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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 #include "quakedef.h"
21 #ifdef CONFIG_CD
22 #include "cdaudio.h"
23 #endif
24 #include "image.h"
25 #include "progsvm.h"
26
27 #include "mprogdefs.h"
28
29 #define TYPE_DEMO 1
30 #define TYPE_GAME 2
31 #define TYPE_BOTH 3
32
33 static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };
34 static cvar_t menu_progs = { 0, "menu_progs", "menu.dat", "name of quakec menu.dat file" };
35
36 static int NehGameType;
37
38 enum m_state_e m_state;
39 char m_return_reason[128];
40
41 void M_Menu_Main_f (void);
42         void M_Menu_SinglePlayer_f (void);
43                 void M_Menu_Transfusion_Episode_f (void);
44                         void M_Menu_Transfusion_Skill_f (void);
45                 void M_Menu_Load_f (void);
46                 void M_Menu_Save_f (void);
47         void M_Menu_MultiPlayer_f (void);
48                 void M_Menu_Setup_f (void);
49         void M_Menu_Options_f (void);
50         void M_Menu_Options_Effects_f (void);
51         void M_Menu_Options_Graphics_f (void);
52         void M_Menu_Options_ColorControl_f (void);
53                 void M_Menu_Keys_f (void);
54                 void M_Menu_Reset_f (void);
55                 void M_Menu_Video_f (void);
56         void M_Menu_Help_f (void);
57         void M_Menu_Credits_f (void);
58         void M_Menu_Quit_f (void);
59 void M_Menu_LanConfig_f (void);
60 void M_Menu_GameOptions_f (void);
61 void M_Menu_ServerList_f (void);
62 void M_Menu_ModList_f (void);
63
64 static void M_Main_Draw (void);
65         static void M_SinglePlayer_Draw (void);
66                 static void M_Transfusion_Episode_Draw (void);
67                         static void M_Transfusion_Skill_Draw (void);
68                 static void M_Load_Draw (void);
69                 static void M_Save_Draw (void);
70         static void M_MultiPlayer_Draw (void);
71                 static void M_Setup_Draw (void);
72         static void M_Options_Draw (void);
73         static void M_Options_Effects_Draw (void);
74         static void M_Options_Graphics_Draw (void);
75         static void M_Options_ColorControl_Draw (void);
76                 static void M_Keys_Draw (void);
77                 static void M_Reset_Draw (void);
78                 static void M_Video_Draw (void);
79         static void M_Help_Draw (void);
80         static void M_Credits_Draw (void);
81         static void M_Quit_Draw (void);
82 static void M_LanConfig_Draw (void);
83 static void M_GameOptions_Draw (void);
84 static void M_ServerList_Draw (void);
85 static void M_ModList_Draw (void);
86
87
88 static void M_Main_Key (int key, int ascii);
89         static void M_SinglePlayer_Key (int key, int ascii);
90                 static void M_Transfusion_Episode_Key (int key, int ascii);
91                         static void M_Transfusion_Skill_Key (int key, int ascii);
92                 static void M_Load_Key (int key, int ascii);
93                 static void M_Save_Key (int key, int ascii);
94         static void M_MultiPlayer_Key (int key, int ascii);
95                 static void M_Setup_Key (int key, int ascii);
96         static void M_Options_Key (int key, int ascii);
97         static void M_Options_Effects_Key (int key, int ascii);
98         static void M_Options_Graphics_Key (int key, int ascii);
99         static void M_Options_ColorControl_Key (int key, int ascii);
100                 static void M_Keys_Key (int key, int ascii);
101                 static void M_Reset_Key (int key, int ascii);
102                 static void M_Video_Key (int key, int ascii);
103         static void M_Help_Key (int key, int ascii);
104         static void M_Credits_Key (int key, int ascii);
105         static void M_Quit_Key (int key, int ascii);
106 static void M_LanConfig_Key (int key, int ascii);
107 static void M_GameOptions_Key (int key, int ascii);
108 static void M_ServerList_Key (int key, int ascii);
109 static void M_ModList_Key (int key, int ascii);
110
111 static qboolean m_entersound;           ///< play after drawing a frame, so caching won't disrupt the sound
112
113 void M_Update_Return_Reason(const char *s)
114 {
115         strlcpy(m_return_reason, s, sizeof(m_return_reason));
116         if (s)
117                 Con_DPrintf("%s\n", s);
118 }
119
120 #define StartingGame    (m_multiplayer_cursor == 1)
121 #define JoiningGame             (m_multiplayer_cursor == 0)
122
123 // Nehahra
124 #define NumberOfNehahraDemos 34
125 typedef struct nehahrademonames_s
126 {
127         const char *name;
128         const char *desc;
129 } nehahrademonames_t;
130
131 static nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
132 {
133         {"intro", "Prologue"},
134         {"genf", "The Beginning"},
135         {"genlab", "A Doomed Project"},
136         {"nehcre", "The New Recruits"},
137         {"maxneh", "Breakthrough"},
138         {"maxchar", "Renewal and Duty"},
139         {"crisis", "Worlds Collide"},
140         {"postcris", "Darkening Skies"},
141         {"hearing", "The Hearing"},
142         {"getjack", "On a Mexican Radio"},
143         {"prelude", "Honor and Justice"},
144         {"abase", "A Message Sent"},
145         {"effect", "The Other Side"},
146         {"uhoh", "Missing in Action"},
147         {"prepare", "The Response"},
148         {"vision", "Farsighted Eyes"},
149         {"maxturns", "Enter the Immortal"},
150         {"backlot", "Separate Ways"},
151         {"maxside", "The Ancient Runes"},
152         {"counter", "The New Initiative"},
153         {"warprep", "Ghosts to the World"},
154         {"counter1", "A Fate Worse Than Death"},
155         {"counter2", "Friendly Fire"},
156         {"counter3", "Minor Setback"},
157         {"madmax", "Scores to Settle"},
158         {"quake", "One Man"},
159         {"cthmm", "Shattered Masks"},
160         {"shades", "Deal with the Dead"},
161         {"gophil", "An Unlikely Hero"},
162         {"cstrike", "War in Hell"},
163         {"shubset", "The Conspiracy"},
164         {"shubdie", "Even Death May Die"},
165         {"newranks", "An Empty Throne"},
166         {"seal", "The Seal is Broken"}
167 };
168
169 static float menu_x, menu_y, menu_width, menu_height;
170
171 static void M_Background(int width, int height)
172 {
173         menu_width = bound(1.0f, (float)width, vid_conwidth.value);
174         menu_height = bound(1.0f, (float)height, vid_conheight.value);
175         menu_x = (vid_conwidth.integer - menu_width) * 0.5;
176         menu_y = (vid_conheight.integer - menu_height) * 0.5;
177         //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
178         DrawQ_Fill(0, 0, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
179 }
180
181 /*
182 ================
183 M_DrawCharacter
184
185 Draws one solid graphics character
186 ================
187 */
188 static void M_DrawCharacter (float cx, float cy, int num)
189 {
190         char temp[2];
191         temp[0] = num;
192         temp[1] = 0;
193         DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
194 }
195
196 static void M_PrintColored(float cx, float cy, const char *str)
197 {
198         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, false, FONT_MENU);
199 }
200
201 static void M_Print(float cx, float cy, const char *str)
202 {
203         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
204 }
205
206 static void M_PrintRed(float cx, float cy, const char *str)
207 {
208         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0, NULL, true, FONT_MENU);
209 }
210
211 static void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
212 {
213         if (unghosted)
214                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
215         else
216                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0, NULL, true, FONT_MENU);
217 }
218
219 static void M_DrawPic(float cx, float cy, const char *picname)
220 {
221         DrawQ_Pic(menu_x + cx, menu_y + cy, Draw_CachePic (picname), 0, 0, 1, 1, 1, 1, 0);
222 }
223
224 static void M_DrawTextBox(float x, float y, float width, float height)
225 {
226         int n;
227         float cx, cy;
228
229         // draw left side
230         cx = x;
231         cy = y;
232         M_DrawPic (cx, cy, "gfx/box_tl");
233         for (n = 0; n < height; n++)
234         {
235                 cy += 8;
236                 M_DrawPic (cx, cy, "gfx/box_ml");
237         }
238         M_DrawPic (cx, cy+8, "gfx/box_bl");
239
240         // draw middle
241         cx += 8;
242         while (width > 0)
243         {
244                 cy = y;
245                 M_DrawPic (cx, cy, "gfx/box_tm");
246                 for (n = 0; n < height; n++)
247                 {
248                         cy += 8;
249                         if (n >= 1)
250                                 M_DrawPic (cx, cy, "gfx/box_mm2");
251                         else
252                                 M_DrawPic (cx, cy, "gfx/box_mm");
253                 }
254                 M_DrawPic (cx, cy+8, "gfx/box_bm");
255                 width -= 2;
256                 cx += 16;
257         }
258
259         // draw right side
260         cy = y;
261         M_DrawPic (cx, cy, "gfx/box_tr");
262         for (n = 0; n < height; n++)
263         {
264                 cy += 8;
265                 M_DrawPic (cx, cy, "gfx/box_mr");
266         }
267         M_DrawPic (cx, cy+8, "gfx/box_br");
268 }
269
270 //=============================================================================
271
272 //int m_save_demonum;
273
274 /*
275 ================
276 M_ToggleMenu
277 ================
278 */
279 static void M_ToggleMenu(int mode)
280 {
281         m_entersound = true;
282
283         if ((key_dest != key_menu && key_dest != key_menu_grabbed) || m_state != m_main)
284         {
285                 if(mode == 0)
286                         return; // the menu is off, and we want it off
287                 M_Menu_Main_f ();
288         }
289         else
290         {
291                 if(mode == 1)
292                         return; // the menu is on, and we want it on
293                 key_dest = key_game;
294                 m_state = m_none;
295         }
296 }
297
298
299 static int demo_cursor;
300 static void M_Demo_Draw (void)
301 {
302         int i;
303
304         M_Background(320, 200);
305
306         for (i = 0;i < NumberOfNehahraDemos;i++)
307                 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
308
309         // line cursor
310         M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
311 }
312
313
314 static void M_Menu_Demos_f (void)
315 {
316         key_dest = key_menu;
317         m_state = m_demo;
318         m_entersound = true;
319 }
320
321
322 static void M_Demo_Key (int k, int ascii)
323 {
324         char vabuf[1024];
325         switch (k)
326         {
327         case K_ESCAPE:
328                 M_Menu_Main_f ();
329                 break;
330
331         case K_ENTER:
332                 S_LocalSound ("sound/misc/menu2.wav");
333                 m_state = m_none;
334                 key_dest = key_game;
335                 Cbuf_AddText (va(vabuf, sizeof(vabuf), "playdemo %s\n", NehahraDemos[demo_cursor].name));
336                 return;
337
338         case K_UPARROW:
339         case K_LEFTARROW:
340                 S_LocalSound ("sound/misc/menu1.wav");
341                 demo_cursor--;
342                 if (demo_cursor < 0)
343                         demo_cursor = NumberOfNehahraDemos-1;
344                 break;
345
346         case K_DOWNARROW:
347         case K_RIGHTARROW:
348                 S_LocalSound ("sound/misc/menu1.wav");
349                 demo_cursor++;
350                 if (demo_cursor >= NumberOfNehahraDemos)
351                         demo_cursor = 0;
352                 break;
353         }
354 }
355
356 //=============================================================================
357 /* MAIN MENU */
358
359 static int      m_main_cursor;
360 static qboolean m_missingdata = false;
361
362 static int MAIN_ITEMS = 4; // Nehahra: Menu Disable
363
364
365 void M_Menu_Main_f (void)
366 {
367         const char *s;
368         s = "gfx/mainmenu";
369
370         if (gamemode == GAME_NEHAHRA)
371         {
372                 if (FS_FileExists("maps/neh1m4.bsp"))
373                 {
374                         if (FS_FileExists("hearing.dem"))
375                         {
376                                 Con_DPrint("Main menu: Nehahra movie and game detected.\n");
377                                 NehGameType = TYPE_BOTH;
378                         }
379                         else
380                         {
381                                 Con_DPrint("Nehahra game detected.\n");
382                                 NehGameType = TYPE_GAME;
383                         }
384                 }
385                 else
386                 {
387                         if (FS_FileExists("hearing.dem"))
388                         {
389                                 Con_DPrint("Nehahra movie detected.\n");
390                                 NehGameType = TYPE_DEMO;
391                         }
392                         else
393                         {
394                                 Con_DPrint("Nehahra not found.\n");
395                                 NehGameType = TYPE_GAME; // could just complain, but...
396                         }
397                 }
398                 if (NehGameType == TYPE_DEMO)
399                         MAIN_ITEMS = 4;
400                 else if (NehGameType == TYPE_GAME)
401                         MAIN_ITEMS = 5;
402                 else
403                         MAIN_ITEMS = 6;
404         }
405         else if (gamemode == GAME_TRANSFUSION)
406         {
407                 s = "gfx/menu/mainmenu1";
408                 if (sv.active && !cl.intermission && cl.islocalgame)
409                         MAIN_ITEMS = 8;
410                 else
411                         MAIN_ITEMS = 7;
412         }
413         else
414                 MAIN_ITEMS = 5;
415
416         // check if the game data is missing and use a different main menu if so
417         m_missingdata = !forceqmenu.integer && Draw_CachePic (s)->tex == r_texture_notexture;
418         if (m_missingdata)
419                 MAIN_ITEMS = 2;
420
421         /*
422         if (key_dest != key_menu)
423         {
424                 m_save_demonum = cls.demonum;
425                 cls.demonum = -1;
426         }
427         */
428         key_dest = key_menu;
429         m_state = m_main;
430         m_entersound = true;
431 }
432
433
434 static void M_Main_Draw (void)
435 {
436         int             f;
437         cachepic_t      *p;
438         char vabuf[1024];
439
440         if (m_missingdata)
441         {
442                 float y;
443                 const char *s;
444                 M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
445                 y = 480/3-16;
446                 s = "You have reached this menu due to missing or unlocatable content/data";M_PrintRed ((640-strlen(s)*8)*0.5, (480/3)-16, s);y+=8;
447                 y+=8;
448                 s = "You may consider adding";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
449                 s = "-basedir /path/to/game";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
450                 s = "to your launch commandline";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
451                 M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
452                 M_Print (640/2 - 48, 480/2 + 8, "Quit");
453                 M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1));
454                 return;
455         }
456
457         if (gamemode == GAME_TRANSFUSION) {
458                 int y1, y2, y3;
459                 M_Background(640, 480);
460                 p = Draw_CachePic ("gfx/menu/tb-transfusion");
461                 M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-transfusion");
462                 y2 = 120;
463                 // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
464                 for (y1 = 1; y1 <= 8; y1++)
465                 {
466                         if (MAIN_ITEMS == 7 && y1 == 4)
467                                 y1++;
468                         M_DrawPic (0, y2, va(vabuf, sizeof(vabuf), "gfx/menu/mainmenu%i", y1));
469                         y2 += 40;
470                 }
471                 if (MAIN_ITEMS == 7 && m_main_cursor > 2)
472                         y3 = m_main_cursor + 2;
473                 else
474                         y3 = m_main_cursor + 1;
475                 M_DrawPic (0, 120 + m_main_cursor * 40, va(vabuf, sizeof(vabuf), "gfx/menu/mainmenu%iselected", y3));
476                 return;
477         }
478
479         M_Background(320, 200);
480         M_DrawPic (16, 4, "gfx/qplaque");
481         p = Draw_CachePic ("gfx/ttl_main");
482         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main");
483 // Nehahra
484         if (gamemode == GAME_NEHAHRA)
485         {
486                 if (NehGameType == TYPE_BOTH)
487                         M_DrawPic (72, 32, "gfx/mainmenu");
488                 else if (NehGameType == TYPE_GAME)
489                         M_DrawPic (72, 32, "gfx/gamemenu");
490                 else
491                         M_DrawPic (72, 32, "gfx/demomenu");
492         }
493         else
494                 M_DrawPic (72, 32, "gfx/mainmenu");
495
496         f = (int)(realtime * 10)%6;
497
498         M_DrawPic (54, 32 + m_main_cursor * 20, va(vabuf, sizeof(vabuf), "gfx/menudot%i", f+1));
499 }
500
501
502 static void M_Main_Key (int key, int ascii)
503 {
504         switch (key)
505         {
506         case K_ESCAPE:
507                 key_dest = key_game;
508                 m_state = m_none;
509                 //cls.demonum = m_save_demonum;
510                 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
511                 //      CL_NextDemo ();
512                 break;
513
514         case K_DOWNARROW:
515                 S_LocalSound ("sound/misc/menu1.wav");
516                 if (++m_main_cursor >= MAIN_ITEMS)
517                         m_main_cursor = 0;
518                 break;
519
520         case K_UPARROW:
521                 S_LocalSound ("sound/misc/menu1.wav");
522                 if (--m_main_cursor < 0)
523                         m_main_cursor = MAIN_ITEMS - 1;
524                 break;
525
526         case K_ENTER:
527                 m_entersound = true;
528
529                 if (m_missingdata)
530                 {
531                         switch (m_main_cursor)
532                         {
533                         case 0:
534                                 if (cls.state == ca_connected)
535                                 {
536                                         m_state = m_none;
537                                         key_dest = key_game;
538                                 }
539                                 Con_ToggleConsole_f ();
540                                 break;
541                         case 1:
542                                 M_Menu_Quit_f ();
543                                 break;
544                         }
545                 }
546                 else if (gamemode == GAME_NEHAHRA)
547                 {
548                         switch (NehGameType)
549                         {
550                         case TYPE_BOTH:
551                                 switch (m_main_cursor)
552                                 {
553                                 case 0:
554                                         M_Menu_SinglePlayer_f ();
555                                         break;
556
557                                 case 1:
558                                         M_Menu_Demos_f ();
559                                         break;
560
561                                 case 2:
562                                         M_Menu_MultiPlayer_f ();
563                                         break;
564
565                                 case 3:
566                                         M_Menu_Options_f ();
567                                         break;
568
569                                 case 4:
570                                         key_dest = key_game;
571                                         if (sv.active)
572                                                 Cbuf_AddText ("disconnect\n");
573                                         Cbuf_AddText ("playdemo endcred\n");
574                                         break;
575
576                                 case 5:
577                                         M_Menu_Quit_f ();
578                                         break;
579                                 }
580                                 break;
581                         case TYPE_GAME:
582                                 switch (m_main_cursor)
583                                 {
584                                 case 0:
585                                         M_Menu_SinglePlayer_f ();
586                                         break;
587
588                                 case 1:
589                                         M_Menu_MultiPlayer_f ();
590                                         break;
591
592                                 case 2:
593                                         M_Menu_Options_f ();
594                                         break;
595
596                                 case 3:
597                                         key_dest = key_game;
598                                         if (sv.active)
599                                                 Cbuf_AddText ("disconnect\n");
600                                         Cbuf_AddText ("playdemo endcred\n");
601                                         break;
602
603                                 case 4:
604                                         M_Menu_Quit_f ();
605                                         break;
606                                 }
607                                 break;
608                         case TYPE_DEMO:
609                                 switch (m_main_cursor)
610                                 {
611                                 case 0:
612                                         M_Menu_Demos_f ();
613                                         break;
614
615                                 case 1:
616                                         key_dest = key_game;
617                                         if (sv.active)
618                                                 Cbuf_AddText ("disconnect\n");
619                                         Cbuf_AddText ("playdemo endcred\n");
620                                         break;
621
622                                 case 2:
623                                         M_Menu_Options_f ();
624                                         break;
625
626                                 case 3:
627                                         M_Menu_Quit_f ();
628                                         break;
629                                 }
630                                 break;
631                         }
632                 }
633                 else if (gamemode == GAME_TRANSFUSION) {
634                         if (MAIN_ITEMS == 7)
635                         {
636                                 switch (m_main_cursor)
637                                 {
638                                 case 0:
639                                         M_Menu_Transfusion_Episode_f ();
640                                         break;
641
642                                 case 1:
643                                         M_Menu_MultiPlayer_f ();
644                                         break;
645
646                                 case 2:
647                                         M_Menu_Options_f ();
648                                         break;
649
650                                 case 3:
651                                         M_Menu_Load_f ();
652                                         break;
653
654                                 case 4:
655                                         M_Menu_Help_f ();
656                                         break;
657
658                                 case 5:
659                                         M_Menu_Credits_f ();
660                                         break;
661
662                                 case 6:
663                                         M_Menu_Quit_f ();
664                                         break;
665                                 }
666                         }
667                         else
668                         {
669                                 switch (m_main_cursor)
670                                 {
671                                 case 0:
672                                         M_Menu_Transfusion_Episode_f ();
673                                         break;
674
675                                 case 1:
676                                         M_Menu_MultiPlayer_f ();
677                                         break;
678
679                                 case 2:
680                                         M_Menu_Options_f ();
681                                         break;
682
683                                 case 3:
684                                         M_Menu_Save_f ();
685                                         break;
686
687                                 case 4:
688                                         M_Menu_Load_f ();
689                                         break;
690
691                                 case 5:
692                                         M_Menu_Help_f ();
693                                         break;
694
695                                 case 6:
696                                         M_Menu_Credits_f ();
697                                         break;
698
699                                 case 7:
700                                         M_Menu_Quit_f ();
701                                         break;
702                                 }
703                         }
704                 }
705                 else
706                 {
707                         switch (m_main_cursor)
708                         {
709                         case 0:
710                                 M_Menu_SinglePlayer_f ();
711                                 break;
712
713                         case 1:
714                                 M_Menu_MultiPlayer_f ();
715                                 break;
716
717                         case 2:
718                                 M_Menu_Options_f ();
719                                 break;
720
721                         case 3:
722                                 M_Menu_Help_f ();
723                                 break;
724
725                         case 4:
726                                 M_Menu_Quit_f ();
727                                 break;
728                         }
729                 }
730         }
731 }
732
733 //=============================================================================
734 /* SINGLE PLAYER MENU */
735
736 static int      m_singleplayer_cursor;
737 #define SINGLEPLAYER_ITEMS      3
738
739
740 void M_Menu_SinglePlayer_f (void)
741 {
742         key_dest = key_menu;
743         m_state = m_singleplayer;
744         m_entersound = true;
745 }
746
747
748 static void M_SinglePlayer_Draw (void)
749 {
750         cachepic_t      *p;
751         char vabuf[1024];
752
753         M_Background(320, 200);
754
755         M_DrawPic (16, 4, "gfx/qplaque");
756         p = Draw_CachePic ("gfx/ttl_sgl");
757
758         // Some mods don't have a single player mode
759         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
760         {
761                 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl");
762
763                 M_DrawTextBox (60, 8 * 8, 23, 4);
764                 if (gamemode == GAME_GOODVSBAD2)
765                         M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
766                 else  // if (gamemode == GAME_BATTLEMECH)
767                         M_Print(95, 10 * 8, "Battlemech is for");
768                 M_Print(83, 11 * 8, "multiplayer play only");
769         }
770         else
771         {
772                 int             f;
773
774                 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl");
775                 M_DrawPic (72, 32, "gfx/sp_menu");
776
777                 f = (int)(realtime * 10)%6;
778
779                 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va(vabuf, sizeof(vabuf), "gfx/menudot%i", f+1));
780         }
781 }
782
783
784 static void M_SinglePlayer_Key (int key, int ascii)
785 {
786         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
787         {
788                 if (key == K_ESCAPE || key == K_ENTER)
789                         m_state = m_main;
790                 return;
791         }
792
793         switch (key)
794         {
795         case K_ESCAPE:
796                 M_Menu_Main_f ();
797                 break;
798
799         case K_DOWNARROW:
800                 S_LocalSound ("sound/misc/menu1.wav");
801                 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
802                         m_singleplayer_cursor = 0;
803                 break;
804
805         case K_UPARROW:
806                 S_LocalSound ("sound/misc/menu1.wav");
807                 if (--m_singleplayer_cursor < 0)
808                         m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
809                 break;
810
811         case K_ENTER:
812                 m_entersound = true;
813
814                 switch (m_singleplayer_cursor)
815                 {
816                 case 0:
817                         key_dest = key_game;
818                         if (sv.active)
819                                 Cbuf_AddText ("disconnect\n");
820                         Cbuf_AddText ("maxplayers 1\n");
821                         Cbuf_AddText ("deathmatch 0\n");
822                         Cbuf_AddText ("coop 0\n");
823                         if (gamemode == GAME_TRANSFUSION)
824                         {
825                                 key_dest = key_menu;
826                                 M_Menu_Transfusion_Episode_f ();
827                                 break;
828                         }
829                         Cbuf_AddText ("startmap_sp\n");
830                         break;
831
832                 case 1:
833                         M_Menu_Load_f ();
834                         break;
835
836                 case 2:
837                         M_Menu_Save_f ();
838                         break;
839                 }
840         }
841 }
842
843 //=============================================================================
844 /* LOAD/SAVE MENU */
845
846 static int              load_cursor;            ///< 0 < load_cursor < MAX_SAVEGAMES
847
848 static char     m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
849 static int              loadable[MAX_SAVEGAMES];
850
851 static void M_ScanSaves (void)
852 {
853         int             i, j;
854         size_t  len;
855         char    name[MAX_OSPATH];
856         char    buf[SAVEGAME_COMMENT_LENGTH + 256];
857         const char *t;
858         qfile_t *f;
859 //      int             version;
860
861         for (i=0 ; i<MAX_SAVEGAMES ; i++)
862         {
863                 strlcpy (m_filenames[i], "--- UNUSED SLOT ---", sizeof(m_filenames[i]));
864                 loadable[i] = false;
865                 dpsnprintf (name, sizeof(name), "s%i.sav", (int)i);
866                 f = FS_OpenRealFile (name, "rb", false);
867                 if (!f)
868                         continue;
869                 // read enough to get the comment
870                 len = FS_Read(f, buf, sizeof(buf) - 1);
871                 len = min(len, sizeof(buf)-1);
872                 buf[len] = 0;
873                 t = buf;
874                 // version
875                 COM_ParseToken_Simple(&t, false, false, true);
876                 //version = atoi(com_token);
877                 // description
878                 COM_ParseToken_Simple(&t, false, false, true);
879                 strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
880
881         // change _ back to space
882                 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
883                         if (m_filenames[i][j] == '_')
884                                 m_filenames[i][j] = ' ';
885                 loadable[i] = true;
886                 FS_Close (f);
887         }
888 }
889
890 void M_Menu_Load_f (void)
891 {
892         m_entersound = true;
893         m_state = m_load;
894         key_dest = key_menu;
895         M_ScanSaves ();
896 }
897
898
899 void M_Menu_Save_f (void)
900 {
901         if (!sv.active)
902                 return;
903 #if 1
904         // LordHavoc: allow saving multiplayer games
905         if (cl.islocalgame && cl.intermission)
906                 return;
907 #else
908         if (cl.intermission)
909                 return;
910         if (!cl.islocalgame)
911                 return;
912 #endif
913         m_entersound = true;
914         m_state = m_save;
915         key_dest = key_menu;
916         M_ScanSaves ();
917 }
918
919
920 static void M_Load_Draw (void)
921 {
922         int             i;
923         cachepic_t      *p;
924
925         M_Background(320, 200);
926
927         p = Draw_CachePic ("gfx/p_load");
928         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load" );
929
930         for (i=0 ; i< MAX_SAVEGAMES; i++)
931                 M_Print(16, 32 + 8*i, m_filenames[i]);
932
933 // line cursor
934         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
935 }
936
937
938 static void M_Save_Draw (void)
939 {
940         int             i;
941         cachepic_t      *p;
942
943         M_Background(320, 200);
944
945         p = Draw_CachePic ("gfx/p_save");
946         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save");
947
948         for (i=0 ; i<MAX_SAVEGAMES ; i++)
949                 M_Print(16, 32 + 8*i, m_filenames[i]);
950
951 // line cursor
952         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
953 }
954
955
956 static void M_Load_Key (int k, int ascii)
957 {
958         char vabuf[1024];
959         switch (k)
960         {
961         case K_ESCAPE:
962                 if (gamemode == GAME_TRANSFUSION)
963                         M_Menu_Main_f ();
964                 else
965                         M_Menu_SinglePlayer_f ();
966                 break;
967
968         case K_ENTER:
969                 S_LocalSound ("sound/misc/menu2.wav");
970                 if (!loadable[load_cursor])
971                         return;
972                 m_state = m_none;
973                 key_dest = key_game;
974
975                 // issue the load command
976                 Cbuf_AddText (va(vabuf, sizeof(vabuf), "load s%i\n", load_cursor) );
977                 return;
978
979         case K_UPARROW:
980         case K_LEFTARROW:
981                 S_LocalSound ("sound/misc/menu1.wav");
982                 load_cursor--;
983                 if (load_cursor < 0)
984                         load_cursor = MAX_SAVEGAMES-1;
985                 break;
986
987         case K_DOWNARROW:
988         case K_RIGHTARROW:
989                 S_LocalSound ("sound/misc/menu1.wav");
990                 load_cursor++;
991                 if (load_cursor >= MAX_SAVEGAMES)
992                         load_cursor = 0;
993                 break;
994         }
995 }
996
997
998 static void M_Save_Key (int k, int ascii)
999 {
1000         char vabuf[1024];
1001         switch (k)
1002         {
1003         case K_ESCAPE:
1004                 if (gamemode == GAME_TRANSFUSION)
1005                         M_Menu_Main_f ();
1006                 else
1007                         M_Menu_SinglePlayer_f ();
1008                 break;
1009
1010         case K_ENTER:
1011                 m_state = m_none;
1012                 key_dest = key_game;
1013                 Cbuf_AddText (va(vabuf, sizeof(vabuf), "save s%i\n", load_cursor));
1014                 return;
1015
1016         case K_UPARROW:
1017         case K_LEFTARROW:
1018                 S_LocalSound ("sound/misc/menu1.wav");
1019                 load_cursor--;
1020                 if (load_cursor < 0)
1021                         load_cursor = MAX_SAVEGAMES-1;
1022                 break;
1023
1024         case K_DOWNARROW:
1025         case K_RIGHTARROW:
1026                 S_LocalSound ("sound/misc/menu1.wav");
1027                 load_cursor++;
1028                 if (load_cursor >= MAX_SAVEGAMES)
1029                         load_cursor = 0;
1030                 break;
1031         }
1032 }
1033
1034 //=============================================================================
1035 /* Transfusion Single Player Episode Menu */
1036
1037 static int      m_episode_cursor;
1038 #define EPISODE_ITEMS   6
1039
1040 void M_Menu_Transfusion_Episode_f (void)
1041 {
1042         m_entersound = true;
1043         m_state = m_transfusion_episode;
1044         key_dest = key_menu;
1045 }
1046
1047 static void M_Transfusion_Episode_Draw (void)
1048 {
1049         int y;
1050         cachepic_t *p;
1051         char vabuf[1024];
1052         M_Background(640, 480);
1053
1054         p = Draw_CachePic ("gfx/menu/tb-episodes");
1055         M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-episodes");
1056         for (y = 0; y < EPISODE_ITEMS; y++){
1057                 M_DrawPic (0, 160 + y * 40, va(vabuf, sizeof(vabuf), "gfx/menu/episode%i", y+1));
1058         }
1059
1060         M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va(vabuf, sizeof(vabuf), "gfx/menu/episode%iselected", m_episode_cursor + 1));
1061 }
1062
1063 static void M_Transfusion_Episode_Key (int key, int ascii)
1064 {
1065         switch (key)
1066         {
1067         case K_ESCAPE:
1068                 M_Menu_Main_f ();
1069                 break;
1070
1071         case K_DOWNARROW:
1072                 S_LocalSound ("sound/misc/menu1.wav");
1073                 m_episode_cursor++;
1074                 if (m_episode_cursor >= EPISODE_ITEMS)
1075                         m_episode_cursor = 0;
1076                 break;
1077
1078         case K_UPARROW:
1079                 S_LocalSound ("sound/misc/menu1.wav");
1080                 m_episode_cursor--;
1081                 if (m_episode_cursor < 0)
1082                         m_episode_cursor = EPISODE_ITEMS - 1;
1083                 break;
1084
1085         case K_ENTER:
1086                 Cbuf_AddText ("deathmatch 0\n");
1087                 m_entersound = true;
1088                 M_Menu_Transfusion_Skill_f ();
1089         }
1090 }
1091
1092 //=============================================================================
1093 /* Transfusion Single Player Skill Menu */
1094
1095 static int      m_skill_cursor = 2;
1096 #define SKILL_ITEMS     5
1097
1098 void M_Menu_Transfusion_Skill_f (void)
1099 {
1100         m_entersound = true;
1101         m_state = m_transfusion_skill;
1102         key_dest = key_menu;
1103 }
1104
1105 static void M_Transfusion_Skill_Draw (void)
1106 {
1107         int y;
1108         cachepic_t      *p;
1109         char vabuf[1024];
1110         M_Background(640, 480);
1111
1112         p = Draw_CachePic ("gfx/menu/tb-difficulty");
1113         M_DrawPic(640/2 - p->width/2, 40, "gfx/menu/tb-difficulty");
1114
1115         for (y = 0; y < SKILL_ITEMS; y++)
1116         {
1117                 M_DrawPic (0, 180 + y * 40, va(vabuf, sizeof(vabuf), "gfx/menu/difficulty%i", y+1));
1118         }
1119         M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va(vabuf, sizeof(vabuf), "gfx/menu/difficulty%iselected", m_skill_cursor + 1));
1120 }
1121
1122 static void M_Transfusion_Skill_Key (int key, int ascii)
1123 {
1124         switch (key)
1125         {
1126         case K_ESCAPE:
1127                 M_Menu_Transfusion_Episode_f ();
1128                 break;
1129
1130         case K_DOWNARROW:
1131                 S_LocalSound ("sound/misc/menu1.wav");
1132                 m_skill_cursor++;
1133                 if (m_skill_cursor >= SKILL_ITEMS)
1134                         m_skill_cursor = 0;
1135                 break;
1136
1137         case K_UPARROW:
1138                 S_LocalSound ("sound/misc/menu1.wav");
1139                 m_skill_cursor--;
1140                 if (m_skill_cursor < 0)
1141                         m_skill_cursor = SKILL_ITEMS - 1;
1142                 break;
1143
1144         case K_ENTER:
1145                 m_entersound = true;
1146                 switch (m_skill_cursor)
1147                 {
1148                 case 0:
1149                         Cbuf_AddText ("skill 1\n");
1150                         break;
1151                 case 1:
1152                         Cbuf_AddText ("skill 2\n");
1153                         break;
1154                 case 2:
1155                         Cbuf_AddText ("skill 3\n");
1156                         break;
1157                 case 3:
1158                         Cbuf_AddText ("skill 4\n");
1159                         break;
1160                 case 4:
1161                         Cbuf_AddText ("skill 5\n");
1162                         break;
1163                 }
1164                 key_dest = key_game;
1165                 if (sv.active)
1166                         Cbuf_AddText ("disconnect\n");
1167                 Cbuf_AddText ("maxplayers 1\n");
1168                 Cbuf_AddText ("deathmatch 0\n");
1169                 Cbuf_AddText ("coop 0\n");
1170                 switch (m_episode_cursor)
1171                 {
1172                 case 0:
1173                         Cbuf_AddText ("map e1m1\n");
1174                         break;
1175                 case 1:
1176                         Cbuf_AddText ("map e2m1\n");
1177                         break;
1178                 case 2:
1179                         Cbuf_AddText ("map e3m1\n");
1180                         break;
1181                 case 3:
1182                         Cbuf_AddText ("map e4m1\n");
1183                         break;
1184                 case 4:
1185                         Cbuf_AddText ("map e6m1\n");
1186                         break;
1187                 case 5:
1188                         Cbuf_AddText ("map cp01\n");
1189                         break;
1190                 }
1191         }
1192 }
1193 //=============================================================================
1194 /* MULTIPLAYER MENU */
1195
1196 static int      m_multiplayer_cursor;
1197 #define MULTIPLAYER_ITEMS       3
1198
1199
1200 void M_Menu_MultiPlayer_f (void)
1201 {
1202         key_dest = key_menu;
1203         m_state = m_multiplayer;
1204         m_entersound = true;
1205 }
1206
1207
1208 static void M_MultiPlayer_Draw (void)
1209 {
1210         int             f;
1211         cachepic_t      *p;
1212         char vabuf[1024];
1213
1214         if (gamemode == GAME_TRANSFUSION)
1215         {
1216                 M_Background(640, 480);
1217                 p = Draw_CachePic ("gfx/menu/tb-online");
1218                 M_DrawPic (640/2 - p->width/2, 140, "gfx/menu/tb-online");
1219                 for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
1220                         M_DrawPic (0, 180 + f*40, va(vabuf, sizeof(vabuf), "gfx/menu/online%i", f));
1221                 M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va(vabuf, sizeof(vabuf), "gfx/menu/online%iselected", m_multiplayer_cursor + 1));
1222                 return;
1223         }
1224         M_Background(320, 200);
1225
1226         M_DrawPic (16, 4, "gfx/qplaque");
1227         p = Draw_CachePic ("gfx/p_multi");
1228         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1229         M_DrawPic (72, 32, "gfx/mp_menu");
1230
1231         f = (int)(realtime * 10)%6;
1232
1233         M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va(vabuf, sizeof(vabuf), "gfx/menudot%i", f+1));
1234 }
1235
1236
1237 static void M_MultiPlayer_Key (int key, int ascii)
1238 {
1239         switch (key)
1240         {
1241         case K_ESCAPE:
1242                 M_Menu_Main_f ();
1243                 break;
1244
1245         case K_DOWNARROW:
1246                 S_LocalSound ("sound/misc/menu1.wav");
1247                 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
1248                         m_multiplayer_cursor = 0;
1249                 break;
1250
1251         case K_UPARROW:
1252                 S_LocalSound ("sound/misc/menu1.wav");
1253                 if (--m_multiplayer_cursor < 0)
1254                         m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
1255                 break;
1256
1257         case K_ENTER:
1258                 m_entersound = true;
1259                 switch (m_multiplayer_cursor)
1260                 {
1261                 case 0:
1262                 case 1:
1263                         M_Menu_LanConfig_f ();
1264                         break;
1265
1266                 case 2:
1267                         M_Menu_Setup_f ();
1268                         break;
1269                 }
1270         }
1271 }
1272
1273 //=============================================================================
1274 /* SETUP MENU */
1275
1276 static int              setup_cursor = 4;
1277 static int              setup_cursor_table[] = {40, 64, 88, 124, 140};
1278
1279 static char     setup_myname[MAX_SCOREBOARDNAME];
1280 static int              setup_oldtop;
1281 static int              setup_oldbottom;
1282 static int              setup_top;
1283 static int              setup_bottom;
1284 static int              setup_rate;
1285 static int              setup_oldrate;
1286
1287 #define NUM_SETUP_CMDS  5
1288
1289 void M_Menu_Setup_f (void)
1290 {
1291         key_dest = key_menu;
1292         m_state = m_setup;
1293         m_entersound = true;
1294         strlcpy(setup_myname, cl_name.string, sizeof(setup_myname));
1295         setup_top = setup_oldtop = cl_color.integer >> 4;
1296         setup_bottom = setup_oldbottom = cl_color.integer & 15;
1297         setup_rate = cl_rate.integer;
1298 }
1299
1300 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
1301 static unsigned char *menuplyr_pixels;
1302 static unsigned int *menuplyr_translated;
1303
1304 typedef struct ratetable_s
1305 {
1306         int rate;
1307         const char *name;
1308 }
1309 ratetable_t;
1310
1311 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
1312 static ratetable_t setup_ratetable[] =
1313 {
1314         {1000, "28.8 bad"},
1315         {1500, "28.8 mediocre"},
1316         {2000, "28.8 good"},
1317         {2500, "33.6 mediocre"},
1318         {3000, "33.6 good"},
1319         {3500, "56k bad"},
1320         {4000, "56k mediocre"},
1321         {4500, "56k adequate"},
1322         {5000, "56k good"},
1323         {7000, "64k ISDN"},
1324         {15000, "128k ISDN"},
1325         {25000, "broadband"}
1326 };
1327
1328 static int setup_rateindex(int rate)
1329 {
1330         int i;
1331         for (i = 0;i < RATES;i++)
1332                 if (setup_ratetable[i].rate > setup_rate)
1333                         break;
1334         return bound(1, i, RATES) - 1;
1335 }
1336
1337 static void M_Setup_Draw (void)
1338 {
1339         int i, j;
1340         cachepic_t      *p;
1341         char vabuf[1024];
1342
1343         M_Background(320, 200);
1344
1345         M_DrawPic (16, 4, "gfx/qplaque");
1346         p = Draw_CachePic ("gfx/p_multi");
1347         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1348
1349         M_Print(64, 40, "Your name");
1350         M_DrawTextBox (160, 32, 16, 1);
1351         M_PrintColored(168, 40, setup_myname);
1352
1353         if (gamemode != GAME_GOODVSBAD2)
1354         {
1355                 M_Print(64, 64, "Shirt color");
1356                 M_Print(64, 88, "Pants color");
1357         }
1358
1359         M_Print(64, 124-8, "Network speed limit");
1360         M_Print(168, 124, va(vabuf, sizeof(vabuf), "%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1361
1362         M_DrawTextBox (64, 140-8, 14, 1);
1363         M_Print(72, 140, "Accept Changes");
1364
1365         // LordHavoc: rewrote this code greatly
1366         if (menuplyr_load)
1367         {
1368                 unsigned char *f;
1369                 fs_offset_t filesize;
1370                 menuplyr_load = false;
1371                 menuplyr_top = -1;
1372                 menuplyr_bottom = -1;
1373                 f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize);
1374                 if (f && filesize >= 9)
1375                 {
1376                         int width, height;
1377                         width = f[0] + f[1] * 256 + f[2] * 65536 + f[3] * 16777216;
1378                         height = f[4] + f[5] * 256 + f[6] * 65536 + f[7] * 16777216;
1379                         if (filesize >= 8 + width * height)
1380                         {
1381                                 menuplyr_width = width;
1382                                 menuplyr_height = height;
1383                                 menuplyr_pixels = (unsigned char *)Mem_Alloc(cls.permanentmempool, width * height);
1384                                 menuplyr_translated = (unsigned int *)Mem_Alloc(cls.permanentmempool, width * height * 4);
1385                                 memcpy(menuplyr_pixels, f + 8, width * height);
1386                         }
1387                 }
1388                 if (f)
1389                         Mem_Free(f);
1390         }
1391
1392         if (menuplyr_pixels)
1393         {
1394                 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1395                 {
1396                         menuplyr_top = setup_top;
1397                         menuplyr_bottom = setup_bottom;
1398
1399                         for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1400                         {
1401                                 j = menuplyr_pixels[i];
1402                                 if (j >= TOP_RANGE && j < TOP_RANGE + 16)
1403                                 {
1404                                         if (menuplyr_top < 8 || menuplyr_top == 14)
1405                                                 j = menuplyr_top * 16 + (j - TOP_RANGE);
1406                                         else
1407                                                 j = menuplyr_top * 16 + 15-(j - TOP_RANGE);
1408                                 }
1409                                 else if (j >= BOTTOM_RANGE && j < BOTTOM_RANGE + 16)
1410                                 {
1411                                         if (menuplyr_bottom < 8 || menuplyr_bottom == 14)
1412                                                 j = menuplyr_bottom * 16 + (j - BOTTOM_RANGE);
1413                                         else
1414                                                 j = menuplyr_bottom * 16 + 15-(j - BOTTOM_RANGE);
1415                                 }
1416                                 menuplyr_translated[i] = palette_bgra_transparent[j];
1417                         }
1418                         Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, true, (unsigned char *)menuplyr_translated);
1419                 }
1420                 M_DrawPic(160, 48, "gfx/bigbox");
1421                 M_DrawPic(172, 56, "gfx/menuplyr");
1422         }
1423
1424         if (setup_cursor == 0)
1425                 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1426         else
1427                 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1428 }
1429
1430
1431 static void M_Setup_Key (int k, int ascii)
1432 {
1433         int                     l;
1434         char vabuf[1024];
1435
1436         switch (k)
1437         {
1438         case K_ESCAPE:
1439                 M_Menu_MultiPlayer_f ();
1440                 break;
1441
1442         case K_UPARROW:
1443                 S_LocalSound ("sound/misc/menu1.wav");
1444                 setup_cursor--;
1445                 if (setup_cursor < 0)
1446                         setup_cursor = NUM_SETUP_CMDS-1;
1447                 break;
1448
1449         case K_DOWNARROW:
1450                 S_LocalSound ("sound/misc/menu1.wav");
1451                 setup_cursor++;
1452                 if (setup_cursor >= NUM_SETUP_CMDS)
1453                         setup_cursor = 0;
1454                 break;
1455
1456         case K_LEFTARROW:
1457                 if (setup_cursor < 1)
1458                         return;
1459                 S_LocalSound ("sound/misc/menu3.wav");
1460                 if (setup_cursor == 1)
1461                         setup_top = setup_top - 1;
1462                 if (setup_cursor == 2)
1463                         setup_bottom = setup_bottom - 1;
1464                 if (setup_cursor == 3)
1465                 {
1466                         l = setup_rateindex(setup_rate) - 1;
1467                         if (l < 0)
1468                                 l = RATES - 1;
1469                         setup_rate = setup_ratetable[l].rate;
1470                 }
1471                 break;
1472         case K_RIGHTARROW:
1473                 if (setup_cursor < 1)
1474                         return;
1475 forward:
1476                 S_LocalSound ("sound/misc/menu3.wav");
1477                 if (setup_cursor == 1)
1478                         setup_top = setup_top + 1;
1479                 if (setup_cursor == 2)
1480                         setup_bottom = setup_bottom + 1;
1481                 if (setup_cursor == 3)
1482                 {
1483                         l = setup_rateindex(setup_rate) + 1;
1484                         if (l >= RATES)
1485                                 l = 0;
1486                         setup_rate = setup_ratetable[l].rate;
1487                 }
1488                 break;
1489
1490         case K_ENTER:
1491                 if (setup_cursor == 0)
1492                         return;
1493
1494                 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1495                         goto forward;
1496
1497                 // setup_cursor == 4 (Accept changes)
1498                 if (strcmp(cl_name.string, setup_myname) != 0)
1499                         Cbuf_AddText(va(vabuf, sizeof(vabuf), "name \"%s\"\n", setup_myname) );
1500                 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1501                         Cbuf_AddText(va(vabuf, sizeof(vabuf), "color %i %i\n", setup_top, setup_bottom) );
1502                 if (setup_rate != setup_oldrate)
1503                         Cbuf_AddText(va(vabuf, sizeof(vabuf), "rate %i\n", setup_rate));
1504
1505                 m_entersound = true;
1506                 M_Menu_MultiPlayer_f ();
1507                 break;
1508
1509         case K_BACKSPACE:
1510                 if (setup_cursor == 0)
1511                 {
1512                         if (strlen(setup_myname))
1513                                 setup_myname[strlen(setup_myname)-1] = 0;
1514                 }
1515                 break;
1516
1517         default:
1518                 if (ascii < 32)
1519                         break;
1520                 if (setup_cursor == 0)
1521                 {
1522                         l = (int)strlen(setup_myname);
1523                         if (l < 15)
1524                         {
1525                                 setup_myname[l+1] = 0;
1526                                 setup_myname[l] = ascii;
1527                         }
1528                 }
1529         }
1530
1531         if (setup_top > 15)
1532                 setup_top = 0;
1533         if (setup_top < 0)
1534                 setup_top = 15;
1535         if (setup_bottom > 15)
1536                 setup_bottom = 0;
1537         if (setup_bottom < 0)
1538                 setup_bottom = 15;
1539 }
1540
1541 //=============================================================================
1542 /* OPTIONS MENU */
1543
1544 #define SLIDER_RANGE    10
1545
1546 static void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1547 {
1548         char text[16];
1549         int i;
1550         float range;
1551         range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1552         M_DrawCharacter (x-8, y, 128);
1553         for (i = 0;i < SLIDER_RANGE;i++)
1554                 M_DrawCharacter (x + i*8, y, 129);
1555         M_DrawCharacter (x+i*8, y, 130);
1556         M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1557         if (fabs((int)num - num) < 0.01)
1558                 dpsnprintf(text, sizeof(text), "%i", (int)num);
1559         else
1560                 dpsnprintf(text, sizeof(text), "%.3f", num);
1561         M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1562 }
1563
1564 static void M_DrawCheckbox (int x, int y, int on)
1565 {
1566         if (on)
1567                 M_Print(x, y, "on");
1568         else
1569                 M_Print(x, y, "off");
1570 }
1571
1572
1573 //#define OPTIONS_ITEMS 25 aule was here
1574 #define OPTIONS_ITEMS 27
1575
1576
1577 static int options_cursor;
1578
1579 void M_Menu_Options_f (void)
1580 {
1581         key_dest = key_menu;
1582         m_state = m_options;
1583         m_entersound = true;
1584 }
1585
1586 extern cvar_t slowmo;
1587 extern dllhandle_t jpeg_dll;
1588 extern cvar_t gl_texture_anisotropy;
1589 extern cvar_t r_textshadow;
1590 extern cvar_t r_hdr_scenebrightness;
1591
1592 static void M_Menu_Options_AdjustSliders (int dir)
1593 {
1594         int optnum;
1595         double f;
1596         S_LocalSound ("sound/misc/menu3.wav");
1597
1598         optnum = 0;
1599              if (options_cursor == optnum++) ;
1600         else if (options_cursor == optnum++) ;
1601         else if (options_cursor == optnum++) ;
1602         else if (options_cursor == optnum++) ;
1603         else if (options_cursor == optnum++) Cvar_SetValueQuick(&crosshair, bound(0, crosshair.integer + dir, 7));
1604         else if (options_cursor == optnum++) Cvar_SetValueQuick(&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1605         else if (options_cursor == optnum++) Cvar_SetValueQuick(&m_pitch, -m_pitch.value);
1606         else if (options_cursor == optnum++) Cvar_SetValueQuick(&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1607         else if (options_cursor == optnum++)
1608         {
1609                 if (cl_forwardspeed.value > 200)
1610                 {
1611                         Cvar_SetValueQuick (&cl_forwardspeed, 200);
1612                         Cvar_SetValueQuick (&cl_backspeed, 200);
1613                 }
1614                 else
1615                 {
1616                         Cvar_SetValueQuick (&cl_forwardspeed, 400);
1617                         Cvar_SetValueQuick (&cl_backspeed, 400);
1618                 }
1619         }
1620         else if (options_cursor == optnum++) Cvar_SetValueQuick(&showfps, !showfps.integer);
1621         else if (options_cursor == optnum++) {f = !(showdate.integer && showtime.integer);Cvar_SetValueQuick(&showdate, f);Cvar_SetValueQuick(&showtime, f);}
1622         else if (options_cursor == optnum++) ;
1623         else if (options_cursor == optnum++) Cvar_SetValueQuick(&r_hdr_scenebrightness, bound(1, r_hdr_scenebrightness.value + dir * 0.0625, 4));
1624         else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_contrast, bound(1, v_contrast.value + dir * 0.0625, 4));
1625         else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_gamma, bound(0.5, v_gamma.value + dir * 0.0625, 3));
1626         else if (options_cursor == optnum++) Cvar_SetValueQuick(&volume, bound(0, volume.value + dir * 0.0625, 1));
1627 #ifdef CONFIG_CD
1628         else if (options_cursor == optnum++) Cvar_SetValueQuick(&bgmvolume, bound(0, bgmvolume.value + dir * 0.0625, 1));
1629 #endif
1630 }
1631
1632 static int optnum;
1633 static int opty;
1634 static int optcursor;
1635
1636 static void M_Options_PrintCommand(const char *s, int enabled)
1637 {
1638         if (opty >= 32)
1639         {
1640                 if (optnum == optcursor)
1641                         DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1642                 M_ItemPrint(0 + 48, opty, s, enabled);
1643         }
1644         opty += 8;
1645         optnum++;
1646 }
1647
1648 static void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
1649 {
1650         if (opty >= 32)
1651         {
1652                 if (optnum == optcursor)
1653                         DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1654                 M_ItemPrint(0 + 48, opty, s, enabled);
1655                 M_DrawCheckbox(0 + 48 + (int)strlen(s) * 8 + 8, opty, yes);
1656         }
1657         opty += 8;
1658         optnum++;
1659 }
1660
1661 static void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
1662 {
1663         if (opty >= 32)
1664         {
1665                 if (optnum == optcursor)
1666                         DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1667                 M_ItemPrint(0 + 48, opty, s, enabled);
1668                 M_DrawSlider(0 + 48 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1669         }
1670         opty += 8;
1671         optnum++;
1672 }
1673
1674 static void M_Options_Draw (void)
1675 {
1676         int visible;
1677         cachepic_t      *p;
1678
1679         M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
1680
1681         M_DrawPic(16, 4, "gfx/qplaque");
1682         p = Draw_CachePic ("gfx/p_option");
1683         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1684
1685         optnum = 0;
1686         optcursor = options_cursor;
1687         visible = (int)((menu_height - 32) / 8);
1688         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1689
1690         M_Options_PrintCommand( "    Customize controls", true);
1691         M_Options_PrintCommand( "         Go to console", true);
1692         M_Options_PrintCommand( "     Reset to defaults", true);
1693         M_Options_PrintCommand( "     Change Video Mode", true);
1694         M_Options_PrintSlider(  "             Crosshair", true, crosshair.value, 0, 7);
1695         M_Options_PrintSlider(  "           Mouse Speed", true, sensitivity.value, 1, 50);
1696         M_Options_PrintCheckbox("          Invert Mouse", true, m_pitch.value < 0);
1697         M_Options_PrintSlider(  "         Field of View", true, scr_fov.integer, 1, 170);
1698         M_Options_PrintCheckbox("            Always Run", true, cl_forwardspeed.value > 200);
1699         M_Options_PrintCheckbox("        Show Framerate", true, showfps.integer);
1700         M_Options_PrintCheckbox("    Show Date and Time", true, showdate.integer && showtime.integer);
1701         M_Options_PrintCommand( "     Custom Brightness", true);
1702         M_Options_PrintSlider(  "       Game Brightness", true, r_hdr_scenebrightness.value, 1, 4);
1703         M_Options_PrintSlider(  "            Brightness", true, v_contrast.value, 1, 2);
1704         M_Options_PrintSlider(  "                 Gamma", true, v_gamma.value, 0.5, 3);
1705         M_Options_PrintSlider(  "          Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1706 #ifdef CONFIG_CD
1707         M_Options_PrintSlider(  "          Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1708 #endif
1709         M_Options_PrintCommand( "     Customize Effects", true);
1710         M_Options_PrintCommand( "       Effects:  Quake", true);
1711         M_Options_PrintCommand( "       Effects: Normal", true);
1712         M_Options_PrintCommand( "       Effects:   High", true);
1713         M_Options_PrintCommand( "    Customize Lighting", true);
1714         M_Options_PrintCommand( "      Lighting: Flares", true);
1715         M_Options_PrintCommand( "      Lighting: Normal", true);
1716         M_Options_PrintCommand( "      Lighting:   High", true);
1717         M_Options_PrintCommand( "      Lighting:   Full", true);
1718         M_Options_PrintCommand( "           Browse Mods", true);
1719 }
1720
1721
1722 static void M_Options_Key (int k, int ascii)
1723 {
1724         switch (k)
1725         {
1726         case K_ESCAPE:
1727                 M_Menu_Main_f ();
1728                 break;
1729
1730         case K_ENTER:
1731                 m_entersound = true;
1732                 switch (options_cursor)
1733                 {
1734                 case 0:
1735                         M_Menu_Keys_f ();
1736                         break;
1737                 case 1:
1738                         m_state = m_none;
1739                         key_dest = key_game;
1740                         Con_ToggleConsole_f ();
1741                         break;
1742                 case 2:
1743                         M_Menu_Reset_f ();
1744                         break;
1745                 case 3:
1746                         M_Menu_Video_f ();
1747                         break;
1748                 case 11:
1749                         M_Menu_Options_ColorControl_f ();
1750                         break;
1751                 case 17: // Customize Effects
1752                         M_Menu_Options_Effects_f ();
1753                         break;
1754                 case 18: // Effects: Quake
1755                         Cbuf_AddText("cl_particles 1;cl_particles_quake 1;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 0;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 0;cl_beams_polygons 0;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1756                         break;
1757                 case 19: // Effects: Normal
1758                         Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1759                         break;
1760                 case 20: // Effects: High
1761                         Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 2;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 1;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1762                         break;
1763                 case 21:
1764                         M_Menu_Options_Graphics_f ();
1765                         break;
1766                 case 22: // Lighting: Flares
1767                         Cbuf_AddText("r_coronas 1;gl_flashblend 1;r_shadow_gloss 0;r_shadow_realtime_dlight 0;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0");
1768                         break;
1769                 case 23: // Lighting: Normal
1770                         Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0");
1771                         break;
1772                 case 24: // Lighting: High
1773                         Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1");
1774                         break;
1775                 case 25: // Lighting: Full
1776                         Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 1;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1");
1777                         break;
1778                 case 26:
1779                         M_Menu_ModList_f ();
1780                         break;
1781                 default:
1782                         M_Menu_Options_AdjustSliders (1);
1783                         break;
1784                 }
1785                 return;
1786
1787         case K_UPARROW:
1788                 S_LocalSound ("sound/misc/menu1.wav");
1789                 options_cursor--;
1790                 if (options_cursor < 0)
1791                         options_cursor = OPTIONS_ITEMS-1;
1792                 break;
1793
1794         case K_DOWNARROW:
1795                 S_LocalSound ("sound/misc/menu1.wav");
1796                 options_cursor++;
1797                 if (options_cursor >= OPTIONS_ITEMS)
1798                         options_cursor = 0;
1799                 break;
1800
1801         case K_LEFTARROW:
1802                 M_Menu_Options_AdjustSliders (-1);
1803                 break;
1804
1805         case K_RIGHTARROW:
1806                 M_Menu_Options_AdjustSliders (1);
1807                 break;
1808         }
1809 }
1810
1811 #define OPTIONS_EFFECTS_ITEMS   35
1812
1813 static int options_effects_cursor;
1814
1815 void M_Menu_Options_Effects_f (void)
1816 {
1817         key_dest = key_menu;
1818         m_state = m_options_effects;
1819         m_entersound = true;
1820 }
1821
1822
1823 extern cvar_t cl_stainmaps;
1824 extern cvar_t cl_stainmaps_clearonload;
1825 extern cvar_t r_explosionclip;
1826 extern cvar_t r_coronas;
1827 extern cvar_t gl_flashblend;
1828 extern cvar_t cl_beams_polygons;
1829 extern cvar_t cl_beams_quakepositionhack;
1830 extern cvar_t cl_beams_instantaimhack;
1831 extern cvar_t cl_beams_lightatend;
1832 extern cvar_t r_lightningbeam_thickness;
1833 extern cvar_t r_lightningbeam_scroll;
1834 extern cvar_t r_lightningbeam_repeatdistance;
1835 extern cvar_t r_lightningbeam_color_red;
1836 extern cvar_t r_lightningbeam_color_green;
1837 extern cvar_t r_lightningbeam_color_blue;
1838 extern cvar_t r_lightningbeam_qmbtexture;
1839
1840 static void M_Menu_Options_Effects_AdjustSliders (int dir)
1841 {
1842         int optnum;
1843         S_LocalSound ("sound/misc/menu3.wav");
1844
1845         optnum = 0;
1846              if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1847         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer);
1848         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1849         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1850         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1851         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1852         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
1853         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1854         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1855         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1856         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1857         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1858         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1859         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1860         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1861         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
1862         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_instantaimhack, !cl_beams_instantaimhack.integer);
1863         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_quakepositionhack, !cl_beams_quakepositionhack.integer);
1864         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
1865         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1866         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1867         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1868         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1869         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1870         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1871         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1872         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1873         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1874         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerplightstyles, !r_lerplightstyles.integer);
1875         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1876         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1877         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1878         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1879         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1880         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1881 }
1882
1883 static void M_Options_Effects_Draw (void)
1884 {
1885         int visible;
1886         cachepic_t      *p;
1887
1888         M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
1889
1890         M_DrawPic(16, 4, "gfx/qplaque");
1891         p = Draw_CachePic ("gfx/p_option");
1892         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1893
1894         optcursor = options_effects_cursor;
1895         optnum = 0;
1896         visible = (int)((menu_height - 32) / 8);
1897         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1898
1899         M_Options_PrintCheckbox("             Particles", true, cl_particles.integer);
1900         M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer);
1901         M_Options_PrintSlider(  "     Particles Quality", true, cl_particles_quality.value, 1, 4);
1902         M_Options_PrintCheckbox("       Explosion Shell", true, cl_particles_explosions_shell.integer);
1903         M_Options_PrintCheckbox("  Explosion Shell Clip", true, r_explosionclip.integer);
1904         M_Options_PrintCheckbox("             Stainmaps", true, cl_stainmaps.integer);
1905         M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
1906         M_Options_PrintCheckbox("                Decals", true, cl_decals.integer);
1907         M_Options_PrintCheckbox("        Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1908         M_Options_PrintCheckbox("                 Smoke", true, cl_particles_smoke.integer);
1909         M_Options_PrintCheckbox("                Sparks", true, cl_particles_sparks.integer);
1910         M_Options_PrintCheckbox("               Bubbles", true, cl_particles_bubbles.integer);
1911         M_Options_PrintCheckbox("                 Blood", true, cl_particles_blood.integer);
1912         M_Options_PrintSlider(  "         Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1913         M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1914         M_Options_PrintCheckbox("     Polygon Lightning", true, cl_beams_polygons.integer);
1915         M_Options_PrintCheckbox("Smooth Sweep Lightning", true, cl_beams_instantaimhack.integer);
1916         M_Options_PrintCheckbox(" Waist-level Lightning", true, cl_beams_quakepositionhack.integer);
1917         M_Options_PrintCheckbox("   Lightning End Light", true, cl_beams_lightatend.integer);
1918         M_Options_PrintSlider(  "   Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
1919         M_Options_PrintSlider(  "      Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
1920         M_Options_PrintSlider(  " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
1921         M_Options_PrintSlider(  "   Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
1922         M_Options_PrintSlider(  " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
1923         M_Options_PrintSlider(  "  Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
1924         M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
1925         M_Options_PrintCheckbox("   Model Interpolation", true, r_lerpmodels.integer);
1926         M_Options_PrintCheckbox("  Sprite Interpolation", true, r_lerpsprites.integer);
1927         M_Options_PrintCheckbox(" Flicker Interpolation", true, r_lerplightstyles.integer);
1928         M_Options_PrintSlider(  "            View Blend", true, gl_polyblend.value, 0, 1);
1929         M_Options_PrintSlider(  "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1930         M_Options_PrintSlider(  "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1931         M_Options_PrintSlider(  "  Underwater View Warp", true, r_waterwarp.value, 0, 1);
1932         M_Options_PrintSlider(  " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1933         M_Options_PrintSlider(  "        Water Movement", true, r_waterscroll.value, 0, 10);
1934 }
1935
1936
1937 static void M_Options_Effects_Key (int k, int ascii)
1938 {
1939         switch (k)
1940         {
1941         case K_ESCAPE:
1942                 M_Menu_Options_f ();
1943                 break;
1944
1945         case K_ENTER:
1946                 M_Menu_Options_Effects_AdjustSliders (1);
1947                 break;
1948
1949         case K_UPARROW:
1950                 S_LocalSound ("sound/misc/menu1.wav");
1951                 options_effects_cursor--;
1952                 if (options_effects_cursor < 0)
1953                         options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1954                 break;
1955
1956         case K_DOWNARROW:
1957                 S_LocalSound ("sound/misc/menu1.wav");
1958                 options_effects_cursor++;
1959                 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1960                         options_effects_cursor = 0;
1961                 break;
1962
1963         case K_LEFTARROW:
1964                 M_Menu_Options_Effects_AdjustSliders (-1);
1965                 break;
1966
1967         case K_RIGHTARROW:
1968                 M_Menu_Options_Effects_AdjustSliders (1);
1969                 break;
1970         }
1971 }
1972
1973
1974 #define OPTIONS_GRAPHICS_ITEMS  20
1975
1976 static int options_graphics_cursor;
1977
1978 void M_Menu_Options_Graphics_f (void)
1979 {
1980         key_dest = key_menu;
1981         m_state = m_options_graphics;
1982         m_entersound = true;
1983 }
1984
1985 extern cvar_t r_shadow_gloss;
1986 extern cvar_t r_shadow_realtime_dlight;
1987 extern cvar_t r_shadow_realtime_dlight_shadows;
1988 extern cvar_t r_shadow_realtime_world;
1989 extern cvar_t r_shadow_realtime_world_lightmaps;
1990 extern cvar_t r_shadow_realtime_world_shadows;
1991 extern cvar_t r_bloom;
1992 extern cvar_t r_bloom_colorscale;
1993 extern cvar_t r_bloom_colorsubtract;
1994 extern cvar_t r_bloom_colorexponent;
1995 extern cvar_t r_bloom_blur;
1996 extern cvar_t r_bloom_brighten;
1997 extern cvar_t r_bloom_resolution;
1998 extern cvar_t r_hdr_scenebrightness;
1999 extern cvar_t r_hdr_glowintensity;
2000 extern cvar_t gl_picmip;
2001
2002 static void M_Menu_Options_Graphics_AdjustSliders (int dir)
2003 {
2004         int optnum;
2005         S_LocalSound ("sound/misc/menu3.wav");
2006
2007         optnum = 0;
2008
2009              if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
2010         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
2011         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss,                                                      bound(0, r_shadow_gloss.integer + dir, 2));
2012         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight,                            !r_shadow_realtime_dlight.integer);
2013         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows,            !r_shadow_realtime_dlight_shadows.integer);
2014         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world,                                     !r_shadow_realtime_world.integer);
2015         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps,           bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
2016         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows,                     !r_shadow_realtime_world_shadows.integer);
2017         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom,                                 !r_bloom.integer);
2018         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_scenebrightness,                   bound(0.25, r_hdr_scenebrightness.value + dir * 0.125, 4));
2019         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_glowintensity,                     bound(0, r_hdr_glowintensity.value + dir * 0.25, 4));
2020         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorscale,                      bound(0.0625, r_bloom_colorscale.value + dir * 0.0625, 1));
2021         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorsubtract,                   bound(0, r_bloom_colorsubtract.value + dir * 0.0625, 1-0.0625));
2022         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorexponent,                   bound(1, r_bloom_colorexponent.value * (dir > 0 ? 2.0 : 0.5), 8));
2023         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_brighten,                        bound(1, r_bloom_brighten.value + dir * 0.0625, 4));
2024         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur,                            bound(1, r_bloom_blur.value + dir * 1, 16));
2025         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution,                      bound(64, r_bloom_resolution.value + dir * 64, 2048));
2026         else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
2027 }
2028
2029
2030 static void M_Options_Graphics_Draw (void)
2031 {
2032         int visible;
2033         cachepic_t      *p;
2034
2035         M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
2036
2037         M_DrawPic(16, 4, "gfx/qplaque");
2038         p = Draw_CachePic ("gfx/p_option");
2039         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2040
2041         optcursor = options_graphics_cursor;
2042         optnum = 0;
2043         visible = (int)((menu_height - 32) / 8);
2044         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
2045
2046         M_Options_PrintSlider(  "      Corona Intensity", true, r_coronas.value, 0, 4);
2047         M_Options_PrintCheckbox("      Use Only Coronas", true, gl_flashblend.integer);
2048         M_Options_PrintSlider(  "            Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
2049         M_Options_PrintCheckbox("            RT DLights", !gl_flashblend.integer, r_shadow_realtime_dlight.integer);
2050         M_Options_PrintCheckbox("     RT DLight Shadows", !gl_flashblend.integer, r_shadow_realtime_dlight_shadows.integer);
2051         M_Options_PrintCheckbox("              RT World", true, r_shadow_realtime_world.integer);
2052         M_Options_PrintSlider(  "    RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
2053         M_Options_PrintCheckbox("       RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
2054         M_Options_PrintCheckbox("          Bloom Effect", true, r_bloom.integer);
2055         M_Options_PrintSlider(  "      Scene Brightness", true, r_hdr_scenebrightness.value, 0.25, 4);
2056         M_Options_PrintSlider(  "       Glow Brightness", true, r_hdr_glowintensity.value, 0, 4);
2057         M_Options_PrintSlider(  "     Bloom Color Scale", r_bloom.integer, r_bloom_colorscale.value, 0.0625, 1);
2058         M_Options_PrintSlider(  "  Bloom Color Subtract", r_bloom.integer, r_bloom_colorsubtract.value, 0, 1-0.0625);
2059         M_Options_PrintSlider(  "  Bloom Color Exponent", r_bloom.integer, r_bloom_colorexponent.value, 1, 8);
2060         M_Options_PrintSlider(  "       Bloom Intensity", r_bloom.integer, r_bloom_brighten.value, 1, 4);
2061         M_Options_PrintSlider(  "            Bloom Blur", r_bloom.integer, r_bloom_blur.value, 1, 16);
2062         M_Options_PrintSlider(  "      Bloom Resolution", r_bloom.integer, r_bloom_resolution.value, 64, 2048);
2063         M_Options_PrintCommand( "      Restart Renderer", true);
2064 }
2065
2066
2067 static void M_Options_Graphics_Key (int k, int ascii)
2068 {
2069         switch (k)
2070         {
2071         case K_ESCAPE:
2072                 M_Menu_Options_f ();
2073                 break;
2074
2075         case K_ENTER:
2076                 M_Menu_Options_Graphics_AdjustSliders (1);
2077                 break;
2078
2079         case K_UPARROW:
2080                 S_LocalSound ("sound/misc/menu1.wav");
2081                 options_graphics_cursor--;
2082                 if (options_graphics_cursor < 0)
2083                         options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
2084                 break;
2085
2086         case K_DOWNARROW:
2087                 S_LocalSound ("sound/misc/menu1.wav");
2088                 options_graphics_cursor++;
2089                 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
2090                         options_graphics_cursor = 0;
2091                 break;
2092
2093         case K_LEFTARROW:
2094                 M_Menu_Options_Graphics_AdjustSliders (-1);
2095                 break;
2096
2097         case K_RIGHTARROW:
2098                 M_Menu_Options_Graphics_AdjustSliders (1);
2099                 break;
2100         }
2101 }
2102
2103
2104 #define OPTIONS_COLORCONTROL_ITEMS      18
2105
2106 static int              options_colorcontrol_cursor;
2107
2108 // intensity value to match up to 50% dither to 'correct' quake
2109 static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};
2110
2111 void M_Menu_Options_ColorControl_f (void)
2112 {
2113         key_dest = key_menu;
2114         m_state = m_options_colorcontrol;
2115         m_entersound = true;
2116 }
2117
2118
2119 static void M_Menu_Options_ColorControl_AdjustSliders (int dir)
2120 {
2121         int optnum;
2122         float f;
2123         S_LocalSound ("sound/misc/menu3.wav");
2124
2125         optnum = 1;
2126         if (options_colorcontrol_cursor == optnum++)
2127                 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
2128         else if (options_colorcontrol_cursor == optnum++)
2129         {
2130                 Cvar_SetValueQuick (&v_color_enable, 0);
2131                 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
2132         }
2133         else if (options_colorcontrol_cursor == optnum++)
2134         {
2135                 Cvar_SetValueQuick (&v_color_enable, 0);
2136                 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
2137         }
2138         else if (options_colorcontrol_cursor == optnum++)
2139         {
2140                 Cvar_SetValueQuick (&v_color_enable, 0);
2141                 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
2142         }
2143         else if (options_colorcontrol_cursor == optnum++)
2144         {
2145                 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
2146         }
2147         else if (options_colorcontrol_cursor == optnum++)
2148         {
2149                 Cvar_SetValueQuick (&v_color_enable, 1);
2150                 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
2151         }
2152         else if (options_colorcontrol_cursor == optnum++)
2153         {
2154                 Cvar_SetValueQuick (&v_color_enable, 1);
2155                 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
2156         }
2157         else if (options_colorcontrol_cursor == optnum++)
2158         {
2159                 Cvar_SetValueQuick (&v_color_enable, 1);
2160                 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
2161         }
2162         else if (options_colorcontrol_cursor == optnum++)
2163         {
2164                 Cvar_SetValueQuick (&v_color_enable, 1);
2165                 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
2166                 Cvar_SetValueQuick (&v_color_black_r, f);
2167                 Cvar_SetValueQuick (&v_color_black_g, f);
2168                 Cvar_SetValueQuick (&v_color_black_b, f);
2169         }
2170         else if (options_colorcontrol_cursor == optnum++)
2171         {
2172                 Cvar_SetValueQuick (&v_color_enable, 1);
2173                 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
2174         }
2175         else if (options_colorcontrol_cursor == optnum++)
2176         {
2177                 Cvar_SetValueQuick (&v_color_enable, 1);
2178                 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
2179         }
2180         else if (options_colorcontrol_cursor == optnum++)
2181         {
2182                 Cvar_SetValueQuick (&v_color_enable, 1);
2183                 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
2184         }
2185         else if (options_colorcontrol_cursor == optnum++)
2186         {
2187                 Cvar_SetValueQuick (&v_color_enable, 1);
2188                 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
2189                 Cvar_SetValueQuick (&v_color_grey_r, f);
2190                 Cvar_SetValueQuick (&v_color_grey_g, f);
2191                 Cvar_SetValueQuick (&v_color_grey_b, f);
2192         }
2193         else if (options_colorcontrol_cursor == optnum++)
2194         {
2195                 Cvar_SetValueQuick (&v_color_enable, 1);
2196                 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
2197         }
2198         else if (options_colorcontrol_cursor == optnum++)
2199         {
2200                 Cvar_SetValueQuick (&v_color_enable, 1);
2201                 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
2202         }
2203         else if (options_colorcontrol_cursor == optnum++)
2204         {
2205                 Cvar_SetValueQuick (&v_color_enable, 1);
2206                 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
2207         }
2208         else if (options_colorcontrol_cursor == optnum++)
2209         {
2210                 Cvar_SetValueQuick (&v_color_enable, 1);
2211                 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
2212                 Cvar_SetValueQuick (&v_color_white_r, f);
2213                 Cvar_SetValueQuick (&v_color_white_g, f);
2214                 Cvar_SetValueQuick (&v_color_white_b, f);
2215         }
2216 }
2217
2218 static void M_Options_ColorControl_Draw (void)
2219 {
2220         int visible;
2221         float x, c, s, t, u, v;
2222         cachepic_t      *p, *dither;
2223
2224         dither = Draw_CachePic_Flags ("gfx/colorcontrol/ditherpattern", CACHEPICFLAG_NOCLAMP);
2225
2226         M_Background(320, 256);
2227
2228         M_DrawPic(16, 4, "gfx/qplaque");
2229         p = Draw_CachePic ("gfx/p_option");
2230         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2231
2232         optcursor = options_colorcontrol_cursor;
2233         optnum = 0;
2234         visible = (int)((menu_height - 32) / 8);
2235         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
2236
2237         M_Options_PrintCommand( "     Reset to defaults", true);
2238         M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
2239         M_Options_PrintSlider(  "                 Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
2240         M_Options_PrintSlider(  "              Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
2241         M_Options_PrintSlider(  "            Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
2242         M_Options_PrintCheckbox("  Color Level Controls", true, v_color_enable.integer);
2243         M_Options_PrintSlider(  "          Black: Red  ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
2244         M_Options_PrintSlider(  "          Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
2245         M_Options_PrintSlider(  "          Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
2246         M_Options_PrintSlider(  "          Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
2247         M_Options_PrintSlider(  "           Grey: Red  ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
2248         M_Options_PrintSlider(  "           Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
2249         M_Options_PrintSlider(  "           Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
2250         M_Options_PrintSlider(  "           Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
2251         M_Options_PrintSlider(  "          White: Red  ", v_color_enable.integer, v_color_white_r.value, 1, 5);
2252         M_Options_PrintSlider(  "          White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
2253         M_Options_PrintSlider(  "          White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
2254         M_Options_PrintSlider(  "          White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
2255
2256         opty += 4;
2257         DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
2258         s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
2259         t = (float) 4 / 2 * vid.height / vid_conheight.integer;
2260         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
2261         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
2262         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
2263         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
2264         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
2265         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
2266         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
2267         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
2268
2269         c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
2270         s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
2271         t = (float) 48 / 2 * vid.height / vid_conheight.integer;
2272         u = s * 0.5;
2273         v = t * 0.5;
2274         opty += 8;
2275         x = 4;
2276         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0);
2277         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
2278         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
2279         x += 80;
2280         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0);
2281         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
2282         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
2283         x += 80;
2284         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0);
2285         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
2286         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
2287         x += 80;
2288         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0);
2289         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
2290         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
2291 }
2292
2293
2294 static void M_Options_ColorControl_Key (int k, int ascii)
2295 {
2296         switch (k)
2297         {
2298         case K_ESCAPE:
2299                 M_Menu_Options_f ();
2300                 break;
2301
2302         case K_ENTER:
2303                 m_entersound = true;
2304                 switch (options_colorcontrol_cursor)
2305                 {
2306                 case 0:
2307                         Cvar_SetValueQuick(&v_hwgamma, 1);
2308                         Cvar_SetValueQuick(&v_gamma, 1);
2309                         Cvar_SetValueQuick(&v_contrast, 1);
2310                         Cvar_SetValueQuick(&v_brightness, 0);
2311                         Cvar_SetValueQuick(&v_color_enable, 0);
2312                         Cvar_SetValueQuick(&v_color_black_r, 0);
2313                         Cvar_SetValueQuick(&v_color_black_g, 0);
2314                         Cvar_SetValueQuick(&v_color_black_b, 0);
2315                         Cvar_SetValueQuick(&v_color_grey_r, 0);
2316                         Cvar_SetValueQuick(&v_color_grey_g, 0);
2317                         Cvar_SetValueQuick(&v_color_grey_b, 0);
2318                         Cvar_SetValueQuick(&v_color_white_r, 1);
2319                         Cvar_SetValueQuick(&v_color_white_g, 1);
2320                         Cvar_SetValueQuick(&v_color_white_b, 1);
2321                         break;
2322                 default:
2323                         M_Menu_Options_ColorControl_AdjustSliders (1);
2324                         break;
2325                 }
2326                 return;
2327
2328         case K_UPARROW:
2329                 S_LocalSound ("sound/misc/menu1.wav");
2330                 options_colorcontrol_cursor--;
2331                 if (options_colorcontrol_cursor < 0)
2332                         options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
2333                 break;
2334
2335         case K_DOWNARROW:
2336                 S_LocalSound ("sound/misc/menu1.wav");
2337                 options_colorcontrol_cursor++;
2338                 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
2339                         options_colorcontrol_cursor = 0;
2340                 break;
2341
2342         case K_LEFTARROW:
2343                 M_Menu_Options_ColorControl_AdjustSliders (-1);
2344                 break;
2345
2346         case K_RIGHTARROW:
2347                 M_Menu_Options_ColorControl_AdjustSliders (1);
2348                 break;
2349         }
2350 }
2351
2352
2353 //=============================================================================
2354 /* KEYS MENU */
2355
2356 static const char *quakebindnames[][2] =
2357 {
2358 {"+attack",             "attack"},
2359 {"impulse 10",          "next weapon"},
2360 {"impulse 12",          "previous weapon"},
2361 {"+jump",                       "jump / swim up"},
2362 {"+forward",            "walk forward"},
2363 {"+back",                       "backpedal"},
2364 {"+left",                       "turn left"},
2365 {"+right",                      "turn right"},
2366 {"+speed",                      "run"},
2367 {"+moveleft",           "step left"},
2368 {"+moveright",          "step right"},
2369 {"+strafe",             "sidestep"},
2370 {"+lookup",             "look up"},
2371 {"+lookdown",           "look down"},
2372 {"centerview",          "center view"},
2373 {"+mlook",                      "mouse look"},
2374 {"+klook",                      "keyboard look"},
2375 {"+moveup",                     "swim up"},
2376 {"+movedown",           "swim down"}
2377 };
2378
2379 static const char *transfusionbindnames[][2] =
2380 {
2381 {"",                            "Movement"},            // Movement commands
2382 {"+forward",            "walk forward"},
2383 {"+back",                       "backpedal"},
2384 {"+left",                       "turn left"},
2385 {"+right",                      "turn right"},
2386 {"+moveleft",           "step left"},
2387 {"+moveright",          "step right"},
2388 {"+jump",                       "jump / swim up"},
2389 {"+movedown",           "swim down"},
2390 {"",                            "Combat"},                      // Combat commands
2391 {"impulse 1",           "Pitch Fork"},
2392 {"impulse 2",           "Flare Gun"},
2393 {"impulse 3",           "Shotgun"},
2394 {"impulse 4",           "Machine Gun"},
2395 {"impulse 5",           "Incinerator"},
2396 {"impulse 6",           "Bombs (TNT)"},
2397 {"impulse 35",          "Proximity Bomb"},
2398 {"impulse 36",          "Remote Detonator"},
2399 {"impulse 7",           "Aerosol Can"},
2400 {"impulse 8",           "Tesla Cannon"},
2401 {"impulse 9",           "Life Leech"},
2402 {"impulse 10",          "Voodoo Doll"},
2403 {"impulse 21",          "next weapon"},
2404 {"impulse 22",          "previous weapon"},
2405 {"+attack",             "attack"},
2406 {"+button3",            "altfire"},
2407 {"",                            "Inventory"},           // Inventory commands
2408 {"impulse 40",          "Dr.'s Bag"},
2409 {"impulse 41",          "Crystal Ball"},
2410 {"impulse 42",          "Beast Vision"},
2411 {"impulse 43",          "Jump Boots"},
2412 {"impulse 23",          "next item"},
2413 {"impulse 24",          "previous item"},
2414 {"impulse 25",          "use item"},
2415 {"",                            "Misc"},                        // Misc commands
2416 {"+button4",            "use"},
2417 {"impulse 50",          "add bot (red)"},
2418 {"impulse 51",          "add bot (blue)"},
2419 {"impulse 52",          "kick a bot"},
2420 {"impulse 26",          "next armor type"},
2421 {"impulse 27",          "identify player"},
2422 {"impulse 55",          "voting menu"},
2423 {"impulse 56",          "observer mode"},
2424 {"",                            "Taunts"},            // Taunts
2425 {"impulse 70",          "taunt 0"},
2426 {"impulse 71",          "taunt 1"},
2427 {"impulse 72",          "taunt 2"},
2428 {"impulse 73",          "taunt 3"},
2429 {"impulse 74",          "taunt 4"},
2430 {"impulse 75",          "taunt 5"},
2431 {"impulse 76",          "taunt 6"},
2432 {"impulse 77",          "taunt 7"},
2433 {"impulse 78",          "taunt 8"},
2434 {"impulse 79",          "taunt 9"}
2435 };
2436
2437 static const char *goodvsbad2bindnames[][2] =
2438 {
2439 {"impulse 69",          "Power 1"},
2440 {"impulse 70",          "Power 2"},
2441 {"impulse 71",          "Power 3"},
2442 {"+jump",                       "jump / swim up"},
2443 {"+forward",            "walk forward"},
2444 {"+back",                       "backpedal"},
2445 {"+left",                       "turn left"},
2446 {"+right",                      "turn right"},
2447 {"+speed",                      "run"},
2448 {"+moveleft",           "step left"},
2449 {"+moveright",          "step right"},
2450 {"+strafe",             "sidestep"},
2451 {"+lookup",             "look up"},
2452 {"+lookdown",           "look down"},
2453 {"centerview",          "center view"},
2454 {"+mlook",                      "mouse look"},
2455 {"kill",                        "kill yourself"},
2456 {"+moveup",                     "swim up"},
2457 {"+movedown",           "swim down"}
2458 };
2459
2460 static int numcommands;
2461 static const char *(*bindnames)[2];
2462
2463 /*
2464 typedef struct binditem_s
2465 {
2466         char *command, *description;
2467         struct binditem_s *next;
2468 }
2469 binditem_t;
2470
2471 typedef struct bindcategory_s
2472 {
2473         char *name;
2474         binditem_t *binds;
2475         struct bindcategory_s *next;
2476 }
2477 bindcategory_t;
2478
2479 static bindcategory_t *bindcategories = NULL;
2480
2481 static void M_ClearBinds (void)
2482 {
2483         for (c = bindcategories;c;c = cnext)
2484         {
2485                 cnext = c->next;
2486                 for (b = c->binds;b;b = bnext)
2487                 {
2488                         bnext = b->next;
2489                         Z_Free(b);
2490                 }
2491                 Z_Free(c);
2492         }
2493         bindcategories = NULL;
2494 }
2495
2496 static void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2497 {
2498         for (b = &c->binds;*b;*b = &(*b)->next);
2499         *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2500         *b->command = (char *)((*b) + 1);
2501         *b->description = *b->command + strlen(command) + 1;
2502         strlcpy(*b->command, command, strlen(command) + 1);
2503         strlcpy(*b->description, description, strlen(description) + 1);
2504 }
2505
2506 static void M_AddBind (char *category, char *command, char *description)
2507 {
2508         for (c = &bindcategories;*c;c = &(*c)->next)
2509         {
2510                 if (!strcmp(category, (*c)->name))
2511                 {
2512                         M_AddBindToCategory(*c, command, description);
2513                         return;
2514                 }
2515         }
2516         *c = Z_Alloc(sizeof(bindcategory_t));
2517         M_AddBindToCategory(*c, command, description);
2518 }
2519
2520 static void M_DefaultBinds (void)
2521 {
2522         M_ClearBinds();
2523         M_AddBind("movement", "+jump", "jump / swim up");
2524         M_AddBind("movement", "+forward", "walk forward");
2525         M_AddBind("movement", "+back", "backpedal");
2526         M_AddBind("movement", "+left", "turn left");
2527         M_AddBind("movement", "+right", "turn right");
2528         M_AddBind("movement", "+speed", "run");
2529         M_AddBind("movement", "+moveleft", "step left");
2530         M_AddBind("movement", "+moveright", "step right");
2531         M_AddBind("movement", "+strafe", "sidestep");
2532         M_AddBind("movement", "+lookup", "look up");
2533         M_AddBind("movement", "+lookdown", "look down");
2534         M_AddBind("movement", "centerview", "center view");
2535         M_AddBind("movement", "+mlook", "mouse look");
2536         M_AddBind("movement", "+klook", "keyboard look");
2537         M_AddBind("movement", "+moveup", "swim up");
2538         M_AddBind("movement", "+movedown", "swim down");
2539         M_AddBind("weapons", "+attack", "attack");
2540         M_AddBind("weapons", "impulse 10", "next weapon");
2541         M_AddBind("weapons", "impulse 12", "previous weapon");
2542         M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2543         M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2544         M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2545         M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2546         M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2547         M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2548         M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2549         M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2550 }
2551 */
2552
2553
2554 static int              keys_cursor;
2555 static int              bind_grab;
2556
2557 void M_Menu_Keys_f (void)
2558 {
2559         key_dest = key_menu_grabbed;
2560         m_state = m_keys;
2561         m_entersound = true;
2562
2563         if (gamemode == GAME_TRANSFUSION)
2564         {
2565                 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
2566                 bindnames = transfusionbindnames;
2567         }
2568         else if (gamemode == GAME_GOODVSBAD2)
2569         {
2570                 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
2571                 bindnames = goodvsbad2bindnames;
2572         }
2573         else
2574         {
2575                 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
2576                 bindnames = quakebindnames;
2577         }
2578
2579         // Make sure "keys_cursor" doesn't start on a section in the binding list
2580         keys_cursor = 0;
2581         while (bindnames[keys_cursor][0][0] == '\0')
2582         {
2583                 keys_cursor++;
2584
2585                 // Only sections? There may be a problem somewhere...
2586                 if (keys_cursor >= numcommands)
2587                         Sys_Error ("M_Init: The key binding list only contains sections");
2588         }
2589 }
2590
2591 #define NUMKEYS 5
2592
2593 static void M_UnbindCommand (const char *command)
2594 {
2595         int             j;
2596         const char      *b;
2597
2598         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2599         {
2600                 b = keybindings[0][j];
2601                 if (!b)
2602                         continue;
2603                 if (!strcmp (b, command))
2604                         Key_SetBinding (j, 0, "");
2605         }
2606 }
2607
2608
2609 static void M_Keys_Draw (void)
2610 {
2611         int             i, j;
2612         int             keys[NUMKEYS];
2613         int             y;
2614         cachepic_t      *p;
2615         char    keystring[MAX_INPUTLINE];
2616
2617         M_Background(320, 48 + 8 * numcommands);
2618
2619         p = Draw_CachePic ("gfx/ttl_cstm");
2620         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm");
2621
2622         if (bind_grab)
2623                 M_Print(12, 32, "Press a key or button for this action");
2624         else
2625                 M_Print(18, 32, "Enter to change, backspace to clear");
2626
2627 // search for known bindings
2628         for (i=0 ; i<numcommands ; i++)
2629         {
2630                 y = 48 + 8*i;
2631
2632                 // If there's no command, it's just a section
2633                 if (bindnames[i][0][0] == '\0')
2634                 {
2635                         M_PrintRed (4, y, "\x0D");  // #13 is the little arrow pointing to the right
2636                         M_PrintRed (16, y, bindnames[i][1]);
2637                         continue;
2638                 }
2639                 else
2640                         M_Print(16, y, bindnames[i][1]);
2641
2642                 Key_FindKeysForCommand (bindnames[i][0], keys, NUMKEYS, 0);
2643
2644                 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2645                 if (keys[0] == -1)
2646                         strlcpy(keystring, "???", sizeof(keystring));
2647                 else
2648                 {
2649                         char tinystr[2];
2650                         keystring[0] = 0;
2651                         for (j = 0;j < NUMKEYS;j++)
2652                         {
2653                                 if (keys[j] != -1)
2654                                 {
2655                                         if (j > 0)
2656                                                 strlcat(keystring, " or ", sizeof(keystring));
2657                                         strlcat(keystring, Key_KeynumToString (keys[j], tinystr, sizeof(tinystr)), sizeof(keystring));
2658                                 }
2659                         }
2660                 }
2661                 M_Print(150, y, keystring);
2662         }
2663
2664         if (bind_grab)
2665                 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2666         else
2667                 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2668 }
2669
2670
2671 static void M_Keys_Key (int k, int ascii)
2672 {
2673         char    cmd[80];
2674         int             keys[NUMKEYS];
2675         char    tinystr[2];
2676
2677         if (bind_grab)
2678         {       // defining a key
2679                 S_LocalSound ("sound/misc/menu1.wav");
2680                 if (k == K_ESCAPE)
2681                 {
2682                         bind_grab = false;
2683                 }
2684                 else //if (k != '`')
2685                 {
2686                         dpsnprintf (cmd, sizeof(cmd), "bind \"%s\" \"%s\"\n", Key_KeynumToString (k, tinystr, sizeof(tinystr)), bindnames[keys_cursor][0]);
2687                         Cbuf_InsertText (cmd);
2688                 }
2689
2690                 bind_grab = false;
2691                 return;
2692         }
2693
2694         switch (k)
2695         {
2696         case K_ESCAPE:
2697                 M_Menu_Options_f ();
2698                 break;
2699
2700         case K_LEFTARROW:
2701         case K_UPARROW:
2702                 S_LocalSound ("sound/misc/menu1.wav");
2703                 do
2704                 {
2705                         keys_cursor--;
2706                         if (keys_cursor < 0)
2707                                 keys_cursor = numcommands-1;
2708                 }
2709                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2710                 break;
2711
2712         case K_DOWNARROW:
2713         case K_RIGHTARROW:
2714                 S_LocalSound ("sound/misc/menu1.wav");
2715                 do
2716                 {
2717                         keys_cursor++;
2718                         if (keys_cursor >= numcommands)
2719                                 keys_cursor = 0;
2720                 }
2721                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2722                 break;
2723
2724         case K_ENTER:           // go into bind mode
2725                 Key_FindKeysForCommand (bindnames[keys_cursor][0], keys, NUMKEYS, 0);
2726                 S_LocalSound ("sound/misc/menu2.wav");
2727                 if (keys[NUMKEYS - 1] != -1)
2728                         M_UnbindCommand (bindnames[keys_cursor][0]);
2729                 bind_grab = true;
2730                 break;
2731
2732         case K_BACKSPACE:               // delete bindings
2733         case K_DEL:                             // delete bindings
2734                 S_LocalSound ("sound/misc/menu2.wav");
2735                 M_UnbindCommand (bindnames[keys_cursor][0]);
2736                 break;
2737         }
2738 }
2739
2740 void M_Menu_Reset_f (void)
2741 {
2742         key_dest = key_menu;
2743         m_state = m_reset;
2744         m_entersound = true;
2745 }
2746
2747
2748 static void M_Reset_Key (int key, int ascii)
2749 {
2750         switch (key)
2751         {
2752         case 'Y':
2753         case 'y':
2754                 Cbuf_AddText ("cvar_resettodefaults_all;exec default.cfg\n");
2755                 // no break here since we also exit the menu
2756
2757         case K_ESCAPE:
2758         case 'n':
2759         case 'N':
2760                 m_state = m_options;
2761                 m_entersound = true;
2762                 break;
2763
2764         default:
2765                 break;
2766         }
2767 }
2768
2769 static void M_Reset_Draw (void)
2770 {
2771         int lines = 2, linelength = 20;
2772         M_Background(linelength * 8 + 16, lines * 8 + 16);
2773         M_DrawTextBox(0, 0, linelength, lines);
2774         M_Print(8 + 4 * (linelength - 19),  8, "Really wanna reset?");
2775         M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
2776 }
2777
2778 //=============================================================================
2779 /* VIDEO MENU */
2780
2781 video_resolution_t video_resolutions_hardcoded[] =
2782 {
2783 {"Standard 4x3"              ,  320, 240, 320, 240, 1     },
2784 {"Standard 4x3"              ,  400, 300, 400, 300, 1     },
2785 {"Standard 4x3"              ,  512, 384, 512, 384, 1     },
2786 {"Standard 4x3"              ,  640, 480, 640, 480, 1     },
2787 {"Standard 4x3"              ,  800, 600, 640, 480, 1     },
2788 {"Standard 4x3"              , 1024, 768, 640, 480, 1     },
2789 {"Standard 4x3"              , 1152, 864, 640, 480, 1     },
2790 {"Standard 4x3"              , 1280, 960, 640, 480, 1     },
2791 {"Standard 4x3"              , 1400,1050, 640, 480, 1     },
2792 {"Standard 4x3"              , 1600,1200, 640, 480, 1     },
2793 {"Standard 4x3"              , 1792,1344, 640, 480, 1     },
2794 {"Standard 4x3"              , 1856,1392, 640, 480, 1     },
2795 {"Standard 4x3"              , 1920,1440, 640, 480, 1     },
2796 {"Standard 4x3"              , 2048,1536, 640, 480, 1     },
2797 {"Short Pixel (CRT) 5x4"     ,  320, 256, 320, 256, 0.9375},
2798 {"Short Pixel (CRT) 5x4"     ,  640, 512, 640, 512, 0.9375},
2799 {"Short Pixel (CRT) 5x4"     , 1280,1024, 640, 512, 0.9375},
2800 {"Tall Pixel (CRT) 8x5"      ,  320, 200, 320, 200, 1.2   },
2801 {"Tall Pixel (CRT) 8x5"      ,  640, 400, 640, 400, 1.2   },
2802 {"Tall Pixel (CRT) 8x5"      ,  840, 525, 640, 400, 1.2   },
2803 {"Tall Pixel (CRT) 8x5"      ,  960, 600, 640, 400, 1.2   },
2804 {"Tall Pixel (CRT) 8x5"      , 1680,1050, 640, 400, 1.2   },
2805 {"Tall Pixel (CRT) 8x5"      , 1920,1200, 640, 400, 1.2   },
2806 {"Square Pixel (LCD) 5x4"    ,  320, 256, 320, 256, 1     },
2807 {"Square Pixel (LCD) 5x4"    ,  640, 512, 640, 512, 1     },
2808 {"Square Pixel (LCD) 5x4"    , 1280,1024, 640, 512, 1     },
2809 {"WideScreen 5x3"            ,  640, 384, 640, 384, 1     },
2810 {"WideScreen 5x3"            , 1280, 768, 640, 384, 1     },
2811 {"WideScreen 8x5"            ,  320, 200, 320, 200, 1     },
2812 {"WideScreen 8x5"            ,  640, 400, 640, 400, 1     },
2813 {"WideScreen 8x5"            ,  720, 450, 720, 450, 1     },
2814 {"WideScreen 8x5"            ,  840, 525, 640, 400, 1     },
2815 {"WideScreen 8x5"            ,  960, 600, 640, 400, 1     },
2816 {"WideScreen 8x5"            , 1280, 800, 640, 400, 1     },
2817 {"WideScreen 8x5"            , 1440, 900, 720, 450, 1     },
2818 {"WideScreen 8x5"            , 1680,1050, 640, 400, 1     },
2819 {"WideScreen 8x5"            , 1920,1200, 640, 400, 1     },
2820 {"WideScreen 8x5"            , 2560,1600, 640, 400, 1     },
2821 {"WideScreen 8x5"            , 3840,2400, 640, 400, 1     },
2822 {"WideScreen 14x9"           ,  840, 540, 640, 400, 1     },
2823 {"WideScreen 14x9"           , 1680,1080, 640, 400, 1     },
2824 {"WideScreen 16x9"           ,  640, 360, 640, 360, 1     },
2825 {"WideScreen 16x9"           ,  683, 384, 683, 384, 1     },
2826 {"WideScreen 16x9"           ,  960, 540, 640, 360, 1     },
2827 {"WideScreen 16x9"           , 1280, 720, 640, 360, 1     },
2828 {"WideScreen 16x9"           , 1360, 768, 680, 384, 1     },
2829 {"WideScreen 16x9"           , 1366, 768, 683, 384, 1     },
2830 {"WideScreen 16x9"           , 1920,1080, 640, 360, 1     },
2831 {"WideScreen 16x9"           , 2560,1440, 640, 360, 1     },
2832 {"WideScreen 16x9"           , 3840,2160, 640, 360, 1     },
2833 {"NTSC 3x2"                  ,  360, 240, 360, 240, 1.125 },
2834 {"NTSC 3x2"                  ,  720, 480, 720, 480, 1.125 },
2835 {"PAL 14x11"                 ,  360, 283, 360, 283, 0.9545},
2836 {"PAL 14x11"                 ,  720, 566, 720, 566, 0.9545},
2837 {"NES 8x7"                   ,  256, 224, 256, 224, 1.1667},
2838 {"SNES 8x7"                  ,  512, 448, 512, 448, 1.1667},
2839 {NULL, 0, 0, 0, 0, 0}
2840 };
2841 // this is the number of the default mode (640x480) in the list above
2842 int video_resolutions_hardcoded_count = sizeof(video_resolutions_hardcoded) / sizeof(*video_resolutions_hardcoded) - 1;
2843
2844 #define VIDEO_ITEMS 11
2845 static int video_cursor = 0;
2846 static int video_cursor_table[VIDEO_ITEMS] = {68, 88, 96, 104, 112, 120, 128, 136, 144, 152, 168};
2847 static int menu_video_resolution;
2848
2849 video_resolution_t *video_resolutions;
2850 int video_resolutions_count;
2851
2852 static video_resolution_t *menu_video_resolutions;
2853 static int menu_video_resolutions_count;
2854 static qboolean menu_video_resolutions_forfullscreen;
2855
2856 static void M_Menu_Video_FindResolution(int w, int h, float a)
2857 {
2858         int i;
2859
2860         if(menu_video_resolutions_forfullscreen)
2861         {
2862                 menu_video_resolutions = video_resolutions;
2863                 menu_video_resolutions_count = video_resolutions_count;
2864         }
2865         else
2866         {
2867                 menu_video_resolutions = video_resolutions_hardcoded;
2868                 menu_video_resolutions_count = video_resolutions_hardcoded_count;
2869         }
2870
2871         // Look for the closest match to the current resolution
2872         menu_video_resolution = 0;
2873         for (i = 1;i < menu_video_resolutions_count;i++)
2874         {
2875                 // if the new mode would be a worse match in width, skip it
2876                 if (abs(menu_video_resolutions[i].width - w) > abs(menu_video_resolutions[menu_video_resolution].width - w))
2877                         continue;
2878                 // if it is equal in width, check height
2879                 if (menu_video_resolutions[i].width == w && menu_video_resolutions[menu_video_resolution].width == w)
2880                 {
2881                         // if the new mode would be a worse match in height, skip it
2882                         if (abs(menu_video_resolutions[i].height - h) > abs(menu_video_resolutions[menu_video_resolution].height - h))
2883                                 continue;
2884                         // if it is equal in width and height, check pixel aspect
2885                         if (menu_video_resolutions[i].height == h && menu_video_resolutions[menu_video_resolution].height == h)
2886                         {
2887                                 // if the new mode would be a worse match in pixel aspect, skip it
2888                                 if (abs(menu_video_resolutions[i].pixelheight - a) > abs(menu_video_resolutions[menu_video_resolution].pixelheight - a))
2889                                         continue;
2890                                 // if it is equal in everything, skip it (prefer earlier modes)
2891                                 if (menu_video_resolutions[i].pixelheight == a && menu_video_resolutions[menu_video_resolution].pixelheight == a)
2892                                         continue;
2893                                 // better match for width, height, and pixel aspect
2894                                 menu_video_resolution = i;
2895                         }
2896                         else // better match for width and height
2897                                 menu_video_resolution = i;
2898                 }
2899                 else // better match for width
2900                         menu_video_resolution = i;
2901         }
2902 }
2903
2904 void M_Menu_Video_f (void)
2905 {
2906         key_dest = key_menu;
2907         m_state = m_video;
2908         m_entersound = true;
2909
2910         M_Menu_Video_FindResolution(vid.width, vid.height, vid_pixelheight.value);
2911 }
2912
2913
2914 static void M_Video_Draw (void)
2915 {
2916         int t;
2917         cachepic_t      *p;
2918         char vabuf[1024];
2919
2920         if(!!vid_fullscreen.integer != menu_video_resolutions_forfullscreen)
2921         {
2922                 video_resolution_t *res = &menu_video_resolutions[menu_video_resolution];
2923                 menu_video_resolutions_forfullscreen = !!vid_fullscreen.integer;
2924                 M_Menu_Video_FindResolution(res->width, res->height, res->pixelheight);
2925         }
2926
2927         M_Background(320, 200);
2928
2929         M_DrawPic(16, 4, "gfx/qplaque");
2930         p = Draw_CachePic ("gfx/vidmodes");
2931         M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes");
2932
2933         t = 0;
2934
2935         // Current and Proposed Resolution
2936         M_Print(16, video_cursor_table[t] - 12, "    Current Resolution");
2937         if (vid_supportrefreshrate && vid.userefreshrate && vid.fullscreen)
2938                 M_Print(220, video_cursor_table[t] - 12, va(vabuf, sizeof(vabuf), "%dx%d %.2fhz", vid.width, vid.height, vid.refreshrate));
2939         else
2940                 M_Print(220, video_cursor_table[t] - 12, va(vabuf, sizeof(vabuf), "%dx%d", vid.width, vid.height));
2941         M_Print(16, video_cursor_table[t], "        New Resolution");
2942         M_Print(220, video_cursor_table[t], va(vabuf, sizeof(vabuf), "%dx%d", menu_video_resolutions[menu_video_resolution].width, menu_video_resolutions[menu_video_resolution].height));
2943         M_Print(96, video_cursor_table[t] + 8, va(vabuf, sizeof(vabuf), "Type: %s", menu_video_resolutions[menu_video_resolution].type));
2944         t++;
2945
2946         // Bits per pixel
2947         M_Print(16, video_cursor_table[t], "        Bits per pixel");
2948         M_Print(220, video_cursor_table[t], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2949         t++;
2950
2951         // Bits per pixel
2952         M_Print(16, video_cursor_table[t], "          Antialiasing");
2953         M_DrawSlider(220, video_cursor_table[t], vid_samples.value, 1, 32);
2954         t++;
2955
2956         // Refresh Rate
2957         M_ItemPrint(16, video_cursor_table[t], "      Use Refresh Rate", vid_supportrefreshrate);
2958         M_DrawCheckbox(220, video_cursor_table[t], vid_userefreshrate.integer);
2959         t++;
2960
2961         // Refresh Rate
2962         M_ItemPrint(16, video_cursor_table[t], "          Refresh Rate", vid_supportrefreshrate && vid_userefreshrate.integer);
2963         M_DrawSlider(220, video_cursor_table[t], vid_refreshrate.value, 50, 150);
2964         t++;
2965
2966         // Fullscreen
2967         M_Print(16, video_cursor_table[t], "            Fullscreen");
2968         M_DrawCheckbox(220, video_cursor_table[t], vid_fullscreen.integer);
2969         t++;
2970
2971         // Vertical Sync
2972         M_ItemPrint(16, video_cursor_table[t], "         Vertical Sync", true);
2973         M_DrawCheckbox(220, video_cursor_table[t], vid_vsync.integer);
2974         t++;
2975
2976         M_ItemPrint(16, video_cursor_table[t], "    Anisotropic Filter", vid.support.ext_texture_filter_anisotropic);
2977         M_DrawSlider(220, video_cursor_table[t], gl_texture_anisotropy.integer, 1, vid.max_anisotropy);
2978         t++;
2979
2980         M_ItemPrint(16, video_cursor_table[t], "       Texture Quality", true);
2981         M_DrawSlider(220, video_cursor_table[t], gl_picmip.value, 3, 0);
2982         t++;
2983
2984         M_ItemPrint(16, video_cursor_table[t], "   Texture Compression", vid.support.arb_texture_compression);
2985         M_DrawCheckbox(220, video_cursor_table[t], gl_texturecompression.integer);
2986         t++;
2987
2988         // "Apply" button
2989         M_Print(220, video_cursor_table[t], "Apply");
2990         t++;
2991
2992         // Cursor
2993         M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2994 }
2995
2996
2997 static void M_Menu_Video_AdjustSliders (int dir)
2998 {
2999         int t;
3000
3001         S_LocalSound ("sound/misc/menu3.wav");
3002
3003         t = 0;
3004         if (video_cursor == t++)
3005         {
3006                 // Resolution
3007                 int r;
3008                 for(r = 0;r < menu_video_resolutions_count;r++)
3009                 {
3010                         menu_video_resolution += dir;
3011                         if (menu_video_resolution >= menu_video_resolutions_count)
3012                                 menu_video_resolution = 0;
3013                         if (menu_video_resolution < 0)
3014                                 menu_video_resolution = menu_video_resolutions_count - 1;
3015                         if (menu_video_resolutions[menu_video_resolution].width >= vid_minwidth.integer && menu_video_resolutions[menu_video_resolution].height >= vid_minheight.integer)
3016                                 break;
3017                 }
3018         }
3019         else if (video_cursor == t++)
3020                 Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
3021         else if (video_cursor == t++)
3022                 Cvar_SetValueQuick (&vid_samples, bound(1, vid_samples.value * (dir > 0 ? 2 : 0.5), 32));
3023         else if (video_cursor == t++)
3024                 Cvar_SetValueQuick (&vid_userefreshrate, !vid_userefreshrate.integer);
3025         else if (video_cursor == t++)
3026                 Cvar_SetValueQuick (&vid_refreshrate, bound(50, vid_refreshrate.value + dir, 150));
3027         else if (video_cursor == t++)
3028                 Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
3029         else if (video_cursor == t++)
3030                 Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
3031         else if (video_cursor == t++)
3032                 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.value * (dir < 0 ? 0.5 : 2.0), vid.max_anisotropy));
3033         else if (video_cursor == t++)
3034                 Cvar_SetValueQuick (&gl_picmip, bound(0, gl_picmip.value - dir, 3));
3035         else if (video_cursor == t++)
3036                 Cvar_SetValueQuick (&gl_texturecompression, !gl_texturecompression.integer);
3037 }
3038
3039
3040 static void M_Video_Key (int key, int ascii)
3041 {
3042         switch (key)
3043         {
3044                 case K_ESCAPE:
3045                         // vid_shared.c has a copy of the current video config. We restore it
3046                         Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
3047                         Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
3048                         Cvar_SetValueQuick(&vid_samples, vid.samples);
3049                         if (vid_supportrefreshrate)
3050                                 Cvar_SetValueQuick(&vid_refreshrate, vid.refreshrate);
3051                         Cvar_SetValueQuick(&vid_userefreshrate, vid.userefreshrate);
3052
3053                         S_LocalSound ("sound/misc/menu1.wav");
3054                         M_Menu_Options_f ();
3055                         break;
3056
3057                 case K_ENTER:
3058                         m_entersound = true;
3059                         switch (video_cursor)
3060                         {
3061                                 case (VIDEO_ITEMS - 1):
3062                                         Cvar_SetValueQuick (&vid_width, menu_video_resolutions[menu_video_resolution].width);
3063                                         Cvar_SetValueQuick (&vid_height, menu_video_resolutions[menu_video_resolution].height);
3064                                         Cvar_SetValueQuick (&vid_conwidth, menu_video_resolutions[menu_video_resolution].conwidth);
3065                                         Cvar_SetValueQuick (&vid_conheight, menu_video_resolutions[menu_video_resolution].conheight);
3066                                         Cvar_SetValueQuick (&vid_pixelheight, menu_video_resolutions[menu_video_resolution].pixelheight);
3067                                         Cbuf_AddText ("vid_restart\n");
3068                                         M_Menu_Options_f ();
3069                                         break;
3070                                 default:
3071                                         M_Menu_Video_AdjustSliders (1);
3072                         }
3073                         break;
3074
3075                 case K_UPARROW:
3076                         S_LocalSound ("sound/misc/menu1.wav");
3077                         video_cursor--;
3078                         if (video_cursor < 0)
3079                                 video_cursor = VIDEO_ITEMS-1;
3080                         break;
3081
3082                 case K_DOWNARROW:
3083                         S_LocalSound ("sound/misc/menu1.wav");
3084                         video_cursor++;
3085                         if (video_cursor >= VIDEO_ITEMS)
3086                                 video_cursor = 0;
3087                         break;
3088
3089                 case K_LEFTARROW:
3090                         M_Menu_Video_AdjustSliders (-1);
3091                         break;
3092
3093                 case K_RIGHTARROW:
3094                         M_Menu_Video_AdjustSliders (1);
3095                         break;
3096         }
3097 }
3098
3099 //=============================================================================
3100 /* HELP MENU */
3101
3102 static int              help_page;
3103 #define NUM_HELP_PAGES  6
3104
3105
3106 void M_Menu_Help_f (void)
3107 {
3108         key_dest = key_menu;
3109         m_state = m_help;
3110         m_entersound = true;
3111         help_page = 0;
3112 }
3113
3114
3115
3116 static void M_Help_Draw (void)
3117 {
3118         char vabuf[1024];
3119         M_Background(320, 200);
3120         M_DrawPic (0, 0, va(vabuf, sizeof(vabuf), "gfx/help%i", help_page));
3121 }
3122
3123
3124 static void M_Help_Key (int key, int ascii)
3125 {
3126         switch (key)
3127         {
3128         case K_ESCAPE:
3129                 M_Menu_Main_f ();
3130                 break;
3131
3132         case K_UPARROW:
3133         case K_RIGHTARROW:
3134                 m_entersound = true;
3135                 if (++help_page >= NUM_HELP_PAGES)
3136                         help_page = 0;
3137                 break;
3138
3139         case K_DOWNARROW:
3140         case K_LEFTARROW:
3141                 m_entersound = true;
3142                 if (--help_page < 0)
3143                         help_page = NUM_HELP_PAGES-1;
3144                 break;
3145         }
3146
3147 }
3148
3149 //=============================================================================
3150 /* CEDITS MENU */
3151
3152 void M_Menu_Credits_f (void)
3153 {
3154         key_dest = key_menu;
3155         m_state = m_credits;
3156         m_entersound = true;
3157 }
3158
3159
3160
3161 static void M_Credits_Draw (void)
3162 {
3163         M_Background(640, 480);
3164         M_DrawPic (0, 0, "gfx/creditsmiddle");
3165         M_Print (640/2 - 14/2*8, 236, "Coming soon...");
3166         M_DrawPic (0, 0, "gfx/creditstop");
3167         M_DrawPic (0, 433, "gfx/creditsbottom");
3168 }
3169
3170
3171 static void M_Credits_Key (int key, int ascii)
3172 {
3173                 M_Menu_Main_f ();
3174 }
3175
3176 //=============================================================================
3177 /* QUIT MENU */
3178
3179 static const char *m_quit_message[9];
3180 static int              m_quit_prevstate;
3181 static qboolean wasInMenus;
3182
3183
3184 static int M_QuitMessage(const char *line1, const char *line2, const char *line3, const char *line4, const char *line5, const char *line6, const char *line7, const char *line8)
3185 {
3186         m_quit_message[0] = line1;
3187         m_quit_message[1] = line2;
3188         m_quit_message[2] = line3;
3189         m_quit_message[3] = line4;
3190         m_quit_message[4] = line5;
3191         m_quit_message[5] = line6;
3192         m_quit_message[6] = line7;
3193         m_quit_message[7] = line8;
3194         m_quit_message[8] = NULL;
3195         return 1;
3196 }
3197
3198 static int M_ChooseQuitMessage(int request)
3199 {
3200         if (m_missingdata)
3201         {
3202                 // frag related quit messages are pointless for a fallback menu, so use something generic
3203                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3204                 return 0;
3205         }
3206         switch (gamemode)
3207         {
3208         case GAME_NORMAL:
3209         case GAME_HIPNOTIC:
3210         case GAME_ROGUE:
3211         case GAME_QUOTH:
3212         case GAME_NEHAHRA:
3213         case GAME_DEFEATINDETAIL2:
3214                 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
3215                 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
3216                 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
3217                 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
3218                 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
3219                 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
3220                 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
3221                 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
3222                 break;
3223         case GAME_GOODVSBAD2:
3224                 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
3225                 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
3226                 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
3227                 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
3228                 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
3229                 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
3230                 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
3231                 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
3232                 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
3233                 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
3234                 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
3235                 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
3236                 break;
3237         case GAME_BATTLEMECH:
3238                 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3239                 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3240                 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3241                 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3242                 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3243                 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
3244                 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3245                 break;
3246         case GAME_OPENQUARTZ:
3247                 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3248                 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3249                 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3250                 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3251                 break;
3252         default:
3253                 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3254                 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3255                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3256                 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3257                 break;
3258         }
3259         return 0;
3260 }
3261
3262 void M_Menu_Quit_f (void)
3263 {
3264         int n;
3265         if (m_state == m_quit)
3266                 return;
3267         wasInMenus = (key_dest == key_menu || key_dest == key_menu_grabbed);
3268         key_dest = key_menu;
3269         m_quit_prevstate = m_state;
3270         m_state = m_quit;
3271         m_entersound = true;
3272         // count how many there are
3273         for (n = 1;M_ChooseQuitMessage(n);n++);
3274         // choose one
3275         M_ChooseQuitMessage(rand() % n);
3276 }
3277
3278
3279 static void M_Quit_Key (int key, int ascii)
3280 {
3281         switch (key)
3282         {
3283         case K_ESCAPE:
3284         case 'n':
3285         case 'N':
3286                 if (wasInMenus)
3287                 {
3288                         m_state = (enum m_state_e)m_quit_prevstate;
3289                         m_entersound = true;
3290                 }
3291                 else
3292                 {
3293                         key_dest = key_game;
3294                         m_state = m_none;
3295                 }
3296                 break;
3297
3298         case 'Y':
3299         case 'y':
3300                 Host_Quit_f ();
3301                 break;
3302
3303         default:
3304                 break;
3305         }
3306 }
3307
3308 static void M_Quit_Draw (void)
3309 {
3310         int i, l, linelength, firstline, lastline, lines;
3311         for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
3312         {
3313                 if ((l = (int)strlen(m_quit_message[i])))
3314                 {
3315                         if (firstline > i)
3316                                 firstline = i;
3317                         if (lastline < i)
3318                                 lastline = i;
3319                         if (linelength < l)
3320                                 linelength = l;
3321                 }
3322         }
3323         lines = (lastline - firstline) + 1;
3324         M_Background(linelength * 8 + 16, lines * 8 + 16);
3325         if (!m_missingdata) //since this is a fallback menu for missing data, it is very hard to read with the box
3326                 M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function
3327         for (i = 0, l = firstline;i < lines;i++, l++)
3328                 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
3329 }
3330
3331 //=============================================================================
3332 /* LAN CONFIG MENU */
3333
3334 static int              lanConfig_cursor = -1;
3335 static int              lanConfig_cursor_table [] = {56, 76, 84, 120};
3336 #define NUM_LANCONFIG_CMDS      4
3337
3338 static int      lanConfig_port;
3339 static char     lanConfig_portname[6];
3340 static char     lanConfig_joinname[40];
3341
3342 void M_Menu_LanConfig_f (void)
3343 {
3344         key_dest = key_menu;
3345         m_state = m_lanconfig;
3346         m_entersound = true;
3347         if (lanConfig_cursor == -1)
3348         {
3349                 if (JoiningGame)
3350                         lanConfig_cursor = 1;
3351         }
3352         if (StartingGame)
3353                 lanConfig_cursor = 1;
3354         lanConfig_port = 26000;
3355         dpsnprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", (unsigned int) lanConfig_port);
3356
3357         M_Update_Return_Reason("");
3358 }
3359
3360
3361 static void M_LanConfig_Draw (void)
3362 {
3363         cachepic_t      *p;
3364         int             basex;
3365         const char      *startJoin;
3366         const char      *protocol;
3367         char vabuf[1024];
3368
3369         M_Background(320, 200);
3370
3371         M_DrawPic (16, 4, "gfx/qplaque");
3372         p = Draw_CachePic ("gfx/p_multi");
3373         basex = (320-p->width)/2;
3374         M_DrawPic (basex, 4, "gfx/p_multi");
3375
3376         if (StartingGame)
3377                 startJoin = "New Game";
3378         else
3379                 startJoin = "Join Game";
3380         protocol = "TCP/IP";
3381         M_Print(basex, 32, va(vabuf, sizeof(vabuf), "%s - %s", startJoin, protocol));
3382         basex += 8;
3383
3384         M_Print(basex, lanConfig_cursor_table[0], "Port");
3385         M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, sizeof(lanConfig_portname), 1);
3386         M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
3387
3388         if (JoiningGame)
3389         {
3390                 M_Print(basex, lanConfig_cursor_table[1], "Search for DarkPlaces games...");
3391                 M_Print(basex, lanConfig_cursor_table[2], "Search for QuakeWorld games...");
3392                 M_Print(basex, lanConfig_cursor_table[3]-16, "Join game at:");
3393                 M_DrawTextBox (basex+8, lanConfig_cursor_table[3]-8, sizeof(lanConfig_joinname), 1);
3394                 M_Print(basex+16, lanConfig_cursor_table[3], lanConfig_joinname);
3395         }
3396         else
3397         {
3398                 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
3399                 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
3400         }
3401
3402         M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
3403
3404         if (lanConfig_cursor == 0)
3405                 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3406
3407         if (lanConfig_cursor == 3)
3408                 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3409
3410         if (*m_return_reason)
3411                 M_Print(basex, 168, m_return_reason);
3412 }
3413
3414
3415 static void M_LanConfig_Key (int key, int ascii)
3416 {
3417         int             l;
3418         char vabuf[1024];
3419
3420         switch (key)
3421         {
3422         case K_ESCAPE:
3423                 M_Menu_MultiPlayer_f ();
3424                 break;
3425
3426         case K_UPARROW:
3427                 S_LocalSound ("sound/misc/menu1.wav");
3428                 lanConfig_cursor--;
3429                 if (lanConfig_cursor < 0)
3430                         lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
3431                 // when in start game menu, skip the unused search qw servers item
3432                 if (StartingGame && lanConfig_cursor == 2)
3433                         lanConfig_cursor = 1;
3434                 break;
3435
3436         case K_DOWNARROW:
3437                 S_LocalSound ("sound/misc/menu1.wav");
3438                 lanConfig_cursor++;
3439                 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
3440                         lanConfig_cursor = 0;
3441                 // when in start game menu, skip the unused search qw servers item
3442                 if (StartingGame && lanConfig_cursor == 1)
3443                         lanConfig_cursor = 2;
3444                 break;
3445
3446         case K_ENTER:
3447                 if (lanConfig_cursor == 0)
3448                         break;
3449
3450                 m_entersound = true;
3451
3452                 Cbuf_AddText ("stopdemo\n");
3453
3454                 Cvar_SetValue("port", lanConfig_port);
3455
3456                 if (lanConfig_cursor == 1 || lanConfig_cursor == 2)
3457                 {
3458                         if (StartingGame)
3459                         {
3460                                 M_Menu_GameOptions_f ();
3461                                 break;
3462                         }
3463                         M_Menu_ServerList_f();
3464                         break;
3465                 }
3466
3467                 if (lanConfig_cursor == 3)
3468                         Cbuf_AddText(va(vabuf, sizeof(vabuf), "connect \"%s\"\n", lanConfig_joinname) );
3469                 break;
3470
3471         case K_BACKSPACE:
3472                 if (lanConfig_cursor == 0)
3473                 {
3474                         if (strlen(lanConfig_portname))
3475                                 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
3476                 }
3477
3478                 if (lanConfig_cursor == 3)
3479                 {
3480                         if (strlen(lanConfig_joinname))
3481                                 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
3482                 }
3483                 break;
3484
3485         default:
3486                 if (ascii < 32)
3487                         break;
3488
3489                 if (lanConfig_cursor == 3)
3490                 {
3491                         l = (int)strlen(lanConfig_joinname);
3492                         if (l < (int)sizeof(lanConfig_joinname) - 1)
3493                         {
3494                                 lanConfig_joinname[l+1] = 0;
3495                                 lanConfig_joinname[l] = ascii;
3496                         }
3497                 }
3498
3499                 if (ascii < '0' || ascii > '9')
3500                         break;
3501                 if (lanConfig_cursor == 0)
3502                 {
3503                         l = (int)strlen(lanConfig_portname);
3504                         if (l < (int)sizeof(lanConfig_portname) - 1)
3505                         {
3506                                 lanConfig_portname[l+1] = 0;
3507                                 lanConfig_portname[l] = ascii;
3508                         }
3509                 }
3510         }
3511
3512         if (StartingGame && lanConfig_cursor == 3)
3513         {
3514                 if (key == K_UPARROW)
3515                         lanConfig_cursor = 1;
3516                 else
3517                         lanConfig_cursor = 0;
3518         }
3519
3520         l =  atoi(lanConfig_portname);
3521         if (l <= 65535)
3522                 lanConfig_port = l;
3523         dpsnprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", (unsigned int) lanConfig_port);
3524 }
3525
3526 //=============================================================================
3527 /* GAME OPTIONS MENU */
3528
3529 typedef struct level_s
3530 {
3531         const char      *name;
3532         const char      *description;
3533 } level_t;
3534
3535 typedef struct episode_s
3536 {
3537         const char      *description;
3538         int             firstLevel;
3539         int             levels;
3540 } episode_t;
3541
3542 typedef struct gamelevels_s
3543 {
3544         const char *gamename;
3545         level_t *levels;
3546         episode_t *episodes;
3547         int numepisodes;
3548 }
3549 gamelevels_t;
3550
3551 static level_t quakelevels[] =
3552 {
3553         {"start", "Entrance"},  // 0
3554
3555         {"e1m1", "Slipgate Complex"},                           // 1
3556         {"e1m2", "Castle of the Damned"},
3557         {"e1m3", "The Necropolis"},
3558         {"e1m4", "The Grisly Grotto"},
3559         {"e1m5", "Gloom Keep"},
3560         {"e1m6", "The Door To Chthon"},
3561         {"e1m7", "The House of Chthon"},
3562         {"e1m8", "Ziggurat Vertigo"},
3563
3564         {"e2m1", "The Installation"},                           // 9
3565         {"e2m2", "Ogre Citadel"},
3566         {"e2m3", "Crypt of Decay"},
3567         {"e2m4", "The Ebon Fortress"},
3568         {"e2m5", "The Wizard's Manse"},
3569         {"e2m6", "The Dismal Oubliette"},
3570         {"e2m7", "Underearth"},
3571
3572         {"e3m1", "Termination Central"},                        // 16
3573         {"e3m2", "The Vaults of Zin"},
3574         {"e3m3", "The Tomb of Terror"},
3575         {"e3m4", "Satan's Dark Delight"},
3576         {"e3m5", "Wind Tunnels"},
3577         {"e3m6", "Chambers of Torment"},
3578         {"e3m7", "The Haunted Halls"},
3579
3580         {"e4m1", "The Sewage System"},                          // 23
3581         {"e4m2", "The Tower of Despair"},
3582         {"e4m3", "The Elder God Shrine"},
3583         {"e4m4", "The Palace of Hate"},
3584         {"e4m5", "Hell's Atrium"},
3585         {"e4m6", "The Pain Maze"},
3586         {"e4m7", "Azure Agony"},
3587         {"e4m8", "The Nameless City"},
3588
3589         {"end", "Shub-Niggurath's Pit"},                        // 31
3590
3591         {"dm1", "Place of Two Deaths"},                         // 32
3592         {"dm2", "Claustrophobopolis"},
3593         {"dm3", "The Abandoned Base"},
3594         {"dm4", "The Bad Place"},
3595         {"dm5", "The Cistern"},
3596         {"dm6", "The Dark Zone"}
3597 };
3598
3599 static episode_t quakeepisodes[] =
3600 {
3601         {"Welcome to Quake", 0, 1},
3602         {"Doomed Dimension", 1, 8},
3603         {"Realm of Black Magic", 9, 7},
3604         {"Netherworld", 16, 7},
3605         {"The Elder World", 23, 8},
3606         {"Final Level", 31, 1},
3607         {"Deathmatch Arena", 32, 6}
3608 };
3609
3610  //MED 01/06/97 added hipnotic levels
3611 static level_t     hipnoticlevels[] =
3612 {
3613    {"start", "Command HQ"},  // 0
3614
3615    {"hip1m1", "The Pumping Station"},          // 1
3616    {"hip1m2", "Storage Facility"},
3617    {"hip1m3", "The Lost Mine"},
3618    {"hip1m4", "Research Facility"},
3619    {"hip1m5", "Military Complex"},
3620
3621    {"hip2m1", "Ancient Realms"},          // 6
3622    {"hip2m2", "The Black Cathedral"},
3623    {"hip2m3", "The Catacombs"},
3624    {"hip2m4", "The Crypt"},
3625    {"hip2m5", "Mortum's Keep"},
3626    {"hip2m6", "The Gremlin's Domain"},
3627
3628    {"hip3m1", "Tur Torment"},       // 12
3629    {"hip3m2", "Pandemonium"},
3630    {"hip3m3", "Limbo"},
3631    {"hip3m4", "The Gauntlet"},
3632
3633    {"hipend", "Armagon's Lair"},       // 16
3634
3635    {"hipdm1", "The Edge of Oblivion"}           // 17
3636 };
3637
3638 //MED 01/06/97  added hipnotic episodes
3639 static episode_t   hipnoticepisodes[] =
3640 {
3641    {"Scourge of Armagon", 0, 1},
3642    {"Fortress of the Dead", 1, 5},
3643    {"Dominion of Darkness", 6, 6},
3644    {"The Rift", 12, 4},
3645    {"Final Level", 16, 1},
3646    {"Deathmatch Arena", 17, 1}
3647 };
3648
3649 //PGM 01/07/97 added rogue levels
3650 //PGM 03/02/97 added dmatch level
3651 static level_t          roguelevels[] =
3652 {
3653         {"start",       "Split Decision"},
3654         {"r1m1",        "Deviant's Domain"},
3655         {"r1m2",        "Dread Portal"},
3656         {"r1m3",        "Judgement Call"},
3657         {"r1m4",        "Cave of Death"},
3658         {"r1m5",        "Towers of Wrath"},
3659         {"r1m6",        "Temple of Pain"},
3660         {"r1m7",        "Tomb of the Overlord"},
3661         {"r2m1",        "Tempus Fugit"},
3662         {"r2m2",        "Elemental Fury I"},
3663         {"r2m3",        "Elemental Fury II"},
3664         {"r2m4",        "Curse of Osiris"},
3665         {"r2m5",        "Wizard's Keep"},
3666         {"r2m6",        "Blood Sacrifice"},
3667         {"r2m7",        "Last Bastion"},
3668         {"r2m8",        "Source of Evil"},
3669         {"ctf1",    "Division of Change"}
3670 };
3671
3672 //PGM 01/07/97 added rogue episodes
3673 //PGM 03/02/97 added dmatch episode
3674 static episode_t        rogueepisodes[] =
3675 {
3676         {"Introduction", 0, 1},
3677         {"Hell's Fortress", 1, 7},
3678         {"Corridors of Time", 8, 8},
3679         {"Deathmatch Arena", 16, 1}
3680 };
3681
3682 static level_t          nehahralevels[] =
3683 {
3684         {"nehstart",    "Welcome to Nehahra"},
3685         {"neh1m1",      "Forge City1: Slipgates"},
3686         {"neh1m2",      "Forge City2: Boiler"},
3687         {"neh1m3",      "Forge City3: Escape"},
3688         {"neh1m4",      "Grind Core"},
3689         {"neh1m5",      "Industrial Silence"},
3690         {"neh1m6",      "Locked-Up Anger"},
3691         {"neh1m7",      "Wanderer of the Wastes"},
3692         {"neh1m8",      "Artemis System Net"},
3693         {"neh1m9",      "To the Death"},
3694         {"neh2m1",      "The Gates of Ghoro"},
3695         {"neh2m2",      "Sacred Trinity"},
3696         {"neh2m3",      "Realm of the Ancients"},
3697         {"neh2m4",      "Temple of the Ancients"},
3698         {"neh2m5",      "Dreams Made Flesh"},
3699         {"neh2m6",      "Your Last Cup of Sorrow"},
3700         {"nehsec",      "Ogre's Bane"},
3701         {"nehahra",     "Nehahra's Den"},
3702         {"nehend",      "Quintessence"}
3703 };
3704
3705 static episode_t        nehahraepisodes[] =
3706 {
3707         {"Welcome to Nehahra", 0, 1},
3708         {"The Fall of Forge", 1, 9},
3709         {"The Outlands", 10, 7},
3710         {"Dimension of the Lost", 17, 2}
3711 };
3712
3713 // Map list for Transfusion
3714 static level_t          transfusionlevels[] =
3715 {
3716         {"e1m1",                "Cradle to Grave"},
3717         {"e1m2",                "Wrong Side of the Tracks"},
3718         {"e1m3",                "Phantom Express"},
3719         {"e1m4",                "Dark Carnival"},
3720         {"e1m5",                "Hallowed Grounds"},
3721         {"e1m6",                "The Great Temple"},
3722         {"e1m7",                "Altar of Stone"},
3723         {"e1m8",                "House of Horrors"},
3724
3725         {"e2m1",                "Shipwrecked"},
3726         {"e2m2",                "The Lumber Mill"},
3727         {"e2m3",                "Rest for the Wicked"},
3728         {"e2m4",                "The Overlooked Hotel"},
3729         {"e2m5",                "The Haunting"},
3730         {"e2m6",                "The Cold Rush"},
3731         {"e2m7",                "Bowels of the Earth"},
3732         {"e2m8",                "The Lair of Shial"},
3733         {"e2m9",                "Thin Ice"},
3734
3735         {"e3m1",                "Ghost Town"},
3736         {"e3m2",                "The Siege"},
3737         {"e3m3",                "Raw Sewage"},
3738         {"e3m4",                "The Sick Ward"},
3739         {"e3m5",                "Spare Parts"},
3740         {"e3m6",                "Monster Bait"},
3741         {"e3m7",                "The Pit of Cerberus"},
3742         {"e3m8",                "Catacombs"},
3743
3744         {"e4m1",                "Butchery Loves Company"},
3745         {"e4m2",                "Breeding Grounds"},
3746         {"e4m3",                "Charnel House"},
3747         {"e4m4",                "Crystal Lake"},
3748         {"e4m5",                "Fire and Brimstone"},
3749         {"e4m6",                "The Ganglion Depths"},
3750         {"e4m7",                "In the Flesh"},
3751         {"e4m8",                "The Hall of the Epiphany"},
3752         {"e4m9",                "Mall of the Dead"},
3753
3754         {"bb1",                 "The Stronghold"},
3755         {"bb2",                 "Winter Wonderland"},
3756         {"bb3",                 "Bodies"},
3757         {"bb4",                 "The Tower"},
3758         {"bb5",                 "Click!"},
3759         {"bb6",                 "Twin Fortress"},
3760         {"bb7",                 "Midgard"},
3761         {"bb8",                 "Fun With Heads"},
3762         {"dm1",                 "Monolith Building 11"},
3763         {"dm2",                 "Power!"},
3764         {"dm3",                 "Area 15"},
3765
3766         {"e6m1",                "Welcome to Your Life"},
3767         {"e6m2",                "They Are Here"},
3768         {"e6m3",                "Public Storage"},
3769         {"e6m4",                "Aqueducts"},
3770         {"e6m5",                "The Ruined Temple"},
3771         {"e6m6",                "Forbidden Rituals"},
3772         {"e6m7",                "The Dungeon"},
3773         {"e6m8",                "Beauty and the Beast"},
3774         {"e6m9",                "Forgotten Catacombs"},
3775
3776         {"cp01",                "Boat Docks"},
3777         {"cp02",                "Old Opera House"},
3778         {"cp03",                "Gothic Library"},
3779         {"cp04",                "Lost Monastery"},
3780         {"cp05",                "Steamboat"},
3781         {"cp06",                "Graveyard"},
3782         {"cp07",                "Mountain Pass"},
3783         {"cp08",                "Abysmal Mine"},
3784         {"cp09",                "Castle"},
3785         {"cps1",                "Boggy Creek"},
3786
3787         {"cpbb01",              "Crypt of Despair"},
3788         {"cpbb02",              "Pits of Blood"},
3789         {"cpbb03",              "Unholy Cathedral"},
3790         {"cpbb04",              "Deadly Inspirations"},
3791
3792         {"b2a15",               "Area 15 (B2)"},
3793         {"b2bodies",    "BB_Bodies (B2)"},
3794         {"b2cabana",    "BB_Cabana"},
3795         {"b2power",             "BB_Power"},
3796         {"barena",              "Blood Arena"},
3797         {"bkeep",               "Blood Keep"},
3798         {"bstar",               "Brown Star"},
3799         {"crypt",               "The Crypt"},
3800
3801         {"bb3_2k1",             "Bodies Infusion"},
3802         {"captasao",    "Captasao"},
3803         {"curandero",   "Curandero"},
3804         {"dcamp",               "DeathCamp"},
3805         {"highnoon",    "HighNoon"},
3806         {"qbb1",                "The Confluence"},
3807         {"qbb2",                "KathartiK"},
3808         {"qbb3",                "Caleb's Woodland Retreat"},
3809         {"zoo",                 "Zoo"},
3810
3811         {"dranzbb6",    "Black Coffee"},
3812         {"fragm",               "Frag'M"},
3813         {"maim",                "Maim"},
3814         {"qe1m7",               "The House of Chthon"},
3815         {"qdm1",                "Place of Two Deaths"},
3816         {"qdm4",                "The Bad Place"},
3817         {"qdm5",                "The Cistern"},
3818         {"qmorbias",    "DM-Morbias"},
3819         {"simple",              "Dead Simple"}
3820 };
3821
3822 static episode_t        transfusionepisodes[] =
3823 {
3824         {"The Way of All Flesh", 0, 8},
3825         {"Even Death May Die", 8, 9},
3826         {"Farewell to Arms", 17, 8},
3827         {"Dead Reckoning", 25, 9},
3828         {"BloodBath", 34, 11},
3829         {"Post Mortem", 45, 9},
3830         {"Cryptic Passage", 54, 10},
3831         {"Cryptic BloodBath", 64, 4},
3832         {"Blood 2", 68, 8},
3833         {"Transfusion", 76, 9},
3834         {"Conversions", 85, 9}
3835 };
3836
3837 static level_t goodvsbad2levels[] =
3838 {
3839         {"rts", "Many Paths"},  // 0
3840         {"chess", "Chess, Scott Hess"},                         // 1
3841         {"dot", "Big Wall"},
3842         {"city2", "The Big City"},
3843         {"bwall", "0 G like Psychic TV"},
3844         {"snow", "Wireframed"},
3845         {"telep", "Infinite Falling"},
3846         {"faces", "Facing Bases"},
3847         {"island", "Adventure Islands"},
3848 };
3849
3850 static episode_t goodvsbad2episodes[] =
3851 {
3852         {"Levels? Bevels!", 0, 8},
3853 };
3854
3855 static level_t battlemechlevels[] =
3856 {
3857         {"start", "Parking Level"},
3858         {"dm1", "Hot Dump"},                        // 1
3859         {"dm2", "The Pits"},
3860         {"dm3", "Dimber Died"},
3861         {"dm4", "Fire in the Hole"},
3862         {"dm5", "Clubhouses"},
3863         {"dm6", "Army go Underground"},
3864 };
3865
3866 static episode_t battlemechepisodes[] =
3867 {
3868         {"Time for Battle", 0, 7},
3869 };
3870
3871 static level_t openquartzlevels[] =
3872 {
3873         {"start", "Welcome to Openquartz"},
3874
3875         {"void1", "The center of nowhere"},                        // 1
3876         {"void2", "The place with no name"},
3877         {"void3", "The lost supply base"},
3878         {"void4", "Past the outer limits"},
3879         {"void5", "Into the nonexistance"},
3880         {"void6", "Void walk"},
3881
3882         {"vtest", "Warp Central"},
3883         {"box", "The deathmatch box"},
3884         {"bunkers", "Void command"},
3885         {"house", "House of chaos"},
3886         {"office", "Overnight office kill"},
3887         {"am1", "The nameless chambers"},
3888 };
3889
3890 static episode_t openquartzepisodes[] =
3891 {
3892         {"Single Player", 0, 1},
3893         {"Void Deathmatch", 1, 6},
3894         {"Contrib", 7, 6},
3895 };
3896
3897 static level_t defeatindetail2levels[] =
3898 {
3899         {"atac3",       "River Crossing"},
3900         {"atac4",       "Canyon Chaos"},
3901         {"atac7",       "Desert Stormer"},
3902 };
3903
3904 static episode_t defeatindetail2episodes[] =
3905 {
3906         {"ATAC Campaign", 0, 3},
3907 };
3908
3909 static level_t prydonlevels[] =
3910 {
3911         {"curig2", "Capel Curig"},      // 0
3912
3913         {"tdastart", "Gateway"},                                // 1
3914 };
3915
3916 static episode_t prydonepisodes[] =
3917 {
3918         {"Prydon Gate", 0, 1},
3919         {"The Dark Age", 1, 1}
3920 };
3921
3922 static gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3923 static gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3924 static gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3925 static gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3926 static gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3927 static gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
3928 static gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3929 static gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3930 static gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3931 static gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
3932 static gamelevels_t prydongame = {"Prydon Gate", prydonlevels, prydonepisodes, 2};
3933
3934 typedef struct gameinfo_s
3935 {
3936         gamemode_t gameid;
3937         gamelevels_t *notregistered;
3938         gamelevels_t *registered;
3939 }
3940 gameinfo_t;
3941
3942 static gameinfo_t gamelist[] =
3943 {
3944         {GAME_NORMAL, &sharewarequakegame, &registeredquakegame},
3945         {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3946         {GAME_ROGUE, &roguegame, &roguegame},
3947         {GAME_QUOTH, &sharewarequakegame, &registeredquakegame},
3948         {GAME_NEHAHRA, &nehahragame, &nehahragame},
3949         {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3950         {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3951         {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3952         {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3953         {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
3954         {GAME_PRYDON, &prydongame, &prydongame},
3955 };
3956
3957 static gamelevels_t *gameoptions_levels  = NULL;
3958
3959 static int      startepisode;
3960 static int      startlevel;
3961 static int maxplayers;
3962 static qboolean m_serverInfoMessage = false;
3963 static double m_serverInfoMessageTime;
3964
3965 void M_Menu_GameOptions_f (void)
3966 {
3967         int i;
3968         key_dest = key_menu;
3969         m_state = m_gameoptions;
3970         m_entersound = true;
3971         if (maxplayers == 0)
3972                 maxplayers = svs.maxclients;
3973         if (maxplayers < 2)
3974                 maxplayers = min(8, MAX_SCOREBOARD);
3975         // pick game level list based on gamemode (use GAME_NORMAL if no matches)
3976         gameoptions_levels = registered.integer ? gamelist[0].registered : gamelist[0].notregistered;
3977         for (i = 0;i < (int)(sizeof(gamelist)/sizeof(gamelist[0]));i++)
3978                 if (gamelist[i].gameid == gamemode)
3979                         gameoptions_levels = registered.integer ? gamelist[i].registered : gamelist[i].notregistered;
3980 }
3981
3982
3983 static int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3984 #define NUM_GAMEOPTIONS 12
3985 static int              gameoptions_cursor;
3986
3987 void M_GameOptions_Draw (void)
3988 {
3989         cachepic_t      *p;
3990         int             x;
3991         char vabuf[1024];
3992
3993         M_Background(320, 200);
3994
3995         M_DrawPic (16, 4, "gfx/qplaque");
3996         p = Draw_CachePic ("gfx/p_multi");
3997         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
3998
3999         M_DrawTextBox (152, 32, 10, 1);
4000         M_Print(160, 40, "begin game");
4001
4002         M_Print(0, 56, "      Max players");
4003         M_Print(160, 56, va(vabuf, sizeof(vabuf), "%i", maxplayers) );
4004
4005         if (gamemode != GAME_GOODVSBAD2)
4006         {
4007                 M_Print(0, 64, "        Game Type");
4008                 if (gamemode == GAME_TRANSFUSION)
4009                 {
4010                         if (!coop.integer && !deathmatch.integer)
4011                                 Cvar_SetValue("deathmatch", 1);
4012                         if (deathmatch.integer == 0)
4013                                 M_Print(160, 64, "Cooperative");
4014                         else if (deathmatch.integer == 2)
4015                                 M_Print(160, 64, "Capture the Flag");
4016                         else
4017                                 M_Print(160, 64, "Blood Bath");
4018                 }
4019                 else if (gamemode == GAME_BATTLEMECH)
4020                 {
4021                         if (!deathmatch.integer)
4022                                 Cvar_SetValue("deathmatch", 1);
4023                         if (deathmatch.integer == 2)
4024                                 M_Print(160, 64, "Rambo Match");
4025                         else
4026                                 M_Print(160, 64, "Deathmatch");
4027                 }
4028                 else
4029                 {
4030                         if (!coop.integer && !deathmatch.integer)
4031                                 Cvar_SetValue("deathmatch", 1);
4032                         if (coop.integer)
4033                                 M_Print(160, 64, "Cooperative");
4034                         else
4035                                 M_Print(160, 64, "Deathmatch");
4036                 }
4037
4038                 M_Print(0, 72, "        Teamplay");
4039                 if (gamemode == GAME_ROGUE)
4040                 {
4041                         const char *msg;
4042
4043                         switch((int)teamplay.integer)
4044                         {
4045                                 case 1: msg = "No Friendly Fire"; break;
4046                                 case 2: msg = "Friendly Fire"; break;
4047                                 case 3: msg = "Tag"; break;
4048                                 case 4: msg = "Capture the Flag"; break;
4049                                 case 5: msg = "One Flag CTF"; break;
4050                                 case 6: msg = "Three Team CTF"; break;
4051                                 default: msg = "Off"; break;
4052                         }
4053                         M_Print(160, 72, msg);
4054                 }
4055                 else
4056                 {
4057                         const char *msg;
4058
4059                         switch (teamplay.integer)
4060                         {
4061                                 case 0: msg = "Off"; break;
4062                                 case 2: msg = "Friendly Fire"; break;
4063                                 default: msg = "No Friendly Fire"; break;
4064                         }
4065                         M_Print(160, 72, msg);
4066                 }
4067                 M_Print(0, 80, "            Skill");
4068                 if (gamemode == GAME_TRANSFUSION)
4069                 {
4070                         if (skill.integer == 1)
4071                                 M_Print(160, 80, "Still Kicking");
4072                         else if (skill.integer == 2)
4073                                 M_Print(160, 80, "Pink On The Inside");
4074                         else if (skill.integer == 3)
4075                                 M_Print(160, 80, "Lightly Broiled");
4076                         else if (skill.integer == 4)
4077                                 M_Print(160, 80, "Well Done");
4078                         else
4079                                 M_Print(160, 80, "Extra Crispy");
4080                 }
4081                 else
4082                 {
4083                         if (skill.integer == 0)
4084                                 M_Print(160, 80, "Easy difficulty");
4085                         else if (skill.integer == 1)
4086                                 M_Print(160, 80, "Normal difficulty");
4087                         else if (skill.integer == 2)
4088                                 M_Print(160, 80, "Hard difficulty");
4089                         else
4090                                 M_Print(160, 80, "Nightmare difficulty");
4091                 }
4092                 M_Print(0, 88, "       Frag Limit");
4093                 if (fraglimit.integer == 0)
4094                         M_Print(160, 88, "none");
4095                 else
4096                         M_Print(160, 88, va(vabuf, sizeof(vabuf), "%i frags", fraglimit.integer));
4097
4098                 M_Print(0, 96, "       Time Limit");
4099                 if (timelimit.integer == 0)
4100                         M_Print(160, 96, "none");
4101                 else
4102                         M_Print(160, 96, va(vabuf, sizeof(vabuf), "%i minutes", timelimit.integer));
4103         }
4104
4105         M_Print(0, 104, "    Public server");
4106         M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
4107
4108         M_Print(0, 112, "   Server maxrate");
4109         M_Print(160, 112, va(vabuf, sizeof(vabuf), "%i", sv_maxrate.integer));
4110
4111         M_Print(0, 128, "      Server name");
4112         M_DrawTextBox (0, 132, 38, 1);
4113         M_Print(8, 140, hostname.string);
4114
4115         if (gamemode != GAME_GOODVSBAD2)
4116         {
4117                 M_Print(0, 160, "         Episode");
4118                 M_Print(160, 160, gameoptions_levels->episodes[startepisode].description);
4119         }
4120
4121         M_Print(0, 168, "           Level");
4122         M_Print(160, 168, gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].description);
4123         M_Print(160, 176, gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].name);
4124
4125 // line cursor
4126         if (gameoptions_cursor == 9)
4127                 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
4128         else
4129                 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
4130
4131         if (m_serverInfoMessage)
4132         {
4133                 if ((realtime - m_serverInfoMessageTime) < 5.0)
4134                 {
4135                         x = (320-26*8)/2;
4136                         M_DrawTextBox (x, 138, 24, 4);
4137                         x += 8;
4138                         M_Print(x, 146, " More than 255 players??");
4139                         M_Print(x, 154, "  First, question your  ");
4140                         M_Print(x, 162, "   sanity, then email   ");
4141                         M_Print(x, 170, " lordhavoc@ghdigital.com");
4142                 }
4143                 else
4144                         m_serverInfoMessage = false;
4145         }
4146 }
4147
4148
4149 static void M_NetStart_Change (int dir)
4150 {
4151         int count;
4152
4153         switch (gameoptions_cursor)
4154         {
4155         case 1:
4156                 maxplayers += dir;
4157                 if (maxplayers > MAX_SCOREBOARD)
4158                 {
4159                         maxplayers = MAX_SCOREBOARD;
4160                         m_serverInfoMessage = true;
4161                         m_serverInfoMessageTime = realtime;
4162                 }
4163                 if (maxplayers < 2)
4164                         maxplayers = 2;
4165                 break;
4166
4167         case 2:
4168                 if (gamemode == GAME_GOODVSBAD2)
4169                         break;
4170                 if (gamemode == GAME_TRANSFUSION)
4171                 {
4172                         switch (deathmatch.integer)
4173                         {
4174                                 // From Cooperative to BloodBath
4175                                 case 0:
4176                                         Cvar_SetValueQuick (&coop, 0);
4177                                         Cvar_SetValueQuick (&deathmatch, 1);
4178                                         break;
4179
4180                                 // From BloodBath to CTF
4181                                 case 1:
4182                                         Cvar_SetValueQuick (&coop, 0);
4183                                         Cvar_SetValueQuick (&deathmatch, 2);
4184                                         break;
4185
4186                                 // From CTF to Cooperative
4187                                 //case 2:
4188                                 default:
4189                                         Cvar_SetValueQuick (&coop, 1);
4190                                         Cvar_SetValueQuick (&deathmatch, 0);
4191                         }
4192                 }
4193                 else if (gamemode == GAME_BATTLEMECH)
4194                 {
4195                         if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
4196                                 Cvar_SetValueQuick (&deathmatch, 0);
4197                         else // changing from Deathmatch to Rambo
4198                                 Cvar_SetValueQuick (&deathmatch, 2);
4199                 }
4200                 else
4201                 {
4202                         if (deathmatch.integer) // changing from deathmatch to coop
4203                         {
4204                                 Cvar_SetValueQuick (&coop, 1);
4205                                 Cvar_SetValueQuick (&deathmatch, 0);
4206                         }
4207                         else // changing from coop to deathmatch
4208                         {
4209                                 Cvar_SetValueQuick (&coop, 0);
4210                                 Cvar_SetValueQuick (&deathmatch, 1);
4211                         }
4212                 }
4213                 break;
4214
4215         case 3:
4216                 if (gamemode == GAME_GOODVSBAD2)
4217                         break;
4218                 if (gamemode == GAME_ROGUE)
4219                         count = 6;
4220                 else
4221                         count = 2;
4222
4223                 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
4224                 if (teamplay.integer > count)
4225                         Cvar_SetValueQuick (&teamplay, 0);
4226                 else if (teamplay.integer < 0)
4227                         Cvar_SetValueQuick (&teamplay, count);
4228                 break;
4229
4230         case 4:
4231                 if (gamemode == GAME_GOODVSBAD2)
4232                         break;
4233                 Cvar_SetValueQuick (&skill, skill.integer + dir);
4234                 if (gamemode == GAME_TRANSFUSION)
4235                 {
4236                         if (skill.integer > 5)
4237                                 Cvar_SetValueQuick (&skill, 1);
4238                         if (skill.integer < 1)
4239                                 Cvar_SetValueQuick (&skill, 5);
4240                 }
4241                 else
4242                 {
4243                         if (skill.integer > 3)
4244                                 Cvar_SetValueQuick (&skill, 0);
4245                         if (skill.integer < 0)
4246                                 Cvar_SetValueQuick (&skill, 3);
4247                 }
4248                 break;
4249
4250         case 5:
4251                 if (gamemode == GAME_GOODVSBAD2)
4252                         break;
4253                 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
4254                 if (fraglimit.integer > 100)
4255                         Cvar_SetValueQuick (&fraglimit, 0);
4256                 if (fraglimit.integer < 0)
4257                         Cvar_SetValueQuick (&fraglimit, 100);
4258                 break;
4259
4260         case 6:
4261                 if (gamemode == GAME_GOODVSBAD2)
4262                         break;
4263                 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
4264                 if (timelimit.value > 60)
4265                         Cvar_SetValueQuick (&timelimit, 0);
4266                 if (timelimit.value < 0)
4267                         Cvar_SetValueQuick (&timelimit, 60);
4268                 break;
4269
4270         case 7:
4271                 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
4272                 break;
4273
4274         case 8:
4275                 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
4276                 if (sv_maxrate.integer < NET_MINRATE)
4277                         Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
4278                 break;
4279
4280         case 9:
4281                 break;
4282
4283         case 10:
4284                 if (gamemode == GAME_GOODVSBAD2)
4285                         break;
4286                 startepisode += dir;
4287
4288                 if (startepisode < 0)
4289                         startepisode = gameoptions_levels->numepisodes - 1;
4290
4291                 if (startepisode >= gameoptions_levels->numepisodes)
4292                         startepisode = 0;
4293
4294                 startlevel = 0;
4295                 break;
4296
4297         case 11:
4298                 startlevel += dir;
4299
4300                 if (startlevel < 0)
4301                         startlevel = gameoptions_levels->episodes[startepisode].levels - 1;
4302
4303                 if (startlevel >= gameoptions_levels->episodes[startepisode].levels)
4304                         startlevel = 0;
4305                 break;
4306         }
4307 }
4308
4309 static void M_GameOptions_Key (int key, int ascii)
4310 {
4311         int l;
4312         char hostnamebuf[128];
4313         char vabuf[1024];
4314
4315         switch (key)
4316         {
4317         case K_ESCAPE:
4318                 M_Menu_MultiPlayer_f ();
4319                 break;
4320
4321         case K_UPARROW:
4322                 S_LocalSound ("sound/misc/menu1.wav");
4323                 gameoptions_cursor--;
4324                 if (gameoptions_cursor < 0)
4325                         gameoptions_cursor = NUM_GAMEOPTIONS-1;
4326                 break;
4327
4328         case K_DOWNARROW:
4329                 S_LocalSound ("sound/misc/menu1.wav");
4330                 gameoptions_cursor++;
4331                 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
4332                         gameoptions_cursor = 0;
4333                 break;
4334
4335         case K_LEFTARROW:
4336                 if (gameoptions_cursor == 0)
4337                         break;
4338                 S_LocalSound ("sound/misc/menu3.wav");
4339                 M_NetStart_Change (-1);
4340                 break;
4341
4342         case K_RIGHTARROW:
4343                 if (gameoptions_cursor == 0)
4344                         break;
4345                 S_LocalSound ("sound/misc/menu3.wav");
4346                 M_NetStart_Change (1);
4347                 break;
4348
4349         case K_ENTER:
4350                 S_LocalSound ("sound/misc/menu2.wav");
4351                 if (gameoptions_cursor == 0)
4352                 {
4353                         if (sv.active)
4354                                 Cbuf_AddText("disconnect\n");
4355                         Cbuf_AddText(va(vabuf, sizeof(vabuf), "maxplayers %u\n", maxplayers) );
4356
4357                         Cbuf_AddText(va(vabuf, sizeof(vabuf), "map %s\n", gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].name) );
4358                         return;
4359                 }
4360
4361                 M_NetStart_Change (1);
4362                 break;
4363
4364         case K_BACKSPACE:
4365                 if (gameoptions_cursor == 9)
4366                 {
4367                         l = (int)strlen(hostname.string);
4368                         if (l)
4369                         {
4370                                 l = min(l - 1, 37);
4371                                 memcpy(hostnamebuf, hostname.string, l);
4372                                 hostnamebuf[l] = 0;
4373                                 Cvar_Set("hostname", hostnamebuf);
4374                         }
4375                 }
4376                 break;
4377
4378         default:
4379                 if (ascii < 32)
4380                         break;
4381                 if (gameoptions_cursor == 9)
4382                 {
4383                         l = (int)strlen(hostname.string);
4384                         if (l < 37)
4385                         {
4386                                 memcpy(hostnamebuf, hostname.string, l);
4387                                 hostnamebuf[l] = ascii;
4388                                 hostnamebuf[l+1] = 0;
4389                                 Cvar_Set("hostname", hostnamebuf);
4390                         }
4391                 }
4392         }
4393 }
4394
4395 //=============================================================================
4396 /* SLIST MENU */
4397
4398 static int slist_cursor;
4399
4400 void M_Menu_ServerList_f (void)
4401 {
4402         key_dest = key_menu;
4403         m_state = m_slist;
4404         m_entersound = true;
4405         slist_cursor = 0;
4406         M_Update_Return_Reason("");
4407         if (lanConfig_cursor == 2)
4408                 Net_SlistQW_f();
4409         else
4410                 Net_Slist_f();
4411 }
4412
4413
4414 static void M_ServerList_Draw (void)
4415 {
4416         int n, y, visible, start, end, numplayers, maxplayers;
4417         cachepic_t *p;
4418         const char *s;
4419         char vabuf[1024];
4420
4421         // use as much vertical space as available
4422         if (gamemode == GAME_TRANSFUSION)
4423                 M_Background(640, vid_conheight.integer - 80);
4424         else
4425                 M_Background(640, vid_conheight.integer);
4426         // scroll the list as the cursor moves
4427         ServerList_GetPlayerStatistics(&numplayers, &maxplayers);
4428         s = va(vabuf, sizeof(vabuf), "%i/%i masters %i/%i servers %i/%i players", masterreplycount, masterquerycount, serverreplycount, serverquerycount, numplayers, maxplayers);
4429         M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
4430         if (*m_return_reason)
4431                 M_Print(16, menu_height - 8, m_return_reason);
4432         y = 48;
4433         visible = (int)((menu_height - 16 - y) / 8 / 2);
4434         start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
4435         end = min(start + visible, serverlist_viewcount);
4436
4437         p = Draw_CachePic ("gfx/p_multi");
4438         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi");
4439         if (end > start)
4440         {
4441                 for (n = start;n < end;n++)
4442                 {
4443                         serverlist_entry_t *entry = ServerList_GetViewEntry(n);
4444                         DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4445                         M_PrintColored(0, y, entry->line1);y += 8;
4446                         M_PrintColored(0, y, entry->line2);y += 8;
4447                 }
4448         }
4449         else if (realtime - masterquerytime > 10)
4450         {
4451                 if (masterquerycount)
4452                         M_Print(0, y, "No servers found");
4453                 else
4454                         M_Print(0, y, "No master servers found (network problem?)");
4455         }
4456         else
4457         {
4458                 if (serverquerycount)
4459                         M_Print(0, y, "Querying servers");
4460                 else
4461                         M_Print(0, y, "Querying master servers");
4462         }
4463 }
4464
4465
4466 static void M_ServerList_Key(int k, int ascii)
4467 {
4468         char vabuf[1024];
4469         switch (k)
4470         {
4471         case K_ESCAPE:
4472                 M_Menu_LanConfig_f();
4473                 break;
4474
4475         case K_SPACE:
4476                 if (lanConfig_cursor == 2)
4477                         Net_SlistQW_f();
4478                 else
4479                         Net_Slist_f();
4480                 break;
4481
4482         case K_UPARROW:
4483         case K_LEFTARROW:
4484                 S_LocalSound ("sound/misc/menu1.wav");
4485                 slist_cursor--;
4486                 if (slist_cursor < 0)
4487                         slist_cursor = serverlist_viewcount - 1;
4488                 break;
4489
4490         case K_DOWNARROW:
4491         case K_RIGHTARROW:
4492                 S_LocalSound ("sound/misc/menu1.wav");
4493                 slist_cursor++;
4494                 if (slist_cursor >= serverlist_viewcount)
4495                         slist_cursor = 0;
4496                 break;
4497
4498         case K_ENTER:
4499                 S_LocalSound ("sound/misc/menu2.wav");
4500                 if (serverlist_viewcount)
4501                         Cbuf_AddText(va(vabuf, sizeof(vabuf), "connect \"%s\"\n", ServerList_GetViewEntry(slist_cursor)->info.cname));
4502                 break;
4503
4504         default:
4505                 break;
4506         }
4507
4508 }
4509
4510 //=============================================================================
4511 /* MODLIST MENU */
4512 // same limit of mod dirs as in fs.c
4513 #define MODLIST_MAXDIRS 16
4514 static int modlist_enabled [MODLIST_MAXDIRS];   //array of indexs to modlist
4515 static int modlist_numenabled;                  //number of enabled (or in process to be..) mods
4516
4517 typedef struct modlist_entry_s
4518 {
4519         qboolean loaded;        // used to determine whether this entry is loaded and running
4520         int enabled;            // index to array of modlist_enabled
4521
4522         // name of the modification, this is (will...be) displayed on the menu entry
4523         char name[128];
4524         // directory where we will find it
4525         char dir[MAX_QPATH];
4526 } modlist_entry_t;
4527
4528 static int modlist_cursor;
4529 //static int modlist_viewcount;
4530
4531 static int modlist_count = 0;
4532 static modlist_entry_t modlist[MODLIST_TOTALSIZE];
4533
4534 static void ModList_RebuildList(void)
4535 {
4536         int i,j;
4537         stringlist_t list;
4538
4539         stringlistinit(&list);
4540         listdirectory(&list, fs_basedir, "");
4541         stringlistsort(&list, true);
4542         modlist_count = 0;
4543         modlist_numenabled = fs_numgamedirs;
4544         for (i = 0;i < list.numstrings;i++)
4545         {
4546                 if (modlist_count >= MODLIST_TOTALSIZE) break;
4547                 // check all dirs to see if they "appear" to be mods
4548                 // reject any dirs that are part of the base game
4549                 if (gamedirname1 && !strcasecmp(gamedirname1, list.strings[i])) continue;
4550                 //if (gamedirname2 && !strcasecmp(gamedirname2, list.strings[i])) continue;
4551                 if (FS_CheckNastyPath (list.strings[i], true)) continue;
4552                 if (!FS_CheckGameDir(list.strings[i])) continue;
4553
4554                 strlcpy (modlist[modlist_count].dir, list.strings[i], sizeof(modlist[modlist_count].dir));
4555                 //check currently loaded mods
4556                 modlist[modlist_count].loaded = false;
4557                 if (fs_numgamedirs)
4558                         for (j = 0; j < fs_numgamedirs; j++)
4559                                 if (!strcasecmp(fs_gamedirs[j], modlist[modlist_count].dir))
4560                                 {
4561                                         modlist[modlist_count].loaded = true;
4562                                         modlist[modlist_count].enabled = j;
4563                                         modlist_enabled[j] = modlist_count;
4564                                         break;
4565                                 }
4566                 modlist_count ++;
4567         }
4568         stringlistfreecontents(&list);
4569 }
4570
4571 static void ModList_Enable (void)
4572 {
4573         int i;
4574         int numgamedirs;
4575         char gamedirs[MODLIST_MAXDIRS][MAX_QPATH];
4576
4577         // copy our mod list into an array for FS_ChangeGameDirs
4578         numgamedirs = modlist_numenabled;
4579         for (i = 0; i < modlist_numenabled; i++)
4580                 strlcpy (gamedirs[i], modlist[modlist_enabled[i]].dir,sizeof (gamedirs[i]));
4581
4582         // this code snippet is from FS_ChangeGameDirs
4583         if (fs_numgamedirs == numgamedirs)
4584         {
4585                 for (i = 0;i < numgamedirs;i++)
4586                         if (strcasecmp(fs_gamedirs[i], gamedirs[i]))
4587                                 break;
4588                 if (i == numgamedirs)
4589                         return; // already using this set of gamedirs, do nothing
4590         }
4591
4592         // this part is basically the same as the FS_GameDir_f function
4593         if ((cls.state == ca_connected && !cls.demoplayback) || sv.active)
4594         {
4595                 // actually, changing during game would work fine, but would be stupid
4596                 Con_Printf("Can not change gamedir while client is connected or server is running!\n");
4597                 return;
4598         }
4599
4600         FS_ChangeGameDirs (modlist_numenabled, gamedirs, true, true);
4601 }
4602
4603 void M_Menu_ModList_f (void)
4604 {
4605         key_dest = key_menu;
4606         m_state = m_modlist;
4607         m_entersound = true;
4608         modlist_cursor = 0;
4609         M_Update_Return_Reason("");
4610         ModList_RebuildList();
4611 }
4612
4613 static void M_Menu_ModList_AdjustSliders (int dir)
4614 {
4615         int i;
4616         S_LocalSound ("sound/misc/menu3.wav");
4617
4618         // stop adding mods, we reach the limit
4619         if (!modlist[modlist_cursor].loaded && (modlist_numenabled == MODLIST_MAXDIRS)) return;
4620         modlist[modlist_cursor].loaded = !modlist[modlist_cursor].loaded;
4621         if (modlist[modlist_cursor].loaded)
4622         {
4623                 modlist[modlist_cursor].enabled = modlist_numenabled;
4624                 //push the value on the enabled list
4625                 modlist_enabled[modlist_numenabled++] = modlist_cursor;
4626         }
4627         else
4628         {
4629                 //eliminate the value from the enabled list
4630                 for (i = modlist[modlist_cursor].enabled; i < modlist_numenabled; i++)
4631                 {
4632                         modlist_enabled[i] = modlist_enabled[i+1];
4633                         modlist[modlist_enabled[i]].enabled--;
4634                 }
4635                 modlist_numenabled--;
4636         }
4637 }
4638
4639 static void M_ModList_Draw (void)
4640 {
4641         int n, y, visible, start, end;
4642         cachepic_t *p;
4643         const char *s_available = "Available Mods";
4644         const char *s_enabled = "Enabled Mods";
4645
4646         // use as much vertical space as available
4647         if (gamemode == GAME_TRANSFUSION)
4648                 M_Background(640, vid_conheight.integer - 80);
4649         else
4650                 M_Background(640, vid_conheight.integer);
4651
4652         M_PrintRed(48 + 32, 32, s_available);
4653         M_PrintRed(432, 32, s_enabled);
4654         // Draw a list box with all enabled mods
4655         DrawQ_Pic(menu_x + 432, menu_y + 48, NULL, 172, 8 * modlist_numenabled, 0, 0, 0, 0.5, 0);
4656         for (y = 0; y < modlist_numenabled; y++)
4657                 M_PrintRed(432, 48 + y * 8, modlist[modlist_enabled[y]].dir);
4658
4659         if (*m_return_reason)
4660                 M_Print(16, menu_height - 8, m_return_reason);
4661         // scroll the list as the cursor moves
4662         y = 48;
4663         visible = (int)((menu_height - 16 - y) / 8 / 2);
4664         start = bound(0, modlist_cursor - (visible >> 1), modlist_count - visible);
4665         end = min(start + visible, modlist_count);
4666
4667         p = Draw_CachePic ("gfx/p_option");
4668         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_option");
4669         if (end > start)
4670         {
4671                 for (n = start;n < end;n++)
4672                 {
4673                         DrawQ_Pic(menu_x + 40, menu_y + y, NULL, 360, 8, n == modlist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4674                         M_ItemPrint(80, y, modlist[n].dir, true);
4675                         M_DrawCheckbox(48, y, modlist[n].loaded);
4676                         y +=8;
4677                 }
4678         }
4679         else
4680         {
4681                 M_Print(80, y, "No Mods found");
4682         }
4683 }
4684
4685 static void M_ModList_Key(int k, int ascii)
4686 {
4687         switch (k)
4688         {
4689         case K_ESCAPE:
4690                 ModList_Enable ();
4691                 M_Menu_Options_f();
4692                 break;
4693
4694         case K_SPACE:
4695                 S_LocalSound ("sound/misc/menu2.wav");
4696                 ModList_RebuildList();
4697                 break;
4698
4699         case K_UPARROW:
4700                 S_LocalSound ("sound/misc/menu1.wav");
4701                 modlist_cursor--;
4702                 if (modlist_cursor < 0)
4703                         modlist_cursor = modlist_count - 1;
4704                 break;
4705
4706         case K_LEFTARROW:
4707                 M_Menu_ModList_AdjustSliders (-1);
4708                 break;
4709
4710         case K_DOWNARROW:
4711                 S_LocalSound ("sound/misc/menu1.wav");
4712                 modlist_cursor++;
4713                 if (modlist_cursor >= modlist_count)
4714                         modlist_cursor = 0;
4715                 break;
4716
4717         case K_RIGHTARROW:
4718                 M_Menu_ModList_AdjustSliders (1);
4719                 break;
4720
4721         case K_ENTER:
4722                 S_LocalSound ("sound/misc/menu2.wav");
4723                 ModList_Enable ();
4724                 break;
4725
4726         default:
4727                 break;
4728         }
4729
4730 }
4731
4732 //=============================================================================
4733 /* Menu Subsystem */
4734
4735 static void M_KeyEvent(int key, int ascii, qboolean downevent);
4736 static void M_Draw(void);
4737 void M_ToggleMenu(int mode);
4738 static void M_Shutdown(void);
4739
4740 static void M_Init (void)
4741 {
4742         menuplyr_load = true;
4743         menuplyr_pixels = NULL;
4744
4745         Cmd_AddCommand ("menu_main", M_Menu_Main_f, "open the main menu");
4746         Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
4747         Cmd_AddCommand ("menu_load", M_Menu_Load_f, "open the loadgame menu");
4748         Cmd_AddCommand ("menu_save", M_Menu_Save_f, "open the savegame menu");
4749         Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
4750         Cmd_AddCommand ("menu_setup", M_Menu_Setup_f, "open the player setup menu");
4751         Cmd_AddCommand ("menu_options", M_Menu_Options_f, "open the options menu");
4752         Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
4753         Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
4754         Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
4755         Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "open the key binding menu");
4756         Cmd_AddCommand ("menu_video", M_Menu_Video_f, "open the video options menu");
4757         Cmd_AddCommand ("menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
4758         Cmd_AddCommand ("menu_mods", M_Menu_ModList_f, "open the mods browser menu");
4759         Cmd_AddCommand ("help", M_Menu_Help_f, "open the help menu");
4760         Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "open the quit menu");
4761         Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
4762         Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
4763         Cmd_AddCommand ("menu_credits", M_Menu_Credits_f, "open the credits menu");
4764 }
4765
4766 void M_Draw (void)
4767 {
4768         char vabuf[1024];
4769         if (key_dest != key_menu && key_dest != key_menu_grabbed)
4770                 m_state = m_none;
4771
4772         if (m_state == m_none)
4773                 return;
4774
4775         switch (m_state)
4776         {
4777         case m_none:
4778                 break;
4779
4780         case m_main:
4781                 M_Main_Draw ();
4782                 break;
4783
4784         case m_demo:
4785                 M_Demo_Draw ();
4786                 break;
4787
4788         case m_singleplayer:
4789                 M_SinglePlayer_Draw ();
4790                 break;
4791
4792         case m_transfusion_episode:
4793                 M_Transfusion_Episode_Draw ();
4794                 break;
4795
4796         case m_transfusion_skill:
4797                 M_Transfusion_Skill_Draw ();
4798                 break;
4799
4800         case m_load:
4801                 M_Load_Draw ();
4802                 break;
4803
4804         case m_save:
4805                 M_Save_Draw ();
4806                 break;
4807
4808         case m_multiplayer:
4809                 M_MultiPlayer_Draw ();
4810                 break;
4811
4812         case m_setup:
4813                 M_Setup_Draw ();
4814                 break;
4815
4816         case m_options:
4817                 M_Options_Draw ();
4818                 break;
4819
4820         case m_options_effects:
4821                 M_Options_Effects_Draw ();
4822                 break;
4823
4824         case m_options_graphics:
4825                 M_Options_Graphics_Draw ();
4826                 break;
4827
4828         case m_options_colorcontrol:
4829                 M_Options_ColorControl_Draw ();
4830                 break;
4831
4832         case m_keys:
4833                 M_Keys_Draw ();
4834                 break;
4835
4836         case m_reset:
4837                 M_Reset_Draw ();
4838                 break;
4839
4840         case m_video:
4841                 M_Video_Draw ();
4842                 break;
4843
4844         case m_help:
4845                 M_Help_Draw ();
4846                 break;
4847
4848         case m_credits:
4849                 M_Credits_Draw ();
4850                 break;
4851
4852         case m_quit:
4853                 M_Quit_Draw ();
4854                 break;
4855
4856         case m_lanconfig:
4857                 M_LanConfig_Draw ();
4858                 break;
4859
4860         case m_gameoptions:
4861                 M_GameOptions_Draw ();
4862                 break;
4863
4864         case m_slist:
4865                 M_ServerList_Draw ();
4866                 break;
4867
4868         case m_modlist:
4869                 M_ModList_Draw ();
4870                 break;
4871         }
4872
4873         if (gamemode == GAME_TRANSFUSION && !m_missingdata) {
4874                 if (m_state != m_credits) {
4875                         cachepic_t      *p, *drop1, *drop2, *drop3;
4876                         int g, scale_x, scale_y, scale_y_repeat, top_offset;
4877                         float scale_y_rate;
4878                         scale_y_repeat = vid_conheight.integer * 2;
4879                         g = (int)(realtime * 64)%96;
4880                         scale_y_rate = (float)(g+1) / 96;
4881                         top_offset = (g+12)/12;
4882                         p = Draw_CachePic (va(vabuf, sizeof(vabuf), "gfx/menu/blooddrip%i", top_offset));
4883                         drop1 = Draw_CachePic ("gfx/menu/blooddrop1");
4884                         drop2 = Draw_CachePic ("gfx/menu/blooddrop2");
4885                         drop3 = Draw_CachePic ("gfx/menu/blooddrop3");
4886                         for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) {
4887                                 for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
4888                                         DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4889                                         DrawQ_Pic (scale_x +  116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4890                                         DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4891                                         DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4892                                         DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4893                                         DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4894                                         DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4895                                         DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4896                                         DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4897                                         DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4898                                         DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop2, 0, 0, 1, 1, 1, 1, 0);
4899                                 }
4900                                 DrawQ_Pic (scale_x, -1, Draw_CachePic (va(vabuf, sizeof(vabuf), "gfx/menu/blooddrip%i", top_offset)), 0, 0, 1, 1, 1, 1, 0);
4901                         }
4902                 }
4903         }
4904
4905         if (m_entersound)
4906         {
4907                 S_LocalSound ("sound/misc/menu2.wav");
4908                 m_entersound = false;
4909         }
4910
4911         S_ExtraUpdate ();
4912 }
4913
4914
4915 void M_KeyEvent (int key, int ascii, qboolean downevent)
4916 {
4917         if (!downevent)
4918                 return;
4919         switch (m_state)
4920         {
4921         case m_none:
4922                 return;
4923
4924         case m_main:
4925                 M_Main_Key (key, ascii);
4926                 return;
4927
4928         case m_demo:
4929                 M_Demo_Key (key, ascii);
4930                 return;
4931
4932         case m_singleplayer:
4933                 M_SinglePlayer_Key (key, ascii);
4934                 return;
4935
4936         case m_transfusion_episode:
4937                 M_Transfusion_Episode_Key (key, ascii);
4938                 return;
4939
4940         case m_transfusion_skill:
4941                 M_Transfusion_Skill_Key (key, ascii);
4942                 return;
4943
4944         case m_load:
4945                 M_Load_Key (key, ascii);
4946                 return;
4947
4948         case m_save:
4949                 M_Save_Key (key, ascii);
4950                 return;
4951
4952         case m_multiplayer:
4953                 M_MultiPlayer_Key (key, ascii);
4954                 return;
4955
4956         case m_setup:
4957                 M_Setup_Key (key, ascii);
4958                 return;
4959
4960         case m_options:
4961                 M_Options_Key (key, ascii);
4962                 return;
4963
4964         case m_options_effects:
4965                 M_Options_Effects_Key (key, ascii);
4966                 return;
4967
4968         case m_options_graphics:
4969                 M_Options_Graphics_Key (key, ascii);
4970                 return;
4971
4972         case m_options_colorcontrol:
4973                 M_Options_ColorControl_Key (key, ascii);
4974                 return;
4975
4976         case m_keys:
4977                 M_Keys_Key (key, ascii);
4978                 return;
4979
4980         case m_reset:
4981                 M_Reset_Key (key, ascii);
4982                 return;
4983
4984         case m_video:
4985                 M_Video_Key (key, ascii);
4986                 return;
4987
4988         case m_help:
4989                 M_Help_Key (key, ascii);
4990                 return;
4991
4992         case m_credits:
4993                 M_Credits_Key (key, ascii);
4994                 return;
4995
4996         case m_quit:
4997                 M_Quit_Key (key, ascii);
4998                 return;
4999
5000         case m_lanconfig:
5001                 M_LanConfig_Key (key, ascii);
5002                 return;
5003
5004         case m_gameoptions:
5005                 M_GameOptions_Key (key, ascii);
5006                 return;
5007
5008         case m_slist:
5009                 M_ServerList_Key (key, ascii);
5010                 return;
5011
5012         case m_modlist:
5013                 M_ModList_Key (key, ascii);
5014                 return;
5015         }
5016
5017 }
5018
5019 static void M_NewMap(void)
5020 {
5021 }
5022
5023 static int M_GetServerListEntryCategory(const serverlist_entry_t *entry)
5024 {
5025         return 0;
5026 }
5027
5028 void M_Shutdown(void)
5029 {
5030         // reset key_dest
5031         key_dest = key_game;
5032 }
5033
5034 //============================================================================
5035 // Menu prog handling
5036
5037 static const char *m_required_func[] = {
5038 "m_init",
5039 "m_keydown",
5040 "m_draw",
5041 "m_toggle",
5042 "m_shutdown",
5043 };
5044
5045 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
5046
5047 static prvm_required_field_t m_required_fields[] =
5048 {
5049 #define PRVM_DECLARE_serverglobalfloat(x)
5050 #define PRVM_DECLARE_serverglobalvector(x)
5051 #define PRVM_DECLARE_serverglobalstring(x)
5052 #define PRVM_DECLARE_serverglobaledict(x)
5053 #define PRVM_DECLARE_serverglobalfunction(x)
5054 #define PRVM_DECLARE_clientglobalfloat(x)
5055 #define PRVM_DECLARE_clientglobalvector(x)
5056 #define PRVM_DECLARE_clientglobalstring(x)
5057 #define PRVM_DECLARE_clientglobaledict(x)
5058 #define PRVM_DECLARE_clientglobalfunction(x)
5059 #define PRVM_DECLARE_menuglobalfloat(x)
5060 #define PRVM_DECLARE_menuglobalvector(x)
5061 #define PRVM_DECLARE_menuglobalstring(x)
5062 #define PRVM_DECLARE_menuglobaledict(x)
5063 #define PRVM_DECLARE_menuglobalfunction(x)
5064 #define PRVM_DECLARE_serverfieldfloat(x)
5065 #define PRVM_DECLARE_serverfieldvector(x)
5066 #define PRVM_DECLARE_serverfieldstring(x)
5067 #define PRVM_DECLARE_serverfieldedict(x)
5068 #define PRVM_DECLARE_serverfieldfunction(x)
5069 #define PRVM_DECLARE_clientfieldfloat(x)
5070 #define PRVM_DECLARE_clientfieldvector(x)
5071 #define PRVM_DECLARE_clientfieldstring(x)
5072 #define PRVM_DECLARE_clientfieldedict(x)
5073 #define PRVM_DECLARE_clientfieldfunction(x)
5074 #define PRVM_DECLARE_menufieldfloat(x) {ev_float, #x},
5075 #define PRVM_DECLARE_menufieldvector(x) {ev_vector, #x},
5076 #define PRVM_DECLARE_menufieldstring(x) {ev_string, #x},
5077 #define PRVM_DECLARE_menufieldedict(x) {ev_entity, #x},
5078 #define PRVM_DECLARE_menufieldfunction(x) {ev_function, #x},
5079 #define PRVM_DECLARE_serverfunction(x)
5080 #define PRVM_DECLARE_clientfunction(x)
5081 #define PRVM_DECLARE_menufunction(x)
5082 #define PRVM_DECLARE_field(x)
5083 #define PRVM_DECLARE_global(x)
5084 #define PRVM_DECLARE_function(x)
5085 #include "prvm_offsets.h"
5086 #undef PRVM_DECLARE_serverglobalfloat
5087 #undef PRVM_DECLARE_serverglobalvector
5088 #undef PRVM_DECLARE_serverglobalstring
5089 #undef PRVM_DECLARE_serverglobaledict
5090 #undef PRVM_DECLARE_serverglobalfunction
5091 #undef PRVM_DECLARE_clientglobalfloat
5092 #undef PRVM_DECLARE_clientglobalvector
5093 #undef PRVM_DECLARE_clientglobalstring
5094 #undef PRVM_DECLARE_clientglobaledict
5095 #undef PRVM_DECLARE_clientglobalfunction
5096 #undef PRVM_DECLARE_menuglobalfloat
5097 #undef PRVM_DECLARE_menuglobalvector
5098 #undef PRVM_DECLARE_menuglobalstring
5099 #undef PRVM_DECLARE_menuglobaledict
5100 #undef PRVM_DECLARE_menuglobalfunction
5101 #undef PRVM_DECLARE_serverfieldfloat
5102 #undef PRVM_DECLARE_serverfieldvector
5103 #undef PRVM_DECLARE_serverfieldstring
5104 #undef PRVM_DECLARE_serverfieldedict
5105 #undef PRVM_DECLARE_serverfieldfunction
5106 #undef PRVM_DECLARE_clientfieldfloat
5107 #undef PRVM_DECLARE_clientfieldvector
5108 #undef PRVM_DECLARE_clientfieldstring
5109 #undef PRVM_DECLARE_clientfieldedict
5110 #undef PRVM_DECLARE_clientfieldfunction
5111 #undef PRVM_DECLARE_menufieldfloat
5112 #undef PRVM_DECLARE_menufieldvector
5113 #undef PRVM_DECLARE_menufieldstring
5114 #undef PRVM_DECLARE_menufieldedict
5115 #undef PRVM_DECLARE_menufieldfunction
5116 #undef PRVM_DECLARE_serverfunction
5117 #undef PRVM_DECLARE_clientfunction
5118 #undef PRVM_DECLARE_menufunction
5119 #undef PRVM_DECLARE_field
5120 #undef PRVM_DECLARE_global
5121 #undef PRVM_DECLARE_function
5122 };
5123
5124 static int m_numrequiredfields = sizeof(m_required_fields) / sizeof(m_required_fields[0]);
5125
5126 static prvm_required_field_t m_required_globals[] =
5127 {
5128 #define PRVM_DECLARE_serverglobalfloat(x)
5129 #define PRVM_DECLARE_serverglobalvector(x)
5130 #define PRVM_DECLARE_serverglobalstring(x)
5131 #define PRVM_DECLARE_serverglobaledict(x)
5132 #define PRVM_DECLARE_serverglobalfunction(x)
5133 #define PRVM_DECLARE_clientglobalfloat(x)
5134 #define PRVM_DECLARE_clientglobalvector(x)
5135 #define PRVM_DECLARE_clientglobalstring(x)
5136 #define PRVM_DECLARE_clientglobaledict(x)
5137 #define PRVM_DECLARE_clientglobalfunction(x)
5138 #define PRVM_DECLARE_menuglobalfloat(x) {ev_float, #x},
5139 #define PRVM_DECLARE_menuglobalvector(x) {ev_vector, #x},
5140 #define PRVM_DECLARE_menuglobalstring(x) {ev_string, #x},
5141 #define PRVM_DECLARE_menuglobaledict(x) {ev_entity, #x},
5142 #define PRVM_DECLARE_menuglobalfunction(x) {ev_function, #x},
5143 #define PRVM_DECLARE_serverfieldfloat(x)
5144 #define PRVM_DECLARE_serverfieldvector(x)
5145 #define PRVM_DECLARE_serverfieldstring(x)
5146 #define PRVM_DECLARE_serverfieldedict(x)
5147 #define PRVM_DECLARE_serverfieldfunction(x)
5148 #define PRVM_DECLARE_clientfieldfloat(x)
5149 #define PRVM_DECLARE_clientfieldvector(x)
5150 #define PRVM_DECLARE_clientfieldstring(x)
5151 #define PRVM_DECLARE_clientfieldedict(x)
5152 #define PRVM_DECLARE_clientfieldfunction(x)
5153 #define PRVM_DECLARE_menufieldfloat(x)
5154 #define PRVM_DECLARE_menufieldvector(x)
5155 #define PRVM_DECLARE_menufieldstring(x)
5156 #define PRVM_DECLARE_menufieldedict(x)
5157 #define PRVM_DECLARE_menufieldfunction(x)
5158 #define PRVM_DECLARE_serverfunction(x)
5159 #define PRVM_DECLARE_clientfunction(x)
5160 #define PRVM_DECLARE_menufunction(x)
5161 #define PRVM_DECLARE_field(x)
5162 #define PRVM_DECLARE_global(x)
5163 #define PRVM_DECLARE_function(x)
5164 #include "prvm_offsets.h"
5165 #undef PRVM_DECLARE_serverglobalfloat
5166 #undef PRVM_DECLARE_serverglobalvector
5167 #undef PRVM_DECLARE_serverglobalstring
5168 #undef PRVM_DECLARE_serverglobaledict
5169 #undef PRVM_DECLARE_serverglobalfunction
5170 #undef PRVM_DECLARE_clientglobalfloat
5171 #undef PRVM_DECLARE_clientglobalvector
5172 #undef PRVM_DECLARE_clientglobalstring
5173 #undef PRVM_DECLARE_clientglobaledict
5174 #undef PRVM_DECLARE_clientglobalfunction
5175 #undef PRVM_DECLARE_menuglobalfloat
5176 #undef PRVM_DECLARE_menuglobalvector
5177 #undef PRVM_DECLARE_menuglobalstring
5178 #undef PRVM_DECLARE_menuglobaledict
5179 #undef PRVM_DECLARE_menuglobalfunction
5180 #undef PRVM_DECLARE_serverfieldfloat
5181 #undef PRVM_DECLARE_serverfieldvector
5182 #undef PRVM_DECLARE_serverfieldstring
5183 #undef PRVM_DECLARE_serverfieldedict
5184 #undef PRVM_DECLARE_serverfieldfunction
5185 #undef PRVM_DECLARE_clientfieldfloat
5186 #undef PRVM_DECLARE_clientfieldvector
5187 #undef PRVM_DECLARE_clientfieldstring
5188 #undef PRVM_DECLARE_clientfieldedict
5189 #undef PRVM_DECLARE_clientfieldfunction
5190 #undef PRVM_DECLARE_menufieldfloat
5191 #undef PRVM_DECLARE_menufieldvector
5192 #undef PRVM_DECLARE_menufieldstring
5193 #undef PRVM_DECLARE_menufieldedict
5194 #undef PRVM_DECLARE_menufieldfunction
5195 #undef PRVM_DECLARE_serverfunction
5196 #undef PRVM_DECLARE_clientfunction
5197 #undef PRVM_DECLARE_menufunction
5198 #undef PRVM_DECLARE_field
5199 #undef PRVM_DECLARE_global
5200 #undef PRVM_DECLARE_function
5201 };
5202
5203 static int m_numrequiredglobals = sizeof(m_required_globals) / sizeof(m_required_globals[0]);
5204
5205 void MR_SetRouting (qboolean forceold);
5206
5207 void MVM_error_cmd(const char *format, ...) DP_FUNC_PRINTF(1);
5208 void MVM_error_cmd(const char *format, ...)
5209 {
5210         prvm_prog_t *prog = MVM_prog;
5211         static qboolean processingError = false;
5212         char errorstring[MAX_INPUTLINE];
5213         va_list argptr;
5214
5215         va_start (argptr, format);
5216         dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
5217         va_end (argptr);
5218         Con_Printf( "Menu_Error: %s\n", errorstring );
5219
5220         if( !processingError ) {
5221                 processingError = true;
5222                 PRVM_Crash(prog);
5223                 processingError = false;
5224         } else {
5225                 Con_Printf( "Menu_Error: Recursive call to MVM_error_cmd (from PRVM_Crash)!\n" );
5226         }
5227
5228         // fall back to the normal menu
5229
5230         // say it
5231         Con_Print("Falling back to normal menu\n");
5232
5233         key_dest = key_game;
5234
5235         // init the normal menu now -> this will also correct the menu router pointers
5236         MR_SetRouting (TRUE);
5237
5238         // reset the active scene, too (to be on the safe side ;))
5239    R_SelectScene( RST_CLIENT );
5240
5241         Host_AbortCurrentFrame();
5242 }
5243
5244 static void MVM_begin_increase_edicts(prvm_prog_t *prog)
5245 {
5246 }
5247
5248 static void MVM_end_increase_edicts(prvm_prog_t *prog)
5249 {
5250 }
5251
5252 static void MVM_init_edict(prvm_prog_t *prog, prvm_edict_t *edict)
5253 {
5254 }
5255
5256 static void MVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
5257 {
5258 }
5259
5260 static void MVM_count_edicts(prvm_prog_t *prog)
5261 {
5262         int i;
5263         prvm_edict_t *ent;
5264         int active;
5265
5266         active = 0;
5267         for (i=0 ; i<prog->num_edicts ; i++)
5268         {
5269                 ent = PRVM_EDICT_NUM(i);
5270                 if (ent->priv.required->free)
5271                         continue;
5272                 active++;
5273         }
5274
5275         Con_Printf("num_edicts:%3i\n", prog->num_edicts);
5276         Con_Printf("active    :%3i\n", active);
5277 }
5278
5279 static qboolean MVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
5280 {
5281         return true;
5282 }
5283
5284 static void MP_KeyEvent (int key, int ascii, qboolean downevent)
5285 {
5286         prvm_prog_t *prog = MVM_prog;
5287
5288         // pass key
5289         prog->globals.fp[OFS_PARM0] = (prvm_vec_t) key;
5290         prog->globals.fp[OFS_PARM1] = (prvm_vec_t) ascii;
5291         if (downevent)
5292                 prog->ExecuteProgram(prog, PRVM_menufunction(m_keydown),"m_keydown(float key, float ascii) required");
5293         else if (PRVM_menufunction(m_keyup))
5294                 prog->ExecuteProgram(prog, PRVM_menufunction(m_keyup),"m_keyup(float key, float ascii) required");
5295 }
5296
5297 static void MP_Draw (void)
5298 {
5299         prvm_prog_t *prog = MVM_prog;
5300         // declarations that are needed right now
5301
5302         float oldquality;
5303
5304         R_SelectScene( RST_MENU );
5305
5306         // reset the temp entities each frame
5307         r_refdef.scene.numtempentities = 0;
5308
5309         // menu scenes do not use reduced rendering quality
5310         oldquality = r_refdef.view.quality;
5311         r_refdef.view.quality = 1;
5312         // TODO: this needs to be exposed to R_SetView (or something similar) ASAP [2/5/2008 Andreas]
5313         r_refdef.scene.time = realtime;
5314
5315         // FIXME: this really shouldnt error out lest we have a very broken refdef state...?
5316         // or does it kill the server too?
5317         PRVM_G_FLOAT(OFS_PARM0) = vid.width;
5318         PRVM_G_FLOAT(OFS_PARM1) = vid.height;
5319         prog->ExecuteProgram(prog, PRVM_menufunction(m_draw),"m_draw() required");
5320
5321         // TODO: imo this should be moved into scene, too [1/27/2008 Andreas]
5322         r_refdef.view.quality = oldquality;
5323
5324         R_SelectScene( RST_CLIENT );
5325 }
5326
5327 static void MP_ToggleMenu(int mode)
5328 {
5329         prvm_prog_t *prog = MVM_prog;
5330
5331         prog->globals.fp[OFS_PARM0] = (prvm_vec_t) mode;
5332         prog->ExecuteProgram(prog, PRVM_menufunction(m_toggle),"m_toggle(float mode) required");
5333 }
5334
5335 static void MP_NewMap(void)
5336 {
5337         prvm_prog_t *prog = MVM_prog;
5338         if (PRVM_menufunction(m_newmap))
5339                 prog->ExecuteProgram(prog, PRVM_menufunction(m_newmap),"m_newmap() required");
5340 }
5341
5342 const serverlist_entry_t *serverlist_callbackentry = NULL;
5343 static int MP_GetServerListEntryCategory(const serverlist_entry_t *entry)
5344 {
5345         prvm_prog_t *prog = MVM_prog;
5346         serverlist_callbackentry = entry;
5347         if (PRVM_menufunction(m_gethostcachecategory))
5348         {
5349                 prog->globals.fp[OFS_PARM0] = (prvm_vec_t) -1;
5350                 prog->ExecuteProgram(prog, PRVM_menufunction(m_gethostcachecategory),"m_gethostcachecategory(float entry) required");
5351                 serverlist_callbackentry = NULL;
5352                 return prog->globals.fp[OFS_RETURN];
5353         }
5354         else
5355         {
5356                 return 0;
5357         }
5358 }
5359
5360 static void MP_Shutdown (void)
5361 {
5362         prvm_prog_t *prog = MVM_prog;
5363         if (prog->loaded)
5364                 prog->ExecuteProgram(prog, PRVM_menufunction(m_shutdown),"m_shutdown() required");
5365
5366         // reset key_dest
5367         key_dest = key_game;
5368
5369         // AK not using this cause Im not sure whether this is useful at all instead :
5370         PRVM_Prog_Reset(prog);
5371 }
5372
5373 static void MP_Init (void)
5374 {
5375         prvm_prog_t *prog = MVM_prog;
5376         PRVM_Prog_Init(prog);
5377
5378         prog->edictprivate_size = 0; // no private struct used
5379         prog->name = "menu";
5380         prog->num_edicts = 1;
5381         prog->limit_edicts = M_MAX_EDICTS;
5382         prog->extensionstring = vm_m_extensions;
5383         prog->builtins = vm_m_builtins;
5384         prog->numbuiltins = vm_m_numbuiltins;
5385
5386         // all callbacks must be defined (pointers are not checked before calling)
5387         prog->begin_increase_edicts = MVM_begin_increase_edicts;
5388         prog->end_increase_edicts   = MVM_end_increase_edicts;
5389         prog->init_edict            = MVM_init_edict;
5390         prog->free_edict            = MVM_free_edict;
5391         prog->count_edicts          = MVM_count_edicts;
5392         prog->load_edict            = MVM_load_edict;
5393         prog->init_cmd              = MVM_init_cmd;
5394         prog->reset_cmd             = MVM_reset_cmd;
5395         prog->error_cmd             = MVM_error_cmd;
5396         prog->ExecuteProgram        = MVM_ExecuteProgram;
5397
5398         // allocate the mempools
5399         prog->progs_mempool = Mem_AllocPool(menu_progs.string, 0, NULL);
5400
5401         PRVM_Prog_Load(prog, menu_progs.string, NULL, 0, m_numrequiredfunc, m_required_func, m_numrequiredfields, m_required_fields, m_numrequiredglobals, m_required_globals);
5402
5403         // note: OP_STATE is not supported by menu qc, we don't even try to detect
5404         // it here
5405
5406         in_client_mouse = true;
5407
5408         // call the prog init
5409         prog->ExecuteProgram(prog, PRVM_menufunction(m_init),"m_init() required");
5410 }
5411
5412 //============================================================================
5413 // Menu router
5414
5415 void (*MR_KeyEvent) (int key, int ascii, qboolean downevent);
5416 void (*MR_Draw) (void);
5417 void (*MR_ToggleMenu) (int mode);
5418 void (*MR_Shutdown) (void);
5419 void (*MR_NewMap) (void);
5420 int (*MR_GetServerListEntryCategory) (const serverlist_entry_t *entry);
5421
5422 void MR_SetRouting(qboolean forceold)
5423 {
5424         // if the menu prog isnt available or forceqmenu ist set, use the old menu
5425         if(!FS_FileExists(menu_progs.string) || forceqmenu.integer || forceold)
5426         {
5427                 // set menu router function pointers
5428                 MR_KeyEvent = M_KeyEvent;
5429                 MR_Draw = M_Draw;
5430                 MR_ToggleMenu = M_ToggleMenu;
5431                 MR_Shutdown = M_Shutdown;
5432                 MR_NewMap = M_NewMap;
5433                 MR_GetServerListEntryCategory = M_GetServerListEntryCategory;
5434                 M_Init();
5435         }
5436         else
5437         {
5438                 // set menu router function pointers
5439                 MR_KeyEvent = MP_KeyEvent;
5440                 MR_Draw = MP_Draw;
5441                 MR_ToggleMenu = MP_ToggleMenu;
5442                 MR_Shutdown = MP_Shutdown;
5443                 MR_NewMap = MP_NewMap;
5444                 MR_GetServerListEntryCategory = MP_GetServerListEntryCategory;
5445                 MP_Init();
5446         }
5447 }
5448
5449 void MR_Restart(void)
5450 {
5451         if(MR_Shutdown)
5452                 MR_Shutdown ();
5453         MR_SetRouting (FALSE);
5454 }
5455
5456 static void Call_MR_ToggleMenu_f(void)
5457 {
5458         int m;
5459         m = ((Cmd_Argc() < 2) ? -1 : atoi(Cmd_Argv(1)));
5460         Host_StartVideo();
5461         if(MR_ToggleMenu)
5462                 MR_ToggleMenu(m);
5463 }
5464
5465 void MR_Init_Commands(void)
5466 {
5467         // set router console commands
5468         Cvar_RegisterVariable (&forceqmenu);
5469         Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
5470         Cvar_RegisterVariable (&menu_progs);
5471         Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat)");
5472         Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
5473 }
5474
5475 void MR_Init(void)
5476 {
5477         vid_mode_t res[1024];
5478         size_t res_count, i;
5479
5480         res_count = VID_ListModes(res, sizeof(res) / sizeof(*res));
5481         res_count = VID_SortModes(res, res_count, false, false, true);
5482         if(res_count)
5483         {
5484                 video_resolutions_count = (int)res_count;
5485                 video_resolutions = (video_resolution_t *) Mem_Alloc(cls.permanentmempool, sizeof(*video_resolutions) * (video_resolutions_count + 1));
5486                 memset(&video_resolutions[video_resolutions_count], 0, sizeof(video_resolutions[video_resolutions_count]));
5487                 for(i = 0; i < res_count; ++i)
5488                 {
5489                         int n, d, t;
5490                         video_resolutions[i].type = "Detected mode"; // FIXME make this more dynamic
5491                         video_resolutions[i].width = res[i].width;
5492                         video_resolutions[i].height = res[i].height;
5493                         video_resolutions[i].pixelheight = res[i].pixelheight_num / (double) res[i].pixelheight_denom;
5494                         n = res[i].pixelheight_denom * video_resolutions[i].width;
5495                         d = res[i].pixelheight_num * video_resolutions[i].height;
5496                         while(d)
5497                         {
5498                                 t = n;
5499                                 n = d;
5500                                 d = t % d;
5501                         }
5502                         d = (res[i].pixelheight_num * video_resolutions[i].height) / n;
5503                         n = (res[i].pixelheight_denom * video_resolutions[i].width) / n;
5504                         switch(n * 0x10000 | d)
5505                         {
5506                                 case 0x00040003:
5507                                         video_resolutions[i].conwidth = 640;
5508                                         video_resolutions[i].conheight = 480;
5509                                         video_resolutions[i].type = "Standard 4x3";
5510                                         break;
5511                                 case 0x00050004:
5512                                         video_resolutions[i].conwidth = 640;
5513                                         video_resolutions[i].conheight = 512;
5514                                         if(res[i].pixelheight_denom == res[i].pixelheight_num)
5515                                                 video_resolutions[i].type = "Square Pixel (LCD) 5x4";
5516                                         else
5517                                                 video_resolutions[i].type = "Short Pixel (CRT) 5x4";
5518                                         break;
5519                                 case 0x00080005:
5520                                         video_resolutions[i].conwidth = 640;
5521                                         video_resolutions[i].conheight = 400;
5522                                         if(res[i].pixelheight_denom == res[i].pixelheight_num)
5523                                                 video_resolutions[i].type = "Widescreen 8x5";
5524                                         else
5525                                                 video_resolutions[i].type = "Tall Pixel (CRT) 8x5";
5526
5527                                         break;
5528                                 case 0x00050003:
5529                                         video_resolutions[i].conwidth = 640;
5530                                         video_resolutions[i].conheight = 384;
5531                                         video_resolutions[i].type = "Widescreen 5x3";
5532                                         break;
5533                                 case 0x000D0009:
5534                                         video_resolutions[i].conwidth = 640;
5535                                         video_resolutions[i].conheight = 400;
5536                                         video_resolutions[i].type = "Widescreen 14x9";
5537                                         break;
5538                                 case 0x00100009:
5539                                         video_resolutions[i].conwidth = 640;
5540                                         video_resolutions[i].conheight = 480;
5541                                         video_resolutions[i].type = "Widescreen 16x9";
5542                                         break;
5543                                 case 0x00030002:
5544                                         video_resolutions[i].conwidth = 720;
5545                                         video_resolutions[i].conheight = 480;
5546                                         video_resolutions[i].type = "NTSC 3x2";
5547                                         break;
5548                                 case 0x000D000B:
5549                                         video_resolutions[i].conwidth = 720;
5550                                         video_resolutions[i].conheight = 566;
5551                                         video_resolutions[i].type = "PAL 14x11";
5552                                         break;
5553                                 case 0x00080007:
5554                                         if(video_resolutions[i].width >= 512)
5555                                         {
5556                                                 video_resolutions[i].conwidth = 512;
5557                                                 video_resolutions[i].conheight = 448;
5558                                                 video_resolutions[i].type = "SNES 8x7";
5559                                         }
5560                                         else
5561                                         {
5562                                                 video_resolutions[i].conwidth = 256;
5563                                                 video_resolutions[i].conheight = 224;
5564                                                 video_resolutions[i].type = "NES 8x7";
5565                                         }
5566                                         break;
5567                                 default:
5568                                         video_resolutions[i].conwidth = 640;
5569                                         video_resolutions[i].conheight = 640 * d / n;
5570                                         video_resolutions[i].type = "Detected mode";
5571                                         break;
5572                         }
5573                         if(video_resolutions[i].conwidth > video_resolutions[i].width || video_resolutions[i].conheight > video_resolutions[i].height)
5574                         {
5575                                 int f1, f2;
5576                                 f1 = video_resolutions[i].conwidth > video_resolutions[i].width;
5577                                 f2 = video_resolutions[i].conheight > video_resolutions[i].height;
5578                                 if(f1 > f2)
5579                                 {
5580                                         video_resolutions[i].conwidth = video_resolutions[i].width;
5581                                         video_resolutions[i].conheight = video_resolutions[i].conheight / f1;
5582                                 }
5583                                 else
5584                                 {
5585                                         video_resolutions[i].conwidth = video_resolutions[i].conwidth / f2;
5586                                         video_resolutions[i].conheight = video_resolutions[i].height;
5587                                 }
5588                         }
5589                 }
5590         }
5591         else
5592         {
5593                 video_resolutions = video_resolutions_hardcoded;
5594                 video_resolutions_count = sizeof(video_resolutions_hardcoded) / sizeof(*video_resolutions_hardcoded) - 1;
5595         }
5596
5597         menu_video_resolutions_forfullscreen = !!vid_fullscreen.integer;
5598         M_Menu_Video_FindResolution(vid.width, vid.height, vid_pixelheight.value);
5599
5600         // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
5601 // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
5602         if(COM_CheckParm("-forceqmenu"))
5603                 Cvar_SetValueQuick(&forceqmenu,1);
5604         // use -useqmenu for debugging proposes, cause it starts
5605         // the normal quake menu only the first time
5606 // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
5607         if(COM_CheckParm("-useqmenu"))
5608                 MR_SetRouting (TRUE);
5609         else
5610                 MR_SetRouting (FALSE);
5611 }