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fix the solid water bug for real
[xonotic/darkplaces.git] / model_brush.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #include "quakedef.h"
22 #include "image.h"
23 #include "r_shadow.h"
24 #include "polygon.h"
25 #include "curves.h"
26 #include "wad.h"
27
28
29 //cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128", "how large water polygons should be (smaller values produce more polygons which give better warping effects)"};
30 cvar_t mod_bsp_portalize = {0, "mod_bsp_portalize", "1", "enables portal generation from BSP tree (may take several seconds per map), used by r_drawportals, r_useportalculling, r_shadow_realtime_world_compileportalculling, sv_cullentities_portal"};
31 cvar_t r_novis = {0, "r_novis", "0", "draws whole level, see also sv_cullentities_pvs 0"};
32 cvar_t r_nosurftextures = {0, "r_nosurftextures", "0", "pretends there was no texture lump found in the q1bsp/hlbsp loading (useful for debugging this rare case)"};
33 cvar_t r_subdivisions_tolerance = {0, "r_subdivisions_tolerance", "4", "maximum error tolerance on curve subdivision for rendering purposes (in other words, the curves will be given as many polygons as necessary to represent curves at this quality)"};
34 cvar_t r_subdivisions_mintess = {0, "r_subdivisions_mintess", "0", "minimum number of subdivisions (values above 0 will smooth curves that don't need it)"};
35 cvar_t r_subdivisions_maxtess = {0, "r_subdivisions_maxtess", "1024", "maximum number of subdivisions (prevents curves beyond a certain detail level, limits smoothing)"};
36 cvar_t r_subdivisions_maxvertices = {0, "r_subdivisions_maxvertices", "65536", "maximum vertices allowed per subdivided curve"};
37 cvar_t r_subdivisions_collision_tolerance = {0, "r_subdivisions_collision_tolerance", "15", "maximum error tolerance on curve subdivision for collision purposes (usually a larger error tolerance than for rendering)"};
38 cvar_t r_subdivisions_collision_mintess = {0, "r_subdivisions_collision_mintess", "0", "minimum number of subdivisions (values above 0 will smooth curves that don't need it)"};
39 cvar_t r_subdivisions_collision_maxtess = {0, "r_subdivisions_collision_maxtess", "1024", "maximum number of subdivisions (prevents curves beyond a certain detail level, limits smoothing)"};
40 cvar_t r_subdivisions_collision_maxvertices = {0, "r_subdivisions_collision_maxvertices", "4225", "maximum vertices allowed per subdivided curve"};
41 cvar_t r_trippy = {0, "r_trippy", "0", "easter egg"};
42 cvar_t mod_noshader_default_offsetmapping = {CVAR_SAVE, "mod_noshader_default_offsetmapping", "1", "use offsetmapping by default on all surfaces that are not using q3 shader files"};
43 cvar_t mod_q3bsp_curves_collisions = {0, "mod_q3bsp_curves_collisions", "1", "enables collisions with curves (SLOW)"};
44 cvar_t mod_q3bsp_curves_collisions_stride = {0, "mod_q3bsp_curves_collisions_stride", "16", "collisions against curves: optimize performance by doing a combined collision check for this triangle amount first (-1 avoids any box tests)"};
45 cvar_t mod_q3bsp_curves_stride = {0, "mod_q3bsp_curves_stride", "16", "particle effect collisions against curves: optimize performance by doing a combined collision check for this triangle amount first (-1 avoids any box tests)"};
46 cvar_t mod_q3bsp_optimizedtraceline = {0, "mod_q3bsp_optimizedtraceline", "1", "whether to use optimized traceline code for line traces (as opposed to tracebox code)"};
47 cvar_t mod_q3bsp_debugtracebrush = {0, "mod_q3bsp_debugtracebrush", "0", "selects different tracebrush bsp recursion algorithms (for debugging purposes only)"};
48 cvar_t mod_q3bsp_lightmapmergepower = {CVAR_SAVE, "mod_q3bsp_lightmapmergepower", "4", "merges the quake3 128x128 lightmap textures into larger lightmap group textures to speed up rendering, 1 = 256x256, 2 = 512x512, 3 = 1024x1024, 4 = 2048x2048, 5 = 4096x4096, ..."};
49 cvar_t mod_q3bsp_nolightmaps = {CVAR_SAVE, "mod_q3bsp_nolightmaps", "0", "do not load lightmaps in Q3BSP maps (to save video RAM, but be warned: it looks ugly)"};
50 cvar_t mod_q3bsp_tracelineofsight_brushes = {0, "mod_q3bsp_tracelineofsight_brushes", "0", "enables culling of entities behind detail brushes, curves, etc"};
51 cvar_t mod_q3shader_default_offsetmapping = {CVAR_SAVE, "mod_q3shader_default_offsetmapping", "1", "use offsetmapping by default on all surfaces that are using q3 shader files"};
52 cvar_t mod_q3shader_default_polygonfactor = {0, "mod_q3shader_default_polygonfactor", "0", "biases depth values of 'polygonoffset' shaders to prevent z-fighting artifacts"};
53 cvar_t mod_q3shader_default_polygonoffset = {0, "mod_q3shader_default_polygonoffset", "-2", "biases depth values of 'polygonoffset' shaders to prevent z-fighting artifacts"};
54
55 cvar_t mod_q1bsp_polygoncollisions = {0, "mod_q1bsp_polygoncollisions", "0", "disables use of precomputed cliphulls and instead collides with polygons (uses Bounding Interval Hierarchy optimizations)"};
56 cvar_t mod_collision_bih = {0, "mod_collision_bih", "1", "enables use of generated Bounding Interval Hierarchy tree instead of compiled bsp tree in collision code"};
57 cvar_t mod_recalculatenodeboxes = {0, "mod_recalculatenodeboxes", "1", "enables use of generated node bounding boxes based on BSP tree portal reconstruction, rather than the node boxes supplied by the map compiler"};
58
59 static texture_t mod_q1bsp_texture_solid;
60 static texture_t mod_q1bsp_texture_sky;
61 static texture_t mod_q1bsp_texture_lava;
62 static texture_t mod_q1bsp_texture_slime;
63 static texture_t mod_q1bsp_texture_water;
64
65 void Mod_BrushInit(void)
66 {
67 //      Cvar_RegisterVariable(&r_subdivide_size);
68         Cvar_RegisterVariable(&mod_bsp_portalize);
69         Cvar_RegisterVariable(&r_novis);
70         Cvar_RegisterVariable(&r_nosurftextures);
71         Cvar_RegisterVariable(&r_subdivisions_tolerance);
72         Cvar_RegisterVariable(&r_subdivisions_mintess);
73         Cvar_RegisterVariable(&r_subdivisions_maxtess);
74         Cvar_RegisterVariable(&r_subdivisions_maxvertices);
75         Cvar_RegisterVariable(&r_subdivisions_collision_tolerance);
76         Cvar_RegisterVariable(&r_subdivisions_collision_mintess);
77         Cvar_RegisterVariable(&r_subdivisions_collision_maxtess);
78         Cvar_RegisterVariable(&r_subdivisions_collision_maxvertices);
79         Cvar_RegisterVariable(&r_trippy);
80         Cvar_RegisterVariable(&mod_noshader_default_offsetmapping);
81         Cvar_RegisterVariable(&mod_q3bsp_curves_collisions);
82         Cvar_RegisterVariable(&mod_q3bsp_curves_collisions_stride);
83         Cvar_RegisterVariable(&mod_q3bsp_curves_stride);
84         Cvar_RegisterVariable(&mod_q3bsp_optimizedtraceline);
85         Cvar_RegisterVariable(&mod_q3bsp_debugtracebrush);
86         Cvar_RegisterVariable(&mod_q3bsp_lightmapmergepower);
87         Cvar_RegisterVariable(&mod_q3bsp_nolightmaps);
88         Cvar_RegisterVariable(&mod_q3bsp_tracelineofsight_brushes);
89         Cvar_RegisterVariable(&mod_q3shader_default_offsetmapping);
90         Cvar_RegisterVariable(&mod_q3shader_default_polygonfactor);
91         Cvar_RegisterVariable(&mod_q3shader_default_polygonoffset);
92         Cvar_RegisterVariable(&mod_q1bsp_polygoncollisions);
93         Cvar_RegisterVariable(&mod_collision_bih);
94         Cvar_RegisterVariable(&mod_recalculatenodeboxes);
95
96         memset(&mod_q1bsp_texture_solid, 0, sizeof(mod_q1bsp_texture_solid));
97         strlcpy(mod_q1bsp_texture_solid.name, "solid" , sizeof(mod_q1bsp_texture_solid.name));
98         mod_q1bsp_texture_solid.surfaceflags = 0;
99         mod_q1bsp_texture_solid.supercontents = SUPERCONTENTS_SOLID;
100
101         mod_q1bsp_texture_sky = mod_q1bsp_texture_solid;
102         strlcpy(mod_q1bsp_texture_sky.name, "sky", sizeof(mod_q1bsp_texture_sky.name));
103         mod_q1bsp_texture_sky.surfaceflags = Q3SURFACEFLAG_SKY | Q3SURFACEFLAG_NOIMPACT | Q3SURFACEFLAG_NOMARKS | Q3SURFACEFLAG_NODLIGHT | Q3SURFACEFLAG_NOLIGHTMAP;
104         mod_q1bsp_texture_sky.supercontents = SUPERCONTENTS_SKY | SUPERCONTENTS_NODROP;
105
106         mod_q1bsp_texture_lava = mod_q1bsp_texture_solid;
107         strlcpy(mod_q1bsp_texture_lava.name, "*lava", sizeof(mod_q1bsp_texture_lava.name));
108         mod_q1bsp_texture_lava.surfaceflags = Q3SURFACEFLAG_NOMARKS;
109         mod_q1bsp_texture_lava.supercontents = SUPERCONTENTS_LAVA | SUPERCONTENTS_NODROP;
110
111         mod_q1bsp_texture_slime = mod_q1bsp_texture_solid;
112         strlcpy(mod_q1bsp_texture_slime.name, "*slime", sizeof(mod_q1bsp_texture_slime.name));
113         mod_q1bsp_texture_slime.surfaceflags = Q3SURFACEFLAG_NOMARKS;
114         mod_q1bsp_texture_slime.supercontents = SUPERCONTENTS_SLIME;
115
116         mod_q1bsp_texture_water = mod_q1bsp_texture_solid;
117         strlcpy(mod_q1bsp_texture_water.name, "*water", sizeof(mod_q1bsp_texture_water.name));
118         mod_q1bsp_texture_water.surfaceflags = Q3SURFACEFLAG_NOMARKS;
119         mod_q1bsp_texture_water.supercontents = SUPERCONTENTS_WATER;
120 }
121
122 static mleaf_t *Mod_Q1BSP_PointInLeaf(dp_model_t *model, const vec3_t p)
123 {
124         mnode_t *node;
125
126         if (model == NULL)
127                 return NULL;
128
129         // LordHavoc: modified to start at first clip node,
130         // in other words: first node of the (sub)model
131         node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
132         while (node->plane)
133                 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
134
135         return (mleaf_t *)node;
136 }
137
138 static void Mod_Q1BSP_AmbientSoundLevelsForPoint(dp_model_t *model, const vec3_t p, unsigned char *out, int outsize)
139 {
140         int i;
141         mleaf_t *leaf;
142         leaf = Mod_Q1BSP_PointInLeaf(model, p);
143         if (leaf)
144         {
145                 i = min(outsize, (int)sizeof(leaf->ambient_sound_level));
146                 if (i)
147                 {
148                         memcpy(out, leaf->ambient_sound_level, i);
149                         out += i;
150                         outsize -= i;
151                 }
152         }
153         if (outsize)
154                 memset(out, 0, outsize);
155 }
156
157 static int Mod_Q1BSP_FindBoxClusters(dp_model_t *model, const vec3_t mins, const vec3_t maxs, int maxclusters, int *clusterlist)
158 {
159         int numclusters = 0;
160         int nodestackindex = 0;
161         mnode_t *node, *nodestack[1024];
162         if (!model->brush.num_pvsclusters)
163                 return -1;
164         node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
165         for (;;)
166         {
167 #if 1
168                 if (node->plane)
169                 {
170                         // node - recurse down the BSP tree
171                         int sides = BoxOnPlaneSide(mins, maxs, node->plane);
172                         if (sides < 3)
173                         {
174                                 if (sides == 0)
175                                         return -1; // ERROR: NAN bounding box!
176                                 // box is on one side of plane, take that path
177                                 node = node->children[sides-1];
178                         }
179                         else
180                         {
181                                 // box crosses plane, take one path and remember the other
182                                 if (nodestackindex < 1024)
183                                         nodestack[nodestackindex++] = node->children[0];
184                                 node = node->children[1];
185                         }
186                         continue;
187                 }
188                 else
189                 {
190                         // leaf - add clusterindex to list
191                         if (numclusters < maxclusters)
192                                 clusterlist[numclusters] = ((mleaf_t *)node)->clusterindex;
193                         numclusters++;
194                 }
195 #else
196                 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
197                 {
198                         if (node->plane)
199                         {
200                                 if (nodestackindex < 1024)
201                                         nodestack[nodestackindex++] = node->children[0];
202                                 node = node->children[1];
203                                 continue;
204                         }
205                         else
206                         {
207                                 // leaf - add clusterindex to list
208                                 if (numclusters < maxclusters)
209                                         clusterlist[numclusters] = ((mleaf_t *)node)->clusterindex;
210                                 numclusters++;
211                         }
212                 }
213 #endif
214                 // try another path we didn't take earlier
215                 if (nodestackindex == 0)
216                         break;
217                 node = nodestack[--nodestackindex];
218         }
219         // return number of clusters found (even if more than the maxclusters)
220         return numclusters;
221 }
222
223 static int Mod_Q1BSP_BoxTouchingPVS(dp_model_t *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs)
224 {
225         int nodestackindex = 0;
226         mnode_t *node, *nodestack[1024];
227         if (!model->brush.num_pvsclusters)
228                 return true;
229         node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
230         for (;;)
231         {
232 #if 1
233                 if (node->plane)
234                 {
235                         // node - recurse down the BSP tree
236                         int sides = BoxOnPlaneSide(mins, maxs, node->plane);
237                         if (sides < 3)
238                         {
239                                 if (sides == 0)
240                                         return -1; // ERROR: NAN bounding box!
241                                 // box is on one side of plane, take that path
242                                 node = node->children[sides-1];
243                         }
244                         else
245                         {
246                                 // box crosses plane, take one path and remember the other
247                                 if (nodestackindex < 1024)
248                                         nodestack[nodestackindex++] = node->children[0];
249                                 node = node->children[1];
250                         }
251                         continue;
252                 }
253                 else
254                 {
255                         // leaf - check cluster bit
256                         int clusterindex = ((mleaf_t *)node)->clusterindex;
257                         if (CHECKPVSBIT(pvs, clusterindex))
258                         {
259                                 // it is visible, return immediately with the news
260                                 return true;
261                         }
262                 }
263 #else
264                 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
265                 {
266                         if (node->plane)
267                         {
268                                 if (nodestackindex < 1024)
269                                         nodestack[nodestackindex++] = node->children[0];
270                                 node = node->children[1];
271                                 continue;
272                         }
273                         else
274                         {
275                                 // leaf - check cluster bit
276                                 int clusterindex = ((mleaf_t *)node)->clusterindex;
277                                 if (CHECKPVSBIT(pvs, clusterindex))
278                                 {
279                                         // it is visible, return immediately with the news
280                                         return true;
281                                 }
282                         }
283                 }
284 #endif
285                 // nothing to see here, try another path we didn't take earlier
286                 if (nodestackindex == 0)
287                         break;
288                 node = nodestack[--nodestackindex];
289         }
290         // it is not visible
291         return false;
292 }
293
294 static int Mod_Q1BSP_BoxTouchingLeafPVS(dp_model_t *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs)
295 {
296         int nodestackindex = 0;
297         mnode_t *node, *nodestack[1024];
298         if (!model->brush.num_leafs)
299                 return true;
300         node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
301         for (;;)
302         {
303 #if 1
304                 if (node->plane)
305                 {
306                         // node - recurse down the BSP tree
307                         int sides = BoxOnPlaneSide(mins, maxs, node->plane);
308                         if (sides < 3)
309                         {
310                                 if (sides == 0)
311                                         return -1; // ERROR: NAN bounding box!
312                                 // box is on one side of plane, take that path
313                                 node = node->children[sides-1];
314                         }
315                         else
316                         {
317                                 // box crosses plane, take one path and remember the other
318                                 if (nodestackindex < 1024)
319                                         nodestack[nodestackindex++] = node->children[0];
320                                 node = node->children[1];
321                         }
322                         continue;
323                 }
324                 else
325                 {
326                         // leaf - check cluster bit
327                         int clusterindex = ((mleaf_t *)node) - model->brush.data_leafs;
328                         if (CHECKPVSBIT(pvs, clusterindex))
329                         {
330                                 // it is visible, return immediately with the news
331                                 return true;
332                         }
333                 }
334 #else
335                 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
336                 {
337                         if (node->plane)
338                         {
339                                 if (nodestackindex < 1024)
340                                         nodestack[nodestackindex++] = node->children[0];
341                                 node = node->children[1];
342                                 continue;
343                         }
344                         else
345                         {
346                                 // leaf - check cluster bit
347                                 int clusterindex = ((mleaf_t *)node) - model->brush.data_leafs;
348                                 if (CHECKPVSBIT(pvs, clusterindex))
349                                 {
350                                         // it is visible, return immediately with the news
351                                         return true;
352                                 }
353                         }
354                 }
355 #endif
356                 // nothing to see here, try another path we didn't take earlier
357                 if (nodestackindex == 0)
358                         break;
359                 node = nodestack[--nodestackindex];
360         }
361         // it is not visible
362         return false;
363 }
364
365 static int Mod_Q1BSP_BoxTouchingVisibleLeafs(dp_model_t *model, const unsigned char *visibleleafs, const vec3_t mins, const vec3_t maxs)
366 {
367         int nodestackindex = 0;
368         mnode_t *node, *nodestack[1024];
369         if (!model->brush.num_leafs)
370                 return true;
371         node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
372         for (;;)
373         {
374 #if 1
375                 if (node->plane)
376                 {
377                         // node - recurse down the BSP tree
378                         int sides = BoxOnPlaneSide(mins, maxs, node->plane);
379                         if (sides < 3)
380                         {
381                                 if (sides == 0)
382                                         return -1; // ERROR: NAN bounding box!
383                                 // box is on one side of plane, take that path
384                                 node = node->children[sides-1];
385                         }
386                         else
387                         {
388                                 // box crosses plane, take one path and remember the other
389                                 if (nodestackindex < 1024)
390                                         nodestack[nodestackindex++] = node->children[0];
391                                 node = node->children[1];
392                         }
393                         continue;
394                 }
395                 else
396                 {
397                         // leaf - check if it is visible
398                         if (visibleleafs[(mleaf_t *)node - model->brush.data_leafs])
399                         {
400                                 // it is visible, return immediately with the news
401                                 return true;
402                         }
403                 }
404 #else
405                 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
406                 {
407                         if (node->plane)
408                         {
409                                 if (nodestackindex < 1024)
410                                         nodestack[nodestackindex++] = node->children[0];
411                                 node = node->children[1];
412                                 continue;
413                         }
414                         else
415                         {
416                                 // leaf - check if it is visible
417                                 if (visibleleafs[(mleaf_t *)node - model->brush.data_leafs])
418                                 {
419                                         // it is visible, return immediately with the news
420                                         return true;
421                                 }
422                         }
423                 }
424 #endif
425                 // nothing to see here, try another path we didn't take earlier
426                 if (nodestackindex == 0)
427                         break;
428                 node = nodestack[--nodestackindex];
429         }
430         // it is not visible
431         return false;
432 }
433
434 typedef struct findnonsolidlocationinfo_s
435 {
436         vec3_t center;
437         vec3_t absmin, absmax;
438         vec_t radius;
439         vec3_t nudge;
440         vec_t bestdist;
441         dp_model_t *model;
442 }
443 findnonsolidlocationinfo_t;
444
445 static void Mod_Q1BSP_FindNonSolidLocation_r_Triangle(findnonsolidlocationinfo_t *info, msurface_t *surface, int k)
446 {
447         int i, *tri;
448         float dist, f, vert[3][3], edge[3][3], facenormal[3], edgenormal[3][3], point[3];
449
450         tri = (info->model->surfmesh.data_element3i + 3 * surface->num_firsttriangle) + k * 3;
451         VectorCopy((info->model->surfmesh.data_vertex3f + tri[0] * 3), vert[0]);
452         VectorCopy((info->model->surfmesh.data_vertex3f + tri[1] * 3), vert[1]);
453         VectorCopy((info->model->surfmesh.data_vertex3f + tri[2] * 3), vert[2]);
454         VectorSubtract(vert[1], vert[0], edge[0]);
455         VectorSubtract(vert[2], vert[1], edge[1]);
456         CrossProduct(edge[1], edge[0], facenormal);
457         if (facenormal[0] || facenormal[1] || facenormal[2])
458         {
459                 VectorNormalize(facenormal);
460                 f = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
461                 if (f <= info->bestdist && f >= -info->bestdist)
462                 {
463                         VectorSubtract(vert[0], vert[2], edge[2]);
464                         VectorNormalize(edge[0]);
465                         VectorNormalize(edge[1]);
466                         VectorNormalize(edge[2]);
467                         CrossProduct(facenormal, edge[0], edgenormal[0]);
468                         CrossProduct(facenormal, edge[1], edgenormal[1]);
469                         CrossProduct(facenormal, edge[2], edgenormal[2]);
470                         // face distance
471                         if (DotProduct(info->center, edgenormal[0]) < DotProduct(vert[0], edgenormal[0])
472                                         && DotProduct(info->center, edgenormal[1]) < DotProduct(vert[1], edgenormal[1])
473                                         && DotProduct(info->center, edgenormal[2]) < DotProduct(vert[2], edgenormal[2]))
474                         {
475                                 // we got lucky, the center is within the face
476                                 dist = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
477                                 if (dist < 0)
478                                 {
479                                         dist = -dist;
480                                         if (info->bestdist > dist)
481                                         {
482                                                 info->bestdist = dist;
483                                                 VectorScale(facenormal, (info->radius - -dist), info->nudge);
484                                         }
485                                 }
486                                 else
487                                 {
488                                         if (info->bestdist > dist)
489                                         {
490                                                 info->bestdist = dist;
491                                                 VectorScale(facenormal, (info->radius - dist), info->nudge);
492                                         }
493                                 }
494                         }
495                         else
496                         {
497                                 // check which edge or vertex the center is nearest
498                                 for (i = 0;i < 3;i++)
499                                 {
500                                         f = DotProduct(info->center, edge[i]);
501                                         if (f >= DotProduct(vert[0], edge[i])
502                                                         && f <= DotProduct(vert[1], edge[i]))
503                                         {
504                                                 // on edge
505                                                 VectorMA(info->center, -f, edge[i], point);
506                                                 dist = sqrt(DotProduct(point, point));
507                                                 if (info->bestdist > dist)
508                                                 {
509                                                         info->bestdist = dist;
510                                                         VectorScale(point, (info->radius / dist), info->nudge);
511                                                 }
512                                                 // skip both vertex checks
513                                                 // (both are further away than this edge)
514                                                 i++;
515                                         }
516                                         else
517                                         {
518                                                 // not on edge, check first vertex of edge
519                                                 VectorSubtract(info->center, vert[i], point);
520                                                 dist = sqrt(DotProduct(point, point));
521                                                 if (info->bestdist > dist)
522                                                 {
523                                                         info->bestdist = dist;
524                                                         VectorScale(point, (info->radius / dist), info->nudge);
525                                                 }
526                                         }
527                                 }
528                         }
529                 }
530         }
531 }
532
533 static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *info, mleaf_t *leaf)
534 {
535         int surfacenum, k, *mark;
536         msurface_t *surface;
537         for (surfacenum = 0, mark = leaf->firstleafsurface;surfacenum < leaf->numleafsurfaces;surfacenum++, mark++)
538         {
539                 surface = info->model->data_surfaces + *mark;
540                 if (surface->texture->supercontents & SUPERCONTENTS_SOLID)
541                 {
542                         if(surface->deprecatedq3num_bboxstride > 0)
543                         {
544                                 int i, cnt, tri;
545                                 cnt = (surface->num_triangles + surface->deprecatedq3num_bboxstride - 1) / surface->deprecatedq3num_bboxstride;
546                                 for(i = 0; i < cnt; ++i)
547                                 {
548                                         if(BoxesOverlap(surface->deprecatedq3data_bbox6f + i * 6, surface->deprecatedq3data_bbox6f + i * 6 + 3, info->absmin, info->absmax))
549                                         {
550                                                 for(k = 0; k < surface->deprecatedq3num_bboxstride; ++k)
551                                                 {
552                                                         tri = i * surface->deprecatedq3num_bboxstride + k;
553                                                         if(tri >= surface->num_triangles)
554                                                                 break;
555                                                         Mod_Q1BSP_FindNonSolidLocation_r_Triangle(info, surface, tri);
556                                                 }
557                                         }
558                                 }
559                         }
560                         else
561                         {
562                                 for (k = 0;k < surface->num_triangles;k++)
563                                 {
564                                         Mod_Q1BSP_FindNonSolidLocation_r_Triangle(info, surface, k);
565                                 }
566                         }
567                 }
568         }
569 }
570
571 static void Mod_Q1BSP_FindNonSolidLocation_r(findnonsolidlocationinfo_t *info, mnode_t *node)
572 {
573         if (node->plane)
574         {
575                 float f = PlaneDiff(info->center, node->plane);
576                 if (f >= -info->bestdist)
577                         Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[0]);
578                 if (f <= info->bestdist)
579                         Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[1]);
580         }
581         else
582         {
583                 if (((mleaf_t *)node)->numleafsurfaces)
584                         Mod_Q1BSP_FindNonSolidLocation_r_Leaf(info, (mleaf_t *)node);
585         }
586 }
587
588 static void Mod_Q1BSP_FindNonSolidLocation(dp_model_t *model, const vec3_t in, vec3_t out, float radius)
589 {
590         int i;
591         findnonsolidlocationinfo_t info;
592         if (model == NULL)
593         {
594                 VectorCopy(in, out);
595                 return;
596         }
597         VectorCopy(in, info.center);
598         info.radius = radius;
599         info.model = model;
600         i = 0;
601         do
602         {
603                 VectorClear(info.nudge);
604                 info.bestdist = radius;
605                 VectorCopy(info.center, info.absmin);
606                 VectorCopy(info.center, info.absmax);
607                 info.absmin[0] -= info.radius + 1;
608                 info.absmin[1] -= info.radius + 1;
609                 info.absmin[2] -= info.radius + 1;
610                 info.absmax[0] += info.radius + 1;
611                 info.absmax[1] += info.radius + 1;
612                 info.absmax[2] += info.radius + 1;
613                 Mod_Q1BSP_FindNonSolidLocation_r(&info, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode);
614                 VectorAdd(info.center, info.nudge, info.center);
615         }
616         while (info.bestdist < radius && ++i < 10);
617         VectorCopy(info.center, out);
618 }
619
620 int Mod_Q1BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents)
621 {
622         switch(nativecontents)
623         {
624                 case CONTENTS_EMPTY:
625                         return 0;
626                 case CONTENTS_SOLID:
627                         return SUPERCONTENTS_SOLID | SUPERCONTENTS_OPAQUE;
628                 case CONTENTS_WATER:
629                         return SUPERCONTENTS_WATER;
630                 case CONTENTS_SLIME:
631                         return SUPERCONTENTS_SLIME;
632                 case CONTENTS_LAVA:
633                         return SUPERCONTENTS_LAVA | SUPERCONTENTS_NODROP;
634                 case CONTENTS_SKY:
635                         return SUPERCONTENTS_SKY | SUPERCONTENTS_NODROP | SUPERCONTENTS_OPAQUE; // to match behaviour of Q3 maps, let sky count as opaque
636         }
637         return 0;
638 }
639
640 int Mod_Q1BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents)
641 {
642         if (supercontents & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY))
643                 return CONTENTS_SOLID;
644         if (supercontents & SUPERCONTENTS_SKY)
645                 return CONTENTS_SKY;
646         if (supercontents & SUPERCONTENTS_LAVA)
647                 return CONTENTS_LAVA;
648         if (supercontents & SUPERCONTENTS_SLIME)
649                 return CONTENTS_SLIME;
650         if (supercontents & SUPERCONTENTS_WATER)
651                 return CONTENTS_WATER;
652         return CONTENTS_EMPTY;
653 }
654
655 typedef struct RecursiveHullCheckTraceInfo_s
656 {
657         // the hull we're tracing through
658         const hull_t *hull;
659
660         // the trace structure to fill in
661         trace_t *trace;
662
663         // start, end, and end - start (in model space)
664         double start[3];
665         double end[3];
666         double dist[3];
667 }
668 RecursiveHullCheckTraceInfo_t;
669
670 // 1/32 epsilon to keep floating point happy
671 #define DIST_EPSILON (0.03125)
672
673 #define HULLCHECKSTATE_EMPTY 0
674 #define HULLCHECKSTATE_SOLID 1
675 #define HULLCHECKSTATE_DONE 2
676
677 extern cvar_t collision_prefernudgedfraction;
678 static int Mod_Q1BSP_RecursiveHullCheck(RecursiveHullCheckTraceInfo_t *t, int num, double p1f, double p2f, double p1[3], double p2[3])
679 {
680         // status variables, these don't need to be saved on the stack when
681         // recursing...  but are because this should be thread-safe
682         // (note: tracing against a bbox is not thread-safe, yet)
683         int ret;
684         mplane_t *plane;
685         double t1, t2;
686
687         // variables that need to be stored on the stack when recursing
688         mclipnode_t *node;
689         int side;
690         double midf, mid[3];
691
692         // LordHavoc: a goto!  everyone flee in terror... :)
693 loc0:
694         // check for empty
695         if (num < 0)
696         {
697                 num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
698                 if (!t->trace->startfound)
699                 {
700                         t->trace->startfound = true;
701                         t->trace->startsupercontents |= num;
702                 }
703                 if (num & SUPERCONTENTS_LIQUIDSMASK)
704                         t->trace->inwater = true;
705                 if (num == 0)
706                         t->trace->inopen = true;
707                 if (num & SUPERCONTENTS_SOLID)
708                         t->trace->hittexture = &mod_q1bsp_texture_solid;
709                 else if (num & SUPERCONTENTS_SKY)
710                         t->trace->hittexture = &mod_q1bsp_texture_sky;
711                 else if (num & SUPERCONTENTS_LAVA)
712                         t->trace->hittexture = &mod_q1bsp_texture_lava;
713                 else if (num & SUPERCONTENTS_SLIME)
714                         t->trace->hittexture = &mod_q1bsp_texture_slime;
715                 else
716                         t->trace->hittexture = &mod_q1bsp_texture_water;
717                 t->trace->hitq3surfaceflags = t->trace->hittexture->surfaceflags;
718                 t->trace->hitsupercontents = num;
719                 if (num & t->trace->hitsupercontentsmask)
720                 {
721                         // if the first leaf is solid, set startsolid
722                         if (t->trace->allsolid)
723                                 t->trace->startsolid = true;
724 #if COLLISIONPARANOID >= 3
725                         Con_Print("S");
726 #endif
727                         return HULLCHECKSTATE_SOLID;
728                 }
729                 else
730                 {
731                         t->trace->allsolid = false;
732 #if COLLISIONPARANOID >= 3
733                         Con_Print("E");
734 #endif
735                         return HULLCHECKSTATE_EMPTY;
736                 }
737         }
738
739         // find the point distances
740         node = t->hull->clipnodes + num;
741
742         plane = t->hull->planes + node->planenum;
743         if (plane->type < 3)
744         {
745                 t1 = p1[plane->type] - plane->dist;
746                 t2 = p2[plane->type] - plane->dist;
747         }
748         else
749         {
750                 t1 = DotProduct (plane->normal, p1) - plane->dist;
751                 t2 = DotProduct (plane->normal, p2) - plane->dist;
752         }
753
754         if (t1 < 0)
755         {
756                 if (t2 < 0)
757                 {
758 #if COLLISIONPARANOID >= 3
759                         Con_Print("<");
760 #endif
761                         num = node->children[1];
762                         goto loc0;
763                 }
764                 side = 1;
765         }
766         else
767         {
768                 if (t2 >= 0)
769                 {
770 #if COLLISIONPARANOID >= 3
771                         Con_Print(">");
772 #endif
773                         num = node->children[0];
774                         goto loc0;
775                 }
776                 side = 0;
777         }
778
779         // the line intersects, find intersection point
780         // LordHavoc: this uses the original trace for maximum accuracy
781 #if COLLISIONPARANOID >= 3
782         Con_Print("M");
783 #endif
784         if (plane->type < 3)
785         {
786                 t1 = t->start[plane->type] - plane->dist;
787                 t2 = t->end[plane->type] - plane->dist;
788         }
789         else
790         {
791                 t1 = DotProduct (plane->normal, t->start) - plane->dist;
792                 t2 = DotProduct (plane->normal, t->end) - plane->dist;
793         }
794
795         midf = t1 / (t1 - t2);
796         midf = bound(p1f, midf, p2f);
797         VectorMA(t->start, midf, t->dist, mid);
798
799         // recurse both sides, front side first
800         ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side], p1f, midf, p1, mid);
801         // if this side is not empty, return what it is (solid or done)
802         if (ret != HULLCHECKSTATE_EMPTY)
803                 return ret;
804
805         ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side ^ 1], midf, p2f, mid, p2);
806         // if other side is not solid, return what it is (empty or done)
807         if (ret != HULLCHECKSTATE_SOLID)
808                 return ret;
809
810         // front is air and back is solid, this is the impact point...
811         if (side)
812         {
813                 t->trace->plane.dist = -plane->dist;
814                 VectorNegate (plane->normal, t->trace->plane.normal);
815         }
816         else
817         {
818                 t->trace->plane.dist = plane->dist;
819                 VectorCopy (plane->normal, t->trace->plane.normal);
820         }
821
822         // calculate the true fraction
823         t1 = DotProduct(t->trace->plane.normal, t->start) - t->trace->plane.dist;
824         t2 = DotProduct(t->trace->plane.normal, t->end) - t->trace->plane.dist;
825         midf = t1 / (t1 - t2);
826         t->trace->realfraction = bound(0, midf, 1);
827
828         // calculate the return fraction which is nudged off the surface a bit
829         midf = (t1 - DIST_EPSILON) / (t1 - t2);
830         t->trace->fraction = bound(0, midf, 1);
831
832         if (collision_prefernudgedfraction.integer)
833                 t->trace->realfraction = t->trace->fraction;
834
835 #if COLLISIONPARANOID >= 3
836         Con_Print("D");
837 #endif
838         return HULLCHECKSTATE_DONE;
839 }
840
841 //#if COLLISIONPARANOID < 2
842 static int Mod_Q1BSP_RecursiveHullCheckPoint(RecursiveHullCheckTraceInfo_t *t, int num)
843 {
844         mplane_t *plane;
845         mclipnode_t *nodes = t->hull->clipnodes;
846         mplane_t *planes = t->hull->planes;
847         vec3_t point;
848         VectorCopy(t->start, point);
849         while (num >= 0)
850         {
851                 plane = planes + nodes[num].planenum;
852                 num = nodes[num].children[(plane->type < 3 ? point[plane->type] : DotProduct(plane->normal, point)) < plane->dist];
853         }
854         num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
855         t->trace->startsupercontents |= num;
856         if (num & SUPERCONTENTS_LIQUIDSMASK)
857                 t->trace->inwater = true;
858         if (num == 0)
859                 t->trace->inopen = true;
860         if (num & t->trace->hitsupercontentsmask)
861         {
862                 t->trace->allsolid = t->trace->startsolid = true;
863                 return HULLCHECKSTATE_SOLID;
864         }
865         else
866         {
867                 t->trace->allsolid = t->trace->startsolid = false;
868                 return HULLCHECKSTATE_EMPTY;
869         }
870 }
871 //#endif
872
873 static void Mod_Q1BSP_TracePoint(struct model_s *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, int hitsupercontentsmask)
874 {
875         RecursiveHullCheckTraceInfo_t rhc;
876
877         memset(&rhc, 0, sizeof(rhc));
878         memset(trace, 0, sizeof(trace_t));
879         rhc.trace = trace;
880         rhc.trace->fraction = 1;
881         rhc.trace->realfraction = 1;
882         rhc.trace->allsolid = true;
883         rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
884         VectorCopy(start, rhc.start);
885         VectorCopy(start, rhc.end);
886         Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
887 }
888
889 static void Mod_Q1BSP_TraceLine(struct model_s *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
890 {
891         RecursiveHullCheckTraceInfo_t rhc;
892
893         if (VectorCompare(start, end))
894         {
895                 Mod_Q1BSP_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
896                 return;
897         }
898
899         memset(&rhc, 0, sizeof(rhc));
900         memset(trace, 0, sizeof(trace_t));
901         rhc.trace = trace;
902         rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
903         rhc.trace->fraction = 1;
904         rhc.trace->realfraction = 1;
905         rhc.trace->allsolid = true;
906         rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
907         VectorCopy(start, rhc.start);
908         VectorCopy(end, rhc.end);
909         VectorSubtract(rhc.end, rhc.start, rhc.dist);
910 #if COLLISIONPARANOID >= 2
911         Con_Printf("t(%f %f %f,%f %f %f)", rhc.start[0], rhc.start[1], rhc.start[2], rhc.end[0], rhc.end[1], rhc.end[2]);
912         Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
913         {
914
915                 double test[3];
916                 trace_t testtrace;
917                 VectorLerp(rhc.start, rhc.trace->fraction, rhc.end, test);
918                 memset(&testtrace, 0, sizeof(trace_t));
919                 rhc.trace = &testtrace;
920                 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
921                 rhc.trace->fraction = 1;
922                 rhc.trace->realfraction = 1;
923                 rhc.trace->allsolid = true;
924                 VectorCopy(test, rhc.start);
925                 VectorCopy(test, rhc.end);
926                 VectorClear(rhc.dist);
927                 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
928                 //Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, test, test);
929                 if (!trace->startsolid && testtrace.startsolid)
930                         Con_Printf(" - ended in solid!\n");
931         }
932         Con_Print("\n");
933 #else
934         if (VectorLength2(rhc.dist))
935                 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
936         else
937                 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
938 #endif
939 }
940
941 static void Mod_Q1BSP_TraceBox(struct model_s *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
942 {
943         // this function currently only supports same size start and end
944         double boxsize[3];
945         RecursiveHullCheckTraceInfo_t rhc;
946
947         if (VectorCompare(boxmins, boxmaxs))
948         {
949                 if (VectorCompare(start, end))
950                         Mod_Q1BSP_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
951                 else
952                         Mod_Q1BSP_TraceLine(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask);
953                 return;
954         }
955
956         memset(&rhc, 0, sizeof(rhc));
957         memset(trace, 0, sizeof(trace_t));
958         rhc.trace = trace;
959         rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
960         rhc.trace->fraction = 1;
961         rhc.trace->realfraction = 1;
962         rhc.trace->allsolid = true;
963         VectorSubtract(boxmaxs, boxmins, boxsize);
964         if (boxsize[0] < 3)
965                 rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
966         else if (model->brush.ishlbsp)
967         {
968                 // LordHavoc: this has to have a minor tolerance (the .1) because of
969                 // minor float precision errors from the box being transformed around
970                 if (boxsize[0] < 32.1)
971                 {
972                         if (boxsize[2] < 54) // pick the nearest of 36 or 72
973                                 rhc.hull = &model->brushq1.hulls[3]; // 32x32x36
974                         else
975                                 rhc.hull = &model->brushq1.hulls[1]; // 32x32x72
976                 }
977                 else
978                         rhc.hull = &model->brushq1.hulls[2]; // 64x64x64
979         }
980         else
981         {
982                 // LordHavoc: this has to have a minor tolerance (the .1) because of
983                 // minor float precision errors from the box being transformed around
984                 if (boxsize[0] < 32.1)
985                         rhc.hull = &model->brushq1.hulls[1]; // 32x32x56
986                 else
987                         rhc.hull = &model->brushq1.hulls[2]; // 64x64x88
988         }
989         VectorMAMAM(1, start, 1, boxmins, -1, rhc.hull->clip_mins, rhc.start);
990         VectorMAMAM(1, end, 1, boxmins, -1, rhc.hull->clip_mins, rhc.end);
991         VectorSubtract(rhc.end, rhc.start, rhc.dist);
992 #if COLLISIONPARANOID >= 2
993         Con_Printf("t(%f %f %f,%f %f %f,%i %f %f %f)", rhc.start[0], rhc.start[1], rhc.start[2], rhc.end[0], rhc.end[1], rhc.end[2], rhc.hull - model->brushq1.hulls, rhc.hull->clip_mins[0], rhc.hull->clip_mins[1], rhc.hull->clip_mins[2]);
994         Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
995         {
996
997                 double test[3];
998                 trace_t testtrace;
999                 VectorLerp(rhc.start, rhc.trace->fraction, rhc.end, test);
1000                 memset(&testtrace, 0, sizeof(trace_t));
1001                 rhc.trace = &testtrace;
1002                 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
1003                 rhc.trace->fraction = 1;
1004                 rhc.trace->realfraction = 1;
1005                 rhc.trace->allsolid = true;
1006                 VectorCopy(test, rhc.start);
1007                 VectorCopy(test, rhc.end);
1008                 VectorClear(rhc.dist);
1009                 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
1010                 //Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, test, test);
1011                 if (!trace->startsolid && testtrace.startsolid)
1012                         Con_Printf(" - ended in solid!\n");
1013         }
1014         Con_Print("\n");
1015 #else
1016         if (VectorLength2(rhc.dist))
1017                 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
1018         else
1019                 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
1020 #endif
1021 }
1022
1023 static int Mod_Q1BSP_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
1024 {
1025         int num = model->brushq1.hulls[0].firstclipnode;
1026         mplane_t *plane;
1027         mclipnode_t *nodes = model->brushq1.hulls[0].clipnodes;
1028         mplane_t *planes = model->brushq1.hulls[0].planes;
1029         while (num >= 0)
1030         {
1031                 plane = planes + nodes[num].planenum;
1032                 num = nodes[num].children[(plane->type < 3 ? point[plane->type] : DotProduct(plane->normal, point)) < plane->dist];
1033         }
1034         return Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
1035 }
1036
1037 void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int boxsupercontents, int boxq3surfaceflags, const texture_t *boxtexture)
1038 {
1039 #if 1
1040         colbrushf_t cbox;
1041         colplanef_t cbox_planes[6];
1042         cbox.isaabb = true;
1043         cbox.hasaabbplanes = true;
1044         cbox.supercontents = boxsupercontents;
1045         cbox.numplanes = 6;
1046         cbox.numpoints = 0;
1047         cbox.numtriangles = 0;
1048         cbox.planes = cbox_planes;
1049         cbox.points = NULL;
1050         cbox.elements = NULL;
1051         cbox.markframe = 0;
1052         cbox.mins[0] = 0;
1053         cbox.mins[1] = 0;
1054         cbox.mins[2] = 0;
1055         cbox.maxs[0] = 0;
1056         cbox.maxs[1] = 0;
1057         cbox.maxs[2] = 0;
1058         cbox_planes[0].normal[0] =  1;cbox_planes[0].normal[1] =  0;cbox_planes[0].normal[2] =  0;cbox_planes[0].dist = cmaxs[0] - mins[0];
1059         cbox_planes[1].normal[0] = -1;cbox_planes[1].normal[1] =  0;cbox_planes[1].normal[2] =  0;cbox_planes[1].dist = maxs[0] - cmins[0];
1060         cbox_planes[2].normal[0] =  0;cbox_planes[2].normal[1] =  1;cbox_planes[2].normal[2] =  0;cbox_planes[2].dist = cmaxs[1] - mins[1];
1061         cbox_planes[3].normal[0] =  0;cbox_planes[3].normal[1] = -1;cbox_planes[3].normal[2] =  0;cbox_planes[3].dist = maxs[1] - cmins[1];
1062         cbox_planes[4].normal[0] =  0;cbox_planes[4].normal[1] =  0;cbox_planes[4].normal[2] =  1;cbox_planes[4].dist = cmaxs[2] - mins[2];
1063         cbox_planes[5].normal[0] =  0;cbox_planes[5].normal[1] =  0;cbox_planes[5].normal[2] = -1;cbox_planes[5].dist = maxs[2] - cmins[2];
1064         cbox_planes[0].q3surfaceflags = boxq3surfaceflags;cbox_planes[0].texture = boxtexture;
1065         cbox_planes[1].q3surfaceflags = boxq3surfaceflags;cbox_planes[1].texture = boxtexture;
1066         cbox_planes[2].q3surfaceflags = boxq3surfaceflags;cbox_planes[2].texture = boxtexture;
1067         cbox_planes[3].q3surfaceflags = boxq3surfaceflags;cbox_planes[3].texture = boxtexture;
1068         cbox_planes[4].q3surfaceflags = boxq3surfaceflags;cbox_planes[4].texture = boxtexture;
1069         cbox_planes[5].q3surfaceflags = boxq3surfaceflags;cbox_planes[5].texture = boxtexture;
1070         memset(trace, 0, sizeof(trace_t));
1071         trace->hitsupercontentsmask = hitsupercontentsmask;
1072         trace->fraction = 1;
1073         trace->realfraction = 1;
1074         Collision_TraceLineBrushFloat(trace, start, end, &cbox, &cbox);
1075 #else
1076         RecursiveHullCheckTraceInfo_t rhc;
1077         static hull_t box_hull;
1078         static mclipnode_t box_clipnodes[6];
1079         static mplane_t box_planes[6];
1080         // fill in a default trace
1081         memset(&rhc, 0, sizeof(rhc));
1082         memset(trace, 0, sizeof(trace_t));
1083         //To keep everything totally uniform, bounding boxes are turned into small
1084         //BSP trees instead of being compared directly.
1085         // create a temp hull from bounding box sizes
1086         box_planes[0].dist = cmaxs[0] - mins[0];
1087         box_planes[1].dist = cmins[0] - maxs[0];
1088         box_planes[2].dist = cmaxs[1] - mins[1];
1089         box_planes[3].dist = cmins[1] - maxs[1];
1090         box_planes[4].dist = cmaxs[2] - mins[2];
1091         box_planes[5].dist = cmins[2] - maxs[2];
1092 #if COLLISIONPARANOID >= 3
1093         Con_Printf("box_planes %f:%f %f:%f %f:%f\ncbox %f %f %f:%f %f %f\nbox %f %f %f:%f %f %f\n", box_planes[0].dist, box_planes[1].dist, box_planes[2].dist, box_planes[3].dist, box_planes[4].dist, box_planes[5].dist, cmins[0], cmins[1], cmins[2], cmaxs[0], cmaxs[1], cmaxs[2], mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]);
1094 #endif
1095
1096         if (box_hull.clipnodes == NULL)
1097         {
1098                 int i, side;
1099
1100                 //Set up the planes and clipnodes so that the six floats of a bounding box
1101                 //can just be stored out and get a proper hull_t structure.
1102
1103                 box_hull.clipnodes = box_clipnodes;
1104                 box_hull.planes = box_planes;
1105                 box_hull.firstclipnode = 0;
1106                 box_hull.lastclipnode = 5;
1107
1108                 for (i = 0;i < 6;i++)
1109                 {
1110                         box_clipnodes[i].planenum = i;
1111
1112                         side = i&1;
1113
1114                         box_clipnodes[i].children[side] = CONTENTS_EMPTY;
1115                         if (i != 5)
1116                                 box_clipnodes[i].children[side^1] = i + 1;
1117                         else
1118                                 box_clipnodes[i].children[side^1] = CONTENTS_SOLID;
1119
1120                         box_planes[i].type = i>>1;
1121                         box_planes[i].normal[i>>1] = 1;
1122                 }
1123         }
1124
1125         // trace a line through the generated clipping hull
1126         //rhc.boxsupercontents = boxsupercontents;
1127         rhc.hull = &box_hull;
1128         rhc.trace = trace;
1129         rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
1130         rhc.trace->fraction = 1;
1131         rhc.trace->realfraction = 1;
1132         rhc.trace->allsolid = true;
1133         VectorCopy(start, rhc.start);
1134         VectorCopy(end, rhc.end);
1135         VectorSubtract(rhc.end, rhc.start, rhc.dist);
1136         Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
1137         //VectorMA(rhc.start, rhc.trace->fraction, rhc.dist, rhc.trace->endpos);
1138         if (rhc.trace->startsupercontents)
1139                 rhc.trace->startsupercontents = boxsupercontents;
1140 #endif
1141 }
1142
1143 void Collision_ClipTrace_Point(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, int hitsupercontentsmask, int boxsupercontents, int boxq3surfaceflags, const texture_t *boxtexture)
1144 {
1145         memset(trace, 0, sizeof(trace_t));
1146         trace->fraction = 1;
1147         trace->realfraction = 1;
1148         if (BoxesOverlap(start, start, cmins, cmaxs))
1149         {
1150                 trace->startsupercontents |= boxsupercontents;
1151                 if (hitsupercontentsmask & boxsupercontents)
1152                 {
1153                         trace->startsolid = true;
1154                         trace->allsolid = true;
1155                 }
1156         }
1157 }
1158
1159 static qboolean Mod_Q1BSP_TraceLineOfSight(struct model_s *model, const vec3_t start, const vec3_t end)
1160 {
1161         trace_t trace;
1162         Mod_Q1BSP_TraceLine(model, NULL, NULL, &trace, start, end, SUPERCONTENTS_VISBLOCKERMASK);
1163         return trace.fraction == 1;
1164 }
1165
1166 static int Mod_Q1BSP_LightPoint_RecursiveBSPNode(dp_model_t *model, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const mnode_t *node, float x, float y, float startz, float endz)
1167 {
1168         int side;
1169         float front, back;
1170         float mid, distz = endz - startz;
1171
1172 loc0:
1173         if (!node->plane)
1174                 return false;           // didn't hit anything
1175
1176         switch (node->plane->type)
1177         {
1178         case PLANE_X:
1179                 node = node->children[x < node->plane->dist];
1180                 goto loc0;
1181         case PLANE_Y:
1182                 node = node->children[y < node->plane->dist];
1183                 goto loc0;
1184         case PLANE_Z:
1185                 side = startz < node->plane->dist;
1186                 if ((endz < node->plane->dist) == side)
1187                 {
1188                         node = node->children[side];
1189                         goto loc0;
1190                 }
1191                 // found an intersection
1192                 mid = node->plane->dist;
1193                 break;
1194         default:
1195                 back = front = x * node->plane->normal[0] + y * node->plane->normal[1];
1196                 front += startz * node->plane->normal[2];
1197                 back += endz * node->plane->normal[2];
1198                 side = front < node->plane->dist;
1199                 if ((back < node->plane->dist) == side)
1200                 {
1201                         node = node->children[side];
1202                         goto loc0;
1203                 }
1204                 // found an intersection
1205                 mid = startz + distz * (front - node->plane->dist) / (front - back);
1206                 break;
1207         }
1208
1209         // go down front side
1210         if (node->children[side]->plane && Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, node->children[side], x, y, startz, mid))
1211                 return true;    // hit something
1212         else
1213         {
1214                 // check for impact on this node
1215                 if (node->numsurfaces)
1216                 {
1217                         int i, dsi, dti, lmwidth, lmheight;
1218                         float ds, dt;
1219                         msurface_t *surface;
1220                         unsigned char *lightmap;
1221                         int maps, line3, size3;
1222                         float dsfrac;
1223                         float dtfrac;
1224                         float scale, w, w00, w01, w10, w11;
1225
1226                         surface = model->data_surfaces + node->firstsurface;
1227                         for (i = 0;i < node->numsurfaces;i++, surface++)
1228                         {
1229                                 if (!(surface->texture->basematerialflags & MATERIALFLAG_WALL) || !surface->lightmapinfo || !surface->lightmapinfo->samples)
1230                                         continue;       // no lightmaps
1231
1232                                 // location we want to sample in the lightmap
1233                                 ds = ((x * surface->lightmapinfo->texinfo->vecs[0][0] + y * surface->lightmapinfo->texinfo->vecs[0][1] + mid * surface->lightmapinfo->texinfo->vecs[0][2] + surface->lightmapinfo->texinfo->vecs[0][3]) - surface->lightmapinfo->texturemins[0]) * 0.0625f;
1234                                 dt = ((x * surface->lightmapinfo->texinfo->vecs[1][0] + y * surface->lightmapinfo->texinfo->vecs[1][1] + mid * surface->lightmapinfo->texinfo->vecs[1][2] + surface->lightmapinfo->texinfo->vecs[1][3]) - surface->lightmapinfo->texturemins[1]) * 0.0625f;
1235
1236                                 // check the bounds
1237                                 dsi = (int)ds;
1238                                 dti = (int)dt;
1239                                 lmwidth = ((surface->lightmapinfo->extents[0]>>4)+1);
1240                                 lmheight = ((surface->lightmapinfo->extents[1]>>4)+1);
1241
1242                                 // is it in bounds?
1243                                 if (dsi >= 0 && dsi < lmwidth-1 && dti >= 0 && dti < lmheight-1)
1244                                 {
1245                                         // calculate bilinear interpolation factors
1246                                         // and also multiply by fixedpoint conversion factors
1247                                         dsfrac = ds - dsi;
1248                                         dtfrac = dt - dti;
1249                                         w00 = (1 - dsfrac) * (1 - dtfrac) * (1.0f / 32768.0f);
1250                                         w01 = (    dsfrac) * (1 - dtfrac) * (1.0f / 32768.0f);
1251                                         w10 = (1 - dsfrac) * (    dtfrac) * (1.0f / 32768.0f);
1252                                         w11 = (    dsfrac) * (    dtfrac) * (1.0f / 32768.0f);
1253
1254                                         // values for pointer math
1255                                         line3 = lmwidth * 3; // LordHavoc: *3 for colored lighting
1256                                         size3 = lmwidth * lmheight * 3; // LordHavoc: *3 for colored lighting
1257
1258                                         // look up the pixel
1259                                         lightmap = surface->lightmapinfo->samples + dti * line3 + dsi*3; // LordHavoc: *3 for colored lighting
1260
1261                                         // bilinear filter each lightmap style, and sum them
1262                                         for (maps = 0;maps < MAXLIGHTMAPS && surface->lightmapinfo->styles[maps] != 255;maps++)
1263                                         {
1264                                                 scale = r_refdef.scene.lightstylevalue[surface->lightmapinfo->styles[maps]];
1265                                                 w = w00 * scale;VectorMA(ambientcolor, w, lightmap            , ambientcolor);
1266                                                 w = w01 * scale;VectorMA(ambientcolor, w, lightmap + 3        , ambientcolor);
1267                                                 w = w10 * scale;VectorMA(ambientcolor, w, lightmap + line3    , ambientcolor);
1268                                                 w = w11 * scale;VectorMA(ambientcolor, w, lightmap + line3 + 3, ambientcolor);
1269                                                 lightmap += size3;
1270                                         }
1271
1272                                         return true; // success
1273                                 }
1274                         }
1275                 }
1276
1277                 // go down back side
1278                 node = node->children[side ^ 1];
1279                 startz = mid;
1280                 distz = endz - startz;
1281                 goto loc0;
1282         }
1283 }
1284
1285 void Mod_Q1BSP_LightPoint(dp_model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
1286 {
1287         // pretend lighting is coming down from above (due to lack of a lightgrid to know primary lighting direction)
1288         VectorSet(diffusenormal, 0, 0, 1);
1289
1290         if (!model->brushq1.lightdata)
1291         {
1292                 VectorSet(ambientcolor, 1, 1, 1);
1293                 VectorSet(diffusecolor, 0, 0, 0);
1294                 return;
1295         }
1296
1297         Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode, p[0], p[1], p[2] + 0.125, p[2] - 65536);
1298 }
1299
1300 static const texture_t *Mod_Q1BSP_TraceLineAgainstSurfacesFindTextureOnNode(RecursiveHullCheckTraceInfo_t *t, const dp_model_t *model, const mnode_t *node, double mid[3])
1301 {
1302         int i;
1303         int j;
1304         int k;
1305         const msurface_t *surface;
1306         float normal[3];
1307         float v0[3];
1308         float v1[3];
1309         float edgedir[3];
1310         float edgenormal[3];
1311         float p[4];
1312         float midf;
1313         float t1;
1314         float t2;
1315         VectorCopy(mid, p);
1316         p[3] = 1;
1317         surface = model->data_surfaces + node->firstsurface;
1318         for (i = 0;i < node->numsurfaces;i++, surface++)
1319         {
1320                 // skip surfaces whose bounding box does not include the point
1321 //              if (!BoxesOverlap(mid, mid, surface->mins, surface->maxs))
1322 //                      continue;
1323                 // skip faces with contents we don't care about
1324                 if (!(t->trace->hitsupercontentsmask & surface->texture->supercontents))
1325                         continue;
1326                 // get the surface normal - since it is flat we know any vertex normal will suffice
1327                 VectorCopy(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex, normal);
1328                 // skip backfaces
1329                 if (DotProduct(t->dist, normal) > 0)
1330                         continue;
1331                 // iterate edges and see if the point is outside one of them
1332                 for (j = 0, k = surface->num_vertices - 1;j < surface->num_vertices;k = j, j++)
1333                 {
1334                         VectorCopy(model->surfmesh.data_vertex3f + 3 * (surface->num_firstvertex + k), v0);
1335                         VectorCopy(model->surfmesh.data_vertex3f + 3 * (surface->num_firstvertex + j), v1);
1336                         VectorSubtract(v0, v1, edgedir);
1337                         CrossProduct(edgedir, normal, edgenormal);
1338                         if (DotProduct(edgenormal, p) > DotProduct(edgenormal, v0))
1339                                 break;
1340                 }
1341                 // if the point is outside one of the edges, it is not within the surface
1342                 if (j < surface->num_vertices)
1343                         continue;
1344
1345                 // we hit a surface, this is the impact point...
1346                 VectorCopy(normal, t->trace->plane.normal);
1347                 t->trace->plane.dist = DotProduct(normal, p);
1348
1349                 // calculate the true fraction
1350                 t1 = DotProduct(t->start, t->trace->plane.normal) - t->trace->plane.dist;
1351                 t2 = DotProduct(t->end, t->trace->plane.normal) - t->trace->plane.dist;
1352                 midf = t1 / (t1 - t2);
1353                 t->trace->realfraction = midf;
1354
1355                 // calculate the return fraction which is nudged off the surface a bit
1356                 midf = (t1 - DIST_EPSILON) / (t1 - t2);
1357                 t->trace->fraction = bound(0, midf, 1);
1358
1359                 if (collision_prefernudgedfraction.integer)
1360                         t->trace->realfraction = t->trace->fraction;
1361
1362                 t->trace->hittexture = surface->texture->currentframe;
1363                 t->trace->hitq3surfaceflags = t->trace->hittexture->surfaceflags;
1364                 t->trace->hitsupercontents = t->trace->hittexture->supercontents;
1365                 return surface->texture->currentframe;
1366         }
1367         return NULL;
1368 }
1369
1370 static int Mod_Q1BSP_TraceLineAgainstSurfacesRecursiveBSPNode(RecursiveHullCheckTraceInfo_t *t, const dp_model_t *model, const mnode_t *node, const double p1[3], const double p2[3])
1371 {
1372         const mplane_t *plane;
1373         double t1, t2;
1374         int side;
1375         double midf, mid[3];
1376         const mleaf_t *leaf;
1377
1378         while (node->plane)
1379         {
1380                 plane = node->plane;
1381                 if (plane->type < 3)
1382                 {
1383                         t1 = p1[plane->type] - plane->dist;
1384                         t2 = p2[plane->type] - plane->dist;
1385                 }
1386                 else
1387                 {
1388                         t1 = DotProduct (plane->normal, p1) - plane->dist;
1389                         t2 = DotProduct (plane->normal, p2) - plane->dist;
1390                 }
1391                 if (t1 < 0)
1392                 {
1393                         if (t2 < 0)
1394                         {
1395                                 node = node->children[1];
1396                                 continue;
1397                         }
1398                         side = 1;
1399                 }
1400                 else
1401                 {
1402                         if (t2 >= 0)
1403                         {
1404                                 node = node->children[0];
1405                                 continue;
1406                         }
1407                         side = 0;
1408                 }
1409
1410                 // the line intersects, find intersection point
1411                 // LordHavoc: this uses the original trace for maximum accuracy
1412                 if (plane->type < 3)
1413                 {
1414                         t1 = t->start[plane->type] - plane->dist;
1415                         t2 = t->end[plane->type] - plane->dist;
1416                 }
1417                 else
1418                 {
1419                         t1 = DotProduct (plane->normal, t->start) - plane->dist;
1420                         t2 = DotProduct (plane->normal, t->end) - plane->dist;
1421                 }
1422         
1423                 midf = t1 / (t1 - t2);
1424                 VectorMA(t->start, midf, t->dist, mid);
1425
1426                 // recurse both sides, front side first, return if we hit a surface
1427                 if (Mod_Q1BSP_TraceLineAgainstSurfacesRecursiveBSPNode(t, model, node->children[side], p1, mid) == HULLCHECKSTATE_DONE)
1428                         return HULLCHECKSTATE_DONE;
1429
1430                 // test each surface on the node
1431                 Mod_Q1BSP_TraceLineAgainstSurfacesFindTextureOnNode(t, model, node, mid);
1432                 if (t->trace->hittexture)
1433                         return HULLCHECKSTATE_DONE;
1434
1435                 // recurse back side
1436                 return Mod_Q1BSP_TraceLineAgainstSurfacesRecursiveBSPNode(t, model, node->children[side ^ 1], mid, p2);
1437         }
1438         leaf = (const mleaf_t *)node;
1439         side = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, leaf->contents);
1440         if (!t->trace->startfound)
1441         {
1442                 t->trace->startfound = true;
1443                 t->trace->startsupercontents |= side;
1444         }
1445         if (side & SUPERCONTENTS_LIQUIDSMASK)
1446                 t->trace->inwater = true;
1447         if (side == 0)
1448                 t->trace->inopen = true;
1449         if (side & t->trace->hitsupercontentsmask)
1450         {
1451                 // if the first leaf is solid, set startsolid
1452                 if (t->trace->allsolid)
1453                         t->trace->startsolid = true;
1454                 return HULLCHECKSTATE_SOLID;
1455         }
1456         else
1457         {
1458                 t->trace->allsolid = false;
1459                 return HULLCHECKSTATE_EMPTY;
1460         }
1461 }
1462
1463 static void Mod_Q1BSP_TraceLineAgainstSurfaces(struct model_s *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
1464 {
1465         RecursiveHullCheckTraceInfo_t rhc;
1466
1467         memset(&rhc, 0, sizeof(rhc));
1468         memset(trace, 0, sizeof(trace_t));
1469         rhc.trace = trace;
1470         rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
1471         rhc.trace->fraction = 1;
1472         rhc.trace->realfraction = 1;
1473         rhc.trace->allsolid = true;
1474         rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
1475         VectorCopy(start, rhc.start);
1476         VectorCopy(end, rhc.end);
1477         VectorSubtract(rhc.end, rhc.start, rhc.dist);
1478         Mod_Q1BSP_TraceLineAgainstSurfacesRecursiveBSPNode(&rhc, model, model->brush.data_nodes + rhc.hull->firstclipnode, rhc.start, rhc.end);
1479         VectorMA(rhc.start, rhc.trace->fraction, rhc.dist, rhc.trace->endpos);
1480 }
1481
1482 static void Mod_Q1BSP_DecompressVis(const unsigned char *in, const unsigned char *inend, unsigned char *out, unsigned char *outend)
1483 {
1484         int c;
1485         unsigned char *outstart = out;
1486         while (out < outend)
1487         {
1488                 if (in == inend)
1489                 {
1490                         Con_Printf("Mod_Q1BSP_DecompressVis: input underrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1491                         return;
1492                 }
1493                 c = *in++;
1494                 if (c)
1495                         *out++ = c;
1496                 else
1497                 {
1498                         if (in == inend)
1499                         {
1500                                 Con_Printf("Mod_Q1BSP_DecompressVis: input underrun (during zero-run) on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1501                                 return;
1502                         }
1503                         for (c = *in++;c > 0;c--)
1504                         {
1505                                 if (out == outend)
1506                                 {
1507                                         Con_Printf("Mod_Q1BSP_DecompressVis: output overrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1508                                         return;
1509                                 }
1510                                 *out++ = 0;
1511                         }
1512                 }
1513         }
1514 }
1515
1516 /*
1517 =============
1518 R_Q1BSP_LoadSplitSky
1519
1520 A sky texture is 256*128, with the right side being a masked overlay
1521 ==============
1522 */
1523 void R_Q1BSP_LoadSplitSky (unsigned char *src, int width, int height, int bytesperpixel)
1524 {
1525         int x, y;
1526         int w = width/2;
1527         int h = height;
1528         unsigned int *solidpixels = (unsigned int *)Mem_Alloc(tempmempool, w*h*sizeof(unsigned char[4]));
1529         unsigned int *alphapixels = (unsigned int *)Mem_Alloc(tempmempool, w*h*sizeof(unsigned char[4]));
1530
1531         // allocate a texture pool if we need it
1532         if (loadmodel->texturepool == NULL && cls.state != ca_dedicated)
1533                 loadmodel->texturepool = R_AllocTexturePool();
1534
1535         if (bytesperpixel == 4)
1536         {
1537                 for (y = 0;y < h;y++)
1538                 {
1539                         for (x = 0;x < w;x++)
1540                         {
1541                                 solidpixels[y*w+x] = ((unsigned *)src)[y*width+x+w];
1542                                 alphapixels[y*w+x] = ((unsigned *)src)[y*width+x];
1543                         }
1544                 }
1545         }
1546         else
1547         {
1548                 // make an average value for the back to avoid
1549                 // a fringe on the top level
1550                 int p, r, g, b;
1551                 union
1552                 {
1553                         unsigned int i;
1554                         unsigned char b[4];
1555                 }
1556                 bgra;
1557                 r = g = b = 0;
1558                 for (y = 0;y < h;y++)
1559                 {
1560                         for (x = 0;x < w;x++)
1561                         {
1562                                 p = src[x*width+y+w];
1563                                 r += palette_rgb[p][0];
1564                                 g += palette_rgb[p][1];
1565                                 b += palette_rgb[p][2];
1566                         }
1567                 }
1568                 bgra.b[2] = r/(w*h);
1569                 bgra.b[1] = g/(w*h);
1570                 bgra.b[0] = b/(w*h);
1571                 bgra.b[3] = 0;
1572                 for (y = 0;y < h;y++)
1573                 {
1574                         for (x = 0;x < w;x++)
1575                         {
1576                                 solidpixels[y*w+x] = palette_bgra_complete[src[y*width+x+w]];
1577                                 p = src[y*width+x];
1578                                 alphapixels[y*w+x] = p ? palette_bgra_complete[p] : bgra.i;
1579                         }
1580                 }
1581         }
1582
1583         loadmodel->brush.solidskyskinframe = R_SkinFrame_LoadInternalBGRA("sky_solidtexture", 0         , (unsigned char *) solidpixels, w, h, vid.sRGB3D);
1584         loadmodel->brush.alphaskyskinframe = R_SkinFrame_LoadInternalBGRA("sky_alphatexture", TEXF_ALPHA, (unsigned char *) alphapixels, w, h, vid.sRGB3D);
1585         Mem_Free(solidpixels);
1586         Mem_Free(alphapixels);
1587 }
1588
1589 static void Mod_Q1BSP_LoadTextures(lump_t *l)
1590 {
1591         int i, j, k, num, max, altmax, mtwidth, mtheight, *dofs, incomplete;
1592         skinframe_t *skinframe;
1593         miptex_t *dmiptex;
1594         texture_t *tx, *tx2, *anims[10], *altanims[10];
1595         texture_t backuptex;
1596         dmiptexlump_t *m;
1597         unsigned char *data, *mtdata;
1598         const char *s;
1599         char mapname[MAX_QPATH], name[MAX_QPATH];
1600         unsigned char zeroopaque[4], zerotrans[4];
1601         Vector4Set(zeroopaque, 0, 0, 0, 255);
1602         Vector4Set(zerotrans, 0, 0, 0, 128);
1603
1604         loadmodel->data_textures = NULL;
1605
1606         // add two slots for notexture walls and notexture liquids
1607         if (l->filelen)
1608         {
1609                 m = (dmiptexlump_t *)(mod_base + l->fileofs);
1610                 m->nummiptex = LittleLong (m->nummiptex);
1611                 loadmodel->num_textures = m->nummiptex + 2;
1612                 loadmodel->num_texturesperskin = loadmodel->num_textures;
1613         }
1614         else
1615         {
1616                 m = NULL;
1617                 loadmodel->num_textures = 2;
1618                 loadmodel->num_texturesperskin = loadmodel->num_textures;
1619         }
1620
1621         loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_textures * sizeof(texture_t));
1622
1623         // fill out all slots with notexture
1624         if (cls.state != ca_dedicated)
1625                 skinframe = R_SkinFrame_LoadMissing();
1626         else
1627                 skinframe = NULL;
1628         for (i = 0, tx = loadmodel->data_textures;i < loadmodel->num_textures;i++, tx++)
1629         {
1630                 strlcpy(tx->name, "NO TEXTURE FOUND", sizeof(tx->name));
1631                 tx->width = 16;
1632                 tx->height = 16;
1633                 if (cls.state != ca_dedicated)
1634                 {
1635                         tx->numskinframes = 1;
1636                         tx->skinframerate = 1;
1637                         tx->skinframes[0] = skinframe;
1638                         tx->currentskinframe = tx->skinframes[0];
1639                 }
1640                 tx->basematerialflags = MATERIALFLAG_WALL;
1641                 if (i == loadmodel->num_textures - 1)
1642                 {
1643                         tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW;
1644                         tx->supercontents = mod_q1bsp_texture_water.supercontents;
1645                         tx->surfaceflags = mod_q1bsp_texture_water.surfaceflags;
1646                 }
1647                 else
1648                 {
1649                         tx->supercontents = mod_q1bsp_texture_solid.supercontents;
1650                         tx->surfaceflags = mod_q1bsp_texture_solid.surfaceflags;
1651                 }
1652                 tx->currentframe = tx;
1653
1654                 // clear water settings
1655                 tx->reflectmin = 0;
1656                 tx->reflectmax = 1;
1657                 tx->refractfactor = 1;
1658                 Vector4Set(tx->refractcolor4f, 1, 1, 1, 1);
1659                 tx->reflectfactor = 1;
1660                 Vector4Set(tx->reflectcolor4f, 1, 1, 1, 1);
1661                 tx->r_water_wateralpha = 1;
1662                 tx->offsetmapping = OFFSETMAPPING_OFF;
1663                 tx->offsetscale = 1;
1664                 tx->specularscalemod = 1;
1665                 tx->specularpowermod = 1;
1666         }
1667
1668         if (!m)
1669         {
1670                 Con_Printf("%s: no miptex lump to load textures from\n", loadmodel->name);
1671                 return;
1672         }
1673
1674         s = loadmodel->name;
1675         if (!strncasecmp(s, "maps/", 5))
1676                 s += 5;
1677         FS_StripExtension(s, mapname, sizeof(mapname));
1678
1679         // just to work around bounds checking when debugging with it (array index out of bounds error thing)
1680         dofs = m->dataofs;
1681         // LordHavoc: mostly rewritten map texture loader
1682         for (i = 0;i < m->nummiptex;i++)
1683         {
1684                 dofs[i] = LittleLong(dofs[i]);
1685                 if (r_nosurftextures.integer)
1686                         continue;
1687                 if (dofs[i] == -1)
1688                 {
1689                         Con_DPrintf("%s: miptex #%i missing\n", loadmodel->name, i);
1690                         continue;
1691                 }
1692                 dmiptex = (miptex_t *)((unsigned char *)m + dofs[i]);
1693
1694                 // copy name, but only up to 16 characters
1695                 // (the output buffer can hold more than this, but the input buffer is
1696                 //  only 16)
1697                 for (j = 0;j < 16 && dmiptex->name[j];j++)
1698                         name[j] = dmiptex->name[j];
1699                 name[j] = 0;
1700
1701                 if (!name[0])
1702                 {
1703                         dpsnprintf(name, sizeof(name), "unnamed%i", i);
1704                         Con_DPrintf("%s: warning: renaming unnamed texture to %s\n", loadmodel->name, name);
1705                 }
1706
1707                 mtwidth = LittleLong(dmiptex->width);
1708                 mtheight = LittleLong(dmiptex->height);
1709                 mtdata = NULL;
1710                 j = LittleLong(dmiptex->offsets[0]);
1711                 if (j)
1712                 {
1713                         // texture included
1714                         if (j < 40 || j + mtwidth * mtheight > l->filelen)
1715                         {
1716                                 Con_Printf("%s: Texture \"%s\" is corrupt or incomplete\n", loadmodel->name, dmiptex->name);
1717                                 continue;
1718                         }
1719                         mtdata = (unsigned char *)dmiptex + j;
1720                 }
1721
1722                 if ((mtwidth & 15) || (mtheight & 15))
1723                         Con_DPrintf("%s: warning: texture \"%s\" is not 16 aligned\n", loadmodel->name, dmiptex->name);
1724
1725                 // LordHavoc: force all names to lowercase
1726                 for (j = 0;name[j];j++)
1727                         if (name[j] >= 'A' && name[j] <= 'Z')
1728                                 name[j] += 'a' - 'A';
1729
1730                 // LordHavoc: backup the texture_t because q3 shader loading overwrites it
1731                 backuptex = loadmodel->data_textures[i];
1732                 if (dmiptex->name[0] && Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i, name, false, false, 0))
1733                         continue;
1734                 loadmodel->data_textures[i] = backuptex;
1735
1736                 tx = loadmodel->data_textures + i;
1737                 strlcpy(tx->name, name, sizeof(tx->name));
1738                 tx->width = mtwidth;
1739                 tx->height = mtheight;
1740
1741                 if (tx->name[0] == '*')
1742                 {
1743                         if (!strncmp(tx->name, "*lava", 5))
1744                         {
1745                                 tx->supercontents = mod_q1bsp_texture_lava.supercontents;
1746                                 tx->surfaceflags = mod_q1bsp_texture_lava.surfaceflags;
1747                         }
1748                         else if (!strncmp(tx->name, "*slime", 6))
1749                         {
1750                                 tx->supercontents = mod_q1bsp_texture_slime.supercontents;
1751                                 tx->surfaceflags = mod_q1bsp_texture_slime.surfaceflags;
1752                         }
1753                         else
1754                         {
1755                                 tx->supercontents = mod_q1bsp_texture_water.supercontents;
1756                                 tx->surfaceflags = mod_q1bsp_texture_water.surfaceflags;
1757                         }
1758                 }
1759                 else if (!strncmp(tx->name, "sky", 3))
1760                 {
1761                         tx->supercontents = mod_q1bsp_texture_sky.supercontents;
1762                         tx->surfaceflags = mod_q1bsp_texture_sky.surfaceflags;
1763                 }
1764                 else
1765                 {
1766                         tx->supercontents = mod_q1bsp_texture_solid.supercontents;
1767                         tx->surfaceflags = mod_q1bsp_texture_solid.surfaceflags;
1768                 }
1769
1770                 if (cls.state != ca_dedicated)
1771                 {
1772                         // LordHavoc: HL sky textures are entirely different than quake
1773                         if (!loadmodel->brush.ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == mtheight * 2)
1774                         {
1775                                 data = loadimagepixelsbgra(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s/%s", mapname, tx->name), false, false, false, NULL);
1776                                 if (!data)
1777                                         data = loadimagepixelsbgra(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s", tx->name), false, false, false, NULL);
1778                                 if (data && image_width == image_height * 2)
1779                                 {
1780                                         R_Q1BSP_LoadSplitSky(data, image_width, image_height, 4);
1781                                         Mem_Free(data);
1782                                 }
1783                                 else if (mtdata != NULL)
1784                                         R_Q1BSP_LoadSplitSky(mtdata, mtwidth, mtheight, 1);
1785                         }
1786                         else
1787                         {
1788                                 skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s/%s", mapname, tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, false);
1789                                 if (!skinframe)
1790                                         skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s", tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, false);
1791                                 if (!skinframe)
1792                                 {
1793                                         // did not find external texture, load it from the bsp or wad3
1794                                         if (loadmodel->brush.ishlbsp)
1795                                         {
1796                                                 // internal texture overrides wad
1797                                                 unsigned char *pixels, *freepixels;
1798                                                 pixels = freepixels = NULL;
1799                                                 if (mtdata)
1800                                                         pixels = W_ConvertWAD3TextureBGRA(dmiptex);
1801                                                 if (pixels == NULL)
1802                                                         pixels = freepixels = W_GetTextureBGRA(tx->name);
1803                                                 if (pixels != NULL)
1804                                                 {
1805                                                         tx->width = image_width;
1806                                                         tx->height = image_height;
1807                                                         skinframe = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP, pixels, image_width, image_height, true);
1808                                                 }
1809                                                 if (freepixels)
1810                                                         Mem_Free(freepixels);
1811                                         }
1812                                         else if (mtdata) // texture included
1813                                                 skinframe = R_SkinFrame_LoadInternalQuake(tx->name, TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP, false, r_fullbrights.integer, mtdata, tx->width, tx->height);
1814                                 }
1815                                 // if skinframe is still NULL the "missing" texture will be used
1816                                 if (skinframe)
1817                                         tx->skinframes[0] = skinframe;
1818                         }
1819                         // LordHavoc: some Tenebrae textures get replaced by black
1820                         if (!strncmp(tx->name, "*glassmirror", 12)) // Tenebrae
1821                                 tx->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_MIPMAP | TEXF_ALPHA, zerotrans, 1, 1, false);
1822                         else if (!strncmp(tx->name, "mirror", 6)) // Tenebrae
1823                                 tx->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, 0, zeroopaque, 1, 1, false);
1824                 }
1825
1826                 tx->basematerialflags = MATERIALFLAG_WALL;
1827                 if (tx->name[0] == '*')
1828                 {
1829                         // LordHavoc: some turbulent textures should not be affected by wateralpha
1830                         if (!strncmp(tx->name, "*glassmirror", 12)) // Tenebrae
1831                                 tx->basematerialflags |= MATERIALFLAG_NOSHADOW | MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_REFLECTION;
1832                         else if (!strncmp(tx->name,"*lava",5)
1833                          || !strncmp(tx->name,"*teleport",9)
1834                          || !strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture
1835                                 tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW;
1836                         else
1837                                 tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW | MATERIALFLAG_WATERALPHA | MATERIALFLAG_WATERSHADER;
1838                         if (tx->skinframes[0] && tx->skinframes[0]->hasalpha)
1839                                 tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
1840                 }
1841                 else if (!strncmp(tx->name, "mirror", 6)) // Tenebrae
1842                 {
1843                         // replace the texture with black
1844                         tx->basematerialflags |= MATERIALFLAG_REFLECTION;
1845                 }
1846                 else if (!strncmp(tx->name, "sky", 3))
1847                         tx->basematerialflags = MATERIALFLAG_SKY | MATERIALFLAG_NOSHADOW;
1848                 else if (!strcmp(tx->name, "caulk"))
1849                         tx->basematerialflags = MATERIALFLAG_NODRAW | MATERIALFLAG_NOSHADOW;
1850                 else if (tx->skinframes[0] && tx->skinframes[0]->hasalpha)
1851                         tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
1852
1853                 // start out with no animation
1854                 tx->currentframe = tx;
1855                 tx->currentskinframe = tx->skinframes[0];
1856                 tx->currentmaterialflags = tx->basematerialflags;
1857         }
1858
1859         // sequence the animations
1860         for (i = 0;i < m->nummiptex;i++)
1861         {
1862                 tx = loadmodel->data_textures + i;
1863                 if (!tx || tx->name[0] != '+' || tx->name[1] == 0 || tx->name[2] == 0)
1864                         continue;
1865                 if (tx->anim_total[0] || tx->anim_total[1])
1866                         continue;       // already sequenced
1867
1868                 // find the number of frames in the animation
1869                 memset(anims, 0, sizeof(anims));
1870                 memset(altanims, 0, sizeof(altanims));
1871
1872                 for (j = i;j < m->nummiptex;j++)
1873                 {
1874                         tx2 = loadmodel->data_textures + j;
1875                         if (!tx2 || tx2->name[0] != '+' || strcmp(tx2->name+2, tx->name+2))
1876                                 continue;
1877
1878                         num = tx2->name[1];
1879                         if (num >= '0' && num <= '9')
1880                                 anims[num - '0'] = tx2;
1881                         else if (num >= 'a' && num <= 'j')
1882                                 altanims[num - 'a'] = tx2;
1883                         else
1884                                 Con_Printf("Bad animating texture %s\n", tx->name);
1885                 }
1886
1887                 max = altmax = 0;
1888                 for (j = 0;j < 10;j++)
1889                 {
1890                         if (anims[j])
1891                                 max = j + 1;
1892                         if (altanims[j])
1893                                 altmax = j + 1;
1894                 }
1895                 //Con_Printf("linking animation %s (%i:%i frames)\n\n", tx->name, max, altmax);
1896
1897                 incomplete = false;
1898                 for (j = 0;j < max;j++)
1899                 {
1900                         if (!anims[j])
1901                         {
1902                                 Con_Printf("Missing frame %i of %s\n", j, tx->name);
1903                                 incomplete = true;
1904                         }
1905                 }
1906                 for (j = 0;j < altmax;j++)
1907                 {
1908                         if (!altanims[j])
1909                         {
1910                                 Con_Printf("Missing altframe %i of %s\n", j, tx->name);
1911                                 incomplete = true;
1912                         }
1913                 }
1914                 if (incomplete)
1915                         continue;
1916
1917                 if (altmax < 1)
1918                 {
1919                         // if there is no alternate animation, duplicate the primary
1920                         // animation into the alternate
1921                         altmax = max;
1922                         for (k = 0;k < 10;k++)
1923                                 altanims[k] = anims[k];
1924                 }
1925
1926                 // link together the primary animation
1927                 for (j = 0;j < max;j++)
1928                 {
1929                         tx2 = anims[j];
1930                         tx2->animated = true;
1931                         tx2->anim_total[0] = max;
1932                         tx2->anim_total[1] = altmax;
1933                         for (k = 0;k < 10;k++)
1934                         {
1935                                 tx2->anim_frames[0][k] = anims[k];
1936                                 tx2->anim_frames[1][k] = altanims[k];
1937                         }
1938                 }
1939
1940                 // if there really is an alternate anim...
1941                 if (anims[0] != altanims[0])
1942                 {
1943                         // link together the alternate animation
1944                         for (j = 0;j < altmax;j++)
1945                         {
1946                                 tx2 = altanims[j];
1947                                 tx2->animated = true;
1948                                 // the primary/alternate are reversed here
1949                                 tx2->anim_total[0] = altmax;
1950                                 tx2->anim_total[1] = max;
1951                                 for (k = 0;k < 10;k++)
1952                                 {
1953                                         tx2->anim_frames[0][k] = altanims[k];
1954                                         tx2->anim_frames[1][k] = anims[k];
1955                                 }
1956                         }
1957                 }
1958         }
1959 }
1960
1961 static void Mod_Q1BSP_LoadLighting(lump_t *l)
1962 {
1963         int i;
1964         unsigned char *in, *out, *data, d;
1965         char litfilename[MAX_QPATH];
1966         char dlitfilename[MAX_QPATH];
1967         fs_offset_t filesize;
1968         if (loadmodel->brush.ishlbsp) // LordHavoc: load the colored lighting data straight
1969         {
1970                 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen);
1971                 for (i=0; i<l->filelen; i++)
1972                         loadmodel->brushq1.lightdata[i] = mod_base[l->fileofs+i] >>= 1;
1973         }
1974         else // LordHavoc: bsp version 29 (normal white lighting)
1975         {
1976                 // LordHavoc: hope is not lost yet, check for a .lit file to load
1977                 strlcpy (litfilename, loadmodel->name, sizeof (litfilename));
1978                 FS_StripExtension (litfilename, litfilename, sizeof (litfilename));
1979                 strlcpy (dlitfilename, litfilename, sizeof (dlitfilename));
1980                 strlcat (litfilename, ".lit", sizeof (litfilename));
1981                 strlcat (dlitfilename, ".dlit", sizeof (dlitfilename));
1982                 data = (unsigned char*) FS_LoadFile(litfilename, tempmempool, false, &filesize);
1983                 if (data)
1984                 {
1985                         if (filesize == (fs_offset_t)(8 + l->filelen * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
1986                         {
1987                                 i = LittleLong(((int *)data)[1]);
1988                                 if (i == 1)
1989                                 {
1990                                         if (developer_loading.integer)
1991                                                 Con_Printf("loaded %s\n", litfilename);
1992                                         loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, filesize - 8);
1993                                         memcpy(loadmodel->brushq1.lightdata, data + 8, filesize - 8);
1994                                         Mem_Free(data);
1995                                         data = (unsigned char*) FS_LoadFile(dlitfilename, tempmempool, false, &filesize);
1996                                         if (data)
1997                                         {
1998                                                 if (filesize == (fs_offset_t)(8 + l->filelen * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
1999                                                 {
2000                                                         i = LittleLong(((int *)data)[1]);
2001                                                         if (i == 1)
2002                                                         {
2003                                                                 if (developer_loading.integer)
2004                                                                         Con_Printf("loaded %s\n", dlitfilename);
2005                                                                 loadmodel->brushq1.nmaplightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, filesize - 8);
2006                                                                 memcpy(loadmodel->brushq1.nmaplightdata, data + 8, filesize - 8);
2007                                                                 loadmodel->brushq3.deluxemapping_modelspace = false;
2008                                                                 loadmodel->brushq3.deluxemapping = true;
2009                                                         }
2010                                                 }
2011                                                 Mem_Free(data);
2012                                                 data = NULL;
2013                                         }
2014                                         return;
2015                                 }
2016                                 else
2017                                         Con_Printf("Unknown .lit file version (%d)\n", i);
2018                         }
2019                         else if (filesize == 8)
2020                                 Con_Print("Empty .lit file, ignoring\n");
2021                         else
2022                                 Con_Printf("Corrupt .lit file (file size %i bytes, should be %i bytes), ignoring\n", (int) filesize, (int) (8 + l->filelen * 3));
2023                         if (data)
2024                         {
2025                                 Mem_Free(data);
2026                                 data = NULL;
2027                         }
2028                 }
2029                 // LordHavoc: oh well, expand the white lighting data
2030                 if (!l->filelen)
2031                         return;
2032                 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen*3);
2033                 in = mod_base + l->fileofs;
2034                 out = loadmodel->brushq1.lightdata;
2035                 for (i = 0;i < l->filelen;i++)
2036                 {
2037                         d = *in++;
2038                         *out++ = d;
2039                         *out++ = d;
2040                         *out++ = d;
2041                 }
2042         }
2043 }
2044
2045 static void Mod_Q1BSP_LoadVisibility(lump_t *l)
2046 {
2047         loadmodel->brushq1.num_compressedpvs = 0;
2048         loadmodel->brushq1.data_compressedpvs = NULL;
2049         if (!l->filelen)
2050                 return;
2051         loadmodel->brushq1.num_compressedpvs = l->filelen;
2052         loadmodel->brushq1.data_compressedpvs = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen);
2053         memcpy(loadmodel->brushq1.data_compressedpvs, mod_base + l->fileofs, l->filelen);
2054 }
2055
2056 // used only for HalfLife maps
2057 static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data)
2058 {
2059         char key[128], value[4096];
2060         int i, j, k;
2061         if (!data)
2062                 return;
2063         if (!COM_ParseToken_Simple(&data, false, false))
2064                 return; // error
2065         if (com_token[0] != '{')
2066                 return; // error
2067         while (1)
2068         {
2069                 if (!COM_ParseToken_Simple(&data, false, false))
2070                         return; // error
2071                 if (com_token[0] == '}')
2072                         break; // end of worldspawn
2073                 if (com_token[0] == '_')
2074                         strlcpy(key, com_token + 1, sizeof(key));
2075                 else
2076                         strlcpy(key, com_token, sizeof(key));
2077                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
2078                         key[strlen(key)-1] = 0;
2079                 if (!COM_ParseToken_Simple(&data, false, false))
2080                         return; // error
2081                 dpsnprintf(value, sizeof(value), "%s", com_token);
2082                 if (!strcmp("wad", key)) // for HalfLife maps
2083                 {
2084                         if (loadmodel->brush.ishlbsp)
2085                         {
2086                                 j = 0;
2087                                 for (i = 0;i < (int)sizeof(value);i++)
2088                                         if (value[i] != ';' && value[i] != '\\' && value[i] != '/' && value[i] != ':')
2089                                                 break;
2090                                 if (value[i])
2091                                 {
2092                                         for (;i < (int)sizeof(value);i++)
2093                                         {
2094                                                 // ignore path - the \\ check is for HalfLife... stupid windoze 'programmers'...
2095                                                 if (value[i] == '\\' || value[i] == '/' || value[i] == ':')
2096                                                         j = i+1;
2097                                                 else if (value[i] == ';' || value[i] == 0)
2098                                                 {
2099                                                         k = value[i];
2100                                                         value[i] = 0;
2101                                                         W_LoadTextureWadFile(&value[j], false);
2102                                                         j = i+1;
2103                                                         if (!k)
2104                                                                 break;
2105                                                 }
2106                                         }
2107                                 }
2108                         }
2109                 }
2110         }
2111 }
2112
2113 static void Mod_Q1BSP_LoadEntities(lump_t *l)
2114 {
2115         loadmodel->brush.entities = NULL;
2116         if (!l->filelen)
2117                 return;
2118         loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, l->filelen + 1);
2119         memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
2120         loadmodel->brush.entities[l->filelen] = 0;
2121         if (loadmodel->brush.ishlbsp)
2122                 Mod_Q1BSP_ParseWadsFromEntityLump(loadmodel->brush.entities);
2123 }
2124
2125
2126 static void Mod_Q1BSP_LoadVertexes(lump_t *l)
2127 {
2128         dvertex_t       *in;
2129         mvertex_t       *out;
2130         int                     i, count;
2131
2132         in = (dvertex_t *)(mod_base + l->fileofs);
2133         if (l->filelen % sizeof(*in))
2134                 Host_Error("Mod_Q1BSP_LoadVertexes: funny lump size in %s",loadmodel->name);
2135         count = l->filelen / sizeof(*in);
2136         out = (mvertex_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2137
2138         loadmodel->brushq1.vertexes = out;
2139         loadmodel->brushq1.numvertexes = count;
2140
2141         for ( i=0 ; i<count ; i++, in++, out++)
2142         {
2143                 out->position[0] = LittleFloat(in->point[0]);
2144                 out->position[1] = LittleFloat(in->point[1]);
2145                 out->position[2] = LittleFloat(in->point[2]);
2146         }
2147 }
2148
2149 // The following two functions should be removed and MSG_* or SZ_* function sets adjusted so they
2150 // can be used for this
2151 // REMOVEME
2152 int SB_ReadInt (unsigned char **buffer)
2153 {
2154         int     i;
2155         i = ((*buffer)[0]) + 256*((*buffer)[1]) + 65536*((*buffer)[2]) + 16777216*((*buffer)[3]);
2156         (*buffer) += 4;
2157         return i;
2158 }
2159
2160 // REMOVEME
2161 float SB_ReadFloat (unsigned char **buffer)
2162 {
2163         union
2164         {
2165                 int             i;
2166                 float   f;
2167         } u;
2168
2169         u.i = SB_ReadInt (buffer);
2170         return u.f;
2171 }
2172
2173 static void Mod_Q1BSP_LoadSubmodels(lump_t *l, hullinfo_t *hullinfo)
2174 {
2175         unsigned char           *index;
2176         dmodel_t        *out;
2177         int                     i, j, count;
2178
2179         index = (unsigned char *)(mod_base + l->fileofs);
2180         if (l->filelen % (48+4*hullinfo->filehulls))
2181                 Host_Error ("Mod_Q1BSP_LoadSubmodels: funny lump size in %s", loadmodel->name);
2182
2183         count = l->filelen / (48+4*hullinfo->filehulls);
2184         out = (dmodel_t *)Mem_Alloc (loadmodel->mempool, count*sizeof(*out));
2185
2186         loadmodel->brushq1.submodels = out;
2187         loadmodel->brush.numsubmodels = count;
2188
2189         for (i = 0; i < count; i++, out++)
2190         {
2191         // spread out the mins / maxs by a pixel
2192                 out->mins[0] = SB_ReadFloat (&index) - 1;
2193                 out->mins[1] = SB_ReadFloat (&index) - 1;
2194                 out->mins[2] = SB_ReadFloat (&index) - 1;
2195                 out->maxs[0] = SB_ReadFloat (&index) + 1;
2196                 out->maxs[1] = SB_ReadFloat (&index) + 1;
2197                 out->maxs[2] = SB_ReadFloat (&index) + 1;
2198                 out->origin[0] = SB_ReadFloat (&index);
2199                 out->origin[1] = SB_ReadFloat (&index);
2200                 out->origin[2] = SB_ReadFloat (&index);
2201                 for (j = 0; j < hullinfo->filehulls; j++)
2202                         out->headnode[j] = SB_ReadInt (&index);
2203                 out->visleafs = SB_ReadInt (&index);
2204                 out->firstface = SB_ReadInt (&index);
2205                 out->numfaces = SB_ReadInt (&index);
2206         }
2207 }
2208
2209 static void Mod_Q1BSP_LoadEdges(lump_t *l)
2210 {
2211         dedge_t *in;
2212         medge_t *out;
2213         int     i, count;
2214
2215         in = (dedge_t *)(mod_base + l->fileofs);
2216         if (l->filelen % sizeof(*in))
2217                 Host_Error("Mod_Q1BSP_LoadEdges: funny lump size in %s",loadmodel->name);
2218         count = l->filelen / sizeof(*in);
2219         out = (medge_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
2220
2221         loadmodel->brushq1.edges = out;
2222         loadmodel->brushq1.numedges = count;
2223
2224         for ( i=0 ; i<count ; i++, in++, out++)
2225         {
2226                 out->v[0] = (unsigned short)LittleShort(in->v[0]);
2227                 out->v[1] = (unsigned short)LittleShort(in->v[1]);
2228                 if (out->v[0] >= loadmodel->brushq1.numvertexes || out->v[1] >= loadmodel->brushq1.numvertexes)
2229                 {
2230                         Con_Printf("Mod_Q1BSP_LoadEdges: %s has invalid vertex indices in edge %i (vertices %i %i >= numvertices %i)\n", loadmodel->name, i, out->v[0], out->v[1], loadmodel->brushq1.numvertexes);
2231                         if(!loadmodel->brushq1.numvertexes)
2232                                 Host_Error("Mod_Q1BSP_LoadEdges: %s has edges but no vertexes, cannot fix\n", loadmodel->name);
2233                                 
2234                         out->v[0] = 0;
2235                         out->v[1] = 0;
2236                 }
2237         }
2238 }
2239
2240 static void Mod_Q1BSP_LoadTexinfo(lump_t *l)
2241 {
2242         texinfo_t *in;
2243         mtexinfo_t *out;
2244         int i, j, k, count, miptex;
2245
2246         in = (texinfo_t *)(mod_base + l->fileofs);
2247         if (l->filelen % sizeof(*in))
2248                 Host_Error("Mod_Q1BSP_LoadTexinfo: funny lump size in %s",loadmodel->name);
2249         count = l->filelen / sizeof(*in);
2250         out = (mtexinfo_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
2251
2252         loadmodel->brushq1.texinfo = out;
2253         loadmodel->brushq1.numtexinfo = count;
2254
2255         for (i = 0;i < count;i++, in++, out++)
2256         {
2257                 for (k = 0;k < 2;k++)
2258                         for (j = 0;j < 4;j++)
2259                                 out->vecs[k][j] = LittleFloat(in->vecs[k][j]);
2260
2261                 miptex = LittleLong(in->miptex);
2262                 out->flags = LittleLong(in->flags);
2263
2264                 out->texture = NULL;
2265                 if (loadmodel->data_textures)
2266                 {
2267                         if ((unsigned int) miptex >= (unsigned int) loadmodel->num_textures)
2268                                 Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->num_textures);
2269                         else
2270                                 out->texture = loadmodel->data_textures + miptex;
2271                 }
2272                 if (out->flags & TEX_SPECIAL)
2273                 {
2274                         // if texture chosen is NULL or the shader needs a lightmap,
2275                         // force to notexture water shader
2276                         if (out->texture == NULL)
2277                                 out->texture = loadmodel->data_textures + (loadmodel->num_textures - 1);
2278                 }
2279                 else
2280                 {
2281                         // if texture chosen is NULL, force to notexture
2282                         if (out->texture == NULL)
2283                                 out->texture = loadmodel->data_textures + (loadmodel->num_textures - 2);
2284                 }
2285         }
2286 }
2287
2288 #if 0
2289 void BoundPoly(int numverts, float *verts, vec3_t mins, vec3_t maxs)
2290 {
2291         int             i, j;
2292         float   *v;
2293
2294         mins[0] = mins[1] = mins[2] = 9999;
2295         maxs[0] = maxs[1] = maxs[2] = -9999;
2296         v = verts;
2297         for (i = 0;i < numverts;i++)
2298         {
2299                 for (j = 0;j < 3;j++, v++)
2300                 {
2301                         if (*v < mins[j])
2302                                 mins[j] = *v;
2303                         if (*v > maxs[j])
2304                                 maxs[j] = *v;
2305                 }
2306         }
2307 }
2308
2309 #define MAX_SUBDIVPOLYTRIANGLES 4096
2310 #define MAX_SUBDIVPOLYVERTS(MAX_SUBDIVPOLYTRIANGLES * 3)
2311
2312 static int subdivpolyverts, subdivpolytriangles;
2313 static int subdivpolyindex[MAX_SUBDIVPOLYTRIANGLES][3];
2314 static float subdivpolyvert[MAX_SUBDIVPOLYVERTS][3];
2315
2316 static int subdivpolylookupvert(vec3_t v)
2317 {
2318         int i;
2319         for (i = 0;i < subdivpolyverts;i++)
2320                 if (subdivpolyvert[i][0] == v[0]
2321                  && subdivpolyvert[i][1] == v[1]
2322                  && subdivpolyvert[i][2] == v[2])
2323                         return i;
2324         if (subdivpolyverts >= MAX_SUBDIVPOLYVERTS)
2325                 Host_Error("SubDividePolygon: ran out of vertices in buffer, please increase your r_subdivide_size");
2326         VectorCopy(v, subdivpolyvert[subdivpolyverts]);
2327         return subdivpolyverts++;
2328 }
2329
2330 static void SubdividePolygon(int numverts, float *verts)
2331 {
2332         int             i, i1, i2, i3, f, b, c, p;
2333         vec3_t  mins, maxs, front[256], back[256];
2334         float   m, *pv, *cv, dist[256], frac;
2335
2336         if (numverts > 250)
2337                 Host_Error("SubdividePolygon: ran out of verts in buffer");
2338
2339         BoundPoly(numverts, verts, mins, maxs);
2340
2341         for (i = 0;i < 3;i++)
2342         {
2343                 m = (mins[i] + maxs[i]) * 0.5;
2344                 m = r_subdivide_size.value * floor(m/r_subdivide_size.value + 0.5);
2345                 if (maxs[i] - m < 8)
2346                         continue;
2347                 if (m - mins[i] < 8)
2348                         continue;
2349
2350                 // cut it
2351                 for (cv = verts, c = 0;c < numverts;c++, cv += 3)
2352                         dist[c] = cv[i] - m;
2353
2354                 f = b = 0;
2355                 for (p = numverts - 1, c = 0, pv = verts + p * 3, cv = verts;c < numverts;p = c, c++, pv = cv, cv += 3)
2356                 {
2357                         if (dist[p] >= 0)
2358                         {
2359                                 VectorCopy(pv, front[f]);
2360                                 f++;
2361                         }
2362                         if (dist[p] <= 0)
2363                         {
2364                                 VectorCopy(pv, back[b]);
2365                                 b++;
2366                         }
2367                         if (dist[p] == 0 || dist[c] == 0)
2368                                 continue;
2369                         if ((dist[p] > 0) != (dist[c] > 0) )
2370                         {
2371                                 // clip point
2372                                 frac = dist[p] / (dist[p] - dist[c]);
2373                                 front[f][0] = back[b][0] = pv[0] + frac * (cv[0] - pv[0]);
2374                                 front[f][1] = back[b][1] = pv[1] + frac * (cv[1] - pv[1]);
2375                                 front[f][2] = back[b][2] = pv[2] + frac * (cv[2] - pv[2]);
2376                                 f++;
2377                                 b++;
2378                         }
2379                 }
2380
2381                 SubdividePolygon(f, front[0]);
2382                 SubdividePolygon(b, back[0]);
2383                 return;
2384         }
2385
2386         i1 = subdivpolylookupvert(verts);
2387         i2 = subdivpolylookupvert(verts + 3);
2388         for (i = 2;i < numverts;i++)
2389         {
2390                 if (subdivpolytriangles >= MAX_SUBDIVPOLYTRIANGLES)
2391                 {
2392                         Con_Print("SubdividePolygon: ran out of triangles in buffer, please increase your r_subdivide_size\n");
2393                         return;
2394                 }
2395
2396                 i3 = subdivpolylookupvert(verts + i * 3);
2397                 subdivpolyindex[subdivpolytriangles][0] = i1;
2398                 subdivpolyindex[subdivpolytriangles][1] = i2;
2399                 subdivpolyindex[subdivpolytriangles][2] = i3;
2400                 i2 = i3;
2401                 subdivpolytriangles++;
2402         }
2403 }
2404
2405 //Breaks a polygon up along axial 64 unit
2406 //boundaries so that turbulent and sky warps
2407 //can be done reasonably.
2408 static void Mod_Q1BSP_GenerateWarpMesh(msurface_t *surface)
2409 {
2410         int i, j;
2411         surfvertex_t *v;
2412         surfmesh_t *mesh;
2413
2414         subdivpolytriangles = 0;
2415         subdivpolyverts = 0;
2416         SubdividePolygon(surface->num_vertices, (surface->mesh->data_vertex3f + 3 * surface->num_firstvertex));
2417         if (subdivpolytriangles < 1)
2418                 Host_Error("Mod_Q1BSP_GenerateWarpMesh: no triangles?");
2419
2420         surface->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + subdivpolytriangles * sizeof(int[3]) + subdivpolyverts * sizeof(surfvertex_t));
2421         mesh->num_vertices = subdivpolyverts;
2422         mesh->num_triangles = subdivpolytriangles;
2423         mesh->vertex = (surfvertex_t *)(mesh + 1);
2424         mesh->index = (int *)(mesh->vertex + mesh->num_vertices);
2425         memset(mesh->vertex, 0, mesh->num_vertices * sizeof(surfvertex_t));
2426
2427         for (i = 0;i < mesh->num_triangles;i++)
2428                 for (j = 0;j < 3;j++)
2429                         mesh->index[i*3+j] = subdivpolyindex[i][j];
2430
2431         for (i = 0, v = mesh->vertex;i < subdivpolyverts;i++, v++)
2432         {
2433                 VectorCopy(subdivpolyvert[i], v->v);
2434                 v->st[0] = DotProduct(v->v, surface->lightmapinfo->texinfo->vecs[0]);
2435                 v->st[1] = DotProduct(v->v, surface->lightmapinfo->texinfo->vecs[1]);
2436         }
2437 }
2438 #endif
2439
2440 extern cvar_t gl_max_lightmapsize;
2441 static void Mod_Q1BSP_LoadFaces(lump_t *l)
2442 {
2443         dface_t *in;
2444         msurface_t *surface;
2445         int i, j, count, surfacenum, planenum, smax, tmax, ssize, tsize, firstedge, numedges, totalverts, totaltris, lightmapnumber, lightmapsize, totallightmapsamples;
2446         float texmins[2], texmaxs[2], val;
2447         rtexture_t *lightmaptexture, *deluxemaptexture;
2448
2449         in = (dface_t *)(mod_base + l->fileofs);
2450         if (l->filelen % sizeof(*in))
2451                 Host_Error("Mod_Q1BSP_LoadFaces: funny lump size in %s",loadmodel->name);
2452         count = l->filelen / sizeof(*in);
2453         loadmodel->data_surfaces = (msurface_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
2454         loadmodel->data_surfaces_lightmapinfo = (msurface_lightmapinfo_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_lightmapinfo_t));
2455
2456         loadmodel->num_surfaces = count;
2457
2458         loadmodel->brushq1.firstrender = true;
2459         loadmodel->brushq1.lightmapupdateflags = (unsigned char *)Mem_Alloc(loadmodel->mempool, count*sizeof(unsigned char));
2460
2461         totalverts = 0;
2462         totaltris = 0;
2463         for (surfacenum = 0, in = (dface_t *)(mod_base + l->fileofs);surfacenum < count;surfacenum++, in++)
2464         {
2465                 numedges = (unsigned short)LittleShort(in->numedges);
2466                 totalverts += numedges;
2467                 totaltris += numedges - 2;
2468         }
2469
2470         Mod_AllocSurfMesh(loadmodel->mempool, totalverts, totaltris, true, false, false);
2471
2472         lightmaptexture = NULL;
2473         deluxemaptexture = r_texture_blanknormalmap;
2474         lightmapnumber = 0;
2475         lightmapsize = bound(256, gl_max_lightmapsize.integer, (int)vid.maxtexturesize_2d);
2476         totallightmapsamples = 0;
2477
2478         totalverts = 0;
2479         totaltris = 0;
2480         for (surfacenum = 0, in = (dface_t *)(mod_base + l->fileofs), surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, in++, surface++)
2481         {
2482                 surface->lightmapinfo = loadmodel->data_surfaces_lightmapinfo + surfacenum;
2483
2484                 // FIXME: validate edges, texinfo, etc?
2485                 firstedge = LittleLong(in->firstedge);
2486                 numedges = (unsigned short)LittleShort(in->numedges);
2487                 if ((unsigned int) firstedge > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges)
2488                         Host_Error("Mod_Q1BSP_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)", firstedge, numedges, loadmodel->brushq1.numsurfedges);
2489                 i = (unsigned short)LittleShort(in->texinfo);
2490                 if ((unsigned int) i >= (unsigned int) loadmodel->brushq1.numtexinfo)
2491                         Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)", i, loadmodel->brushq1.numtexinfo);
2492                 surface->lightmapinfo->texinfo = loadmodel->brushq1.texinfo + i;
2493                 surface->texture = surface->lightmapinfo->texinfo->texture;
2494
2495                 planenum = (unsigned short)LittleShort(in->planenum);
2496                 if ((unsigned int) planenum >= (unsigned int) loadmodel->brush.num_planes)
2497                         Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)", planenum, loadmodel->brush.num_planes);
2498
2499                 //surface->flags = surface->texture->flags;
2500                 //if (LittleShort(in->side))
2501                 //      surface->flags |= SURF_PLANEBACK;
2502                 //surface->plane = loadmodel->brush.data_planes + planenum;
2503
2504                 surface->num_firstvertex = totalverts;
2505                 surface->num_vertices = numedges;
2506                 surface->num_firsttriangle = totaltris;
2507                 surface->num_triangles = numedges - 2;
2508                 totalverts += numedges;
2509                 totaltris += numedges - 2;
2510
2511                 // convert edges back to a normal polygon
2512                 for (i = 0;i < surface->num_vertices;i++)
2513                 {
2514                         int lindex = loadmodel->brushq1.surfedges[firstedge + i];
2515                         float s, t;
2516                         // note: the q1bsp format does not allow a 0 surfedge (it would have no negative counterpart)
2517                         if (lindex >= 0)
2518                                 VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[lindex].v[0]].position, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
2519                         else
2520                                 VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
2521                         s = DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
2522                         t = DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
2523                         (loadmodel->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 0] = s / surface->texture->width;
2524                         (loadmodel->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 1] = t / surface->texture->height;
2525                         (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = 0;
2526                         (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = 0;
2527                         (loadmodel->surfmesh.data_lightmapoffsets + surface->num_firstvertex)[i] = 0;
2528                 }
2529
2530                 for (i = 0;i < surface->num_triangles;i++)
2531                 {
2532                         (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 0] = 0 + surface->num_firstvertex;
2533                         (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 1] = i + 1 + surface->num_firstvertex;
2534                         (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 2] = i + 2 + surface->num_firstvertex;
2535                 }
2536
2537                 // compile additional data about the surface geometry
2538                 Mod_BuildNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, loadmodel->surfmesh.data_vertex3f, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle), loadmodel->surfmesh.data_normal3f, r_smoothnormals_areaweighting.integer != 0);
2539                 Mod_BuildTextureVectorsFromNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle), loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, r_smoothnormals_areaweighting.integer != 0);
2540                 BoxFromPoints(surface->mins, surface->maxs, surface->num_vertices, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex));
2541
2542                 // generate surface extents information
2543                 texmins[0] = texmaxs[0] = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
2544                 texmins[1] = texmaxs[1] = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
2545                 for (i = 1;i < surface->num_vertices;i++)
2546                 {
2547                         for (j = 0;j < 2;j++)
2548                         {
2549                                 val = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3, surface->lightmapinfo->texinfo->vecs[j]) + surface->lightmapinfo->texinfo->vecs[j][3];
2550                                 texmins[j] = min(texmins[j], val);
2551                                 texmaxs[j] = max(texmaxs[j], val);
2552                         }
2553                 }
2554                 for (i = 0;i < 2;i++)
2555                 {
2556                         surface->lightmapinfo->texturemins[i] = (int) floor(texmins[i] / 16.0) * 16;
2557                         surface->lightmapinfo->extents[i] = (int) ceil(texmaxs[i] / 16.0) * 16 - surface->lightmapinfo->texturemins[i];
2558                 }
2559
2560                 smax = surface->lightmapinfo->extents[0] >> 4;
2561                 tmax = surface->lightmapinfo->extents[1] >> 4;
2562                 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2563                 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2564
2565                 // lighting info
2566                 for (i = 0;i < MAXLIGHTMAPS;i++)
2567                         surface->lightmapinfo->styles[i] = in->styles[i];
2568                 surface->lightmaptexture = NULL;
2569                 surface->deluxemaptexture = r_texture_blanknormalmap;
2570                 i = LittleLong(in->lightofs);
2571                 if (i == -1)
2572                 {
2573                         surface->lightmapinfo->samples = NULL;
2574 #if 1
2575                         // give non-lightmapped water a 1x white lightmap
2576                         if (surface->texture->name[0] == '*' && (surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) && ssize <= 256 && tsize <= 256)
2577                         {
2578                                 surface->lightmapinfo->samples = (unsigned char *)Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
2579                                 surface->lightmapinfo->styles[0] = 0;
2580                                 memset(surface->lightmapinfo->samples, 128, ssize * tsize * 3);
2581                         }
2582 #endif
2583                 }
2584                 else if (loadmodel->brush.ishlbsp) // LordHavoc: HalfLife map (bsp version 30)
2585                         surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + i;
2586                 else // LordHavoc: white lighting (bsp version 29)
2587                 {
2588                         surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + (i * 3);
2589                         if (loadmodel->brushq1.nmaplightdata)
2590                                 surface->lightmapinfo->nmapsamples = loadmodel->brushq1.nmaplightdata + (i * 3);
2591                 }
2592
2593                 // check if we should apply a lightmap to this
2594                 if (!(surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) || surface->lightmapinfo->samples)
2595                 {
2596                         if (ssize > 256 || tsize > 256)
2597                                 Host_Error("Bad surface extents");
2598
2599                         if (lightmapsize < ssize)
2600                                 lightmapsize = ssize;
2601                         if (lightmapsize < tsize)
2602                                 lightmapsize = tsize;
2603
2604                         totallightmapsamples += ssize*tsize;
2605
2606                         // force lightmap upload on first time seeing the surface
2607                         //
2608                         // additionally this is used by the later code to see if a
2609                         // lightmap is needed on this surface (rather than duplicating the
2610                         // logic above)
2611                         loadmodel->brushq1.lightmapupdateflags[surfacenum] = true;
2612                         loadmodel->lit = true;
2613                 }
2614         }
2615
2616         // small maps (such as ammo boxes especially) don't need big lightmap
2617         // textures, so this code tries to guess a good size based on
2618         // totallightmapsamples (size of the lightmaps lump basically), as well as
2619         // trying to max out the size if there is a lot of lightmap data to store
2620         // additionally, never choose a lightmapsize that is smaller than the
2621         // largest surface encountered (as it would fail)
2622         i = lightmapsize;
2623         for (lightmapsize = 64; (lightmapsize < i) && (lightmapsize < bound(128, gl_max_lightmapsize.integer, (int)vid.maxtexturesize_2d)) && (totallightmapsamples > lightmapsize*lightmapsize); lightmapsize*=2)
2624                 ;
2625
2626         // now that we've decided the lightmap texture size, we can do the rest
2627         if (cls.state != ca_dedicated)
2628         {
2629                 int stainmapsize = 0;
2630                 mod_alloclightmap_state_t allocState;
2631
2632                 Mod_AllocLightmap_Init(&allocState, lightmapsize, lightmapsize);
2633                 for (surfacenum = 0, surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, surface++)
2634                 {
2635                         int i, iu, iv, lightmapx = 0, lightmapy = 0;
2636                         float u, v, ubase, vbase, uscale, vscale;
2637
2638                         if (!loadmodel->brushq1.lightmapupdateflags[surfacenum])
2639                                 continue;
2640
2641                         smax = surface->lightmapinfo->extents[0] >> 4;
2642                         tmax = surface->lightmapinfo->extents[1] >> 4;
2643                         ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2644                         tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2645                         stainmapsize += ssize * tsize * 3;
2646
2647                         if (!lightmaptexture || !Mod_AllocLightmap_Block(&allocState, ssize, tsize, &lightmapx, &lightmapy))
2648                         {
2649                                 // allocate a texture pool if we need it
2650                                 if (loadmodel->texturepool == NULL)
2651                                         loadmodel->texturepool = R_AllocTexturePool();
2652                                 // could not find room, make a new lightmap
2653                                 loadmodel->brushq3.num_mergedlightmaps = lightmapnumber + 1;
2654                                 loadmodel->brushq3.data_lightmaps = (rtexture_t **)Mem_Realloc(loadmodel->mempool, loadmodel->brushq3.data_lightmaps, loadmodel->brushq3.num_mergedlightmaps * sizeof(loadmodel->brushq3.data_lightmaps[0]));
2655                                 loadmodel->brushq3.data_deluxemaps = (rtexture_t **)Mem_Realloc(loadmodel->mempool, loadmodel->brushq3.data_deluxemaps, loadmodel->brushq3.num_mergedlightmaps * sizeof(loadmodel->brushq3.data_deluxemaps[0]));
2656                                 loadmodel->brushq3.data_lightmaps[lightmapnumber] = lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_ALLOWUPDATES, -1, NULL);
2657                                 if (loadmodel->brushq1.nmaplightdata)
2658                                         loadmodel->brushq3.data_deluxemaps[lightmapnumber] = deluxemaptexture = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_ALLOWUPDATES, -1, NULL);
2659                                 lightmapnumber++;
2660                                 Mod_AllocLightmap_Reset(&allocState);
2661                                 Mod_AllocLightmap_Block(&allocState, ssize, tsize, &lightmapx, &lightmapy);
2662                         }
2663                         surface->lightmaptexture = lightmaptexture;
2664                         surface->deluxemaptexture = deluxemaptexture;
2665                         surface->lightmapinfo->lightmaporigin[0] = lightmapx;
2666                         surface->lightmapinfo->lightmaporigin[1] = lightmapy;
2667
2668                         uscale = 1.0f / (float)lightmapsize;
2669                         vscale = 1.0f / (float)lightmapsize;
2670                         ubase = lightmapx * uscale;
2671                         vbase = lightmapy * vscale;
2672
2673                         for (i = 0;i < surface->num_vertices;i++)
2674                         {
2675                                 u = ((DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3]) + 8 - surface->lightmapinfo->texturemins[0]) * (1.0 / 16.0);
2676                                 v = ((DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3]) + 8 - surface->lightmapinfo->texturemins[1]) * (1.0 / 16.0);
2677                                 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = u * uscale + ubase;
2678                                 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = v * vscale + vbase;
2679                                 // LordHavoc: calc lightmap data offset for vertex lighting to use
2680                                 iu = (int) u;
2681                                 iv = (int) v;
2682                                 (loadmodel->surfmesh.data_lightmapoffsets + surface->num_firstvertex)[i] = (bound(0, iv, tmax) * ssize + bound(0, iu, smax)) * 3;
2683                         }
2684                 }
2685
2686                 if (cl_stainmaps.integer)
2687                 {
2688                         // allocate stainmaps for permanent marks on walls and clear white
2689                         unsigned char *stainsamples = NULL;
2690                         stainsamples = (unsigned char *)Mem_Alloc(loadmodel->mempool, stainmapsize);
2691                         memset(stainsamples, 255, stainmapsize);
2692                         // assign pointers
2693                         for (surfacenum = 0, surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, surface++)
2694                         {
2695                                 if (!loadmodel->brushq1.lightmapupdateflags[surfacenum])
2696                                         continue;
2697                                 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2698                                 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2699                                 surface->lightmapinfo->stainsamples = stainsamples;
2700                                 stainsamples += ssize * tsize * 3;
2701                         }
2702                 }
2703         }
2704
2705         // generate ushort elements array if possible
2706         if (loadmodel->surfmesh.data_element3s)
2707                 for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
2708                         loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
2709 }
2710
2711 static void Mod_Q1BSP_LoadNodes_RecursiveSetParent(mnode_t *node, mnode_t *parent)
2712 {
2713         //if (node->parent)
2714         //      Host_Error("Mod_Q1BSP_LoadNodes_RecursiveSetParent: runaway recursion");
2715         node->parent = parent;
2716         if (node->plane)
2717         {
2718                 // this is a node, recurse to children
2719                 Mod_Q1BSP_LoadNodes_RecursiveSetParent(node->children[0], node);
2720                 Mod_Q1BSP_LoadNodes_RecursiveSetParent(node->children[1], node);
2721                 // combine supercontents of children
2722                 node->combinedsupercontents = node->children[0]->combinedsupercontents | node->children[1]->combinedsupercontents;
2723         }
2724         else
2725         {
2726                 int j;
2727                 mleaf_t *leaf = (mleaf_t *)node;
2728                 // if this is a leaf, calculate supercontents mask from all collidable
2729                 // primitives in the leaf (brushes and collision surfaces)
2730                 // also flag if the leaf contains any collision surfaces
2731                 leaf->combinedsupercontents = 0;
2732                 // combine the supercontents values of all brushes in this leaf
2733                 for (j = 0;j < leaf->numleafbrushes;j++)
2734                         leaf->combinedsupercontents |= loadmodel->brush.data_brushes[leaf->firstleafbrush[j]].texture->supercontents;
2735                 // check if this leaf contains any collision surfaces (q3 patches)
2736                 for (j = 0;j < leaf->numleafsurfaces;j++)
2737                 {
2738                         msurface_t *surface = loadmodel->data_surfaces + leaf->firstleafsurface[j];
2739                         if (surface->num_collisiontriangles)
2740                         {
2741                                 leaf->containscollisionsurfaces = true;
2742                                 leaf->combinedsupercontents |= surface->texture->supercontents;
2743                         }
2744                 }
2745         }
2746 }
2747
2748 static void Mod_Q1BSP_LoadNodes(lump_t *l)
2749 {
2750         int                     i, j, count, p;
2751         dnode_t         *in;
2752         mnode_t         *out;
2753
2754         in = (dnode_t *)(mod_base + l->fileofs);
2755         if (l->filelen % sizeof(*in))
2756                 Host_Error("Mod_Q1BSP_LoadNodes: funny lump size in %s",loadmodel->name);
2757         count = l->filelen / sizeof(*in);
2758         if (count == 0)
2759                 Host_Error("Mod_Q1BSP_LoadNodes: missing BSP tree in %s",loadmodel->name);
2760         out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2761
2762         loadmodel->brush.data_nodes = out;
2763         loadmodel->brush.num_nodes = count;
2764
2765         for ( i=0 ; i<count ; i++, in++, out++)
2766         {
2767                 for (j=0 ; j<3 ; j++)
2768                 {
2769                         out->mins[j] = LittleShort(in->mins[j]);
2770                         out->maxs[j] = LittleShort(in->maxs[j]);
2771                 }
2772
2773                 p = LittleLong(in->planenum);
2774                 out->plane = loadmodel->brush.data_planes + p;
2775
2776                 out->firstsurface = (unsigned short)LittleShort(in->firstface);
2777                 out->numsurfaces = (unsigned short)LittleShort(in->numfaces);
2778
2779                 for (j=0 ; j<2 ; j++)
2780                 {
2781                         // LordHavoc: this code supports broken bsp files produced by
2782                         // arguire qbsp which can produce more than 32768 nodes, any value
2783                         // below count is assumed to be a node number, any other value is
2784                         // assumed to be a leaf number
2785                         p = (unsigned short)LittleShort(in->children[j]);
2786                         if (p < count)
2787                         {
2788                                 if (p < loadmodel->brush.num_nodes)
2789                                         out->children[j] = loadmodel->brush.data_nodes + p;
2790                                 else
2791                                 {
2792                                         Con_Printf("Mod_Q1BSP_LoadNodes: invalid node index %i (file has only %i nodes)\n", p, loadmodel->brush.num_nodes);
2793                                         // map it to the solid leaf
2794                                         out->children[j] = (mnode_t *)loadmodel->brush.data_leafs;
2795                                 }
2796                         }
2797                         else
2798                         {
2799                                 // note this uses 65535 intentionally, -1 is leaf 0
2800                                 p = 65535 - p;
2801                                 if (p < loadmodel->brush.num_leafs)
2802                                         out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + p);
2803                                 else
2804                                 {
2805                                         Con_Printf("Mod_Q1BSP_LoadNodes: invalid leaf index %i (file has only %i leafs)\n", p, loadmodel->brush.num_leafs);
2806                                         // map it to the solid leaf
2807                                         out->children[j] = (mnode_t *)loadmodel->brush.data_leafs;
2808                                 }
2809                         }
2810                 }
2811         }
2812
2813         Mod_Q1BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL);      // sets nodes and leafs
2814 }
2815
2816 static void Mod_Q1BSP_LoadLeafs(lump_t *l)
2817 {
2818         dleaf_t *in;
2819         mleaf_t *out;
2820         int i, j, count, p;
2821
2822         in = (dleaf_t *)(mod_base + l->fileofs);
2823         if (l->filelen % sizeof(*in))
2824                 Host_Error("Mod_Q1BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
2825         count = l->filelen / sizeof(*in);
2826         out = (mleaf_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2827
2828         loadmodel->brush.data_leafs = out;
2829         loadmodel->brush.num_leafs = count;
2830         // get visleafs from the submodel data
2831         loadmodel->brush.num_pvsclusters = loadmodel->brushq1.submodels[0].visleafs;
2832         loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters+7)>>3;
2833         loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
2834         memset(loadmodel->brush.data_pvsclusters, 0xFF, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
2835
2836         for ( i=0 ; i<count ; i++, in++, out++)
2837         {
2838                 for (j=0 ; j<3 ; j++)
2839                 {
2840                         out->mins[j] = LittleShort(in->mins[j]);
2841                         out->maxs[j] = LittleShort(in->maxs[j]);
2842                 }
2843
2844                 // FIXME: this function could really benefit from some error checking
2845
2846                 out->contents = LittleLong(in->contents);
2847
2848                 out->firstleafsurface = loadmodel->brush.data_leafsurfaces + (unsigned short)LittleShort(in->firstmarksurface);
2849                 out->numleafsurfaces = (unsigned short)LittleShort(in->nummarksurfaces);
2850                 if ((unsigned short)LittleShort(in->firstmarksurface) + out->numleafsurfaces > loadmodel->brush.num_leafsurfaces)
2851                 {
2852                         Con_Printf("Mod_Q1BSP_LoadLeafs: invalid leafsurface range %i:%i outside range %i:%i\n", (int)(out->firstleafsurface - loadmodel->brush.data_leafsurfaces), (int)(out->firstleafsurface + out->numleafsurfaces - loadmodel->brush.data_leafsurfaces), 0, loadmodel->brush.num_leafsurfaces);
2853                         out->firstleafsurface = NULL;
2854                         out->numleafsurfaces = 0;
2855                 }
2856
2857                 out->clusterindex = i - 1;
2858                 if (out->clusterindex >= loadmodel->brush.num_pvsclusters)
2859                         out->clusterindex = -1;
2860
2861                 p = LittleLong(in->visofs);
2862                 // ignore visofs errors on leaf 0 (solid)
2863                 if (p >= 0 && out->clusterindex >= 0)
2864                 {
2865                         if (p >= loadmodel->brushq1.num_compressedpvs)
2866                                 Con_Print("Mod_Q1BSP_LoadLeafs: invalid visofs\n");
2867                         else
2868                                 Mod_Q1BSP_DecompressVis(loadmodel->brushq1.data_compressedpvs + p, loadmodel->brushq1.data_compressedpvs + loadmodel->brushq1.num_compressedpvs, loadmodel->brush.data_pvsclusters + out->clusterindex * loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.data_pvsclusters + (out->clusterindex + 1) * loadmodel->brush.num_pvsclusterbytes);
2869                 }
2870
2871                 for (j = 0;j < 4;j++)
2872                         out->ambient_sound_level[j] = in->ambient_level[j];
2873
2874                 // FIXME: Insert caustics here
2875         }
2876 }
2877
2878 qboolean Mod_Q1BSP_CheckWaterAlphaSupport(void)
2879 {
2880         int i, j;
2881         mleaf_t *leaf;
2882         const unsigned char *pvs;
2883         // if there's no vis data, assume supported (because everything is visible all the time)
2884         if (!loadmodel->brush.data_pvsclusters)
2885                 return true;
2886         // check all liquid leafs to see if they can see into empty leafs, if any
2887         // can we can assume this map supports r_wateralpha
2888         for (i = 0, leaf = loadmodel->brush.data_leafs;i < loadmodel->brush.num_leafs;i++, leaf++)
2889         {
2890                 if ((leaf->contents == CONTENTS_WATER || leaf->contents == CONTENTS_SLIME) && leaf->clusterindex >= 0)
2891                 {
2892                         pvs = loadmodel->brush.data_pvsclusters + leaf->clusterindex * loadmodel->brush.num_pvsclusterbytes;
2893                         for (j = 0;j < loadmodel->brush.num_leafs;j++)
2894                                 if (CHECKPVSBIT(pvs, loadmodel->brush.data_leafs[j].clusterindex) && loadmodel->brush.data_leafs[j].contents == CONTENTS_EMPTY)
2895                                         return true;
2896                 }
2897         }
2898         return false;
2899 }
2900
2901 static void Mod_Q1BSP_LoadClipnodes(lump_t *l, hullinfo_t *hullinfo)
2902 {
2903         dclipnode_t *in;
2904         mclipnode_t *out;
2905         int                     i, count;
2906         hull_t          *hull;
2907
2908         in = (dclipnode_t *)(mod_base + l->fileofs);
2909         if (l->filelen % sizeof(*in))
2910                 Host_Error("Mod_Q1BSP_LoadClipnodes: funny lump size in %s",loadmodel->name);
2911         count = l->filelen / sizeof(*in);
2912         out = (mclipnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2913
2914         loadmodel->brushq1.clipnodes = out;
2915         loadmodel->brushq1.numclipnodes = count;
2916
2917         for (i = 1; i < MAX_MAP_HULLS; i++)
2918         {
2919                 hull = &loadmodel->brushq1.hulls[i];
2920                 hull->clipnodes = out;
2921                 hull->firstclipnode = 0;
2922                 hull->lastclipnode = count-1;
2923                 hull->planes = loadmodel->brush.data_planes;
2924                 hull->clip_mins[0] = hullinfo->hullsizes[i][0][0];
2925                 hull->clip_mins[1] = hullinfo->hullsizes[i][0][1];
2926                 hull->clip_mins[2] = hullinfo->hullsizes[i][0][2];
2927                 hull->clip_maxs[0] = hullinfo->hullsizes[i][1][0];
2928                 hull->clip_maxs[1] = hullinfo->hullsizes[i][1][1];
2929                 hull->clip_maxs[2] = hullinfo->hullsizes[i][1][2];
2930                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2931         }
2932
2933         for (i=0 ; i<count ; i++, out++, in++)
2934         {
2935                 out->planenum = LittleLong(in->planenum);
2936                 // LordHavoc: this code supports arguire qbsp's broken clipnodes indices (more than 32768 clipnodes), values above count are assumed to be contents values
2937                 out->children[0] = (unsigned short)LittleShort(in->children[0]);
2938                 out->children[1] = (unsigned short)LittleShort(in->children[1]);
2939                 if (out->children[0] >= count)
2940                         out->children[0] -= 65536;
2941                 if (out->children[1] >= count)
2942                         out->children[1] -= 65536;
2943                 if (out->planenum < 0 || out->planenum >= loadmodel->brush.num_planes)
2944                         Host_Error("Corrupt clipping hull(out of range planenum)");
2945         }
2946 }
2947
2948 //Duplicate the drawing hull structure as a clipping hull
2949 static void Mod_Q1BSP_MakeHull0(void)
2950 {
2951         mnode_t         *in;
2952         mclipnode_t *out;
2953         int                     i;
2954         hull_t          *hull;
2955
2956         hull = &loadmodel->brushq1.hulls[0];
2957
2958         in = loadmodel->brush.data_nodes;
2959         out = (mclipnode_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_nodes * sizeof(*out));
2960
2961         hull->clipnodes = out;
2962         hull->firstclipnode = 0;
2963         hull->lastclipnode = loadmodel->brush.num_nodes - 1;
2964         hull->planes = loadmodel->brush.data_planes;
2965
2966         for (i = 0;i < loadmodel->brush.num_nodes;i++, out++, in++)
2967         {
2968                 out->planenum = in->plane - loadmodel->brush.data_planes;
2969                 out->children[0] = in->children[0]->plane ? in->children[0] - loadmodel->brush.data_nodes : ((mleaf_t *)in->children[0])->contents;
2970                 out->children[1] = in->children[1]->plane ? in->children[1] - loadmodel->brush.data_nodes : ((mleaf_t *)in->children[1])->contents;
2971         }
2972 }
2973
2974 static void Mod_Q1BSP_LoadLeaffaces(lump_t *l)
2975 {
2976         int i, j;
2977         short *in;
2978
2979         in = (short *)(mod_base + l->fileofs);
2980         if (l->filelen % sizeof(*in))
2981                 Host_Error("Mod_Q1BSP_LoadLeaffaces: funny lump size in %s",loadmodel->name);
2982         loadmodel->brush.num_leafsurfaces = l->filelen / sizeof(*in);
2983         loadmodel->brush.data_leafsurfaces = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leafsurfaces * sizeof(int));
2984
2985         for (i = 0;i < loadmodel->brush.num_leafsurfaces;i++)
2986         {
2987                 j = (unsigned short) LittleShort(in[i]);
2988                 if (j >= loadmodel->num_surfaces)
2989                         Host_Error("Mod_Q1BSP_LoadLeaffaces: bad surface number");
2990                 loadmodel->brush.data_leafsurfaces[i] = j;
2991         }
2992 }
2993
2994 static void Mod_Q1BSP_LoadSurfedges(lump_t *l)
2995 {
2996         int             i;
2997         int             *in;
2998
2999         in = (int *)(mod_base + l->fileofs);
3000         if (l->filelen % sizeof(*in))
3001                 Host_Error("Mod_Q1BSP_LoadSurfedges: funny lump size in %s",loadmodel->name);
3002         loadmodel->brushq1.numsurfedges = l->filelen / sizeof(*in);
3003         loadmodel->brushq1.surfedges = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numsurfedges * sizeof(int));
3004
3005         for (i = 0;i < loadmodel->brushq1.numsurfedges;i++)
3006                 loadmodel->brushq1.surfedges[i] = LittleLong(in[i]);
3007 }
3008
3009
3010 static void Mod_Q1BSP_LoadPlanes(lump_t *l)
3011 {
3012         int                     i;
3013         mplane_t        *out;
3014         dplane_t        *in;
3015
3016         in = (dplane_t *)(mod_base + l->fileofs);
3017         if (l->filelen % sizeof(*in))
3018                 Host_Error("Mod_Q1BSP_LoadPlanes: funny lump size in %s", loadmodel->name);
3019
3020         loadmodel->brush.num_planes = l->filelen / sizeof(*in);
3021         loadmodel->brush.data_planes = out = (mplane_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_planes * sizeof(*out));
3022
3023         for (i = 0;i < loadmodel->brush.num_planes;i++, in++, out++)
3024         {
3025                 out->normal[0] = LittleFloat(in->normal[0]);
3026                 out->normal[1] = LittleFloat(in->normal[1]);
3027                 out->normal[2] = LittleFloat(in->normal[2]);
3028                 out->dist = LittleFloat(in->dist);
3029
3030                 PlaneClassify(out);
3031         }
3032 }
3033
3034 static void Mod_Q1BSP_LoadMapBrushes(void)
3035 {
3036 #if 0
3037 // unfinished
3038         int submodel, numbrushes;
3039         qboolean firstbrush;
3040         char *text, *maptext;
3041         char mapfilename[MAX_QPATH];
3042         FS_StripExtension (loadmodel->name, mapfilename, sizeof (mapfilename));
3043         strlcat (mapfilename, ".map", sizeof (mapfilename));
3044         maptext = (unsigned char*) FS_LoadFile(mapfilename, tempmempool, false, NULL);
3045         if (!maptext)
3046                 return;
3047         text = maptext;
3048         if (!COM_ParseToken_Simple(&data, false, false))
3049                 return; // error
3050         submodel = 0;
3051         for (;;)
3052         {
3053                 if (!COM_ParseToken_Simple(&data, false, false))
3054                         break;
3055                 if (com_token[0] != '{')
3056                         return; // error
3057                 // entity
3058                 firstbrush = true;
3059                 numbrushes = 0;
3060                 maxbrushes = 256;
3061                 brushes = Mem_Alloc(loadmodel->mempool, maxbrushes * sizeof(mbrush_t));
3062                 for (;;)
3063                 {
3064                         if (!COM_ParseToken_Simple(&data, false, false))
3065                                 return; // error
3066                         if (com_token[0] == '}')
3067                                 break; // end of entity
3068                         if (com_token[0] == '{')
3069                         {
3070                                 // brush
3071                                 if (firstbrush)
3072                                 {
3073                                         if (submodel)
3074                                         {
3075                                                 if (submodel > loadmodel->brush.numsubmodels)
3076                                                 {
3077                                                         Con_Printf("Mod_Q1BSP_LoadMapBrushes: .map has more submodels than .bsp!\n");
3078                                                         model = NULL;
3079                                                 }
3080                                                 else
3081                                                         model = loadmodel->brush.submodels[submodel];
3082                                         }
3083                                         else
3084                                                 model = loadmodel;
3085                                 }
3086                                 for (;;)
3087                                 {
3088                                         if (!COM_ParseToken_Simple(&data, false, false))
3089                                                 return; // error
3090                                         if (com_token[0] == '}')
3091                                                 break; // end of brush
3092                                         // each brush face should be this format:
3093                                         // ( x y z ) ( x y z ) ( x y z ) texture scroll_s scroll_t rotateangle scale_s scale_t
3094                                         // FIXME: support hl .map format
3095                                         for (pointnum = 0;pointnum < 3;pointnum++)
3096                                         {
3097                                                 COM_ParseToken_Simple(&data, false, false);
3098                                                 for (componentnum = 0;componentnum < 3;componentnum++)
3099                                                 {
3100                                                         COM_ParseToken_Simple(&data, false, false);
3101                                                         point[pointnum][componentnum] = atof(com_token);
3102                                                 }
3103                                                 COM_ParseToken_Simple(&data, false, false);
3104                                         }
3105                                         COM_ParseToken_Simple(&data, false, false);
3106                                         strlcpy(facetexture, com_token, sizeof(facetexture));
3107                                         COM_ParseToken_Simple(&data, false, false);
3108                                         //scroll_s = atof(com_token);
3109                                         COM_ParseToken_Simple(&data, false, false);
3110                                         //scroll_t = atof(com_token);
3111                                         COM_ParseToken_Simple(&data, false, false);
3112                                         //rotate = atof(com_token);
3113                                         COM_ParseToken_Simple(&data, false, false);
3114                                         //scale_s = atof(com_token);
3115                                         COM_ParseToken_Simple(&data, false, false);
3116                                         //scale_t = atof(com_token);
3117                                         TriangleNormal(point[0], point[1], point[2], planenormal);
3118                                         VectorNormalizeDouble(planenormal);
3119                                         planedist = DotProduct(point[0], planenormal);
3120                                         //ChooseTexturePlane(planenormal, texturevector[0], texturevector[1]);
3121                                 }
3122                                 continue;
3123                         }
3124                 }
3125         }
3126 #endif
3127 }
3128
3129
3130 #define MAX_PORTALPOINTS 64
3131
3132 typedef struct portal_s
3133 {
3134         mplane_t plane;
3135         mnode_t *nodes[2];              // [0] = front side of plane
3136         struct portal_s *next[2];
3137         int numpoints;
3138         double points[3*MAX_PORTALPOINTS];
3139         struct portal_s *chain; // all portals are linked into a list
3140 }
3141 portal_t;
3142
3143 static memexpandablearray_t portalarray;
3144
3145 static void Mod_Q1BSP_RecursiveRecalcNodeBBox(mnode_t *node)
3146 {
3147         // process only nodes (leafs already had their box calculated)
3148         if (!node->plane)
3149                 return;
3150
3151         // calculate children first
3152         Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[0]);
3153         Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[1]);
3154
3155         // make combined bounding box from children
3156         node->mins[0] = min(node->children[0]->mins[0], node->children[1]->mins[0]);
3157         node->mins[1] = min(node->children[0]->mins[1], node->children[1]->mins[1]);
3158         node->mins[2] = min(node->children[0]->mins[2], node->children[1]->mins[2]);
3159         node->maxs[0] = max(node->children[0]->maxs[0], node->children[1]->maxs[0]);
3160         node->maxs[1] = max(node->children[0]->maxs[1], node->children[1]->maxs[1]);
3161         node->maxs[2] = max(node->children[0]->maxs[2], node->children[1]->maxs[2]);
3162 }
3163
3164 static void Mod_Q1BSP_FinalizePortals(void)
3165 {
3166         int i, j, numportals, numpoints, portalindex, portalrange = Mem_ExpandableArray_IndexRange(&portalarray);
3167         portal_t *p;
3168         mportal_t *portal;
3169         mvertex_t *point;
3170         mleaf_t *leaf, *endleaf;
3171
3172         // tally up portal and point counts and recalculate bounding boxes for all
3173         // leafs (because qbsp is very sloppy)
3174         leaf = loadmodel->brush.data_leafs;
3175         endleaf = leaf + loadmodel->brush.num_leafs;
3176         if (mod_recalculatenodeboxes.integer)
3177         {
3178                 for (;leaf < endleaf;leaf++)
3179                 {
3180                         VectorSet(leaf->mins,  2000000000,  2000000000,  2000000000);
3181                         VectorSet(leaf->maxs, -2000000000, -2000000000, -2000000000);
3182                 }
3183         }
3184         numportals = 0;
3185         numpoints = 0;
3186         for (portalindex = 0;portalindex < portalrange;portalindex++)
3187         {
3188                 p = (portal_t*)Mem_ExpandableArray_RecordAtIndex(&portalarray, portalindex);
3189                 if (!p)
3190                         continue;
3191                 // note: this check must match the one below or it will usually corrupt memory
3192                 // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
3193                 if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1] && ((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0)
3194                 {
3195                         numportals += 2;
3196                         numpoints += p->numpoints * 2;
3197                 }
3198         }
3199         loadmodel->brush.data_portals = (mportal_t *)Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t));
3200         loadmodel->brush.num_portals = numportals;
3201         loadmodel->brush.data_portalpoints = (mvertex_t *)((unsigned char *) loadmodel->brush.data_portals + numportals * sizeof(mportal_t));
3202         loadmodel->brush.num_portalpoints = numpoints;
3203         // clear all leaf portal chains
3204         for (i = 0;i < loadmodel->brush.num_leafs;i++)
3205                 loadmodel->brush.data_leafs[i].portals = NULL;
3206         // process all portals in the global portal chain, while freeing them
3207         portal = loadmodel->brush.data_portals;
3208         point = loadmodel->brush.data_portalpoints;
3209         for (portalindex = 0;portalindex < portalrange;portalindex++)
3210         {
3211                 p = (portal_t*)Mem_ExpandableArray_RecordAtIndex(&portalarray, portalindex);
3212                 if (!p)
3213                         continue;
3214                 if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1])
3215                 {
3216                         // note: this check must match the one above or it will usually corrupt memory
3217                         // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
3218                         if (((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0)
3219                         {
3220                                 // first make the back to front portal(forward portal)
3221                                 portal->points = point;
3222                                 portal->numpoints = p->numpoints;
3223                                 portal->plane.dist = p->plane.dist;
3224                                 VectorCopy(p->plane.normal, portal->plane.normal);
3225                                 portal->here = (mleaf_t *)p->nodes[1];
3226                                 portal->past = (mleaf_t *)p->nodes[0];
3227                                 // copy points
3228                                 for (j = 0;j < portal->numpoints;j++)
3229                                 {
3230                                         VectorCopy(p->points + j*3, point->position);
3231                                         point++;
3232                                 }
3233                                 BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
3234                                 PlaneClassify(&portal->plane);
3235
3236                                 // link into leaf's portal chain
3237                                 portal->next = portal->here->portals;
3238                                 portal->here->portals = portal;
3239
3240                                 // advance to next portal
3241                                 portal++;
3242
3243                                 // then make the front to back portal(backward portal)
3244                                 portal->points = point;
3245                                 portal->numpoints = p->numpoints;
3246                                 portal->plane.dist = -p->plane.dist;
3247                                 VectorNegate(p->plane.normal, portal->plane.normal);
3248                                 portal->here = (mleaf_t *)p->nodes[0];
3249                                 portal->past = (mleaf_t *)p->nodes[1];
3250                                 // copy points
3251                                 for (j = portal->numpoints - 1;j >= 0;j--)
3252                                 {
3253                                         VectorCopy(p->points + j*3, point->position);
3254                                         point++;
3255                                 }
3256                                 BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
3257                                 PlaneClassify(&portal->plane);
3258
3259                                 // link into leaf's portal chain
3260                                 portal->next = portal->here->portals;
3261                                 portal->here->portals = portal;
3262
3263                                 // advance to next portal
3264                                 portal++;
3265                         }
3266                         // add the portal's polygon points to the leaf bounding boxes
3267                         if (mod_recalculatenodeboxes.integer)
3268                         {
3269                                 for (i = 0;i < 2;i++)
3270                                 {
3271                                         leaf = (mleaf_t *)p->nodes[i];
3272                                         for (j = 0;j < p->numpoints;j++)
3273                                         {
3274                                                 if (leaf->mins[0] > p->points[j*3+0]) leaf->mins[0] = p->points[j*3+0];
3275                                                 if (leaf->mins[1] > p->points[j*3+1]) leaf->mins[1] = p->points[j*3+1];
3276                                                 if (leaf->mins[2] > p->points[j*3+2]) leaf->mins[2] = p->points[j*3+2];
3277                                                 if (leaf->maxs[0] < p->points[j*3+0]) leaf->maxs[0] = p->points[j*3+0];
3278                                                 if (leaf->maxs[1] < p->points[j*3+1]) leaf->maxs[1] = p->points[j*3+1];
3279                                                 if (leaf->maxs[2] < p->points[j*3+2]) leaf->maxs[2] = p->points[j*3+2];
3280                                         }
3281                                 }
3282                         }
3283                 }
3284         }
3285         // now recalculate the node bounding boxes from the leafs
3286         if (mod_recalculatenodeboxes.integer)
3287                 Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brush.data_nodes + loadmodel->brushq1.hulls[0].firstclipnode);
3288 }
3289
3290 /*
3291 =============
3292 AddPortalToNodes
3293 =============
3294 */
3295 static void AddPortalToNodes(portal_t *p, mnode_t *front, mnode_t *back)
3296 {
3297         if (!front)
3298                 Host_Error("AddPortalToNodes: NULL front node");
3299         if (!back)
3300                 Host_Error("AddPortalToNodes: NULL back node");
3301         if (p->nodes[0] || p->nodes[1])
3302                 Host_Error("AddPortalToNodes: already included");
3303         // note: front == back is handled gracefully, because leaf 0 is the shared solid leaf, it can often have portals with the same leaf on both sides
3304
3305         p->nodes[0] = front;
3306         p->next[0] = (portal_t *)front->portals;
3307         front->portals = (mportal_t *)p;
3308
3309         p->nodes[1] = back;
3310         p->next[1] = (portal_t *)back->portals;
3311         back->portals = (mportal_t *)p;
3312 }
3313
3314 /*
3315 =============
3316 RemovePortalFromNode
3317 =============
3318 */
3319 static void RemovePortalFromNodes(portal_t *portal)
3320 {
3321         int i;
3322         mnode_t *node;
3323         void **portalpointer;
3324         portal_t *t;
3325         for (i = 0;i < 2;i++)
3326         {
3327                 node = portal->nodes[i];
3328
3329                 portalpointer = (void **) &node->portals;
3330                 while (1)
3331                 {
3332                         t = (portal_t *)*portalpointer;
3333                         if (!t)
3334                                 Host_Error("RemovePortalFromNodes: portal not in leaf");
3335
3336                         if (t == portal)
3337                         {
3338                                 if (portal->nodes[0] == node)
3339                                 {
3340                                         *portalpointer = portal->next[0];
3341                                         portal->nodes[0] = NULL;
3342                                 }
3343                                 else if (portal->nodes[1] == node)
3344                                 {
3345                                         *portalpointer = portal->next[1];
3346                                         portal->nodes[1] = NULL;
3347                                 }
3348                                 else
3349                                         Host_Error("RemovePortalFromNodes: portal not bounding leaf");
3350                                 break;
3351                         }
3352
3353                         if (t->nodes[0] == node)
3354                                 portalpointer = (void **) &t->next[0];
3355                         else if (t->nodes[1] == node)
3356                                 portalpointer = (void **) &t->next[1];
3357                         else
3358                                 Host_Error("RemovePortalFromNodes: portal not bounding leaf");
3359                 }
3360         }
3361 }
3362
3363 #define PORTAL_DIST_EPSILON (1.0 / 32.0)
3364 static double *portalpointsbuffer;
3365 static int portalpointsbufferoffset;
3366 static int portalpointsbuffersize;
3367 static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node)
3368 {
3369         int i, side;
3370         mnode_t *front, *back, *other_node;
3371         mplane_t clipplane, *plane;
3372         portal_t *portal, *nextportal, *nodeportal, *splitportal, *temp;
3373         int numfrontpoints, numbackpoints;
3374         double *frontpoints, *backpoints;
3375
3376         // if a leaf, we're done
3377         if (!node->plane)
3378                 return;
3379
3380         // get some space for our clipping operations to use
3381         if (portalpointsbuffersize < portalpointsbufferoffset + 6*MAX_PORTALPOINTS)
3382         {
3383                 portalpointsbuffersize = portalpointsbufferoffset * 2;
3384                 portalpointsbuffer = (double *)Mem_Realloc(loadmodel->mempool, portalpointsbuffer, portalpointsbuffersize * sizeof(*portalpointsbuffer));
3385         }
3386         frontpoints = portalpointsbuffer + portalpointsbufferoffset;
3387         portalpointsbufferoffset += 3*MAX_PORTALPOINTS;
3388         backpoints = portalpointsbuffer + portalpointsbufferoffset;
3389         portalpointsbufferoffset += 3*MAX_PORTALPOINTS;
3390
3391         plane = node->plane;
3392
3393         front = node->children[0];
3394         back = node->children[1];
3395         if (front == back)
3396                 Host_Error("Mod_Q1BSP_RecursiveNodePortals: corrupt node hierarchy");
3397
3398         // create the new portal by generating a polygon for the node plane,
3399         // and clipping it by all of the other portals(which came from nodes above this one)
3400         nodeportal = (portal_t *)Mem_ExpandableArray_AllocRecord(&portalarray);
3401         nodeportal->plane = *plane;
3402
3403         // TODO: calculate node bounding boxes during recursion and calculate a maximum plane size accordingly to improve precision (as most maps do not need 1 billion unit plane polygons)
3404         PolygonD_QuadForPlane(nodeportal->points, nodeportal->plane.normal[0], nodeportal->plane.normal[1], nodeportal->plane.normal[2], nodeportal->plane.dist, 1024.0*1024.0*1024.0);
3405         nodeportal->numpoints = 4;
3406         side = 0;       // shut up compiler warning
3407         for (portal = (portal_t *)node->portals;portal;portal = portal->next[side])
3408         {
3409                 clipplane = portal->plane;
3410                 if (portal->nodes[0] == portal->nodes[1])
3411                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(1)");
3412                 if (portal->nodes[0] == node)
3413                         side = 0;
3414                 else if (portal->nodes[1] == node)
3415                 {
3416                         clipplane.dist = -clipplane.dist;
3417                         VectorNegate(clipplane.normal, clipplane.normal);
3418                         side = 1;
3419                 }
3420                 else
3421                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
3422
3423                 for (i = 0;i < nodeportal->numpoints*3;i++)
3424                         frontpoints[i] = nodeportal->points[i];
3425                 PolygonD_Divide(nodeportal->numpoints, frontpoints, clipplane.normal[0], clipplane.normal[1], clipplane.normal[2], clipplane.dist, PORTAL_DIST_EPSILON, MAX_PORTALPOINTS, nodeportal->points, &nodeportal->numpoints, 0, NULL, NULL, NULL);
3426                 if (nodeportal->numpoints <= 0 || nodeportal->numpoints >= MAX_PORTALPOINTS)
3427                         break;
3428         }
3429
3430         if (nodeportal->numpoints < 3)
3431         {
3432                 Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal was clipped away\n");
3433                 nodeportal->numpoints = 0;
3434         }
3435         else if (nodeportal->numpoints >= MAX_PORTALPOINTS)
3436         {
3437                 Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal has too many points\n");
3438                 nodeportal->numpoints = 0;
3439         }
3440
3441         AddPortalToNodes(nodeportal, front, back);
3442
3443         // split the portals of this node along this node's plane and assign them to the children of this node
3444         // (migrating the portals downward through the tree)
3445         for (portal = (portal_t *)node->portals;portal;portal = nextportal)
3446         {
3447                 if (portal->nodes[0] == portal->nodes[1])
3448                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(2)");
3449                 if (portal->nodes[0] == node)
3450                         side = 0;
3451                 else if (portal->nodes[1] == node)
3452                         side = 1;
3453                 else
3454                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
3455                 nextportal = portal->next[side];
3456                 if (!portal->numpoints)
3457                         continue;
3458
3459                 other_node = portal->nodes[!side];
3460                 RemovePortalFromNodes(portal);
3461
3462                 // cut the portal into two portals, one on each side of the node plane
3463                 PolygonD_Divide(portal->numpoints, portal->points, plane->normal[0], plane->normal[1], plane->normal[2], plane->dist, PORTAL_DIST_EPSILON, MAX_PORTALPOINTS, frontpoints, &numfrontpoints, MAX_PORTALPOINTS, backpoints, &numbackpoints, NULL);
3464
3465                 if (!numfrontpoints)
3466                 {
3467                         if (side == 0)
3468                                 AddPortalToNodes(portal, back, other_node);
3469                         else
3470                                 AddPortalToNodes(portal, other_node, back);
3471                         continue;
3472                 }
3473                 if (!numbackpoints)
3474                 {
3475                         if (side == 0)
3476                                 AddPortalToNodes(portal, front, other_node);
3477                         else
3478                                 AddPortalToNodes(portal, other_node, front);
3479                         continue;
3480                 }
3481
3482                 // the portal is split
3483                 splitportal = (portal_t *)Mem_ExpandableArray_AllocRecord(&portalarray);
3484                 temp = splitportal->chain;
3485                 *splitportal = *portal;
3486                 splitportal->chain = temp;
3487                 for (i = 0;i < numbackpoints*3;i++)
3488                         splitportal->points[i] = backpoints[i];
3489                 splitportal->numpoints = numbackpoints;
3490                 for (i = 0;i < numfrontpoints*3;i++)
3491                         portal->points[i] = frontpoints[i];
3492                 portal->numpoints = numfrontpoints;
3493
3494                 if (side == 0)
3495                 {
3496                         AddPortalToNodes(portal, front, other_node);
3497                         AddPortalToNodes(splitportal, back, other_node);
3498                 }
3499                 else
3500                 {
3501                         AddPortalToNodes(portal, other_node, front);
3502                         AddPortalToNodes(splitportal, other_node, back);
3503                 }
3504         }
3505
3506         Mod_Q1BSP_RecursiveNodePortals(front);
3507         Mod_Q1BSP_RecursiveNodePortals(back);
3508
3509         portalpointsbufferoffset -= 6*MAX_PORTALPOINTS;
3510 }
3511
3512 static void Mod_Q1BSP_MakePortals(void)
3513 {
3514         Mem_ExpandableArray_NewArray(&portalarray, loadmodel->mempool, sizeof(portal_t), 1020*1024/sizeof(portal_t));
3515         portalpointsbufferoffset = 0;
3516         portalpointsbuffersize = 6*MAX_PORTALPOINTS*128;
3517         portalpointsbuffer = (double *)Mem_Alloc(loadmodel->mempool, portalpointsbuffersize * sizeof(*portalpointsbuffer));
3518         Mod_Q1BSP_RecursiveNodePortals(loadmodel->brush.data_nodes + loadmodel->brushq1.hulls[0].firstclipnode);
3519         Mem_Free(portalpointsbuffer);
3520         portalpointsbuffer = NULL;
3521         portalpointsbufferoffset = 0;
3522         portalpointsbuffersize = 0;
3523         Mod_Q1BSP_FinalizePortals();
3524         Mem_ExpandableArray_FreeArray(&portalarray);
3525 }
3526
3527 //Returns PVS data for a given point
3528 //(note: can return NULL)
3529 static unsigned char *Mod_Q1BSP_GetPVS(dp_model_t *model, const vec3_t p)
3530 {
3531         mnode_t *node;
3532         node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
3533         while (node->plane)
3534                 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
3535         if (((mleaf_t *)node)->clusterindex >= 0)
3536                 return model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
3537         else
3538                 return NULL;
3539 }
3540
3541 static void Mod_Q1BSP_FatPVS_RecursiveBSPNode(dp_model_t *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbytes, mnode_t *node)
3542 {
3543         while (node->plane)
3544         {
3545                 float d = PlaneDiff(org, node->plane);
3546                 if (d > radius)
3547                         node = node->children[0];
3548                 else if (d < -radius)
3549                         node = node->children[1];
3550                 else
3551                 {
3552                         // go down both sides
3553                         Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, pvsbytes, node->children[0]);
3554                         node = node->children[1];
3555                 }
3556         }
3557         // if this leaf is in a cluster, accumulate the pvs bits
3558         if (((mleaf_t *)node)->clusterindex >= 0)
3559         {
3560                 int i;
3561                 unsigned char *pvs = model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
3562                 for (i = 0;i < pvsbytes;i++)
3563                         pvsbuffer[i] |= pvs[i];
3564         }
3565 }
3566
3567 //Calculates a PVS that is the inclusive or of all leafs within radius pixels
3568 //of the given point.
3569 static int Mod_Q1BSP_FatPVS(dp_model_t *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbufferlength, qboolean merge)
3570 {
3571         int bytes = model->brush.num_pvsclusterbytes;
3572         bytes = min(bytes, pvsbufferlength);
3573         if (r_novis.integer || r_trippy.integer || !model->brush.num_pvsclusters || !Mod_Q1BSP_GetPVS(model, org))
3574         {
3575                 memset(pvsbuffer, 0xFF, bytes);
3576                 return bytes;
3577         }
3578         if (!merge)
3579                 memset(pvsbuffer, 0, bytes);
3580         Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, bytes, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode);
3581         return bytes;
3582 }
3583
3584 static void Mod_Q1BSP_RoundUpToHullSize(dp_model_t *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs)
3585 {
3586         vec3_t size;
3587         const hull_t *hull;
3588
3589         VectorSubtract(inmaxs, inmins, size);
3590         if (cmodel->brush.ishlbsp)
3591         {
3592                 if (size[0] < 3)
3593                         hull = &cmodel->brushq1.hulls[0]; // 0x0x0
3594                 else if (size[0] <= 32)
3595                 {
3596                         if (size[2] < 54) // pick the nearest of 36 or 72
3597                                 hull = &cmodel->brushq1.hulls[3]; // 32x32x36
3598                         else
3599                                 hull = &cmodel->brushq1.hulls[1]; // 32x32x72
3600                 }
3601                 else
3602                         hull = &cmodel->brushq1.hulls[2]; // 64x64x64
3603         }
3604         else
3605         {
3606                 if (size[0] < 3)
3607                         hull = &cmodel->brushq1.hulls[0]; // 0x0x0
3608                 else if (size[0] <= 32)
3609                         hull = &cmodel->brushq1.hulls[1]; // 32x32x56
3610                 else
3611                         hull = &cmodel->brushq1.hulls[2]; // 64x64x88
3612         }
3613         VectorCopy(inmins, outmins);
3614         VectorAdd(inmins, hull->clip_size, outmaxs);
3615 }
3616
3617 static int Mod_Q1BSP_CreateShadowMesh(dp_model_t *mod)
3618 {
3619         int j;
3620         int numshadowmeshtriangles = 0;
3621         msurface_t *surface;
3622         if (cls.state == ca_dedicated)
3623                 return 0;
3624         // make a single combined shadow mesh to allow optimized shadow volume creation
3625
3626         for (j = 0, surface = mod->data_surfaces;j < mod->num_surfaces;j++, surface++)
3627         {
3628                 surface->num_firstshadowmeshtriangle = numshadowmeshtriangles;
3629                 numshadowmeshtriangles += surface->num_triangles;
3630         }
3631         mod->brush.shadowmesh = Mod_ShadowMesh_Begin(mod->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
3632         for (j = 0, surface = mod->data_surfaces;j < mod->num_surfaces;j++, surface++)
3633                 if (surface->num_triangles > 0)
3634                         Mod_ShadowMesh_AddMesh(mod->mempool, mod->brush.shadowmesh, NULL, NULL, NULL, mod->surfmesh.data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (mod->surfmesh.data_element3i + 3 * surface->num_firsttriangle));
3635         mod->brush.shadowmesh = Mod_ShadowMesh_Finish(mod->mempool, mod->brush.shadowmesh, false, r_enableshadowvolumes.integer != 0, false);
3636         if (mod->brush.shadowmesh && mod->brush.shadowmesh->neighbor3i)
3637                 Mod_BuildTriangleNeighbors(mod->brush.shadowmesh->neighbor3i, mod->brush.shadowmesh->element3i, mod->brush.shadowmesh->numtriangles);
3638
3639         return numshadowmeshtriangles;
3640 }
3641
3642 void Mod_CollisionBIH_TraceLineAgainstSurfaces(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask);
3643
3644 void Mod_Q1BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
3645 {
3646         int i, j, k;
3647         dheader_t *header;
3648         dmodel_t *bm;
3649         float dist, modelyawradius, modelradius;
3650         msurface_t *surface;
3651         hullinfo_t hullinfo;
3652         int totalstylesurfaces, totalstyles, stylecounts[256], remapstyles[256];
3653         model_brush_lightstyleinfo_t styleinfo[256];
3654         unsigned char *datapointer;
3655
3656         mod->modeldatatypestring = "Q1BSP";
3657
3658         mod->type = mod_brushq1;
3659
3660         header = (dheader_t *)buffer;
3661
3662         i = LittleLong(header->version);
3663         if (i != BSPVERSION && i != 30)
3664                 Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i(Quake) or 30(HalfLife)", mod->name, i, BSPVERSION);
3665         mod->brush.ishlbsp = i == 30;
3666
3667 // fill in hull info
3668         VectorClear (hullinfo.hullsizes[0][0]);
3669         VectorClear (hullinfo.hullsizes[0][1]);
3670         if (mod->brush.ishlbsp)
3671         {
3672                 mod->modeldatatypestring = "HLBSP";
3673
3674                 hullinfo.filehulls = 4;
3675                 VectorSet (hullinfo.hullsizes[1][0], -16, -16, -36);
3676                 VectorSet (hullinfo.hullsizes[1][1], 16, 16, 36);
3677                 VectorSet (hullinfo.hullsizes[2][0], -32, -32, -32);
3678                 VectorSet (hullinfo.hullsizes[2][1], 32, 32, 32);
3679                 VectorSet (hullinfo.hullsizes[3][0], -16, -16, -18);
3680                 VectorSet (hullinfo.hullsizes[3][1], 16, 16, 18);
3681         }
3682         else
3683         {
3684                 hullinfo.filehulls = 4;
3685                 VectorSet (hullinfo.hullsizes[1][0], -16, -16, -24);
3686                 VectorSet (hullinfo.hullsizes[1][1], 16, 16, 32);
3687                 VectorSet (hullinfo.hullsizes[2][0], -32, -32, -24);
3688                 VectorSet (hullinfo.hullsizes[2][1], 32, 32, 64);
3689         }
3690
3691 // read lumps
3692         mod_base = (unsigned char*)buffer;
3693         for (i = 0; i < HEADER_LUMPS; i++)
3694         {
3695                 header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs);
3696                 header->lumps[i].filelen = LittleLong(header->lumps[i].filelen);
3697         }
3698
3699         mod->soundfromcenter = true;
3700         mod->TraceBox = Mod_Q1BSP_TraceBox;
3701         if (sv_gameplayfix_q1bsptracelinereportstexture.integer)
3702                 mod->TraceLine = Mod_Q1BSP_TraceLineAgainstSurfaces; // LordHavoc: use the surface-hitting version of TraceLine in all cases
3703         else
3704                 mod->TraceLine = Mod_Q1BSP_TraceLine;
3705         mod->TracePoint = Mod_Q1BSP_TracePoint;
3706         mod->PointSuperContents = Mod_Q1BSP_PointSuperContents;
3707         mod->TraceLineAgainstSurfaces = Mod_Q1BSP_TraceLineAgainstSurfaces;
3708         mod->brush.TraceLineOfSight = Mod_Q1BSP_TraceLineOfSight;
3709         mod->brush.SuperContentsFromNativeContents = Mod_Q1BSP_SuperContentsFromNativeContents;
3710         mod->brush.NativeContentsFromSuperContents = Mod_Q1BSP_NativeContentsFromSuperContents;
3711         mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
3712         mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
3713         mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
3714         mod->brush.BoxTouchingLeafPVS = Mod_Q1BSP_BoxTouchingLeafPVS;
3715         mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
3716         mod->brush.FindBoxClusters = Mod_Q1BSP_FindBoxClusters;
3717         mod->brush.LightPoint = Mod_Q1BSP_LightPoint;
3718         mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
3719         mod->brush.AmbientSoundLevelsForPoint = Mod_Q1BSP_AmbientSoundLevelsForPoint;
3720         mod->brush.RoundUpToHullSize = Mod_Q1BSP_RoundUpToHullSize;
3721         mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf;
3722         mod->Draw = R_Q1BSP_Draw;
3723         mod->DrawDepth = R_Q1BSP_DrawDepth;
3724         mod->DrawDebug = R_Q1BSP_DrawDebug;
3725         mod->DrawPrepass = R_Q1BSP_DrawPrepass;
3726         mod->GetLightInfo = R_Q1BSP_GetLightInfo;
3727         mod->CompileShadowMap = R_Q1BSP_CompileShadowMap;
3728         mod->DrawShadowMap = R_Q1BSP_DrawShadowMap;
3729         mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
3730         mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
3731         mod->DrawLight = R_Q1BSP_DrawLight;
3732
3733 // load into heap
3734
3735         mod->brush.qw_md4sum = 0;
3736         mod->brush.qw_md4sum2 = 0;
3737         for (i = 0;i < HEADER_LUMPS;i++)
3738         {
3739                 int temp;
3740                 if (i == LUMP_ENTITIES)
3741                         continue;
3742                 temp = Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
3743                 mod->brush.qw_md4sum ^= LittleLong(temp);
3744                 if (i == LUMP_VISIBILITY || i == LUMP_LEAFS || i == LUMP_NODES)
3745                         continue;
3746                 temp = Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
3747                 mod->brush.qw_md4sum2 ^= LittleLong(temp);
3748         }
3749
3750         Mod_Q1BSP_LoadEntities(&header->lumps[LUMP_ENTITIES]);
3751         Mod_Q1BSP_LoadVertexes(&header->lumps[LUMP_VERTEXES]);
3752         Mod_Q1BSP_LoadEdges(&header->lumps[LUMP_EDGES]);
3753         Mod_Q1BSP_LoadSurfedges(&header->lumps[LUMP_SURFEDGES]);
3754         Mod_Q1BSP_LoadTextures(&header->lumps[LUMP_TEXTURES]);
3755         Mod_Q1BSP_LoadLighting(&header->lumps[LUMP_LIGHTING]);
3756         Mod_Q1BSP_LoadPlanes(&header->lumps[LUMP_PLANES]);
3757         Mod_Q1BSP_LoadTexinfo(&header->lumps[LUMP_TEXINFO]);
3758         Mod_Q1BSP_LoadFaces(&header->lumps[LUMP_FACES]);
3759         Mod_Q1BSP_LoadLeaffaces(&header->lumps[LUMP_MARKSURFACES]);
3760         Mod_Q1BSP_LoadVisibility(&header->lumps[LUMP_VISIBILITY]);
3761         // load submodels before leafs because they contain the number of vis leafs
3762         Mod_Q1BSP_LoadSubmodels(&header->lumps[LUMP_MODELS], &hullinfo);
3763         Mod_Q1BSP_LoadLeafs(&header->lumps[LUMP_LEAFS]);
3764         Mod_Q1BSP_LoadNodes(&header->lumps[LUMP_NODES]);
3765         Mod_Q1BSP_LoadClipnodes(&header->lumps[LUMP_CLIPNODES], &hullinfo);
3766
3767         // check if the map supports transparent water rendering
3768         loadmodel->brush.supportwateralpha = Mod_Q1BSP_CheckWaterAlphaSupport();
3769
3770         if (mod->brushq1.data_compressedpvs)
3771                 Mem_Free(mod->brushq1.data_compressedpvs);
3772         mod->brushq1.data_compressedpvs = NULL;
3773         mod->brushq1.num_compressedpvs = 0;
3774
3775         Mod_Q1BSP_MakeHull0();
3776         if (mod_bsp_portalize.integer)
3777                 Mod_Q1BSP_MakePortals();
3778
3779         mod->numframes = 2;             // regular and alternate animation
3780         mod->numskins = 1;
3781
3782         // make a single combined shadow mesh to allow optimized shadow volume creation
3783         Mod_Q1BSP_CreateShadowMesh(loadmodel);
3784
3785         if (loadmodel->brush.numsubmodels)
3786                 loadmodel->brush.submodels = (dp_model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(dp_model_t *));
3787
3788         // LordHavoc: to clear the fog around the original quake submodel code, I
3789         // will explain:
3790         // first of all, some background info on the submodels:
3791         // model 0 is the map model (the world, named maps/e1m1.bsp for example)
3792         // model 1 and higher are submodels (doors and the like, named *1, *2, etc)
3793         // now the weird for loop itself:
3794         // the loop functions in an odd way, on each iteration it sets up the
3795         // current 'mod' model (which despite the confusing code IS the model of
3796         // the number i), at the end of the loop it duplicates the model to become
3797         // the next submodel, and loops back to set up the new submodel.
3798
3799         // LordHavoc: now the explanation of my sane way (which works identically):
3800         // set up the world model, then on each submodel copy from the world model
3801         // and set up the submodel with the respective model info.
3802         totalstylesurfaces = 0;
3803         totalstyles = 0;
3804         for (i = 0;i < mod->brush.numsubmodels;i++)
3805         {
3806                 memset(stylecounts, 0, sizeof(stylecounts));
3807                 for (k = 0;k < mod->brushq1.submodels[i].numfaces;k++)
3808                 {
3809                         surface = mod->data_surfaces + mod->brushq1.submodels[i].firstface + k;
3810                         for (j = 0;j < MAXLIGHTMAPS;j++)
3811                                 stylecounts[surface->lightmapinfo->styles[j]]++;
3812                 }
3813                 for (k = 0;k < 255;k++)
3814                 {
3815                         totalstyles++;
3816                         if (stylecounts[k])
3817                                 totalstylesurfaces += stylecounts[k];
3818                 }
3819         }
3820         datapointer = (unsigned char *)Mem_Alloc(mod->mempool, mod->num_surfaces * sizeof(int) + totalstyles * sizeof(model_brush_lightstyleinfo_t) + totalstylesurfaces * sizeof(int *));
3821         for (i = 0;i < mod->brush.numsubmodels;i++)
3822         {
3823                 // LordHavoc: this code was originally at the end of this loop, but
3824                 // has been transformed to something more readable at the start here.
3825
3826                 if (i > 0)
3827                 {
3828                         char name[10];
3829                         // duplicate the basic information
3830                         dpsnprintf(name, sizeof(name), "*%i", i);
3831                         mod = Mod_FindName(name, loadmodel->name);
3832                         // copy the base model to this one
3833                         *mod = *loadmodel;
3834                         // rename the clone back to its proper name
3835                         strlcpy(mod->name, name, sizeof(mod->name));
3836                         mod->brush.parentmodel = loadmodel;
3837                         // textures and memory belong to the main model
3838                         mod->texturepool = NULL;
3839                         mod->mempool = NULL;
3840                         mod->brush.GetPVS = NULL;
3841                         mod->brush.FatPVS = NULL;
3842                         mod->brush.BoxTouchingPVS = NULL;
3843                         mod->brush.BoxTouchingLeafPVS = NULL;
3844                         mod->brush.BoxTouchingVisibleLeafs = NULL;
3845                         mod->brush.FindBoxClusters = NULL;
3846                         mod->brush.LightPoint = NULL;
3847                         mod->brush.AmbientSoundLevelsForPoint = NULL;
3848                 }
3849
3850                 mod->brush.submodel = i;
3851
3852                 if (loadmodel->brush.submodels)
3853                         loadmodel->brush.submodels[i] = mod;
3854
3855                 bm = &mod->brushq1.submodels[i];
3856
3857                 mod->brushq1.hulls[0].firstclipnode = bm->headnode[0];
3858                 for (j=1 ; j<MAX_MAP_HULLS ; j++)
3859                 {
3860                         mod->brushq1.hulls[j].firstclipnode = bm->headnode[j];
3861                         mod->brushq1.hulls[j].lastclipnode = mod->brushq1.numclipnodes - 1;
3862                 }
3863
3864                 mod->firstmodelsurface = bm->firstface;
3865                 mod->nummodelsurfaces = bm->numfaces;
3866
3867                 // set node/leaf parents for this submodel
3868                 Mod_Q1BSP_LoadNodes_RecursiveSetParent(mod->brush.data_nodes + mod->brushq1.hulls[0].firstclipnode, NULL);
3869
3870                 // make the model surface list (used by shadowing/lighting)
3871                 mod->sortedmodelsurfaces = (int *)datapointer;datapointer += mod->nummodelsurfaces * sizeof(int);
3872                 Mod_MakeSortedSurfaces(mod);
3873
3874                 // copy the submodel bounds, then enlarge the yaw and rotated bounds according to radius
3875                 // (previously this code measured the radius of the vertices of surfaces in the submodel, but that broke submodels that contain only CLIP brushes, which do not produce surfaces)
3876                 VectorCopy(bm->mins, mod->normalmins);
3877                 VectorCopy(bm->maxs, mod->normalmaxs);
3878                 dist = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
3879                 modelyawradius = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
3880                 modelyawradius = dist*dist+modelyawradius*modelyawradius;
3881                 modelradius = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
3882                 modelradius = modelyawradius + modelradius * modelradius;
3883                 modelyawradius = sqrt(modelyawradius);
3884                 modelradius = sqrt(modelradius);
3885                 mod->yawmins[0] = mod->yawmins[1] = -modelyawradius;
3886                 mod->yawmins[2] = mod->normalmins[2];
3887                 mod->yawmaxs[0] = mod->yawmaxs[1] =  modelyawradius;
3888                 mod->yawmaxs[2] = mod->normalmaxs[2];
3889                 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
3890                 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] =  modelradius;
3891                 mod->radius = modelradius;
3892                 mod->radius2 = modelradius * modelradius;
3893
3894                 // this gets altered below if sky or water is used
3895                 mod->DrawSky = NULL;
3896                 mod->DrawAddWaterPlanes = NULL;
3897
3898                 // scan surfaces for sky and water and flag the submodel as possessing these features or not
3899                 // build lightstyle lists for quick marking of dirty lightmaps when lightstyles flicker
3900                 if (mod->nummodelsurfaces)
3901                 {
3902                         for (j = 0, surface = &mod->data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
3903                                 if (surface->texture->basematerialflags & MATERIALFLAG_SKY)
3904                                         break;
3905                         if (j < mod->nummodelsurfaces)
3906                                 mod->DrawSky = R_Q1BSP_DrawSky;
3907
3908                         for (j = 0, surface = &mod->data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
3909                                 if (surface->texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
3910                                         break;
3911                         if (j < mod->nummodelsurfaces)
3912                                 mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
3913
3914                         // build lightstyle update chains
3915                         // (used to rapidly mark lightmapupdateflags on many surfaces
3916                         // when d_lightstylevalue changes)
3917                         memset(stylecounts, 0, sizeof(stylecounts));
3918                         for (k = 0;k < mod->nummodelsurfaces;k++)
3919                         {
3920                                 surface = mod->data_surfaces + mod->firstmodelsurface + k;
3921                                 for (j = 0;j < MAXLIGHTMAPS;j++)
3922                                         stylecounts[surface->lightmapinfo->styles[j]]++;
3923                         }
3924                         mod->brushq1.num_lightstyles = 0;
3925                         for (k = 0;k < 255;k++)
3926                         {
3927                                 if (stylecounts[k])
3928                                 {
3929                                         styleinfo[mod->brushq1.num_lightstyles].style = k;
3930                                         styleinfo[mod->brushq1.num_lightstyles].value = 0;
3931                                         styleinfo[mod->brushq1.num_lightstyles].numsurfaces = 0;
3932                                         styleinfo[mod->brushq1.num_lightstyles].surfacelist = (int *)datapointer;datapointer += stylecounts[k] * sizeof(int);
3933                                         remapstyles[k] = mod->brushq1.num_lightstyles;
3934                                         mod->brushq1.num_lightstyles++;
3935                                 }
3936                         }
3937                         for (k = 0;k < mod->nummodelsurfaces;k++)
3938                         {
3939                                 surface = mod->data_surfaces + mod->firstmodelsurface + k;
3940                                 for (j = 0;j < MAXLIGHTMAPS;j++)
3941                                 {
3942                                         if (surface->lightmapinfo->styles[j] != 255)
3943                                         {
3944                                                 int r = remapstyles[surface->lightmapinfo->styles[j]];
3945                                                 styleinfo[r].surfacelist[styleinfo[r].numsurfaces++] = mod->firstmodelsurface + k;
3946                                         }
3947                                 }
3948                         }
3949                         mod->brushq1.data_lightstyleinfo = (model_brush_lightstyleinfo_t *)datapointer;datapointer += mod->brushq1.num_lightstyles * sizeof(model_brush_lightstyleinfo_t);
3950                         memcpy(mod->brushq1.data_lightstyleinfo, styleinfo, mod->brushq1.num_lightstyles * sizeof(model_brush_lightstyleinfo_t));
3951                 }
3952                 else
3953                 {
3954                         // LordHavoc: empty submodel(lacrima.bsp has such a glitch)
3955                         Con_Printf("warning: empty submodel *%i in %s\n", i+1, loadmodel->name);
3956                 }
3957                 //mod->brushq1.num_visleafs = bm->visleafs;
3958
3959                 // build a Bounding Interval Hierarchy for culling triangles in light rendering
3960                 Mod_MakeCollisionBIH(mod, true, &mod->render_bih);
3961
3962                 if (mod_q1bsp_polygoncollisions.integer)
3963                 {
3964                         mod->collision_bih = mod->render_bih;
3965                         // point traces and contents checks still use the bsp tree
3966                         mod->TraceLine = Mod_CollisionBIH_TraceLine;
3967                         mod->TraceBox = Mod_CollisionBIH_TraceBox;
3968                         mod->TraceBrush = Mod_CollisionBIH_TraceBrush;
3969                         mod->TraceLineAgainstSurfaces = Mod_CollisionBIH_TraceLineAgainstSurfaces;
3970                 }
3971
3972                 // generate VBOs and other shared data before cloning submodels
3973                 if (i == 0)
3974                 {
3975                         Mod_BuildVBOs();
3976                         Mod_Q1BSP_LoadMapBrushes();
3977                         //Mod_Q1BSP_ProcessLightList();
3978                 }
3979         }
3980
3981         Con_DPrintf("Stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals, mesh: %i vertices, %i triangles, %i surfaces\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->num_surfaces);
3982 }
3983
3984 static void Mod_Q2BSP_LoadEntities(lump_t *l)
3985 {
3986 }
3987
3988 static void Mod_Q2BSP_LoadPlanes(lump_t *l)
3989 {
3990 /*
3991         d_t *in;
3992         m_t *out;
3993         int i, count;
3994
3995         in = (void *)(mod_base + l->fileofs);
3996         if (l->filelen % sizeof(*in))
3997                 Host_Error("Mod_Q2BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
3998         count = l->filelen / sizeof(*in);
3999         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4000
4001         loadmodel-> = out;
4002         loadmodel->num = count;
4003
4004         for (i = 0;i < count;i++, in++, out++)
4005         {
4006         }
4007 */
4008 }
4009
4010 static void Mod_Q2BSP_LoadVertices(lump_t *l)
4011 {
4012 /*
4013         d_t *in;
4014         m_t *out;
4015         int i, count;
4016
4017         in = (void *)(mod_base + l->fileofs);
4018         if (l->filelen % sizeof(*in))
4019                 Host_Error("Mod_Q2BSP_LoadVertices: funny lump size in %s",loadmodel->name);
4020         count = l->filelen / sizeof(*in);
4021         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4022
4023         loadmodel-> = out;
4024         loadmodel->num = count;
4025
4026         for (i = 0;i < count;i++, in++, out++)
4027         {
4028         }
4029 */
4030 }
4031
4032 static void Mod_Q2BSP_LoadVisibility(lump_t *l)
4033 {
4034 /*
4035         d_t *in;
4036         m_t *out;
4037         int i, count;
4038
4039         in = (void *)(mod_base + l->fileofs);
4040         if (l->filelen % sizeof(*in))
4041                 Host_Error("Mod_Q2BSP_LoadVisibility: funny lump size in %s",loadmodel->name);
4042         count = l->filelen / sizeof(*in);
4043         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4044
4045         loadmodel-> = out;
4046         loadmodel->num = count;
4047
4048         for (i = 0;i < count;i++, in++, out++)
4049         {
4050         }
4051 */
4052 }
4053
4054 static void Mod_Q2BSP_LoadNodes(lump_t *l)
4055 {
4056 /*
4057         d_t *in;
4058         m_t *out;
4059         int i, count;
4060
4061         in = (void *)(mod_base + l->fileofs);
4062         if (l->filelen % sizeof(*in))
4063                 Host_Error("Mod_Q2BSP_LoadNodes: funny lump size in %s",loadmodel->name);
4064         count = l->filelen / sizeof(*in);
4065         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4066
4067         loadmodel-> = out;
4068         loadmodel->num = count;
4069
4070         for (i = 0;i < count;i++, in++, out++)
4071         {
4072         }
4073 */
4074 }
4075
4076 static void Mod_Q2BSP_LoadTexInfo(lump_t *l)
4077 {
4078 /*
4079         d_t *in;
4080         m_t *out;
4081         int i, count;
4082
4083         in = (void *)(mod_base + l->fileofs);
4084         if (l->filelen % sizeof(*in))
4085                 Host_Error("Mod_Q2BSP_LoadTexInfo: funny lump size in %s",loadmodel->name);
4086         count = l->filelen / sizeof(*in);
4087         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4088
4089         loadmodel-> = out;
4090         loadmodel->num = count;
4091
4092         for (i = 0;i < count;i++, in++, out++)
4093         {
4094         }
4095 */
4096 }
4097
4098 static void Mod_Q2BSP_LoadFaces(lump_t *l)
4099 {
4100 /*
4101         d_t *in;
4102         m_t *out;
4103         int i, count;
4104
4105         in = (void *)(mod_base + l->fileofs);
4106         if (l->filelen % sizeof(*in))
4107                 Host_Error("Mod_Q2BSP_LoadFaces: funny lump size in %s",loadmodel->name);
4108         count = l->filelen / sizeof(*in);
4109         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4110
4111         loadmodel-> = out;
4112         loadmodel->num = count;
4113
4114         for (i = 0;i < count;i++, in++, out++)
4115         {
4116         }
4117 */
4118 }
4119
4120 static void Mod_Q2BSP_LoadLighting(lump_t *l)
4121 {
4122 /*
4123         d_t *in;
4124         m_t *out;
4125         int i, count;
4126
4127         in = (void *)(mod_base + l->fileofs);
4128         if (l->filelen % sizeof(*in))
4129                 Host_Error("Mod_Q2BSP_LoadLighting: funny lump size in %s",loadmodel->name);
4130         count = l->filelen / sizeof(*in);
4131         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4132
4133         loadmodel-> = out;
4134         loadmodel->num = count;
4135
4136         for (i = 0;i < count;i++, in++, out++)
4137         {
4138         }
4139 */
4140 }
4141
4142 static void Mod_Q2BSP_LoadLeafs(lump_t *l)
4143 {
4144 /*
4145         d_t *in;
4146         m_t *out;
4147         int i, count;
4148
4149         in = (void *)(mod_base + l->fileofs);
4150         if (l->filelen % sizeof(*in))
4151                 Host_Error("Mod_Q2BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
4152         count = l->filelen / sizeof(*in);
4153         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4154
4155         loadmodel-> = out;
4156         loadmodel->num = count;
4157
4158         for (i = 0;i < count;i++, in++, out++)
4159         {
4160         }
4161 */
4162 }
4163
4164 static void Mod_Q2BSP_LoadLeafFaces(lump_t *l)
4165 {
4166 /*
4167         d_t *in;
4168         m_t *out;
4169         int i, count;
4170
4171         in = (void *)(mod_base + l->fileofs);
4172         if (l->filelen % sizeof(*in))
4173                 Host_Error("Mod_Q2BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
4174         count = l->filelen / sizeof(*in);
4175         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4176
4177         loadmodel-> = out;
4178         loadmodel->num = count;
4179
4180         for (i = 0;i < count;i++, in++, out++)
4181         {
4182         }
4183 */
4184 }
4185
4186 static void Mod_Q2BSP_LoadLeafBrushes(lump_t *l)
4187 {
4188 /*
4189         d_t *in;
4190         m_t *out;
4191         int i, count;
4192
4193         in = (void *)(mod_base + l->fileofs);
4194         if (l->filelen % sizeof(*in))
4195                 Host_Error("Mod_Q2BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
4196         count = l->filelen / sizeof(*in);
4197         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4198
4199         loadmodel-> = out;
4200         loadmodel->num = count;
4201
4202         for (i = 0;i < count;i++, in++, out++)
4203         {
4204         }
4205 */
4206 }
4207
4208 static void Mod_Q2BSP_LoadEdges(lump_t *l)
4209 {
4210 /*
4211         d_t *in;
4212         m_t *out;
4213         int i, count;
4214
4215         in = (void *)(mod_base + l->fileofs);
4216         if (l->filelen % sizeof(*in))
4217                 Host_Error("Mod_Q2BSP_LoadEdges: funny lump size in %s",loadmodel->name);
4218         count = l->filelen / sizeof(*in);
4219         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4220
4221         loadmodel-> = out;
4222         loadmodel->num = count;
4223
4224         for (i = 0;i < count;i++, in++, out++)
4225         {
4226         }
4227 */
4228 }
4229
4230 static void Mod_Q2BSP_LoadSurfEdges(lump_t *l)
4231 {
4232 /*
4233         d_t *in;
4234         m_t *out;
4235         int i, count;
4236
4237         in = (void *)(mod_base + l->fileofs);
4238         if (l->filelen % sizeof(*in))
4239                 Host_Error("Mod_Q2BSP_LoadSurfEdges: funny lump size in %s",loadmodel->name);
4240         count = l->filelen / sizeof(*in);
4241         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4242
4243         loadmodel-> = out;
4244         loadmodel->num = count;
4245
4246         for (i = 0;i < count;i++, in++, out++)
4247         {
4248         }
4249 */
4250 }
4251
4252 static void Mod_Q2BSP_LoadBrushes(lump_t *l)
4253 {
4254 /*
4255         d_t *in;
4256         m_t *out;
4257         int i, count;
4258
4259         in = (void *)(mod_base + l->fileofs);
4260         if (l->filelen % sizeof(*in))
4261                 Host_Error("Mod_Q2BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
4262         count = l->filelen / sizeof(*in);
4263         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4264
4265         loadmodel-> = out;
4266         loadmodel->num = count;
4267
4268         for (i = 0;i < count;i++, in++, out++)
4269         {
4270         }
4271 */
4272 }
4273
4274 static void Mod_Q2BSP_LoadBrushSides(lump_t *l)
4275 {
4276 /*
4277         d_t *in;
4278         m_t *out;
4279         int i, count;
4280
4281         in = (void *)(mod_base + l->fileofs);
4282         if (l->filelen % sizeof(*in))
4283                 Host_Error("Mod_Q2BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
4284         count = l->filelen / sizeof(*in);
4285         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4286
4287         loadmodel-> = out;
4288         loadmodel->num = count;
4289
4290         for (i = 0;i < count;i++, in++, out++)
4291         {
4292         }
4293 */
4294 }
4295
4296 static void Mod_Q2BSP_LoadAreas(lump_t *l)
4297 {
4298 /*
4299         d_t *in;
4300         m_t *out;
4301         int i, count;
4302
4303         in = (void *)(mod_base + l->fileofs);
4304         if (l->filelen % sizeof(*in))
4305                 Host_Error("Mod_Q2BSP_LoadAreas: funny lump size in %s",loadmodel->name);
4306         count = l->filelen / sizeof(*in);
4307         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4308
4309         loadmodel-> = out;
4310         loadmodel->num = count;
4311
4312         for (i = 0;i < count;i++, in++, out++)
4313         {
4314         }
4315 */
4316 }
4317
4318 static void Mod_Q2BSP_LoadAreaPortals(lump_t *l)
4319 {
4320 /*
4321         d_t *in;
4322         m_t *out;
4323         int i, count;
4324
4325         in = (void *)(mod_base + l->fileofs);
4326         if (l->filelen % sizeof(*in))
4327                 Host_Error("Mod_Q2BSP_LoadAreaPortals: funny lump size in %s",loadmodel->name);
4328         count = l->filelen / sizeof(*in);
4329         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4330
4331         loadmodel-> = out;
4332         loadmodel->num = count;
4333
4334         for (i = 0;i < count;i++, in++, out++)
4335         {
4336         }
4337 */
4338 }
4339
4340 static void Mod_Q2BSP_LoadModels(lump_t *l)
4341 {
4342 /*
4343         d_t *in;
4344         m_t *out;
4345         int i, count;
4346
4347         in = (void *)(mod_base + l->fileofs);
4348         if (l->filelen % sizeof(*in))
4349                 Host_Error("Mod_Q2BSP_LoadModels: funny lump size in %s",loadmodel->name);
4350         count = l->filelen / sizeof(*in);
4351         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4352
4353         loadmodel-> = out;
4354         loadmodel->num = count;
4355
4356         for (i = 0;i < count;i++, in++, out++)
4357         {
4358         }
4359 */
4360 }
4361
4362 void static Mod_Q2BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
4363 {
4364         int i;
4365         q2dheader_t *header;
4366
4367         Host_Error("Mod_Q2BSP_Load: not yet implemented");
4368
4369         mod->modeldatatypestring = "Q2BSP";
4370
4371         mod->type = mod_brushq2;
4372
4373         header = (q2dheader_t *)buffer;
4374
4375         i = LittleLong(header->version);
4376         if (i != Q2BSPVERSION)
4377                 Host_Error("Mod_Q2BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q2BSPVERSION);
4378
4379         mod_base = (unsigned char *)header;
4380
4381         // swap all the lumps
4382         for (i = 0;i < (int) sizeof(*header) / 4;i++)
4383                 ((int *)header)[i] = LittleLong(((int *)header)[i]);
4384
4385         mod->brush.qw_md4sum = 0;
4386         mod->brush.qw_md4sum2 = 0;
4387         for (i = 0;i < Q2HEADER_LUMPS;i++)
4388         {
4389                 if (i == Q2LUMP_ENTITIES)
4390                         continue;
4391                 mod->brush.qw_md4sum ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
4392                 if (i == Q2LUMP_VISIBILITY || i == Q2LUMP_LEAFS || i == Q2LUMP_NODES)
4393                         continue;
4394                 mod->brush.qw_md4sum2 ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
4395         }
4396
4397         Mod_Q2BSP_LoadEntities(&header->lumps[Q2LUMP_ENTITIES]);
4398         Mod_Q2BSP_LoadPlanes(&header->lumps[Q2LUMP_PLANES]);
4399         Mod_Q2BSP_LoadVertices(&header->lumps[Q2LUMP_VERTEXES]);
4400         Mod_Q2BSP_LoadVisibility(&header->lumps[Q2LUMP_VISIBILITY]);
4401         Mod_Q2BSP_LoadNodes(&header->lumps[Q2LUMP_NODES]);
4402         Mod_Q2BSP_LoadTexInfo(&header->lumps[Q2LUMP_TEXINFO]);
4403         Mod_Q2BSP_LoadFaces(&header->lumps[Q2LUMP_FACES]);
4404         Mod_Q2BSP_LoadLighting(&header->lumps[Q2LUMP_LIGHTING]);
4405         Mod_Q2BSP_LoadLeafs(&header->lumps[Q2LUMP_LEAFS]);
4406         Mod_Q2BSP_LoadLeafFaces(&header->lumps[Q2LUMP_LEAFFACES]);
4407         Mod_Q2BSP_LoadLeafBrushes(&header->lumps[Q2LUMP_LEAFBRUSHES]);
4408         Mod_Q2BSP_LoadEdges(&header->lumps[Q2LUMP_EDGES]);
4409         Mod_Q2BSP_LoadSurfEdges(&header->lumps[Q2LUMP_SURFEDGES]);
4410         Mod_Q2BSP_LoadBrushes(&header->lumps[Q2LUMP_BRUSHES]);
4411         Mod_Q2BSP_LoadBrushSides(&header->lumps[Q2LUMP_BRUSHSIDES]);
4412         Mod_Q2BSP_LoadAreas(&header->lumps[Q2LUMP_AREAS]);
4413         Mod_Q2BSP_LoadAreaPortals(&header->lumps[Q2LUMP_AREAPORTALS]);
4414         // LordHavoc: must go last because this makes the submodels
4415         Mod_Q2BSP_LoadModels(&header->lumps[Q2LUMP_MODELS]);
4416 }
4417
4418 static int Mod_Q3BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents);
4419 static int Mod_Q3BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents);
4420
4421 static void Mod_Q3BSP_LoadEntities(lump_t *l)
4422 {
4423         const char *data;
4424         char key[128], value[MAX_INPUTLINE];
4425         float v[3];
4426         loadmodel->brushq3.num_lightgrid_cellsize[0] = 64;
4427         loadmodel->brushq3.num_lightgrid_cellsize[1] = 64;
4428         loadmodel->brushq3.num_lightgrid_cellsize[2] = 128;
4429         if (!l->filelen)
4430                 return;
4431         loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, l->filelen + 1);
4432         memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
4433         loadmodel->brush.entities[l->filelen] = 0;
4434         data = loadmodel->brush.entities;
4435         // some Q3 maps override the lightgrid_cellsize with a worldspawn key
4436         // VorteX: q3map2 FS-R generates tangentspace deluxemaps for q3bsp and sets 'deluxeMaps' key
4437         loadmodel->brushq3.deluxemapping = false;
4438         if (data && COM_ParseToken_Simple(&data, false, false) && com_token[0] == '{')
4439         {
4440                 while (1)
4441                 {
4442                         if (!COM_ParseToken_Simple(&data, false, false))
4443                                 break; // error
4444                         if (com_token[0] == '}')
4445                                 break; // end of worldspawn
4446                         if (com_token[0] == '_')
4447                                 strlcpy(key, com_token + 1, sizeof(key));
4448                         else
4449                                 strlcpy(key, com_token, sizeof(key));
4450                         while (key[strlen(key)-1] == ' ') // remove trailing spaces
4451                                 key[strlen(key)-1] = 0;
4452                         if (!COM_ParseToken_Simple(&data, false, false))
4453                                 break; // error
4454                         strlcpy(value, com_token, sizeof(value));
4455                         if (!strcasecmp("gridsize", key)) // this one is case insensitive to 100% match q3map2
4456                         {
4457 #if _MSC_VER >= 1400
4458 #define sscanf sscanf_s
4459 #endif
4460 #if 0
4461                                 if (sscanf(value, "%f %f %f", &v[0], &v[1], &v[2]) == 3 && v[0] != 0 && v[1] != 0 && v[2] != 0)
4462                                         VectorCopy(v, loadmodel->brushq3.num_lightgrid_cellsize);
4463 #else
4464                                 VectorSet(v, 64, 64, 128);
4465                                 if(sscanf(value, "%f %f %f", &v[0], &v[1], &v[2]) != 3)
4466                                         Con_Printf("Mod_Q3BSP_LoadEntities: funny gridsize \"%s\" in %s, interpreting as \"%f %f %f\" to match q3map2's parsing\n", value, loadmodel->name, v[0], v[1], v[2]);
4467                                 if (v[0] != 0 && v[1] != 0 && v[2] != 0)
4468                                         VectorCopy(v, loadmodel->brushq3.num_lightgrid_cellsize);
4469 #endif
4470                         }
4471                         else if (!strcmp("deluxeMaps", key))
4472                         {
4473                                 if (!strcmp(com_token, "1"))
4474                                 {
4475                                         loadmodel->brushq3.deluxemapping = true;
4476                                         loadmodel->brushq3.deluxemapping_modelspace = true;
4477                                 }
4478                                 else if (!strcmp(com_token, "2"))
4479                                 {
4480                                         loadmodel->brushq3.deluxemapping = true;
4481                                         loadmodel->brushq3.deluxemapping_modelspace = false;
4482                                 }
4483                         }
4484                 }
4485         }
4486 }
4487
4488 static void Mod_Q3BSP_LoadTextures(lump_t *l)
4489 {
4490         q3dtexture_t *in;
4491         texture_t *out;
4492         int i, count;
4493
4494         in = (q3dtexture_t *)(mod_base + l->fileofs);
4495         if (l->filelen % sizeof(*in))
4496                 Host_Error("Mod_Q3BSP_LoadTextures: funny lump size in %s",loadmodel->name);
4497         count = l->filelen / sizeof(*in);
4498         out = (texture_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4499
4500         loadmodel->data_textures = out;
4501         loadmodel->num_textures = count;
4502         loadmodel->num_texturesperskin = loadmodel->num_textures;
4503
4504         for (i = 0;i < count;i++)
4505         {
4506                 strlcpy (out[i].name, in[i].name, sizeof (out[i].name));
4507                 out[i].surfaceflags = LittleLong(in[i].surfaceflags);
4508                 out[i].supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, LittleLong(in[i].contents));
4509                 Mod_LoadTextureFromQ3Shader(out + i, out[i].name, true, true, TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS);
4510                 // restore the surfaceflags and supercontents
4511                 out[i].surfaceflags = LittleLong(in[i].surfaceflags);
4512                 out[i].supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, LittleLong(in[i].contents));
4513         }
4514 }
4515
4516 static void Mod_Q3BSP_LoadPlanes(lump_t *l)
4517 {
4518         q3dplane_t *in;
4519         mplane_t *out;
4520         int i, count;
4521
4522         in = (q3dplane_t *)(mod_base + l->fileofs);
4523         if (l->filelen % sizeof(*in))
4524                 Host_Error("Mod_Q3BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
4525         count = l->filelen / sizeof(*in);
4526         out = (mplane_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4527
4528         loadmodel->brush.data_planes = out;
4529         loadmodel->brush.num_planes = count;
4530
4531         for (i = 0;i < count;i++, in++, out++)
4532         {
4533                 out->normal[0] = LittleFloat(in->normal[0]);
4534                 out->normal[1] = LittleFloat(in->normal[1]);
4535                 out->normal[2] = LittleFloat(in->normal[2]);
4536                 out->dist = LittleFloat(in->dist);
4537                 PlaneClassify(out);
4538         }
4539 }
4540
4541 static void Mod_Q3BSP_LoadBrushSides(lump_t *l)
4542 {
4543         q3dbrushside_t *in;
4544         q3mbrushside_t *out;
4545         int i, n, count;
4546
4547         in = (q3dbrushside_t *)(mod_base + l->fileofs);
4548         if (l->filelen % sizeof(*in))
4549                 Host_Error("Mod_Q3BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
4550         count = l->filelen / sizeof(*in);
4551         out = (q3mbrushside_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4552
4553         loadmodel->brush.data_brushsides = out;
4554         loadmodel->brush.num_brushsides = count;
4555
4556         for (i = 0;i < count;i++, in++, out++)
4557         {
4558                 n = LittleLong(in->planeindex);
4559                 if (n < 0 || n >= loadmodel->brush.num_planes)
4560                         Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
4561                 out->plane = loadmodel->brush.data_planes + n;
4562                 n = LittleLong(in->textureindex);
4563                 if (n < 0 || n >= loadmodel->num_textures)
4564                         Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
4565                 out->texture = loadmodel->data_textures + n;
4566         }
4567 }
4568
4569 static void Mod_Q3BSP_LoadBrushSides_IG(lump_t *l)
4570 {
4571         q3dbrushside_ig_t *in;
4572         q3mbrushside_t *out;
4573         int i, n, count;
4574
4575         in = (q3dbrushside_ig_t *)(mod_base + l->fileofs);
4576         if (l->filelen % sizeof(*in))
4577                 Host_Error("Mod_Q3BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
4578         count = l->filelen / sizeof(*in);
4579         out = (q3mbrushside_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4580
4581         loadmodel->brush.data_brushsides = out;
4582         loadmodel->brush.num_brushsides = count;
4583
4584         for (i = 0;i < count;i++, in++, out++)
4585         {
4586                 n = LittleLong(in->planeindex);
4587                 if (n < 0 || n >= loadmodel->brush.num_planes)
4588                         Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
4589                 out->plane = loadmodel->brush.data_planes + n;
4590                 n = LittleLong(in->textureindex);
4591                 if (n < 0 || n >= loadmodel->num_textures)
4592                         Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
4593                 out->texture = loadmodel->data_textures + n;
4594         }
4595 }
4596
4597 static void Mod_Q3BSP_LoadBrushes(lump_t *l)
4598 {
4599         q3dbrush_t *in;
4600         q3mbrush_t *out;
4601         int i, j, n, c, count, maxplanes, q3surfaceflags;
4602         colplanef_t *planes;
4603
4604         in = (q3dbrush_t *)(mod_base + l->fileofs);
4605         if (l->filelen % sizeof(*in))
4606                 Host_Error("Mod_Q3BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
4607         count = l->filelen / sizeof(*in);
4608         out = (q3mbrush_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4609
4610         loadmodel->brush.data_brushes = out;
4611         loadmodel->brush.num_brushes = count;
4612
4613         maxplanes = 0;
4614         planes = NULL;
4615
4616         for (i = 0;i < count;i++, in++, out++)
4617         {
4618                 n = LittleLong(in->firstbrushside);
4619                 c = LittleLong(in->numbrushsides);
4620                 if (n < 0 || n + c > loadmodel->brush.num_brushsides)
4621                         Host_Error("Mod_Q3BSP_LoadBrushes: invalid brushside range %i : %i (%i brushsides)", n, n + c, loadmodel->brush.num_brushsides);
4622                 out->firstbrushside = loadmodel->brush.data_brushsides + n;
4623                 out->numbrushsides = c;
4624                 n = LittleLong(in->textureindex);
4625                 if (n < 0 || n >= loadmodel->num_textures)
4626                         Host_Error("Mod_Q3BSP_LoadBrushes: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
4627                 out->texture = loadmodel->data_textures + n;
4628
4629                 // make a list of mplane_t structs to construct a colbrush from
4630                 if (maxplanes < out->numbrushsides)
4631                 {
4632                         maxplanes = out->numbrushsides;
4633                         if (planes)
4634                                 Mem_Free(planes);
4635                         planes = (colplanef_t *)Mem_Alloc(tempmempool, sizeof(colplanef_t) * maxplanes);
4636                 }
4637                 q3surfaceflags = 0;
4638                 for (j = 0;j < out->numbrushsides;j++)
4639                 {
4640                         VectorCopy(out->firstbrushside[j].plane->normal, planes[j].normal);
4641                         planes[j].dist = out->firstbrushside[j].plane->dist;
4642                         planes[j].q3surfaceflags = out->firstbrushside[j].texture->surfaceflags;
4643                         planes[j].texture = out->firstbrushside[j].texture;
4644                         q3surfaceflags |= planes[j].q3surfaceflags;
4645                 }
4646                 // make the colbrush from the planes
4647                 out->colbrushf = Collision_NewBrushFromPlanes(loadmodel->mempool, out->numbrushsides, planes, out->texture->supercontents, q3surfaceflags, out->texture, true);
4648
4649                 // this whole loop can take a while (e.g. on redstarrepublic4)
4650                 CL_KeepaliveMessage(false);
4651         }
4652         if (planes)
4653                 Mem_Free(planes);
4654 }
4655
4656 static void Mod_Q3BSP_LoadEffects(lump_t *l)
4657 {
4658         q3deffect_t *in;
4659         q3deffect_t *out;
4660         int i, n, count;
4661
4662         in = (q3deffect_t *)(mod_base + l->fileofs);
4663         if (l->filelen % sizeof(*in))
4664                 Host_Error("Mod_Q3BSP_LoadEffects: funny lump size in %s",loadmodel->name);
4665         count = l->filelen / sizeof(*in);
4666         out = (q3deffect_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4667
4668         loadmodel->brushq3.data_effects = out;
4669         loadmodel->brushq3.num_effects = count;
4670
4671         for (i = 0;i < count;i++, in++, out++)
4672         {
4673                 strlcpy (out->shadername, in->shadername, sizeof (out->shadername));
4674                 n = LittleLong(in->brushindex);
4675                 if (n >= loadmodel->brush.num_brushes)
4676                 {
4677                         Con_Printf("Mod_Q3BSP_LoadEffects: invalid brushindex %i (%i brushes), setting to -1\n", n, loadmodel->brush.num_brushes);
4678                         n = -1;
4679                 }
4680                 out->brushindex = n;
4681                 out->unknown = LittleLong(in->unknown);
4682         }
4683 }
4684
4685 static void Mod_Q3BSP_LoadVertices(lump_t *l)
4686 {
4687         q3dvertex_t *in;
4688         int i, count;
4689
4690         in = (q3dvertex_t *)(mod_base + l->fileofs);
4691         if (l->filelen % sizeof(*in))
4692                 Host_Error("Mod_Q3BSP_LoadVertices: funny lump size in %s",loadmodel->name);
4693         loadmodel->brushq3.num_vertices = count = l->filelen / sizeof(*in);
4694         loadmodel->brushq3.data_vertex3f = (float *)Mem_Alloc(loadmodel->mempool, count * (sizeof(float) * (3 + 3 + 2 + 2 + 4)));
4695         loadmodel->brushq3.data_normal3f = loadmodel->brushq3.data_vertex3f + count * 3;
4696         loadmodel->brushq3.data_texcoordtexture2f = loadmodel->brushq3.data_normal3f + count * 3;
4697         loadmodel->brushq3.data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordtexture2f + count * 2;
4698         loadmodel->brushq3.data_color4f = loadmodel->brushq3.data_texcoordlightmap2f + count * 2;
4699
4700         for (i = 0;i < count;i++, in++)
4701         {
4702                 loadmodel->brushq3.data_vertex3f[i * 3 + 0] = LittleFloat(in->origin3f[0]);
4703                 loadmodel->brushq3.data_vertex3f[i * 3 + 1] = LittleFloat(in->origin3f[1]);
4704                 loadmodel->brushq3.data_vertex3f[i * 3 + 2] = LittleFloat(in->origin3f[2]);
4705                 loadmodel->brushq3.data_normal3f[i * 3 + 0] = LittleFloat(in->normal3f[0]);
4706                 loadmodel->brushq3.data_normal3f[i * 3 + 1] = LittleFloat(in->normal3f[1]);
4707                 loadmodel->brushq3.data_normal3f[i * 3 + 2] = LittleFloat(in->normal3f[2]);
4708                 loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 0] = LittleFloat(in->texcoord2f[0]);
4709                 loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 1] = LittleFloat(in->texcoord2f[1]);
4710                 loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 0] = LittleFloat(in->lightmap2f[0]);
4711                 loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 1] = LittleFloat(in->lightmap2f[1]);
4712                 // svector/tvector are calculated later in face loading
4713                 loadmodel->brushq3.data_color4f[i * 4 + 0] = in->color4ub[0] * (1.0f / 255.0f);
4714                 loadmodel->brushq3.data_color4f[i * 4 + 1] = in->color4ub[1] * (1.0f / 255.0f);
4715                 loadmodel->brushq3.data_color4f[i * 4 + 2] = in->color4ub[2] * (1.0f / 255.0f);
4716                 loadmodel->brushq3.data_color4f[i * 4 + 3] = in->color4ub[3] * (1.0f / 255.0f);
4717                 if(in->color4ub[0] != 255 || in->color4ub[1] != 255 || in->color4ub[2] != 255)
4718                         loadmodel->lit = true;
4719         }
4720 }
4721
4722 static void Mod_Q3BSP_LoadTriangles(lump_t *l)
4723 {
4724         int *in;
4725         int *out;
4726         int i, count;
4727
4728         in = (int *)(mod_base + l->fileofs);
4729         if (l->filelen % sizeof(int[3]))
4730                 Host_Error("Mod_Q3BSP_LoadTriangles: funny lump size in %s",loadmodel->name);
4731         count = l->filelen / sizeof(*in);
4732
4733         if(!loadmodel->brushq3.num_vertices)
4734         {
4735                 if (count)
4736                         Con_Printf("Mod_Q3BSP_LoadTriangles: %s has triangles but no vertexes, broken compiler, ignoring problem\n", loadmodel->name);
4737                 loadmodel->brushq3.num_triangles = 0;
4738                 return;
4739         }
4740
4741         out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4742         loadmodel->brushq3.num_triangles = count / 3;
4743         loadmodel->brushq3.data_element3i = out;
4744
4745         for (i = 0;i < count;i++, in++, out++)
4746         {
4747                 *out = LittleLong(*in);
4748                 if (*out < 0 || *out >= loadmodel->brushq3.num_vertices)
4749                 {
4750                         Con_Printf("Mod_Q3BSP_LoadTriangles: invalid vertexindex %i (%i vertices), setting to 0\n", *out, loadmodel->brushq3.num_vertices);
4751                         *out = 0;
4752                 }
4753         }
4754 }
4755
4756 static void Mod_Q3BSP_LoadLightmaps(lump_t *l, lump_t *faceslump)
4757 {
4758         q3dlightmap_t *input_pointer;
4759         int i;
4760         int j;
4761         int k;
4762         int count;
4763         int powerx;
4764         int powery;
4765         int powerxy;
4766         int powerdxy;
4767         int endlightmap;
4768         int mergegoal;
4769         int lightmapindex;
4770         int realcount;
4771         int realindex;
4772         int mergedwidth;
4773         int mergedheight;
4774         int mergedcolumns;
4775         int mergedrows;
4776         int mergedrowsxcolumns;
4777         int size;
4778         int bytesperpixel;
4779         int rgbmap[3];
4780         unsigned char *c;
4781         unsigned char *mergedpixels;
4782         unsigned char *mergeddeluxepixels;
4783         unsigned char *mergebuf;
4784         char mapname[MAX_QPATH];
4785         qboolean external;
4786         unsigned char *inpixels[10000]; // max count q3map2 can output (it uses 4 digits)
4787
4788         // defaults for q3bsp
4789         size = 128;
4790         bytesperpixel = 3;
4791         rgbmap[0] = 2;
4792         rgbmap[1] = 1;
4793         rgbmap[2] = 0;
4794         external = false;
4795         loadmodel->brushq3.lightmapsize = 128;
4796
4797         if (cls.state == ca_dedicated)
4798                 return;
4799
4800         if(mod_q3bsp_nolightmaps.integer)
4801         {
4802                 return;
4803         }
4804         else if(l->filelen)
4805         {
4806                 // prefer internal LMs for compatibility (a BSP contains no info on whether external LMs exist)
4807                 if (developer_loading.integer)
4808                         Con_Printf("Using internal lightmaps\n");
4809                 input_pointer = (q3dlightmap_t *)(mod_base + l->fileofs);
4810                 if (l->filelen % sizeof(*input_pointer))
4811                         Host_Error("Mod_Q3BSP_LoadLightmaps: funny lump size in %s",loadmodel->name);
4812                 count = l->filelen / sizeof(*input_pointer);
4813                 for(i = 0; i < count; ++i)
4814                         inpixels[i] = input_pointer[i].rgb;
4815         }
4816         else
4817         {
4818                 // no internal lightmaps
4819                 // try external lightmaps
4820                 if (developer_loading.integer)
4821                         Con_Printf("Using external lightmaps\n");
4822                 FS_StripExtension(loadmodel->name, mapname, sizeof(mapname));
4823                 inpixels[0] = loadimagepixelsbgra(va("%s/lm_%04d", mapname, 0), false, false, false, NULL);
4824                 if(!inpixels[0])
4825                         return;
4826
4827                 // using EXTERNAL lightmaps instead
4828                 if(image_width != (int) CeilPowerOf2(image_width) || image_width != image_height)
4829                 {
4830                         Mem_Free(inpixels[0]);
4831                         Host_Error("Mod_Q3BSP_LoadLightmaps: invalid external lightmap size in %s",loadmodel->name);
4832                 }
4833
4834                 size = image_width;
4835                 bytesperpixel = 4;
4836                 rgbmap[0] = 0;
4837                 rgbmap[1] = 1;
4838                 rgbmap[2] = 2;
4839                 external = true;
4840
4841                 for(count = 1; ; ++count)
4842                 {
4843                         inpixels[count] = loadimagepixelsbgra(va("%s/lm_%04d", mapname, count), false, false, false, NULL);
4844                         if(!inpixels[count])
4845                                 break; // we got all of them
4846                         if(image_width != size || image_height != size)
4847                         {
4848                                 Mem_Free(inpixels[count]);
4849                                 inpixels[count] = NULL;
4850                                 Con_Printf("Mod_Q3BSP_LoadLightmaps: mismatched lightmap size in %s - external lightmap %s/lm_%04d does not match earlier ones\n", loadmodel->name, mapname, count);
4851                                 break;
4852                         }
4853                 }
4854         }
4855
4856         loadmodel->brushq3.lightmapsize = size;
4857         loadmodel->brushq3.num_originallightmaps = count;
4858
4859         // now check the surfaces to see if any of them index an odd numbered
4860         // lightmap, if so this is not a deluxemapped bsp file
4861         //
4862         // also check what lightmaps are actually used, because q3map2 sometimes
4863         // (always?) makes an unused one at the end, which
4864         // q3map2 sometimes (or always?) makes a second blank lightmap for no
4865         // reason when only one lightmap is used, which can throw off the
4866         // deluxemapping detection method, so check 2-lightmap bsp's specifically
4867         // to see if the second lightmap is blank, if so it is not deluxemapped.
4868         // VorteX: autodetect only if previous attempt to find "deluxeMaps" key
4869         // in Mod_Q3BSP_LoadEntities was failed
4870         if (!loadmodel->brushq3.deluxemapping)
4871         {
4872                 loadmodel->brushq3.deluxemapping = !(count & 1);
4873                 loadmodel->brushq3.deluxemapping_modelspace = true;
4874                 endlightmap = 0;
4875                 if (loadmodel->brushq3.deluxemapping)
4876                 {
4877                         int facecount = faceslump->filelen / sizeof(q3dface_t);
4878                         q3dface_t *faces = (q3dface_t *)(mod_base + faceslump->fileofs);
4879                         for (i = 0;i < facecount;i++)
4880                         {
4881                                 j = LittleLong(faces[i].lightmapindex);
4882                                 if (j >= 0)
4883                                 {
4884                                         endlightmap = max(endlightmap, j + 1);
4885                                         if ((j & 1) || j + 1 >= count)
4886                                         {
4887                                                 loadmodel->brushq3.deluxemapping = false;
4888                                                 break;
4889                                         }
4890                                 }
4891                         }
4892                 }
4893
4894                 // q3map2 sometimes (or always?) makes a second blank lightmap for no
4895                 // reason when only one lightmap is used, which can throw off the
4896                 // deluxemapping detection method, so check 2-lightmap bsp's specifically
4897                 // to see if the second lightmap is blank, if so it is not deluxemapped.
4898                 //
4899                 // further research has shown q3map2 sometimes creates a deluxemap and two
4900                 // blank lightmaps, which must be handled properly as well
4901                 if (endlightmap == 1 && count > 1)
4902                 {
4903                         c = inpixels[1];
4904                         for (i = 0;i < size*size;i++)
4905                         {
4906                                 if (c[bytesperpixel*i + rgbmap[0]])
4907                                         break;
4908                                 if (c[bytesperpixel*i + rgbmap[1]])
4909                                         break;
4910                                 if (c[bytesperpixel*i + rgbmap[2]])
4911                                         break;
4912                         }
4913                         if (i == size*size)
4914                         {
4915                                 // all pixels in the unused lightmap were black...
4916                                 loadmodel->brushq3.deluxemapping = false;
4917                         }
4918                 }
4919         }
4920
4921         Con_DPrintf("%s is %sdeluxemapped\n", loadmodel->name, loadmodel->brushq3.deluxemapping ? "" : "not ");
4922
4923         // figure out what the most reasonable merge power is within limits
4924
4925         // find the appropriate NxN dimensions to merge to, to avoid wasted space
4926         realcount = count >> (int)loadmodel->brushq3.deluxemapping;
4927
4928         // figure out how big the merged texture has to be
4929         mergegoal = 128<<bound(0, mod_q3bsp_lightmapmergepower.integer, 6);
4930         mergegoal = bound(size, mergegoal, (int)vid.maxtexturesize_2d);
4931         while (mergegoal > size && mergegoal * mergegoal / 4 >= size * size * realcount)
4932                 mergegoal /= 2;
4933         mergedwidth = mergegoal;
4934         mergedheight = mergegoal;
4935         // choose non-square size (2x1 aspect) if only half the space is used;
4936         // this really only happens when the entire set fits in one texture, if
4937         // there are multiple textures, we don't worry about shrinking the last
4938         // one to fit, because the driver prefers the same texture size on
4939         // consecutive draw calls...
4940         if (mergedwidth * mergedheight / 2 >= size*size*realcount)
4941                 mergedheight /= 2;
4942
4943         loadmodel->brushq3.num_lightmapmergedwidthpower = 0;
4944         loadmodel->brushq3.num_lightmapmergedheightpower = 0;
4945         while (mergedwidth > size<<loadmodel->brushq3.num_lightmapmergedwidthpower)
4946                 loadmodel->brushq3.num_lightmapmergedwidthpower++;
4947         while (mergedheight > size<<loadmodel->brushq3.num_lightmapmergedheightpower)
4948                 loadmodel->brushq3.num_lightmapmergedheightpower++;
4949         loadmodel->brushq3.num_lightmapmergedwidthheightdeluxepower = loadmodel->brushq3.num_lightmapmergedwidthpower + loadmodel->brushq3.num_lightmapmergedheightpower + (loadmodel->brushq3.deluxemapping ? 1 : 0);
4950
4951         powerx = loadmodel->brushq3.num_lightmapmergedwidthpower;
4952         powery = loadmodel->brushq3.num_lightmapmergedheightpower;
4953         powerxy = powerx+powery;
4954         powerdxy = loadmodel->brushq3.deluxemapping + powerxy;
4955
4956         mergedcolumns = 1 << powerx;
4957         mergedrows = 1 << powery;
4958         mergedrowsxcolumns = 1 << powerxy;
4959
4960         loadmodel->brushq3.num_mergedlightmaps = (realcount + (1 << powerxy) - 1) >> powerxy;
4961         loadmodel->brushq3.data_lightmaps = (rtexture_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brushq3.num_mergedlightmaps * sizeof(rtexture_t *));
4962         if (loadmodel->brushq3.deluxemapping)
4963                 loadmodel->brushq3.data_deluxemaps = (rtexture_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brushq3.num_mergedlightmaps * sizeof(rtexture_t *));
4964
4965         // allocate a texture pool if we need it
4966         if (loadmodel->texturepool == NULL && cls.state != ca_dedicated)
4967                 loadmodel->texturepool = R_AllocTexturePool();
4968
4969         mergedpixels = (unsigned char *) Mem_Alloc(tempmempool, mergedwidth * mergedheight * 4);
4970         mergeddeluxepixels = loadmodel->brushq3.deluxemapping ? (unsigned char *) Mem_Alloc(tempmempool, mergedwidth * mergedheight * 4) : NULL;
4971         for (i = 0;i < count;i++)
4972         {
4973                 // figure out which merged lightmap texture this fits into
4974                 realindex = i >> (int)loadmodel->brushq3.deluxemapping;
4975                 lightmapindex = i >> powerdxy;
4976
4977                 // choose the destination address
4978                 mergebuf = (loadmodel->brushq3.deluxemapping && (i & 1)) ? mergeddeluxepixels : mergedpixels;
4979                 mergebuf += 4 * (realindex & (mergedcolumns-1))*size + 4 * ((realindex >> powerx) & (mergedrows-1))*mergedwidth*size;
4980                 if ((i & 1) == 0 || !loadmodel->brushq3.deluxemapping)
4981                         Con_Printf("copying original lightmap %i (%ix%i) to %i (at %i,%i)\n", i, size, size, lightmapindex, (realindex & (mergedcolumns-1))*size, ((realindex >> powerx) & (mergedrows-1))*size);
4982
4983                 // convert pixels from RGB or BGRA while copying them into the destination rectangle
4984                 for (j = 0;j < size;j++)
4985                 for (k = 0;k < size;k++)
4986                 {
4987                         mergebuf[(j*mergedwidth+k)*4+0] = inpixels[i][(j*size+k)*bytesperpixel+rgbmap[0]];
4988                         mergebuf[(j*mergedwidth+k)*4+1] = inpixels[i][(j*size+k)*bytesperpixel+rgbmap[1]];
4989                         mergebuf[(j*mergedwidth+k)*4+2] = inpixels[i][(j*size+k)*bytesperpixel+rgbmap[2]];
4990                         mergebuf[(j*mergedwidth+k)*4+3] = 255;
4991                 }
4992
4993                 // upload texture if this was the last tile being written to the texture
4994                 if (((realindex + 1) & (mergedrowsxcolumns - 1)) == 0 || (realindex + 1) == realcount)
4995                 {
4996                         if (loadmodel->brushq3.deluxemapping && (i & 1))
4997                                 loadmodel->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%04i", lightmapindex), mergedwidth, mergedheight, mergeddeluxepixels, TEXTYPE_BGRA, TEXF_FORCELINEAR | (gl_texturecompression_q3bspdeluxemaps.integer ? TEXF_COMPRESS : 0), -1, NULL);
4998                         else
4999                                 loadmodel->brushq3.data_lightmaps [lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", lightmapindex), mergedwidth, mergedheight, mergedpixels, TEXTYPE_BGRA, TEXF_FORCELINEAR | (gl_texturecompression_q3bsplightmaps.integer ? TEXF_COMPRESS : 0), -1, NULL);
5000                 }
5001         }
5002
5003         if (mergeddeluxepixels)
5004                 Mem_Free(mergeddeluxepixels);
5005         Mem_Free(mergedpixels);
5006         if(external)
5007         {
5008                 for(i = 0; i < count; ++i)
5009                         Mem_Free(inpixels[i]);
5010         }
5011 }
5012
5013 static void Mod_Q3BSP_BuildBBoxes(const int *element3i, int num_triangles, const float *vertex3f, float **collisionbbox6f, int *collisionstride, int stride)
5014 {
5015         int j, k, cnt, tri;
5016         float *mins, *maxs;
5017         const float *vert;
5018         *collisionstride = stride;
5019         if(stride > 0)
5020         {
5021                 cnt = (num_triangles + stride - 1) / stride;
5022                 *collisionbbox6f = (float *) Mem_Alloc(loadmodel->mempool, sizeof(float[6]) * cnt);
5023                 for(j = 0; j < cnt; ++j)
5024                 {
5025                         mins = &((*collisionbbox6f)[6 * j + 0]);
5026                         maxs = &((*collisionbbox6f)[6 * j + 3]);
5027                         for(k = 0; k < stride; ++k)
5028                         {
5029                                 tri = j * stride + k;
5030                                 if(tri >= num_triangles)
5031                                         break;
5032                                 vert = &(vertex3f[element3i[3 * tri + 0] * 3]);
5033                                 if(!k || vert[0] < mins[0]) mins[0] = vert[0];
5034                                 if(!k || vert[1] < mins[1]) mins[1] = vert[1];
5035                                 if(!k || vert[2] < mins[2]) mins[2] = vert[2];
5036                                 if(!k || vert[0] > maxs[0]) maxs[0] = vert[0];
5037                                 if(!k || vert[1] > maxs[1]) maxs[1] = vert[1];
5038                                 if(!k || vert[2] > maxs[2]) maxs[2] = vert[2];
5039                                 vert = &(vertex3f[element3i[3 * tri + 1] * 3]);
5040                                 if(vert[0] < mins[0]) mins[0] = vert[0];
5041                                 if(vert[1] < mins[1]) mins[1] = vert[1];
5042                                 if(vert[2] < mins[2]) mins[2] = vert[2];
5043                                 if(vert[0] > maxs[0]) maxs[0] = vert[0];
5044                                 if(vert[1] > maxs[1]) maxs[1] = vert[1];
5045                                 if(vert[2] > maxs[2]) maxs[2] = vert[2];
5046                                 vert = &(vertex3f[element3i[3 * tri + 2] * 3]);
5047                                 if(vert[0] < mins[0]) mins[0] = vert[0];
5048                                 if(vert[1] < mins[1]) mins[1] = vert[1];
5049                                 if(vert[2] < mins[2]) mins[2] = vert[2];
5050                                 if(vert[0] > maxs[0]) maxs[0] = vert[0];
5051                                 if(vert[1] > maxs[1]) maxs[1] = vert[1];
5052                                 if(vert[2] > maxs[2]) maxs[2] = vert[2];
5053                         }
5054                 }
5055         }
5056         else
5057                 *collisionbbox6f = NULL;
5058 }
5059
5060 typedef struct patchtess_s
5061 {
5062         patchinfo_t info;
5063
5064         // Auxiliary data used only by patch loading code in Mod_Q3BSP_LoadFaces
5065         int surface_id;
5066         float lodgroup[6];
5067         float *originalvertex3f;
5068 } patchtess_t;
5069
5070 #define PATCHTESS_SAME_LODGROUP(a,b) \
5071         ( \
5072                 (a).lodgroup[0] == (b).lodgroup[0] && \
5073                 (a).lodgroup[1] == (b).lodgroup[1] && \
5074                 (a).lodgroup[2] == (b).lodgroup[2] && \
5075                 (a).lodgroup[3] == (b).lodgroup[3] && \
5076                 (a).lodgroup[4] == (b).lodgroup[4] && \
5077                 (a).lodgroup[5] == (b).lodgroup[5] \
5078         )
5079
5080 static void Mod_Q3BSP_LoadFaces(lump_t *l)
5081 {
5082         q3dface_t *in, *oldin;
5083         msurface_t *out, *oldout;
5084         int i, oldi, j, n, count, invalidelements, patchsize[2], finalwidth, finalheight, xtess, ytess, finalvertices, finaltriangles, firstvertex, firstelement, type, oldnumtriangles, oldnumtriangles2, meshvertices, meshtriangles, collisionvertices, collisiontriangles, numvertices, numtriangles, cxtess, cytess;
5085         float lightmaptcbase[2], lightmaptcscale[2];
5086         //int *originalelement3i;
5087         //int *originalneighbor3i;
5088         float *originalvertex3f;
5089         //float *originalsvector3f;
5090         //float *originaltvector3f;
5091         float *originalnormal3f;
5092         float *originalcolor4f;
5093         float *originaltexcoordtexture2f;
5094         float *originaltexcoordlightmap2f;
5095         float *surfacecollisionvertex3f;
5096         int *surfacecollisionelement3i;
5097         float *v;
5098         patchtess_t *patchtess = NULL;
5099         int patchtesscount = 0;
5100         qboolean again;
5101
5102         in = (q3dface_t *)(mod_base + l->fileofs);
5103         if (l->filelen % sizeof(*in))
5104                 Host_Error("Mod_Q3BSP_LoadFaces: funny lump size in %s",loadmodel->name);
5105         count = l->filelen / sizeof(*in);
5106         out = (msurface_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5107
5108         loadmodel->data_surfaces = out;
5109         loadmodel->num_surfaces = count;
5110
5111         if(count > 0)
5112                 patchtess = (patchtess_t*) Mem_Alloc(tempmempool, count * sizeof(*patchtess));
5113
5114         i = 0;
5115         oldi = i;
5116         oldin = in;
5117         oldout = out;
5118         meshvertices = 0;
5119         meshtriangles = 0;
5120         for (;i < count;i++, in++, out++)
5121         {
5122                 // check face type first
5123                 type = LittleLong(in->type);
5124                 if (type != Q3FACETYPE_FLAT
5125                  && type != Q3FACETYPE_PATCH
5126                  && type != Q3FACETYPE_MESH
5127                  && type != Q3FACETYPE_FLARE)
5128                 {
5129                         Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: unknown face type %i\n", i, type);
5130                         continue;
5131                 }
5132
5133                 n = LittleLong(in->textureindex);
5134                 if (n < 0 || n >= loadmodel->num_textures)
5135                 {
5136                         Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: invalid textureindex %i (%i textures)\n", i, n, loadmodel->num_textures);
5137                         continue;
5138                 }
5139                 out->texture = loadmodel->data_textures + n;
5140                 n = LittleLong(in->effectindex);
5141                 if (n < -1 || n >= loadmodel->brushq3.num_effects)
5142                 {
5143                         if (developer_extra.integer)
5144                                 Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid effectindex %i (%i effects)\n", i, out->texture->name, n, loadmodel->brushq3.num_effects);
5145                         n = -1;
5146                 }
5147                 if (n == -1)
5148                         out->effect = NULL;
5149                 else
5150                         out->effect = loadmodel->brushq3.data_effects + n;
5151
5152                 if (cls.state != ca_dedicated)
5153                 {
5154                         out->lightmaptexture = NULL;
5155                         out->deluxemaptexture = r_texture_blanknormalmap;
5156                         n = LittleLong(in->lightmapindex);
5157                         if (n < 0)
5158                                 n = -1;
5159                         else if (n >= loadmodel->brushq3.num_originallightmaps)
5160                         {
5161                                 if(loadmodel->brushq3.num_originallightmaps != 0)
5162                                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid lightmapindex %i (%i lightmaps)\n", i, out->texture->name, n, loadmodel->brushq3.num_originallightmaps);
5163                                 n = -1;
5164                         }
5165                         else
5166                         {
5167                                 out->lightmaptexture = loadmodel->brushq3.data_lightmaps[n >> loadmodel->brushq3.num_lightmapmergedwidthheightdeluxepower];
5168                                 if (loadmodel->brushq3.deluxemapping)
5169                                         out->deluxemaptexture = loadmodel->brushq3.data_deluxemaps[n >> loadmodel->brushq3.num_lightmapmergedwidthheightdeluxepower];
5170                                 loadmodel->lit = true;
5171                         }
5172                 }
5173
5174                 firstvertex = LittleLong(in->firstvertex);
5175                 numvertices = LittleLong(in->numvertices);
5176                 firstelement = LittleLong(in->firstelement);
5177                 numtriangles = LittleLong(in->numelements) / 3;
5178                 if (numtriangles * 3 != LittleLong(in->numelements))
5179                 {
5180                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): numelements %i is not a multiple of 3\n", i, out->texture->name, LittleLong(in->numelements));
5181                         continue;
5182                 }
5183                 if (firstvertex < 0 || firstvertex + numvertices > loadmodel->brushq3.num_vertices)
5184                 {
5185                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid vertex range %i : %i (%i vertices)\n", i, out->texture->name, firstvertex, firstvertex + numvertices, loadmodel->brushq3.num_vertices);
5186                         continue;
5187                 }
5188                 if (firstelement < 0 || firstelement + numtriangles * 3 > loadmodel->brushq3.num_triangles * 3)
5189                 {
5190                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid element range %i : %i (%i elements)\n", i, out->texture->name, firstelement, firstelement + numtriangles * 3, loadmodel->brushq3.num_triangles * 3);
5191                         continue;
5192                 }
5193                 switch(type)
5194                 {
5195                 case Q3FACETYPE_FLAT:
5196                 case Q3FACETYPE_MESH:
5197                         // no processing necessary
5198                         break;
5199                 case Q3FACETYPE_PATCH:
5200                         patchsize[0] = LittleLong(in->specific.patch.patchsize[0]);
5201                         patchsize[1] = LittleLong(in->specific.patch.patchsize[1]);
5202                         if (numvertices != (patchsize[0] * patchsize[1]) || patchsize[0] < 3 || patchsize[1] < 3 || !(patchsize[0] & 1) || !(patchsize[1] & 1) || patchsize[0] * patchsize[1] >= min(r_subdivisions_maxvertices.integer, r_subdivisions_collision_maxvertices.integer))
5203                         {
5204                                 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid patchsize %ix%i\n", i, out->texture->name, patchsize[0], patchsize[1]);
5205                                 continue;
5206                         }
5207                         originalvertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3;
5208
5209                         // convert patch to Q3FACETYPE_MESH
5210                         xtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
5211                         ytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
5212                         // bound to user settings
5213                         xtess = bound(r_subdivisions_mintess.integer, xtess, r_subdivisions_maxtess.integer);
5214                         ytess = bound(r_subdivisions_mintess.integer, ytess, r_subdivisions_maxtess.integer);
5215                         // bound to sanity settings
5216                         xtess = bound(0, xtess, 1024);
5217                         ytess = bound(0, ytess, 1024);
5218
5219                         // lower quality collision patches! Same procedure as before, but different cvars
5220                         // convert patch to Q3FACETYPE_MESH
5221                         cxtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value);
5222                         cytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value);
5223                         // bound to user settings
5224                         cxtess = bound(r_subdivisions_collision_mintess.integer, cxtess, r_subdivisions_collision_maxtess.integer);
5225                         cytess = bound(r_subdivisions_collision_mintess.integer, cytess, r_subdivisions_collision_maxtess.integer);
5226                         // bound to sanity settings
5227                         cxtess = bound(0, cxtess, 1024);
5228                         cytess = bound(0, cytess, 1024);
5229
5230                         // store it for the LOD grouping step
5231                         patchtess[patchtesscount].info.xsize = patchsize[0];
5232                         patchtess[patchtesscount].info.ysize = patchsize[1];
5233                         patchtess[patchtesscount].info.lods[PATCH_LOD_VISUAL].xtess = xtess;
5234                         patchtess[patchtesscount].info.lods[PATCH_LOD_VISUAL].ytess = ytess;
5235                         patchtess[patchtesscount].info.lods[PATCH_LOD_COLLISION].xtess = cxtess;
5236                         patchtess[patchtesscount].info.lods[PATCH_LOD_COLLISION].ytess = cytess;
5237         
5238                         patchtess[patchtesscount].surface_id = i;
5239                         patchtess[patchtesscount].lodgroup[0] = LittleFloat(in->specific.patch.mins[0]);
5240                         patchtess[patchtesscount].lodgroup[1] = LittleFloat(in->specific.patch.mins[1]);
5241                         patchtess[patchtesscount].lodgroup[2] = LittleFloat(in->specific.patch.mins[2]);
5242                         patchtess[patchtesscount].lodgroup[3] = LittleFloat(in->specific.patch.maxs[0]);
5243                         patchtess[patchtesscount].lodgroup[4] = LittleFloat(in->specific.patch.maxs[1]);
5244                         patchtess[patchtesscount].lodgroup[5] = LittleFloat(in->specific.patch.maxs[2]);
5245                         patchtess[patchtesscount].originalvertex3f = originalvertex3f;
5246                         ++patchtesscount;
5247                         break;
5248                 case Q3FACETYPE_FLARE:
5249                         if (developer_extra.integer)
5250                                 Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): Q3FACETYPE_FLARE not supported (yet)\n", i, out->texture->name);
5251                         // don't render it
5252                         continue;
5253                 }
5254                 out->num_vertices = numvertices;
5255                 out->num_triangles = numtriangles;
5256                 meshvertices += out->num_vertices;
5257                 meshtriangles += out->num_triangles;
5258         }
5259
5260         // Fix patches tesselations so that they make no seams
5261         do
5262         {
5263                 again = false;
5264                 for(i = 0; i < patchtesscount; ++i)
5265                 {
5266                         for(j = i+1; j < patchtesscount; ++j)
5267                         {
5268                                 if (!PATCHTESS_SAME_LODGROUP(patchtess[i], patchtess[j]))
5269                                         continue;
5270
5271                                 if (Q3PatchAdjustTesselation(3, &patchtess[i].info, patchtess[i].originalvertex3f, &patchtess[j].info, patchtess[j].originalvertex3f) )
5272                                         again = true;
5273                         }
5274                 }
5275         }
5276         while (again);
5277
5278         // Calculate resulting number of triangles
5279         collisionvertices = 0;
5280         collisiontriangles = 0;
5281         for(i = 0; i < patchtesscount; ++i)
5282         {
5283                 finalwidth = Q3PatchDimForTess(patchtess[i].info.xsize, patchtess[i].info.lods[PATCH_LOD_VISUAL].xtess);
5284                 finalheight = Q3PatchDimForTess(patchtess[i].info.ysize,patchtess[i].info.lods[PATCH_LOD_VISUAL].ytess);
5285                 numvertices = finalwidth * finalheight;
5286                 numtriangles = (finalwidth - 1) * (finalheight - 1) * 2;
5287
5288                 oldout[patchtess[i].surface_id].num_vertices = numvertices;
5289                 oldout[patchtess[i].surface_id].num_triangles = numtriangles;
5290                 meshvertices += oldout[patchtess[i].surface_id].num_vertices;
5291                 meshtriangles += oldout[patchtess[i].surface_id].num_triangles;
5292
5293                 finalwidth = Q3PatchDimForTess(patchtess[i].info.xsize, patchtess[i].info.lods[PATCH_LOD_COLLISION].xtess);
5294                 finalheight = Q3PatchDimForTess(patchtess[i].info.ysize,patchtess[i].info.lods[PATCH_LOD_COLLISION].ytess);
5295                 numvertices = finalwidth * finalheight;
5296                 numtriangles = (finalwidth - 1) * (finalheight - 1) * 2;
5297
5298                 oldout[patchtess[i].surface_id].num_collisionvertices = numvertices;
5299                 oldout[patchtess[i].surface_id].num_collisiontriangles = numtriangles;
5300                 collisionvertices += oldout[patchtess[i].surface_id].num_collisionvertices;
5301                 collisiontriangles += oldout[patchtess[i].surface_id].num_collisiontriangles;
5302         }
5303
5304         i = oldi;
5305         in = oldin;
5306         out = oldout;
5307         Mod_AllocSurfMesh(loadmodel->mempool, meshvertices, meshtriangles, false, true, false);
5308         if (collisiontriangles)
5309         {
5310                 loadmodel->brush.data_collisionvertex3f = (float *)Mem_Alloc(loadmodel->mempool, collisionvertices * sizeof(float[3]));
5311                 loadmodel->brush.data_collisionelement3i = (int *)Mem_Alloc(loadmodel->mempool, collisiontriangles * sizeof(int[3]));
5312         }
5313         meshvertices = 0;
5314         meshtriangles = 0;
5315         collisionvertices = 0;
5316         collisiontriangles = 0;
5317         for (;i < count && meshvertices + out->num_vertices <= loadmodel->surfmesh.num_vertices;i++, in++, out++)
5318         {
5319                 if (out->num_vertices < 3 || out->num_triangles < 1)
5320                         continue;
5321
5322                 type = LittleLong(in->type);
5323                 firstvertex = LittleLong(in->firstvertex);
5324                 firstelement = LittleLong(in->firstelement);
5325                 out->num_firstvertex = meshvertices;
5326                 out->num_firsttriangle = meshtriangles;
5327                 out->num_firstcollisiontriangle = collisiontriangles;
5328                 switch(type)
5329                 {
5330                 case Q3FACETYPE_FLAT:
5331                 case Q3FACETYPE_MESH:
5332                         // no processing necessary, except for lightmap merging
5333                         for (j = 0;j < out->num_vertices;j++)
5334                         {
5335                                 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 0] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 0];
5336                                 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 1] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 1];
5337                                 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 2] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 2];
5338                                 (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 0] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 0];
5339                                 (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 1] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 1];
5340                                 (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 2] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 2];
5341                                 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex)[j * 2 + 0] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 0];
5342                                 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex)[j * 2 + 1] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 1];
5343                                 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex)[j * 2 + 0] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 0];
5344                                 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex)[j * 2 + 1] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 1];
5345                                 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 0] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 0];
5346                                 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 1] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 1];
5347                                 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 2] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 2];
5348                                 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 3] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 3];
5349                         }
5350                         for (j = 0;j < out->num_triangles*3;j++)
5351                                 (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] = loadmodel->brushq3.data_element3i[firstelement + j] + out->num_firstvertex;
5352                         break;
5353                 case Q3FACETYPE_PATCH:
5354                         patchsize[0] = LittleLong(in->specific.patch.patchsize[0]);
5355                         patchsize[1] = LittleLong(in->specific.patch.patchsize[1]);
5356                         originalvertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3;
5357                         originalnormal3f = loadmodel->brushq3.data_normal3f + firstvertex * 3;
5358                         originaltexcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + firstvertex * 2;
5359                         originaltexcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + firstvertex * 2;
5360                         originalcolor4f = loadmodel->brushq3.data_color4f + firstvertex * 4;
5361
5362                         xtess = ytess = cxtess = cytess = -1;
5363                         for(j = 0; j < patchtesscount; ++j)
5364                                 if(patchtess[j].surface_id == i)
5365                                 {
5366                                         xtess = patchtess[j].info.lods[PATCH_LOD_VISUAL].xtess;
5367                                         ytess = patchtess[j].info.lods[PATCH_LOD_VISUAL].ytess;
5368                                         cxtess = patchtess[j].info.lods[PATCH_LOD_COLLISION].xtess;
5369                                         cytess = patchtess[j].info.lods[PATCH_LOD_COLLISION].ytess;
5370                                         break;
5371                                 }
5372                         if(xtess == -1)
5373                         {
5374                                 Con_Printf("ERROR: patch %d isn't preprocessed?!?\n", i);
5375                                 xtess = ytess = cxtess = cytess = 0;
5376                         }
5377
5378                         finalwidth = Q3PatchDimForTess(patchsize[0],xtess); //((patchsize[0] - 1) * xtess) + 1;
5379                         finalheight = Q3PatchDimForTess(patchsize[1],ytess); //((patchsize[1] - 1) * ytess) + 1;
5380                         finalvertices = finalwidth * finalheight;
5381                         oldnumtriangles = finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
5382                         type = Q3FACETYPE_MESH;
5383                         // generate geometry
5384                         // (note: normals are skipped because they get recalculated)
5385                         Q3PatchTesselateFloat(3, sizeof(float[3]), (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, xtess, ytess);
5386                         Q3PatchTesselateFloat(3, sizeof(float[3]), (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[3]), originalnormal3f, xtess, ytess);
5387                         Q3PatchTesselateFloat(2, sizeof(float[2]), (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordtexture2f, xtess, ytess);
5388                         Q3PatchTesselateFloat(2, sizeof(float[2]), (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordlightmap2f, xtess, ytess);
5389                         Q3PatchTesselateFloat(4, sizeof(float[4]), (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[4]), originalcolor4f, xtess, ytess);
5390                         Q3PatchTriangleElements((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), finalwidth, finalheight, out->num_firstvertex);
5391
5392                         out->num_triangles = Mod_RemoveDegenerateTriangles(out->num_triangles, (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), loadmodel->surfmesh.data_vertex3f);
5393
5394                         if (developer_extra.integer)
5395                         {
5396                                 if (out->num_triangles < finaltriangles)
5397                                         Con_DPrintf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles, %i degenerate triangles removed (leaving %i)\n", patchsize[0], patchsize[1], out->num_vertices, finaltriangles, finaltriangles - out->num_triangles, out->num_triangles);
5398                                 else
5399                                         Con_DPrintf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles\n", patchsize[0], patchsize[1], out->num_vertices, out->num_triangles);
5400                         }
5401                         // q3map does not put in collision brushes for curves... ugh
5402                         // build the lower quality collision geometry
5403                         finalwidth = Q3PatchDimForTess(patchsize[0],cxtess); //((patchsize[0] - 1) * cxtess) + 1;
5404                         finalheight = Q3PatchDimForTess(patchsize[1],cytess); //((patchsize[1] - 1) * cytess) + 1;
5405                         finalvertices = finalwidth * finalheight;
5406                         oldnumtriangles2 = finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
5407
5408                         // legacy collision geometry implementation
5409                         out->deprecatedq3data_collisionvertex3f = (float *)Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * finalvertices);
5410                         out->deprecatedq3data_collisionelement3i = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * finaltriangles);
5411                         out->num_collisionvertices = finalvertices;
5412                         out->num_collisiontriangles = finaltriangles;
5413                         Q3PatchTesselateFloat(3, sizeof(float[3]), out->deprecatedq3data_collisionvertex3f, patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, cxtess, cytess);
5414                         Q3PatchTriangleElements(out->deprecatedq3data_collisionelement3i, finalwidth, finalheight, 0);
5415
5416                         //Mod_SnapVertices(3, out->num_vertices, (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), 0.25);
5417                         Mod_SnapVertices(3, finalvertices, out->deprecatedq3data_collisionvertex3f, 1);
5418
5419                         out->num_collisiontriangles = Mod_RemoveDegenerateTriangles(finaltriangles, out->deprecatedq3data_collisionelement3i, out->deprecatedq3data_collisionelement3i, out->deprecatedq3data_collisionvertex3f);
5420
5421                         // now optimize the collision mesh by finding triangle bboxes...
5422                         Mod_Q3BSP_BuildBBoxes(out->deprecatedq3data_collisionelement3i, out->num_collisiontriangles, out->deprecatedq3data_collisionvertex3f, &out->deprecatedq3data_collisionbbox6f, &out->deprecatedq3num_collisionbboxstride, mod_q3bsp_curves_collisions_stride.integer);
5423                         Mod_Q3BSP_BuildBBoxes(loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle, out->num_triangles, loadmodel->surfmesh.data_vertex3f, &out->deprecatedq3data_bbox6f, &out->deprecatedq3num_bboxstride, mod_q3bsp_curves_stride.integer);
5424
5425                         // store collision geometry for BIH collision tree
5426                         surfacecollisionvertex3f = loadmodel->brush.data_collisionvertex3f + collisionvertices * 3;
5427                         surfacecollisionelement3i = loadmodel->brush.data_collisionelement3i + collisiontriangles * 3;
5428                         Q3PatchTesselateFloat(3, sizeof(float[3]), surfacecollisionvertex3f, patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, cxtess, cytess);
5429                         Q3PatchTriangleElements(surfacecollisionelement3i, finalwidth, finalheight, collisionvertices);
5430                         Mod_SnapVertices(3, finalvertices, surfacecollisionvertex3f, 1);
5431 #if 1
5432                         // remove this once the legacy code is removed
5433                         {
5434                                 int nc = out->num_collisiontriangles;
5435 #endif
5436                         out->num_collisiontriangles = Mod_RemoveDegenerateTriangles(finaltriangles, surfacecollisionelement3i, surfacecollisionelement3i, loadmodel->brush.data_collisionvertex3f);
5437 #if 1
5438                                 if(nc != out->num_collisiontriangles)
5439                                 {
5440                                         Con_Printf("number of collision triangles differs between BIH and BSP. FAIL.\n");
5441                                 }
5442                         }
5443 #endif
5444
5445                         if (developer_extra.integer)
5446                                 Con_DPrintf("Mod_Q3BSP_LoadFaces: %ix%i curve became %i:%i vertices / %i:%i triangles (%i:%i degenerate)\n", patchsize[0], patchsize[1], out->num_vertices, out->num_collisionvertices, oldnumtriangles, oldnumtriangles2, oldnumtriangles - out->num_triangles, oldnumtriangles2 - out->num_collisiontriangles);
5447
5448                         collisionvertices += finalvertices;
5449                         collisiontriangles += out->num_collisiontriangles;
5450                         break;
5451                 default:
5452                         break;
5453                 }
5454                 meshvertices += out->num_vertices;
5455                 meshtriangles += out->num_triangles;
5456                 for (j = 0, invalidelements = 0;j < out->num_triangles * 3;j++)
5457                         if ((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] < out->num_firstvertex || (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] >= out->num_firstvertex + out->num_vertices)
5458                                 invalidelements++;
5459                 if (invalidelements)
5460                 {
5461                         Con_Printf("Mod_Q3BSP_LoadFaces: Warning: face #%i has %i invalid elements, type = %i, texture->name = \"%s\", texture->surfaceflags = %i, firstvertex = %i, numvertices = %i, firstelement = %i, numelements = %i, elements list:\n", i, invalidelements, type, out->texture->name, out->texture->surfaceflags, firstvertex, out->num_vertices, firstelement, out->num_triangles * 3);
5462                         for (j = 0;j < out->num_triangles * 3;j++)
5463                         {
5464                                 Con_Printf(" %i", (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] - out->num_firstvertex);
5465                                 if ((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] < out->num_firstvertex || (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] >= out->num_firstvertex + out->num_vertices)
5466                                         (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] = out->num_firstvertex;
5467                         }
5468                         Con_Print("\n");
5469                 }
5470                 // calculate a bounding box
5471                 VectorClear(out->mins);
5472                 VectorClear(out->maxs);
5473                 if (out->num_vertices)
5474                 {
5475                         if (cls.state != ca_dedicated && out->lightmaptexture)
5476                         {
5477                                 // figure out which part of the merged lightmap this fits into
5478                                 int lightmapindex = LittleLong(in->lightmapindex) >> (loadmodel->brushq3.deluxemapping ? 1 : 0);
5479                                 int mergewidth = R_TextureWidth(out->lightmaptexture) / loadmodel->brushq3.lightmapsize;
5480                                 int mergeheight = R_TextureHeight(out->lightmaptexture) / loadmodel->brushq3.lightmapsize;
5481                                 lightmapindex &= mergewidth * mergeheight - 1;
5482                                 lightmaptcscale[0] = 1.0f / mergewidth;
5483                                 lightmaptcscale[1] = 1.0f / mergeheight;
5484                                 lightmaptcbase[0] = (lightmapindex % mergewidth) * lightmaptcscale[0];
5485                                 lightmaptcbase[1] = (lightmapindex / mergewidth) * lightmaptcscale[1];
5486                                 // modify the lightmap texcoords to match this region of the merged lightmap
5487                                 for (j = 0, v = loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex;j < out->num_vertices;j++, v += 2)
5488                                 {
5489                                         v[0] = v[0] * lightmaptcscale[0] + lightmaptcbase[0];
5490                                         v[1] = v[1] * lightmaptcscale[1] + lightmaptcbase[1];
5491                                 }
5492                         }
5493                         VectorCopy((loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), out->mins);
5494                         VectorCopy((loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), out->maxs);
5495                         for (j = 1, v = (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex) + 3;j < out->num_vertices;j++, v += 3)
5496                         {
5497                                 out->mins[0] = min(out->mins[0], v[0]);
5498                                 out->maxs[0] = max(out->maxs[0], v[0]);
5499                                 out->mins[1] = min(out->mins[1], v[1]);
5500                                 out->maxs[1] = max(out->maxs[1], v[1]);
5501                                 out->mins[2] = min(out->mins[2], v[2]);
5502                                 out->maxs[2] = max(out->maxs[2], v[2]);
5503                         }
5504                         out->mins[0] -= 1.0f;
5505                         out->mins[1] -= 1.0f;
5506                         out->mins[2] -= 1.0f;
5507                         out->maxs[0] += 1.0f;
5508                         out->maxs[1] += 1.0f;
5509                         out->maxs[2] += 1.0f;
5510                 }
5511                 // set lightmap styles for consistency with q1bsp
5512                 //out->lightmapinfo->styles[0] = 0;
5513                 //out->lightmapinfo->styles[1] = 255;
5514                 //out->lightmapinfo->styles[2] = 255;
5515                 //out->lightmapinfo->styles[3] = 255;
5516         }
5517
5518         i = oldi;
5519         out = oldout;
5520         for (;i < count;i++, out++)
5521         {
5522                 if(out->num_vertices && out->num_triangles)
5523                         continue;
5524                 if(out->num_vertices == 0)
5525                 {
5526                         Con_Printf("Mod_Q3BSP_LoadFaces: surface %d (texture %s) has no vertices, ignoring\n", i, out->texture ? out->texture->name : "(none)");
5527                         if(out->num_triangles == 0)
5528                                 Con_Printf("Mod_Q3BSP_LoadFaces: surface %d (texture %s) has no triangles, ignoring\n", i, out->texture ? out->texture->name : "(none)");
5529                 }
5530                 else if(out->num_triangles == 0)
5531                         Con_Printf("Mod_Q3BSP_LoadFaces: surface %d (texture %s, near %f %f %f) has no triangles, ignoring\n", i, out->texture ? out->texture->name : "(none)",
5532                                         (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[0 * 3 + 0],
5533                                         (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[1 * 3 + 0],
5534                                         (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[2 * 3 + 0]);
5535         }
5536
5537         // for per pixel lighting
5538         Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, r_smoothnormals_areaweighting.integer != 0);
5539
5540         // generate ushort elements array if possible
5541         if (loadmodel->surfmesh.data_element3s)
5542                 for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
5543                         loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
5544
5545         // free the no longer needed vertex data
5546         loadmodel->brushq3.num_vertices = 0;
5547         if (loadmodel->brushq3.data_vertex3f)
5548                 Mem_Free(loadmodel->brushq3.data_vertex3f);
5549         loadmodel->brushq3.data_vertex3f = NULL;
5550         loadmodel->brushq3.data_normal3f = NULL;
5551         loadmodel->brushq3.data_texcoordtexture2f = NULL;
5552         loadmodel->brushq3.data_texcoordlightmap2f = NULL;
5553         loadmodel->brushq3.data_color4f = NULL;
5554         // free the no longer needed triangle data
5555         loadmodel->brushq3.num_triangles = 0;
5556         if (loadmodel->brushq3.data_element3i)
5557                 Mem_Free(loadmodel->brushq3.data_element3i);
5558         loadmodel->brushq3.data_element3i = NULL;
5559
5560         if(patchtess)
5561                 Mem_Free(patchtess);
5562 }
5563
5564 static void Mod_Q3BSP_LoadModels(lump_t *l)
5565 {
5566         q3dmodel_t *in;
5567         q3dmodel_t *out;
5568         int i, j, n, c, count;
5569
5570         in = (q3dmodel_t *)(mod_base + l->fileofs);
5571         if (l->filelen % sizeof(*in))
5572                 Host_Error("Mod_Q3BSP_LoadModels: funny lump size in %s",loadmodel->name);
5573         count = l->filelen / sizeof(*in);
5574         out = (q3dmodel_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5575
5576         loadmodel->brushq3.data_models = out;
5577         loadmodel->brushq3.num_models = count;
5578
5579         for (i = 0;i < count;i++, in++, out++)
5580         {
5581                 for (j = 0;j < 3;j++)
5582                 {
5583                         out->mins[j] = LittleFloat(in->mins[j]);
5584                         out->maxs[j] = LittleFloat(in->maxs[j]);
5585                 }
5586                 n = LittleLong(in->firstface);
5587                 c = LittleLong(in->numfaces);
5588                 if (n < 0 || n + c > loadmodel->num_surfaces)
5589                         Host_Error("Mod_Q3BSP_LoadModels: invalid face range %i : %i (%i faces)", n, n + c, loadmodel->num_surfaces);
5590                 out->firstface = n;
5591                 out->numfaces = c;
5592                 n = LittleLong(in->firstbrush);
5593                 c = LittleLong(in->numbrushes);
5594                 if (n < 0 || n + c > loadmodel->brush.num_brushes)
5595                         Host_Error("Mod_Q3BSP_LoadModels: invalid brush range %i : %i (%i brushes)", n, n + c, loadmodel->brush.num_brushes);
5596                 out->firstbrush = n;
5597                 out->numbrushes = c;
5598         }
5599 }
5600
5601 static void Mod_Q3BSP_LoadLeafBrushes(lump_t *l)
5602 {
5603         int *in;
5604         int *out;
5605         int i, n, count;
5606
5607         in = (int *)(mod_base + l->fileofs);
5608         if (l->filelen % sizeof(*in))
5609                 Host_Error("Mod_Q3BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
5610         count = l->filelen / sizeof(*in);
5611         out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5612
5613         loadmodel->brush.data_leafbrushes = out;
5614         loadmodel->brush.num_leafbrushes = count;
5615
5616         for (i = 0;i < count;i++, in++, out++)
5617         {
5618                 n = LittleLong(*in);
5619                 if (n < 0 || n >= loadmodel->brush.num_brushes)
5620                         Host_Error("Mod_Q3BSP_LoadLeafBrushes: invalid brush index %i (%i brushes)", n, loadmodel->brush.num_brushes);
5621                 *out = n;
5622         }
5623 }
5624
5625 static void Mod_Q3BSP_LoadLeafFaces(lump_t *l)
5626 {
5627         int *in;
5628         int *out;
5629         int i, n, count;
5630
5631         in = (int *)(mod_base + l->fileofs);
5632         if (l->filelen % sizeof(*in))
5633                 Host_Error("Mod_Q3BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
5634         count = l->filelen / sizeof(*in);
5635         out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5636
5637         loadmodel->brush.data_leafsurfaces = out;
5638         loadmodel->brush.num_leafsurfaces = count;
5639
5640         for (i = 0;i < count;i++, in++, out++)
5641         {
5642                 n = LittleLong(*in);
5643                 if (n < 0 || n >= loadmodel->num_surfaces)
5644                         Host_Error("Mod_Q3BSP_LoadLeafFaces: invalid face index %i (%i faces)", n, loadmodel->num_surfaces);
5645                 *out = n;
5646         }
5647 }
5648
5649 static void Mod_Q3BSP_LoadLeafs(lump_t *l)
5650 {
5651         q3dleaf_t *in;
5652         mleaf_t *out;
5653         int i, j, n, c, count;
5654
5655         in = (q3dleaf_t *)(mod_base + l->fileofs);
5656         if (l->filelen % sizeof(*in))
5657                 Host_Error("Mod_Q3BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
5658         count = l->filelen / sizeof(*in);
5659         out = (mleaf_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5660
5661         loadmodel->brush.data_leafs = out;
5662         loadmodel->brush.num_leafs = count;
5663
5664         for (i = 0;i < count;i++, in++, out++)
5665         {
5666                 out->parent = NULL;
5667                 out->plane = NULL;
5668                 out->clusterindex = LittleLong(in->clusterindex);
5669                 out->areaindex = LittleLong(in->areaindex);
5670                 for (j = 0;j < 3;j++)
5671                 {
5672                         // yes the mins/maxs are ints
5673                         out->mins[j] = LittleLong(in->mins[j]) - 1;
5674                         out->maxs[j] = LittleLong(in->maxs[j]) + 1;
5675                 }
5676                 n = LittleLong(in->firstleafface);
5677                 c = LittleLong(in->numleaffaces);
5678                 if (n < 0 || n + c > loadmodel->brush.num_leafsurfaces)
5679                         Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafsurface range %i : %i (%i leafsurfaces)", n, n + c, loadmodel->brush.num_leafsurfaces);
5680                 out->firstleafsurface = loadmodel->brush.data_leafsurfaces + n;
5681                 out->numleafsurfaces = c;
5682                 n = LittleLong(in->firstleafbrush);
5683                 c = LittleLong(in->numleafbrushes);
5684                 if (n < 0 || n + c > loadmodel->brush.num_leafbrushes)
5685                         Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafbrush range %i : %i (%i leafbrushes)", n, n + c, loadmodel->brush.num_leafbrushes);
5686                 out->firstleafbrush = loadmodel->brush.data_leafbrushes + n;
5687                 out->numleafbrushes = c;
5688         }
5689 }
5690
5691 static void Mod_Q3BSP_LoadNodes(lump_t *l)
5692 {
5693         q3dnode_t *in;
5694         mnode_t *out;
5695         int i, j, n, count;
5696
5697         in = (q3dnode_t *)(mod_base + l->fileofs);
5698         if (l->filelen % sizeof(*in))
5699                 Host_Error("Mod_Q3BSP_LoadNodes: funny lump size in %s",loadmodel->name);
5700         count = l->filelen / sizeof(*in);
5701         if (count == 0)
5702                 Host_Error("Mod_Q3BSP_LoadNodes: missing BSP tree in %s",loadmodel->name);
5703         out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5704
5705         loadmodel->brush.data_nodes = out;
5706         loadmodel->brush.num_nodes = count;
5707
5708         for (i = 0;i < count;i++, in++, out++)
5709         {
5710                 out->parent = NULL;
5711                 n = LittleLong(in->planeindex);
5712                 if (n < 0 || n >= loadmodel->brush.num_planes)
5713                         Host_Error("Mod_Q3BSP_LoadNodes: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
5714                 out->plane = loadmodel->brush.data_planes + n;
5715                 for (j = 0;j < 2;j++)
5716                 {
5717                         n = LittleLong(in->childrenindex[j]);
5718                         if (n >= 0)
5719                         {
5720                                 if (n >= loadmodel->brush.num_nodes)
5721                                         Host_Error("Mod_Q3BSP_LoadNodes: invalid child node index %i (%i nodes)", n, loadmodel->brush.num_nodes);
5722                                 out->children[j] = loadmodel->brush.data_nodes + n;
5723                         }
5724                         else
5725                         {
5726                                 n = -1 - n;
5727                                 if (n >= loadmodel->brush.num_leafs)
5728                                         Host_Error("Mod_Q3BSP_LoadNodes: invalid child leaf index %i (%i leafs)", n, loadmodel->brush.num_leafs);
5729                                 out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + n);
5730                         }
5731                 }
5732                 for (j = 0;j < 3;j++)
5733                 {
5734                         // yes the mins/maxs are ints
5735                         out->mins[j] = LittleLong(in->mins[j]) - 1;
5736                         out->maxs[j] = LittleLong(in->maxs[j]) + 1;
5737                 }
5738         }
5739
5740         // set the parent pointers
5741         Mod_Q1BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL);
5742 }
5743
5744 static void Mod_Q3BSP_LoadLightGrid(lump_t *l)
5745 {
5746         q3dlightgrid_t *in;
5747         q3dlightgrid_t *out;
5748         int count;
5749
5750         in = (q3dlightgrid_t *)(mod_base + l->fileofs);
5751         if (l->filelen % sizeof(*in))
5752                 Host_Error("Mod_Q3BSP_LoadLightGrid: funny lump size in %s",loadmodel->name);
5753         loadmodel->brushq3.num_lightgrid_scale[0] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[0];
5754         loadmodel->brushq3.num_lightgrid_scale[1] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[1];
5755         loadmodel->brushq3.num_lightgrid_scale[2] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[2];
5756         loadmodel->brushq3.num_lightgrid_imins[0] = (int)ceil(loadmodel->brushq3.data_models->mins[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
5757         loadmodel->brushq3.num_lightgrid_imins[1] = (int)ceil(loadmodel->brushq3.data_models->mins[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
5758         loadmodel->brushq3.num_lightgrid_imins[2] = (int)ceil(loadmodel->brushq3.data_models->mins[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
5759         loadmodel->brushq3.num_lightgrid_imaxs[0] = (int)floor(loadmodel->brushq3.data_models->maxs[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
5760         loadmodel->brushq3.num_lightgrid_imaxs[1] = (int)floor(loadmodel->brushq3.data_models->maxs[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
5761         loadmodel->brushq3.num_lightgrid_imaxs[2] = (int)floor(loadmodel->brushq3.data_models->maxs[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
5762         loadmodel->brushq3.num_lightgrid_isize[0] = loadmodel->brushq3.num_lightgrid_imaxs[0] - loadmodel->brushq3.num_lightgrid_imins[0] + 1;
5763         loadmodel->brushq3.num_lightgrid_isize[1] = loadmodel->brushq3.num_lightgrid_imaxs[1] - loadmodel->brushq3.num_lightgrid_imins[1] + 1;
5764         loadmodel->brushq3.num_lightgrid_isize[2] = loadmodel->brushq3.num_lightgrid_imaxs[2] - loadmodel->brushq3.num_lightgrid_imins[2] + 1;
5765         count = loadmodel->brushq3.num_lightgrid_isize[0] * loadmodel->brushq3.num_lightgrid_isize[1] * loadmodel->brushq3.num_lightgrid_isize[2];
5766         Matrix4x4_CreateScale3(&loadmodel->brushq3.num_lightgrid_indexfromworld, loadmodel->brushq3.num_lightgrid_scale[0], loadmodel->brushq3.num_lightgrid_scale[1], loadmodel->brushq3.num_lightgrid_scale[2]);
5767         Matrix4x4_ConcatTranslate(&loadmodel->brushq3.num_lightgrid_indexfromworld, -loadmodel->brushq3.num_lightgrid_imins[0] * loadmodel->brushq3.num_lightgrid_cellsize[0], -loadmodel->brushq3.num_lightgrid_imins[1] * loadmodel->brushq3.num_lightgrid_cellsize[1], -loadmodel->brushq3.num_lightgrid_imins[2] * loadmodel->brushq3.num_lightgrid_cellsize[2]);
5768
5769         // if lump is empty there is nothing to load, we can deal with that in the LightPoint code
5770         if (l->filelen)
5771         {
5772                 if (l->filelen < count * (int)sizeof(*in))
5773                 {
5774                         Con_Printf("Mod_Q3BSP_LoadLightGrid: invalid lightgrid lump size %i bytes, should be %i bytes (%ix%ix%i)", l->filelen, (int)(count * sizeof(*in)), loadmodel->brushq3.num_lightgrid_isize[0], loadmodel->brushq3.num_lightgrid_isize[1], loadmodel->brushq3.num_lightgrid_isize[2]);
5775                         return; // ignore the grid if we cannot understand it
5776                 }
5777                 if (l->filelen != count * (int)sizeof(*in))
5778                         Con_Printf("Mod_Q3BSP_LoadLightGrid: Warning: calculated lightgrid size %i bytes does not match lump size %i\n", (int)(count * sizeof(*in)), l->filelen);
5779                 out = (q3dlightgrid_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5780                 loadmodel->brushq3.data_lightgrid = out;
5781                 loadmodel->brushq3.num_lightgrid = count;
5782                 // no swapping or validation necessary
5783                 memcpy(out, in, count * (int)sizeof(*out));
5784         }
5785 }
5786
5787 static void Mod_Q3BSP_LoadPVS(lump_t *l)
5788 {
5789         q3dpvs_t *in;
5790         int totalchains;
5791
5792         if (l->filelen == 0)
5793         {
5794                 int i;
5795                 // unvised maps often have cluster indices even without pvs, so check
5796                 // leafs to find real number of clusters
5797                 loadmodel->brush.num_pvsclusters = 1;
5798                 for (i = 0;i < loadmodel->brush.num_leafs;i++)
5799                         loadmodel->brush.num_pvsclusters = max(loadmodel->brush.num_pvsclusters, loadmodel->brush.data_leafs[i].clusterindex + 1);
5800
5801                 // create clusters
5802                 loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters + 7) / 8;
5803                 totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
5804                 loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, totalchains);
5805                 memset(loadmodel->brush.data_pvsclusters, 0xFF, totalchains);
5806                 return;
5807         }
5808
5809         in = (q3dpvs_t *)(mod_base + l->fileofs);
5810         if (l->filelen < 9)
5811                 Host_Error("Mod_Q3BSP_LoadPVS: funny lump size in %s",loadmodel->name);
5812
5813         loadmodel->brush.num_pvsclusters = LittleLong(in->numclusters);
5814         loadmodel->brush.num_pvsclusterbytes = LittleLong(in->chainlength);
5815         if (loadmodel->brush.num_pvsclusterbytes < ((loadmodel->brush.num_pvsclusters + 7) / 8))
5816                 Host_Error("Mod_Q3BSP_LoadPVS: (chainlength = %i) < ((numclusters = %i) + 7) / 8", loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.num_pvsclusters);
5817         totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
5818         if (l->filelen < totalchains + (int)sizeof(*in))
5819                 Host_Error("Mod_Q3BSP_LoadPVS: lump too small ((numclusters = %i) * (chainlength = %i) + sizeof(q3dpvs_t) == %i bytes, lump is %i bytes)", loadmodel->brush.num_pvsclusters, loadmodel->brush.num_pvsclusterbytes, (int)(totalchains + sizeof(*in)), l->filelen);
5820
5821         loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, totalchains);
5822         memcpy(loadmodel->brush.data_pvsclusters, (unsigned char *)(in + 1), totalchains);
5823 }
5824
5825 static void Mod_Q3BSP_LightPoint(dp_model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
5826 {
5827         int i, j, k, index[3];
5828         float transformed[3], blend1, blend2, blend, stylescale = 1;
5829         q3dlightgrid_t *a, *s;
5830
5831         // scale lighting by lightstyle[0] so that darkmode in dpmod works properly
5832         switch(vid.renderpath)
5833         {
5834         case RENDERPATH_GL20:
5835         case RENDERPATH_D3D9:
5836         case RENDERPATH_D3D10:
5837         case RENDERPATH_D3D11:
5838         case RENDERPATH_SOFT:
5839         case RENDERPATH_GLES2:
5840                 // LordHavoc: FIXME: is this true?
5841                 stylescale = 1; // added while render
5842                 break;
5843         case RENDERPATH_GL11:
5844         case RENDERPATH_GL13:
5845         case RENDERPATH_GLES1:
5846                 stylescale = r_refdef.scene.rtlightstylevalue[0];
5847                 break;
5848         }
5849
5850         if (!model->brushq3.num_lightgrid)
5851         {
5852                 ambientcolor[0] = stylescale;
5853                 ambientcolor[1] = stylescale;
5854                 ambientcolor[2] = stylescale;
5855                 return;
5856         }
5857
5858         Matrix4x4_Transform(&model->brushq3.num_lightgrid_indexfromworld, p, transformed);
5859         //Matrix4x4_Print(&model->brushq3.num_lightgrid_indexfromworld);
5860         //Con_Printf("%f %f %f transformed %f %f %f clamped ", p[0], p[1], p[2], transformed[0], transformed[1], transformed[2]);
5861         transformed[0] = bound(0, transformed[0], model->brushq3.num_lightgrid_isize[0] - 1);
5862         transformed[1] = bound(0, transformed[1], model->brushq3.num_lightgrid_isize[1] - 1);
5863         transformed[2] = bound(0, transformed[2], model->brushq3.num_lightgrid_isize[2] - 1);
5864         index[0] = (int)floor(transformed[0]);
5865         index[1] = (int)floor(transformed[1]);
5866         index[2] = (int)floor(transformed[2]);
5867         //Con_Printf("%f %f %f index %i %i %i:\n", transformed[0], transformed[1], transformed[2], index[0], index[1], index[2]);
5868
5869         // now lerp the values
5870         VectorClear(diffusenormal);
5871         a = &model->brushq3.data_lightgrid[(index[2] * model->brushq3.num_lightgrid_isize[1] + index[1]) * model->brushq3.num_lightgrid_isize[0] + index[0]];
5872         for (k = 0;k < 2;k++)
5873         {
5874                 blend1 = (k ? (transformed[2] - index[2]) : (1 - (transformed[2] - index[2])));
5875                 if (blend1 < 0.001f || index[2] + k >= model->brushq3.num_lightgrid_isize[2])
5876                         continue;
5877                 for (j = 0;j < 2;j++)
5878                 {
5879                         blend2 = blend1 * (j ? (transformed[1] - index[1]) : (1 - (transformed[1] - index[1])));
5880                         if (blend2 < 0.001f || index[1] + j >= model->brushq3.num_lightgrid_isize[1])
5881                                 continue;
5882                         for (i = 0;i < 2;i++)
5883                         {
5884                                 blend = blend2 * (i ? (transformed[0] - index[0]) : (1 - (transformed[0] - index[0]))) * stylescale;
5885                                 if (blend < 0.001f || index[0] + i >= model->brushq3.num_lightgrid_isize[0])
5886                                         continue;
5887                                 s = a + (k * model->brushq3.num_lightgrid_isize[1] + j) * model->brushq3.num_lightgrid_isize[0] + i;
5888                                 VectorMA(ambientcolor, blend * (1.0f / 128.0f), s->ambientrgb, ambientcolor);
5889                                 VectorMA(diffusecolor, blend * (1.0f / 128.0f), s->diffusergb, diffusecolor);
5890                                 // this uses the mod_md3_sin table because the values are
5891                                 // already in the 0-255 range, the 64+ bias fetches a cosine
5892                                 // instead of a sine value
5893                                 diffusenormal[0] += blend * (mod_md3_sin[64 + s->diffuseyaw] * mod_md3_sin[s->diffusepitch]);
5894                                 diffusenormal[1] += blend * (mod_md3_sin[     s->diffuseyaw] * mod_md3_sin[s->diffusepitch]);
5895                                 diffusenormal[2] += blend * (mod_md3_sin[64 + s->diffusepitch]);
5896                                 //Con_Printf("blend %f: ambient %i %i %i, diffuse %i %i %i, diffusepitch %i diffuseyaw %i (%f %f, normal %f %f %f)\n", blend, s->ambientrgb[0], s->ambientrgb[1], s->ambientrgb[2], s->diffusergb[0], s->diffusergb[1], s->diffusergb[2], s->diffusepitch, s->diffuseyaw, pitch, yaw, (cos(yaw) * cospitch), (sin(yaw) * cospitch), (-sin(pitch)));
5897                         }
5898                 }
5899         }
5900
5901         // normalize the light direction before turning
5902         VectorNormalize(diffusenormal);
5903         //Con_Printf("result: ambient %f %f %f diffuse %f %f %f diffusenormal %f %f %f\n", ambientcolor[0], ambientcolor[1], ambientcolor[2], diffusecolor[0], diffusecolor[1], diffusecolor[2], diffusenormal[0], diffusenormal[1], diffusenormal[2]);
5904 }
5905
5906 static int Mod_Q3BSP_TraceLineOfSight_RecursiveNodeCheck(mnode_t *node, double p1[3], double p2[3])
5907 {
5908         double t1, t2;
5909         double midf, mid[3];
5910         int ret, side;
5911
5912         // check for empty
5913         while (node->plane)
5914         {
5915                 // find the point distances
5916                 mplane_t *plane = node->plane;
5917                 if (plane->type < 3)
5918                 {
5919                         t1 = p1[plane->type] - plane->dist;
5920                         t2 = p2[plane->type] - plane->dist;
5921                 }
5922                 else
5923                 {
5924                         t1 = DotProduct (plane->normal, p1) - plane->dist;
5925                         t2 = DotProduct (plane->normal, p2) - plane->dist;
5926                 }
5927
5928                 if (t1 < 0)
5929                 {
5930                         if (t2 < 0)
5931                         {
5932                                 node = node->children[1];
5933                                 continue;
5934                         }
5935                         side = 1;
5936                 }
5937                 else
5938                 {
5939                         if (t2 >= 0)
5940                         {
5941                                 node = node->children[0];
5942                                 continue;
5943                         }
5944                         side = 0;
5945                 }
5946
5947                 midf = t1 / (t1 - t2);
5948                 VectorLerp(p1, midf, p2, mid);
5949
5950                 // recurse both sides, front side first
5951                 // return 2 if empty is followed by solid (hit something)
5952                 // do not return 2 if both are solid or both empty,
5953                 // or if start is solid and end is empty
5954                 // as these degenerate cases usually indicate the eye is in solid and
5955                 // should see the target point anyway
5956                 ret = Mod_Q3BSP_TraceLineOfSight_RecursiveNodeCheck(node->children[side    ], p1, mid);
5957                 if (ret != 0)
5958                         return ret;
5959                 ret = Mod_Q3BSP_TraceLineOfSight_RecursiveNodeCheck(node->children[side ^ 1], mid, p2);
5960                 if (ret != 1)
5961                         return ret;
5962                 return 2;
5963         }
5964         return ((mleaf_t *)node)->clusterindex < 0;
5965 }
5966
5967 static qboolean Mod_Q3BSP_TraceLineOfSight(struct model_s *model, const vec3_t start, const vec3_t end)
5968 {
5969         if (model->brush.submodel || mod_q3bsp_tracelineofsight_brushes.integer)
5970         {
5971                 trace_t trace;
5972                 model->TraceLine(model, NULL, NULL, &trace, start, end, SUPERCONTENTS_VISBLOCKERMASK);
5973                 return trace.fraction == 1;
5974         }
5975         else
5976         {
5977                 double tracestart[3], traceend[3];
5978                 VectorCopy(start, tracestart);
5979                 VectorCopy(end, traceend);
5980                 return !Mod_Q3BSP_TraceLineOfSight_RecursiveNodeCheck(model->brush.data_nodes, tracestart, traceend);
5981         }
5982 }
5983
5984 void Mod_CollisionBIH_TracePoint(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, int hitsupercontentsmask)
5985 {
5986         const bih_t *bih;
5987         const bih_leaf_t *leaf;
5988         const bih_node_t *node;
5989         const colbrushf_t *brush;
5990         int axis;
5991         int nodenum;
5992         int nodestackpos = 0;
5993         int nodestack[1024];
5994
5995         memset(trace, 0, sizeof(*trace));
5996         trace->fraction = 1;
5997         trace->realfraction = 1;
5998         trace->hitsupercontentsmask = hitsupercontentsmask;
5999
6000         bih = &model->collision_bih;
6001         if(!bih->nodes)
6002                 return;
6003
6004         nodenum = bih->rootnode;
6005         nodestack[nodestackpos++] = nodenum;
6006         while (nodestackpos)
6007         {
6008                 nodenum = nodestack[--nodestackpos];
6009                 node = bih->nodes + nodenum;
6010 #if 1
6011                 if (!BoxesOverlap(start, start, node->mins, node->maxs))
6012                         continue;
6013 #endif
6014                 if (node->type <= BIH_SPLITZ && nodestackpos+2 <= 1024)
6015                 {
6016                         axis = node->type - BIH_SPLITX;
6017                         if (start[axis] >= node->frontmin)
6018                                 nodestack[nodestackpos++] = node->front;
6019                         if (start[axis] <= node->backmax)
6020                                 nodestack[nodestackpos++] = node->back;
6021                 }
6022                 else if (node->type == BIH_UNORDERED)
6023                 {
6024                         for (axis = 0;axis < BIH_MAXUNORDEREDCHILDREN && node->children[axis] >= 0;axis++)
6025                         {
6026                                 leaf = bih->leafs + node->children[axis];
6027 #if 1
6028                                 if (!BoxesOverlap(start, start, leaf->mins, leaf->maxs))
6029                                         continue;
6030 #endif
6031                                 switch(leaf->type)
6032                                 {
6033                                 case BIH_BRUSH:
6034                                         brush = model->brush.data_brushes[leaf->itemindex].colbrushf;
6035                                         Collision_TracePointBrushFloat(trace, start, brush);
6036                                         break;
6037                                 case BIH_COLLISIONTRIANGLE:
6038                                         // collision triangle - skipped because they have no volume
6039                                         break;
6040                                 case BIH_RENDERTRIANGLE:
6041                                         // render triangle - skipped because they have no volume
6042                                         break;
6043                                 }
6044                         }
6045                 }
6046         }
6047 }
6048
6049 void Mod_CollisionBIH_TraceLineShared(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask, const bih_t *bih)
6050 {
6051         const bih_leaf_t *leaf;
6052         const bih_node_t *node;
6053         const colbrushf_t *brush;
6054         const int *e;
6055         const texture_t *texture;
6056         vec3_t nodebigmins, nodebigmaxs, nodestart, nodeend, sweepnodemins, sweepnodemaxs;
6057         vec_t d1, d2, d3, d4, f, nodestackline[1024][6];
6058         int axis, nodenum, nodestackpos = 0, nodestack[1024];
6059
6060         if(!bih->nodes)
6061                 return;
6062
6063         if (VectorCompare(start, end))
6064         {
6065                 Mod_CollisionBIH_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
6066                 return;
6067         }
6068
6069         nodenum = bih->rootnode;
6070
6071         memset(trace, 0, sizeof(*trace));
6072         trace->fraction = 1;
6073         trace->realfraction = 1;
6074         trace->hitsupercontentsmask = hitsupercontentsmask;
6075
6076         // push first node
6077         nodestackline[nodestackpos][0] = start[0];
6078         nodestackline[nodestackpos][1] = start[1];
6079         nodestackline[nodestackpos][2] = start[2];
6080         nodestackline[nodestackpos][3] = end[0];
6081         nodestackline[nodestackpos][4] = end[1];
6082         nodestackline[nodestackpos][5] = end[2];
6083         nodestack[nodestackpos++] = nodenum;
6084         while (nodestackpos)
6085         {
6086                 nodenum = nodestack[--nodestackpos];
6087                 node = bih->nodes + nodenum;
6088                 VectorCopy(nodestackline[nodestackpos], nodestart);
6089                 VectorCopy(nodestackline[nodestackpos] + 3, nodeend);
6090                 sweepnodemins[0] = min(nodestart[0], nodeend[0]); sweepnodemins[1] = min(nodestart[1], nodeend[1]); sweepnodemins[2] = min(nodestart[2], nodeend[2]); sweepnodemaxs[0] = max(nodestart[0], nodeend[0]); sweepnodemaxs[1] = max(nodestart[1], nodeend[1]); sweepnodemaxs[2] = max(nodestart[2], nodeend[2]);
6091                 if (!BoxesOverlap(sweepnodemins, sweepnodemaxs, node->mins, node->maxs))
6092                         continue;
6093                 if (node->type <= BIH_SPLITZ && nodestackpos+2 <= 1024)
6094                 {
6095                         // recurse children of the split
6096                         axis = node->type - BIH_SPLITX;
6097                         d1 = node->backmax - nodestart[axis];
6098                         d2 = node->backmax - nodeend[axis];
6099                         d3 = nodestart[axis] - node->frontmin;
6100                         d4 = nodeend[axis] - node->frontmin;
6101                         switch((d1 < 0) | ((d2 < 0) << 1) | ((d3 < 0) << 2) | ((d4 < 0) << 3))
6102                         {
6103                         case  0: /* >>>> */                     VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;                      VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6104                         case  1: /* <>>> */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;                      VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6105                         case  2: /* ><>> */ f = d1 / (d1 - d2); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;                      VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6106                         case  3: /* <<>> */                                                                                                                                                                                                                      VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6107                         case  4: /* >><> */                     VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;  f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6108                         case  5: /* <><> */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;  f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6109                         case  6: /* ><<> */ f = d1 / (d1 - d2); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;  f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6110                         case  7: /* <<<> */                                                                                                                                                                                                  f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6111                         case  8: /* >>>< */                     VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;  f = d3 / (d3 - d4); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6112                         case  9: /* <>>< */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;  f = d3 / (d3 - d4); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6113                         case 10: /* ><>< */ f = d1 / (d1 - d2); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;  f = d3 / (d3 - d4); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6114                         case 11: /* <<>< */                                                                                                                                                                                                  f = d3 / (d3 - d4); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6115                         case 12: /* >><< */                     VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;                                                                                                                                                                                                   break;
6116                         case 13: /* <><< */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;                                                                                                                                                                                                   break;
6117                         case 14: /* ><<< */ f = d1 / (d1 - d2); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;                                                                                                                                                                                                   break;
6118                         case 15: /* <<<< */                                                                                                                                                                                                                                                                                                                                                                                                   break;
6119                         }
6120                 }
6121                 else if (node->type == BIH_UNORDERED)
6122                 {
6123                         // calculate sweep bounds for this node
6124                         // copy node bounds into local variables
6125                         VectorCopy(node->mins, nodebigmins);
6126                         VectorCopy(node->maxs, nodebigmaxs);
6127                         // clip line to this node bounds
6128                         axis = 0; d1 = nodestart[axis] - nodebigmins[axis]; d2 = nodeend[axis] - nodebigmins[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); } d1 = nodebigmaxs[axis] - nodestart[axis]; d2 = nodebigmaxs[axis] - nodeend[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); }
6129                         axis = 1; d1 = nodestart[axis] - nodebigmins[axis]; d2 = nodeend[axis] - nodebigmins[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); } d1 = nodebigmaxs[axis] - nodestart[axis]; d2 = nodebigmaxs[axis] - nodeend[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); }
6130                         axis = 2; d1 = nodestart[axis] - nodebigmins[axis]; d2 = nodeend[axis] - nodebigmins[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); } d1 = nodebigmaxs[axis] - nodestart[axis]; d2 = nodebigmaxs[axis] - nodeend[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); }
6131                         // some of the line intersected the enlarged node box
6132                         // calculate sweep bounds for this node
6133                         sweepnodemins[0] = min(nodestart[0], nodeend[0]); sweepnodemins[1] = min(nodestart[1], nodeend[1]); sweepnodemins[2] = min(nodestart[2], nodeend[2]); sweepnodemaxs[0] = max(nodestart[0], nodeend[0]); sweepnodemaxs[1] = max(nodestart[1], nodeend[1]); sweepnodemaxs[2] = max(nodestart[2], nodeend[2]);
6134                         for (axis = 0;axis < BIH_MAXUNORDEREDCHILDREN && node->children[axis] >= 0;axis++)
6135                         {
6136                                 leaf = bih->leafs + node->children[axis];
6137                                 if (!BoxesOverlap(sweepnodemins, sweepnodemaxs, leaf->mins, leaf->maxs))
6138                                         continue;
6139                                 switch(leaf->type)
6140                                 {
6141                                 case BIH_BRUSH:
6142                                         brush = model->brush.data_brushes[leaf->itemindex].colbrushf;
6143                                         Collision_TraceLineBrushFloat(trace, start, end, brush, brush);
6144                                         break;
6145                                 case BIH_COLLISIONTRIANGLE:
6146                                         if (!mod_q3bsp_curves_collisions.integer)
6147                                                 continue;
6148                                         e = model->brush.data_collisionelement3i + 3*leaf->itemindex;
6149                                         texture = model->data_textures + leaf->textureindex;
6150                                         Collision_TraceLineTriangleFloat(trace, start, end, model->brush.data_collisionvertex3f + e[0] * 3, model->brush.data_collisionvertex3f + e[1] * 3, model->brush.data_collisionvertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
6151                                         break;
6152                                 case BIH_RENDERTRIANGLE:
6153                                         e = model->surfmesh.data_element3i + 3*leaf->itemindex;
6154                                         texture = model->data_textures + leaf->textureindex;
6155                                         Collision_TraceLineTriangleFloat(trace, start, end, model->surfmesh.data_vertex3f + e[0] * 3, model->surfmesh.data_vertex3f + e[1] * 3, model->surfmesh.data_vertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
6156                                         break;
6157                                 }
6158                         }
6159                 }
6160         }
6161 }
6162
6163 void Mod_CollisionBIH_TraceLine(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
6164 {
6165         if (VectorCompare(start, end))
6166         {
6167                 Mod_CollisionBIH_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
6168                 return;
6169         }
6170         Mod_CollisionBIH_TraceLineShared(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask, &model->collision_bih);
6171 }
6172
6173 void Mod_CollisionBIH_TraceBrush(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, colbrushf_t *thisbrush_start, colbrushf_t *thisbrush_end, int hitsupercontentsmask)
6174 {
6175         const bih_t *bih;
6176         const bih_leaf_t *leaf;
6177         const bih_node_t *node;
6178         const colbrushf_t *brush;
6179         const int *e;
6180         const texture_t *texture;
6181         vec3_t start, end, startmins, startmaxs, endmins, endmaxs, mins, maxs;
6182         vec3_t nodebigmins, nodebigmaxs, nodestart, nodeend, sweepnodemins, sweepnodemaxs;
6183         vec_t d1, d2, d3, d4, f, nodestackline[1024][6];
6184         int axis, nodenum, nodestackpos = 0, nodestack[1024];
6185
6186         if (mod_q3bsp_optimizedtraceline.integer && VectorCompare(thisbrush_start->mins, thisbrush_start->maxs) && VectorCompare(thisbrush_end->mins, thisbrush_end->maxs))
6187         {
6188                 if (VectorCompare(thisbrush_start->mins, thisbrush_end->mins))
6189                         Mod_CollisionBIH_TracePoint(model, frameblend, skeleton, trace, thisbrush_start->mins, hitsupercontentsmask);
6190                 else
6191                         Mod_CollisionBIH_TraceLine(model, frameblend, skeleton, trace, thisbrush_start->mins, thisbrush_end->mins, hitsupercontentsmask);
6192                 return;
6193         }
6194
6195         bih = &model->collision_bih;
6196         if(!bih->nodes)
6197                 return;
6198         nodenum = bih->rootnode;
6199
6200         // box trace, performed as brush trace
6201         memset(trace, 0, sizeof(*trace));
6202         trace->fraction = 1;
6203         trace->realfraction = 1;
6204         trace->hitsupercontentsmask = hitsupercontentsmask;
6205
6206         // calculate tracebox-like parameters for efficient culling
6207         VectorMAM(0.5f, thisbrush_start->mins, 0.5f, thisbrush_start->maxs, start);
6208         VectorMAM(0.5f, thisbrush_end->mins, 0.5f, thisbrush_end->maxs, end);
6209         VectorSubtract(thisbrush_start->mins, start, startmins);
6210         VectorSubtract(thisbrush_start->maxs, start, startmaxs);
6211         VectorSubtract(thisbrush_end->mins, end, endmins);
6212         VectorSubtract(thisbrush_end->maxs, end, endmaxs);
6213         mins[0] = min(startmins[0], endmins[0]);
6214         mins[1] = min(startmins[1], endmins[1]);
6215         mins[2] = min(startmins[2], endmins[2]);
6216         maxs[0] = max(startmaxs[0], endmaxs[0]);
6217         maxs[1] = max(startmaxs[1], endmaxs[1]);
6218         maxs[2] = max(startmaxs[2], endmaxs[2]);
6219
6220         // push first node
6221         nodestackline[nodestackpos][0] = start[0];
6222         nodestackline[nodestackpos][1] = start[1];
6223         nodestackline[nodestackpos][2] = start[2];
6224         nodestackline[nodestackpos][3] = end[0];
6225         nodestackline[nodestackpos][4] = end[1];
6226         nodestackline[nodestackpos][5] = end[2];
6227         nodestack[nodestackpos++] = nodenum;
6228         while (nodestackpos)
6229         {
6230                 nodenum = nodestack[--nodestackpos];
6231                 node = bih->nodes + nodenum;
6232                 VectorCopy(nodestackline[nodestackpos], nodestart);
6233                 VectorCopy(nodestackline[nodestackpos] + 3, nodeend);
6234                 sweepnodemins[0] = min(nodestart[0], nodeend[0]) + mins[0]; sweepnodemins[1] = min(nodestart[1], nodeend[1]) + mins[1]; sweepnodemins[2] = min(nodestart[2], nodeend[2]) + mins[2]; sweepnodemaxs[0] = max(nodestart[0], nodeend[0]) + maxs[0]; sweepnodemaxs[1] = max(nodestart[1], nodeend[1]) + maxs[1]; sweepnodemaxs[2] = max(nodestart[2], nodeend[2]) + maxs[2];
6235                 if (!BoxesOverlap(sweepnodemins, sweepnodemaxs, node->mins, node->maxs))
6236                         continue;
6237                 if (node->type <= BIH_SPLITZ && nodestackpos+2 <= 1024)
6238                 {
6239                         // recurse children of the split
6240                         axis = node->type - BIH_SPLITX;
6241                         d1 = node->backmax - nodestart[axis] - mins[axis];
6242                         d2 = node->backmax - nodeend[axis] - mins[axis];
6243                         d3 = nodestart[axis] - node->frontmin + maxs[axis];
6244                         d4 = nodeend[axis] - node->frontmin + maxs[axis];
6245                         switch((d1 < 0) | ((d2 < 0) << 1) | ((d3 < 0) << 2) | ((d4 < 0) << 3))
6246                         {
6247                         case  0: /* >>>> */                     VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;                      VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6248                         case  1: /* <>>> */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;                      VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6249                         case  2: /* ><>> */ f = d1 / (d1 - d2); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;                      VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6250                         case  3: /* <<>> */                                                                                                                                                                                                                      VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6251                         case  4: /* >><> */                     VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;  f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6252                         case  5: /* <><> */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;  f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6253                         case  6: /* ><<> */ f = d1 / (d1 - d2); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;  f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6254                         case  7: /* <<<> */                                                                                                                                                                                                  f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6255                         case  8: /* >>>< */                     VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;  f = d3 / (d3 - d4); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6256                         case  9: /* <>>< */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;  f = d3 / (d3 - d4); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6257                         case 10: /* ><>< */ f = d1 / (d1 - d2); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;  f = d3 / (d3 - d4); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6258                         case 11: /* <<>< */                                                                                                                                                                                                  f = d3 / (d3 - d4); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6259                         case 12: /* >><< */                     VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;                                                                                                                                                                                                   break;
6260                         case 13: /* <><< */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;                                                                                                                                                                                                   break;
6261                         case 14: /* ><<< */ f = d1 / (d1 - d2); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;                                                                                                                                                                                                   break;
6262                         case 15: /* <<<< */                                                                                                                                                                                                                                                                                                                                                                                                   break;
6263                         }
6264                 }
6265                 else if (node->type == BIH_UNORDERED)
6266                 {
6267                         // calculate sweep bounds for this node
6268                         // copy node bounds into local variables and expand to get Minkowski Sum of the two shapes
6269                         VectorSubtract(node->mins, maxs, nodebigmins);
6270                         VectorSubtract(node->maxs, mins, nodebigmaxs);
6271                         // clip line to this node bounds
6272                         axis = 0; d1 = nodestart[axis] - nodebigmins[axis]; d2 = nodeend[axis] - nodebigmins[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); } d1 = nodebigmaxs[axis] - nodestart[axis]; d2 = nodebigmaxs[axis] - nodeend[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); }
6273                         axis = 1; d1 = nodestart[axis] - nodebigmins[axis]; d2 = nodeend[axis] - nodebigmins[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); } d1 = nodebigmaxs[axis] - nodestart[axis]; d2 = nodebigmaxs[axis] - nodeend[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); }
6274                         axis = 2; d1 = nodestart[axis] - nodebigmins[axis]; d2 = nodeend[axis] - nodebigmins[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); } d1 = nodebigmaxs[axis] - nodestart[axis]; d2 = nodebigmaxs[axis] - nodeend[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); }
6275                         // some of the line intersected the enlarged node box
6276                         // calculate sweep bounds for this node
6277                         sweepnodemins[0] = min(nodestart[0], nodeend[0]) + mins[0]; sweepnodemins[1] = min(nodestart[1], nodeend[1]) + mins[1]; sweepnodemins[2] = min(nodestart[2], nodeend[2]) + mins[2]; sweepnodemaxs[0] = max(nodestart[0], nodeend[0]) + maxs[0]; sweepnodemaxs[1] = max(nodestart[1], nodeend[1]) + maxs[1]; sweepnodemaxs[2] = max(nodestart[2], nodeend[2]) + maxs[2];
6278                         for (axis = 0;axis < BIH_MAXUNORDEREDCHILDREN && node->children[axis] >= 0;axis++)
6279                         {
6280                                 leaf = bih->leafs + node->children[axis];
6281                                 if (!BoxesOverlap(sweepnodemins, sweepnodemaxs, leaf->mins, leaf->maxs))
6282                                         continue;
6283                                 switch(leaf->type)
6284                                 {
6285                                 case BIH_BRUSH:
6286                                         brush = model->brush.data_brushes[leaf->itemindex].colbrushf;
6287                                         Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush, brush);
6288                                         break;
6289                                 case BIH_COLLISIONTRIANGLE:
6290                                         if (!mod_q3bsp_curves_collisions.integer)
6291                                                 continue;
6292                                         e = model->brush.data_collisionelement3i + 3*leaf->itemindex;
6293                                         texture = model->data_textures + leaf->textureindex;
6294                                         Collision_TraceBrushTriangleFloat(trace, thisbrush_start, thisbrush_end, model->brush.data_collisionvertex3f + e[0] * 3, model->brush.data_collisionvertex3f + e[1] * 3, model->brush.data_collisionvertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
6295                                         break;
6296                                 case BIH_RENDERTRIANGLE:
6297                                         e = model->surfmesh.data_element3i + 3*leaf->itemindex;
6298                                         texture = model->data_textures + leaf->textureindex;
6299                                         Collision_TraceBrushTriangleFloat(trace, thisbrush_start, thisbrush_end, model->surfmesh.data_vertex3f + e[0] * 3, model->surfmesh.data_vertex3f + e[1] * 3, model->surfmesh.data_vertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
6300                                         break;
6301                                 }
6302                         }
6303                 }
6304         }
6305 }
6306
6307 void Mod_CollisionBIH_TraceBox(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
6308 {
6309         colboxbrushf_t thisbrush_start, thisbrush_end;
6310         vec3_t boxstartmins, boxstartmaxs, boxendmins, boxendmaxs;
6311
6312         // box trace, performed as brush trace
6313         VectorAdd(start, boxmins, boxstartmins);
6314         VectorAdd(start, boxmaxs, boxstartmaxs);
6315         VectorAdd(end, boxmins, boxendmins);
6316         VectorAdd(end, boxmaxs, boxendmaxs);
6317         Collision_BrushForBox(&thisbrush_start, boxstartmins, boxstartmaxs, 0, 0, NULL);
6318         Collision_BrushForBox(&thisbrush_end, boxendmins, boxendmaxs, 0, 0, NULL);
6319         Mod_CollisionBIH_TraceBrush(model, frameblend, skeleton, trace, &thisbrush_start.brush, &thisbrush_end.brush, hitsupercontentsmask);
6320 }
6321
6322
6323 int Mod_CollisionBIH_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
6324 {
6325         trace_t trace;
6326         Mod_CollisionBIH_TracePoint(model, NULL, NULL, &trace, point, 0);
6327         return trace.startsupercontents;
6328 }
6329
6330 void Mod_CollisionBIH_TracePoint_Mesh(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, int hitsupercontentsmask)
6331 {
6332 #if 0
6333         // broken - needs to be modified to count front faces and backfaces to figure out if it is in solid
6334         vec3_t end;
6335         int hitsupercontents;
6336         VectorSet(end, start[0], start[1], model->normalmins[2]);
6337 #endif
6338         memset(trace, 0, sizeof(*trace));
6339         trace->fraction = 1;
6340         trace->realfraction = 1;
6341         trace->hitsupercontentsmask = hitsupercontentsmask;
6342 #if 0
6343         Mod_CollisionBIH_TraceLine(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask);
6344         hitsupercontents = trace->hitsupercontents;
6345         memset(trace, 0, sizeof(*trace));
6346         trace->fraction = 1;
6347         trace->realfraction = 1;
6348         trace->hitsupercontentsmask = hitsupercontentsmask;
6349         trace->startsupercontents = hitsupercontents;
6350 #endif
6351 }
6352
6353 int Mod_CollisionBIH_PointSuperContents_Mesh(struct model_s *model, int frame, const vec3_t start)
6354 {
6355 #if 0
6356         // broken - needs to be modified to count front faces and backfaces to figure out if it is in solid
6357         trace_t trace;
6358         vec3_t end;
6359         VectorSet(end, start[0], start[1], model->normalmins[2]);
6360         memset(&trace, 0, sizeof(trace));
6361         trace.fraction = 1;
6362         trace.realfraction = 1;
6363         trace.hitsupercontentsmask = 0;
6364         Mod_CollisionBIH_TraceLine(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask);
6365         return trace.hitsupercontents;
6366 #else
6367         return 0;
6368 #endif
6369 }
6370
6371 static void Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace_t *trace, dp_model_t *model, mnode_t *node, const vec3_t point, int markframe)
6372 {
6373         int i;
6374         mleaf_t *leaf;
6375         colbrushf_t *brush;
6376         // find which leaf the point is in
6377         while (node->plane)
6378                 node = node->children[(node->plane->type < 3 ? point[node->plane->type] : DotProduct(point, node->plane->normal)) < node->plane->dist];
6379         // point trace the brushes
6380         leaf = (mleaf_t *)node;
6381         for (i = 0;i < leaf->numleafbrushes;i++)
6382         {
6383                 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
6384                 if (brush && brush->markframe != markframe && BoxesOverlap(point, point, brush->mins, brush->maxs))
6385                 {
6386                         brush->markframe = markframe;
6387                         Collision_TracePointBrushFloat(trace, point, brush);
6388                 }
6389         }
6390         // can't do point traces on curves (they have no thickness)
6391 }
6392
6393 static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, dp_model_t *model, mnode_t *node, const vec3_t start, const vec3_t end, vec_t startfrac, vec_t endfrac, const vec3_t linestart, const vec3_t lineend, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
6394 {
6395         int i, startside, endside;
6396         float dist1, dist2, midfrac, mid[3], nodesegmentmins[3], nodesegmentmaxs[3];
6397         mleaf_t *leaf;
6398         msurface_t *surface;
6399         mplane_t *plane;
6400         colbrushf_t *brush;
6401         // walk the tree until we hit a leaf, recursing for any split cases
6402         while (node->plane)
6403         {
6404 #if 0
6405                 if (!BoxesOverlap(segmentmins, segmentmaxs, node->mins, node->maxs))
6406                         return;
6407                 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[0], start, end, startfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
6408                 node = node->children[1];
6409 #else
6410                 // abort if this part of the bsp tree can not be hit by this trace
6411 //              if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
6412 //                      return;
6413                 plane = node->plane;
6414                 // axial planes are much more common than non-axial, so an optimized
6415                 // axial case pays off here
6416                 if (plane->type < 3)
6417                 {
6418                         dist1 = start[plane->type] - plane->dist;
6419                         dist2 = end[plane->type] - plane->dist;
6420                 }
6421                 else
6422                 {
6423                         dist1 = DotProduct(start, plane->normal) - plane->dist;
6424                         dist2 = DotProduct(end, plane->normal) - plane->dist;
6425                 }
6426                 startside = dist1 < 0;
6427                 endside = dist2 < 0;
6428                 if (startside == endside)
6429                 {
6430                         // most of the time the line fragment is on one side of the plane
6431                         node = node->children[startside];
6432                 }
6433                 else
6434                 {
6435                         // line crosses node plane, split the line
6436                         dist1 = PlaneDiff(linestart, plane);
6437                         dist2 = PlaneDiff(lineend, plane);
6438                         midfrac = dist1 / (dist1 - dist2);
6439                         VectorLerp(linestart, midfrac, lineend, mid);
6440                         // take the near side first
6441                         Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[startside], start, mid, startfrac, midfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
6442                         // if we found an impact on the front side, don't waste time
6443                         // exploring the far side
6444                         if (midfrac <= trace->realfraction)
6445                                 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[endside], mid, end, midfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
6446                         return;
6447                 }
6448 #endif
6449         }
6450         // abort if this part of the bsp tree can not be hit by this trace
6451 //      if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
6452 //              return;
6453         // hit a leaf
6454         nodesegmentmins[0] = min(start[0], end[0]) - 1;
6455         nodesegmentmins[1] = min(start[1], end[1]) - 1;
6456         nodesegmentmins[2] = min(start[2], end[2]) - 1;
6457         nodesegmentmaxs[0] = max(start[0], end[0]) + 1;
6458         nodesegmentmaxs[1] = max(start[1], end[1]) + 1;
6459         nodesegmentmaxs[2] = max(start[2], end[2]) + 1;
6460         // line trace the brushes
6461         leaf = (mleaf_t *)node;
6462 #if 0
6463         if (!BoxesOverlap(segmentmins, segmentmaxs, leaf->mins, leaf->maxs))
6464                 return;
6465 #endif
6466         for (i = 0;i < leaf->numleafbrushes;i++)
6467         {
6468                 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
6469                 if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
6470                 {
6471                         brush->markframe = markframe;
6472                         Collision_TraceLineBrushFloat(trace, linestart, lineend, brush, brush);
6473                 }
6474         }
6475         // can't do point traces on curves (they have no thickness)
6476         if (leaf->containscollisionsurfaces && mod_q3bsp_curves_collisions.integer && !VectorCompare(start, end))
6477         {
6478                 // line trace the curves
6479                 for (i = 0;i < leaf->numleafsurfaces;i++)
6480                 {
6481                         surface = model->data_surfaces + leaf->firstleafsurface[i];
6482                         if (surface->num_collisiontriangles && surface->deprecatedq3collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
6483                         {
6484                                 surface->deprecatedq3collisionmarkframe = markframe;
6485                                 Collision_TraceLineTriangleMeshFloat(trace, linestart, lineend, surface->num_collisiontriangles, surface->deprecatedq3data_collisionelement3i, surface->deprecatedq3data_collisionvertex3f, surface->deprecatedq3num_collisionbboxstride, surface->deprecatedq3data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
6486                         }
6487                 }
6488         }
6489 }
6490
6491 static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, dp_model_t *model, mnode_t *node, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
6492 {
6493         int i;
6494         int sides;
6495         mleaf_t *leaf;
6496         colbrushf_t *brush;
6497         msurface_t *surface;
6498         mplane_t *plane;
6499         float nodesegmentmins[3], nodesegmentmaxs[3];
6500         // walk the tree until we hit a leaf, recursing for any split cases
6501         while (node->plane)
6502         {
6503 #if 0
6504                 if (!BoxesOverlap(segmentmins, segmentmaxs, node->mins, node->maxs))
6505                         return;
6506                 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
6507                 node = node->children[1];
6508 #else
6509                 // abort if this part of the bsp tree can not be hit by this trace
6510 //              if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
6511 //                      return;
6512                 plane = node->plane;
6513                 // axial planes are much more common than non-axial, so an optimized
6514                 // axial case pays off here
6515                 if (plane->type < 3)
6516                 {
6517                         // this is an axial plane, compare bounding box directly to it and
6518                         // recurse sides accordingly
6519                         // recurse down node sides
6520                         // use an inlined axial BoxOnPlaneSide to slightly reduce overhead
6521                         //sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, plane);
6522                         //sides = ((segmentmaxs[plane->type] >= plane->dist) | ((segmentmins[plane->type] < plane->dist) << 1));
6523                         sides = ((segmentmaxs[plane->type] >= plane->dist) + ((segmentmins[plane->type] < plane->dist) * 2));
6524                 }
6525                 else
6526                 {
6527                         // this is a non-axial plane, so check if the start and end boxes
6528                         // are both on one side of the plane to handle 'diagonal' cases
6529                         sides = BoxOnPlaneSide(thisbrush_start->mins, thisbrush_start->maxs, plane) | BoxOnPlaneSide(thisbrush_end->mins, thisbrush_end->maxs, plane);
6530                 }
6531                 if (sides == 3)
6532                 {
6533                         // segment crosses plane
6534                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
6535                         sides = 2;
6536                 }
6537                 // if sides == 0 then the trace itself is bogus (Not A Number values),
6538                 // in this case we simply pretend the trace hit nothing
6539                 if (sides == 0)
6540                         return; // ERROR: NAN bounding box!
6541                 // take whichever side the segment box is on
6542                 node = node->children[sides - 1];
6543 #endif
6544         }
6545         // abort if this part of the bsp tree can not be hit by this trace
6546 //      if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
6547 //              return;
6548         nodesegmentmins[0] = max(segmentmins[0], node->mins[0] - 1);
6549         nodesegmentmins[1] = max(segmentmins[1], node->mins[1] - 1);
6550         nodesegmentmins[2] = max(segmentmins[2], node->mins[2] - 1);
6551         nodesegmentmaxs[0] = min(segmentmaxs[0], node->maxs[0] + 1);
6552         nodesegmentmaxs[1] = min(segmentmaxs[1], node->maxs[1] + 1);
6553         nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2] + 1);
6554         // hit a leaf
6555         leaf = (mleaf_t *)node;
6556 #if 0
6557         if (!BoxesOverlap(segmentmins, segmentmaxs, leaf->mins, leaf->maxs))
6558                 return;
6559 #endif
6560         for (i = 0;i < leaf->numleafbrushes;i++)
6561         {
6562                 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
6563                 if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
6564                 {
6565                         brush->markframe = markframe;
6566                         Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush, brush);
6567                 }
6568         }
6569         if (leaf->containscollisionsurfaces && mod_q3bsp_curves_collisions.integer)
6570         {
6571                 for (i = 0;i < leaf->numleafsurfaces;i++)
6572                 {
6573                         surface = model->data_surfaces + leaf->firstleafsurface[i];
6574                         if (surface->num_collisiontriangles && surface->deprecatedq3collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
6575                         {
6576                                 surface->deprecatedq3collisionmarkframe = markframe;
6577                                 Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, surface->num_collisiontriangles, surface->deprecatedq3data_collisionelement3i, surface->deprecatedq3data_collisionvertex3f, surface->deprecatedq3num_collisionbboxstride, surface->deprecatedq3data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
6578                         }
6579                 }
6580         }
6581 }
6582
6583
6584 static int markframe = 0;
6585
6586 static void Mod_Q3BSP_TracePoint(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, int hitsupercontentsmask)
6587 {
6588         int i;
6589         q3mbrush_t *brush;
6590         memset(trace, 0, sizeof(*trace));
6591         trace->fraction = 1;
6592         trace->realfraction = 1;
6593         trace->hitsupercontentsmask = hitsupercontentsmask;
6594         if (mod_collision_bih.integer)
6595                 Mod_CollisionBIH_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
6596         else if (model->brush.submodel)
6597         {
6598                 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
6599                         if (brush->colbrushf)
6600                                 Collision_TracePointBrushFloat(trace, start, brush->colbrushf);
6601         }
6602         else
6603                 Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, ++markframe);
6604 }
6605
6606 static void Mod_Q3BSP_TraceLine(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
6607 {
6608         int i;
6609         float segmentmins[3], segmentmaxs[3];
6610         msurface_t *surface;
6611         q3mbrush_t *brush;
6612
6613         if (VectorCompare(start, end))
6614         {
6615                 Mod_Q3BSP_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
6616                 return;
6617         }
6618
6619         memset(trace, 0, sizeof(*trace));
6620         trace->fraction = 1;
6621         trace->realfraction = 1;
6622         trace->hitsupercontentsmask = hitsupercontentsmask;
6623         segmentmins[0] = min(start[0], end[0]) - 1;
6624         segmentmins[1] = min(start[1], end[1]) - 1;
6625         segmentmins[2] = min(start[2], end[2]) - 1;
6626         segmentmaxs[0] = max(start[0], end[0]) + 1;
6627         segmentmaxs[1] = max(start[1], end[1]) + 1;
6628         segmentmaxs[2] = max(start[2], end[2]) + 1;
6629         if (mod_collision_bih.integer)
6630                 Mod_CollisionBIH_TraceLine(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask);
6631         else if (model->brush.submodel)
6632         {
6633                 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
6634                         if (brush->colbrushf && BoxesOverlap(segmentmins, segmentmaxs, brush->colbrushf->mins, brush->colbrushf->maxs))
6635                                 Collision_TraceLineBrushFloat(trace, start, end, brush->colbrushf, brush->colbrushf);
6636                 if (mod_q3bsp_curves_collisions.integer)
6637                         for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
6638                                 if (surface->num_collisiontriangles && BoxesOverlap(segmentmins, segmentmaxs, surface->mins, surface->maxs))
6639                                         Collision_TraceLineTriangleMeshFloat(trace, start, end, surface->num_collisiontriangles, surface->deprecatedq3data_collisionelement3i, surface->deprecatedq3data_collisionvertex3f, surface->deprecatedq3num_collisionbboxstride, surface->deprecatedq3data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
6640         }
6641         else
6642                 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, end, 0, 1, start, end, ++markframe, segmentmins, segmentmaxs);
6643 }
6644
6645 void Mod_Q3BSP_TraceBrush(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, colbrushf_t *start, colbrushf_t *end, int hitsupercontentsmask)
6646 {
6647         float segmentmins[3], segmentmaxs[3];
6648         int i;
6649         msurface_t *surface;
6650         q3mbrush_t *brush;
6651
6652         if (mod_q3bsp_optimizedtraceline.integer && VectorCompare(start->mins, start->maxs) && VectorCompare(end->mins, end->maxs))
6653         {
6654                 if (VectorCompare(start->mins, end->mins))
6655                         Mod_Q3BSP_TracePoint(model, frameblend, skeleton, trace, start->mins, hitsupercontentsmask);
6656                 else
6657                         Mod_Q3BSP_TraceLine(model, frameblend, skeleton, trace, start->mins, end->mins, hitsupercontentsmask);
6658                 return;
6659         }
6660
6661         // box trace, performed as brush trace
6662         memset(trace, 0, sizeof(*trace));
6663         trace->fraction = 1;
6664         trace->realfraction = 1;
6665         trace->hitsupercontentsmask = hitsupercontentsmask;
6666         segmentmins[0] = min(start->mins[0], end->mins[0]);
6667         segmentmins[1] = min(start->mins[1], end->mins[1]);
6668         segmentmins[2] = min(start->mins[2], end->mins[2]);
6669         segmentmaxs[0] = max(start->maxs[0], end->maxs[0]);
6670         segmentmaxs[1] = max(start->maxs[1], end->maxs[1]);
6671         segmentmaxs[2] = max(start->maxs[2], end->maxs[2]);
6672         if (mod_collision_bih.integer)
6673                 Mod_CollisionBIH_TraceBrush(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask);
6674         else if (model->brush.submodel)
6675         {
6676                 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
6677                         if (brush->colbrushf && BoxesOverlap(segmentmins, segmentmaxs, brush->colbrushf->mins, brush->colbrushf->maxs))
6678                                 Collision_TraceBrushBrushFloat(trace, start, end, brush->colbrushf, brush->colbrushf);
6679                 if (mod_q3bsp_curves_collisions.integer)
6680                         for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
6681                                 if (surface->num_collisiontriangles && BoxesOverlap(segmentmins, segmentmaxs, surface->mins, surface->maxs))
6682                                         Collision_TraceBrushTriangleMeshFloat(trace, start, end, surface->num_collisiontriangles, surface->deprecatedq3data_collisionelement3i, surface->deprecatedq3data_collisionvertex3f, surface->deprecatedq3num_collisionbboxstride, surface->deprecatedq3data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
6683         }
6684         else
6685                 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, end, ++markframe, segmentmins, segmentmaxs);
6686 }
6687
6688 static void Mod_Q3BSP_TraceBox(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
6689 {
6690         colboxbrushf_t thisbrush_start, thisbrush_end;
6691         vec3_t boxstartmins, boxstartmaxs, boxendmins, boxendmaxs;
6692
6693         // box trace, performed as brush trace
6694         VectorAdd(start, boxmins, boxstartmins);
6695         VectorAdd(start, boxmaxs, boxstartmaxs);
6696         VectorAdd(end, boxmins, boxendmins);
6697         VectorAdd(end, boxmaxs, boxendmaxs);
6698         Collision_BrushForBox(&thisbrush_start, boxstartmins, boxstartmaxs, 0, 0, NULL);
6699         Collision_BrushForBox(&thisbrush_end, boxendmins, boxendmaxs, 0, 0, NULL);
6700         Mod_Q3BSP_TraceBrush(model, frameblend, skeleton, trace, &thisbrush_start.brush, &thisbrush_end.brush, hitsupercontentsmask);
6701 }
6702
6703 static int Mod_Q3BSP_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
6704 {
6705         int i;
6706         int supercontents = 0;
6707         q3mbrush_t *brush;
6708         if (mod_collision_bih.integer)
6709         {
6710                 trace_t trace;
6711                 Mod_Q3BSP_TracePoint(model, NULL, NULL, &trace, point, 0);
6712                 supercontents = trace.startsupercontents;
6713         }
6714         // test if the point is inside each brush
6715         else if (model->brush.submodel)
6716         {
6717                 // submodels are effectively one leaf
6718                 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
6719                         if (brush->colbrushf && Collision_PointInsideBrushFloat(point, brush->colbrushf))
6720                                 supercontents |= brush->colbrushf->supercontents;
6721         }
6722         else
6723         {
6724                 mnode_t *node = model->brush.data_nodes;
6725                 mleaf_t *leaf;
6726                 // find which leaf the point is in
6727                 while (node->plane)
6728                         node = node->children[(node->plane->type < 3 ? point[node->plane->type] : DotProduct(point, node->plane->normal)) < node->plane->dist];
6729                 leaf = (mleaf_t *)node;
6730                 // now check the brushes in the leaf
6731                 for (i = 0;i < leaf->numleafbrushes;i++)
6732                 {
6733                         brush = model->brush.data_brushes + leaf->firstleafbrush[i];
6734                         if (brush->colbrushf && Collision_PointInsideBrushFloat(point, brush->colbrushf))
6735                                 supercontents |= brush->colbrushf->supercontents;
6736                 }
6737         }
6738         return supercontents;
6739 }
6740
6741 void Mod_CollisionBIH_TraceLineAgainstSurfaces(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
6742 {
6743         Mod_CollisionBIH_TraceLineShared(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask, &model->render_bih);
6744 }
6745
6746
6747 bih_t *Mod_MakeCollisionBIH(dp_model_t *model, qboolean userendersurfaces, bih_t *out)
6748 {
6749         int j;
6750         int bihnumleafs;
6751         int bihmaxnodes;
6752         int brushindex;
6753         int triangleindex;
6754         int bihleafindex;
6755         int nummodelbrushes = model->nummodelbrushes;
6756         int nummodelsurfaces = model->nummodelsurfaces;
6757         const int *e;
6758         const int *collisionelement3i;
6759         const float *collisionvertex3f;
6760         const int *renderelement3i;
6761         const float *rendervertex3f;
6762         bih_leaf_t *bihleafs;
6763         bih_node_t *bihnodes;
6764         int *temp_leafsort;
6765         int *temp_leafsortscratch;
6766         const msurface_t *surface;
6767         const q3mbrush_t *brush;
6768
6769         // find out how many BIH leaf nodes we need
6770         bihnumleafs = 0;
6771         if (userendersurfaces)
6772         {
6773                 for (j = 0, surface = model->data_surfaces + model->firstmodelsurface;j < nummodelsurfaces;j++, surface++)
6774                         bihnumleafs += surface->num_triangles;
6775         }
6776         else
6777         {
6778                 for (brushindex = 0, brush = model->brush.data_brushes + brushindex+model->firstmodelbrush;brushindex < nummodelbrushes;brushindex++, brush++)
6779                         if (brush->colbrushf)
6780                                 bihnumleafs++;
6781                 for (j = 0, surface = model->data_surfaces + model->firstmodelsurface;j < nummodelsurfaces;j++, surface++)
6782                 {
6783                         if (surface->texture->basematerialflags & MATERIALFLAG_MESHCOLLISIONS)
6784                                 bihnumleafs += surface->num_triangles + surface->num_collisiontriangles;
6785                         else
6786                                 bihnumleafs += surface->num_collisiontriangles;
6787                 }
6788         }
6789
6790         if (!bihnumleafs)
6791                 return NULL;
6792
6793         // allocate the memory for the BIH leaf nodes
6794         bihleafs = (bih_leaf_t *)Mem_Alloc(loadmodel->mempool, sizeof(bih_leaf_t) * bihnumleafs);
6795
6796         // now populate the BIH leaf nodes
6797         bihleafindex = 0;
6798
6799         // add render surfaces
6800         renderelement3i = model->surfmesh.data_element3i;
6801         rendervertex3f = model->surfmesh.data_vertex3f;
6802         for (j = 0, surface = model->data_surfaces + model->firstmodelsurface;j < nummodelsurfaces;j++, surface++)
6803         {
6804                 for (triangleindex = 0, e = renderelement3i + 3*surface->num_firsttriangle;triangleindex < surface->num_triangles;triangleindex++, e += 3)
6805                 {
6806                         if (!userendersurfaces && !(surface->texture->basematerialflags & MATERIALFLAG_MESHCOLLISIONS))
6807                                 continue;
6808                         bihleafs[bihleafindex].type = BIH_RENDERTRIANGLE;
6809                         bihleafs[bihleafindex].textureindex = surface->texture - model->data_textures;
6810                         bihleafs[bihleafindex].surfaceindex = surface - model->data_surfaces;
6811                         bihleafs[bihleafindex].itemindex = triangleindex+surface->num_firsttriangle;
6812                         bihleafs[bihleafindex].mins[0] = min(rendervertex3f[3*e[0]+0], min(rendervertex3f[3*e[1]+0], rendervertex3f[3*e[2]+0])) - 1;
6813                         bihleafs[bihleafindex].mins[1] = min(rendervertex3f[3*e[0]+1], min(rendervertex3f[3*e[1]+1], rendervertex3f[3*e[2]+1])) - 1;
6814                         bihleafs[bihleafindex].mins[2] = min(rendervertex3f[3*e[0]+2], min(rendervertex3f[3*e[1]+2], rendervertex3f[3*e[2]+2])) - 1;
6815                         bihleafs[bihleafindex].maxs[0] = max(rendervertex3f[3*e[0]+0], max(rendervertex3f[3*e[1]+0], rendervertex3f[3*e[2]+0])) + 1;
6816                         bihleafs[bihleafindex].maxs[1] = max(rendervertex3f[3*e[0]+1], max(rendervertex3f[3*e[1]+1], rendervertex3f[3*e[2]+1])) + 1;
6817                         bihleafs[bihleafindex].maxs[2] = max(rendervertex3f[3*e[0]+2], max(rendervertex3f[3*e[1]+2], rendervertex3f[3*e[2]+2])) + 1;
6818                         bihleafindex++;
6819                 }
6820         }
6821
6822         if (!userendersurfaces)
6823         {
6824                 // add collision brushes
6825                 for (brushindex = 0, brush = model->brush.data_brushes + brushindex+model->firstmodelbrush;brushindex < nummodelbrushes;brushindex++, brush++)
6826                 {
6827                         if (!brush->colbrushf)
6828                                 continue;
6829                         bihleafs[bihleafindex].type = BIH_BRUSH;
6830                         bihleafs[bihleafindex].textureindex = brush->texture - model->data_textures;
6831                         bihleafs[bihleafindex].surfaceindex = -1;
6832                         bihleafs[bihleafindex].itemindex = brushindex+model->firstmodelbrush;
6833                         VectorCopy(brush->colbrushf->mins, bihleafs[bihleafindex].mins);
6834                         VectorCopy(brush->colbrushf->maxs, bihleafs[bihleafindex].maxs);
6835                         bihleafindex++;
6836                 }
6837
6838                 // add collision surfaces
6839                 collisionelement3i = model->brush.data_collisionelement3i;
6840                 collisionvertex3f = model->brush.data_collisionvertex3f;
6841                 for (j = 0, surface = model->data_surfaces + model->firstmodelsurface;j < nummodelsurfaces;j++, surface++)
6842                 {
6843                         for (triangleindex = 0, e = collisionelement3i + 3*surface->num_firstcollisiontriangle;triangleindex < surface->num_collisiontriangles;triangleindex++, e += 3)
6844                         {
6845                                 bihleafs[bihleafindex].type = BIH_COLLISIONTRIANGLE;
6846                                 bihleafs[bihleafindex].textureindex = surface->texture - model->data_textures;
6847                                 bihleafs[bihleafindex].surfaceindex = surface - model->data_surfaces;
6848                                 bihleafs[bihleafindex].itemindex = triangleindex+surface->num_firstcollisiontriangle;
6849                                 bihleafs[bihleafindex].mins[0] = min(collisionvertex3f[3*e[0]+0], min(collisionvertex3f[3*e[1]+0], collisionvertex3f[3*e[2]+0])) - 1;
6850                                 bihleafs[bihleafindex].mins[1] = min(collisionvertex3f[3*e[0]+1], min(collisionvertex3f[3*e[1]+1], collisionvertex3f[3*e[2]+1])) - 1;
6851                                 bihleafs[bihleafindex].mins[2] = min(collisionvertex3f[3*e[0]+2], min(collisionvertex3f[3*e[1]+2], collisionvertex3f[3*e[2]+2])) - 1;
6852                                 bihleafs[bihleafindex].maxs[0] = max(collisionvertex3f[3*e[0]+0], max(collisionvertex3f[3*e[1]+0], collisionvertex3f[3*e[2]+0])) + 1;
6853                                 bihleafs[bihleafindex].maxs[1] = max(collisionvertex3f[3*e[0]+1], max(collisionvertex3f[3*e[1]+1], collisionvertex3f[3*e[2]+1])) + 1;
6854                                 bihleafs[bihleafindex].maxs[2] = max(collisionvertex3f[3*e[0]+2], max(collisionvertex3f[3*e[1]+2], collisionvertex3f[3*e[2]+2])) + 1;
6855                                 bihleafindex++;
6856                         }
6857                 }
6858         }
6859
6860         // allocate buffers for the produced and temporary data
6861         bihmaxnodes = bihnumleafs + 1;
6862         bihnodes = (bih_node_t *)Mem_Alloc(loadmodel->mempool, sizeof(bih_node_t) * bihmaxnodes);
6863         temp_leafsort = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int) * bihnumleafs * 2);
6864         temp_leafsortscratch = temp_leafsort + bihnumleafs;
6865
6866         // now build it
6867         BIH_Build(out, bihnumleafs, bihleafs, bihmaxnodes, bihnodes, temp_leafsort, temp_leafsortscratch);
6868
6869         // we're done with the temporary data
6870         Mem_Free(temp_leafsort);
6871
6872         // resize the BIH nodes array if it over-allocated
6873         if (out->maxnodes > out->numnodes)
6874         {
6875                 out->maxnodes = out->numnodes;
6876                 out->nodes = (bih_node_t *)Mem_Realloc(loadmodel->mempool, out->nodes, out->numnodes * sizeof(bih_node_t));
6877         }
6878
6879         return out;
6880 }
6881
6882 static int Mod_Q3BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents)
6883 {
6884         int supercontents = 0;
6885         if (nativecontents & CONTENTSQ3_SOLID)
6886                 supercontents |= SUPERCONTENTS_SOLID;
6887         if (nativecontents & CONTENTSQ3_WATER)
6888                 supercontents |= SUPERCONTENTS_WATER;
6889         if (nativecontents & CONTENTSQ3_SLIME)
6890                 supercontents |= SUPERCONTENTS_SLIME;
6891         if (nativecontents & CONTENTSQ3_LAVA)
6892                 supercontents |= SUPERCONTENTS_LAVA;
6893         if (nativecontents & CONTENTSQ3_BODY)
6894                 supercontents |= SUPERCONTENTS_BODY;
6895         if (nativecontents & CONTENTSQ3_CORPSE)
6896                 supercontents |= SUPERCONTENTS_CORPSE;
6897         if (nativecontents & CONTENTSQ3_NODROP)
6898                 supercontents |= SUPERCONTENTS_NODROP;
6899         if (nativecontents & CONTENTSQ3_PLAYERCLIP)
6900                 supercontents |= SUPERCONTENTS_PLAYERCLIP;
6901         if (nativecontents & CONTENTSQ3_MONSTERCLIP)
6902                 supercontents |= SUPERCONTENTS_MONSTERCLIP;
6903         if (nativecontents & CONTENTSQ3_DONOTENTER)
6904                 supercontents |= SUPERCONTENTS_DONOTENTER;
6905         if (nativecontents & CONTENTSQ3_BOTCLIP)
6906                 supercontents |= SUPERCONTENTS_BOTCLIP;
6907         if (!(nativecontents & CONTENTSQ3_TRANSLUCENT))
6908                 supercontents |= SUPERCONTENTS_OPAQUE;
6909         return supercontents;
6910 }
6911
6912 static int Mod_Q3BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents)
6913 {
6914         int nativecontents = 0;
6915         if (supercontents & SUPERCONTENTS_SOLID)
6916                 nativecontents |= CONTENTSQ3_SOLID;
6917         if (supercontents & SUPERCONTENTS_WATER)
6918                 nativecontents |= CONTENTSQ3_WATER;
6919         if (supercontents & SUPERCONTENTS_SLIME)
6920                 nativecontents |= CONTENTSQ3_SLIME;
6921         if (supercontents & SUPERCONTENTS_LAVA)
6922                 nativecontents |= CONTENTSQ3_LAVA;
6923         if (supercontents & SUPERCONTENTS_BODY)
6924                 nativecontents |= CONTENTSQ3_BODY;
6925         if (supercontents & SUPERCONTENTS_CORPSE)
6926                 nativecontents |= CONTENTSQ3_CORPSE;
6927         if (supercontents & SUPERCONTENTS_NODROP)
6928                 nativecontents |= CONTENTSQ3_NODROP;
6929         if (supercontents & SUPERCONTENTS_PLAYERCLIP)
6930                 nativecontents |= CONTENTSQ3_PLAYERCLIP;
6931         if (supercontents & SUPERCONTENTS_MONSTERCLIP)
6932                 nativecontents |= CONTENTSQ3_MONSTERCLIP;
6933         if (supercontents & SUPERCONTENTS_DONOTENTER)
6934                 nativecontents |= CONTENTSQ3_DONOTENTER;
6935         if (supercontents & SUPERCONTENTS_BOTCLIP)
6936                 nativecontents |= CONTENTSQ3_BOTCLIP;
6937         if (!(supercontents & SUPERCONTENTS_OPAQUE))
6938                 nativecontents |= CONTENTSQ3_TRANSLUCENT;
6939         return nativecontents;
6940 }
6941
6942 void Mod_Q3BSP_RecursiveFindNumLeafs(mnode_t *node)
6943 {
6944         int numleafs;
6945         while (node->plane)
6946         {
6947                 Mod_Q3BSP_RecursiveFindNumLeafs(node->children[0]);
6948                 node = node->children[1];
6949         }
6950         numleafs = ((mleaf_t *)node - loadmodel->brush.data_leafs) + 1;
6951         if (loadmodel->brush.num_leafs < numleafs)
6952                 loadmodel->brush.num_leafs = numleafs;
6953 }
6954
6955 void Mod_Q3BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
6956 {
6957         int i, j, lumps;
6958         q3dheader_t *header;
6959         float corner[3], yawradius, modelradius;
6960
6961         mod->modeldatatypestring = "Q3BSP";
6962
6963         mod->type = mod_brushq3;
6964         mod->numframes = 2; // although alternate textures are not supported it is annoying to complain about no such frame 1
6965         mod->numskins = 1;
6966
6967         header = (q3dheader_t *)buffer;
6968         if((char *) bufferend < (char *) buffer + sizeof(q3dheader_t))
6969                 Host_Error("Mod_Q3BSP_Load: %s is smaller than its header", mod->name);
6970
6971         i = LittleLong(header->version);
6972         if (i != Q3BSPVERSION && i != Q3BSPVERSION_IG && i != Q3BSPVERSION_LIVE)
6973                 Host_Error("Mod_Q3BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q3BSPVERSION);
6974
6975         mod->soundfromcenter = true;
6976         mod->TraceBox = Mod_Q3BSP_TraceBox;
6977         mod->TraceBrush = Mod_Q3BSP_TraceBrush;
6978         mod->TraceLine = Mod_Q3BSP_TraceLine;
6979         mod->TracePoint = Mod_Q3BSP_TracePoint;
6980         mod->PointSuperContents = Mod_Q3BSP_PointSuperContents;
6981         mod->TraceLineAgainstSurfaces = Mod_CollisionBIH_TraceLine;
6982         mod->brush.TraceLineOfSight = Mod_Q3BSP_TraceLineOfSight;
6983         mod->brush.SuperContentsFromNativeContents = Mod_Q3BSP_SuperContentsFromNativeContents;
6984         mod->brush.NativeContentsFromSuperContents = Mod_Q3BSP_NativeContentsFromSuperContents;
6985         mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
6986         mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
6987         mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
6988         mod->brush.BoxTouchingLeafPVS = Mod_Q1BSP_BoxTouchingLeafPVS;
6989         mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
6990         mod->brush.FindBoxClusters = Mod_Q1BSP_FindBoxClusters;
6991         mod->brush.LightPoint = Mod_Q3BSP_LightPoint;
6992         mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
6993         mod->brush.AmbientSoundLevelsForPoint = NULL;
6994         mod->brush.RoundUpToHullSize = NULL;
6995         mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf;
6996         mod->Draw = R_Q1BSP_Draw;
6997         mod->DrawDepth = R_Q1BSP_DrawDepth;
6998         mod->DrawDebug = R_Q1BSP_DrawDebug;
6999         mod->DrawPrepass = R_Q1BSP_DrawPrepass;
7000         mod->GetLightInfo = R_Q1BSP_GetLightInfo;
7001         mod->CompileShadowMap = R_Q1BSP_CompileShadowMap;
7002         mod->DrawShadowMap = R_Q1BSP_DrawShadowMap;
7003         mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
7004         mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
7005         mod->DrawLight = R_Q1BSP_DrawLight;
7006
7007         mod_base = (unsigned char *)header;
7008
7009         // swap all the lumps
7010         header->ident = LittleLong(header->ident);
7011         header->version = LittleLong(header->version);
7012         lumps = (header->version == Q3BSPVERSION_LIVE) ? Q3HEADER_LUMPS_LIVE : Q3HEADER_LUMPS;
7013         for (i = 0;i < lumps;i++)
7014         {
7015                 j = (header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs));
7016                 if((char *) bufferend < (char *) buffer + j)
7017                         Host_Error("Mod_Q3BSP_Load: %s has a lump that starts outside the file!", mod->name);
7018                 j += (header->lumps[i].filelen = LittleLong(header->lumps[i].filelen));
7019                 if((char *) bufferend < (char *) buffer + j)
7020                         Host_Error("Mod_Q3BSP_Load: %s has a lump that ends outside the file!", mod->name);
7021         }
7022         /*
7023          * NO, do NOT clear them!
7024          * they contain actual data referenced by other stuff.
7025          * Instead, before using the advertisements lump, check header->versio
7026          * again!
7027          * Sorry, but otherwise it breaks memory of the first lump.
7028         for (i = lumps;i < Q3HEADER_LUMPS_MAX;i++)
7029         {
7030                 header->lumps[i].fileofs = 0;
7031                 header->lumps[i].filelen = 0;
7032         }
7033         */
7034
7035         mod->brush.qw_md4sum = 0;
7036         mod->brush.qw_md4sum2 = 0;
7037         for (i = 0;i < lumps;i++)
7038         {
7039                 if (i == Q3LUMP_ENTITIES)
7040                         continue;
7041                 mod->brush.qw_md4sum ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
7042                 if (i == Q3LUMP_PVS || i == Q3LUMP_LEAFS || i == Q3LUMP_NODES)
7043                         continue;
7044                 mod->brush.qw_md4sum2 ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
7045
7046                 // all this checksumming can take a while, so let's send keepalives here too
7047                 CL_KeepaliveMessage(false);
7048         }
7049
7050         Mod_Q3BSP_LoadEntities(&header->lumps[Q3LUMP_ENTITIES]);
7051         Mod_Q3BSP_LoadTextures(&header->lumps[Q3LUMP_TEXTURES]);
7052         Mod_Q3BSP_LoadPlanes(&header->lumps[Q3LUMP_PLANES]);
7053         if (header->version == Q3BSPVERSION_IG)
7054                 Mod_Q3BSP_LoadBrushSides_IG(&header->lumps[Q3LUMP_BRUSHSIDES]);
7055         else
7056                 Mod_Q3BSP_LoadBrushSides(&header->lumps[Q3LUMP_BRUSHSIDES]);
7057         Mod_Q3BSP_LoadBrushes(&header->lumps[Q3LUMP_BRUSHES]);
7058         Mod_Q3BSP_LoadEffects(&header->lumps[Q3LUMP_EFFECTS]);
7059         Mod_Q3BSP_LoadVertices(&header->lumps[Q3LUMP_VERTICES]);
7060         Mod_Q3BSP_LoadTriangles(&header->lumps[Q3LUMP_TRIANGLES]);
7061         Mod_Q3BSP_LoadLightmaps(&header->lumps[Q3LUMP_LIGHTMAPS], &header->lumps[Q3LUMP_FACES]);
7062         Mod_Q3BSP_LoadFaces(&header->lumps[Q3LUMP_FACES]);
7063         Mod_Q3BSP_LoadModels(&header->lumps[Q3LUMP_MODELS]);
7064         Mod_Q3BSP_LoadLeafBrushes(&header->lumps[Q3LUMP_LEAFBRUSHES]);
7065         Mod_Q3BSP_LoadLeafFaces(&header->lumps[Q3LUMP_LEAFFACES]);
7066         Mod_Q3BSP_LoadLeafs(&header->lumps[Q3LUMP_LEAFS]);
7067         Mod_Q3BSP_LoadNodes(&header->lumps[Q3LUMP_NODES]);
7068         Mod_Q3BSP_LoadLightGrid(&header->lumps[Q3LUMP_LIGHTGRID]);
7069         Mod_Q3BSP_LoadPVS(&header->lumps[Q3LUMP_PVS]);
7070         loadmodel->brush.numsubmodels = loadmodel->brushq3.num_models;
7071
7072         // the MakePortals code works fine on the q3bsp data as well
7073         if (mod_bsp_portalize.integer)
7074                 Mod_Q1BSP_MakePortals();
7075
7076         // FIXME: shader alpha should replace r_wateralpha support in q3bsp
7077         loadmodel->brush.supportwateralpha = true;
7078
7079         // make a single combined shadow mesh to allow optimized shadow volume creation
7080         Mod_Q1BSP_CreateShadowMesh(loadmodel);
7081
7082         loadmodel->brush.num_leafs = 0;
7083         Mod_Q3BSP_RecursiveFindNumLeafs(loadmodel->brush.data_nodes);
7084
7085         if (loadmodel->brush.numsubmodels)
7086                 loadmodel->brush.submodels = (dp_model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(dp_model_t *));
7087
7088         mod = loadmodel;
7089         for (i = 0;i < loadmodel->brush.numsubmodels;i++)
7090         {
7091                 if (i > 0)
7092                 {
7093                         char name[10];
7094                         // duplicate the basic information
7095                         dpsnprintf(name, sizeof(name), "*%i", i);
7096                         mod = Mod_FindName(name, loadmodel->name);
7097                         // copy the base model to this one
7098                         *mod = *loadmodel;
7099                         // rename the clone back to its proper name
7100                         strlcpy(mod->name, name, sizeof(mod->name));
7101                         mod->brush.parentmodel = loadmodel;
7102                         // textures and memory belong to the main model
7103                         mod->texturepool = NULL;
7104                         mod->mempool = NULL;
7105                         mod->brush.GetPVS = NULL;
7106                         mod->brush.FatPVS = NULL;
7107                         mod->brush.BoxTouchingPVS = NULL;
7108                         mod->brush.BoxTouchingLeafPVS = NULL;
7109                         mod->brush.BoxTouchingVisibleLeafs = NULL;
7110                         mod->brush.FindBoxClusters = NULL;
7111                         mod->brush.LightPoint = NULL;
7112                         mod->brush.AmbientSoundLevelsForPoint = NULL;
7113                 }
7114                 mod->brush.submodel = i;
7115                 if (loadmodel->brush.submodels)
7116                         loadmodel->brush.submodels[i] = mod;
7117
7118                 // make the model surface list (used by shadowing/lighting)
7119                 mod->firstmodelsurface = mod->brushq3.data_models[i].firstface;
7120                 mod->nummodelsurfaces = mod->brushq3.data_models[i].numfaces;
7121                 mod->firstmodelbrush = mod->brushq3.data_models[i].firstbrush;
7122                 mod->nummodelbrushes = mod->brushq3.data_models[i].numbrushes;
7123                 mod->sortedmodelsurfaces = (int *)Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->sortedmodelsurfaces));
7124                 Mod_MakeSortedSurfaces(mod);
7125
7126                 VectorCopy(mod->brushq3.data_models[i].mins, mod->normalmins);
7127                 VectorCopy(mod->brushq3.data_models[i].maxs, mod->normalmaxs);
7128                 // enlarge the bounding box to enclose all geometry of this model,
7129                 // because q3map2 sometimes lies (mostly to affect the lightgrid),
7130                 // which can in turn mess up the farclip (as well as culling when
7131                 // outside the level - an unimportant concern)
7132
7133                 //printf("Editing model %d... BEFORE re-bounding: %f %f %f - %f %f %f\n", i, mod->normalmins[0], mod->normalmins[1], mod->normalmins[2], mod->normalmaxs[0], mod->normalmaxs[1], mod->normalmaxs[2]);
7134                 for (j = 0;j < mod->nummodelsurfaces;j++)
7135                 {
7136                         const msurface_t *surface = mod->data_surfaces + j + mod->firstmodelsurface;
7137                         const float *v = mod->surfmesh.data_vertex3f + 3 * surface->num_firstvertex;
7138                         int k;
7139                         if (!surface->num_vertices)
7140                                 continue;
7141                         for (k = 0;k < surface->num_vertices;k++, v += 3)
7142                         {
7143                                 mod->normalmins[0] = min(mod->normalmins[0], v[0]);
7144                                 mod->normalmins[1] = min(mod->normalmins[1], v[1]);
7145                                 mod->normalmins[2] = min(mod->normalmins[2], v[2]);
7146                                 mod->normalmaxs[0] = max(mod->normalmaxs[0], v[0]);
7147                                 mod->normalmaxs[1] = max(mod->normalmaxs[1], v[1]);
7148                                 mod->normalmaxs[2] = max(mod->normalmaxs[2], v[2]);
7149                         }
7150                 }
7151                 //printf("Editing model %d... AFTER re-bounding: %f %f %f - %f %f %f\n", i, mod->normalmins[0], mod->normalmins[1], mod->normalmins[2], mod->normalmaxs[0], mod->normalmaxs[1], mod->normalmaxs[2]);
7152                 corner[0] = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
7153                 corner[1] = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
7154                 corner[2] = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
7155                 modelradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]+corner[2]*corner[2]);
7156                 yawradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
7157                 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
7158                 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
7159                 mod->yawmaxs[0] = mod->yawmaxs[1] = yawradius;
7160                 mod->yawmins[0] = mod->yawmins[1] = -yawradius;
7161                 mod->yawmins[2] = mod->normalmins[2];
7162                 mod->yawmaxs[2] = mod->normalmaxs[2];
7163                 mod->radius = modelradius;
7164                 mod->radius2 = modelradius * modelradius;
7165
7166                 // this gets altered below if sky or water is used
7167                 mod->DrawSky = NULL;
7168                 mod->DrawAddWaterPlanes = NULL;
7169
7170                 for (j = 0;j < mod->nummodelsurfaces;j++)
7171                         if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & MATERIALFLAG_SKY)
7172                                 break;
7173                 if (j < mod->nummodelsurfaces)
7174                         mod->DrawSky = R_Q1BSP_DrawSky;
7175
7176                 for (j = 0;j < mod->nummodelsurfaces;j++)
7177                         if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
7178                                 break;
7179                 if (j < mod->nummodelsurfaces)
7180                         mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
7181
7182                 Mod_MakeCollisionBIH(mod, false, &mod->collision_bih);
7183                 Mod_MakeCollisionBIH(mod, true, &mod->render_bih);
7184
7185                 // generate VBOs and other shared data before cloning submodels
7186                 if (i == 0)
7187                         Mod_BuildVBOs();
7188         }
7189
7190         Con_DPrintf("Stats for q3bsp model \"%s\": %i faces, %i nodes, %i leafs, %i clusters, %i clusterportals, mesh: %i vertices, %i triangles, %i surfaces\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->num_surfaces);
7191 }
7192
7193 void Mod_IBSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
7194 {
7195         int i = LittleLong(((int *)buffer)[1]);
7196         if (i == Q3BSPVERSION || i == Q3BSPVERSION_IG || i == Q3BSPVERSION_LIVE)
7197                 Mod_Q3BSP_Load(mod,buffer, bufferend);
7198         else if (i == Q2BSPVERSION)
7199                 Mod_Q2BSP_Load(mod,buffer, bufferend);
7200         else
7201                 Host_Error("Mod_IBSP_Load: unknown/unsupported version %i", i);
7202 }
7203
7204 void Mod_MAP_Load(dp_model_t *mod, void *buffer, void *bufferend)
7205 {
7206         Host_Error("Mod_MAP_Load: not yet implemented");
7207 }
7208
7209 typedef struct objvertex_s
7210 {
7211         int nextindex;
7212         int submodelindex;
7213         int textureindex;
7214         float v[3];
7215         float vt[2];
7216         float vn[3];
7217 }
7218 objvertex_t;
7219
7220 static unsigned char nobsp_pvs[1] = {1};
7221
7222 void Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend)
7223 {
7224         const char *textbase = (char *)buffer, *text = textbase;
7225         char *s;
7226         char *argv[512];
7227         char line[1024];
7228         char materialname[MAX_QPATH];
7229         int i, j, l, numvertices, firstvertex, firsttriangle, elementindex, vertexindex, surfacevertices, surfacetriangles, surfaceelements, submodelindex = 0;
7230         int index1, index2, index3;
7231         objvertex_t vfirst, vprev, vcurrent;
7232         int argc;
7233         int linelen;
7234         int numtriangles = 0;
7235         int maxtriangles = 0;
7236         objvertex_t *vertices = NULL;
7237         int linenumber = 0;
7238         int maxtextures = 0, numtextures = 0, textureindex = 0;
7239         int maxv = 0, numv = 1;
7240         int maxvt = 0, numvt = 1;
7241         int maxvn = 0, numvn = 1;
7242         char *texturenames = NULL;
7243         float dist, modelradius, modelyawradius, yawradius;
7244         float *v = NULL;
7245         float *vt = NULL;
7246         float *vn = NULL;
7247         float mins[3];
7248         float maxs[3];
7249         float corner[3];
7250         objvertex_t *thisvertex = NULL;
7251         int vertexhashindex;
7252         int *vertexhashtable = NULL;
7253         objvertex_t *vertexhashdata = NULL;
7254         objvertex_t *vdata = NULL;
7255         int vertexhashsize = 0;
7256         int vertexhashcount = 0;
7257         skinfile_t *skinfiles = NULL;
7258         unsigned char *data = NULL;
7259         int *submodelfirstsurface;
7260         msurface_t *surface;
7261         msurface_t *tempsurfaces;
7262
7263         memset(&vfirst, 0, sizeof(vfirst));
7264         memset(&vprev, 0, sizeof(vprev));
7265         memset(&vcurrent, 0, sizeof(vcurrent));
7266
7267         dpsnprintf(materialname, sizeof(materialname), "%s", loadmodel->name);
7268
7269         loadmodel->modeldatatypestring = "OBJ";
7270
7271         loadmodel->type = mod_obj;
7272         loadmodel->soundfromcenter = true;
7273         loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
7274         loadmodel->TraceBrush = Mod_CollisionBIH_TraceBrush;
7275         loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
7276         loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
7277         loadmodel->TraceLineAgainstSurfaces = Mod_CollisionBIH_TraceLine;
7278         loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
7279         loadmodel->brush.TraceLineOfSight = NULL;
7280         loadmodel->brush.SuperContentsFromNativeContents = NULL;
7281         loadmodel->brush.NativeContentsFromSuperContents = NULL;
7282         loadmodel->brush.GetPVS = NULL;
7283         loadmodel->brush.FatPVS = NULL;
7284         loadmodel->brush.BoxTouchingPVS = NULL;
7285         loadmodel->brush.BoxTouchingLeafPVS = NULL;
7286         loadmodel->brush.BoxTouchingVisibleLeafs = NULL;
7287         loadmodel->brush.FindBoxClusters = NULL;
7288         loadmodel->brush.LightPoint = NULL;
7289         loadmodel->brush.FindNonSolidLocation = NULL;
7290         loadmodel->brush.AmbientSoundLevelsForPoint = NULL;
7291         loadmodel->brush.RoundUpToHullSize = NULL;
7292         loadmodel->brush.PointInLeaf = NULL;
7293         loadmodel->Draw = R_Q1BSP_Draw;
7294         loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
7295         loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
7296         loadmodel->DrawPrepass = R_Q1BSP_DrawPrepass;
7297         loadmodel->GetLightInfo = R_Q1BSP_GetLightInfo;
7298         loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap;
7299         loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap;
7300         loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
7301         loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
7302         loadmodel->DrawLight = R_Q1BSP_DrawLight;
7303
7304         skinfiles = Mod_LoadSkinFiles();
7305         if (loadmodel->numskins < 1)
7306                 loadmodel->numskins = 1;
7307
7308         // make skinscenes for the skins (no groups)
7309         loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
7310         for (i = 0;i < loadmodel->numskins;i++)
7311         {
7312                 loadmodel->skinscenes[i].firstframe = i;
7313                 loadmodel->skinscenes[i].framecount = 1;
7314                 loadmodel->skinscenes[i].loop = true;
7315                 loadmodel->skinscenes[i].framerate = 10;
7316         }
7317
7318         VectorClear(mins);
7319         VectorClear(maxs);
7320
7321         // we always have model 0, i.e. the first "submodel"
7322         loadmodel->brush.numsubmodels = 1;
7323
7324         // parse the OBJ text now
7325         for(;;)
7326         {
7327                 static char emptyarg[1] = "";
7328                 if (!*text)
7329                         break;
7330                 linenumber++;
7331                 linelen = 0;
7332                 for (linelen = 0;text[linelen] && text[linelen] != '\r' && text[linelen] != '\n';linelen++)
7333                         line[linelen] = text[linelen];
7334                 line[linelen] = 0;
7335                 for (argc = 0;argc < 4;argc++)
7336                         argv[argc] = emptyarg;
7337                 argc = 0;
7338                 s = line;
7339                 while (*s == ' ' || *s == '\t')
7340                         s++;
7341                 while (*s)
7342                 {
7343                         argv[argc++] = s;
7344                         while (*s > ' ')
7345                                 s++;
7346                         if (!*s)
7347                                 break;
7348                         *s++ = 0;
7349                         while (*s == ' ' || *s == '\t')
7350                                 s++;
7351                 }
7352                 text += linelen;
7353                 if (*text == '\r')
7354                         text++;
7355                 if (*text == '\n')
7356                         text++;
7357                 if (!argc)
7358                         continue;
7359                 if (argv[0][0] == '#')
7360                         continue;
7361                 if (!strcmp(argv[0], "v"))
7362                 {
7363                         if (maxv <= numv)
7364                         {
7365                                 maxv = max(maxv * 2, 1024);
7366                                 v = (float *)Mem_Realloc(tempmempool, v, maxv * sizeof(float[3]));
7367                         }
7368                         v[numv*3+0] = atof(argv[1]);
7369                         v[numv*3+2] = atof(argv[2]);
7370                         v[numv*3+1] = atof(argv[3]);
7371                         numv++;
7372                 }
7373                 else if (!strcmp(argv[0], "vt"))
7374                 {
7375                         if (maxvt <= numvt)
7376                         {
7377                                 maxvt = max(maxvt * 2, 1024);
7378                                 vt = (float *)Mem_Realloc(tempmempool, vt, maxvt * sizeof(float[2]));
7379                         }
7380                         vt[numvt*2+0] = atof(argv[1]);
7381                         vt[numvt*2+1] = 1-atof(argv[2]);
7382                         numvt++;
7383                 }
7384                 else if (!strcmp(argv[0], "vn"))
7385                 {
7386                         if (maxvn <= numvn)
7387                         {
7388                                 maxvn = max(maxvn * 2, 1024);
7389                                 vn = (float *)Mem_Realloc(tempmempool, vn, maxvn * sizeof(float[3]));
7390                         }
7391                         vn[numvn*3+0] = atof(argv[1]);
7392                         vn[numvn*3+2] = atof(argv[2]);
7393                         vn[numvn*3+1] = atof(argv[3]);
7394                         numvn++;
7395                 }
7396                 else if (!strcmp(argv[0], "f"))
7397                 {
7398                         if (!numtextures)
7399                         {
7400                                 if (maxtextures <= numtextures)
7401                                 {
7402                                         maxtextures = max(maxtextures * 2, 256);
7403                                         texturenames = (char *)Mem_Realloc(loadmodel->mempool, texturenames, maxtextures * MAX_QPATH);
7404                                 }
7405                                 textureindex = numtextures++;
7406                                 strlcpy(texturenames + textureindex*MAX_QPATH, loadmodel->name, MAX_QPATH);
7407                         }
7408                         for (j = 1;j < argc;j++)
7409                         {
7410                                 index1 = atoi(argv[j]);
7411                                 while(argv[j][0] && argv[j][0] != '/')
7412                                         argv[j]++;
7413                                 if (argv[j][0])
7414                                         argv[j]++;
7415                                 index2 = atoi(argv[j]);
7416                                 while(argv[j][0] && argv[j][0] != '/')
7417                                         argv[j]++;
7418                                 if (argv[j][0])
7419                                         argv[j]++;
7420                                 index3 = atoi(argv[j]);
7421                                 // negative refers to a recent vertex
7422                                 // zero means not specified
7423                                 // positive means an absolute vertex index
7424                                 if (index1 < 0)
7425                                         index1 = numv - index1;
7426                                 if (index2 < 0)
7427                                         index2 = numvt - index2;
7428                                 if (index3 < 0)
7429                                         index3 = numvn - index3;
7430                                 vcurrent.nextindex = -1;
7431                                 vcurrent.textureindex = textureindex;
7432                                 vcurrent.submodelindex = submodelindex;
7433                                 if (v && index1 >= 0 && index1 < numv)
7434                                         VectorCopy(v + 3*index1, vcurrent.v);
7435                                 if (vt && index2 >= 0 && index2 < numvt)
7436                                         Vector2Copy(vt + 2*index2, vcurrent.vt);
7437                                 if (vn && index3 >= 0 && index3 < numvn)
7438                                         VectorCopy(vn + 3*index3, vcurrent.vn);
7439                                 if (numtriangles == 0)
7440                                 {
7441                                         VectorCopy(vcurrent.v, mins);
7442                                         VectorCopy(vcurrent.v, maxs);
7443                                 }
7444                                 else
7445                                 {
7446                                         mins[0] = min(mins[0], vcurrent.v[0]);
7447                                         mins[1] = min(mins[1], vcurrent.v[1]);
7448                                         mins[2] = min(mins[2], vcurrent.v[2]);
7449                                         maxs[0] = max(maxs[0], vcurrent.v[0]);
7450                                         maxs[1] = max(maxs[1], vcurrent.v[1]);
7451                                         maxs[2] = max(maxs[2], vcurrent.v[2]);
7452                                 }
7453                                 if (j == 1)
7454                                         vfirst = vcurrent;
7455                                 else if (j >= 3)
7456                                 {
7457                                         if (maxtriangles <= numtriangles)
7458                                         {
7459                                                 maxtriangles = max(maxtriangles * 2, 32768);
7460                                                 vertices = (objvertex_t*)Mem_Realloc(loadmodel->mempool, vertices, maxtriangles * sizeof(objvertex_t[3]));
7461                                         }
7462                                         vertices[numtriangles*3+0] = vfirst;
7463                                         vertices[numtriangles*3+1] = vprev;
7464                                         vertices[numtriangles*3+2] = vcurrent;
7465                                         numtriangles++;
7466                                 }
7467                                 vprev = vcurrent;
7468                         }
7469                 }
7470                 else if (!strcmp(argv[0], "o") || !strcmp(argv[0], "g"))
7471                 {
7472                         submodelindex = atof(argv[1]);
7473                         loadmodel->brush.numsubmodels = max(submodelindex + 1, loadmodel->brush.numsubmodels);
7474                 }
7475                 else if (!strcmp(argv[0], "usemtl"))
7476                 {
7477                         for (i = 0;i < numtextures;i++)
7478                                 if (!strcmp(texturenames+i*MAX_QPATH, argv[1]))
7479                                         break;
7480                         if (i < numtextures)
7481                                 textureindex = i;
7482                         else
7483                         {
7484                                 if (maxtextures <= numtextures)
7485                                 {
7486                                         maxtextures = max(maxtextures * 2, 256);
7487                                         texturenames = (char *)Mem_Realloc(loadmodel->mempool, texturenames, maxtextures * MAX_QPATH);
7488                                 }
7489                                 textureindex = numtextures++;
7490                                 strlcpy(texturenames + textureindex*MAX_QPATH, argv[1], MAX_QPATH);
7491                         }
7492                 }
7493         }
7494
7495         // now that we have the OBJ data loaded as-is, we can convert it
7496
7497         // copy the model bounds, then enlarge the yaw and rotated bounds according to radius
7498         VectorCopy(mins, loadmodel->normalmins);
7499         VectorCopy(maxs, loadmodel->normalmaxs);
7500         dist = max(fabs(loadmodel->normalmins[0]), fabs(loadmodel->normalmaxs[0]));
7501         modelyawradius = max(fabs(loadmodel->normalmins[1]), fabs(loadmodel->normalmaxs[1]));
7502         modelyawradius = dist*dist+modelyawradius*modelyawradius;
7503         modelradius = max(fabs(loadmodel->normalmins[2]), fabs(loadmodel->normalmaxs[2]));
7504         modelradius = modelyawradius + modelradius * modelradius;
7505         modelyawradius = sqrt(modelyawradius);
7506         modelradius = sqrt(modelradius);
7507         loadmodel->yawmins[0] = loadmodel->yawmins[1] = -modelyawradius;
7508         loadmodel->yawmins[2] = loadmodel->normalmins[2];
7509         loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] =  modelyawradius;
7510         loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
7511         loadmodel->rotatedmins[0] = loadmodel->rotatedmins[1] = loadmodel->rotatedmins[2] = -modelradius;
7512         loadmodel->rotatedmaxs[0] = loadmodel->rotatedmaxs[1] = loadmodel->rotatedmaxs[2] =  modelradius;
7513         loadmodel->radius = modelradius;
7514         loadmodel->radius2 = modelradius * modelradius;
7515
7516         // allocate storage for triangles
7517         loadmodel->surfmesh.data_element3i = (int *)Mem_Alloc(loadmodel->mempool, numtriangles * sizeof(int[3]));
7518         // allocate vertex hash structures to build an optimal vertex subset
7519         vertexhashsize = numtriangles*2;
7520         vertexhashtable = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int) * vertexhashsize);
7521         memset(vertexhashtable, 0xFF, sizeof(int) * vertexhashsize);
7522         vertexhashdata = (objvertex_t *)Mem_Alloc(loadmodel->mempool, sizeof(*vertexhashdata) * numtriangles*3);
7523         vertexhashcount = 0;
7524
7525         // gather surface stats for assigning vertex/triangle ranges
7526         firstvertex = 0;
7527         firsttriangle = 0;
7528         elementindex = 0;
7529         loadmodel->num_surfaces = 0;
7530         // allocate storage for the worst case number of surfaces, later we resize
7531         tempsurfaces = (msurface_t *)Mem_Alloc(loadmodel->mempool, numtextures * loadmodel->brush.numsubmodels * sizeof(msurface_t));
7532         submodelfirstsurface = (int *)Mem_Alloc(loadmodel->mempool, (loadmodel->brush.numsubmodels+1) * sizeof(int));
7533         surface = tempsurfaces;
7534         for (submodelindex = 0;submodelindex < loadmodel->brush.numsubmodels;submodelindex++)
7535         {
7536                 submodelfirstsurface[submodelindex] = loadmodel->num_surfaces;
7537                 for (textureindex = 0;textureindex < numtextures;textureindex++)
7538                 {
7539                         for (vertexindex = 0;vertexindex < numtriangles*3;vertexindex++)
7540                         {
7541                                 thisvertex = vertices + vertexindex;
7542                                 if (thisvertex->submodelindex == submodelindex && thisvertex->textureindex == textureindex)
7543                                         break;
7544                         }
7545                         // skip the surface creation if there are no triangles for it
7546                         if (vertexindex == numtriangles*3)
7547                                 continue;
7548                         // create a surface for these vertices
7549                         surfacevertices = 0;
7550                         surfaceelements = 0;
7551                         // we hack in a texture index in the surface to be fixed up later...
7552                         surface->texture = (texture_t *)((size_t)textureindex);
7553                         // calculate bounds as we go
7554                         VectorCopy(thisvertex->v, surface->mins);
7555                         VectorCopy(thisvertex->v, surface->maxs);
7556                         for (;vertexindex < numtriangles*3;vertexindex++)
7557                         {
7558                                 thisvertex = vertices + vertexindex;
7559                                 if (thisvertex->submodelindex != submodelindex)
7560                                         continue;
7561                                 if (thisvertex->textureindex != textureindex)
7562                                         continue;
7563                                 // add vertex to surface bounds
7564                                 surface->mins[0] = min(surface->mins[0], thisvertex->v[0]);
7565                                 surface->mins[1] = min(surface->mins[1], thisvertex->v[1]);
7566                                 surface->mins[2] = min(surface->mins[2], thisvertex->v[2]);
7567                                 surface->maxs[0] = max(surface->maxs[0], thisvertex->v[0]);
7568                                 surface->maxs[1] = max(surface->maxs[1], thisvertex->v[1]);
7569                                 surface->maxs[2] = max(surface->maxs[2], thisvertex->v[2]);
7570                                 // add the vertex if it is not found in the merged set, and
7571                                 // get its index (triangle element) for the surface
7572                                 vertexhashindex = (unsigned int)(thisvertex->v[0] * 3571 + thisvertex->v[0] * 1777 + thisvertex->v[0] * 457) % (unsigned int)vertexhashsize;
7573                                 for (i = vertexhashtable[vertexhashindex];i >= 0;i = vertexhashdata[i].nextindex)
7574                                 {
7575                                         vdata = vertexhashdata + i;
7576                                         if (vdata->submodelindex == thisvertex->submodelindex && vdata->textureindex == thisvertex->textureindex && VectorCompare(thisvertex->v, vdata->v) && VectorCompare(thisvertex->vn, vdata->vn) && Vector2Compare(thisvertex->vt, vdata->vt))
7577                                                 break;
7578                                 }
7579                                 if (i < 0)
7580                                 {
7581                                         i = vertexhashcount++;
7582                                         vdata = vertexhashdata + i;
7583                                         *vdata = *thisvertex;
7584                                         vdata->nextindex = vertexhashtable[vertexhashindex];
7585                                         vertexhashtable[vertexhashindex] = i;
7586                                         surfacevertices++;
7587                                 }
7588                                 loadmodel->surfmesh.data_element3i[elementindex++] = i;
7589                                 surfaceelements++;
7590                         }
7591                         surfacetriangles = surfaceelements / 3;
7592                         surface->num_vertices = surfacevertices;
7593                         surface->num_triangles = surfacetriangles;
7594                         surface->num_firstvertex = firstvertex;
7595                         surface->num_firsttriangle = firsttriangle;
7596                         firstvertex += surface->num_vertices;
7597                         firsttriangle += surface->num_triangles;
7598                         surface++;
7599                         loadmodel->num_surfaces++;
7600                 }
7601         }
7602         submodelfirstsurface[submodelindex] = loadmodel->num_surfaces;
7603         numvertices = firstvertex;
7604         loadmodel->data_surfaces = (msurface_t *)Mem_Realloc(loadmodel->mempool, tempsurfaces, loadmodel->num_surfaces * sizeof(msurface_t));
7605         tempsurfaces = NULL;
7606
7607         // allocate storage for final mesh data
7608         loadmodel->num_textures = numtextures * loadmodel->numskins;
7609         loadmodel->num_texturesperskin = numtextures;
7610         data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + numtriangles * sizeof(int[3]) + (numvertices <= 65536 ? numtriangles * sizeof(unsigned short[3]) : 0) + (r_enableshadowvolumes.integer ? numtriangles * sizeof(int[3]) : 0) + numvertices * sizeof(float[14]) + loadmodel->brush.numsubmodels * sizeof(dp_model_t *));
7611         loadmodel->brush.submodels = (dp_model_t **)data;data += loadmodel->brush.numsubmodels * sizeof(dp_model_t *);
7612         loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
7613         loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
7614         loadmodel->surfmesh.num_vertices = numvertices;
7615         loadmodel->surfmesh.num_triangles = numtriangles;
7616         if (r_enableshadowvolumes.integer)
7617                 loadmodel->surfmesh.data_neighbor3i = (int *)data;data += numtriangles * sizeof(int[3]);
7618         loadmodel->surfmesh.data_vertex3f = (float *)data;data += numvertices * sizeof(float[3]);
7619         loadmodel->surfmesh.data_svector3f = (float *)data;data += numvertices * sizeof(float[3]);
7620         loadmodel->surfmesh.data_tvector3f = (float *)data;data += numvertices * sizeof(float[3]);
7621         loadmodel->surfmesh.data_normal3f = (float *)data;data += numvertices * sizeof(float[3]);
7622         loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += numvertices * sizeof(float[2]);
7623         if (loadmodel->surfmesh.num_vertices <= 65536)
7624                 loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3]);
7625
7626         for (j = 0;j < loadmodel->surfmesh.num_vertices;j++)
7627         {
7628                 VectorCopy(vertexhashdata[j].v, loadmodel->surfmesh.data_vertex3f + 3*j);
7629                 VectorCopy(vertexhashdata[j].vn, loadmodel->surfmesh.data_normal3f + 3*j);
7630                 Vector2Copy(vertexhashdata[j].vt, loadmodel->surfmesh.data_texcoordtexture2f + 2*j);
7631         }
7632
7633         // load the textures
7634         for (textureindex = 0;textureindex < numtextures;textureindex++)
7635                 Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + textureindex, skinfiles, texturenames + textureindex*MAX_QPATH, texturenames + textureindex*MAX_QPATH);
7636         Mod_FreeSkinFiles(skinfiles);
7637
7638         // set the surface textures to their real values now that we loaded them...
7639         for (i = 0;i < loadmodel->num_surfaces;i++)
7640                 loadmodel->data_surfaces[i].texture = loadmodel->data_textures + (size_t)loadmodel->data_surfaces[i].texture;
7641
7642         // free data
7643         Mem_Free(vertices);
7644         Mem_Free(texturenames);
7645         Mem_Free(v);
7646         Mem_Free(vt);
7647         Mem_Free(vn);
7648         Mem_Free(vertexhashtable);
7649         Mem_Free(vertexhashdata);
7650
7651         // make a single combined shadow mesh to allow optimized shadow volume creation
7652         Mod_Q1BSP_CreateShadowMesh(loadmodel);
7653
7654         // compute all the mesh information that was not loaded from the file
7655         if (loadmodel->surfmesh.data_element3s)
7656                 for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
7657                         loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
7658         Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles, 0, loadmodel->surfmesh.num_vertices, __FILE__, __LINE__);
7659         // generate normals if the file did not have them
7660         if (!VectorLength2(loadmodel->surfmesh.data_normal3f))
7661                 Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, r_smoothnormals_areaweighting.integer != 0);
7662         Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, r_smoothnormals_areaweighting.integer != 0);
7663         if (loadmodel->surfmesh.data_neighbor3i)
7664                 Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
7665
7666         // if this is a worldmodel and has no BSP tree, create a fake one for the purpose
7667         loadmodel->brush.num_visleafs = 1;
7668         loadmodel->brush.num_leafs = 1;
7669         loadmodel->brush.num_nodes = 0;
7670         loadmodel->brush.num_leafsurfaces = loadmodel->num_surfaces;
7671         loadmodel->brush.data_leafs = (mleaf_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leafs * sizeof(mleaf_t));
7672         loadmodel->brush.data_nodes = (mnode_t *)loadmodel->brush.data_leafs;
7673         loadmodel->brush.num_pvsclusters = 1;
7674         loadmodel->brush.num_pvsclusterbytes = 1;
7675         loadmodel->brush.data_pvsclusters = nobsp_pvs;
7676         //if (loadmodel->num_nodes) loadmodel->data_nodes = (mnode_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_nodes * sizeof(mnode_t));
7677         //loadmodel->data_leafsurfaces = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->num_leafsurfaces * sizeof(int));
7678         loadmodel->brush.data_leafsurfaces = loadmodel->sortedmodelsurfaces;
7679         VectorCopy(loadmodel->normalmins, loadmodel->brush.data_leafs->mins);
7680         VectorCopy(loadmodel->normalmaxs, loadmodel->brush.data_leafs->maxs);
7681         loadmodel->brush.data_leafs->combinedsupercontents = 0; // FIXME?
7682         loadmodel->brush.data_leafs->clusterindex = 0;
7683         loadmodel->brush.data_leafs->areaindex = 0;
7684         loadmodel->brush.data_leafs->numleafsurfaces = loadmodel->brush.num_leafsurfaces;
7685         loadmodel->brush.data_leafs->firstleafsurface = loadmodel->brush.data_leafsurfaces;
7686         loadmodel->brush.data_leafs->numleafbrushes = 0;
7687         loadmodel->brush.data_leafs->firstleafbrush = NULL;
7688         loadmodel->brush.supportwateralpha = true;
7689
7690         if (loadmodel->brush.numsubmodels)
7691                 loadmodel->brush.submodels = (dp_model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(dp_model_t *));
7692
7693         mod = loadmodel;
7694         for (i = 0;i < loadmodel->brush.numsubmodels;i++)
7695         {
7696                 if (i > 0)
7697                 {
7698                         char name[10];
7699                         // duplicate the basic information
7700                         dpsnprintf(name, sizeof(name), "*%i", i);
7701                         mod = Mod_FindName(name, loadmodel->name);
7702                         // copy the base model to this one
7703                         *mod = *loadmodel;
7704                         // rename the clone back to its proper name
7705                         strlcpy(mod->name, name, sizeof(mod->name));
7706                         mod->brush.parentmodel = loadmodel;
7707                         // textures and memory belong to the main model
7708                         mod->texturepool = NULL;
7709                         mod->mempool = NULL;
7710                         mod->brush.GetPVS = NULL;
7711                         mod->brush.FatPVS = NULL;
7712                         mod->brush.BoxTouchingPVS = NULL;
7713                         mod->brush.BoxTouchingLeafPVS = NULL;
7714                         mod->brush.BoxTouchingVisibleLeafs = NULL;
7715                         mod->brush.FindBoxClusters = NULL;
7716                         mod->brush.LightPoint = NULL;
7717                         mod->brush.AmbientSoundLevelsForPoint = NULL;
7718                 }
7719                 mod->brush.submodel = i;
7720                 if (loadmodel->brush.submodels)
7721                         loadmodel->brush.submodels[i] = mod;
7722
7723                 // make the model surface list (used by shadowing/lighting)
7724                 mod->firstmodelsurface = submodelfirstsurface[i];
7725                 mod->nummodelsurfaces = submodelfirstsurface[i+1] - submodelfirstsurface[i];
7726                 mod->firstmodelbrush = 0;
7727                 mod->nummodelbrushes = 0;
7728                 mod->sortedmodelsurfaces = loadmodel->sortedmodelsurfaces + mod->firstmodelsurface;
7729                 Mod_MakeSortedSurfaces(mod);
7730
7731                 VectorClear(mod->normalmins);
7732                 VectorClear(mod->normalmaxs);
7733                 l = false;
7734                 for (j = 0;j < mod->nummodelsurfaces;j++)
7735                 {
7736                         const msurface_t *surface = mod->data_surfaces + j + mod->firstmodelsurface;
7737                         const float *v = mod->surfmesh.data_vertex3f + 3 * surface->num_firstvertex;
7738                         int k;
7739                         if (!surface->num_vertices)
7740                                 continue;
7741                         if (!l)
7742                         {
7743                                 l = true;
7744                                 VectorCopy(v, mod->normalmins);
7745                                 VectorCopy(v, mod->normalmaxs);
7746                         }
7747                         for (k = 0;k < surface->num_vertices;k++, v += 3)
7748                         {
7749                                 mod->normalmins[0] = min(mod->normalmins[0], v[0]);
7750                                 mod->normalmins[1] = min(mod->normalmins[1], v[1]);
7751                                 mod->normalmins[2] = min(mod->normalmins[2], v[2]);
7752                                 mod->normalmaxs[0] = max(mod->normalmaxs[0], v[0]);
7753                                 mod->normalmaxs[1] = max(mod->normalmaxs[1], v[1]);
7754                                 mod->normalmaxs[2] = max(mod->normalmaxs[2], v[2]);
7755                         }
7756                 }
7757                 corner[0] = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
7758                 corner[1] = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
7759                 corner[2] = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
7760                 modelradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]+corner[2]*corner[2]);
7761                 yawradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
7762                 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
7763                 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
7764                 mod->yawmaxs[0] = mod->yawmaxs[1] = yawradius;
7765                 mod->yawmins[0] = mod->yawmins[1] = -yawradius;
7766                 mod->yawmins[2] = mod->normalmins[2];
7767                 mod->yawmaxs[2] = mod->normalmaxs[2];
7768                 mod->radius = modelradius;
7769                 mod->radius2 = modelradius * modelradius;
7770
7771                 // this gets altered below if sky or water is used
7772                 mod->DrawSky = NULL;
7773                 mod->DrawAddWaterPlanes = NULL;
7774
7775                 for (j = 0;j < mod->nummodelsurfaces;j++)
7776                         if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & MATERIALFLAG_SKY)
7777                                 break;
7778                 if (j < mod->nummodelsurfaces)
7779                         mod->DrawSky = R_Q1BSP_DrawSky;
7780
7781                 for (j = 0;j < mod->nummodelsurfaces;j++)
7782                         if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
7783                                 break;
7784                 if (j < mod->nummodelsurfaces)
7785                         mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
7786
7787                 Mod_MakeCollisionBIH(mod, true, &mod->collision_bih);
7788                 mod->render_bih = mod->collision_bih;
7789
7790                 // generate VBOs and other shared data before cloning submodels
7791                 if (i == 0)
7792                         Mod_BuildVBOs();
7793         }
7794         mod = loadmodel;
7795         Mem_Free(submodelfirstsurface);
7796
7797         Con_DPrintf("Stats for obj model \"%s\": %i faces, %i nodes, %i leafs, %i clusters, %i clusterportals, mesh: %i vertices, %i triangles, %i surfaces\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->num_surfaces);
7798 }
7799
7800 qboolean Mod_CanSeeBox_Trace(int numsamples, float t, dp_model_t *model, vec3_t eye, vec3_t minsX, vec3_t maxsX)
7801 {
7802         // we already have done PVS culling at this point...
7803         // so we don't need to do it again.
7804
7805         int i;
7806         vec3_t testorigin, mins, maxs;
7807
7808         testorigin[0] = (minsX[0] + maxsX[0]) * 0.5;
7809         testorigin[1] = (minsX[1] + maxsX[1]) * 0.5;
7810         testorigin[2] = (minsX[2] + maxsX[2]) * 0.5;
7811
7812         if(model->brush.TraceLineOfSight(model, eye, testorigin))
7813                 return 1;
7814
7815         // expand the box a little
7816         mins[0] = (t+1) * minsX[0] - t * maxsX[0];
7817         maxs[0] = (t+1) * maxsX[0] - t * minsX[0];
7818         mins[1] = (t+1) * minsX[1] - t * maxsX[1];
7819         maxs[1] = (t+1) * maxsX[1] - t * minsX[1];
7820         mins[2] = (t+1) * minsX[2] - t * maxsX[2];
7821         maxs[2] = (t+1) * maxsX[2] - t * minsX[2];
7822
7823         for(i = 0; i != numsamples; ++i)
7824         {
7825                 testorigin[0] = lhrandom(mins[0], maxs[0]);
7826                 testorigin[1] = lhrandom(mins[1], maxs[1]);
7827                 testorigin[2] = lhrandom(mins[2], maxs[2]);
7828
7829                 if(model->brush.TraceLineOfSight(model, eye, testorigin))
7830                         return 1;
7831         }
7832
7833         return 0;
7834 }
7835