2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
29 //cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128", "how large water polygons should be (smaller values produce more polygons which give better warping effects)"};
30 cvar_t mod_bsp_portalize = {0, "mod_bsp_portalize", "1", "enables portal generation from BSP tree (may take several seconds per map), used by r_drawportals, r_useportalculling, r_shadow_realtime_world_compileportalculling, sv_cullentities_portal"};
31 cvar_t r_novis = {0, "r_novis", "0", "draws whole level, see also sv_cullentities_pvs 0"};
32 cvar_t r_nosurftextures = {0, "r_nosurftextures", "0", "pretends there was no texture lump found in the q1bsp/hlbsp loading (useful for debugging this rare case)"};
33 cvar_t r_subdivisions_tolerance = {0, "r_subdivisions_tolerance", "4", "maximum error tolerance on curve subdivision for rendering purposes (in other words, the curves will be given as many polygons as necessary to represent curves at this quality)"};
34 cvar_t r_subdivisions_mintess = {0, "r_subdivisions_mintess", "0", "minimum number of subdivisions (values above 0 will smooth curves that don't need it)"};
35 cvar_t r_subdivisions_maxtess = {0, "r_subdivisions_maxtess", "1024", "maximum number of subdivisions (prevents curves beyond a certain detail level, limits smoothing)"};
36 cvar_t r_subdivisions_maxvertices = {0, "r_subdivisions_maxvertices", "65536", "maximum vertices allowed per subdivided curve"};
37 cvar_t r_subdivisions_collision_tolerance = {0, "r_subdivisions_collision_tolerance", "15", "maximum error tolerance on curve subdivision for collision purposes (usually a larger error tolerance than for rendering)"};
38 cvar_t r_subdivisions_collision_mintess = {0, "r_subdivisions_collision_mintess", "0", "minimum number of subdivisions (values above 0 will smooth curves that don't need it)"};
39 cvar_t r_subdivisions_collision_maxtess = {0, "r_subdivisions_collision_maxtess", "1024", "maximum number of subdivisions (prevents curves beyond a certain detail level, limits smoothing)"};
40 cvar_t r_subdivisions_collision_maxvertices = {0, "r_subdivisions_collision_maxvertices", "4225", "maximum vertices allowed per subdivided curve"};
41 cvar_t mod_q3bsp_curves_collisions = {0, "mod_q3bsp_curves_collisions", "1", "enables collisions with curves (SLOW)"};
42 cvar_t mod_q3bsp_curves_collisions_stride = {0, "mod_q3bsp_curves_collisions_stride", "16", "collisions against curves: optimize performance by doing a combined collision check for this triangle amount first (-1 avoids any box tests)"};
43 cvar_t mod_q3bsp_curves_stride = {0, "mod_q3bsp_curves_stride", "16", "particle effect collisions against curves: optimize performance by doing a combined collision check for this triangle amount first (-1 avoids any box tests)"};
44 cvar_t mod_q3bsp_optimizedtraceline = {0, "mod_q3bsp_optimizedtraceline", "1", "whether to use optimized traceline code for line traces (as opposed to tracebox code)"};
45 cvar_t mod_q3bsp_debugtracebrush = {0, "mod_q3bsp_debugtracebrush", "0", "selects different tracebrush bsp recursion algorithms (for debugging purposes only)"};
46 cvar_t mod_q3bsp_lightmapmergepower = {CVAR_SAVE, "mod_q3bsp_lightmapmergepower", "4", "merges the quake3 128x128 lightmap textures into larger lightmap group textures to speed up rendering, 1 = 256x256, 2 = 512x512, 3 = 1024x1024, 4 = 2048x2048, 5 = 4096x4096, ..."};
47 cvar_t mod_q3bsp_nolightmaps = {CVAR_SAVE, "mod_q3bsp_nolightmaps", "0", "do not load lightmaps in Q3BSP maps (to save video RAM, but be warned: it looks ugly)"};
48 cvar_t mod_q3bsp_tracelineofsight_brushes = {0, "mod_q3bsp_tracelineofsight_brushes", "0", "enables culling of entities behind detail brushes, curves, etc"};
49 cvar_t mod_q3shader_default_offsetmapping = {CVAR_SAVE, "mod_q3shader_default_offsetmapping", "1", "use offsetmapping by default on all surfaces"};
50 cvar_t mod_q3shader_default_polygonfactor = {0, "mod_q3shader_default_polygonfactor", "0", "biases depth values of 'polygonoffset' shaders to prevent z-fighting artifacts"};
51 cvar_t mod_q3shader_default_polygonoffset = {0, "mod_q3shader_default_polygonoffset", "-2", "biases depth values of 'polygonoffset' shaders to prevent z-fighting artifacts"};
53 cvar_t mod_q1bsp_polygoncollisions = {0, "mod_q1bsp_polygoncollisions", "0", "disables use of precomputed cliphulls and instead collides with polygons (uses Bounding Interval Hierarchy optimizations)"};
54 cvar_t mod_collision_bih = {0, "mod_collision_bih", "1", "enables use of generated Bounding Interval Hierarchy tree instead of compiled bsp tree in collision code"};
55 cvar_t mod_recalculatenodeboxes = {0, "mod_recalculatenodeboxes", "1", "enables use of generated node bounding boxes based on BSP tree portal reconstruction, rather than the node boxes supplied by the map compiler"};
57 static texture_t mod_q1bsp_texture_solid;
58 static texture_t mod_q1bsp_texture_sky;
59 static texture_t mod_q1bsp_texture_lava;
60 static texture_t mod_q1bsp_texture_slime;
61 static texture_t mod_q1bsp_texture_water;
63 void Mod_BrushInit(void)
65 // Cvar_RegisterVariable(&r_subdivide_size);
66 Cvar_RegisterVariable(&mod_bsp_portalize);
67 Cvar_RegisterVariable(&r_novis);
68 Cvar_RegisterVariable(&r_nosurftextures);
69 Cvar_RegisterVariable(&r_subdivisions_tolerance);
70 Cvar_RegisterVariable(&r_subdivisions_mintess);
71 Cvar_RegisterVariable(&r_subdivisions_maxtess);
72 Cvar_RegisterVariable(&r_subdivisions_maxvertices);
73 Cvar_RegisterVariable(&r_subdivisions_collision_tolerance);
74 Cvar_RegisterVariable(&r_subdivisions_collision_mintess);
75 Cvar_RegisterVariable(&r_subdivisions_collision_maxtess);
76 Cvar_RegisterVariable(&r_subdivisions_collision_maxvertices);
77 Cvar_RegisterVariable(&mod_q3bsp_curves_collisions);
78 Cvar_RegisterVariable(&mod_q3bsp_curves_collisions_stride);
79 Cvar_RegisterVariable(&mod_q3bsp_curves_stride);
80 Cvar_RegisterVariable(&mod_q3bsp_optimizedtraceline);
81 Cvar_RegisterVariable(&mod_q3bsp_debugtracebrush);
82 Cvar_RegisterVariable(&mod_q3bsp_lightmapmergepower);
83 Cvar_RegisterVariable(&mod_q3bsp_nolightmaps);
84 Cvar_RegisterVariable(&mod_q3bsp_tracelineofsight_brushes);
85 Cvar_RegisterVariable(&mod_q3shader_default_offsetmapping);
86 Cvar_RegisterVariable(&mod_q3shader_default_polygonfactor);
87 Cvar_RegisterVariable(&mod_q3shader_default_polygonoffset);
88 Cvar_RegisterVariable(&mod_q1bsp_polygoncollisions);
89 Cvar_RegisterVariable(&mod_collision_bih);
90 Cvar_RegisterVariable(&mod_recalculatenodeboxes);
92 memset(&mod_q1bsp_texture_solid, 0, sizeof(mod_q1bsp_texture_solid));
93 strlcpy(mod_q1bsp_texture_solid.name, "solid" , sizeof(mod_q1bsp_texture_solid.name));
94 mod_q1bsp_texture_solid.surfaceflags = 0;
95 mod_q1bsp_texture_solid.supercontents = SUPERCONTENTS_SOLID;
97 mod_q1bsp_texture_sky = mod_q1bsp_texture_solid;
98 strlcpy(mod_q1bsp_texture_sky.name, "sky", sizeof(mod_q1bsp_texture_sky.name));
99 mod_q1bsp_texture_sky.surfaceflags = Q3SURFACEFLAG_SKY | Q3SURFACEFLAG_NOIMPACT | Q3SURFACEFLAG_NOMARKS | Q3SURFACEFLAG_NODLIGHT | Q3SURFACEFLAG_NOLIGHTMAP;
100 mod_q1bsp_texture_sky.supercontents = SUPERCONTENTS_SKY | SUPERCONTENTS_NODROP;
102 mod_q1bsp_texture_lava = mod_q1bsp_texture_solid;
103 strlcpy(mod_q1bsp_texture_lava.name, "*lava", sizeof(mod_q1bsp_texture_lava.name));
104 mod_q1bsp_texture_lava.surfaceflags = Q3SURFACEFLAG_NOMARKS;
105 mod_q1bsp_texture_lava.supercontents = SUPERCONTENTS_LAVA | SUPERCONTENTS_NODROP;
107 mod_q1bsp_texture_slime = mod_q1bsp_texture_solid;
108 strlcpy(mod_q1bsp_texture_slime.name, "*slime", sizeof(mod_q1bsp_texture_slime.name));
109 mod_q1bsp_texture_slime.surfaceflags = Q3SURFACEFLAG_NOMARKS;
110 mod_q1bsp_texture_slime.supercontents = SUPERCONTENTS_SLIME;
112 mod_q1bsp_texture_water = mod_q1bsp_texture_solid;
113 strlcpy(mod_q1bsp_texture_water.name, "*water", sizeof(mod_q1bsp_texture_water.name));
114 mod_q1bsp_texture_water.surfaceflags = Q3SURFACEFLAG_NOMARKS;
115 mod_q1bsp_texture_water.supercontents = SUPERCONTENTS_WATER;
118 static mleaf_t *Mod_Q1BSP_PointInLeaf(dp_model_t *model, const vec3_t p)
125 // LordHavoc: modified to start at first clip node,
126 // in other words: first node of the (sub)model
127 node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
129 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
131 return (mleaf_t *)node;
134 static void Mod_Q1BSP_AmbientSoundLevelsForPoint(dp_model_t *model, const vec3_t p, unsigned char *out, int outsize)
138 leaf = Mod_Q1BSP_PointInLeaf(model, p);
141 i = min(outsize, (int)sizeof(leaf->ambient_sound_level));
144 memcpy(out, leaf->ambient_sound_level, i);
150 memset(out, 0, outsize);
153 static int Mod_Q1BSP_FindBoxClusters(dp_model_t *model, const vec3_t mins, const vec3_t maxs, int maxclusters, int *clusterlist)
156 int nodestackindex = 0;
157 mnode_t *node, *nodestack[1024];
158 if (!model->brush.num_pvsclusters)
160 node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
166 // node - recurse down the BSP tree
167 int sides = BoxOnPlaneSide(mins, maxs, node->plane);
171 return -1; // ERROR: NAN bounding box!
172 // box is on one side of plane, take that path
173 node = node->children[sides-1];
177 // box crosses plane, take one path and remember the other
178 if (nodestackindex < 1024)
179 nodestack[nodestackindex++] = node->children[0];
180 node = node->children[1];
186 // leaf - add clusterindex to list
187 if (numclusters < maxclusters)
188 clusterlist[numclusters] = ((mleaf_t *)node)->clusterindex;
192 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
196 if (nodestackindex < 1024)
197 nodestack[nodestackindex++] = node->children[0];
198 node = node->children[1];
203 // leaf - add clusterindex to list
204 if (numclusters < maxclusters)
205 clusterlist[numclusters] = ((mleaf_t *)node)->clusterindex;
210 // try another path we didn't take earlier
211 if (nodestackindex == 0)
213 node = nodestack[--nodestackindex];
215 // return number of clusters found (even if more than the maxclusters)
219 static int Mod_Q1BSP_BoxTouchingPVS(dp_model_t *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs)
221 int nodestackindex = 0;
222 mnode_t *node, *nodestack[1024];
223 if (!model->brush.num_pvsclusters)
225 node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
231 // node - recurse down the BSP tree
232 int sides = BoxOnPlaneSide(mins, maxs, node->plane);
236 return -1; // ERROR: NAN bounding box!
237 // box is on one side of plane, take that path
238 node = node->children[sides-1];
242 // box crosses plane, take one path and remember the other
243 if (nodestackindex < 1024)
244 nodestack[nodestackindex++] = node->children[0];
245 node = node->children[1];
251 // leaf - check cluster bit
252 int clusterindex = ((mleaf_t *)node)->clusterindex;
253 if (CHECKPVSBIT(pvs, clusterindex))
255 // it is visible, return immediately with the news
260 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
264 if (nodestackindex < 1024)
265 nodestack[nodestackindex++] = node->children[0];
266 node = node->children[1];
271 // leaf - check cluster bit
272 int clusterindex = ((mleaf_t *)node)->clusterindex;
273 if (CHECKPVSBIT(pvs, clusterindex))
275 // it is visible, return immediately with the news
281 // nothing to see here, try another path we didn't take earlier
282 if (nodestackindex == 0)
284 node = nodestack[--nodestackindex];
290 static int Mod_Q1BSP_BoxTouchingLeafPVS(dp_model_t *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs)
292 int nodestackindex = 0;
293 mnode_t *node, *nodestack[1024];
294 if (!model->brush.num_leafs)
296 node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
302 // node - recurse down the BSP tree
303 int sides = BoxOnPlaneSide(mins, maxs, node->plane);
307 return -1; // ERROR: NAN bounding box!
308 // box is on one side of plane, take that path
309 node = node->children[sides-1];
313 // box crosses plane, take one path and remember the other
314 if (nodestackindex < 1024)
315 nodestack[nodestackindex++] = node->children[0];
316 node = node->children[1];
322 // leaf - check cluster bit
323 int clusterindex = ((mleaf_t *)node) - model->brush.data_leafs;
324 if (CHECKPVSBIT(pvs, clusterindex))
326 // it is visible, return immediately with the news
331 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
335 if (nodestackindex < 1024)
336 nodestack[nodestackindex++] = node->children[0];
337 node = node->children[1];
342 // leaf - check cluster bit
343 int clusterindex = ((mleaf_t *)node) - model->brush.data_leafs;
344 if (CHECKPVSBIT(pvs, clusterindex))
346 // it is visible, return immediately with the news
352 // nothing to see here, try another path we didn't take earlier
353 if (nodestackindex == 0)
355 node = nodestack[--nodestackindex];
361 static int Mod_Q1BSP_BoxTouchingVisibleLeafs(dp_model_t *model, const unsigned char *visibleleafs, const vec3_t mins, const vec3_t maxs)
363 int nodestackindex = 0;
364 mnode_t *node, *nodestack[1024];
365 if (!model->brush.num_leafs)
367 node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
373 // node - recurse down the BSP tree
374 int sides = BoxOnPlaneSide(mins, maxs, node->plane);
378 return -1; // ERROR: NAN bounding box!
379 // box is on one side of plane, take that path
380 node = node->children[sides-1];
384 // box crosses plane, take one path and remember the other
385 if (nodestackindex < 1024)
386 nodestack[nodestackindex++] = node->children[0];
387 node = node->children[1];
393 // leaf - check if it is visible
394 if (visibleleafs[(mleaf_t *)node - model->brush.data_leafs])
396 // it is visible, return immediately with the news
401 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
405 if (nodestackindex < 1024)
406 nodestack[nodestackindex++] = node->children[0];
407 node = node->children[1];
412 // leaf - check if it is visible
413 if (visibleleafs[(mleaf_t *)node - model->brush.data_leafs])
415 // it is visible, return immediately with the news
421 // nothing to see here, try another path we didn't take earlier
422 if (nodestackindex == 0)
424 node = nodestack[--nodestackindex];
430 typedef struct findnonsolidlocationinfo_s
433 vec3_t absmin, absmax;
439 findnonsolidlocationinfo_t;
441 static void Mod_Q1BSP_FindNonSolidLocation_r_Triangle(findnonsolidlocationinfo_t *info, msurface_t *surface, int k)
444 float dist, f, vert[3][3], edge[3][3], facenormal[3], edgenormal[3][3], point[3];
446 tri = (info->model->surfmesh.data_element3i + 3 * surface->num_firsttriangle) + k * 3;
447 VectorCopy((info->model->surfmesh.data_vertex3f + tri[0] * 3), vert[0]);
448 VectorCopy((info->model->surfmesh.data_vertex3f + tri[1] * 3), vert[1]);
449 VectorCopy((info->model->surfmesh.data_vertex3f + tri[2] * 3), vert[2]);
450 VectorSubtract(vert[1], vert[0], edge[0]);
451 VectorSubtract(vert[2], vert[1], edge[1]);
452 CrossProduct(edge[1], edge[0], facenormal);
453 if (facenormal[0] || facenormal[1] || facenormal[2])
455 VectorNormalize(facenormal);
456 f = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
457 if (f <= info->bestdist && f >= -info->bestdist)
459 VectorSubtract(vert[0], vert[2], edge[2]);
460 VectorNormalize(edge[0]);
461 VectorNormalize(edge[1]);
462 VectorNormalize(edge[2]);
463 CrossProduct(facenormal, edge[0], edgenormal[0]);
464 CrossProduct(facenormal, edge[1], edgenormal[1]);
465 CrossProduct(facenormal, edge[2], edgenormal[2]);
467 if (DotProduct(info->center, edgenormal[0]) < DotProduct(vert[0], edgenormal[0])
468 && DotProduct(info->center, edgenormal[1]) < DotProduct(vert[1], edgenormal[1])
469 && DotProduct(info->center, edgenormal[2]) < DotProduct(vert[2], edgenormal[2]))
471 // we got lucky, the center is within the face
472 dist = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
476 if (info->bestdist > dist)
478 info->bestdist = dist;
479 VectorScale(facenormal, (info->radius - -dist), info->nudge);
484 if (info->bestdist > dist)
486 info->bestdist = dist;
487 VectorScale(facenormal, (info->radius - dist), info->nudge);
493 // check which edge or vertex the center is nearest
494 for (i = 0;i < 3;i++)
496 f = DotProduct(info->center, edge[i]);
497 if (f >= DotProduct(vert[0], edge[i])
498 && f <= DotProduct(vert[1], edge[i]))
501 VectorMA(info->center, -f, edge[i], point);
502 dist = sqrt(DotProduct(point, point));
503 if (info->bestdist > dist)
505 info->bestdist = dist;
506 VectorScale(point, (info->radius / dist), info->nudge);
508 // skip both vertex checks
509 // (both are further away than this edge)
514 // not on edge, check first vertex of edge
515 VectorSubtract(info->center, vert[i], point);
516 dist = sqrt(DotProduct(point, point));
517 if (info->bestdist > dist)
519 info->bestdist = dist;
520 VectorScale(point, (info->radius / dist), info->nudge);
529 static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *info, mleaf_t *leaf)
531 int surfacenum, k, *mark;
533 for (surfacenum = 0, mark = leaf->firstleafsurface;surfacenum < leaf->numleafsurfaces;surfacenum++, mark++)
535 surface = info->model->data_surfaces + *mark;
536 if (surface->texture->supercontents & SUPERCONTENTS_SOLID)
538 if(surface->deprecatedq3num_bboxstride > 0)
541 cnt = (surface->num_triangles + surface->deprecatedq3num_bboxstride - 1) / surface->deprecatedq3num_bboxstride;
542 for(i = 0; i < cnt; ++i)
544 if(BoxesOverlap(surface->deprecatedq3data_bbox6f + i * 6, surface->deprecatedq3data_bbox6f + i * 6 + 3, info->absmin, info->absmax))
546 for(k = 0; k < surface->deprecatedq3num_bboxstride; ++k)
548 tri = i * surface->deprecatedq3num_bboxstride + k;
549 if(tri >= surface->num_triangles)
551 Mod_Q1BSP_FindNonSolidLocation_r_Triangle(info, surface, tri);
558 for (k = 0;k < surface->num_triangles;k++)
560 Mod_Q1BSP_FindNonSolidLocation_r_Triangle(info, surface, k);
567 static void Mod_Q1BSP_FindNonSolidLocation_r(findnonsolidlocationinfo_t *info, mnode_t *node)
571 float f = PlaneDiff(info->center, node->plane);
572 if (f >= -info->bestdist)
573 Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[0]);
574 if (f <= info->bestdist)
575 Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[1]);
579 if (((mleaf_t *)node)->numleafsurfaces)
580 Mod_Q1BSP_FindNonSolidLocation_r_Leaf(info, (mleaf_t *)node);
584 static void Mod_Q1BSP_FindNonSolidLocation(dp_model_t *model, const vec3_t in, vec3_t out, float radius)
587 findnonsolidlocationinfo_t info;
593 VectorCopy(in, info.center);
594 info.radius = radius;
599 VectorClear(info.nudge);
600 info.bestdist = radius;
601 VectorCopy(info.center, info.absmin);
602 VectorCopy(info.center, info.absmax);
603 info.absmin[0] -= info.radius + 1;
604 info.absmin[1] -= info.radius + 1;
605 info.absmin[2] -= info.radius + 1;
606 info.absmax[0] += info.radius + 1;
607 info.absmax[1] += info.radius + 1;
608 info.absmax[2] += info.radius + 1;
609 Mod_Q1BSP_FindNonSolidLocation_r(&info, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode);
610 VectorAdd(info.center, info.nudge, info.center);
612 while (info.bestdist < radius && ++i < 10);
613 VectorCopy(info.center, out);
616 int Mod_Q1BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents)
618 switch(nativecontents)
623 return SUPERCONTENTS_SOLID | SUPERCONTENTS_OPAQUE;
625 return SUPERCONTENTS_WATER;
627 return SUPERCONTENTS_SLIME;
629 return SUPERCONTENTS_LAVA | SUPERCONTENTS_NODROP;
631 return SUPERCONTENTS_SKY | SUPERCONTENTS_NODROP | SUPERCONTENTS_OPAQUE; // to match behaviour of Q3 maps, let sky count as opaque
636 int Mod_Q1BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents)
638 if (supercontents & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY))
639 return CONTENTS_SOLID;
640 if (supercontents & SUPERCONTENTS_SKY)
642 if (supercontents & SUPERCONTENTS_LAVA)
643 return CONTENTS_LAVA;
644 if (supercontents & SUPERCONTENTS_SLIME)
645 return CONTENTS_SLIME;
646 if (supercontents & SUPERCONTENTS_WATER)
647 return CONTENTS_WATER;
648 return CONTENTS_EMPTY;
651 typedef struct RecursiveHullCheckTraceInfo_s
653 // the hull we're tracing through
656 // the trace structure to fill in
659 // start, end, and end - start (in model space)
664 RecursiveHullCheckTraceInfo_t;
666 // 1/32 epsilon to keep floating point happy
667 #define DIST_EPSILON (0.03125)
669 #define HULLCHECKSTATE_EMPTY 0
670 #define HULLCHECKSTATE_SOLID 1
671 #define HULLCHECKSTATE_DONE 2
673 extern cvar_t collision_prefernudgedfraction;
674 static int Mod_Q1BSP_RecursiveHullCheck(RecursiveHullCheckTraceInfo_t *t, int num, double p1f, double p2f, double p1[3], double p2[3])
676 // status variables, these don't need to be saved on the stack when
677 // recursing... but are because this should be thread-safe
678 // (note: tracing against a bbox is not thread-safe, yet)
683 // variables that need to be stored on the stack when recursing
688 // LordHavoc: a goto! everyone flee in terror... :)
693 num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
694 if (!t->trace->startfound)
696 t->trace->startfound = true;
697 t->trace->startsupercontents |= num;
699 if (num & SUPERCONTENTS_LIQUIDSMASK)
700 t->trace->inwater = true;
702 t->trace->inopen = true;
703 if (num & SUPERCONTENTS_SOLID)
704 t->trace->hittexture = &mod_q1bsp_texture_solid;
705 else if (num & SUPERCONTENTS_SKY)
706 t->trace->hittexture = &mod_q1bsp_texture_sky;
707 else if (num & SUPERCONTENTS_LAVA)
708 t->trace->hittexture = &mod_q1bsp_texture_lava;
709 else if (num & SUPERCONTENTS_SLIME)
710 t->trace->hittexture = &mod_q1bsp_texture_slime;
712 t->trace->hittexture = &mod_q1bsp_texture_water;
713 t->trace->hitq3surfaceflags = t->trace->hittexture->surfaceflags;
714 t->trace->hitsupercontents = num;
715 if (num & t->trace->hitsupercontentsmask)
717 // if the first leaf is solid, set startsolid
718 if (t->trace->allsolid)
719 t->trace->startsolid = true;
720 #if COLLISIONPARANOID >= 3
723 return HULLCHECKSTATE_SOLID;
727 t->trace->allsolid = false;
728 #if COLLISIONPARANOID >= 3
731 return HULLCHECKSTATE_EMPTY;
735 // find the point distances
736 node = t->hull->clipnodes + num;
738 plane = t->hull->planes + node->planenum;
741 t1 = p1[plane->type] - plane->dist;
742 t2 = p2[plane->type] - plane->dist;
746 t1 = DotProduct (plane->normal, p1) - plane->dist;
747 t2 = DotProduct (plane->normal, p2) - plane->dist;
754 #if COLLISIONPARANOID >= 3
757 num = node->children[1];
766 #if COLLISIONPARANOID >= 3
769 num = node->children[0];
775 // the line intersects, find intersection point
776 // LordHavoc: this uses the original trace for maximum accuracy
777 #if COLLISIONPARANOID >= 3
782 t1 = t->start[plane->type] - plane->dist;
783 t2 = t->end[plane->type] - plane->dist;
787 t1 = DotProduct (plane->normal, t->start) - plane->dist;
788 t2 = DotProduct (plane->normal, t->end) - plane->dist;
791 midf = t1 / (t1 - t2);
792 midf = bound(p1f, midf, p2f);
793 VectorMA(t->start, midf, t->dist, mid);
795 // recurse both sides, front side first
796 ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side], p1f, midf, p1, mid);
797 // if this side is not empty, return what it is (solid or done)
798 if (ret != HULLCHECKSTATE_EMPTY)
801 ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side ^ 1], midf, p2f, mid, p2);
802 // if other side is not solid, return what it is (empty or done)
803 if (ret != HULLCHECKSTATE_SOLID)
806 // front is air and back is solid, this is the impact point...
809 t->trace->plane.dist = -plane->dist;
810 VectorNegate (plane->normal, t->trace->plane.normal);
814 t->trace->plane.dist = plane->dist;
815 VectorCopy (plane->normal, t->trace->plane.normal);
818 // calculate the true fraction
819 t1 = DotProduct(t->trace->plane.normal, t->start) - t->trace->plane.dist;
820 t2 = DotProduct(t->trace->plane.normal, t->end) - t->trace->plane.dist;
821 midf = t1 / (t1 - t2);
822 t->trace->realfraction = bound(0, midf, 1);
824 // calculate the return fraction which is nudged off the surface a bit
825 midf = (t1 - DIST_EPSILON) / (t1 - t2);
826 t->trace->fraction = bound(0, midf, 1);
828 if (collision_prefernudgedfraction.integer)
829 t->trace->realfraction = t->trace->fraction;
831 #if COLLISIONPARANOID >= 3
834 return HULLCHECKSTATE_DONE;
837 //#if COLLISIONPARANOID < 2
838 static int Mod_Q1BSP_RecursiveHullCheckPoint(RecursiveHullCheckTraceInfo_t *t, int num)
841 mclipnode_t *nodes = t->hull->clipnodes;
842 mplane_t *planes = t->hull->planes;
844 VectorCopy(t->start, point);
847 plane = planes + nodes[num].planenum;
848 num = nodes[num].children[(plane->type < 3 ? point[plane->type] : DotProduct(plane->normal, point)) < plane->dist];
850 num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
851 t->trace->startsupercontents |= num;
852 if (num & SUPERCONTENTS_LIQUIDSMASK)
853 t->trace->inwater = true;
855 t->trace->inopen = true;
856 if (num & t->trace->hitsupercontentsmask)
858 t->trace->allsolid = t->trace->startsolid = true;
859 return HULLCHECKSTATE_SOLID;
863 t->trace->allsolid = t->trace->startsolid = false;
864 return HULLCHECKSTATE_EMPTY;
869 static void Mod_Q1BSP_TracePoint(struct model_s *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, int hitsupercontentsmask)
871 RecursiveHullCheckTraceInfo_t rhc;
873 memset(&rhc, 0, sizeof(rhc));
874 memset(trace, 0, sizeof(trace_t));
876 rhc.trace->fraction = 1;
877 rhc.trace->realfraction = 1;
878 rhc.trace->allsolid = true;
879 rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
880 VectorCopy(start, rhc.start);
881 VectorCopy(start, rhc.end);
882 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
885 static void Mod_Q1BSP_TraceLine(struct model_s *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
887 RecursiveHullCheckTraceInfo_t rhc;
889 if (VectorCompare(start, end))
891 Mod_Q1BSP_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
895 memset(&rhc, 0, sizeof(rhc));
896 memset(trace, 0, sizeof(trace_t));
898 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
899 rhc.trace->fraction = 1;
900 rhc.trace->realfraction = 1;
901 rhc.trace->allsolid = true;
902 rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
903 VectorCopy(start, rhc.start);
904 VectorCopy(end, rhc.end);
905 VectorSubtract(rhc.end, rhc.start, rhc.dist);
906 #if COLLISIONPARANOID >= 2
907 Con_Printf("t(%f %f %f,%f %f %f)", rhc.start[0], rhc.start[1], rhc.start[2], rhc.end[0], rhc.end[1], rhc.end[2]);
908 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
913 VectorLerp(rhc.start, rhc.trace->fraction, rhc.end, test);
914 memset(&testtrace, 0, sizeof(trace_t));
915 rhc.trace = &testtrace;
916 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
917 rhc.trace->fraction = 1;
918 rhc.trace->realfraction = 1;
919 rhc.trace->allsolid = true;
920 VectorCopy(test, rhc.start);
921 VectorCopy(test, rhc.end);
922 VectorClear(rhc.dist);
923 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
924 //Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, test, test);
925 if (!trace->startsolid && testtrace.startsolid)
926 Con_Printf(" - ended in solid!\n");
930 if (VectorLength2(rhc.dist))
931 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
933 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
937 static void Mod_Q1BSP_TraceBox(struct model_s *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
939 // this function currently only supports same size start and end
941 RecursiveHullCheckTraceInfo_t rhc;
943 if (VectorCompare(boxmins, boxmaxs))
945 if (VectorCompare(start, end))
946 Mod_Q1BSP_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
948 Mod_Q1BSP_TraceLine(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask);
952 memset(&rhc, 0, sizeof(rhc));
953 memset(trace, 0, sizeof(trace_t));
955 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
956 rhc.trace->fraction = 1;
957 rhc.trace->realfraction = 1;
958 rhc.trace->allsolid = true;
959 VectorSubtract(boxmaxs, boxmins, boxsize);
961 rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
962 else if (model->brush.ishlbsp)
964 // LordHavoc: this has to have a minor tolerance (the .1) because of
965 // minor float precision errors from the box being transformed around
966 if (boxsize[0] < 32.1)
968 if (boxsize[2] < 54) // pick the nearest of 36 or 72
969 rhc.hull = &model->brushq1.hulls[3]; // 32x32x36
971 rhc.hull = &model->brushq1.hulls[1]; // 32x32x72
974 rhc.hull = &model->brushq1.hulls[2]; // 64x64x64
978 // LordHavoc: this has to have a minor tolerance (the .1) because of
979 // minor float precision errors from the box being transformed around
980 if (boxsize[0] < 32.1)
981 rhc.hull = &model->brushq1.hulls[1]; // 32x32x56
983 rhc.hull = &model->brushq1.hulls[2]; // 64x64x88
985 VectorMAMAM(1, start, 1, boxmins, -1, rhc.hull->clip_mins, rhc.start);
986 VectorMAMAM(1, end, 1, boxmins, -1, rhc.hull->clip_mins, rhc.end);
987 VectorSubtract(rhc.end, rhc.start, rhc.dist);
988 #if COLLISIONPARANOID >= 2
989 Con_Printf("t(%f %f %f,%f %f %f,%i %f %f %f)", rhc.start[0], rhc.start[1], rhc.start[2], rhc.end[0], rhc.end[1], rhc.end[2], rhc.hull - model->brushq1.hulls, rhc.hull->clip_mins[0], rhc.hull->clip_mins[1], rhc.hull->clip_mins[2]);
990 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
995 VectorLerp(rhc.start, rhc.trace->fraction, rhc.end, test);
996 memset(&testtrace, 0, sizeof(trace_t));
997 rhc.trace = &testtrace;
998 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
999 rhc.trace->fraction = 1;
1000 rhc.trace->realfraction = 1;
1001 rhc.trace->allsolid = true;
1002 VectorCopy(test, rhc.start);
1003 VectorCopy(test, rhc.end);
1004 VectorClear(rhc.dist);
1005 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
1006 //Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, test, test);
1007 if (!trace->startsolid && testtrace.startsolid)
1008 Con_Printf(" - ended in solid!\n");
1012 if (VectorLength2(rhc.dist))
1013 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
1015 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
1019 static int Mod_Q1BSP_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
1021 int num = model->brushq1.hulls[0].firstclipnode;
1023 mclipnode_t *nodes = model->brushq1.hulls[0].clipnodes;
1024 mplane_t *planes = model->brushq1.hulls[0].planes;
1027 plane = planes + nodes[num].planenum;
1028 num = nodes[num].children[(plane->type < 3 ? point[plane->type] : DotProduct(plane->normal, point)) < plane->dist];
1030 return Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
1033 void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int boxsupercontents, int boxq3surfaceflags, const texture_t *boxtexture)
1037 colplanef_t cbox_planes[6];
1039 cbox.hasaabbplanes = true;
1040 cbox.supercontents = boxsupercontents;
1043 cbox.numtriangles = 0;
1044 cbox.planes = cbox_planes;
1046 cbox.elements = NULL;
1054 cbox_planes[0].normal[0] = 1;cbox_planes[0].normal[1] = 0;cbox_planes[0].normal[2] = 0;cbox_planes[0].dist = cmaxs[0] - mins[0];
1055 cbox_planes[1].normal[0] = -1;cbox_planes[1].normal[1] = 0;cbox_planes[1].normal[2] = 0;cbox_planes[1].dist = maxs[0] - cmins[0];
1056 cbox_planes[2].normal[0] = 0;cbox_planes[2].normal[1] = 1;cbox_planes[2].normal[2] = 0;cbox_planes[2].dist = cmaxs[1] - mins[1];
1057 cbox_planes[3].normal[0] = 0;cbox_planes[3].normal[1] = -1;cbox_planes[3].normal[2] = 0;cbox_planes[3].dist = maxs[1] - cmins[1];
1058 cbox_planes[4].normal[0] = 0;cbox_planes[4].normal[1] = 0;cbox_planes[4].normal[2] = 1;cbox_planes[4].dist = cmaxs[2] - mins[2];
1059 cbox_planes[5].normal[0] = 0;cbox_planes[5].normal[1] = 0;cbox_planes[5].normal[2] = -1;cbox_planes[5].dist = maxs[2] - cmins[2];
1060 cbox_planes[0].q3surfaceflags = boxq3surfaceflags;cbox_planes[0].texture = boxtexture;
1061 cbox_planes[1].q3surfaceflags = boxq3surfaceflags;cbox_planes[1].texture = boxtexture;
1062 cbox_planes[2].q3surfaceflags = boxq3surfaceflags;cbox_planes[2].texture = boxtexture;
1063 cbox_planes[3].q3surfaceflags = boxq3surfaceflags;cbox_planes[3].texture = boxtexture;
1064 cbox_planes[4].q3surfaceflags = boxq3surfaceflags;cbox_planes[4].texture = boxtexture;
1065 cbox_planes[5].q3surfaceflags = boxq3surfaceflags;cbox_planes[5].texture = boxtexture;
1066 memset(trace, 0, sizeof(trace_t));
1067 trace->hitsupercontentsmask = hitsupercontentsmask;
1068 trace->fraction = 1;
1069 trace->realfraction = 1;
1070 Collision_TraceLineBrushFloat(trace, start, end, &cbox, &cbox);
1072 RecursiveHullCheckTraceInfo_t rhc;
1073 static hull_t box_hull;
1074 static mclipnode_t box_clipnodes[6];
1075 static mplane_t box_planes[6];
1076 // fill in a default trace
1077 memset(&rhc, 0, sizeof(rhc));
1078 memset(trace, 0, sizeof(trace_t));
1079 //To keep everything totally uniform, bounding boxes are turned into small
1080 //BSP trees instead of being compared directly.
1081 // create a temp hull from bounding box sizes
1082 box_planes[0].dist = cmaxs[0] - mins[0];
1083 box_planes[1].dist = cmins[0] - maxs[0];
1084 box_planes[2].dist = cmaxs[1] - mins[1];
1085 box_planes[3].dist = cmins[1] - maxs[1];
1086 box_planes[4].dist = cmaxs[2] - mins[2];
1087 box_planes[5].dist = cmins[2] - maxs[2];
1088 #if COLLISIONPARANOID >= 3
1089 Con_Printf("box_planes %f:%f %f:%f %f:%f\ncbox %f %f %f:%f %f %f\nbox %f %f %f:%f %f %f\n", box_planes[0].dist, box_planes[1].dist, box_planes[2].dist, box_planes[3].dist, box_planes[4].dist, box_planes[5].dist, cmins[0], cmins[1], cmins[2], cmaxs[0], cmaxs[1], cmaxs[2], mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]);
1092 if (box_hull.clipnodes == NULL)
1096 //Set up the planes and clipnodes so that the six floats of a bounding box
1097 //can just be stored out and get a proper hull_t structure.
1099 box_hull.clipnodes = box_clipnodes;
1100 box_hull.planes = box_planes;
1101 box_hull.firstclipnode = 0;
1102 box_hull.lastclipnode = 5;
1104 for (i = 0;i < 6;i++)
1106 box_clipnodes[i].planenum = i;
1110 box_clipnodes[i].children[side] = CONTENTS_EMPTY;
1112 box_clipnodes[i].children[side^1] = i + 1;
1114 box_clipnodes[i].children[side^1] = CONTENTS_SOLID;
1116 box_planes[i].type = i>>1;
1117 box_planes[i].normal[i>>1] = 1;
1121 // trace a line through the generated clipping hull
1122 //rhc.boxsupercontents = boxsupercontents;
1123 rhc.hull = &box_hull;
1125 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
1126 rhc.trace->fraction = 1;
1127 rhc.trace->realfraction = 1;
1128 rhc.trace->allsolid = true;
1129 VectorCopy(start, rhc.start);
1130 VectorCopy(end, rhc.end);
1131 VectorSubtract(rhc.end, rhc.start, rhc.dist);
1132 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
1133 //VectorMA(rhc.start, rhc.trace->fraction, rhc.dist, rhc.trace->endpos);
1134 if (rhc.trace->startsupercontents)
1135 rhc.trace->startsupercontents = boxsupercontents;
1139 void Collision_ClipTrace_Point(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, int hitsupercontentsmask, int boxsupercontents, int boxq3surfaceflags, const texture_t *boxtexture)
1141 memset(trace, 0, sizeof(trace_t));
1142 trace->fraction = 1;
1143 trace->realfraction = 1;
1144 if (BoxesOverlap(start, start, cmins, cmaxs))
1146 trace->startsupercontents |= boxsupercontents;
1147 if (hitsupercontentsmask & boxsupercontents)
1149 trace->startsolid = true;
1150 trace->allsolid = true;
1155 static qboolean Mod_Q1BSP_TraceLineOfSight(struct model_s *model, const vec3_t start, const vec3_t end)
1158 model->TraceLine(model, NULL, NULL, &trace, start, end, SUPERCONTENTS_VISBLOCKERMASK);
1159 return trace.fraction == 1;
1162 static int Mod_Q1BSP_LightPoint_RecursiveBSPNode(dp_model_t *model, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const mnode_t *node, float x, float y, float startz, float endz)
1166 float mid, distz = endz - startz;
1170 return false; // didn't hit anything
1172 switch (node->plane->type)
1175 node = node->children[x < node->plane->dist];
1178 node = node->children[y < node->plane->dist];
1181 side = startz < node->plane->dist;
1182 if ((endz < node->plane->dist) == side)
1184 node = node->children[side];
1187 // found an intersection
1188 mid = node->plane->dist;
1191 back = front = x * node->plane->normal[0] + y * node->plane->normal[1];
1192 front += startz * node->plane->normal[2];
1193 back += endz * node->plane->normal[2];
1194 side = front < node->plane->dist;
1195 if ((back < node->plane->dist) == side)
1197 node = node->children[side];
1200 // found an intersection
1201 mid = startz + distz * (front - node->plane->dist) / (front - back);
1205 // go down front side
1206 if (node->children[side]->plane && Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, node->children[side], x, y, startz, mid))
1207 return true; // hit something
1210 // check for impact on this node
1211 if (node->numsurfaces)
1213 int i, dsi, dti, lmwidth, lmheight;
1215 msurface_t *surface;
1216 unsigned char *lightmap;
1217 int maps, line3, size3;
1220 float scale, w, w00, w01, w10, w11;
1222 surface = model->data_surfaces + node->firstsurface;
1223 for (i = 0;i < node->numsurfaces;i++, surface++)
1225 if (!(surface->texture->basematerialflags & MATERIALFLAG_WALL) || !surface->lightmapinfo || !surface->lightmapinfo->samples)
1226 continue; // no lightmaps
1228 // location we want to sample in the lightmap
1229 ds = ((x * surface->lightmapinfo->texinfo->vecs[0][0] + y * surface->lightmapinfo->texinfo->vecs[0][1] + mid * surface->lightmapinfo->texinfo->vecs[0][2] + surface->lightmapinfo->texinfo->vecs[0][3]) - surface->lightmapinfo->texturemins[0]) * 0.0625f;
1230 dt = ((x * surface->lightmapinfo->texinfo->vecs[1][0] + y * surface->lightmapinfo->texinfo->vecs[1][1] + mid * surface->lightmapinfo->texinfo->vecs[1][2] + surface->lightmapinfo->texinfo->vecs[1][3]) - surface->lightmapinfo->texturemins[1]) * 0.0625f;
1235 lmwidth = ((surface->lightmapinfo->extents[0]>>4)+1);
1236 lmheight = ((surface->lightmapinfo->extents[1]>>4)+1);
1239 if (dsi >= 0 && dsi < lmwidth-1 && dti >= 0 && dti < lmheight-1)
1241 // calculate bilinear interpolation factors
1242 // and also multiply by fixedpoint conversion factors
1245 w00 = (1 - dsfrac) * (1 - dtfrac) * (1.0f / 32768.0f);
1246 w01 = ( dsfrac) * (1 - dtfrac) * (1.0f / 32768.0f);
1247 w10 = (1 - dsfrac) * ( dtfrac) * (1.0f / 32768.0f);
1248 w11 = ( dsfrac) * ( dtfrac) * (1.0f / 32768.0f);
1250 // values for pointer math
1251 line3 = lmwidth * 3; // LordHavoc: *3 for colored lighting
1252 size3 = lmwidth * lmheight * 3; // LordHavoc: *3 for colored lighting
1254 // look up the pixel
1255 lightmap = surface->lightmapinfo->samples + dti * line3 + dsi*3; // LordHavoc: *3 for colored lighting
1257 // bilinear filter each lightmap style, and sum them
1258 for (maps = 0;maps < MAXLIGHTMAPS && surface->lightmapinfo->styles[maps] != 255;maps++)
1260 scale = r_refdef.scene.lightstylevalue[surface->lightmapinfo->styles[maps]];
1261 w = w00 * scale;VectorMA(ambientcolor, w, lightmap , ambientcolor);
1262 w = w01 * scale;VectorMA(ambientcolor, w, lightmap + 3 , ambientcolor);
1263 w = w10 * scale;VectorMA(ambientcolor, w, lightmap + line3 , ambientcolor);
1264 w = w11 * scale;VectorMA(ambientcolor, w, lightmap + line3 + 3, ambientcolor);
1268 return true; // success
1273 // go down back side
1274 node = node->children[side ^ 1];
1276 distz = endz - startz;
1281 void Mod_Q1BSP_LightPoint(dp_model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
1283 // pretend lighting is coming down from above (due to lack of a lightgrid to know primary lighting direction)
1284 VectorSet(diffusenormal, 0, 0, 1);
1286 if (!model->brushq1.lightdata)
1288 VectorSet(ambientcolor, 1, 1, 1);
1289 VectorSet(diffusecolor, 0, 0, 0);
1293 Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode, p[0], p[1], p[2] + 0.125, p[2] - 65536);
1296 static const texture_t *Mod_Q1BSP_TraceLineAgainstSurfacesFindTextureOnNode(RecursiveHullCheckTraceInfo_t *t, const dp_model_t *model, const mnode_t *node, double mid[3])
1301 const msurface_t *surface;
1306 float edgenormal[3];
1313 surface = model->data_surfaces + node->firstsurface;
1314 for (i = 0;i < node->numsurfaces;i++, surface++)
1316 // skip surfaces whose bounding box does not include the point
1317 // if (!BoxesOverlap(mid, mid, surface->mins, surface->maxs))
1319 // skip faces with contents we don't care about
1320 if (!(t->trace->hitsupercontentsmask & surface->texture->supercontents))
1322 // get the surface normal - since it is flat we know any vertex normal will suffice
1323 VectorCopy(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex, normal);
1325 if (DotProduct(t->dist, normal) > 0)
1327 // iterate edges and see if the point is outside one of them
1328 for (j = 0, k = surface->num_vertices - 1;j < surface->num_vertices;k = j, j++)
1330 VectorCopy(model->surfmesh.data_vertex3f + 3 * (surface->num_firstvertex + k), v0);
1331 VectorCopy(model->surfmesh.data_vertex3f + 3 * (surface->num_firstvertex + j), v1);
1332 VectorSubtract(v0, v1, edgedir);
1333 CrossProduct(edgedir, normal, edgenormal);
1334 if (DotProduct(edgenormal, p) > DotProduct(edgenormal, v0))
1337 // if the point is outside one of the edges, it is not within the surface
1338 if (j < surface->num_vertices)
1341 // we hit a surface, this is the impact point...
1342 VectorCopy(normal, t->trace->plane.normal);
1343 t->trace->plane.dist = DotProduct(normal, p);
1345 // calculate the true fraction
1346 t1 = DotProduct(t->start, t->trace->plane.normal) - t->trace->plane.dist;
1347 t2 = DotProduct(t->end, t->trace->plane.normal) - t->trace->plane.dist;
1348 midf = t1 / (t1 - t2);
1349 t->trace->realfraction = midf;
1351 // calculate the return fraction which is nudged off the surface a bit
1352 midf = (t1 - DIST_EPSILON) / (t1 - t2);
1353 t->trace->fraction = bound(0, midf, 1);
1355 if (collision_prefernudgedfraction.integer)
1356 t->trace->realfraction = t->trace->fraction;
1358 t->trace->hittexture = surface->texture->currentframe;
1359 t->trace->hitq3surfaceflags = t->trace->hittexture->surfaceflags;
1360 t->trace->hitsupercontents = t->trace->hittexture->supercontents;
1361 return surface->texture->currentframe;
1366 static int Mod_Q1BSP_TraceLineAgainstSurfacesRecursiveBSPNode(RecursiveHullCheckTraceInfo_t *t, const dp_model_t *model, const mnode_t *node, const double p1[3], const double p2[3])
1368 const mplane_t *plane;
1371 double midf, mid[3];
1372 const mleaf_t *leaf;
1376 plane = node->plane;
1377 if (plane->type < 3)
1379 t1 = p1[plane->type] - plane->dist;
1380 t2 = p2[plane->type] - plane->dist;
1384 t1 = DotProduct (plane->normal, p1) - plane->dist;
1385 t2 = DotProduct (plane->normal, p2) - plane->dist;
1391 node = node->children[1];
1400 node = node->children[0];
1406 // the line intersects, find intersection point
1407 // LordHavoc: this uses the original trace for maximum accuracy
1408 if (plane->type < 3)
1410 t1 = t->start[plane->type] - plane->dist;
1411 t2 = t->end[plane->type] - plane->dist;
1415 t1 = DotProduct (plane->normal, t->start) - plane->dist;
1416 t2 = DotProduct (plane->normal, t->end) - plane->dist;
1419 midf = t1 / (t1 - t2);
1420 VectorMA(t->start, midf, t->dist, mid);
1422 // recurse both sides, front side first, return if we hit a surface
1423 if (Mod_Q1BSP_TraceLineAgainstSurfacesRecursiveBSPNode(t, model, node->children[side], p1, mid) == HULLCHECKSTATE_DONE)
1424 return HULLCHECKSTATE_DONE;
1426 // test each surface on the node
1427 Mod_Q1BSP_TraceLineAgainstSurfacesFindTextureOnNode(t, model, node, mid);
1428 if (t->trace->hittexture)
1429 return HULLCHECKSTATE_DONE;
1431 // recurse back side
1432 return Mod_Q1BSP_TraceLineAgainstSurfacesRecursiveBSPNode(t, model, node->children[side ^ 1], mid, p2);
1434 leaf = (const mleaf_t *)node;
1435 side = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, leaf->contents);
1436 if (!t->trace->startfound)
1438 t->trace->startfound = true;
1439 t->trace->startsupercontents |= side;
1441 if (side & SUPERCONTENTS_LIQUIDSMASK)
1442 t->trace->inwater = true;
1444 t->trace->inopen = true;
1445 if (side & t->trace->hitsupercontentsmask)
1447 // if the first leaf is solid, set startsolid
1448 if (t->trace->allsolid)
1449 t->trace->startsolid = true;
1450 return HULLCHECKSTATE_SOLID;
1454 t->trace->allsolid = false;
1455 return HULLCHECKSTATE_EMPTY;
1459 static void Mod_Q1BSP_TraceLineAgainstSurfaces(struct model_s *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
1461 RecursiveHullCheckTraceInfo_t rhc;
1463 memset(&rhc, 0, sizeof(rhc));
1464 memset(trace, 0, sizeof(trace_t));
1466 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
1467 rhc.trace->fraction = 1;
1468 rhc.trace->realfraction = 1;
1469 rhc.trace->allsolid = true;
1470 rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
1471 VectorCopy(start, rhc.start);
1472 VectorCopy(end, rhc.end);
1473 VectorSubtract(rhc.end, rhc.start, rhc.dist);
1474 Mod_Q1BSP_TraceLineAgainstSurfacesRecursiveBSPNode(&rhc, model, model->brush.data_nodes + rhc.hull->firstclipnode, rhc.start, rhc.end);
1475 VectorMA(rhc.start, rhc.trace->fraction, rhc.dist, rhc.trace->endpos);
1478 static void Mod_Q1BSP_DecompressVis(const unsigned char *in, const unsigned char *inend, unsigned char *out, unsigned char *outend)
1481 unsigned char *outstart = out;
1482 while (out < outend)
1486 Con_Printf("Mod_Q1BSP_DecompressVis: input underrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1496 Con_Printf("Mod_Q1BSP_DecompressVis: input underrun (during zero-run) on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1499 for (c = *in++;c > 0;c--)
1503 Con_Printf("Mod_Q1BSP_DecompressVis: output overrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1514 R_Q1BSP_LoadSplitSky
1516 A sky texture is 256*128, with the right side being a masked overlay
1519 void R_Q1BSP_LoadSplitSky (unsigned char *src, int width, int height, int bytesperpixel)
1524 unsigned int *solidpixels = (unsigned int *)Mem_Alloc(tempmempool, w*h*sizeof(unsigned char[4]));
1525 unsigned int *alphapixels = (unsigned int *)Mem_Alloc(tempmempool, w*h*sizeof(unsigned char[4]));
1527 // allocate a texture pool if we need it
1528 if (loadmodel->texturepool == NULL && cls.state != ca_dedicated)
1529 loadmodel->texturepool = R_AllocTexturePool();
1531 if (bytesperpixel == 4)
1533 for (y = 0;y < h;y++)
1535 for (x = 0;x < w;x++)
1537 solidpixels[y*w+x] = ((unsigned *)src)[y*width+x+w];
1538 alphapixels[y*w+x] = ((unsigned *)src)[y*width+x];
1544 // make an average value for the back to avoid
1545 // a fringe on the top level
1554 for (y = 0;y < h;y++)
1556 for (x = 0;x < w;x++)
1558 p = src[x*width+y+w];
1559 r += palette_rgb[p][0];
1560 g += palette_rgb[p][1];
1561 b += palette_rgb[p][2];
1564 bgra.b[2] = r/(w*h);
1565 bgra.b[1] = g/(w*h);
1566 bgra.b[0] = b/(w*h);
1568 for (y = 0;y < h;y++)
1570 for (x = 0;x < w;x++)
1572 solidpixels[y*w+x] = palette_bgra_complete[src[y*width+x+w]];
1574 alphapixels[y*w+x] = p ? palette_bgra_complete[p] : bgra.i;
1579 loadmodel->brush.solidskyskinframe = R_SkinFrame_LoadInternalBGRA("sky_solidtexture", 0 , (unsigned char *) solidpixels, w, h);
1580 loadmodel->brush.alphaskyskinframe = R_SkinFrame_LoadInternalBGRA("sky_alphatexture", TEXF_ALPHA, (unsigned char *) alphapixels, w, h);
1581 Mem_Free(solidpixels);
1582 Mem_Free(alphapixels);
1585 static void Mod_Q1BSP_LoadTextures(lump_t *l)
1587 int i, j, k, num, max, altmax, mtwidth, mtheight, *dofs, incomplete;
1588 skinframe_t *skinframe;
1590 texture_t *tx, *tx2, *anims[10], *altanims[10];
1591 texture_t backuptex;
1593 unsigned char *data, *mtdata;
1595 char mapname[MAX_QPATH], name[MAX_QPATH];
1596 unsigned char zero[4];
1598 memset(zero, 0, sizeof(zero));
1600 loadmodel->data_textures = NULL;
1602 // add two slots for notexture walls and notexture liquids
1605 m = (dmiptexlump_t *)(mod_base + l->fileofs);
1606 m->nummiptex = LittleLong (m->nummiptex);
1607 loadmodel->num_textures = m->nummiptex + 2;
1608 loadmodel->num_texturesperskin = loadmodel->num_textures;
1613 loadmodel->num_textures = 2;
1614 loadmodel->num_texturesperskin = loadmodel->num_textures;
1617 loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_textures * sizeof(texture_t));
1619 // fill out all slots with notexture
1620 if (cls.state != ca_dedicated)
1621 skinframe = R_SkinFrame_LoadMissing();
1624 for (i = 0, tx = loadmodel->data_textures;i < loadmodel->num_textures;i++, tx++)
1626 strlcpy(tx->name, "NO TEXTURE FOUND", sizeof(tx->name));
1629 if (cls.state != ca_dedicated)
1631 tx->numskinframes = 1;
1632 tx->skinframerate = 1;
1633 tx->skinframes[0] = skinframe;
1634 tx->currentskinframe = tx->skinframes[0];
1636 tx->basematerialflags = MATERIALFLAG_WALL;
1637 if (i == loadmodel->num_textures - 1)
1639 tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW;
1640 tx->supercontents = mod_q1bsp_texture_water.supercontents;
1641 tx->surfaceflags = mod_q1bsp_texture_water.surfaceflags;
1645 tx->supercontents = mod_q1bsp_texture_solid.supercontents;
1646 tx->surfaceflags = mod_q1bsp_texture_solid.surfaceflags;
1648 tx->currentframe = tx;
1650 // clear water settings
1653 tx->refractfactor = 1;
1654 Vector4Set(tx->refractcolor4f, 1, 1, 1, 1);
1655 tx->reflectfactor = 1;
1656 Vector4Set(tx->reflectcolor4f, 1, 1, 1, 1);
1657 tx->r_water_wateralpha = 1;
1658 tx->offsetmapping = OFFSETMAPPING_OFF;
1659 tx->offsetscale = 1;
1660 tx->specularscalemod = 1;
1661 tx->specularpowermod = 1;
1666 Con_Printf("%s: no miptex lump to load textures from\n", loadmodel->name);
1670 s = loadmodel->name;
1671 if (!strncasecmp(s, "maps/", 5))
1673 FS_StripExtension(s, mapname, sizeof(mapname));
1675 // just to work around bounds checking when debugging with it (array index out of bounds error thing)
1677 // LordHavoc: mostly rewritten map texture loader
1678 for (i = 0;i < m->nummiptex;i++)
1680 dofs[i] = LittleLong(dofs[i]);
1681 if (r_nosurftextures.integer)
1685 Con_DPrintf("%s: miptex #%i missing\n", loadmodel->name, i);
1688 dmiptex = (miptex_t *)((unsigned char *)m + dofs[i]);
1690 // copy name, but only up to 16 characters
1691 // (the output buffer can hold more than this, but the input buffer is
1693 for (j = 0;j < 16 && dmiptex->name[j];j++)
1694 name[j] = dmiptex->name[j];
1699 dpsnprintf(name, sizeof(name), "unnamed%i", i);
1700 Con_DPrintf("%s: warning: renaming unnamed texture to %s\n", loadmodel->name, name);
1703 mtwidth = LittleLong(dmiptex->width);
1704 mtheight = LittleLong(dmiptex->height);
1706 j = LittleLong(dmiptex->offsets[0]);
1710 if (j < 40 || j + mtwidth * mtheight > l->filelen)
1712 Con_Printf("%s: Texture \"%s\" is corrupt or incomplete\n", loadmodel->name, dmiptex->name);
1715 mtdata = (unsigned char *)dmiptex + j;
1718 if ((mtwidth & 15) || (mtheight & 15))
1719 Con_DPrintf("%s: warning: texture \"%s\" is not 16 aligned\n", loadmodel->name, dmiptex->name);
1721 // LordHavoc: force all names to lowercase
1722 for (j = 0;name[j];j++)
1723 if (name[j] >= 'A' && name[j] <= 'Z')
1724 name[j] += 'a' - 'A';
1726 // LordHavoc: backup the texture_t because q3 shader loading overwrites it
1727 backuptex = loadmodel->data_textures[i];
1728 if (dmiptex->name[0] && Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i, name, false, false, 0))
1730 loadmodel->data_textures[i] = backuptex;
1732 tx = loadmodel->data_textures + i;
1733 strlcpy(tx->name, name, sizeof(tx->name));
1734 tx->width = mtwidth;
1735 tx->height = mtheight;
1737 if (tx->name[0] == '*')
1739 if (!strncmp(tx->name, "*lava", 5))
1741 tx->supercontents = mod_q1bsp_texture_lava.supercontents;
1742 tx->surfaceflags = mod_q1bsp_texture_lava.surfaceflags;
1744 else if (!strncmp(tx->name, "*slime", 6))
1746 tx->supercontents = mod_q1bsp_texture_slime.supercontents;
1747 tx->surfaceflags = mod_q1bsp_texture_slime.surfaceflags;
1751 tx->supercontents = mod_q1bsp_texture_water.supercontents;
1752 tx->surfaceflags = mod_q1bsp_texture_water.surfaceflags;
1755 else if (!strncmp(tx->name, "sky", 3))
1757 tx->supercontents = mod_q1bsp_texture_sky.supercontents;
1758 tx->surfaceflags = mod_q1bsp_texture_sky.surfaceflags;
1762 tx->supercontents = mod_q1bsp_texture_solid.supercontents;
1763 tx->surfaceflags = mod_q1bsp_texture_solid.surfaceflags;
1766 if (cls.state != ca_dedicated)
1768 // LordHavoc: HL sky textures are entirely different than quake
1769 if (!loadmodel->brush.ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == mtheight * 2)
1771 data = loadimagepixelsbgra(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s/%s", mapname, tx->name), false, false, r_texture_convertsRGB_skin.integer != 0, NULL);
1773 data = loadimagepixelsbgra(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s", tx->name), false, false, r_texture_convertsRGB_skin.integer != 0, NULL);
1774 if (data && image_width == image_height * 2)
1776 R_Q1BSP_LoadSplitSky(data, image_width, image_height, 4);
1779 else if (mtdata != NULL)
1780 R_Q1BSP_LoadSplitSky(mtdata, mtwidth, mtheight, 1);
1784 skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s/%s", mapname, tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, false);
1786 skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s", tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, false);
1789 // did not find external texture, load it from the bsp or wad3
1790 if (loadmodel->brush.ishlbsp)
1792 // internal texture overrides wad
1793 unsigned char *pixels, *freepixels;
1794 pixels = freepixels = NULL;
1796 pixels = W_ConvertWAD3TextureBGRA(dmiptex);
1798 pixels = freepixels = W_GetTextureBGRA(tx->name);
1801 tx->width = image_width;
1802 tx->height = image_height;
1803 skinframe = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP, pixels, image_width, image_height);
1806 Mem_Free(freepixels);
1808 else if (mtdata) // texture included
1809 skinframe = R_SkinFrame_LoadInternalQuake(tx->name, TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP, false, r_fullbrights.integer, mtdata, tx->width, tx->height);
1811 // if skinframe is still NULL the "missing" texture will be used
1813 tx->skinframes[0] = skinframe;
1816 tx->basematerialflags = MATERIALFLAG_WALL;
1817 if (tx->name[0] == '*')
1819 // LordHavoc: some turbulent textures should not be affected by wateralpha
1820 if (!strncmp(tx->name, "*glassmirror", 12)) // Tenebrae
1822 // replace the texture with transparent black
1823 Vector4Set(zero, 128, 128, 128, 128);
1824 tx->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_MIPMAP | TEXF_ALPHA, zero, 1, 1);
1825 tx->basematerialflags |= MATERIALFLAG_NOSHADOW | MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_REFLECTION;
1827 else if (!strncmp(tx->name,"*lava",5)
1828 || !strncmp(tx->name,"*teleport",9)
1829 || !strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture
1830 tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW;
1832 tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW | MATERIALFLAG_WATERALPHA | MATERIALFLAG_WATERSHADER;
1833 if (tx->skinframes[0] && tx->skinframes[0]->hasalpha)
1834 tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
1836 else if (!strncmp(tx->name, "mirror", 6)) // Tenebrae
1838 // replace the texture with black
1839 tx->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, 0, zero, 1, 1);
1840 tx->basematerialflags |= MATERIALFLAG_REFLECTION;
1842 else if (!strncmp(tx->name, "sky", 3))
1843 tx->basematerialflags = MATERIALFLAG_SKY | MATERIALFLAG_NOSHADOW;
1844 else if (!strcmp(tx->name, "caulk"))
1845 tx->basematerialflags = MATERIALFLAG_NODRAW | MATERIALFLAG_NOSHADOW;
1846 else if (tx->skinframes[0] && tx->skinframes[0]->hasalpha)
1847 tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
1849 // start out with no animation
1850 tx->currentframe = tx;
1851 tx->currentskinframe = tx->skinframes[0];
1855 // sequence the animations
1856 for (i = 0;i < m->nummiptex;i++)
1858 tx = loadmodel->data_textures + i;
1859 if (!tx || tx->name[0] != '+' || tx->name[1] == 0 || tx->name[2] == 0)
1861 if (tx->anim_total[0] || tx->anim_total[1])
1862 continue; // already sequenced
1864 // find the number of frames in the animation
1865 memset(anims, 0, sizeof(anims));
1866 memset(altanims, 0, sizeof(altanims));
1868 for (j = i;j < m->nummiptex;j++)
1870 tx2 = loadmodel->data_textures + j;
1871 if (!tx2 || tx2->name[0] != '+' || strcmp(tx2->name+2, tx->name+2))
1875 if (num >= '0' && num <= '9')
1876 anims[num - '0'] = tx2;
1877 else if (num >= 'a' && num <= 'j')
1878 altanims[num - 'a'] = tx2;
1880 Con_Printf("Bad animating texture %s\n", tx->name);
1884 for (j = 0;j < 10;j++)
1891 //Con_Printf("linking animation %s (%i:%i frames)\n\n", tx->name, max, altmax);
1894 for (j = 0;j < max;j++)
1898 Con_Printf("Missing frame %i of %s\n", j, tx->name);
1902 for (j = 0;j < altmax;j++)
1906 Con_Printf("Missing altframe %i of %s\n", j, tx->name);
1915 // if there is no alternate animation, duplicate the primary
1916 // animation into the alternate
1918 for (k = 0;k < 10;k++)
1919 altanims[k] = anims[k];
1922 // link together the primary animation
1923 for (j = 0;j < max;j++)
1926 tx2->animated = true;
1927 tx2->anim_total[0] = max;
1928 tx2->anim_total[1] = altmax;
1929 for (k = 0;k < 10;k++)
1931 tx2->anim_frames[0][k] = anims[k];
1932 tx2->anim_frames[1][k] = altanims[k];
1936 // if there really is an alternate anim...
1937 if (anims[0] != altanims[0])
1939 // link together the alternate animation
1940 for (j = 0;j < altmax;j++)
1943 tx2->animated = true;
1944 // the primary/alternate are reversed here
1945 tx2->anim_total[0] = altmax;
1946 tx2->anim_total[1] = max;
1947 for (k = 0;k < 10;k++)
1949 tx2->anim_frames[0][k] = altanims[k];
1950 tx2->anim_frames[1][k] = anims[k];
1957 static void Mod_Q1BSP_LoadLighting(lump_t *l)
1960 unsigned char *in, *out, *data, d;
1961 char litfilename[MAX_QPATH];
1962 char dlitfilename[MAX_QPATH];
1963 fs_offset_t filesize;
1964 if (loadmodel->brush.ishlbsp) // LordHavoc: load the colored lighting data straight
1966 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen);
1967 for (i=0; i<l->filelen; i++)
1968 loadmodel->brushq1.lightdata[i] = mod_base[l->fileofs+i] >>= 1;
1970 else // LordHavoc: bsp version 29 (normal white lighting)
1972 // LordHavoc: hope is not lost yet, check for a .lit file to load
1973 strlcpy (litfilename, loadmodel->name, sizeof (litfilename));
1974 FS_StripExtension (litfilename, litfilename, sizeof (litfilename));
1975 strlcpy (dlitfilename, litfilename, sizeof (dlitfilename));
1976 strlcat (litfilename, ".lit", sizeof (litfilename));
1977 strlcat (dlitfilename, ".dlit", sizeof (dlitfilename));
1978 data = (unsigned char*) FS_LoadFile(litfilename, tempmempool, false, &filesize);
1981 if (filesize == (fs_offset_t)(8 + l->filelen * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
1983 i = LittleLong(((int *)data)[1]);
1986 if (developer_loading.integer)
1987 Con_Printf("loaded %s\n", litfilename);
1988 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, filesize - 8);
1989 memcpy(loadmodel->brushq1.lightdata, data + 8, filesize - 8);
1991 data = (unsigned char*) FS_LoadFile(dlitfilename, tempmempool, false, &filesize);
1994 if (filesize == (fs_offset_t)(8 + l->filelen * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
1996 i = LittleLong(((int *)data)[1]);
1999 if (developer_loading.integer)
2000 Con_Printf("loaded %s\n", dlitfilename);
2001 loadmodel->brushq1.nmaplightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, filesize - 8);
2002 memcpy(loadmodel->brushq1.nmaplightdata, data + 8, filesize - 8);
2003 loadmodel->brushq3.deluxemapping_modelspace = false;
2004 loadmodel->brushq3.deluxemapping = true;
2013 Con_Printf("Unknown .lit file version (%d)\n", i);
2015 else if (filesize == 8)
2016 Con_Print("Empty .lit file, ignoring\n");
2018 Con_Printf("Corrupt .lit file (file size %i bytes, should be %i bytes), ignoring\n", (int) filesize, (int) (8 + l->filelen * 3));
2025 // LordHavoc: oh well, expand the white lighting data
2028 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen*3);
2029 in = mod_base + l->fileofs;
2030 out = loadmodel->brushq1.lightdata;
2031 for (i = 0;i < l->filelen;i++)
2041 static void Mod_Q1BSP_LoadVisibility(lump_t *l)
2043 loadmodel->brushq1.num_compressedpvs = 0;
2044 loadmodel->brushq1.data_compressedpvs = NULL;
2047 loadmodel->brushq1.num_compressedpvs = l->filelen;
2048 loadmodel->brushq1.data_compressedpvs = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen);
2049 memcpy(loadmodel->brushq1.data_compressedpvs, mod_base + l->fileofs, l->filelen);
2052 // used only for HalfLife maps
2053 static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data)
2055 char key[128], value[4096];
2059 if (!COM_ParseToken_Simple(&data, false, false))
2061 if (com_token[0] != '{')
2065 if (!COM_ParseToken_Simple(&data, false, false))
2067 if (com_token[0] == '}')
2068 break; // end of worldspawn
2069 if (com_token[0] == '_')
2070 strlcpy(key, com_token + 1, sizeof(key));
2072 strlcpy(key, com_token, sizeof(key));
2073 while (key[strlen(key)-1] == ' ') // remove trailing spaces
2074 key[strlen(key)-1] = 0;
2075 if (!COM_ParseToken_Simple(&data, false, false))
2077 dpsnprintf(value, sizeof(value), "%s", com_token);
2078 if (!strcmp("wad", key)) // for HalfLife maps
2080 if (loadmodel->brush.ishlbsp)
2083 for (i = 0;i < (int)sizeof(value);i++)
2084 if (value[i] != ';' && value[i] != '\\' && value[i] != '/' && value[i] != ':')
2088 for (;i < (int)sizeof(value);i++)
2090 // ignore path - the \\ check is for HalfLife... stupid windoze 'programmers'...
2091 if (value[i] == '\\' || value[i] == '/' || value[i] == ':')
2093 else if (value[i] == ';' || value[i] == 0)
2097 W_LoadTextureWadFile(&value[j], false);
2109 static void Mod_Q1BSP_LoadEntities(lump_t *l)
2111 loadmodel->brush.entities = NULL;
2114 loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, l->filelen + 1);
2115 memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
2116 loadmodel->brush.entities[l->filelen] = 0;
2117 if (loadmodel->brush.ishlbsp)
2118 Mod_Q1BSP_ParseWadsFromEntityLump(loadmodel->brush.entities);
2122 static void Mod_Q1BSP_LoadVertexes(lump_t *l)
2128 in = (dvertex_t *)(mod_base + l->fileofs);
2129 if (l->filelen % sizeof(*in))
2130 Host_Error("Mod_Q1BSP_LoadVertexes: funny lump size in %s",loadmodel->name);
2131 count = l->filelen / sizeof(*in);
2132 out = (mvertex_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2134 loadmodel->brushq1.vertexes = out;
2135 loadmodel->brushq1.numvertexes = count;
2137 for ( i=0 ; i<count ; i++, in++, out++)
2139 out->position[0] = LittleFloat(in->point[0]);
2140 out->position[1] = LittleFloat(in->point[1]);
2141 out->position[2] = LittleFloat(in->point[2]);
2145 // The following two functions should be removed and MSG_* or SZ_* function sets adjusted so they
2146 // can be used for this
2148 int SB_ReadInt (unsigned char **buffer)
2151 i = ((*buffer)[0]) + 256*((*buffer)[1]) + 65536*((*buffer)[2]) + 16777216*((*buffer)[3]);
2157 float SB_ReadFloat (unsigned char **buffer)
2165 u.i = SB_ReadInt (buffer);
2169 static void Mod_Q1BSP_LoadSubmodels(lump_t *l, hullinfo_t *hullinfo)
2171 unsigned char *index;
2175 index = (unsigned char *)(mod_base + l->fileofs);
2176 if (l->filelen % (48+4*hullinfo->filehulls))
2177 Host_Error ("Mod_Q1BSP_LoadSubmodels: funny lump size in %s", loadmodel->name);
2179 count = l->filelen / (48+4*hullinfo->filehulls);
2180 out = (dmodel_t *)Mem_Alloc (loadmodel->mempool, count*sizeof(*out));
2182 loadmodel->brushq1.submodels = out;
2183 loadmodel->brush.numsubmodels = count;
2185 for (i = 0; i < count; i++, out++)
2187 // spread out the mins / maxs by a pixel
2188 out->mins[0] = SB_ReadFloat (&index) - 1;
2189 out->mins[1] = SB_ReadFloat (&index) - 1;
2190 out->mins[2] = SB_ReadFloat (&index) - 1;
2191 out->maxs[0] = SB_ReadFloat (&index) + 1;
2192 out->maxs[1] = SB_ReadFloat (&index) + 1;
2193 out->maxs[2] = SB_ReadFloat (&index) + 1;
2194 out->origin[0] = SB_ReadFloat (&index);
2195 out->origin[1] = SB_ReadFloat (&index);
2196 out->origin[2] = SB_ReadFloat (&index);
2197 for (j = 0; j < hullinfo->filehulls; j++)
2198 out->headnode[j] = SB_ReadInt (&index);
2199 out->visleafs = SB_ReadInt (&index);
2200 out->firstface = SB_ReadInt (&index);
2201 out->numfaces = SB_ReadInt (&index);
2205 static void Mod_Q1BSP_LoadEdges(lump_t *l)
2211 in = (dedge_t *)(mod_base + l->fileofs);
2212 if (l->filelen % sizeof(*in))
2213 Host_Error("Mod_Q1BSP_LoadEdges: funny lump size in %s",loadmodel->name);
2214 count = l->filelen / sizeof(*in);
2215 out = (medge_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
2217 loadmodel->brushq1.edges = out;
2218 loadmodel->brushq1.numedges = count;
2220 for ( i=0 ; i<count ; i++, in++, out++)
2222 out->v[0] = (unsigned short)LittleShort(in->v[0]);
2223 out->v[1] = (unsigned short)LittleShort(in->v[1]);
2224 if (out->v[0] >= loadmodel->brushq1.numvertexes || out->v[1] >= loadmodel->brushq1.numvertexes)
2226 Con_Printf("Mod_Q1BSP_LoadEdges: %s has invalid vertex indices in edge %i (vertices %i %i >= numvertices %i)\n", loadmodel->name, i, out->v[0], out->v[1], loadmodel->brushq1.numvertexes);
2227 if(!loadmodel->brushq1.numvertexes)
2228 Host_Error("Mod_Q1BSP_LoadEdges: %s has edges but no vertexes, cannot fix\n", loadmodel->name);
2236 static void Mod_Q1BSP_LoadTexinfo(lump_t *l)
2240 int i, j, k, count, miptex;
2242 in = (texinfo_t *)(mod_base + l->fileofs);
2243 if (l->filelen % sizeof(*in))
2244 Host_Error("Mod_Q1BSP_LoadTexinfo: funny lump size in %s",loadmodel->name);
2245 count = l->filelen / sizeof(*in);
2246 out = (mtexinfo_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
2248 loadmodel->brushq1.texinfo = out;
2249 loadmodel->brushq1.numtexinfo = count;
2251 for (i = 0;i < count;i++, in++, out++)
2253 for (k = 0;k < 2;k++)
2254 for (j = 0;j < 4;j++)
2255 out->vecs[k][j] = LittleFloat(in->vecs[k][j]);
2257 miptex = LittleLong(in->miptex);
2258 out->flags = LittleLong(in->flags);
2260 out->texture = NULL;
2261 if (loadmodel->data_textures)
2263 if ((unsigned int) miptex >= (unsigned int) loadmodel->num_textures)
2264 Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->num_textures);
2266 out->texture = loadmodel->data_textures + miptex;
2268 if (out->flags & TEX_SPECIAL)
2270 // if texture chosen is NULL or the shader needs a lightmap,
2271 // force to notexture water shader
2272 if (out->texture == NULL)
2273 out->texture = loadmodel->data_textures + (loadmodel->num_textures - 1);
2277 // if texture chosen is NULL, force to notexture
2278 if (out->texture == NULL)
2279 out->texture = loadmodel->data_textures + (loadmodel->num_textures - 2);
2285 void BoundPoly(int numverts, float *verts, vec3_t mins, vec3_t maxs)
2290 mins[0] = mins[1] = mins[2] = 9999;
2291 maxs[0] = maxs[1] = maxs[2] = -9999;
2293 for (i = 0;i < numverts;i++)
2295 for (j = 0;j < 3;j++, v++)
2305 #define MAX_SUBDIVPOLYTRIANGLES 4096
2306 #define MAX_SUBDIVPOLYVERTS(MAX_SUBDIVPOLYTRIANGLES * 3)
2308 static int subdivpolyverts, subdivpolytriangles;
2309 static int subdivpolyindex[MAX_SUBDIVPOLYTRIANGLES][3];
2310 static float subdivpolyvert[MAX_SUBDIVPOLYVERTS][3];
2312 static int subdivpolylookupvert(vec3_t v)
2315 for (i = 0;i < subdivpolyverts;i++)
2316 if (subdivpolyvert[i][0] == v[0]
2317 && subdivpolyvert[i][1] == v[1]
2318 && subdivpolyvert[i][2] == v[2])
2320 if (subdivpolyverts >= MAX_SUBDIVPOLYVERTS)
2321 Host_Error("SubDividePolygon: ran out of vertices in buffer, please increase your r_subdivide_size");
2322 VectorCopy(v, subdivpolyvert[subdivpolyverts]);
2323 return subdivpolyverts++;
2326 static void SubdividePolygon(int numverts, float *verts)
2328 int i, i1, i2, i3, f, b, c, p;
2329 vec3_t mins, maxs, front[256], back[256];
2330 float m, *pv, *cv, dist[256], frac;
2333 Host_Error("SubdividePolygon: ran out of verts in buffer");
2335 BoundPoly(numverts, verts, mins, maxs);
2337 for (i = 0;i < 3;i++)
2339 m = (mins[i] + maxs[i]) * 0.5;
2340 m = r_subdivide_size.value * floor(m/r_subdivide_size.value + 0.5);
2341 if (maxs[i] - m < 8)
2343 if (m - mins[i] < 8)
2347 for (cv = verts, c = 0;c < numverts;c++, cv += 3)
2348 dist[c] = cv[i] - m;
2351 for (p = numverts - 1, c = 0, pv = verts + p * 3, cv = verts;c < numverts;p = c, c++, pv = cv, cv += 3)
2355 VectorCopy(pv, front[f]);
2360 VectorCopy(pv, back[b]);
2363 if (dist[p] == 0 || dist[c] == 0)
2365 if ((dist[p] > 0) != (dist[c] > 0) )
2368 frac = dist[p] / (dist[p] - dist[c]);
2369 front[f][0] = back[b][0] = pv[0] + frac * (cv[0] - pv[0]);
2370 front[f][1] = back[b][1] = pv[1] + frac * (cv[1] - pv[1]);
2371 front[f][2] = back[b][2] = pv[2] + frac * (cv[2] - pv[2]);
2377 SubdividePolygon(f, front[0]);
2378 SubdividePolygon(b, back[0]);
2382 i1 = subdivpolylookupvert(verts);
2383 i2 = subdivpolylookupvert(verts + 3);
2384 for (i = 2;i < numverts;i++)
2386 if (subdivpolytriangles >= MAX_SUBDIVPOLYTRIANGLES)
2388 Con_Print("SubdividePolygon: ran out of triangles in buffer, please increase your r_subdivide_size\n");
2392 i3 = subdivpolylookupvert(verts + i * 3);
2393 subdivpolyindex[subdivpolytriangles][0] = i1;
2394 subdivpolyindex[subdivpolytriangles][1] = i2;
2395 subdivpolyindex[subdivpolytriangles][2] = i3;
2397 subdivpolytriangles++;
2401 //Breaks a polygon up along axial 64 unit
2402 //boundaries so that turbulent and sky warps
2403 //can be done reasonably.
2404 static void Mod_Q1BSP_GenerateWarpMesh(msurface_t *surface)
2410 subdivpolytriangles = 0;
2411 subdivpolyverts = 0;
2412 SubdividePolygon(surface->num_vertices, (surface->mesh->data_vertex3f + 3 * surface->num_firstvertex));
2413 if (subdivpolytriangles < 1)
2414 Host_Error("Mod_Q1BSP_GenerateWarpMesh: no triangles?");
2416 surface->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + subdivpolytriangles * sizeof(int[3]) + subdivpolyverts * sizeof(surfvertex_t));
2417 mesh->num_vertices = subdivpolyverts;
2418 mesh->num_triangles = subdivpolytriangles;
2419 mesh->vertex = (surfvertex_t *)(mesh + 1);
2420 mesh->index = (int *)(mesh->vertex + mesh->num_vertices);
2421 memset(mesh->vertex, 0, mesh->num_vertices * sizeof(surfvertex_t));
2423 for (i = 0;i < mesh->num_triangles;i++)
2424 for (j = 0;j < 3;j++)
2425 mesh->index[i*3+j] = subdivpolyindex[i][j];
2427 for (i = 0, v = mesh->vertex;i < subdivpolyverts;i++, v++)
2429 VectorCopy(subdivpolyvert[i], v->v);
2430 v->st[0] = DotProduct(v->v, surface->lightmapinfo->texinfo->vecs[0]);
2431 v->st[1] = DotProduct(v->v, surface->lightmapinfo->texinfo->vecs[1]);
2436 extern cvar_t gl_max_lightmapsize;
2437 static void Mod_Q1BSP_LoadFaces(lump_t *l)
2440 msurface_t *surface;
2441 int i, j, count, surfacenum, planenum, smax, tmax, ssize, tsize, firstedge, numedges, totalverts, totaltris, lightmapnumber, lightmapsize, totallightmapsamples;
2442 float texmins[2], texmaxs[2], val;
2443 rtexture_t *lightmaptexture, *deluxemaptexture;
2445 in = (dface_t *)(mod_base + l->fileofs);
2446 if (l->filelen % sizeof(*in))
2447 Host_Error("Mod_Q1BSP_LoadFaces: funny lump size in %s",loadmodel->name);
2448 count = l->filelen / sizeof(*in);
2449 loadmodel->data_surfaces = (msurface_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
2450 loadmodel->data_surfaces_lightmapinfo = (msurface_lightmapinfo_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_lightmapinfo_t));
2452 loadmodel->num_surfaces = count;
2454 loadmodel->brushq1.firstrender = true;
2455 loadmodel->brushq1.lightmapupdateflags = (unsigned char *)Mem_Alloc(loadmodel->mempool, count*sizeof(unsigned char));
2459 for (surfacenum = 0, in = (dface_t *)(mod_base + l->fileofs);surfacenum < count;surfacenum++, in++)
2461 numedges = (unsigned short)LittleShort(in->numedges);
2462 totalverts += numedges;
2463 totaltris += numedges - 2;
2466 Mod_AllocSurfMesh(loadmodel->mempool, totalverts, totaltris, true, false, false);
2468 lightmaptexture = NULL;
2469 deluxemaptexture = r_texture_blanknormalmap;
2471 lightmapsize = bound(256, gl_max_lightmapsize.integer, (int)vid.maxtexturesize_2d);
2472 totallightmapsamples = 0;
2476 for (surfacenum = 0, in = (dface_t *)(mod_base + l->fileofs), surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, in++, surface++)
2478 surface->lightmapinfo = loadmodel->data_surfaces_lightmapinfo + surfacenum;
2480 // FIXME: validate edges, texinfo, etc?
2481 firstedge = LittleLong(in->firstedge);
2482 numedges = (unsigned short)LittleShort(in->numedges);
2483 if ((unsigned int) firstedge > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges)
2484 Host_Error("Mod_Q1BSP_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)", firstedge, numedges, loadmodel->brushq1.numsurfedges);
2485 i = (unsigned short)LittleShort(in->texinfo);
2486 if ((unsigned int) i >= (unsigned int) loadmodel->brushq1.numtexinfo)
2487 Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)", i, loadmodel->brushq1.numtexinfo);
2488 surface->lightmapinfo->texinfo = loadmodel->brushq1.texinfo + i;
2489 surface->texture = surface->lightmapinfo->texinfo->texture;
2491 planenum = (unsigned short)LittleShort(in->planenum);
2492 if ((unsigned int) planenum >= (unsigned int) loadmodel->brush.num_planes)
2493 Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)", planenum, loadmodel->brush.num_planes);
2495 //surface->flags = surface->texture->flags;
2496 //if (LittleShort(in->side))
2497 // surface->flags |= SURF_PLANEBACK;
2498 //surface->plane = loadmodel->brush.data_planes + planenum;
2500 surface->num_firstvertex = totalverts;
2501 surface->num_vertices = numedges;
2502 surface->num_firsttriangle = totaltris;
2503 surface->num_triangles = numedges - 2;
2504 totalverts += numedges;
2505 totaltris += numedges - 2;
2507 // convert edges back to a normal polygon
2508 for (i = 0;i < surface->num_vertices;i++)
2510 int lindex = loadmodel->brushq1.surfedges[firstedge + i];
2512 // note: the q1bsp format does not allow a 0 surfedge (it would have no negative counterpart)
2514 VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[lindex].v[0]].position, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
2516 VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
2517 s = DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
2518 t = DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
2519 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 0] = s / surface->texture->width;
2520 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 1] = t / surface->texture->height;
2521 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = 0;
2522 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = 0;
2523 (loadmodel->surfmesh.data_lightmapoffsets + surface->num_firstvertex)[i] = 0;
2526 for (i = 0;i < surface->num_triangles;i++)
2528 (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 0] = 0 + surface->num_firstvertex;
2529 (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 1] = i + 1 + surface->num_firstvertex;
2530 (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 2] = i + 2 + surface->num_firstvertex;
2533 // compile additional data about the surface geometry
2534 Mod_BuildNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, loadmodel->surfmesh.data_vertex3f, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle), loadmodel->surfmesh.data_normal3f, r_smoothnormals_areaweighting.integer != 0);
2535 Mod_BuildTextureVectorsFromNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle), loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, r_smoothnormals_areaweighting.integer != 0);
2536 BoxFromPoints(surface->mins, surface->maxs, surface->num_vertices, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex));
2538 // generate surface extents information
2539 texmins[0] = texmaxs[0] = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
2540 texmins[1] = texmaxs[1] = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
2541 for (i = 1;i < surface->num_vertices;i++)
2543 for (j = 0;j < 2;j++)
2545 val = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3, surface->lightmapinfo->texinfo->vecs[j]) + surface->lightmapinfo->texinfo->vecs[j][3];
2546 texmins[j] = min(texmins[j], val);
2547 texmaxs[j] = max(texmaxs[j], val);
2550 for (i = 0;i < 2;i++)
2552 surface->lightmapinfo->texturemins[i] = (int) floor(texmins[i] / 16.0) * 16;
2553 surface->lightmapinfo->extents[i] = (int) ceil(texmaxs[i] / 16.0) * 16 - surface->lightmapinfo->texturemins[i];
2556 smax = surface->lightmapinfo->extents[0] >> 4;
2557 tmax = surface->lightmapinfo->extents[1] >> 4;
2558 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2559 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2562 for (i = 0;i < MAXLIGHTMAPS;i++)
2563 surface->lightmapinfo->styles[i] = in->styles[i];
2564 surface->lightmaptexture = NULL;
2565 surface->deluxemaptexture = r_texture_blanknormalmap;
2566 i = LittleLong(in->lightofs);
2569 surface->lightmapinfo->samples = NULL;
2571 // give non-lightmapped water a 1x white lightmap
2572 if (surface->texture->name[0] == '*' && (surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) && ssize <= 256 && tsize <= 256)
2574 surface->lightmapinfo->samples = (unsigned char *)Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
2575 surface->lightmapinfo->styles[0] = 0;
2576 memset(surface->lightmapinfo->samples, 128, ssize * tsize * 3);
2580 else if (loadmodel->brush.ishlbsp) // LordHavoc: HalfLife map (bsp version 30)
2581 surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + i;
2582 else // LordHavoc: white lighting (bsp version 29)
2584 surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + (i * 3);
2585 if (loadmodel->brushq1.nmaplightdata)
2586 surface->lightmapinfo->nmapsamples = loadmodel->brushq1.nmaplightdata + (i * 3);
2589 // check if we should apply a lightmap to this
2590 if (!(surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) || surface->lightmapinfo->samples)
2592 if (ssize > 256 || tsize > 256)
2593 Host_Error("Bad surface extents");
2595 if (lightmapsize < ssize)
2596 lightmapsize = ssize;
2597 if (lightmapsize < tsize)
2598 lightmapsize = tsize;
2600 totallightmapsamples += ssize*tsize;
2602 // force lightmap upload on first time seeing the surface
2604 // additionally this is used by the later code to see if a
2605 // lightmap is needed on this surface (rather than duplicating the
2607 loadmodel->brushq1.lightmapupdateflags[surfacenum] = true;
2608 loadmodel->lit = true;
2612 // small maps (such as ammo boxes especially) don't need big lightmap
2613 // textures, so this code tries to guess a good size based on
2614 // totallightmapsamples (size of the lightmaps lump basically), as well as
2615 // trying to max out the size if there is a lot of lightmap data to store
2616 // additionally, never choose a lightmapsize that is smaller than the
2617 // largest surface encountered (as it would fail)
2619 for (lightmapsize = 64; (lightmapsize < i) && (lightmapsize < bound(128, gl_max_lightmapsize.integer, (int)vid.maxtexturesize_2d)) && (totallightmapsamples > lightmapsize*lightmapsize); lightmapsize*=2)
2622 // now that we've decided the lightmap texture size, we can do the rest
2623 if (cls.state != ca_dedicated)
2625 int stainmapsize = 0;
2626 mod_alloclightmap_state_t allocState;
2628 Mod_AllocLightmap_Init(&allocState, lightmapsize, lightmapsize);
2629 for (surfacenum = 0, surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, surface++)
2631 int i, iu, iv, lightmapx = 0, lightmapy = 0;
2632 float u, v, ubase, vbase, uscale, vscale;
2634 if (!loadmodel->brushq1.lightmapupdateflags[surfacenum])
2637 smax = surface->lightmapinfo->extents[0] >> 4;
2638 tmax = surface->lightmapinfo->extents[1] >> 4;
2639 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2640 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2641 stainmapsize += ssize * tsize * 3;
2643 if (!lightmaptexture || !Mod_AllocLightmap_Block(&allocState, ssize, tsize, &lightmapx, &lightmapy))
2645 // allocate a texture pool if we need it
2646 if (loadmodel->texturepool == NULL)
2647 loadmodel->texturepool = R_AllocTexturePool();
2648 // could not find room, make a new lightmap
2649 loadmodel->brushq3.num_mergedlightmaps = lightmapnumber + 1;
2650 loadmodel->brushq3.data_lightmaps = (rtexture_t **)Mem_Realloc(loadmodel->mempool, loadmodel->brushq3.data_lightmaps, loadmodel->brushq3.num_mergedlightmaps * sizeof(loadmodel->brushq3.data_lightmaps[0]));
2651 loadmodel->brushq3.data_deluxemaps = (rtexture_t **)Mem_Realloc(loadmodel->mempool, loadmodel->brushq3.data_deluxemaps, loadmodel->brushq3.num_mergedlightmaps * sizeof(loadmodel->brushq3.data_deluxemaps[0]));
2652 loadmodel->brushq3.data_lightmaps[lightmapnumber] = lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_ALLOWUPDATES, -1, NULL);
2653 if (loadmodel->brushq1.nmaplightdata)
2654 loadmodel->brushq3.data_deluxemaps[lightmapnumber] = deluxemaptexture = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_ALLOWUPDATES, -1, NULL);
2656 Mod_AllocLightmap_Reset(&allocState);
2657 Mod_AllocLightmap_Block(&allocState, ssize, tsize, &lightmapx, &lightmapy);
2659 surface->lightmaptexture = lightmaptexture;
2660 surface->deluxemaptexture = deluxemaptexture;
2661 surface->lightmapinfo->lightmaporigin[0] = lightmapx;
2662 surface->lightmapinfo->lightmaporigin[1] = lightmapy;
2664 uscale = 1.0f / (float)lightmapsize;
2665 vscale = 1.0f / (float)lightmapsize;
2666 ubase = lightmapx * uscale;
2667 vbase = lightmapy * vscale;
2669 for (i = 0;i < surface->num_vertices;i++)
2671 u = ((DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3]) + 8 - surface->lightmapinfo->texturemins[0]) * (1.0 / 16.0);
2672 v = ((DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3]) + 8 - surface->lightmapinfo->texturemins[1]) * (1.0 / 16.0);
2673 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = u * uscale + ubase;
2674 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = v * vscale + vbase;
2675 // LordHavoc: calc lightmap data offset for vertex lighting to use
2678 (loadmodel->surfmesh.data_lightmapoffsets + surface->num_firstvertex)[i] = (bound(0, iv, tmax) * ssize + bound(0, iu, smax)) * 3;
2682 if (cl_stainmaps.integer)
2684 // allocate stainmaps for permanent marks on walls and clear white
2685 unsigned char *stainsamples = NULL;
2686 stainsamples = (unsigned char *)Mem_Alloc(loadmodel->mempool, stainmapsize);
2687 memset(stainsamples, 255, stainmapsize);
2689 for (surfacenum = 0, surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, surface++)
2691 if (!loadmodel->brushq1.lightmapupdateflags[surfacenum])
2693 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2694 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2695 surface->lightmapinfo->stainsamples = stainsamples;
2696 stainsamples += ssize * tsize * 3;
2701 // generate ushort elements array if possible
2702 if (loadmodel->surfmesh.data_element3s)
2703 for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
2704 loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
2707 static void Mod_Q1BSP_LoadNodes_RecursiveSetParent(mnode_t *node, mnode_t *parent)
2710 // Host_Error("Mod_Q1BSP_LoadNodes_RecursiveSetParent: runaway recursion");
2711 node->parent = parent;
2714 // this is a node, recurse to children
2715 Mod_Q1BSP_LoadNodes_RecursiveSetParent(node->children[0], node);
2716 Mod_Q1BSP_LoadNodes_RecursiveSetParent(node->children[1], node);
2717 // combine supercontents of children
2718 node->combinedsupercontents = node->children[0]->combinedsupercontents | node->children[1]->combinedsupercontents;
2723 mleaf_t *leaf = (mleaf_t *)node;
2724 // if this is a leaf, calculate supercontents mask from all collidable
2725 // primitives in the leaf (brushes and collision surfaces)
2726 // also flag if the leaf contains any collision surfaces
2727 leaf->combinedsupercontents = 0;
2728 // combine the supercontents values of all brushes in this leaf
2729 for (j = 0;j < leaf->numleafbrushes;j++)
2730 leaf->combinedsupercontents |= loadmodel->brush.data_brushes[leaf->firstleafbrush[j]].texture->supercontents;
2731 // check if this leaf contains any collision surfaces (q3 patches)
2732 for (j = 0;j < leaf->numleafsurfaces;j++)
2734 msurface_t *surface = loadmodel->data_surfaces + leaf->firstleafsurface[j];
2735 if (surface->num_collisiontriangles)
2737 leaf->containscollisionsurfaces = true;
2738 leaf->combinedsupercontents |= surface->texture->supercontents;
2744 static void Mod_Q1BSP_LoadNodes(lump_t *l)
2750 in = (dnode_t *)(mod_base + l->fileofs);
2751 if (l->filelen % sizeof(*in))
2752 Host_Error("Mod_Q1BSP_LoadNodes: funny lump size in %s",loadmodel->name);
2753 count = l->filelen / sizeof(*in);
2755 Host_Error("Mod_Q1BSP_LoadNodes: missing BSP tree in %s",loadmodel->name);
2756 out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2758 loadmodel->brush.data_nodes = out;
2759 loadmodel->brush.num_nodes = count;
2761 for ( i=0 ; i<count ; i++, in++, out++)
2763 for (j=0 ; j<3 ; j++)
2765 out->mins[j] = LittleShort(in->mins[j]);
2766 out->maxs[j] = LittleShort(in->maxs[j]);
2769 p = LittleLong(in->planenum);
2770 out->plane = loadmodel->brush.data_planes + p;
2772 out->firstsurface = (unsigned short)LittleShort(in->firstface);
2773 out->numsurfaces = (unsigned short)LittleShort(in->numfaces);
2775 for (j=0 ; j<2 ; j++)
2777 // LordHavoc: this code supports broken bsp files produced by
2778 // arguire qbsp which can produce more than 32768 nodes, any value
2779 // below count is assumed to be a node number, any other value is
2780 // assumed to be a leaf number
2781 p = (unsigned short)LittleShort(in->children[j]);
2784 if (p < loadmodel->brush.num_nodes)
2785 out->children[j] = loadmodel->brush.data_nodes + p;
2788 Con_Printf("Mod_Q1BSP_LoadNodes: invalid node index %i (file has only %i nodes)\n", p, loadmodel->brush.num_nodes);
2789 // map it to the solid leaf
2790 out->children[j] = (mnode_t *)loadmodel->brush.data_leafs;
2795 // note this uses 65535 intentionally, -1 is leaf 0
2797 if (p < loadmodel->brush.num_leafs)
2798 out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + p);
2801 Con_Printf("Mod_Q1BSP_LoadNodes: invalid leaf index %i (file has only %i leafs)\n", p, loadmodel->brush.num_leafs);
2802 // map it to the solid leaf
2803 out->children[j] = (mnode_t *)loadmodel->brush.data_leafs;
2809 Mod_Q1BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL); // sets nodes and leafs
2812 static void Mod_Q1BSP_LoadLeafs(lump_t *l)
2818 in = (dleaf_t *)(mod_base + l->fileofs);
2819 if (l->filelen % sizeof(*in))
2820 Host_Error("Mod_Q1BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
2821 count = l->filelen / sizeof(*in);
2822 out = (mleaf_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2824 loadmodel->brush.data_leafs = out;
2825 loadmodel->brush.num_leafs = count;
2826 // get visleafs from the submodel data
2827 loadmodel->brush.num_pvsclusters = loadmodel->brushq1.submodels[0].visleafs;
2828 loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters+7)>>3;
2829 loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
2830 memset(loadmodel->brush.data_pvsclusters, 0xFF, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
2832 for ( i=0 ; i<count ; i++, in++, out++)
2834 for (j=0 ; j<3 ; j++)
2836 out->mins[j] = LittleShort(in->mins[j]);
2837 out->maxs[j] = LittleShort(in->maxs[j]);
2840 // FIXME: this function could really benefit from some error checking
2842 out->contents = LittleLong(in->contents);
2844 out->firstleafsurface = loadmodel->brush.data_leafsurfaces + (unsigned short)LittleShort(in->firstmarksurface);
2845 out->numleafsurfaces = (unsigned short)LittleShort(in->nummarksurfaces);
2846 if ((unsigned short)LittleShort(in->firstmarksurface) + out->numleafsurfaces > loadmodel->brush.num_leafsurfaces)
2848 Con_Printf("Mod_Q1BSP_LoadLeafs: invalid leafsurface range %i:%i outside range %i:%i\n", (int)(out->firstleafsurface - loadmodel->brush.data_leafsurfaces), (int)(out->firstleafsurface + out->numleafsurfaces - loadmodel->brush.data_leafsurfaces), 0, loadmodel->brush.num_leafsurfaces);
2849 out->firstleafsurface = NULL;
2850 out->numleafsurfaces = 0;
2853 out->clusterindex = i - 1;
2854 if (out->clusterindex >= loadmodel->brush.num_pvsclusters)
2855 out->clusterindex = -1;
2857 p = LittleLong(in->visofs);
2858 // ignore visofs errors on leaf 0 (solid)
2859 if (p >= 0 && out->clusterindex >= 0)
2861 if (p >= loadmodel->brushq1.num_compressedpvs)
2862 Con_Print("Mod_Q1BSP_LoadLeafs: invalid visofs\n");
2864 Mod_Q1BSP_DecompressVis(loadmodel->brushq1.data_compressedpvs + p, loadmodel->brushq1.data_compressedpvs + loadmodel->brushq1.num_compressedpvs, loadmodel->brush.data_pvsclusters + out->clusterindex * loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.data_pvsclusters + (out->clusterindex + 1) * loadmodel->brush.num_pvsclusterbytes);
2867 for (j = 0;j < 4;j++)
2868 out->ambient_sound_level[j] = in->ambient_level[j];
2870 // FIXME: Insert caustics here
2874 qboolean Mod_Q1BSP_CheckWaterAlphaSupport(void)
2878 const unsigned char *pvs;
2879 // if there's no vis data, assume supported (because everything is visible all the time)
2880 if (!loadmodel->brush.data_pvsclusters)
2882 // check all liquid leafs to see if they can see into empty leafs, if any
2883 // can we can assume this map supports r_wateralpha
2884 for (i = 0, leaf = loadmodel->brush.data_leafs;i < loadmodel->brush.num_leafs;i++, leaf++)
2886 if ((leaf->contents == CONTENTS_WATER || leaf->contents == CONTENTS_SLIME) && leaf->clusterindex >= 0)
2888 pvs = loadmodel->brush.data_pvsclusters + leaf->clusterindex * loadmodel->brush.num_pvsclusterbytes;
2889 for (j = 0;j < loadmodel->brush.num_leafs;j++)
2890 if (CHECKPVSBIT(pvs, loadmodel->brush.data_leafs[j].clusterindex) && loadmodel->brush.data_leafs[j].contents == CONTENTS_EMPTY)
2897 static void Mod_Q1BSP_LoadClipnodes(lump_t *l, hullinfo_t *hullinfo)
2904 in = (dclipnode_t *)(mod_base + l->fileofs);
2905 if (l->filelen % sizeof(*in))
2906 Host_Error("Mod_Q1BSP_LoadClipnodes: funny lump size in %s",loadmodel->name);
2907 count = l->filelen / sizeof(*in);
2908 out = (mclipnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2910 loadmodel->brushq1.clipnodes = out;
2911 loadmodel->brushq1.numclipnodes = count;
2913 for (i = 1; i < MAX_MAP_HULLS; i++)
2915 hull = &loadmodel->brushq1.hulls[i];
2916 hull->clipnodes = out;
2917 hull->firstclipnode = 0;
2918 hull->lastclipnode = count-1;
2919 hull->planes = loadmodel->brush.data_planes;
2920 hull->clip_mins[0] = hullinfo->hullsizes[i][0][0];
2921 hull->clip_mins[1] = hullinfo->hullsizes[i][0][1];
2922 hull->clip_mins[2] = hullinfo->hullsizes[i][0][2];
2923 hull->clip_maxs[0] = hullinfo->hullsizes[i][1][0];
2924 hull->clip_maxs[1] = hullinfo->hullsizes[i][1][1];
2925 hull->clip_maxs[2] = hullinfo->hullsizes[i][1][2];
2926 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2929 for (i=0 ; i<count ; i++, out++, in++)
2931 out->planenum = LittleLong(in->planenum);
2932 // LordHavoc: this code supports arguire qbsp's broken clipnodes indices (more than 32768 clipnodes), values above count are assumed to be contents values
2933 out->children[0] = (unsigned short)LittleShort(in->children[0]);
2934 out->children[1] = (unsigned short)LittleShort(in->children[1]);
2935 if (out->children[0] >= count)
2936 out->children[0] -= 65536;
2937 if (out->children[1] >= count)
2938 out->children[1] -= 65536;
2939 if (out->planenum < 0 || out->planenum >= loadmodel->brush.num_planes)
2940 Host_Error("Corrupt clipping hull(out of range planenum)");
2944 //Duplicate the drawing hull structure as a clipping hull
2945 static void Mod_Q1BSP_MakeHull0(void)
2952 hull = &loadmodel->brushq1.hulls[0];
2954 in = loadmodel->brush.data_nodes;
2955 out = (mclipnode_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_nodes * sizeof(*out));
2957 hull->clipnodes = out;
2958 hull->firstclipnode = 0;
2959 hull->lastclipnode = loadmodel->brush.num_nodes - 1;
2960 hull->planes = loadmodel->brush.data_planes;
2962 for (i = 0;i < loadmodel->brush.num_nodes;i++, out++, in++)
2964 out->planenum = in->plane - loadmodel->brush.data_planes;
2965 out->children[0] = in->children[0]->plane ? in->children[0] - loadmodel->brush.data_nodes : ((mleaf_t *)in->children[0])->contents;
2966 out->children[1] = in->children[1]->plane ? in->children[1] - loadmodel->brush.data_nodes : ((mleaf_t *)in->children[1])->contents;
2970 static void Mod_Q1BSP_LoadLeaffaces(lump_t *l)
2975 in = (short *)(mod_base + l->fileofs);
2976 if (l->filelen % sizeof(*in))
2977 Host_Error("Mod_Q1BSP_LoadLeaffaces: funny lump size in %s",loadmodel->name);
2978 loadmodel->brush.num_leafsurfaces = l->filelen / sizeof(*in);
2979 loadmodel->brush.data_leafsurfaces = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leafsurfaces * sizeof(int));
2981 for (i = 0;i < loadmodel->brush.num_leafsurfaces;i++)
2983 j = (unsigned short) LittleShort(in[i]);
2984 if (j >= loadmodel->num_surfaces)
2985 Host_Error("Mod_Q1BSP_LoadLeaffaces: bad surface number");
2986 loadmodel->brush.data_leafsurfaces[i] = j;
2990 static void Mod_Q1BSP_LoadSurfedges(lump_t *l)
2995 in = (int *)(mod_base + l->fileofs);
2996 if (l->filelen % sizeof(*in))
2997 Host_Error("Mod_Q1BSP_LoadSurfedges: funny lump size in %s",loadmodel->name);
2998 loadmodel->brushq1.numsurfedges = l->filelen / sizeof(*in);
2999 loadmodel->brushq1.surfedges = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numsurfedges * sizeof(int));
3001 for (i = 0;i < loadmodel->brushq1.numsurfedges;i++)
3002 loadmodel->brushq1.surfedges[i] = LittleLong(in[i]);
3006 static void Mod_Q1BSP_LoadPlanes(lump_t *l)
3012 in = (dplane_t *)(mod_base + l->fileofs);
3013 if (l->filelen % sizeof(*in))
3014 Host_Error("Mod_Q1BSP_LoadPlanes: funny lump size in %s", loadmodel->name);
3016 loadmodel->brush.num_planes = l->filelen / sizeof(*in);
3017 loadmodel->brush.data_planes = out = (mplane_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_planes * sizeof(*out));
3019 for (i = 0;i < loadmodel->brush.num_planes;i++, in++, out++)
3021 out->normal[0] = LittleFloat(in->normal[0]);
3022 out->normal[1] = LittleFloat(in->normal[1]);
3023 out->normal[2] = LittleFloat(in->normal[2]);
3024 out->dist = LittleFloat(in->dist);
3030 static void Mod_Q1BSP_LoadMapBrushes(void)
3034 int submodel, numbrushes;
3035 qboolean firstbrush;
3036 char *text, *maptext;
3037 char mapfilename[MAX_QPATH];
3038 FS_StripExtension (loadmodel->name, mapfilename, sizeof (mapfilename));
3039 strlcat (mapfilename, ".map", sizeof (mapfilename));
3040 maptext = (unsigned char*) FS_LoadFile(mapfilename, tempmempool, false, NULL);
3044 if (!COM_ParseToken_Simple(&data, false, false))
3049 if (!COM_ParseToken_Simple(&data, false, false))
3051 if (com_token[0] != '{')
3057 brushes = Mem_Alloc(loadmodel->mempool, maxbrushes * sizeof(mbrush_t));
3060 if (!COM_ParseToken_Simple(&data, false, false))
3062 if (com_token[0] == '}')
3063 break; // end of entity
3064 if (com_token[0] == '{')
3071 if (submodel > loadmodel->brush.numsubmodels)
3073 Con_Printf("Mod_Q1BSP_LoadMapBrushes: .map has more submodels than .bsp!\n");
3077 model = loadmodel->brush.submodels[submodel];
3084 if (!COM_ParseToken_Simple(&data, false, false))
3086 if (com_token[0] == '}')
3087 break; // end of brush
3088 // each brush face should be this format:
3089 // ( x y z ) ( x y z ) ( x y z ) texture scroll_s scroll_t rotateangle scale_s scale_t
3090 // FIXME: support hl .map format
3091 for (pointnum = 0;pointnum < 3;pointnum++)
3093 COM_ParseToken_Simple(&data, false, false);
3094 for (componentnum = 0;componentnum < 3;componentnum++)
3096 COM_ParseToken_Simple(&data, false, false);
3097 point[pointnum][componentnum] = atof(com_token);
3099 COM_ParseToken_Simple(&data, false, false);
3101 COM_ParseToken_Simple(&data, false, false);
3102 strlcpy(facetexture, com_token, sizeof(facetexture));
3103 COM_ParseToken_Simple(&data, false, false);
3104 //scroll_s = atof(com_token);
3105 COM_ParseToken_Simple(&data, false, false);
3106 //scroll_t = atof(com_token);
3107 COM_ParseToken_Simple(&data, false, false);
3108 //rotate = atof(com_token);
3109 COM_ParseToken_Simple(&data, false, false);
3110 //scale_s = atof(com_token);
3111 COM_ParseToken_Simple(&data, false, false);
3112 //scale_t = atof(com_token);
3113 TriangleNormal(point[0], point[1], point[2], planenormal);
3114 VectorNormalizeDouble(planenormal);
3115 planedist = DotProduct(point[0], planenormal);
3116 //ChooseTexturePlane(planenormal, texturevector[0], texturevector[1]);
3126 #define MAX_PORTALPOINTS 64
3128 typedef struct portal_s
3131 mnode_t *nodes[2]; // [0] = front side of plane
3132 struct portal_s *next[2];
3134 double points[3*MAX_PORTALPOINTS];
3135 struct portal_s *chain; // all portals are linked into a list
3139 static memexpandablearray_t portalarray;
3141 static void Mod_Q1BSP_RecursiveRecalcNodeBBox(mnode_t *node)
3143 // process only nodes (leafs already had their box calculated)
3147 // calculate children first
3148 Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[0]);
3149 Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[1]);
3151 // make combined bounding box from children
3152 node->mins[0] = min(node->children[0]->mins[0], node->children[1]->mins[0]);
3153 node->mins[1] = min(node->children[0]->mins[1], node->children[1]->mins[1]);
3154 node->mins[2] = min(node->children[0]->mins[2], node->children[1]->mins[2]);
3155 node->maxs[0] = max(node->children[0]->maxs[0], node->children[1]->maxs[0]);
3156 node->maxs[1] = max(node->children[0]->maxs[1], node->children[1]->maxs[1]);
3157 node->maxs[2] = max(node->children[0]->maxs[2], node->children[1]->maxs[2]);
3160 static void Mod_Q1BSP_FinalizePortals(void)
3162 int i, j, numportals, numpoints, portalindex, portalrange = Mem_ExpandableArray_IndexRange(&portalarray);
3166 mleaf_t *leaf, *endleaf;
3168 // tally up portal and point counts and recalculate bounding boxes for all
3169 // leafs (because qbsp is very sloppy)
3170 leaf = loadmodel->brush.data_leafs;
3171 endleaf = leaf + loadmodel->brush.num_leafs;
3172 if (mod_recalculatenodeboxes.integer)
3174 for (;leaf < endleaf;leaf++)
3176 VectorSet(leaf->mins, 2000000000, 2000000000, 2000000000);
3177 VectorSet(leaf->maxs, -2000000000, -2000000000, -2000000000);
3182 for (portalindex = 0;portalindex < portalrange;portalindex++)
3184 p = (portal_t*)Mem_ExpandableArray_RecordAtIndex(&portalarray, portalindex);
3187 // note: this check must match the one below or it will usually corrupt memory
3188 // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
3189 if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1] && ((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0)
3192 numpoints += p->numpoints * 2;
3195 loadmodel->brush.data_portals = (mportal_t *)Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t));
3196 loadmodel->brush.num_portals = numportals;
3197 loadmodel->brush.data_portalpoints = (mvertex_t *)((unsigned char *) loadmodel->brush.data_portals + numportals * sizeof(mportal_t));
3198 loadmodel->brush.num_portalpoints = numpoints;
3199 // clear all leaf portal chains
3200 for (i = 0;i < loadmodel->brush.num_leafs;i++)
3201 loadmodel->brush.data_leafs[i].portals = NULL;
3202 // process all portals in the global portal chain, while freeing them
3203 portal = loadmodel->brush.data_portals;
3204 point = loadmodel->brush.data_portalpoints;
3205 for (portalindex = 0;portalindex < portalrange;portalindex++)
3207 p = (portal_t*)Mem_ExpandableArray_RecordAtIndex(&portalarray, portalindex);
3210 if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1])
3212 // note: this check must match the one above or it will usually corrupt memory
3213 // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
3214 if (((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0)
3216 // first make the back to front portal(forward portal)
3217 portal->points = point;
3218 portal->numpoints = p->numpoints;
3219 portal->plane.dist = p->plane.dist;
3220 VectorCopy(p->plane.normal, portal->plane.normal);
3221 portal->here = (mleaf_t *)p->nodes[1];
3222 portal->past = (mleaf_t *)p->nodes[0];
3224 for (j = 0;j < portal->numpoints;j++)
3226 VectorCopy(p->points + j*3, point->position);
3229 BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
3230 PlaneClassify(&portal->plane);
3232 // link into leaf's portal chain
3233 portal->next = portal->here->portals;
3234 portal->here->portals = portal;
3236 // advance to next portal
3239 // then make the front to back portal(backward portal)
3240 portal->points = point;
3241 portal->numpoints = p->numpoints;
3242 portal->plane.dist = -p->plane.dist;
3243 VectorNegate(p->plane.normal, portal->plane.normal);
3244 portal->here = (mleaf_t *)p->nodes[0];
3245 portal->past = (mleaf_t *)p->nodes[1];
3247 for (j = portal->numpoints - 1;j >= 0;j--)
3249 VectorCopy(p->points + j*3, point->position);
3252 BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
3253 PlaneClassify(&portal->plane);
3255 // link into leaf's portal chain
3256 portal->next = portal->here->portals;
3257 portal->here->portals = portal;
3259 // advance to next portal
3262 // add the portal's polygon points to the leaf bounding boxes
3263 if (mod_recalculatenodeboxes.integer)
3265 for (i = 0;i < 2;i++)
3267 leaf = (mleaf_t *)p->nodes[i];
3268 for (j = 0;j < p->numpoints;j++)
3270 if (leaf->mins[0] > p->points[j*3+0]) leaf->mins[0] = p->points[j*3+0];
3271 if (leaf->mins[1] > p->points[j*3+1]) leaf->mins[1] = p->points[j*3+1];
3272 if (leaf->mins[2] > p->points[j*3+2]) leaf->mins[2] = p->points[j*3+2];
3273 if (leaf->maxs[0] < p->points[j*3+0]) leaf->maxs[0] = p->points[j*3+0];
3274 if (leaf->maxs[1] < p->points[j*3+1]) leaf->maxs[1] = p->points[j*3+1];
3275 if (leaf->maxs[2] < p->points[j*3+2]) leaf->maxs[2] = p->points[j*3+2];
3281 // now recalculate the node bounding boxes from the leafs
3282 if (mod_recalculatenodeboxes.integer)
3283 Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brush.data_nodes + loadmodel->brushq1.hulls[0].firstclipnode);
3291 static void AddPortalToNodes(portal_t *p, mnode_t *front, mnode_t *back)
3294 Host_Error("AddPortalToNodes: NULL front node");
3296 Host_Error("AddPortalToNodes: NULL back node");
3297 if (p->nodes[0] || p->nodes[1])
3298 Host_Error("AddPortalToNodes: already included");
3299 // note: front == back is handled gracefully, because leaf 0 is the shared solid leaf, it can often have portals with the same leaf on both sides
3301 p->nodes[0] = front;
3302 p->next[0] = (portal_t *)front->portals;
3303 front->portals = (mportal_t *)p;
3306 p->next[1] = (portal_t *)back->portals;
3307 back->portals = (mportal_t *)p;
3312 RemovePortalFromNode
3315 static void RemovePortalFromNodes(portal_t *portal)
3319 void **portalpointer;
3321 for (i = 0;i < 2;i++)
3323 node = portal->nodes[i];
3325 portalpointer = (void **) &node->portals;
3328 t = (portal_t *)*portalpointer;
3330 Host_Error("RemovePortalFromNodes: portal not in leaf");
3334 if (portal->nodes[0] == node)
3336 *portalpointer = portal->next[0];
3337 portal->nodes[0] = NULL;
3339 else if (portal->nodes[1] == node)
3341 *portalpointer = portal->next[1];
3342 portal->nodes[1] = NULL;
3345 Host_Error("RemovePortalFromNodes: portal not bounding leaf");
3349 if (t->nodes[0] == node)
3350 portalpointer = (void **) &t->next[0];
3351 else if (t->nodes[1] == node)
3352 portalpointer = (void **) &t->next[1];
3354 Host_Error("RemovePortalFromNodes: portal not bounding leaf");
3359 #define PORTAL_DIST_EPSILON (1.0 / 32.0)
3360 static double *portalpointsbuffer;
3361 static int portalpointsbufferoffset;
3362 static int portalpointsbuffersize;
3363 static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node)
3366 mnode_t *front, *back, *other_node;
3367 mplane_t clipplane, *plane;
3368 portal_t *portal, *nextportal, *nodeportal, *splitportal, *temp;
3369 int numfrontpoints, numbackpoints;
3370 double *frontpoints, *backpoints;
3372 // if a leaf, we're done
3376 // get some space for our clipping operations to use
3377 if (portalpointsbuffersize < portalpointsbufferoffset + 6*MAX_PORTALPOINTS)
3379 portalpointsbuffersize = portalpointsbufferoffset * 2;
3380 portalpointsbuffer = (double *)Mem_Realloc(loadmodel->mempool, portalpointsbuffer, portalpointsbuffersize * sizeof(*portalpointsbuffer));
3382 frontpoints = portalpointsbuffer + portalpointsbufferoffset;
3383 portalpointsbufferoffset += 3*MAX_PORTALPOINTS;
3384 backpoints = portalpointsbuffer + portalpointsbufferoffset;
3385 portalpointsbufferoffset += 3*MAX_PORTALPOINTS;
3387 plane = node->plane;
3389 front = node->children[0];
3390 back = node->children[1];
3392 Host_Error("Mod_Q1BSP_RecursiveNodePortals: corrupt node hierarchy");
3394 // create the new portal by generating a polygon for the node plane,
3395 // and clipping it by all of the other portals(which came from nodes above this one)
3396 nodeportal = (portal_t *)Mem_ExpandableArray_AllocRecord(&portalarray);
3397 nodeportal->plane = *plane;
3399 // TODO: calculate node bounding boxes during recursion and calculate a maximum plane size accordingly to improve precision (as most maps do not need 1 billion unit plane polygons)
3400 PolygonD_QuadForPlane(nodeportal->points, nodeportal->plane.normal[0], nodeportal->plane.normal[1], nodeportal->plane.normal[2], nodeportal->plane.dist, 1024.0*1024.0*1024.0);
3401 nodeportal->numpoints = 4;
3402 side = 0; // shut up compiler warning
3403 for (portal = (portal_t *)node->portals;portal;portal = portal->next[side])
3405 clipplane = portal->plane;
3406 if (portal->nodes[0] == portal->nodes[1])
3407 Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(1)");
3408 if (portal->nodes[0] == node)
3410 else if (portal->nodes[1] == node)
3412 clipplane.dist = -clipplane.dist;
3413 VectorNegate(clipplane.normal, clipplane.normal);
3417 Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
3419 for (i = 0;i < nodeportal->numpoints*3;i++)
3420 frontpoints[i] = nodeportal->points[i];
3421 PolygonD_Divide(nodeportal->numpoints, frontpoints, clipplane.normal[0], clipplane.normal[1], clipplane.normal[2], clipplane.dist, PORTAL_DIST_EPSILON, MAX_PORTALPOINTS, nodeportal->points, &nodeportal->numpoints, 0, NULL, NULL, NULL);
3422 if (nodeportal->numpoints <= 0 || nodeportal->numpoints >= MAX_PORTALPOINTS)
3426 if (nodeportal->numpoints < 3)
3428 Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal was clipped away\n");
3429 nodeportal->numpoints = 0;
3431 else if (nodeportal->numpoints >= MAX_PORTALPOINTS)
3433 Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal has too many points\n");
3434 nodeportal->numpoints = 0;
3437 AddPortalToNodes(nodeportal, front, back);
3439 // split the portals of this node along this node's plane and assign them to the children of this node
3440 // (migrating the portals downward through the tree)
3441 for (portal = (portal_t *)node->portals;portal;portal = nextportal)
3443 if (portal->nodes[0] == portal->nodes[1])
3444 Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(2)");
3445 if (portal->nodes[0] == node)
3447 else if (portal->nodes[1] == node)
3450 Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
3451 nextportal = portal->next[side];
3452 if (!portal->numpoints)
3455 other_node = portal->nodes[!side];
3456 RemovePortalFromNodes(portal);
3458 // cut the portal into two portals, one on each side of the node plane
3459 PolygonD_Divide(portal->numpoints, portal->points, plane->normal[0], plane->normal[1], plane->normal[2], plane->dist, PORTAL_DIST_EPSILON, MAX_PORTALPOINTS, frontpoints, &numfrontpoints, MAX_PORTALPOINTS, backpoints, &numbackpoints, NULL);
3461 if (!numfrontpoints)
3464 AddPortalToNodes(portal, back, other_node);
3466 AddPortalToNodes(portal, other_node, back);
3472 AddPortalToNodes(portal, front, other_node);
3474 AddPortalToNodes(portal, other_node, front);
3478 // the portal is split
3479 splitportal = (portal_t *)Mem_ExpandableArray_AllocRecord(&portalarray);
3480 temp = splitportal->chain;
3481 *splitportal = *portal;
3482 splitportal->chain = temp;
3483 for (i = 0;i < numbackpoints*3;i++)
3484 splitportal->points[i] = backpoints[i];
3485 splitportal->numpoints = numbackpoints;
3486 for (i = 0;i < numfrontpoints*3;i++)
3487 portal->points[i] = frontpoints[i];
3488 portal->numpoints = numfrontpoints;
3492 AddPortalToNodes(portal, front, other_node);
3493 AddPortalToNodes(splitportal, back, other_node);
3497 AddPortalToNodes(portal, other_node, front);
3498 AddPortalToNodes(splitportal, other_node, back);
3502 Mod_Q1BSP_RecursiveNodePortals(front);
3503 Mod_Q1BSP_RecursiveNodePortals(back);
3505 portalpointsbufferoffset -= 6*MAX_PORTALPOINTS;
3508 static void Mod_Q1BSP_MakePortals(void)
3510 Mem_ExpandableArray_NewArray(&portalarray, loadmodel->mempool, sizeof(portal_t), 1020*1024/sizeof(portal_t));
3511 portalpointsbufferoffset = 0;
3512 portalpointsbuffersize = 6*MAX_PORTALPOINTS*128;
3513 portalpointsbuffer = (double *)Mem_Alloc(loadmodel->mempool, portalpointsbuffersize * sizeof(*portalpointsbuffer));
3514 Mod_Q1BSP_RecursiveNodePortals(loadmodel->brush.data_nodes + loadmodel->brushq1.hulls[0].firstclipnode);
3515 Mem_Free(portalpointsbuffer);
3516 portalpointsbuffer = NULL;
3517 portalpointsbufferoffset = 0;
3518 portalpointsbuffersize = 0;
3519 Mod_Q1BSP_FinalizePortals();
3520 Mem_ExpandableArray_FreeArray(&portalarray);
3523 //Returns PVS data for a given point
3524 //(note: can return NULL)
3525 static unsigned char *Mod_Q1BSP_GetPVS(dp_model_t *model, const vec3_t p)
3528 node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
3530 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
3531 if (((mleaf_t *)node)->clusterindex >= 0)
3532 return model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
3537 static void Mod_Q1BSP_FatPVS_RecursiveBSPNode(dp_model_t *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbytes, mnode_t *node)
3541 float d = PlaneDiff(org, node->plane);
3543 node = node->children[0];
3544 else if (d < -radius)
3545 node = node->children[1];
3548 // go down both sides
3549 Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, pvsbytes, node->children[0]);
3550 node = node->children[1];
3553 // if this leaf is in a cluster, accumulate the pvs bits
3554 if (((mleaf_t *)node)->clusterindex >= 0)
3557 unsigned char *pvs = model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
3558 for (i = 0;i < pvsbytes;i++)
3559 pvsbuffer[i] |= pvs[i];
3563 //Calculates a PVS that is the inclusive or of all leafs within radius pixels
3564 //of the given point.
3565 static int Mod_Q1BSP_FatPVS(dp_model_t *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbufferlength, qboolean merge)
3567 int bytes = model->brush.num_pvsclusterbytes;
3568 bytes = min(bytes, pvsbufferlength);
3569 if (r_novis.integer || !model->brush.num_pvsclusters || !Mod_Q1BSP_GetPVS(model, org))
3571 memset(pvsbuffer, 0xFF, bytes);
3575 memset(pvsbuffer, 0, bytes);
3576 Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, bytes, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode);
3580 static void Mod_Q1BSP_RoundUpToHullSize(dp_model_t *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs)
3585 VectorSubtract(inmaxs, inmins, size);
3586 if (cmodel->brush.ishlbsp)
3589 hull = &cmodel->brushq1.hulls[0]; // 0x0x0
3590 else if (size[0] <= 32)
3592 if (size[2] < 54) // pick the nearest of 36 or 72
3593 hull = &cmodel->brushq1.hulls[3]; // 32x32x36
3595 hull = &cmodel->brushq1.hulls[1]; // 32x32x72
3598 hull = &cmodel->brushq1.hulls[2]; // 64x64x64
3603 hull = &cmodel->brushq1.hulls[0]; // 0x0x0
3604 else if (size[0] <= 32)
3605 hull = &cmodel->brushq1.hulls[1]; // 32x32x56
3607 hull = &cmodel->brushq1.hulls[2]; // 64x64x88
3609 VectorCopy(inmins, outmins);
3610 VectorAdd(inmins, hull->clip_size, outmaxs);
3613 static int Mod_Q1BSP_CreateShadowMesh(dp_model_t *mod)
3616 int numshadowmeshtriangles = 0;
3617 msurface_t *surface;
3618 if (cls.state == ca_dedicated)
3620 // make a single combined shadow mesh to allow optimized shadow volume creation
3622 for (j = 0, surface = mod->data_surfaces;j < mod->num_surfaces;j++, surface++)
3624 surface->num_firstshadowmeshtriangle = numshadowmeshtriangles;
3625 numshadowmeshtriangles += surface->num_triangles;
3627 mod->brush.shadowmesh = Mod_ShadowMesh_Begin(mod->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
3628 for (j = 0, surface = mod->data_surfaces;j < mod->num_surfaces;j++, surface++)
3629 if (surface->num_triangles > 0)
3630 Mod_ShadowMesh_AddMesh(mod->mempool, mod->brush.shadowmesh, NULL, NULL, NULL, mod->surfmesh.data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (mod->surfmesh.data_element3i + 3 * surface->num_firsttriangle));
3631 mod->brush.shadowmesh = Mod_ShadowMesh_Finish(mod->mempool, mod->brush.shadowmesh, false, r_enableshadowvolumes.integer != 0, false);
3632 if (mod->brush.shadowmesh && mod->brush.shadowmesh->neighbor3i)
3633 Mod_BuildTriangleNeighbors(mod->brush.shadowmesh->neighbor3i, mod->brush.shadowmesh->element3i, mod->brush.shadowmesh->numtriangles);
3635 return numshadowmeshtriangles;
3638 void Mod_CollisionBIH_TraceLineAgainstSurfaces(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask);
3640 void Mod_Q1BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
3645 float dist, modelyawradius, modelradius;
3646 msurface_t *surface;
3647 hullinfo_t hullinfo;
3648 int totalstylesurfaces, totalstyles, stylecounts[256], remapstyles[256];
3649 model_brush_lightstyleinfo_t styleinfo[256];
3650 unsigned char *datapointer;
3652 mod->modeldatatypestring = "Q1BSP";
3654 mod->type = mod_brushq1;
3656 header = (dheader_t *)buffer;
3658 i = LittleLong(header->version);
3659 if (i != BSPVERSION && i != 30)
3660 Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i(Quake) or 30(HalfLife)", mod->name, i, BSPVERSION);
3661 mod->brush.ishlbsp = i == 30;
3663 // fill in hull info
3664 VectorClear (hullinfo.hullsizes[0][0]);
3665 VectorClear (hullinfo.hullsizes[0][1]);
3666 if (mod->brush.ishlbsp)
3668 mod->modeldatatypestring = "HLBSP";
3670 hullinfo.filehulls = 4;
3671 VectorSet (hullinfo.hullsizes[1][0], -16, -16, -36);
3672 VectorSet (hullinfo.hullsizes[1][1], 16, 16, 36);
3673 VectorSet (hullinfo.hullsizes[2][0], -32, -32, -32);
3674 VectorSet (hullinfo.hullsizes[2][1], 32, 32, 32);
3675 VectorSet (hullinfo.hullsizes[3][0], -16, -16, -18);
3676 VectorSet (hullinfo.hullsizes[3][1], 16, 16, 18);
3680 hullinfo.filehulls = 4;
3681 VectorSet (hullinfo.hullsizes[1][0], -16, -16, -24);
3682 VectorSet (hullinfo.hullsizes[1][1], 16, 16, 32);
3683 VectorSet (hullinfo.hullsizes[2][0], -32, -32, -24);
3684 VectorSet (hullinfo.hullsizes[2][1], 32, 32, 64);
3688 mod_base = (unsigned char*)buffer;
3689 for (i = 0; i < HEADER_LUMPS; i++)
3691 header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs);
3692 header->lumps[i].filelen = LittleLong(header->lumps[i].filelen);
3695 mod->soundfromcenter = true;
3696 mod->TraceBox = Mod_Q1BSP_TraceBox;
3697 mod->TraceLine = Mod_Q1BSP_TraceLineAgainstSurfaces; // LordHavoc: use the surface-hitting version of TraceLine in all cases
3698 mod->TracePoint = Mod_Q1BSP_TracePoint;
3699 mod->PointSuperContents = Mod_Q1BSP_PointSuperContents;
3700 mod->TraceLineAgainstSurfaces = Mod_Q1BSP_TraceLineAgainstSurfaces;
3701 mod->brush.TraceLineOfSight = Mod_Q1BSP_TraceLineOfSight;
3702 mod->brush.SuperContentsFromNativeContents = Mod_Q1BSP_SuperContentsFromNativeContents;
3703 mod->brush.NativeContentsFromSuperContents = Mod_Q1BSP_NativeContentsFromSuperContents;
3704 mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
3705 mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
3706 mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
3707 mod->brush.BoxTouchingLeafPVS = Mod_Q1BSP_BoxTouchingLeafPVS;
3708 mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
3709 mod->brush.FindBoxClusters = Mod_Q1BSP_FindBoxClusters;
3710 mod->brush.LightPoint = Mod_Q1BSP_LightPoint;
3711 mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
3712 mod->brush.AmbientSoundLevelsForPoint = Mod_Q1BSP_AmbientSoundLevelsForPoint;
3713 mod->brush.RoundUpToHullSize = Mod_Q1BSP_RoundUpToHullSize;
3714 mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf;
3715 mod->Draw = R_Q1BSP_Draw;
3716 mod->DrawDepth = R_Q1BSP_DrawDepth;
3717 mod->DrawDebug = R_Q1BSP_DrawDebug;
3718 mod->DrawPrepass = R_Q1BSP_DrawPrepass;
3719 mod->GetLightInfo = R_Q1BSP_GetLightInfo;
3720 mod->CompileShadowMap = R_Q1BSP_CompileShadowMap;
3721 mod->DrawShadowMap = R_Q1BSP_DrawShadowMap;
3722 mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
3723 mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
3724 mod->DrawLight = R_Q1BSP_DrawLight;
3728 mod->brush.qw_md4sum = 0;
3729 mod->brush.qw_md4sum2 = 0;
3730 for (i = 0;i < HEADER_LUMPS;i++)
3733 if (i == LUMP_ENTITIES)
3735 temp = Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
3736 mod->brush.qw_md4sum ^= LittleLong(temp);
3737 if (i == LUMP_VISIBILITY || i == LUMP_LEAFS || i == LUMP_NODES)
3739 temp = Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
3740 mod->brush.qw_md4sum2 ^= LittleLong(temp);
3743 Mod_Q1BSP_LoadEntities(&header->lumps[LUMP_ENTITIES]);
3744 Mod_Q1BSP_LoadVertexes(&header->lumps[LUMP_VERTEXES]);
3745 Mod_Q1BSP_LoadEdges(&header->lumps[LUMP_EDGES]);
3746 Mod_Q1BSP_LoadSurfedges(&header->lumps[LUMP_SURFEDGES]);
3747 Mod_Q1BSP_LoadTextures(&header->lumps[LUMP_TEXTURES]);
3748 Mod_Q1BSP_LoadLighting(&header->lumps[LUMP_LIGHTING]);
3749 Mod_Q1BSP_LoadPlanes(&header->lumps[LUMP_PLANES]);
3750 Mod_Q1BSP_LoadTexinfo(&header->lumps[LUMP_TEXINFO]);
3751 Mod_Q1BSP_LoadFaces(&header->lumps[LUMP_FACES]);
3752 Mod_Q1BSP_LoadLeaffaces(&header->lumps[LUMP_MARKSURFACES]);
3753 Mod_Q1BSP_LoadVisibility(&header->lumps[LUMP_VISIBILITY]);
3754 // load submodels before leafs because they contain the number of vis leafs
3755 Mod_Q1BSP_LoadSubmodels(&header->lumps[LUMP_MODELS], &hullinfo);
3756 Mod_Q1BSP_LoadLeafs(&header->lumps[LUMP_LEAFS]);
3757 Mod_Q1BSP_LoadNodes(&header->lumps[LUMP_NODES]);
3758 Mod_Q1BSP_LoadClipnodes(&header->lumps[LUMP_CLIPNODES], &hullinfo);
3760 // check if the map supports transparent water rendering
3761 loadmodel->brush.supportwateralpha = Mod_Q1BSP_CheckWaterAlphaSupport();
3763 if (mod->brushq1.data_compressedpvs)
3764 Mem_Free(mod->brushq1.data_compressedpvs);
3765 mod->brushq1.data_compressedpvs = NULL;
3766 mod->brushq1.num_compressedpvs = 0;
3768 Mod_Q1BSP_MakeHull0();
3769 if (mod_bsp_portalize.integer)
3770 Mod_Q1BSP_MakePortals();
3772 mod->numframes = 2; // regular and alternate animation
3775 // make a single combined shadow mesh to allow optimized shadow volume creation
3776 Mod_Q1BSP_CreateShadowMesh(loadmodel);
3778 if (loadmodel->brush.numsubmodels)
3779 loadmodel->brush.submodels = (dp_model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(dp_model_t *));
3781 // LordHavoc: to clear the fog around the original quake submodel code, I
3783 // first of all, some background info on the submodels:
3784 // model 0 is the map model (the world, named maps/e1m1.bsp for example)
3785 // model 1 and higher are submodels (doors and the like, named *1, *2, etc)
3786 // now the weird for loop itself:
3787 // the loop functions in an odd way, on each iteration it sets up the
3788 // current 'mod' model (which despite the confusing code IS the model of
3789 // the number i), at the end of the loop it duplicates the model to become
3790 // the next submodel, and loops back to set up the new submodel.
3792 // LordHavoc: now the explanation of my sane way (which works identically):
3793 // set up the world model, then on each submodel copy from the world model
3794 // and set up the submodel with the respective model info.
3795 totalstylesurfaces = 0;
3797 for (i = 0;i < mod->brush.numsubmodels;i++)
3799 memset(stylecounts, 0, sizeof(stylecounts));
3800 for (k = 0;k < mod->brushq1.submodels[i].numfaces;k++)
3802 surface = mod->data_surfaces + mod->brushq1.submodels[i].firstface + k;
3803 for (j = 0;j < MAXLIGHTMAPS;j++)
3804 stylecounts[surface->lightmapinfo->styles[j]]++;
3806 for (k = 0;k < 255;k++)
3810 totalstylesurfaces += stylecounts[k];
3813 datapointer = (unsigned char *)Mem_Alloc(mod->mempool, mod->num_surfaces * sizeof(int) + totalstyles * sizeof(model_brush_lightstyleinfo_t) + totalstylesurfaces * sizeof(int *));
3814 for (i = 0;i < mod->brush.numsubmodels;i++)
3816 // LordHavoc: this code was originally at the end of this loop, but
3817 // has been transformed to something more readable at the start here.
3822 // duplicate the basic information
3823 dpsnprintf(name, sizeof(name), "*%i", i);
3824 mod = Mod_FindName(name, loadmodel->name);
3825 // copy the base model to this one
3827 // rename the clone back to its proper name
3828 strlcpy(mod->name, name, sizeof(mod->name));
3829 mod->brush.parentmodel = loadmodel;
3830 // textures and memory belong to the main model
3831 mod->texturepool = NULL;
3832 mod->mempool = NULL;
3833 mod->brush.GetPVS = NULL;
3834 mod->brush.FatPVS = NULL;
3835 mod->brush.BoxTouchingPVS = NULL;
3836 mod->brush.BoxTouchingLeafPVS = NULL;
3837 mod->brush.BoxTouchingVisibleLeafs = NULL;
3838 mod->brush.FindBoxClusters = NULL;
3839 mod->brush.LightPoint = NULL;
3840 mod->brush.AmbientSoundLevelsForPoint = NULL;
3843 mod->brush.submodel = i;
3845 if (loadmodel->brush.submodels)
3846 loadmodel->brush.submodels[i] = mod;
3848 bm = &mod->brushq1.submodels[i];
3850 mod->brushq1.hulls[0].firstclipnode = bm->headnode[0];
3851 for (j=1 ; j<MAX_MAP_HULLS ; j++)
3853 mod->brushq1.hulls[j].firstclipnode = bm->headnode[j];
3854 mod->brushq1.hulls[j].lastclipnode = mod->brushq1.numclipnodes - 1;
3857 mod->firstmodelsurface = bm->firstface;
3858 mod->nummodelsurfaces = bm->numfaces;
3860 // set node/leaf parents for this submodel
3861 Mod_Q1BSP_LoadNodes_RecursiveSetParent(mod->brush.data_nodes + mod->brushq1.hulls[0].firstclipnode, NULL);
3863 // make the model surface list (used by shadowing/lighting)
3864 mod->sortedmodelsurfaces = (int *)datapointer;datapointer += mod->nummodelsurfaces * sizeof(int);
3865 Mod_MakeSortedSurfaces(mod);
3867 // copy the submodel bounds, then enlarge the yaw and rotated bounds according to radius
3868 // (previously this code measured the radius of the vertices of surfaces in the submodel, but that broke submodels that contain only CLIP brushes, which do not produce surfaces)
3869 VectorCopy(bm->mins, mod->normalmins);
3870 VectorCopy(bm->maxs, mod->normalmaxs);
3871 dist = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
3872 modelyawradius = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
3873 modelyawradius = dist*dist+modelyawradius*modelyawradius;
3874 modelradius = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
3875 modelradius = modelyawradius + modelradius * modelradius;
3876 modelyawradius = sqrt(modelyawradius);
3877 modelradius = sqrt(modelradius);
3878 mod->yawmins[0] = mod->yawmins[1] = -modelyawradius;
3879 mod->yawmins[2] = mod->normalmins[2];
3880 mod->yawmaxs[0] = mod->yawmaxs[1] = modelyawradius;
3881 mod->yawmaxs[2] = mod->normalmaxs[2];
3882 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
3883 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
3884 mod->radius = modelradius;
3885 mod->radius2 = modelradius * modelradius;
3887 // this gets altered below if sky or water is used
3888 mod->DrawSky = NULL;
3889 mod->DrawAddWaterPlanes = NULL;
3891 // scan surfaces for sky and water and flag the submodel as possessing these features or not
3892 // build lightstyle lists for quick marking of dirty lightmaps when lightstyles flicker
3893 if (mod->nummodelsurfaces)
3895 for (j = 0, surface = &mod->data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
3896 if (surface->texture->basematerialflags & MATERIALFLAG_SKY)
3898 if (j < mod->nummodelsurfaces)
3899 mod->DrawSky = R_Q1BSP_DrawSky;
3901 for (j = 0, surface = &mod->data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
3902 if (surface->texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
3904 if (j < mod->nummodelsurfaces)
3905 mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
3907 // build lightstyle update chains
3908 // (used to rapidly mark lightmapupdateflags on many surfaces
3909 // when d_lightstylevalue changes)
3910 memset(stylecounts, 0, sizeof(stylecounts));
3911 for (k = 0;k < mod->nummodelsurfaces;k++)
3913 surface = mod->data_surfaces + mod->firstmodelsurface + k;
3914 for (j = 0;j < MAXLIGHTMAPS;j++)
3915 stylecounts[surface->lightmapinfo->styles[j]]++;
3917 mod->brushq1.num_lightstyles = 0;
3918 for (k = 0;k < 255;k++)
3922 styleinfo[mod->brushq1.num_lightstyles].style = k;
3923 styleinfo[mod->brushq1.num_lightstyles].value = 0;
3924 styleinfo[mod->brushq1.num_lightstyles].numsurfaces = 0;
3925 styleinfo[mod->brushq1.num_lightstyles].surfacelist = (int *)datapointer;datapointer += stylecounts[k] * sizeof(int);
3926 remapstyles[k] = mod->brushq1.num_lightstyles;
3927 mod->brushq1.num_lightstyles++;
3930 for (k = 0;k < mod->nummodelsurfaces;k++)
3932 surface = mod->data_surfaces + mod->firstmodelsurface + k;
3933 for (j = 0;j < MAXLIGHTMAPS;j++)
3935 if (surface->lightmapinfo->styles[j] != 255)
3937 int r = remapstyles[surface->lightmapinfo->styles[j]];
3938 styleinfo[r].surfacelist[styleinfo[r].numsurfaces++] = mod->firstmodelsurface + k;
3942 mod->brushq1.data_lightstyleinfo = (model_brush_lightstyleinfo_t *)datapointer;datapointer += mod->brushq1.num_lightstyles * sizeof(model_brush_lightstyleinfo_t);
3943 memcpy(mod->brushq1.data_lightstyleinfo, styleinfo, mod->brushq1.num_lightstyles * sizeof(model_brush_lightstyleinfo_t));
3947 // LordHavoc: empty submodel(lacrima.bsp has such a glitch)
3948 Con_Printf("warning: empty submodel *%i in %s\n", i+1, loadmodel->name);
3950 //mod->brushq1.num_visleafs = bm->visleafs;
3952 // build a Bounding Interval Hierarchy for culling triangles in light rendering
3953 Mod_MakeCollisionBIH(mod, true, &mod->render_bih);
3955 if (mod_q1bsp_polygoncollisions.integer)
3957 mod->collision_bih = mod->render_bih;
3958 // point traces and contents checks still use the bsp tree
3959 mod->TraceLine = Mod_CollisionBIH_TraceLine;
3960 mod->TraceBox = Mod_CollisionBIH_TraceBox;
3961 mod->TraceBrush = Mod_CollisionBIH_TraceBrush;
3962 mod->TraceLineAgainstSurfaces = Mod_CollisionBIH_TraceLineAgainstSurfaces;
3965 // generate VBOs and other shared data before cloning submodels
3969 Mod_Q1BSP_LoadMapBrushes();
3970 //Mod_Q1BSP_ProcessLightList();
3974 Con_DPrintf("Stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals, mesh: %i vertices, %i triangles, %i surfaces\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->num_surfaces);
3977 static void Mod_Q2BSP_LoadEntities(lump_t *l)
3981 static void Mod_Q2BSP_LoadPlanes(lump_t *l)
3988 in = (void *)(mod_base + l->fileofs);
3989 if (l->filelen % sizeof(*in))
3990 Host_Error("Mod_Q2BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
3991 count = l->filelen / sizeof(*in);
3992 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3995 loadmodel->num = count;
3997 for (i = 0;i < count;i++, in++, out++)
4003 static void Mod_Q2BSP_LoadVertices(lump_t *l)
4010 in = (void *)(mod_base + l->fileofs);
4011 if (l->filelen % sizeof(*in))
4012 Host_Error("Mod_Q2BSP_LoadVertices: funny lump size in %s",loadmodel->name);
4013 count = l->filelen / sizeof(*in);
4014 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4017 loadmodel->num = count;
4019 for (i = 0;i < count;i++, in++, out++)
4025 static void Mod_Q2BSP_LoadVisibility(lump_t *l)
4032 in = (void *)(mod_base + l->fileofs);
4033 if (l->filelen % sizeof(*in))
4034 Host_Error("Mod_Q2BSP_LoadVisibility: funny lump size in %s",loadmodel->name);
4035 count = l->filelen / sizeof(*in);
4036 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4039 loadmodel->num = count;
4041 for (i = 0;i < count;i++, in++, out++)
4047 static void Mod_Q2BSP_LoadNodes(lump_t *l)
4054 in = (void *)(mod_base + l->fileofs);
4055 if (l->filelen % sizeof(*in))
4056 Host_Error("Mod_Q2BSP_LoadNodes: funny lump size in %s",loadmodel->name);
4057 count = l->filelen / sizeof(*in);
4058 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4061 loadmodel->num = count;
4063 for (i = 0;i < count;i++, in++, out++)
4069 static void Mod_Q2BSP_LoadTexInfo(lump_t *l)
4076 in = (void *)(mod_base + l->fileofs);
4077 if (l->filelen % sizeof(*in))
4078 Host_Error("Mod_Q2BSP_LoadTexInfo: funny lump size in %s",loadmodel->name);
4079 count = l->filelen / sizeof(*in);
4080 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4083 loadmodel->num = count;
4085 for (i = 0;i < count;i++, in++, out++)
4091 static void Mod_Q2BSP_LoadFaces(lump_t *l)
4098 in = (void *)(mod_base + l->fileofs);
4099 if (l->filelen % sizeof(*in))
4100 Host_Error("Mod_Q2BSP_LoadFaces: funny lump size in %s",loadmodel->name);
4101 count = l->filelen / sizeof(*in);
4102 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4105 loadmodel->num = count;
4107 for (i = 0;i < count;i++, in++, out++)
4113 static void Mod_Q2BSP_LoadLighting(lump_t *l)
4120 in = (void *)(mod_base + l->fileofs);
4121 if (l->filelen % sizeof(*in))
4122 Host_Error("Mod_Q2BSP_LoadLighting: funny lump size in %s",loadmodel->name);
4123 count = l->filelen / sizeof(*in);
4124 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4127 loadmodel->num = count;
4129 for (i = 0;i < count;i++, in++, out++)
4135 static void Mod_Q2BSP_LoadLeafs(lump_t *l)
4142 in = (void *)(mod_base + l->fileofs);
4143 if (l->filelen % sizeof(*in))
4144 Host_Error("Mod_Q2BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
4145 count = l->filelen / sizeof(*in);
4146 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4149 loadmodel->num = count;
4151 for (i = 0;i < count;i++, in++, out++)
4157 static void Mod_Q2BSP_LoadLeafFaces(lump_t *l)
4164 in = (void *)(mod_base + l->fileofs);
4165 if (l->filelen % sizeof(*in))
4166 Host_Error("Mod_Q2BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
4167 count = l->filelen / sizeof(*in);
4168 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4171 loadmodel->num = count;
4173 for (i = 0;i < count;i++, in++, out++)
4179 static void Mod_Q2BSP_LoadLeafBrushes(lump_t *l)
4186 in = (void *)(mod_base + l->fileofs);
4187 if (l->filelen % sizeof(*in))
4188 Host_Error("Mod_Q2BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
4189 count = l->filelen / sizeof(*in);
4190 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4193 loadmodel->num = count;
4195 for (i = 0;i < count;i++, in++, out++)
4201 static void Mod_Q2BSP_LoadEdges(lump_t *l)
4208 in = (void *)(mod_base + l->fileofs);
4209 if (l->filelen % sizeof(*in))
4210 Host_Error("Mod_Q2BSP_LoadEdges: funny lump size in %s",loadmodel->name);
4211 count = l->filelen / sizeof(*in);
4212 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4215 loadmodel->num = count;
4217 for (i = 0;i < count;i++, in++, out++)
4223 static void Mod_Q2BSP_LoadSurfEdges(lump_t *l)
4230 in = (void *)(mod_base + l->fileofs);
4231 if (l->filelen % sizeof(*in))
4232 Host_Error("Mod_Q2BSP_LoadSurfEdges: funny lump size in %s",loadmodel->name);
4233 count = l->filelen / sizeof(*in);
4234 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4237 loadmodel->num = count;
4239 for (i = 0;i < count;i++, in++, out++)
4245 static void Mod_Q2BSP_LoadBrushes(lump_t *l)
4252 in = (void *)(mod_base + l->fileofs);
4253 if (l->filelen % sizeof(*in))
4254 Host_Error("Mod_Q2BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
4255 count = l->filelen / sizeof(*in);
4256 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4259 loadmodel->num = count;
4261 for (i = 0;i < count;i++, in++, out++)
4267 static void Mod_Q2BSP_LoadBrushSides(lump_t *l)
4274 in = (void *)(mod_base + l->fileofs);
4275 if (l->filelen % sizeof(*in))
4276 Host_Error("Mod_Q2BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
4277 count = l->filelen / sizeof(*in);
4278 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4281 loadmodel->num = count;
4283 for (i = 0;i < count;i++, in++, out++)
4289 static void Mod_Q2BSP_LoadAreas(lump_t *l)
4296 in = (void *)(mod_base + l->fileofs);
4297 if (l->filelen % sizeof(*in))
4298 Host_Error("Mod_Q2BSP_LoadAreas: funny lump size in %s",loadmodel->name);
4299 count = l->filelen / sizeof(*in);
4300 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4303 loadmodel->num = count;
4305 for (i = 0;i < count;i++, in++, out++)
4311 static void Mod_Q2BSP_LoadAreaPortals(lump_t *l)
4318 in = (void *)(mod_base + l->fileofs);
4319 if (l->filelen % sizeof(*in))
4320 Host_Error("Mod_Q2BSP_LoadAreaPortals: funny lump size in %s",loadmodel->name);
4321 count = l->filelen / sizeof(*in);
4322 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4325 loadmodel->num = count;
4327 for (i = 0;i < count;i++, in++, out++)
4333 static void Mod_Q2BSP_LoadModels(lump_t *l)
4340 in = (void *)(mod_base + l->fileofs);
4341 if (l->filelen % sizeof(*in))
4342 Host_Error("Mod_Q2BSP_LoadModels: funny lump size in %s",loadmodel->name);
4343 count = l->filelen / sizeof(*in);
4344 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4347 loadmodel->num = count;
4349 for (i = 0;i < count;i++, in++, out++)
4355 void static Mod_Q2BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
4358 q2dheader_t *header;
4360 Host_Error("Mod_Q2BSP_Load: not yet implemented");
4362 mod->modeldatatypestring = "Q2BSP";
4364 mod->type = mod_brushq2;
4366 header = (q2dheader_t *)buffer;
4368 i = LittleLong(header->version);
4369 if (i != Q2BSPVERSION)
4370 Host_Error("Mod_Q2BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q2BSPVERSION);
4372 mod_base = (unsigned char *)header;
4374 // swap all the lumps
4375 for (i = 0;i < (int) sizeof(*header) / 4;i++)
4376 ((int *)header)[i] = LittleLong(((int *)header)[i]);
4378 mod->brush.qw_md4sum = 0;
4379 mod->brush.qw_md4sum2 = 0;
4380 for (i = 0;i < Q2HEADER_LUMPS;i++)
4382 if (i == Q2LUMP_ENTITIES)
4384 mod->brush.qw_md4sum ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
4385 if (i == Q2LUMP_VISIBILITY || i == Q2LUMP_LEAFS || i == Q2LUMP_NODES)
4387 mod->brush.qw_md4sum2 ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
4390 Mod_Q2BSP_LoadEntities(&header->lumps[Q2LUMP_ENTITIES]);
4391 Mod_Q2BSP_LoadPlanes(&header->lumps[Q2LUMP_PLANES]);
4392 Mod_Q2BSP_LoadVertices(&header->lumps[Q2LUMP_VERTEXES]);
4393 Mod_Q2BSP_LoadVisibility(&header->lumps[Q2LUMP_VISIBILITY]);
4394 Mod_Q2BSP_LoadNodes(&header->lumps[Q2LUMP_NODES]);
4395 Mod_Q2BSP_LoadTexInfo(&header->lumps[Q2LUMP_TEXINFO]);
4396 Mod_Q2BSP_LoadFaces(&header->lumps[Q2LUMP_FACES]);
4397 Mod_Q2BSP_LoadLighting(&header->lumps[Q2LUMP_LIGHTING]);
4398 Mod_Q2BSP_LoadLeafs(&header->lumps[Q2LUMP_LEAFS]);
4399 Mod_Q2BSP_LoadLeafFaces(&header->lumps[Q2LUMP_LEAFFACES]);
4400 Mod_Q2BSP_LoadLeafBrushes(&header->lumps[Q2LUMP_LEAFBRUSHES]);
4401 Mod_Q2BSP_LoadEdges(&header->lumps[Q2LUMP_EDGES]);
4402 Mod_Q2BSP_LoadSurfEdges(&header->lumps[Q2LUMP_SURFEDGES]);
4403 Mod_Q2BSP_LoadBrushes(&header->lumps[Q2LUMP_BRUSHES]);
4404 Mod_Q2BSP_LoadBrushSides(&header->lumps[Q2LUMP_BRUSHSIDES]);
4405 Mod_Q2BSP_LoadAreas(&header->lumps[Q2LUMP_AREAS]);
4406 Mod_Q2BSP_LoadAreaPortals(&header->lumps[Q2LUMP_AREAPORTALS]);
4407 // LordHavoc: must go last because this makes the submodels
4408 Mod_Q2BSP_LoadModels(&header->lumps[Q2LUMP_MODELS]);
4411 static int Mod_Q3BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents);
4412 static int Mod_Q3BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents);
4414 static void Mod_Q3BSP_LoadEntities(lump_t *l)
4417 char key[128], value[MAX_INPUTLINE];
4419 loadmodel->brushq3.num_lightgrid_cellsize[0] = 64;
4420 loadmodel->brushq3.num_lightgrid_cellsize[1] = 64;
4421 loadmodel->brushq3.num_lightgrid_cellsize[2] = 128;
4424 loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, l->filelen + 1);
4425 memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
4426 loadmodel->brush.entities[l->filelen] = 0;
4427 data = loadmodel->brush.entities;
4428 // some Q3 maps override the lightgrid_cellsize with a worldspawn key
4429 // VorteX: q3map2 FS-R generates tangentspace deluxemaps for q3bsp and sets 'deluxeMaps' key
4430 loadmodel->brushq3.deluxemapping = false;
4431 if (data && COM_ParseToken_Simple(&data, false, false) && com_token[0] == '{')
4435 if (!COM_ParseToken_Simple(&data, false, false))
4437 if (com_token[0] == '}')
4438 break; // end of worldspawn
4439 if (com_token[0] == '_')
4440 strlcpy(key, com_token + 1, sizeof(key));
4442 strlcpy(key, com_token, sizeof(key));
4443 while (key[strlen(key)-1] == ' ') // remove trailing spaces
4444 key[strlen(key)-1] = 0;
4445 if (!COM_ParseToken_Simple(&data, false, false))
4447 strlcpy(value, com_token, sizeof(value));
4448 if (!strcasecmp("gridsize", key)) // this one is case insensitive to 100% match q3map2
4450 #if _MSC_VER >= 1400
4451 #define sscanf sscanf_s
4454 if (sscanf(value, "%f %f %f", &v[0], &v[1], &v[2]) == 3 && v[0] != 0 && v[1] != 0 && v[2] != 0)
4455 VectorCopy(v, loadmodel->brushq3.num_lightgrid_cellsize);
4457 VectorSet(v, 64, 64, 128);
4458 if(sscanf(value, "%f %f %f", &v[0], &v[1], &v[2]) != 3)
4459 Con_Printf("Mod_Q3BSP_LoadEntities: funny gridsize \"%s\" in %s, interpreting as \"%f %f %f\" to match q3map2's parsing\n", value, loadmodel->name, v[0], v[1], v[2]);
4460 if (v[0] != 0 && v[1] != 0 && v[2] != 0)
4461 VectorCopy(v, loadmodel->brushq3.num_lightgrid_cellsize);
4464 else if (!strcmp("deluxeMaps", key))
4466 if (!strcmp(com_token, "1"))
4468 loadmodel->brushq3.deluxemapping = true;
4469 loadmodel->brushq3.deluxemapping_modelspace = true;
4471 else if (!strcmp(com_token, "2"))
4473 loadmodel->brushq3.deluxemapping = true;
4474 loadmodel->brushq3.deluxemapping_modelspace = false;
4481 static void Mod_Q3BSP_LoadTextures(lump_t *l)
4487 in = (q3dtexture_t *)(mod_base + l->fileofs);
4488 if (l->filelen % sizeof(*in))
4489 Host_Error("Mod_Q3BSP_LoadTextures: funny lump size in %s",loadmodel->name);
4490 count = l->filelen / sizeof(*in);
4491 out = (texture_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4493 loadmodel->data_textures = out;
4494 loadmodel->num_textures = count;
4495 loadmodel->num_texturesperskin = loadmodel->num_textures;
4497 for (i = 0;i < count;i++)
4499 strlcpy (out[i].name, in[i].name, sizeof (out[i].name));
4500 out[i].surfaceflags = LittleLong(in[i].surfaceflags);
4501 out[i].supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, LittleLong(in[i].contents));
4502 Mod_LoadTextureFromQ3Shader(out + i, out[i].name, true, true, TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS);
4503 // restore the surfaceflags and supercontents
4504 out[i].surfaceflags = LittleLong(in[i].surfaceflags);
4505 out[i].supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, LittleLong(in[i].contents));
4509 static void Mod_Q3BSP_LoadPlanes(lump_t *l)
4515 in = (q3dplane_t *)(mod_base + l->fileofs);
4516 if (l->filelen % sizeof(*in))
4517 Host_Error("Mod_Q3BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
4518 count = l->filelen / sizeof(*in);
4519 out = (mplane_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4521 loadmodel->brush.data_planes = out;
4522 loadmodel->brush.num_planes = count;
4524 for (i = 0;i < count;i++, in++, out++)
4526 out->normal[0] = LittleFloat(in->normal[0]);
4527 out->normal[1] = LittleFloat(in->normal[1]);
4528 out->normal[2] = LittleFloat(in->normal[2]);
4529 out->dist = LittleFloat(in->dist);
4534 static void Mod_Q3BSP_LoadBrushSides(lump_t *l)
4537 q3mbrushside_t *out;
4540 in = (q3dbrushside_t *)(mod_base + l->fileofs);
4541 if (l->filelen % sizeof(*in))
4542 Host_Error("Mod_Q3BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
4543 count = l->filelen / sizeof(*in);
4544 out = (q3mbrushside_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4546 loadmodel->brush.data_brushsides = out;
4547 loadmodel->brush.num_brushsides = count;
4549 for (i = 0;i < count;i++, in++, out++)
4551 n = LittleLong(in->planeindex);
4552 if (n < 0 || n >= loadmodel->brush.num_planes)
4553 Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
4554 out->plane = loadmodel->brush.data_planes + n;
4555 n = LittleLong(in->textureindex);
4556 if (n < 0 || n >= loadmodel->num_textures)
4557 Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
4558 out->texture = loadmodel->data_textures + n;
4562 static void Mod_Q3BSP_LoadBrushSides_IG(lump_t *l)
4564 q3dbrushside_ig_t *in;
4565 q3mbrushside_t *out;
4568 in = (q3dbrushside_ig_t *)(mod_base + l->fileofs);
4569 if (l->filelen % sizeof(*in))
4570 Host_Error("Mod_Q3BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
4571 count = l->filelen / sizeof(*in);
4572 out = (q3mbrushside_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4574 loadmodel->brush.data_brushsides = out;
4575 loadmodel->brush.num_brushsides = count;
4577 for (i = 0;i < count;i++, in++, out++)
4579 n = LittleLong(in->planeindex);
4580 if (n < 0 || n >= loadmodel->brush.num_planes)
4581 Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
4582 out->plane = loadmodel->brush.data_planes + n;
4583 n = LittleLong(in->textureindex);
4584 if (n < 0 || n >= loadmodel->num_textures)
4585 Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
4586 out->texture = loadmodel->data_textures + n;
4590 static void Mod_Q3BSP_LoadBrushes(lump_t *l)
4594 int i, j, n, c, count, maxplanes, q3surfaceflags;
4595 colplanef_t *planes;
4597 in = (q3dbrush_t *)(mod_base + l->fileofs);
4598 if (l->filelen % sizeof(*in))
4599 Host_Error("Mod_Q3BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
4600 count = l->filelen / sizeof(*in);
4601 out = (q3mbrush_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4603 loadmodel->brush.data_brushes = out;
4604 loadmodel->brush.num_brushes = count;
4609 for (i = 0;i < count;i++, in++, out++)
4611 n = LittleLong(in->firstbrushside);
4612 c = LittleLong(in->numbrushsides);
4613 if (n < 0 || n + c > loadmodel->brush.num_brushsides)
4614 Host_Error("Mod_Q3BSP_LoadBrushes: invalid brushside range %i : %i (%i brushsides)", n, n + c, loadmodel->brush.num_brushsides);
4615 out->firstbrushside = loadmodel->brush.data_brushsides + n;
4616 out->numbrushsides = c;
4617 n = LittleLong(in->textureindex);
4618 if (n < 0 || n >= loadmodel->num_textures)
4619 Host_Error("Mod_Q3BSP_LoadBrushes: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
4620 out->texture = loadmodel->data_textures + n;
4622 // make a list of mplane_t structs to construct a colbrush from
4623 if (maxplanes < out->numbrushsides)
4625 maxplanes = out->numbrushsides;
4628 planes = (colplanef_t *)Mem_Alloc(tempmempool, sizeof(colplanef_t) * maxplanes);
4631 for (j = 0;j < out->numbrushsides;j++)
4633 VectorCopy(out->firstbrushside[j].plane->normal, planes[j].normal);
4634 planes[j].dist = out->firstbrushside[j].plane->dist;
4635 planes[j].q3surfaceflags = out->firstbrushside[j].texture->surfaceflags;
4636 planes[j].texture = out->firstbrushside[j].texture;
4637 q3surfaceflags |= planes[j].q3surfaceflags;
4639 // make the colbrush from the planes
4640 out->colbrushf = Collision_NewBrushFromPlanes(loadmodel->mempool, out->numbrushsides, planes, out->texture->supercontents, q3surfaceflags, out->texture, true);
4642 // this whole loop can take a while (e.g. on redstarrepublic4)
4643 CL_KeepaliveMessage(false);
4649 static void Mod_Q3BSP_LoadEffects(lump_t *l)
4655 in = (q3deffect_t *)(mod_base + l->fileofs);
4656 if (l->filelen % sizeof(*in))
4657 Host_Error("Mod_Q3BSP_LoadEffects: funny lump size in %s",loadmodel->name);
4658 count = l->filelen / sizeof(*in);
4659 out = (q3deffect_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4661 loadmodel->brushq3.data_effects = out;
4662 loadmodel->brushq3.num_effects = count;
4664 for (i = 0;i < count;i++, in++, out++)
4666 strlcpy (out->shadername, in->shadername, sizeof (out->shadername));
4667 n = LittleLong(in->brushindex);
4668 if (n >= loadmodel->brush.num_brushes)
4670 Con_Printf("Mod_Q3BSP_LoadEffects: invalid brushindex %i (%i brushes), setting to -1\n", n, loadmodel->brush.num_brushes);
4673 out->brushindex = n;
4674 out->unknown = LittleLong(in->unknown);
4678 static void Mod_Q3BSP_LoadVertices(lump_t *l)
4683 in = (q3dvertex_t *)(mod_base + l->fileofs);
4684 if (l->filelen % sizeof(*in))
4685 Host_Error("Mod_Q3BSP_LoadVertices: funny lump size in %s",loadmodel->name);
4686 loadmodel->brushq3.num_vertices = count = l->filelen / sizeof(*in);
4687 loadmodel->brushq3.data_vertex3f = (float *)Mem_Alloc(loadmodel->mempool, count * (sizeof(float) * (3 + 3 + 2 + 2 + 4)));
4688 loadmodel->brushq3.data_normal3f = loadmodel->brushq3.data_vertex3f + count * 3;
4689 loadmodel->brushq3.data_texcoordtexture2f = loadmodel->brushq3.data_normal3f + count * 3;
4690 loadmodel->brushq3.data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordtexture2f + count * 2;
4691 loadmodel->brushq3.data_color4f = loadmodel->brushq3.data_texcoordlightmap2f + count * 2;
4693 for (i = 0;i < count;i++, in++)
4695 loadmodel->brushq3.data_vertex3f[i * 3 + 0] = LittleFloat(in->origin3f[0]);
4696 loadmodel->brushq3.data_vertex3f[i * 3 + 1] = LittleFloat(in->origin3f[1]);
4697 loadmodel->brushq3.data_vertex3f[i * 3 + 2] = LittleFloat(in->origin3f[2]);
4698 loadmodel->brushq3.data_normal3f[i * 3 + 0] = LittleFloat(in->normal3f[0]);
4699 loadmodel->brushq3.data_normal3f[i * 3 + 1] = LittleFloat(in->normal3f[1]);
4700 loadmodel->brushq3.data_normal3f[i * 3 + 2] = LittleFloat(in->normal3f[2]);
4701 loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 0] = LittleFloat(in->texcoord2f[0]);
4702 loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 1] = LittleFloat(in->texcoord2f[1]);
4703 loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 0] = LittleFloat(in->lightmap2f[0]);
4704 loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 1] = LittleFloat(in->lightmap2f[1]);
4705 // svector/tvector are calculated later in face loading
4706 loadmodel->brushq3.data_color4f[i * 4 + 0] = in->color4ub[0] * (1.0f / 255.0f);
4707 loadmodel->brushq3.data_color4f[i * 4 + 1] = in->color4ub[1] * (1.0f / 255.0f);
4708 loadmodel->brushq3.data_color4f[i * 4 + 2] = in->color4ub[2] * (1.0f / 255.0f);
4709 loadmodel->brushq3.data_color4f[i * 4 + 3] = in->color4ub[3] * (1.0f / 255.0f);
4710 if(in->color4ub[0] != 255 || in->color4ub[1] != 255 || in->color4ub[2] != 255)
4711 loadmodel->lit = true;
4715 static void Mod_Q3BSP_LoadTriangles(lump_t *l)
4721 in = (int *)(mod_base + l->fileofs);
4722 if (l->filelen % sizeof(int[3]))
4723 Host_Error("Mod_Q3BSP_LoadTriangles: funny lump size in %s",loadmodel->name);
4724 count = l->filelen / sizeof(*in);
4726 if(!loadmodel->brushq3.num_vertices)
4729 Con_Printf("Mod_Q3BSP_LoadTriangles: %s has triangles but no vertexes, broken compiler, ignoring problem\n", loadmodel->name);
4730 loadmodel->brushq3.num_triangles = 0;
4734 out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4735 loadmodel->brushq3.num_triangles = count / 3;
4736 loadmodel->brushq3.data_element3i = out;
4738 for (i = 0;i < count;i++, in++, out++)
4740 *out = LittleLong(*in);
4741 if (*out < 0 || *out >= loadmodel->brushq3.num_vertices)
4743 Con_Printf("Mod_Q3BSP_LoadTriangles: invalid vertexindex %i (%i vertices), setting to 0\n", *out, loadmodel->brushq3.num_vertices);
4749 static void Mod_Q3BSP_LoadLightmaps(lump_t *l, lump_t *faceslump)
4751 q3dlightmap_t *input_pointer;
4769 int mergedrowsxcolumns;
4774 unsigned char *mergedpixels;
4775 unsigned char *mergeddeluxepixels;
4776 unsigned char *mergebuf;
4777 char mapname[MAX_QPATH];
4779 unsigned char *inpixels[10000]; // max count q3map2 can output (it uses 4 digits)
4781 // defaults for q3bsp
4788 loadmodel->brushq3.lightmapsize = 128;
4790 if (cls.state == ca_dedicated)
4793 if(mod_q3bsp_nolightmaps.integer)
4799 // prefer internal LMs for compatibility (a BSP contains no info on whether external LMs exist)
4800 if (developer_loading.integer)
4801 Con_Printf("Using internal lightmaps\n");
4802 input_pointer = (q3dlightmap_t *)(mod_base + l->fileofs);
4803 if (l->filelen % sizeof(*input_pointer))
4804 Host_Error("Mod_Q3BSP_LoadLightmaps: funny lump size in %s",loadmodel->name);
4805 count = l->filelen / sizeof(*input_pointer);
4806 for(i = 0; i < count; ++i)
4807 inpixels[i] = input_pointer[i].rgb;
4811 // no internal lightmaps
4812 // try external lightmaps
4813 if (developer_loading.integer)
4814 Con_Printf("Using external lightmaps\n");
4815 FS_StripExtension(loadmodel->name, mapname, sizeof(mapname));
4816 inpixels[0] = loadimagepixelsbgra(va("%s/lm_%04d", mapname, 0), false, false, false, NULL);
4820 // using EXTERNAL lightmaps instead
4821 if(image_width != (int) CeilPowerOf2(image_width) || image_width != image_height)
4823 Mem_Free(inpixels[0]);
4824 Host_Error("Mod_Q3BSP_LoadLightmaps: invalid external lightmap size in %s",loadmodel->name);
4834 for(count = 1; ; ++count)
4836 inpixels[count] = loadimagepixelsbgra(va("%s/lm_%04d", mapname, count), false, false, false, NULL);
4837 if(!inpixels[count])
4838 break; // we got all of them
4839 if(image_width != size || image_height != size)
4841 Mem_Free(inpixels[count]);
4842 inpixels[count] = NULL;
4843 Con_Printf("Mod_Q3BSP_LoadLightmaps: mismatched lightmap size in %s - external lightmap %s/lm_%04d does not match earlier ones\n", loadmodel->name, mapname, count);
4849 loadmodel->brushq3.lightmapsize = size;
4850 loadmodel->brushq3.num_originallightmaps = count;
4852 // now check the surfaces to see if any of them index an odd numbered
4853 // lightmap, if so this is not a deluxemapped bsp file
4855 // also check what lightmaps are actually used, because q3map2 sometimes
4856 // (always?) makes an unused one at the end, which
4857 // q3map2 sometimes (or always?) makes a second blank lightmap for no
4858 // reason when only one lightmap is used, which can throw off the
4859 // deluxemapping detection method, so check 2-lightmap bsp's specifically
4860 // to see if the second lightmap is blank, if so it is not deluxemapped.
4861 // VorteX: autodetect only if previous attempt to find "deluxeMaps" key
4862 // in Mod_Q3BSP_LoadEntities was failed
4863 if (!loadmodel->brushq3.deluxemapping)
4865 loadmodel->brushq3.deluxemapping = !(count & 1);
4866 loadmodel->brushq3.deluxemapping_modelspace = true;
4868 if (loadmodel->brushq3.deluxemapping)
4870 int facecount = faceslump->filelen / sizeof(q3dface_t);
4871 q3dface_t *faces = (q3dface_t *)(mod_base + faceslump->fileofs);
4872 for (i = 0;i < facecount;i++)
4874 j = LittleLong(faces[i].lightmapindex);
4877 endlightmap = max(endlightmap, j + 1);
4878 if ((j & 1) || j + 1 >= count)
4880 loadmodel->brushq3.deluxemapping = false;
4887 // q3map2 sometimes (or always?) makes a second blank lightmap for no
4888 // reason when only one lightmap is used, which can throw off the
4889 // deluxemapping detection method, so check 2-lightmap bsp's specifically
4890 // to see if the second lightmap is blank, if so it is not deluxemapped.
4892 // further research has shown q3map2 sometimes creates a deluxemap and two
4893 // blank lightmaps, which must be handled properly as well
4894 if (endlightmap == 1 && count > 1)
4897 for (i = 0;i < size*size;i++)
4899 if (c[bytesperpixel*i + rgbmap[0]])
4901 if (c[bytesperpixel*i + rgbmap[1]])
4903 if (c[bytesperpixel*i + rgbmap[2]])
4908 // all pixels in the unused lightmap were black...
4909 loadmodel->brushq3.deluxemapping = false;
4914 Con_DPrintf("%s is %sdeluxemapped\n", loadmodel->name, loadmodel->brushq3.deluxemapping ? "" : "not ");
4916 // figure out what the most reasonable merge power is within limits
4918 // find the appropriate NxN dimensions to merge to, to avoid wasted space
4919 realcount = count >> (int)loadmodel->brushq3.deluxemapping;
4921 // figure out how big the merged texture has to be
4922 mergegoal = 128<<bound(0, mod_q3bsp_lightmapmergepower.integer, 6);
4923 mergegoal = bound(size, mergegoal, (int)vid.maxtexturesize_2d);
4924 while (mergegoal > size && mergegoal * mergegoal / 4 >= size * size * realcount)
4926 mergedwidth = mergegoal;
4927 mergedheight = mergegoal;
4928 // choose non-square size (2x1 aspect) if only half the space is used;
4929 // this really only happens when the entire set fits in one texture, if
4930 // there are multiple textures, we don't worry about shrinking the last
4931 // one to fit, because the driver prefers the same texture size on
4932 // consecutive draw calls...
4933 if (mergedwidth * mergedheight / 2 >= size*size*realcount)
4936 loadmodel->brushq3.num_lightmapmergedwidthpower = 0;
4937 loadmodel->brushq3.num_lightmapmergedheightpower = 0;
4938 while (mergedwidth > size<<loadmodel->brushq3.num_lightmapmergedwidthpower)
4939 loadmodel->brushq3.num_lightmapmergedwidthpower++;
4940 while (mergedheight > size<<loadmodel->brushq3.num_lightmapmergedheightpower)
4941 loadmodel->brushq3.num_lightmapmergedheightpower++;
4942 loadmodel->brushq3.num_lightmapmergedwidthheightdeluxepower = loadmodel->brushq3.num_lightmapmergedwidthpower + loadmodel->brushq3.num_lightmapmergedheightpower + (loadmodel->brushq3.deluxemapping ? 1 : 0);
4944 powerx = loadmodel->brushq3.num_lightmapmergedwidthpower;
4945 powery = loadmodel->brushq3.num_lightmapmergedheightpower;
4946 powerxy = powerx+powery;
4947 powerdxy = loadmodel->brushq3.deluxemapping + powerxy;
4949 mergedcolumns = 1 << powerx;
4950 mergedrows = 1 << powery;
4951 mergedrowsxcolumns = 1 << powerxy;
4953 loadmodel->brushq3.num_mergedlightmaps = (realcount + (1 << powerxy) - 1) >> powerxy;
4954 loadmodel->brushq3.data_lightmaps = (rtexture_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brushq3.num_mergedlightmaps * sizeof(rtexture_t *));
4955 if (loadmodel->brushq3.deluxemapping)
4956 loadmodel->brushq3.data_deluxemaps = (rtexture_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brushq3.num_mergedlightmaps * sizeof(rtexture_t *));
4958 // allocate a texture pool if we need it
4959 if (loadmodel->texturepool == NULL && cls.state != ca_dedicated)
4960 loadmodel->texturepool = R_AllocTexturePool();
4962 mergedpixels = (unsigned char *) Mem_Alloc(tempmempool, mergedwidth * mergedheight * 4);
4963 mergeddeluxepixels = loadmodel->brushq3.deluxemapping ? (unsigned char *) Mem_Alloc(tempmempool, mergedwidth * mergedheight * 4) : NULL;
4964 for (i = 0;i < count;i++)
4966 // figure out which merged lightmap texture this fits into
4967 realindex = i >> (int)loadmodel->brushq3.deluxemapping;
4968 lightmapindex = i >> powerdxy;
4970 // choose the destination address
4971 mergebuf = (loadmodel->brushq3.deluxemapping && (i & 1)) ? mergeddeluxepixels : mergedpixels;
4972 mergebuf += 4 * (realindex & (mergedcolumns-1))*size + 4 * ((realindex >> powerx) & (mergedrows-1))*mergedwidth*size;
4973 if ((i & 1) == 0 || !loadmodel->brushq3.deluxemapping)
4974 Con_Printf("copying original lightmap %i (%ix%i) to %i (at %i,%i)\n", i, size, size, lightmapindex, (realindex & (mergedcolumns-1))*size, ((realindex >> powerx) & (mergedrows-1))*size);
4976 // convert pixels from RGB or BGRA while copying them into the destination rectangle
4977 for (j = 0;j < size;j++)
4978 for (k = 0;k < size;k++)
4980 mergebuf[(j*mergedwidth+k)*4+0] = inpixels[i][(j*size+k)*bytesperpixel+rgbmap[0]];
4981 mergebuf[(j*mergedwidth+k)*4+1] = inpixels[i][(j*size+k)*bytesperpixel+rgbmap[1]];
4982 mergebuf[(j*mergedwidth+k)*4+2] = inpixels[i][(j*size+k)*bytesperpixel+rgbmap[2]];
4983 mergebuf[(j*mergedwidth+k)*4+3] = 255;
4986 // upload texture if this was the last tile being written to the texture
4987 if (((realindex + 1) & (mergedrowsxcolumns - 1)) == 0 || (realindex + 1) == realcount)
4989 if (loadmodel->brushq3.deluxemapping && (i & 1))
4990 loadmodel->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%04i", lightmapindex), mergedwidth, mergedheight, mergeddeluxepixels, TEXTYPE_BGRA, TEXF_FORCELINEAR | (gl_texturecompression_q3bspdeluxemaps.integer ? TEXF_COMPRESS : 0), -1, NULL);
4992 loadmodel->brushq3.data_lightmaps [lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", lightmapindex), mergedwidth, mergedheight, mergedpixels, TEXTYPE_BGRA, TEXF_FORCELINEAR | (gl_texturecompression_q3bsplightmaps.integer ? TEXF_COMPRESS : 0), -1, NULL);
4996 if (mergeddeluxepixels)
4997 Mem_Free(mergeddeluxepixels);
4998 Mem_Free(mergedpixels);
5001 for(i = 0; i < count; ++i)
5002 Mem_Free(inpixels[i]);
5006 static void Mod_Q3BSP_BuildBBoxes(const int *element3i, int num_triangles, const float *vertex3f, float **collisionbbox6f, int *collisionstride, int stride)
5011 *collisionstride = stride;
5014 cnt = (num_triangles + stride - 1) / stride;
5015 *collisionbbox6f = (float *) Mem_Alloc(loadmodel->mempool, sizeof(float[6]) * cnt);
5016 for(j = 0; j < cnt; ++j)
5018 mins = &((*collisionbbox6f)[6 * j + 0]);
5019 maxs = &((*collisionbbox6f)[6 * j + 3]);
5020 for(k = 0; k < stride; ++k)
5022 tri = j * stride + k;
5023 if(tri >= num_triangles)
5025 vert = &(vertex3f[element3i[3 * tri + 0] * 3]);
5026 if(!k || vert[0] < mins[0]) mins[0] = vert[0];
5027 if(!k || vert[1] < mins[1]) mins[1] = vert[1];
5028 if(!k || vert[2] < mins[2]) mins[2] = vert[2];
5029 if(!k || vert[0] > maxs[0]) maxs[0] = vert[0];
5030 if(!k || vert[1] > maxs[1]) maxs[1] = vert[1];
5031 if(!k || vert[2] > maxs[2]) maxs[2] = vert[2];
5032 vert = &(vertex3f[element3i[3 * tri + 1] * 3]);
5033 if(vert[0] < mins[0]) mins[0] = vert[0];
5034 if(vert[1] < mins[1]) mins[1] = vert[1];
5035 if(vert[2] < mins[2]) mins[2] = vert[2];
5036 if(vert[0] > maxs[0]) maxs[0] = vert[0];
5037 if(vert[1] > maxs[1]) maxs[1] = vert[1];
5038 if(vert[2] > maxs[2]) maxs[2] = vert[2];
5039 vert = &(vertex3f[element3i[3 * tri + 2] * 3]);
5040 if(vert[0] < mins[0]) mins[0] = vert[0];
5041 if(vert[1] < mins[1]) mins[1] = vert[1];
5042 if(vert[2] < mins[2]) mins[2] = vert[2];
5043 if(vert[0] > maxs[0]) maxs[0] = vert[0];
5044 if(vert[1] > maxs[1]) maxs[1] = vert[1];
5045 if(vert[2] > maxs[2]) maxs[2] = vert[2];
5050 *collisionbbox6f = NULL;
5053 typedef struct patchtess_s
5057 // Auxiliary data used only by patch loading code in Mod_Q3BSP_LoadFaces
5060 float *originalvertex3f;
5063 #define PATCHTESS_SAME_LODGROUP(a,b) \
5065 (a).lodgroup[0] == (b).lodgroup[0] && \
5066 (a).lodgroup[1] == (b).lodgroup[1] && \
5067 (a).lodgroup[2] == (b).lodgroup[2] && \
5068 (a).lodgroup[3] == (b).lodgroup[3] && \
5069 (a).lodgroup[4] == (b).lodgroup[4] && \
5070 (a).lodgroup[5] == (b).lodgroup[5] \
5073 static void Mod_Q3BSP_LoadFaces(lump_t *l)
5075 q3dface_t *in, *oldin;
5076 msurface_t *out, *oldout;
5077 int i, oldi, j, n, count, invalidelements, patchsize[2], finalwidth, finalheight, xtess, ytess, finalvertices, finaltriangles, firstvertex, firstelement, type, oldnumtriangles, oldnumtriangles2, meshvertices, meshtriangles, collisionvertices, collisiontriangles, numvertices, numtriangles, cxtess, cytess;
5078 float lightmaptcbase[2], lightmaptcscale[2];
5079 //int *originalelement3i;
5080 //int *originalneighbor3i;
5081 float *originalvertex3f;
5082 //float *originalsvector3f;
5083 //float *originaltvector3f;
5084 float *originalnormal3f;
5085 float *originalcolor4f;
5086 float *originaltexcoordtexture2f;
5087 float *originaltexcoordlightmap2f;
5088 float *surfacecollisionvertex3f;
5089 int *surfacecollisionelement3i;
5091 patchtess_t *patchtess = NULL;
5092 int patchtesscount = 0;
5095 in = (q3dface_t *)(mod_base + l->fileofs);
5096 if (l->filelen % sizeof(*in))
5097 Host_Error("Mod_Q3BSP_LoadFaces: funny lump size in %s",loadmodel->name);
5098 count = l->filelen / sizeof(*in);
5099 out = (msurface_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5101 loadmodel->data_surfaces = out;
5102 loadmodel->num_surfaces = count;
5105 patchtess = (patchtess_t*) Mem_Alloc(tempmempool, count * sizeof(*patchtess));
5113 for (;i < count;i++, in++, out++)
5115 // check face type first
5116 type = LittleLong(in->type);
5117 if (type != Q3FACETYPE_FLAT
5118 && type != Q3FACETYPE_PATCH
5119 && type != Q3FACETYPE_MESH
5120 && type != Q3FACETYPE_FLARE)
5122 Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: unknown face type %i\n", i, type);
5126 n = LittleLong(in->textureindex);
5127 if (n < 0 || n >= loadmodel->num_textures)
5129 Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: invalid textureindex %i (%i textures)\n", i, n, loadmodel->num_textures);
5132 out->texture = loadmodel->data_textures + n;
5133 n = LittleLong(in->effectindex);
5134 if (n < -1 || n >= loadmodel->brushq3.num_effects)
5136 if (developer_extra.integer)
5137 Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid effectindex %i (%i effects)\n", i, out->texture->name, n, loadmodel->brushq3.num_effects);
5143 out->effect = loadmodel->brushq3.data_effects + n;
5145 if (cls.state != ca_dedicated)
5147 out->lightmaptexture = NULL;
5148 out->deluxemaptexture = r_texture_blanknormalmap;
5149 n = LittleLong(in->lightmapindex);
5152 else if (n >= loadmodel->brushq3.num_originallightmaps)
5154 if(loadmodel->brushq3.num_originallightmaps != 0)
5155 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid lightmapindex %i (%i lightmaps)\n", i, out->texture->name, n, loadmodel->brushq3.num_originallightmaps);
5160 out->lightmaptexture = loadmodel->brushq3.data_lightmaps[n >> loadmodel->brushq3.num_lightmapmergedwidthheightdeluxepower];
5161 if (loadmodel->brushq3.deluxemapping)
5162 out->deluxemaptexture = loadmodel->brushq3.data_deluxemaps[n >> loadmodel->brushq3.num_lightmapmergedwidthheightdeluxepower];
5163 loadmodel->lit = true;
5167 firstvertex = LittleLong(in->firstvertex);
5168 numvertices = LittleLong(in->numvertices);
5169 firstelement = LittleLong(in->firstelement);
5170 numtriangles = LittleLong(in->numelements) / 3;
5171 if (numtriangles * 3 != LittleLong(in->numelements))
5173 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): numelements %i is not a multiple of 3\n", i, out->texture->name, LittleLong(in->numelements));
5176 if (firstvertex < 0 || firstvertex + numvertices > loadmodel->brushq3.num_vertices)
5178 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid vertex range %i : %i (%i vertices)\n", i, out->texture->name, firstvertex, firstvertex + numvertices, loadmodel->brushq3.num_vertices);
5181 if (firstelement < 0 || firstelement + numtriangles * 3 > loadmodel->brushq3.num_triangles * 3)
5183 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid element range %i : %i (%i elements)\n", i, out->texture->name, firstelement, firstelement + numtriangles * 3, loadmodel->brushq3.num_triangles * 3);
5188 case Q3FACETYPE_FLAT:
5189 case Q3FACETYPE_MESH:
5190 // no processing necessary
5192 case Q3FACETYPE_PATCH:
5193 patchsize[0] = LittleLong(in->specific.patch.patchsize[0]);
5194 patchsize[1] = LittleLong(in->specific.patch.patchsize[1]);
5195 if (numvertices != (patchsize[0] * patchsize[1]) || patchsize[0] < 3 || patchsize[1] < 3 || !(patchsize[0] & 1) || !(patchsize[1] & 1) || patchsize[0] * patchsize[1] >= min(r_subdivisions_maxvertices.integer, r_subdivisions_collision_maxvertices.integer))
5197 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid patchsize %ix%i\n", i, out->texture->name, patchsize[0], patchsize[1]);
5200 originalvertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3;
5202 // convert patch to Q3FACETYPE_MESH
5203 xtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
5204 ytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
5205 // bound to user settings
5206 xtess = bound(r_subdivisions_mintess.integer, xtess, r_subdivisions_maxtess.integer);
5207 ytess = bound(r_subdivisions_mintess.integer, ytess, r_subdivisions_maxtess.integer);
5208 // bound to sanity settings
5209 xtess = bound(0, xtess, 1024);
5210 ytess = bound(0, ytess, 1024);
5212 // lower quality collision patches! Same procedure as before, but different cvars
5213 // convert patch to Q3FACETYPE_MESH
5214 cxtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value);
5215 cytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value);
5216 // bound to user settings
5217 cxtess = bound(r_subdivisions_collision_mintess.integer, cxtess, r_subdivisions_collision_maxtess.integer);
5218 cytess = bound(r_subdivisions_collision_mintess.integer, cytess, r_subdivisions_collision_maxtess.integer);
5219 // bound to sanity settings
5220 cxtess = bound(0, cxtess, 1024);
5221 cytess = bound(0, cytess, 1024);
5223 // store it for the LOD grouping step
5224 patchtess[patchtesscount].info.xsize = patchsize[0];
5225 patchtess[patchtesscount].info.ysize = patchsize[1];
5226 patchtess[patchtesscount].info.lods[PATCH_LOD_VISUAL].xtess = xtess;
5227 patchtess[patchtesscount].info.lods[PATCH_LOD_VISUAL].ytess = ytess;
5228 patchtess[patchtesscount].info.lods[PATCH_LOD_COLLISION].xtess = cxtess;
5229 patchtess[patchtesscount].info.lods[PATCH_LOD_COLLISION].ytess = cytess;
5231 patchtess[patchtesscount].surface_id = i;
5232 patchtess[patchtesscount].lodgroup[0] = LittleFloat(in->specific.patch.mins[0]);
5233 patchtess[patchtesscount].lodgroup[1] = LittleFloat(in->specific.patch.mins[1]);
5234 patchtess[patchtesscount].lodgroup[2] = LittleFloat(in->specific.patch.mins[2]);
5235 patchtess[patchtesscount].lodgroup[3] = LittleFloat(in->specific.patch.maxs[0]);
5236 patchtess[patchtesscount].lodgroup[4] = LittleFloat(in->specific.patch.maxs[1]);
5237 patchtess[patchtesscount].lodgroup[5] = LittleFloat(in->specific.patch.maxs[2]);
5238 patchtess[patchtesscount].originalvertex3f = originalvertex3f;
5241 case Q3FACETYPE_FLARE:
5242 if (developer_extra.integer)
5243 Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): Q3FACETYPE_FLARE not supported (yet)\n", i, out->texture->name);
5247 out->num_vertices = numvertices;
5248 out->num_triangles = numtriangles;
5249 meshvertices += out->num_vertices;
5250 meshtriangles += out->num_triangles;
5253 // Fix patches tesselations so that they make no seams
5257 for(i = 0; i < patchtesscount; ++i)
5259 for(j = i+1; j < patchtesscount; ++j)
5261 if (!PATCHTESS_SAME_LODGROUP(patchtess[i], patchtess[j]))
5264 if (Q3PatchAdjustTesselation(3, &patchtess[i].info, patchtess[i].originalvertex3f, &patchtess[j].info, patchtess[j].originalvertex3f) )
5271 // Calculate resulting number of triangles
5272 collisionvertices = 0;
5273 collisiontriangles = 0;
5274 for(i = 0; i < patchtesscount; ++i)
5276 finalwidth = Q3PatchDimForTess(patchtess[i].info.xsize, patchtess[i].info.lods[PATCH_LOD_VISUAL].xtess);
5277 finalheight = Q3PatchDimForTess(patchtess[i].info.ysize,patchtess[i].info.lods[PATCH_LOD_VISUAL].ytess);
5278 numvertices = finalwidth * finalheight;
5279 numtriangles = (finalwidth - 1) * (finalheight - 1) * 2;
5281 oldout[patchtess[i].surface_id].num_vertices = numvertices;
5282 oldout[patchtess[i].surface_id].num_triangles = numtriangles;
5283 meshvertices += oldout[patchtess[i].surface_id].num_vertices;
5284 meshtriangles += oldout[patchtess[i].surface_id].num_triangles;
5286 finalwidth = Q3PatchDimForTess(patchtess[i].info.xsize, patchtess[i].info.lods[PATCH_LOD_COLLISION].xtess);
5287 finalheight = Q3PatchDimForTess(patchtess[i].info.ysize,patchtess[i].info.lods[PATCH_LOD_COLLISION].ytess);
5288 numvertices = finalwidth * finalheight;
5289 numtriangles = (finalwidth - 1) * (finalheight - 1) * 2;
5291 oldout[patchtess[i].surface_id].num_collisionvertices = numvertices;
5292 oldout[patchtess[i].surface_id].num_collisiontriangles = numtriangles;
5293 collisionvertices += oldout[patchtess[i].surface_id].num_collisionvertices;
5294 collisiontriangles += oldout[patchtess[i].surface_id].num_collisiontriangles;
5300 Mod_AllocSurfMesh(loadmodel->mempool, meshvertices, meshtriangles, false, true, false);
5301 if (collisiontriangles)
5303 loadmodel->brush.data_collisionvertex3f = (float *)Mem_Alloc(loadmodel->mempool, collisionvertices * sizeof(float[3]));
5304 loadmodel->brush.data_collisionelement3i = (int *)Mem_Alloc(loadmodel->mempool, collisiontriangles * sizeof(int[3]));
5308 collisionvertices = 0;
5309 collisiontriangles = 0;
5310 for (;i < count && meshvertices + out->num_vertices <= loadmodel->surfmesh.num_vertices;i++, in++, out++)
5312 if (out->num_vertices < 3 || out->num_triangles < 1)
5315 type = LittleLong(in->type);
5316 firstvertex = LittleLong(in->firstvertex);
5317 firstelement = LittleLong(in->firstelement);
5318 out->num_firstvertex = meshvertices;
5319 out->num_firsttriangle = meshtriangles;
5320 out->num_firstcollisiontriangle = collisiontriangles;
5323 case Q3FACETYPE_FLAT:
5324 case Q3FACETYPE_MESH:
5325 // no processing necessary, except for lightmap merging
5326 for (j = 0;j < out->num_vertices;j++)
5328 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 0] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 0];
5329 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 1] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 1];
5330 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 2] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 2];
5331 (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 0] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 0];
5332 (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 1] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 1];
5333 (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 2] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 2];
5334 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex)[j * 2 + 0] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 0];
5335 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex)[j * 2 + 1] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 1];
5336 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex)[j * 2 + 0] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 0];
5337 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex)[j * 2 + 1] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 1];
5338 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 0] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 0];
5339 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 1] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 1];
5340 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 2] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 2];
5341 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 3] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 3];
5343 for (j = 0;j < out->num_triangles*3;j++)
5344 (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] = loadmodel->brushq3.data_element3i[firstelement + j] + out->num_firstvertex;
5346 case Q3FACETYPE_PATCH:
5347 patchsize[0] = LittleLong(in->specific.patch.patchsize[0]);
5348 patchsize[1] = LittleLong(in->specific.patch.patchsize[1]);
5349 originalvertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3;
5350 originalnormal3f = loadmodel->brushq3.data_normal3f + firstvertex * 3;
5351 originaltexcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + firstvertex * 2;
5352 originaltexcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + firstvertex * 2;
5353 originalcolor4f = loadmodel->brushq3.data_color4f + firstvertex * 4;
5355 xtess = ytess = cxtess = cytess = -1;
5356 for(j = 0; j < patchtesscount; ++j)
5357 if(patchtess[j].surface_id == i)
5359 xtess = patchtess[j].info.lods[PATCH_LOD_VISUAL].xtess;
5360 ytess = patchtess[j].info.lods[PATCH_LOD_VISUAL].ytess;
5361 cxtess = patchtess[j].info.lods[PATCH_LOD_COLLISION].xtess;
5362 cytess = patchtess[j].info.lods[PATCH_LOD_COLLISION].ytess;
5367 Con_Printf("ERROR: patch %d isn't preprocessed?!?\n", i);
5368 xtess = ytess = cxtess = cytess = 0;
5371 finalwidth = Q3PatchDimForTess(patchsize[0],xtess); //((patchsize[0] - 1) * xtess) + 1;
5372 finalheight = Q3PatchDimForTess(patchsize[1],ytess); //((patchsize[1] - 1) * ytess) + 1;
5373 finalvertices = finalwidth * finalheight;
5374 oldnumtriangles = finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
5375 type = Q3FACETYPE_MESH;
5376 // generate geometry
5377 // (note: normals are skipped because they get recalculated)
5378 Q3PatchTesselateFloat(3, sizeof(float[3]), (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, xtess, ytess);
5379 Q3PatchTesselateFloat(3, sizeof(float[3]), (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[3]), originalnormal3f, xtess, ytess);
5380 Q3PatchTesselateFloat(2, sizeof(float[2]), (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordtexture2f, xtess, ytess);
5381 Q3PatchTesselateFloat(2, sizeof(float[2]), (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordlightmap2f, xtess, ytess);
5382 Q3PatchTesselateFloat(4, sizeof(float[4]), (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[4]), originalcolor4f, xtess, ytess);
5383 Q3PatchTriangleElements((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), finalwidth, finalheight, out->num_firstvertex);
5385 out->num_triangles = Mod_RemoveDegenerateTriangles(out->num_triangles, (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), loadmodel->surfmesh.data_vertex3f);
5387 if (developer_extra.integer)
5389 if (out->num_triangles < finaltriangles)
5390 Con_DPrintf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles, %i degenerate triangles removed (leaving %i)\n", patchsize[0], patchsize[1], out->num_vertices, finaltriangles, finaltriangles - out->num_triangles, out->num_triangles);
5392 Con_DPrintf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles\n", patchsize[0], patchsize[1], out->num_vertices, out->num_triangles);
5394 // q3map does not put in collision brushes for curves... ugh
5395 // build the lower quality collision geometry
5396 finalwidth = Q3PatchDimForTess(patchsize[0],cxtess); //((patchsize[0] - 1) * cxtess) + 1;
5397 finalheight = Q3PatchDimForTess(patchsize[1],cytess); //((patchsize[1] - 1) * cytess) + 1;
5398 finalvertices = finalwidth * finalheight;
5399 oldnumtriangles2 = finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
5401 // legacy collision geometry implementation
5402 out->deprecatedq3data_collisionvertex3f = (float *)Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * finalvertices);
5403 out->deprecatedq3data_collisionelement3i = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * finaltriangles);
5404 out->num_collisionvertices = finalvertices;
5405 out->num_collisiontriangles = finaltriangles;
5406 Q3PatchTesselateFloat(3, sizeof(float[3]), out->deprecatedq3data_collisionvertex3f, patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, cxtess, cytess);
5407 Q3PatchTriangleElements(out->deprecatedq3data_collisionelement3i, finalwidth, finalheight, 0);
5409 //Mod_SnapVertices(3, out->num_vertices, (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), 0.25);
5410 Mod_SnapVertices(3, finalvertices, out->deprecatedq3data_collisionvertex3f, 1);
5412 out->num_collisiontriangles = Mod_RemoveDegenerateTriangles(finaltriangles, out->deprecatedq3data_collisionelement3i, out->deprecatedq3data_collisionelement3i, out->deprecatedq3data_collisionvertex3f);
5414 // now optimize the collision mesh by finding triangle bboxes...
5415 Mod_Q3BSP_BuildBBoxes(out->deprecatedq3data_collisionelement3i, out->num_collisiontriangles, out->deprecatedq3data_collisionvertex3f, &out->deprecatedq3data_collisionbbox6f, &out->deprecatedq3num_collisionbboxstride, mod_q3bsp_curves_collisions_stride.integer);
5416 Mod_Q3BSP_BuildBBoxes(loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle, out->num_triangles, loadmodel->surfmesh.data_vertex3f, &out->deprecatedq3data_bbox6f, &out->deprecatedq3num_bboxstride, mod_q3bsp_curves_stride.integer);
5418 // store collision geometry for BIH collision tree
5419 surfacecollisionvertex3f = loadmodel->brush.data_collisionvertex3f + collisionvertices * 3;
5420 surfacecollisionelement3i = loadmodel->brush.data_collisionelement3i + collisiontriangles * 3;
5421 Q3PatchTesselateFloat(3, sizeof(float[3]), surfacecollisionvertex3f, patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, cxtess, cytess);
5422 Q3PatchTriangleElements(surfacecollisionelement3i, finalwidth, finalheight, collisionvertices);
5423 Mod_SnapVertices(3, finalvertices, surfacecollisionvertex3f, 1);
5425 // remove this once the legacy code is removed
5427 int nc = out->num_collisiontriangles;
5429 out->num_collisiontriangles = Mod_RemoveDegenerateTriangles(finaltriangles, surfacecollisionelement3i, surfacecollisionelement3i, loadmodel->brush.data_collisionvertex3f);
5431 if(nc != out->num_collisiontriangles)
5433 Con_Printf("number of collision triangles differs between BIH and BSP. FAIL.\n");
5438 if (developer_extra.integer)
5439 Con_DPrintf("Mod_Q3BSP_LoadFaces: %ix%i curve became %i:%i vertices / %i:%i triangles (%i:%i degenerate)\n", patchsize[0], patchsize[1], out->num_vertices, out->num_collisionvertices, oldnumtriangles, oldnumtriangles2, oldnumtriangles - out->num_triangles, oldnumtriangles2 - out->num_collisiontriangles);
5441 collisionvertices += finalvertices;
5442 collisiontriangles += out->num_collisiontriangles;
5447 meshvertices += out->num_vertices;
5448 meshtriangles += out->num_triangles;
5449 for (j = 0, invalidelements = 0;j < out->num_triangles * 3;j++)
5450 if ((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] < out->num_firstvertex || (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] >= out->num_firstvertex + out->num_vertices)
5452 if (invalidelements)
5454 Con_Printf("Mod_Q3BSP_LoadFaces: Warning: face #%i has %i invalid elements, type = %i, texture->name = \"%s\", texture->surfaceflags = %i, firstvertex = %i, numvertices = %i, firstelement = %i, numelements = %i, elements list:\n", i, invalidelements, type, out->texture->name, out->texture->surfaceflags, firstvertex, out->num_vertices, firstelement, out->num_triangles * 3);
5455 for (j = 0;j < out->num_triangles * 3;j++)
5457 Con_Printf(" %i", (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] - out->num_firstvertex);
5458 if ((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] < out->num_firstvertex || (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] >= out->num_firstvertex + out->num_vertices)
5459 (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] = out->num_firstvertex;
5463 // calculate a bounding box
5464 VectorClear(out->mins);
5465 VectorClear(out->maxs);
5466 if (out->num_vertices)
5468 if (cls.state != ca_dedicated && out->lightmaptexture)
5470 // figure out which part of the merged lightmap this fits into
5471 int lightmapindex = LittleLong(in->lightmapindex) >> (loadmodel->brushq3.deluxemapping ? 1 : 0);
5472 int mergewidth = R_TextureWidth(out->lightmaptexture) / loadmodel->brushq3.lightmapsize;
5473 int mergeheight = R_TextureHeight(out->lightmaptexture) / loadmodel->brushq3.lightmapsize;
5474 lightmapindex &= mergewidth * mergeheight - 1;
5475 lightmaptcscale[0] = 1.0f / mergewidth;
5476 lightmaptcscale[1] = 1.0f / mergeheight;
5477 lightmaptcbase[0] = (lightmapindex % mergewidth) * lightmaptcscale[0];
5478 lightmaptcbase[1] = (lightmapindex / mergewidth) * lightmaptcscale[1];
5479 // modify the lightmap texcoords to match this region of the merged lightmap
5480 for (j = 0, v = loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex;j < out->num_vertices;j++, v += 2)
5482 v[0] = v[0] * lightmaptcscale[0] + lightmaptcbase[0];
5483 v[1] = v[1] * lightmaptcscale[1] + lightmaptcbase[1];
5486 VectorCopy((loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), out->mins);
5487 VectorCopy((loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), out->maxs);
5488 for (j = 1, v = (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex) + 3;j < out->num_vertices;j++, v += 3)
5490 out->mins[0] = min(out->mins[0], v[0]);
5491 out->maxs[0] = max(out->maxs[0], v[0]);
5492 out->mins[1] = min(out->mins[1], v[1]);
5493 out->maxs[1] = max(out->maxs[1], v[1]);
5494 out->mins[2] = min(out->mins[2], v[2]);
5495 out->maxs[2] = max(out->maxs[2], v[2]);
5497 out->mins[0] -= 1.0f;
5498 out->mins[1] -= 1.0f;
5499 out->mins[2] -= 1.0f;
5500 out->maxs[0] += 1.0f;
5501 out->maxs[1] += 1.0f;
5502 out->maxs[2] += 1.0f;
5504 // set lightmap styles for consistency with q1bsp
5505 //out->lightmapinfo->styles[0] = 0;
5506 //out->lightmapinfo->styles[1] = 255;
5507 //out->lightmapinfo->styles[2] = 255;
5508 //out->lightmapinfo->styles[3] = 255;
5513 for (;i < count;i++, out++)
5515 if(out->num_vertices && out->num_triangles)
5517 if(out->num_vertices == 0)
5519 Con_Printf("Mod_Q3BSP_LoadFaces: surface %d (texture %s) has no vertices, ignoring\n", i, out->texture ? out->texture->name : "(none)");
5520 if(out->num_triangles == 0)
5521 Con_Printf("Mod_Q3BSP_LoadFaces: surface %d (texture %s) has no triangles, ignoring\n", i, out->texture ? out->texture->name : "(none)");
5523 else if(out->num_triangles == 0)
5524 Con_Printf("Mod_Q3BSP_LoadFaces: surface %d (texture %s, near %f %f %f) has no triangles, ignoring\n", i, out->texture ? out->texture->name : "(none)",
5525 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[0 * 3 + 0],
5526 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[1 * 3 + 0],
5527 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[2 * 3 + 0]);
5530 // for per pixel lighting
5531 Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, r_smoothnormals_areaweighting.integer != 0);
5533 // generate ushort elements array if possible
5534 if (loadmodel->surfmesh.data_element3s)
5535 for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
5536 loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
5538 // free the no longer needed vertex data
5539 loadmodel->brushq3.num_vertices = 0;
5540 if (loadmodel->brushq3.data_vertex3f)
5541 Mem_Free(loadmodel->brushq3.data_vertex3f);
5542 loadmodel->brushq3.data_vertex3f = NULL;
5543 loadmodel->brushq3.data_normal3f = NULL;
5544 loadmodel->brushq3.data_texcoordtexture2f = NULL;
5545 loadmodel->brushq3.data_texcoordlightmap2f = NULL;
5546 loadmodel->brushq3.data_color4f = NULL;
5547 // free the no longer needed triangle data
5548 loadmodel->brushq3.num_triangles = 0;
5549 if (loadmodel->brushq3.data_element3i)
5550 Mem_Free(loadmodel->brushq3.data_element3i);
5551 loadmodel->brushq3.data_element3i = NULL;
5554 Mem_Free(patchtess);
5557 static void Mod_Q3BSP_LoadModels(lump_t *l)
5561 int i, j, n, c, count;
5563 in = (q3dmodel_t *)(mod_base + l->fileofs);
5564 if (l->filelen % sizeof(*in))
5565 Host_Error("Mod_Q3BSP_LoadModels: funny lump size in %s",loadmodel->name);
5566 count = l->filelen / sizeof(*in);
5567 out = (q3dmodel_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5569 loadmodel->brushq3.data_models = out;
5570 loadmodel->brushq3.num_models = count;
5572 for (i = 0;i < count;i++, in++, out++)
5574 for (j = 0;j < 3;j++)
5576 out->mins[j] = LittleFloat(in->mins[j]);
5577 out->maxs[j] = LittleFloat(in->maxs[j]);
5579 n = LittleLong(in->firstface);
5580 c = LittleLong(in->numfaces);
5581 if (n < 0 || n + c > loadmodel->num_surfaces)
5582 Host_Error("Mod_Q3BSP_LoadModels: invalid face range %i : %i (%i faces)", n, n + c, loadmodel->num_surfaces);
5585 n = LittleLong(in->firstbrush);
5586 c = LittleLong(in->numbrushes);
5587 if (n < 0 || n + c > loadmodel->brush.num_brushes)
5588 Host_Error("Mod_Q3BSP_LoadModels: invalid brush range %i : %i (%i brushes)", n, n + c, loadmodel->brush.num_brushes);
5589 out->firstbrush = n;
5590 out->numbrushes = c;
5594 static void Mod_Q3BSP_LoadLeafBrushes(lump_t *l)
5600 in = (int *)(mod_base + l->fileofs);
5601 if (l->filelen % sizeof(*in))
5602 Host_Error("Mod_Q3BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
5603 count = l->filelen / sizeof(*in);
5604 out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5606 loadmodel->brush.data_leafbrushes = out;
5607 loadmodel->brush.num_leafbrushes = count;
5609 for (i = 0;i < count;i++, in++, out++)
5611 n = LittleLong(*in);
5612 if (n < 0 || n >= loadmodel->brush.num_brushes)
5613 Host_Error("Mod_Q3BSP_LoadLeafBrushes: invalid brush index %i (%i brushes)", n, loadmodel->brush.num_brushes);
5618 static void Mod_Q3BSP_LoadLeafFaces(lump_t *l)
5624 in = (int *)(mod_base + l->fileofs);
5625 if (l->filelen % sizeof(*in))
5626 Host_Error("Mod_Q3BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
5627 count = l->filelen / sizeof(*in);
5628 out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5630 loadmodel->brush.data_leafsurfaces = out;
5631 loadmodel->brush.num_leafsurfaces = count;
5633 for (i = 0;i < count;i++, in++, out++)
5635 n = LittleLong(*in);
5636 if (n < 0 || n >= loadmodel->num_surfaces)
5637 Host_Error("Mod_Q3BSP_LoadLeafFaces: invalid face index %i (%i faces)", n, loadmodel->num_surfaces);
5642 static void Mod_Q3BSP_LoadLeafs(lump_t *l)
5646 int i, j, n, c, count;
5648 in = (q3dleaf_t *)(mod_base + l->fileofs);
5649 if (l->filelen % sizeof(*in))
5650 Host_Error("Mod_Q3BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
5651 count = l->filelen / sizeof(*in);
5652 out = (mleaf_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5654 loadmodel->brush.data_leafs = out;
5655 loadmodel->brush.num_leafs = count;
5657 for (i = 0;i < count;i++, in++, out++)
5661 out->clusterindex = LittleLong(in->clusterindex);
5662 out->areaindex = LittleLong(in->areaindex);
5663 for (j = 0;j < 3;j++)
5665 // yes the mins/maxs are ints
5666 out->mins[j] = LittleLong(in->mins[j]) - 1;
5667 out->maxs[j] = LittleLong(in->maxs[j]) + 1;
5669 n = LittleLong(in->firstleafface);
5670 c = LittleLong(in->numleaffaces);
5671 if (n < 0 || n + c > loadmodel->brush.num_leafsurfaces)
5672 Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafsurface range %i : %i (%i leafsurfaces)", n, n + c, loadmodel->brush.num_leafsurfaces);
5673 out->firstleafsurface = loadmodel->brush.data_leafsurfaces + n;
5674 out->numleafsurfaces = c;
5675 n = LittleLong(in->firstleafbrush);
5676 c = LittleLong(in->numleafbrushes);
5677 if (n < 0 || n + c > loadmodel->brush.num_leafbrushes)
5678 Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafbrush range %i : %i (%i leafbrushes)", n, n + c, loadmodel->brush.num_leafbrushes);
5679 out->firstleafbrush = loadmodel->brush.data_leafbrushes + n;
5680 out->numleafbrushes = c;
5684 static void Mod_Q3BSP_LoadNodes(lump_t *l)
5690 in = (q3dnode_t *)(mod_base + l->fileofs);
5691 if (l->filelen % sizeof(*in))
5692 Host_Error("Mod_Q3BSP_LoadNodes: funny lump size in %s",loadmodel->name);
5693 count = l->filelen / sizeof(*in);
5695 Host_Error("Mod_Q3BSP_LoadNodes: missing BSP tree in %s",loadmodel->name);
5696 out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5698 loadmodel->brush.data_nodes = out;
5699 loadmodel->brush.num_nodes = count;
5701 for (i = 0;i < count;i++, in++, out++)
5704 n = LittleLong(in->planeindex);
5705 if (n < 0 || n >= loadmodel->brush.num_planes)
5706 Host_Error("Mod_Q3BSP_LoadNodes: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
5707 out->plane = loadmodel->brush.data_planes + n;
5708 for (j = 0;j < 2;j++)
5710 n = LittleLong(in->childrenindex[j]);
5713 if (n >= loadmodel->brush.num_nodes)
5714 Host_Error("Mod_Q3BSP_LoadNodes: invalid child node index %i (%i nodes)", n, loadmodel->brush.num_nodes);
5715 out->children[j] = loadmodel->brush.data_nodes + n;
5720 if (n >= loadmodel->brush.num_leafs)
5721 Host_Error("Mod_Q3BSP_LoadNodes: invalid child leaf index %i (%i leafs)", n, loadmodel->brush.num_leafs);
5722 out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + n);
5725 for (j = 0;j < 3;j++)
5727 // yes the mins/maxs are ints
5728 out->mins[j] = LittleLong(in->mins[j]) - 1;
5729 out->maxs[j] = LittleLong(in->maxs[j]) + 1;
5733 // set the parent pointers
5734 Mod_Q1BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL);
5737 static void Mod_Q3BSP_LoadLightGrid(lump_t *l)
5740 q3dlightgrid_t *out;
5743 in = (q3dlightgrid_t *)(mod_base + l->fileofs);
5744 if (l->filelen % sizeof(*in))
5745 Host_Error("Mod_Q3BSP_LoadLightGrid: funny lump size in %s",loadmodel->name);
5746 loadmodel->brushq3.num_lightgrid_scale[0] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[0];
5747 loadmodel->brushq3.num_lightgrid_scale[1] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[1];
5748 loadmodel->brushq3.num_lightgrid_scale[2] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[2];
5749 loadmodel->brushq3.num_lightgrid_imins[0] = (int)ceil(loadmodel->brushq3.data_models->mins[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
5750 loadmodel->brushq3.num_lightgrid_imins[1] = (int)ceil(loadmodel->brushq3.data_models->mins[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
5751 loadmodel->brushq3.num_lightgrid_imins[2] = (int)ceil(loadmodel->brushq3.data_models->mins[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
5752 loadmodel->brushq3.num_lightgrid_imaxs[0] = (int)floor(loadmodel->brushq3.data_models->maxs[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
5753 loadmodel->brushq3.num_lightgrid_imaxs[1] = (int)floor(loadmodel->brushq3.data_models->maxs[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
5754 loadmodel->brushq3.num_lightgrid_imaxs[2] = (int)floor(loadmodel->brushq3.data_models->maxs[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
5755 loadmodel->brushq3.num_lightgrid_isize[0] = loadmodel->brushq3.num_lightgrid_imaxs[0] - loadmodel->brushq3.num_lightgrid_imins[0] + 1;
5756 loadmodel->brushq3.num_lightgrid_isize[1] = loadmodel->brushq3.num_lightgrid_imaxs[1] - loadmodel->brushq3.num_lightgrid_imins[1] + 1;
5757 loadmodel->brushq3.num_lightgrid_isize[2] = loadmodel->brushq3.num_lightgrid_imaxs[2] - loadmodel->brushq3.num_lightgrid_imins[2] + 1;
5758 count = loadmodel->brushq3.num_lightgrid_isize[0] * loadmodel->brushq3.num_lightgrid_isize[1] * loadmodel->brushq3.num_lightgrid_isize[2];
5759 Matrix4x4_CreateScale3(&loadmodel->brushq3.num_lightgrid_indexfromworld, loadmodel->brushq3.num_lightgrid_scale[0], loadmodel->brushq3.num_lightgrid_scale[1], loadmodel->brushq3.num_lightgrid_scale[2]);
5760 Matrix4x4_ConcatTranslate(&loadmodel->brushq3.num_lightgrid_indexfromworld, -loadmodel->brushq3.num_lightgrid_imins[0] * loadmodel->brushq3.num_lightgrid_cellsize[0], -loadmodel->brushq3.num_lightgrid_imins[1] * loadmodel->brushq3.num_lightgrid_cellsize[1], -loadmodel->brushq3.num_lightgrid_imins[2] * loadmodel->brushq3.num_lightgrid_cellsize[2]);
5762 // if lump is empty there is nothing to load, we can deal with that in the LightPoint code
5765 if (l->filelen < count * (int)sizeof(*in))
5767 Con_Printf("Mod_Q3BSP_LoadLightGrid: invalid lightgrid lump size %i bytes, should be %i bytes (%ix%ix%i)", l->filelen, (int)(count * sizeof(*in)), loadmodel->brushq3.num_lightgrid_isize[0], loadmodel->brushq3.num_lightgrid_isize[1], loadmodel->brushq3.num_lightgrid_isize[2]);
5768 return; // ignore the grid if we cannot understand it
5770 if (l->filelen != count * (int)sizeof(*in))
5771 Con_Printf("Mod_Q3BSP_LoadLightGrid: Warning: calculated lightgrid size %i bytes does not match lump size %i\n", (int)(count * sizeof(*in)), l->filelen);
5772 out = (q3dlightgrid_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5773 loadmodel->brushq3.data_lightgrid = out;
5774 loadmodel->brushq3.num_lightgrid = count;
5775 // no swapping or validation necessary
5776 memcpy(out, in, count * (int)sizeof(*out));
5780 static void Mod_Q3BSP_LoadPVS(lump_t *l)
5785 if (l->filelen == 0)
5788 // unvised maps often have cluster indices even without pvs, so check
5789 // leafs to find real number of clusters
5790 loadmodel->brush.num_pvsclusters = 1;
5791 for (i = 0;i < loadmodel->brush.num_leafs;i++)
5792 loadmodel->brush.num_pvsclusters = max(loadmodel->brush.num_pvsclusters, loadmodel->brush.data_leafs[i].clusterindex + 1);
5795 loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters + 7) / 8;
5796 totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
5797 loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, totalchains);
5798 memset(loadmodel->brush.data_pvsclusters, 0xFF, totalchains);
5802 in = (q3dpvs_t *)(mod_base + l->fileofs);
5804 Host_Error("Mod_Q3BSP_LoadPVS: funny lump size in %s",loadmodel->name);
5806 loadmodel->brush.num_pvsclusters = LittleLong(in->numclusters);
5807 loadmodel->brush.num_pvsclusterbytes = LittleLong(in->chainlength);
5808 if (loadmodel->brush.num_pvsclusterbytes < ((loadmodel->brush.num_pvsclusters + 7) / 8))
5809 Host_Error("Mod_Q3BSP_LoadPVS: (chainlength = %i) < ((numclusters = %i) + 7) / 8", loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.num_pvsclusters);
5810 totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
5811 if (l->filelen < totalchains + (int)sizeof(*in))
5812 Host_Error("Mod_Q3BSP_LoadPVS: lump too small ((numclusters = %i) * (chainlength = %i) + sizeof(q3dpvs_t) == %i bytes, lump is %i bytes)", loadmodel->brush.num_pvsclusters, loadmodel->brush.num_pvsclusterbytes, (int)(totalchains + sizeof(*in)), l->filelen);
5814 loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, totalchains);
5815 memcpy(loadmodel->brush.data_pvsclusters, (unsigned char *)(in + 1), totalchains);
5818 static void Mod_Q3BSP_LightPoint(dp_model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
5820 int i, j, k, index[3];
5821 float transformed[3], blend1, blend2, blend, stylescale = 1;
5822 q3dlightgrid_t *a, *s;
5824 // scale lighting by lightstyle[0] so that darkmode in dpmod works properly
5825 switch(vid.renderpath)
5827 case RENDERPATH_GL20:
5828 case RENDERPATH_D3D9:
5829 case RENDERPATH_D3D10:
5830 case RENDERPATH_D3D11:
5831 case RENDERPATH_SOFT:
5832 case RENDERPATH_GLES2:
5833 // LordHavoc: FIXME: is this true?
5834 stylescale = 1; // added while render
5836 case RENDERPATH_GL11:
5837 case RENDERPATH_GL13:
5838 stylescale = r_refdef.scene.rtlightstylevalue[0];
5842 if (!model->brushq3.num_lightgrid)
5844 ambientcolor[0] = stylescale;
5845 ambientcolor[1] = stylescale;
5846 ambientcolor[2] = stylescale;
5850 Matrix4x4_Transform(&model->brushq3.num_lightgrid_indexfromworld, p, transformed);
5851 //Matrix4x4_Print(&model->brushq3.num_lightgrid_indexfromworld);
5852 //Con_Printf("%f %f %f transformed %f %f %f clamped ", p[0], p[1], p[2], transformed[0], transformed[1], transformed[2]);
5853 transformed[0] = bound(0, transformed[0], model->brushq3.num_lightgrid_isize[0] - 1);
5854 transformed[1] = bound(0, transformed[1], model->brushq3.num_lightgrid_isize[1] - 1);
5855 transformed[2] = bound(0, transformed[2], model->brushq3.num_lightgrid_isize[2] - 1);
5856 index[0] = (int)floor(transformed[0]);
5857 index[1] = (int)floor(transformed[1]);
5858 index[2] = (int)floor(transformed[2]);
5859 //Con_Printf("%f %f %f index %i %i %i:\n", transformed[0], transformed[1], transformed[2], index[0], index[1], index[2]);
5861 // now lerp the values
5862 VectorClear(diffusenormal);
5863 a = &model->brushq3.data_lightgrid[(index[2] * model->brushq3.num_lightgrid_isize[1] + index[1]) * model->brushq3.num_lightgrid_isize[0] + index[0]];
5864 for (k = 0;k < 2;k++)
5866 blend1 = (k ? (transformed[2] - index[2]) : (1 - (transformed[2] - index[2])));
5867 if (blend1 < 0.001f || index[2] + k >= model->brushq3.num_lightgrid_isize[2])
5869 for (j = 0;j < 2;j++)
5871 blend2 = blend1 * (j ? (transformed[1] - index[1]) : (1 - (transformed[1] - index[1])));
5872 if (blend2 < 0.001f || index[1] + j >= model->brushq3.num_lightgrid_isize[1])
5874 for (i = 0;i < 2;i++)
5876 blend = blend2 * (i ? (transformed[0] - index[0]) : (1 - (transformed[0] - index[0]))) * stylescale;
5877 if (blend < 0.001f || index[0] + i >= model->brushq3.num_lightgrid_isize[0])
5879 s = a + (k * model->brushq3.num_lightgrid_isize[1] + j) * model->brushq3.num_lightgrid_isize[0] + i;
5880 VectorMA(ambientcolor, blend * (1.0f / 128.0f), s->ambientrgb, ambientcolor);
5881 VectorMA(diffusecolor, blend * (1.0f / 128.0f), s->diffusergb, diffusecolor);
5882 // this uses the mod_md3_sin table because the values are
5883 // already in the 0-255 range, the 64+ bias fetches a cosine
5884 // instead of a sine value
5885 diffusenormal[0] += blend * (mod_md3_sin[64 + s->diffuseyaw] * mod_md3_sin[s->diffusepitch]);
5886 diffusenormal[1] += blend * (mod_md3_sin[ s->diffuseyaw] * mod_md3_sin[s->diffusepitch]);
5887 diffusenormal[2] += blend * (mod_md3_sin[64 + s->diffusepitch]);
5888 //Con_Printf("blend %f: ambient %i %i %i, diffuse %i %i %i, diffusepitch %i diffuseyaw %i (%f %f, normal %f %f %f)\n", blend, s->ambientrgb[0], s->ambientrgb[1], s->ambientrgb[2], s->diffusergb[0], s->diffusergb[1], s->diffusergb[2], s->diffusepitch, s->diffuseyaw, pitch, yaw, (cos(yaw) * cospitch), (sin(yaw) * cospitch), (-sin(pitch)));
5893 // normalize the light direction before turning
5894 VectorNormalize(diffusenormal);
5895 //Con_Printf("result: ambient %f %f %f diffuse %f %f %f diffusenormal %f %f %f\n", ambientcolor[0], ambientcolor[1], ambientcolor[2], diffusecolor[0], diffusecolor[1], diffusecolor[2], diffusenormal[0], diffusenormal[1], diffusenormal[2]);
5898 static int Mod_Q3BSP_TraceLineOfSight_RecursiveNodeCheck(mnode_t *node, double p1[3], double p2[3])
5901 double midf, mid[3];
5907 // find the point distances
5908 mplane_t *plane = node->plane;
5909 if (plane->type < 3)
5911 t1 = p1[plane->type] - plane->dist;
5912 t2 = p2[plane->type] - plane->dist;
5916 t1 = DotProduct (plane->normal, p1) - plane->dist;
5917 t2 = DotProduct (plane->normal, p2) - plane->dist;
5924 node = node->children[1];
5933 node = node->children[0];
5939 midf = t1 / (t1 - t2);
5940 VectorLerp(p1, midf, p2, mid);
5942 // recurse both sides, front side first
5943 // return 2 if empty is followed by solid (hit something)
5944 // do not return 2 if both are solid or both empty,
5945 // or if start is solid and end is empty
5946 // as these degenerate cases usually indicate the eye is in solid and
5947 // should see the target point anyway
5948 ret = Mod_Q3BSP_TraceLineOfSight_RecursiveNodeCheck(node->children[side ], p1, mid);
5951 ret = Mod_Q3BSP_TraceLineOfSight_RecursiveNodeCheck(node->children[side ^ 1], mid, p2);
5956 return ((mleaf_t *)node)->clusterindex < 0;
5959 static qboolean Mod_Q3BSP_TraceLineOfSight(struct model_s *model, const vec3_t start, const vec3_t end)
5961 if (model->brush.submodel || mod_q3bsp_tracelineofsight_brushes.integer)
5964 model->TraceLine(model, NULL, NULL, &trace, start, end, SUPERCONTENTS_VISBLOCKERMASK);
5965 return trace.fraction == 1;
5969 double tracestart[3], traceend[3];
5970 VectorCopy(start, tracestart);
5971 VectorCopy(end, traceend);
5972 return !Mod_Q3BSP_TraceLineOfSight_RecursiveNodeCheck(model->brush.data_nodes, tracestart, traceend);
5976 void Mod_CollisionBIH_TracePoint(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, int hitsupercontentsmask)
5979 const bih_leaf_t *leaf;
5980 const bih_node_t *node;
5981 const colbrushf_t *brush;
5984 int nodestackpos = 0;
5985 int nodestack[1024];
5987 memset(trace, 0, sizeof(*trace));
5988 trace->fraction = 1;
5989 trace->realfraction = 1;
5990 trace->hitsupercontentsmask = hitsupercontentsmask;
5992 bih = &model->collision_bih;
5993 nodenum = bih->rootnode;
5994 nodestack[nodestackpos++] = nodenum;
5995 while (nodestackpos)
5997 nodenum = nodestack[--nodestackpos];
5998 node = bih->nodes + nodenum;
6000 if (!BoxesOverlap(start, start, node->mins, node->maxs))
6003 if (node->type <= BIH_SPLITZ && nodestackpos+2 <= 1024)
6005 axis = node->type - BIH_SPLITX;
6006 if (start[axis] >= node->frontmin)
6007 nodestack[nodestackpos++] = node->front;
6008 if (start[axis] <= node->backmax)
6009 nodestack[nodestackpos++] = node->back;
6011 else if (node->type == BIH_UNORDERED)
6013 for (axis = 0;axis < BIH_MAXUNORDEREDCHILDREN && node->children[axis] >= 0;axis++)
6015 leaf = bih->leafs + node->children[axis];
6017 if (!BoxesOverlap(start, start, leaf->mins, leaf->maxs))
6023 brush = model->brush.data_brushes[leaf->itemindex].colbrushf;
6024 Collision_TracePointBrushFloat(trace, start, brush);
6026 case BIH_COLLISIONTRIANGLE:
6027 // collision triangle - skipped because they have no volume
6029 case BIH_RENDERTRIANGLE:
6030 // render triangle - skipped because they have no volume
6038 void Mod_CollisionBIH_TraceLineShared(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask, const bih_t *bih)
6040 const bih_leaf_t *leaf;
6041 const bih_node_t *node;
6042 const colbrushf_t *brush;
6044 const texture_t *texture;
6045 vec3_t nodebigmins, nodebigmaxs, nodestart, nodeend, sweepnodemins, sweepnodemaxs;
6046 vec_t d1, d2, d3, d4, f, nodestackline[1024][6];
6047 int axis, nodenum, nodestackpos = 0, nodestack[1024];
6049 if (VectorCompare(start, end))
6051 Mod_CollisionBIH_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
6055 nodenum = bih->rootnode;
6057 memset(trace, 0, sizeof(*trace));
6058 trace->fraction = 1;
6059 trace->realfraction = 1;
6060 trace->hitsupercontentsmask = hitsupercontentsmask;
6063 nodestackline[nodestackpos][0] = start[0];
6064 nodestackline[nodestackpos][1] = start[1];
6065 nodestackline[nodestackpos][2] = start[2];
6066 nodestackline[nodestackpos][3] = end[0];
6067 nodestackline[nodestackpos][4] = end[1];
6068 nodestackline[nodestackpos][5] = end[2];
6069 nodestack[nodestackpos++] = nodenum;
6070 while (nodestackpos)
6072 nodenum = nodestack[--nodestackpos];
6073 node = bih->nodes + nodenum;
6074 VectorCopy(nodestackline[nodestackpos], nodestart);
6075 VectorCopy(nodestackline[nodestackpos] + 3, nodeend);
6076 sweepnodemins[0] = min(nodestart[0], nodeend[0]); sweepnodemins[1] = min(nodestart[1], nodeend[1]); sweepnodemins[2] = min(nodestart[2], nodeend[2]); sweepnodemaxs[0] = max(nodestart[0], nodeend[0]); sweepnodemaxs[1] = max(nodestart[1], nodeend[1]); sweepnodemaxs[2] = max(nodestart[2], nodeend[2]);
6077 if (!BoxesOverlap(sweepnodemins, sweepnodemaxs, node->mins, node->maxs))
6079 if (node->type <= BIH_SPLITZ && nodestackpos+2 <= 1024)
6081 // recurse children of the split
6082 axis = node->type - BIH_SPLITX;
6083 d1 = node->backmax - nodestart[axis];
6084 d2 = node->backmax - nodeend[axis];
6085 d3 = nodestart[axis] - node->frontmin;
6086 d4 = nodeend[axis] - node->frontmin;
6087 switch((d1 < 0) | ((d2 < 0) << 1) | ((d3 < 0) << 2) | ((d4 < 0) << 3))
6089 case 0: /* >>>> */ VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6090 case 1: /* <>>> */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6091 case 2: /* ><>> */ f = d1 / (d1 - d2); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6092 case 3: /* <<>> */ VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6093 case 4: /* >><> */ VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6094 case 5: /* <><> */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6095 case 6: /* ><<> */ f = d1 / (d1 - d2); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6096 case 7: /* <<<> */ f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6097 case 8: /* >>>< */ VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; f = d3 / (d3 - d4); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6098 case 9: /* <>>< */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; f = d3 / (d3 - d4); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6099 case 10: /* ><>< */ f = d1 / (d1 - d2); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; f = d3 / (d3 - d4); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6100 case 11: /* <<>< */ f = d3 / (d3 - d4); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6101 case 12: /* >><< */ VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; break;
6102 case 13: /* <><< */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; break;
6103 case 14: /* ><<< */ f = d1 / (d1 - d2); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; break;
6104 case 15: /* <<<< */ break;
6107 else if (node->type == BIH_UNORDERED)
6109 // calculate sweep bounds for this node
6110 // copy node bounds into local variables
6111 VectorCopy(node->mins, nodebigmins);
6112 VectorCopy(node->maxs, nodebigmaxs);
6113 // clip line to this node bounds
6114 axis = 0; d1 = nodestart[axis] - nodebigmins[axis]; d2 = nodeend[axis] - nodebigmins[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); } d1 = nodebigmaxs[axis] - nodestart[axis]; d2 = nodebigmaxs[axis] - nodeend[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); }
6115 axis = 1; d1 = nodestart[axis] - nodebigmins[axis]; d2 = nodeend[axis] - nodebigmins[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); } d1 = nodebigmaxs[axis] - nodestart[axis]; d2 = nodebigmaxs[axis] - nodeend[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); }
6116 axis = 2; d1 = nodestart[axis] - nodebigmins[axis]; d2 = nodeend[axis] - nodebigmins[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); } d1 = nodebigmaxs[axis] - nodestart[axis]; d2 = nodebigmaxs[axis] - nodeend[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); }
6117 // some of the line intersected the enlarged node box
6118 // calculate sweep bounds for this node
6119 sweepnodemins[0] = min(nodestart[0], nodeend[0]); sweepnodemins[1] = min(nodestart[1], nodeend[1]); sweepnodemins[2] = min(nodestart[2], nodeend[2]); sweepnodemaxs[0] = max(nodestart[0], nodeend[0]); sweepnodemaxs[1] = max(nodestart[1], nodeend[1]); sweepnodemaxs[2] = max(nodestart[2], nodeend[2]);
6120 for (axis = 0;axis < BIH_MAXUNORDEREDCHILDREN && node->children[axis] >= 0;axis++)
6122 leaf = bih->leafs + node->children[axis];
6123 if (!BoxesOverlap(sweepnodemins, sweepnodemaxs, leaf->mins, leaf->maxs))
6128 brush = model->brush.data_brushes[leaf->itemindex].colbrushf;
6129 Collision_TraceLineBrushFloat(trace, start, end, brush, brush);
6131 case BIH_COLLISIONTRIANGLE:
6132 if (!mod_q3bsp_curves_collisions.integer)
6134 e = model->brush.data_collisionelement3i + 3*leaf->itemindex;
6135 texture = model->data_textures + leaf->textureindex;
6136 Collision_TraceLineTriangleFloat(trace, start, end, model->brush.data_collisionvertex3f + e[0] * 3, model->brush.data_collisionvertex3f + e[1] * 3, model->brush.data_collisionvertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
6138 case BIH_RENDERTRIANGLE:
6139 e = model->surfmesh.data_element3i + 3*leaf->itemindex;
6140 texture = model->data_textures + leaf->textureindex;
6141 Collision_TraceLineTriangleFloat(trace, start, end, model->surfmesh.data_vertex3f + e[0] * 3, model->surfmesh.data_vertex3f + e[1] * 3, model->surfmesh.data_vertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
6149 void Mod_CollisionBIH_TraceLine(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
6151 if (VectorCompare(start, end))
6153 Mod_CollisionBIH_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
6156 Mod_CollisionBIH_TraceLineShared(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask, &model->collision_bih);
6159 void Mod_CollisionBIH_TraceBrush(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, colbrushf_t *thisbrush_start, colbrushf_t *thisbrush_end, int hitsupercontentsmask)
6162 const bih_leaf_t *leaf;
6163 const bih_node_t *node;
6164 const colbrushf_t *brush;
6166 const texture_t *texture;
6167 vec3_t start, end, startmins, startmaxs, endmins, endmaxs, mins, maxs;
6168 vec3_t nodebigmins, nodebigmaxs, nodestart, nodeend, sweepnodemins, sweepnodemaxs;
6169 vec_t d1, d2, d3, d4, f, nodestackline[1024][6];
6170 int axis, nodenum, nodestackpos = 0, nodestack[1024];
6172 if (mod_q3bsp_optimizedtraceline.integer && VectorCompare(thisbrush_start->mins, thisbrush_start->maxs) && VectorCompare(thisbrush_end->mins, thisbrush_end->maxs))
6174 if (VectorCompare(thisbrush_start->mins, thisbrush_end->mins))
6175 Mod_CollisionBIH_TracePoint(model, frameblend, skeleton, trace, thisbrush_start->mins, hitsupercontentsmask);
6177 Mod_CollisionBIH_TraceLine(model, frameblend, skeleton, trace, thisbrush_start->mins, thisbrush_end->mins, hitsupercontentsmask);
6181 bih = &model->collision_bih;
6182 nodenum = bih->rootnode;
6184 // box trace, performed as brush trace
6185 memset(trace, 0, sizeof(*trace));
6186 trace->fraction = 1;
6187 trace->realfraction = 1;
6188 trace->hitsupercontentsmask = hitsupercontentsmask;
6190 // calculate tracebox-like parameters for efficient culling
6191 VectorMAM(0.5f, thisbrush_start->mins, 0.5f, thisbrush_start->maxs, start);
6192 VectorMAM(0.5f, thisbrush_end->mins, 0.5f, thisbrush_end->maxs, end);
6193 VectorSubtract(thisbrush_start->mins, start, startmins);
6194 VectorSubtract(thisbrush_start->maxs, start, startmaxs);
6195 VectorSubtract(thisbrush_end->mins, end, endmins);
6196 VectorSubtract(thisbrush_end->maxs, end, endmaxs);
6197 mins[0] = min(startmins[0], endmins[0]);
6198 mins[1] = min(startmins[1], endmins[1]);
6199 mins[2] = min(startmins[2], endmins[2]);
6200 maxs[0] = max(startmaxs[0], endmaxs[0]);
6201 maxs[1] = max(startmaxs[1], endmaxs[1]);
6202 maxs[2] = max(startmaxs[2], endmaxs[2]);
6205 nodestackline[nodestackpos][0] = start[0];
6206 nodestackline[nodestackpos][1] = start[1];
6207 nodestackline[nodestackpos][2] = start[2];
6208 nodestackline[nodestackpos][3] = end[0];
6209 nodestackline[nodestackpos][4] = end[1];
6210 nodestackline[nodestackpos][5] = end[2];
6211 nodestack[nodestackpos++] = nodenum;
6212 while (nodestackpos)
6214 nodenum = nodestack[--nodestackpos];
6215 node = bih->nodes + nodenum;
6216 VectorCopy(nodestackline[nodestackpos], nodestart);
6217 VectorCopy(nodestackline[nodestackpos] + 3, nodeend);
6218 sweepnodemins[0] = min(nodestart[0], nodeend[0]) + mins[0]; sweepnodemins[1] = min(nodestart[1], nodeend[1]) + mins[1]; sweepnodemins[2] = min(nodestart[2], nodeend[2]) + mins[2]; sweepnodemaxs[0] = max(nodestart[0], nodeend[0]) + maxs[0]; sweepnodemaxs[1] = max(nodestart[1], nodeend[1]) + maxs[1]; sweepnodemaxs[2] = max(nodestart[2], nodeend[2]) + maxs[2];
6219 if (!BoxesOverlap(sweepnodemins, sweepnodemaxs, node->mins, node->maxs))
6221 if (node->type <= BIH_SPLITZ && nodestackpos+2 <= 1024)
6223 // recurse children of the split
6224 axis = node->type - BIH_SPLITX;
6225 d1 = node->backmax - nodestart[axis] - mins[axis];
6226 d2 = node->backmax - nodeend[axis] - mins[axis];
6227 d3 = nodestart[axis] - node->frontmin + maxs[axis];
6228 d4 = nodeend[axis] - node->frontmin + maxs[axis];
6229 switch((d1 < 0) | ((d2 < 0) << 1) | ((d3 < 0) << 2) | ((d4 < 0) << 3))
6231 case 0: /* >>>> */ VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6232 case 1: /* <>>> */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6233 case 2: /* ><>> */ f = d1 / (d1 - d2); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6234 case 3: /* <<>> */ VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6235 case 4: /* >><> */ VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6236 case 5: /* <><> */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6237 case 6: /* ><<> */ f = d1 / (d1 - d2); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6238 case 7: /* <<<> */ f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6239 case 8: /* >>>< */ VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; f = d3 / (d3 - d4); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6240 case 9: /* <>>< */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; f = d3 / (d3 - d4); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6241 case 10: /* ><>< */ f = d1 / (d1 - d2); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; f = d3 / (d3 - d4); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6242 case 11: /* <<>< */ f = d3 / (d3 - d4); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6243 case 12: /* >><< */ VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; break;
6244 case 13: /* <><< */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; break;
6245 case 14: /* ><<< */ f = d1 / (d1 - d2); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; break;
6246 case 15: /* <<<< */ break;
6249 else if (node->type == BIH_UNORDERED)
6251 // calculate sweep bounds for this node
6252 // copy node bounds into local variables and expand to get Minkowski Sum of the two shapes
6253 VectorSubtract(node->mins, maxs, nodebigmins);
6254 VectorSubtract(node->maxs, mins, nodebigmaxs);
6255 // clip line to this node bounds
6256 axis = 0; d1 = nodestart[axis] - nodebigmins[axis]; d2 = nodeend[axis] - nodebigmins[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); } d1 = nodebigmaxs[axis] - nodestart[axis]; d2 = nodebigmaxs[axis] - nodeend[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); }
6257 axis = 1; d1 = nodestart[axis] - nodebigmins[axis]; d2 = nodeend[axis] - nodebigmins[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); } d1 = nodebigmaxs[axis] - nodestart[axis]; d2 = nodebigmaxs[axis] - nodeend[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); }
6258 axis = 2; d1 = nodestart[axis] - nodebigmins[axis]; d2 = nodeend[axis] - nodebigmins[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); } d1 = nodebigmaxs[axis] - nodestart[axis]; d2 = nodebigmaxs[axis] - nodeend[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); }
6259 // some of the line intersected the enlarged node box
6260 // calculate sweep bounds for this node
6261 sweepnodemins[0] = min(nodestart[0], nodeend[0]) + mins[0]; sweepnodemins[1] = min(nodestart[1], nodeend[1]) + mins[1]; sweepnodemins[2] = min(nodestart[2], nodeend[2]) + mins[2]; sweepnodemaxs[0] = max(nodestart[0], nodeend[0]) + maxs[0]; sweepnodemaxs[1] = max(nodestart[1], nodeend[1]) + maxs[1]; sweepnodemaxs[2] = max(nodestart[2], nodeend[2]) + maxs[2];
6262 for (axis = 0;axis < BIH_MAXUNORDEREDCHILDREN && node->children[axis] >= 0;axis++)
6264 leaf = bih->leafs + node->children[axis];
6265 if (!BoxesOverlap(sweepnodemins, sweepnodemaxs, leaf->mins, leaf->maxs))
6270 brush = model->brush.data_brushes[leaf->itemindex].colbrushf;
6271 Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush, brush);
6273 case BIH_COLLISIONTRIANGLE:
6274 if (!mod_q3bsp_curves_collisions.integer)
6276 e = model->brush.data_collisionelement3i + 3*leaf->itemindex;
6277 texture = model->data_textures + leaf->textureindex;
6278 Collision_TraceBrushTriangleFloat(trace, thisbrush_start, thisbrush_end, model->brush.data_collisionvertex3f + e[0] * 3, model->brush.data_collisionvertex3f + e[1] * 3, model->brush.data_collisionvertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
6280 case BIH_RENDERTRIANGLE:
6281 e = model->surfmesh.data_element3i + 3*leaf->itemindex;
6282 texture = model->data_textures + leaf->textureindex;
6283 Collision_TraceBrushTriangleFloat(trace, thisbrush_start, thisbrush_end, model->surfmesh.data_vertex3f + e[0] * 3, model->surfmesh.data_vertex3f + e[1] * 3, model->surfmesh.data_vertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
6291 void Mod_CollisionBIH_TraceBox(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
6293 colboxbrushf_t thisbrush_start, thisbrush_end;
6294 vec3_t boxstartmins, boxstartmaxs, boxendmins, boxendmaxs;
6296 // box trace, performed as brush trace
6297 VectorAdd(start, boxmins, boxstartmins);
6298 VectorAdd(start, boxmaxs, boxstartmaxs);
6299 VectorAdd(end, boxmins, boxendmins);
6300 VectorAdd(end, boxmaxs, boxendmaxs);
6301 Collision_BrushForBox(&thisbrush_start, boxstartmins, boxstartmaxs, 0, 0, NULL);
6302 Collision_BrushForBox(&thisbrush_end, boxendmins, boxendmaxs, 0, 0, NULL);
6303 Mod_CollisionBIH_TraceBrush(model, frameblend, skeleton, trace, &thisbrush_start.brush, &thisbrush_end.brush, hitsupercontentsmask);
6307 int Mod_CollisionBIH_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
6310 Mod_CollisionBIH_TracePoint(model, NULL, NULL, &trace, point, 0);
6311 return trace.startsupercontents;
6314 void Mod_CollisionBIH_TracePoint_Mesh(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, int hitsupercontentsmask)
6317 // broken - needs to be modified to count front faces and backfaces to figure out if it is in solid
6319 int hitsupercontents;
6320 VectorSet(end, start[0], start[1], model->normalmins[2]);
6322 memset(trace, 0, sizeof(*trace));
6323 trace->fraction = 1;
6324 trace->realfraction = 1;
6325 trace->hitsupercontentsmask = hitsupercontentsmask;
6327 Mod_CollisionBIH_TraceLine(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask);
6328 hitsupercontents = trace->hitsupercontents;
6329 memset(trace, 0, sizeof(*trace));
6330 trace->fraction = 1;
6331 trace->realfraction = 1;
6332 trace->hitsupercontentsmask = hitsupercontentsmask;
6333 trace->startsupercontents = hitsupercontents;
6337 int Mod_CollisionBIH_PointSuperContents_Mesh(struct model_s *model, int frame, const vec3_t start)
6340 // broken - needs to be modified to count front faces and backfaces to figure out if it is in solid
6343 VectorSet(end, start[0], start[1], model->normalmins[2]);
6344 memset(&trace, 0, sizeof(trace));
6346 trace.realfraction = 1;
6347 trace.hitsupercontentsmask = 0;
6348 Mod_CollisionBIH_TraceLine(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask);
6349 return trace.hitsupercontents;
6355 static void Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace_t *trace, dp_model_t *model, mnode_t *node, const vec3_t point, int markframe)
6360 // find which leaf the point is in
6362 node = node->children[(node->plane->type < 3 ? point[node->plane->type] : DotProduct(point, node->plane->normal)) < node->plane->dist];
6363 // point trace the brushes
6364 leaf = (mleaf_t *)node;
6365 for (i = 0;i < leaf->numleafbrushes;i++)
6367 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
6368 if (brush && brush->markframe != markframe && BoxesOverlap(point, point, brush->mins, brush->maxs))
6370 brush->markframe = markframe;
6371 Collision_TracePointBrushFloat(trace, point, brush);
6374 // can't do point traces on curves (they have no thickness)
6377 static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, dp_model_t *model, mnode_t *node, const vec3_t start, const vec3_t end, vec_t startfrac, vec_t endfrac, const vec3_t linestart, const vec3_t lineend, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
6379 int i, startside, endside;
6380 float dist1, dist2, midfrac, mid[3], nodesegmentmins[3], nodesegmentmaxs[3];
6382 msurface_t *surface;
6385 // walk the tree until we hit a leaf, recursing for any split cases
6389 if (!BoxesOverlap(segmentmins, segmentmaxs, node->mins, node->maxs))
6391 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[0], start, end, startfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
6392 node = node->children[1];
6394 // abort if this part of the bsp tree can not be hit by this trace
6395 // if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
6397 plane = node->plane;
6398 // axial planes are much more common than non-axial, so an optimized
6399 // axial case pays off here
6400 if (plane->type < 3)
6402 dist1 = start[plane->type] - plane->dist;
6403 dist2 = end[plane->type] - plane->dist;
6407 dist1 = DotProduct(start, plane->normal) - plane->dist;
6408 dist2 = DotProduct(end, plane->normal) - plane->dist;
6410 startside = dist1 < 0;
6411 endside = dist2 < 0;
6412 if (startside == endside)
6414 // most of the time the line fragment is on one side of the plane
6415 node = node->children[startside];
6419 // line crosses node plane, split the line
6420 dist1 = PlaneDiff(linestart, plane);
6421 dist2 = PlaneDiff(lineend, plane);
6422 midfrac = dist1 / (dist1 - dist2);
6423 VectorLerp(linestart, midfrac, lineend, mid);
6424 // take the near side first
6425 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[startside], start, mid, startfrac, midfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
6426 // if we found an impact on the front side, don't waste time
6427 // exploring the far side
6428 if (midfrac <= trace->realfraction)
6429 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[endside], mid, end, midfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
6434 // abort if this part of the bsp tree can not be hit by this trace
6435 // if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
6438 nodesegmentmins[0] = min(start[0], end[0]) - 1;
6439 nodesegmentmins[1] = min(start[1], end[1]) - 1;
6440 nodesegmentmins[2] = min(start[2], end[2]) - 1;
6441 nodesegmentmaxs[0] = max(start[0], end[0]) + 1;
6442 nodesegmentmaxs[1] = max(start[1], end[1]) + 1;
6443 nodesegmentmaxs[2] = max(start[2], end[2]) + 1;
6444 // line trace the brushes
6445 leaf = (mleaf_t *)node;
6447 if (!BoxesOverlap(segmentmins, segmentmaxs, leaf->mins, leaf->maxs))
6450 for (i = 0;i < leaf->numleafbrushes;i++)
6452 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
6453 if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
6455 brush->markframe = markframe;
6456 Collision_TraceLineBrushFloat(trace, linestart, lineend, brush, brush);
6459 // can't do point traces on curves (they have no thickness)
6460 if (leaf->containscollisionsurfaces && mod_q3bsp_curves_collisions.integer && !VectorCompare(start, end))
6462 // line trace the curves
6463 for (i = 0;i < leaf->numleafsurfaces;i++)
6465 surface = model->data_surfaces + leaf->firstleafsurface[i];
6466 if (surface->num_collisiontriangles && surface->deprecatedq3collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
6468 surface->deprecatedq3collisionmarkframe = markframe;
6469 Collision_TraceLineTriangleMeshFloat(trace, linestart, lineend, surface->num_collisiontriangles, surface->deprecatedq3data_collisionelement3i, surface->deprecatedq3data_collisionvertex3f, surface->deprecatedq3num_collisionbboxstride, surface->deprecatedq3data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
6475 static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, dp_model_t *model, mnode_t *node, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
6481 msurface_t *surface;
6483 float nodesegmentmins[3], nodesegmentmaxs[3];
6484 // walk the tree until we hit a leaf, recursing for any split cases
6488 if (!BoxesOverlap(segmentmins, segmentmaxs, node->mins, node->maxs))
6490 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
6491 node = node->children[1];
6493 // abort if this part of the bsp tree can not be hit by this trace
6494 // if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
6496 plane = node->plane;
6497 // axial planes are much more common than non-axial, so an optimized
6498 // axial case pays off here
6499 if (plane->type < 3)
6501 // this is an axial plane, compare bounding box directly to it and
6502 // recurse sides accordingly
6503 // recurse down node sides
6504 // use an inlined axial BoxOnPlaneSide to slightly reduce overhead
6505 //sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, plane);
6506 //sides = ((segmentmaxs[plane->type] >= plane->dist) | ((segmentmins[plane->type] < plane->dist) << 1));
6507 sides = ((segmentmaxs[plane->type] >= plane->dist) + ((segmentmins[plane->type] < plane->dist) * 2));
6511 // this is a non-axial plane, so check if the start and end boxes
6512 // are both on one side of the plane to handle 'diagonal' cases
6513 sides = BoxOnPlaneSide(thisbrush_start->mins, thisbrush_start->maxs, plane) | BoxOnPlaneSide(thisbrush_end->mins, thisbrush_end->maxs, plane);
6517 // segment crosses plane
6518 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
6521 // if sides == 0 then the trace itself is bogus (Not A Number values),
6522 // in this case we simply pretend the trace hit nothing
6524 return; // ERROR: NAN bounding box!
6525 // take whichever side the segment box is on
6526 node = node->children[sides - 1];
6529 // abort if this part of the bsp tree can not be hit by this trace
6530 // if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
6532 nodesegmentmins[0] = max(segmentmins[0], node->mins[0] - 1);
6533 nodesegmentmins[1] = max(segmentmins[1], node->mins[1] - 1);
6534 nodesegmentmins[2] = max(segmentmins[2], node->mins[2] - 1);
6535 nodesegmentmaxs[0] = min(segmentmaxs[0], node->maxs[0] + 1);
6536 nodesegmentmaxs[1] = min(segmentmaxs[1], node->maxs[1] + 1);
6537 nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2] + 1);
6539 leaf = (mleaf_t *)node;
6541 if (!BoxesOverlap(segmentmins, segmentmaxs, leaf->mins, leaf->maxs))
6544 for (i = 0;i < leaf->numleafbrushes;i++)
6546 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
6547 if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
6549 brush->markframe = markframe;
6550 Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush, brush);
6553 if (leaf->containscollisionsurfaces && mod_q3bsp_curves_collisions.integer)
6555 for (i = 0;i < leaf->numleafsurfaces;i++)
6557 surface = model->data_surfaces + leaf->firstleafsurface[i];
6558 if (surface->num_collisiontriangles && surface->deprecatedq3collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
6560 surface->deprecatedq3collisionmarkframe = markframe;
6561 Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, surface->num_collisiontriangles, surface->deprecatedq3data_collisionelement3i, surface->deprecatedq3data_collisionvertex3f, surface->deprecatedq3num_collisionbboxstride, surface->deprecatedq3data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
6568 static int markframe = 0;
6570 static void Mod_Q3BSP_TracePoint(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, int hitsupercontentsmask)
6574 memset(trace, 0, sizeof(*trace));
6575 trace->fraction = 1;
6576 trace->realfraction = 1;
6577 trace->hitsupercontentsmask = hitsupercontentsmask;
6578 if (mod_collision_bih.integer)
6579 Mod_CollisionBIH_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
6580 else if (model->brush.submodel)
6582 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
6583 if (brush->colbrushf)
6584 Collision_TracePointBrushFloat(trace, start, brush->colbrushf);
6587 Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, ++markframe);
6590 static void Mod_Q3BSP_TraceLine(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
6593 float segmentmins[3], segmentmaxs[3];
6594 msurface_t *surface;
6597 if (VectorCompare(start, end))
6599 Mod_Q3BSP_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
6603 memset(trace, 0, sizeof(*trace));
6604 trace->fraction = 1;
6605 trace->realfraction = 1;
6606 trace->hitsupercontentsmask = hitsupercontentsmask;
6607 segmentmins[0] = min(start[0], end[0]) - 1;
6608 segmentmins[1] = min(start[1], end[1]) - 1;
6609 segmentmins[2] = min(start[2], end[2]) - 1;
6610 segmentmaxs[0] = max(start[0], end[0]) + 1;
6611 segmentmaxs[1] = max(start[1], end[1]) + 1;
6612 segmentmaxs[2] = max(start[2], end[2]) + 1;
6613 if (mod_collision_bih.integer)
6614 Mod_CollisionBIH_TraceLine(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask);
6615 else if (model->brush.submodel)
6617 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
6618 if (brush->colbrushf && BoxesOverlap(segmentmins, segmentmaxs, brush->colbrushf->mins, brush->colbrushf->maxs))
6619 Collision_TraceLineBrushFloat(trace, start, end, brush->colbrushf, brush->colbrushf);
6620 if (mod_q3bsp_curves_collisions.integer)
6621 for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
6622 if (surface->num_collisiontriangles && BoxesOverlap(segmentmins, segmentmaxs, surface->mins, surface->maxs))
6623 Collision_TraceLineTriangleMeshFloat(trace, start, end, surface->num_collisiontriangles, surface->deprecatedq3data_collisionelement3i, surface->deprecatedq3data_collisionvertex3f, surface->deprecatedq3num_collisionbboxstride, surface->deprecatedq3data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
6626 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, end, 0, 1, start, end, ++markframe, segmentmins, segmentmaxs);
6629 void Mod_Q3BSP_TraceBrush(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, colbrushf_t *start, colbrushf_t *end, int hitsupercontentsmask)
6631 float segmentmins[3], segmentmaxs[3];
6633 msurface_t *surface;
6636 if (mod_q3bsp_optimizedtraceline.integer && VectorCompare(start->mins, start->maxs) && VectorCompare(end->mins, end->maxs))
6638 if (VectorCompare(start->mins, end->mins))
6639 Mod_Q3BSP_TracePoint(model, frameblend, skeleton, trace, start->mins, hitsupercontentsmask);
6641 Mod_Q3BSP_TraceLine(model, frameblend, skeleton, trace, start->mins, end->mins, hitsupercontentsmask);
6645 // box trace, performed as brush trace
6646 memset(trace, 0, sizeof(*trace));
6647 trace->fraction = 1;
6648 trace->realfraction = 1;
6649 trace->hitsupercontentsmask = hitsupercontentsmask;
6650 segmentmins[0] = min(start->mins[0], end->mins[0]);
6651 segmentmins[1] = min(start->mins[1], end->mins[1]);
6652 segmentmins[2] = min(start->mins[2], end->mins[2]);
6653 segmentmaxs[0] = max(start->maxs[0], end->maxs[0]);
6654 segmentmaxs[1] = max(start->maxs[1], end->maxs[1]);
6655 segmentmaxs[2] = max(start->maxs[2], end->maxs[2]);
6656 if (mod_collision_bih.integer)
6657 Mod_CollisionBIH_TraceBrush(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask);
6658 else if (model->brush.submodel)
6660 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
6661 if (brush->colbrushf && BoxesOverlap(segmentmins, segmentmaxs, brush->colbrushf->mins, brush->colbrushf->maxs))
6662 Collision_TraceBrushBrushFloat(trace, start, end, brush->colbrushf, brush->colbrushf);
6663 if (mod_q3bsp_curves_collisions.integer)
6664 for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
6665 if (surface->num_collisiontriangles && BoxesOverlap(segmentmins, segmentmaxs, surface->mins, surface->maxs))
6666 Collision_TraceBrushTriangleMeshFloat(trace, start, end, surface->num_collisiontriangles, surface->deprecatedq3data_collisionelement3i, surface->deprecatedq3data_collisionvertex3f, surface->deprecatedq3num_collisionbboxstride, surface->deprecatedq3data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
6669 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, end, ++markframe, segmentmins, segmentmaxs);
6672 static void Mod_Q3BSP_TraceBox(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
6674 colboxbrushf_t thisbrush_start, thisbrush_end;
6675 vec3_t boxstartmins, boxstartmaxs, boxendmins, boxendmaxs;
6677 // box trace, performed as brush trace
6678 VectorAdd(start, boxmins, boxstartmins);
6679 VectorAdd(start, boxmaxs, boxstartmaxs);
6680 VectorAdd(end, boxmins, boxendmins);
6681 VectorAdd(end, boxmaxs, boxendmaxs);
6682 Collision_BrushForBox(&thisbrush_start, boxstartmins, boxstartmaxs, 0, 0, NULL);
6683 Collision_BrushForBox(&thisbrush_end, boxendmins, boxendmaxs, 0, 0, NULL);
6684 Mod_Q3BSP_TraceBrush(model, frameblend, skeleton, trace, &thisbrush_start.brush, &thisbrush_end.brush, hitsupercontentsmask);
6687 static int Mod_Q3BSP_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
6690 int supercontents = 0;
6692 if (mod_collision_bih.integer)
6695 Mod_Q3BSP_TracePoint(model, NULL, NULL, &trace, point, 0);
6696 supercontents = trace.startsupercontents;
6698 // test if the point is inside each brush
6699 else if (model->brush.submodel)
6701 // submodels are effectively one leaf
6702 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
6703 if (brush->colbrushf && Collision_PointInsideBrushFloat(point, brush->colbrushf))
6704 supercontents |= brush->colbrushf->supercontents;
6708 mnode_t *node = model->brush.data_nodes;
6710 // find which leaf the point is in
6712 node = node->children[(node->plane->type < 3 ? point[node->plane->type] : DotProduct(point, node->plane->normal)) < node->plane->dist];
6713 leaf = (mleaf_t *)node;
6714 // now check the brushes in the leaf
6715 for (i = 0;i < leaf->numleafbrushes;i++)
6717 brush = model->brush.data_brushes + leaf->firstleafbrush[i];
6718 if (brush->colbrushf && Collision_PointInsideBrushFloat(point, brush->colbrushf))
6719 supercontents |= brush->colbrushf->supercontents;
6722 return supercontents;
6725 void Mod_CollisionBIH_TraceLineAgainstSurfaces(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
6727 Mod_CollisionBIH_TraceLineShared(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask, &model->render_bih);
6731 bih_t *Mod_MakeCollisionBIH(dp_model_t *model, qboolean userendersurfaces, bih_t *out)
6739 int nummodelbrushes = model->nummodelbrushes;
6740 int nummodelsurfaces = model->nummodelsurfaces;
6742 const int *collisionelement3i;
6743 const float *collisionvertex3f;
6744 const int *renderelement3i;
6745 const float *rendervertex3f;
6746 bih_leaf_t *bihleafs;
6747 bih_node_t *bihnodes;
6749 int *temp_leafsortscratch;
6750 const msurface_t *surface;
6751 const q3mbrush_t *brush;
6753 // find out how many BIH leaf nodes we need
6755 if (userendersurfaces)
6757 for (j = 0, surface = model->data_surfaces + model->firstmodelsurface;j < nummodelsurfaces;j++, surface++)
6758 bihnumleafs += surface->num_triangles;
6762 for (brushindex = 0, brush = model->brush.data_brushes + brushindex+model->firstmodelbrush;brushindex < nummodelbrushes;brushindex++, brush++)
6763 if (brush->colbrushf)
6765 for (j = 0, surface = model->data_surfaces + model->firstmodelsurface;j < nummodelsurfaces;j++, surface++)
6767 if (surface->texture->basematerialflags & MATERIALFLAG_MESHCOLLISIONS)
6768 bihnumleafs += surface->num_triangles + surface->num_collisiontriangles;
6770 bihnumleafs += surface->num_collisiontriangles;
6777 // allocate the memory for the BIH leaf nodes
6778 bihleafs = (bih_leaf_t *)Mem_Alloc(loadmodel->mempool, sizeof(bih_leaf_t) * bihnumleafs);
6780 // now populate the BIH leaf nodes
6783 // add render surfaces
6784 renderelement3i = model->surfmesh.data_element3i;
6785 rendervertex3f = model->surfmesh.data_vertex3f;
6786 for (j = 0, surface = model->data_surfaces + model->firstmodelsurface;j < nummodelsurfaces;j++, surface++)
6788 for (triangleindex = 0, e = renderelement3i + 3*surface->num_firsttriangle;triangleindex < surface->num_triangles;triangleindex++, e += 3)
6790 if (!userendersurfaces && !(surface->texture->basematerialflags & MATERIALFLAG_MESHCOLLISIONS))
6792 bihleafs[bihleafindex].type = BIH_RENDERTRIANGLE;
6793 bihleafs[bihleafindex].textureindex = surface->texture - model->data_textures;
6794 bihleafs[bihleafindex].surfaceindex = surface - model->data_surfaces;
6795 bihleafs[bihleafindex].itemindex = triangleindex+surface->num_firsttriangle;
6796 bihleafs[bihleafindex].mins[0] = min(rendervertex3f[3*e[0]+0], min(rendervertex3f[3*e[1]+0], rendervertex3f[3*e[2]+0])) - 1;
6797 bihleafs[bihleafindex].mins[1] = min(rendervertex3f[3*e[0]+1], min(rendervertex3f[3*e[1]+1], rendervertex3f[3*e[2]+1])) - 1;
6798 bihleafs[bihleafindex].mins[2] = min(rendervertex3f[3*e[0]+2], min(rendervertex3f[3*e[1]+2], rendervertex3f[3*e[2]+2])) - 1;
6799 bihleafs[bihleafindex].maxs[0] = max(rendervertex3f[3*e[0]+0], max(rendervertex3f[3*e[1]+0], rendervertex3f[3*e[2]+0])) + 1;
6800 bihleafs[bihleafindex].maxs[1] = max(rendervertex3f[3*e[0]+1], max(rendervertex3f[3*e[1]+1], rendervertex3f[3*e[2]+1])) + 1;
6801 bihleafs[bihleafindex].maxs[2] = max(rendervertex3f[3*e[0]+2], max(rendervertex3f[3*e[1]+2], rendervertex3f[3*e[2]+2])) + 1;
6806 if (!userendersurfaces)
6808 // add collision brushes
6809 for (brushindex = 0, brush = model->brush.data_brushes + brushindex+model->firstmodelbrush;brushindex < nummodelbrushes;brushindex++, brush++)
6811 if (!brush->colbrushf)
6813 bihleafs[bihleafindex].type = BIH_BRUSH;
6814 bihleafs[bihleafindex].textureindex = brush->texture - model->data_textures;
6815 bihleafs[bihleafindex].surfaceindex = -1;
6816 bihleafs[bihleafindex].itemindex = brushindex+model->firstmodelbrush;
6817 VectorCopy(brush->colbrushf->mins, bihleafs[bihleafindex].mins);
6818 VectorCopy(brush->colbrushf->maxs, bihleafs[bihleafindex].maxs);
6822 // add collision surfaces
6823 collisionelement3i = model->brush.data_collisionelement3i;
6824 collisionvertex3f = model->brush.data_collisionvertex3f;
6825 for (j = 0, surface = model->data_surfaces + model->firstmodelsurface;j < nummodelsurfaces;j++, surface++)
6827 for (triangleindex = 0, e = collisionelement3i + 3*surface->num_firstcollisiontriangle;triangleindex < surface->num_collisiontriangles;triangleindex++, e += 3)
6829 bihleafs[bihleafindex].type = BIH_COLLISIONTRIANGLE;
6830 bihleafs[bihleafindex].textureindex = surface->texture - model->data_textures;
6831 bihleafs[bihleafindex].surfaceindex = surface - model->data_surfaces;
6832 bihleafs[bihleafindex].itemindex = triangleindex+surface->num_firstcollisiontriangle;
6833 bihleafs[bihleafindex].mins[0] = min(collisionvertex3f[3*e[0]+0], min(collisionvertex3f[3*e[1]+0], collisionvertex3f[3*e[2]+0])) - 1;
6834 bihleafs[bihleafindex].mins[1] = min(collisionvertex3f[3*e[0]+1], min(collisionvertex3f[3*e[1]+1], collisionvertex3f[3*e[2]+1])) - 1;
6835 bihleafs[bihleafindex].mins[2] = min(collisionvertex3f[3*e[0]+2], min(collisionvertex3f[3*e[1]+2], collisionvertex3f[3*e[2]+2])) - 1;
6836 bihleafs[bihleafindex].maxs[0] = max(collisionvertex3f[3*e[0]+0], max(collisionvertex3f[3*e[1]+0], collisionvertex3f[3*e[2]+0])) + 1;
6837 bihleafs[bihleafindex].maxs[1] = max(collisionvertex3f[3*e[0]+1], max(collisionvertex3f[3*e[1]+1], collisionvertex3f[3*e[2]+1])) + 1;
6838 bihleafs[bihleafindex].maxs[2] = max(collisionvertex3f[3*e[0]+2], max(collisionvertex3f[3*e[1]+2], collisionvertex3f[3*e[2]+2])) + 1;
6844 // allocate buffers for the produced and temporary data
6845 bihmaxnodes = bihnumleafs + 1;
6846 bihnodes = (bih_node_t *)Mem_Alloc(loadmodel->mempool, sizeof(bih_node_t) * bihmaxnodes);
6847 temp_leafsort = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int) * bihnumleafs * 2);
6848 temp_leafsortscratch = temp_leafsort + bihnumleafs;
6851 BIH_Build(out, bihnumleafs, bihleafs, bihmaxnodes, bihnodes, temp_leafsort, temp_leafsortscratch);
6853 // we're done with the temporary data
6854 Mem_Free(temp_leafsort);
6856 // resize the BIH nodes array if it over-allocated
6857 if (out->maxnodes > out->numnodes)
6859 out->maxnodes = out->numnodes;
6860 out->nodes = (bih_node_t *)Mem_Realloc(loadmodel->mempool, out->nodes, out->numnodes * sizeof(bih_node_t));
6866 static int Mod_Q3BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents)
6868 int supercontents = 0;
6869 if (nativecontents & CONTENTSQ3_SOLID)
6870 supercontents |= SUPERCONTENTS_SOLID;
6871 if (nativecontents & CONTENTSQ3_WATER)
6872 supercontents |= SUPERCONTENTS_WATER;
6873 if (nativecontents & CONTENTSQ3_SLIME)
6874 supercontents |= SUPERCONTENTS_SLIME;
6875 if (nativecontents & CONTENTSQ3_LAVA)
6876 supercontents |= SUPERCONTENTS_LAVA;
6877 if (nativecontents & CONTENTSQ3_BODY)
6878 supercontents |= SUPERCONTENTS_BODY;
6879 if (nativecontents & CONTENTSQ3_CORPSE)
6880 supercontents |= SUPERCONTENTS_CORPSE;
6881 if (nativecontents & CONTENTSQ3_NODROP)
6882 supercontents |= SUPERCONTENTS_NODROP;
6883 if (nativecontents & CONTENTSQ3_PLAYERCLIP)
6884 supercontents |= SUPERCONTENTS_PLAYERCLIP;
6885 if (nativecontents & CONTENTSQ3_MONSTERCLIP)
6886 supercontents |= SUPERCONTENTS_MONSTERCLIP;
6887 if (nativecontents & CONTENTSQ3_DONOTENTER)
6888 supercontents |= SUPERCONTENTS_DONOTENTER;
6889 if (nativecontents & CONTENTSQ3_BOTCLIP)
6890 supercontents |= SUPERCONTENTS_BOTCLIP;
6891 if (!(nativecontents & CONTENTSQ3_TRANSLUCENT))
6892 supercontents |= SUPERCONTENTS_OPAQUE;
6893 return supercontents;
6896 static int Mod_Q3BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents)
6898 int nativecontents = 0;
6899 if (supercontents & SUPERCONTENTS_SOLID)
6900 nativecontents |= CONTENTSQ3_SOLID;
6901 if (supercontents & SUPERCONTENTS_WATER)
6902 nativecontents |= CONTENTSQ3_WATER;
6903 if (supercontents & SUPERCONTENTS_SLIME)
6904 nativecontents |= CONTENTSQ3_SLIME;
6905 if (supercontents & SUPERCONTENTS_LAVA)
6906 nativecontents |= CONTENTSQ3_LAVA;
6907 if (supercontents & SUPERCONTENTS_BODY)
6908 nativecontents |= CONTENTSQ3_BODY;
6909 if (supercontents & SUPERCONTENTS_CORPSE)
6910 nativecontents |= CONTENTSQ3_CORPSE;
6911 if (supercontents & SUPERCONTENTS_NODROP)
6912 nativecontents |= CONTENTSQ3_NODROP;
6913 if (supercontents & SUPERCONTENTS_PLAYERCLIP)
6914 nativecontents |= CONTENTSQ3_PLAYERCLIP;
6915 if (supercontents & SUPERCONTENTS_MONSTERCLIP)
6916 nativecontents |= CONTENTSQ3_MONSTERCLIP;
6917 if (supercontents & SUPERCONTENTS_DONOTENTER)
6918 nativecontents |= CONTENTSQ3_DONOTENTER;
6919 if (supercontents & SUPERCONTENTS_BOTCLIP)
6920 nativecontents |= CONTENTSQ3_BOTCLIP;
6921 if (!(supercontents & SUPERCONTENTS_OPAQUE))
6922 nativecontents |= CONTENTSQ3_TRANSLUCENT;
6923 return nativecontents;
6926 void Mod_Q3BSP_RecursiveFindNumLeafs(mnode_t *node)
6931 Mod_Q3BSP_RecursiveFindNumLeafs(node->children[0]);
6932 node = node->children[1];
6934 numleafs = ((mleaf_t *)node - loadmodel->brush.data_leafs) + 1;
6935 if (loadmodel->brush.num_leafs < numleafs)
6936 loadmodel->brush.num_leafs = numleafs;
6939 void Mod_Q3BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
6942 q3dheader_t *header;
6943 float corner[3], yawradius, modelradius;
6945 mod->modeldatatypestring = "Q3BSP";
6947 mod->type = mod_brushq3;
6948 mod->numframes = 2; // although alternate textures are not supported it is annoying to complain about no such frame 1
6951 header = (q3dheader_t *)buffer;
6952 if((char *) bufferend < (char *) buffer + sizeof(q3dheader_t))
6953 Host_Error("Mod_Q3BSP_Load: %s is smaller than its header", mod->name);
6955 i = LittleLong(header->version);
6956 if (i != Q3BSPVERSION && i != Q3BSPVERSION_IG && i != Q3BSPVERSION_LIVE)
6957 Host_Error("Mod_Q3BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q3BSPVERSION);
6959 mod->soundfromcenter = true;
6960 mod->TraceBox = Mod_Q3BSP_TraceBox;
6961 mod->TraceBrush = Mod_Q3BSP_TraceBrush;
6962 mod->TraceLine = Mod_Q3BSP_TraceLine;
6963 mod->TracePoint = Mod_Q3BSP_TracePoint;
6964 mod->PointSuperContents = Mod_Q3BSP_PointSuperContents;
6965 mod->TraceLineAgainstSurfaces = Mod_CollisionBIH_TraceLine;
6966 mod->brush.TraceLineOfSight = Mod_Q3BSP_TraceLineOfSight;
6967 mod->brush.SuperContentsFromNativeContents = Mod_Q3BSP_SuperContentsFromNativeContents;
6968 mod->brush.NativeContentsFromSuperContents = Mod_Q3BSP_NativeContentsFromSuperContents;
6969 mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
6970 mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
6971 mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
6972 mod->brush.BoxTouchingLeafPVS = Mod_Q1BSP_BoxTouchingLeafPVS;
6973 mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
6974 mod->brush.FindBoxClusters = Mod_Q1BSP_FindBoxClusters;
6975 mod->brush.LightPoint = Mod_Q3BSP_LightPoint;
6976 mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
6977 mod->brush.AmbientSoundLevelsForPoint = NULL;
6978 mod->brush.RoundUpToHullSize = NULL;
6979 mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf;
6980 mod->Draw = R_Q1BSP_Draw;
6981 mod->DrawDepth = R_Q1BSP_DrawDepth;
6982 mod->DrawDebug = R_Q1BSP_DrawDebug;
6983 mod->DrawPrepass = R_Q1BSP_DrawPrepass;
6984 mod->GetLightInfo = R_Q1BSP_GetLightInfo;
6985 mod->CompileShadowMap = R_Q1BSP_CompileShadowMap;
6986 mod->DrawShadowMap = R_Q1BSP_DrawShadowMap;
6987 mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
6988 mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
6989 mod->DrawLight = R_Q1BSP_DrawLight;
6991 mod_base = (unsigned char *)header;
6993 // swap all the lumps
6994 header->ident = LittleLong(header->ident);
6995 header->version = LittleLong(header->version);
6996 lumps = (header->version == Q3BSPVERSION_LIVE) ? Q3HEADER_LUMPS_LIVE : Q3HEADER_LUMPS;
6997 for (i = 0;i < lumps;i++)
6999 j = (header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs));
7000 if((char *) bufferend < (char *) buffer + j)
7001 Host_Error("Mod_Q3BSP_Load: %s has a lump that starts outside the file!", mod->name);
7002 j += (header->lumps[i].filelen = LittleLong(header->lumps[i].filelen));
7003 if((char *) bufferend < (char *) buffer + j)
7004 Host_Error("Mod_Q3BSP_Load: %s has a lump that ends outside the file!", mod->name);
7007 * NO, do NOT clear them!
7008 * they contain actual data referenced by other stuff.
7009 * Instead, before using the advertisements lump, check header->versio
7011 * Sorry, but otherwise it breaks memory of the first lump.
7012 for (i = lumps;i < Q3HEADER_LUMPS_MAX;i++)
7014 header->lumps[i].fileofs = 0;
7015 header->lumps[i].filelen = 0;
7019 mod->brush.qw_md4sum = 0;
7020 mod->brush.qw_md4sum2 = 0;
7021 for (i = 0;i < lumps;i++)
7023 if (i == Q3LUMP_ENTITIES)
7025 mod->brush.qw_md4sum ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
7026 if (i == Q3LUMP_PVS || i == Q3LUMP_LEAFS || i == Q3LUMP_NODES)
7028 mod->brush.qw_md4sum2 ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
7030 // all this checksumming can take a while, so let's send keepalives here too
7031 CL_KeepaliveMessage(false);
7034 Mod_Q3BSP_LoadEntities(&header->lumps[Q3LUMP_ENTITIES]);
7035 Mod_Q3BSP_LoadTextures(&header->lumps[Q3LUMP_TEXTURES]);
7036 Mod_Q3BSP_LoadPlanes(&header->lumps[Q3LUMP_PLANES]);
7037 if (header->version == Q3BSPVERSION_IG)
7038 Mod_Q3BSP_LoadBrushSides_IG(&header->lumps[Q3LUMP_BRUSHSIDES]);
7040 Mod_Q3BSP_LoadBrushSides(&header->lumps[Q3LUMP_BRUSHSIDES]);
7041 Mod_Q3BSP_LoadBrushes(&header->lumps[Q3LUMP_BRUSHES]);
7042 Mod_Q3BSP_LoadEffects(&header->lumps[Q3LUMP_EFFECTS]);
7043 Mod_Q3BSP_LoadVertices(&header->lumps[Q3LUMP_VERTICES]);
7044 Mod_Q3BSP_LoadTriangles(&header->lumps[Q3LUMP_TRIANGLES]);
7045 Mod_Q3BSP_LoadLightmaps(&header->lumps[Q3LUMP_LIGHTMAPS], &header->lumps[Q3LUMP_FACES]);
7046 Mod_Q3BSP_LoadFaces(&header->lumps[Q3LUMP_FACES]);
7047 Mod_Q3BSP_LoadModels(&header->lumps[Q3LUMP_MODELS]);
7048 Mod_Q3BSP_LoadLeafBrushes(&header->lumps[Q3LUMP_LEAFBRUSHES]);
7049 Mod_Q3BSP_LoadLeafFaces(&header->lumps[Q3LUMP_LEAFFACES]);
7050 Mod_Q3BSP_LoadLeafs(&header->lumps[Q3LUMP_LEAFS]);
7051 Mod_Q3BSP_LoadNodes(&header->lumps[Q3LUMP_NODES]);
7052 Mod_Q3BSP_LoadLightGrid(&header->lumps[Q3LUMP_LIGHTGRID]);
7053 Mod_Q3BSP_LoadPVS(&header->lumps[Q3LUMP_PVS]);
7054 loadmodel->brush.numsubmodels = loadmodel->brushq3.num_models;
7056 // the MakePortals code works fine on the q3bsp data as well
7057 if (mod_bsp_portalize.integer)
7058 Mod_Q1BSP_MakePortals();
7060 // FIXME: shader alpha should replace r_wateralpha support in q3bsp
7061 loadmodel->brush.supportwateralpha = true;
7063 // make a single combined shadow mesh to allow optimized shadow volume creation
7064 Mod_Q1BSP_CreateShadowMesh(loadmodel);
7066 loadmodel->brush.num_leafs = 0;
7067 Mod_Q3BSP_RecursiveFindNumLeafs(loadmodel->brush.data_nodes);
7069 if (loadmodel->brush.numsubmodels)
7070 loadmodel->brush.submodels = (dp_model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(dp_model_t *));
7073 for (i = 0;i < loadmodel->brush.numsubmodels;i++)
7078 // duplicate the basic information
7079 dpsnprintf(name, sizeof(name), "*%i", i);
7080 mod = Mod_FindName(name, loadmodel->name);
7081 // copy the base model to this one
7083 // rename the clone back to its proper name
7084 strlcpy(mod->name, name, sizeof(mod->name));
7085 mod->brush.parentmodel = loadmodel;
7086 // textures and memory belong to the main model
7087 mod->texturepool = NULL;
7088 mod->mempool = NULL;
7089 mod->brush.GetPVS = NULL;
7090 mod->brush.FatPVS = NULL;
7091 mod->brush.BoxTouchingPVS = NULL;
7092 mod->brush.BoxTouchingLeafPVS = NULL;
7093 mod->brush.BoxTouchingVisibleLeafs = NULL;
7094 mod->brush.FindBoxClusters = NULL;
7095 mod->brush.LightPoint = NULL;
7096 mod->brush.AmbientSoundLevelsForPoint = NULL;
7098 mod->brush.submodel = i;
7099 if (loadmodel->brush.submodels)
7100 loadmodel->brush.submodels[i] = mod;
7102 // make the model surface list (used by shadowing/lighting)
7103 mod->firstmodelsurface = mod->brushq3.data_models[i].firstface;
7104 mod->nummodelsurfaces = mod->brushq3.data_models[i].numfaces;
7105 mod->firstmodelbrush = mod->brushq3.data_models[i].firstbrush;
7106 mod->nummodelbrushes = mod->brushq3.data_models[i].numbrushes;
7107 mod->sortedmodelsurfaces = (int *)Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->sortedmodelsurfaces));
7108 Mod_MakeSortedSurfaces(mod);
7110 VectorCopy(mod->brushq3.data_models[i].mins, mod->normalmins);
7111 VectorCopy(mod->brushq3.data_models[i].maxs, mod->normalmaxs);
7112 // enlarge the bounding box to enclose all geometry of this model,
7113 // because q3map2 sometimes lies (mostly to affect the lightgrid),
7114 // which can in turn mess up the farclip (as well as culling when
7115 // outside the level - an unimportant concern)
7117 //printf("Editing model %d... BEFORE re-bounding: %f %f %f - %f %f %f\n", i, mod->normalmins[0], mod->normalmins[1], mod->normalmins[2], mod->normalmaxs[0], mod->normalmaxs[1], mod->normalmaxs[2]);
7118 for (j = 0;j < mod->nummodelsurfaces;j++)
7120 const msurface_t *surface = mod->data_surfaces + j + mod->firstmodelsurface;
7121 const float *v = mod->surfmesh.data_vertex3f + 3 * surface->num_firstvertex;
7123 if (!surface->num_vertices)
7125 for (k = 0;k < surface->num_vertices;k++, v += 3)
7127 mod->normalmins[0] = min(mod->normalmins[0], v[0]);
7128 mod->normalmins[1] = min(mod->normalmins[1], v[1]);
7129 mod->normalmins[2] = min(mod->normalmins[2], v[2]);
7130 mod->normalmaxs[0] = max(mod->normalmaxs[0], v[0]);
7131 mod->normalmaxs[1] = max(mod->normalmaxs[1], v[1]);
7132 mod->normalmaxs[2] = max(mod->normalmaxs[2], v[2]);
7135 //printf("Editing model %d... AFTER re-bounding: %f %f %f - %f %f %f\n", i, mod->normalmins[0], mod->normalmins[1], mod->normalmins[2], mod->normalmaxs[0], mod->normalmaxs[1], mod->normalmaxs[2]);
7136 corner[0] = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
7137 corner[1] = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
7138 corner[2] = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
7139 modelradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]+corner[2]*corner[2]);
7140 yawradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
7141 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
7142 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
7143 mod->yawmaxs[0] = mod->yawmaxs[1] = yawradius;
7144 mod->yawmins[0] = mod->yawmins[1] = -yawradius;
7145 mod->yawmins[2] = mod->normalmins[2];
7146 mod->yawmaxs[2] = mod->normalmaxs[2];
7147 mod->radius = modelradius;
7148 mod->radius2 = modelradius * modelradius;
7150 // this gets altered below if sky or water is used
7151 mod->DrawSky = NULL;
7152 mod->DrawAddWaterPlanes = NULL;
7154 for (j = 0;j < mod->nummodelsurfaces;j++)
7155 if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & MATERIALFLAG_SKY)
7157 if (j < mod->nummodelsurfaces)
7158 mod->DrawSky = R_Q1BSP_DrawSky;
7160 for (j = 0;j < mod->nummodelsurfaces;j++)
7161 if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
7163 if (j < mod->nummodelsurfaces)
7164 mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
7166 Mod_MakeCollisionBIH(mod, false, &mod->collision_bih);
7167 Mod_MakeCollisionBIH(mod, true, &mod->render_bih);
7169 // generate VBOs and other shared data before cloning submodels
7174 Con_DPrintf("Stats for q3bsp model \"%s\": %i faces, %i nodes, %i leafs, %i clusters, %i clusterportals, mesh: %i vertices, %i triangles, %i surfaces\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->num_surfaces);
7177 void Mod_IBSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
7179 int i = LittleLong(((int *)buffer)[1]);
7180 if (i == Q3BSPVERSION || i == Q3BSPVERSION_IG || i == Q3BSPVERSION_LIVE)
7181 Mod_Q3BSP_Load(mod,buffer, bufferend);
7182 else if (i == Q2BSPVERSION)
7183 Mod_Q2BSP_Load(mod,buffer, bufferend);
7185 Host_Error("Mod_IBSP_Load: unknown/unsupported version %i", i);
7188 void Mod_MAP_Load(dp_model_t *mod, void *buffer, void *bufferend)
7190 Host_Error("Mod_MAP_Load: not yet implemented");
7196 typedef struct objvertex_s
7207 static unsigned char nobsp_pvs[1] = {1};
7209 void Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend)
7211 const char *textbase = (char *)buffer, *text = textbase;
7215 char materialname[MAX_QPATH];
7216 int i, j, l, numvertices, firstvertex, firsttriangle, elementindex, vertexindex, surfacevertices, surfacetriangles, surfaceelements, submodelindex = 0;
7217 int index1, index2, index3;
7218 objvertex_t vfirst, vprev, vcurrent;
7221 int numtriangles = 0;
7222 int maxtriangles = 0;
7223 objvertex_t *vertices = NULL;
7225 int maxtextures = 0, numtextures = 0, textureindex = 0;
7226 int maxv = 0, numv = 1;
7227 int maxvt = 0, numvt = 1;
7228 int maxvn = 0, numvn = 1;
7229 char *texturenames = NULL;
7230 float dist, modelradius, modelyawradius, yawradius;
7237 objvertex_t *thisvertex = NULL;
7238 int vertexhashindex;
7239 int *vertexhashtable = NULL;
7240 objvertex_t *vertexhashdata = NULL;
7241 objvertex_t *vdata = NULL;
7242 int vertexhashsize = 0;
7243 int vertexhashcount = 0;
7244 skinfile_t *skinfiles = NULL;
7245 unsigned char *data = NULL;
7246 int *submodelfirstsurface;
7247 msurface_t *surface;
7248 msurface_t *tempsurfaces;
7250 memset(&vfirst, 0, sizeof(vfirst));
7251 memset(&vprev, 0, sizeof(vprev));
7252 memset(&vcurrent, 0, sizeof(vcurrent));
7254 dpsnprintf(materialname, sizeof(materialname), "%s", loadmodel->name);
7256 loadmodel->modeldatatypestring = "OBJ";
7258 loadmodel->type = mod_obj;
7259 loadmodel->soundfromcenter = true;
7260 loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
7261 loadmodel->TraceBrush = Mod_CollisionBIH_TraceBrush;
7262 loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
7263 loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
7264 loadmodel->TraceLineAgainstSurfaces = Mod_CollisionBIH_TraceLine;
7265 loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
7266 loadmodel->brush.TraceLineOfSight = NULL;
7267 loadmodel->brush.SuperContentsFromNativeContents = NULL;
7268 loadmodel->brush.NativeContentsFromSuperContents = NULL;
7269 loadmodel->brush.GetPVS = NULL;
7270 loadmodel->brush.FatPVS = NULL;
7271 loadmodel->brush.BoxTouchingPVS = NULL;
7272 loadmodel->brush.BoxTouchingLeafPVS = NULL;
7273 loadmodel->brush.BoxTouchingVisibleLeafs = NULL;
7274 loadmodel->brush.FindBoxClusters = NULL;
7275 loadmodel->brush.LightPoint = NULL;
7276 loadmodel->brush.FindNonSolidLocation = NULL;
7277 loadmodel->brush.AmbientSoundLevelsForPoint = NULL;
7278 loadmodel->brush.RoundUpToHullSize = NULL;
7279 loadmodel->brush.PointInLeaf = NULL;
7280 loadmodel->Draw = R_Q1BSP_Draw;
7281 loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
7282 loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
7283 loadmodel->DrawPrepass = R_Q1BSP_DrawPrepass;
7284 loadmodel->GetLightInfo = R_Q1BSP_GetLightInfo;
7285 loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap;
7286 loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap;
7287 loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
7288 loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
7289 loadmodel->DrawLight = R_Q1BSP_DrawLight;
7291 skinfiles = Mod_LoadSkinFiles();
7292 if (loadmodel->numskins < 1)
7293 loadmodel->numskins = 1;
7295 // make skinscenes for the skins (no groups)
7296 loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
7297 for (i = 0;i < loadmodel->numskins;i++)
7299 loadmodel->skinscenes[i].firstframe = i;
7300 loadmodel->skinscenes[i].framecount = 1;
7301 loadmodel->skinscenes[i].loop = true;
7302 loadmodel->skinscenes[i].framerate = 10;
7308 // parse the OBJ text now
7311 static char emptyarg[1] = "";
7316 for (linelen = 0;text[linelen] && text[linelen] != '\r' && text[linelen] != '\n';linelen++)
7317 line[linelen] = text[linelen];
7319 for (argc = 0;argc < 4;argc++)
7320 argv[argc] = emptyarg;
7323 while (*s == ' ' || *s == '\t')
7333 while (*s == ' ' || *s == '\t')
7343 if (argv[0][0] == '#')
7345 if (!strcmp(argv[0], "v"))
7349 maxv = max(maxv * 2, 1024);
7350 v = (float *)Mem_Realloc(tempmempool, v, maxv * sizeof(float[3]));
7352 v[numv*3+0] = atof(argv[1]);
7353 v[numv*3+2] = atof(argv[2]);
7354 v[numv*3+1] = atof(argv[3]);
7357 else if (!strcmp(argv[0], "vt"))
7361 maxvt = max(maxvt * 2, 1024);
7362 vt = (float *)Mem_Realloc(tempmempool, vt, maxvt * sizeof(float[2]));
7364 vt[numvt*2+0] = atof(argv[1]);
7365 vt[numvt*2+1] = 1-atof(argv[2]);
7368 else if (!strcmp(argv[0], "vn"))
7372 maxvn = max(maxvn * 2, 1024);
7373 vn = (float *)Mem_Realloc(tempmempool, vn, maxvn * sizeof(float[3]));
7375 vn[numvn*3+0] = atof(argv[1]);
7376 vn[numvn*3+2] = atof(argv[2]);
7377 vn[numvn*3+1] = atof(argv[3]);
7380 else if (!strcmp(argv[0], "f"))
7384 if (maxtextures <= numtextures)
7386 maxtextures = max(maxtextures * 2, 256);
7387 texturenames = (char *)Mem_Realloc(loadmodel->mempool, texturenames, maxtextures * MAX_QPATH);
7389 textureindex = numtextures++;
7390 strlcpy(texturenames + textureindex*MAX_QPATH, loadmodel->name, MAX_QPATH);
7392 for (j = 1;j < argc;j++)
7394 index1 = atoi(argv[j]);
7395 while(argv[j][0] && argv[j][0] != '/')
7399 index2 = atoi(argv[j]);
7400 while(argv[j][0] && argv[j][0] != '/')
7404 index3 = atoi(argv[j]);
7405 // negative refers to a recent vertex
7406 // zero means not specified
7407 // positive means an absolute vertex index
7409 index1 = numv - index1;
7411 index2 = numvt - index2;
7413 index3 = numvn - index3;
7414 vcurrent.nextindex = -1;
7415 vcurrent.textureindex = textureindex;
7416 vcurrent.submodelindex = submodelindex;
7417 if (v && index1 >= 0 && index1 < numv)
7418 VectorCopy(v + 3*index1, vcurrent.v);
7419 if (vt && index2 >= 0 && index2 < numvt)
7420 Vector2Copy(vt + 2*index2, vcurrent.vt);
7421 if (vn && index3 >= 0 && index3 < numvn)
7422 VectorCopy(vn + 3*index3, vcurrent.vn);
7423 if (numtriangles == 0)
7425 VectorCopy(vcurrent.v, mins);
7426 VectorCopy(vcurrent.v, maxs);
7430 mins[0] = min(mins[0], vcurrent.v[0]);
7431 mins[1] = min(mins[1], vcurrent.v[1]);
7432 mins[2] = min(mins[2], vcurrent.v[2]);
7433 maxs[0] = max(maxs[0], vcurrent.v[0]);
7434 maxs[1] = max(maxs[1], vcurrent.v[1]);
7435 maxs[2] = max(maxs[2], vcurrent.v[2]);
7441 if (maxtriangles <= numtriangles)
7443 maxtriangles = max(maxtriangles * 2, 32768);
7444 vertices = (objvertex_t*)Mem_Realloc(loadmodel->mempool, vertices, maxtriangles * sizeof(objvertex_t[3]));
7446 vertices[numtriangles*3+0] = vfirst;
7447 vertices[numtriangles*3+1] = vprev;
7448 vertices[numtriangles*3+2] = vcurrent;
7454 else if (!strcmp(argv[0], "o") || !strcmp(argv[0], "g"))
7456 submodelindex = atof(argv[1]);
7457 loadmodel->brush.numsubmodels = max(submodelindex + 1, loadmodel->brush.numsubmodels);
7459 else if (!strcmp(argv[0], "usemtl"))
7461 for (i = 0;i < numtextures;i++)
7462 if (!strcmp(texturenames+i*MAX_QPATH, argv[1]))
7464 if (i < numtextures)
7468 if (maxtextures <= numtextures)
7470 maxtextures = max(maxtextures * 2, 256);
7471 texturenames = (char *)Mem_Realloc(loadmodel->mempool, texturenames, maxtextures * MAX_QPATH);
7473 textureindex = numtextures++;
7474 strlcpy(texturenames + textureindex*MAX_QPATH, argv[1], MAX_QPATH);
7479 // now that we have the OBJ data loaded as-is, we can convert it
7481 // copy the model bounds, then enlarge the yaw and rotated bounds according to radius
7482 VectorCopy(mins, loadmodel->normalmins);
7483 VectorCopy(maxs, loadmodel->normalmaxs);
7484 dist = max(fabs(loadmodel->normalmins[0]), fabs(loadmodel->normalmaxs[0]));
7485 modelyawradius = max(fabs(loadmodel->normalmins[1]), fabs(loadmodel->normalmaxs[1]));
7486 modelyawradius = dist*dist+modelyawradius*modelyawradius;
7487 modelradius = max(fabs(loadmodel->normalmins[2]), fabs(loadmodel->normalmaxs[2]));
7488 modelradius = modelyawradius + modelradius * modelradius;
7489 modelyawradius = sqrt(modelyawradius);
7490 modelradius = sqrt(modelradius);
7491 loadmodel->yawmins[0] = loadmodel->yawmins[1] = -modelyawradius;
7492 loadmodel->yawmins[2] = loadmodel->normalmins[2];
7493 loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelyawradius;
7494 loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
7495 loadmodel->rotatedmins[0] = loadmodel->rotatedmins[1] = loadmodel->rotatedmins[2] = -modelradius;
7496 loadmodel->rotatedmaxs[0] = loadmodel->rotatedmaxs[1] = loadmodel->rotatedmaxs[2] = modelradius;
7497 loadmodel->radius = modelradius;
7498 loadmodel->radius2 = modelradius * modelradius;
7500 // allocate storage for triangles
7501 loadmodel->surfmesh.data_element3i = (int *)Mem_Alloc(loadmodel->mempool, numtriangles * sizeof(int[3]));
7502 // allocate vertex hash structures to build an optimal vertex subset
7503 vertexhashsize = numtriangles*2;
7504 vertexhashtable = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int) * vertexhashsize);
7505 memset(vertexhashtable, 0xFF, sizeof(int) * vertexhashsize);
7506 vertexhashdata = (objvertex_t *)Mem_Alloc(loadmodel->mempool, sizeof(*vertexhashdata) * numtriangles*3);
7507 vertexhashcount = 0;
7509 // gather surface stats for assigning vertex/triangle ranges
7513 loadmodel->num_surfaces = 0;
7514 // allocate storage for the worst case number of surfaces, later we resize
7515 tempsurfaces = (msurface_t *)Mem_Alloc(loadmodel->mempool, numtextures * loadmodel->brush.numsubmodels * sizeof(msurface_t));
7516 submodelfirstsurface = (int *)Mem_Alloc(loadmodel->mempool, (loadmodel->brush.numsubmodels+1) * sizeof(int));
7517 surface = tempsurfaces;
7518 for (submodelindex = 0;submodelindex < loadmodel->brush.numsubmodels;submodelindex++)
7520 submodelfirstsurface[submodelindex] = loadmodel->num_surfaces;
7521 for (textureindex = 0;textureindex < numtextures;textureindex++)
7523 for (vertexindex = 0;vertexindex < numtriangles*3;vertexindex++)
7525 thisvertex = vertices + vertexindex;
7526 if (thisvertex->submodelindex == submodelindex && thisvertex->textureindex == textureindex)
7529 // skip the surface creation if there are no triangles for it
7530 if (vertexindex == numtriangles*3)
7532 // create a surface for these vertices
7533 surfacevertices = 0;
7534 surfaceelements = 0;
7535 // we hack in a texture index in the surface to be fixed up later...
7536 surface->texture = (texture_t *)((size_t)textureindex);
7537 // calculate bounds as we go
7538 VectorCopy(thisvertex->v, surface->mins);
7539 VectorCopy(thisvertex->v, surface->maxs);
7540 for (;vertexindex < numtriangles*3;vertexindex++)
7542 thisvertex = vertices + vertexindex;
7543 if (thisvertex->submodelindex != submodelindex)
7545 if (thisvertex->textureindex != textureindex)
7547 // add vertex to surface bounds
7548 surface->mins[0] = min(surface->mins[0], thisvertex->v[0]);
7549 surface->mins[1] = min(surface->mins[1], thisvertex->v[1]);
7550 surface->mins[2] = min(surface->mins[2], thisvertex->v[2]);
7551 surface->maxs[0] = max(surface->maxs[0], thisvertex->v[0]);
7552 surface->maxs[1] = max(surface->maxs[1], thisvertex->v[1]);
7553 surface->maxs[2] = max(surface->maxs[2], thisvertex->v[2]);
7554 // add the vertex if it is not found in the merged set, and
7555 // get its index (triangle element) for the surface
7556 vertexhashindex = (unsigned int)(thisvertex->v[0] * 3571 + thisvertex->v[0] * 1777 + thisvertex->v[0] * 457) % (unsigned int)vertexhashsize;
7557 for (i = vertexhashtable[vertexhashindex];i >= 0;i = vertexhashdata[i].nextindex)
7559 vdata = vertexhashdata + i;
7560 if (vdata->submodelindex == thisvertex->submodelindex && vdata->textureindex == thisvertex->textureindex && VectorCompare(thisvertex->v, vdata->v) && VectorCompare(thisvertex->vn, vdata->vn) && Vector2Compare(thisvertex->vt, vdata->vt))
7565 i = vertexhashcount++;
7566 vdata = vertexhashdata + i;
7567 *vdata = *thisvertex;
7568 vdata->nextindex = vertexhashtable[vertexhashindex];
7569 vertexhashtable[vertexhashindex] = i;
7572 loadmodel->surfmesh.data_element3i[elementindex++] = i;
7575 surfacetriangles = surfaceelements / 3;
7576 surface->num_vertices = surfacevertices;
7577 surface->num_triangles = surfacetriangles;
7578 surface->num_firstvertex = firstvertex;
7579 surface->num_firsttriangle = firsttriangle;
7580 firstvertex += surface->num_vertices;
7581 firsttriangle += surface->num_triangles;
7583 loadmodel->num_surfaces++;
7586 submodelfirstsurface[submodelindex] = loadmodel->num_surfaces;
7587 numvertices = firstvertex;
7588 loadmodel->data_surfaces = (msurface_t *)Mem_Realloc(loadmodel->mempool, tempsurfaces, loadmodel->num_surfaces * sizeof(msurface_t));
7589 tempsurfaces = NULL;
7591 // allocate storage for final mesh data
7592 loadmodel->num_textures = numtextures * loadmodel->numskins;
7593 loadmodel->num_texturesperskin = numtextures;
7594 data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + numtriangles * sizeof(int[3]) + (numvertices <= 65536 ? numtriangles * sizeof(unsigned short[3]) : 0) + (r_enableshadowvolumes.integer ? numtriangles * sizeof(int[3]) : 0) + numvertices * sizeof(float[14]) + loadmodel->brush.numsubmodels * sizeof(dp_model_t *));
7595 loadmodel->brush.submodels = (dp_model_t **)data;data += loadmodel->brush.numsubmodels * sizeof(dp_model_t *);
7596 loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
7597 loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
7598 loadmodel->surfmesh.num_vertices = numvertices;
7599 loadmodel->surfmesh.num_triangles = numtriangles;
7600 if (r_enableshadowvolumes.integer)
7601 loadmodel->surfmesh.data_neighbor3i = (int *)data;data += numtriangles * sizeof(int[3]);
7602 loadmodel->surfmesh.data_vertex3f = (float *)data;data += numvertices * sizeof(float[3]);
7603 loadmodel->surfmesh.data_svector3f = (float *)data;data += numvertices * sizeof(float[3]);
7604 loadmodel->surfmesh.data_tvector3f = (float *)data;data += numvertices * sizeof(float[3]);
7605 loadmodel->surfmesh.data_normal3f = (float *)data;data += numvertices * sizeof(float[3]);
7606 loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += numvertices * sizeof(float[2]);
7607 if (loadmodel->surfmesh.num_vertices <= 65536)
7608 loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3]);
7610 for (j = 0;j < loadmodel->surfmesh.num_vertices;j++)
7612 VectorCopy(vertexhashdata[j].v, loadmodel->surfmesh.data_vertex3f + 3*j);
7613 VectorCopy(vertexhashdata[j].vn, loadmodel->surfmesh.data_normal3f + 3*j);
7614 Vector2Copy(vertexhashdata[j].vt, loadmodel->surfmesh.data_texcoordtexture2f + 2*j);
7617 // load the textures
7618 for (textureindex = 0;textureindex < numtextures;textureindex++)
7619 Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + textureindex, skinfiles, texturenames + textureindex*MAX_QPATH, texturenames + textureindex*MAX_QPATH);
7620 Mod_FreeSkinFiles(skinfiles);
7622 // set the surface textures to their real values now that we loaded them...
7623 for (i = 0;i < loadmodel->num_surfaces;i++)
7624 loadmodel->data_surfaces[i].texture = loadmodel->data_textures + (size_t)loadmodel->data_surfaces[i].texture;
7628 Mem_Free(texturenames);
7632 Mem_Free(vertexhashtable);
7633 Mem_Free(vertexhashdata);
7635 // make a single combined shadow mesh to allow optimized shadow volume creation
7636 Mod_Q1BSP_CreateShadowMesh(loadmodel);
7638 // compute all the mesh information that was not loaded from the file
7639 if (loadmodel->surfmesh.data_element3s)
7640 for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
7641 loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
7642 Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles, 0, loadmodel->surfmesh.num_vertices, __FILE__, __LINE__);
7643 // generate normals if the file did not have them
7644 if (!VectorLength2(loadmodel->surfmesh.data_normal3f))
7645 Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, r_smoothnormals_areaweighting.integer != 0);
7646 Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, r_smoothnormals_areaweighting.integer != 0);
7647 if (loadmodel->surfmesh.data_neighbor3i)
7648 Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
7650 // if this is a worldmodel and has no BSP tree, create a fake one for the purpose
7651 loadmodel->brush.num_visleafs = 1;
7652 loadmodel->brush.num_leafs = 1;
7653 loadmodel->brush.num_nodes = 0;
7654 loadmodel->brush.num_leafsurfaces = loadmodel->num_surfaces;
7655 loadmodel->brush.data_leafs = (mleaf_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leafs * sizeof(mleaf_t));
7656 loadmodel->brush.data_nodes = (mnode_t *)loadmodel->brush.data_leafs;
7657 loadmodel->brush.num_pvsclusters = 1;
7658 loadmodel->brush.num_pvsclusterbytes = 1;
7659 loadmodel->brush.data_pvsclusters = nobsp_pvs;
7660 //if (loadmodel->num_nodes) loadmodel->data_nodes = (mnode_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_nodes * sizeof(mnode_t));
7661 //loadmodel->data_leafsurfaces = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->num_leafsurfaces * sizeof(int));
7662 loadmodel->brush.data_leafsurfaces = loadmodel->sortedmodelsurfaces;
7663 VectorCopy(loadmodel->normalmins, loadmodel->brush.data_leafs->mins);
7664 VectorCopy(loadmodel->normalmaxs, loadmodel->brush.data_leafs->maxs);
7665 loadmodel->brush.data_leafs->combinedsupercontents = 0; // FIXME?
7666 loadmodel->brush.data_leafs->clusterindex = 0;
7667 loadmodel->brush.data_leafs->areaindex = 0;
7668 loadmodel->brush.data_leafs->numleafsurfaces = loadmodel->brush.num_leafsurfaces;
7669 loadmodel->brush.data_leafs->firstleafsurface = loadmodel->brush.data_leafsurfaces;
7670 loadmodel->brush.data_leafs->numleafbrushes = 0;
7671 loadmodel->brush.data_leafs->firstleafbrush = NULL;
7672 loadmodel->brush.supportwateralpha = true;
7674 if (loadmodel->brush.numsubmodels)
7675 loadmodel->brush.submodels = (dp_model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(dp_model_t *));
7678 for (i = 0;i < loadmodel->brush.numsubmodels;i++)
7683 // duplicate the basic information
7684 dpsnprintf(name, sizeof(name), "*%i", i);
7685 mod = Mod_FindName(name, loadmodel->name);
7686 // copy the base model to this one
7688 // rename the clone back to its proper name
7689 strlcpy(mod->name, name, sizeof(mod->name));
7690 mod->brush.parentmodel = loadmodel;
7691 // textures and memory belong to the main model
7692 mod->texturepool = NULL;
7693 mod->mempool = NULL;
7694 mod->brush.GetPVS = NULL;
7695 mod->brush.FatPVS = NULL;
7696 mod->brush.BoxTouchingPVS = NULL;
7697 mod->brush.BoxTouchingLeafPVS = NULL;
7698 mod->brush.BoxTouchingVisibleLeafs = NULL;
7699 mod->brush.FindBoxClusters = NULL;
7700 mod->brush.LightPoint = NULL;
7701 mod->brush.AmbientSoundLevelsForPoint = NULL;
7703 mod->brush.submodel = i;
7704 if (loadmodel->brush.submodels)
7705 loadmodel->brush.submodels[i] = mod;
7707 // make the model surface list (used by shadowing/lighting)
7708 mod->firstmodelsurface = submodelfirstsurface[i];
7709 mod->nummodelsurfaces = submodelfirstsurface[i+1] - submodelfirstsurface[i];
7710 mod->firstmodelbrush = 0;
7711 mod->nummodelbrushes = 0;
7712 mod->sortedmodelsurfaces = loadmodel->sortedmodelsurfaces + mod->firstmodelsurface;
7713 Mod_MakeSortedSurfaces(mod);
7715 VectorClear(mod->normalmins);
7716 VectorClear(mod->normalmaxs);
7718 for (j = 0;j < mod->nummodelsurfaces;j++)
7720 const msurface_t *surface = mod->data_surfaces + j + mod->firstmodelsurface;
7721 const float *v = mod->surfmesh.data_vertex3f + 3 * surface->num_firstvertex;
7723 if (!surface->num_vertices)
7728 VectorCopy(v, mod->normalmins);
7729 VectorCopy(v, mod->normalmaxs);
7731 for (k = 0;k < surface->num_vertices;k++, v += 3)
7733 mod->normalmins[0] = min(mod->normalmins[0], v[0]);
7734 mod->normalmins[1] = min(mod->normalmins[1], v[1]);
7735 mod->normalmins[2] = min(mod->normalmins[2], v[2]);
7736 mod->normalmaxs[0] = max(mod->normalmaxs[0], v[0]);
7737 mod->normalmaxs[1] = max(mod->normalmaxs[1], v[1]);
7738 mod->normalmaxs[2] = max(mod->normalmaxs[2], v[2]);
7741 corner[0] = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
7742 corner[1] = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
7743 corner[2] = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
7744 modelradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]+corner[2]*corner[2]);
7745 yawradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
7746 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
7747 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
7748 mod->yawmaxs[0] = mod->yawmaxs[1] = yawradius;
7749 mod->yawmins[0] = mod->yawmins[1] = -yawradius;
7750 mod->yawmins[2] = mod->normalmins[2];
7751 mod->yawmaxs[2] = mod->normalmaxs[2];
7752 mod->radius = modelradius;
7753 mod->radius2 = modelradius * modelradius;
7755 // this gets altered below if sky or water is used
7756 mod->DrawSky = NULL;
7757 mod->DrawAddWaterPlanes = NULL;
7759 for (j = 0;j < mod->nummodelsurfaces;j++)
7760 if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & MATERIALFLAG_SKY)
7762 if (j < mod->nummodelsurfaces)
7763 mod->DrawSky = R_Q1BSP_DrawSky;
7765 for (j = 0;j < mod->nummodelsurfaces;j++)
7766 if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
7768 if (j < mod->nummodelsurfaces)
7769 mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
7771 Mod_MakeCollisionBIH(mod, true, &mod->collision_bih);
7772 mod->render_bih = mod->collision_bih;
7774 // generate VBOs and other shared data before cloning submodels
7779 Mem_Free(submodelfirstsurface);
7781 Con_DPrintf("Stats for obj model \"%s\": %i faces, %i nodes, %i leafs, %i clusters, %i clusterportals, mesh: %i vertices, %i triangles, %i surfaces\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->num_surfaces);
7796 typedef struct objvertex_s
7804 typedef struct objtriangle_s
7806 objvertex_t vertex[3];
7808 // these fields are used only in conversion to surfaces
7811 int surfacevertexindex[3];
7812 float edgeplane[3][4];
7818 struct objnode_s *children[2];
7819 struct objnode_s *parent;
7820 objtriangle_t *triangles;
7829 objnode_t *Mod_OBJ_BSPNodeForTriangles(objnode_t *parent, objtriangle_t *triangles, int numtriangles, const float *mins, const float *maxs, mem_expandablearray_t *nodesarray, int maxclippedtriangles, objtriangle_t *clippedfronttriangles, objtriangle_t *clippedbacktriangles)
7835 float bestnormal[3];
7840 int numfronttriangles;
7841 int numbacktriangles;
7846 float outfrontpoints[5][3];
7847 float outbackpoints[5][3];
7848 int neededfrontpoints;
7849 int neededbackpoints;
7853 node = (objnode_t *)Mem_ExpandableArray_AllocRecord(array);
7854 node->parent = parent;
7857 VectorCopy(triangles[0].vertex[0].v, mins);
7858 VectorCopy(triangles[0].vertex[0].v, maxs);
7860 else if (parent && parent->children[0] == node)
7862 VectorCopy(parent->mins, mins);
7863 Vectorcopy(parent->maxs, maxs);
7865 else if (parent && parent->children[1] == node)
7867 VectorCopy(parent->mins, mins);
7868 Vectorcopy(parent->maxs, maxs);
7875 for (i = 0;i < numtriangles;i++)
7877 for (j = 0;j < 3;j++)
7879 mins[0] = min(mins[0], triangles[i].vertex[j].v[0]);
7880 mins[1] = min(mins[1], triangles[i].vertex[j].v[1]);
7881 mins[2] = min(mins[2], triangles[i].vertex[j].v[2]);
7882 maxs[0] = max(maxs[0], triangles[i].vertex[j].v[0]);
7883 maxs[1] = max(maxs[1], triangles[i].vertex[j].v[1]);
7884 maxs[2] = max(maxs[2], triangles[i].vertex[j].v[2]);
7887 VectorCopy(mins, node->mins);
7888 VectorCopy(maxs, node->maxs);
7889 if (numtriangles <= mod_obj_leaftriangles.integer)
7892 loadmodel->brush.num_leafs++;
7893 node->triangles = triangles;
7894 node->numtriangles = numtriangles;
7899 loadmodel->brush.num_nodes++;
7900 // pick a splitting plane from the various choices available to us...
7901 // early splits simply halve the interval
7903 VectorClear(bestnormal);
7905 if (numtriangles <= mod_obj_splitterlimit.integer)
7906 limit = numtriangles;
7909 for (i = -3;i < limit;i++)
7913 // first we try 3 axial splits (kdtree-like)
7915 VectorClear(normal);
7917 dist = (mins[j] + maxs[j]) * 0.5f;
7921 // then we try each triangle plane
7922 TriangleNormal(triangles[i].vertex[0].v, triangles[i].vertex[1].v, triangles[i].vertex[2].v, normal);
7923 VectorNormalize(normal);
7924 dist = DotProduct(normal, triangles[i].vertex[0].v);
7925 // use positive axial values whenever possible
7926 if (normal[0] == -1)
7928 if (normal[1] == -1)
7930 if (normal[2] == -1)
7932 // skip planes that match the current best
7933 if (VectorCompare(normal, bestnormal) && dist == bestdist)
7940 for (j = 0;j < numtriangles;j++)
7942 dists[0] = DotProduct(normal, triangles[j].vertex[0].v) - dist;
7943 dists[1] = DotProduct(normal, triangles[j].vertex[1].v) - dist;
7944 dists[2] = DotProduct(normal, triangles[j].vertex[2].v) - dist;
7945 if (dists[0] < -DIST_EPSILON || dists[1] < -DIST_EPSILON || dists[2] < -DIST_EPSILON)
7947 if (dists[0] > DIST_EPSILON || dists[1] > DIST_EPSILON || dists[2] > DIST_EPSILON)
7952 else if (dists[0] > DIST_EPSILON || dists[1] > DIST_EPSILON || dists[2] > DIST_EPSILON)
7957 // score is supposed to:
7958 // prefer axial splits
7959 // prefer evenly dividing the input triangles
7960 // prefer triangles on the plane
7961 // avoid triangles crossing the plane
7962 score = count_on*count_on - count_both*count_both + min(count_front, count_back)*(count_front+count_back);
7963 if (normal[0] == 1 || normal[1] == 1 || normal[2] == 1)
7965 if (i == -3 || bestscore < score)
7967 VectorCopy(normal, bestnormal);
7973 // now we have chosen an optimal split plane...
7975 // divide triangles by the splitting plane
7976 numfronttriangles = 0;
7977 numbacktriangles = 0;
7978 for (i = 0;i < numtriangles;i++)
7980 neededfrontpoints = 0;
7981 neededbackpoints = 0;
7983 PolygonF_Divide(3, triangles[i].vertex[0].v, bestnormal[0], bestnormal[1], bestnormal[2], bestdist, DIST_EPSILON, 5, outfrontpoints[0], &neededfrontpoints, 5, outbackpoints[0], &neededbackpoints, &countonpoints);
7984 if (countonpoints > 1)
7986 // triangle lies on plane, assign it to one child only
7987 TriangleNormal(triangles[i].vertex[0].v, triangles[i].vertex[1].v, triangles[i].vertex[2].v, normal);
7988 if (DotProduct(bestnormal, normal) >= 0)
7990 // assign to front side child
7991 obj_fronttriangles[numfronttriangles++] = triangles[i];
7995 // assign to back side child
7996 obj_backtriangles[numbacktriangles++] = triangles[i];
8001 // convert clipped polygons to triangles
8002 for (j = 0;j < neededfrontpoints-2;j++)
8004 obj_fronttriangles[numfronttriangles] = triangles[i];
8005 VectorCopy(outfrontpoints[0], obj_fronttriangles[numfronttriangles].vertex[0].v);
8006 VectorCopy(outfrontpoints[j+1], obj_fronttriangles[numfronttriangles].vertex[1].v);
8007 VectorCopy(outfrontpoints[j+2], obj_fronttriangles[numfronttriangles].vertex[2].v);
8008 numfronttriangles++;
8010 for (j = 0;j < neededbackpoints-2;j++)
8012 obj_backtriangles[numbacktriangles] = triangles[i];
8013 VectorCopy(outbackpoints[0], obj_backtriangles[numbacktriangles].vertex[0].v);
8014 VectorCopy(outbackpoints[j+1], obj_backtriangles[numbacktriangles].vertex[1].v);
8015 VectorCopy(outbackpoints[j+2], obj_backtriangles[numbacktriangles].vertex[2].v);
8021 // now copy the triangles out of the big buffer
8022 if (numfronttriangles)
8024 fronttriangles = Mem_Alloc(loadmodel->mempool, fronttriangles * sizeof(*fronttriangles));
8025 memcpy(fronttriangles, obj_fronttriangles, numfronttriangles * sizeof(*fronttriangles));
8028 fronttriangles = NULL;
8029 if (numbacktriangles)
8031 backtriangles = Mem_Alloc(loadmodel->mempool, backtriangles * sizeof(*backtriangles));
8032 memcpy(backtriangles, obj_backtriangles, numbacktriangles * sizeof(*backtriangles));
8035 backtriangles = NULL;
8037 // free the original triangles we were given
8039 Mem_Free(triangles);
8043 // now create the children...
8044 node->children[0] = Mod_OBJ_BSPNodeForTriangles(node, fronttriangles, numfronttriangles, frontmins, frontmaxs, nodesarray, maxclippedtriangles, clippedfronttriangles, clippedbacktriangles);
8045 node->children[1] = Mod_OBJ_BSPNodeForTriangles(node, backtriangles, numbacktriangles, backmins, backmaxs, nodesarray, maxclippedtriangles, clippedfronttriangles, clippedbacktriangles);
8049 void Mod_OBJ_SnapVertex(float *v)
8052 float a = mod_obj_vertexprecision.value;
8054 v[0] -= floor(v[0] * a + 0.5f) * b;
8055 v[1] -= floor(v[1] * a + 0.5f) * b;
8056 v[2] -= floor(v[2] * a + 0.5f) * b;
8059 void Mod_OBJ_ConvertBSPNode(objnode_t *objnode, mnode_t *mnodeparent)
8061 if (objnode->children[0])
8063 // convert to mnode_t
8064 mnode_t *mnode = loadmodel->brush.data_nodes + loadmodel->brush.num_nodes++;
8065 mnode->parent = mnodeparent;
8066 mnode->plane = loadmodel->brush.data_planes + loadmodel->brush.num_planes++;
8067 VectorCopy(objnode->normal, mnode->plane->normal);
8068 mnode->plane->dist = objnode->dist;
8069 PlaneClassify(mnode->plane);
8070 VectorCopy(objnode->mins, mnode->mins);
8071 VectorCopy(objnode->maxs, mnode->maxs);
8072 // push combinedsupercontents up to the parent
8074 mnodeparent->combinedsupercontents |= mnode->combinedsupercontents;
8075 mnode->children[0] = Mod_OBJ_ConvertBSPNode(objnode->children[0], mnode);
8076 mnode->children[1] = Mod_OBJ_ConvertBSPNode(objnode->children[1], mnode);
8080 // convert to mleaf_t
8081 mleaf_t *mleaf = loadmodel->brush.data_leafs + loadmodel->brush.num_leafs++;
8082 mleaf->parent = mnodeparent;
8083 VectorCopy(objnode->mins, mleaf->mins);
8084 VectorCopy(objnode->maxs, mleaf->maxs);
8085 mleaf->clusterindex = loadmodel->brush.num_leafs - 1;
8086 if (objnode->numtriangles)
8088 objtriangle_t *triangles = objnode->triangles;
8089 int numtriangles = objnode->numtriangles;
8093 objvertex_t vertex[3];
8095 maxsurfaces = numtriangles;
8097 // calculate some more data on each triangle for surface gathering
8098 for (i = 0;i < numtriangles;i++)
8100 triangle = triangles + i;
8101 texture = loadmodel->data_textures + triangle->textureindex;
8102 Mod_OBJ_SnapVertex(triangle->vertex[0].v);
8103 Mod_OBJ_SnapVertex(triangle->vertex[1].v);
8104 Mod_OBJ_SnapVertex(triangle->vertex[2].v);
8105 TriangleNormal(triangle->vertex[0].v, triangle->vertex[1].v, triangle->vertex[2].v, normal);
8107 if (fabs(normal[axis]) < fabs(normal[1]))
8109 if (fabs(normal[axis]) < fabs(normal[2]))
8111 VectorClear(normal);
8113 triangle->axis = axis;
8114 VectorSubtract(triangle->vertex[1].v, triangle->vertex[0].v, edge[0]);
8115 VectorSubtract(triangle->vertex[2].v, triangle->vertex[1].v, edge[1]);
8116 VectorSubtract(triangle->vertex[0].v, triangle->vertex[2].v, edge[2]);
8117 CrossProduct(edge[0], normal, triangle->edgeplane[0]);
8118 CrossProduct(edge[1], normal, triangle->edgeplane[1]);
8119 CrossProduct(edge[2], normal, triangle->edgeplane[2]);
8120 VectorNormalize(triangle->edgeplane[0]);
8121 VectorNormalize(triangle->edgeplane[1]);
8122 VectorNormalize(triangle->edgeplane[2]);
8123 triangle->edgeplane[0][3] = DotProduct(triangle->edgeplane[0], triangle->vertex[0].v);
8124 triangle->edgeplane[1][3] = DotProduct(triangle->edgeplane[1], triangle->vertex[1].v);
8125 triangle->edgeplane[2][3] = DotProduct(triangle->edgeplane[2], triangle->vertex[2].v);
8126 triangle->surfaceindex = 0;
8127 // add to the combined supercontents while we're here...
8128 mleaf->combinedsupercontents |= texture->supercontents;
8131 for (i = 0;i < numtriangles;i++)
8133 // skip already-assigned triangles
8134 if (triangles[i].surfaceindex)
8136 texture = loadmodel->data_textures + triangles[i].textureindex;
8137 // assign a new surface to this triangle
8138 triangles[i].surfaceindex = surfaceindex++;
8139 axis = triangles[i].axis;
8141 // find the triangle's neighbors, this can take multiple passes
8146 for (j = i+1;j < numtriangles;j++)
8148 if (triangles[j].surfaceindex || triangles[j].axis != axis || triangles[j].texture != texture)
8150 triangle = triangles + j;
8151 for (k = i;k < j;k++)
8153 if (triangles[k].surfaceindex != surfaceindex)
8155 if (VectorCompare(triangles[k].vertex[0].v, triangles[j].vertex[0].v)
8156 || VectorCompare(triangles[k].vertex[0].v, triangles[j].vertex[1].v)
8157 || VectorCompare(triangles[k].vertex[0].v, triangles[j].vertex[2].v)
8158 || VectorCompare(triangles[k].vertex[1].v, triangles[j].vertex[0].v)
8159 || VectorCompare(triangles[k].vertex[1].v, triangles[j].vertex[1].v)
8160 || VectorCompare(triangles[k].vertex[1].v, triangles[j].vertex[2].v)
8161 || VectorCompare(triangles[k].vertex[2].v, triangles[j].vertex[0].v)
8162 || VectorCompare(triangles[k].vertex[2].v, triangles[j].vertex[1].v)
8163 || VectorCompare(triangles[k].vertex[2].v, triangles[j].vertex[2].v))
8165 // shares a vertex position
8169 for (k = 0;k < numvertices;k++)
8170 if (!VectorCompare(vertex[k].v, triangles[j].vertex[0].v) || !VectorCompare(vertex[k].v, triangles[j].vertex[1].v) || !VectorCompare(vertex[k].v, triangles[j].vertex[2].v))
8172 if (k == numvertices)
8173 break; // not a neighbor
8174 // this triangle is a neighbor and has the same axis and texture
8175 // check now if it overlaps in lightmap projection space
8176 triangles[j].surfaceindex;
8180 //triangles[i].surfaceindex = surfaceindex++;
8181 for (surfaceindex = 0;surfaceindex < numsurfaces;surfaceindex++)
8183 if (surfaces[surfaceindex].texture != texture)
8185 // check if any triangles already in this surface overlap in lightmap projection space
8192 // let the collision code simply use the surfaces
8193 mleaf->containscollisionsurfaces = mleaf->combinedsupercontents != 0;
8194 mleaf->numleafsurfaces = ?;
8195 mleaf->firstleafsurface = ?;
8197 // push combinedsupercontents up to the parent
8199 mnodeparent->combinedsupercontents |= mleaf->combinedsupercontents;
8204 void Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend)
8207 const char *textbase = (char *)buffer, *text = textbase;
8211 char materialname[MAX_QPATH];
8212 int j, index1, index2, index3, first, prev, index;
8215 int numtriangles = 0;
8216 int maxtriangles = 131072;
8217 objtriangle_t *triangles = Mem_Alloc(tempmempool, maxtriangles * sizeof(*triangles));
8219 int maxtextures = 256, numtextures = 0, textureindex = 0;
8220 int maxv = 1024, numv = 0;
8221 int maxvt = 1024, numvt = 0;
8222 int maxvn = 1024, numvn = 0;
8223 char **texturenames;
8224 float *v = Mem_Alloc(tempmempool, maxv * sizeof(float[3]));
8225 float *vt = Mem_Alloc(tempmempool, maxvt * sizeof(float[2]));
8226 float *vn = Mem_Alloc(tempmempool, maxvn * sizeof(float[3]));
8227 objvertex_t vfirst, vprev, vcurrent;
8232 int maxverthash = 65536, numverthash = 0;
8233 int numhashindex = 65536;
8234 struct objverthash_s
8236 struct objverthash_s *next;
8242 *hash, **verthash = Mem_Alloc(tempmempool, numhashindex * sizeof(*verthash)), *verthashdata = Mem_Alloc(tempmempool, maxverthash * sizeof(*verthashdata)), *oldverthashdata;
8245 dpsnprintf(materialname, sizeof(materialname), "%s", loadmodel->name);
8247 loadmodel->modeldatatypestring = "OBJ";
8249 loadmodel->type = mod_obj;
8250 loadmodel->soundfromcenter = true;
8251 loadmodel->TraceBox = Mod_OBJ_TraceBox;
8252 loadmodel->TraceLine = Mod_OBJ_TraceLine;
8253 loadmodel->TracePoint = Mod_OBJ_TracePoint;
8254 loadmodel->PointSuperContents = Mod_OBJ_PointSuperContents;
8255 loadmodel->TraceLineAgainstSurfaces = Mod_OBJ_TraceLineAgainstSurfaces;
8256 loadmodel->brush.TraceLineOfSight = Mod_OBJ_TraceLineOfSight;
8257 loadmodel->brush.SuperContentsFromNativeContents = Mod_OBJ_SuperContentsFromNativeContents;
8258 loadmodel->brush.NativeContentsFromSuperContents = Mod_OBJ_NativeContentsFromSuperContents;
8259 loadmodel->brush.GetPVS = Mod_OBJ_GetPVS;
8260 loadmodel->brush.FatPVS = Mod_OBJ_FatPVS;
8261 loadmodel->brush.BoxTouchingPVS = Mod_OBJ_BoxTouchingPVS;
8262 loadmodel->brush.BoxTouchingLeafPVS = Mod_OBJ_BoxTouchingLeafPVS;
8263 loadmodel->brush.BoxTouchingVisibleLeafs = Mod_OBJ_BoxTouchingVisibleLeafs;
8264 loadmodel->brush.FindBoxClusters = Mod_OBJ_FindBoxClusters;
8265 loadmodel->brush.LightPoint = Mod_OBJ_LightPoint;
8266 loadmodel->brush.FindNonSolidLocation = Mod_OBJ_FindNonSolidLocation;
8267 loadmodel->brush.AmbientSoundLevelsForPoint = NULL;
8268 loadmodel->brush.RoundUpToHullSize = NULL;
8269 loadmodel->brush.PointInLeaf = Mod_OBJ_PointInLeaf;
8270 loadmodel->Draw = R_Q1BSP_Draw;
8271 loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
8272 loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
8273 loadmodel->DrawPrepass = R_Q1BSP_DrawPrepass;
8274 loadmodel->GetLightInfo = R_Q1BSP_GetLightInfo;
8275 loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap;
8276 loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap;
8277 loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
8278 loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
8279 loadmodel->DrawLight = R_Q1BSP_DrawLight;
8284 // parse the OBJ text now
8291 for (linelen = 0;text[linelen] && text[linelen] != '\r' && text[linelen] != '\n';linelen++)
8292 line[linelen] = text[linelen];
8294 for (argc = 0;argc < (int)(sizeof(argv)/sizeof(argv[0]));argc++)
8298 while (*s == ' ' || *s == '\t')
8308 while (*s == ' ' || *s == '\t')
8313 if (argv[0][0] == '#')
8315 if (!strcmp(argv[0], "v"))
8321 v = Mem_Alloc(tempmempool, maxv * sizeof(float[3]));
8324 memcpy(v, oldv, numv * sizeof(float[3]));
8328 v[numv*3+0] = atof(argv[1]);
8329 v[numv*3+1] = atof(argv[2]);
8330 v[numv*3+2] = atof(argv[3]);
8333 else if (!strcmp(argv[0], "vt"))
8339 vt = Mem_Alloc(tempmempool, maxvt * sizeof(float[2]));
8342 memcpy(vt, oldvt, numvt * sizeof(float[2]));
8346 vt[numvt*2+0] = atof(argv[1]);
8347 vt[numvt*2+1] = atof(argv[2]);
8350 else if (!strcmp(argv[0], "vn"))
8356 vn = Mem_Alloc(tempmempool, maxvn * sizeof(float[3]));
8359 memcpy(vn, oldvn, numvn * sizeof(float[3]));
8363 vn[numvn*3+0] = atof(argv[1]);
8364 vn[numvn*3+1] = atof(argv[2]);
8365 vn[numvn*3+2] = atof(argv[3]);
8368 else if (!strcmp(argv[0], "f"))
8370 for (j = 1;j < argc;j++)
8372 index1 = atoi(argv[j]);
8373 while(argv[j][0] && argv[j][0] != '/')
8377 index2 = atoi(argv[j]);
8378 while(argv[j][0] && argv[j][0] != '/')
8382 index3 = atoi(argv[j]);
8383 // negative refers to a recent vertex
8384 // zero means not specified
8385 // positive means an absolute vertex index
8387 index1 = numv - index1;
8389 index2 = numvt - index2;
8391 index3 = numvn - index3;
8392 VectorCopy(v + 3*index1, vcurrent.v);
8393 Vector2Copy(vt + 2*index2, vcurrent.vt);
8394 VectorCopy(vn + 3*index3, vcurrent.vn);
8395 if (numtriangles == 0)
8397 VectorCopy(vcurrent.v, mins);
8398 VectorCopy(vcurrent.v, maxs);
8402 mins[0] = min(mins[0], vcurrent.v[0]);
8403 mins[1] = min(mins[1], vcurrent.v[1]);
8404 mins[2] = min(mins[2], vcurrent.v[2]);
8405 maxs[0] = max(maxs[0], vcurrent.v[0]);
8406 maxs[1] = max(maxs[1], vcurrent.v[1]);
8407 maxs[2] = max(maxs[2], vcurrent.v[2]);
8413 if (maxtriangles <= numtriangles)
8415 objtriangle_t *oldtriangles = triangles;
8417 triangles = Mem_Alloc(tempmempool, maxtriangles * sizeof(*triangles));
8420 memcpy(triangles, oldtriangles, maxtriangles * sizeof(*triangles));
8421 Mem_Free(oldtriangles);
8424 triangles[numtriangles].textureindex = textureindex;
8425 triangles[numtriangles].vertex[0] = vfirst;
8426 triangles[numtriangles].vertex[1] = vprev;
8427 triangles[numtriangles].vertex[2] = vcurrent;
8434 else if (!strcmp(argv[0], "o") || !strcmp(argv[0], "g"))
8436 else if (!!strcmp(argv[0], "usemtl"))
8438 for (i = 0;i < numtextures;i++)
8439 if (!strcmp(texturenames[numtextures], argv[1]))
8441 if (i < numtextures)
8442 texture = textures + i;
8445 if (maxtextures <= numtextures)
8447 texture_t *oldtextures = textures;
8449 textures = Mem_Alloc(tempmempool, maxtextures * sizeof(*textures));
8452 memcpy(textures, oldtextures, numtextures * sizeof(*textures));
8453 Mem_Free(oldtextures);
8456 textureindex = numtextures++;
8457 texturenames[textureindex] = Mem_Alloc(tempmempool, strlen(argv[1]) + 1);
8458 memcpy(texturenames[textureindex], argv[1], strlen(argv[1]) + 1);
8468 // now that we have the OBJ data loaded as-is, we can convert it
8470 // load the textures
8471 loadmodel->num_textures = numtextures;
8472 loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_textures * sizeof(texture_t));
8473 for (i = 0;i < numtextures;i++)
8474 Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i, texturenames[i], true, true, TEXF_MIPMAP | TEXF_ALPHA | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS);
8476 // free the texturenames array since we are now done with it
8477 for (i = 0;i < numtextures;i++)
8479 Mem_Free(texturenames[i]);
8480 texturenames[i] = NULL;
8482 Mem_Free(texturenames);
8483 texturenames = NULL;
8485 // copy the model bounds, then enlarge the yaw and rotated bounds according to radius
8486 VectorCopy(mins, loadmodel->normalmins);
8487 VectorCopy(maxs, loadmodel->normalmaxs);
8488 dist = max(fabs(loadmodel->normalmins[0]), fabs(loadmodel->normalmaxs[0]));
8489 modelyawradius = max(fabs(loadmodel->normalmins[1]), fabs(loadmodel->normalmaxs[1]));
8490 modelyawradius = dist*dist+modelyawradius*modelyawradius;
8491 modelradius = max(fabs(loadmodel->normalmins[2]), fabs(loadmodel->normalmaxs[2]));
8492 modelradius = modelyawradius + modelradius * modelradius;
8493 modelyawradius = sqrt(modelyawradius);
8494 modelradius = sqrt(modelradius);
8495 loadmodel->yawmins[0] = loadmodel->yawmins[1] = -modelyawradius;
8496 loadmodel->yawmins[2] = loadmodel->normalmins[2];
8497 loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelyawradius;
8498 loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
8499 loadmodel->rotatedmins[0] = loadmodel->rotatedmins[1] = loadmodel->rotatedmins[2] = -modelradius;
8500 loadmodel->rotatedmaxs[0] = loadmodel->rotatedmaxs[1] = loadmodel->rotatedmaxs[2] = modelradius;
8501 loadmodel->radius = modelradius;
8502 loadmodel->radius2 = modelradius * modelradius;
8504 // make sure the temp triangle buffer is big enough for BSP building
8505 maxclippedtriangles = numtriangles*4;
8506 if (numtriangles > 0)
8508 clippedfronttriangles = Mem_Alloc(loadmodel->mempool, maxclippedtriangles * 2 * sizeof(objtriangle_t));
8509 clippedbacktriangles = clippedfronttriangles + maxclippedtriangles;
8512 // generate a rough BSP tree from triangle data, we don't have to be too careful here, it only has to define the basic areas of the map
8513 loadmodel->brush.num_leafs = 0;
8514 loadmodel->brush.num_nodes = 0;
8515 Mem_ExpandableArray_NewArray(&nodesarray, loadmodel->mempool, sizeof(objnode_t), 1024);
8516 rootnode = Mod_OBJ_BSPNodeForTriangles(triangles, numtriangles, mins, maxs, &nodesarray, maxclippedtriangles, clippedfronttriangles, clippedbacktriangles);
8518 // convert the BSP tree to mnode_t and mleaf_t structures and convert the triangles to msurface_t...
8519 loadmodel->brush.data_leafs = Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leafs * sizeof(mleaf_t));
8520 loadmodel->brush.data_nodes = Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_nodes * sizeof(mnode_t));
8521 loadmodel->brush.data_planes = Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_nodes * sizeof(mplane_t));
8522 loadmodel->brush.num_leafs = 0;
8523 loadmodel->brush.num_nodes = 0;
8524 loadmodel->brush.num_planes = 0;
8525 Mod_OBJ_ConvertAndFreeBSPNode(rootnode);
8527 if (clippedfronttriangles)
8528 Mem_Free(clippedfronttriangles);
8529 maxclippedtriangles = 0;
8530 clippedfronttriangles = NULL;
8531 clippedbacktriangles = NULL;
8533 --- NOTHING DONE PAST THIS POINT ---
8535 loadmodel->numskins = LittleLong(pinmodel->num_skins);
8536 numxyz = LittleLong(pinmodel->num_xyz);
8537 numst = LittleLong(pinmodel->num_st);
8538 loadmodel->surfmesh.num_triangles = LittleLong(pinmodel->num_tris);
8539 loadmodel->numframes = LittleLong(pinmodel->num_frames);
8540 loadmodel->surfmesh.num_morphframes = loadmodel->numframes;
8541 loadmodel->num_poses = loadmodel->surfmesh.num_morphframes;
8542 skinwidth = LittleLong(pinmodel->skinwidth);
8543 skinheight = LittleLong(pinmodel->skinheight);
8544 iskinwidth = 1.0f / skinwidth;
8545 iskinheight = 1.0f / skinheight;
8547 loadmodel->num_surfaces = 1;
8548 loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
8549 data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->numframes * sizeof(animscene_t) + loadmodel->numframes * sizeof(float[6]) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + (r_enableshadowvolume.integer ? loadmodel->surfmesh.num_triangles * sizeof(int[3]) : 0));
8550 loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
8551 loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
8552 loadmodel->sortedmodelsurfaces[0] = 0;
8553 loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
8554 loadmodel->surfmesh.data_morphmd2framesize6f = (float *)data;data += loadmodel->numframes * sizeof(float[6]);
8555 loadmodel->surfmesh.data_element3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
8556 if (r_enableshadowvolumes.integer)
8557 loadmodel->surfmesh.data_neighbor3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
8559 loadmodel->synctype = ST_RAND;
8562 inskin = (char *)(base + LittleLong(pinmodel->ofs_skins));
8563 skinfiles = Mod_LoadSkinFiles();
8566 loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
8567 loadmodel->num_texturesperskin = loadmodel->num_surfaces;
8568 loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
8569 Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures, skinfiles, "default", "");
8570 Mod_FreeSkinFiles(skinfiles);
8572 else if (loadmodel->numskins)
8574 // skins found (most likely not a player model)
8575 loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
8576 loadmodel->num_texturesperskin = loadmodel->num_surfaces;
8577 loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
8578 for (i = 0;i < loadmodel->numskins;i++, inskin += MD2_SKINNAME)
8579 Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i * loadmodel->num_surfaces, inskin, true, true, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP | TEXF_COMPRESS);
8583 // no skins (most likely a player model)
8584 loadmodel->numskins = 1;
8585 loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
8586 loadmodel->num_texturesperskin = loadmodel->num_surfaces;
8587 loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
8588 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures, NULL);
8591 loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
8592 for (i = 0;i < loadmodel->numskins;i++)
8594 loadmodel->skinscenes[i].firstframe = i;
8595 loadmodel->skinscenes[i].framecount = 1;
8596 loadmodel->skinscenes[i].loop = true;
8597 loadmodel->skinscenes[i].framerate = 10;
8600 // load the triangles and stvert data
8601 inst = (unsigned short *)(base + LittleLong(pinmodel->ofs_st));
8602 intri = (md2triangle_t *)(base + LittleLong(pinmodel->ofs_tris));
8603 md2verthash = (struct md2verthash_s **)Mem_Alloc(tempmempool, 65536 * sizeof(hash));
8604 md2verthashdata = (struct md2verthash_s *)Mem_Alloc(tempmempool, loadmodel->surfmesh.num_triangles * 3 * sizeof(*hash));
8605 // swap the triangle list
8606 loadmodel->surfmesh.num_vertices = 0;
8607 for (i = 0;i < loadmodel->surfmesh.num_triangles;i++)
8609 for (j = 0;j < 3;j++)
8611 xyz = (unsigned short) LittleShort (intri[i].index_xyz[j]);
8612 st = (unsigned short) LittleShort (intri[i].index_st[j]);
8615 Con_Printf("%s has an invalid xyz index (%i) on triangle %i, resetting to 0\n", loadmodel->name, xyz, i);
8620 Con_Printf("%s has an invalid st index (%i) on triangle %i, resetting to 0\n", loadmodel->name, st, i);
8623 hashindex = (xyz * 256 + st) & 65535;
8624 for (hash = md2verthash[hashindex];hash;hash = hash->next)
8625 if (hash->xyz == xyz && hash->st == st)
8629 hash = md2verthashdata + loadmodel->surfmesh.num_vertices++;
8632 hash->next = md2verthash[hashindex];
8633 md2verthash[hashindex] = hash;
8635 loadmodel->surfmesh.data_element3i[i*3+j] = (hash - md2verthashdata);
8639 vertremap = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(int));
8640 data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(float[2]) + loadmodel->surfmesh.num_vertices * loadmodel->surfmesh.num_morphframes * sizeof(trivertx_t));
8641 loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[2]);
8642 loadmodel->surfmesh.data_morphmdlvertex = (trivertx_t *)data;data += loadmodel->surfmesh.num_vertices * loadmodel->surfmesh.num_morphframes * sizeof(trivertx_t);
8643 for (i = 0;i < loadmodel->surfmesh.num_vertices;i++)
8646 hash = md2verthashdata + i;
8647 vertremap[i] = hash->xyz;
8648 sts = LittleShort(inst[hash->st*2+0]);
8649 stt = LittleShort(inst[hash->st*2+1]);
8650 if (sts < 0 || sts >= skinwidth || stt < 0 || stt >= skinheight)
8652 Con_Printf("%s has an invalid skin coordinate (%i %i) on vert %i, changing to 0 0\n", loadmodel->name, sts, stt, i);
8656 loadmodel->surfmesh.data_texcoordtexture2f[i*2+0] = sts * iskinwidth;
8657 loadmodel->surfmesh.data_texcoordtexture2f[i*2+1] = stt * iskinheight;
8660 Mem_Free(md2verthash);
8661 Mem_Free(md2verthashdata);
8663 // generate ushort elements array if possible
8664 if (loadmodel->surfmesh.num_vertices <= 65536)
8665 loadmodel->surfmesh.data_element3s = (unsigned short *)Mem_Alloc(loadmodel->mempool, sizeof(unsigned short[3]) * loadmodel->surfmesh.num_triangles);
8668 datapointer = (base + LittleLong(pinmodel->ofs_frames));
8669 for (i = 0;i < loadmodel->surfmesh.num_morphframes;i++)
8674 pinframe = (md2frame_t *)datapointer;
8675 datapointer += sizeof(md2frame_t);
8676 // store the frame scale/translate into the appropriate array
8677 for (j = 0;j < 3;j++)
8679 loadmodel->surfmesh.data_morphmd2framesize6f[i*6+j] = LittleFloat(pinframe->scale[j]);
8680 loadmodel->surfmesh.data_morphmd2framesize6f[i*6+3+j] = LittleFloat(pinframe->translate[j]);
8682 // convert the vertices
8683 v = (trivertx_t *)datapointer;
8684 out = loadmodel->surfmesh.data_morphmdlvertex + i * loadmodel->surfmesh.num_vertices;
8685 for (k = 0;k < loadmodel->surfmesh.num_vertices;k++)
8686 out[k] = v[vertremap[k]];
8687 datapointer += numxyz * sizeof(trivertx_t);
8689 strlcpy(loadmodel->animscenes[i].name, pinframe->name, sizeof(loadmodel->animscenes[i].name));
8690 loadmodel->animscenes[i].firstframe = i;
8691 loadmodel->animscenes[i].framecount = 1;
8692 loadmodel->animscenes[i].framerate = 10;
8693 loadmodel->animscenes[i].loop = true;
8696 Mem_Free(vertremap);
8698 Mod_MakeSortedSurfaces(loadmodel);
8699 if (loadmodel->surfmesh.data_neighbor3i)
8700 Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
8701 Mod_Alias_CalculateBoundingBox();
8702 Mod_Alias_MorphMesh_CompileFrames();
8704 surface = loadmodel->data_surfaces;
8705 surface->texture = loadmodel->data_textures;
8706 surface->num_firsttriangle = 0;
8707 surface->num_triangles = loadmodel->surfmesh.num_triangles;
8708 surface->num_firstvertex = 0;
8709 surface->num_vertices = loadmodel->surfmesh.num_vertices;
8711 loadmodel->surfmesh.isanimated = false;
8713 if (loadmodel->surfmesh.data_element3s)
8714 for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
8715 loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
8718 #endif // !OBJASMODEL
8720 qboolean Mod_CanSeeBox_Trace(int numsamples, float t, dp_model_t *model, vec3_t eye, vec3_t minsX, vec3_t maxsX)
8722 // we already have done PVS culling at this point...
8723 // so we don't need to do it again.
8726 vec3_t testorigin, mins, maxs;
8728 testorigin[0] = (minsX[0] + maxsX[0]) * 0.5;
8729 testorigin[1] = (minsX[1] + maxsX[1]) * 0.5;
8730 testorigin[2] = (minsX[2] + maxsX[2]) * 0.5;
8732 if(model->brush.TraceLineOfSight(model, eye, testorigin))
8735 // expand the box a little
8736 mins[0] = (t+1) * minsX[0] - t * maxsX[0];
8737 maxs[0] = (t+1) * maxsX[0] - t * minsX[0];
8738 mins[1] = (t+1) * minsX[1] - t * maxsX[1];
8739 maxs[1] = (t+1) * maxsX[1] - t * minsX[1];
8740 mins[2] = (t+1) * minsX[2] - t * maxsX[2];
8741 maxs[2] = (t+1) * maxsX[2] - t * minsX[2];
8743 for(i = 0; i != numsamples; ++i)
8745 testorigin[0] = lhrandom(mins[0], maxs[0]);
8746 testorigin[1] = lhrandom(mins[1], maxs[1]);
8747 testorigin[2] = lhrandom(mins[2], maxs[2]);
8749 if(model->brush.TraceLineOfSight(model, eye, testorigin))