
370                 {
371                         if (FS_FileExists("hearing.dem"))
372                         {
373                                 Con_DPrint("Main menu: Nehahra movie and game detected.\n");
374                                 NehGameType = TYPE_BOTH;
375                         }
376                         else
377                         {
378                                 Con_DPrint("Nehahra game detected.\n");
379                                 NehGameType = TYPE_GAME;
380                         }
381                 }
382                 else
383                 {
384                         if (FS_FileExists("hearing.dem"))
385                         {
386                                 Con_DPrint("Nehahra movie detected.\n");
387                                 NehGameType = TYPE_DEMO;
388                         }
389                         else
390                         {
391                                 Con_DPrint("Nehahra not found.\n");
392                                 NehGameType = TYPE_GAME; // could just complain, but...
393                         }
394                 }
395                 if (NehGameType == TYPE_DEMO)
396                         MAIN_ITEMS = 4;
397                 else if (NehGameType == TYPE_GAME)
398                         MAIN_ITEMS = 5;
399                 else
400                         MAIN_ITEMS = 6;
401         }
402         else if (gamemode == GAME_TRANSFUSION)
403         {
404                 s = "gfx/menu/mainmenu1";
405                 if (sv.active && !cl.intermission && cl.islocalgame)
406                         MAIN_ITEMS = 8;
407                 else
408                         MAIN_ITEMS = 7;
409         }
410         else
411                 MAIN_ITEMS = 5;
412
413         // check if the game data is missing and use a different main menu if so
414         m_missingdata = !forceqmenu.integer && Draw_CachePic (s)->tex == r_texture_notexture;
415         if (m_missingdata)
416                 MAIN_ITEMS = 2;
417
418         /*
419         if (key_dest != key_menu)
420         {
421                 m_save_demonum = cls.demonum;
422                 cls.demonum = -1;
423         }
424         */
425         key_dest = key_menu;
426         m_state = m_main;
427         m_entersound = true;
428 }
429
430
431 static void M_Main_Draw (void)
432 {
433         int             f;
434         cachepic_t      *p;
435         char vabuf[1024];
436
437         if (m_missingdata)
438         {
439                 float y;
440                 const char *s;
441                 M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
442                 y = 480/3-16;
443                 s = "You have reached this menu due to missing or unlocatable content/data";M_PrintRed ((640-strlen(s)*8)*0.5, (480/3)-16, s);y+=8;
444                 y+=8;
445                 s = "You may consider adding";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
446                 s = "-basedir /path/to/game";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
447                 s = "to your launch commandline";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
448                 M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
449                 M_Print (640/2 - 48, 480/2 + 8, "Quit");
450                 M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1));
451                 return;
452         }
453
454         if (gamemode == GAME_TRANSFUSION) {
455                 int y1, y2, y3;
456                 M_Background(640, 480);
457                 p = Draw_CachePic ("gfx/menu/tb-transfusion");
458                 M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-transfusion");
459                 y2 = 120;
460                 // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
461                 for (y1 = 1; y1 <= 8; y1++)
462                 {
463                         if (MAIN_ITEMS == 7 && y1 == 4)
464                                 y1++;
465                         M_DrawPic (0, y2, va(vabuf, sizeof(vabuf), "gfx/menu/mainmenu%i", y1));
466                         y2 += 40;
467                 }
468                 if (MAIN_ITEMS == 7 && m_main_cursor > 2)
469                         y3 = m_main_cursor + 2;
470                 else
471                         y3 = m_main_cursor + 1;
472                 M_DrawPic (0, 120 + m_main_cursor * 40, va(vabuf, sizeof(vabuf), "gfx/menu/mainmenu%iselected", y3));
473                 return;
474         }
475
476         M_Background(320, 200);
477         M_DrawPic (16, 4, "gfx/qplaque");
478         p = Draw_CachePic ("gfx/ttl_main");
479         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main");
480 // Nehahra
481         if (gamemode == GAME_NEHAHRA)
482         {
483                 if (NehGameType == TYPE_BOTH)
484                         M_DrawPic (72, 32, "gfx/mainmenu");
485                 else if (NehGameType == TYPE_GAME)
486                         M_DrawPic (72, 32, "gfx/gamemenu");
487                 else
488                         M_DrawPic (72, 32, "gfx/demomenu");
489         }
490         else
491                 M_DrawPic (72, 32, "gfx/mainmenu");
492
493         f = (int)(realtime * 10)%6;
494
495         M_DrawPic (54, 32 + m_main_cursor * 20, va(vabuf, sizeof(vabuf), "gfx/menudot%i", f+1));
496 }
497
498
499 static void M_Main_Key (int key, int ascii)
500 {
501         switch (key)
502         {
503         case K_ESCAPE:
504                 key_dest = key_game;
505                 m_state = m_none;
506                 //cls.demonum = m_save_demonum;
507                 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
508                 //      CL_NextDemo ();
509                 break;
510
511         case K_DOWNARROW:
512                 S_LocalSound ("sound/misc/menu1.wav");
513                 if (++m_main_cursor >= MAIN_ITEMS)
514                         m_main_cursor = 0;
515                 break;
516
517         case K_UPARROW:
518                 S_LocalSound ("sound/misc/menu1.wav");
519                 if (--m_main_cursor < 0)
520                         m_main_cursor = MAIN_ITEMS - 1;
521                 break;
522
523         case K_ENTER:
524                 m_entersound = true;
525
526                 if (m_missingdata)
527                 {
528                         switch (m_main_cursor)
529                         {
530                         case 0:
531                                 if (cls.state == ca_connected)
532                                 {
533                                         m_state = m_none;
534                                         key_dest = key_game;
535                                 }
536                                 Con_ToggleConsole_f ();
537                                 break;
538                         case 1:
539                                 M_Menu_Quit_f ();
540                                 break;
541                         }
542                 }
543                 else if (gamemode == GAME_NEHAHRA)
544                 {
545                         switch (NehGameType)
546                         {
547                         case TYPE_BOTH:
548                                 switch (m_main_cursor)
549                                 {
550                                 case 0:
551                                         M_Menu_SinglePlayer_f ();
552                                         break;
553
554                                 case 1:
555                                         M_Menu_Demos_f ();
556                                         break;
557
558                                 case 2:
559                                         M_Menu_MultiPlayer_f ();
560                                         break;
561
562                                 case 3:
563                                         M_Menu_Options_f ();
564                                         break;
565
566                                 case 4:
567                                         key_dest = key_game;
568                                         if (sv.active)
569                                                 Cbuf_AddText ("disconnect\n");
570                                         Cbuf_AddText ("playdemo endcred\n");
571                                         break;
572
573                                 case 5:
574                                         M_Menu_Quit_f ();
575                                         break;
576                                 }
577                                 break;
578                         case TYPE_GAME:
579                                 switch (m_main_cursor)
580                                 {
581                                 case 0:
582                                         M_Menu_SinglePlayer_f ();
583                                         break;
584
585                                 case 1:
586                                         M_Menu_MultiPlayer_f ();
587                                         break;
588
589                                 case 2:
590                                         M_Menu_Options_f ();
591                                         break;
592
593                                 case 3:
594                                         key_dest = key_game;
595                                         if (sv.active)
596                                                 Cbuf_AddText ("disconnect\n");
597                                         Cbuf_AddText ("playdemo endcred\n");
598                                         break;
599
600                                 case 4:
601                                         M_Menu_Quit_f ();
602                                         break;
603                                 }
604                                 break;
605                         case TYPE_DEMO:
606                                 switch (m_main_cursor)
607                                 {
608                                 case 0:
609                                         M_Menu_Demos_f ();
610                                         break;
611
612                                 case 1:
613                                         key_dest = key_game;
614                                         if (sv.active)
615                                                 Cbuf_AddText ("disconnect\n");
616                                         Cbuf_AddText ("playdemo endcred\n");
617                                         break;
618
619                                 case 2:
620                                         M_Menu_Options_f ();
621                                         break;
622
623                                 case 3:
624                                         M_Menu_Quit_f ();
625                                         break;
626                                 }
627                                 break;
628                         }
629                 }
630                 else if (gamemode == GAME_TRANSFUSION) {
631                         if (MAIN_ITEMS == 7)
632                         {
633                                 switch (m_main_cursor)
634                                 {
635                                 case 0:
636                                         M_Menu_Transfusion_Episode_f ();
637                                         break;
638
639                                 case 1:
640                                         M_Menu_MultiPlayer_f ();
641                                         break;
642
643                                 case 2:
644                                         M_Menu_Options_f ();
645                                         break;
646
647                                 case 3:
648                                         M_Menu_Load_f ();
649                                         break;
650
651                                 case 4:
652                                         M_Menu_Help_f ();
653                                         break;
654
655                                 case 5:
656                                         M_Menu_Credits_f ();
657                                         break;
658
659                                 case 6:
660                                         M_Menu_Quit_f ();
661                                         break;
662                                 }
663                         }
664                         else
665                         {
666                                 switch (m_main_cursor)
667                                 {
668                                 case 0:
669                                         M_Menu_Transfusion_Episode_f ();
670                                         break;
671
672                                 case 1:
673                                         M_Menu_MultiPlayer_f ();
674                                         break;
675
676                                 case 2:
677                                         M_Menu_Options_f ();
678                                         break;
679
680                                 case 3:
681                                         M_Menu_Save_f ();
682                                         break;
683
684                                 case 4:
685                                         M_Menu_Load_f ();
686                                         break;
687
688                                 case 5:
689                                         M_Menu_Help_f ();
690                                         break;
691
692                                 case 6:
693                                         M_Menu_Credits_f ();
694                                         break;
695
696                                 case 7:
697                                         M_Menu_Quit_f ();
698                                         break;
699                                 }
700                         }
701                 }
702                 else
703                 {
704                         switch (m_main_cursor)
705                         {
706                         case 0:
707                                 M_Menu_SinglePlayer_f ();
708                                 break;
709
710                         case 1:
711                                 M_Menu_MultiPlayer_f ();
712                                 break;
713
714                         case 2:
715                                 M_Menu_Options_f ();
716                                 break;
717
718                         case 3:
719                                 M_Menu_Help_f ();
720                                 break;
721
722                         case 4:
723                                 M_Menu_Quit_f ();
724                                 break;
725                         }
726                 }
727         }
728 }
729
730 //=============================================================================
731 /* SINGLE PLAYER MENU */
732
733 static int      m_singleplayer_cursor;
734 #define SINGLEPLAYER_ITEMS      3
735
736
737 void M_Menu_SinglePlayer_f (void)
738 {
739         key_dest = key_menu;
740         m_state = m_singleplayer;
741         m_entersound = true;
742 }
743
744
745 static void M_SinglePlayer_Draw (void)
746 {
747         cachepic_t      *p;
748         char vabuf[1024];
749
750         M_Background(320, 200);
751
752         M_DrawPic (16, 4, "gfx/qplaque");
753         p = Draw_CachePic ("gfx/ttl_sgl");
754
755         // Some mods don't have a single player mode
756         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
757         {
758                 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl");
759
760                 M_DrawTextBox (60, 8 * 8, 23, 4);
761                 if (gamemode == GAME_GOODVSBAD2)
762                         M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
763                 else  // if (gamemode == GAME_BATTLEMECH)
764                         M_Print(95, 10 * 8, "Battlemech is for");
765                 M_Print(83, 11 * 8, "multiplayer play only");
766         }
767         else
768         {
769                 int             f;
770
771                 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl");
772                 M_DrawPic (72, 32, "gfx/sp_menu");
773
774                 f = (int)(realtime * 10)%6;
775
776                 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va(vabuf, sizeof(vabuf), "gfx/menudot%i", f+1));
777         }
778 }
779
780
781 static void M_SinglePlayer_Key (int key, int ascii)
782 {
783         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
784         {
785                 if (key == K_ESCAPE || key == K_ENTER)
786                         m_state = m_main;
787                 return;
788         }
789
790         switch (key)
791         {
792         case K_ESCAPE:
793                 M_Menu_Main_f ();
794                 break;
795
796         case K_DOWNARROW:
797                 S_LocalSound ("sound/misc/menu1.wav");
798                 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
799                         m_singleplayer_cursor = 0;
800                 break;
801
802         case K_UPARROW:
803                 S_LocalSound ("sound/misc/menu1.wav");
804                 if (--m_singleplayer_cursor < 0)
805                         m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
806                 break;
807
808         case K_ENTER:
809                 m_entersound = true;
810
811                 switch (m_singleplayer_cursor)
812                 {
813                 case 0:
814                         key_dest = key_game;
815                         if (sv.active)
816                                 Cbuf_AddText ("disconnect\n");
817                         Cbuf_AddText ("maxplayers 1\n");
818                         Cbuf_AddText ("deathmatch 0\n");
819                         Cbuf_AddText ("coop 0\n");
820                         if (gamemode == GAME_TRANSFUSION)
821                         {
822                                 key_dest = key_menu;
823                                 M_Menu_Transfusion_Episode_f ();
824                                 break;
825                         }
826                         Cbuf_AddText ("startmap_sp\n");
827                         break;
828
829                 case 1:
830                         M_Menu_Load_f ();
831                         break;
832
833                 case 2:
834                         M_Menu_Save_f ();
835                         break;
836                 }
837         }
838 }
839
840 //=============================================================================
841 /* LOAD/SAVE MENU */
842
843 static int              load_cursor;            ///< 0 < load_cursor < MAX_SAVEGAMES
844
845 static char     m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
846 static int              loadable[MAX_SAVEGAMES];
847
848 static void M_ScanSaves (void)
849 {
850         int             i, j;
851         size_t  len;
852         char    name[MAX_OSPATH];
853         char    buf[SAVEGAME_COMMENT_LENGTH + 256];
854         const char *t;
855         qfile_t *f;
856 //      int             version;
857
858         for (i=0 ; i<MAX_SAVEGAMES ; i++)
859         {
860                 strlcpy (m_filenames[i], "--- UNUSED SLOT ---", sizeof(m_filenames[i]));
861                 loadable[i] = false;
862                 dpsnprintf (name, sizeof(name), "s%i.sav", (int)i);
863                 f = FS_OpenRealFile (name, "rb", false);
864                 if (!f)
865                         continue;
866                 // read enough to get the comment
867                 len = FS_Read(f, buf, sizeof(buf) - 1);
868                 len = min(len, sizeof(buf)-1);
869                 buf[len] = 0;
870                 t = buf;
871                 // version
872                 COM_ParseToken_Simple(&t, false, false, true);
873                 //version = atoi(com_token);
874                 // description
875                 COM_ParseToken_Simple(&t, false, false, true);
876                 strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
877
878         // change _ back to space
879                 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
880                         if (m_filenames[i][j] == '_')
881                                 m_filenames[i][j] = ' ';
882                 loadable[i] = true;
883                 FS_Close (f);
884         }
885 }
886
887 void M_Menu_Load_f (void)
888 {
889         m_entersound = true;
890         m_state = m_load;
891         key_dest = key_menu;
892         M_ScanSaves ();
893 }
894
895
896 void M_Menu_Save_f (void)
897 {
898         if (!sv.active)
899                 return;
900 #if 1
901         // LordHavoc: allow saving multiplayer games
902         if (cl.islocalgame && cl.intermission)
903                 return;
904 #else
905         if (cl.intermission)
906                 return;
907         if (!cl.islocalgame)
908                 return;
909 #endif
910         m_entersound = true;
911         m_state = m_save;
912         key_dest = key_menu;
913         M_ScanSaves ();
914 }
915
916
917 static void M_Load_Draw (void)
918 {
919         int             i;
920         cachepic_t      *p;
921
922         M_Background(320, 200);
923
924         p = Draw_CachePic ("gfx/p_load");
925         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load" );
926
927         for (i=0 ; i< MAX_SAVEGAMES; i++)
928                 M_Print(16, 32 + 8*i, m_filenames[i]);
929
930 // line cursor
931         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
932 }
933
934
935 static void M_Save_Draw (void)
936 {
937         int             i;
938         cachepic_t      *p;
939
940         M_Background(320, 200);
941
942         p = Draw_CachePic ("gfx/p_save");
943         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save");
944
945         for (i=0 ; i<MAX_SAVEGAMES ; i++)
946                 M_Print(16, 32 + 8*i, m_filenames[i]);
947
948 // line cursor
949         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
950 }
951
952
953 static void M_Load_Key (int k, int ascii)
954 {
955         char vabuf[1024];
956         switch (k)
957         {
958         case K_ESCAPE:
959                 if (gamemode == GAME_TRANSFUSION)
960                         M_Menu_Main_f ();
961                 else
962                         M_Menu_SinglePlayer_f ();
963                 break;
964
965         case K_ENTER:
966                 S_LocalSound ("sound/misc/menu2.wav");
967                 if (!loadable[load_cursor])
968                         return;
969                 m_state = m_none;
970                 key_dest = key_game;
971
972                 // issue the load command
973                 Cbuf_AddText (va(vabuf, sizeof(vabuf), "load s%i\n", load_cursor) );
974                 return;
975
976         case K_UPARROW:
977         case K_LEFTARROW:
978                 S_LocalSound ("sound/misc/menu1.wav");
979                 load_cursor--;
980                 if (load_cursor < 0)
981                         load_cursor = MAX_SAVEGAMES-1;
982                 break;
983
984         case K_DOWNARROW:
985         case K_RIGHTARROW:
986                 S_LocalSound ("sound/misc/menu1.wav");
987                 load_cursor++;
988                 if (load_cursor >= MAX_SAVEGAMES)
989                         load_cursor = 0;
990                 break;
991         }
992 }
993
994
995 static void M_Save_Key (int k, int ascii)
996 {
997         char vabuf[1024];
998         switch (k)
999         {
1000         case K_ESCAPE:
1001                 if (gamemode == GAME_TRANSFUSION)
1002                         M_Menu_Main_f ();
1003                 else
1004                         M_Menu_SinglePlayer_f ();
1005                 break;
1006
1007         case K_ENTER:
1008                 m_state = m_none;
1009                 key_dest = key_game;
1010                 Cbuf_AddText (va(vabuf, sizeof(vabuf), "save s%i\n", load_cursor));
1011                 return;
1012
1013         case K_UPARROW:
1014         case K_LEFTARROW:
1015                 S_LocalSound ("sound/misc/menu1.wav");
1016                 load_cursor--;
1017                 if (load_cursor < 0)
1018                         load_cursor = MAX_SAVEGAMES-1;
1019                 break;
1020
1021         case K_DOWNARROW:
1022         case K_RIGHTARROW:
1023                 S_LocalSound ("sound/misc/menu1.wav");
1024                 load_cursor++;
1025                 if (load_cursor >= MAX_SAVEGAMES)
1026                         load_cursor = 0;
1027                 break;
1028         }
1029 }
1030
1031 //=============================================================================
1032 /* Transfusion Single Player Episode Menu */
1033
1034 static int      m_episode_cursor;
1035 #define EPISODE_ITEMS   6
1036
1037 void M_Menu_Transfusion_Episode_f (void)
1038 {
1039         m_entersound = true;
1040         m_state = m_transfusion_episode;
1041         key_dest = key_menu;
1042 }
1043
1044 static void M_Transfusion_Episode_Draw (void)
1045 {
1046         int y;
1047         cachepic_t *p;
1048         char vabuf[1024];
1049         M_Background(640, 480);
1050
1051         p = Draw_CachePic ("gfx/menu/tb-episodes");
1052         M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-episodes");
1053         for (y = 0; y < EPISODE_ITEMS; y++){
1054                 M_DrawPic (0, 160 + y * 40, va(vabuf, sizeof(vabuf), "gfx/menu/episode%i", y+1));
1055         }
1056
1057         M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va(vabuf, sizeof(vabuf), "gfx/menu/episode%iselected", m_episode_cursor + 1));
1058 }
1059
1060 static void M_Transfusion_Episode_Key (int key, int ascii)
1061 {
1062         switch (key)
1063         {
1064         case K_ESCAPE:
1065                 M_Menu_Main_f ();
1066                 break;
1067
1068         case K_DOWNARROW:
1069                 S_LocalSound ("sound/misc/menu1.wav");
1070                 m_episode_cursor++;
1071                 if (m_episode_cursor >= EPISODE_ITEMS)
1072                         m_episode_cursor = 0;
1073                 break;
1074
1075         case K_UPARROW:
1076                 S_LocalSound ("sound/misc/menu1.wav");
1077                 m_episode_cursor--;
1078                 if (m_episode_cursor < 0)
1079                         m_episode_cursor = EPISODE_ITEMS - 1;
1080                 break;
1081
1082         case K_ENTER:
1083                 Cbuf_AddText ("deathmatch 0\n");
1084                 m_entersound = true;
1085                 M_Menu_Transfusion_Skill_f ();
1086         }
1087 }
1088
1089 //=============================================================================
1090 /* Transfusion Single Player Skill Menu */
1091
1092 static int      m_skill_cursor = 2;
1093 #define SKILL_ITEMS     5
1094
1095 void M_Menu_Transfusion_Skill_f (void)
1096 {
1097         m_entersound = true;
1098         m_state = m_transfusion_skill;
1099         key_dest = key_menu;
1100 }
1101
1102 static void M_Transfusion_Skill_Draw (void)
1103 {
1104         int y;
1105         cachepic_t      *p;
1106         char vabuf[1024];
1107         M_Background(640, 480);
1108
1109         p = Draw_CachePic ("gfx/menu/tb-difficulty");
1110         M_DrawPic(640/2 - p->width/2, 40, "gfx/menu/tb-difficulty");
1111
1112         for (y = 0; y < SKILL_ITEMS; y++)
1113         {
1114                 M_DrawPic (0, 180 + y * 40, va(vabuf, sizeof(vabuf), "gfx/menu/difficulty%i", y+1));
1115         }
1116         M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va(vabuf, sizeof(vabuf), "gfx/menu/difficulty%iselected", m_skill_cursor + 1));
1117 }
1118
1119 static void M_Transfusion_Skill_Key (int key, int ascii)
1120 {
1121         switch (key)
1122         {
1123         case K_ESCAPE:
1124                 M_Menu_Transfusion_Episode_f ();
1125                 break;
1126
1127         case K_DOWNARROW:
1128                 S_LocalSound ("sound/misc/menu1.wav");
1129                 m_skill_cursor++;
1130                 if (m_skill_cursor >= SKILL_ITEMS)
1131                         m_skill_cursor = 0;
1132                 break;
1133
1134         case K_UPARROW:
1135                 S_LocalSound ("sound/misc/menu1.wav");
1136                 m_skill_cursor--;
1137                 if (m_skill_cursor < 0)
1138                         m_skill_cursor = SKILL_ITEMS - 1;
1139                 break;
1140
1141         case K_ENTER:
1142                 m_entersound = true;
1143                 switch (m_skill_cursor)
1144                 {
1145                 case 0:
1146                         Cbuf_AddText ("skill 1\n");
1147                         break;
1148                 case 1:
1149                         Cbuf_AddText ("skill 2\n");
1150                         break;
1151                 case 2:
1152                         Cbuf_AddText ("skill 3\n");
1153                         break;
1154                 case 3:
1155                         Cbuf_AddText ("skill 4\n");
1156                         break;
1157                 case 4:
1158                         Cbuf_AddText ("skill 5\n");
1159                         break;
1160                 }
1161                 key_dest = key_game;
1162                 if (sv.active)
1163                         Cbuf_AddText ("disconnect\n");
1164                 Cbuf_AddText ("maxplayers 1\n");
1165                 Cbuf_AddText ("deathmatch 0\n");
1166                 Cbuf_AddText ("coop 0\n");
1167                 switch (m_episode_cursor)
1168                 {
1169                 case 0:
1170                         Cbuf_AddText ("map e1m1\n");
1171                         break;
1172                 case 1:
1173                         Cbuf_AddText ("map e2m1\n");
1174                         break;
1175                 case 2:
1176                         Cbuf_AddText ("map e3m1\n");
1177                         break;
1178                 case 3:
1179                         Cbuf_AddText ("map e4m1\n");
1180                         break;
1181                 case 4:
1182                         Cbuf_AddText ("map e6m1\n");
1183                         break;
1184                 case 5:
1185                         Cbuf_AddText ("map cp01\n");
1186                         break;
1187                 }
1188         }
1189 }
1190 //=============================================================================
1191 /* MULTIPLAYER MENU */
1192
1193 static int      m_multiplayer_cursor;
1194 #define MULTIPLAYER_ITEMS       3
1195
1196
1197 void M_Menu_MultiPlayer_f (void)
1198 {
1199         key_dest = key_menu;
1200         m_state = m_multiplayer;
1201         m_entersound = true;
1202 }
1203
1204
1205 static void M_MultiPlayer_Draw (void)
1206 {
1207         int             f;
1208         cachepic_t      *p;
1209         char vabuf[1024];
1210
1211         if (gamemode == GAME_TRANSFUSION)
1212         {
1213                 M_Background(640, 480);
1214                 p = Draw_CachePic ("gfx/menu/tb-online");
1215                 M_DrawPic (640/2 - p->width/2, 140, "gfx/menu/tb-online");
1216                 for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
1217                         M_DrawPic (0, 180 + f*40, va(vabuf, sizeof(vabuf), "gfx/menu/online%i", f));
1218                 M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va(vabuf, sizeof(vabuf), "gfx/menu/online%iselected", m_multiplayer_cursor + 1));
1219                 return;
1220         }
1221         M_Background(320, 200);
1222
1223         M_DrawPic (16, 4, "gfx/qplaque");
1224         p = Draw_CachePic ("gfx/p_multi");
1225         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1226         M_DrawPic (72, 32, "gfx/mp_menu");
1227
1228         f = (int)(realtime * 10)%6;
1229
1230         M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va(vabuf, sizeof(vabuf), "gfx/menudot%i", f+1));
1231 }
1232
1233
1234 static void M_MultiPlayer_Key (int key, int ascii)
1235 {
1236         switch (key)
1237         {
1238         case K_ESCAPE:
1239                 M_Menu_Main_f ();
1240                 break;
1241
1242         case K_DOWNARROW:
1243                 S_LocalSound ("sound/misc/menu1.wav");
1244                 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
1245                         m_multiplayer_cursor = 0;
1246                 break;
1247
1248         case K_UPARROW:
1249                 S_LocalSound ("sound/misc/menu1.wav");
1250                 if (--m_multiplayer_cursor < 0)
1251                         m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
1252                 break;
1253
1254         case K_ENTER:
1255                 m_entersound = true;
1256                 switch (m_multiplayer_cursor)
1257                 {
1258                 case 0:
1259                 case 1:
1260                         M_Menu_LanConfig_f ();
1261                         break;
1262
1263                 case 2:
1264                         M_Menu_Setup_f ();
1265                         break;
1266                 }
1267         }
1268 }
1269
1270 //=============================================================================
1271 /* SETUP MENU */
1272
1273 static int              setup_cursor = 4;
1274 static int              setup_cursor_table[] = {40, 64, 88, 124, 140};
1275
1276 static char     setup_myname[MAX_SCOREBOARDNAME];
1277 static int              setup_oldtop;
1278 static int              setup_oldbottom;
1279 static int              setup_top;
1280 static int              setup_bottom;
1281 static int              setup_rate;
1282 static int              setup_oldrate;
1283
1284 #define NUM_SETUP_CMDS  5
1285
1286 void M_Menu_Setup_f (void)
1287 {
1288         key_dest = key_menu;
1289         m_state = m_setup;
1290         m_entersound = true;
1291         strlcpy(setup_myname, cl_name.string, sizeof(setup_myname));
1292         setup_top = setup_oldtop = cl_color.integer >> 4;
1293         setup_bottom = setup_oldbottom = cl_color.integer & 15;
1294         setup_rate = cl_rate.integer;
1295 }
1296
1297 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
1298 static unsigned char *menuplyr_pixels;
1299 static unsigned int *menuplyr_translated;
1300
1301 typedef struct ratetable_s
1302 {
1303         int rate;
1304         const char *name;
1305 }
1306 ratetable_t;
1307
1308 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
1309 static ratetable_t setup_ratetable[] =
1310 {
1311         {1000, "28.8 bad"},
1312         {1500, "28.8 mediocre"},
1313         {2000, "28.8 good"},
1314         {2500, "33.6 mediocre"},
1315         {3000, "33.6 good"},
1316         {3500, "56k bad"},
1317         {4000, "56k mediocre"},
1318         {4500, "56k adequate"},
1319         {5000, "56k good"},
1320         {7000, "64k ISDN"},
1321         {15000, "128k ISDN"},
1322         {25000, "broadband"}
1323 };
1324
1325 static int setup_rateindex(int rate)
1326 {
1327         int i;
1328         for (i = 0;i < RATES;i++)
1329                 if (setup_ratetable[i].rate > setup_rate)
1330                         break;
1331         return bound(1, i, RATES) - 1;
1332 }
1333
1334 static void M_Setup_Draw (void)
1335 {
1336         int i, j;
1337         cachepic_t      *p;
1338         char vabuf[1024];
1339
1340         M_Background(320, 200);
1341
1342         M_DrawPic (16, 4, "gfx/qplaque");
1343         p = Draw_CachePic ("gfx/p_multi");
1344         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1345
1346         M_Print(64, 40, "Your name");
1347         M_DrawTextBox (160, 32, 16, 1);
1348         M_PrintColored(168, 40, setup_myname);
1349
1350         if (gamemode != GAME_GOODVSBAD2)
1351         {
1352                 M_Print(64, 64, "Shirt color");
1353                 M_Print(64, 88, "Pants color");
1354         }
1355
1356         M_Print(64, 124-8, "Network speed limit");
1357         M_Print(168, 124, va(vabuf, sizeof(vabuf), "%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1358
1359         M_DrawTextBox (64, 140-8, 14, 1);
1360         M_Print(72, 140, "Accept Changes");
1361
1362         // LordHavoc: rewrote this code greatly
1363         if (menuplyr_load)
1364         {
1365                 unsigned char *f;
1366                 fs_offset_t filesize;
1367                 menuplyr_load = false;
1368                 menuplyr_top = -1;
1369                 menuplyr_bottom = -1;
1370                 f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize);
1371                 if (f && filesize >= 9)
1372                 {
1373                         int width, height;
1374                         width = f[0] + f[1] * 256 + f[2] * 65536 + f[3] * 16777216;
1375                         height = f[4] + f[5] * 256 + f[6] * 65536 + f[7] * 16777216;
1376                         if (filesize >= 8 + width * height)
1377                         {
1378                                 menuplyr_width = width;
1379                                 menuplyr_height = height;
1380                                 menuplyr_pixels = (unsigned char *)Mem_Alloc(cls.permanentmempool, width * height);
1381                                 menuplyr_translated = (unsigned int *)Mem_Alloc(cls.permanentmempool, width * height * 4);
1382                                 memcpy(menuplyr_pixels, f + 8, width * height);
1383                         }
1384                 }
1385                 if (f)
1386                         Mem_Free(f);
1387         }
1388
1389         if (menuplyr_pixels)
1390         {
1391                 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1392                 {
1393                         menuplyr_top = setup_top;
1394                         menuplyr_bottom = setup_bottom;
1395
1396                         for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1397                         {
1398                                 j = menuplyr_pixels[i];
1399                                 if (j >= TOP_RANGE && j < TOP_RANGE + 16)
1400                                 {
1401                                         if (menuplyr_top < 8 || menuplyr_top == 14)
1402                                                 j = menuplyr_top * 16 + (j - TOP_RANGE);
1403                                         else
1404                                                 j = menuplyr_top * 16 + 15-(j - TOP_RANGE);
1405                                 }
1406                                 else if (j >= BOTTOM_RANGE && j < BOTTOM_RANGE + 16)
1407                                 {
1408                                         if (menuplyr_bottom < 8 || menuplyr_bottom == 14)
1409                                                 j = menuplyr_bottom * 16 + (j - BOTTOM_RANGE);
1410                                         else
1411                                                 j = menuplyr_bottom * 16 + 15-(j - BOTTOM_RANGE);
1412                                 }
1413                                 menuplyr_translated[i] = palette_bgra_transparent[j];
1414                         }
1415                         Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, true, (unsigned char *)menuplyr_translated);
1416                 }
1417                 M_DrawPic(160, 48, "gfx/bigbox");
1418                 M_DrawPic(172, 56, "gfx/menuplyr");
1419         }
1420
1421         if (setup_cursor == 0)
1422                 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1423         else
1424                 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1425 }
1426
1427
1428 static void M_Setup_Key (int k, int ascii)
1429 {
1430         int                     l;
1431         char vabuf[1024];
1432
1433         switch (k)
1434         {
1435         case K_ESCAPE:
1436                 M_Menu_MultiPlayer_f ();
1437                 break;
1438
1439         case K_UPARROW:
1440                 S_LocalSound ("sound/misc/menu1.wav");
1441                 setup_cursor--;
1442                 if (setup_cursor < 0)
1443                         setup_cursor = NUM_SETUP_CMDS-1;
1444                 break;
1445
1446         case K_DOWNARROW:
1447                 S_LocalSound ("sound/misc/menu1.wav");
1448                 setup_cursor++;
1449                 if (setup_cursor >= NUM_SETUP_CMDS)
1450                         setup_cursor = 0;
1451                 break;
1452
1453         case K_LEFTARROW:
1454                 if (setup_cursor < 1)
1455                         return;
1456                 S_LocalSound ("sound/misc/menu3.wav");
1457                 if (setup_cursor == 1)
1458                         setup_top = setup_top - 1;
1459                 if (setup_cursor == 2)
1460                         setup_bottom = setup_bottom - 1;
1461                 if (setup_cursor == 3)
1462                 {
1463                         l = setup_rateindex(setup_rate) - 1;
1464                         if (l < 0)
1465                                 l = RATES - 1;
1466                         setup_rate = setup_ratetable[l].rate;
1467                 }
1468                 break;
1469         case K_RIGHTARROW:
1470                 if (setup_cursor < 1)
1471                         return;
1472 forward:
1473                 S_LocalSound ("sound/misc/menu3.wav");
1474                 if (setup_cursor == 1)
1475                         setup_top = setup_top + 1;
1476                 if (setup_cursor == 2)
1477                         setup_bottom = setup_bottom + 1;
1478                 if (setup_cursor == 3)
1479                 {
1480                         l = setup_rateindex(setup_rate) + 1;
1481                         if (l >= RATES)
1482                                 l = 0;
1483                         setup_rate = setup_ratetable[l].rate;
1484                 }
1485                 break;
1486
1487         case K_ENTER:
1488                 if (setup_cursor == 0)
1489                         return;
1490
1491                 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1492                         goto forward;
1493
1494                 // setup_cursor == 4 (Accept changes)
1495                 if (strcmp(cl_name.string, setup_myname) != 0)
1496                         Cbuf_AddText(va(vabuf, sizeof(vabuf), "name \"%s\"\n", setup_myname) );
1497                 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1498                         Cbuf_AddText(va(vabuf, sizeof(vabuf), "color %i %i\n", setup_top, setup_bottom) );
1499                 if (setup_rate != setup_oldrate)
1500                         Cbuf_AddText(va(vabuf, sizeof(vabuf), "rate %i\n", setup_rate));
1501
1502                 m_entersound = true;
1503                 M_Menu_MultiPlayer_f ();
1504                 break;
1505
1506         case K_BACKSPACE:
1507                 if (setup_cursor == 0)
1508                 {
1509                         if (strlen(setup_myname))
1510                                 setup_myname[strlen(setup_myname)-1] = 0;
1511                 }
1512                 break;
1513
1514         default:
1515                 if (ascii < 32)
1516                         break;
1517                 if (setup_cursor == 0)
1518                 {
1519                         l = (int)strlen(setup_myname);
1520                         if (l < 15)
1521                         {
1522                                 setup_myname[l+1] = 0;
1523                                 setup_myname[l] = ascii;
1524                         }
1525                 }
1526         }
1527
1528         if (setup_top > 15)
1529                 setup_top = 0;
1530         if (setup_top < 0)
1531                 setup_top = 15;
1532         if (setup_bottom > 15)
1533                 setup_bottom = 0;
1534         if (setup_bottom < 0)
1535                 setup_bottom = 15;
1536 }
1537
1538 //=============================================================================
1539 /* OPTIONS MENU */
1540
1541 #define SLIDER_RANGE    10
1542
1543 static void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1544 {
1545         char text[16];
1546         int i;
1547         float range;
1548         range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1549         M_DrawCharacter (x-8, y, 128);
1550         for (i = 0;i < SLIDER_RANGE;i++)
1551                 M_DrawCharacter (x + i*8, y, 129);
1552         M_DrawCharacter (x+i*8, y, 130);
1553         M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1554         if (fabs((int)num - num) < 0.01)
1555                 dpsnprintf(text, sizeof(text), "%i", (int)num);
1556         else
1557                 dpsnprintf(text, sizeof(text), "%.3f", num);
1558         M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1559 }
1560
1561 static void M_DrawCheckbox (int x, int y, int on)
1562 {
1563         if (on)
1564                 M_Print(x, y, "on");
1565         else
1566                 M_Print(x, y, "off");
1567 }
1568
1569
1570 //#define OPTIONS_ITEMS 25 aule was here
1571 #define OPTIONS_ITEMS 27
1572
1573
1574 static int options_cursor;
1575
1576 void M_Menu_Options_f (void)
1577 {
1578         key_dest = key_menu;
1579         m_state = m_options;
1580         m_entersound = true;
1581 }
1582
1583 extern cvar_t slowmo;
1584 extern dllhandle_t jpeg_dll;
1585 extern cvar_t gl_texture_anisotropy;
1586 extern cvar_t r_textshadow;
1587 extern cvar_t r_hdr_scenebrightness;
1588
1589 static void M_Menu_Options_AdjustSliders (int dir)
1590 {
1591         int optnum;
1592         double f;
1593         S_LocalSound ("sound/misc/menu3.wav");
1594
1595         optnum = 0;
1596              if (options_cursor == optnum++) ;
1597         else if (options_cursor == optnum++) ;
1598         else if (options_cursor == optnum++) ;
1599         else if (options_cursor == optnum++) ;
1600         else if (options_cursor == optnum++) Cvar_SetValueQuick(&crosshair, bound(0, crosshair.integer + dir, 7));
1601         else if (options_cursor == optnum++) Cvar_SetValueQuick(&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1602         else if (options_cursor == optnum++) Cvar_SetValueQuick(&m_pitch, -m_pitch.value);
1603         else if (options_cursor == optnum++) Cvar_SetValueQuick(&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1604         else if (options_cursor == optnum++)
1605         {
1606                 if (cl_forwardspeed.value > 200)
1607                 {
1608                         Cvar_SetValueQuick (&cl_forwardspeed, 200);
1609                         Cvar_SetValueQuick (&cl_backspeed, 200);
1610                 }
1611                 else
1612                 {
1613                         Cvar_SetValueQuick (&cl_forwardspeed, 400);
1614                         Cvar_SetValueQuick (&cl_backspeed, 400);
1615                 }
1616         }
1617         else if (options_cursor == optnum++) Cvar_SetValueQuick(&showfps, !showfps.integer);
1618         else if (options_cursor == optnum++) {f = !(showdate.integer && showtime.integer);Cvar_SetValueQuick(&showdate, f);Cvar_SetValueQuick(&showtime, f);}
1619         else if (options_cursor == optnum++) ;
1620         else if (options_cursor == optnum++) Cvar_SetValueQuick(&r_hdr_scenebrightness, bound(1, r_hdr_scenebrightness.value + dir * 0.0625, 4));
1621         else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_contrast, bound(1, v_contrast.value + dir * 0.0625, 4));
1622         else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_gamma, bound(0.5, v_gamma.value + dir * 0.0625, 3));
1623         else if (options_cursor == optnum++) Cvar_SetValueQuick(&volume, bound(0, volume.value + dir * 0.0625, 1));
1624         else if (options_cursor == optnum++) Cvar_SetValueQuick(&bgmvolume, bound(0, bgmvolume.value + dir * 0.0625, 1));
1625 }
1626
1627 static int optnum;
1628 static int opty;
1629 static int optcursor;
1630
1631 static void M_Options_PrintCommand(const char *s, int enabled)
1632 {
1633         if (opty >= 32)
1634         {
1635                 if (optnum == optcursor)
1636                         DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1637                 M_ItemPrint(0 + 48, opty, s, enabled);
1638         }
1639         opty += 8;
1640         optnum++;
1641 }
1642
1643 static void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
1644 {
1645         if (opty >= 32)
1646         {
1647                 if (optnum == optcursor)
1648                         DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1649                 M_ItemPrint(0 + 48, opty, s, enabled);
1650                 M_DrawCheckbox(0 + 48 + (int)strlen(s) * 8 + 8, opty, yes);
1651         }
1652         opty += 8;
1653         optnum++;
1654 }
1655
1656 static void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
1657 {
1658         if (opty >= 32)
1659         {
1660                 if (optnum == optcursor)
1661                         DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1662                 M_ItemPrint(0 + 48, opty, s, enabled);
1663                 M_DrawSlider(0 + 48 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1664         }
1665         opty += 8;
1666         optnum++;
1667 }
1668
1669 static void M_Options_Draw (void)
1670 {
1671         int visible;
1672         cachepic_t      *p;
1673
1674         M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
1675
1676         M_DrawPic(16, 4, "gfx/qplaque");
1677         p = Draw_CachePic ("gfx/p_option");
1678         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1679
1680         optnum = 0;
1681         optcursor = options_cursor;
1682         visible = (int)((menu_height - 32) / 8);
1683         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1684
1685         M_Options_PrintCommand( "    Customize controls", true);
1686         M_Options_PrintCommand( "         Go to console", true);
1687         M_Options_PrintCommand( "     Reset to defaults", true);
1688         M_Options_PrintCommand( "     Change Video Mode", true);
1689         M_Options_PrintSlider(  "             Crosshair", true, crosshair.value, 0, 7);
1690         M_Options_PrintSlider(  "           Mouse Speed", true, sensitivity.value, 1, 50);
1691         M_Options_PrintCheckbox("          Invert Mouse", true, m_pitch.value < 0);
1692         M_Options_PrintSlider(  "         Field of View", true, scr_fov.integer, 1, 170);
1693         M_Options_PrintCheckbox("            Always Run", true, cl_forwardspeed.value > 200);
1694         M_Options_PrintCheckbox("        Show Framerate", true, showfps.integer);
1695         M_Options_PrintCheckbox("    Show Date and Time", true, showdate.integer && showtime.integer);
1696         M_Options_PrintCommand( "     Custom Brightness", true);
1697         M_Options_PrintSlider(  "       Game Brightness", true, r_hdr_scenebrightness.value, 1, 4);
1698         M_Options_PrintSlider(  "            Brightness", true, v_contrast.value, 1, 2);
1699         M_Options_PrintSlider(  "                 Gamma", true, v_gamma.value, 0.5, 3);
1700         M_Options_PrintSlider(  "          Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1701         M_Options_PrintSlider(  "          Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1702         M_Options_PrintCommand( "     Customize Effects", true);
1703         M_Options_PrintCommand( "       Effects:  Quake", true);
1704         M_Options_PrintCommand( "       Effects: Normal", true);
1705         M_Options_PrintCommand( "       Effects:   High", true);
1706         M_Options_PrintCommand( "    Customize Lighting", true);
1707         M_Options_PrintCommand( "      Lighting: Flares", true);
1708         M_Options_PrintCommand( "      Lighting: Normal", true);
1709         M_Options_PrintCommand( "      Lighting:   High", true);
1710         M_Options_PrintCommand( "      Lighting:   Full", true);
1711         M_Options_PrintCommand( "           Browse Mods", true);
1712 }
1713
1714
1715 static void M_Options_Key (int k, int ascii)
1716 {
1717         switch (k)
1718         {
1719         case K_ESCAPE:
1720                 M_Menu_Main_f ();
1721                 break;
1722
1723         case K_ENTER:
1724                 m_entersound = true;
1725                 switch (options_cursor)
1726                 {
1727                 case 0:
1728                         M_Menu_Keys_f ();
1729                         break;
1730                 case 1:
1731                         m_state = m_none;
1732                         key_dest = key_game;
1733                         Con_ToggleConsole_f ();
1734                         break;
1735                 case 2:
1736                         M_Menu_Reset_f ();
1737                         break;
1738                 case 3:
1739                         M_Menu_Video_f ();
1740                         break;
1741                 case 11:
1742                         M_Menu_Options_ColorControl_f ();
1743                         break;
1744                 case 17: // Customize Effects
1745                         M_Menu_Options_Effects_f ();
1746                         break;
1747                 case 18: // Effects: Quake
1748                         Cbuf_AddText("cl_particles 1;cl_particles_quake 1;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 0;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 0;cl_beams_polygons 0;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1749                         break;
1750                 case 19: // Effects: Normal
1751                         Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1752                         break;
1753                 case 20: // Effects: High
1754                         Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 2;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 1;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1755                         break;
1756                 case 21:
1757                         M_Menu_Options_Graphics_f ();
1758                         break;
1759                 case 22: // Lighting: Flares
1760                         Cbuf_AddText("r_coronas 1;gl_flashblend 1;r_shadow_gloss 0;r_shadow_realtime_dlight 0;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0");
1761                         break;
1762                 case 23: // Lighting: Normal
1763                         Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0");
1764                         break;
1765                 case 24: // Lighting: High
1766                         Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1");
1767                         break;
1768                 case 25: // Lighting: Full
1769                         Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 1;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1");
1770                         break;
1771                 case 26:
1772                         M_Menu_ModList_f ();
1773                         break;
1774                 default:
1775                         M_Menu_Options_AdjustSliders (1);
1776                         break;
1777                 }
1778                 return;
1779
1780         case K_UPARROW:
1781                 S_LocalSound ("sound/misc/menu1.wav");
1782                 options_cursor--;
1783                 if (options_cursor < 0)
1784                         options_cursor = OPTIONS_ITEMS-1;
1785                 break;
1786
1787         case K_DOWNARROW:
1788                 S_LocalSound ("sound/misc/menu1.wav");
1789                 options_cursor++;
1790                 if (options_cursor >= OPTIONS_ITEMS)
1791                         options_cursor = 0;
1792                 break;
1793
1794         case K_LEFTARROW:
1795                 M_Menu_Options_AdjustSliders (-1);
1796                 break;
1797
1798         case K_RIGHTARROW:
1799                 M_Menu_Options_AdjustSliders (1);
1800                 break;
1801         }
1802 }
1803
1804 #define OPTIONS_EFFECTS_ITEMS   35
1805
1806 static int options_effects_cursor;
1807
1808 void M_Menu_Options_Effects_f (void)
1809 {
1810         key_dest = key_menu;
1811         m_state = m_options_effects;
1812         m_entersound = true;
1813 }
1814
1815
1816 extern cvar_t cl_stainmaps;
1817 extern cvar_t cl_stainmaps_clearonload;
1818 extern cvar_t r_explosionclip;
1819 extern cvar_t r_coronas;
1820 extern cvar_t gl_flashblend;
1821 extern cvar_t cl_beams_polygons;
1822 extern cvar_t cl_beams_quakepositionhack;
1823 extern cvar_t cl_beams_instantaimhack;
1824 extern cvar_t cl_beams_lightatend;
1825 extern cvar_t r_lightningbeam_thickness;
1826 extern cvar_t r_lightningbeam_scroll;
1827 extern cvar_t r_lightningbeam_repeatdistance;
1828 extern cvar_t r_lightningbeam_color_red;
1829 extern cvar_t r_lightningbeam_color_green;
1830 extern cvar_t r_lightningbeam_color_blue;
1831 extern cvar_t r_lightningbeam_qmbtexture;
1832
1833 static void M_Menu_Options_Effects_AdjustSliders (int dir)
1834 {
1835         int optnum;
1836         S_LocalSound ("sound/misc/menu3.wav");
1837
1838         optnum = 0;
1839              if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1840         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer);
1841         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1842         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1843         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1844         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1845         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
1846         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1847         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1848         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1849         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1850         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1851         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1852         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1853         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1854         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
1855         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_instantaimhack, !cl_beams_instantaimhack.integer);
1856         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_quakepositionhack, !cl_beams_quakepositionhack.integer);
1857         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
1858         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1859         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1860         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1861         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1862         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1863         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1864         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1865         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1866         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1867         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerplightstyles, !r_lerplightstyles.integer);
1868         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1869         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1870         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1871         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1872         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1873         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1874 }
1875
1876 static void M_Options_Effects_Draw (void)
1877 {
1878         int visible;
1879         cachepic_t      *p;
1880
1881         M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
1882
1883         M_DrawPic(16, 4, "gfx/qplaque");
1884         p = Draw_CachePic ("gfx/p_option");
1885         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1886
1887         optcursor = options_effects_cursor;
1888         optnum = 0;
1889         visible = (int)((menu_height - 32) / 8);
1890         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1891
1892         M_Options_PrintCheckbox("             Particles", true, cl_particles.integer);
1893         M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer);
1894         M_Options_PrintSlider(  "     Particles Quality", true, cl_particles_quality.value, 1, 4);
1895         M_Options_PrintCheckbox("       Explosion Shell", true, cl_particles_explosions_shell.integer);
1896         M_Options_PrintCheckbox("  Explosion Shell Clip", true, r_explosionclip.integer);
1897         M_Options_PrintCheckbox("             Stainmaps", true, cl_stainmaps.integer);
1898         M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
1899         M_Options_PrintCheckbox("                Decals", true, cl_decals.integer);
1900         M_Options_PrintCheckbox("        Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1901         M_Options_PrintCheckbox("                 Smoke", true, cl_particles_smoke.integer);
1902         M_Options_PrintCheckbox("                Sparks", true, cl_particles_sparks.integer);
1903         M_Options_PrintCheckbox("               Bubbles", true, cl_particles_bubbles.integer);
1904         M_Options_PrintCheckbox("                 Blood", true, cl_particles_blood.integer);
1905         M_Options_PrintSlider(  "         Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1906         M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1907         M_Options_PrintCheckbox("     Polygon Lightning", true, cl_beams_polygons.integer);
1908         M_Options_PrintCheckbox("Smooth Sweep Lightning", true, cl_beams_instantaimhack.integer);
1909         M_Options_PrintCheckbox(" Waist-level Lightning", true, cl_beams_quakepositionhack.integer);
1910         M_Options_PrintCheckbox("   Lightning End Light", true, cl_beams_lightatend.integer);
1911         M_Options_PrintSlider(  "   Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
1912         M_Options_PrintSlider(  "      Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
1913         M_Options_PrintSlider(  " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
1914         M_Options_PrintSlider(  "   Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
1915         M_Options_PrintSlider(  " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
1916         M_Options_PrintSlider(  "  Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
1917         M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
1918         M_Options_PrintCheckbox("   Model Interpolation", true, r_lerpmodels.integer);
1919         M_Options_PrintCheckbox("  Sprite Interpolation", true, r_lerpsprites.integer);
1920         M_Options_PrintCheckbox(" Flicker Interpolation", true, r_lerplightstyles.integer);
1921         M_Options_PrintSlider(  "            View Blend", true, gl_polyblend.value, 0, 1);
1922         M_Options_PrintSlider(  "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1923         M_Options_PrintSlider(  "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1924         M_Options_PrintSlider(  "  Underwater View Warp", true, r_waterwarp.value, 0, 1);
1925         M_Options_PrintSlider(  " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1926         M_Options_PrintSlider(  "        Water Movement", true, r_waterscroll.value, 0, 10);
1927 }
1928
1929
1930 static void M_Options_Effects_Key (int k, int ascii)
1931 {
1932         switch (k)
1933         {
1934         case K_ESCAPE:
1935                 M_Menu_Options_f ();
1936                 break;
1937
1938         case K_ENTER:
1939                 M_Menu_Options_Effects_AdjustSliders (1);
1940                 break;
1941
1942         case K_UPARROW:
1943                 S_LocalSound ("sound/misc/menu1.wav");
1944                 options_effects_cursor--;
1945                 if (options_effects_cursor < 0)
1946                         options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1947                 break;
1948
1949         case K_DOWNARROW:
1950                 S_LocalSound ("sound/misc/menu1.wav");
1951                 options_effects_cursor++;
1952                 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1953                         options_effects_cursor = 0;
1954                 break;
1955
1956         case K_LEFTARROW:
1957                 M_Menu_Options_Effects_AdjustSliders (-1);
1958                 break;
1959
1960         case K_RIGHTARROW:
1961                 M_Menu_Options_Effects_AdjustSliders (1);
1962                 break;
1963         }
1964 }
1965
1966
1967 #define OPTIONS_GRAPHICS_ITEMS  20
1968
1969 static int options_graphics_cursor;
1970
1971 void M_Menu_Options_Graphics_f (void)
1972 {
1973         key_dest = key_menu;
1974         m_state = m_options_graphics;
1975         m_entersound = true;
1976 }
1977
1978 extern cvar_t r_shadow_gloss;
1979 extern cvar_t r_shadow_realtime_dlight;
1980 extern cvar_t r_shadow_realtime_dlight_shadows;
1981 extern cvar_t r_shadow_realtime_world;
1982 extern cvar_t r_shadow_realtime_world_lightmaps;
1983 extern cvar_t r_shadow_realtime_world_shadows;
1984 extern cvar_t r_bloom;
1985 extern cvar_t r_bloom_colorscale;
1986 extern cvar_t r_bloom_colorsubtract;
1987 extern cvar_t r_bloom_colorexponent;
1988 extern cvar_t r_bloom_blur;
1989 extern cvar_t r_bloom_brighten;
1990 extern cvar_t r_bloom_resolution;
1991 extern cvar_t r_hdr_scenebrightness;
1992 extern cvar_t r_hdr_glowintensity;
1993 extern cvar_t gl_picmip;
1994
1995 static void M_Menu_Options_Graphics_AdjustSliders (int dir)
1996 {
1997         int optnum;
1998         S_LocalSound ("sound/misc/menu3.wav");
1999
2000         optnum = 0;
2001
2002              if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
2003         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
2004         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss,                                                      bound(0, r_shadow_gloss.integer + dir, 2));
2005         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight,                            !r_shadow_realtime_dlight.integer);
2006         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows,            !r_shadow_realtime_dlight_shadows.integer);
2007         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world,                                     !r_shadow_realtime_world.integer);
2008         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps,           bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
2009         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows,                     !r_shadow_realtime_world_shadows.integer);
2010         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom,                                 !r_bloom.integer);
2011         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_scenebrightness,                   bound(0.25, r_hdr_scenebrightness.value + dir * 0.125, 4));
2012         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_glowintensity,                     bound(0, r_hdr_glowintensity.value + dir * 0.25, 4));
2013         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorscale,                      bound(0.0625, r_bloom_colorscale.value + dir * 0.0625, 1));
2014         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorsubtract,                   bound(0, r_bloom_colorsubtract.value + dir * 0.0625, 1-0.0625));
2015         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorexponent,                   bound(1, r_bloom_colorexponent.value * (dir > 0 ? 2.0 : 0.5), 8));
2016         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_brighten,                        bound(1, r_bloom_brighten.value + dir * 0.0625, 4));
2017         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur,                            bound(1, r_bloom_blur.value + dir * 1, 16));
2018         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution,                      bound(64, r_bloom_resolution.value + dir * 64, 2048));
2019         else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
2020 }
2021
2022
2023 static void M_Options_Graphics_Draw (void)
2024 {
2025         int visible;
2026         cachepic_t      *p;
2027
2028         M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
2029
2030         M_DrawPic(16, 4, "gfx/qplaque");
2031         p = Draw_CachePic ("gfx/p_option");
2032         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2033
2034         optcursor = options_graphics_cursor;
2035         optnum = 0;
2036         visible = (int)((menu_height - 32) / 8);
2037         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
2038
2039         M_Options_PrintSlider(  "      Corona Intensity", true, r_coronas.value, 0, 4);
2040         M_Options_PrintCheckbox("      Use Only Coronas", true, gl_flashblend.integer);
2041         M_Options_PrintSlider(  "            Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
2042         M_Options_PrintCheckbox("            RT DLights", !gl_flashblend.integer, r_shadow_realtime_dlight.integer);
2043         M_Options_PrintCheckbox("     RT DLight Shadows", !gl_flashblend.integer, r_shadow_realtime_dlight_shadows.integer);
2044         M_Options_PrintCheckbox("              RT World", true, r_shadow_realtime_world.integer);
2045         M_Options_PrintSlider(  "    RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
2046         M_Options_PrintCheckbox("       RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
2047         M_Options_PrintCheckbox("          Bloom Effect", true, r_bloom.integer);
2048         M_Options_PrintSlider(  "      Scene Brightness", true, r_hdr_scenebrightness.value, 0.25, 4);
2049         M_Options_PrintSlider(  "       Glow Brightness", true, r_hdr_glowintensity.value, 0, 4);
2050         M_Options_PrintSlider(  "     Bloom Color Scale", r_bloom.integer, r_bloom_colorscale.value, 0.0625, 1);
2051         M_Options_PrintSlider(  "  Bloom Color Subtract", r_bloom.integer, r_bloom_colorsubtract.value, 0, 1-0.0625);
2052         M_Options_PrintSlider(  "  Bloom Color Exponent", r_bloom.integer, r_bloom_colorexponent.value, 1, 8);
2053         M_Options_PrintSlider(  "       Bloom Intensity", r_bloom.integer, r_bloom_brighten.value, 1, 4);
2054         M_Options_PrintSlider(  "            Bloom Blur", r_bloom.integer, r_bloom_blur.value, 1, 16);
2055         M_Options_PrintSlider(  "      Bloom Resolution", r_bloom.integer, r_bloom_resolution.value, 64, 2048);
2056         M_Options_PrintCommand( "      Restart Renderer", true);
2057 }
2058
2059
2060 static void M_Options_Graphics_Key (int k, int ascii)
2061 {
2062         switch (k)
2063         {
2064         case K_ESCAPE:
2065                 M_Menu_Options_f ();
2066                 break;
2067
2068         case K_ENTER:
2069                 M_Menu_Options_Graphics_AdjustSliders (1);
2070                 break;
2071
2072         case K_UPARROW:
2073                 S_LocalSound ("sound/misc/menu1.wav");
2074                 options_graphics_cursor--;
2075                 if (options_graphics_cursor < 0)
2076                         options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
2077                 break;
2078
2079         case K_DOWNARROW:
2080                 S_LocalSound ("sound/misc/menu1.wav");
2081                 options_graphics_cursor++;
2082                 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
2083                         options_graphics_cursor = 0;
2084                 break;
2085
2086         case K_LEFTARROW:
2087                 M_Menu_Options_Graphics_AdjustSliders (-1);
2088                 break;
2089
2090         case K_RIGHTARROW:
2091                 M_Menu_Options_Graphics_AdjustSliders (1);
2092                 break;
2093         }
2094 }
2095
2096
2097 #define OPTIONS_COLORCONTROL_ITEMS      18
2098
2099 static int              options_colorcontrol_cursor;
2100
2101 // intensity value to match up to 50% dither to 'correct' quake
2102 static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};
2103
2104 void M_Menu_Options_ColorControl_f (void)
2105 {
2106         key_dest = key_menu;
2107         m_state = m_options_colorcontrol;
2108         m_entersound = true;
2109 }
2110
2111
2112 static void M_Menu_Options_ColorControl_AdjustSliders (int dir)
2113 {
2114         int optnum;
2115         float f;
2116         S_LocalSound ("sound/misc/menu3.wav");
2117
2118         optnum = 1;
2119         if (options_colorcontrol_cursor == optnum++)
2120                 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
2121         else if (options_colorcontrol_cursor == optnum++)
2122         {
2123                 Cvar_SetValueQuick (&v_color_enable, 0);
2124                 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
2125         }
2126         else if (options_colorcontrol_cursor == optnum++)
2127         {
2128                 Cvar_SetValueQuick (&v_color_enable, 0);
2129                 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
2130         }
2131         else if (options_colorcontrol_cursor == optnum++)
2132         {
2133                 Cvar_SetValueQuick (&v_color_enable, 0);
2134                 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
2135         }
2136         else if (options_colorcontrol_cursor == optnum++)
2137         {
2138                 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
2139         }
2140         else if (options_colorcontrol_cursor == optnum++)
2141         {
2142                 Cvar_SetValueQuick (&v_color_enable, 1);
2143                 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
2144         }
2145         else if (options_colorcontrol_cursor == optnum++)
2146         {
2147                 Cvar_SetValueQuick (&v_color_enable, 1);
2148                 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
2149         }
2150         else if (options_colorcontrol_cursor == optnum++)
2151         {
2152                 Cvar_SetValueQuick (&v_color_enable, 1);
2153                 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
2154         }
2155         else if (options_colorcontrol_cursor == optnum++)
2156         {
2157                 Cvar_SetValueQuick (&v_color_enable, 1);
2158                 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
2159                 Cvar_SetValueQuick (&v_color_black_r, f);
2160                 Cvar_SetValueQuick (&v_color_black_g, f);
2161                 Cvar_SetValueQuick (&v_color_black_b, f);
2162         }
2163         else if (options_colorcontrol_cursor == optnum++)
2164         {
2165                 Cvar_SetValueQuick (&v_color_enable, 1);
2166                 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
2167         }
2168         else if (options_colorcontrol_cursor == optnum++)
2169         {
2170                 Cvar_SetValueQuick (&v_color_enable, 1);
2171                 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
2172         }
2173         else if (options_colorcontrol_cursor == optnum++)
2174         {
2175                 Cvar_SetValueQuick (&v_color_enable, 1);
2176                 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
2177         }
2178         else if (options_colorcontrol_cursor == optnum++)
2179         {
2180                 Cvar_SetValueQuick (&v_color_enable, 1);
2181                 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
2182                 Cvar_SetValueQuick (&v_color_grey_r, f);
2183                 Cvar_SetValueQuick (&v_color_grey_g, f);
2184                 Cvar_SetValueQuick (&v_color_grey_b, f);
2185         }
2186         else if (options_colorcontrol_cursor == optnum++)
2187         {
2188                 Cvar_SetValueQuick (&v_color_enable, 1);
2189                 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
2190         }
2191         else if (options_colorcontrol_cursor == optnum++)
2192         {
2193                 Cvar_SetValueQuick (&v_color_enable, 1);
2194                 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
2195         }
2196         else if (options_colorcontrol_cursor == optnum++)
2197         {
2198                 Cvar_SetValueQuick (&v_color_enable, 1);
2199                 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
2200         }
2201         else if (options_colorcontrol_cursor == optnum++)
2202         {
2203                 Cvar_SetValueQuick (&v_color_enable, 1);
2204                 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
2205                 Cvar_SetValueQuick (&v_color_white_r, f);
2206                 Cvar_SetValueQuick (&v_color_white_g, f);
2207                 Cvar_SetValueQuick (&v_color_white_b, f);
2208         }
2209 }
2210
2211 static void M_Options_ColorControl_Draw (void)
2212 {
2213         int visible;
2214         float x, c, s, t, u, v;
2215         cachepic_t      *p, *dither;
2216
2217         dither = Draw_CachePic_Flags ("gfx/colorcontrol/ditherpattern", CACHEPICFLAG_NOCLAMP);
2218
2219         M_Background(320, 256);
2220
2221         M_DrawPic(16, 4, "gfx/qplaque");
2222         p = Draw_CachePic ("gfx/p_option");
2223         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2224
2225         optcursor = options_colorcontrol_cursor;
2226         optnum = 0;
2227         visible = (int)((menu_height - 32) / 8);
2228         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
2229
2230         M_Options_PrintCommand( "     Reset to defaults", true);
2231         M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
2232         M_Options_PrintSlider(  "                 Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
2233         M_Options_PrintSlider(  "              Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
2234         M_Options_PrintSlider(  "            Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
2235         M_Options_PrintCheckbox("  Color Level Controls", true, v_color_enable.integer);
2236         M_Options_PrintSlider(  "          Black: Red  ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
2237         M_Options_PrintSlider(  "          Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
2238         M_Options_PrintSlider(  "          Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
2239         M_Options_PrintSlider(  "          Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
2240         M_Options_PrintSlider(  "           Grey: Red  ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
2241         M_Options_PrintSlider(  "           Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
2242         M_Options_PrintSlider(  "           Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
2243         M_Options_PrintSlider(  "           Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
2244         M_Options_PrintSlider(  "          White: Red  ", v_color_enable.integer, v_color_white_r.value, 1, 5);
2245         M_Options_PrintSlider(  "          White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
2246         M_Options_PrintSlider(  "          White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
2247         M_Options_PrintSlider(  "          White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
2248
2249         opty += 4;
2250         DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
2251         s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
2252         t = (float) 4 / 2 * vid.height / vid_conheight.integer;
2253         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
2254         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
2255         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
2256         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
2257         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
2258         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
2259         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
2260         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
2261
2262         c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
2263         s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
2264         t = (float) 48 / 2 * vid.height / vid_conheight.integer;
2265         u = s * 0.5;
2266         v = t * 0.5;
2267         opty += 8;
2268         x = 4;
2269         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0);
2270         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
2271         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
2272         x += 80;
2273         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0);
2274         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
2275         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
2276         x += 80;
2277         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0);
2278         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
2279         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
2280         x += 80;
2281         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0);
2282         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
2283         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
2284 }
2285
2286
2287 static void M_Options_ColorControl_Key (int k, int ascii)
2288 {
2289         switch (k)
2290         {
2291         case K_ESCAPE:
2292                 M_Menu_Options_f ();
2293                 break;
2294
2295         case K_ENTER:
2296                 m_entersound = true;
2297                 switch (options_colorcontrol_cursor)
2298                 {
2299                 case 0:
2300                         Cvar_SetValueQuick(&v_hwgamma, 1);
2301                         Cvar_SetValueQuick(&v_gamma, 1);
2302                         Cvar_SetValueQuick(&v_contrast, 1);
2303                         Cvar_SetValueQuick(&v_brightness, 0);
2304                         Cvar_SetValueQuick(&v_color_enable, 0);
2305                         Cvar_SetValueQuick(&v_color_black_r, 0);
2306                         Cvar_SetValueQuick(&v_color_black_g, 0);
2307                         Cvar_SetValueQuick(&v_color_black_b, 0);
2308                         Cvar_SetValueQuick(&v_color_grey_r, 0);
2309                         Cvar_SetValueQuick(&v_color_grey_g, 0);
2310                         Cvar_SetValueQuick(&v_color_grey_b, 0);
2311                         Cvar_SetValueQuick(&v_color_white_r, 1);
2312                         Cvar_SetValueQuick(&v_color_white_g, 1);
2313                         Cvar_SetValueQuick(&v_color_white_b, 1);
2314                         break;
2315                 default:
2316                         M_Menu_Options_ColorControl_AdjustSliders (1);
2317                         break;
2318                 }
2319                 return;
2320
2321         case K_UPARROW:
2322                 S_LocalSound ("sound/misc/menu1.wav");
2323                 options_colorcontrol_cursor--;
2324                 if (options_colorcontrol_cursor < 0)
2325                         options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
2326                 break;
2327
2328         case K_DOWNARROW:
2329                 S_LocalSound ("sound/misc/menu1.wav");
2330                 options_colorcontrol_cursor++;
2331                 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
2332                         options_colorcontrol_cursor = 0;
2333                 break;
2334
2335         case K_LEFTARROW:
2336                 M_Menu_Options_ColorControl_AdjustSliders (-1);
2337                 break;
2338
2339         case K_RIGHTARROW:
2340                 M_Menu_Options_ColorControl_AdjustSliders (1);
2341                 break;
2342         }
2343 }
2344
2345
2346 //=============================================================================
2347 /* KEYS MENU */
2348
2349 static const char *quakebindnames[][2] =
2350 {
2351 {"+attack",             "attack"},
2352 {"impulse 10",          "next weapon"},
2353 {"impulse 12",          "previous weapon"},
2354 {"+jump",                       "jump / swim up"},
2355 {"+forward",            "walk forward"},
2356 {"+back",                       "backpedal"},
2357 {"+left",                       "turn left"},
2358 {"+right",                      "turn right"},
2359 {"+speed",                      "run"},
2360 {"+moveleft",           "step left"},
2361 {"+moveright",          "step right"},
2362 {"+strafe",             "sidestep"},
2363 {"+lookup",             "look up"},
2364 {"+lookdown",           "look down"},
2365 {"centerview",          "center view"},
2366 {"+mlook",                      "mouse look"},
2367 {"+klook",                      "keyboard look"},
2368 {"+moveup",                     "swim up"},
2369 {"+movedown",           "swim down"}
2370 };
2371
2372 static const char *transfusionbindnames[][2] =
2373 {
2374 {"",                            "Movement"},            // Movement commands
2375 {"+forward",            "walk forward"},
2376 {"+back",                       "backpedal"},
2377 {"+left",                       "turn left"},
2378 {"+right",                      "turn right"},
2379 {"+moveleft",           "step left"},
2380 {"+moveright",          "step right"},
2381 {"+jump",                       "jump / swim up"},
2382 {"+movedown",           "swim down"},
2383 {"",                            "Combat"},                      // Combat commands
2384 {"impulse 1",           "Pitch Fork"},
2385 {"impulse 2",           "Flare Gun"},
2386 {"impulse 3",           "Shotgun"},
2387 {"impulse 4",           "Machine Gun"},
2388 {"impulse 5",           "Incinerator"},
2389 {"impulse 6",           "Bombs (TNT)"},
2390 {"impulse 35",          "Proximity Bomb"},
2391 {"impulse 36",          "Remote Detonator"},
2392 {"impulse 7",           "Aerosol Can"},
2393 {"impulse 8",           "Tesla Cannon"},
2394 {"impulse 9",           "Life Leech"},
2395 {"impulse 10",          "Voodoo Doll"},
2396 {"impulse 21",          "next weapon"},
2397 {"impulse 22",          "previous weapon"},
2398 {"+attack",             "attack"},
2399 {"+button3",            "altfire"},
2400 {"",                            "Inventory"},           // Inventory commands
2401 {"impulse 40",          "Dr.'s Bag"},
2402 {"impulse 41",          "Crystal Ball"},
2403 {"impulse 42",          "Beast Vision"},
2404 {"impulse 43",          "Jump Boots"},
2405 {"impulse 23",          "next item"},
2406 {"impulse 24",          "previous item"},
2407 {"impulse 25",          "use item"},
2408 {"",                            "Misc"},                        // Misc commands
2409 {"+button4",            "use"},
2410 {"impulse 50",          "add bot (red)"},
2411 {"impulse 51",          "add bot (blue)"},
2412 {"impulse 52",          "kick a bot"},
2413 {"impulse 26",          "next armor type"},
2414 {"impulse 27",          "identify player"},
2415 {"impulse 55",          "voting menu"},
2416 {"impulse 56",          "observer mode"},
2417 {"",                            "Taunts"},            // Taunts
2418 {"impulse 70",          "taunt 0"},
2419 {"impulse 71",          "taunt 1"},
2420 {"impulse 72",          "taunt 2"},
2421 {"impulse 73",          "taunt 3"},
2422 {"impulse 74",          "taunt 4"},
2423 {"impulse 75",          "taunt 5"},
2424 {"impulse 76",          "taunt 6"},
2425 {"impulse 77",          "taunt 7"},
2426 {"impulse 78",          "taunt 8"},
2427 {"impulse 79",          "taunt 9"}
2428 };
2429
2430 static const char *goodvsbad2bindnames[][2] =
2431 {
2432 {"impulse 69",          "Power 1"},
2433 {"impulse 70",          "Power 2"},
2434 {"impulse 71",          "Power 3"},
2435 {"+jump",                       "jump / swim up"},
2436 {"+forward",            "walk forward"},
2437 {"+back",                       "backpedal"},
2438 {"+left",                       "turn left"},
2439 {"+right",                      "turn right"},
2440 {"+speed",                      "run"},
2441 {"+moveleft",           "step left"},
2442 {"+moveright",          "step right"},
2443 {"+strafe",             "sidestep"},
2444 {"+lookup",             "look up"},
2445 {"+lookdown",           "look down"},
2446 {"centerview",          "center view"},
2447 {"+mlook",                      "mouse look"},
2448 {"kill",                        "kill yourself"},
2449 {"+moveup",                     "swim up"},
2450 {"+movedown",           "swim down"}
2451 };
2452
2453 static int numcommands;
2454 static const char *(*bindnames)[2];
2455
2456 /*
2457 typedef struct binditem_s
2458 {
2459         char *command, *description;
2460         struct binditem_s *next;
2461 }
2462 binditem_t;
2463
2464 typedef struct bindcategory_s
2465 {
2466         char *name;
2467         binditem_t *binds;
2468         struct bindcategory_s *next;
2469 }
2470 bindcategory_t;
2471
2472 static bindcategory_t *bindcategories = NULL;
2473
2474 static void M_ClearBinds (void)
2475 {
2476         for (c = bindcategories;c;c = cnext)
2477         {
2478                 cnext = c->next;
2479                 for (b = c->binds;b;b = bnext)
2480                 {
2481                         bnext = b->next;
2482                         Z_Free(b);
2483                 }
2484                 Z_Free(c);
2485         }
2486         bindcategories = NULL;
2487 }
2488
2489 static void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2490 {
2491         for (b = &c->binds;*b;*b = &(*b)->next);
2492         *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2493         *b->command = (char *)((*b) + 1);
2494         *b->description = *b->command + strlen(command) + 1;
2495         strlcpy(*b->command, command, strlen(command) + 1);
2496         strlcpy(*b->description, description, strlen(description) + 1);
2497 }
2498
2499 static void M_AddBind (char *category, char *command, char *description)
2500 {
2501         for (c = &bindcategories;*c;c = &(*c)->next)
2502         {
2503                 if (!strcmp(category, (*c)->name))
2504                 {
2505                         M_AddBindToCategory(*c, command, description);
2506                         return;
2507                 }
2508         }
2509         *c = Z_Alloc(sizeof(bindcategory_t));
2510         M_AddBindToCategory(*c, command, description);
2511 }
2512
2513 static void M_DefaultBinds (void)
2514 {
2515         M_ClearBinds();
2516         M_AddBind("movement", "+jump", "jump / swim up");
2517         M_AddBind("movement", "+forward", "walk forward");
2518         M_AddBind("movement", "+back", "backpedal");
2519         M_AddBind("movement", "+left", "turn left");
2520         M_AddBind("movement", "+right", "turn right");
2521         M_AddBind("movement", "+speed", "run");
2522         M_AddBind("movement", "+moveleft", "step left");
2523         M_AddBind("movement", "+moveright", "step right");
2524         M_AddBind("movement", "+strafe", "sidestep");
2525         M_AddBind("movement", "+lookup", "look up");
2526         M_AddBind("movement", "+lookdown", "look down");
2527         M_AddBind("movement", "centerview", "center view");
2528         M_AddBind("movement", "+mlook", "mouse look");
2529         M_AddBind("movement", "+klook", "keyboard look");
2530         M_AddBind("movement", "+moveup", "swim up");
2531         M_AddBind("movement", "+movedown", "swim down");
2532         M_AddBind("weapons", "+attack", "attack");
2533         M_AddBind("weapons", "impulse 10", "next weapon");
2534         M_AddBind("weapons", "impulse 12", "previous weapon");
2535         M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2536         M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2537         M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2538         M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2539         M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2540         M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2541         M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2542         M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2543 }
2544 */
2545
2546
2547 static int              keys_cursor;
2548 static int              bind_grab;
2549
2550 void M_Menu_Keys_f (void)
2551 {
2552         key_dest = key_menu_grabbed;
2553         m_state = m_keys;
2554         m_entersound = true;
2555
2556         if (gamemode == GAME_TRANSFUSION)
2557         {
2558                 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
2559                 bindnames = transfusionbindnames;
2560         }
2561         else if (gamemode == GAME_GOODVSBAD2)
2562         {
2563                 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
2564                 bindnames = goodvsbad2bindnames;
2565         }
2566         else
2567         {
2568                 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
2569                 bindnames = quakebindnames;
2570         }
2571
2572         // Make sure "keys_cursor" doesn't start on a section in the binding list
2573         keys_cursor = 0;
2574         while (bindnames[keys_cursor][0][0] == '\0')
2575         {
2576                 keys_cursor++;
2577
2578                 // Only sections? There may be a problem somewhere...
2579                 if (keys_cursor >= numcommands)
2580                         Sys_Error ("M_Init: The key binding list only contains sections");
2581         }
2582 }
2583
2584 #define NUMKEYS 5
2585
2586 static void M_UnbindCommand (const char *command)
2587 {
2588         int             j;
2589         const char      *b;
2590
2591         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2592         {
2593                 b = keybindings[0][j];
2594                 if (!b)
2595                         continue;
2596                 if (!strcmp (b, command))
2597                         Key_SetBinding (j, 0, "");
2598         }
2599 }
2600
2601
2602 static void M_Keys_Draw (void)
2603 {
2604         int             i, j;
2605         int             keys[NUMKEYS];
2606         int             y;
2607         cachepic_t      *p;
2608         char    keystring[MAX_INPUTLINE];
2609
2610         M_Background(320, 48 + 8 * numcommands);
2611
2612         p = Draw_CachePic ("gfx/ttl_cstm");
2613         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm");
2614
2615         if (bind_grab)
2616                 M_Print(12, 32, "Press a key or button for this action");
2617         else
2618                 M_Print(18, 32, "Enter to change, backspace to clear");
2619
2620 // search for known bindings
2621         for (i=0 ; i<numcommands ; i++)
2622         {
2623                 y = 48 + 8*i;
2624
2625                 // If there's no command, it's just a section
2626                 if (bindnames[i][0][0] == '\0')
2627                 {
2628                         M_PrintRed (4, y, "\x0D");  // #13 is the little arrow pointing to the right
2629                         M_PrintRed (16, y, bindnames[i][1]);
2630                         continue;
2631                 }
2632                 else
2633                         M_Print(16, y, bindnames[i][1]);
2634
2635                 Key_FindKeysForCommand (bindnames[i][0], keys, NUMKEYS, 0);
2636
2637                 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2638                 if (keys[0] == -1)
2639                         strlcpy(keystring, "???", sizeof(keystring));
2640                 else
2641                 {
2642                         char tinystr[2];
2643                         keystring[0] = 0;
2644                         for (j = 0;j < NUMKEYS;j++)
2645                         {
2646                                 if (keys[j] != -1)
2647                                 {
2648                                         if (j > 0)
2649                                                 strlcat(keystring, " or ", sizeof(keystring));
2650                                         strlcat(keystring, Key_KeynumToString (keys[j], tinystr, sizeof(tinystr)), sizeof(keystring));
2651                                 }
2652                         }
2653                 }
2654                 M_Print(150, y, keystring);
2655         }
2656
2657         if (bind_grab)
2658                 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2659         else
2660                 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2661 }
2662
2663
2664 static void M_Keys_Key (int k, int ascii)
2665 {
2666         char    cmd[80];
2667         int             keys[NUMKEYS];
2668         char    tinystr[2];
2669
2670         if (bind_grab)
2671         {       // defining a key
2672                 S_LocalSound ("sound/misc/menu1.wav");
2673                 if (k == K_ESCAPE)
2674                 {
2675                         bind_grab = false;
2676                 }
2677                 else //if (k != '`')
2678                 {
2679                         dpsnprintf (cmd, sizeof(cmd), "bind \"%s\" \"%s\"\n", Key_KeynumToString (k, tinystr, sizeof(tinystr)), bindnames[keys_cursor][0]);
2680                         Cbuf_InsertText (cmd);
2681                 }
2682
2683                 bind_grab = false;
2684                 return;
2685         }
2686
2687         switch (k)
2688         {
2689         case K_ESCAPE:
2690                 M_Menu_Options_f ();
2691                 break;
2692
2693         case K_LEFTARROW:
2694         case K_UPARROW:
2695                 S_LocalSound ("sound/misc/menu1.wav");
2696                 do
2697                 {
2698                         keys_cursor--;
2699                         if (keys_cursor < 0)
2700                                 keys_cursor = numcommands-1;
2701                 }
2702                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2703                 break;
2704
2705         case K_DOWNARROW:
2706         case K_RIGHTARROW:
2707                 S_LocalSound ("sound/misc/menu1.wav");
2708                 do
2709                 {
2710                         keys_cursor++;
2711                         if (keys_cursor >= numcommands)
2712                                 keys_cursor = 0;
2713                 }
2714                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2715                 break;
2716
2717         case K_ENTER:           // go into bind mode
2718                 Key_FindKeysForCommand (bindnames[keys_cursor][0], keys, NUMKEYS, 0);
2719                 S_LocalSound ("sound/misc/menu2.wav");
2720                 if (keys[NUMKEYS - 1] != -1)
2721                         M_UnbindCommand (bindnames[keys_cursor][0]);
2722                 bind_grab = true;
2723                 break;
2724
2725         case K_BACKSPACE:               // delete bindings
2726         case K_DEL:                             // delete bindings
2727                 S_LocalSound ("sound/misc/menu2.wav");
2728                 M_UnbindCommand (bindnames[keys_cursor][0]);
2729                 break;
2730         }
2731 }
2732
2733 void M_Menu_Reset_f (void)
2734 {
2735         key_dest = key_menu;
2736         m_state = m_reset;
2737         m_entersound = true;
2738 }
2739
2740
2741 static void M_Reset_Key (int key, int ascii)
2742 {
2743         switch (key)
2744         {
2745         case 'Y':
2746         case 'y':
2747                 Cbuf_AddText ("cvar_resettodefaults_all;exec default.cfg\n");
2748                 // no break here since we also exit the menu
2749
2750         case K_ESCAPE:
2751         case 'n':
2752         case 'N':
2753                 m_state = m_options;
2754                 m_entersound = true;
2755                 break;
2756
2757         default:
2758                 break;
2759         }
2760 }
2761
2762 static void M_Reset_Draw (void)
2763 {
2764         int lines = 2, linelength = 20;
2765         M_Background(linelength * 8 + 16, lines * 8 + 16);
2766         M_DrawTextBox(0, 0, linelength, lines);
2767         M_Print(8 + 4 * (linelength - 19),  8, "Really wanna reset?");
2768         M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
2769 }
2770
2771 //=============================================================================
2772 /* VIDEO MENU */
2773
2774 video_resolution_t video_resolutions_hardcoded[] =
2775 {
2776 {"Standard 4x3"              ,  320, 240, 320, 240, 1     },
2777 {"Standard 4x3"              ,  400, 300, 400, 300, 1     },
2778 {"Standard 4x3"              ,  512, 384, 512, 384, 1     },
2779 {"Standard 4x3"              ,  640, 480, 640, 480, 1     },
2780 {"Standard 4x3"              ,  800, 600, 640, 480, 1     },
2781 {"Standard 4x3"              , 1024, 768, 640, 480, 1     },
2782 {"Standard 4x3"              , 1152, 864, 640, 480, 1     },
2783 {"Standard 4x3"              , 1280, 960, 640, 480, 1     },
2784 {"Standard 4x3"              , 1400,1050, 640, 480, 1     },
2785 {"Standard 4x3"              , 1600,1200, 640, 480, 1     },
2786 {"Standard 4x3"              , 1792,1344, 640, 480, 1     },
2787 {"Standard 4x3"              , 1856,1392, 640, 480, 1     },
2788 {"Standard 4x3"              , 1920,1440, 640, 480, 1     },
2789 {"Standard 4x3"              , 2048,1536, 640, 480, 1     },
2790 {"Short Pixel (CRT) 5x4"     ,  320, 256, 320, 256, 0.9375},
2791 {"Short Pixel (CRT) 5x4"     ,  640, 512, 640, 512, 0.9375},
2792 {"Short Pixel (CRT) 5x4"     , 1280,1024, 640, 512, 0.9375},
2793 {"Tall Pixel (CRT) 8x5"      ,  320, 200, 320, 200, 1.2   },
2794 {"Tall Pixel (CRT) 8x5"      ,  640, 400, 640, 400, 1.2   },
2795 {"Tall Pixel (CRT) 8x5"      ,  840, 525, 640, 400, 1.2   },
2796 {"Tall Pixel (CRT) 8x5"      ,  960, 600, 640, 400, 1.2   },
2797 {"Tall Pixel (CRT) 8x5"      , 1680,1050, 640, 400, 1.2   },
2798 {"Tall Pixel (CRT) 8x5"      , 1920,1200, 640, 400, 1.2   },
2799 {"Square Pixel (LCD) 5x4"    ,  320, 256, 320, 256, 1     },
2800 {"Square Pixel (LCD) 5x4"    ,  640, 512, 640, 512, 1     },
2801 {"Square Pixel (LCD) 5x4"    , 1280,1024, 640, 512, 1     },
2802 {"WideScreen 5x3"            ,  640, 384, 640, 384, 1     },
2803 {"WideScreen 5x3"            , 1280, 768, 640, 384, 1     },
2804 {"WideScreen 8x5"            ,  320, 200, 320, 200, 1     },
2805 {"WideScreen 8x5"            ,  640, 400, 640, 400, 1     },
2806 {"WideScreen 8x5"            ,  720, 450, 720, 450, 1     },
2807 {"WideScreen 8x5"            ,  840, 525, 640, 400, 1     },
2808 {"WideScreen 8x5"            ,  960, 600, 640, 400, 1     },
2809 {"WideScreen 8x5"            , 1280, 800, 640, 400, 1     },
2810 {"WideScreen 8x5"            , 1440, 900, 720, 450, 1     },
2811 {"WideScreen 8x5"            , 1680,1050, 640, 400, 1     },
2812 {"WideScreen 8x5"            , 1920,1200, 640, 400, 1     },
2813 {"WideScreen 8x5"            , 2560,1600, 640, 400, 1     },
2814 {"WideScreen 8x5"            , 3840,2400, 640, 400, 1     },
2815 {"WideScreen 14x9"           ,  840, 540, 640, 400, 1     },
2816 {"WideScreen 14x9"           , 1680,1080, 640, 400, 1     },
2817 {"WideScreen 16x9"           ,  640, 360, 640, 360, 1     },
2818 {"WideScreen 16x9"           ,  683, 384, 683, 384, 1     },
2819 {"WideScreen 16x9"           ,  960, 540, 640, 360, 1     },
2820 {"WideScreen 16x9"           , 1280, 720, 640, 360, 1     },
2821 {"WideScreen 16x9"           , 1360, 768, 680, 384, 1     },
2822 {"WideScreen 16x9"           , 1366, 768, 683, 384, 1     },
2823 {"WideScreen 16x9"           , 1920,1080, 640, 360, 1     },
2824 {"WideScreen 16x9"           , 2560,1440, 640, 360, 1     },
2825 {"WideScreen 16x9"           , 3840,2160, 640, 360, 1     },
2826 {"NTSC 3x2"                  ,  360, 240, 360, 240, 1.125 },
2827 {"NTSC 3x2"                  ,  720, 480, 720, 480, 1.125 },
2828 {"PAL 14x11"                 ,  360, 283, 360, 283, 0.9545},
2829 {"PAL 14x11"                 ,  720, 566, 720, 566, 0.9545},
2830 {"NES 8x7"                   ,  256, 224, 256, 224, 1.1667},
2831 {"SNES 8x7"                  ,  512, 448, 512, 448, 1.1667},
2832 {NULL, 0, 0, 0, 0, 0}
2833 };
2834 // this is the number of the default mode (640x480) in the list above
2835 int video_resolutions_hardcoded_count = sizeof(video_resolutions_hardcoded) / sizeof(*video_resolutions_hardcoded) - 1;
2836
2837 #define VIDEO_ITEMS 11
2838 static int video_cursor = 0;
2839 static int video_cursor_table[VIDEO_ITEMS] = {68, 88, 96, 104, 112, 120, 128, 136, 144, 152, 168};
2840 static int menu_video_resolution;
2841
2842 video_resolution_t *video_resolutions;
2843 int video_resolutions_count;
2844
2845 static video_resolution_t *menu_video_resolutions;
2846 static int menu_video_resolutions_count;
2847 static qboolean menu_video_resolutions_forfullscreen;
2848
2849 static void M_Menu_Video_FindResolution(int w, int h, float a)
2850 {
2851         int i;
2852
2853         if(menu_video_resolutions_forfullscreen)
2854         {
2855                 menu_video_resolutions = video_resolutions;
2856                 menu_video_resolutions_count = video_resolutions_count;
2857         }
2858         else
2859         {
2860                 menu_video_resolutions = video_resolutions_hardcoded;
2861                 menu_video_resolutions_count = video_resolutions_hardcoded_count;
2862         }
2863
2864         // Look for the closest match to the current resolution
2865         menu_video_resolution = 0;
2866         for (i = 1;i < menu_video_resolutions_count;i++)
2867         {
2868                 // if the new mode would be a worse match in width, skip it
2869                 if (abs(menu_video_resolutions[i].width - w) > abs(menu_video_resolutions[menu_video_resolution].width - w))
2870                         continue;
2871                 // if it is equal in width, check height
2872                 if (menu_video_resolutions[i].width == w && menu_video_resolutions[menu_video_resolution].width == w)
2873                 {
2874                         // if the new mode would be a worse match in height, skip it
2875                         if (abs(menu_video_resolutions[i].height - h) > abs(menu_video_resolutions[menu_video_resolution].height - h))
2876                                 continue;
2877                         // if it is equal in width and height, check pixel aspect
2878                         if (menu_video_resolutions[i].height == h && menu_video_resolutions[menu_video_resolution].height == h)
2879                         {
2880                                 // if the new mode would be a worse match in pixel aspect, skip it
2881                                 if (abs(menu_video_resolutions[i].pixelheight - a) > abs(menu_video_resolutions[menu_video_resolution].pixelheight - a))
2882                                         continue;
2883                                 // if it is equal in everything, skip it (prefer earlier modes)
2884                                 if (menu_video_resolutions[i].pixelheight == a && menu_video_resolutions[menu_video_resolution].pixelheight == a)
2885                                         continue;
2886                                 // better match for width, height, and pixel aspect
2887                                 menu_video_resolution = i;
2888                         }
2889                         else // better match for width and height
2890                                 menu_video_resolution = i;
2891                 }
2892                 else // better match for width
2893                         menu_video_resolution = i;
2894         }
2895 }
2896
2897 void M_Menu_Video_f (void)
2898 {
2899         key_dest = key_menu;
2900         m_state = m_video;
2901         m_entersound = true;
2902
2903         M_Menu_Video_FindResolution(vid.width, vid.height, vid_pixelheight.value);
2904 }
2905
2906
2907 static void M_Video_Draw (void)
2908 {
2909         int t;
2910         cachepic_t      *p;
2911         char vabuf[1024];
2912
2913         if(!!vid_fullscreen.integer != menu_video_resolutions_forfullscreen)
2914         {
2915                 video_resolution_t *res = &menu_video_resolutions[menu_video_resolution];
2916                 menu_video_resolutions_forfullscreen = !!vid_fullscreen.integer;
2917                 M_Menu_Video_FindResolution(res->width, res->height, res->pixelheight);
2918         }
2919
2920         M_Background(320, 200);
2921
2922         M_DrawPic(16, 4, "gfx/qplaque");
2923         p = Draw_CachePic ("gfx/vidmodes");
2924         M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes");
2925
2926         t = 0;
2927
2928         // Current and Proposed Resolution
2929         M_Print(16, video_cursor_table[t] - 12, "    Current Resolution");
2930         if (vid_supportrefreshrate && vid.userefreshrate && vid.fullscreen)
2931                 M_Print(220, video_cursor_table[t] - 12, va(vabuf, sizeof(vabuf), "%dx%d %.2fhz", vid.width, vid.height, vid.refreshrate));
2932         else
2933                 M_Print(220, video_cursor_table[t] - 12, va(vabuf, sizeof(vabuf), "%dx%d", vid.width, vid.height));
2934         M_Print(16, video_cursor_table[t], "        New Resolution");
2935         M_Print(220, video_cursor_table[t], va(vabuf, sizeof(vabuf), "%dx%d", menu_video_resolutions[menu_video_resolution].width, menu_video_resolutions[menu_video_resolution].height));
2936         M_Print(96, video_cursor_table[t] + 8, va(vabuf, sizeof(vabuf), "Type: %s", menu_video_resolutions[menu_video_resolution].type));
2937         t++;
2938
2939         // Bits per pixel
2940         M_Print(16, video_cursor_table[t], "        Bits per pixel");
2941         M_Print(220, video_cursor_table[t], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2942         t++;
2943
2944         // Bits per pixel
2945         M_Print(16, video_cursor_table[t], "          Antialiasing");
2946         M_DrawSlider(220, video_cursor_table[t], vid_samples.value, 1, 32);
2947         t++;
2948
2949         // Refresh Rate
2950         M_ItemPrint(16, video_cursor_table[t], "      Use Refresh Rate", vid_supportrefreshrate);
2951         M_DrawCheckbox(220, video_cursor_table[t], vid_userefreshrate.integer);
2952         t++;
2953
2954         // Refresh Rate
2955         M_ItemPrint(16, video_cursor_table[t], "          Refresh Rate", vid_supportrefreshrate && vid_userefreshrate.integer);
2956         M_DrawSlider(220, video_cursor_table[t], vid_refreshrate.value, 50, 150);
2957         t++;
2958
2959         // Fullscreen
2960         M_Print(16, video_cursor_table[t], "            Fullscreen");
2961         M_DrawCheckbox(220, video_cursor_table[t], vid_fullscreen.integer);
2962         t++;
2963
2964         // Vertical Sync
2965         M_ItemPrint(16, video_cursor_table[t], "         Vertical Sync", true);
2966         M_DrawCheckbox(220, video_cursor_table[t], vid_vsync.integer);
2967         t++;
2968
2969         M_ItemPrint(16, video_cursor_table[t], "    Anisotropic Filter", vid.support.ext_texture_filter_anisotropic);
2970         M_DrawSlider(220, video_cursor_table[t], gl_texture_anisotropy.integer, 1, vid.max_anisotropy);
2971         t++;
2972
2973         M_ItemPrint(16, video_cursor_table[t], "       Texture Quality", true);
2974         M_DrawSlider(220, video_cursor_table[t], gl_picmip.value, 3, 0);
2975         t++;
2976
2977         M_ItemPrint(16, video_cursor_table[t], "   Texture Compression", vid.support.arb_texture_compression);
2978         M_DrawCheckbox(220, video_cursor_table[t], gl_texturecompression.integer);
2979         t++;
2980
2981         // "Apply" button
2982         M_Print(220, video_cursor_table[t], "Apply");
2983         t++;
2984
2985         // Cursor
2986         M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2987 }
2988
2989
2990 static void M_Menu_Video_AdjustSliders (int dir)
2991 {
2992         int t;
2993
2994         S_LocalSound ("sound/misc/menu3.wav");
2995
2996         t = 0;
2997         if (video_cursor == t++)
2998         {
2999                 // Resolution
3000                 int r;
3001                 for(r = 0;r < menu_video_resolutions_count;r++)
3002                 {
3003                         menu_video_resolution += dir;
3004                         if (menu_video_resolution >= menu_video_resolutions_count)
3005                                 menu_video_resolution = 0;
3006                         if (menu_video_resolution < 0)
3007                                 menu_video_resolution = menu_video_resolutions_count - 1;
3008                         if (menu_video_resolutions[menu_video_resolution].width >= vid_minwidth.integer && menu_video_resolutions[menu_video_resolution].height >= vid_minheight.integer)
3009                                 break;
3010                 }
3011         }
3012         else if (video_cursor == t++)
3013                 Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
3014         else if (video_cursor == t++)
3015                 Cvar_SetValueQuick (&vid_samples, bound(1, vid_samples.value * (dir > 0 ? 2 : 0.5), 32));
3016         else if (video_cursor == t++)
3017                 Cvar_SetValueQuick (&vid_userefreshrate, !vid_userefreshrate.integer);
3018         else if (video_cursor == t++)
3019                 Cvar_SetValueQuick (&vid_refreshrate, bound(50, vid_refreshrate.value + dir, 150));
3020         else if (video_cursor == t++)
3021                 Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
3022         else if (video_cursor == t++)
3023                 Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
3024         else if (video_cursor == t++)
3025                 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.value * (dir < 0 ? 0.5 : 2.0), vid.max_anisotropy));
3026         else if (video_cursor == t++)
3027                 Cvar_SetValueQuick (&gl_picmip, bound(0, gl_picmip.value - dir, 3));
3028         else if (video_cursor == t++)
3029                 Cvar_SetValueQuick (&gl_texturecompression, !gl_texturecompression.integer);
3030 }
3031
3032
3033 static void M_Video_Key (int key, int ascii)
3034 {
3035         switch (key)
3036         {
3037                 case K_ESCAPE:
3038                         // vid_shared.c has a copy of the current video config. We restore it
3039                         Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
3040                         Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
3041                         Cvar_SetValueQuick(&vid_samples, vid.samples);
3042                         if (vid_supportrefreshrate)
3043                                 Cvar_SetValueQuick(&vid_refreshrate, vid.refreshrate);
3044                         Cvar_SetValueQuick(&vid_userefreshrate, vid.userefreshrate);
3045
3046                         S_LocalSound ("sound/misc/menu1.wav");
3047                         M_Menu_Options_f ();
3048                         break;
3049
3050                 case K_ENTER:
3051                         m_entersound = true;
3052                         switch (video_cursor)
3053                         {
3054                                 case (VIDEO_ITEMS - 1):
3055                                         Cvar_SetValueQuick (&vid_width, menu_video_resolutions[menu_video_resolution].width);
3056                                         Cvar_SetValueQuick (&vid_height, menu_video_resolutions[menu_video_resolution].height);
3057                                         Cvar_SetValueQuick (&vid_conwidth, menu_video_resolutions[menu_video_resolution].conwidth);
3058                                         Cvar_SetValueQuick (&vid_conheight, menu_video_resolutions[menu_video_resolution].conheight);
3059                                         Cvar_SetValueQuick (&vid_pixelheight, menu_video_resolutions[menu_video_resolution].pixelheight);
3060                                         Cbuf_AddText ("vid_restart\n");
3061                                         M_Menu_Options_f ();
3062                                         break;
3063                                 default:
3064                                         M_Menu_Video_AdjustSliders (1);
3065                         }
3066                         break;
3067
3068                 case K_UPARROW:
3069                         S_LocalSound ("sound/misc/menu1.wav");
3070                         video_cursor--;
3071                         if (video_cursor < 0)
3072                                 video_cursor = VIDEO_ITEMS-1;
3073                         break;
3074
3075                 case K_DOWNARROW:
3076                         S_LocalSound ("sound/misc/menu1.wav");
3077                         video_cursor++;
3078                         if (video_cursor >= VIDEO_ITEMS)
3079                                 video_cursor = 0;
3080                         break;
3081
3082                 case K_LEFTARROW:
3083                         M_Menu_Video_AdjustSliders (-1);
3084                         break;
3085
3086                 case K_RIGHTARROW:
3087                         M_Menu_Video_AdjustSliders (1);
3088                         break;
3089         }
3090 }
3091
3092 //=============================================================================
3093 /* HELP MENU */
3094
3095 static int              help_page;
3096 #define NUM_HELP_PAGES  6
3097
3098
3099 void M_Menu_Help_f (void)
3100 {
3101         key_dest = key_menu;
3102         m_state = m_help;
3103         m_entersound = true;
3104         help_page = 0;
3105 }
3106
3107
3108
3109 static void M_Help_Draw (void)
3110 {
3111         char vabuf[1024];
3112         M_Background(320, 200);
3113         M_DrawPic (0, 0, va(vabuf, sizeof(vabuf), "gfx/help%i", help_page));
3114 }
3115
3116
3117 static void M_Help_Key (int key, int ascii)
3118 {
3119         switch (key)
3120         {
3121         case K_ESCAPE:
3122                 M_Menu_Main_f ();
3123                 break;
3124
3125         case K_UPARROW:
3126         case K_RIGHTARROW:
3127                 m_entersound = true;
3128                 if (++help_page >= NUM_HELP_PAGES)
3129                         help_page = 0;
3130                 break;
3131
3132         case K_DOWNARROW:
3133         case K_LEFTARROW:
3134                 m_entersound = true;
3135                 if (--help_page < 0)
3136                         help_page = NUM_HELP_PAGES-1;
3137                 break;
3138         }
3139
3140 }
3141
3142 //=============================================================================
3143 /* CEDITS MENU */
3144
3145 void M_Menu_Credits_f (void)
3146 {
3147         key_dest = key_menu;
3148         m_state = m_credits;
3149         m_entersound = true;
3150 }
3151
3152
3153
3154 static void M_Credits_Draw (void)
3155 {
3156         M_Background(640, 480);
3157         M_DrawPic (0, 0, "gfx/creditsmiddle");
3158         M_Print (640/2 - 14/2*8, 236, "Coming soon...");
3159         M_DrawPic (0, 0, "gfx/creditstop");
3160         M_DrawPic (0, 433, "gfx/creditsbottom");
3161 }
3162
3163
3164 static void M_Credits_Key (int key, int ascii)
3165 {
3166                 M_Menu_Main_f ();
3167 }
3168
3169 //=============================================================================
3170 /* QUIT MENU */
3171
3172 static const char *m_quit_message[9];
3173 static int              m_quit_prevstate;
3174 static qboolean wasInMenus;
3175
3176
3177 static int M_QuitMessage(const char *line1, const char *line2, const char *line3, const char *line4, const char *line5, const char *line6, const char *line7, const char *line8)
3178 {
3179         m_quit_message[0] = line1;
3180         m_quit_message[1] = line2;
3181         m_quit_message[2] = line3;
3182         m_quit_message[3] = line4;
3183         m_quit_message[4] = line5;
3184         m_quit_message[5] = line6;
3185         m_quit_message[6] = line7;
3186         m_quit_message[7] = line8;
3187         m_quit_message[8] = NULL;
3188         return 1;
3189 }
3190
3191 static int M_ChooseQuitMessage(int request)
3192 {
3193         if (m_missingdata)
3194         {
3195                 // frag related quit messages are pointless for a fallback menu, so use something generic
3196                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3197                 return 0;
3198         }
3199         switch (gamemode)
3200         {
3201         case GAME_NORMAL:
3202         case GAME_HIPNOTIC:
3203         case GAME_ROGUE:
3204         case GAME_QUOTH:
3205         case GAME_NEHAHRA:
3206         case GAME_DEFEATINDETAIL2:
3207                 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
3208                 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
3209                 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
3210                 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
3211                 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
3212                 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
3213                 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
3214                 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
3215                 break;
3216         case GAME_GOODVSBAD2:
3217                 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
3218                 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
3219                 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
3220                 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
3221                 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
3222                 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
3223                 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
3224                 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
3225                 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
3226                 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
3227                 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
3228                 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
3229                 break;
3230         case GAME_BATTLEMECH:
3231                 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3232                 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3233                 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3234                 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3235                 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3236                 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
3237                 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3238                 break;
3239         case GAME_OPENQUARTZ:
3240                 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3241                 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3242                 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3243                 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3244                 break;
3245         default:
3246                 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3247                 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3248                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3249                 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3250                 break;
3251         }
3252         return 0;
3253 }
3254
3255 void M_Menu_Quit_f (void)
3256 {
3257         int n;
3258         if (m_state == m_quit)
3259                 return;
3260         wasInMenus = (key_dest == key_menu || key_dest == key_menu_grabbed);
3261         key_dest = key_menu;
3262         m_quit_prevstate = m_state;
3263         m_state = m_quit;
3264         m_entersound = true;
3265         // count how many there are
3266         for (n = 1;M_ChooseQuitMessage(n);n++);
3267         // choose one
3268         M_ChooseQuitMessage(rand() % n);
3269 }
3270
3271
3272 static void M_Quit_Key (int key, int ascii)
3273 {
3274         switch (key)
3275         {
3276         case K_ESCAPE:
3277         case 'n':
3278         case 'N':
3279                 if (wasInMenus)
3280                 {
3281                         m_state = (enum m_state_e)m_quit_prevstate;
3282                         m_entersound = true;
3283                 }
3284                 else
3285                 {
3286                         key_dest = key_game;
3287                         m_state = m_none;
3288                 }
3289                 break;
3290
3291         case 'Y':
3292         case 'y':
3293                 Host_Quit_f ();
3294                 break;
3295
3296         default:
3297                 break;
3298         }
3299 }
3300
3301 static void M_Quit_Draw (void)
3302 {
3303         int i, l, linelength, firstline, lastline, lines;
3304         for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
3305         {
3306                 if ((l = (int)strlen(m_quit_message[i])))
3307                 {
3308                         if (firstline > i)
3309                                 firstline = i;
3310                         if (lastline < i)
3311                                 lastline = i;
3312                         if (linelength < l)
3313                                 linelength = l;
3314                 }
3315         }
3316         lines = (lastline - firstline) + 1;
3317         M_Background(linelength * 8 + 16, lines * 8 + 16);
3318         if (!m_missingdata) //since this is a fallback menu for missing data, it is very hard to read with the box
3319                 M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function
3320         for (i = 0, l = firstline;i < lines;i++, l++)
3321                 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
3322 }
3323
3324 //=============================================================================
3325 /* LAN CONFIG MENU */
3326
3327 static int              lanConfig_cursor = -1;
3328 static int              lanConfig_cursor_table [] = {56, 76, 84, 120};
3329 #define NUM_LANCONFIG_CMDS      4
3330
3331 static int      lanConfig_port;
3332 static char     lanConfig_portname[6];
3333 static char     lanConfig_joinname[40];
3334
3335 void M_Menu_LanConfig_f (void)
3336 {
3337         key_dest = key_menu;
3338         m_state = m_lanconfig;
3339         m_entersound = true;
3340         if (lanConfig_cursor == -1)
3341         {
3342                 if (JoiningGame)
3343                         lanConfig_cursor = 1;
3344         }
3345         if (StartingGame)
3346                 lanConfig_cursor = 1;
3347         lanConfig_port = 26000;
3348         dpsnprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", (unsigned int) lanConfig_port);
3349
3350         M_Update_Return_Reason("");
3351 }
3352
3353
3354 static void M_LanConfig_Draw (void)
3355 {
3356         cachepic_t      *p;
3357         int             basex;
3358         const char      *startJoin;
3359         const char      *protocol;
3360         char vabuf[1024];
3361
3362         M_Background(320, 200);
3363
3364         M_DrawPic (16, 4, "gfx/qplaque");
3365         p = Draw_CachePic ("gfx/p_multi");
3366         basex = (320-p->width)/2;
3367         M_DrawPic (basex, 4, "gfx/p_multi");
3368
3369         if (StartingGame)
3370                 startJoin = "New Game";
3371         else
3372                 startJoin = "Join Game";
3373         protocol = "TCP/IP";
3374         M_Print(basex, 32, va(vabuf, sizeof(vabuf), "%s - %s", startJoin, protocol));
3375         basex += 8;
3376
3377         M_Print(basex, lanConfig_cursor_table[0], "Port");
3378         M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, sizeof(lanConfig_portname), 1);
3379         M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
3380
3381         if (JoiningGame)
3382         {
3383                 M_Print(basex, lanConfig_cursor_table[1], "Search for DarkPlaces games...");
3384                 M_Print(basex, lanConfig_cursor_table[2], "Search for QuakeWorld games...");
3385                 M_Print(basex, lanConfig_cursor_table[3]-16, "Join game at:");
3386                 M_DrawTextBox (basex+8, lanConfig_cursor_table[3]-8, sizeof(lanConfig_joinname), 1);
3387                 M_Print(basex+16, lanConfig_cursor_table[3], lanConfig_joinname);
3388         }
3389         else
3390         {
3391                 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
3392                 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
3393         }
3394
3395         M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
3396
3397         if (lanConfig_cursor == 0)
3398                 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3399
3400         if (lanConfig_cursor == 3)
3401                 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3402
3403         if (*m_return_reason)
3404                 M_Print(basex, 168, m_return_reason);
3405 }
3406
3407
3408 static void M_LanConfig_Key (int key, int ascii)
3409 {
3410         int             l;
3411         char vabuf[1024];
3412
3413         switch (key)
3414         {
3415         case K_ESCAPE:
3416                 M_Menu_MultiPlayer_f ();
3417                 break;
3418
3419         case K_UPARROW:
3420                 S_LocalSound ("sound/misc/menu1.wav");
3421                 lanConfig_cursor--;
3422                 if (lanConfig_cursor < 0)
3423                         lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
3424                 // when in start game menu, skip the unused search qw servers item
3425                 if (StartingGame && lanConfig_cursor == 2)
3426                         lanConfig_cursor = 1;
3427                 break;
3428
3429         case K_DOWNARROW:
3430                 S_LocalSound ("sound/misc/menu1.wav");
3431                 lanConfig_cursor++;
3432                 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
3433                         lanConfig_cursor = 0;
3434                 // when in start game menu, skip the unused search qw servers item
3435                 if (StartingGame && lanConfig_cursor == 1)
3436                         lanConfig_cursor = 2;
3437                 break;
3438
3439         case K_ENTER:
3440                 if (lanConfig_cursor == 0)
3441                         break;
3442
3443                 m_entersound = true;
3444
3445                 Cbuf_AddText ("stopdemo\n");
3446
3447                 Cvar_SetValue("port", lanConfig_port);
3448
3449                 if (lanConfig_cursor == 1 || lanConfig_cursor == 2)
3450                 {
3451                         if (StartingGame)
3452                         {
3453                                 M_Menu_GameOptions_f ();
3454                                 break;
3455                         }
3456                         M_Menu_ServerList_f();
3457                         break;
3458                 }
3459
3460                 if (lanConfig_cursor == 3)
3461                         Cbuf_AddText(va(vabuf, sizeof(vabuf), "connect \"%s\"\n", lanConfig_joinname) );
3462                 break;
3463
3464         case K_BACKSPACE:
3465                 if (lanConfig_cursor == 0)
3466                 {
3467                         if (strlen(lanConfig_portname))
3468                                 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
3469                 }
3470
3471                 if (lanConfig_cursor == 3)
3472                 {
3473                         if (strlen(lanConfig_joinname))
3474                                 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
3475                 }
3476                 break;
3477
3478         default:
3479                 if (ascii < 32)
3480                         break;
3481
3482                 if (lanConfig_cursor == 3)
3483                 {
3484                         l = (int)strlen(lanConfig_joinname);
3485                         if (l < (int)sizeof(lanConfig_joinname) - 1)
3486                         {
3487                                 lanConfig_joinname[l+1] = 0;
3488                                 lanConfig_joinname[l] = ascii;
3489                         }
3490                 }
3491
3492                 if (ascii < '0' || ascii > '9')
3493                         break;
3494                 if (lanConfig_cursor == 0)
3495                 {
3496                         l = (int)strlen(lanConfig_portname);
3497                         if (l < (int)sizeof(lanConfig_portname) - 1)
3498                         {
3499                                 lanConfig_portname[l+1] = 0;
3500                                 lanConfig_portname[l] = ascii;
3501                         }
3502                 }
3503         }
3504
3505         if (StartingGame && lanConfig_cursor == 3)
3506         {
3507                 if (key == K_UPARROW)
3508                         lanConfig_cursor = 1;
3509                 else
3510                         lanConfig_cursor = 0;
3511         }
3512
3513         l =  atoi(lanConfig_portname);
3514         if (l <= 65535)
3515                 lanConfig_port = l;
3516         dpsnprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", (unsigned int) lanConfig_port);
3517 }
3518
3519 //=============================================================================
3520 /* GAME OPTIONS MENU */
3521
3522 typedef struct level_s
3523 {
3524         const char      *name;
3525         const char      *description;
3526 } level_t;
3527
3528 typedef struct episode_s
3529 {
3530         const char      *description;
3531         int             firstLevel;
3532         int             levels;
3533 } episode_t;
3534
3535 typedef struct gamelevels_s
3536 {
3537         const char *gamename;
3538         level_t *levels;
3539         episode_t *episodes;
3540         int numepisodes;
3541 }
3542 gamelevels_t;
3543
3544 static level_t quakelevels[] =
3545 {
3546         {"start", "Entrance"},  // 0
3547
3548         {"e1m1", "Slipgate Complex"},                           // 1
3549         {"e1m2", "Castle of the Damned"},
3550         {"e1m3", "The Necropolis"},
3551         {"e1m4", "The Grisly Grotto"},
3552         {"e1m5", "Gloom Keep"},
3553         {"e1m6", "The Door To Chthon"},
3554         {"e1m7", "The House of Chthon"},
3555         {"e1m8", "Ziggurat Vertigo"},
3556
3557         {"e2m1", "The Installation"},                           // 9
3558         {"e2m2", "Ogre Citadel"},
3559         {"e2m3", "Crypt of Decay"},
3560         {"e2m4", "The Ebon Fortress"},
3561         {"e2m5", "The Wizard's Manse"},
3562         {"e2m6", "The Dismal Oubliette"},
3563         {"e2m7", "Underearth"},
3564
3565         {"e3m1", "Termination Central"},                        // 16
3566         {"e3m2", "The Vaults of Zin"},
3567         {"e3m3", "The Tomb of Terror"},
3568         {"e3m4", "Satan's Dark Delight"},
3569         {"e3m5", "Wind Tunnels"},
3570         {"e3m6", "Chambers of Torment"},
3571         {"e3m7", "The Haunted Halls"},
3572
3573         {"e4m1", "The Sewage System"},                          // 23
3574         {"e4m2", "The Tower of Despair"},
3575         {"e4m3", "The Elder God Shrine"},
3576         {"e4m4", "The Palace of Hate"},
3577         {"e4m5", "Hell's Atrium"},
3578         {"e4m6", "The Pain Maze"},
3579         {"e4m7", "Azure Agony"},
3580         {"e4m8", "The Nameless City"},
3581
3582         {"end", "Shub-Niggurath's Pit"},                        // 31
3583
3584         {"dm1", "Place of Two Deaths"},                         // 32
3585         {"dm2", "Claustrophobopolis"},
3586         {"dm3", "The Abandoned Base"},
3587         {"dm4", "The Bad Place"},
3588         {"dm5", "The Cistern"},
3589         {"dm6", "The Dark Zone"}
3590 };
3591
3592 static episode_t quakeepisodes[] =
3593 {
3594         {"Welcome to Quake", 0, 1},
3595         {"Doomed Dimension", 1, 8},
3596         {"Realm of Black Magic", 9, 7},
3597         {"Netherworld", 16, 7},
3598         {"The Elder World", 23, 8},
3599         {"Final Level", 31, 1},
3600         {"Deathmatch Arena", 32, 6}
3601 };
3602
3603  //MED 01/06/97 added hipnotic levels
3604 static level_t     hipnoticlevels[] =
3605 {
3606    {"start", "Command HQ"},  // 0
3607
3608    {"hip1m1", "The Pumping Station"},          // 1
3609    {"hip1m2", "Storage Facility"},
3610    {"hip1m3", "The Lost Mine"},
3611    {"hip1m4", "Research Facility"},
3612    {"hip1m5", "Military Complex"},
3613
3614    {"hip2m1", "Ancient Realms"},          // 6
3615    {"hip2m2", "The Black Cathedral"},
3616    {"hip2m3", "The Catacombs"},
3617    {"hip2m4", "The Crypt"},
3618    {"hip2m5", "Mortum's Keep"},
3619    {"hip2m6", "The Gremlin's Domain"},
3620
3621    {"hip3m1", "Tur Torment"},       // 12
3622    {"hip3m2", "Pandemonium"},
3623    {"hip3m3", "Limbo"},
3624    {"hip3m4", "The Gauntlet"},
3625
3626    {"hipend", "Armagon's Lair"},       // 16
3627
3628    {"hipdm1", "The Edge of Oblivion"}           // 17
3629 };
3630
3631 //MED 01/06/97  added hipnotic episodes
3632 static episode_t   hipnoticepisodes[] =
3633 {
3634    {"Scourge of Armagon", 0, 1},
3635    {"Fortress of the Dead", 1, 5},
3636    {"Dominion of Darkness", 6, 6},
3637    {"The Rift", 12, 4},
3638    {"Final Level", 16, 1},
3639    {"Deathmatch Arena", 17, 1}
3640 };
3641
3642 //PGM 01/07/97 added rogue levels
3643 //PGM 03/02/97 added dmatch level
3644 static level_t          roguelevels[] =
3645 {
3646         {"start",       "Split Decision"},
3647         {"r1m1",        "Deviant's Domain"},
3648         {"r1m2",        "Dread Portal"},
3649         {"r1m3",        "Judgement Call"},
3650         {"r1m4",        "Cave of Death"},
3651         {"r1m5",        "Towers of Wrath"},
3652         {"r1m6",        "Temple of Pain"},
3653         {"r1m7",        "Tomb of the Overlord"},
3654         {"r2m1",        "Tempus Fugit"},
3655         {"r2m2",        "Elemental Fury I"},
3656         {"r2m3",        "Elemental Fury II"},
3657         {"r2m4",        "Curse of Osiris"},
3658         {"r2m5",        "Wizard's Keep"},
3659         {"r2m6",        "Blood Sacrifice"},
3660         {"r2m7",        "Last Bastion"},
3661         {"r2m8",        "Source of Evil"},
3662         {"ctf1",    "Division of Change"}
3663 };
3664
3665 //PGM 01/07/97 added rogue episodes
3666 //PGM 03/02/97 added dmatch episode
3667 static episode_t        rogueepisodes[] =
3668 {
3669         {"Introduction", 0, 1},
3670         {"Hell's Fortress", 1, 7},
3671         {"Corridors of Time", 8, 8},
3672         {"Deathmatch Arena", 16, 1}
3673 };
3674
3675 static level_t          nehahralevels[] =
3676 {
3677         {"nehstart",    "Welcome to Nehahra"},
3678         {"neh1m1",      "Forge City1: Slipgates"},
3679         {"neh1m2",      "Forge City2: Boiler"},
3680         {"neh1m3",      "Forge City3: Escape"},
3681         {"neh1m4",      "Grind Core"},
3682         {"neh1m5",      "Industrial Silence"},
3683         {"neh1m6",      "Locked-Up Anger"},
3684         {"neh1m7",      "Wanderer of the Wastes"},
3685         {"neh1m8",      "Artemis System Net"},
3686         {"neh1m9",      "To the Death"},
3687         {"neh2m1",      "The Gates of Ghoro"},
3688         {"neh2m2",      "Sacred Trinity"},
3689         {"neh2m3",      "Realm of the Ancients"},
3690         {"neh2m4",      "Temple of the Ancients"},
3691         {"neh2m5",      "Dreams Made Flesh"},
3692         {"neh2m6",      "Your Last Cup of Sorrow"},
3693         {"nehsec",      "Ogre's Bane"},
3694         {"nehahra",     "Nehahra's Den"},
3695         {"nehend",      "Quintessence"}
3696 };
3697
3698 static episode_t        nehahraepisodes[] =
3699 {
3700         {"Welcome to Nehahra", 0, 1},
3701         {"The Fall of Forge", 1, 9},
3702         {"The Outlands", 10, 7},
3703         {"Dimension of the Lost", 17, 2}
3704 };
3705
3706 // Map list for Transfusion
3707 static level_t          transfusionlevels[] =
3708 {
3709         {"e1m1",                "Cradle to Grave"},
3710         {"e1m2",                "Wrong Side of the Tracks"},
3711         {"e1m3",                "Phantom Express"},
3712         {"e1m4",                "Dark Carnival"},
3713         {"e1m5",                "Hallowed Grounds"},
3714         {"e1m6",                "The Great Temple"},
3715         {"e1m7",                "Altar of Stone"},
3716         {"e1m8",                "House of Horrors"},
3717
3718         {"e2m1",                "Shipwrecked"},
3719         {"e2m2",                "The Lumber Mill"},
3720         {"e2m3",                "Rest for the Wicked"},
3721         {"e2m4",                "The Overlooked Hotel"},
3722         {"e2m5",                "The Haunting"},
3723         {"e2m6",                "The Cold Rush"},
3724         {"e2m7",                "Bowels of the Earth"},
3725         {"e2m8",                "The Lair of Shial"},
3726         {"e2m9",                "Thin Ice"},
3727
3728         {"e3m1",                "Ghost Town"},
3729         {"e3m2",                "The Siege"},
3730         {"e3m3",                "Raw Sewage"},
3731         {"e3m4",                "The Sick Ward"},
3732         {"e3m5",                "Spare Parts"},
3733         {"e3m6",                "Monster Bait"},
3734         {"e3m7",                "The Pit of Cerberus"},
3735         {"e3m8",                "Catacombs"},
3736
3737         {"e4m1",                "Butchery Loves Company"},
3738         {"e4m2",                "Breeding Grounds"},
3739         {"e4m3",                "Charnel House"},
3740         {"e4m4",                "Crystal Lake"},
3741         {"e4m5",                "Fire and Brimstone"},
3742         {"e4m6",                "The Ganglion Depths"},
3743         {"e4m7",                "In the Flesh"},
3744         {"e4m8",                "The Hall of the Epiphany"},
3745         {"e4m9",                "Mall of the Dead"},
3746
3747         {"bb1",                 "The Stronghold"},
3748         {"bb2",                 "Winter Wonderland"},
3749         {"bb3",                 "Bodies"},
3750         {"bb4",                 "The Tower"},
3751         {"bb5",                 "Click!"},
3752         {"bb6",                 "Twin Fortress"},
3753         {"bb7",                 "Midgard"},
3754         {"bb8",                 "Fun With Heads"},
3755         {"dm1",                 "Monolith Building 11"},
3756         {"dm2",                 "Power!"},
3757         {"dm3",                 "Area 15"},
3758
3759         {"e6m1",                "Welcome to Your Life"},
3760         {"e6m2",                "They Are Here"},
3761         {"e6m3",                "Public Storage"},
3762         {"e6m4",                "Aqueducts"},
3763         {"e6m5",                "The Ruined Temple"},
3764         {"e6m6",                "Forbidden Rituals"},
3765         {"e6m7",                "The Dungeon"},
3766         {"e6m8",                "Beauty and the Beast"},
3767         {"e6m9",                "Forgotten Catacombs"},
3768
3769         {"cp01",                "Boat Docks"},
3770         {"cp02",                "Old Opera House"},
3771         {"cp03",                "Gothic Library"},
3772         {"cp04",                "Lost Monastery"},
3773         {"cp05",                "Steamboat"},
3774         {"cp06",                "Graveyard"},
3775         {"cp07",                "Mountain Pass"},
3776         {"cp08",                "Abysmal Mine"},
3777         {"cp09",                "Castle"},
3778         {"cps1",                "Boggy Creek"},
3779
3780         {"cpbb01",              "Crypt of Despair"},
3781         {"cpbb02",              "Pits of Blood"},
3782         {"cpbb03",              "Unholy Cathedral"},
3783         {"cpbb04",              "Deadly Inspirations"},
3784
3785         {"b2a15",               "Area 15 (B2)"},
3786         {"b2bodies",    "BB_Bodies (B2)"},
3787         {"b2cabana",    "BB_Cabana"},
3788         {"b2power",             "BB_Power"},
3789         {"barena",              "Blood Arena"},
3790         {"bkeep",               "Blood Keep"},
3791         {"bstar",               "Brown Star"},
3792         {"crypt",               "The Crypt"},
3793
3794         {"bb3_2k1",             "Bodies Infusion"},
3795         {"captasao",    "Captasao"},
3796         {"curandero",   "Curandero"},
3797         {"dcamp",               "DeathCamp"},
3798         {"highnoon",    "HighNoon"},
3799         {"qbb1",                "The Confluence"},
3800         {"qbb2",                "KathartiK"},
3801         {"qbb3",                "Caleb's Woodland Retreat"},
3802         {"zoo",                 "Zoo"},
3803
3804         {"dranzbb6",    "Black Coffee"},
3805         {"fragm",               "Frag'M"},
3806         {"maim",                "Maim"},
3807         {"qe1m7",               "The House of Chthon"},
3808         {"qdm1",                "Place of Two Deaths"},
3809         {"qdm4",                "The Bad Place"},
3810         {"qdm5",                "The Cistern"},
3811         {"qmorbias",    "DM-Morbias"},
3812         {"simple",              "Dead Simple"}
3813 };
3814
3815 static episode_t        transfusionepisodes[] =
3816 {
3817         {"The Way of All Flesh", 0, 8},
3818         {"Even Death May Die", 8, 9},
3819         {"Farewell to Arms", 17, 8},
3820         {"Dead Reckoning", 25, 9},
3821         {"BloodBath", 34, 11},
3822         {"Post Mortem", 45, 9},
3823         {"Cryptic Passage", 54, 10},
3824         {"Cryptic BloodBath", 64, 4},
3825         {"Blood 2", 68, 8},
3826         {"Transfusion", 76, 9},
3827         {"Conversions", 85, 9}
3828 };
3829
3830 static level_t goodvsbad2levels[] =
3831 {
3832         {"rts", "Many Paths"},  // 0
3833         {"chess", "Chess, Scott Hess"},                         // 1
3834         {"dot", "Big Wall"},
3835         {"city2", "The Big City"},
3836         {"bwall", "0 G like Psychic TV"},
3837         {"snow", "Wireframed"},
3838         {"telep", "Infinite Falling"},
3839         {"faces", "Facing Bases"},
3840         {"island", "Adventure Islands"},
3841 };
3842
3843 static episode_t goodvsbad2episodes[] =
3844 {
3845         {"Levels? Bevels!", 0, 8},
3846 };
3847
3848 static level_t battlemechlevels[] =
3849 {
3850         {"start", "Parking Level"},
3851         {"dm1", "Hot Dump"},                        // 1
3852         {"dm2", "The Pits"},
3853         {"dm3", "Dimber Died"},
3854         {"dm4", "Fire in the Hole"},
3855         {"dm5", "Clubhouses"},
3856         {"dm6", "Army go Underground"},
3857 };
3858
3859 static episode_t battlemechepisodes[] =
3860 {
3861         {"Time for Battle", 0, 7},
3862 };
3863
3864 static level_t openquartzlevels[] =
3865 {
3866         {"start", "Welcome to Openquartz"},
3867
3868         {"void1", "The center of nowhere"},                        // 1
3869         {"void2", "The place with no name"},
3870         {"void3", "The lost supply base"},
3871         {"void4", "Past the outer limits"},
3872         {"void5", "Into the nonexistance"},
3873         {"void6", "Void walk"},
3874
3875         {"vtest", "Warp Central"},
3876         {"box", "The deathmatch box"},
3877         {"bunkers", "Void command"},
3878         {"house", "House of chaos"},
3879         {"office", "Overnight office kill"},
3880         {"am1", "The nameless chambers"},
3881 };
3882
3883 static episode_t openquartzepisodes[] =
3884 {
3885         {"Single Player", 0, 1},
3886         {"Void Deathmatch", 1, 6},
3887         {"Contrib", 7, 6},
3888 };
3889
3890 static level_t defeatindetail2levels[] =
3891 {
3892         {"atac3",       "River Crossing"},
3893         {"atac4",       "Canyon Chaos"},
3894         {"atac7",       "Desert Stormer"},
3895 };
3896
3897 static episode_t defeatindetail2episodes[] =
3898 {
3899         {"ATAC Campaign", 0, 3},
3900 };
3901
3902 static level_t prydonlevels[] =
3903 {
3904         {"curig2", "Capel Curig"},      // 0
3905
3906         {"tdastart", "Gateway"},                                // 1
3907 };
3908
3909 static episode_t prydonepisodes[] =
3910 {
3911         {"Prydon Gate", 0, 1},
3912         {"The Dark Age", 1, 1}
3913 };
3914
3915 static gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3916 static gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3917 static gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3918 static gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3919 static gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3920 static gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
3921 static gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3922 static gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3923 static gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3924 static gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
3925 static gamelevels_t prydongame = {"Prydon Gate", prydonlevels, prydonepisodes, 2};
3926
3927 typedef struct gameinfo_s
3928 {
3929         gamemode_t gameid;
3930         gamelevels_t *notregistered;
3931         gamelevels_t *registered;
3932 }
3933 gameinfo_t;
3934
3935 static gameinfo_t gamelist[] =
3936 {
3937         {GAME_NORMAL, &sharewarequakegame, &registeredquakegame},
3938         {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3939         {GAME_ROGUE, &roguegame, &roguegame},
3940         {GAME_QUOTH, &sharewarequakegame, &registeredquakegame},
3941         {GAME_NEHAHRA, &nehahragame, &nehahragame},
3942         {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3943         {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3944         {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3945         {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3946         {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
3947         {GAME_PRYDON, &prydongame, &prydongame},
3948 };
3949
3950 static gamelevels_t *gameoptions_levels  = NULL;
3951
3952 static int      startepisode;
3953 static int      startlevel;
3954 static int maxplayers;
3955 static qboolean m_serverInfoMessage = false;
3956 static double m_serverInfoMessageTime;
3957
3958 void M_Menu_GameOptions_f (void)
3959 {
3960         int i;
3961         key_dest = key_menu;
3962         m_state = m_gameoptions;
3963         m_entersound = true;
3964         if (maxplayers == 0)
3965                 maxplayers = svs.maxclients;
3966         if (maxplayers < 2)
3967                 maxplayers = min(8, MAX_SCOREBOARD);
3968         // pick game level list based on gamemode (use GAME_NORMAL if no matches)
3969         gameoptions_levels = registered.integer ? gamelist[0].registered : gamelist[0].notregistered;
3970         for (i = 0;i < (int)(sizeof(gamelist)/sizeof(gamelist[0]));i++)
3971                 if (gamelist[i].gameid == gamemode)
3972                         gameoptions_levels = registered.integer ? gamelist[i].registered : gamelist[i].notregistered;
3973 }
3974
3975
3976 static int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3977 #define NUM_GAMEOPTIONS 12
3978 static int              gameoptions_cursor;
3979
3980 void M_GameOptions_Draw (void)
3981 {
3982         cachepic_t      *p;
3983         int             x;
3984         char vabuf[1024];
3985
3986         M_Background(320, 200);
3987
3988         M_DrawPic (16, 4, "gfx/qplaque");
3989         p = Draw_CachePic ("gfx/p_multi");
3990         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
3991
3992         M_DrawTextBox (152, 32, 10, 1);
3993         M_Print(160, 40, "begin game");
3994
3995         M_Print(0, 56, "      Max players");
3996         M_Print(160, 56, va(vabuf, sizeof(vabuf), "%i", maxplayers) );
3997
3998         if (gamemode != GAME_GOODVSBAD2)
3999         {
4000                 M_Print(0, 64, "        Game Type");
4001                 if (gamemode == GAME_TRANSFUSION)
4002                 {
4003                         if (!coop.integer && !deathmatch.integer)
4004                                 Cvar_SetValue("deathmatch", 1);
4005                         if (deathmatch.integer == 0)
4006                                 M_Print(160, 64, "Cooperative");
4007                         else if (deathmatch.integer == 2)
4008                                 M_Print(160, 64, "Capture the Flag");
4009                         else
4010                                 M_Print(160, 64, "Blood Bath");
4011                 }
4012                 else if (gamemode == GAME_BATTLEMECH)
4013                 {
4014                         if (!deathmatch.integer)
4015                                 Cvar_SetValue("deathmatch", 1);
4016                         if (deathmatch.integer == 2)
4017                                 M_Print(160, 64, "Rambo Match");
4018                         else
4019                                 M_Print(160, 64, "Deathmatch");
4020                 }
4021                 else
4022                 {
4023                         if (!coop.integer && !deathmatch.integer)
4024                                 Cvar_SetValue("deathmatch", 1);
4025                         if (coop.integer)
4026                                 M_Print(160, 64, "Cooperative");
4027                         else
4028                                 M_Print(160, 64, "Deathmatch");
4029                 }
4030
4031                 M_Print(0, 72, "        Teamplay");
4032                 if (gamemode == GAME_ROGUE)
4033                 {
4034                         const char *msg;
4035
4036                         switch((int)teamplay.integer)
4037                         {
4038                                 case 1: msg = "No Friendly Fire"; break;
4039                                 case 2: msg = "Friendly Fire"; break;
4040                                 case 3: msg = "Tag"; break;
4041                                 case 4: msg = "Capture the Flag"; break;
4042                                 case 5: msg = "One Flag CTF"; break;
4043                                 case 6: msg = "Three Team CTF"; break;
4044                                 default: msg = "Off"; break;
4045                         }
4046                         M_Print(160, 72, msg);
4047                 }
4048                 else
4049                 {
4050                         const char *msg;
4051
4052                         switch (teamplay.integer)
4053                         {
4054                                 case 0: msg = "Off"; break;
4055                                 case 2: msg = "Friendly Fire"; break;
4056                                 default: msg = "No Friendly Fire"; break;
4057                         }
4058                         M_Print(160, 72, msg);
4059                 }
4060                 M_Print(0, 80, "            Skill");
4061                 if (gamemode == GAME_TRANSFUSION)
4062                 {
4063                         if (skill.integer == 1)
4064                                 M_Print(160, 80, "Still Kicking");
4065                         else if (skill.integer == 2)
4066                                 M_Print(160, 80, "Pink On The Inside");
4067                         else if (skill.integer == 3)
4068                                 M_Print(160, 80, "Lightly Broiled");
4069                         else if (skill.integer == 4)
4070                                 M_Print(160, 80, "Well Done");
4071                         else
4072                                 M_Print(160, 80, "Extra Crispy");
4073                 }
4074                 else
4075                 {
4076                         if (skill.integer == 0)
4077                                 M_Print(160, 80, "Easy difficulty");
4078                         else if (skill.integer == 1)
4079                                 M_Print(160, 80, "Normal difficulty");
4080                         else if (skill.integer == 2)
4081                                 M_Print(160, 80, "Hard difficulty");
4082                         else
4083                                 M_Print(160, 80, "Nightmare difficulty");
4084                 }
4085                 M_Print(0, 88, "       Frag Limit");
4086                 if (fraglimit.integer == 0)
4087                         M_Print(160, 88, "none");
4088                 else
4089                         M_Print(160, 88, va(vabuf, sizeof(vabuf), "%i frags", fraglimit.integer));
4090
4091                 M_Print(0, 96, "       Time Limit");
4092                 if (timelimit.integer == 0)
4093                         M_Print(160, 96, "none");
4094                 else
4095                         M_Print(160, 96, va(vabuf, sizeof(vabuf), "%i minutes", timelimit.integer));
4096         }
4097
4098         M_Print(0, 104, "    Public server");
4099         M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
4100
4101         M_Print(0, 112, "   Server maxrate");
4102         M_Print(160, 112, va(vabuf, sizeof(vabuf), "%i", sv_maxrate.integer));
4103
4104         M_Print(0, 128, "      Server name");
4105         M_DrawTextBox (0, 132, 38, 1);
4106         M_Print(8, 140, hostname.string);
4107
4108         if (gamemode != GAME_GOODVSBAD2)
4109         {
4110                 M_Print(0, 160, "         Episode");
4111                 M_Print(160, 160, gameoptions_levels->episodes[startepisode].description);
4112         }
4113
4114         M_Print(0, 168, "           Level");
4115         M_Print(160, 168, gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].description);
4116         M_Print(160, 176, gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].name);
4117
4118 // line cursor
4119         if (gameoptions_cursor == 9)
4120                 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
4121         else
4122                 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
4123
4124         if (m_serverInfoMessage)
4125         {
4126                 if ((realtime - m_serverInfoMessageTime) < 5.0)
4127                 {
4128                         x = (320-26*8)/2;
4129                         M_DrawTextBox (x, 138, 24, 4);
4130                         x += 8;
4131                         M_Print(x, 146, " More than 255 players??");
4132                         M_Print(x, 154, "  First, question your  ");
4133                         M_Print(x, 162, "   sanity, then email   ");
4134                         M_Print(x, 170, " lordhavoc@ghdigital.com");
4135                 }
4136                 else
4137                         m_serverInfoMessage = false;
4138         }
4139 }
4140
4141
4142 static void M_NetStart_Change (int dir)
4143 {
4144         int count;
4145
4146         switch (gameoptions_cursor)
4147         {
4148         case 1:
4149                 maxplayers += dir;
4150                 if (maxplayers > MAX_SCOREBOARD)
4151                 {
4152                         maxplayers = MAX_SCOREBOARD;
4153                         m_serverInfoMessage = true;
4154                         m_serverInfoMessageTime = realtime;
4155                 }
4156                 if (maxplayers < 2)
4157                         maxplayers = 2;
4158                 break;
4159
4160         case 2:
4161                 if (gamemode == GAME_GOODVSBAD2)
4162                         break;
4163                 if (gamemode == GAME_TRANSFUSION)
4164                 {
4165                         switch (deathmatch.integer)
4166                         {
4167                                 // From Cooperative to BloodBath
4168                                 case 0:
4169                                         Cvar_SetValueQuick (&coop, 0);
4170                                         Cvar_SetValueQuick (&deathmatch, 1);
4171                                         break;
4172
4173                                 // From BloodBath to CTF
4174                                 case 1:
4175                                         Cvar_SetValueQuick (&coop, 0);
4176                                         Cvar_SetValueQuick (&deathmatch, 2);
4177                                         break;
4178
4179                                 // From CTF to Cooperative
4180                                 //case 2:
4181                                 default:
4182                                         Cvar_SetValueQuick (&coop, 1);
4183                                         Cvar_SetValueQuick (&deathmatch, 0);
4184                         }
4185                 }
4186                 else if (gamemode == GAME_BATTLEMECH)
4187                 {
4188                         if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
4189                                 Cvar_SetValueQuick (&deathmatch, 0);
4190                         else // changing from Deathmatch to Rambo
4191                                 Cvar_SetValueQuick (&deathmatch, 2);
4192                 }
4193                 else
4194                 {
4195                         if (deathmatch.integer) // changing from deathmatch to coop
4196                         {
4197                                 Cvar_SetValueQuick (&coop, 1);
4198                                 Cvar_SetValueQuick (&deathmatch, 0);
4199                         }
4200                         else // changing from coop to deathmatch
4201                         {
4202                                 Cvar_SetValueQuick (&coop, 0);
4203                                 Cvar_SetValueQuick (&deathmatch, 1);
4204                         }
4205                 }
4206                 break;
4207
4208         case 3:
4209                 if (gamemode == GAME_GOODVSBAD2)
4210                         break;
4211                 if (gamemode == GAME_ROGUE)
4212                         count = 6;
4213                 else
4214                         count = 2;
4215
4216                 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
4217                 if (teamplay.integer > count)
4218                         Cvar_SetValueQuick (&teamplay, 0);
4219                 else if (teamplay.integer < 0)
4220                         Cvar_SetValueQuick (&teamplay, count);
4221                 break;
4222
4223         case 4:
4224                 if (gamemode == GAME_GOODVSBAD2)
4225                         break;
4226                 Cvar_SetValueQuick (&skill, skill.integer + dir);
4227                 if (gamemode == GAME_TRANSFUSION)
4228                 {
4229                         if (skill.integer > 5)
4230                                 Cvar_SetValueQuick (&skill, 1);
4231                         if (skill.integer < 1)
4232                                 Cvar_SetValueQuick (&skill, 5);
4233                 }
4234                 else
4235                 {
4236                         if (skill.integer > 3)
4237                                 Cvar_SetValueQuick (&skill, 0);
4238                         if (skill.integer < 0)
4239                                 Cvar_SetValueQuick (&skill, 3);
4240                 }
4241                 break;
4242
4243         case 5:
4244                 if (gamemode == GAME_GOODVSBAD2)
4245                         break;
4246                 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
4247                 if (fraglimit.integer > 100)
4248                         Cvar_SetValueQuick (&fraglimit, 0);
4249                 if (fraglimit.integer < 0)
4250                         Cvar_SetValueQuick (&fraglimit, 100);
4251                 break;
4252
4253         case 6:
4254                 if (gamemode == GAME_GOODVSBAD2)
4255                         break;
4256                 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
4257                 if (timelimit.value > 60)
4258                         Cvar_SetValueQuick (&timelimit, 0);
4259                 if (timelimit.value < 0)
4260                         Cvar_SetValueQuick (&timelimit, 60);
4261                 break;
4262
4263         case 7:
4264                 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
4265                 break;
4266
4267         case 8:
4268                 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
4269                 if (sv_maxrate.integer < NET_MINRATE)
4270                         Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
4271                 break;
4272
4273         case 9:
4274                 break;
4275
4276         case 10:
4277                 if (gamemode == GAME_GOODVSBAD2)
4278                         break;
4279                 startepisode += dir;
4280
4281                 if (startepisode < 0)
4282                         startepisode = gameoptions_levels->numepisodes - 1;
4283
4284                 if (startepisode >= gameoptions_levels->numepisodes)
4285                         startepisode = 0;
4286
4287                 startlevel = 0;
4288                 break;
4289
4290         case 11:
4291                 startlevel += dir;
4292
4293                 if (startlevel < 0)
4294                         startlevel = gameoptions_levels->episodes[startepisode].levels - 1;
4295
4296                 if (startlevel >= gameoptions_levels->episodes[startepisode].levels)
4297                         startlevel = 0;
4298                 break;
4299         }
4300 }
4301
4302 static void M_GameOptions_Key (int key, int ascii)
4303 {
4304         int l;
4305         char hostnamebuf[128];
4306         char vabuf[1024];
4307
4308         switch (key)
4309         {
4310         case K_ESCAPE:
4311                 M_Menu_MultiPlayer_f ();
4312                 break;
4313
4314         case K_UPARROW:
4315                 S_LocalSound ("sound/misc/menu1.wav");
4316                 gameoptions_cursor--;
4317                 if (gameoptions_cursor < 0)
4318                         gameoptions_cursor = NUM_GAMEOPTIONS-1;
4319                 break;
4320
4321         case K_DOWNARROW:
4322                 S_LocalSound ("sound/misc/menu1.wav");
4323                 gameoptions_cursor++;
4324                 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
4325                         gameoptions_cursor = 0;
4326                 break;
4327
4328         case K_LEFTARROW:
4329                 if (gameoptions_cursor == 0)
4330                         break;
4331                 S_LocalSound ("sound/misc/menu3.wav");
4332                 M_NetStart_Change (-1);
4333                 break;
4334
4335         case K_RIGHTARROW:
4336                 if (gameoptions_cursor == 0)
4337                         break;
4338                 S_LocalSound ("sound/misc/menu3.wav");
4339                 M_NetStart_Change (1);
4340                 break;
4341
4342         case K_ENTER:
4343                 S_LocalSound ("sound/misc/menu2.wav");
4344                 if (gameoptions_cursor == 0)
4345                 {
4346                         if (sv.active)
4347                                 Cbuf_AddText("disconnect\n");
4348                         Cbuf_AddText(va(vabuf, sizeof(vabuf), "maxplayers %u\n", maxplayers) );
4349
4350                         Cbuf_AddText(va(vabuf, sizeof(vabuf), "map %s\n", gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].name) );
4351                         return;
4352                 }
4353
4354                 M_NetStart_Change (1);
4355                 break;
4356
4357         case K_BACKSPACE:
4358                 if (gameoptions_cursor == 9)
4359                 {
4360                         l = (int)strlen(hostname.string);
4361                         if (l)
4362                         {
4363                                 l = min(l - 1, 37);
4364                                 memcpy(hostnamebuf, hostname.string, l);
4365                                 hostnamebuf[l] = 0;
4366                                 Cvar_Set("hostname", hostnamebuf);
4367                         }
4368                 }
4369                 break;
4370
4371         default:
4372                 if (ascii < 32)
4373                         break;
4374                 if (gameoptions_cursor == 9)
4375                 {
4376                         l = (int)strlen(hostname.string);
4377                         if (l < 37)
4378                         {
4379                                 memcpy(hostnamebuf, hostname.string, l);
4380                                 hostnamebuf[l] = ascii;
4381                                 hostnamebuf[l+1] = 0;
4382                                 Cvar_Set("hostname", hostnamebuf);
4383                         }
4384                 }
4385         }
4386 }
4387
4388 //=============================================================================
4389 /* SLIST MENU */
4390
4391 static int slist_cursor;
4392
4393 void M_Menu_ServerList_f (void)
4394 {
4395         key_dest = key_menu;
4396         m_state = m_slist;
4397         m_entersound = true;
4398         slist_cursor = 0;
4399         M_Update_Return_Reason("");
4400         if (lanConfig_cursor == 2)
4401                 Net_SlistQW_f();
4402         else
4403                 Net_Slist_f();
4404 }
4405
4406
4407 static void M_ServerList_Draw (void)
4408 {
4409         int n, y, visible, start, end, numplayers, maxplayers;
4410         cachepic_t *p;
4411         const char *s;
4412         char vabuf[1024];
4413
4414         // use as much vertical space as available
4415         if (gamemode == GAME_TRANSFUSION)
4416                 M_Background(640, vid_conheight.integer - 80);
4417         else
4418                 M_Background(640, vid_conheight.integer);
4419         // scroll the list as the cursor moves
4420         ServerList_GetPlayerStatistics(&numplayers, &maxplayers);
4421         s = va(vabuf, sizeof(vabuf), "%i/%i masters %i/%i servers %i/%i players", masterreplycount, masterquerycount, serverreplycount, serverquerycount, numplayers, maxplayers);
4422         M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
4423         if (*m_return_reason)
4424                 M_Print(16, menu_height - 8, m_return_reason);
4425         y = 48;
4426         visible = (int)((menu_height - 16 - y) / 8 / 2);
4427         start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
4428         end = min(start + visible, serverlist_viewcount);
4429
4430         p = Draw_CachePic ("gfx/p_multi");
4431         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi");
4432         if (end > start)
4433         {
4434                 for (n = start;n < end;n++)
4435                 {
4436                         serverlist_entry_t *entry = ServerList_GetViewEntry(n);
4437                         DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4438                         M_PrintColored(0, y, entry->line1);y += 8;
4439                         M_PrintColored(0, y, entry->line2);y += 8;
4440                 }
4441         }
4442         else if (realtime - masterquerytime > 10)
4443         {
4444                 if (masterquerycount)
4445                         M_Print(0, y, "No servers found");
4446                 else
4447                         M_Print(0, y, "No master servers found (network problem?)");
4448         }
4449         else
4450         {
4451                 if (serverquerycount)
4452                         M_Print(0, y, "Querying servers");
4453                 else
4454                         M_Print(0, y, "Querying master servers");
4455         }
4456 }
4457
4458
4459 static void M_ServerList_Key(int k, int ascii)
4460 {
4461         char vabuf[1024];
4462         switch (k)
4463         {
4464         case K_ESCAPE:
4465                 M_Menu_LanConfig_f();
4466                 break;
4467
4468         case K_SPACE:
4469                 if (lanConfig_cursor == 2)
4470                         Net_SlistQW_f();
4471                 else
4472                         Net_Slist_f();
4473                 break;
4474
4475         case K_UPARROW:
4476         case K_LEFTARROW:
4477                 S_LocalSound ("sound/misc/menu1.wav");
4478                 slist_cursor--;
4479                 if (slist_cursor < 0)
4480                         slist_cursor = serverlist_viewcount - 1;
4481                 break;
4482
4483         case K_DOWNARROW:
4484         case K_RIGHTARROW:
4485                 S_LocalSound ("sound/misc/menu1.wav");
4486                 slist_cursor++;
4487                 if (slist_cursor >= serverlist_viewcount)
4488                         slist_cursor = 0;
4489                 break;
4490
4491         case K_ENTER:
4492                 S_LocalSound ("sound/misc/menu2.wav");
4493                 if (serverlist_viewcount)
4494                         Cbuf_AddText(va(vabuf, sizeof(vabuf), "connect \"%s\"\n", ServerList_GetViewEntry(slist_cursor)->info.cname));
4495                 break;
4496
4497         default:
4498                 break;
4499         }
4500
4501 }
4502
4503 //=============================================================================
4504 /* MODLIST MENU */
4505 // same limit of mod dirs as in fs.c
4506 #define MODLIST_MAXDIRS 16
4507 static int modlist_enabled [MODLIST_MAXDIRS];   //array of indexs to modlist
4508 static int modlist_numenabled;                  //number of enabled (or in process to be..) mods
4509
4510 typedef struct modlist_entry_s
4511 {
4512         qboolean loaded;        // used to determine whether this entry is loaded and running
4513         int enabled;            // index to array of modlist_enabled
4514
4515         // name of the modification, this is (will...be) displayed on the menu entry
4516         char name[128];
4517         // directory where we will find it
4518         char dir[MAX_QPATH];
4519 } modlist_entry_t;
4520
4521 static int modlist_cursor;
4522 //static int modlist_viewcount;
4523
4524 static int modlist_count = 0;
4525 static modlist_entry_t modlist[MODLIST_TOTALSIZE];
4526
4527 static void ModList_RebuildList(void)
4528 {
4529         int i,j;
4530         stringlist_t list;
4531
4532         stringlistinit(&list);
4533         listdirectory(&list, fs_basedir, "");
4534         stringlistsort(&list, true);
4535         modlist_count = 0;
4536         modlist_numenabled = fs_numgamedirs;
4537         for (i = 0;i < list.numstrings;i++)
4538         {
4539                 if (modlist_count >= MODLIST_TOTALSIZE) break;
4540                 // check all dirs to see if they "appear" to be mods
4541                 // reject any dirs that are part of the base game
4542                 if (gamedirname1 && !strcasecmp(gamedirname1, list.strings[i])) continue;
4543                 //if (gamedirname2 && !strcasecmp(gamedirname2, list.strings[i])) continue;
4544                 if (FS_CheckNastyPath (list.strings[i], true)) continue;
4545                 if (!FS_CheckGameDir(list.strings[i])) continue;
4546
4547                 strlcpy (modlist[modlist_count].dir, list.strings[i], sizeof(modlist[modlist_count].dir));
4548                 //check currently loaded mods
4549                 modlist[modlist_count].loaded = false;
4550                 if (fs_numgamedirs)
4551                         for (j = 0; j < fs_numgamedirs; j++)
4552                                 if (!strcasecmp(fs_gamedirs[j], modlist[modlist_count].dir))
4553                                 {
4554                                         modlist[modlist_count].loaded = true;
4555                                         modlist[modlist_count].enabled = j;
4556                                         modlist_enabled[j] = modlist_count;
4557                                         break;
4558                                 }
4559                 modlist_count ++;
4560         }
4561         stringlistfreecontents(&list);
4562 }
4563
4564 static void ModList_Enable (void)
4565 {
4566         int i;
4567         int numgamedirs;
4568         char gamedirs[MODLIST_MAXDIRS][MAX_QPATH];
4569
4570         // copy our mod list into an array for FS_ChangeGameDirs
4571         numgamedirs = modlist_numenabled;
4572         for (i = 0; i < modlist_numenabled; i++)
4573                 strlcpy (gamedirs[i], modlist[modlist_enabled[i]].dir,sizeof (gamedirs[i]));
4574
4575         // this code snippet is from FS_ChangeGameDirs
4576         if (fs_numgamedirs == numgamedirs)
4577         {
4578                 for (i = 0;i < numgamedirs;i++)
4579                         if (strcasecmp(fs_gamedirs[i], gamedirs[i]))
4580                                 break;
4581                 if (i == numgamedirs)
4582                         return; // already using this set of gamedirs, do nothing
4583         }
4584
4585         // this part is basically the same as the FS_GameDir_f function
4586         if ((cls.state == ca_connected && !cls.demoplayback) || sv.active)
4587         {
4588                 // actually, changing during game would work fine, but would be stupid
4589                 Con_Printf("Can not change gamedir while client is connected or server is running!\n");
4590                 return;
4591         }
4592
4593         FS_ChangeGameDirs (modlist_numenabled, gamedirs, true, true);
4594 }
4595
4596 void M_Menu_ModList_f (void)
4597 {
4598         key_dest = key_menu;
4599         m_state = m_modlist;
4600         m_entersound = true;
4601         modlist_cursor = 0;
4602         M_Update_Return_Reason("");
4603         ModList_RebuildList();
4604 }
4605
4606 static void M_Menu_ModList_AdjustSliders (int dir)
4607 {
4608         int i;
4609         S_LocalSound ("sound/misc/menu3.wav");
4610
4611         // stop adding mods, we reach the limit
4612         if (!modlist[modlist_cursor].loaded && (modlist_numenabled == MODLIST_MAXDIRS)) return;
4613         modlist[modlist_cursor].loaded = !modlist[modlist_cursor].loaded;
4614         if (modlist[modlist_cursor].loaded)
4615         {
4616                 modlist[modlist_cursor].enabled = modlist_numenabled;
4617                 //push the value on the enabled list
4618                 modlist_enabled[modlist_numenabled++] = modlist_cursor;
4619         }
4620         else
4621         {
4622                 //eliminate the value from the enabled list
4623                 for (i = modlist[modlist_cursor].enabled; i < modlist_numenabled; i++)
4624                 {
4625                         modlist_enabled[i] = modlist_enabled[i+1];
4626                         modlist[modlist_enabled[i]].enabled--;
4627                 }
4628                 modlist_numenabled--;
4629         }
4630 }
4631
4632 static void M_ModList_Draw (void)
4633 {
4634         int n, y, visible, start, end;
4635         cachepic_t *p;
4636         const char *s_available = "Available Mods";
4637         const char *s_enabled = "Enabled Mods";
4638
4639         // use as much vertical space as available
4640         if (gamemode == GAME_TRANSFUSION)
4641                 M_Background(640, vid_conheight.integer - 80);
4642         else
4643                 M_Background(640, vid_conheight.integer);
4644
4645         M_PrintRed(48 + 32, 32, s_available);
4646         M_PrintRed(432, 32, s_enabled);
4647         // Draw a list box with all enabled mods
4648         DrawQ_Pic(menu_x + 432, menu_y + 48, NULL, 172, 8 * modlist_numenabled, 0, 0, 0, 0.5, 0);
4649         for (y = 0; y < modlist_numenabled; y++)
4650                 M_PrintRed(432, 48 + y * 8, modlist[modlist_enabled[y]].dir);
4651
4652         if (*m_return_reason)
4653                 M_Print(16, menu_height - 8, m_return_reason);
4654         // scroll the list as the cursor moves
4655         y = 48;
4656         visible = (int)((menu_height - 16 - y) / 8 / 2);
4657         start = bound(0, modlist_cursor - (visible >> 1), modlist_count - visible);
4658         end = min(start + visible, modlist_count);
4659
4660         p = Draw_CachePic ("gfx/p_option");
4661         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_option");
4662         if (end > start)
4663         {
4664                 for (n = start;n < end;n++)
4665                 {
4666                         DrawQ_Pic(menu_x + 40, menu_y + y, NULL, 360, 8, n == modlist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4667                         M_ItemPrint(80, y, modlist[n].dir, true);
4668                         M_DrawCheckbox(48, y, modlist[n].loaded);
4669                         y +=8;
4670                 }
4671         }
4672         else
4673         {
4674                 M_Print(80, y, "No Mods found");
4675         }
4676 }
4677
4678 static void M_ModList_Key(int k, int ascii)
4679 {
4680         switch (k)
4681         {
4682         case K_ESCAPE:
4683                 ModList_Enable ();
4684                 M_Menu_Options_f();
4685                 break;
4686
4687         case K_SPACE:
4688                 S_LocalSound ("sound/misc/menu2.wav");
4689                 ModList_RebuildList();
4690                 break;
4691
4692         case K_UPARROW:
4693                 S_LocalSound ("sound/misc/menu1.wav");
4694                 modlist_cursor--;
4695                 if (modlist_cursor < 0)
4696                         modlist_cursor = modlist_count - 1;
4697                 break;
4698
4699         case K_LEFTARROW:
4700                 M_Menu_ModList_AdjustSliders (-1);
4701                 break;
4702
4703         case K_DOWNARROW:
4704                 S_LocalSound ("sound/misc/menu1.wav");
4705                 modlist_cursor++;
4706                 if (modlist_cursor >= modlist_count)
4707                         modlist_cursor = 0;
4708                 break;
4709
4710         case K_RIGHTARROW:
4711                 M_Menu_ModList_AdjustSliders (1);
4712                 break;
4713
4714         case K_ENTER:
4715                 S_LocalSound ("sound/misc/menu2.wav");
4716                 ModList_Enable ();
4717                 break;
4718
4719         default:
4720                 break;
4721         }
4722
4723 }
4724
4725 //=============================================================================
4726 /* Menu Subsystem */
4727
4728 static void M_KeyEvent(int key, int ascii, qboolean downevent);
4729 static void M_Draw(void);
4730 void M_ToggleMenu(int mode);
4731 static void M_Shutdown(void);
4732
4733 static void M_Init (void)
4734 {
4735         menuplyr_load = true;
4736         menuplyr_pixels = NULL;
4737
4738         Cmd_AddCommand ("menu_main", M_Menu_Main_f, "open the main menu");
4739         Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
4740         Cmd_AddCommand ("menu_load", M_Menu_Load_f, "open the loadgame menu");
4741         Cmd_AddCommand ("menu_save", M_Menu_Save_f, "open the savegame menu");
4742         Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
4743         Cmd_AddCommand ("menu_setup", M_Menu_Setup_f, "open the player setup menu");
4744         Cmd_AddCommand ("menu_options", M_Menu_Options_f, "open the options menu");
4745         Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
4746         Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
4747         Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
4748         Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "open the key binding menu");
4749         Cmd_AddCommand ("menu_video", M_Menu_Video_f, "open the video options menu");
4750         Cmd_AddCommand ("menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
4751         Cmd_AddCommand ("menu_mods", M_Menu_ModList_f, "open the mods browser menu");
4752         Cmd_AddCommand ("help", M_Menu_Help_f, "open the help menu");
4753         Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "open the quit menu");
4754         Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
4755         Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
4756         Cmd_AddCommand ("menu_credits", M_Menu_Credits_f, "open the credits menu");
4757 }
4758
4759 void M_Draw (void)
4760 {
4761         char vabuf[1024];
4762         if (key_dest != key_menu && key_dest != key_menu_grabbed)
4763                 m_state = m_none;
4764
4765         if (m_state == m_none)
4766                 return;
4767
4768         switch (m_state)
4769         {
4770         case m_none:
4771                 break;
4772
4773         case m_main:
4774                 M_Main_Draw ();
4775                 break;
4776
4777         case m_demo:
4778                 M_Demo_Draw ();
4779                 break;
4780
4781         case m_singleplayer:
4782                 M_SinglePlayer_Draw ();
4783                 break;
4784
4785         case m_transfusion_episode:
4786                 M_Transfusion_Episode_Draw ();
4787                 break;
4788
4789         case m_transfusion_skill:
4790                 M_Transfusion_Skill_Draw ();
4791                 break;
4792
4793         case m_load:
4794                 M_Load_Draw ();
4795                 break;
4796
4797         case m_save:
4798                 M_Save_Draw ();
4799                 break;
4800
4801         case m_multiplayer:
4802                 M_MultiPlayer_Draw ();
4803                 break;
4804
4805         case m_setup:
4806                 M_Setup_Draw ();
4807                 break;
4808
4809         case m_options:
4810                 M_Options_Draw ();
4811                 break;
4812
4813         case m_options_effects:
4814                 M_Options_Effects_Draw ();
4815                 break;
4816
4817         case m_options_graphics:
4818                 M_Options_Graphics_Draw ();
4819                 break;
4820
4821         case m_options_colorcontrol:
4822                 M_Options_ColorControl_Draw ();
4823                 break;
4824
4825         case m_keys:
4826                 M_Keys_Draw ();
4827                 break;
4828
4829         case m_reset:
4830                 M_Reset_Draw ();
4831                 break;
4832
4833         case m_video:
4834                 M_Video_Draw ();
4835                 break;
4836
4837         case m_help:
4838                 M_Help_Draw ();
4839                 break;
4840
4841         case m_credits:
4842                 M_Credits_Draw ();
4843                 break;
4844
4845         case m_quit:
4846                 M_Quit_Draw ();
4847                 break;
4848
4849         case m_lanconfig:
4850                 M_LanConfig_Draw ();
4851                 break;
4852
4853         case m_gameoptions:
4854                 M_GameOptions_Draw ();
4855                 break;
4856
4857         case m_slist:
4858                 M_ServerList_Draw ();
4859                 break;
4860
4861         case m_modlist:
4862                 M_ModList_Draw ();
4863                 break;
4864         }
4865
4866         if (gamemode == GAME_TRANSFUSION && !m_missingdata) {
4867                 if (m_state != m_credits) {
4868                         cachepic_t      *p, *drop1, *drop2, *drop3;
4869                         int g, scale_x, scale_y, scale_y_repeat, top_offset;
4870                         float scale_y_rate;
4871                         scale_y_repeat = vid_conheight.integer * 2;
4872                         g = (int)(realtime * 64)%96;
4873                         scale_y_rate = (float)(g+1) / 96;
4874                         top_offset = (g+12)/12;
4875                         p = Draw_CachePic (va(vabuf, sizeof(vabuf), "gfx/menu/blooddrip%i", top_offset));
4876                         drop1 = Draw_CachePic ("gfx/menu/blooddrop1");
4877                         drop2 = Draw_CachePic ("gfx/menu/blooddrop2");
4878                         drop3 = Draw_CachePic ("gfx/menu/blooddrop3");
4879                         for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) {
4880                                 for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
4881                                         DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4882                                         DrawQ_Pic (scale_x +  116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4883                                         DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4884                                         DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4885                                         DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4886                                         DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4887                                         DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4888                                         DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4889                                         DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4890                                         DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4891                                         DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop2, 0, 0, 1, 1, 1, 1, 0);
4892                                 }
4893                                 DrawQ_Pic (scale_x, -1, Draw_CachePic (va(vabuf, sizeof(vabuf), "gfx/menu/blooddrip%i", top_offset)), 0, 0, 1, 1, 1, 1, 0);
4894                         }
4895                 }
4896         }
4897
4898         if (m_entersound)
4899         {
4900                 S_LocalSound ("sound/misc/menu2.wav");
4901                 m_entersound = false;
4902         }
4903
4904         S_ExtraUpdate ();
4905 }
4906
4907
4908 void M_KeyEvent (int key, int ascii, qboolean downevent)
4909 {
4910         if (!downevent)
4911                 return;
4912         switch (m_state)
4913         {
4914         case m_none:
4915                 return;
4916
4917         case m_main:
4918                 M_Main_Key (key, ascii);
4919                 return;
4920
4921         case m_demo:
4922                 M_Demo_Key (key, ascii);
4923                 return;
4924
4925         case m_singleplayer:
4926                 M_SinglePlayer_Key (key, ascii);
4927                 return;
4928
4929         case m_transfusion_episode:
4930                 M_Transfusion_Episode_Key (key, ascii);
4931                 return;
4932
4933         case m_transfusion_skill:
4934                 M_Transfusion_Skill_Key (key, ascii);
4935                 return;
4936
4937         case m_load:
4938                 M_Load_Key (key, ascii);
4939                 return;
4940
4941         case m_save:
4942                 M_Save_Key (key, ascii);
4943                 return;
4944
4945         case m_multiplayer:
4946                 M_MultiPlayer_Key (key, ascii);
4947                 return;
4948
4949         case m_setup:
4950                 M_Setup_Key (key, ascii);
4951                 return;
4952
4953         case m_options:
4954                 M_Options_Key (key, ascii);
4955                 return;
4956
4957         case m_options_effects:
4958                 M_Options_Effects_Key (key, ascii);
4959                 return;
4960
4961         case m_options_graphics:
4962                 M_Options_Graphics_Key (key, ascii);
4963                 return;
4964
4965         case m_options_colorcontrol:
4966                 M_Options_ColorControl_Key (key, ascii);
4967                 return;
4968
4969         case m_keys:
4970                 M_Keys_Key (key, ascii);
4971                 return;
4972
4973         case m_reset:
4974                 M_Reset_Key (key, ascii);
4975                 return;
4976
4977         case m_video:
4978                 M_Video_Key (key, ascii);
4979                 return;
4980
4981         case m_help:
4982                 M_Help_Key (key, ascii);
4983                 return;
4984
4985         case m_credits:
4986                 M_Credits_Key (key, ascii);
4987                 return;
4988
4989         case m_quit:
4990                 M_Quit_Key (key, ascii);
4991                 return;
4992
4993         case m_lanconfig:
4994                 M_LanConfig_Key (key, ascii);
4995                 return;
4996
4997         case m_gameoptions:
4998                 M_GameOptions_Key (key, ascii);
4999                 return;
5000
5001         case m_slist:
5002                 M_ServerList_Key (key, ascii);
5003                 return;
5004
5005         case m_modlist:
5006                 M_ModList_Key (key, ascii);
5007                 return;
5008         }
5009
5010 }
5011
5012 static void M_NewMap(void)
5013 {
5014 }
5015
5016 void M_Shutdown(void)
5017 {
5018         // reset key_dest
5019         key_dest = key_game;
5020 }
5021
5022 //============================================================================
5023 // Menu prog handling
5024
5025 static const char *m_required_func[] = {
5026 "m_init",
5027 "m_keydown",
5028 "m_draw",
5029 "m_toggle",
5030 "m_shutdown",
5031 };
5032
5033 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
5034
5035 static prvm_required_field_t m_required_fields[] =
5036 {
5037 #define PRVM_DECLARE_serverglobalfloat(x)
5038 #define PRVM_DECLARE_serverglobalvector(x)
5039 #define PRVM_DECLARE_serverglobalstring(x)
5040 #define PRVM_DECLARE_serverglobaledict(x)
5041 #define PRVM_DECLARE_serverglobalfunction(x)
5042 #define PRVM_DECLARE_clientglobalfloat(x)
5043 #define PRVM_DECLARE_clientglobalvector(x)
5044 #define PRVM_DECLARE_clientglobalstring(x)
5045 #define PRVM_DECLARE_clientglobaledict(x)
5046 #define PRVM_DECLARE_clientglobalfunction(x)
5047 #define PRVM_DECLARE_menuglobalfloat(x)
5048 #define PRVM_DECLARE_menuglobalvector(x)
5049 #define PRVM_DECLARE_menuglobalstring(x)
5050 #define PRVM_DECLARE_menuglobaledict(x)
5051 #define PRVM_DECLARE_menuglobalfunction(x)
5052 #define PRVM_DECLARE_serverfieldfloat(x)
5053 #define PRVM_DECLARE_serverfieldvector(x)
5054 #define PRVM_DECLARE_serverfieldstring(x)
5055 #define PRVM_DECLARE_serverfieldedict(x)
5056 #define PRVM_DECLARE_serverfieldfunction(x)
5057 #define PRVM_DECLARE_clientfieldfloat(x)
5058 #define PRVM_DECLARE_clientfieldvector(x)
5059 #define PRVM_DECLARE_clientfieldstring(x)
5060 #define PRVM_DECLARE_clientfieldedict(x)
5061 #define PRVM_DECLARE_clientfieldfunction(x)
5062 #define PRVM_DECLARE_menufieldfloat(x) {ev_float, #x},
5063 #define PRVM_DECLARE_menufieldvector(x) {ev_vector, #x},
5064 #define PRVM_DECLARE_menufieldstring(x) {ev_string, #x},
5065 #define PRVM_DECLARE_menufieldedict(x) {ev_entity, #x},
5066 #define PRVM_DECLARE_menufieldfunction(x) {ev_function, #x},
5067 #define PRVM_DECLARE_serverfunction(x)
5068 #define PRVM_DECLARE_clientfunction(x)
5069 #define PRVM_DECLARE_menufunction(x)
5070 #define PRVM_DECLARE_field(x)
5071 #define PRVM_DECLARE_global(x)
5072 #define PRVM_DECLARE_function(x)
5073 #include "prvm_offsets.h"
5074 #undef PRVM_DECLARE_serverglobalfloat
5075 #undef PRVM_DECLARE_serverglobalvector
5076 #undef PRVM_DECLARE_serverglobalstring
5077 #undef PRVM_DECLARE_serverglobaledict
5078 #undef PRVM_DECLARE_serverglobalfunction
5079 #undef PRVM_DECLARE_clientglobalfloat
5080 #undef PRVM_DECLARE_clientglobalvector
5081 #undef PRVM_DECLARE_clientglobalstring
5082 #undef PRVM_DECLARE_clientglobaledict
5083 #undef PRVM_DECLARE_clientglobalfunction
5084 #undef PRVM_DECLARE_menuglobalfloat
5085 #undef PRVM_DECLARE_menuglobalvector
5086 #undef PRVM_DECLARE_menuglobalstring
5087 #undef PRVM_DECLARE_menuglobaledict
5088 #undef PRVM_DECLARE_menuglobalfunction
5089 #undef PRVM_DECLARE_serverfieldfloat
5090 #undef PRVM_DECLARE_serverfieldvector
5091 #undef PRVM_DECLARE_serverfieldstring
5092 #undef PRVM_DECLARE_serverfieldedict
5093 #undef PRVM_DECLARE_serverfieldfunction
5094 #undef PRVM_DECLARE_clientfieldfloat
5095 #undef PRVM_DECLARE_clientfieldvector
5096 #undef PRVM_DECLARE_clientfieldstring
5097 #undef PRVM_DECLARE_clientfieldedict
5098 #undef PRVM_DECLARE_clientfieldfunction
5099 #undef PRVM_DECLARE_menufieldfloat
5100 #undef PRVM_DECLARE_menufieldvector
5101 #undef PRVM_DECLARE_menufieldstring
5102 #undef PRVM_DECLARE_menufieldedict
5103 #undef PRVM_DECLARE_menufieldfunction
5104 #undef PRVM_DECLARE_serverfunction
5105 #undef PRVM_DECLARE_clientfunction
5106 #undef PRVM_DECLARE_menufunction
5107 #undef PRVM_DECLARE_field
5108 #undef PRVM_DECLARE_global
5109 #undef PRVM_DECLARE_function
5110 };
5111
5112 static int m_numrequiredfields = sizeof(m_required_fields) / sizeof(m_required_fields[0]);
5113
5114 static prvm_required_field_t m_required_globals[] =
5115 {
5116 #define PRVM_DECLARE_serverglobalfloat(x)
5117 #define PRVM_DECLARE_serverglobalvector(x)
5118 #define PRVM_DECLARE_serverglobalstring(x)
5119 #define PRVM_DECLARE_serverglobaledict(x)
5120 #define PRVM_DECLARE_serverglobalfunction(x)
5121 #define PRVM_DECLARE_clientglobalfloat(x)
5122 #define PRVM_DECLARE_clientglobalvector(x)
5123 #define PRVM_DECLARE_clientglobalstring(x)
5124 #define PRVM_DECLARE_clientglobaledict(x)
5125 #define PRVM_DECLARE_clientglobalfunction(x)
5126 #define PRVM_DECLARE_menuglobalfloat(x) {ev_float, #x},
5127 #define PRVM_DECLARE_menuglobalvector(x) {ev_vector, #x},
5128 #define PRVM_DECLARE_menuglobalstring(x) {ev_string, #x},
5129 #define PRVM_DECLARE_menuglobaledict(x) {ev_entity, #x},
5130 #define PRVM_DECLARE_menuglobalfunction(x) {ev_function, #x},
5131 #define PRVM_DECLARE_serverfieldfloat(x)
5132 #define PRVM_DECLARE_serverfieldvector(x)
5133 #define PRVM_DECLARE_serverfieldstring(x)
5134 #define PRVM_DECLARE_serverfieldedict(x)
5135 #define PRVM_DECLARE_serverfieldfunction(x)
5136 #define PRVM_DECLARE_clientfieldfloat(x)
5137 #define PRVM_DECLARE_clientfieldvector(x)
5138 #define PRVM_DECLARE_clientfieldstring(x)
5139 #define PRVM_DECLARE_clientfieldedict(x)
5140 #define PRVM_DECLARE_clientfieldfunction(x)
5141 #define PRVM_DECLARE_menufieldfloat(x)
5142 #define PRVM_DECLARE_menufieldvector(x)
5143 #define PRVM_DECLARE_menufieldstring(x)
5144 #define PRVM_DECLARE_menufieldedict(x)
5145 #define PRVM_DECLARE_menufieldfunction(x)
5146 #define PRVM_DECLARE_serverfunction(x)
5147 #define PRVM_DECLARE_clientfunction(x)
5148 #define PRVM_DECLARE_menufunction(x)
5149 #define PRVM_DECLARE_field(x)
5150 #define PRVM_DECLARE_global(x)
5151 #define PRVM_DECLARE_function(x)
5152 #include "prvm_offsets.h"
5153 #undef PRVM_DECLARE_serverglobalfloat
5154 #undef PRVM_DECLARE_serverglobalvector
5155 #undef PRVM_DECLARE_serverglobalstring
5156 #undef PRVM_DECLARE_serverglobaledict
5157 #undef PRVM_DECLARE_serverglobalfunction
5158 #undef PRVM_DECLARE_clientglobalfloat
5159 #undef PRVM_DECLARE_clientglobalvector
5160 #undef PRVM_DECLARE_clientglobalstring
5161 #undef PRVM_DECLARE_clientglobaledict
5162 #undef PRVM_DECLARE_clientglobalfunction
5163 #undef PRVM_DECLARE_menuglobalfloat
5164 #undef PRVM_DECLARE_menuglobalvector
5165 #undef PRVM_DECLARE_menuglobalstring
5166 #undef PRVM_DECLARE_menuglobaledict
5167 #undef PRVM_DECLARE_menuglobalfunction
5168 #undef PRVM_DECLARE_serverfieldfloat
5169 #undef PRVM_DECLARE_serverfieldvector
5170 #undef PRVM_DECLARE_serverfieldstring
5171 #undef PRVM_DECLARE_serverfieldedict
5172 #undef PRVM_DECLARE_serverfieldfunction
5173 #undef PRVM_DECLARE_clientfieldfloat
5174 #undef PRVM_DECLARE_clientfieldvector
5175 #undef PRVM_DECLARE_clientfieldstring
5176 #undef PRVM_DECLARE_clientfieldedict
5177 #undef PRVM_DECLARE_clientfieldfunction
5178 #undef PRVM_DECLARE_menufieldfloat
5179 #undef PRVM_DECLARE_menufieldvector
5180 #undef PRVM_DECLARE_menufieldstring
5181 #undef PRVM_DECLARE_menufieldedict
5182 #undef PRVM_DECLARE_menufieldfunction
5183 #undef PRVM_DECLARE_serverfunction
5184 #undef PRVM_DECLARE_clientfunction
5185 #undef PRVM_DECLARE_menufunction
5186 #undef PRVM_DECLARE_field
5187 #undef PRVM_DECLARE_global
5188 #undef PRVM_DECLARE_function
5189 };
5190
5191 static int m_numrequiredglobals = sizeof(m_required_globals) / sizeof(m_required_globals[0]);
5192
5193 void MR_SetRouting (qboolean forceold);
5194
5195 void MVM_error_cmd(const char *format, ...) DP_FUNC_PRINTF(1);
5196 void MVM_error_cmd(const char *format, ...)
5197 {
5198         prvm_prog_t *prog = MVM_prog;
5199         static qboolean processingError = false;
5200         char errorstring[MAX_INPUTLINE];
5201         va_list argptr;
5202
5203         va_start (argptr, format);
5204         dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
5205         va_end (argptr);
5206         Con_Printf( "Menu_Error: %s\n", errorstring );
5207
5208         if( !processingError ) {
5209                 processingError = true;
5210                 PRVM_Crash(prog);
5211                 processingError = false;
5212         } else {
5213                 Con_Printf( "Menu_Error: Recursive call to MVM_error_cmd (from PRVM_Crash)!\n" );
5214         }
5215
5216         // fall back to the normal menu
5217
5218         // say it
5219         Con_Print("Falling back to normal menu\n");
5220
5221         key_dest = key_game;
5222
5223         // init the normal menu now -> this will also correct the menu router pointers
5224         MR_SetRouting (TRUE);
5225
5226         // reset the active scene, too (to be on the safe side ;))
5227    R_SelectScene( RST_CLIENT );
5228
5229         Host_AbortCurrentFrame();
5230 }
5231
5232 static void MVM_begin_increase_edicts(prvm_prog_t *prog)
5233 {
5234 }
5235
5236 static void MVM_end_increase_edicts(prvm_prog_t *prog)
5237 {
5238 }
5239
5240 static void MVM_init_edict(prvm_prog_t *prog, prvm_edict_t *edict)
5241 {
5242 }
5243
5244 static void MVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
5245 {
5246 }
5247
5248 static void MVM_count_edicts(prvm_prog_t *prog)
5249 {
5250         int i;
5251         prvm_edict_t *ent;
5252         int active;
5253
5254         active = 0;
5255         for (i=0 ; i<prog->num_edicts ; i++)
5256         {
5257                 ent = PRVM_EDICT_NUM(i);
5258                 if (ent->priv.required->free)
5259                         continue;
5260                 active++;
5261         }
5262
5263         Con_Printf("num_edicts:%3i\n", prog->num_edicts);
5264         Con_Printf("active    :%3i\n", active);
5265 }
5266
5267 static qboolean MVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
5268 {
5269         return true;
5270 }
5271
5272 static void MP_KeyEvent (int key, int ascii, qboolean downevent)
5273 {
5274         prvm_prog_t *prog = MVM_prog;
5275
5276         // pass key
5277         prog->globals.fp[OFS_PARM0] = (prvm_vec_t) key;
5278         prog->globals.fp[OFS_PARM1] = (prvm_vec_t) ascii;
5279         if (downevent)
5280                 prog->ExecuteProgram(prog, PRVM_menufunction(m_keydown),"m_keydown(float key, float ascii) required");
5281         else if (PRVM_menufunction(m_keyup))
5282                 prog->ExecuteProgram(prog, PRVM_menufunction(m_keyup),"m_keyup(float key, float ascii) required");
5283 }
5284
5285 static void MP_Draw (void)
5286 {
5287         prvm_prog_t *prog = MVM_prog;
5288         // declarations that are needed right now
5289
5290         float oldquality;
5291
5292         R_SelectScene( RST_MENU );
5293
5294         // reset the temp entities each frame
5295         r_refdef.scene.numtempentities = 0;
5296
5297         // menu scenes do not use reduced rendering quality
5298         oldquality = r_refdef.view.quality;
5299         r_refdef.view.quality = 1;
5300         // TODO: this needs to be exposed to R_SetView (or something similar) ASAP [2/5/2008 Andreas]
5301         r_refdef.scene.time = realtime;
5302
5303         // FIXME: this really shouldnt error out lest we have a very broken refdef state...?
5304         // or does it kill the server too?
5305         prog->ExecuteProgram(prog, PRVM_menufunction(m_draw),"m_draw() required");
5306
5307         // TODO: imo this should be moved into scene, too [1/27/2008 Andreas]
5308         r_refdef.view.quality = oldquality;
5309
5310         R_SelectScene( RST_CLIENT );
5311 }
5312
5313 static void MP_ToggleMenu(int mode)
5314 {
5315         prvm_prog_t *prog = MVM_prog;
5316
5317         prog->globals.fp[OFS_PARM0] = (prvm_vec_t) mode;
5318         prog->ExecuteProgram(prog, PRVM_menufunction(m_toggle),"m_toggle(float mode) required");
5319 }
5320
5321 static void MP_NewMap(void)
5322 {
5323         prvm_prog_t *prog = MVM_prog;
5324         if (PRVM_menufunction(m_newmap))
5325                 prog->ExecuteProgram(prog, PRVM_menufunction(m_newmap),"m_newmap() required");
5326 }
5327
5328 static void MP_Shutdown (void)
5329 {
5330         prvm_prog_t *prog = MVM_prog;
5331
5332         prog->ExecuteProgram(prog, PRVM_menufunction(m_shutdown),"m_shutdown() required");
5333
5334         // reset key_dest
5335         key_dest = key_game;
5336
5337         // AK not using this cause Im not sure whether this is useful at all instead :
5338         PRVM_Prog_Reset(prog);
5339 }
5340
5341 static void MP_Init (void)
5342 {
5343         prvm_prog_t *prog = MVM_prog;
5344         PRVM_Prog_Init(prog);
5345
5346         prog->edictprivate_size = 0; // no private struct used
5347         prog->name = "menu";
5348         prog->num_edicts = 1;
5349         prog->limit_edicts = M_MAX_EDICTS;
5350         prog->extensionstring = vm_m_extensions;
5351         prog->builtins = vm_m_builtins;
5352         prog->numbuiltins = vm_m_numbuiltins;
5353
5354         // all callbacks must be defined (pointers are not checked before calling)
5355         prog->begin_increase_edicts = MVM_begin_increase_edicts;
5356         prog->end_increase_edicts   = MVM_end_increase_edicts;
5357         prog->init_edict            = MVM_init_edict;
5358         prog->free_edict            = MVM_free_edict;
5359         prog->count_edicts          = MVM_count_edicts;
5360         prog->load_edict            = MVM_load_edict;
5361         prog->init_cmd              = MVM_init_cmd;
5362         prog->reset_cmd             = MVM_reset_cmd;
5363         prog->error_cmd             = MVM_error_cmd;
5364         prog->ExecuteProgram        = MVM_ExecuteProgram;
5365
5366         // allocate the mempools
5367         prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
5368
5369         PRVM_Prog_Load(prog, M_PROG_FILENAME, NULL, 0, m_numrequiredfunc, m_required_func, m_numrequiredfields, m_required_fields, m_numrequiredglobals, m_required_globals);
5370
5371         // note: OP_STATE is not supported by menu qc, we don't even try to detect
5372         // it here
5373
5374         in_client_mouse = true;
5375
5376         // call the prog init
5377         prog->ExecuteProgram(prog, PRVM_menufunction(m_init),"m_init() required");
5378 }
5379
5380 //============================================================================
5381 // Menu router
5382
5383 void (*MR_KeyEvent) (int key, int ascii, qboolean downevent);
5384 void (*MR_Draw) (void);
5385 void (*MR_ToggleMenu) (int mode);
5386 void (*MR_Shutdown) (void);
5387 void (*MR_NewMap) (void);
5388
5389 void MR_SetRouting(qboolean forceold)
5390 {
5391         // if the menu prog isnt available or forceqmenu ist set, use the old menu
5392         if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
5393         {
5394                 // set menu router function pointers
5395                 MR_KeyEvent = M_KeyEvent;
5396                 MR_Draw = M_Draw;
5397                 MR_ToggleMenu = M_ToggleMenu;
5398                 MR_Shutdown = M_Shutdown;
5399                 MR_NewMap = M_NewMap;
5400                 M_Init();
5401         }
5402         else
5403         {
5404                 // set menu router function pointers
5405                 MR_KeyEvent = MP_KeyEvent;
5406                 MR_Draw = MP_Draw;
5407                 MR_ToggleMenu = MP_ToggleMenu;
5408                 MR_Shutdown = MP_Shutdown;
5409                 MR_NewMap = MP_NewMap;
5410                 MP_Init();
5411         }
5412 }
5413
5414 void MR_Restart(void)
5415 {
5416         if(MR_Shutdown)
5417                 MR_Shutdown ();
5418         MR_SetRouting (FALSE);
5419 }
5420
5421 static void Call_MR_ToggleMenu_f(void)
5422 {
5423         int m;
5424         m = ((Cmd_Argc() < 2) ? -1 : atoi(Cmd_Argv(1)));
5425         Host_StartVideo();
5426         if(MR_ToggleMenu)
5427                 MR_ToggleMenu(m);
5428 }
5429
5430 void MR_Init_Commands(void)
5431 {
5432         // set router console commands
5433         Cvar_RegisterVariable (&forceqmenu);
5434         Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
5435         Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat)");
5436         Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
5437 }
5438
5439 void MR_Init(void)
5440 {
5441         vid_mode_t res[1024];
5442         size_t res_count, i;
5443
5444         res_count = VID_ListModes(res, sizeof(res) / sizeof(*res));
5445         res_count = VID_SortModes(res, res_count, false, false, true);
5446         if(res_count)
5447         {
5448                 video_resolutions_count = res_count;
5449                 video_resolutions = (video_resolution_t *) Mem_Alloc(cls.permanentmempool, sizeof(*video_resolutions) * (video_resolutions_count + 1));
5450                 memset(&video_resolutions[video_resolutions_count], 0, sizeof(video_resolutions[video_resolutions_count]));
5451                 for(i = 0; i < res_count; ++i)
5452                 {
5453                         int n, d, t;
5454                         video_resolutions[i].type = "Detected mode"; // FIXME make this more dynamic
5455                         video_resolutions[i].width = res[i].width;
5456                         video_resolutions[i].height = res[i].height;
5457                         video_resolutions[i].pixelheight = res[i].pixelheight_num / (double) res[i].pixelheight_denom;
5458                         n = res[i].pixelheight_denom * video_resolutions[i].width;
5459                         d = res[i].pixelheight_num * video_resolutions[i].height;
5460                         while(d)
5461                         {
5462                                 t = n;
5463                                 n = d;
5464                                 d = t % d;
5465                         }
5466                         d = (res[i].pixelheight_num * video_resolutions[i].height) / n;
5467                         n = (res[i].pixelheight_denom * video_resolutions[i].width) / n;
5468                         switch(n * 0x10000 | d)
5469                         {
5470                                 case 0x00040003:
5471                                         video_resolutions[i].conwidth = 640;
5472                                         video_resolutions[i].conheight = 480;
5473                                         video_resolutions[i].type = "Standard 4x3";
5474                                         break;
5475                                 case 0x00050004:
5476                                         video_resolutions[i].conwidth = 640;
5477                                         video_resolutions[i].conheight = 512;
5478                                         if(res[i].pixelheight_denom == res[i].pixelheight_num)
5479                                                 video_resolutions[i].type = "Square Pixel (LCD) 5x4";
5480                                         else
5481                                                 video_resolutions[i].type = "Short Pixel (CRT) 5x4";
5482                                         break;
5483                                 case 0x00080005:
5484                                         video_resolutions[i].conwidth = 640;
5485                                         video_resolutions[i].conheight = 400;
5486                                         if(res[i].pixelheight_denom == res[i].pixelheight_num)
5487                                                 video_resolutions[i].type = "Widescreen 8x5";
5488                                         else
5489                                                 video_resolutions[i].type = "Tall Pixel (CRT) 8x5";
5490
5491                                         break;
5492                                 case 0x00050003:
5493                                         video_resolutions[i].conwidth = 640;
5494                                         video_resolutions[i].conheight = 384;
5495                                         video_resolutions[i].type = "Widescreen 5x3";
5496                                         break;
5497                                 case 0x000D0009:
5498                                         video_resolutions[i].conwidth = 640;
5499                                         video_resolutions[i].conheight = 400;
5500                                         video_resolutions[i].type = "Widescreen 14x9";
5501                                         break;
5502                                 case 0x00100009:
5503                                         video_resolutions[i].conwidth = 640;
5504                                         video_resolutions[i].conheight = 480;
5505                                         video_resolutions[i].type = "Widescreen 16x9";
5506                                         break;
5507                                 case 0x00030002:
5508                                         video_resolutions[i].conwidth = 720;
5509                                         video_resolutions[i].conheight = 480;
5510                                         video_resolutions[i].type = "NTSC 3x2";
5511                                         break;
5512                                 case 0x000D000B:
5513                                         video_resolutions[i].conwidth = 720;
5514                                         video_resolutions[i].conheight = 566;
5515                                         video_resolutions[i].type = "PAL 14x11";
5516                                         break;
5517                                 case 0x00080007:
5518                                         if(video_resolutions[i].width >= 512)
5519                                         {
5520                                                 video_resolutions[i].conwidth = 512;
5521                                                 video_resolutions[i].conheight = 448;
5522                                                 video_resolutions[i].type = "SNES 8x7";
5523                                         }
5524                                         else
5525                                         {
5526                                                 video_resolutions[i].conwidth = 256;
5527                                                 video_resolutions[i].conheight = 224;
5528                                                 video_resolutions[i].type = "NES 8x7";
5529                                         }
5530                                         break;
5531                                 default:
5532                                         video_resolutions[i].conwidth = 640;
5533                                         video_resolutions[i].conheight = 640 * d / n;
5534                                         video_resolutions[i].type = "Detected mode";
5535                                         break;
5536                         }
5537                         if(video_resolutions[i].conwidth > video_resolutions[i].width || video_resolutions[i].conheight > video_resolutions[i].height)
5538                         {
5539                                 int f1, f2;
5540                                 f1 = video_resolutions[i].conwidth > video_resolutions[i].width;
5541                                 f2 = video_resolutions[i].conheight > video_resolutions[i].height;
5542                                 if(f1 > f2)
5543                                 {
5544                                         video_resolutions[i].conwidth = video_resolutions[i].width;
5545                                         video_resolutions[i].conheight = video_resolutions[i].conheight / f1;
5546                                 }
5547                                 else
5548                                 {
5549                                         video_resolutions[i].conwidth = video_resolutions[i].conwidth / f2;
5550                                         video_resolutions[i].conheight = video_resolutions[i].height;
5551                                 }
5552                         }
5553                 }
5554         }
5555         else
5556         {
5557                 video_resolutions = video_resolutions_hardcoded;
5558                 video_resolutions_count = sizeof(video_resolutions_hardcoded) / sizeof(*video_resolutions_hardcoded) - 1;
5559         }
5560
5561         menu_video_resolutions_forfullscreen = !!vid_fullscreen.integer;
5562         M_Menu_Video_FindResolution(vid.width, vid.height, vid_pixelheight.value);
5563
5564         // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
5565 // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
5566         if(COM_CheckParm("-forceqmenu"))
5567                 Cvar_SetValueQuick(&forceqmenu,1);
5568         // use -useqmenu for debugging proposes, cause it starts
5569         // the normal quake menu only the first time
5570 // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
5571         if(COM_CheckParm("-useqmenu"))
5572                 MR_SetRouting (TRUE);
5573         else
5574                 MR_SetRouting (FALSE);
5575 }