]> de.git.xonotic.org Git - xonotic/darkplaces.git/blob - model_brush.c
eliminated brushq1.pvs* variables, pvstexture surface chain stuff, and cleaned up...
[xonotic/darkplaces.git] / model_brush.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #include "quakedef.h"
22 #include "image.h"
23 #include "r_shadow.h"
24 #include "polygon.h"
25 #include "curves.h"
26 #include "wad.h"
27
28
29 // note: model_shared.c sets up r_notexture, and r_surf_notexture
30
31 qbyte mod_q1bsp_novis[(MAX_MAP_LEAFS + 7)/ 8];
32
33 //cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128"};
34 cvar_t halflifebsp = {0, "halflifebsp", "0"};
35 cvar_t r_novis = {0, "r_novis", "0"};
36 cvar_t r_miplightmaps = {CVAR_SAVE, "r_miplightmaps", "0"};
37 cvar_t r_lightmaprgba = {0, "r_lightmaprgba", "1"};
38 cvar_t r_nosurftextures = {0, "r_nosurftextures", "0"};
39 cvar_t r_subdivisions_tolerance = {0, "r_subdivisions_tolerance", "4"};
40 cvar_t r_subdivisions_mintess = {0, "r_subdivisions_mintess", "1"};
41 cvar_t r_subdivisions_maxtess = {0, "r_subdivisions_maxtess", "1024"};
42 cvar_t r_subdivisions_maxvertices = {0, "r_subdivisions_maxvertices", "65536"};
43 cvar_t r_subdivisions_collision_tolerance = {0, "r_subdivisions_collision_tolerance", "15"};
44 cvar_t r_subdivisions_collision_mintess = {0, "r_subdivisions_collision_mintess", "1"};
45 cvar_t r_subdivisions_collision_maxtess = {0, "r_subdivisions_collision_maxtess", "1024"};
46 cvar_t r_subdivisions_collision_maxvertices = {0, "r_subdivisions_collision_maxvertices", "4225"};
47 cvar_t mod_q3bsp_curves_collisions = {0, "mod_q3bsp_curves_collisions", "1"};
48 cvar_t mod_q3bsp_optimizedtraceline = {0, "mod_q3bsp_optimizedtraceline", "1"};
49 cvar_t mod_q3bsp_debugtracebrush = {0, "mod_q3bsp_debugtracebrush", "0"};
50
51 static void Mod_Q1BSP_Collision_Init (void);
52 void Mod_BrushInit(void)
53 {
54 //      Cvar_RegisterVariable(&r_subdivide_size);
55         Cvar_RegisterVariable(&halflifebsp);
56         Cvar_RegisterVariable(&r_novis);
57         Cvar_RegisterVariable(&r_miplightmaps);
58         Cvar_RegisterVariable(&r_lightmaprgba);
59         Cvar_RegisterVariable(&r_nosurftextures);
60         Cvar_RegisterVariable(&r_subdivisions_tolerance);
61         Cvar_RegisterVariable(&r_subdivisions_mintess);
62         Cvar_RegisterVariable(&r_subdivisions_maxtess);
63         Cvar_RegisterVariable(&r_subdivisions_maxvertices);
64         Cvar_RegisterVariable(&r_subdivisions_collision_tolerance);
65         Cvar_RegisterVariable(&r_subdivisions_collision_mintess);
66         Cvar_RegisterVariable(&r_subdivisions_collision_maxtess);
67         Cvar_RegisterVariable(&r_subdivisions_collision_maxvertices);
68         Cvar_RegisterVariable(&mod_q3bsp_curves_collisions);
69         Cvar_RegisterVariable(&mod_q3bsp_optimizedtraceline);
70         Cvar_RegisterVariable(&mod_q3bsp_debugtracebrush);
71         memset(mod_q1bsp_novis, 0xff, sizeof(mod_q1bsp_novis));
72         Mod_Q1BSP_Collision_Init();
73 }
74
75 static mleaf_t *Mod_Q1BSP_PointInLeaf(model_t *model, const vec3_t p)
76 {
77         mnode_t *node;
78
79         if (model == NULL)
80                 return NULL;
81
82         Mod_CheckLoaded(model);
83
84         // LordHavoc: modified to start at first clip node,
85         // in other words: first node of the (sub)model
86         node = model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode;
87         while (node->contents == 0)
88                 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
89
90         return (mleaf_t *)node;
91 }
92
93 static void Mod_Q1BSP_AmbientSoundLevelsForPoint(model_t *model, const vec3_t p, qbyte *out, int outsize)
94 {
95         int i;
96         mleaf_t *leaf;
97         leaf = Mod_Q1BSP_PointInLeaf(model, p);
98         if (leaf)
99         {
100                 i = min(outsize, (int)sizeof(leaf->ambient_sound_level));
101                 if (i)
102                 {
103                         memcpy(out, leaf->ambient_sound_level, i);
104                         out += i;
105                         outsize -= i;
106                 }
107         }
108         if (outsize)
109                 memset(out, 0, outsize);
110 }
111
112 static int Mod_Q1BSP_BoxTouchingPVS(model_t *model, const qbyte *pvs, const vec3_t mins, const vec3_t maxs)
113 {
114         int clusterindex, side, nodestackindex = 0;
115         mnode_t *node, *nodestack[1024];
116         node = model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode;
117         for (;;)
118         {
119                 if (node->plane)
120                 {
121                         // node - recurse down the BSP tree
122                         side = BoxOnPlaneSide(mins, maxs, node->plane) - 1;
123                         if (side < 2)
124                         {
125                                 // box is on one side of plane, take that path
126                                 node = node->children[side];
127                         }
128                         else
129                         {
130                                 // box crosses plane, take one path and remember the other
131                                 if (nodestackindex < 1024)
132                                         nodestack[nodestackindex++] = node->children[0];
133                                 node = node->children[1];
134                         }
135                 }
136                 else
137                 {
138                         // leaf - check cluster bit
139                         clusterindex = ((mleaf_t *)node)->clusterindex;
140                         if (CHECKPVSBIT(pvs, clusterindex))
141                         {
142                                 // it is visible, return immediately with the news
143                                 return true;
144                         }
145                         else
146                         {
147                                 // nothing to see here, try another path we didn't take earlier
148                                 if (nodestackindex == 0)
149                                         break;
150                                 node = nodestack[--nodestackindex];
151                         }
152                 }
153         }
154         // it is not visible
155         return false;
156 }
157
158 /*
159 static int Mod_Q1BSP_PointContents(model_t *model, const vec3_t p)
160 {
161         mnode_t *node;
162
163         if (model == NULL)
164                 return CONTENTS_EMPTY;
165
166         Mod_CheckLoaded(model);
167
168         // LordHavoc: modified to start at first clip node,
169         // in other words: first node of the (sub)model
170         node = model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode;
171         while (node->contents == 0)
172                 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
173
174         return ((mleaf_t *)node)->contents;
175 }
176 */
177
178 typedef struct findnonsolidlocationinfo_s
179 {
180         vec3_t center;
181         vec_t radius;
182         vec3_t nudge;
183         vec_t bestdist;
184         model_t *model;
185 }
186 findnonsolidlocationinfo_t;
187
188 #if 0
189 extern cvar_t samelevel;
190 #endif
191 static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *info, mleaf_t *leaf)
192 {
193         int i, surfnum, k, *tri, *mark;
194         float dist, f, vert[3][3], edge[3][3], facenormal[3], edgenormal[3][3], point[3];
195 #if 0
196         float surfnormal[3];
197 #endif
198         msurface_t *surf;
199         for (surfnum = 0, mark = leaf->firstmarksurface;surfnum < leaf->nummarksurfaces;surfnum++, mark++)
200         {
201                 surf = info->model->brushq1.surfaces + *mark;
202                 if (surf->flags & SURF_SOLIDCLIP)
203                 {
204 #if 0
205                         VectorCopy(surf->plane->normal, surfnormal);
206                         if (surf->flags & SURF_PLANEBACK)
207                                 VectorNegate(surfnormal, surfnormal);
208 #endif
209                         for (k = 0;k < surf->mesh.num_triangles;k++)
210                         {
211                                 tri = surf->mesh.data_element3i + k * 3;
212                                 VectorCopy((surf->mesh.data_vertex3f + tri[0] * 3), vert[0]);
213                                 VectorCopy((surf->mesh.data_vertex3f + tri[1] * 3), vert[1]);
214                                 VectorCopy((surf->mesh.data_vertex3f + tri[2] * 3), vert[2]);
215                                 VectorSubtract(vert[1], vert[0], edge[0]);
216                                 VectorSubtract(vert[2], vert[1], edge[1]);
217                                 CrossProduct(edge[1], edge[0], facenormal);
218                                 if (facenormal[0] || facenormal[1] || facenormal[2])
219                                 {
220                                         VectorNormalize(facenormal);
221 #if 0
222                                         if (VectorDistance(facenormal, surfnormal) > 0.01f)
223                                                 Con_Printf("a2! %f %f %f != %f %f %f\n", facenormal[0], facenormal[1], facenormal[2], surfnormal[0], surfnormal[1], surfnormal[2]);
224 #endif
225                                         f = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
226                                         if (f <= info->bestdist && f >= -info->bestdist)
227                                         {
228                                                 VectorSubtract(vert[0], vert[2], edge[2]);
229                                                 VectorNormalize(edge[0]);
230                                                 VectorNormalize(edge[1]);
231                                                 VectorNormalize(edge[2]);
232                                                 CrossProduct(facenormal, edge[0], edgenormal[0]);
233                                                 CrossProduct(facenormal, edge[1], edgenormal[1]);
234                                                 CrossProduct(facenormal, edge[2], edgenormal[2]);
235 #if 0
236                                                 if (samelevel.integer & 1)
237                                                         VectorNegate(edgenormal[0], edgenormal[0]);
238                                                 if (samelevel.integer & 2)
239                                                         VectorNegate(edgenormal[1], edgenormal[1]);
240                                                 if (samelevel.integer & 4)
241                                                         VectorNegate(edgenormal[2], edgenormal[2]);
242                                                 for (i = 0;i < 3;i++)
243                                                         if (DotProduct(vert[0], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f
244                                                          || DotProduct(vert[1], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f
245                                                          || DotProduct(vert[2], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f)
246                                                                 Con_Printf("a! %i : %f %f %f (%f %f %f)\n", i, edgenormal[i][0], edgenormal[i][1], edgenormal[i][2], facenormal[0], facenormal[1], facenormal[2]);
247 #endif
248                                                 // face distance
249                                                 if (DotProduct(info->center, edgenormal[0]) < DotProduct(vert[0], edgenormal[0])
250                                                  && DotProduct(info->center, edgenormal[1]) < DotProduct(vert[1], edgenormal[1])
251                                                  && DotProduct(info->center, edgenormal[2]) < DotProduct(vert[2], edgenormal[2]))
252                                                 {
253                                                         // we got lucky, the center is within the face
254                                                         dist = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
255                                                         if (dist < 0)
256                                                         {
257                                                                 dist = -dist;
258                                                                 if (info->bestdist > dist)
259                                                                 {
260                                                                         info->bestdist = dist;
261                                                                         VectorScale(facenormal, (info->radius - -dist), info->nudge);
262                                                                 }
263                                                         }
264                                                         else
265                                                         {
266                                                                 if (info->bestdist > dist)
267                                                                 {
268                                                                         info->bestdist = dist;
269                                                                         VectorScale(facenormal, (info->radius - dist), info->nudge);
270                                                                 }
271                                                         }
272                                                 }
273                                                 else
274                                                 {
275                                                         // check which edge or vertex the center is nearest
276                                                         for (i = 0;i < 3;i++)
277                                                         {
278                                                                 f = DotProduct(info->center, edge[i]);
279                                                                 if (f >= DotProduct(vert[0], edge[i])
280                                                                  && f <= DotProduct(vert[1], edge[i]))
281                                                                 {
282                                                                         // on edge
283                                                                         VectorMA(info->center, -f, edge[i], point);
284                                                                         dist = sqrt(DotProduct(point, point));
285                                                                         if (info->bestdist > dist)
286                                                                         {
287                                                                                 info->bestdist = dist;
288                                                                                 VectorScale(point, (info->radius / dist), info->nudge);
289                                                                         }
290                                                                         // skip both vertex checks
291                                                                         // (both are further away than this edge)
292                                                                         i++;
293                                                                 }
294                                                                 else
295                                                                 {
296                                                                         // not on edge, check first vertex of edge
297                                                                         VectorSubtract(info->center, vert[i], point);
298                                                                         dist = sqrt(DotProduct(point, point));
299                                                                         if (info->bestdist > dist)
300                                                                         {
301                                                                                 info->bestdist = dist;
302                                                                                 VectorScale(point, (info->radius / dist), info->nudge);
303                                                                         }
304                                                                 }
305                                                         }
306                                                 }
307                                         }
308                                 }
309                         }
310                 }
311         }
312 }
313
314 static void Mod_Q1BSP_FindNonSolidLocation_r(findnonsolidlocationinfo_t *info, mnode_t *node)
315 {
316         if (node->contents)
317         {
318                 if (((mleaf_t *)node)->nummarksurfaces)
319                         Mod_Q1BSP_FindNonSolidLocation_r_Leaf(info, (mleaf_t *)node);
320         }
321         else
322         {
323                 float f = PlaneDiff(info->center, node->plane);
324                 if (f >= -info->bestdist)
325                         Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[0]);
326                 if (f <= info->bestdist)
327                         Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[1]);
328         }
329 }
330
331 static void Mod_Q1BSP_FindNonSolidLocation(model_t *model, const vec3_t in, vec3_t out, float radius)
332 {
333         int i;
334         findnonsolidlocationinfo_t info;
335         if (model == NULL)
336         {
337                 VectorCopy(in, out);
338                 return;
339         }
340         VectorCopy(in, info.center);
341         info.radius = radius;
342         info.model = model;
343         i = 0;
344         do
345         {
346                 VectorClear(info.nudge);
347                 info.bestdist = radius;
348                 Mod_Q1BSP_FindNonSolidLocation_r(&info, model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode);
349                 VectorAdd(info.center, info.nudge, info.center);
350         }
351         while (info.bestdist < radius && ++i < 10);
352         VectorCopy(info.center, out);
353 }
354
355 int Mod_Q1BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents)
356 {
357         switch(nativecontents)
358         {
359                 case CONTENTS_EMPTY:
360                         return 0;
361                 case CONTENTS_SOLID:
362                         return SUPERCONTENTS_SOLID;
363                 case CONTENTS_WATER:
364                         return SUPERCONTENTS_WATER;
365                 case CONTENTS_SLIME:
366                         return SUPERCONTENTS_SLIME;
367                 case CONTENTS_LAVA:
368                         return SUPERCONTENTS_LAVA;
369                 case CONTENTS_SKY:
370                         return SUPERCONTENTS_SKY;
371         }
372         return 0;
373 }
374
375 int Mod_Q1BSP_NativeContentsFromSuperContents(model_t *model, int supercontents)
376 {
377         if (supercontents & SUPERCONTENTS_SOLID)
378                 return CONTENTS_SOLID;
379         if (supercontents & SUPERCONTENTS_SKY)
380                 return CONTENTS_SKY;
381         if (supercontents & SUPERCONTENTS_LAVA)
382                 return CONTENTS_LAVA;
383         if (supercontents & SUPERCONTENTS_SLIME)
384                 return CONTENTS_SLIME;
385         if (supercontents & SUPERCONTENTS_WATER)
386                 return CONTENTS_WATER;
387         return CONTENTS_EMPTY;
388 }
389
390 typedef struct
391 {
392         // the hull we're tracing through
393         const hull_t *hull;
394
395         // the trace structure to fill in
396         trace_t *trace;
397
398         // start, end, and end - start (in model space)
399         double start[3];
400         double end[3];
401         double dist[3];
402 }
403 RecursiveHullCheckTraceInfo_t;
404
405 // 1/32 epsilon to keep floating point happy
406 #define DIST_EPSILON (0.03125)
407
408 #define HULLCHECKSTATE_EMPTY 0
409 #define HULLCHECKSTATE_SOLID 1
410 #define HULLCHECKSTATE_DONE 2
411
412 static int Mod_Q1BSP_RecursiveHullCheck(RecursiveHullCheckTraceInfo_t *t, int num, double p1f, double p2f, double p1[3], double p2[3])
413 {
414         // status variables, these don't need to be saved on the stack when
415         // recursing...  but are because this should be thread-safe
416         // (note: tracing against a bbox is not thread-safe, yet)
417         int ret;
418         mplane_t *plane;
419         double t1, t2;
420
421         // variables that need to be stored on the stack when recursing
422         dclipnode_t *node;
423         int side;
424         double midf, mid[3];
425
426         // LordHavoc: a goto!  everyone flee in terror... :)
427 loc0:
428         // check for empty
429         if (num < 0)
430         {
431                 num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
432                 if (!t->trace->startfound)
433                 {
434                         t->trace->startfound = true;
435                         t->trace->startsupercontents |= num;
436                 }
437                 if (num & SUPERCONTENTS_LIQUIDSMASK)
438                         t->trace->inwater = true;
439                 if (num == 0)
440                         t->trace->inopen = true;
441                 if (num & t->trace->hitsupercontentsmask)
442                 {
443                         // if the first leaf is solid, set startsolid
444                         if (t->trace->allsolid)
445                                 t->trace->startsolid = true;
446 #if COLLISIONPARANOID >= 3
447                         Con_Print("S");
448 #endif
449                         return HULLCHECKSTATE_SOLID;
450                 }
451                 else
452                 {
453                         t->trace->allsolid = false;
454 #if COLLISIONPARANOID >= 3
455                         Con_Print("E");
456 #endif
457                         return HULLCHECKSTATE_EMPTY;
458                 }
459         }
460
461         // find the point distances
462         node = t->hull->clipnodes + num;
463
464         plane = t->hull->planes + node->planenum;
465         if (plane->type < 3)
466         {
467                 t1 = p1[plane->type] - plane->dist;
468                 t2 = p2[plane->type] - plane->dist;
469         }
470         else
471         {
472                 t1 = DotProduct (plane->normal, p1) - plane->dist;
473                 t2 = DotProduct (plane->normal, p2) - plane->dist;
474         }
475
476         if (t1 < 0)
477         {
478                 if (t2 < 0)
479                 {
480 #if COLLISIONPARANOID >= 3
481                         Con_Print("<");
482 #endif
483                         num = node->children[1];
484                         goto loc0;
485                 }
486                 side = 1;
487         }
488         else
489         {
490                 if (t2 >= 0)
491                 {
492 #if COLLISIONPARANOID >= 3
493                         Con_Print(">");
494 #endif
495                         num = node->children[0];
496                         goto loc0;
497                 }
498                 side = 0;
499         }
500
501         // the line intersects, find intersection point
502         // LordHavoc: this uses the original trace for maximum accuracy
503 #if COLLISIONPARANOID >= 3
504         Con_Print("M");
505 #endif
506         if (plane->type < 3)
507         {
508                 t1 = t->start[plane->type] - plane->dist;
509                 t2 = t->end[plane->type] - plane->dist;
510         }
511         else
512         {
513                 t1 = DotProduct (plane->normal, t->start) - plane->dist;
514                 t2 = DotProduct (plane->normal, t->end) - plane->dist;
515         }
516
517         midf = t1 / (t1 - t2);
518         midf = bound(p1f, midf, p2f);
519         VectorMA(t->start, midf, t->dist, mid);
520
521         // recurse both sides, front side first
522         ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side], p1f, midf, p1, mid);
523         // if this side is not empty, return what it is (solid or done)
524         if (ret != HULLCHECKSTATE_EMPTY)
525                 return ret;
526
527         ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side ^ 1], midf, p2f, mid, p2);
528         // if other side is not solid, return what it is (empty or done)
529         if (ret != HULLCHECKSTATE_SOLID)
530                 return ret;
531
532         // front is air and back is solid, this is the impact point...
533         if (side)
534         {
535                 t->trace->plane.dist = -plane->dist;
536                 VectorNegate (plane->normal, t->trace->plane.normal);
537         }
538         else
539         {
540                 t->trace->plane.dist = plane->dist;
541                 VectorCopy (plane->normal, t->trace->plane.normal);
542         }
543
544         // calculate the true fraction
545         t1 = DotProduct(t->trace->plane.normal, t->start) - t->trace->plane.dist;
546         t2 = DotProduct(t->trace->plane.normal, t->end) - t->trace->plane.dist;
547         midf = t1 / (t1 - t2);
548         t->trace->realfraction = bound(0, midf, 1);
549
550         // calculate the return fraction which is nudged off the surface a bit
551         midf = (t1 - DIST_EPSILON) / (t1 - t2);
552         t->trace->fraction = bound(0, midf, 1);
553
554 #if COLLISIONPARANOID >= 3
555         Con_Print("D");
556 #endif
557         return HULLCHECKSTATE_DONE;
558 }
559
560 #if COLLISIONPARANOID < 2
561 static int Mod_Q1BSP_RecursiveHullCheckPoint(RecursiveHullCheckTraceInfo_t *t, int num)
562 {
563         while (num >= 0)
564                 num = t->hull->clipnodes[num].children[(t->hull->planes[t->hull->clipnodes[num].planenum].type < 3 ? t->start[t->hull->planes[t->hull->clipnodes[num].planenum].type] : DotProduct(t->hull->planes[t->hull->clipnodes[num].planenum].normal, t->start)) < t->hull->planes[t->hull->clipnodes[num].planenum].dist];
565         num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
566         t->trace->startsupercontents |= num;
567         if (num & SUPERCONTENTS_LIQUIDSMASK)
568                 t->trace->inwater = true;
569         if (num == 0)
570                 t->trace->inopen = true;
571         if (num & t->trace->hitsupercontentsmask)
572         {
573                 t->trace->allsolid = t->trace->startsolid = true;
574                 return HULLCHECKSTATE_SOLID;
575         }
576         else
577         {
578                 t->trace->allsolid = t->trace->startsolid = false;
579                 return HULLCHECKSTATE_EMPTY;
580         }
581 }
582 #endif
583
584 static void Mod_Q1BSP_TraceBox(struct model_s *model, int frame, trace_t *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask)
585 {
586         // this function currently only supports same size start and end
587         double boxsize[3];
588         RecursiveHullCheckTraceInfo_t rhc;
589
590         memset(&rhc, 0, sizeof(rhc));
591         memset(trace, 0, sizeof(trace_t));
592         rhc.trace = trace;
593         rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
594         rhc.trace->fraction = 1;
595         rhc.trace->realfraction = 1;
596         rhc.trace->allsolid = true;
597         VectorSubtract(boxstartmaxs, boxstartmins, boxsize);
598         if (boxsize[0] < 3)
599                 rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
600         else if (model->brush.ishlbsp)
601         {
602                 // LordHavoc: this has to have a minor tolerance (the .1) because of
603                 // minor float precision errors from the box being transformed around
604                 if (boxsize[0] < 32.1)
605                 {
606                         if (boxsize[2] < 54) // pick the nearest of 36 or 72
607                                 rhc.hull = &model->brushq1.hulls[3]; // 32x32x36
608                         else
609                                 rhc.hull = &model->brushq1.hulls[1]; // 32x32x72
610                 }
611                 else
612                         rhc.hull = &model->brushq1.hulls[2]; // 64x64x64
613         }
614         else
615         {
616                 // LordHavoc: this has to have a minor tolerance (the .1) because of
617                 // minor float precision errors from the box being transformed around
618                 if (boxsize[0] < 32.1)
619                         rhc.hull = &model->brushq1.hulls[1]; // 32x32x56
620                 else
621                         rhc.hull = &model->brushq1.hulls[2]; // 64x64x88
622         }
623         VectorSubtract(boxstartmins, rhc.hull->clip_mins, rhc.start);
624         VectorSubtract(boxendmins, rhc.hull->clip_mins, rhc.end);
625         VectorSubtract(rhc.end, rhc.start, rhc.dist);
626 #if COLLISIONPARANOID >= 2
627         Con_Printf("t(%f %f %f,%f %f %f,%i %f %f %f)", rhc.start[0], rhc.start[1], rhc.start[2], rhc.end[0], rhc.end[1], rhc.end[2], rhc.hull - model->brushq1.hulls, rhc.hull->clip_mins[0], rhc.hull->clip_mins[1], rhc.hull->clip_mins[2]);
628         Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
629         Con_Print("\n");
630 #else
631         if (DotProduct(rhc.dist, rhc.dist))
632                 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
633         else
634                 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
635 #endif
636 }
637
638 static hull_t box_hull;
639 static dclipnode_t box_clipnodes[6];
640 static mplane_t box_planes[6];
641
642 static void Mod_Q1BSP_Collision_Init (void)
643 {
644         int             i;
645         int             side;
646
647         //Set up the planes and clipnodes so that the six floats of a bounding box
648         //can just be stored out and get a proper hull_t structure.
649
650         box_hull.clipnodes = box_clipnodes;
651         box_hull.planes = box_planes;
652         box_hull.firstclipnode = 0;
653         box_hull.lastclipnode = 5;
654
655         for (i = 0;i < 6;i++)
656         {
657                 box_clipnodes[i].planenum = i;
658
659                 side = i&1;
660
661                 box_clipnodes[i].children[side] = CONTENTS_EMPTY;
662                 if (i != 5)
663                         box_clipnodes[i].children[side^1] = i + 1;
664                 else
665                         box_clipnodes[i].children[side^1] = CONTENTS_SOLID;
666
667                 box_planes[i].type = i>>1;
668                 box_planes[i].normal[i>>1] = 1;
669         }
670 }
671
672 void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int boxsupercontents)
673 {
674 #if 1
675         colbrushf_t cbox;
676         colplanef_t cbox_planes[6];
677         cbox.supercontents = boxsupercontents;
678         cbox.numplanes = 6;
679         cbox.numpoints = 0;
680         cbox.numtriangles = 0;
681         cbox.planes = cbox_planes;
682         cbox.points = NULL;
683         cbox.elements = NULL;
684         cbox.markframe = 0;
685         cbox.mins[0] = 0;
686         cbox.mins[1] = 0;
687         cbox.mins[2] = 0;
688         cbox.maxs[0] = 0;
689         cbox.maxs[1] = 0;
690         cbox.maxs[2] = 0;
691         cbox_planes[0].normal[0] =  1;cbox_planes[0].normal[1] =  0;cbox_planes[0].normal[2] =  0;cbox_planes[0].dist = cmaxs[0] - mins[0];
692         cbox_planes[1].normal[0] = -1;cbox_planes[1].normal[1] =  0;cbox_planes[1].normal[2] =  0;cbox_planes[1].dist = maxs[0] - cmins[0];
693         cbox_planes[2].normal[0] =  0;cbox_planes[2].normal[1] =  1;cbox_planes[2].normal[2] =  0;cbox_planes[2].dist = cmaxs[1] - mins[1];
694         cbox_planes[3].normal[0] =  0;cbox_planes[3].normal[1] = -1;cbox_planes[3].normal[2] =  0;cbox_planes[3].dist = maxs[1] - cmins[1];
695         cbox_planes[4].normal[0] =  0;cbox_planes[4].normal[1] =  0;cbox_planes[4].normal[2] =  1;cbox_planes[4].dist = cmaxs[2] - mins[2];
696         cbox_planes[5].normal[0] =  0;cbox_planes[5].normal[1] =  0;cbox_planes[5].normal[2] = -1;cbox_planes[5].dist = maxs[2] - cmins[2];
697         memset(trace, 0, sizeof(trace_t));
698         trace->hitsupercontentsmask = hitsupercontentsmask;
699         trace->fraction = 1;
700         trace->realfraction = 1;
701         Collision_TraceLineBrushFloat(trace, start, end, &cbox, &cbox);
702 #else
703         RecursiveHullCheckTraceInfo_t rhc;
704         // fill in a default trace
705         memset(&rhc, 0, sizeof(rhc));
706         memset(trace, 0, sizeof(trace_t));
707         //To keep everything totally uniform, bounding boxes are turned into small
708         //BSP trees instead of being compared directly.
709         // create a temp hull from bounding box sizes
710         box_planes[0].dist = cmaxs[0] - mins[0];
711         box_planes[1].dist = cmins[0] - maxs[0];
712         box_planes[2].dist = cmaxs[1] - mins[1];
713         box_planes[3].dist = cmins[1] - maxs[1];
714         box_planes[4].dist = cmaxs[2] - mins[2];
715         box_planes[5].dist = cmins[2] - maxs[2];
716 #if COLLISIONPARANOID >= 3
717         Con_Printf("box_planes %f:%f %f:%f %f:%f\ncbox %f %f %f:%f %f %f\nbox %f %f %f:%f %f %f\n", box_planes[0].dist, box_planes[1].dist, box_planes[2].dist, box_planes[3].dist, box_planes[4].dist, box_planes[5].dist, cmins[0], cmins[1], cmins[2], cmaxs[0], cmaxs[1], cmaxs[2], mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]);
718 #endif
719         // trace a line through the generated clipping hull
720         //rhc.boxsupercontents = boxsupercontents;
721         rhc.hull = &box_hull;
722         rhc.trace = trace;
723         rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
724         rhc.trace->fraction = 1;
725         rhc.trace->realfraction = 1;
726         rhc.trace->allsolid = true;
727         VectorCopy(start, rhc.start);
728         VectorCopy(end, rhc.end);
729         VectorSubtract(rhc.end, rhc.start, rhc.dist);
730         Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
731         //VectorMA(rhc.start, rhc.trace->fraction, rhc.dist, rhc.trace->endpos);
732         if (rhc.trace->startsupercontents)
733                 rhc.trace->startsupercontents = boxsupercontents;
734 #endif
735 }
736
737 static int Mod_Q1BSP_LightPoint_RecursiveBSPNode(vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const mnode_t *node, float x, float y, float startz, float endz)
738 {
739         int side, distz = endz - startz;
740         float front, back;
741         float mid;
742
743 loc0:
744         if (node->contents < 0)
745                 return false;           // didn't hit anything
746
747         switch (node->plane->type)
748         {
749         case PLANE_X:
750                 node = node->children[x < node->plane->dist];
751                 goto loc0;
752         case PLANE_Y:
753                 node = node->children[y < node->plane->dist];
754                 goto loc0;
755         case PLANE_Z:
756                 side = startz < node->plane->dist;
757                 if ((endz < node->plane->dist) == side)
758                 {
759                         node = node->children[side];
760                         goto loc0;
761                 }
762                 // found an intersection
763                 mid = node->plane->dist;
764                 break;
765         default:
766                 back = front = x * node->plane->normal[0] + y * node->plane->normal[1];
767                 front += startz * node->plane->normal[2];
768                 back += endz * node->plane->normal[2];
769                 side = front < node->plane->dist;
770                 if ((back < node->plane->dist) == side)
771                 {
772                         node = node->children[side];
773                         goto loc0;
774                 }
775                 // found an intersection
776                 mid = startz + distz * (front - node->plane->dist) / (front - back);
777                 break;
778         }
779
780         // go down front side
781         if (node->children[side]->contents >= 0 && Mod_Q1BSP_LightPoint_RecursiveBSPNode(ambientcolor, diffusecolor, diffusenormal, node->children[side], x, y, startz, mid))
782                 return true;    // hit something
783         else
784         {
785                 // check for impact on this node
786                 if (node->numsurfaces)
787                 {
788                         int i, ds, dt;
789                         msurface_t *surf;
790
791                         surf = r_refdef.worldmodel->brushq1.surfaces + node->firstsurface;
792                         for (i = 0;i < node->numsurfaces;i++, surf++)
793                         {
794                                 if (!(surf->flags & SURF_LIGHTMAP) || !surf->samples)
795                                         continue;       // no lightmaps
796
797                                 ds = (int) (x * surf->texinfo->vecs[0][0] + y * surf->texinfo->vecs[0][1] + mid * surf->texinfo->vecs[0][2] + surf->texinfo->vecs[0][3]) - surf->texturemins[0];
798                                 dt = (int) (x * surf->texinfo->vecs[1][0] + y * surf->texinfo->vecs[1][1] + mid * surf->texinfo->vecs[1][2] + surf->texinfo->vecs[1][3]) - surf->texturemins[1];
799
800                                 if (ds >= 0 && ds < surf->extents[0] && dt >= 0 && dt < surf->extents[1])
801                                 {
802                                         qbyte *lightmap;
803                                         int lmwidth, lmheight, maps, line3, size3, dsfrac = ds & 15, dtfrac = dt & 15, scale = 0, r00 = 0, g00 = 0, b00 = 0, r01 = 0, g01 = 0, b01 = 0, r10 = 0, g10 = 0, b10 = 0, r11 = 0, g11 = 0, b11 = 0;
804                                         lmwidth = ((surf->extents[0]>>4)+1);
805                                         lmheight = ((surf->extents[1]>>4)+1);
806                                         line3 = lmwidth * 3; // LordHavoc: *3 for colored lighting
807                                         size3 = lmwidth * lmheight * 3; // LordHavoc: *3 for colored lighting
808
809                                         lightmap = surf->samples + ((dt>>4) * lmwidth + (ds>>4))*3; // LordHavoc: *3 for colored lighting
810
811                                         for (maps = 0;maps < MAXLIGHTMAPS && surf->styles[maps] != 255;maps++)
812                                         {
813                                                 scale = d_lightstylevalue[surf->styles[maps]];
814                                                 r00 += lightmap[      0] * scale;g00 += lightmap[      1] * scale;b00 += lightmap[      2] * scale;
815                                                 r01 += lightmap[      3] * scale;g01 += lightmap[      4] * scale;b01 += lightmap[      5] * scale;
816                                                 r10 += lightmap[line3+0] * scale;g10 += lightmap[line3+1] * scale;b10 += lightmap[line3+2] * scale;
817                                                 r11 += lightmap[line3+3] * scale;g11 += lightmap[line3+4] * scale;b11 += lightmap[line3+5] * scale;
818                                                 lightmap += size3;
819                                         }
820
821 /*
822 LordHavoc: here's the readable version of the interpolation
823 code, not quite as easy for the compiler to optimize...
824
825 dsfrac is the X position in the lightmap pixel, * 16
826 dtfrac is the Y position in the lightmap pixel, * 16
827 r00 is top left corner, r01 is top right corner
828 r10 is bottom left corner, r11 is bottom right corner
829 g and b are the same layout.
830 r0 and r1 are the top and bottom intermediate results
831
832 first we interpolate the top two points, to get the top
833 edge sample
834
835         r0 = (((r01-r00) * dsfrac) >> 4) + r00;
836         g0 = (((g01-g00) * dsfrac) >> 4) + g00;
837         b0 = (((b01-b00) * dsfrac) >> 4) + b00;
838
839 then we interpolate the bottom two points, to get the
840 bottom edge sample
841
842         r1 = (((r11-r10) * dsfrac) >> 4) + r10;
843         g1 = (((g11-g10) * dsfrac) >> 4) + g10;
844         b1 = (((b11-b10) * dsfrac) >> 4) + b10;
845
846 then we interpolate the top and bottom samples to get the
847 middle sample (the one which was requested)
848
849         r = (((r1-r0) * dtfrac) >> 4) + r0;
850         g = (((g1-g0) * dtfrac) >> 4) + g0;
851         b = (((b1-b0) * dtfrac) >> 4) + b0;
852 */
853
854                                         ambientcolor[0] += (float) ((((((((r11-r10) * dsfrac) >> 4) + r10)-((((r01-r00) * dsfrac) >> 4) + r00)) * dtfrac) >> 4) + ((((r01-r00) * dsfrac) >> 4) + r00)) * (1.0f / 32768.0f);
855                                         ambientcolor[1] += (float) ((((((((g11-g10) * dsfrac) >> 4) + g10)-((((g01-g00) * dsfrac) >> 4) + g00)) * dtfrac) >> 4) + ((((g01-g00) * dsfrac) >> 4) + g00)) * (1.0f / 32768.0f);
856                                         ambientcolor[2] += (float) ((((((((b11-b10) * dsfrac) >> 4) + b10)-((((b01-b00) * dsfrac) >> 4) + b00)) * dtfrac) >> 4) + ((((b01-b00) * dsfrac) >> 4) + b00)) * (1.0f / 32768.0f);
857                                         return true; // success
858                                 }
859                         }
860                 }
861
862                 // go down back side
863                 node = node->children[side ^ 1];
864                 startz = mid;
865                 distz = endz - startz;
866                 goto loc0;
867         }
868 }
869
870 void Mod_Q1BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
871 {
872         Mod_Q1BSP_LightPoint_RecursiveBSPNode(ambientcolor, diffusecolor, diffusenormal, model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode, p[0], p[1], p[2], p[2] - 65536);
873 }
874
875 static void Mod_Q1BSP_DecompressVis(const qbyte *in, const qbyte *inend, qbyte *out, qbyte *outend)
876 {
877         int c;
878         qbyte *outstart = out;
879         while (out < outend)
880         {
881                 if (in == inend)
882                 {
883                         Con_Printf("Mod_Q1BSP_DecompressVis: input underrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart);
884                         return;
885                 }
886                 c = *in++;
887                 if (c)
888                         *out++ = c;
889                 else
890                 {
891                         if (in == inend)
892                         {
893                                 Con_Printf("Mod_Q1BSP_DecompressVis: input underrun (during zero-run) on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart);
894                                 return;
895                         }
896                         for (c = *in++;c > 0;c--)
897                         {
898                                 if (out == outend)
899                                 {
900                                         Con_Printf("Mod_Q1BSP_DecompressVis: output overrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart);
901                                         return;
902                                 }
903                                 *out++ = 0;
904                         }
905                 }
906         }
907 }
908
909 /*
910 =============
911 R_Q1BSP_LoadSplitSky
912
913 A sky texture is 256*128, with the right side being a masked overlay
914 ==============
915 */
916 void R_Q1BSP_LoadSplitSky (qbyte *src, int width, int height, int bytesperpixel)
917 {
918         int i, j;
919         unsigned solidpixels[128*128], alphapixels[128*128];
920
921         // if sky isn't the right size, just use it as a solid layer
922         if (width != 256 || height != 128)
923         {
924                 loadmodel->brush.solidskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_solidtexture", width, height, src, bytesperpixel == 4 ? TEXTYPE_RGBA : TEXTYPE_PALETTE, TEXF_PRECACHE, bytesperpixel == 1 ? palette_complete : NULL);
925                 loadmodel->brush.alphaskytexture = NULL;;
926                 return;
927         }
928
929         if (bytesperpixel == 4)
930         {
931                 for (i = 0;i < 128;i++)
932                 {
933                         for (j = 0;j < 128;j++)
934                         {
935                                 solidpixels[(i*128) + j] = ((unsigned *)src)[i*256+j+128];
936                                 alphapixels[(i*128) + j] = ((unsigned *)src)[i*256+j];
937                         }
938                 }
939         }
940         else
941         {
942                 // make an average value for the back to avoid
943                 // a fringe on the top level
944                 int p, r, g, b;
945                 union
946                 {
947                         unsigned int i;
948                         unsigned char b[4];
949                 }
950                 rgba;
951                 r = g = b = 0;
952                 for (i = 0;i < 128;i++)
953                 {
954                         for (j = 0;j < 128;j++)
955                         {
956                                 rgba.i = palette_complete[src[i*256 + j + 128]];
957                                 r += rgba.b[0];
958                                 g += rgba.b[1];
959                                 b += rgba.b[2];
960                         }
961                 }
962                 rgba.b[0] = r/(128*128);
963                 rgba.b[1] = g/(128*128);
964                 rgba.b[2] = b/(128*128);
965                 rgba.b[3] = 0;
966                 for (i = 0;i < 128;i++)
967                 {
968                         for (j = 0;j < 128;j++)
969                         {
970                                 solidpixels[(i*128) + j] = palette_complete[src[i*256 + j + 128]];
971                                 alphapixels[(i*128) + j] = (p = src[i*256 + j]) ? palette_complete[p] : rgba.i;
972                         }
973                 }
974         }
975
976         loadmodel->brush.solidskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_solidtexture", 128, 128, (qbyte *) solidpixels, TEXTYPE_RGBA, TEXF_PRECACHE, NULL);
977         loadmodel->brush.alphaskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_alphatexture", 128, 128, (qbyte *) alphapixels, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
978 }
979
980 static void Mod_Q1BSP_LoadTextures(lump_t *l)
981 {
982         int i, j, k, num, max, altmax, mtwidth, mtheight, *dofs, incomplete;
983         miptex_t *dmiptex;
984         texture_t *tx, *tx2, *anims[10], *altanims[10];
985         dmiptexlump_t *m;
986         qbyte *data, *mtdata;
987         char name[256];
988
989         loadmodel->brushq1.textures = NULL;
990
991         // add two slots for notexture walls and notexture liquids
992         if (l->filelen)
993         {
994                 m = (dmiptexlump_t *)(mod_base + l->fileofs);
995                 m->nummiptex = LittleLong (m->nummiptex);
996                 loadmodel->brushq1.numtextures = m->nummiptex + 2;
997         }
998         else
999         {
1000                 m = NULL;
1001                 loadmodel->brushq1.numtextures = 2;
1002         }
1003
1004         loadmodel->brushq1.textures = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numtextures * sizeof(texture_t));
1005
1006         // fill out all slots with notexture
1007         for (i = 0, tx = loadmodel->brushq1.textures;i < loadmodel->brushq1.numtextures;i++, tx++)
1008         {
1009                 tx->number = i;
1010                 strcpy(tx->name, "NO TEXTURE FOUND");
1011                 tx->width = 16;
1012                 tx->height = 16;
1013                 tx->skin.base = r_notexture;
1014                 if (i == loadmodel->brushq1.numtextures - 1)
1015                         tx->flags = SURF_DRAWTURB | SURF_LIGHTBOTHSIDES;
1016                 else
1017                         tx->flags = SURF_LIGHTMAP | SURF_SOLIDCLIP;
1018                 tx->currentframe = tx;
1019         }
1020
1021         if (!m)
1022                 return;
1023
1024         // just to work around bounds checking when debugging with it (array index out of bounds error thing)
1025         dofs = m->dataofs;
1026         // LordHavoc: mostly rewritten map texture loader
1027         for (i = 0;i < m->nummiptex;i++)
1028         {
1029                 dofs[i] = LittleLong(dofs[i]);
1030                 if (dofs[i] == -1 || r_nosurftextures.integer)
1031                         continue;
1032                 dmiptex = (miptex_t *)((qbyte *)m + dofs[i]);
1033
1034                 // make sure name is no more than 15 characters
1035                 for (j = 0;dmiptex->name[j] && j < 15;j++)
1036                         name[j] = dmiptex->name[j];
1037                 name[j] = 0;
1038
1039                 mtwidth = LittleLong(dmiptex->width);
1040                 mtheight = LittleLong(dmiptex->height);
1041                 mtdata = NULL;
1042                 j = LittleLong(dmiptex->offsets[0]);
1043                 if (j)
1044                 {
1045                         // texture included
1046                         if (j < 40 || j + mtwidth * mtheight > l->filelen)
1047                         {
1048                                 Con_Printf("Texture \"%s\" in \"%s\"is corrupt or incomplete\n", dmiptex->name, loadmodel->name);
1049                                 continue;
1050                         }
1051                         mtdata = (qbyte *)dmiptex + j;
1052                 }
1053
1054                 if ((mtwidth & 15) || (mtheight & 15))
1055                         Con_Printf("warning: texture \"%s\" in \"%s\" is not 16 aligned\n", dmiptex->name, loadmodel->name);
1056
1057                 // LordHavoc: force all names to lowercase
1058                 for (j = 0;name[j];j++)
1059                         if (name[j] >= 'A' && name[j] <= 'Z')
1060                                 name[j] += 'a' - 'A';
1061
1062                 tx = loadmodel->brushq1.textures + i;
1063                 strcpy(tx->name, name);
1064                 tx->width = mtwidth;
1065                 tx->height = mtheight;
1066
1067                 if (!tx->name[0])
1068                 {
1069                         sprintf(tx->name, "unnamed%i", i);
1070                         Con_Printf("warning: unnamed texture in %s, renaming to %s\n", loadmodel->name, tx->name);
1071                 }
1072
1073                 // LordHavoc: HL sky textures are entirely different than quake
1074                 if (!loadmodel->brush.ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == 256 && mtheight == 128)
1075                 {
1076                         if (loadmodel->isworldmodel)
1077                         {
1078                                 data = loadimagepixels(tx->name, false, 0, 0);
1079                                 if (data)
1080                                 {
1081                                         R_Q1BSP_LoadSplitSky(data, image_width, image_height, 4);
1082                                         Mem_Free(data);
1083                                 }
1084                                 else if (mtdata != NULL)
1085                                         R_Q1BSP_LoadSplitSky(mtdata, mtwidth, mtheight, 1);
1086                         }
1087                 }
1088                 else
1089                 {
1090                         if (!Mod_LoadSkinFrame(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, true, true))
1091                         {
1092                                 // did not find external texture, load it from the bsp or wad3
1093                                 if (loadmodel->brush.ishlbsp)
1094                                 {
1095                                         // internal texture overrides wad
1096                                         qbyte *pixels, *freepixels, *fogpixels;
1097                                         pixels = freepixels = NULL;
1098                                         if (mtdata)
1099                                                 pixels = W_ConvertWAD3Texture(dmiptex);
1100                                         if (pixels == NULL)
1101                                                 pixels = freepixels = W_GetTexture(tx->name);
1102                                         if (pixels != NULL)
1103                                         {
1104                                                 tx->width = image_width;
1105                                                 tx->height = image_height;
1106                                                 tx->skin.base = tx->skin.merged = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, NULL);
1107                                                 if (Image_CheckAlpha(pixels, image_width * image_height, true))
1108                                                 {
1109                                                         fogpixels = Mem_Alloc(tempmempool, image_width * image_height * 4);
1110                                                         for (j = 0;j < image_width * image_height * 4;j += 4)
1111                                                         {
1112                                                                 fogpixels[j + 0] = 255;
1113                                                                 fogpixels[j + 1] = 255;
1114                                                                 fogpixels[j + 2] = 255;
1115                                                                 fogpixels[j + 3] = pixels[j + 3];
1116                                                         }
1117                                                         tx->skin.fog = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, NULL);
1118                                                         Mem_Free(fogpixels);
1119                                                 }
1120                                         }
1121                                         if (freepixels)
1122                                                 Mem_Free(freepixels);
1123                                 }
1124                                 else if (mtdata) // texture included
1125                                         Mod_LoadSkinFrame_Internal(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_PRECACHE | TEXF_PICMIP, false, true, tx->name[0] != '*' && r_fullbrights.integer, mtdata, tx->width, tx->height);
1126                         }
1127                 }
1128                 if (tx->skin.base == NULL)
1129                 {
1130                         // no texture found
1131                         tx->width = 16;
1132                         tx->height = 16;
1133                         tx->skin.base = r_notexture;
1134                 }
1135
1136                 if (tx->name[0] == '*')
1137                 {
1138                         // turb does not block movement
1139                         tx->flags = SURF_DRAWTURB | SURF_LIGHTBOTHSIDES;
1140                         // LordHavoc: some turbulent textures should be fullbright and solid
1141                         if (!strncmp(tx->name,"*lava",5)
1142                          || !strncmp(tx->name,"*teleport",9)
1143                          || !strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture
1144                                 tx->flags |= SURF_DRAWFULLBRIGHT | SURF_DRAWNOALPHA;
1145                         else
1146                                 tx->flags |= SURF_WATERALPHA;
1147                 }
1148                 else if (tx->name[0] == 's' && tx->name[1] == 'k' && tx->name[2] == 'y')
1149                         tx->flags = SURF_DRAWSKY | SURF_SOLIDCLIP;
1150                 else
1151                         tx->flags = SURF_LIGHTMAP | SURF_SOLIDCLIP;
1152
1153                 // start out with no animation
1154                 tx->currentframe = tx;
1155         }
1156
1157         // sequence the animations
1158         for (i = 0;i < m->nummiptex;i++)
1159         {
1160                 tx = loadmodel->brushq1.textures + i;
1161                 if (!tx || tx->name[0] != '+' || tx->name[1] == 0 || tx->name[2] == 0)
1162                         continue;
1163                 if (tx->anim_total[0] || tx->anim_total[1])
1164                         continue;       // already sequenced
1165
1166                 // find the number of frames in the animation
1167                 memset(anims, 0, sizeof(anims));
1168                 memset(altanims, 0, sizeof(altanims));
1169
1170                 for (j = i;j < m->nummiptex;j++)
1171                 {
1172                         tx2 = loadmodel->brushq1.textures + j;
1173                         if (!tx2 || tx2->name[0] != '+' || strcmp(tx2->name+2, tx->name+2))
1174                                 continue;
1175
1176                         num = tx2->name[1];
1177                         if (num >= '0' && num <= '9')
1178                                 anims[num - '0'] = tx2;
1179                         else if (num >= 'a' && num <= 'j')
1180                                 altanims[num - 'a'] = tx2;
1181                         else
1182                                 Con_Printf("Bad animating texture %s\n", tx->name);
1183                 }
1184
1185                 max = altmax = 0;
1186                 for (j = 0;j < 10;j++)
1187                 {
1188                         if (anims[j])
1189                                 max = j + 1;
1190                         if (altanims[j])
1191                                 altmax = j + 1;
1192                 }
1193                 //Con_Printf("linking animation %s (%i:%i frames)\n\n", tx->name, max, altmax);
1194
1195                 incomplete = false;
1196                 for (j = 0;j < max;j++)
1197                 {
1198                         if (!anims[j])
1199                         {
1200                                 Con_Printf("Missing frame %i of %s\n", j, tx->name);
1201                                 incomplete = true;
1202                         }
1203                 }
1204                 for (j = 0;j < altmax;j++)
1205                 {
1206                         if (!altanims[j])
1207                         {
1208                                 Con_Printf("Missing altframe %i of %s\n", j, tx->name);
1209                                 incomplete = true;
1210                         }
1211                 }
1212                 if (incomplete)
1213                         continue;
1214
1215                 if (altmax < 1)
1216                 {
1217                         // if there is no alternate animation, duplicate the primary
1218                         // animation into the alternate
1219                         altmax = max;
1220                         for (k = 0;k < 10;k++)
1221                                 altanims[k] = anims[k];
1222                 }
1223
1224                 // link together the primary animation
1225                 for (j = 0;j < max;j++)
1226                 {
1227                         tx2 = anims[j];
1228                         tx2->animated = true;
1229                         tx2->anim_total[0] = max;
1230                         tx2->anim_total[1] = altmax;
1231                         for (k = 0;k < 10;k++)
1232                         {
1233                                 tx2->anim_frames[0][k] = anims[k];
1234                                 tx2->anim_frames[1][k] = altanims[k];
1235                         }
1236                 }
1237
1238                 // if there really is an alternate anim...
1239                 if (anims[0] != altanims[0])
1240                 {
1241                         // link together the alternate animation
1242                         for (j = 0;j < altmax;j++)
1243                         {
1244                                 tx2 = altanims[j];
1245                                 tx2->animated = true;
1246                                 // the primary/alternate are reversed here
1247                                 tx2->anim_total[0] = altmax;
1248                                 tx2->anim_total[1] = max;
1249                                 for (k = 0;k < 10;k++)
1250                                 {
1251                                         tx2->anim_frames[0][k] = altanims[k];
1252                                         tx2->anim_frames[1][k] = anims[k];
1253                                 }
1254                         }
1255                 }
1256         }
1257 }
1258
1259 static void Mod_Q1BSP_LoadLighting(lump_t *l)
1260 {
1261         int i;
1262         qbyte *in, *out, *data, d;
1263         char litfilename[1024];
1264         loadmodel->brushq1.lightdata = NULL;
1265         if (loadmodel->brush.ishlbsp) // LordHavoc: load the colored lighting data straight
1266         {
1267                 loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, l->filelen);
1268                 for (i=0; i<l->filelen; i++)
1269                         loadmodel->brushq1.lightdata[i] = mod_base[l->fileofs+i] >>= 1;
1270         }
1271         else // LordHavoc: bsp version 29 (normal white lighting)
1272         {
1273                 // LordHavoc: hope is not lost yet, check for a .lit file to load
1274                 strlcpy (litfilename, loadmodel->name, sizeof (litfilename));
1275                 FS_StripExtension (litfilename, litfilename, sizeof (litfilename));
1276                 strlcat (litfilename, ".lit", sizeof (litfilename));
1277                 data = (qbyte*) FS_LoadFile(litfilename, tempmempool, false);
1278                 if (data)
1279                 {
1280                         if (fs_filesize > 8 && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
1281                         {
1282                                 i = LittleLong(((int *)data)[1]);
1283                                 if (i == 1)
1284                                 {
1285                                         Con_DPrintf("loaded %s\n", litfilename);
1286                                         loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, fs_filesize - 8);
1287                                         memcpy(loadmodel->brushq1.lightdata, data + 8, fs_filesize - 8);
1288                                         Mem_Free(data);
1289                                         return;
1290                                 }
1291                                 else
1292                                 {
1293                                         Con_Printf("Unknown .lit file version (%d)\n", i);
1294                                         Mem_Free(data);
1295                                 }
1296                         }
1297                         else
1298                         {
1299                                 if (fs_filesize == 8)
1300                                         Con_Print("Empty .lit file, ignoring\n");
1301                                 else
1302                                         Con_Print("Corrupt .lit file (old version?), ignoring\n");
1303                                 Mem_Free(data);
1304                         }
1305                 }
1306                 // LordHavoc: oh well, expand the white lighting data
1307                 if (!l->filelen)
1308                         return;
1309                 loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, l->filelen*3);
1310                 in = loadmodel->brushq1.lightdata + l->filelen*2; // place the file at the end, so it will not be overwritten until the very last write
1311                 out = loadmodel->brushq1.lightdata;
1312                 memcpy(in, mod_base + l->fileofs, l->filelen);
1313                 for (i = 0;i < l->filelen;i++)
1314                 {
1315                         d = *in++;
1316                         *out++ = d;
1317                         *out++ = d;
1318                         *out++ = d;
1319                 }
1320         }
1321 }
1322
1323 static void Mod_Q1BSP_LoadLightList(void)
1324 {
1325         int a, n, numlights;
1326         char tempchar, *s, *t, *lightsstring, lightsfilename[1024];
1327         mlight_t *e;
1328
1329         strlcpy (lightsfilename, loadmodel->name, sizeof (lightsfilename));
1330         FS_StripExtension (lightsfilename, lightsfilename, sizeof(lightsfilename));
1331         strlcat (lightsfilename, ".lights", sizeof (lightsfilename));
1332         s = lightsstring = (char *) FS_LoadFile(lightsfilename, tempmempool, false);
1333         if (s)
1334         {
1335                 numlights = 0;
1336                 while (*s)
1337                 {
1338                         while (*s && *s != '\n' && *s != '\r')
1339                                 s++;
1340                         if (!*s)
1341                         {
1342                                 Mem_Free(lightsstring);
1343                                 Con_Printf("lights file must end with a newline\n");
1344                                 return;
1345                         }
1346                         s++;
1347                         numlights++;
1348                 }
1349                 loadmodel->brushq1.lights = Mem_Alloc(loadmodel->mempool, numlights * sizeof(mlight_t));
1350                 s = lightsstring;
1351                 n = 0;
1352                 while (*s && n < numlights)
1353                 {
1354                         t = s;
1355                         while (*s && *s != '\n' && *s != '\r')
1356                                 s++;
1357                         if (!*s)
1358                         {
1359                                 Con_Printf("misparsed lights file!\n");
1360                                 break;
1361                         }
1362                         e = loadmodel->brushq1.lights + n;
1363                         tempchar = *s;
1364                         *s = 0;
1365                         a = sscanf(t, "%f %f %f %f %f %f %f %f %f %f %f %f %f %d", &e->origin[0], &e->origin[1], &e->origin[2], &e->falloff, &e->light[0], &e->light[1], &e->light[2], &e->subtract, &e->spotdir[0], &e->spotdir[1], &e->spotdir[2], &e->spotcone, &e->distbias, &e->style);
1366                         *s = tempchar;
1367                         if (a != 14)
1368                         {
1369                                 Con_Printf("invalid lights file, found %d parameters on line %i, should be 14 parameters (origin[0] origin[1] origin[2] falloff light[0] light[1] light[2] subtract spotdir[0] spotdir[1] spotdir[2] spotcone distancebias style)\n", a, n + 1);
1370                                 break;
1371                         }
1372                         if (*s == '\r')
1373                                 s++;
1374                         if (*s == '\n')
1375                                 s++;
1376                         n++;
1377                 }
1378                 if (*s)
1379                         Con_Printf("misparsed lights file!\n");
1380                 loadmodel->brushq1.numlights = numlights;
1381                 Mem_Free(lightsstring);
1382         }
1383 }
1384
1385 static void Mod_Q1BSP_LoadVisibility(lump_t *l)
1386 {
1387         loadmodel->brushq1.num_compressedpvs = 0;
1388         loadmodel->brushq1.data_compressedpvs = NULL;
1389         if (!l->filelen)
1390                 return;
1391         loadmodel->brushq1.num_compressedpvs = l->filelen;
1392         loadmodel->brushq1.data_compressedpvs = Mem_Alloc(loadmodel->mempool, l->filelen);
1393         memcpy(loadmodel->brushq1.data_compressedpvs, mod_base + l->fileofs, l->filelen);
1394 }
1395
1396 // used only for HalfLife maps
1397 static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data)
1398 {
1399         char key[128], value[4096];
1400         char wadname[128];
1401         int i, j, k;
1402         if (!data)
1403                 return;
1404         if (!COM_ParseToken(&data, false))
1405                 return; // error
1406         if (com_token[0] != '{')
1407                 return; // error
1408         while (1)
1409         {
1410                 if (!COM_ParseToken(&data, false))
1411                         return; // error
1412                 if (com_token[0] == '}')
1413                         break; // end of worldspawn
1414                 if (com_token[0] == '_')
1415                         strcpy(key, com_token + 1);
1416                 else
1417                         strcpy(key, com_token);
1418                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
1419                         key[strlen(key)-1] = 0;
1420                 if (!COM_ParseToken(&data, false))
1421                         return; // error
1422                 strcpy(value, com_token);
1423                 if (!strcmp("wad", key)) // for HalfLife maps
1424                 {
1425                         if (loadmodel->brush.ishlbsp)
1426                         {
1427                                 j = 0;
1428                                 for (i = 0;i < 4096;i++)
1429                                         if (value[i] != ';' && value[i] != '\\' && value[i] != '/' && value[i] != ':')
1430                                                 break;
1431                                 if (value[i])
1432                                 {
1433                                         for (;i < 4096;i++)
1434                                         {
1435                                                 // ignore path - the \\ check is for HalfLife... stupid windoze 'programmers'...
1436                                                 if (value[i] == '\\' || value[i] == '/' || value[i] == ':')
1437                                                         j = i+1;
1438                                                 else if (value[i] == ';' || value[i] == 0)
1439                                                 {
1440                                                         k = value[i];
1441                                                         value[i] = 0;
1442                                                         strcpy(wadname, "textures/");
1443                                                         strcat(wadname, &value[j]);
1444                                                         W_LoadTextureWadFile(wadname, false);
1445                                                         j = i+1;
1446                                                         if (!k)
1447                                                                 break;
1448                                                 }
1449                                         }
1450                                 }
1451                         }
1452                 }
1453         }
1454 }
1455
1456 static void Mod_Q1BSP_LoadEntities(lump_t *l)
1457 {
1458         loadmodel->brush.entities = NULL;
1459         if (!l->filelen)
1460                 return;
1461         loadmodel->brush.entities = Mem_Alloc(loadmodel->mempool, l->filelen);
1462         memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
1463         if (loadmodel->brush.ishlbsp)
1464                 Mod_Q1BSP_ParseWadsFromEntityLump(loadmodel->brush.entities);
1465 }
1466
1467
1468 static void Mod_Q1BSP_LoadVertexes(lump_t *l)
1469 {
1470         dvertex_t       *in;
1471         mvertex_t       *out;
1472         int                     i, count;
1473
1474         in = (void *)(mod_base + l->fileofs);
1475         if (l->filelen % sizeof(*in))
1476                 Host_Error("Mod_Q1BSP_LoadVertexes: funny lump size in %s",loadmodel->name);
1477         count = l->filelen / sizeof(*in);
1478         out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1479
1480         loadmodel->brushq1.vertexes = out;
1481         loadmodel->brushq1.numvertexes = count;
1482
1483         for ( i=0 ; i<count ; i++, in++, out++)
1484         {
1485                 out->position[0] = LittleFloat(in->point[0]);
1486                 out->position[1] = LittleFloat(in->point[1]);
1487                 out->position[2] = LittleFloat(in->point[2]);
1488         }
1489 }
1490
1491 static void Mod_Q1BSP_LoadSubmodels(lump_t *l)
1492 {
1493         dmodel_t        *in;
1494         dmodel_t        *out;
1495         int                     i, j, count;
1496
1497         in = (void *)(mod_base + l->fileofs);
1498         if (l->filelen % sizeof(*in))
1499                 Host_Error("Mod_Q1BSP_LoadSubmodels: funny lump size in %s",loadmodel->name);
1500         count = l->filelen / sizeof(*in);
1501         out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1502
1503         loadmodel->brushq1.submodels = out;
1504         loadmodel->brush.numsubmodels = count;
1505
1506         for ( i=0 ; i<count ; i++, in++, out++)
1507         {
1508                 for (j=0 ; j<3 ; j++)
1509                 {
1510                         // spread the mins / maxs by a pixel
1511                         out->mins[j] = LittleFloat(in->mins[j]) - 1;
1512                         out->maxs[j] = LittleFloat(in->maxs[j]) + 1;
1513                         out->origin[j] = LittleFloat(in->origin[j]);
1514                 }
1515                 for (j=0 ; j<MAX_MAP_HULLS ; j++)
1516                         out->headnode[j] = LittleLong(in->headnode[j]);
1517                 out->visleafs = LittleLong(in->visleafs);
1518                 out->firstface = LittleLong(in->firstface);
1519                 out->numfaces = LittleLong(in->numfaces);
1520         }
1521 }
1522
1523 static void Mod_Q1BSP_LoadEdges(lump_t *l)
1524 {
1525         dedge_t *in;
1526         medge_t *out;
1527         int     i, count;
1528
1529         in = (void *)(mod_base + l->fileofs);
1530         if (l->filelen % sizeof(*in))
1531                 Host_Error("Mod_Q1BSP_LoadEdges: funny lump size in %s",loadmodel->name);
1532         count = l->filelen / sizeof(*in);
1533         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
1534
1535         loadmodel->brushq1.edges = out;
1536         loadmodel->brushq1.numedges = count;
1537
1538         for ( i=0 ; i<count ; i++, in++, out++)
1539         {
1540                 out->v[0] = (unsigned short)LittleShort(in->v[0]);
1541                 out->v[1] = (unsigned short)LittleShort(in->v[1]);
1542         }
1543 }
1544
1545 static void Mod_Q1BSP_LoadTexinfo(lump_t *l)
1546 {
1547         texinfo_t *in;
1548         mtexinfo_t *out;
1549         int i, j, k, count, miptex;
1550
1551         in = (void *)(mod_base + l->fileofs);
1552         if (l->filelen % sizeof(*in))
1553                 Host_Error("Mod_Q1BSP_LoadTexinfo: funny lump size in %s",loadmodel->name);
1554         count = l->filelen / sizeof(*in);
1555         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
1556
1557         loadmodel->brushq1.texinfo = out;
1558         loadmodel->brushq1.numtexinfo = count;
1559
1560         for (i = 0;i < count;i++, in++, out++)
1561         {
1562                 for (k = 0;k < 2;k++)
1563                         for (j = 0;j < 4;j++)
1564                                 out->vecs[k][j] = LittleFloat(in->vecs[k][j]);
1565
1566                 miptex = LittleLong(in->miptex);
1567                 out->flags = LittleLong(in->flags);
1568
1569                 out->texture = NULL;
1570                 if (loadmodel->brushq1.textures)
1571                 {
1572                         if ((unsigned int) miptex >= (unsigned int) loadmodel->brushq1.numtextures)
1573                                 Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->brushq1.numtextures);
1574                         else
1575                                 out->texture = loadmodel->brushq1.textures + miptex;
1576                 }
1577                 if (out->flags & TEX_SPECIAL)
1578                 {
1579                         // if texture chosen is NULL or the shader needs a lightmap,
1580                         // force to notexture water shader
1581                         if (out->texture == NULL || out->texture->flags & SURF_LIGHTMAP)
1582                                 out->texture = loadmodel->brushq1.textures + (loadmodel->brushq1.numtextures - 1);
1583                 }
1584                 else
1585                 {
1586                         // if texture chosen is NULL, force to notexture
1587                         if (out->texture == NULL)
1588                                 out->texture = loadmodel->brushq1.textures + (loadmodel->brushq1.numtextures - 2);
1589                 }
1590         }
1591 }
1592
1593 #if 0
1594 void BoundPoly(int numverts, float *verts, vec3_t mins, vec3_t maxs)
1595 {
1596         int             i, j;
1597         float   *v;
1598
1599         mins[0] = mins[1] = mins[2] = 9999;
1600         maxs[0] = maxs[1] = maxs[2] = -9999;
1601         v = verts;
1602         for (i = 0;i < numverts;i++)
1603         {
1604                 for (j = 0;j < 3;j++, v++)
1605                 {
1606                         if (*v < mins[j])
1607                                 mins[j] = *v;
1608                         if (*v > maxs[j])
1609                                 maxs[j] = *v;
1610                 }
1611         }
1612 }
1613
1614 #define MAX_SUBDIVPOLYTRIANGLES 4096
1615 #define MAX_SUBDIVPOLYVERTS(MAX_SUBDIVPOLYTRIANGLES * 3)
1616
1617 static int subdivpolyverts, subdivpolytriangles;
1618 static int subdivpolyindex[MAX_SUBDIVPOLYTRIANGLES][3];
1619 static float subdivpolyvert[MAX_SUBDIVPOLYVERTS][3];
1620
1621 static int subdivpolylookupvert(vec3_t v)
1622 {
1623         int i;
1624         for (i = 0;i < subdivpolyverts;i++)
1625                 if (subdivpolyvert[i][0] == v[0]
1626                  && subdivpolyvert[i][1] == v[1]
1627                  && subdivpolyvert[i][2] == v[2])
1628                         return i;
1629         if (subdivpolyverts >= MAX_SUBDIVPOLYVERTS)
1630                 Host_Error("SubDividePolygon: ran out of vertices in buffer, please increase your r_subdivide_size");
1631         VectorCopy(v, subdivpolyvert[subdivpolyverts]);
1632         return subdivpolyverts++;
1633 }
1634
1635 static void SubdividePolygon(int numverts, float *verts)
1636 {
1637         int             i, i1, i2, i3, f, b, c, p;
1638         vec3_t  mins, maxs, front[256], back[256];
1639         float   m, *pv, *cv, dist[256], frac;
1640
1641         if (numverts > 250)
1642                 Host_Error("SubdividePolygon: ran out of verts in buffer");
1643
1644         BoundPoly(numverts, verts, mins, maxs);
1645
1646         for (i = 0;i < 3;i++)
1647         {
1648                 m = (mins[i] + maxs[i]) * 0.5;
1649                 m = r_subdivide_size.value * floor(m/r_subdivide_size.value + 0.5);
1650                 if (maxs[i] - m < 8)
1651                         continue;
1652                 if (m - mins[i] < 8)
1653                         continue;
1654
1655                 // cut it
1656                 for (cv = verts, c = 0;c < numverts;c++, cv += 3)
1657                         dist[c] = cv[i] - m;
1658
1659                 f = b = 0;
1660                 for (p = numverts - 1, c = 0, pv = verts + p * 3, cv = verts;c < numverts;p = c, c++, pv = cv, cv += 3)
1661                 {
1662                         if (dist[p] >= 0)
1663                         {
1664                                 VectorCopy(pv, front[f]);
1665                                 f++;
1666                         }
1667                         if (dist[p] <= 0)
1668                         {
1669                                 VectorCopy(pv, back[b]);
1670                                 b++;
1671                         }
1672                         if (dist[p] == 0 || dist[c] == 0)
1673                                 continue;
1674                         if ((dist[p] > 0) != (dist[c] > 0) )
1675                         {
1676                                 // clip point
1677                                 frac = dist[p] / (dist[p] - dist[c]);
1678                                 front[f][0] = back[b][0] = pv[0] + frac * (cv[0] - pv[0]);
1679                                 front[f][1] = back[b][1] = pv[1] + frac * (cv[1] - pv[1]);
1680                                 front[f][2] = back[b][2] = pv[2] + frac * (cv[2] - pv[2]);
1681                                 f++;
1682                                 b++;
1683                         }
1684                 }
1685
1686                 SubdividePolygon(f, front[0]);
1687                 SubdividePolygon(b, back[0]);
1688                 return;
1689         }
1690
1691         i1 = subdivpolylookupvert(verts);
1692         i2 = subdivpolylookupvert(verts + 3);
1693         for (i = 2;i < numverts;i++)
1694         {
1695                 if (subdivpolytriangles >= MAX_SUBDIVPOLYTRIANGLES)
1696                 {
1697                         Con_Print("SubdividePolygon: ran out of triangles in buffer, please increase your r_subdivide_size\n");
1698                         return;
1699                 }
1700
1701                 i3 = subdivpolylookupvert(verts + i * 3);
1702                 subdivpolyindex[subdivpolytriangles][0] = i1;
1703                 subdivpolyindex[subdivpolytriangles][1] = i2;
1704                 subdivpolyindex[subdivpolytriangles][2] = i3;
1705                 i2 = i3;
1706                 subdivpolytriangles++;
1707         }
1708 }
1709
1710 //Breaks a polygon up along axial 64 unit
1711 //boundaries so that turbulent and sky warps
1712 //can be done reasonably.
1713 static void Mod_Q1BSP_GenerateWarpMesh(msurface_t *surf)
1714 {
1715         int i, j;
1716         surfvertex_t *v;
1717         surfmesh_t *mesh;
1718
1719         subdivpolytriangles = 0;
1720         subdivpolyverts = 0;
1721         SubdividePolygon(surf->poly_numverts, surf->poly_verts);
1722         if (subdivpolytriangles < 1)
1723                 Host_Error("Mod_Q1BSP_GenerateWarpMesh: no triangles?\n");
1724
1725         surf->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + subdivpolytriangles * sizeof(int[3]) + subdivpolyverts * sizeof(surfvertex_t));
1726         mesh->num_vertices = subdivpolyverts;
1727         mesh->num_triangles = subdivpolytriangles;
1728         mesh->vertex = (surfvertex_t *)(mesh + 1);
1729         mesh->index = (int *)(mesh->vertex + mesh->num_vertices);
1730         memset(mesh->vertex, 0, mesh->num_vertices * sizeof(surfvertex_t));
1731
1732         for (i = 0;i < mesh->num_triangles;i++)
1733                 for (j = 0;j < 3;j++)
1734                         mesh->index[i*3+j] = subdivpolyindex[i][j];
1735
1736         for (i = 0, v = mesh->vertex;i < subdivpolyverts;i++, v++)
1737         {
1738                 VectorCopy(subdivpolyvert[i], v->v);
1739                 v->st[0] = DotProduct(v->v, surf->texinfo->vecs[0]);
1740                 v->st[1] = DotProduct(v->v, surf->texinfo->vecs[1]);
1741         }
1742 }
1743 #endif
1744
1745 static void Mod_Q1BSP_GenerateSurfacePolygon(msurface_t *surf, int firstedge, int numedges)
1746 {
1747         int i, lindex, j;
1748         float *vec, *vert, mins[3], maxs[3], val, *v;
1749         mtexinfo_t *tex;
1750
1751         // convert edges back to a normal polygon
1752         surf->poly_numverts = numedges;
1753         vert = surf->poly_verts = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * numedges);
1754         for (i = 0;i < numedges;i++)
1755         {
1756                 lindex = loadmodel->brushq1.surfedges[firstedge + i];
1757                 if (lindex > 0)
1758                         vec = loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[lindex].v[0]].position;
1759                 else
1760                         vec = loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position;
1761                 VectorCopy(vec, vert);
1762                 vert += 3;
1763         }
1764
1765         // calculate polygon bounding box and center
1766         vert = surf->poly_verts;
1767         VectorCopy(vert, mins);
1768         VectorCopy(vert, maxs);
1769         vert += 3;
1770         for (i = 1;i < surf->poly_numverts;i++, vert += 3)
1771         {
1772                 if (mins[0] > vert[0]) mins[0] = vert[0];if (maxs[0] < vert[0]) maxs[0] = vert[0];
1773                 if (mins[1] > vert[1]) mins[1] = vert[1];if (maxs[1] < vert[1]) maxs[1] = vert[1];
1774                 if (mins[2] > vert[2]) mins[2] = vert[2];if (maxs[2] < vert[2]) maxs[2] = vert[2];
1775         }
1776         VectorCopy(mins, surf->poly_mins);
1777         VectorCopy(maxs, surf->poly_maxs);
1778         surf->poly_center[0] = (mins[0] + maxs[0]) * 0.5f;
1779         surf->poly_center[1] = (mins[1] + maxs[1]) * 0.5f;
1780         surf->poly_center[2] = (mins[2] + maxs[2]) * 0.5f;
1781
1782         // generate surface extents information
1783         tex = surf->texinfo;
1784         mins[0] = maxs[0] = DotProduct(surf->poly_verts, tex->vecs[0]) + tex->vecs[0][3];
1785         mins[1] = maxs[1] = DotProduct(surf->poly_verts, tex->vecs[1]) + tex->vecs[1][3];
1786         for (i = 1, v = surf->poly_verts + 3;i < surf->poly_numverts;i++, v += 3)
1787         {
1788                 for (j = 0;j < 2;j++)
1789                 {
1790                         val = DotProduct(v, tex->vecs[j]) + tex->vecs[j][3];
1791                         if (mins[j] > val)
1792                                 mins[j] = val;
1793                         if (maxs[j] < val)
1794                                 maxs[j] = val;
1795                 }
1796         }
1797         for (i = 0;i < 2;i++)
1798         {
1799                 surf->texturemins[i] = (int) floor(mins[i] / 16) * 16;
1800                 surf->extents[i] = (int) ceil(maxs[i] / 16) * 16 - surf->texturemins[i];
1801         }
1802 }
1803
1804 static void Mod_Q1BSP_LoadFaces(lump_t *l)
1805 {
1806         dface_t *in;
1807         msurface_t *surf;
1808         int i, count, surfnum, planenum, ssize, tsize, firstedge, numedges, totalverts, totaltris, totalmeshes;
1809         surfmesh_t *mesh;
1810         float s, t;
1811
1812         in = (void *)(mod_base + l->fileofs);
1813         if (l->filelen % sizeof(*in))
1814                 Host_Error("Mod_Q1BSP_LoadFaces: funny lump size in %s",loadmodel->name);
1815         count = l->filelen / sizeof(*in);
1816         loadmodel->brushq1.surfaces = Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
1817
1818         loadmodel->brushq1.numsurfaces = count;
1819         loadmodel->brushq1.surfacevisframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
1820
1821         for (surfnum = 0, surf = loadmodel->brushq1.surfaces, totalverts = 0, totaltris = 0, totalmeshes = 0;surfnum < count;surfnum++, totalverts += surf->poly_numverts, totaltris += surf->poly_numverts - 2, totalmeshes++, in++, surf++)
1822         {
1823                 surf->number = surfnum;
1824                 // FIXME: validate edges, texinfo, etc?
1825                 firstedge = LittleLong(in->firstedge);
1826                 numedges = LittleShort(in->numedges);
1827                 if ((unsigned int) firstedge > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges)
1828                         Host_Error("Mod_Q1BSP_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)\n", firstedge, numedges, loadmodel->brushq1.numsurfedges);
1829                 i = LittleShort(in->texinfo);
1830                 if ((unsigned int) i >= (unsigned int) loadmodel->brushq1.numtexinfo)
1831                         Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)\n", i, loadmodel->brushq1.numtexinfo);
1832                 surf->texinfo = loadmodel->brushq1.texinfo + i;
1833                 surf->flags = surf->texinfo->texture->flags;
1834
1835                 planenum = LittleShort(in->planenum);
1836                 if ((unsigned int) planenum >= (unsigned int) loadmodel->brushq1.numplanes)
1837                         Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)\n", planenum, loadmodel->brushq1.numplanes);
1838
1839                 if (LittleShort(in->side))
1840                         surf->flags |= SURF_PLANEBACK;
1841
1842                 surf->plane = loadmodel->brushq1.planes + planenum;
1843
1844                 // clear lightmap (filled in later)
1845                 surf->lightmaptexture = NULL;
1846
1847                 // force lightmap upload on first time seeing the surface
1848                 surf->cached_dlight = true;
1849
1850                 Mod_Q1BSP_GenerateSurfacePolygon(surf, firstedge, numedges);
1851
1852                 ssize = (surf->extents[0] >> 4) + 1;
1853                 tsize = (surf->extents[1] >> 4) + 1;
1854
1855                 // lighting info
1856                 for (i = 0;i < MAXLIGHTMAPS;i++)
1857                         surf->styles[i] = in->styles[i];
1858                 i = LittleLong(in->lightofs);
1859                 if (i == -1)
1860                         surf->samples = NULL;
1861                 else if (loadmodel->brush.ishlbsp) // LordHavoc: HalfLife map (bsp version 30)
1862                         surf->samples = loadmodel->brushq1.lightdata + i;
1863                 else // LordHavoc: white lighting (bsp version 29)
1864                         surf->samples = loadmodel->brushq1.lightdata + (i * 3);
1865
1866                 if (surf->texinfo->texture->flags & SURF_LIGHTMAP)
1867                 {
1868                         if ((surf->extents[0] >> 4) + 1 > (256) || (surf->extents[1] >> 4) + 1 > (256))
1869                                 Host_Error("Bad surface extents");
1870                         // stainmap for permanent marks on walls
1871                         surf->stainsamples = Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
1872                         // clear to white
1873                         memset(surf->stainsamples, 255, ssize * tsize * 3);
1874                 }
1875         }
1876
1877         // TODO: split up into multiple meshes as needed to avoid exceeding 65536
1878         // vertex limit
1879         loadmodel->nummeshes = 1;
1880         loadmodel->meshlist = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t *));
1881         loadmodel->meshlist[0] = Mod_AllocSurfMesh(loadmodel->mempool, totalverts, totaltris, 0, 0, true, true, false);
1882
1883         for (surfnum = 0, surf = loadmodel->brushq1.surfaces, totalverts = 0, totaltris = 0, totalmeshes = 0;surfnum < count;surfnum++, totalverts += surf->poly_numverts, totaltris += surf->poly_numverts - 2, totalmeshes++, surf++)
1884         {
1885                 mesh = &surf->mesh;
1886                 mesh->num_vertices = surf->poly_numverts;
1887                 mesh->num_triangles = surf->poly_numverts - 2;
1888                 mesh->data_vertex3f = loadmodel->meshlist[0]->data_vertex3f + totalverts * 3;
1889                 mesh->data_texcoordtexture2f = loadmodel->meshlist[0]->data_texcoordtexture2f + totalverts * 2;
1890                 mesh->data_texcoordlightmap2f = loadmodel->meshlist[0]->data_texcoordlightmap2f + totalverts * 2;
1891                 mesh->data_texcoorddetail2f = loadmodel->meshlist[0]->data_texcoorddetail2f + totalverts * 2;
1892                 mesh->data_svector3f = loadmodel->meshlist[0]->data_svector3f + totalverts * 3;
1893                 mesh->data_tvector3f = loadmodel->meshlist[0]->data_tvector3f + totalverts * 3;
1894                 mesh->data_normal3f = loadmodel->meshlist[0]->data_normal3f + totalverts * 3;
1895                 mesh->data_lightmapoffsets = loadmodel->meshlist[0]->data_lightmapoffsets + totalverts;
1896                 mesh->data_element3i = loadmodel->meshlist[0]->data_element3i + totaltris * 3;
1897                 mesh->data_neighbor3i = loadmodel->meshlist[0]->data_neighbor3i + totaltris * 3;
1898
1899                 surf->lightmaptexturestride = 0;
1900                 surf->lightmaptexture = NULL;
1901
1902                 for (i = 0;i < mesh->num_vertices;i++)
1903                 {
1904                         mesh->data_vertex3f[i * 3 + 0] = surf->poly_verts[i * 3 + 0];
1905                         mesh->data_vertex3f[i * 3 + 1] = surf->poly_verts[i * 3 + 1];
1906                         mesh->data_vertex3f[i * 3 + 2] = surf->poly_verts[i * 3 + 2];
1907                         s = DotProduct((mesh->data_vertex3f + i * 3), surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3];
1908                         t = DotProduct((mesh->data_vertex3f + i * 3), surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3];
1909                         mesh->data_texcoordtexture2f[i * 2 + 0] = s / surf->texinfo->texture->width;
1910                         mesh->data_texcoordtexture2f[i * 2 + 1] = t / surf->texinfo->texture->height;
1911                         mesh->data_texcoorddetail2f[i * 2 + 0] = s * (1.0f / 16.0f);
1912                         mesh->data_texcoorddetail2f[i * 2 + 1] = t * (1.0f / 16.0f);
1913                         mesh->data_texcoordlightmap2f[i * 2 + 0] = 0;
1914                         mesh->data_texcoordlightmap2f[i * 2 + 1] = 0;
1915                         mesh->data_lightmapoffsets[i] = 0;
1916                 }
1917
1918                 for (i = 0;i < mesh->num_triangles;i++)
1919                 {
1920                         mesh->data_element3i[i * 3 + 0] = 0;
1921                         mesh->data_element3i[i * 3 + 1] = i + 1;
1922                         mesh->data_element3i[i * 3 + 2] = i + 2;
1923                 }
1924
1925                 Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles);
1926                 Mod_BuildTextureVectorsAndNormals(mesh->num_vertices, mesh->num_triangles, mesh->data_vertex3f, mesh->data_texcoordtexture2f, mesh->data_element3i, mesh->data_svector3f, mesh->data_tvector3f, mesh->data_normal3f);
1927
1928                 if (surf->texinfo->texture->flags & SURF_LIGHTMAP)
1929                 {
1930                         int i, iu, iv, smax, tmax;
1931                         float u, v, ubase, vbase, uscale, vscale;
1932
1933                         smax = surf->extents[0] >> 4;
1934                         tmax = surf->extents[1] >> 4;
1935
1936                         if (r_miplightmaps.integer)
1937                         {
1938                                 surf->lightmaptexturestride = smax+1;
1939                                 surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_MIPMAP | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
1940                         }
1941                         else
1942                         {
1943                                 surf->lightmaptexturestride = R_CompatibleFragmentWidth(smax+1, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, 0);
1944                                 surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
1945                         }
1946                         R_FragmentLocation(surf->lightmaptexture, NULL, NULL, &ubase, &vbase, &uscale, &vscale);
1947                         uscale = (uscale - ubase) / (smax + 1);
1948                         vscale = (vscale - vbase) / (tmax + 1);
1949
1950                         for (i = 0;i < mesh->num_vertices;i++)
1951                         {
1952                                 u = ((DotProduct((mesh->data_vertex3f + i * 3), surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3]) + 8 - surf->texturemins[0]) * (1.0 / 16.0);
1953                                 v = ((DotProduct((mesh->data_vertex3f + i * 3), surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3]) + 8 - surf->texturemins[1]) * (1.0 / 16.0);
1954                                 mesh->data_texcoordlightmap2f[i * 2 + 0] = u * uscale + ubase;
1955                                 mesh->data_texcoordlightmap2f[i * 2 + 1] = v * vscale + vbase;
1956                                 // LordHavoc: calc lightmap data offset for vertex lighting to use
1957                                 iu = (int) u;
1958                                 iv = (int) v;
1959                                 mesh->data_lightmapoffsets[i] = (bound(0, iv, tmax) * (smax+1) + bound(0, iu, smax)) * 3;
1960                         }
1961                 }
1962         }
1963 }
1964
1965 static void Mod_Q1BSP_SetParent(mnode_t *node, mnode_t *parent)
1966 {
1967         node->parent = parent;
1968         if (node->contents < 0)
1969                 return;
1970         Mod_Q1BSP_SetParent(node->children[0], node);
1971         Mod_Q1BSP_SetParent(node->children[1], node);
1972 }
1973
1974 static void Mod_Q1BSP_LoadNodes(lump_t *l)
1975 {
1976         int                     i, j, count, p;
1977         dnode_t         *in;
1978         mnode_t         *out;
1979
1980         in = (void *)(mod_base + l->fileofs);
1981         if (l->filelen % sizeof(*in))
1982                 Host_Error("Mod_Q1BSP_LoadNodes: funny lump size in %s",loadmodel->name);
1983         count = l->filelen / sizeof(*in);
1984         out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1985
1986         loadmodel->brushq1.nodes = out;
1987         loadmodel->brushq1.numnodes = count;
1988
1989         for ( i=0 ; i<count ; i++, in++, out++)
1990         {
1991                 for (j=0 ; j<3 ; j++)
1992                 {
1993                         out->mins[j] = LittleShort(in->mins[j]);
1994                         out->maxs[j] = LittleShort(in->maxs[j]);
1995                 }
1996
1997                 p = LittleLong(in->planenum);
1998                 out->plane = loadmodel->brushq1.planes + p;
1999
2000                 out->firstsurface = LittleShort(in->firstface);
2001                 out->numsurfaces = LittleShort(in->numfaces);
2002
2003                 for (j=0 ; j<2 ; j++)
2004                 {
2005                         p = LittleShort(in->children[j]);
2006                         if (p >= 0)
2007                                 out->children[j] = loadmodel->brushq1.nodes + p;
2008                         else
2009                                 out->children[j] = (mnode_t *)(loadmodel->brushq1.data_leafs + (-1 - p));
2010                 }
2011         }
2012
2013         Mod_Q1BSP_SetParent(loadmodel->brushq1.nodes, NULL);    // sets nodes and leafs
2014 }
2015
2016 static void Mod_Q1BSP_LoadLeafs(lump_t *l)
2017 {
2018         dleaf_t *in;
2019         mleaf_t *out;
2020         int i, j, count, p;
2021
2022         in = (void *)(mod_base + l->fileofs);
2023         if (l->filelen % sizeof(*in))
2024                 Host_Error("Mod_Q1BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
2025         count = l->filelen / sizeof(*in);
2026         out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2027
2028         loadmodel->brushq1.data_leafs = out;
2029         loadmodel->brushq1.num_leafs = count;
2030         // get visleafs from the submodel data
2031         loadmodel->brush.num_pvsclusters = loadmodel->brushq1.submodels[0].visleafs;
2032         loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters+7)>>3;
2033         loadmodel->brush.data_pvsclusters = Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
2034         memset(loadmodel->brush.data_pvsclusters, 0xFF, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
2035
2036         for ( i=0 ; i<count ; i++, in++, out++)
2037         {
2038                 for (j=0 ; j<3 ; j++)
2039                 {
2040                         out->mins[j] = LittleShort(in->mins[j]);
2041                         out->maxs[j] = LittleShort(in->maxs[j]);
2042                 }
2043
2044                 // FIXME: this function could really benefit from some error checking
2045
2046                 out->contents = LittleLong(in->contents);
2047
2048                 out->firstmarksurface = loadmodel->brushq1.marksurfaces + LittleShort(in->firstmarksurface);
2049                 out->nummarksurfaces = LittleShort(in->nummarksurfaces);
2050                 if (out->firstmarksurface < 0 || LittleShort(in->firstmarksurface) + out->nummarksurfaces > loadmodel->brushq1.nummarksurfaces)
2051                 {
2052                         Con_Printf("Mod_Q1BSP_LoadLeafs: invalid marksurface range %i:%i outside range %i:%i\n", out->firstmarksurface, out->firstmarksurface + out->nummarksurfaces, 0, loadmodel->brushq1.nummarksurfaces);
2053                         out->firstmarksurface = NULL;
2054                         out->nummarksurfaces = 0;
2055                 }
2056
2057                 out->clusterindex = i - 1;
2058                 if (out->clusterindex >= loadmodel->brush.num_pvsclusters)
2059                         out->clusterindex = -1;
2060
2061                 p = LittleLong(in->visofs);
2062                 // ignore visofs errors on leaf 0 (solid)
2063                 if (p >= 0 && out->clusterindex >= 0)
2064                 {
2065                         if (p >= loadmodel->brushq1.num_compressedpvs)
2066                                 Con_Print("Mod_Q1BSP_LoadLeafs: invalid visofs\n");
2067                         else
2068                                 Mod_Q1BSP_DecompressVis(loadmodel->brushq1.data_compressedpvs + p, loadmodel->brushq1.data_compressedpvs + loadmodel->brushq1.num_compressedpvs, loadmodel->brush.data_pvsclusters + out->clusterindex * loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.data_pvsclusters + (out->clusterindex + 1) * loadmodel->brush.num_pvsclusterbytes);
2069                 }
2070
2071                 for (j = 0;j < 4;j++)
2072                         out->ambient_sound_level[j] = in->ambient_level[j];
2073
2074                 // FIXME: Insert caustics here
2075         }
2076 }
2077
2078 static void Mod_Q1BSP_LoadClipnodes(lump_t *l)
2079 {
2080         dclipnode_t *in, *out;
2081         int                     i, count;
2082         hull_t          *hull;
2083
2084         in = (void *)(mod_base + l->fileofs);
2085         if (l->filelen % sizeof(*in))
2086                 Host_Error("Mod_Q1BSP_LoadClipnodes: funny lump size in %s",loadmodel->name);
2087         count = l->filelen / sizeof(*in);
2088         out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2089
2090         loadmodel->brushq1.clipnodes = out;
2091         loadmodel->brushq1.numclipnodes = count;
2092
2093         if (loadmodel->brush.ishlbsp)
2094         {
2095                 hull = &loadmodel->brushq1.hulls[1];
2096                 hull->clipnodes = out;
2097                 hull->firstclipnode = 0;
2098                 hull->lastclipnode = count-1;
2099                 hull->planes = loadmodel->brushq1.planes;
2100                 hull->clip_mins[0] = -16;
2101                 hull->clip_mins[1] = -16;
2102                 hull->clip_mins[2] = -36;
2103                 hull->clip_maxs[0] = 16;
2104                 hull->clip_maxs[1] = 16;
2105                 hull->clip_maxs[2] = 36;
2106                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2107
2108                 hull = &loadmodel->brushq1.hulls[2];
2109                 hull->clipnodes = out;
2110                 hull->firstclipnode = 0;
2111                 hull->lastclipnode = count-1;
2112                 hull->planes = loadmodel->brushq1.planes;
2113                 hull->clip_mins[0] = -32;
2114                 hull->clip_mins[1] = -32;
2115                 hull->clip_mins[2] = -32;
2116                 hull->clip_maxs[0] = 32;
2117                 hull->clip_maxs[1] = 32;
2118                 hull->clip_maxs[2] = 32;
2119                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2120
2121                 hull = &loadmodel->brushq1.hulls[3];
2122                 hull->clipnodes = out;
2123                 hull->firstclipnode = 0;
2124                 hull->lastclipnode = count-1;
2125                 hull->planes = loadmodel->brushq1.planes;
2126                 hull->clip_mins[0] = -16;
2127                 hull->clip_mins[1] = -16;
2128                 hull->clip_mins[2] = -18;
2129                 hull->clip_maxs[0] = 16;
2130                 hull->clip_maxs[1] = 16;
2131                 hull->clip_maxs[2] = 18;
2132                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2133         }
2134         else
2135         {
2136                 hull = &loadmodel->brushq1.hulls[1];
2137                 hull->clipnodes = out;
2138                 hull->firstclipnode = 0;
2139                 hull->lastclipnode = count-1;
2140                 hull->planes = loadmodel->brushq1.planes;
2141                 hull->clip_mins[0] = -16;
2142                 hull->clip_mins[1] = -16;
2143                 hull->clip_mins[2] = -24;
2144                 hull->clip_maxs[0] = 16;
2145                 hull->clip_maxs[1] = 16;
2146                 hull->clip_maxs[2] = 32;
2147                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2148
2149                 hull = &loadmodel->brushq1.hulls[2];
2150                 hull->clipnodes = out;
2151                 hull->firstclipnode = 0;
2152                 hull->lastclipnode = count-1;
2153                 hull->planes = loadmodel->brushq1.planes;
2154                 hull->clip_mins[0] = -32;
2155                 hull->clip_mins[1] = -32;
2156                 hull->clip_mins[2] = -24;
2157                 hull->clip_maxs[0] = 32;
2158                 hull->clip_maxs[1] = 32;
2159                 hull->clip_maxs[2] = 64;
2160                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2161         }
2162
2163         for (i=0 ; i<count ; i++, out++, in++)
2164         {
2165                 out->planenum = LittleLong(in->planenum);
2166                 out->children[0] = LittleShort(in->children[0]);
2167                 out->children[1] = LittleShort(in->children[1]);
2168                 if (out->children[0] >= count || out->children[1] >= count)
2169                         Host_Error("Corrupt clipping hull(out of range child)\n");
2170         }
2171 }
2172
2173 //Duplicate the drawing hull structure as a clipping hull
2174 static void Mod_Q1BSP_MakeHull0(void)
2175 {
2176         mnode_t         *in;
2177         dclipnode_t *out;
2178         int                     i;
2179         hull_t          *hull;
2180
2181         hull = &loadmodel->brushq1.hulls[0];
2182
2183         in = loadmodel->brushq1.nodes;
2184         out = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numnodes * sizeof(dclipnode_t));
2185
2186         hull->clipnodes = out;
2187         hull->firstclipnode = 0;
2188         hull->lastclipnode = loadmodel->brushq1.numnodes - 1;
2189         hull->planes = loadmodel->brushq1.planes;
2190
2191         for (i = 0;i < loadmodel->brushq1.numnodes;i++, out++, in++)
2192         {
2193                 out->planenum = in->plane - loadmodel->brushq1.planes;
2194                 out->children[0] = in->children[0]->contents < 0 ? in->children[0]->contents : in->children[0] - loadmodel->brushq1.nodes;
2195                 out->children[1] = in->children[1]->contents < 0 ? in->children[1]->contents : in->children[1] - loadmodel->brushq1.nodes;
2196         }
2197 }
2198
2199 static void Mod_Q1BSP_LoadMarksurfaces(lump_t *l)
2200 {
2201         int i, j;
2202         short *in;
2203
2204         in = (void *)(mod_base + l->fileofs);
2205         if (l->filelen % sizeof(*in))
2206                 Host_Error("Mod_Q1BSP_LoadMarksurfaces: funny lump size in %s",loadmodel->name);
2207         loadmodel->brushq1.nummarksurfaces = l->filelen / sizeof(*in);
2208         loadmodel->brushq1.marksurfaces = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.nummarksurfaces * sizeof(int));
2209
2210         for (i = 0;i < loadmodel->brushq1.nummarksurfaces;i++)
2211         {
2212                 j = (unsigned) LittleShort(in[i]);
2213                 if (j >= loadmodel->brushq1.numsurfaces)
2214                         Host_Error("Mod_Q1BSP_LoadMarksurfaces: bad surface number");
2215                 loadmodel->brushq1.marksurfaces[i] = j;
2216         }
2217 }
2218
2219 static void Mod_Q1BSP_LoadSurfedges(lump_t *l)
2220 {
2221         int             i;
2222         int             *in;
2223
2224         in = (void *)(mod_base + l->fileofs);
2225         if (l->filelen % sizeof(*in))
2226                 Host_Error("Mod_Q1BSP_LoadSurfedges: funny lump size in %s",loadmodel->name);
2227         loadmodel->brushq1.numsurfedges = l->filelen / sizeof(*in);
2228         loadmodel->brushq1.surfedges = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numsurfedges * sizeof(int));
2229
2230         for (i = 0;i < loadmodel->brushq1.numsurfedges;i++)
2231                 loadmodel->brushq1.surfedges[i] = LittleLong(in[i]);
2232 }
2233
2234
2235 static void Mod_Q1BSP_LoadPlanes(lump_t *l)
2236 {
2237         int                     i;
2238         mplane_t        *out;
2239         dplane_t        *in;
2240
2241         in = (void *)(mod_base + l->fileofs);
2242         if (l->filelen % sizeof(*in))
2243                 Host_Error("Mod_Q1BSP_LoadPlanes: funny lump size in %s", loadmodel->name);
2244
2245         loadmodel->brushq1.numplanes = l->filelen / sizeof(*in);
2246         loadmodel->brushq1.planes = out = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numplanes * sizeof(*out));
2247
2248         for (i = 0;i < loadmodel->brushq1.numplanes;i++, in++, out++)
2249         {
2250                 out->normal[0] = LittleFloat(in->normal[0]);
2251                 out->normal[1] = LittleFloat(in->normal[1]);
2252                 out->normal[2] = LittleFloat(in->normal[2]);
2253                 out->dist = LittleFloat(in->dist);
2254
2255                 PlaneClassify(out);
2256         }
2257 }
2258
2259 static void Mod_Q1BSP_LoadMapBrushes(void)
2260 {
2261 #if 0
2262 // unfinished
2263         int submodel, numbrushes;
2264         qboolean firstbrush;
2265         char *text, *maptext;
2266         char mapfilename[MAX_QPATH];
2267         FS_StripExtension (loadmodel->name, mapfilename, sizeof (mapfilename));
2268         strlcat (mapfilename, ".map", sizeof (mapfilename));
2269         maptext = (qbyte*) FS_LoadFile(mapfilename, tempmempool, false);
2270         if (!maptext)
2271                 return;
2272         text = maptext;
2273         if (!COM_ParseToken(&data, false))
2274                 return; // error
2275         submodel = 0;
2276         for (;;)
2277         {
2278                 if (!COM_ParseToken(&data, false))
2279                         break;
2280                 if (com_token[0] != '{')
2281                         return; // error
2282                 // entity
2283                 firstbrush = true;
2284                 numbrushes = 0;
2285                 maxbrushes = 256;
2286                 brushes = Mem_Alloc(loadmodel->mempool, maxbrushes * sizeof(mbrush_t));
2287                 for (;;)
2288                 {
2289                         if (!COM_ParseToken(&data, false))
2290                                 return; // error
2291                         if (com_token[0] == '}')
2292                                 break; // end of entity
2293                         if (com_token[0] == '{')
2294                         {
2295                                 // brush
2296                                 if (firstbrush)
2297                                 {
2298                                         if (submodel)
2299                                         {
2300                                                 if (submodel > loadmodel->brush.numsubmodels)
2301                                                 {
2302                                                         Con_Printf("Mod_Q1BSP_LoadMapBrushes: .map has more submodels than .bsp!\n");
2303                                                         model = NULL;
2304                                                 }
2305                                                 else
2306                                                         model = loadmodel->brush.submodels[submodel];
2307                                         }
2308                                         else
2309                                                 model = loadmodel;
2310                                 }
2311                                 for (;;)
2312                                 {
2313                                         if (!COM_ParseToken(&data, false))
2314                                                 return; // error
2315                                         if (com_token[0] == '}')
2316                                                 break; // end of brush
2317                                         // each brush face should be this format:
2318                                         // ( x y z ) ( x y z ) ( x y z ) texture scroll_s scroll_t rotateangle scale_s scale_t
2319                                         // FIXME: support hl .map format
2320                                         for (pointnum = 0;pointnum < 3;pointnum++)
2321                                         {
2322                                                 COM_ParseToken(&data, false);
2323                                                 for (componentnum = 0;componentnum < 3;componentnum++)
2324                                                 {
2325                                                         COM_ParseToken(&data, false);
2326                                                         point[pointnum][componentnum] = atof(com_token);
2327                                                 }
2328                                                 COM_ParseToken(&data, false);
2329                                         }
2330                                         COM_ParseToken(&data, false);
2331                                         strlcpy(facetexture, com_token, sizeof(facetexture));
2332                                         COM_ParseToken(&data, false);
2333                                         //scroll_s = atof(com_token);
2334                                         COM_ParseToken(&data, false);
2335                                         //scroll_t = atof(com_token);
2336                                         COM_ParseToken(&data, false);
2337                                         //rotate = atof(com_token);
2338                                         COM_ParseToken(&data, false);
2339                                         //scale_s = atof(com_token);
2340                                         COM_ParseToken(&data, false);
2341                                         //scale_t = atof(com_token);
2342                                         TriangleNormal(point[0], point[1], point[2], planenormal);
2343                                         VectorNormalizeDouble(planenormal);
2344                                         planedist = DotProduct(point[0], planenormal);
2345                                         //ChooseTexturePlane(planenormal, texturevector[0], texturevector[1]);
2346                                 }
2347                                 continue;
2348                         }
2349                 }
2350         }
2351 #endif
2352 }
2353
2354
2355 #define MAX_PORTALPOINTS 64
2356
2357 typedef struct portal_s
2358 {
2359         mplane_t plane;
2360         mnode_t *nodes[2];              // [0] = front side of plane
2361         struct portal_s *next[2];
2362         int numpoints;
2363         double points[3*MAX_PORTALPOINTS];
2364         struct portal_s *chain; // all portals are linked into a list
2365 }
2366 portal_t;
2367
2368 static portal_t *portalchain;
2369
2370 /*
2371 ===========
2372 AllocPortal
2373 ===========
2374 */
2375 static portal_t *AllocPortal(void)
2376 {
2377         portal_t *p;
2378         p = Mem_Alloc(loadmodel->mempool, sizeof(portal_t));
2379         p->chain = portalchain;
2380         portalchain = p;
2381         return p;
2382 }
2383
2384 static void FreePortal(portal_t *p)
2385 {
2386         Mem_Free(p);
2387 }
2388
2389 static void Mod_Q1BSP_RecursiveRecalcNodeBBox(mnode_t *node)
2390 {
2391         // calculate children first
2392         if (node->children[0]->contents >= 0)
2393                 Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[0]);
2394         if (node->children[1]->contents >= 0)
2395                 Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[1]);
2396
2397         // make combined bounding box from children
2398         node->mins[0] = min(node->children[0]->mins[0], node->children[1]->mins[0]);
2399         node->mins[1] = min(node->children[0]->mins[1], node->children[1]->mins[1]);
2400         node->mins[2] = min(node->children[0]->mins[2], node->children[1]->mins[2]);
2401         node->maxs[0] = max(node->children[0]->maxs[0], node->children[1]->maxs[0]);
2402         node->maxs[1] = max(node->children[0]->maxs[1], node->children[1]->maxs[1]);
2403         node->maxs[2] = max(node->children[0]->maxs[2], node->children[1]->maxs[2]);
2404 }
2405
2406 static void Mod_Q1BSP_FinalizePortals(void)
2407 {
2408         int i, j, numportals, numpoints;
2409         portal_t *p, *pnext;
2410         mportal_t *portal;
2411         mvertex_t *point;
2412         mleaf_t *leaf, *endleaf;
2413
2414         // recalculate bounding boxes for all leafs(because qbsp is very sloppy)
2415         leaf = loadmodel->brushq1.data_leafs;
2416         endleaf = leaf + loadmodel->brushq1.num_leafs;
2417         for (;leaf < endleaf;leaf++)
2418         {
2419                 VectorSet(leaf->mins,  2000000000,  2000000000,  2000000000);
2420                 VectorSet(leaf->maxs, -2000000000, -2000000000, -2000000000);
2421         }
2422         p = portalchain;
2423         while (p)
2424         {
2425                 if (p->numpoints >= 3)
2426                 {
2427                         for (i = 0;i < 2;i++)
2428                         {
2429                                 leaf = (mleaf_t *)p->nodes[i];
2430                                 for (j = 0;j < p->numpoints;j++)
2431                                 {
2432                                         if (leaf->mins[0] > p->points[j*3+0]) leaf->mins[0] = p->points[j*3+0];
2433                                         if (leaf->mins[1] > p->points[j*3+1]) leaf->mins[1] = p->points[j*3+1];
2434                                         if (leaf->mins[2] > p->points[j*3+2]) leaf->mins[2] = p->points[j*3+2];
2435                                         if (leaf->maxs[0] < p->points[j*3+0]) leaf->maxs[0] = p->points[j*3+0];
2436                                         if (leaf->maxs[1] < p->points[j*3+1]) leaf->maxs[1] = p->points[j*3+1];
2437                                         if (leaf->maxs[2] < p->points[j*3+2]) leaf->maxs[2] = p->points[j*3+2];
2438                                 }
2439                         }
2440                 }
2441                 p = p->chain;
2442         }
2443
2444         Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brushq1.nodes);
2445
2446         // tally up portal and point counts
2447         p = portalchain;
2448         numportals = 0;
2449         numpoints = 0;
2450         while (p)
2451         {
2452                 // note: this check must match the one below or it will usually corrupt memory
2453                 // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
2454                 if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1]
2455                  && p->nodes[0]->contents != CONTENTS_SOLID && p->nodes[1]->contents != CONTENTS_SOLID
2456                  && p->nodes[0]->contents != CONTENTS_SKY && p->nodes[1]->contents != CONTENTS_SKY)
2457                 {
2458                         numportals += 2;
2459                         numpoints += p->numpoints * 2;
2460                 }
2461                 p = p->chain;
2462         }
2463         loadmodel->brushq1.portals = Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t));
2464         loadmodel->brushq1.numportals = numportals;
2465         loadmodel->brushq1.portalpoints = (void *)((qbyte *) loadmodel->brushq1.portals + numportals * sizeof(mportal_t));
2466         loadmodel->brushq1.numportalpoints = numpoints;
2467         // clear all leaf portal chains
2468         for (i = 0;i < loadmodel->brushq1.num_leafs;i++)
2469                 loadmodel->brushq1.data_leafs[i].portals = NULL;
2470         // process all portals in the global portal chain, while freeing them
2471         portal = loadmodel->brushq1.portals;
2472         point = loadmodel->brushq1.portalpoints;
2473         p = portalchain;
2474         portalchain = NULL;
2475         while (p)
2476         {
2477                 pnext = p->chain;
2478
2479                 if (p->numpoints >= 3)
2480                 {
2481                         // note: this check must match the one above or it will usually corrupt memory
2482                         // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
2483                         if (p->nodes[0] != p->nodes[1]
2484                          && p->nodes[0]->contents != CONTENTS_SOLID && p->nodes[1]->contents != CONTENTS_SOLID
2485                          && p->nodes[0]->contents != CONTENTS_SKY && p->nodes[1]->contents != CONTENTS_SKY)
2486                         {
2487                                 // first make the back to front portal(forward portal)
2488                                 portal->points = point;
2489                                 portal->numpoints = p->numpoints;
2490                                 portal->plane.dist = p->plane.dist;
2491                                 VectorCopy(p->plane.normal, portal->plane.normal);
2492                                 portal->here = (mleaf_t *)p->nodes[1];
2493                                 portal->past = (mleaf_t *)p->nodes[0];
2494                                 // copy points
2495                                 for (j = 0;j < portal->numpoints;j++)
2496                                 {
2497                                         VectorCopy(p->points + j*3, point->position);
2498                                         point++;
2499                                 }
2500                                 BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
2501                                 PlaneClassify(&portal->plane);
2502
2503                                 // link into leaf's portal chain
2504                                 portal->next = portal->here->portals;
2505                                 portal->here->portals = portal;
2506
2507                                 // advance to next portal
2508                                 portal++;
2509
2510                                 // then make the front to back portal(backward portal)
2511                                 portal->points = point;
2512                                 portal->numpoints = p->numpoints;
2513                                 portal->plane.dist = -p->plane.dist;
2514                                 VectorNegate(p->plane.normal, portal->plane.normal);
2515                                 portal->here = (mleaf_t *)p->nodes[0];
2516                                 portal->past = (mleaf_t *)p->nodes[1];
2517                                 // copy points
2518                                 for (j = portal->numpoints - 1;j >= 0;j--)
2519                                 {
2520                                         VectorCopy(p->points + j*3, point->position);
2521                                         point++;
2522                                 }
2523                                 BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
2524                                 PlaneClassify(&portal->plane);
2525
2526                                 // link into leaf's portal chain
2527                                 portal->next = portal->here->portals;
2528                                 portal->here->portals = portal;
2529
2530                                 // advance to next portal
2531                                 portal++;
2532                         }
2533                 }
2534                 FreePortal(p);
2535                 p = pnext;
2536         }
2537 }
2538
2539 /*
2540 =============
2541 AddPortalToNodes
2542 =============
2543 */
2544 static void AddPortalToNodes(portal_t *p, mnode_t *front, mnode_t *back)
2545 {
2546         if (!front)
2547                 Host_Error("AddPortalToNodes: NULL front node");
2548         if (!back)
2549                 Host_Error("AddPortalToNodes: NULL back node");
2550         if (p->nodes[0] || p->nodes[1])
2551                 Host_Error("AddPortalToNodes: already included");
2552         // note: front == back is handled gracefully, because leaf 0 is the shared solid leaf, it can often have portals with the same leaf on both sides
2553
2554         p->nodes[0] = front;
2555         p->next[0] = (portal_t *)front->portals;
2556         front->portals = (mportal_t *)p;
2557
2558         p->nodes[1] = back;
2559         p->next[1] = (portal_t *)back->portals;
2560         back->portals = (mportal_t *)p;
2561 }
2562
2563 /*
2564 =============
2565 RemovePortalFromNode
2566 =============
2567 */
2568 static void RemovePortalFromNodes(portal_t *portal)
2569 {
2570         int i;
2571         mnode_t *node;
2572         void **portalpointer;
2573         portal_t *t;
2574         for (i = 0;i < 2;i++)
2575         {
2576                 node = portal->nodes[i];
2577
2578                 portalpointer = (void **) &node->portals;
2579                 while (1)
2580                 {
2581                         t = *portalpointer;
2582                         if (!t)
2583                                 Host_Error("RemovePortalFromNodes: portal not in leaf");
2584
2585                         if (t == portal)
2586                         {
2587                                 if (portal->nodes[0] == node)
2588                                 {
2589                                         *portalpointer = portal->next[0];
2590                                         portal->nodes[0] = NULL;
2591                                 }
2592                                 else if (portal->nodes[1] == node)
2593                                 {
2594                                         *portalpointer = portal->next[1];
2595                                         portal->nodes[1] = NULL;
2596                                 }
2597                                 else
2598                                         Host_Error("RemovePortalFromNodes: portal not bounding leaf");
2599                                 break;
2600                         }
2601
2602                         if (t->nodes[0] == node)
2603                                 portalpointer = (void **) &t->next[0];
2604                         else if (t->nodes[1] == node)
2605                                 portalpointer = (void **) &t->next[1];
2606                         else
2607                                 Host_Error("RemovePortalFromNodes: portal not bounding leaf");
2608                 }
2609         }
2610 }
2611
2612 static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node)
2613 {
2614         int i, side;
2615         mnode_t *front, *back, *other_node;
2616         mplane_t clipplane, *plane;
2617         portal_t *portal, *nextportal, *nodeportal, *splitportal, *temp;
2618         int numfrontpoints, numbackpoints;
2619         double frontpoints[3*MAX_PORTALPOINTS], backpoints[3*MAX_PORTALPOINTS];
2620
2621         // if a leaf, we're done
2622         if (node->contents)
2623                 return;
2624
2625         plane = node->plane;
2626
2627         front = node->children[0];
2628         back = node->children[1];
2629         if (front == back)
2630                 Host_Error("Mod_Q1BSP_RecursiveNodePortals: corrupt node hierarchy");
2631
2632         // create the new portal by generating a polygon for the node plane,
2633         // and clipping it by all of the other portals(which came from nodes above this one)
2634         nodeportal = AllocPortal();
2635         nodeportal->plane = *plane;
2636
2637         PolygonD_QuadForPlane(nodeportal->points, nodeportal->plane.normal[0], nodeportal->plane.normal[1], nodeportal->plane.normal[2], nodeportal->plane.dist, 1024.0*1024.0*1024.0);
2638         nodeportal->numpoints = 4;
2639         side = 0;       // shut up compiler warning
2640         for (portal = (portal_t *)node->portals;portal;portal = portal->next[side])
2641         {
2642                 clipplane = portal->plane;
2643                 if (portal->nodes[0] == portal->nodes[1])
2644                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(1)");
2645                 if (portal->nodes[0] == node)
2646                         side = 0;
2647                 else if (portal->nodes[1] == node)
2648                 {
2649                         clipplane.dist = -clipplane.dist;
2650                         VectorNegate(clipplane.normal, clipplane.normal);
2651                         side = 1;
2652                 }
2653                 else
2654                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
2655
2656                 for (i = 0;i < nodeportal->numpoints*3;i++)
2657                         frontpoints[i] = nodeportal->points[i];
2658                 PolygonD_Divide(nodeportal->numpoints, frontpoints, clipplane.normal[0], clipplane.normal[1], clipplane.normal[2], clipplane.dist, 1.0/32.0, MAX_PORTALPOINTS, nodeportal->points, &nodeportal->numpoints, 0, NULL, NULL);
2659                 if (nodeportal->numpoints <= 0 || nodeportal->numpoints >= MAX_PORTALPOINTS)
2660                         break;
2661         }
2662
2663         if (nodeportal->numpoints < 3)
2664         {
2665                 Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal was clipped away\n");
2666                 nodeportal->numpoints = 0;
2667         }
2668         else if (nodeportal->numpoints >= MAX_PORTALPOINTS)
2669         {
2670                 Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal has too many points\n");
2671                 nodeportal->numpoints = 0;
2672         }
2673         else
2674         {
2675                 AddPortalToNodes(nodeportal, front, back);
2676
2677                 // split the portals of this node along this node's plane and assign them to the children of this node
2678                 // (migrating the portals downward through the tree)
2679                 for (portal = (portal_t *)node->portals;portal;portal = nextportal)
2680                 {
2681                         if (portal->nodes[0] == portal->nodes[1])
2682                                 Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(2)");
2683                         if (portal->nodes[0] == node)
2684                                 side = 0;
2685                         else if (portal->nodes[1] == node)
2686                                 side = 1;
2687                         else
2688                                 Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
2689                         nextportal = portal->next[side];
2690
2691                         other_node = portal->nodes[!side];
2692                         RemovePortalFromNodes(portal);
2693
2694                         // cut the portal into two portals, one on each side of the node plane
2695                         PolygonD_Divide(portal->numpoints, portal->points, plane->normal[0], plane->normal[1], plane->normal[2], plane->dist, 1.0/32.0, MAX_PORTALPOINTS, frontpoints, &numfrontpoints, MAX_PORTALPOINTS, backpoints, &numbackpoints);
2696
2697                         if (!numfrontpoints)
2698                         {
2699                                 if (side == 0)
2700                                         AddPortalToNodes(portal, back, other_node);
2701                                 else
2702                                         AddPortalToNodes(portal, other_node, back);
2703                                 continue;
2704                         }
2705                         if (!numbackpoints)
2706                         {
2707                                 if (side == 0)
2708                                         AddPortalToNodes(portal, front, other_node);
2709                                 else
2710                                         AddPortalToNodes(portal, other_node, front);
2711                                 continue;
2712                         }
2713
2714                         // the portal is split
2715                         splitportal = AllocPortal();
2716                         temp = splitportal->chain;
2717                         *splitportal = *portal;
2718                         splitportal->chain = temp;
2719                         for (i = 0;i < numbackpoints*3;i++)
2720                                 splitportal->points[i] = backpoints[i];
2721                         splitportal->numpoints = numbackpoints;
2722                         for (i = 0;i < numfrontpoints*3;i++)
2723                                 portal->points[i] = frontpoints[i];
2724                         portal->numpoints = numfrontpoints;
2725
2726                         if (side == 0)
2727                         {
2728                                 AddPortalToNodes(portal, front, other_node);
2729                                 AddPortalToNodes(splitportal, back, other_node);
2730                         }
2731                         else
2732                         {
2733                                 AddPortalToNodes(portal, other_node, front);
2734                                 AddPortalToNodes(splitportal, other_node, back);
2735                         }
2736                 }
2737         }
2738
2739         Mod_Q1BSP_RecursiveNodePortals(front);
2740         Mod_Q1BSP_RecursiveNodePortals(back);
2741 }
2742
2743 static void Mod_Q1BSP_MakePortals(void)
2744 {
2745         portalchain = NULL;
2746         Mod_Q1BSP_RecursiveNodePortals(loadmodel->brushq1.nodes);
2747         Mod_Q1BSP_FinalizePortals();
2748 }
2749
2750 static void Mod_Q1BSP_BuildSurfaceNeighbors(msurface_t *surfaces, int numsurfaces, mempool_t *mempool)
2751 {
2752 #if 0
2753         int surfnum, vertnum, vertnum2, snum, vnum, vnum2;
2754         msurface_t *surf, *s;
2755         float *v0, *v1, *v2, *v3;
2756         for (surf = surfaces, surfnum = 0;surfnum < numsurfaces;surf++, surfnum++)
2757                 surf->neighborsurfaces = Mem_Alloc(mempool, surf->poly_numverts * sizeof(msurface_t *));
2758         for (surf = surfaces, surfnum = 0;surfnum < numsurfaces;surf++, surfnum++)
2759         {
2760                 for (vertnum = surf->poly_numverts - 1, vertnum2 = 0, v0 = surf->poly_verts + (surf->poly_numverts - 1) * 3, v1 = surf->poly_verts;vertnum2 < surf->poly_numverts;vertnum = vertnum2, vertnum2++, v0 = v1, v1 += 3)
2761                 {
2762                         if (surf->neighborsurfaces[vertnum])
2763                                 continue;
2764                         surf->neighborsurfaces[vertnum] = NULL;
2765                         for (s = surfaces, snum = 0;snum < numsurfaces;s++, snum++)
2766                         {
2767                                 if (s->poly_mins[0] > (surf->poly_maxs[0] + 1) || s->poly_maxs[0] < (surf->poly_mins[0] - 1)
2768                                  || s->poly_mins[1] > (surf->poly_maxs[1] + 1) || s->poly_maxs[1] < (surf->poly_mins[1] - 1)
2769                                  || s->poly_mins[2] > (surf->poly_maxs[2] + 1) || s->poly_maxs[2] < (surf->poly_mins[2] - 1)
2770                                  || s == surf)
2771                                         continue;
2772                                 for (vnum = 0;vnum < s->poly_numverts;vnum++)
2773                                         if (s->neighborsurfaces[vnum] == surf)
2774                                                 break;
2775                                 if (vnum < s->poly_numverts)
2776                                         continue;
2777                                 for (vnum = s->poly_numverts - 1, vnum2 = 0, v2 = s->poly_verts + (s->poly_numverts - 1) * 3, v3 = s->poly_verts;vnum2 < s->poly_numverts;vnum = vnum2, vnum2++, v2 = v3, v3 += 3)
2778                                 {
2779                                         if (s->neighborsurfaces[vnum] == NULL
2780                                          && ((v0[0] == v2[0] && v0[1] == v2[1] && v0[2] == v2[2] && v1[0] == v3[0] && v1[1] == v3[1] && v1[2] == v3[2])
2781                                           || (v1[0] == v2[0] && v1[1] == v2[1] && v1[2] == v2[2] && v0[0] == v3[0] && v0[1] == v3[1] && v0[2] == v3[2])))
2782                                         {
2783                                                 surf->neighborsurfaces[vertnum] = s;
2784                                                 s->neighborsurfaces[vnum] = surf;
2785                                                 break;
2786                                         }
2787                                 }
2788                                 if (vnum < s->poly_numverts)
2789                                         break;
2790                         }
2791                 }
2792         }
2793 #endif
2794 }
2795
2796 static void Mod_Q1BSP_BuildLightmapUpdateChains(mempool_t *mempool, model_t *model)
2797 {
2798         int i, j, stylecounts[256], totalcount, remapstyles[256];
2799         msurface_t *surf;
2800         memset(stylecounts, 0, sizeof(stylecounts));
2801         for (i = 0;i < model->nummodelsurfaces;i++)
2802         {
2803                 surf = model->brushq1.surfaces + model->firstmodelsurface + i;
2804                 for (j = 0;j < MAXLIGHTMAPS;j++)
2805                         stylecounts[surf->styles[j]]++;
2806         }
2807         totalcount = 0;
2808         model->brushq1.light_styles = 0;
2809         for (i = 0;i < 255;i++)
2810         {
2811                 if (stylecounts[i])
2812                 {
2813                         remapstyles[i] = model->brushq1.light_styles++;
2814                         totalcount += stylecounts[i] + 1;
2815                 }
2816         }
2817         if (!totalcount)
2818                 return;
2819         model->brushq1.light_style = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(qbyte));
2820         model->brushq1.light_stylevalue = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(int));
2821         model->brushq1.light_styleupdatechains = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(msurface_t **));
2822         model->brushq1.light_styleupdatechainsbuffer = Mem_Alloc(mempool, totalcount * sizeof(msurface_t *));
2823         model->brushq1.light_styles = 0;
2824         for (i = 0;i < 255;i++)
2825                 if (stylecounts[i])
2826                         model->brushq1.light_style[model->brushq1.light_styles++] = i;
2827         j = 0;
2828         for (i = 0;i < model->brushq1.light_styles;i++)
2829         {
2830                 model->brushq1.light_styleupdatechains[i] = model->brushq1.light_styleupdatechainsbuffer + j;
2831                 j += stylecounts[model->brushq1.light_style[i]] + 1;
2832         }
2833         for (i = 0;i < model->nummodelsurfaces;i++)
2834         {
2835                 surf = model->brushq1.surfaces + model->firstmodelsurface + i;
2836                 for (j = 0;j < MAXLIGHTMAPS;j++)
2837                         if (surf->styles[j] != 255)
2838                                 *model->brushq1.light_styleupdatechains[remapstyles[surf->styles[j]]]++ = surf;
2839         }
2840         j = 0;
2841         for (i = 0;i < model->brushq1.light_styles;i++)
2842         {
2843                 *model->brushq1.light_styleupdatechains[i] = NULL;
2844                 model->brushq1.light_styleupdatechains[i] = model->brushq1.light_styleupdatechainsbuffer + j;
2845                 j += stylecounts[model->brushq1.light_style[i]] + 1;
2846         }
2847 }
2848
2849 //Returns PVS data for a given point
2850 //(note: can return NULL)
2851 static qbyte *Mod_Q1BSP_GetPVS(model_t *model, const vec3_t p)
2852 {
2853         mnode_t *node;
2854         Mod_CheckLoaded(model);
2855         node = model->brushq1.nodes;
2856         while (node->plane)
2857                 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
2858         if (((mleaf_t *)node)->clusterindex >= 0)
2859                 return model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
2860         else
2861                 return NULL;
2862 }
2863
2864 static void Mod_Q1BSP_FatPVS_RecursiveBSPNode(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbytes, mnode_t *node)
2865 {
2866         while (node->plane)
2867         {
2868                 float d = PlaneDiff(org, node->plane);
2869                 if (d > radius)
2870                         node = node->children[0];
2871                 else if (d < -radius)
2872                         node = node->children[1];
2873                 else
2874                 {
2875                         // go down both sides
2876                         Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, pvsbytes, node->children[0]);
2877                         node = node->children[1];
2878                 }
2879         }
2880         // if this leaf is in a cluster, accumulate the pvs bits
2881         if (((mleaf_t *)node)->clusterindex >= 0)
2882         {
2883                 int i;
2884                 qbyte *pvs = model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
2885                 for (i = 0;i < pvsbytes;i++)
2886                         pvsbuffer[i] |= pvs[i];
2887         }
2888 }
2889
2890 //Calculates a PVS that is the inclusive or of all leafs within radius pixels
2891 //of the given point.
2892 static int Mod_Q1BSP_FatPVS(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbufferlength)
2893 {
2894         int bytes = ((model->brushq1.num_leafs - 1) + 7) >> 3;
2895         bytes = min(bytes, pvsbufferlength);
2896         if (r_novis.integer || !Mod_Q1BSP_GetPVS(model, org))
2897         {
2898                 memset(pvsbuffer, 0xFF, bytes);
2899                 return bytes;
2900         }
2901         memset(pvsbuffer, 0, bytes);
2902         Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, bytes, model->brushq1.nodes);
2903         return bytes;
2904 }
2905
2906 static void Mod_Q1BSP_RoundUpToHullSize(model_t *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs)
2907 {
2908         vec3_t size;
2909         const hull_t *hull;
2910
2911         VectorSubtract(inmaxs, inmins, size);
2912         if (cmodel->brush.ishlbsp)
2913         {
2914                 if (size[0] < 3)
2915                         hull = &cmodel->brushq1.hulls[0]; // 0x0x0
2916                 else if (size[0] <= 32)
2917                 {
2918                         if (size[2] < 54) // pick the nearest of 36 or 72
2919                                 hull = &cmodel->brushq1.hulls[3]; // 32x32x36
2920                         else
2921                                 hull = &cmodel->brushq1.hulls[1]; // 32x32x72
2922                 }
2923                 else
2924                         hull = &cmodel->brushq1.hulls[2]; // 64x64x64
2925         }
2926         else
2927         {
2928                 if (size[0] < 3)
2929                         hull = &cmodel->brushq1.hulls[0]; // 0x0x0
2930                 else if (size[0] <= 32)
2931                         hull = &cmodel->brushq1.hulls[1]; // 32x32x56
2932                 else
2933                         hull = &cmodel->brushq1.hulls[2]; // 64x64x88
2934         }
2935         VectorCopy(inmins, outmins);
2936         VectorAdd(inmins, hull->clip_size, outmaxs);
2937 }
2938
2939 /*
2940 void Mod_Q1BSP_RecursiveGetVisible(mnode_t *node, model_t *model, const vec3_t point, const vec3_t mins, const vec3_t maxs, int maxleafs, mleaf_t *leaflist, int *numleafs, int maxsurfaces, msurface_t *surfacelist, int *numsurfaces, const qbyte *pvs)
2941 {
2942         mleaf_t *leaf;
2943         for (;;)
2944         {
2945                 if (!BoxesOverlap(node->mins, node->maxs, mins, maxs))
2946                         return;
2947                 if (!node->plane)
2948                         break;
2949                 Mod_Q1BSP_RecursiveGetVisible(node->children[0], model, point, mins, maxs, maxleafs, leaflist, numleafs, maxsurfaces, surfacelist, numsurfaces, pvs);
2950                 node = node->children[1];
2951         }
2952         leaf = (mleaf_t *)node;
2953         if ((pvs == NULL || CHECKPVSBIT(pvs, leaf->clusterindex)))
2954         {
2955                 int marksurfacenum;
2956                 msurface_t *surf;
2957                 if (maxleafs && *numleafs < maxleafs)
2958                         leaflist[(*numleafs)++] = leaf;
2959                 if (maxsurfaces)
2960                 {
2961                         for (marksurfacenum = 0;marksurfacenum < leaf->nummarksurfaces;marksurfacenum++)
2962                         {
2963                                 surf = model->brushq1.surfaces + leaf->firstmarksurface[marksurfacenum];
2964                                 if (surf->shadowmark != shadowmarkcount)
2965                                 {
2966                                         surf->shadowmark = shadowmarkcount;
2967                                         if (BoxesOverlap(mins, maxs, surf->poly_mins, surf->poly_maxs) && ((surf->flags & SURF_PLANEBACK) ? PlaneDiff(point, surf->plane) < 0 : PlaneDiff(point, surf->plane) > 0) && *numsurfaces < maxsurfaces)
2968                                                 surfacelist[(*numsurfaces)++] = surf;
2969                                 }
2970                         }
2971                 }
2972         }
2973 }
2974
2975 void Mod_Q1BSP_GetVisible(model_t *model, const vec3_t point, const vec3_t mins, const vec3_t maxs, int maxleafs, mleaf_t *leaflist, int *numleafs, int maxsurfaces, msurface_t *surfacelist, int *numsurfaces)
2976 {
2977         // FIXME: support portals
2978         if (maxsurfaces)
2979                 *numsurfaces = 0;
2980         if (maxleafs)
2981                 *numleafs = 0;
2982         pvs = ent->model->brush.GetPVS(ent->model, relativelightorigin);
2983         Mod_Q1BSP_RecursiveGetVisible(ent->model->brushq1.nodes + ent->model->brushq1.firstclipnode, model, point, mins, maxs, maxleafs, leaflist, numleafs, maxsurfaces, surfacelist, numsurfaces);
2984 }
2985 */
2986
2987 extern void R_Q1BSP_DrawSky(entity_render_t *ent);
2988 extern void R_Q1BSP_Draw(entity_render_t *ent);
2989 extern void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outclusterlist, qbyte *outclusterpvs, int *outnumclusterspointer, int *outsurfacelist, qbyte *outsurfacepvs, int *outnumsurfacespointer);
2990 extern void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist);
2991 extern void R_Q1BSP_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap, vec_t ambientscale, vec_t diffusescale, vec_t specularscale, int numsurfaces, const int *surfacelist);
2992 void Mod_Q1BSP_Load(model_t *mod, void *buffer)
2993 {
2994         int i, j, k;
2995         dheader_t *header;
2996         dmodel_t *bm;
2997         mempool_t *mainmempool;
2998         float dist, modelyawradius, modelradius, *vec;
2999         msurface_t *surf;
3000         int numshadowmeshtriangles;
3001
3002         mod->type = mod_brushq1;
3003
3004         header = (dheader_t *)buffer;
3005
3006         i = LittleLong(header->version);
3007         if (i != BSPVERSION && i != 30)
3008                 Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i(Quake) or 30(HalfLife))", mod->name, i, BSPVERSION);
3009         mod->brush.ishlbsp = i == 30;
3010
3011         mod->soundfromcenter = true;
3012         mod->TraceBox = Mod_Q1BSP_TraceBox;
3013         mod->brush.SuperContentsFromNativeContents = Mod_Q1BSP_SuperContentsFromNativeContents;
3014         mod->brush.NativeContentsFromSuperContents = Mod_Q1BSP_NativeContentsFromSuperContents;
3015         mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
3016         mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
3017         mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
3018         mod->brush.LightPoint = Mod_Q1BSP_LightPoint;
3019         mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
3020         mod->brush.AmbientSoundLevelsForPoint = Mod_Q1BSP_AmbientSoundLevelsForPoint;
3021         mod->brush.RoundUpToHullSize = Mod_Q1BSP_RoundUpToHullSize;
3022         mod->brushq1.PointInLeaf = Mod_Q1BSP_PointInLeaf;
3023
3024         if (loadmodel->isworldmodel)
3025                 Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
3026
3027 // swap all the lumps
3028         mod_base = (qbyte *)header;
3029
3030         header->version = LittleLong(header->version);
3031         for (i = 0;i < HEADER_LUMPS;i++)
3032         {
3033                 header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs);
3034                 header->lumps[i].filelen = LittleLong(header->lumps[i].filelen);
3035         }
3036
3037 // load into heap
3038
3039         // store which lightmap format to use
3040         mod->brushq1.lightmaprgba = r_lightmaprgba.integer;
3041
3042         Mod_Q1BSP_LoadEntities(&header->lumps[LUMP_ENTITIES]);
3043         Mod_Q1BSP_LoadVertexes(&header->lumps[LUMP_VERTEXES]);
3044         Mod_Q1BSP_LoadEdges(&header->lumps[LUMP_EDGES]);
3045         Mod_Q1BSP_LoadSurfedges(&header->lumps[LUMP_SURFEDGES]);
3046         Mod_Q1BSP_LoadTextures(&header->lumps[LUMP_TEXTURES]);
3047         Mod_Q1BSP_LoadLighting(&header->lumps[LUMP_LIGHTING]);
3048         Mod_Q1BSP_LoadPlanes(&header->lumps[LUMP_PLANES]);
3049         Mod_Q1BSP_LoadTexinfo(&header->lumps[LUMP_TEXINFO]);
3050         Mod_Q1BSP_LoadFaces(&header->lumps[LUMP_FACES]);
3051         Mod_Q1BSP_LoadMarksurfaces(&header->lumps[LUMP_MARKSURFACES]);
3052         Mod_Q1BSP_LoadVisibility(&header->lumps[LUMP_VISIBILITY]);
3053         // load submodels before leafs because they contain the number of vis leafs
3054         Mod_Q1BSP_LoadSubmodels(&header->lumps[LUMP_MODELS]);
3055         Mod_Q1BSP_LoadLeafs(&header->lumps[LUMP_LEAFS]);
3056         Mod_Q1BSP_LoadNodes(&header->lumps[LUMP_NODES]);
3057         Mod_Q1BSP_LoadClipnodes(&header->lumps[LUMP_CLIPNODES]);
3058
3059         if (!mod->brushq1.lightdata)
3060                 mod->brush.LightPoint = NULL;
3061
3062         if (mod->brushq1.data_compressedpvs)
3063                 Mem_Free(mod->brushq1.data_compressedpvs);
3064         mod->brushq1.data_compressedpvs = NULL;
3065         mod->brushq1.num_compressedpvs = 0;
3066
3067         Mod_Q1BSP_MakeHull0();
3068         Mod_Q1BSP_MakePortals();
3069
3070         mod->numframes = 2;             // regular and alternate animation
3071         mod->numskins = 1;
3072
3073         mainmempool = mod->mempool;
3074
3075         Mod_Q1BSP_LoadLightList();
3076
3077         // make a single combined shadow mesh to allow optimized shadow volume creation
3078         numshadowmeshtriangles = 0;
3079         for (j = 0, surf = loadmodel->brushq1.surfaces;j < loadmodel->brushq1.numsurfaces;j++, surf++)
3080         {
3081                 surf->num_firstshadowmeshtriangle = numshadowmeshtriangles;
3082                 numshadowmeshtriangles += surf->mesh.num_triangles;
3083         }
3084         loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
3085         for (j = 0, surf = loadmodel->brushq1.surfaces;j < loadmodel->brushq1.numsurfaces;j++, surf++)
3086                 Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, surf->mesh.data_vertex3f, NULL, NULL, NULL, NULL, surf->mesh.num_triangles, surf->mesh.data_element3i);
3087         loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true);
3088         Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles);
3089
3090         if (loadmodel->brush.numsubmodels)
3091                 loadmodel->brush.submodels = Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(model_t *));
3092
3093         // LordHavoc: to clear the fog around the original quake submodel code, I
3094         // will explain:
3095         // first of all, some background info on the submodels:
3096         // model 0 is the map model (the world, named maps/e1m1.bsp for example)
3097         // model 1 and higher are submodels (doors and the like, named *1, *2, etc)
3098         // now the weird for loop itself:
3099         // the loop functions in an odd way, on each iteration it sets up the
3100         // current 'mod' model (which despite the confusing code IS the model of
3101         // the number i), at the end of the loop it duplicates the model to become
3102         // the next submodel, and loops back to set up the new submodel.
3103
3104         // LordHavoc: now the explanation of my sane way (which works identically):
3105         // set up the world model, then on each submodel copy from the world model
3106         // and set up the submodel with the respective model info.
3107         for (i = 0;i < mod->brush.numsubmodels;i++)
3108         {
3109                 // LordHavoc: this code was originally at the end of this loop, but
3110                 // has been transformed to something more readable at the start here.
3111
3112                 if (i > 0)
3113                 {
3114                         char name[10];
3115                         // LordHavoc: only register submodels if it is the world
3116                         // (prevents external bsp models from replacing world submodels with
3117                         //  their own)
3118                         if (!loadmodel->isworldmodel)
3119                                 continue;
3120                         // duplicate the basic information
3121                         sprintf(name, "*%i", i);
3122                         mod = Mod_FindName(name);
3123                         // copy the base model to this one
3124                         *mod = *loadmodel;
3125                         // rename the clone back to its proper name
3126                         strcpy(mod->name, name);
3127                         // textures and memory belong to the main model
3128                         mod->texturepool = NULL;
3129                         mod->mempool = NULL;
3130                 }
3131
3132                 if (loadmodel->brush.submodels)
3133                         loadmodel->brush.submodels[i] = mod;
3134
3135                 bm = &mod->brushq1.submodels[i];
3136
3137                 mod->brushq1.hulls[0].firstclipnode = bm->headnode[0];
3138                 for (j=1 ; j<MAX_MAP_HULLS ; j++)
3139                 {
3140                         mod->brushq1.hulls[j].firstclipnode = bm->headnode[j];
3141                         mod->brushq1.hulls[j].lastclipnode = mod->brushq1.numclipnodes - 1;
3142                 }
3143
3144                 mod->firstmodelsurface = bm->firstface;
3145                 mod->nummodelsurfaces = bm->numfaces;
3146
3147                 // make the model surface list (used by shadowing/lighting)
3148                 mod->surfacelist = Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->surfacelist));
3149                 for (j = 0;j < mod->nummodelsurfaces;j++)
3150                         mod->surfacelist[j] = mod->firstmodelsurface + j;
3151
3152                 // this gets altered below if sky is used
3153                 mod->DrawSky = NULL;
3154                 mod->Draw = R_Q1BSP_Draw;
3155                 mod->GetLightInfo = R_Q1BSP_GetLightInfo;
3156                 mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
3157                 mod->DrawLight = R_Q1BSP_DrawLight;
3158                 if (i != 0)
3159                 {
3160                         mod->brush.GetPVS = NULL;
3161                         mod->brush.FatPVS = NULL;
3162                         mod->brush.BoxTouchingPVS = NULL;
3163                         mod->brush.LightPoint = NULL;
3164                         mod->brush.AmbientSoundLevelsForPoint = NULL;
3165                 }
3166                 Mod_Q1BSP_BuildLightmapUpdateChains(loadmodel->mempool, mod);
3167                 if (mod->nummodelsurfaces)
3168                 {
3169                         // LordHavoc: calculate bmodel bounding box rather than trusting what it says
3170                         mod->normalmins[0] = mod->normalmins[1] = mod->normalmins[2] = 1000000000.0f;
3171                         mod->normalmaxs[0] = mod->normalmaxs[1] = mod->normalmaxs[2] = -1000000000.0f;
3172                         modelyawradius = 0;
3173                         modelradius = 0;
3174                         for (j = 0, surf = &mod->brushq1.surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surf++)
3175                         {
3176                                 // we only need to have a drawsky function if it is used(usually only on world model)
3177                                 if (surf->texinfo->texture->flags & SURF_DRAWSKY)
3178                                         mod->DrawSky = R_Q1BSP_DrawSky;
3179                                 // LordHavoc: submodels always clip, even if water
3180                                 if (mod->brush.numsubmodels - 1)
3181                                         surf->flags |= SURF_SOLIDCLIP;
3182                                 // calculate bounding shapes
3183                                 for (k = 0, vec = surf->mesh.data_vertex3f;k < surf->mesh.num_vertices;k++, vec += 3)
3184                                 {
3185                                         if (mod->normalmins[0] > vec[0]) mod->normalmins[0] = vec[0];
3186                                         if (mod->normalmins[1] > vec[1]) mod->normalmins[1] = vec[1];
3187                                         if (mod->normalmins[2] > vec[2]) mod->normalmins[2] = vec[2];
3188                                         if (mod->normalmaxs[0] < vec[0]) mod->normalmaxs[0] = vec[0];
3189                                         if (mod->normalmaxs[1] < vec[1]) mod->normalmaxs[1] = vec[1];
3190                                         if (mod->normalmaxs[2] < vec[2]) mod->normalmaxs[2] = vec[2];
3191                                         dist = vec[0]*vec[0]+vec[1]*vec[1];
3192                                         if (modelyawradius < dist)
3193                                                 modelyawradius = dist;
3194                                         dist += vec[2]*vec[2];
3195                                         if (modelradius < dist)
3196                                                 modelradius = dist;
3197                                 }
3198                         }
3199                         modelyawradius = sqrt(modelyawradius);
3200                         modelradius = sqrt(modelradius);
3201                         mod->yawmins[0] = mod->yawmins[1] = - (mod->yawmaxs[0] = mod->yawmaxs[1] = modelyawradius);
3202                         mod->yawmins[2] = mod->normalmins[2];
3203                         mod->yawmaxs[2] = mod->normalmaxs[2];
3204                         mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
3205                         mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
3206                         mod->radius = modelradius;
3207                         mod->radius2 = modelradius * modelradius;
3208                 }
3209                 else
3210                 {
3211                         // LordHavoc: empty submodel(lacrima.bsp has such a glitch)
3212                         Con_Printf("warning: empty submodel *%i in %s\n", i+1, loadmodel->name);
3213                 }
3214                 Mod_Q1BSP_BuildSurfaceNeighbors(mod->brushq1.surfaces + mod->firstmodelsurface, mod->nummodelsurfaces, loadmodel->mempool);
3215
3216                 mod->brushq1.num_visleafs = bm->visleafs;
3217         }
3218
3219         Mod_Q1BSP_LoadMapBrushes();
3220
3221         //Mod_Q1BSP_ProcessLightList();
3222
3223         if (developer.integer)
3224                 Con_Printf("Some stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals\n", loadmodel->name, loadmodel->brushq1.numsurfaces, loadmodel->brushq1.numnodes, loadmodel->brushq1.num_leafs, loadmodel->brushq1.num_visleafs, loadmodel->brushq1.numportals);
3225 }
3226
3227 static void Mod_Q2BSP_LoadEntities(lump_t *l)
3228 {
3229 }
3230
3231 static void Mod_Q2BSP_LoadPlanes(lump_t *l)
3232 {
3233 /*
3234         d_t *in;
3235         m_t *out;
3236         int i, count;
3237
3238         in = (void *)(mod_base + l->fileofs);
3239         if (l->filelen % sizeof(*in))
3240                 Host_Error("Mod_Q2BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
3241         count = l->filelen / sizeof(*in);
3242         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3243
3244         loadmodel-> = out;
3245         loadmodel->num = count;
3246
3247         for (i = 0;i < count;i++, in++, out++)
3248         {
3249         }
3250 */
3251 }
3252
3253 static void Mod_Q2BSP_LoadVertices(lump_t *l)
3254 {
3255 /*
3256         d_t *in;
3257         m_t *out;
3258         int i, count;
3259
3260         in = (void *)(mod_base + l->fileofs);
3261         if (l->filelen % sizeof(*in))
3262                 Host_Error("Mod_Q2BSP_LoadVertices: funny lump size in %s",loadmodel->name);
3263         count = l->filelen / sizeof(*in);
3264         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3265
3266         loadmodel-> = out;
3267         loadmodel->num = count;
3268
3269         for (i = 0;i < count;i++, in++, out++)
3270         {
3271         }
3272 */
3273 }
3274
3275 static void Mod_Q2BSP_LoadVisibility(lump_t *l)
3276 {
3277 /*
3278         d_t *in;
3279         m_t *out;
3280         int i, count;
3281
3282         in = (void *)(mod_base + l->fileofs);
3283         if (l->filelen % sizeof(*in))
3284                 Host_Error("Mod_Q2BSP_LoadVisibility: funny lump size in %s",loadmodel->name);
3285         count = l->filelen / sizeof(*in);
3286         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3287
3288         loadmodel-> = out;
3289         loadmodel->num = count;
3290
3291         for (i = 0;i < count;i++, in++, out++)
3292         {
3293         }
3294 */
3295 }
3296
3297 static void Mod_Q2BSP_LoadNodes(lump_t *l)
3298 {
3299 /*
3300         d_t *in;
3301         m_t *out;
3302         int i, count;
3303
3304         in = (void *)(mod_base + l->fileofs);
3305         if (l->filelen % sizeof(*in))
3306                 Host_Error("Mod_Q2BSP_LoadNodes: funny lump size in %s",loadmodel->name);
3307         count = l->filelen / sizeof(*in);
3308         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3309
3310         loadmodel-> = out;
3311         loadmodel->num = count;
3312
3313         for (i = 0;i < count;i++, in++, out++)
3314         {
3315         }
3316 */
3317 }
3318
3319 static void Mod_Q2BSP_LoadTexInfo(lump_t *l)
3320 {
3321 /*
3322         d_t *in;
3323         m_t *out;
3324         int i, count;
3325
3326         in = (void *)(mod_base + l->fileofs);
3327         if (l->filelen % sizeof(*in))
3328                 Host_Error("Mod_Q2BSP_LoadTexInfo: funny lump size in %s",loadmodel->name);
3329         count = l->filelen / sizeof(*in);
3330         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3331
3332         loadmodel-> = out;
3333         loadmodel->num = count;
3334
3335         for (i = 0;i < count;i++, in++, out++)
3336         {
3337         }
3338 */
3339 }
3340
3341 static void Mod_Q2BSP_LoadFaces(lump_t *l)
3342 {
3343 /*
3344         d_t *in;
3345         m_t *out;
3346         int i, count;
3347
3348         in = (void *)(mod_base + l->fileofs);
3349         if (l->filelen % sizeof(*in))
3350                 Host_Error("Mod_Q2BSP_LoadFaces: funny lump size in %s",loadmodel->name);
3351         count = l->filelen / sizeof(*in);
3352         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3353
3354         loadmodel-> = out;
3355         loadmodel->num = count;
3356
3357         for (i = 0;i < count;i++, in++, out++)
3358         {
3359         }
3360 */
3361 }
3362
3363 static void Mod_Q2BSP_LoadLighting(lump_t *l)
3364 {
3365 /*
3366         d_t *in;
3367         m_t *out;
3368         int i, count;
3369
3370         in = (void *)(mod_base + l->fileofs);
3371         if (l->filelen % sizeof(*in))
3372                 Host_Error("Mod_Q2BSP_LoadLighting: funny lump size in %s",loadmodel->name);
3373         count = l->filelen / sizeof(*in);
3374         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3375
3376         loadmodel-> = out;
3377         loadmodel->num = count;
3378
3379         for (i = 0;i < count;i++, in++, out++)
3380         {
3381         }
3382 */
3383 }
3384
3385 static void Mod_Q2BSP_LoadLeafs(lump_t *l)
3386 {
3387 /*
3388         d_t *in;
3389         m_t *out;
3390         int i, count;
3391
3392         in = (void *)(mod_base + l->fileofs);
3393         if (l->filelen % sizeof(*in))
3394                 Host_Error("Mod_Q2BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
3395         count = l->filelen / sizeof(*in);
3396         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3397
3398         loadmodel-> = out;
3399         loadmodel->num = count;
3400
3401         for (i = 0;i < count;i++, in++, out++)
3402         {
3403         }
3404 */
3405 }
3406
3407 static void Mod_Q2BSP_LoadLeafFaces(lump_t *l)
3408 {
3409 /*
3410         d_t *in;
3411         m_t *out;
3412         int i, count;
3413
3414         in = (void *)(mod_base + l->fileofs);
3415         if (l->filelen % sizeof(*in))
3416                 Host_Error("Mod_Q2BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
3417         count = l->filelen / sizeof(*in);
3418         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3419
3420         loadmodel-> = out;
3421         loadmodel->num = count;
3422
3423         for (i = 0;i < count;i++, in++, out++)
3424         {
3425         }
3426 */
3427 }
3428
3429 static void Mod_Q2BSP_LoadLeafBrushes(lump_t *l)
3430 {
3431 /*
3432         d_t *in;
3433         m_t *out;
3434         int i, count;
3435
3436         in = (void *)(mod_base + l->fileofs);
3437         if (l->filelen % sizeof(*in))
3438                 Host_Error("Mod_Q2BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
3439         count = l->filelen / sizeof(*in);
3440         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3441
3442         loadmodel-> = out;
3443         loadmodel->num = count;
3444
3445         for (i = 0;i < count;i++, in++, out++)
3446         {
3447         }
3448 */
3449 }
3450
3451 static void Mod_Q2BSP_LoadEdges(lump_t *l)
3452 {
3453 /*
3454         d_t *in;
3455         m_t *out;
3456         int i, count;
3457
3458         in = (void *)(mod_base + l->fileofs);
3459         if (l->filelen % sizeof(*in))
3460                 Host_Error("Mod_Q2BSP_LoadEdges: funny lump size in %s",loadmodel->name);
3461         count = l->filelen / sizeof(*in);
3462         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3463
3464         loadmodel-> = out;
3465         loadmodel->num = count;
3466
3467         for (i = 0;i < count;i++, in++, out++)
3468         {
3469         }
3470 */
3471 }
3472
3473 static void Mod_Q2BSP_LoadSurfEdges(lump_t *l)
3474 {
3475 /*
3476         d_t *in;
3477         m_t *out;
3478         int i, count;
3479
3480         in = (void *)(mod_base + l->fileofs);
3481         if (l->filelen % sizeof(*in))
3482                 Host_Error("Mod_Q2BSP_LoadSurfEdges: funny lump size in %s",loadmodel->name);
3483         count = l->filelen / sizeof(*in);
3484         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3485
3486         loadmodel-> = out;
3487         loadmodel->num = count;
3488
3489         for (i = 0;i < count;i++, in++, out++)
3490         {
3491         }
3492 */
3493 }
3494
3495 static void Mod_Q2BSP_LoadBrushes(lump_t *l)
3496 {
3497 /*
3498         d_t *in;
3499         m_t *out;
3500         int i, count;
3501
3502         in = (void *)(mod_base + l->fileofs);
3503         if (l->filelen % sizeof(*in))
3504                 Host_Error("Mod_Q2BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
3505         count = l->filelen / sizeof(*in);
3506         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3507
3508         loadmodel-> = out;
3509         loadmodel->num = count;
3510
3511         for (i = 0;i < count;i++, in++, out++)
3512         {
3513         }
3514 */
3515 }
3516
3517 static void Mod_Q2BSP_LoadBrushSides(lump_t *l)
3518 {
3519 /*
3520         d_t *in;
3521         m_t *out;
3522         int i, count;
3523
3524         in = (void *)(mod_base + l->fileofs);
3525         if (l->filelen % sizeof(*in))
3526                 Host_Error("Mod_Q2BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
3527         count = l->filelen / sizeof(*in);
3528         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3529
3530         loadmodel-> = out;
3531         loadmodel->num = count;
3532
3533         for (i = 0;i < count;i++, in++, out++)
3534         {
3535         }
3536 */
3537 }
3538
3539 static void Mod_Q2BSP_LoadAreas(lump_t *l)
3540 {
3541 /*
3542         d_t *in;
3543         m_t *out;
3544         int i, count;
3545
3546         in = (void *)(mod_base + l->fileofs);
3547         if (l->filelen % sizeof(*in))
3548                 Host_Error("Mod_Q2BSP_LoadAreas: funny lump size in %s",loadmodel->name);
3549         count = l->filelen / sizeof(*in);
3550         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3551
3552         loadmodel-> = out;
3553         loadmodel->num = count;
3554
3555         for (i = 0;i < count;i++, in++, out++)
3556         {
3557         }
3558 */
3559 }
3560
3561 static void Mod_Q2BSP_LoadAreaPortals(lump_t *l)
3562 {
3563 /*
3564         d_t *in;
3565         m_t *out;
3566         int i, count;
3567
3568         in = (void *)(mod_base + l->fileofs);
3569         if (l->filelen % sizeof(*in))
3570                 Host_Error("Mod_Q2BSP_LoadAreaPortals: funny lump size in %s",loadmodel->name);
3571         count = l->filelen / sizeof(*in);
3572         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3573
3574         loadmodel-> = out;
3575         loadmodel->num = count;
3576
3577         for (i = 0;i < count;i++, in++, out++)
3578         {
3579         }
3580 */
3581 }
3582
3583 static void Mod_Q2BSP_LoadModels(lump_t *l)
3584 {
3585 /*
3586         d_t *in;
3587         m_t *out;
3588         int i, count;
3589
3590         in = (void *)(mod_base + l->fileofs);
3591         if (l->filelen % sizeof(*in))
3592                 Host_Error("Mod_Q2BSP_LoadModels: funny lump size in %s",loadmodel->name);
3593         count = l->filelen / sizeof(*in);
3594         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3595
3596         loadmodel-> = out;
3597         loadmodel->num = count;
3598
3599         for (i = 0;i < count;i++, in++, out++)
3600         {
3601         }
3602 */
3603 }
3604
3605 void static Mod_Q2BSP_Load(model_t *mod, void *buffer)
3606 {
3607         int i;
3608         q2dheader_t *header;
3609
3610         Host_Error("Mod_Q2BSP_Load: not yet implemented\n");
3611
3612         mod->type = mod_brushq2;
3613
3614         header = (q2dheader_t *)buffer;
3615
3616         i = LittleLong(header->version);
3617         if (i != Q2BSPVERSION)
3618                 Host_Error("Mod_Q2BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q2BSPVERSION);
3619         mod->brush.ishlbsp = false;
3620         if (loadmodel->isworldmodel)
3621                 Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
3622
3623         mod_base = (qbyte *)header;
3624
3625         // swap all the lumps
3626         for (i = 0;i < (int) sizeof(*header) / 4;i++)
3627                 ((int *)header)[i] = LittleLong(((int *)header)[i]);
3628
3629         // store which lightmap format to use
3630         mod->brushq1.lightmaprgba = r_lightmaprgba.integer;
3631
3632         Mod_Q2BSP_LoadEntities(&header->lumps[Q2LUMP_ENTITIES]);
3633         Mod_Q2BSP_LoadPlanes(&header->lumps[Q2LUMP_PLANES]);
3634         Mod_Q2BSP_LoadVertices(&header->lumps[Q2LUMP_VERTEXES]);
3635         Mod_Q2BSP_LoadVisibility(&header->lumps[Q2LUMP_VISIBILITY]);
3636         Mod_Q2BSP_LoadNodes(&header->lumps[Q2LUMP_NODES]);
3637         Mod_Q2BSP_LoadTexInfo(&header->lumps[Q2LUMP_TEXINFO]);
3638         Mod_Q2BSP_LoadFaces(&header->lumps[Q2LUMP_FACES]);
3639         Mod_Q2BSP_LoadLighting(&header->lumps[Q2LUMP_LIGHTING]);
3640         Mod_Q2BSP_LoadLeafs(&header->lumps[Q2LUMP_LEAFS]);
3641         Mod_Q2BSP_LoadLeafFaces(&header->lumps[Q2LUMP_LEAFFACES]);
3642         Mod_Q2BSP_LoadLeafBrushes(&header->lumps[Q2LUMP_LEAFBRUSHES]);
3643         Mod_Q2BSP_LoadEdges(&header->lumps[Q2LUMP_EDGES]);
3644         Mod_Q2BSP_LoadSurfEdges(&header->lumps[Q2LUMP_SURFEDGES]);
3645         Mod_Q2BSP_LoadBrushes(&header->lumps[Q2LUMP_BRUSHES]);
3646         Mod_Q2BSP_LoadBrushSides(&header->lumps[Q2LUMP_BRUSHSIDES]);
3647         Mod_Q2BSP_LoadAreas(&header->lumps[Q2LUMP_AREAS]);
3648         Mod_Q2BSP_LoadAreaPortals(&header->lumps[Q2LUMP_AREAPORTALS]);
3649         // LordHavoc: must go last because this makes the submodels
3650         Mod_Q2BSP_LoadModels(&header->lumps[Q2LUMP_MODELS]);
3651 }
3652
3653 static int Mod_Q3BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents);
3654 static int Mod_Q3BSP_NativeContentsFromSuperContents(model_t *model, int supercontents);
3655
3656 static void Mod_Q3BSP_LoadEntities(lump_t *l)
3657 {
3658         const char *data;
3659         char key[128], value[4096];
3660         float v[3];
3661         loadmodel->brushq3.num_lightgrid_cellsize[0] = 64;
3662         loadmodel->brushq3.num_lightgrid_cellsize[1] = 64;
3663         loadmodel->brushq3.num_lightgrid_cellsize[2] = 128;
3664         if (!l->filelen)
3665                 return;
3666         loadmodel->brush.entities = Mem_Alloc(loadmodel->mempool, l->filelen);
3667         memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
3668         data = loadmodel->brush.entities;
3669         // some Q3 maps override the lightgrid_cellsize with a worldspawn key
3670         if (data && COM_ParseToken(&data, false) && com_token[0] == '{')
3671         {
3672                 while (1)
3673                 {
3674                         if (!COM_ParseToken(&data, false))
3675                                 break; // error
3676                         if (com_token[0] == '}')
3677                                 break; // end of worldspawn
3678                         if (com_token[0] == '_')
3679                                 strcpy(key, com_token + 1);
3680                         else
3681                                 strcpy(key, com_token);
3682                         while (key[strlen(key)-1] == ' ') // remove trailing spaces
3683                                 key[strlen(key)-1] = 0;
3684                         if (!COM_ParseToken(&data, false))
3685                                 break; // error
3686                         strcpy(value, com_token);
3687                         if (!strcmp("gridsize", key))
3688                         {
3689                                 if (sscanf(value, "%f %f %f", &v[0], &v[1], &v[2]) == 3 && v[0] != 0 && v[1] != 0 && v[2] != 0)
3690                                         VectorCopy(v, loadmodel->brushq3.num_lightgrid_cellsize);
3691                         }
3692                 }
3693         }
3694 }
3695
3696 static void Mod_Q3BSP_LoadTextures(lump_t *l)
3697 {
3698         q3dtexture_t *in;
3699         q3mtexture_t *out;
3700         int i, count;
3701         int j, c;
3702         fssearch_t *search;
3703         char *f;
3704         const char *text;
3705         int flags, flags2, numparameters, passnumber;
3706         char shadername[Q3PATHLENGTH];
3707         char sky[Q3PATHLENGTH];
3708         char firstpasstexturename[Q3PATHLENGTH];
3709         char parameter[4][Q3PATHLENGTH];
3710
3711         in = (void *)(mod_base + l->fileofs);
3712         if (l->filelen % sizeof(*in))
3713                 Host_Error("Mod_Q3BSP_LoadTextures: funny lump size in %s",loadmodel->name);
3714         count = l->filelen / sizeof(*in);
3715         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3716
3717         loadmodel->brushq3.data_textures = out;
3718         loadmodel->brushq3.num_textures = count;
3719
3720         for (i = 0;i < count;i++, in++, out++)
3721         {
3722                 out->number = i;
3723                 strlcpy (out->name, in->name, sizeof (out->name));
3724                 out->surfaceflags = LittleLong(in->surfaceflags);
3725                 out->nativecontents = LittleLong(in->contents);
3726                 out->supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, out->nativecontents);
3727                 out->surfaceparms = -1;
3728         }
3729
3730         // do a quick parse of shader files to get surfaceparms
3731         if ((search = FS_Search("scripts/*.shader", true, false)))
3732         {
3733                 for (i = 0;i < search->numfilenames;i++)
3734                 {
3735                         if ((f = FS_LoadFile(search->filenames[i], tempmempool, false)))
3736                         {
3737                                 text = f;
3738                                 while (COM_ParseToken(&text, false))
3739                                 {
3740                                         strlcpy (shadername, com_token, sizeof (shadername));
3741                                         flags = 0;
3742                                         flags2 = 0;
3743                                         sky[0] = 0;
3744                                         passnumber = 0;
3745                                         firstpasstexturename[0] = 0;
3746                                         if (COM_ParseToken(&text, false) && !strcasecmp(com_token, "{"))
3747                                         {
3748                                                 while (COM_ParseToken(&text, false))
3749                                                 {
3750                                                         if (!strcasecmp(com_token, "}"))
3751                                                                 break;
3752                                                         else if (!strcasecmp(com_token, "{"))
3753                                                         {
3754                                                                 while (COM_ParseToken(&text, false))
3755                                                                 {
3756                                                                         if (!strcasecmp(com_token, "}"))
3757                                                                                 break;
3758                                                                         if (!strcasecmp(com_token, "\n"))
3759                                                                                 continue;
3760                                                                         numparameters = 0;
3761                                                                         for (j = 0;strcasecmp(com_token, "\n") && strcasecmp(com_token, "}");j++)
3762                                                                         {
3763                                                                                 if (j < 4)
3764                                                                                 {
3765                                                                                         strlcpy(parameter[j], com_token, sizeof(parameter[j]));
3766                                                                                         numparameters = j + 1;
3767                                                                                 }
3768                                                                                 if (!COM_ParseToken(&text, true))
3769                                                                                         break;
3770                                                                         }
3771                                                                         if (developer.integer >= 2)
3772                                                                         {
3773                                                                                 Con_Printf("%s %i: ", shadername, passnumber);
3774                                                                                 for (j = 0;j < numparameters;j++)
3775                                                                                         Con_Printf(" %s", parameter[j]);
3776                                                                                 Con_Print("\n");
3777                                                                         }
3778                                                                         if (passnumber == 0 && numparameters >= 1)
3779                                                                         {
3780                                                                                 if (!strcasecmp(parameter[0], "blendfunc"))
3781                                                                                 {
3782                                                                                         if (numparameters == 2 && !strcasecmp(parameter[1], "add"))
3783                                                                                                 flags2 |= Q3TEXTUREFLAG_ADDITIVE;
3784                                                                                         else if (numparameters == 3 && !strcasecmp(parameter[1], "gl_one") && !strcasecmp(parameter[2], "gl_one"))
3785                                                                                                 flags2 |= Q3TEXTUREFLAG_ADDITIVE;
3786                                                                                         else if (numparameters == 3 && !strcasecmp(parameter[1], "gl_src_alpha") && !strcasecmp(parameter[2], "gl_one"))
3787                                                                                                 flags2 |= Q3TEXTUREFLAG_ADDITIVE;
3788                                                                                 }
3789                                                                                 else if (numparameters >= 2 && (!strcasecmp(parameter[0], "map") || !strcasecmp(parameter[0], "clampmap")))
3790                                                                                         strlcpy(firstpasstexturename, parameter[1], sizeof(firstpasstexturename));
3791                                                                                 else if (numparameters >= 3 && !strcasecmp(parameter[0], "animmap"))
3792                                                                                         strlcpy(firstpasstexturename, parameter[2], sizeof(firstpasstexturename));
3793                                                                         }
3794                                                                         if (!strcasecmp(parameter[0], "alphafunc"))
3795                                                                                 flags2 |= Q3TEXTUREFLAG_ALPHATEST;
3796                                                                         // break out a level if it was }
3797                                                                         if (!strcasecmp(com_token, "}"))
3798                                                                                 break;
3799                                                                 }
3800                                                                 passnumber++;
3801                                                                 continue;
3802                                                         }
3803                                                         numparameters = 0;
3804                                                         for (j = 0;strcasecmp(com_token, "\n") && strcasecmp(com_token, "}");j++)
3805                                                         {
3806                                                                 if (j < 4)
3807                                                                 {
3808                                                                         strlcpy(parameter[j], com_token, sizeof(parameter[j]));
3809                                                                         numparameters = j + 1;
3810                                                                 }
3811                                                                 if (!COM_ParseToken(&text, true))
3812                                                                         break;
3813                                                         }
3814                                                         if (i == 0 && !strcasecmp(com_token, "}"))
3815                                                                 break;
3816                                                         if (developer.integer >= 2)
3817                                                         {
3818                                                                 Con_Printf("%s: ", shadername);
3819                                                                 for (j = 0;j < numparameters;j++)
3820                                                                         Con_Printf(" %s", parameter[j]);
3821                                                                 Con_Print("\n");
3822                                                         }
3823                                                         if (numparameters < 1)
3824                                                                 continue;
3825                                                         if (!strcasecmp(parameter[0], "surfaceparm") && numparameters >= 2)
3826                                                         {
3827                                                                 if (!strcasecmp(parameter[1], "alphashadow"))
3828                                                                         flags |= Q3SURFACEPARM_ALPHASHADOW;
3829                                                                 else if (!strcasecmp(parameter[1], "areaportal"))
3830                                                                         flags |= Q3SURFACEPARM_AREAPORTAL;
3831                                                                 else if (!strcasecmp(parameter[1], "clusterportal"))
3832                                                                         flags |= Q3SURFACEPARM_CLUSTERPORTAL;
3833                                                                 else if (!strcasecmp(parameter[1], "detail"))
3834                                                                         flags |= Q3SURFACEPARM_DETAIL;
3835                                                                 else if (!strcasecmp(parameter[1], "donotenter"))
3836                                                                         flags |= Q3SURFACEPARM_DONOTENTER;
3837                                                                 else if (!strcasecmp(parameter[1], "fog"))
3838                                                                         flags |= Q3SURFACEPARM_FOG;
3839                                                                 else if (!strcasecmp(parameter[1], "lava"))
3840                                                                         flags |= Q3SURFACEPARM_LAVA;
3841                                                                 else if (!strcasecmp(parameter[1], "lightfilter"))
3842                                                                         flags |= Q3SURFACEPARM_LIGHTFILTER;
3843                                                                 else if (!strcasecmp(parameter[1], "metalsteps"))
3844                                                                         flags |= Q3SURFACEPARM_METALSTEPS;
3845                                                                 else if (!strcasecmp(parameter[1], "nodamage"))
3846                                                                         flags |= Q3SURFACEPARM_NODAMAGE;
3847                                                                 else if (!strcasecmp(parameter[1], "nodlight"))
3848                                                                         flags |= Q3SURFACEPARM_NODLIGHT;
3849                                                                 else if (!strcasecmp(parameter[1], "nodraw"))
3850                                                                         flags |= Q3SURFACEPARM_NODRAW;
3851                                                                 else if (!strcasecmp(parameter[1], "nodrop"))
3852                                                                         flags |= Q3SURFACEPARM_NODROP;
3853                                                                 else if (!strcasecmp(parameter[1], "noimpact"))
3854                                                                         flags |= Q3SURFACEPARM_NOIMPACT;
3855                                                                 else if (!strcasecmp(parameter[1], "nolightmap"))
3856                                                                         flags |= Q3SURFACEPARM_NOLIGHTMAP;
3857                                                                 else if (!strcasecmp(parameter[1], "nomarks"))
3858                                                                         flags |= Q3SURFACEPARM_NOMARKS;
3859                                                                 else if (!strcasecmp(parameter[1], "nomipmaps"))
3860                                                                         flags |= Q3SURFACEPARM_NOMIPMAPS;
3861                                                                 else if (!strcasecmp(parameter[1], "nonsolid"))
3862                                                                         flags |= Q3SURFACEPARM_NONSOLID;
3863                                                                 else if (!strcasecmp(parameter[1], "origin"))
3864                                                                         flags |= Q3SURFACEPARM_ORIGIN;
3865                                                                 else if (!strcasecmp(parameter[1], "playerclip"))
3866                                                                         flags |= Q3SURFACEPARM_PLAYERCLIP;
3867                                                                 else if (!strcasecmp(parameter[1], "sky"))
3868                                                                         flags |= Q3SURFACEPARM_SKY;
3869                                                                 else if (!strcasecmp(parameter[1], "slick"))
3870                                                                         flags |= Q3SURFACEPARM_SLICK;
3871                                                                 else if (!strcasecmp(parameter[1], "slime"))
3872                                                                         flags |= Q3SURFACEPARM_SLIME;
3873                                                                 else if (!strcasecmp(parameter[1], "structural"))
3874                                                                         flags |= Q3SURFACEPARM_STRUCTURAL;
3875                                                                 else if (!strcasecmp(parameter[1], "trans"))
3876                                                                         flags |= Q3SURFACEPARM_TRANS;
3877                                                                 else if (!strcasecmp(parameter[1], "water"))
3878                                                                         flags |= Q3SURFACEPARM_WATER;
3879                                                                 else if (!strcasecmp(parameter[1], "pointlight"))
3880                                                                         flags |= Q3SURFACEPARM_POINTLIGHT;
3881                                                                 else
3882                                                                         Con_Printf("%s parsing warning: unknown surfaceparm \"%s\"\n", search->filenames[i], parameter[1]);
3883                                                         }
3884                                                         else if (!strcasecmp(parameter[0], "sky") && numparameters >= 2)
3885                                                                 strlcpy(sky, parameter[1], sizeof(sky));
3886                                                         else if (!strcasecmp(parameter[0], "skyparms") && numparameters >= 2)
3887                                                         {
3888                                                                 if (!atoi(parameter[1]) && strcasecmp(parameter[1], "-"))
3889                                                                         strlcpy(sky, parameter[1], sizeof(sky));
3890                                                         }
3891                                                         else if (!strcasecmp(parameter[0], "cull") && numparameters >= 2)
3892                                                         {
3893                                                                 if (!strcasecmp(parameter[1], "disable") || !strcasecmp(parameter[1], "none") || !strcasecmp(parameter[1], "twosided"))
3894                                                                         flags2 |= Q3TEXTUREFLAG_TWOSIDED;
3895                                                         }
3896                                                         else if (!strcasecmp(parameter[0], "nomipmaps"))
3897                                                                 flags2 |= Q3TEXTUREFLAG_NOMIPMAPS;
3898                                                         else if (!strcasecmp(parameter[0], "nopicmip"))
3899                                                                 flags2 |= Q3TEXTUREFLAG_NOPICMIP;
3900                                                         else if (!strcasecmp(parameter[0], "deformvertexes") && numparameters >= 2)
3901                                                         {
3902                                                                 if (!strcasecmp(parameter[1], "autosprite") && numparameters == 2)
3903                                                                         flags2 |= Q3TEXTUREFLAG_AUTOSPRITE;
3904                                                                 if (!strcasecmp(parameter[1], "autosprite2") && numparameters == 2)
3905                                                                         flags2 |= Q3TEXTUREFLAG_AUTOSPRITE2;
3906                                                         }
3907                                                 }
3908                                                 // force transparent render path for a number of odd
3909                                                 // shader effects to avoid bogging down the normal
3910                                                 // render path unnecessarily
3911                                                 if (flags2 & (Q3TEXTUREFLAG_ADDITIVE | Q3TEXTUREFLAG_AUTOSPRITE | Q3TEXTUREFLAG_AUTOSPRITE2 | Q3TEXTUREFLAG_ALPHATEST))
3912                                                         flags |= Q3SURFACEPARM_TRANS;
3913                                                 // add shader to list (shadername and flags)
3914                                                 // actually here we just poke into the texture settings
3915                                                 for (j = 0, out = loadmodel->brushq3.data_textures;j < loadmodel->brushq3.num_textures;j++, out++)
3916                                                 {
3917                                                         if (!strcasecmp(out->name, shadername))
3918                                                         {
3919                                                                 out->surfaceparms = flags;
3920                                                                 out->textureflags = flags2;
3921                                                                 strlcpy(out->firstpasstexturename, firstpasstexturename, sizeof(out->firstpasstexturename));
3922                                                                 if ((flags & Q3SURFACEPARM_SKY) && sky[0])
3923                                                                 {
3924                                                                         // quake3 seems to append a _ to the skybox name, so this must do so as well
3925                                                                         dpsnprintf(loadmodel->brush.skybox, sizeof(loadmodel->brush.skybox), "%s_", sky);
3926                                                                 }
3927                                                         }
3928                                                 }
3929                                         }
3930                                         else
3931                                         {
3932                                                 Con_Printf("%s parsing error - expected \"{\", found \"%s\"\n", search->filenames[i], com_token);
3933                                                 goto parseerror;
3934                                         }
3935                                 }
3936 parseerror:
3937                                 Mem_Free(f);
3938                         }
3939                 }
3940         }
3941
3942         c = 0;
3943         for (j = 0, out = loadmodel->brushq3.data_textures;j < loadmodel->brushq3.num_textures;j++, out++)
3944         {
3945                 if (out->surfaceparms == -1)
3946                 {
3947                         c++;
3948                         Con_DPrintf("%s: No shader found for texture \"%s\"\n", loadmodel->name, out->name);
3949                         out->surfaceparms = 0;
3950                         // these are defaults
3951                         //if (!strncmp(out->name, "textures/skies/", 15))
3952                         //      out->surfaceparms |= Q3SURFACEPARM_SKY;
3953                         //if (!strcmp(out->name, "caulk") || !strcmp(out->name, "common/caulk") || !strcmp(out->name, "textures/common/caulk")
3954                         // || !strcmp(out->name, "nodraw") || !strcmp(out->name, "common/nodraw") || !strcmp(out->name, "textures/common/nodraw"))
3955                         //      out->surfaceparms |= Q3SURFACEPARM_NODRAW;
3956                         //if (R_TextureHasAlpha(out->skin.base))
3957                         //      out->surfaceparms |= Q3SURFACEPARM_TRANS;
3958                 }
3959                 if (!Mod_LoadSkinFrame(&out->skin, out->name, (((out->textureflags & Q3TEXTUREFLAG_NOMIPMAPS) || (out->surfaceparms & Q3SURFACEPARM_NOMIPMAPS)) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (out->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP), false, true, true))
3960                         if (!Mod_LoadSkinFrame(&out->skin, out->firstpasstexturename, (((out->textureflags & Q3TEXTUREFLAG_NOMIPMAPS) || (out->surfaceparms & Q3SURFACEPARM_NOMIPMAPS)) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (out->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP), false, true, true))
3961                                 Con_Printf("%s: texture loading for shader \"%s\" failed (first layer \"%s\" not found either)\n", loadmodel->name, out->name, out->firstpasstexturename);
3962         }
3963         if (c)
3964                 Con_DPrintf("%s: %i textures missing shaders\n", loadmodel->name, c);
3965 }
3966
3967 static void Mod_Q3BSP_LoadPlanes(lump_t *l)
3968 {
3969         q3dplane_t *in;
3970         mplane_t *out;
3971         int i, count;
3972
3973         in = (void *)(mod_base + l->fileofs);
3974         if (l->filelen % sizeof(*in))
3975                 Host_Error("Mod_Q3BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
3976         count = l->filelen / sizeof(*in);
3977         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3978
3979         loadmodel->brushq3.data_planes = out;
3980         loadmodel->brushq3.num_planes = count;
3981
3982         for (i = 0;i < count;i++, in++, out++)
3983         {
3984                 out->normal[0] = LittleLong(in->normal[0]);
3985                 out->normal[1] = LittleLong(in->normal[1]);
3986                 out->normal[2] = LittleLong(in->normal[2]);
3987                 out->dist = LittleLong(in->dist);
3988                 PlaneClassify(out);
3989         }
3990 }
3991
3992 static void Mod_Q3BSP_LoadBrushSides(lump_t *l)
3993 {
3994         q3dbrushside_t *in;
3995         q3mbrushside_t *out;
3996         int i, n, count;
3997
3998         in = (void *)(mod_base + l->fileofs);
3999         if (l->filelen % sizeof(*in))
4000                 Host_Error("Mod_Q3BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
4001         count = l->filelen / sizeof(*in);
4002         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4003
4004         loadmodel->brushq3.data_brushsides = out;
4005         loadmodel->brushq3.num_brushsides = count;
4006
4007         for (i = 0;i < count;i++, in++, out++)
4008         {
4009                 n = LittleLong(in->planeindex);
4010                 if (n < 0 || n >= loadmodel->brushq3.num_planes)
4011                         Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)\n", n, loadmodel->brushq3.num_planes);
4012                 out->plane = loadmodel->brushq3.data_planes + n;
4013                 n = LittleLong(in->textureindex);
4014                 if (n < 0 || n >= loadmodel->brushq3.num_textures)
4015                         Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)\n", n, loadmodel->brushq3.num_textures);
4016                 out->texture = loadmodel->brushq3.data_textures + n;
4017         }
4018 }
4019
4020 static void Mod_Q3BSP_LoadBrushes(lump_t *l)
4021 {
4022         q3dbrush_t *in;
4023         q3mbrush_t *out;
4024         int i, j, n, c, count, maxplanes;
4025         mplane_t *planes;
4026
4027         in = (void *)(mod_base + l->fileofs);
4028         if (l->filelen % sizeof(*in))
4029                 Host_Error("Mod_Q3BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
4030         count = l->filelen / sizeof(*in);
4031         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4032
4033         loadmodel->brushq3.data_brushes = out;
4034         loadmodel->brushq3.num_brushes = count;
4035
4036         maxplanes = 0;
4037         planes = NULL;
4038
4039         for (i = 0;i < count;i++, in++, out++)
4040         {
4041                 n = LittleLong(in->firstbrushside);
4042                 c = LittleLong(in->numbrushsides);
4043                 if (n < 0 || n + c > loadmodel->brushq3.num_brushsides)
4044                         Host_Error("Mod_Q3BSP_LoadBrushes: invalid brushside range %i : %i (%i brushsides)\n", n, n + c, loadmodel->brushq3.num_brushsides);
4045                 out->firstbrushside = loadmodel->brushq3.data_brushsides + n;
4046                 out->numbrushsides = c;
4047                 n = LittleLong(in->textureindex);
4048                 if (n < 0 || n >= loadmodel->brushq3.num_textures)
4049                         Host_Error("Mod_Q3BSP_LoadBrushes: invalid textureindex %i (%i textures)\n", n, loadmodel->brushq3.num_textures);
4050                 out->texture = loadmodel->brushq3.data_textures + n;
4051
4052                 // make a list of mplane_t structs to construct a colbrush from
4053                 if (maxplanes < out->numbrushsides)
4054                 {
4055                         maxplanes = out->numbrushsides;
4056                         if (planes)
4057                                 Mem_Free(planes);
4058                         planes = Mem_Alloc(tempmempool, sizeof(mplane_t) * maxplanes);
4059                 }
4060                 for (j = 0;j < out->numbrushsides;j++)
4061                 {
4062                         VectorCopy(out->firstbrushside[j].plane->normal, planes[j].normal);
4063                         planes[j].dist = out->firstbrushside[j].plane->dist;
4064                 }
4065                 // make the colbrush from the planes
4066                 out->colbrushf = Collision_NewBrushFromPlanes(loadmodel->mempool, out->numbrushsides, planes, out->texture->supercontents);
4067         }
4068         if (planes)
4069                 Mem_Free(planes);
4070 }
4071
4072 static void Mod_Q3BSP_LoadEffects(lump_t *l)
4073 {
4074         q3deffect_t *in;
4075         q3meffect_t *out;
4076         int i, n, count;
4077
4078         in = (void *)(mod_base + l->fileofs);
4079         if (l->filelen % sizeof(*in))
4080                 Host_Error("Mod_Q3BSP_LoadEffects: funny lump size in %s",loadmodel->name);
4081         count = l->filelen / sizeof(*in);
4082         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4083
4084         loadmodel->brushq3.data_effects = out;
4085         loadmodel->brushq3.num_effects = count;
4086
4087         for (i = 0;i < count;i++, in++, out++)
4088         {
4089                 strlcpy (out->shadername, in->shadername, sizeof (out->shadername));
4090                 n = LittleLong(in->brushindex);
4091                 if (n < 0 || n >= loadmodel->brushq3.num_brushes)
4092                         Host_Error("Mod_Q3BSP_LoadEffects: invalid brushindex %i (%i brushes)\n", n, loadmodel->brushq3.num_brushes);
4093                 out->brush = loadmodel->brushq3.data_brushes + n;
4094                 out->unknown = LittleLong(in->unknown);
4095         }
4096 }
4097
4098 static void Mod_Q3BSP_LoadVertices(lump_t *l)
4099 {
4100         q3dvertex_t *in;
4101         int i, count;
4102
4103         in = (void *)(mod_base + l->fileofs);
4104         if (l->filelen % sizeof(*in))
4105                 Host_Error("Mod_Q3BSP_LoadVertices: funny lump size in %s",loadmodel->name);
4106         loadmodel->brushq3.num_vertices = count = l->filelen / sizeof(*in);
4107         loadmodel->brushq3.data_vertex3f = Mem_Alloc(loadmodel->mempool, count * (sizeof(float) * (3 + 2 + 2 + 3 + 3 + 3 + 4)));
4108         loadmodel->brushq3.data_texcoordtexture2f = loadmodel->brushq3.data_vertex3f + count * 3;
4109         loadmodel->brushq3.data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordtexture2f + count * 2;
4110         loadmodel->brushq3.data_svector3f = loadmodel->brushq3.data_texcoordlightmap2f + count * 2;
4111         loadmodel->brushq3.data_tvector3f = loadmodel->brushq3.data_svector3f + count * 3;
4112         loadmodel->brushq3.data_normal3f = loadmodel->brushq3.data_tvector3f + count * 3;
4113         loadmodel->brushq3.data_color4f = loadmodel->brushq3.data_normal3f + count * 3;
4114
4115         for (i = 0;i < count;i++, in++)
4116         {
4117                 loadmodel->brushq3.data_vertex3f[i * 3 + 0] = LittleFloat(in->origin3f[0]);
4118                 loadmodel->brushq3.data_vertex3f[i * 3 + 1] = LittleFloat(in->origin3f[1]);
4119                 loadmodel->brushq3.data_vertex3f[i * 3 + 2] = LittleFloat(in->origin3f[2]);
4120                 loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 0] = LittleFloat(in->texcoord2f[0]);
4121                 loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 1] = LittleFloat(in->texcoord2f[1]);
4122                 loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 0] = LittleFloat(in->lightmap2f[0]);
4123                 loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 1] = LittleFloat(in->lightmap2f[1]);
4124                 // svector/tvector are calculated later in face loading
4125                 loadmodel->brushq3.data_svector3f[i * 3 + 0] = 0;
4126                 loadmodel->brushq3.data_svector3f[i * 3 + 1] = 0;
4127                 loadmodel->brushq3.data_svector3f[i * 3 + 2] = 0;
4128                 loadmodel->brushq3.data_tvector3f[i * 3 + 0] = 0;
4129                 loadmodel->brushq3.data_tvector3f[i * 3 + 1] = 0;
4130                 loadmodel->brushq3.data_tvector3f[i * 3 + 2] = 0;
4131                 loadmodel->brushq3.data_normal3f[i * 3 + 0] = LittleFloat(in->normal3f[0]);
4132                 loadmodel->brushq3.data_normal3f[i * 3 + 1] = LittleFloat(in->normal3f[1]);
4133                 loadmodel->brushq3.data_normal3f[i * 3 + 2] = LittleFloat(in->normal3f[2]);
4134                 loadmodel->brushq3.data_color4f[i * 4 + 0] = in->color4ub[0] * (1.0f / 255.0f);
4135                 loadmodel->brushq3.data_color4f[i * 4 + 1] = in->color4ub[1] * (1.0f / 255.0f);
4136                 loadmodel->brushq3.data_color4f[i * 4 + 2] = in->color4ub[2] * (1.0f / 255.0f);
4137                 loadmodel->brushq3.data_color4f[i * 4 + 3] = in->color4ub[3] * (1.0f / 255.0f);
4138         }
4139 }
4140
4141 static void Mod_Q3BSP_LoadTriangles(lump_t *l)
4142 {
4143         int *in;
4144         int *out;
4145         int i, count;
4146
4147         in = (void *)(mod_base + l->fileofs);
4148         if (l->filelen % sizeof(int[3]))
4149                 Host_Error("Mod_Q3BSP_LoadTriangles: funny lump size in %s",loadmodel->name);
4150         count = l->filelen / sizeof(*in);
4151         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out) * 2);
4152
4153         loadmodel->brushq3.num_triangles = count / 3;
4154         loadmodel->brushq3.data_element3i = out;
4155         loadmodel->brushq3.data_neighbor3i = out + count;
4156
4157         for (i = 0;i < count;i++, in++, out++)
4158         {
4159                 *out = LittleLong(*in);
4160                 if (*out < 0 || *out >= loadmodel->brushq3.num_vertices)
4161                 {
4162                         Con_Printf("Mod_Q3BSP_LoadTriangles: invalid vertexindex %i (%i vertices), setting to 0\n", *out, loadmodel->brushq3.num_vertices);
4163                         *out = 0;
4164                 }
4165         }
4166 }
4167
4168 static void Mod_Q3BSP_LoadLightmaps(lump_t *l)
4169 {
4170         q3dlightmap_t *in;
4171         rtexture_t **out;
4172         int i, count;
4173
4174         if (!l->filelen)
4175                 return;
4176         in = (void *)(mod_base + l->fileofs);
4177         if (l->filelen % sizeof(*in))
4178                 Host_Error("Mod_Q3BSP_LoadLightmaps: funny lump size in %s",loadmodel->name);
4179         count = l->filelen / sizeof(*in);
4180         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4181
4182         loadmodel->brushq3.data_lightmaps = out;
4183         loadmodel->brushq3.num_lightmaps = count;
4184
4185         for (i = 0;i < count;i++, in++, out++)
4186                 *out = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", i), 128, 128, in->rgb, TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
4187 }
4188
4189 static void Mod_Q3BSP_LoadFaces(lump_t *l)
4190 {
4191         q3dface_t *in, *oldin;
4192         q3msurface_t *out, *oldout;
4193         int i, oldi, j, n, count, invalidelements, patchsize[2], finalwidth, finalheight, xtess, ytess, finalvertices, finaltriangles, firstvertex, firstelement, type, oldnumtriangles, oldnumtriangles2, meshnum, meshvertices, meshtriangles, numvertices, numtriangles;
4194         //int *originalelement3i;
4195         //int *originalneighbor3i;
4196         float *originalvertex3f;
4197         //float *originalsvector3f;
4198         //float *originaltvector3f;
4199         //float *originalnormal3f;
4200         float *originalcolor4f;
4201         float *originaltexcoordtexture2f;
4202         float *originaltexcoordlightmap2f;
4203         float *v;
4204         surfmesh_t *mesh, *tempmeshlist[1024];
4205
4206         in = (void *)(mod_base + l->fileofs);
4207         if (l->filelen % sizeof(*in))
4208                 Host_Error("Mod_Q3BSP_LoadFaces: funny lump size in %s",loadmodel->name);
4209         count = l->filelen / sizeof(*in);
4210         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4211
4212         loadmodel->brushq3.data_faces = out;
4213         loadmodel->brushq3.num_faces = count;
4214
4215         i = 0;
4216         for (meshnum = 0;i < count;meshnum++)
4217         {
4218                 oldi = i;
4219                 oldin = in;
4220                 oldout = out;
4221                 meshvertices = 0;
4222                 meshtriangles = 0;
4223                 for (;i < count;i++, in++, out++)
4224                 {
4225                         // check face type first
4226                         type = LittleLong(in->type);
4227                         if (type != Q3FACETYPE_POLYGON
4228                          && type != Q3FACETYPE_PATCH
4229                          && type != Q3FACETYPE_MESH
4230                          && type != Q3FACETYPE_FLARE)
4231                         {
4232                                 Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: unknown face type %i\n", i, type);
4233                                 continue;
4234                         }
4235
4236                         n = LittleLong(in->textureindex);
4237                         if (n < 0 || n >= loadmodel->brushq3.num_textures)
4238                         {
4239                                 Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: invalid textureindex %i (%i textures)\n", i, n, loadmodel->brushq3.num_textures);
4240                                 continue;
4241                         }
4242                         out->texture = loadmodel->brushq3.data_textures + n;
4243                         n = LittleLong(in->effectindex);
4244                         if (n < -1 || n >= loadmodel->brushq3.num_effects)
4245                         {
4246                                 if (developer.integer >= 2)
4247                                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid effectindex %i (%i effects)\n", i, out->texture->name, n, loadmodel->brushq3.num_effects);
4248                                 n = -1;
4249                         }
4250                         if (n == -1)
4251                                 out->effect = NULL;
4252                         else
4253                                 out->effect = loadmodel->brushq3.data_effects + n;
4254                         n = LittleLong(in->lightmapindex);
4255                         if (n >= loadmodel->brushq3.num_lightmaps)
4256                         {
4257                                 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid lightmapindex %i (%i lightmaps)\n", i, out->texture->name, n, loadmodel->brushq3.num_lightmaps);
4258                                 n = -1;
4259                         }
4260                         else if (n < 0)
4261                                 n = -1;
4262                         if (n == -1)
4263                                 out->lightmaptexture = NULL;
4264                         else
4265                                 out->lightmaptexture = loadmodel->brushq3.data_lightmaps[n];
4266
4267                         firstvertex = LittleLong(in->firstvertex);
4268                         numvertices = LittleLong(in->numvertices);
4269                         firstelement = LittleLong(in->firstelement);
4270                         numtriangles = LittleLong(in->numelements) / 3;
4271                         if (numtriangles * 3 != LittleLong(in->numelements))
4272                         {
4273                                 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): numelements %i is not a multiple of 3\n", i, out->texture->name, LittleLong(in->numelements));
4274                                 continue;
4275                         }
4276                         if (firstvertex < 0 || firstvertex + numvertices > loadmodel->brushq3.num_vertices)
4277                         {
4278                                 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid vertex range %i : %i (%i vertices)\n", i, out->texture->name, firstvertex, firstvertex + numvertices, loadmodel->brushq3.num_vertices);
4279                                 continue;
4280                         }
4281                         if (firstelement < 0 || firstelement + numtriangles * 3 > loadmodel->brushq3.num_triangles * 3)
4282                         {
4283                                 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid element range %i : %i (%i elements)\n", i, out->texture->name, firstelement, firstelement + numtriangles * 3, loadmodel->brushq3.num_triangles * 3);
4284                                 continue;
4285                         }
4286                         switch(type)
4287                         {
4288                         case Q3FACETYPE_POLYGON:
4289                         case Q3FACETYPE_MESH:
4290                                 // no processing necessary
4291                                 break;
4292                         case Q3FACETYPE_PATCH:
4293                                 patchsize[0] = LittleLong(in->specific.patch.patchsize[0]);
4294                                 patchsize[1] = LittleLong(in->specific.patch.patchsize[1]);
4295                                 if (numvertices != (patchsize[0] * patchsize[1]) || patchsize[0] < 3 || patchsize[1] < 3 || !(patchsize[0] & 1) || !(patchsize[1] & 1) || patchsize[0] * patchsize[1] >= min(r_subdivisions_maxvertices.integer, r_subdivisions_collision_maxvertices.integer))
4296                                 {
4297                                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid patchsize %ix%i\n", i, out->texture->name, patchsize[0], patchsize[1]);
4298                                         continue;
4299                                 }
4300                                 originalvertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3;
4301                                 // convert patch to Q3FACETYPE_MESH
4302                                 xtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
4303                                 ytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
4304                                 // bound to user settings
4305                                 xtess = bound(r_subdivisions_mintess.integer, xtess, r_subdivisions_maxtess.integer);
4306                                 ytess = bound(r_subdivisions_mintess.integer, ytess, r_subdivisions_maxtess.integer);
4307                                 // bound to sanity settings
4308                                 xtess = bound(1, xtess, 1024);
4309                                 ytess = bound(1, ytess, 1024);
4310                                 // bound to user limit on vertices
4311                                 while ((xtess > 1 || ytess > 1) && (((patchsize[0] - 1) * xtess) + 1) * (((patchsize[1] - 1) * ytess) + 1) > min(r_subdivisions_maxvertices.integer, 262144))
4312                                 {
4313                                         if (xtess > ytess)
4314                                                 xtess--;
4315                                         else
4316                                                 ytess--;
4317                                 }
4318                                 finalwidth = ((patchsize[0] - 1) * xtess) + 1;
4319                                 finalheight = ((patchsize[1] - 1) * ytess) + 1;
4320                                 numvertices = finalwidth * finalheight;
4321                                 numtriangles = (finalwidth - 1) * (finalheight - 1) * 2;
4322                                 break;
4323                         case Q3FACETYPE_FLARE:
4324                                 if (developer.integer >= 2)
4325                                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): Q3FACETYPE_FLARE not supported (yet)\n", i, out->texture->name);
4326                                 // don't render it
4327                                 continue;
4328                         }
4329                         out->mesh.num_vertices = numvertices;
4330                         out->mesh.num_triangles = numtriangles;
4331                         if (meshvertices + out->mesh.num_vertices > 65536)
4332                                 break;
4333                         meshvertices += out->mesh.num_vertices;
4334                         meshtriangles += out->mesh.num_triangles;
4335                 }
4336
4337                 i = oldi;
4338                 in = oldin;
4339                 out = oldout;
4340                 mesh = tempmeshlist[meshnum] = Mod_AllocSurfMesh(loadmodel->mempool, meshvertices, meshtriangles, 0, 0, false, false, true);
4341                 meshvertices = 0;
4342                 meshtriangles = 0;
4343                 for (;i < count && meshvertices + out->mesh.num_vertices <= mesh->num_vertices;i++, in++, out++)
4344                 {
4345                         if (out->mesh.num_vertices < 3 || out->mesh.num_triangles < 1)
4346                                 continue;
4347
4348                         type = LittleLong(in->type);
4349                         firstvertex = LittleLong(in->firstvertex);
4350                         firstelement = LittleLong(in->firstelement);
4351                         out->mesh.data_vertex3f = mesh->data_vertex3f + meshvertices * 3;
4352                         out->mesh.data_svector3f = mesh->data_svector3f + meshvertices * 3;
4353                         out->mesh.data_tvector3f = mesh->data_tvector3f + meshvertices * 3;
4354                         out->mesh.data_normal3f = mesh->data_normal3f + meshvertices * 3;
4355                         out->mesh.data_texcoordtexture2f = mesh->data_texcoordtexture2f + meshvertices * 2;
4356                         out->mesh.data_texcoordlightmap2f = mesh->data_texcoordlightmap2f + meshvertices * 2;
4357                         out->mesh.data_lightmapcolor4f = mesh->data_lightmapcolor4f + meshvertices * 4;
4358                         out->mesh.data_element3i = mesh->data_element3i + meshtriangles * 3;
4359                         out->mesh.data_neighbor3i = mesh->data_neighbor3i + meshtriangles * 3;
4360                         switch(type)
4361                         {
4362                         case Q3FACETYPE_POLYGON:
4363                         case Q3FACETYPE_MESH:
4364                                 // no processing necessary
4365                                 for (j = 0;j < out->mesh.num_vertices;j++)
4366                                 {
4367                                         out->mesh.data_vertex3f[j * 3 + 0] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 0];
4368                                         out->mesh.data_vertex3f[j * 3 + 1] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 1];
4369                                         out->mesh.data_vertex3f[j * 3 + 2] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 2];
4370                                         out->mesh.data_texcoordtexture2f[j * 2 + 0] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 0];
4371                                         out->mesh.data_texcoordtexture2f[j * 2 + 1] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 1];
4372                                         out->mesh.data_texcoordlightmap2f[j * 2 + 0] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 0];
4373                                         out->mesh.data_texcoordlightmap2f[j * 2 + 1] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 1];
4374                                         out->mesh.data_lightmapcolor4f[j * 4 + 0] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 0];
4375                                         out->mesh.data_lightmapcolor4f[j * 4 + 1] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 1];
4376                                         out->mesh.data_lightmapcolor4f[j * 4 + 2] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 2];
4377                                         out->mesh.data_lightmapcolor4f[j * 4 + 3] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 3];
4378                                 }
4379                                 for (j = 0;j < out->mesh.num_triangles*3;j++)
4380                                         out->mesh.data_element3i[j] = loadmodel->brushq3.data_element3i[firstelement + j];
4381                                 break;
4382                         case Q3FACETYPE_PATCH:
4383                                 patchsize[0] = LittleLong(in->specific.patch.patchsize[0]);
4384                                 patchsize[1] = LittleLong(in->specific.patch.patchsize[1]);
4385                                 originalvertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3;
4386                                 originaltexcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + firstvertex * 2;
4387                                 originaltexcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + firstvertex * 2;
4388                                 originalcolor4f = loadmodel->brushq3.data_color4f + firstvertex * 4;
4389                                 // convert patch to Q3FACETYPE_MESH
4390                                 xtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
4391                                 ytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
4392                                 // bound to user settings
4393                                 xtess = bound(r_subdivisions_mintess.integer, xtess, r_subdivisions_maxtess.integer);
4394                                 ytess = bound(r_subdivisions_mintess.integer, ytess, r_subdivisions_maxtess.integer);
4395                                 // bound to sanity settings
4396                                 xtess = bound(1, xtess, 1024);
4397                                 ytess = bound(1, ytess, 1024);
4398                                 // bound to user limit on vertices
4399                                 while ((xtess > 1 || ytess > 1) && (((patchsize[0] - 1) * xtess) + 1) * (((patchsize[1] - 1) * ytess) + 1) > min(r_subdivisions_maxvertices.integer, 262144))
4400                                 {
4401                                         if (xtess > ytess)
4402                                                 xtess--;
4403                                         else
4404                                                 ytess--;
4405                                 }
4406                                 finalwidth = ((patchsize[0] - 1) * xtess) + 1;
4407                                 finalheight = ((patchsize[1] - 1) * ytess) + 1;
4408                                 finalvertices = finalwidth * finalheight;
4409                                 finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
4410                                 type = Q3FACETYPE_MESH;
4411                                 // generate geometry
4412                                 // (note: normals are skipped because they get recalculated)
4413                                 Q3PatchTesselateFloat(3, sizeof(float[3]), out->mesh.data_vertex3f, patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, xtess, ytess);
4414                                 Q3PatchTesselateFloat(2, sizeof(float[2]), out->mesh.data_texcoordtexture2f, patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordtexture2f, xtess, ytess);
4415                                 Q3PatchTesselateFloat(2, sizeof(float[2]), out->mesh.data_texcoordlightmap2f, patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordlightmap2f, xtess, ytess);
4416                                 Q3PatchTesselateFloat(4, sizeof(float[4]), out->mesh.data_lightmapcolor4f, patchsize[0], patchsize[1], sizeof(float[4]), originalcolor4f, xtess, ytess);
4417                                 Q3PatchTriangleElements(out->mesh.data_element3i, finalwidth, finalheight);
4418                                 out->mesh.num_triangles = Mod_RemoveDegenerateTriangles(out->mesh.num_triangles, out->mesh.data_element3i, out->mesh.data_element3i, out->mesh.data_vertex3f);
4419                                 if (developer.integer >= 2)
4420                                 {
4421                                         if (out->mesh.num_triangles < finaltriangles)
4422                                                 Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles, %i degenerate triangles removed (leaving %i)\n", patchsize[0], patchsize[1], out->mesh.num_vertices, finaltriangles, finaltriangles - out->mesh.num_triangles, out->mesh.num_triangles);
4423                                         else
4424                                                 Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles\n", patchsize[0], patchsize[1], out->mesh.num_vertices, out->mesh.num_triangles);
4425                                 }
4426                                 // q3map does not put in collision brushes for curves... ugh
4427                                 // build the lower quality collision geometry
4428                                 xtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value);
4429                                 ytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value);
4430                                 // bound to user settings
4431                                 xtess = bound(r_subdivisions_collision_mintess.integer, xtess, r_subdivisions_collision_maxtess.integer);
4432                                 ytess = bound(r_subdivisions_collision_mintess.integer, ytess, r_subdivisions_collision_maxtess.integer);
4433                                 // bound to sanity settings
4434                                 xtess = bound(1, xtess, 1024);
4435                                 ytess = bound(1, ytess, 1024);
4436                                 // bound to user limit on vertices
4437                                 while ((xtess > 1 || ytess > 1) && (((patchsize[0] - 1) * xtess) + 1) * (((patchsize[1] - 1) * ytess) + 1) > min(r_subdivisions_collision_maxvertices.integer, 262144))
4438                                 {
4439                                         if (xtess > ytess)
4440                                                 xtess--;
4441                                         else
4442                                                 ytess--;
4443                                 }
4444                                 finalwidth = ((patchsize[0] - 1) * xtess) + 1;
4445                                 finalheight = ((patchsize[1] - 1) * ytess) + 1;
4446                                 finalvertices = finalwidth * finalheight;
4447                                 finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
4448
4449                                 out->mesh.data_collisionvertex3f = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * finalvertices);
4450                                 out->mesh.data_collisionelement3i = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * finaltriangles);
4451                                 out->mesh.num_collisionvertices = finalvertices;
4452                                 out->mesh.num_collisiontriangles = finaltriangles;
4453                                 Q3PatchTesselateFloat(3, sizeof(float[3]), out->mesh.data_collisionvertex3f, patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, xtess, ytess);
4454                                 Q3PatchTriangleElements(out->mesh.data_collisionelement3i, finalwidth, finalheight);
4455
4456                                 //Mod_SnapVertices(3, out->mesh.num_vertices, out->mesh.data_vertex3f, 0.25);
4457                                 Mod_SnapVertices(3, out->mesh.num_collisionvertices, out->mesh.data_collisionvertex3f, 1);
4458
4459                                 oldnumtriangles = out->mesh.num_triangles;
4460                                 oldnumtriangles2 = out->mesh.num_collisiontriangles;
4461                                 out->mesh.num_collisiontriangles = Mod_RemoveDegenerateTriangles(out->mesh.num_collisiontriangles, out->mesh.data_collisionelement3i, out->mesh.data_collisionelement3i, out->mesh.data_collisionvertex3f);
4462                                 if (developer.integer)
4463                                         Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve became %i:%i vertices / %i:%i triangles (%i:%i degenerate)\n", patchsize[0], patchsize[1], out->mesh.num_vertices, out->mesh.num_collisionvertices, oldnumtriangles, oldnumtriangles2, oldnumtriangles - out->mesh.num_triangles, oldnumtriangles2 - out->mesh.num_collisiontriangles);
4464                                 break;
4465                         default:
4466                                 break;
4467                         }
4468                         meshvertices += out->mesh.num_vertices;
4469                         meshtriangles += out->mesh.num_triangles;
4470                         for (j = 0, invalidelements = 0;j < out->mesh.num_triangles * 3;j++)
4471                                 if (out->mesh.data_element3i[j] < 0 || out->mesh.data_element3i[j] >= out->mesh.num_vertices)
4472                                         invalidelements++;
4473                         if (invalidelements)
4474                         {
4475                                 Con_Printf("Mod_Q3BSP_LoadFaces: Warning: face #%i has %i invalid elements, type = %i, texture->name = \"%s\", texture->surfaceflags = %i, texture->nativecontents = %i, firstvertex = %i, numvertices = %i, firstelement = %i, numelements = %i, elements list:\n", i, invalidelements, type, out->texture->name, out->texture->surfaceflags, out->texture->nativecontents, firstvertex, out->mesh.num_vertices, firstelement, out->mesh.num_triangles * 3);
4476                                 for (j = 0;j < out->mesh.num_triangles * 3;j++)
4477                                 {
4478                                         Con_Printf(" %i", out->mesh.data_element3i[j]);
4479                                         if (out->mesh.data_element3i[j] < 0 || out->mesh.data_element3i[j] >= out->mesh.num_vertices)
4480                                                 out->mesh.data_element3i[j] = 0;
4481                                 }
4482                                 Con_Print("\n");
4483                         }
4484                         // for shadow volumes
4485                         Mod_BuildTriangleNeighbors(out->mesh.data_neighbor3i, out->mesh.data_element3i, out->mesh.num_triangles);
4486                         // for per pixel lighting
4487                         Mod_BuildTextureVectorsAndNormals(out->mesh.num_vertices, out->mesh.num_triangles, out->mesh.data_vertex3f, out->mesh.data_texcoordtexture2f, out->mesh.data_element3i, out->mesh.data_svector3f, out->mesh.data_tvector3f, out->mesh.data_normal3f);
4488                         // calculate a bounding box
4489                         VectorClear(out->mins);
4490                         VectorClear(out->maxs);
4491                         if (out->mesh.num_vertices)
4492                         {
4493                                 VectorCopy(out->mesh.data_vertex3f, out->mins);
4494                                 VectorCopy(out->mesh.data_vertex3f, out->maxs);
4495                                 for (j = 1, v = out->mesh.data_vertex3f + 3;j < out->mesh.num_vertices;j++, v += 3)
4496                                 {
4497                                         out->mins[0] = min(out->mins[0], v[0]);
4498                                         out->maxs[0] = max(out->maxs[0], v[0]);
4499                                         out->mins[1] = min(out->mins[1], v[1]);
4500                                         out->maxs[1] = max(out->maxs[1], v[1]);
4501                                         out->mins[2] = min(out->mins[2], v[2]);
4502                                         out->maxs[2] = max(out->maxs[2], v[2]);
4503                                 }
4504                                 out->mins[0] -= 1.0f;
4505                                 out->mins[1] -= 1.0f;
4506                                 out->mins[2] -= 1.0f;
4507                                 out->maxs[0] += 1.0f;
4508                                 out->maxs[1] += 1.0f;
4509                                 out->maxs[2] += 1.0f;
4510                         }
4511                 }
4512         }
4513
4514         // now store the completed list of meshes
4515         loadmodel->nummeshes = meshnum;
4516         if (loadmodel->nummeshes)
4517         {
4518                 loadmodel->meshlist = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t *) * loadmodel->nummeshes);
4519                 memcpy(loadmodel->meshlist, tempmeshlist, sizeof(surfmesh_t *) * loadmodel->nummeshes);
4520         }
4521 }
4522
4523 static void Mod_Q3BSP_LoadModels(lump_t *l)
4524 {
4525         q3dmodel_t *in;
4526         q3mmodel_t *out;
4527         int i, j, n, c, count;
4528
4529         in = (void *)(mod_base + l->fileofs);
4530         if (l->filelen % sizeof(*in))
4531                 Host_Error("Mod_Q3BSP_LoadModels: funny lump size in %s",loadmodel->name);
4532         count = l->filelen / sizeof(*in);
4533         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4534
4535         loadmodel->brushq3.data_models = out;
4536         loadmodel->brushq3.num_models = count;
4537
4538         for (i = 0;i < count;i++, in++, out++)
4539         {
4540                 for (j = 0;j < 3;j++)
4541                 {
4542                         out->mins[j] = LittleFloat(in->mins[j]);
4543                         out->maxs[j] = LittleFloat(in->maxs[j]);
4544                 }
4545                 n = LittleLong(in->firstface);
4546                 c = LittleLong(in->numfaces);
4547                 if (n < 0 || n + c > loadmodel->brushq3.num_faces)
4548                         Host_Error("Mod_Q3BSP_LoadModels: invalid face range %i : %i (%i faces)\n", n, n + c, loadmodel->brushq3.num_faces);
4549                 out->firstface = loadmodel->brushq3.data_faces + n;
4550                 out->numfaces = c;
4551                 n = LittleLong(in->firstbrush);
4552                 c = LittleLong(in->numbrushes);
4553                 if (n < 0 || n + c > loadmodel->brushq3.num_brushes)
4554                         Host_Error("Mod_Q3BSP_LoadModels: invalid brush range %i : %i (%i brushes)\n", n, n + c, loadmodel->brushq3.num_brushes);
4555                 out->firstbrush = loadmodel->brushq3.data_brushes + n;
4556                 out->numbrushes = c;
4557         }
4558 }
4559
4560 static void Mod_Q3BSP_LoadLeafBrushes(lump_t *l)
4561 {
4562         int *in;
4563         q3mbrush_t **out;
4564         int i, n, count;
4565
4566         in = (void *)(mod_base + l->fileofs);
4567         if (l->filelen % sizeof(*in))
4568                 Host_Error("Mod_Q3BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
4569         count = l->filelen / sizeof(*in);
4570         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4571
4572         loadmodel->brushq3.data_leafbrushes = out;
4573         loadmodel->brushq3.num_leafbrushes = count;
4574
4575         for (i = 0;i < count;i++, in++, out++)
4576         {
4577                 n = LittleLong(*in);
4578                 if (n < 0 || n >= loadmodel->brushq3.num_brushes)
4579                         Host_Error("Mod_Q3BSP_LoadLeafBrushes: invalid brush index %i (%i brushes)\n", n, loadmodel->brushq3.num_brushes);
4580                 *out = loadmodel->brushq3.data_brushes + n;
4581         }
4582 }
4583
4584 static void Mod_Q3BSP_LoadLeafFaces(lump_t *l)
4585 {
4586         int *in;
4587         q3msurface_t **out;
4588         int i, n, count;
4589
4590         in = (void *)(mod_base + l->fileofs);
4591         if (l->filelen % sizeof(*in))
4592                 Host_Error("Mod_Q3BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
4593         count = l->filelen / sizeof(*in);
4594         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4595
4596         loadmodel->brushq3.data_leaffaces = out;
4597         loadmodel->brushq3.num_leaffaces = count;
4598
4599         loadmodel->brushq3.data_leaffacenums = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
4600
4601         for (i = 0;i < count;i++, in++, out++)
4602         {
4603                 n = LittleLong(*in);
4604                 if (n < 0 || n >= loadmodel->brushq3.num_faces)
4605                         Host_Error("Mod_Q3BSP_LoadLeafFaces: invalid face index %i (%i faces)\n", n, loadmodel->brushq3.num_faces);
4606                 *out = loadmodel->brushq3.data_faces + n;
4607                 loadmodel->brushq3.data_leaffacenums[i] = n;
4608         }
4609 }
4610
4611 static void Mod_Q3BSP_LoadLeafs(lump_t *l)
4612 {
4613         q3dleaf_t *in;
4614         q3mleaf_t *out;
4615         int i, j, n, c, count;
4616
4617         in = (void *)(mod_base + l->fileofs);
4618         if (l->filelen % sizeof(*in))
4619                 Host_Error("Mod_Q3BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
4620         count = l->filelen / sizeof(*in);
4621         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4622
4623         loadmodel->brushq3.data_leafs = out;
4624         loadmodel->brushq3.num_leafs = count;
4625
4626         for (i = 0;i < count;i++, in++, out++)
4627         {
4628                 out->parent = NULL;
4629                 out->plane = NULL;
4630                 out->clusterindex = LittleLong(in->clusterindex);
4631                 out->areaindex = LittleLong(in->areaindex);
4632                 for (j = 0;j < 3;j++)
4633                 {
4634                         // yes the mins/maxs are ints
4635                         out->mins[j] = LittleLong(in->mins[j]) - 1;
4636                         out->maxs[j] = LittleLong(in->maxs[j]) + 1;
4637                 }
4638                 n = LittleLong(in->firstleafface);
4639                 c = LittleLong(in->numleaffaces);
4640                 if (n < 0 || n + c > loadmodel->brushq3.num_leaffaces)
4641                         Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafface range %i : %i (%i leaffaces)\n", n, n + c, loadmodel->brushq3.num_leaffaces);
4642                 out->firstleafface = loadmodel->brushq3.data_leaffaces + n;
4643                 out->firstleaffacenum = loadmodel->brushq3.data_leaffacenums + n;
4644                 out->numleaffaces = c;
4645                 n = LittleLong(in->firstleafbrush);
4646                 c = LittleLong(in->numleafbrushes);
4647                 if (n < 0 || n + c > loadmodel->brushq3.num_leafbrushes)
4648                         Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafbrush range %i : %i (%i leafbrushes)\n", n, n + c, loadmodel->brushq3.num_leafbrushes);
4649                 out->firstleafbrush = loadmodel->brushq3.data_leafbrushes + n;
4650                 out->numleafbrushes = c;
4651         }
4652 }
4653
4654 static void Mod_Q3BSP_LoadNodes_RecursiveSetParent(q3mnode_t *node, q3mnode_t *parent)
4655 {
4656         if (node->parent)
4657                 Host_Error("Mod_Q3BSP_LoadNodes_RecursiveSetParent: runaway recursion\n");
4658         node->parent = parent;
4659         if (node->plane)
4660         {
4661                 Mod_Q3BSP_LoadNodes_RecursiveSetParent(node->children[0], node);
4662                 Mod_Q3BSP_LoadNodes_RecursiveSetParent(node->children[1], node);
4663         }
4664 }
4665
4666 static void Mod_Q3BSP_LoadNodes(lump_t *l)
4667 {
4668         q3dnode_t *in;
4669         q3mnode_t *out;
4670         int i, j, n, count;
4671
4672         in = (void *)(mod_base + l->fileofs);
4673         if (l->filelen % sizeof(*in))
4674                 Host_Error("Mod_Q3BSP_LoadNodes: funny lump size in %s",loadmodel->name);
4675         count = l->filelen / sizeof(*in);
4676         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4677
4678         loadmodel->brushq3.data_nodes = out;
4679         loadmodel->brushq3.num_nodes = count;
4680
4681         for (i = 0;i < count;i++, in++, out++)
4682         {
4683                 out->parent = NULL;
4684                 n = LittleLong(in->planeindex);
4685                 if (n < 0 || n >= loadmodel->brushq3.num_planes)
4686                         Host_Error("Mod_Q3BSP_LoadNodes: invalid planeindex %i (%i planes)\n", n, loadmodel->brushq3.num_planes);
4687                 out->plane = loadmodel->brushq3.data_planes + n;
4688                 for (j = 0;j < 2;j++)
4689                 {
4690                         n = LittleLong(in->childrenindex[j]);
4691                         if (n >= 0)
4692                         {
4693                                 if (n >= loadmodel->brushq3.num_nodes)
4694                                         Host_Error("Mod_Q3BSP_LoadNodes: invalid child node index %i (%i nodes)\n", n, loadmodel->brushq3.num_nodes);
4695                                 out->children[j] = loadmodel->brushq3.data_nodes + n;
4696                         }
4697                         else
4698                         {
4699                                 n = -1 - n;
4700                                 if (n >= loadmodel->brushq3.num_leafs)
4701                                         Host_Error("Mod_Q3BSP_LoadNodes: invalid child leaf index %i (%i leafs)\n", n, loadmodel->brushq3.num_leafs);
4702                                 out->children[j] = (q3mnode_t *)(loadmodel->brushq3.data_leafs + n);
4703                         }
4704                 }
4705                 for (j = 0;j < 3;j++)
4706                 {
4707                         // yes the mins/maxs are ints
4708                         out->mins[j] = LittleLong(in->mins[j]) - 1;
4709                         out->maxs[j] = LittleLong(in->maxs[j]) + 1;
4710                 }
4711         }
4712
4713         // set the parent pointers
4714         Mod_Q3BSP_LoadNodes_RecursiveSetParent(loadmodel->brushq3.data_nodes, NULL);
4715 }
4716
4717 static void Mod_Q3BSP_LoadLightGrid(lump_t *l)
4718 {
4719         q3dlightgrid_t *in;
4720         q3dlightgrid_t *out;
4721         int count;
4722
4723         in = (void *)(mod_base + l->fileofs);
4724         if (l->filelen % sizeof(*in))
4725                 Host_Error("Mod_Q3BSP_LoadLightGrid: funny lump size in %s",loadmodel->name);
4726         loadmodel->brushq3.num_lightgrid_scale[0] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[0];
4727         loadmodel->brushq3.num_lightgrid_scale[1] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[1];
4728         loadmodel->brushq3.num_lightgrid_scale[2] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[2];
4729         loadmodel->brushq3.num_lightgrid_imins[0] = ceil(loadmodel->brushq3.data_models->mins[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
4730         loadmodel->brushq3.num_lightgrid_imins[1] = ceil(loadmodel->brushq3.data_models->mins[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
4731         loadmodel->brushq3.num_lightgrid_imins[2] = ceil(loadmodel->brushq3.data_models->mins[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
4732         loadmodel->brushq3.num_lightgrid_imaxs[0] = floor(loadmodel->brushq3.data_models->maxs[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
4733         loadmodel->brushq3.num_lightgrid_imaxs[1] = floor(loadmodel->brushq3.data_models->maxs[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
4734         loadmodel->brushq3.num_lightgrid_imaxs[2] = floor(loadmodel->brushq3.data_models->maxs[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
4735         loadmodel->brushq3.num_lightgrid_isize[0] = loadmodel->brushq3.num_lightgrid_imaxs[0] - loadmodel->brushq3.num_lightgrid_imins[0] + 1;
4736         loadmodel->brushq3.num_lightgrid_isize[1] = loadmodel->brushq3.num_lightgrid_imaxs[1] - loadmodel->brushq3.num_lightgrid_imins[1] + 1;
4737         loadmodel->brushq3.num_lightgrid_isize[2] = loadmodel->brushq3.num_lightgrid_imaxs[2] - loadmodel->brushq3.num_lightgrid_imins[2] + 1;
4738         count = loadmodel->brushq3.num_lightgrid_isize[0] * loadmodel->brushq3.num_lightgrid_isize[1] * loadmodel->brushq3.num_lightgrid_isize[2];
4739         if (l->filelen)
4740         {
4741                 if (l->filelen < count * (int)sizeof(*in))
4742                         Host_Error("Mod_Q3BSP_LoadLightGrid: invalid lightgrid lump size %i bytes, should be %i bytes (%ix%ix%i)\n", l->filelen, count * sizeof(*in), loadmodel->brushq3.num_lightgrid_dimensions[0], loadmodel->brushq3.num_lightgrid_dimensions[1], loadmodel->brushq3.num_lightgrid_dimensions[2]);
4743                 if (l->filelen != count * (int)sizeof(*in))
4744                         Con_Printf("Mod_Q3BSP_LoadLightGrid: Warning: calculated lightgrid size %i bytes does not match lump size %i\n", count * sizeof(*in), l->filelen);
4745         }
4746
4747         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4748         loadmodel->brushq3.data_lightgrid = out;
4749         loadmodel->brushq3.num_lightgrid = count;
4750
4751         // no swapping or validation necessary
4752         if (l->filelen)
4753                 memcpy(out, in, count * (int)sizeof(*out));
4754         else
4755         {
4756                 // no data, fill with white
4757                 int i;
4758                 for (i = 0;i < count;i++)
4759                 {
4760                         out[i].ambientrgb[0] = 128;
4761                         out[i].ambientrgb[1] = 128;
4762                         out[i].ambientrgb[2] = 128;
4763                         out[i].diffusergb[0] = 0;
4764                         out[i].diffusergb[1] = 0;
4765                         out[i].diffusergb[2] = 0;
4766                         out[i].diffusepitch = 0;
4767                         out[i].diffuseyaw = 0;
4768                 }
4769         }
4770
4771         Matrix4x4_CreateScale3(&loadmodel->brushq3.num_lightgrid_indexfromworld, loadmodel->brushq3.num_lightgrid_scale[0], loadmodel->brushq3.num_lightgrid_scale[1], loadmodel->brushq3.num_lightgrid_scale[2]);
4772         Matrix4x4_ConcatTranslate(&loadmodel->brushq3.num_lightgrid_indexfromworld, -loadmodel->brushq3.num_lightgrid_imins[0] * loadmodel->brushq3.num_lightgrid_cellsize[0], -loadmodel->brushq3.num_lightgrid_imins[1] * loadmodel->brushq3.num_lightgrid_cellsize[1], -loadmodel->brushq3.num_lightgrid_imins[2] * loadmodel->brushq3.num_lightgrid_cellsize[2]);
4773 }
4774
4775 static void Mod_Q3BSP_LoadPVS(lump_t *l)
4776 {
4777         q3dpvs_t *in;
4778         int totalchains;
4779
4780         if (l->filelen == 0)
4781         {
4782                 int i;
4783                 // unvised maps often have cluster indices even without pvs, so check
4784                 // leafs to find real number of clusters
4785                 loadmodel->brush.num_pvsclusters = 1;
4786                 for (i = 0;i < loadmodel->brushq3.num_leafs;i++)
4787                         loadmodel->brush.num_pvsclusters = max(loadmodel->brush.num_pvsclusters, loadmodel->brushq3.data_leafs[i].clusterindex + 1);
4788
4789                 // create clusters
4790                 loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters + 7) / 8;
4791                 totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
4792                 loadmodel->brush.data_pvsclusters = Mem_Alloc(loadmodel->mempool, totalchains);
4793                 memset(loadmodel->brush.data_pvsclusters, 0xFF, totalchains);
4794                 return;
4795         }
4796
4797         in = (void *)(mod_base + l->fileofs);
4798         if (l->filelen < 9)
4799                 Host_Error("Mod_Q3BSP_LoadPVS: funny lump size in %s",loadmodel->name);
4800
4801         loadmodel->brush.num_pvsclusters = LittleLong(in->numclusters);
4802         loadmodel->brush.num_pvsclusterbytes = LittleLong(in->chainlength);
4803         if (loadmodel->brush.num_pvsclusterbytes < ((loadmodel->brush.num_pvsclusters + 7) / 8))
4804                 Host_Error("Mod_Q3BSP_LoadPVS: (chainlength = %i) < ((numclusters = %i) + 7) / 8\n", loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.num_pvsclusters);
4805         totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
4806         if (l->filelen < totalchains + (int)sizeof(*in))
4807                 Host_Error("Mod_Q3BSP_LoadPVS: lump too small ((numclusters = %i) * (chainlength = %i) + sizeof(q3dpvs_t) == %i bytes, lump is %i bytes)\n", loadmodel->brush.num_pvsclusters, loadmodel->brush.num_pvsclusterbytes, totalchains + sizeof(*in), l->filelen);
4808
4809         loadmodel->brush.data_pvsclusters = Mem_Alloc(loadmodel->mempool, totalchains);
4810         memcpy(loadmodel->brush.data_pvsclusters, (qbyte *)(in + 1), totalchains);
4811 }
4812
4813 static void Mod_Q3BSP_FindNonSolidLocation(model_t *model, const vec3_t in, vec3_t out, vec_t radius)
4814 {
4815         // FIXME: finish this code
4816         VectorCopy(in, out);
4817 }
4818
4819 static void Mod_Q3BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
4820 {
4821         int i, j, k, index[3];
4822         float transformed[3], blend1, blend2, blend, yaw, pitch, sinpitch;
4823         q3dlightgrid_t *a, *s;
4824         // FIXME: write this
4825         if (!model->brushq3.num_lightgrid)
4826         {
4827                 ambientcolor[0] = 1;
4828                 ambientcolor[1] = 1;
4829                 ambientcolor[2] = 1;
4830                 return;
4831         }
4832         Matrix4x4_Transform(&model->brushq3.num_lightgrid_indexfromworld, p, transformed);
4833         //Matrix4x4_Print(&model->brushq3.num_lightgrid_indexfromworld);
4834         //Con_Printf("%f %f %f transformed %f %f %f clamped ", p[0], p[1], p[2], transformed[0], transformed[1], transformed[2]);
4835         transformed[0] = bound(0, transformed[0], model->brushq3.num_lightgrid_isize[0] - 1);
4836         transformed[1] = bound(0, transformed[1], model->brushq3.num_lightgrid_isize[1] - 1);
4837         transformed[2] = bound(0, transformed[2], model->brushq3.num_lightgrid_isize[2] - 1);
4838         index[0] = (int)floor(transformed[0]);
4839         index[1] = (int)floor(transformed[1]);
4840         index[2] = (int)floor(transformed[2]);
4841         //Con_Printf("%f %f %f index %i %i %i:\n", transformed[0], transformed[1], transformed[2], index[0], index[1], index[2]);
4842         // now lerp the values
4843         VectorClear(diffusenormal);
4844         a = &model->brushq3.data_lightgrid[(index[2] * model->brushq3.num_lightgrid_isize[1] + index[1]) * model->brushq3.num_lightgrid_isize[0] + index[0]];
4845         for (k = 0;k < 2;k++)
4846         {
4847                 blend1 = (k ? (transformed[2] - index[2]) : (1 - (transformed[2] - index[2])));
4848                 if (blend1 < 0.001f || index[2] + k >= model->brushq3.num_lightgrid_isize[2])
4849                         continue;
4850                 for (j = 0;j < 2;j++)
4851                 {
4852                         blend2 = blend1 * (j ? (transformed[1] - index[1]) : (1 - (transformed[1] - index[1])));
4853                         if (blend2 < 0.001f || index[1] + j >= model->brushq3.num_lightgrid_isize[1])
4854                                 continue;
4855                         for (i = 0;i < 2;i++)
4856                         {
4857                                 blend = blend2 * (i ? (transformed[0] - index[0]) : (1 - (transformed[0] - index[0])));
4858                                 if (blend < 0.001f || index[0] + i >= model->brushq3.num_lightgrid_isize[0])
4859                                         continue;
4860                                 s = a + (k * model->brushq3.num_lightgrid_isize[1] + j) * model->brushq3.num_lightgrid_isize[0] + i;
4861                                 VectorMA(ambientcolor, blend * (1.0f / 128.0f), s->ambientrgb, ambientcolor);
4862                                 VectorMA(diffusecolor, blend * (1.0f / 128.0f), s->diffusergb, diffusecolor);
4863                                 pitch = s->diffusepitch * M_PI / 128;
4864                                 yaw = s->diffuseyaw * M_PI / 128;
4865                                 sinpitch = sin(pitch);
4866                                 diffusenormal[0] += blend * (cos(yaw) * sinpitch);
4867                                 diffusenormal[1] += blend * (sin(yaw) * sinpitch);
4868                                 diffusenormal[2] += blend * (cos(pitch));
4869                                 //Con_Printf("blend %f: ambient %i %i %i, diffuse %i %i %i, diffusepitch %i diffuseyaw %i (%f %f, normal %f %f %f)\n", blend, s->ambientrgb[0], s->ambientrgb[1], s->ambientrgb[2], s->diffusergb[0], s->diffusergb[1], s->diffusergb[2], s->diffusepitch, s->diffuseyaw, pitch, yaw, (cos(yaw) * cospitch), (sin(yaw) * cospitch), (-sin(pitch)));
4870                         }
4871                 }
4872         }
4873         VectorNormalize(diffusenormal);
4874         //Con_Printf("result: ambient %f %f %f diffuse %f %f %f diffusenormal %f %f %f\n", ambientcolor[0], ambientcolor[1], ambientcolor[2], diffusecolor[0], diffusecolor[1], diffusecolor[2], diffusenormal[0], diffusenormal[1], diffusenormal[2]);
4875 }
4876
4877 static void Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace_t *trace, q3mnode_t *node, const vec3_t point, int markframe)
4878 {
4879         int i;
4880         q3mleaf_t *leaf;
4881         colbrushf_t *brush;
4882         // find which leaf the point is in
4883         while (node->plane)
4884                 node = node->children[DotProduct(point, node->plane->normal) < node->plane->dist];
4885         // point trace the brushes
4886         leaf = (q3mleaf_t *)node;
4887         for (i = 0;i < leaf->numleafbrushes;i++)
4888         {
4889                 brush = leaf->firstleafbrush[i]->colbrushf;
4890                 if (brush && brush->markframe != markframe && BoxesOverlap(point, point, brush->mins, brush->maxs))
4891                 {
4892                         brush->markframe = markframe;
4893                         Collision_TracePointBrushFloat(trace, point, leaf->firstleafbrush[i]->colbrushf);
4894                 }
4895         }
4896         // can't do point traces on curves (they have no thickness)
4897 }
4898
4899 static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, q3mnode_t *node, const vec3_t start, const vec3_t end, vec_t startfrac, vec_t endfrac, const vec3_t linestart, const vec3_t lineend, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
4900 {
4901         int i, startside, endside;
4902         float dist1, dist2, midfrac, mid[3], nodesegmentmins[3], nodesegmentmaxs[3];
4903         q3mleaf_t *leaf;
4904         q3msurface_t *face;
4905         colbrushf_t *brush;
4906         if (startfrac > trace->realfraction)
4907                 return;
4908         // note: all line fragments past first impact fraction are ignored
4909         if (VectorCompare(start, end))
4910         {
4911                 // find which leaf the point is in
4912                 while (node->plane)
4913                         node = node->children[DotProduct(start, node->plane->normal) < node->plane->dist];
4914         }
4915         else
4916         {
4917                 // find which nodes the line is in and recurse for them
4918                 while (node->plane)
4919                 {
4920                         // recurse down node sides
4921                         dist1 = PlaneDiff(start, node->plane);
4922                         dist2 = PlaneDiff(end, node->plane);
4923                         startside = dist1 < 0;
4924                         endside = dist2 < 0;
4925                         if (startside == endside)
4926                         {
4927                                 // most of the time the line fragment is on one side of the plane
4928                                 node = node->children[startside];
4929                         }
4930                         else
4931                         {
4932                                 // line crosses node plane, split the line
4933                                 midfrac = dist1 / (dist1 - dist2);
4934                                 VectorLerp(start, midfrac, end, mid);
4935                                 // take the near side first
4936                                 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, node->children[startside], start, mid, startfrac, midfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
4937                                 if (midfrac <= trace->realfraction)
4938                                         Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, node->children[endside], mid, end, midfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
4939                                 return;
4940                         }
4941                 }
4942         }
4943         // hit a leaf
4944         nodesegmentmins[0] = min(start[0], end[0]);
4945         nodesegmentmins[1] = min(start[1], end[1]);
4946         nodesegmentmins[2] = min(start[2], end[2]);
4947         nodesegmentmaxs[0] = max(start[0], end[0]);
4948         nodesegmentmaxs[1] = max(start[1], end[1]);
4949         nodesegmentmaxs[2] = max(start[2], end[2]);
4950         // line trace the brushes
4951         leaf = (q3mleaf_t *)node;
4952         for (i = 0;i < leaf->numleafbrushes;i++)
4953         {
4954                 brush = leaf->firstleafbrush[i]->colbrushf;
4955                 if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
4956                 {
4957                         brush->markframe = markframe;
4958                         Collision_TraceLineBrushFloat(trace, linestart, lineend, leaf->firstleafbrush[i]->colbrushf, leaf->firstleafbrush[i]->colbrushf);
4959                         if (startfrac > trace->realfraction)
4960                                 return;
4961                 }
4962         }
4963         // can't do point traces on curves (they have no thickness)
4964         if (mod_q3bsp_curves_collisions.integer && !VectorCompare(start, end))
4965         {
4966                 // line trace the curves
4967                 for (i = 0;i < leaf->numleaffaces;i++)
4968                 {
4969                         face = leaf->firstleafface[i];
4970                         if (face->mesh.num_collisiontriangles && face->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, face->mins, face->maxs))
4971                         {
4972                                 face->collisionmarkframe = markframe;
4973                                 Collision_TraceLineTriangleMeshFloat(trace, linestart, lineend, face->mesh.num_collisiontriangles, face->mesh.data_collisionelement3i, face->mesh.data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs);
4974                                 if (startfrac > trace->realfraction)
4975                                         return;
4976                         }
4977                 }
4978         }
4979 }
4980
4981 static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, q3mnode_t *node, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
4982 {
4983         int i;
4984         //int sides;
4985         float nodesegmentmins[3], nodesegmentmaxs[3];
4986         q3mleaf_t *leaf;
4987         colbrushf_t *brush;
4988         q3msurface_t *face;
4989         /*
4990                 // find which nodes the line is in and recurse for them
4991                 while (node->plane)
4992                 {
4993                         // recurse down node sides
4994                         int startside, endside;
4995                         float dist1near, dist1far, dist2near, dist2far;
4996                         BoxPlaneCornerDistances(thisbrush_start->mins, thisbrush_start->maxs, node->plane, &dist1near, &dist1far);
4997                         BoxPlaneCornerDistances(thisbrush_end->mins, thisbrush_end->maxs, node->plane, &dist2near, &dist2far);
4998                         startside = dist1near < 0;
4999                         startside = dist1near < 0 ? (dist1far < 0 ? 1 : 2) : (dist1far < 0 ? 2 : 0);
5000                         endside = dist2near < 0 ? (dist2far < 0 ? 1 : 2) : (dist2far < 0 ? 2 : 0);
5001                         if (startside == 2 || endside == 2)
5002                         {
5003                                 // brushes cross plane
5004                                 // do not clip anything, just take both sides
5005                                 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5006                                 node = node->children[1];
5007                                 continue;
5008                         }
5009                         if (startside == 0)
5010                         {
5011                                 if (endside == 0)
5012                                 {
5013                                         node = node->children[0];
5014                                         continue;
5015                                 }
5016                                 else
5017                                 {
5018                                         //midf0 = dist1near / (dist1near - dist2near);
5019                                         //midf1 = dist1far / (dist1far - dist2far);
5020                                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5021                                         node = node->children[1];
5022                                         continue;
5023                                 }
5024                         }
5025                         else
5026                         {
5027                                 if (endside == 0)
5028                                 {
5029                                         //midf0 = dist1near / (dist1near - dist2near);
5030                                         //midf1 = dist1far / (dist1far - dist2far);
5031                                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5032                                         node = node->children[1];
5033                                         continue;
5034                                 }
5035                                 else
5036                                 {
5037                                         node = node->children[1];
5038                                         continue;
5039                                 }
5040                         }
5041
5042                         if (dist1near <  0 && dist2near <  0 && dist1far <  0 && dist2far <  0){node = node->children[1];continue;}
5043                         if (dist1near <  0 && dist2near <  0 && dist1far <  0 && dist2far >= 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
5044                         if (dist1near <  0 && dist2near <  0 && dist1far >= 0 && dist2far <  0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
5045                         if (dist1near <  0 && dist2near <  0 && dist1far >= 0 && dist2far >= 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
5046                         if (dist1near <  0 && dist2near >= 0 && dist1far <  0 && dist2far <  0){node = node->children[1];continue;}
5047                         if (dist1near <  0 && dist2near >= 0 && dist1far <  0 && dist2far >= 0){}
5048                         if (dist1near <  0 && dist2near >= 0 && dist1far >= 0 && dist2far <  0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
5049                         if (dist1near <  0 && dist2near >= 0 && dist1far >= 0 && dist2far >= 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
5050                         if (dist1near >= 0 && dist2near <  0 && dist1far <  0 && dist2far <  0){node = node->children[1];continue;}
5051                         if (dist1near >= 0 && dist2near <  0 && dist1far <  0 && dist2far >= 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
5052                         if (dist1near >= 0 && dist2near <  0 && dist1far >= 0 && dist2far <  0){}
5053                         if (dist1near >= 0 && dist2near <  0 && dist1far >= 0 && dist2far >= 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
5054                         if (dist1near >= 0 && dist2near >= 0 && dist1far <  0 && dist2far <  0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
5055                         if (dist1near >= 0 && dist2near >= 0 && dist1far <  0 && dist2far >= 0){node = node->children[0];continue;}
5056                         if (dist1near >= 0 && dist2near >= 0 && dist1far >= 0 && dist2far <  0){node = node->children[0];continue;}
5057                         if (dist1near >= 0 && dist2near >= 0 && dist1far >= 0 && dist2far >= 0){node = node->children[0];continue;}
5058                         {
5059                                 if (dist2near < 0) // d1n<0 && d2n<0
5060                                 {
5061                                         if (dist2near < 0) // d1n<0 && d2n<0
5062                                         {
5063                                                 if (dist2near < 0) // d1n<0 && d2n<0
5064                                                 {
5065                                                 }
5066                                                 else // d1n<0 && d2n>0
5067                                                 {
5068                                                 }
5069                                         }
5070                                         else // d1n<0 && d2n>0
5071                                         {
5072                                                 if (dist2near < 0) // d1n<0 && d2n<0
5073                                                 {
5074                                                 }
5075                                                 else // d1n<0 && d2n>0
5076                                                 {
5077                                                 }
5078                                         }
5079                                 }
5080                                 else // d1n<0 && d2n>0
5081                                 {
5082                                 }
5083                         }
5084                         else // d1n>0
5085                         {
5086                                 if (dist2near < 0) // d1n>0 && d2n<0
5087                                 {
5088                                 }
5089                                 else // d1n>0 && d2n>0
5090                                 {
5091                                 }
5092                         }
5093                         if (dist1near < 0 == dist1far < 0 == dist2near < 0 == dist2far < 0)
5094                         {
5095                                 node = node->children[startside];
5096                                 continue;
5097                         }
5098                         if (dist1near < dist2near)
5099                         {
5100                                 // out
5101                                 if (dist1near >= 0)
5102                                 {
5103                                         node = node->children[0];
5104                                         continue;
5105                                 }
5106                                 if (dist2far < 0)
5107                                 {
5108                                         node = node->children[1];
5109                                         continue;
5110                                 }
5111                                 // dist1near < 0 && dist2far >= 0
5112                         }
5113                         else
5114                         {
5115                                 // in
5116                         }
5117                         startside = dist1near < 0 ? (dist1far < 0 ? 1 : 2) : (dist1far < 0 ? 2 : 0);
5118                         endside = dist2near < 0 ? (dist2far < 0 ? 1 : 2) : (dist2far < 0 ? 2 : 0);
5119                         if (startside == 2 || endside == 2)
5120                         {
5121                                 // brushes cross plane
5122                                 // do not clip anything, just take both sides
5123                                 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5124                                 node = node->children[1];
5125                         }
5126                         else if (startside == endside)
5127                                 node = node->children[startside];
5128                         else if (startside == 0) // endside = 1 (start infront, end behind)
5129                         {
5130                         }
5131                         else // startside == 1 endside = 0 (start behind, end infront)
5132                         {
5133                         }
5134                         == endside)
5135                         {
5136                                 if (startside < 2)
5137                                         node = node->children[startside];
5138                                 else
5139                                 {
5140                                         // start and end brush cross plane
5141                                 }
5142                         }
5143                         else
5144                         {
5145                         }
5146                         if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0)
5147                                 node = node->children[1];
5148                         else if (dist1near < 0 && dist1far < 0 && dist2near >= 0 && dist2far >= 0)
5149                         else if (dist1near >= 0 && dist1far >= 0 && dist2near < 0 && dist2far < 0)
5150                         else if (dist1near >= 0 && dist1far >= 0 && dist2near >= 0 && dist2far >= 0)
5151                                 node = node->children[0];
5152                         else
5153                         if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0)
5154                         if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0)
5155                         if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0)
5156                         if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0)
5157                         if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0)
5158                         {
5159                         }
5160                         else if (dist1near >= 0 && dist1far >= 0)
5161                         {
5162                         }
5163                         else // mixed (lying on plane)
5164                         {
5165                         }
5166                         {
5167                                 if (dist2near < 0 && dist2far < 0)
5168                                 {
5169                                 }
5170                                 else
5171                                         node = node->children[1];
5172                         }
5173                         if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0)
5174                                 node = node->children[0];
5175                         else if (dist1near >= 0 && dist1far >= 0 && dist2near >= 0 && dist2far >= 0)
5176                                 node = node->children[1];
5177                         else
5178                         {
5179                                 // both sides
5180                                 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, node->children[startside], start, mid, startfrac, midfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
5181                                 node = node->children[1];
5182                         }
5183                         sides = dist1near || dist1near < 0 | dist1far < 0 | dist2near < 0 | dist
5184                         startside = dist1 < 0;
5185                         endside = dist2 < 0;
5186                         if (startside == endside)
5187                         {
5188                                 // most of the time the line fragment is on one side of the plane
5189                                 node = node->children[startside];
5190                         }
5191                         else
5192                         {
5193                                 // line crosses node plane, split the line
5194                                 midfrac = dist1 / (dist1 - dist2);
5195                                 VectorLerp(start, midfrac, end, mid);
5196                                 // take the near side first
5197                                 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, node->children[startside], start, mid, startfrac, midfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
5198                                 if (midfrac <= trace->fraction)
5199                                         Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, node->children[endside], mid, end, midfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
5200                                 return;
5201                         }
5202                 }
5203         */
5204 #if 1
5205         for (;;)
5206         {
5207                 nodesegmentmins[0] = max(segmentmins[0], node->mins[0]);
5208                 nodesegmentmins[1] = max(segmentmins[1], node->mins[1]);
5209                 nodesegmentmins[2] = max(segmentmins[2], node->mins[2]);
5210                 nodesegmentmaxs[0] = min(segmentmaxs[0], node->maxs[0]);
5211                 nodesegmentmaxs[1] = min(segmentmaxs[1], node->maxs[1]);
5212                 nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2]);
5213                 if (nodesegmentmins[0] > nodesegmentmaxs[0] || nodesegmentmins[1] > nodesegmentmaxs[1] || nodesegmentmins[2] > nodesegmentmaxs[2])
5214                         return;
5215                 if (!node->plane)
5216                         break;
5217                 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5218                 node = node->children[1];
5219         }
5220 #elif 0
5221         // FIXME: could be made faster by copying TraceLine code and making it use
5222         // box plane distances...  (variant on the BoxOnPlaneSide code)
5223         for (;;)
5224         {
5225                 nodesegmentmins[0] = max(segmentmins[0], node->mins[0]);
5226                 nodesegmentmins[1] = max(segmentmins[1], node->mins[1]);
5227                 nodesegmentmins[2] = max(segmentmins[2], node->mins[2]);
5228                 nodesegmentmaxs[0] = min(segmentmaxs[0], node->maxs[0]);
5229                 nodesegmentmaxs[1] = min(segmentmaxs[1], node->maxs[1]);
5230                 nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2]);
5231                 if (nodesegmentmins[0] > nodesegmentmaxs[0] || nodesegmentmins[1] > nodesegmentmaxs[1] || nodesegmentmins[2] > nodesegmentmaxs[2])
5232                         return;
5233                 if (!node->plane)
5234                         break;
5235                 if (mod_q3bsp_debugtracebrush.integer == 2)
5236                 {
5237                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5238                         node = node->children[1];
5239                         continue;
5240                 }
5241                 else if (mod_q3bsp_debugtracebrush.integer == 1)
5242                 {
5243                         // recurse down node sides
5244                         sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, node->plane);
5245                         if (sides == 3)
5246                         {
5247                                 // segment box crosses plane
5248                                 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5249                                 node = node->children[1];
5250                                 continue;
5251                         }
5252                         // take whichever side the segment box is on
5253                         node = node->children[sides - 1];
5254                         continue;
5255                 }
5256                 else
5257                 {
5258                         // recurse down node sides
5259                         sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, node->plane);
5260                         if (sides == 3)
5261                         {
5262                                 // segment box crosses plane
5263                                 // now check start and end brush boxes to handle a lot of 'diagonal' cases more efficiently...
5264                                 sides = BoxOnPlaneSide(thisbrush_start->mins, thisbrush_start->maxs, node->plane) | BoxOnPlaneSide(thisbrush_end->mins, thisbrush_end->maxs, node->plane);
5265                                 if (sides == 3)
5266                                 {
5267                                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5268                                         node = node->children[1];
5269                                         continue;
5270                                 }
5271                         }
5272                         // take whichever side the segment box is on
5273                         node = node->children[sides - 1];
5274                         continue;
5275                 }
5276                 return;
5277         }
5278 #else
5279         // FIXME: could be made faster by copying TraceLine code and making it use
5280         // box plane distances...  (variant on the BoxOnPlaneSide code)
5281         for (;;)
5282         {
5283                 nodesegmentmins[0] = max(segmentmins[0], node->mins[0]);
5284                 nodesegmentmins[1] = max(segmentmins[1], node->mins[1]);
5285                 nodesegmentmins[2] = max(segmentmins[2], node->mins[2]);
5286                 nodesegmentmaxs[0] = min(segmentmaxs[0], node->maxs[0]);
5287                 nodesegmentmaxs[1] = min(segmentmaxs[1], node->maxs[1]);
5288                 nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2]);
5289                 if (nodesegmentmins[0] > nodesegmentmaxs[0] || nodesegmentmins[1] > nodesegmentmaxs[1] || nodesegmentmins[2] > nodesegmentmaxs[2])
5290                         return;
5291                 if (!node->plane)
5292                         break;
5293                 if (mod_q3bsp_debugtracebrush.integer == 2)
5294                 {
5295                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5296                         node = node->children[1];
5297                 }
5298                 else if (mod_q3bsp_debugtracebrush.integer == 1)
5299                 {
5300                         // recurse down node sides
5301                         sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, node->plane);
5302                         if (sides == 3)
5303                         {
5304                                 // segment box crosses plane
5305                                 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5306                                 node = node->children[1];
5307                         }
5308                         else
5309                         {
5310                                 // take whichever side the segment box is on
5311                                 node = node->children[sides - 1];
5312                         }
5313                 }
5314                 else
5315                 {
5316                         // recurse down node sides
5317                         sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, node->plane);
5318                         if (sides == 3)
5319                         {
5320                                 // segment box crosses plane
5321                                 // now check start and end brush boxes to handle a lot of 'diagonal' cases more efficiently...
5322                                 sides = BoxOnPlaneSide(thisbrush_start->mins, thisbrush_start->maxs, node->plane) | BoxOnPlaneSide(thisbrush_end->mins, thisbrush_end->maxs, node->plane);
5323                                 if (sides == 3)
5324                                 {
5325                                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5326                                         sides = 2;
5327                                 }
5328                         }
5329                         // take whichever side the segment box is on
5330                         node = node->children[sides - 1];
5331                 }
5332         }
5333 #endif
5334         // hit a leaf
5335         leaf = (q3mleaf_t *)node;
5336         for (i = 0;i < leaf->numleafbrushes;i++)
5337         {
5338                 brush = leaf->firstleafbrush[i]->colbrushf;
5339                 if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
5340                 {
5341                         brush->markframe = markframe;
5342                         Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, leaf->firstleafbrush[i]->colbrushf, leaf->firstleafbrush[i]->colbrushf);
5343                 }
5344         }
5345         if (mod_q3bsp_curves_collisions.integer)
5346         {
5347                 for (i = 0;i < leaf->numleaffaces;i++)
5348                 {
5349                         face = leaf->firstleafface[i];
5350                         if (face->mesh.num_collisiontriangles && face->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, face->mins, face->maxs))
5351                         {
5352                                 face->collisionmarkframe = markframe;
5353                                 Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, face->mesh.num_collisiontriangles, face->mesh.data_collisionelement3i, face->mesh.data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs);
5354                         }
5355                 }
5356         }
5357 }
5358
5359 static void Mod_Q3BSP_TraceBox(model_t *model, int frame, trace_t *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask)
5360 {
5361         int i;
5362         float segmentmins[3], segmentmaxs[3];
5363         colbrushf_t *thisbrush_start, *thisbrush_end;
5364         matrix4x4_t startmatrix, endmatrix;
5365         static int markframe = 0;
5366         q3msurface_t *face;
5367         memset(trace, 0, sizeof(*trace));
5368         trace->fraction = 1;
5369         trace->realfraction = 1;
5370         trace->hitsupercontentsmask = hitsupercontentsmask;
5371         Matrix4x4_CreateIdentity(&startmatrix);
5372         Matrix4x4_CreateIdentity(&endmatrix);
5373         segmentmins[0] = min(boxstartmins[0], boxendmins[0]);
5374         segmentmins[1] = min(boxstartmins[1], boxendmins[1]);
5375         segmentmins[2] = min(boxstartmins[2], boxendmins[2]);
5376         segmentmaxs[0] = max(boxstartmaxs[0], boxendmaxs[0]);
5377         segmentmaxs[1] = max(boxstartmaxs[1], boxendmaxs[1]);
5378         segmentmaxs[2] = max(boxstartmaxs[2], boxendmaxs[2]);
5379         if (mod_q3bsp_optimizedtraceline.integer && VectorCompare(boxstartmins, boxstartmaxs) && VectorCompare(boxendmins, boxendmaxs))
5380         {
5381                 if (VectorCompare(boxstartmins, boxendmins))
5382                 {
5383                         // point trace
5384                         if (model->brushq3.submodel)
5385                         {
5386                                 for (i = 0;i < model->brushq3.data_thismodel->numbrushes;i++)
5387                                         if (model->brushq3.data_thismodel->firstbrush[i].colbrushf)
5388                                                 Collision_TracePointBrushFloat(trace, boxstartmins, model->brushq3.data_thismodel->firstbrush[i].colbrushf);
5389                         }
5390                         else
5391                                 Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace, model->brushq3.data_nodes, boxstartmins, ++markframe);
5392                 }
5393                 else
5394                 {
5395                         // line trace
5396                         if (model->brushq3.submodel)
5397                         {
5398                                 for (i = 0;i < model->brushq3.data_thismodel->numbrushes;i++)
5399                                         if (model->brushq3.data_thismodel->firstbrush[i].colbrushf)
5400                                                 Collision_TraceLineBrushFloat(trace, boxstartmins, boxendmins, model->brushq3.data_thismodel->firstbrush[i].colbrushf, model->brushq3.data_thismodel->firstbrush[i].colbrushf);
5401                                 if (mod_q3bsp_curves_collisions.integer)
5402                                 {
5403                                         for (i = 0;i < model->brushq3.data_thismodel->numfaces;i++)
5404                                         {
5405                                                 face = model->brushq3.data_thismodel->firstface + i;
5406                                                 if (face->mesh.num_collisiontriangles)
5407                                                         Collision_TraceLineTriangleMeshFloat(trace, boxstartmins, boxendmins, face->mesh.num_collisiontriangles, face->mesh.data_collisionelement3i, face->mesh.data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs);
5408                                         }
5409                                 }
5410                         }
5411                         else
5412                                 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model->brushq3.data_nodes, boxstartmins, boxendmins, 0, 1, boxstartmins, boxendmins, ++markframe, segmentmins, segmentmaxs);
5413                 }
5414         }
5415         else
5416         {
5417                 // box trace, performed as brush trace
5418                 thisbrush_start = Collision_BrushForBox(&startmatrix, boxstartmins, boxstartmaxs);
5419                 thisbrush_end = Collision_BrushForBox(&endmatrix, boxendmins, boxendmaxs);
5420                 if (model->brushq3.submodel)
5421                 {
5422                         for (i = 0;i < model->brushq3.data_thismodel->numbrushes;i++)
5423                                 if (model->brushq3.data_thismodel->firstbrush[i].colbrushf)
5424                                         Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, model->brushq3.data_thismodel->firstbrush[i].colbrushf, model->brushq3.data_thismodel->firstbrush[i].colbrushf);
5425                         if (mod_q3bsp_curves_collisions.integer)
5426                         {
5427                                 for (i = 0;i < model->brushq3.data_thismodel->numfaces;i++)
5428                                 {
5429                                         face = model->brushq3.data_thismodel->firstface + i;
5430                                         if (face->mesh.num_collisiontriangles)
5431                                                 Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, face->mesh.num_collisiontriangles, face->mesh.data_collisionelement3i, face->mesh.data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs);
5432                                 }
5433                         }
5434                 }
5435                 else
5436                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model->brushq3.data_nodes, thisbrush_start, thisbrush_end, ++markframe, segmentmins, segmentmaxs);
5437         }
5438 }
5439
5440 static int Mod_Q3BSP_BoxTouchingPVS(model_t *model, const qbyte *pvs, const vec3_t mins, const vec3_t maxs)
5441 {
5442         int clusterindex, side, nodestackindex = 0;
5443         q3mnode_t *node, *nodestack[1024];
5444         node = model->brushq3.data_nodes;
5445         if (!model->brush.num_pvsclusters)
5446                 return true;
5447         for (;;)
5448         {
5449                 if (node->plane)
5450                 {
5451                         // node - recurse down the BSP tree
5452                         side = BoxOnPlaneSide(mins, maxs, node->plane) - 1;
5453                         if (side < 2)
5454                         {
5455                                 // box is on one side of plane, take that path
5456                                 node = node->children[side];
5457                         }
5458                         else
5459                         {
5460                                 // box crosses plane, take one path and remember the other
5461                                 if (nodestackindex < 1024)
5462                                         nodestack[nodestackindex++] = node->children[0];
5463                                 node = node->children[1];
5464                         }
5465                 }
5466                 else
5467                 {
5468                         // leaf - check cluster bit
5469                         clusterindex = ((q3mleaf_t *)node)->clusterindex;
5470 #if 0
5471                         if (clusterindex >= model->brush.num_pvsclusters)
5472                         {
5473                                 Con_Printf("%i >= %i\n", clusterindex, model->brush.num_pvsclusters);
5474                                 return true;
5475                         }
5476 #endif
5477                         if (CHECKPVSBIT(pvs, clusterindex))
5478                         {
5479                                 // it is visible, return immediately with the news
5480                                 return true;
5481                         }
5482                         else
5483                         {
5484                                 // nothing to see here, try another path we didn't take earlier
5485                                 if (nodestackindex == 0)
5486                                         break;
5487                                 node = nodestack[--nodestackindex];
5488                         }
5489                 }
5490         }
5491         // it is not visible
5492         return false;
5493 }
5494
5495 //Returns PVS data for a given point
5496 //(note: can return NULL)
5497 static qbyte *Mod_Q3BSP_GetPVS(model_t *model, const vec3_t p)
5498 {
5499         q3mnode_t *node;
5500         Mod_CheckLoaded(model);
5501         node = model->brushq3.data_nodes;
5502         while (node->plane)
5503                 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
5504         if (((q3mleaf_t *)node)->clusterindex >= 0)
5505                 return model->brush.data_pvsclusters + ((q3mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
5506         else
5507                 return NULL;
5508 }
5509
5510 static void Mod_Q3BSP_FatPVS_RecursiveBSPNode(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbytes, q3mnode_t *node)
5511 {
5512         while (node->plane)
5513         {
5514                 float d = PlaneDiff(org, node->plane);
5515                 if (d > radius)
5516                         node = node->children[0];
5517                 else if (d < -radius)
5518                         node = node->children[1];
5519                 else
5520                 {
5521                         // go down both sides
5522                         Mod_Q3BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, pvsbytes, node->children[0]);
5523                         node = node->children[1];
5524                 }
5525         }
5526         // if this leaf is in a cluster, accumulate the pvs bits
5527         if (((q3mleaf_t *)node)->clusterindex >= 0)
5528         {
5529                 int i;
5530                 qbyte *pvs = model->brush.data_pvsclusters + ((q3mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
5531                 for (i = 0;i < pvsbytes;i++)
5532                         pvsbuffer[i] |= pvs[i];
5533         }
5534 }
5535
5536 //Calculates a PVS that is the inclusive or of all leafs within radius pixels
5537 //of the given point.
5538 static int Mod_Q3BSP_FatPVS(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbufferlength)
5539 {
5540         int bytes = model->brush.num_pvsclusterbytes;
5541         bytes = min(bytes, pvsbufferlength);
5542         if (r_novis.integer || !model->brush.num_pvsclusters || !Mod_Q3BSP_GetPVS(model, org))
5543         {
5544                 memset(pvsbuffer, 0xFF, bytes);
5545                 return bytes;
5546         }
5547         memset(pvsbuffer, 0, bytes);
5548         Mod_Q3BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, bytes, model->brushq3.data_nodes);
5549         return bytes;
5550 }
5551
5552
5553 static int Mod_Q3BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents)
5554 {
5555         int supercontents = 0;
5556         if (nativecontents & Q2CONTENTS_SOLID)
5557                 supercontents |= SUPERCONTENTS_SOLID;
5558         if (nativecontents & Q2CONTENTS_WATER)
5559                 supercontents |= SUPERCONTENTS_WATER;
5560         if (nativecontents & Q2CONTENTS_SLIME)
5561                 supercontents |= SUPERCONTENTS_SLIME;
5562         if (nativecontents & Q2CONTENTS_LAVA)
5563                 supercontents |= SUPERCONTENTS_LAVA;
5564         return supercontents;
5565 }
5566
5567 static int Mod_Q3BSP_NativeContentsFromSuperContents(model_t *model, int supercontents)
5568 {
5569         int nativecontents = 0;
5570         if (supercontents & SUPERCONTENTS_SOLID)
5571                 nativecontents |= Q2CONTENTS_SOLID;
5572         if (supercontents & SUPERCONTENTS_WATER)
5573                 nativecontents |= Q2CONTENTS_WATER;
5574         if (supercontents & SUPERCONTENTS_SLIME)
5575                 nativecontents |= Q2CONTENTS_SLIME;
5576         if (supercontents & SUPERCONTENTS_LAVA)
5577                 nativecontents |= Q2CONTENTS_LAVA;
5578         return nativecontents;
5579 }
5580
5581 /*
5582 void Mod_Q3BSP_RecursiveGetVisible(q3mnode_t *node, model_t *model, const vec3_t point, const vec3_t mins, const vec3_t maxs, int maxleafs, q3mleaf_t *leaflist, int *numleafs, int maxsurfaces, q3msurface_t *surfacelist, int *numsurfaces, const qbyte *pvs)
5583 {
5584         mleaf_t *leaf;
5585         for (;;)
5586         {
5587                 if (!BoxesOverlap(node->mins, node->maxs, mins, maxs))
5588                         return;
5589                 if (!node->plane)
5590                         break;
5591                 Mod_Q3BSP_RecursiveGetVisible(node->children[0], model, point, mins, maxs, maxleafs, leaflist, numleafs, maxsurfaces, surfacelist, numsurfaces, pvs);
5592                 node = node->children[1];
5593         }
5594         leaf = (mleaf_t *)node;
5595         if ((pvs == NULL || CHECKPVSBIT(pvs, leaf->clusterindex)))
5596         {
5597                 int marksurfacenum;
5598                 q3msurface_t *surf;
5599                 if (maxleafs && *numleafs < maxleafs)
5600                         leaflist[(*numleaf)++] = leaf;
5601                 if (maxsurfaces)
5602                 {
5603                         for (marksurfacenum = 0;marksurfacenum < leaf->nummarksurfaces;marksurfacenum++)
5604                         {
5605                                 face = leaf->firstleafface[marksurfacenum];
5606                                 if (face->shadowmark != shadowmarkcount)
5607                                 {
5608                                         face->shadowmark = shadowmarkcount;
5609                                         if (BoxesOverlap(mins, maxs, face->mins, face->maxs) && *numsurfaces < maxsurfaces)
5610                                                 surfacelist[(*numsurfaces)++] = face;
5611                                 }
5612                         }
5613                 }
5614         }
5615 }
5616
5617 void Mod_Q3BSP_GetVisible(model_t *model, const vec3_t point, const vec3_t mins, const vec3_t maxs, int maxleafs, q3mleaf_t *leaflist, int *numleafs, int maxsurfaces, q3msurface_t *surfacelist, int *numsurfaces)
5618 {
5619         // FIXME: support portals
5620         if (maxsurfaces)
5621                 *numsurfaces = 0;
5622         if (maxleafs)
5623                 *numleafs = 0;
5624         if (model->submodel)
5625         {
5626                 if (maxsurfaces)
5627                 {
5628                         for (marksurfacenum = 0;marksurfacenum < leaf->nummarksurfaces;marksurfacenum++)
5629                         {
5630                                 face = ent->model->brushq3.surfaces + leaf->firstmarksurface[marksurfacenum];
5631                                 if (BoxesOverlap(mins, maxs, face->mins, face->maxs) && *numsurfaces < maxsurfaces)
5632                                         surfacelist[(*numsurfaces)++] = face;
5633                         }
5634                 }
5635         }
5636         else
5637         {
5638                 pvs = ent->model->brush.GetPVS(ent->model, relativelightorigin);
5639                 Mod_Q3BSP_RecursiveGetVisible(ent->model->brushq3.data_nodes, model, point, mins, maxs, maxleafs, leaflist, numleafs, maxsurfaces, surfacelist, numsurfaces, pvs);
5640         }
5641 }
5642 */
5643
5644 void Mod_Q3BSP_BuildTextureFaceLists(void)
5645 {
5646         int i, j;
5647         loadmodel->brushq3.data_texturefaces = Mem_Alloc(loadmodel->mempool, loadmodel->nummodelsurfaces * sizeof(q3msurface_t *));
5648         loadmodel->brushq3.data_texturefacenums = Mem_Alloc(loadmodel->mempool, loadmodel->nummodelsurfaces * sizeof(int));
5649         for (i = 0;i < loadmodel->brushq3.num_textures;i++)
5650                 loadmodel->brushq3.data_textures[i].numfaces = 0;
5651         for (i = 0;i < loadmodel->nummodelsurfaces;i++)
5652                 loadmodel->brushq3.data_faces[loadmodel->surfacelist[i]].texture->numfaces++;
5653         j = 0;
5654         for (i = 0;i < loadmodel->brushq3.num_textures;i++)
5655         {
5656                 loadmodel->brushq3.data_textures[i].facelist = loadmodel->brushq3.data_texturefaces + j;
5657                 loadmodel->brushq3.data_textures[i].facenumlist = loadmodel->brushq3.data_texturefacenums + j;
5658                 j += loadmodel->brushq3.data_textures[i].numfaces;
5659                 loadmodel->brushq3.data_textures[i].numfaces = 0;
5660         }
5661         for (i = 0;i < loadmodel->nummodelsurfaces;i++)
5662         {
5663                 loadmodel->brushq3.data_faces[loadmodel->surfacelist[i]].texture->facenumlist[loadmodel->brushq3.data_faces[loadmodel->surfacelist[i]].texture->numfaces] = loadmodel->surfacelist[i];
5664                 loadmodel->brushq3.data_faces[loadmodel->surfacelist[i]].texture->facelist[loadmodel->brushq3.data_faces[loadmodel->surfacelist[i]].texture->numfaces++] = loadmodel->brushq3.data_faces + loadmodel->surfacelist[i];
5665         }
5666 }
5667
5668 void Mod_Q3BSP_RecursiveFindNumLeafs(q3mnode_t *node)
5669 {
5670         int numleafs;
5671         while (node->plane)
5672         {
5673                 Mod_Q3BSP_RecursiveFindNumLeafs(node->children[0]);
5674                 node = node->children[1];
5675         }
5676         numleafs = ((q3mleaf_t *)node - loadmodel->brushq3.data_leafs) + 1;
5677         if (loadmodel->brushq3.num_leafs < numleafs)
5678                 loadmodel->brushq3.num_leafs = numleafs;
5679 }
5680
5681 extern void R_Q3BSP_DrawSky(struct entity_render_s *ent);
5682 extern void R_Q3BSP_Draw(struct entity_render_s *ent);
5683 extern void R_Q3BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outclusterlist, qbyte *outclusterpvs, int *outnumclusterspointer, int *outsurfacelist, qbyte *outsurfacepvs, int *outnumsurfacespointer);
5684 extern void R_Q3BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist);
5685 extern void R_Q3BSP_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap, vec_t ambientscale, vec_t diffusescale, vec_t specularscale, int numsurfaces, const int *surfacelist);
5686 void Mod_Q3BSP_Load(model_t *mod, void *buffer)
5687 {
5688         int i, j, numshadowmeshtriangles;
5689         q3dheader_t *header;
5690         float corner[3], yawradius, modelradius;
5691         q3msurface_t *face;
5692
5693         mod->type = mod_brushq3;
5694         mod->numframes = 2; // although alternate textures are not supported it is annoying to complain about no such frame 1
5695         mod->numskins = 1;
5696
5697         header = (q3dheader_t *)buffer;
5698
5699         i = LittleLong(header->version);
5700         if (i != Q3BSPVERSION)
5701                 Host_Error("Mod_Q3BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q3BSPVERSION);
5702         if (mod->isworldmodel)
5703                 Cvar_SetValue("halflifebsp", false);
5704
5705         mod->soundfromcenter = true;
5706         mod->TraceBox = Mod_Q3BSP_TraceBox;
5707         mod->brush.SuperContentsFromNativeContents = Mod_Q3BSP_SuperContentsFromNativeContents;
5708         mod->brush.NativeContentsFromSuperContents = Mod_Q3BSP_NativeContentsFromSuperContents;
5709         mod->brush.GetPVS = Mod_Q3BSP_GetPVS;
5710         mod->brush.FatPVS = Mod_Q3BSP_FatPVS;
5711         mod->brush.BoxTouchingPVS = Mod_Q3BSP_BoxTouchingPVS;
5712         mod->brush.LightPoint = Mod_Q3BSP_LightPoint;
5713         mod->brush.FindNonSolidLocation = Mod_Q3BSP_FindNonSolidLocation;
5714         //mod->DrawSky = R_Q3BSP_DrawSky;
5715         mod->Draw = R_Q3BSP_Draw;
5716         mod->GetLightInfo = R_Q3BSP_GetLightInfo;
5717         mod->DrawShadowVolume = R_Q3BSP_DrawShadowVolume;
5718         mod->DrawLight = R_Q3BSP_DrawLight;
5719
5720         mod_base = (qbyte *)header;
5721
5722         // swap all the lumps
5723         header->ident = LittleLong(header->ident);
5724         header->version = LittleLong(header->version);
5725         for (i = 0;i < Q3HEADER_LUMPS;i++)
5726         {
5727                 header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs);
5728                 header->lumps[i].filelen = LittleLong(header->lumps[i].filelen);
5729         }
5730
5731         Mod_Q3BSP_LoadEntities(&header->lumps[Q3LUMP_ENTITIES]);
5732         Mod_Q3BSP_LoadTextures(&header->lumps[Q3LUMP_TEXTURES]);
5733         Mod_Q3BSP_LoadPlanes(&header->lumps[Q3LUMP_PLANES]);
5734         Mod_Q3BSP_LoadBrushSides(&header->lumps[Q3LUMP_BRUSHSIDES]);
5735         Mod_Q3BSP_LoadBrushes(&header->lumps[Q3LUMP_BRUSHES]);
5736         Mod_Q3BSP_LoadEffects(&header->lumps[Q3LUMP_EFFECTS]);
5737         Mod_Q3BSP_LoadVertices(&header->lumps[Q3LUMP_VERTICES]);
5738         Mod_Q3BSP_LoadTriangles(&header->lumps[Q3LUMP_TRIANGLES]);
5739         Mod_Q3BSP_LoadLightmaps(&header->lumps[Q3LUMP_LIGHTMAPS]);
5740         Mod_Q3BSP_LoadFaces(&header->lumps[Q3LUMP_FACES]);
5741         Mod_Q3BSP_LoadModels(&header->lumps[Q3LUMP_MODELS]);
5742         Mod_Q3BSP_LoadLeafBrushes(&header->lumps[Q3LUMP_LEAFBRUSHES]);
5743         Mod_Q3BSP_LoadLeafFaces(&header->lumps[Q3LUMP_LEAFFACES]);
5744         Mod_Q3BSP_LoadLeafs(&header->lumps[Q3LUMP_LEAFS]);
5745         Mod_Q3BSP_LoadNodes(&header->lumps[Q3LUMP_NODES]);
5746         Mod_Q3BSP_LoadLightGrid(&header->lumps[Q3LUMP_LIGHTGRID]);
5747         Mod_Q3BSP_LoadPVS(&header->lumps[Q3LUMP_PVS]);
5748         loadmodel->brush.numsubmodels = loadmodel->brushq3.num_models;
5749
5750         // make a single combined shadow mesh to allow optimized shadow volume creation
5751         numshadowmeshtriangles = 0;
5752         for (j = 0, face = loadmodel->brushq3.data_faces;j < loadmodel->brushq3.num_faces;j++, face++)
5753         {
5754                 face->num_firstshadowmeshtriangle = numshadowmeshtriangles;
5755                 numshadowmeshtriangles += face->mesh.num_triangles;
5756         }
5757         loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
5758         for (j = 0, face = loadmodel->brushq3.data_faces;j < loadmodel->brushq3.num_faces;j++, face++)
5759                 Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, face->mesh.data_vertex3f, NULL, NULL, NULL, NULL, face->mesh.num_triangles, face->mesh.data_element3i);
5760         loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true);
5761         Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles);
5762
5763         loadmodel->brushq3.num_leafs = 0;
5764         Mod_Q3BSP_RecursiveFindNumLeafs(loadmodel->brushq3.data_nodes);
5765
5766         mod = loadmodel;
5767         for (i = 0;i < loadmodel->brushq3.num_models;i++)
5768         {
5769                 if (i > 0)
5770                 {
5771                         char name[10];
5772                         // LordHavoc: only register submodels if it is the world
5773                         // (prevents external bsp models from replacing world submodels with
5774                         //  their own)
5775                         if (!loadmodel->isworldmodel)
5776                                 continue;
5777                         // duplicate the basic information
5778                         sprintf(name, "*%i", i);
5779                         mod = Mod_FindName(name);
5780                         *mod = *loadmodel;
5781                         strcpy(mod->name, name);
5782                         // textures and memory belong to the main model
5783                         mod->texturepool = NULL;
5784                         mod->mempool = NULL;
5785                         mod->brush.GetPVS = NULL;
5786                         mod->brush.FatPVS = NULL;
5787                         mod->brush.BoxTouchingPVS = NULL;
5788                         mod->brush.LightPoint = NULL;
5789                         mod->brush.FindNonSolidLocation = Mod_Q3BSP_FindNonSolidLocation;
5790                 }
5791                 mod->brushq3.data_thismodel = loadmodel->brushq3.data_models + i;
5792                 mod->brushq3.submodel = i;
5793
5794                 // make the model surface list (used by shadowing/lighting)
5795                 mod->nummodelsurfaces = mod->brushq3.data_thismodel->numfaces;
5796                 mod->surfacelist = Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->surfacelist));
5797                 for (j = 0;j < mod->nummodelsurfaces;j++)
5798                         mod->surfacelist[j] = (mod->brushq3.data_thismodel->firstface - mod->brushq3.data_faces) + j;
5799
5800                 VectorCopy(mod->brushq3.data_thismodel->mins, mod->normalmins);
5801                 VectorCopy(mod->brushq3.data_thismodel->maxs, mod->normalmaxs);
5802                 corner[0] = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
5803                 corner[1] = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
5804                 corner[2] = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
5805                 modelradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]+corner[2]*corner[2]);
5806                 yawradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
5807                 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
5808                 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
5809                 mod->yawmaxs[0] = mod->yawmaxs[1] = yawradius;
5810                 mod->yawmins[0] = mod->yawmins[1] = -yawradius;
5811                 mod->yawmins[2] = mod->normalmins[2];
5812                 mod->yawmaxs[2] = mod->normalmaxs[2];
5813                 mod->radius = modelradius;
5814                 mod->radius2 = modelradius * modelradius;
5815
5816                 for (j = 0;j < mod->brushq3.data_thismodel->numfaces;j++)
5817                         if (mod->brushq3.data_thismodel->firstface[j].texture->surfaceflags & Q3SURFACEFLAG_SKY)
5818                                 break;
5819                 if (j < mod->brushq3.data_thismodel->numfaces)
5820                         mod->DrawSky = R_Q3BSP_DrawSky;
5821         }
5822
5823         Mod_Q3BSP_BuildTextureFaceLists();
5824 }
5825
5826 void Mod_IBSP_Load(model_t *mod, void *buffer)
5827 {
5828         int i = LittleLong(((int *)buffer)[1]);
5829         if (i == Q3BSPVERSION)
5830                 Mod_Q3BSP_Load(mod,buffer);
5831         else if (i == Q2BSPVERSION)
5832                 Mod_Q2BSP_Load(mod,buffer);
5833         else
5834                 Host_Error("Mod_IBSP_Load: unknown/unsupported version %i\n", i);
5835 }
5836
5837 void Mod_MAP_Load(model_t *mod, void *buffer)
5838 {
5839         Host_Error("Mod_MAP_Load: not yet implemented\n");
5840 }
5841