2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
29 //cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128"};
30 cvar_t halflifebsp = {0, "halflifebsp", "0"};
31 cvar_t mcbsp = {0, "mcbsp", "0"};
32 cvar_t r_novis = {0, "r_novis", "0"};
33 cvar_t r_miplightmaps = {CVAR_SAVE, "r_miplightmaps", "0"};
34 cvar_t r_lightmaprgba = {0, "r_lightmaprgba", "1"};
35 cvar_t r_nosurftextures = {0, "r_nosurftextures", "0"};
36 cvar_t r_subdivisions_tolerance = {0, "r_subdivisions_tolerance", "4"};
37 cvar_t r_subdivisions_mintess = {0, "r_subdivisions_mintess", "1"};
38 cvar_t r_subdivisions_maxtess = {0, "r_subdivisions_maxtess", "1024"};
39 cvar_t r_subdivisions_maxvertices = {0, "r_subdivisions_maxvertices", "65536"};
40 cvar_t r_subdivisions_collision_tolerance = {0, "r_subdivisions_collision_tolerance", "15"};
41 cvar_t r_subdivisions_collision_mintess = {0, "r_subdivisions_collision_mintess", "1"};
42 cvar_t r_subdivisions_collision_maxtess = {0, "r_subdivisions_collision_maxtess", "1024"};
43 cvar_t r_subdivisions_collision_maxvertices = {0, "r_subdivisions_collision_maxvertices", "4225"};
44 cvar_t mod_q3bsp_curves_collisions = {0, "mod_q3bsp_curves_collisions", "1"};
45 cvar_t mod_q3bsp_optimizedtraceline = {0, "mod_q3bsp_optimizedtraceline", "1"};
46 cvar_t mod_q3bsp_debugtracebrush = {0, "mod_q3bsp_debugtracebrush", "0"};
48 void Mod_BrushInit(void)
50 // Cvar_RegisterVariable(&r_subdivide_size);
51 Cvar_RegisterVariable(&halflifebsp);
52 Cvar_RegisterVariable(&mcbsp);
53 Cvar_RegisterVariable(&r_novis);
54 Cvar_RegisterVariable(&r_miplightmaps);
55 Cvar_RegisterVariable(&r_lightmaprgba);
56 Cvar_RegisterVariable(&r_nosurftextures);
57 Cvar_RegisterVariable(&r_subdivisions_tolerance);
58 Cvar_RegisterVariable(&r_subdivisions_mintess);
59 Cvar_RegisterVariable(&r_subdivisions_maxtess);
60 Cvar_RegisterVariable(&r_subdivisions_maxvertices);
61 Cvar_RegisterVariable(&r_subdivisions_collision_tolerance);
62 Cvar_RegisterVariable(&r_subdivisions_collision_mintess);
63 Cvar_RegisterVariable(&r_subdivisions_collision_maxtess);
64 Cvar_RegisterVariable(&r_subdivisions_collision_maxvertices);
65 Cvar_RegisterVariable(&mod_q3bsp_curves_collisions);
66 Cvar_RegisterVariable(&mod_q3bsp_optimizedtraceline);
67 Cvar_RegisterVariable(&mod_q3bsp_debugtracebrush);
70 static mleaf_t *Mod_Q1BSP_PointInLeaf(model_t *model, const vec3_t p)
77 Mod_CheckLoaded(model);
79 // LordHavoc: modified to start at first clip node,
80 // in other words: first node of the (sub)model
81 node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
83 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
85 return (mleaf_t *)node;
88 static void Mod_Q1BSP_AmbientSoundLevelsForPoint(model_t *model, const vec3_t p, qbyte *out, int outsize)
92 leaf = Mod_Q1BSP_PointInLeaf(model, p);
95 i = min(outsize, (int)sizeof(leaf->ambient_sound_level));
98 memcpy(out, leaf->ambient_sound_level, i);
104 memset(out, 0, outsize);
107 static int Mod_Q1BSP_BoxTouchingPVS(model_t *model, const qbyte *pvs, const vec3_t mins, const vec3_t maxs)
109 int clusterindex, side, nodestackindex = 0;
110 mnode_t *node, *nodestack[1024];
111 if (!model->brush.num_pvsclusters)
113 node = model->brush.data_nodes;
118 // node - recurse down the BSP tree
119 side = BoxOnPlaneSide(mins, maxs, node->plane) - 1;
122 // box is on one side of plane, take that path
123 node = node->children[side];
127 // box crosses plane, take one path and remember the other
128 if (nodestackindex < 1024)
129 nodestack[nodestackindex++] = node->children[0];
130 node = node->children[1];
135 // leaf - check cluster bit
136 clusterindex = ((mleaf_t *)node)->clusterindex;
137 if (CHECKPVSBIT(pvs, clusterindex))
139 // it is visible, return immediately with the news
144 // nothing to see here, try another path we didn't take earlier
145 if (nodestackindex == 0)
147 node = nodestack[--nodestackindex];
155 static int Mod_Q1BSP_BoxTouchingLeafPVS(model_t *model, const qbyte *pvs, const vec3_t mins, const vec3_t maxs)
157 int clusterindex, side, nodestackindex = 0;
158 mnode_t *node, *nodestack[1024];
159 if (!model->brush.num_leafs)
161 node = model->brush.data_nodes;
166 // node - recurse down the BSP tree
167 side = BoxOnPlaneSide(mins, maxs, node->plane) - 1;
170 // box is on one side of plane, take that path
171 node = node->children[side];
175 // box crosses plane, take one path and remember the other
176 if (nodestackindex < 1024)
177 nodestack[nodestackindex++] = node->children[0];
178 node = node->children[1];
183 // leaf - check cluster bit
184 clusterindex = ((mleaf_t *)node) - model->brush.data_leafs;
185 if (CHECKPVSBIT(pvs, clusterindex))
187 // it is visible, return immediately with the news
192 // nothing to see here, try another path we didn't take earlier
193 if (nodestackindex == 0)
195 node = nodestack[--nodestackindex];
203 static int Mod_Q1BSP_BoxTouchingVisibleLeafs(model_t *model, const qbyte *visibleleafs, const vec3_t mins, const vec3_t maxs)
205 int side, nodestackindex = 0;
206 mnode_t *node, *nodestack[1024];
207 node = model->brush.data_nodes;
212 // node - recurse down the BSP tree
213 side = BoxOnPlaneSide(mins, maxs, node->plane) - 1;
216 // box is on one side of plane, take that path
217 node = node->children[side];
221 // box crosses plane, take one path and remember the other
222 if (nodestackindex < 1024)
223 nodestack[nodestackindex++] = node->children[0];
224 node = node->children[1];
229 // leaf - check if it is visible
230 if (visibleleafs[(mleaf_t *)node - model->brush.data_leafs])
232 // it is visible, return immediately with the news
237 // nothing to see here, try another path we didn't take earlier
238 if (nodestackindex == 0)
240 node = nodestack[--nodestackindex];
248 typedef struct findnonsolidlocationinfo_s
256 findnonsolidlocationinfo_t;
258 static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *info, mleaf_t *leaf)
260 int i, surfacenum, k, *tri, *mark;
261 float dist, f, vert[3][3], edge[3][3], facenormal[3], edgenormal[3][3], point[3];
263 for (surfacenum = 0, mark = leaf->firstleafsurface;surfacenum < leaf->numleafsurfaces;surfacenum++, mark++)
265 surface = info->model->data_surfaces + *mark;
266 if (surface->texture->supercontents & SUPERCONTENTS_SOLID)
268 for (k = 0;k < surface->num_triangles;k++)
270 tri = (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle) + k * 3;
271 VectorCopy((surface->groupmesh->data_vertex3f + tri[0] * 3), vert[0]);
272 VectorCopy((surface->groupmesh->data_vertex3f + tri[1] * 3), vert[1]);
273 VectorCopy((surface->groupmesh->data_vertex3f + tri[2] * 3), vert[2]);
274 VectorSubtract(vert[1], vert[0], edge[0]);
275 VectorSubtract(vert[2], vert[1], edge[1]);
276 CrossProduct(edge[1], edge[0], facenormal);
277 if (facenormal[0] || facenormal[1] || facenormal[2])
279 VectorNormalize(facenormal);
280 f = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
281 if (f <= info->bestdist && f >= -info->bestdist)
283 VectorSubtract(vert[0], vert[2], edge[2]);
284 VectorNormalize(edge[0]);
285 VectorNormalize(edge[1]);
286 VectorNormalize(edge[2]);
287 CrossProduct(facenormal, edge[0], edgenormal[0]);
288 CrossProduct(facenormal, edge[1], edgenormal[1]);
289 CrossProduct(facenormal, edge[2], edgenormal[2]);
291 if (DotProduct(info->center, edgenormal[0]) < DotProduct(vert[0], edgenormal[0])
292 && DotProduct(info->center, edgenormal[1]) < DotProduct(vert[1], edgenormal[1])
293 && DotProduct(info->center, edgenormal[2]) < DotProduct(vert[2], edgenormal[2]))
295 // we got lucky, the center is within the face
296 dist = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
300 if (info->bestdist > dist)
302 info->bestdist = dist;
303 VectorScale(facenormal, (info->radius - -dist), info->nudge);
308 if (info->bestdist > dist)
310 info->bestdist = dist;
311 VectorScale(facenormal, (info->radius - dist), info->nudge);
317 // check which edge or vertex the center is nearest
318 for (i = 0;i < 3;i++)
320 f = DotProduct(info->center, edge[i]);
321 if (f >= DotProduct(vert[0], edge[i])
322 && f <= DotProduct(vert[1], edge[i]))
325 VectorMA(info->center, -f, edge[i], point);
326 dist = sqrt(DotProduct(point, point));
327 if (info->bestdist > dist)
329 info->bestdist = dist;
330 VectorScale(point, (info->radius / dist), info->nudge);
332 // skip both vertex checks
333 // (both are further away than this edge)
338 // not on edge, check first vertex of edge
339 VectorSubtract(info->center, vert[i], point);
340 dist = sqrt(DotProduct(point, point));
341 if (info->bestdist > dist)
343 info->bestdist = dist;
344 VectorScale(point, (info->radius / dist), info->nudge);
356 static void Mod_Q1BSP_FindNonSolidLocation_r(findnonsolidlocationinfo_t *info, mnode_t *node)
360 float f = PlaneDiff(info->center, node->plane);
361 if (f >= -info->bestdist)
362 Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[0]);
363 if (f <= info->bestdist)
364 Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[1]);
368 if (((mleaf_t *)node)->numleafsurfaces)
369 Mod_Q1BSP_FindNonSolidLocation_r_Leaf(info, (mleaf_t *)node);
373 static void Mod_Q1BSP_FindNonSolidLocation(model_t *model, const vec3_t in, vec3_t out, float radius)
376 findnonsolidlocationinfo_t info;
382 VectorCopy(in, info.center);
383 info.radius = radius;
388 VectorClear(info.nudge);
389 info.bestdist = radius;
390 Mod_Q1BSP_FindNonSolidLocation_r(&info, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode);
391 VectorAdd(info.center, info.nudge, info.center);
393 while (info.bestdist < radius && ++i < 10);
394 VectorCopy(info.center, out);
397 int Mod_Q1BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents)
399 switch(nativecontents)
404 return SUPERCONTENTS_SOLID;
406 return SUPERCONTENTS_WATER;
408 return SUPERCONTENTS_SLIME;
410 return SUPERCONTENTS_LAVA;
412 return SUPERCONTENTS_SKY;
417 int Mod_Q1BSP_NativeContentsFromSuperContents(model_t *model, int supercontents)
419 if (supercontents & SUPERCONTENTS_SOLID)
420 return CONTENTS_SOLID;
421 if (supercontents & SUPERCONTENTS_SKY)
423 if (supercontents & SUPERCONTENTS_LAVA)
424 return CONTENTS_LAVA;
425 if (supercontents & SUPERCONTENTS_SLIME)
426 return CONTENTS_SLIME;
427 if (supercontents & SUPERCONTENTS_WATER)
428 return CONTENTS_WATER;
429 return CONTENTS_EMPTY;
434 // the hull we're tracing through
437 // the trace structure to fill in
440 // start, end, and end - start (in model space)
445 RecursiveHullCheckTraceInfo_t;
447 // 1/32 epsilon to keep floating point happy
448 #define DIST_EPSILON (0.03125)
450 #define HULLCHECKSTATE_EMPTY 0
451 #define HULLCHECKSTATE_SOLID 1
452 #define HULLCHECKSTATE_DONE 2
454 static int Mod_Q1BSP_RecursiveHullCheck(RecursiveHullCheckTraceInfo_t *t, int num, double p1f, double p2f, double p1[3], double p2[3])
456 // status variables, these don't need to be saved on the stack when
457 // recursing... but are because this should be thread-safe
458 // (note: tracing against a bbox is not thread-safe, yet)
463 // variables that need to be stored on the stack when recursing
468 // LordHavoc: a goto! everyone flee in terror... :)
473 num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
474 if (!t->trace->startfound)
476 t->trace->startfound = true;
477 t->trace->startsupercontents |= num;
479 if (num & SUPERCONTENTS_LIQUIDSMASK)
480 t->trace->inwater = true;
482 t->trace->inopen = true;
483 if (num & t->trace->hitsupercontentsmask)
485 // if the first leaf is solid, set startsolid
486 if (t->trace->allsolid)
487 t->trace->startsolid = true;
488 #if COLLISIONPARANOID >= 3
491 return HULLCHECKSTATE_SOLID;
495 t->trace->allsolid = false;
496 #if COLLISIONPARANOID >= 3
499 return HULLCHECKSTATE_EMPTY;
503 // find the point distances
504 node = t->hull->clipnodes + num;
506 plane = t->hull->planes + node->planenum;
509 t1 = p1[plane->type] - plane->dist;
510 t2 = p2[plane->type] - plane->dist;
514 t1 = DotProduct (plane->normal, p1) - plane->dist;
515 t2 = DotProduct (plane->normal, p2) - plane->dist;
522 #if COLLISIONPARANOID >= 3
525 num = node->children[1];
534 #if COLLISIONPARANOID >= 3
537 num = node->children[0];
543 // the line intersects, find intersection point
544 // LordHavoc: this uses the original trace for maximum accuracy
545 #if COLLISIONPARANOID >= 3
550 t1 = t->start[plane->type] - plane->dist;
551 t2 = t->end[plane->type] - plane->dist;
555 t1 = DotProduct (plane->normal, t->start) - plane->dist;
556 t2 = DotProduct (plane->normal, t->end) - plane->dist;
559 midf = t1 / (t1 - t2);
560 midf = bound(p1f, midf, p2f);
561 VectorMA(t->start, midf, t->dist, mid);
563 // recurse both sides, front side first
564 ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side], p1f, midf, p1, mid);
565 // if this side is not empty, return what it is (solid or done)
566 if (ret != HULLCHECKSTATE_EMPTY)
569 ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side ^ 1], midf, p2f, mid, p2);
570 // if other side is not solid, return what it is (empty or done)
571 if (ret != HULLCHECKSTATE_SOLID)
574 // front is air and back is solid, this is the impact point...
577 t->trace->plane.dist = -plane->dist;
578 VectorNegate (plane->normal, t->trace->plane.normal);
582 t->trace->plane.dist = plane->dist;
583 VectorCopy (plane->normal, t->trace->plane.normal);
586 // calculate the true fraction
587 t1 = DotProduct(t->trace->plane.normal, t->start) - t->trace->plane.dist;
588 t2 = DotProduct(t->trace->plane.normal, t->end) - t->trace->plane.dist;
589 midf = t1 / (t1 - t2);
590 t->trace->realfraction = bound(0, midf, 1);
592 // calculate the return fraction which is nudged off the surface a bit
593 midf = (t1 - DIST_EPSILON) / (t1 - t2);
594 t->trace->fraction = bound(0, midf, 1);
596 #if COLLISIONPARANOID >= 3
599 return HULLCHECKSTATE_DONE;
602 #if COLLISIONPARANOID < 2
603 static int Mod_Q1BSP_RecursiveHullCheckPoint(RecursiveHullCheckTraceInfo_t *t, int num)
606 num = t->hull->clipnodes[num].children[(t->hull->planes[t->hull->clipnodes[num].planenum].type < 3 ? t->start[t->hull->planes[t->hull->clipnodes[num].planenum].type] : DotProduct(t->hull->planes[t->hull->clipnodes[num].planenum].normal, t->start)) < t->hull->planes[t->hull->clipnodes[num].planenum].dist];
607 num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
608 t->trace->startsupercontents |= num;
609 if (num & SUPERCONTENTS_LIQUIDSMASK)
610 t->trace->inwater = true;
612 t->trace->inopen = true;
613 if (num & t->trace->hitsupercontentsmask)
615 t->trace->allsolid = t->trace->startsolid = true;
616 return HULLCHECKSTATE_SOLID;
620 t->trace->allsolid = t->trace->startsolid = false;
621 return HULLCHECKSTATE_EMPTY;
626 static void Mod_Q1BSP_TraceBox(struct model_s *model, int frame, trace_t *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask)
628 // this function currently only supports same size start and end
630 RecursiveHullCheckTraceInfo_t rhc;
632 memset(&rhc, 0, sizeof(rhc));
633 memset(trace, 0, sizeof(trace_t));
635 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
636 rhc.trace->fraction = 1;
637 rhc.trace->realfraction = 1;
638 rhc.trace->allsolid = true;
639 VectorSubtract(boxstartmaxs, boxstartmins, boxsize);
641 rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
642 else if (model->brush.ismcbsp)
644 if (boxsize[2] < 48) // pick the nearest of 40 or 56
645 rhc.hull = &model->brushq1.hulls[2]; // 16x16x40
647 rhc.hull = &model->brushq1.hulls[1]; // 16x16x56
649 else if (model->brush.ishlbsp)
651 // LordHavoc: this has to have a minor tolerance (the .1) because of
652 // minor float precision errors from the box being transformed around
653 if (boxsize[0] < 32.1)
655 if (boxsize[2] < 54) // pick the nearest of 36 or 72
656 rhc.hull = &model->brushq1.hulls[3]; // 32x32x36
658 rhc.hull = &model->brushq1.hulls[1]; // 32x32x72
661 rhc.hull = &model->brushq1.hulls[2]; // 64x64x64
665 // LordHavoc: this has to have a minor tolerance (the .1) because of
666 // minor float precision errors from the box being transformed around
667 if (boxsize[0] < 32.1)
668 rhc.hull = &model->brushq1.hulls[1]; // 32x32x56
670 rhc.hull = &model->brushq1.hulls[2]; // 64x64x88
672 VectorSubtract(boxstartmins, rhc.hull->clip_mins, rhc.start);
673 VectorSubtract(boxendmins, rhc.hull->clip_mins, rhc.end);
674 VectorSubtract(rhc.end, rhc.start, rhc.dist);
675 #if COLLISIONPARANOID >= 2
676 Con_Printf("t(%f %f %f,%f %f %f,%i %f %f %f)", rhc.start[0], rhc.start[1], rhc.start[2], rhc.end[0], rhc.end[1], rhc.end[2], rhc.hull - model->brushq1.hulls, rhc.hull->clip_mins[0], rhc.hull->clip_mins[1], rhc.hull->clip_mins[2]);
677 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
680 if (DotProduct(rhc.dist, rhc.dist))
681 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
683 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
687 void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int boxsupercontents)
691 colplanef_t cbox_planes[6];
692 cbox.supercontents = boxsupercontents;
695 cbox.numtriangles = 0;
696 cbox.planes = cbox_planes;
698 cbox.elements = NULL;
706 cbox_planes[0].normal[0] = 1;cbox_planes[0].normal[1] = 0;cbox_planes[0].normal[2] = 0;cbox_planes[0].dist = cmaxs[0] - mins[0];
707 cbox_planes[1].normal[0] = -1;cbox_planes[1].normal[1] = 0;cbox_planes[1].normal[2] = 0;cbox_planes[1].dist = maxs[0] - cmins[0];
708 cbox_planes[2].normal[0] = 0;cbox_planes[2].normal[1] = 1;cbox_planes[2].normal[2] = 0;cbox_planes[2].dist = cmaxs[1] - mins[1];
709 cbox_planes[3].normal[0] = 0;cbox_planes[3].normal[1] = -1;cbox_planes[3].normal[2] = 0;cbox_planes[3].dist = maxs[1] - cmins[1];
710 cbox_planes[4].normal[0] = 0;cbox_planes[4].normal[1] = 0;cbox_planes[4].normal[2] = 1;cbox_planes[4].dist = cmaxs[2] - mins[2];
711 cbox_planes[5].normal[0] = 0;cbox_planes[5].normal[1] = 0;cbox_planes[5].normal[2] = -1;cbox_planes[5].dist = maxs[2] - cmins[2];
712 memset(trace, 0, sizeof(trace_t));
713 trace->hitsupercontentsmask = hitsupercontentsmask;
715 trace->realfraction = 1;
716 Collision_TraceLineBrushFloat(trace, start, end, &cbox, &cbox);
718 RecursiveHullCheckTraceInfo_t rhc;
719 static hull_t box_hull;
720 static dclipnode_t box_clipnodes[6];
721 static mplane_t box_planes[6];
722 // fill in a default trace
723 memset(&rhc, 0, sizeof(rhc));
724 memset(trace, 0, sizeof(trace_t));
725 //To keep everything totally uniform, bounding boxes are turned into small
726 //BSP trees instead of being compared directly.
727 // create a temp hull from bounding box sizes
728 box_planes[0].dist = cmaxs[0] - mins[0];
729 box_planes[1].dist = cmins[0] - maxs[0];
730 box_planes[2].dist = cmaxs[1] - mins[1];
731 box_planes[3].dist = cmins[1] - maxs[1];
732 box_planes[4].dist = cmaxs[2] - mins[2];
733 box_planes[5].dist = cmins[2] - maxs[2];
734 #if COLLISIONPARANOID >= 3
735 Con_Printf("box_planes %f:%f %f:%f %f:%f\ncbox %f %f %f:%f %f %f\nbox %f %f %f:%f %f %f\n", box_planes[0].dist, box_planes[1].dist, box_planes[2].dist, box_planes[3].dist, box_planes[4].dist, box_planes[5].dist, cmins[0], cmins[1], cmins[2], cmaxs[0], cmaxs[1], cmaxs[2], mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]);
738 if (box_hull.clipnodes == NULL)
742 //Set up the planes and clipnodes so that the six floats of a bounding box
743 //can just be stored out and get a proper hull_t structure.
745 box_hull.clipnodes = box_clipnodes;
746 box_hull.planes = box_planes;
747 box_hull.firstclipnode = 0;
748 box_hull.lastclipnode = 5;
750 for (i = 0;i < 6;i++)
752 box_clipnodes[i].planenum = i;
756 box_clipnodes[i].children[side] = CONTENTS_EMPTY;
758 box_clipnodes[i].children[side^1] = i + 1;
760 box_clipnodes[i].children[side^1] = CONTENTS_SOLID;
762 box_planes[i].type = i>>1;
763 box_planes[i].normal[i>>1] = 1;
767 // trace a line through the generated clipping hull
768 //rhc.boxsupercontents = boxsupercontents;
769 rhc.hull = &box_hull;
771 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
772 rhc.trace->fraction = 1;
773 rhc.trace->realfraction = 1;
774 rhc.trace->allsolid = true;
775 VectorCopy(start, rhc.start);
776 VectorCopy(end, rhc.end);
777 VectorSubtract(rhc.end, rhc.start, rhc.dist);
778 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
779 //VectorMA(rhc.start, rhc.trace->fraction, rhc.dist, rhc.trace->endpos);
780 if (rhc.trace->startsupercontents)
781 rhc.trace->startsupercontents = boxsupercontents;
785 static int Mod_Q1BSP_LightPoint_RecursiveBSPNode(model_t *model, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const mnode_t *node, float x, float y, float startz, float endz)
787 int side, distz = endz - startz;
793 return false; // didn't hit anything
795 switch (node->plane->type)
798 node = node->children[x < node->plane->dist];
801 node = node->children[y < node->plane->dist];
804 side = startz < node->plane->dist;
805 if ((endz < node->plane->dist) == side)
807 node = node->children[side];
810 // found an intersection
811 mid = node->plane->dist;
814 back = front = x * node->plane->normal[0] + y * node->plane->normal[1];
815 front += startz * node->plane->normal[2];
816 back += endz * node->plane->normal[2];
817 side = front < node->plane->dist;
818 if ((back < node->plane->dist) == side)
820 node = node->children[side];
823 // found an intersection
824 mid = startz + distz * (front - node->plane->dist) / (front - back);
828 // go down front side
829 if (node->children[side]->plane && Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, node->children[side], x, y, startz, mid))
830 return true; // hit something
833 // check for impact on this node
834 if (node->numsurfaces)
839 surface = model->data_surfaces + node->firstsurface;
840 for (i = 0;i < node->numsurfaces;i++, surface++)
842 if (!(surface->texture->basematerialflags & MATERIALFLAG_WALL) || !surface->lightmapinfo->samples)
843 continue; // no lightmaps
845 ds = (int) (x * surface->lightmapinfo->texinfo->vecs[0][0] + y * surface->lightmapinfo->texinfo->vecs[0][1] + mid * surface->lightmapinfo->texinfo->vecs[0][2] + surface->lightmapinfo->texinfo->vecs[0][3]) - surface->lightmapinfo->texturemins[0];
846 dt = (int) (x * surface->lightmapinfo->texinfo->vecs[1][0] + y * surface->lightmapinfo->texinfo->vecs[1][1] + mid * surface->lightmapinfo->texinfo->vecs[1][2] + surface->lightmapinfo->texinfo->vecs[1][3]) - surface->lightmapinfo->texturemins[1];
848 if (ds >= 0 && ds < surface->lightmapinfo->extents[0] && dt >= 0 && dt < surface->lightmapinfo->extents[1])
851 int lmwidth, lmheight, maps, line3, size3, dsfrac = ds & 15, dtfrac = dt & 15, scale = 0, r00 = 0, g00 = 0, b00 = 0, r01 = 0, g01 = 0, b01 = 0, r10 = 0, g10 = 0, b10 = 0, r11 = 0, g11 = 0, b11 = 0;
852 lmwidth = ((surface->lightmapinfo->extents[0]>>4)+1);
853 lmheight = ((surface->lightmapinfo->extents[1]>>4)+1);
854 line3 = lmwidth * 3; // LordHavoc: *3 for colored lighting
855 size3 = lmwidth * lmheight * 3; // LordHavoc: *3 for colored lighting
857 lightmap = surface->lightmapinfo->samples + ((dt>>4) * lmwidth + (ds>>4))*3; // LordHavoc: *3 for colored lighting
859 for (maps = 0;maps < MAXLIGHTMAPS && surface->lightmapinfo->styles[maps] != 255;maps++)
861 scale = d_lightstylevalue[surface->lightmapinfo->styles[maps]];
862 r00 += lightmap[ 0] * scale;g00 += lightmap[ 1] * scale;b00 += lightmap[ 2] * scale;
863 r01 += lightmap[ 3] * scale;g01 += lightmap[ 4] * scale;b01 += lightmap[ 5] * scale;
864 r10 += lightmap[line3+0] * scale;g10 += lightmap[line3+1] * scale;b10 += lightmap[line3+2] * scale;
865 r11 += lightmap[line3+3] * scale;g11 += lightmap[line3+4] * scale;b11 += lightmap[line3+5] * scale;
870 LordHavoc: here's the readable version of the interpolation
871 code, not quite as easy for the compiler to optimize...
873 dsfrac is the X position in the lightmap pixel, * 16
874 dtfrac is the Y position in the lightmap pixel, * 16
875 r00 is top left corner, r01 is top right corner
876 r10 is bottom left corner, r11 is bottom right corner
877 g and b are the same layout.
878 r0 and r1 are the top and bottom intermediate results
880 first we interpolate the top two points, to get the top
883 r0 = (((r01-r00) * dsfrac) >> 4) + r00;
884 g0 = (((g01-g00) * dsfrac) >> 4) + g00;
885 b0 = (((b01-b00) * dsfrac) >> 4) + b00;
887 then we interpolate the bottom two points, to get the
890 r1 = (((r11-r10) * dsfrac) >> 4) + r10;
891 g1 = (((g11-g10) * dsfrac) >> 4) + g10;
892 b1 = (((b11-b10) * dsfrac) >> 4) + b10;
894 then we interpolate the top and bottom samples to get the
895 middle sample (the one which was requested)
897 r = (((r1-r0) * dtfrac) >> 4) + r0;
898 g = (((g1-g0) * dtfrac) >> 4) + g0;
899 b = (((b1-b0) * dtfrac) >> 4) + b0;
902 ambientcolor[0] += (float) ((((((((r11-r10) * dsfrac) >> 4) + r10)-((((r01-r00) * dsfrac) >> 4) + r00)) * dtfrac) >> 4) + ((((r01-r00) * dsfrac) >> 4) + r00)) * (1.0f / 32768.0f);
903 ambientcolor[1] += (float) ((((((((g11-g10) * dsfrac) >> 4) + g10)-((((g01-g00) * dsfrac) >> 4) + g00)) * dtfrac) >> 4) + ((((g01-g00) * dsfrac) >> 4) + g00)) * (1.0f / 32768.0f);
904 ambientcolor[2] += (float) ((((((((b11-b10) * dsfrac) >> 4) + b10)-((((b01-b00) * dsfrac) >> 4) + b00)) * dtfrac) >> 4) + ((((b01-b00) * dsfrac) >> 4) + b00)) * (1.0f / 32768.0f);
905 return true; // success
911 node = node->children[side ^ 1];
913 distz = endz - startz;
918 void Mod_Q1BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
920 Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode, p[0], p[1], p[2], p[2] - 65536);
923 static void Mod_Q1BSP_DecompressVis(const qbyte *in, const qbyte *inend, qbyte *out, qbyte *outend)
926 qbyte *outstart = out;
931 Con_Printf("Mod_Q1BSP_DecompressVis: input underrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart);
941 Con_Printf("Mod_Q1BSP_DecompressVis: input underrun (during zero-run) on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart);
944 for (c = *in++;c > 0;c--)
948 Con_Printf("Mod_Q1BSP_DecompressVis: output overrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart);
961 A sky texture is 256*128, with the right side being a masked overlay
964 void R_Q1BSP_LoadSplitSky (qbyte *src, int width, int height, int bytesperpixel)
967 unsigned solidpixels[128*128], alphapixels[128*128];
969 // if sky isn't the right size, just use it as a solid layer
970 if (width != 256 || height != 128)
972 loadmodel->brush.solidskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_solidtexture", width, height, src, bytesperpixel == 4 ? TEXTYPE_RGBA : TEXTYPE_PALETTE, TEXF_PRECACHE, bytesperpixel == 1 ? palette_complete : NULL);
973 loadmodel->brush.alphaskytexture = NULL;;
977 if (bytesperpixel == 4)
979 for (i = 0;i < 128;i++)
981 for (j = 0;j < 128;j++)
983 solidpixels[(i*128) + j] = ((unsigned *)src)[i*256+j+128];
984 alphapixels[(i*128) + j] = ((unsigned *)src)[i*256+j];
990 // make an average value for the back to avoid
991 // a fringe on the top level
1000 for (i = 0;i < 128;i++)
1002 for (j = 0;j < 128;j++)
1004 rgba.i = palette_complete[src[i*256 + j + 128]];
1010 rgba.b[0] = r/(128*128);
1011 rgba.b[1] = g/(128*128);
1012 rgba.b[2] = b/(128*128);
1014 for (i = 0;i < 128;i++)
1016 for (j = 0;j < 128;j++)
1018 solidpixels[(i*128) + j] = palette_complete[src[i*256 + j + 128]];
1019 alphapixels[(i*128) + j] = (p = src[i*256 + j]) ? palette_complete[p] : rgba.i;
1024 loadmodel->brush.solidskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_solidtexture", 128, 128, (qbyte *) solidpixels, TEXTYPE_RGBA, TEXF_PRECACHE, NULL);
1025 loadmodel->brush.alphaskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_alphatexture", 128, 128, (qbyte *) alphapixels, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
1028 static void Mod_Q1BSP_LoadTextures(lump_t *l)
1030 int i, j, k, num, max, altmax, mtwidth, mtheight, *dofs, incomplete;
1032 texture_t *tx, *tx2, *anims[10], *altanims[10];
1034 qbyte *data, *mtdata;
1037 loadmodel->data_textures = NULL;
1039 // add two slots for notexture walls and notexture liquids
1042 m = (dmiptexlump_t *)(mod_base + l->fileofs);
1043 m->nummiptex = LittleLong (m->nummiptex);
1044 loadmodel->num_textures = m->nummiptex + 2;
1049 loadmodel->num_textures = 2;
1052 loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_textures * sizeof(texture_t));
1054 // fill out all slots with notexture
1055 for (i = 0, tx = loadmodel->data_textures;i < loadmodel->num_textures;i++, tx++)
1057 strcpy(tx->name, "NO TEXTURE FOUND");
1060 tx->skin.base = r_texture_notexture;
1061 tx->basematerialflags = 0;
1062 if (i == loadmodel->num_textures - 1)
1064 tx->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_LIGHTBOTHSIDES;
1065 tx->supercontents = SUPERCONTENTS_WATER;
1069 tx->basematerialflags |= MATERIALFLAG_WALL;
1070 tx->supercontents = SUPERCONTENTS_SOLID;
1072 tx->currentframe = tx;
1078 // just to work around bounds checking when debugging with it (array index out of bounds error thing)
1080 // LordHavoc: mostly rewritten map texture loader
1081 for (i = 0;i < m->nummiptex;i++)
1083 dofs[i] = LittleLong(dofs[i]);
1084 if (dofs[i] == -1 || r_nosurftextures.integer)
1086 dmiptex = (miptex_t *)((qbyte *)m + dofs[i]);
1088 // make sure name is no more than 15 characters
1089 for (j = 0;dmiptex->name[j] && j < 15;j++)
1090 name[j] = dmiptex->name[j];
1093 mtwidth = LittleLong(dmiptex->width);
1094 mtheight = LittleLong(dmiptex->height);
1096 j = LittleLong(dmiptex->offsets[0]);
1100 if (j < 40 || j + mtwidth * mtheight > l->filelen)
1102 Con_Printf("Texture \"%s\" in \"%s\"is corrupt or incomplete\n", dmiptex->name, loadmodel->name);
1105 mtdata = (qbyte *)dmiptex + j;
1108 if ((mtwidth & 15) || (mtheight & 15))
1109 Con_Printf("warning: texture \"%s\" in \"%s\" is not 16 aligned\n", dmiptex->name, loadmodel->name);
1111 // LordHavoc: force all names to lowercase
1112 for (j = 0;name[j];j++)
1113 if (name[j] >= 'A' && name[j] <= 'Z')
1114 name[j] += 'a' - 'A';
1116 tx = loadmodel->data_textures + i;
1117 strcpy(tx->name, name);
1118 tx->width = mtwidth;
1119 tx->height = mtheight;
1123 sprintf(tx->name, "unnamed%i", i);
1124 Con_Printf("warning: unnamed texture in %s, renaming to %s\n", loadmodel->name, tx->name);
1127 // LordHavoc: HL sky textures are entirely different than quake
1128 if (!loadmodel->brush.ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == 256 && mtheight == 128)
1130 if (loadmodel->isworldmodel)
1132 data = loadimagepixels(tx->name, false, 0, 0);
1135 R_Q1BSP_LoadSplitSky(data, image_width, image_height, 4);
1138 else if (mtdata != NULL)
1139 R_Q1BSP_LoadSplitSky(mtdata, mtwidth, mtheight, 1);
1144 if (!Mod_LoadSkinFrame(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, true))
1146 // did not find external texture, load it from the bsp or wad3
1147 if (loadmodel->brush.ishlbsp)
1149 // internal texture overrides wad
1150 qbyte *pixels, *freepixels, *fogpixels;
1151 pixels = freepixels = NULL;
1153 pixels = W_ConvertWAD3Texture(dmiptex);
1155 pixels = freepixels = W_GetTexture(tx->name);
1158 tx->width = image_width;
1159 tx->height = image_height;
1160 tx->skin.base = tx->skin.merged = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, NULL);
1161 if (Image_CheckAlpha(pixels, image_width * image_height, true))
1163 fogpixels = Mem_Alloc(tempmempool, image_width * image_height * 4);
1164 for (j = 0;j < image_width * image_height * 4;j += 4)
1166 fogpixels[j + 0] = 255;
1167 fogpixels[j + 1] = 255;
1168 fogpixels[j + 2] = 255;
1169 fogpixels[j + 3] = pixels[j + 3];
1171 tx->skin.fog = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, NULL);
1172 Mem_Free(fogpixels);
1176 Mem_Free(freepixels);
1178 else if (mtdata) // texture included
1179 Mod_LoadSkinFrame_Internal(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_PRECACHE | TEXF_PICMIP, false, tx->name[0] != '*' && r_fullbrights.integer, mtdata, tx->width, tx->height);
1182 if (tx->skin.base == NULL)
1187 tx->skin.base = r_texture_notexture;
1190 tx->basematerialflags = 0;
1191 if (tx->name[0] == '*')
1193 // turb does not block movement
1194 tx->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_LIGHTBOTHSIDES;
1195 // LordHavoc: some turbulent textures should be fullbright and solid
1196 if (!strncmp(tx->name,"*lava",5)
1197 || !strncmp(tx->name,"*teleport",9)
1198 || !strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture
1199 tx->basematerialflags |= MATERIALFLAG_FULLBRIGHT;
1201 tx->basematerialflags |= MATERIALFLAG_WATERALPHA;
1202 if (!strncmp(tx->name, "*lava", 5))
1203 tx->supercontents = SUPERCONTENTS_LAVA;
1204 else if (!strncmp(tx->name, "*slime", 6))
1205 tx->supercontents = SUPERCONTENTS_SLIME;
1207 tx->supercontents = SUPERCONTENTS_WATER;
1209 else if (tx->name[0] == 's' && tx->name[1] == 'k' && tx->name[2] == 'y')
1211 tx->supercontents = SUPERCONTENTS_SKY;
1212 tx->basematerialflags |= MATERIALFLAG_SKY;
1216 tx->supercontents = SUPERCONTENTS_SOLID;
1217 tx->basematerialflags |= MATERIALFLAG_WALL;
1220 tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_TRANSPARENT;
1222 // start out with no animation
1223 tx->currentframe = tx;
1226 // sequence the animations
1227 for (i = 0;i < m->nummiptex;i++)
1229 tx = loadmodel->data_textures + i;
1230 if (!tx || tx->name[0] != '+' || tx->name[1] == 0 || tx->name[2] == 0)
1232 if (tx->anim_total[0] || tx->anim_total[1])
1233 continue; // already sequenced
1235 // find the number of frames in the animation
1236 memset(anims, 0, sizeof(anims));
1237 memset(altanims, 0, sizeof(altanims));
1239 for (j = i;j < m->nummiptex;j++)
1241 tx2 = loadmodel->data_textures + j;
1242 if (!tx2 || tx2->name[0] != '+' || strcmp(tx2->name+2, tx->name+2))
1246 if (num >= '0' && num <= '9')
1247 anims[num - '0'] = tx2;
1248 else if (num >= 'a' && num <= 'j')
1249 altanims[num - 'a'] = tx2;
1251 Con_Printf("Bad animating texture %s\n", tx->name);
1255 for (j = 0;j < 10;j++)
1262 //Con_Printf("linking animation %s (%i:%i frames)\n\n", tx->name, max, altmax);
1265 for (j = 0;j < max;j++)
1269 Con_Printf("Missing frame %i of %s\n", j, tx->name);
1273 for (j = 0;j < altmax;j++)
1277 Con_Printf("Missing altframe %i of %s\n", j, tx->name);
1286 // if there is no alternate animation, duplicate the primary
1287 // animation into the alternate
1289 for (k = 0;k < 10;k++)
1290 altanims[k] = anims[k];
1293 // link together the primary animation
1294 for (j = 0;j < max;j++)
1297 tx2->animated = true;
1298 tx2->anim_total[0] = max;
1299 tx2->anim_total[1] = altmax;
1300 for (k = 0;k < 10;k++)
1302 tx2->anim_frames[0][k] = anims[k];
1303 tx2->anim_frames[1][k] = altanims[k];
1307 // if there really is an alternate anim...
1308 if (anims[0] != altanims[0])
1310 // link together the alternate animation
1311 for (j = 0;j < altmax;j++)
1314 tx2->animated = true;
1315 // the primary/alternate are reversed here
1316 tx2->anim_total[0] = altmax;
1317 tx2->anim_total[1] = max;
1318 for (k = 0;k < 10;k++)
1320 tx2->anim_frames[0][k] = altanims[k];
1321 tx2->anim_frames[1][k] = anims[k];
1328 static void Mod_Q1BSP_LoadLighting(lump_t *l)
1331 qbyte *in, *out, *data, d;
1332 char litfilename[1024];
1333 loadmodel->brushq1.lightdata = NULL;
1334 if (loadmodel->brush.ishlbsp) // LordHavoc: load the colored lighting data straight
1336 loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, l->filelen);
1337 for (i=0; i<l->filelen; i++)
1338 loadmodel->brushq1.lightdata[i] = mod_base[l->fileofs+i] >>= 1;
1340 else if (loadmodel->brush.ismcbsp)
1342 loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, l->filelen);
1343 memcpy(loadmodel->brushq1.lightdata, mod_base + l->fileofs, l->filelen);
1345 else // LordHavoc: bsp version 29 (normal white lighting)
1347 // LordHavoc: hope is not lost yet, check for a .lit file to load
1348 strlcpy (litfilename, loadmodel->name, sizeof (litfilename));
1349 FS_StripExtension (litfilename, litfilename, sizeof (litfilename));
1350 strlcat (litfilename, ".lit", sizeof (litfilename));
1351 data = (qbyte*) FS_LoadFile(litfilename, tempmempool, false);
1354 if (fs_filesize == (fs_offset_t)(8 + l->filelen * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
1356 i = LittleLong(((int *)data)[1]);
1359 Con_DPrintf("loaded %s\n", litfilename);
1360 loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, fs_filesize - 8);
1361 memcpy(loadmodel->brushq1.lightdata, data + 8, fs_filesize - 8);
1367 Con_Printf("Unknown .lit file version (%d)\n", i);
1373 if (fs_filesize == 8)
1374 Con_Print("Empty .lit file, ignoring\n");
1376 Con_Printf("Corrupt .lit file (file size %i bytes, should be %i bytes), ignoring\n", fs_filesize, 8 + l->filelen * 3);
1380 // LordHavoc: oh well, expand the white lighting data
1383 loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, l->filelen*3);
1384 in = loadmodel->brushq1.lightdata + l->filelen*2; // place the file at the end, so it will not be overwritten until the very last write
1385 out = loadmodel->brushq1.lightdata;
1386 memcpy(in, mod_base + l->fileofs, l->filelen);
1387 for (i = 0;i < l->filelen;i++)
1397 static void Mod_Q1BSP_LoadLightList(void)
1399 int a, n, numlights;
1400 char tempchar, *s, *t, *lightsstring, lightsfilename[1024];
1403 strlcpy (lightsfilename, loadmodel->name, sizeof (lightsfilename));
1404 FS_StripExtension (lightsfilename, lightsfilename, sizeof(lightsfilename));
1405 strlcat (lightsfilename, ".lights", sizeof (lightsfilename));
1406 s = lightsstring = (char *) FS_LoadFile(lightsfilename, tempmempool, false);
1412 while (*s && *s != '\n' && *s != '\r')
1416 Mem_Free(lightsstring);
1417 Con_Printf("lights file must end with a newline\n");
1423 loadmodel->brushq1.lights = Mem_Alloc(loadmodel->mempool, numlights * sizeof(mlight_t));
1426 while (*s && n < numlights)
1429 while (*s && *s != '\n' && *s != '\r')
1433 Con_Printf("misparsed lights file!\n");
1436 e = loadmodel->brushq1.lights + n;
1439 a = sscanf(t, "%f %f %f %f %f %f %f %f %f %f %f %f %f %d", &e->origin[0], &e->origin[1], &e->origin[2], &e->falloff, &e->light[0], &e->light[1], &e->light[2], &e->subtract, &e->spotdir[0], &e->spotdir[1], &e->spotdir[2], &e->spotcone, &e->distbias, &e->style);
1443 Con_Printf("invalid lights file, found %d parameters on line %i, should be 14 parameters (origin[0] origin[1] origin[2] falloff light[0] light[1] light[2] subtract spotdir[0] spotdir[1] spotdir[2] spotcone distancebias style)\n", a, n + 1);
1453 Con_Printf("misparsed lights file!\n");
1454 loadmodel->brushq1.numlights = numlights;
1455 Mem_Free(lightsstring);
1459 static void Mod_Q1BSP_LoadVisibility(lump_t *l)
1461 loadmodel->brushq1.num_compressedpvs = 0;
1462 loadmodel->brushq1.data_compressedpvs = NULL;
1465 loadmodel->brushq1.num_compressedpvs = l->filelen;
1466 loadmodel->brushq1.data_compressedpvs = Mem_Alloc(loadmodel->mempool, l->filelen);
1467 memcpy(loadmodel->brushq1.data_compressedpvs, mod_base + l->fileofs, l->filelen);
1470 // used only for HalfLife maps
1471 static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data)
1473 char key[128], value[4096];
1478 if (!COM_ParseToken(&data, false))
1480 if (com_token[0] != '{')
1484 if (!COM_ParseToken(&data, false))
1486 if (com_token[0] == '}')
1487 break; // end of worldspawn
1488 if (com_token[0] == '_')
1489 strcpy(key, com_token + 1);
1491 strcpy(key, com_token);
1492 while (key[strlen(key)-1] == ' ') // remove trailing spaces
1493 key[strlen(key)-1] = 0;
1494 if (!COM_ParseToken(&data, false))
1496 strcpy(value, com_token);
1497 if (!strcmp("wad", key)) // for HalfLife maps
1499 if (loadmodel->brush.ishlbsp)
1502 for (i = 0;i < 4096;i++)
1503 if (value[i] != ';' && value[i] != '\\' && value[i] != '/' && value[i] != ':')
1509 // ignore path - the \\ check is for HalfLife... stupid windoze 'programmers'...
1510 if (value[i] == '\\' || value[i] == '/' || value[i] == ':')
1512 else if (value[i] == ';' || value[i] == 0)
1516 strcpy(wadname, "textures/");
1517 strcat(wadname, &value[j]);
1518 W_LoadTextureWadFile(wadname, false);
1530 static void Mod_Q1BSP_LoadEntities(lump_t *l)
1532 loadmodel->brush.entities = NULL;
1535 loadmodel->brush.entities = Mem_Alloc(loadmodel->mempool, l->filelen);
1536 memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
1537 if (loadmodel->brush.ishlbsp)
1538 Mod_Q1BSP_ParseWadsFromEntityLump(loadmodel->brush.entities);
1542 static void Mod_Q1BSP_LoadVertexes(lump_t *l)
1548 in = (void *)(mod_base + l->fileofs);
1549 if (l->filelen % sizeof(*in))
1550 Host_Error("Mod_Q1BSP_LoadVertexes: funny lump size in %s",loadmodel->name);
1551 count = l->filelen / sizeof(*in);
1552 out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1554 loadmodel->brushq1.vertexes = out;
1555 loadmodel->brushq1.numvertexes = count;
1557 for ( i=0 ; i<count ; i++, in++, out++)
1559 out->position[0] = LittleFloat(in->point[0]);
1560 out->position[1] = LittleFloat(in->point[1]);
1561 out->position[2] = LittleFloat(in->point[2]);
1565 static void Mod_Q1BSP_LoadSubmodels(lump_t *l, dhullinfo_t *hullinfo)
1571 index = (byte *)(mod_base + l->fileofs);
1572 if (l->filelen % (48+4*hullinfo->filehulls))
1573 Host_Error ("Mod_Q1BSP_LoadSubmodels: funny lump size in %s", loadmodel->name);
1575 count = l->filelen / (48+4*hullinfo->filehulls);
1576 out = Mem_Alloc (loadmodel->mempool, count*sizeof(*out));
1578 loadmodel->brushq1.submodels = out;
1579 loadmodel->brush.numsubmodels = count;
1581 for (i = 0; i < count; i++, out++)
1583 // spread out the mins / maxs by a pixel
1584 out->mins[0] = LittleFloat(*(float*)index) - 1; index += 4;
1585 out->mins[1] = LittleFloat(*(float*)index) - 1; index += 4;
1586 out->mins[2] = LittleFloat(*(float*)index) - 1; index += 4;
1587 out->maxs[0] = LittleFloat(*(float*)index) + 1; index += 4;
1588 out->maxs[1] = LittleFloat(*(float*)index) + 1; index += 4;
1589 out->maxs[2] = LittleFloat(*(float*)index) + 1; index += 4;
1590 out->origin[0] = LittleFloat (*(float*)index); index += 4;
1591 out->origin[1] = LittleFloat (*(float*)index); index += 4;
1592 out->origin[2] = LittleFloat (*(float*)index); index += 4;
1593 for (j = 0; j < hullinfo->filehulls; j++)
1595 out->headnode[j] = LittleLong (*(int*)index);
1598 out->visleafs = LittleLong (*(int*)index); index += 4;
1599 out->firstface = LittleLong (*(int*)index); index += 4;
1600 out->numfaces = LittleLong (*(int*)index); index += 4;
1604 static void Mod_Q1BSP_LoadEdges(lump_t *l)
1610 in = (void *)(mod_base + l->fileofs);
1611 if (l->filelen % sizeof(*in))
1612 Host_Error("Mod_Q1BSP_LoadEdges: funny lump size in %s",loadmodel->name);
1613 count = l->filelen / sizeof(*in);
1614 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
1616 loadmodel->brushq1.edges = out;
1617 loadmodel->brushq1.numedges = count;
1619 for ( i=0 ; i<count ; i++, in++, out++)
1621 out->v[0] = (unsigned short)LittleShort(in->v[0]);
1622 out->v[1] = (unsigned short)LittleShort(in->v[1]);
1626 static void Mod_Q1BSP_LoadTexinfo(lump_t *l)
1630 int i, j, k, count, miptex;
1632 in = (void *)(mod_base + l->fileofs);
1633 if (l->filelen % sizeof(*in))
1634 Host_Error("Mod_Q1BSP_LoadTexinfo: funny lump size in %s",loadmodel->name);
1635 count = l->filelen / sizeof(*in);
1636 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
1638 loadmodel->brushq1.texinfo = out;
1639 loadmodel->brushq1.numtexinfo = count;
1641 for (i = 0;i < count;i++, in++, out++)
1643 for (k = 0;k < 2;k++)
1644 for (j = 0;j < 4;j++)
1645 out->vecs[k][j] = LittleFloat(in->vecs[k][j]);
1647 miptex = LittleLong(in->miptex);
1648 out->flags = LittleLong(in->flags);
1650 out->texture = NULL;
1651 if (loadmodel->data_textures)
1653 if ((unsigned int) miptex >= (unsigned int) loadmodel->num_textures)
1654 Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->num_textures);
1656 out->texture = loadmodel->data_textures + miptex;
1658 if (out->flags & TEX_SPECIAL)
1660 // if texture chosen is NULL or the shader needs a lightmap,
1661 // force to notexture water shader
1662 if (out->texture == NULL || out->texture->basematerialflags & MATERIALFLAG_WALL)
1663 out->texture = loadmodel->data_textures + (loadmodel->num_textures - 1);
1667 // if texture chosen is NULL, force to notexture
1668 if (out->texture == NULL)
1669 out->texture = loadmodel->data_textures + (loadmodel->num_textures - 2);
1675 void BoundPoly(int numverts, float *verts, vec3_t mins, vec3_t maxs)
1680 mins[0] = mins[1] = mins[2] = 9999;
1681 maxs[0] = maxs[1] = maxs[2] = -9999;
1683 for (i = 0;i < numverts;i++)
1685 for (j = 0;j < 3;j++, v++)
1695 #define MAX_SUBDIVPOLYTRIANGLES 4096
1696 #define MAX_SUBDIVPOLYVERTS(MAX_SUBDIVPOLYTRIANGLES * 3)
1698 static int subdivpolyverts, subdivpolytriangles;
1699 static int subdivpolyindex[MAX_SUBDIVPOLYTRIANGLES][3];
1700 static float subdivpolyvert[MAX_SUBDIVPOLYVERTS][3];
1702 static int subdivpolylookupvert(vec3_t v)
1705 for (i = 0;i < subdivpolyverts;i++)
1706 if (subdivpolyvert[i][0] == v[0]
1707 && subdivpolyvert[i][1] == v[1]
1708 && subdivpolyvert[i][2] == v[2])
1710 if (subdivpolyverts >= MAX_SUBDIVPOLYVERTS)
1711 Host_Error("SubDividePolygon: ran out of vertices in buffer, please increase your r_subdivide_size");
1712 VectorCopy(v, subdivpolyvert[subdivpolyverts]);
1713 return subdivpolyverts++;
1716 static void SubdividePolygon(int numverts, float *verts)
1718 int i, i1, i2, i3, f, b, c, p;
1719 vec3_t mins, maxs, front[256], back[256];
1720 float m, *pv, *cv, dist[256], frac;
1723 Host_Error("SubdividePolygon: ran out of verts in buffer");
1725 BoundPoly(numverts, verts, mins, maxs);
1727 for (i = 0;i < 3;i++)
1729 m = (mins[i] + maxs[i]) * 0.5;
1730 m = r_subdivide_size.value * floor(m/r_subdivide_size.value + 0.5);
1731 if (maxs[i] - m < 8)
1733 if (m - mins[i] < 8)
1737 for (cv = verts, c = 0;c < numverts;c++, cv += 3)
1738 dist[c] = cv[i] - m;
1741 for (p = numverts - 1, c = 0, pv = verts + p * 3, cv = verts;c < numverts;p = c, c++, pv = cv, cv += 3)
1745 VectorCopy(pv, front[f]);
1750 VectorCopy(pv, back[b]);
1753 if (dist[p] == 0 || dist[c] == 0)
1755 if ((dist[p] > 0) != (dist[c] > 0) )
1758 frac = dist[p] / (dist[p] - dist[c]);
1759 front[f][0] = back[b][0] = pv[0] + frac * (cv[0] - pv[0]);
1760 front[f][1] = back[b][1] = pv[1] + frac * (cv[1] - pv[1]);
1761 front[f][2] = back[b][2] = pv[2] + frac * (cv[2] - pv[2]);
1767 SubdividePolygon(f, front[0]);
1768 SubdividePolygon(b, back[0]);
1772 i1 = subdivpolylookupvert(verts);
1773 i2 = subdivpolylookupvert(verts + 3);
1774 for (i = 2;i < numverts;i++)
1776 if (subdivpolytriangles >= MAX_SUBDIVPOLYTRIANGLES)
1778 Con_Print("SubdividePolygon: ran out of triangles in buffer, please increase your r_subdivide_size\n");
1782 i3 = subdivpolylookupvert(verts + i * 3);
1783 subdivpolyindex[subdivpolytriangles][0] = i1;
1784 subdivpolyindex[subdivpolytriangles][1] = i2;
1785 subdivpolyindex[subdivpolytriangles][2] = i3;
1787 subdivpolytriangles++;
1791 //Breaks a polygon up along axial 64 unit
1792 //boundaries so that turbulent and sky warps
1793 //can be done reasonably.
1794 static void Mod_Q1BSP_GenerateWarpMesh(msurface_t *surface)
1800 subdivpolytriangles = 0;
1801 subdivpolyverts = 0;
1802 SubdividePolygon(surface->num_vertices, (surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex));
1803 if (subdivpolytriangles < 1)
1804 Host_Error("Mod_Q1BSP_GenerateWarpMesh: no triangles?\n");
1806 surface->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + subdivpolytriangles * sizeof(int[3]) + subdivpolyverts * sizeof(surfvertex_t));
1807 mesh->num_vertices = subdivpolyverts;
1808 mesh->num_triangles = subdivpolytriangles;
1809 mesh->vertex = (surfvertex_t *)(mesh + 1);
1810 mesh->index = (int *)(mesh->vertex + mesh->num_vertices);
1811 memset(mesh->vertex, 0, mesh->num_vertices * sizeof(surfvertex_t));
1813 for (i = 0;i < mesh->num_triangles;i++)
1814 for (j = 0;j < 3;j++)
1815 mesh->index[i*3+j] = subdivpolyindex[i][j];
1817 for (i = 0, v = mesh->vertex;i < subdivpolyverts;i++, v++)
1819 VectorCopy(subdivpolyvert[i], v->v);
1820 v->st[0] = DotProduct(v->v, surface->lightmapinfo->texinfo->vecs[0]);
1821 v->st[1] = DotProduct(v->v, surface->lightmapinfo->texinfo->vecs[1]);
1826 static void Mod_Q1BSP_LoadFaces(lump_t *l)
1829 msurface_t *surface;
1830 int i, j, count, surfacenum, planenum, smax, tmax, ssize, tsize, firstedge, numedges, totalverts, totaltris;
1831 float texmins[2], texmaxs[2], val;
1833 in = (void *)(mod_base + l->fileofs);
1834 if (l->filelen % sizeof(*in))
1835 Host_Error("Mod_Q1BSP_LoadFaces: funny lump size in %s",loadmodel->name);
1836 count = l->filelen / sizeof(*in);
1837 loadmodel->data_surfaces = Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
1838 loadmodel->data_surfaces_lightmapinfo = Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_lightmapinfo_t));
1840 loadmodel->num_surfaces = count;
1844 for (surfacenum = 0, in = (void *)(mod_base + l->fileofs);surfacenum < count;surfacenum++, in++)
1846 numedges = LittleShort(in->numedges);
1847 totalverts += numedges;
1848 totaltris += numedges - 2;
1851 // TODO: split up into multiple meshes as needed to avoid exceeding 65536
1853 loadmodel->nummeshes = 1;
1854 loadmodel->meshlist = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t *));
1855 loadmodel->meshlist[0] = Mod_AllocSurfMesh(loadmodel->mempool, totalverts, totaltris, true, false, false);
1859 for (surfacenum = 0, in = (void *)(mod_base + l->fileofs), surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, in++, surface++)
1861 surface->lightmapinfo = loadmodel->data_surfaces_lightmapinfo + surfacenum;
1863 // FIXME: validate edges, texinfo, etc?
1864 firstedge = LittleLong(in->firstedge);
1865 numedges = LittleShort(in->numedges);
1866 if ((unsigned int) firstedge > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges)
1867 Host_Error("Mod_Q1BSP_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)\n", firstedge, numedges, loadmodel->brushq1.numsurfedges);
1868 i = LittleShort(in->texinfo);
1869 if ((unsigned int) i >= (unsigned int) loadmodel->brushq1.numtexinfo)
1870 Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)\n", i, loadmodel->brushq1.numtexinfo);
1871 surface->lightmapinfo->texinfo = loadmodel->brushq1.texinfo + i;
1872 surface->texture = surface->lightmapinfo->texinfo->texture;
1874 planenum = LittleShort(in->planenum);
1875 if ((unsigned int) planenum >= (unsigned int) loadmodel->brush.num_planes)
1876 Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)\n", planenum, loadmodel->brush.num_planes);
1878 //surface->flags = surface->texture->flags;
1879 //if (LittleShort(in->side))
1880 // surface->flags |= SURF_PLANEBACK;
1881 //surface->plane = loadmodel->brush.data_planes + planenum;
1883 surface->groupmesh = loadmodel->meshlist[0];
1884 surface->num_firstvertex = totalverts;
1885 surface->num_vertices = numedges;
1886 surface->num_firsttriangle = totaltris;
1887 surface->num_triangles = numedges - 2;
1888 totalverts += numedges;
1889 totaltris += numedges - 2;
1891 // convert edges back to a normal polygon
1892 for (i = 0;i < surface->num_vertices;i++)
1894 int lindex = loadmodel->brushq1.surfedges[firstedge + i];
1897 VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[lindex].v[0]].position, (surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
1899 VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position, (surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
1900 s = DotProduct(((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
1901 t = DotProduct(((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
1902 (surface->groupmesh->data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 0] = s / surface->texture->width;
1903 (surface->groupmesh->data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 1] = t / surface->texture->height;
1904 (surface->groupmesh->data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = 0;
1905 (surface->groupmesh->data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = 0;
1906 (surface->groupmesh->data_lightmapoffsets + surface->num_firstvertex)[i] = 0;
1909 for (i = 0;i < surface->num_triangles;i++)
1911 (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 0] = 0 + surface->num_firstvertex;
1912 (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 1] = i + 1 + surface->num_firstvertex;
1913 (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 2] = i + 2 + surface->num_firstvertex;
1916 // compile additional data about the surface geometry
1917 Mod_BuildTextureVectorsAndNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, surface->groupmesh->data_vertex3f, surface->groupmesh->data_texcoordtexture2f, (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle), surface->groupmesh->data_svector3f, surface->groupmesh->data_tvector3f, surface->groupmesh->data_normal3f, true);
1918 BoxFromPoints(surface->mins, surface->maxs, surface->num_vertices, (surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex));
1920 // generate surface extents information
1921 texmins[0] = texmaxs[0] = DotProduct((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
1922 texmins[1] = texmaxs[1] = DotProduct((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
1923 for (i = 1;i < surface->num_vertices;i++)
1925 for (j = 0;j < 2;j++)
1927 val = DotProduct((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + i * 3, surface->lightmapinfo->texinfo->vecs[j]) + surface->lightmapinfo->texinfo->vecs[j][3];
1928 texmins[j] = min(texmins[j], val);
1929 texmaxs[j] = max(texmaxs[j], val);
1932 for (i = 0;i < 2;i++)
1934 surface->lightmapinfo->texturemins[i] = (int) floor(texmins[i] / 16.0) * 16;
1935 surface->lightmapinfo->extents[i] = (int) ceil(texmaxs[i] / 16.0) * 16 - surface->lightmapinfo->texturemins[i];
1938 smax = surface->lightmapinfo->extents[0] >> 4;
1939 tmax = surface->lightmapinfo->extents[1] >> 4;
1940 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
1941 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
1944 for (i = 0;i < MAXLIGHTMAPS;i++)
1945 surface->lightmapinfo->styles[i] = in->styles[i];
1946 // force lightmap upload on first time seeing the surface
1947 surface->cached_dlight = true;
1948 surface->lightmapinfo->lightmaptexturestride = 0;
1949 surface->lightmaptexture = NULL;
1950 i = LittleLong(in->lightofs);
1953 surface->lightmapinfo->samples = NULL;
1954 // give non-lightmapped water a 1x white lightmap
1955 if ((surface->texture->basematerialflags & MATERIALFLAG_WATER) && (surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) && ssize <= 256 && tsize <= 256)
1957 surface->lightmapinfo->samples = Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
1958 surface->lightmapinfo->styles[0] = 0;
1959 memset(surface->lightmapinfo->samples, 128, ssize * tsize * 3);
1962 else if (loadmodel->brush.ishlbsp) // LordHavoc: HalfLife map (bsp version 30)
1963 surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + i;
1964 else // LordHavoc: white lighting (bsp version 29)
1965 surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + (i * 3);
1967 if (!(surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) || surface->lightmapinfo->samples)
1970 float u, v, ubase, vbase, uscale, vscale;
1972 if (ssize > 256 || tsize > 256)
1973 Host_Error("Bad surface extents");
1974 // stainmap for permanent marks on walls
1975 surface->lightmapinfo->stainsamples = Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
1977 memset(surface->lightmapinfo->stainsamples, 255, ssize * tsize * 3);
1979 if (r_miplightmaps.integer)
1981 surface->lightmapinfo->lightmaptexturestride = ssize;
1982 surface->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surface->lightmapinfo->lightmaptexturestride, tsize, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_MIPMAP | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
1986 surface->lightmapinfo->lightmaptexturestride = R_CompatibleFragmentWidth(ssize, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, 0);
1987 surface->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surface->lightmapinfo->lightmaptexturestride, tsize, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
1989 R_FragmentLocation(surface->lightmaptexture, NULL, NULL, &ubase, &vbase, &uscale, &vscale);
1990 uscale = (uscale - ubase) / ssize;
1991 vscale = (vscale - vbase) / tsize;
1993 for (i = 0;i < surface->num_vertices;i++)
1995 u = ((DotProduct(((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3]) + 8 - surface->lightmapinfo->texturemins[0]) * (1.0 / 16.0);
1996 v = ((DotProduct(((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3]) + 8 - surface->lightmapinfo->texturemins[1]) * (1.0 / 16.0);
1997 (surface->groupmesh->data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = u * uscale + ubase;
1998 (surface->groupmesh->data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = v * vscale + vbase;
1999 // LordHavoc: calc lightmap data offset for vertex lighting to use
2002 (surface->groupmesh->data_lightmapoffsets + surface->num_firstvertex)[i] = (bound(0, iv, tmax) * ssize + bound(0, iu, smax)) * 3;
2008 static void Mod_Q1BSP_LoadNodes_RecursiveSetParent(mnode_t *node, mnode_t *parent)
2011 // Host_Error("Mod_Q1BSP_LoadNodes_RecursiveSetParent: runaway recursion\n");
2012 node->parent = parent;
2015 Mod_Q1BSP_LoadNodes_RecursiveSetParent(node->children[0], node);
2016 Mod_Q1BSP_LoadNodes_RecursiveSetParent(node->children[1], node);
2020 static void Mod_Q1BSP_LoadNodes(lump_t *l)
2026 in = (void *)(mod_base + l->fileofs);
2027 if (l->filelen % sizeof(*in))
2028 Host_Error("Mod_Q1BSP_LoadNodes: funny lump size in %s",loadmodel->name);
2029 count = l->filelen / sizeof(*in);
2030 out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2032 loadmodel->brush.data_nodes = out;
2033 loadmodel->brush.num_nodes = count;
2035 for ( i=0 ; i<count ; i++, in++, out++)
2037 for (j=0 ; j<3 ; j++)
2039 out->mins[j] = LittleShort(in->mins[j]);
2040 out->maxs[j] = LittleShort(in->maxs[j]);
2043 p = LittleLong(in->planenum);
2044 out->plane = loadmodel->brush.data_planes + p;
2046 out->firstsurface = LittleShort(in->firstface);
2047 out->numsurfaces = LittleShort(in->numfaces);
2049 for (j=0 ; j<2 ; j++)
2051 p = LittleShort(in->children[j]);
2053 out->children[j] = loadmodel->brush.data_nodes + p;
2055 out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + (-1 - p));
2059 Mod_Q1BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL); // sets nodes and leafs
2062 static void Mod_Q1BSP_LoadLeafs(lump_t *l)
2068 in = (void *)(mod_base + l->fileofs);
2069 if (l->filelen % sizeof(*in))
2070 Host_Error("Mod_Q1BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
2071 count = l->filelen / sizeof(*in);
2072 out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2074 loadmodel->brush.data_leafs = out;
2075 loadmodel->brush.num_leafs = count;
2076 // get visleafs from the submodel data
2077 loadmodel->brush.num_pvsclusters = loadmodel->brushq1.submodels[0].visleafs;
2078 loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters+7)>>3;
2079 loadmodel->brush.data_pvsclusters = Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
2080 memset(loadmodel->brush.data_pvsclusters, 0xFF, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
2082 for ( i=0 ; i<count ; i++, in++, out++)
2084 for (j=0 ; j<3 ; j++)
2086 out->mins[j] = LittleShort(in->mins[j]);
2087 out->maxs[j] = LittleShort(in->maxs[j]);
2090 // FIXME: this function could really benefit from some error checking
2092 out->contents = LittleLong(in->contents);
2094 out->firstleafsurface = loadmodel->brush.data_leafsurfaces + LittleShort(in->firstmarksurface);
2095 out->numleafsurfaces = LittleShort(in->nummarksurfaces);
2096 if (out->firstleafsurface < 0 || LittleShort(in->firstmarksurface) + out->numleafsurfaces > loadmodel->brush.num_leafsurfaces)
2098 Con_Printf("Mod_Q1BSP_LoadLeafs: invalid leafsurface range %i:%i outside range %i:%i\n", out->firstleafsurface, out->firstleafsurface + out->numleafsurfaces, 0, loadmodel->brush.num_leafsurfaces);
2099 out->firstleafsurface = NULL;
2100 out->numleafsurfaces = 0;
2103 out->clusterindex = i - 1;
2104 if (out->clusterindex >= loadmodel->brush.num_pvsclusters)
2105 out->clusterindex = -1;
2107 p = LittleLong(in->visofs);
2108 // ignore visofs errors on leaf 0 (solid)
2109 if (p >= 0 && out->clusterindex >= 0)
2111 if (p >= loadmodel->brushq1.num_compressedpvs)
2112 Con_Print("Mod_Q1BSP_LoadLeafs: invalid visofs\n");
2114 Mod_Q1BSP_DecompressVis(loadmodel->brushq1.data_compressedpvs + p, loadmodel->brushq1.data_compressedpvs + loadmodel->brushq1.num_compressedpvs, loadmodel->brush.data_pvsclusters + out->clusterindex * loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.data_pvsclusters + (out->clusterindex + 1) * loadmodel->brush.num_pvsclusterbytes);
2117 for (j = 0;j < 4;j++)
2118 out->ambient_sound_level[j] = in->ambient_level[j];
2120 // FIXME: Insert caustics here
2124 static void Mod_Q1BSP_LoadClipnodes(lump_t *l, dhullinfo_t *hullinfo)
2126 dclipnode_t *in, *out;
2130 in = (void *)(mod_base + l->fileofs);
2131 if (l->filelen % sizeof(*in))
2132 Host_Error("Mod_Q1BSP_LoadClipnodes: funny lump size in %s",loadmodel->name);
2133 count = l->filelen / sizeof(*in);
2134 out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2136 loadmodel->brushq1.clipnodes = out;
2137 loadmodel->brushq1.numclipnodes = count;
2139 for (i = 1; i < hullinfo->numhulls; i++)
2141 hull = &loadmodel->brushq1.hulls[i];
2142 hull->clipnodes = out;
2143 hull->firstclipnode = 0;
2144 hull->lastclipnode = count-1;
2145 hull->planes = loadmodel->brush.data_planes;
2146 hull->clip_mins[0] = hullinfo->hullsizes[i][0][0];
2147 hull->clip_mins[1] = hullinfo->hullsizes[i][0][1];
2148 hull->clip_mins[2] = hullinfo->hullsizes[i][0][2];
2149 hull->clip_maxs[0] = hullinfo->hullsizes[i][1][0];
2150 hull->clip_maxs[1] = hullinfo->hullsizes[i][1][1];
2151 hull->clip_maxs[2] = hullinfo->hullsizes[i][1][2];
2152 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2155 for (i=0 ; i<count ; i++, out++, in++)
2157 out->planenum = LittleLong(in->planenum);
2158 out->children[0] = LittleShort(in->children[0]);
2159 out->children[1] = LittleShort(in->children[1]);
2160 if (out->children[0] >= count || out->children[1] >= count)
2161 Host_Error("Corrupt clipping hull(out of range child)\n");
2165 //Duplicate the drawing hull structure as a clipping hull
2166 static void Mod_Q1BSP_MakeHull0(void)
2173 hull = &loadmodel->brushq1.hulls[0];
2175 in = loadmodel->brush.data_nodes;
2176 out = Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_nodes * sizeof(dclipnode_t));
2178 hull->clipnodes = out;
2179 hull->firstclipnode = 0;
2180 hull->lastclipnode = loadmodel->brush.num_nodes - 1;
2181 hull->planes = loadmodel->brush.data_planes;
2183 for (i = 0;i < loadmodel->brush.num_nodes;i++, out++, in++)
2185 out->planenum = in->plane - loadmodel->brush.data_planes;
2186 out->children[0] = in->children[0]->plane ? in->children[0] - loadmodel->brush.data_nodes : ((mleaf_t *)in->children[0])->contents;
2187 out->children[1] = in->children[1]->plane ? in->children[1] - loadmodel->brush.data_nodes : ((mleaf_t *)in->children[1])->contents;
2191 static void Mod_Q1BSP_LoadLeaffaces(lump_t *l)
2196 in = (void *)(mod_base + l->fileofs);
2197 if (l->filelen % sizeof(*in))
2198 Host_Error("Mod_Q1BSP_LoadLeaffaces: funny lump size in %s",loadmodel->name);
2199 loadmodel->brush.num_leafsurfaces = l->filelen / sizeof(*in);
2200 loadmodel->brush.data_leafsurfaces = Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leafsurfaces * sizeof(int));
2202 for (i = 0;i < loadmodel->brush.num_leafsurfaces;i++)
2204 j = (unsigned) LittleShort(in[i]);
2205 if (j >= loadmodel->num_surfaces)
2206 Host_Error("Mod_Q1BSP_LoadLeaffaces: bad surface number");
2207 loadmodel->brush.data_leafsurfaces[i] = j;
2211 static void Mod_Q1BSP_LoadSurfedges(lump_t *l)
2216 in = (void *)(mod_base + l->fileofs);
2217 if (l->filelen % sizeof(*in))
2218 Host_Error("Mod_Q1BSP_LoadSurfedges: funny lump size in %s",loadmodel->name);
2219 loadmodel->brushq1.numsurfedges = l->filelen / sizeof(*in);
2220 loadmodel->brushq1.surfedges = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numsurfedges * sizeof(int));
2222 for (i = 0;i < loadmodel->brushq1.numsurfedges;i++)
2223 loadmodel->brushq1.surfedges[i] = LittleLong(in[i]);
2227 static void Mod_Q1BSP_LoadPlanes(lump_t *l)
2233 in = (void *)(mod_base + l->fileofs);
2234 if (l->filelen % sizeof(*in))
2235 Host_Error("Mod_Q1BSP_LoadPlanes: funny lump size in %s", loadmodel->name);
2237 loadmodel->brush.num_planes = l->filelen / sizeof(*in);
2238 loadmodel->brush.data_planes = out = Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_planes * sizeof(*out));
2240 for (i = 0;i < loadmodel->brush.num_planes;i++, in++, out++)
2242 out->normal[0] = LittleFloat(in->normal[0]);
2243 out->normal[1] = LittleFloat(in->normal[1]);
2244 out->normal[2] = LittleFloat(in->normal[2]);
2245 out->dist = LittleFloat(in->dist);
2251 static void Mod_Q1BSP_LoadMapBrushes(void)
2255 int submodel, numbrushes;
2256 qboolean firstbrush;
2257 char *text, *maptext;
2258 char mapfilename[MAX_QPATH];
2259 FS_StripExtension (loadmodel->name, mapfilename, sizeof (mapfilename));
2260 strlcat (mapfilename, ".map", sizeof (mapfilename));
2261 maptext = (qbyte*) FS_LoadFile(mapfilename, tempmempool, false);
2265 if (!COM_ParseToken(&data, false))
2270 if (!COM_ParseToken(&data, false))
2272 if (com_token[0] != '{')
2278 brushes = Mem_Alloc(loadmodel->mempool, maxbrushes * sizeof(mbrush_t));
2281 if (!COM_ParseToken(&data, false))
2283 if (com_token[0] == '}')
2284 break; // end of entity
2285 if (com_token[0] == '{')
2292 if (submodel > loadmodel->brush.numsubmodels)
2294 Con_Printf("Mod_Q1BSP_LoadMapBrushes: .map has more submodels than .bsp!\n");
2298 model = loadmodel->brush.submodels[submodel];
2305 if (!COM_ParseToken(&data, false))
2307 if (com_token[0] == '}')
2308 break; // end of brush
2309 // each brush face should be this format:
2310 // ( x y z ) ( x y z ) ( x y z ) texture scroll_s scroll_t rotateangle scale_s scale_t
2311 // FIXME: support hl .map format
2312 for (pointnum = 0;pointnum < 3;pointnum++)
2314 COM_ParseToken(&data, false);
2315 for (componentnum = 0;componentnum < 3;componentnum++)
2317 COM_ParseToken(&data, false);
2318 point[pointnum][componentnum] = atof(com_token);
2320 COM_ParseToken(&data, false);
2322 COM_ParseToken(&data, false);
2323 strlcpy(facetexture, com_token, sizeof(facetexture));
2324 COM_ParseToken(&data, false);
2325 //scroll_s = atof(com_token);
2326 COM_ParseToken(&data, false);
2327 //scroll_t = atof(com_token);
2328 COM_ParseToken(&data, false);
2329 //rotate = atof(com_token);
2330 COM_ParseToken(&data, false);
2331 //scale_s = atof(com_token);
2332 COM_ParseToken(&data, false);
2333 //scale_t = atof(com_token);
2334 TriangleNormal(point[0], point[1], point[2], planenormal);
2335 VectorNormalizeDouble(planenormal);
2336 planedist = DotProduct(point[0], planenormal);
2337 //ChooseTexturePlane(planenormal, texturevector[0], texturevector[1]);
2347 #define MAX_PORTALPOINTS 64
2349 typedef struct portal_s
2352 mnode_t *nodes[2]; // [0] = front side of plane
2353 struct portal_s *next[2];
2355 double points[3*MAX_PORTALPOINTS];
2356 struct portal_s *chain; // all portals are linked into a list
2360 static portal_t *portalchain;
2367 static portal_t *AllocPortal(void)
2370 p = Mem_Alloc(loadmodel->mempool, sizeof(portal_t));
2371 p->chain = portalchain;
2376 static void FreePortal(portal_t *p)
2381 static void Mod_Q1BSP_RecursiveRecalcNodeBBox(mnode_t *node)
2383 // process only nodes (leafs already had their box calculated)
2387 // calculate children first
2388 Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[0]);
2389 Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[1]);
2391 // make combined bounding box from children
2392 node->mins[0] = min(node->children[0]->mins[0], node->children[1]->mins[0]);
2393 node->mins[1] = min(node->children[0]->mins[1], node->children[1]->mins[1]);
2394 node->mins[2] = min(node->children[0]->mins[2], node->children[1]->mins[2]);
2395 node->maxs[0] = max(node->children[0]->maxs[0], node->children[1]->maxs[0]);
2396 node->maxs[1] = max(node->children[0]->maxs[1], node->children[1]->maxs[1]);
2397 node->maxs[2] = max(node->children[0]->maxs[2], node->children[1]->maxs[2]);
2400 static void Mod_Q1BSP_FinalizePortals(void)
2402 int i, j, numportals, numpoints;
2403 portal_t *p, *pnext;
2406 mleaf_t *leaf, *endleaf;
2408 // recalculate bounding boxes for all leafs(because qbsp is very sloppy)
2409 leaf = loadmodel->brush.data_leafs;
2410 endleaf = leaf + loadmodel->brush.num_leafs;
2411 for (;leaf < endleaf;leaf++)
2413 VectorSet(leaf->mins, 2000000000, 2000000000, 2000000000);
2414 VectorSet(leaf->maxs, -2000000000, -2000000000, -2000000000);
2419 if (p->numpoints >= 3)
2421 for (i = 0;i < 2;i++)
2423 leaf = (mleaf_t *)p->nodes[i];
2424 for (j = 0;j < p->numpoints;j++)
2426 if (leaf->mins[0] > p->points[j*3+0]) leaf->mins[0] = p->points[j*3+0];
2427 if (leaf->mins[1] > p->points[j*3+1]) leaf->mins[1] = p->points[j*3+1];
2428 if (leaf->mins[2] > p->points[j*3+2]) leaf->mins[2] = p->points[j*3+2];
2429 if (leaf->maxs[0] < p->points[j*3+0]) leaf->maxs[0] = p->points[j*3+0];
2430 if (leaf->maxs[1] < p->points[j*3+1]) leaf->maxs[1] = p->points[j*3+1];
2431 if (leaf->maxs[2] < p->points[j*3+2]) leaf->maxs[2] = p->points[j*3+2];
2438 Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brush.data_nodes);
2440 // tally up portal and point counts
2446 // note: this check must match the one below or it will usually corrupt memory
2447 // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
2448 if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1] && ((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0)
2451 numpoints += p->numpoints * 2;
2455 loadmodel->brush.data_portals = Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t));
2456 loadmodel->brush.num_portals = numportals;
2457 loadmodel->brush.data_portalpoints = (void *)((qbyte *) loadmodel->brush.data_portals + numportals * sizeof(mportal_t));
2458 loadmodel->brush.num_portalpoints = numpoints;
2459 // clear all leaf portal chains
2460 for (i = 0;i < loadmodel->brush.num_leafs;i++)
2461 loadmodel->brush.data_leafs[i].portals = NULL;
2462 // process all portals in the global portal chain, while freeing them
2463 portal = loadmodel->brush.data_portals;
2464 point = loadmodel->brush.data_portalpoints;
2471 // note: this check must match the one above or it will usually corrupt memory
2472 // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
2473 if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1] && ((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0)
2475 // first make the back to front portal(forward portal)
2476 portal->points = point;
2477 portal->numpoints = p->numpoints;
2478 portal->plane.dist = p->plane.dist;
2479 VectorCopy(p->plane.normal, portal->plane.normal);
2480 portal->here = (mleaf_t *)p->nodes[1];
2481 portal->past = (mleaf_t *)p->nodes[0];
2483 for (j = 0;j < portal->numpoints;j++)
2485 VectorCopy(p->points + j*3, point->position);
2488 BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
2489 PlaneClassify(&portal->plane);
2491 // link into leaf's portal chain
2492 portal->next = portal->here->portals;
2493 portal->here->portals = portal;
2495 // advance to next portal
2498 // then make the front to back portal(backward portal)
2499 portal->points = point;
2500 portal->numpoints = p->numpoints;
2501 portal->plane.dist = -p->plane.dist;
2502 VectorNegate(p->plane.normal, portal->plane.normal);
2503 portal->here = (mleaf_t *)p->nodes[0];
2504 portal->past = (mleaf_t *)p->nodes[1];
2506 for (j = portal->numpoints - 1;j >= 0;j--)
2508 VectorCopy(p->points + j*3, point->position);
2511 BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
2512 PlaneClassify(&portal->plane);
2514 // link into leaf's portal chain
2515 portal->next = portal->here->portals;
2516 portal->here->portals = portal;
2518 // advance to next portal
2531 static void AddPortalToNodes(portal_t *p, mnode_t *front, mnode_t *back)
2534 Host_Error("AddPortalToNodes: NULL front node");
2536 Host_Error("AddPortalToNodes: NULL back node");
2537 if (p->nodes[0] || p->nodes[1])
2538 Host_Error("AddPortalToNodes: already included");
2539 // note: front == back is handled gracefully, because leaf 0 is the shared solid leaf, it can often have portals with the same leaf on both sides
2541 p->nodes[0] = front;
2542 p->next[0] = (portal_t *)front->portals;
2543 front->portals = (mportal_t *)p;
2546 p->next[1] = (portal_t *)back->portals;
2547 back->portals = (mportal_t *)p;
2552 RemovePortalFromNode
2555 static void RemovePortalFromNodes(portal_t *portal)
2559 void **portalpointer;
2561 for (i = 0;i < 2;i++)
2563 node = portal->nodes[i];
2565 portalpointer = (void **) &node->portals;
2570 Host_Error("RemovePortalFromNodes: portal not in leaf");
2574 if (portal->nodes[0] == node)
2576 *portalpointer = portal->next[0];
2577 portal->nodes[0] = NULL;
2579 else if (portal->nodes[1] == node)
2581 *portalpointer = portal->next[1];
2582 portal->nodes[1] = NULL;
2585 Host_Error("RemovePortalFromNodes: portal not bounding leaf");
2589 if (t->nodes[0] == node)
2590 portalpointer = (void **) &t->next[0];
2591 else if (t->nodes[1] == node)
2592 portalpointer = (void **) &t->next[1];
2594 Host_Error("RemovePortalFromNodes: portal not bounding leaf");
2599 static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node)
2602 mnode_t *front, *back, *other_node;
2603 mplane_t clipplane, *plane;
2604 portal_t *portal, *nextportal, *nodeportal, *splitportal, *temp;
2605 int numfrontpoints, numbackpoints;
2606 double frontpoints[3*MAX_PORTALPOINTS], backpoints[3*MAX_PORTALPOINTS];
2608 // if a leaf, we're done
2612 plane = node->plane;
2614 front = node->children[0];
2615 back = node->children[1];
2617 Host_Error("Mod_Q1BSP_RecursiveNodePortals: corrupt node hierarchy");
2619 // create the new portal by generating a polygon for the node plane,
2620 // and clipping it by all of the other portals(which came from nodes above this one)
2621 nodeportal = AllocPortal();
2622 nodeportal->plane = *plane;
2624 PolygonD_QuadForPlane(nodeportal->points, nodeportal->plane.normal[0], nodeportal->plane.normal[1], nodeportal->plane.normal[2], nodeportal->plane.dist, 1024.0*1024.0*1024.0);
2625 nodeportal->numpoints = 4;
2626 side = 0; // shut up compiler warning
2627 for (portal = (portal_t *)node->portals;portal;portal = portal->next[side])
2629 clipplane = portal->plane;
2630 if (portal->nodes[0] == portal->nodes[1])
2631 Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(1)");
2632 if (portal->nodes[0] == node)
2634 else if (portal->nodes[1] == node)
2636 clipplane.dist = -clipplane.dist;
2637 VectorNegate(clipplane.normal, clipplane.normal);
2641 Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
2643 for (i = 0;i < nodeportal->numpoints*3;i++)
2644 frontpoints[i] = nodeportal->points[i];
2645 PolygonD_Divide(nodeportal->numpoints, frontpoints, clipplane.normal[0], clipplane.normal[1], clipplane.normal[2], clipplane.dist, 1.0/32.0, MAX_PORTALPOINTS, nodeportal->points, &nodeportal->numpoints, 0, NULL, NULL);
2646 if (nodeportal->numpoints <= 0 || nodeportal->numpoints >= MAX_PORTALPOINTS)
2650 if (nodeportal->numpoints < 3)
2652 Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal was clipped away\n");
2653 nodeportal->numpoints = 0;
2655 else if (nodeportal->numpoints >= MAX_PORTALPOINTS)
2657 Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal has too many points\n");
2658 nodeportal->numpoints = 0;
2661 AddPortalToNodes(nodeportal, front, back);
2663 // split the portals of this node along this node's plane and assign them to the children of this node
2664 // (migrating the portals downward through the tree)
2665 for (portal = (portal_t *)node->portals;portal;portal = nextportal)
2667 if (portal->nodes[0] == portal->nodes[1])
2668 Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(2)");
2669 if (portal->nodes[0] == node)
2671 else if (portal->nodes[1] == node)
2674 Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
2675 nextportal = portal->next[side];
2676 if (!portal->numpoints)
2679 other_node = portal->nodes[!side];
2680 RemovePortalFromNodes(portal);
2682 // cut the portal into two portals, one on each side of the node plane
2683 PolygonD_Divide(portal->numpoints, portal->points, plane->normal[0], plane->normal[1], plane->normal[2], plane->dist, 1.0/32.0, MAX_PORTALPOINTS, frontpoints, &numfrontpoints, MAX_PORTALPOINTS, backpoints, &numbackpoints);
2685 if (!numfrontpoints)
2688 AddPortalToNodes(portal, back, other_node);
2690 AddPortalToNodes(portal, other_node, back);
2696 AddPortalToNodes(portal, front, other_node);
2698 AddPortalToNodes(portal, other_node, front);
2702 // the portal is split
2703 splitportal = AllocPortal();
2704 temp = splitportal->chain;
2705 *splitportal = *portal;
2706 splitportal->chain = temp;
2707 for (i = 0;i < numbackpoints*3;i++)
2708 splitportal->points[i] = backpoints[i];
2709 splitportal->numpoints = numbackpoints;
2710 for (i = 0;i < numfrontpoints*3;i++)
2711 portal->points[i] = frontpoints[i];
2712 portal->numpoints = numfrontpoints;
2716 AddPortalToNodes(portal, front, other_node);
2717 AddPortalToNodes(splitportal, back, other_node);
2721 AddPortalToNodes(portal, other_node, front);
2722 AddPortalToNodes(splitportal, other_node, back);
2726 Mod_Q1BSP_RecursiveNodePortals(front);
2727 Mod_Q1BSP_RecursiveNodePortals(back);
2730 static void Mod_Q1BSP_MakePortals(void)
2733 Mod_Q1BSP_RecursiveNodePortals(loadmodel->brush.data_nodes);
2734 Mod_Q1BSP_FinalizePortals();
2737 static void Mod_Q1BSP_BuildLightmapUpdateChains(mempool_t *mempool, model_t *model)
2739 int i, j, stylecounts[256], totalcount, remapstyles[256];
2740 msurface_t *surface;
2741 memset(stylecounts, 0, sizeof(stylecounts));
2742 for (i = 0;i < model->nummodelsurfaces;i++)
2744 surface = model->data_surfaces + model->firstmodelsurface + i;
2745 for (j = 0;j < MAXLIGHTMAPS;j++)
2746 stylecounts[surface->lightmapinfo->styles[j]]++;
2749 model->brushq1.light_styles = 0;
2750 for (i = 0;i < 255;i++)
2754 remapstyles[i] = model->brushq1.light_styles++;
2755 totalcount += stylecounts[i] + 1;
2760 model->brushq1.light_style = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(qbyte));
2761 model->brushq1.light_stylevalue = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(int));
2762 model->brushq1.light_styleupdatechains = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(msurface_t **));
2763 model->brushq1.light_styleupdatechainsbuffer = Mem_Alloc(mempool, totalcount * sizeof(msurface_t *));
2764 model->brushq1.light_styles = 0;
2765 for (i = 0;i < 255;i++)
2767 model->brushq1.light_style[model->brushq1.light_styles++] = i;
2769 for (i = 0;i < model->brushq1.light_styles;i++)
2771 model->brushq1.light_styleupdatechains[i] = model->brushq1.light_styleupdatechainsbuffer + j;
2772 j += stylecounts[model->brushq1.light_style[i]] + 1;
2774 for (i = 0;i < model->nummodelsurfaces;i++)
2776 surface = model->data_surfaces + model->firstmodelsurface + i;
2777 for (j = 0;j < MAXLIGHTMAPS;j++)
2778 if (surface->lightmapinfo->styles[j] != 255)
2779 *model->brushq1.light_styleupdatechains[remapstyles[surface->lightmapinfo->styles[j]]]++ = surface;
2782 for (i = 0;i < model->brushq1.light_styles;i++)
2784 *model->brushq1.light_styleupdatechains[i] = NULL;
2785 model->brushq1.light_styleupdatechains[i] = model->brushq1.light_styleupdatechainsbuffer + j;
2786 j += stylecounts[model->brushq1.light_style[i]] + 1;
2790 //Returns PVS data for a given point
2791 //(note: can return NULL)
2792 static qbyte *Mod_Q1BSP_GetPVS(model_t *model, const vec3_t p)
2795 Mod_CheckLoaded(model);
2796 node = model->brush.data_nodes;
2798 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
2799 if (((mleaf_t *)node)->clusterindex >= 0)
2800 return model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
2805 static void Mod_Q1BSP_FatPVS_RecursiveBSPNode(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbytes, mnode_t *node)
2809 float d = PlaneDiff(org, node->plane);
2811 node = node->children[0];
2812 else if (d < -radius)
2813 node = node->children[1];
2816 // go down both sides
2817 Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, pvsbytes, node->children[0]);
2818 node = node->children[1];
2821 // if this leaf is in a cluster, accumulate the pvs bits
2822 if (((mleaf_t *)node)->clusterindex >= 0)
2825 qbyte *pvs = model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
2826 for (i = 0;i < pvsbytes;i++)
2827 pvsbuffer[i] |= pvs[i];
2831 //Calculates a PVS that is the inclusive or of all leafs within radius pixels
2832 //of the given point.
2833 static int Mod_Q1BSP_FatPVS(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbufferlength)
2835 int bytes = model->brush.num_pvsclusterbytes;
2836 bytes = min(bytes, pvsbufferlength);
2837 if (r_novis.integer || !model->brush.num_pvsclusters || !Mod_Q1BSP_GetPVS(model, org))
2839 memset(pvsbuffer, 0xFF, bytes);
2842 memset(pvsbuffer, 0, bytes);
2843 Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, bytes, model->brush.data_nodes);
2847 static void Mod_Q1BSP_RoundUpToHullSize(model_t *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs)
2852 VectorSubtract(inmaxs, inmins, size);
2853 if (cmodel->brush.ismcbsp)
2856 hull = &cmodel->brushq1.hulls[0]; // 0x0x0
2857 else if (size[2] < 48) // pick the nearest of 40 or 56
2858 hull = &cmodel->brushq1.hulls[2]; // 16x16x40
2860 hull = &cmodel->brushq1.hulls[1]; // 16x16x56
2862 else if (cmodel->brush.ishlbsp)
2865 hull = &cmodel->brushq1.hulls[0]; // 0x0x0
2866 else if (size[0] <= 32)
2868 if (size[2] < 54) // pick the nearest of 36 or 72
2869 hull = &cmodel->brushq1.hulls[3]; // 32x32x36
2871 hull = &cmodel->brushq1.hulls[1]; // 32x32x72
2874 hull = &cmodel->brushq1.hulls[2]; // 64x64x64
2879 hull = &cmodel->brushq1.hulls[0]; // 0x0x0
2880 else if (size[0] <= 32)
2881 hull = &cmodel->brushq1.hulls[1]; // 32x32x56
2883 hull = &cmodel->brushq1.hulls[2]; // 64x64x88
2885 VectorCopy(inmins, outmins);
2886 VectorAdd(inmins, hull->clip_size, outmaxs);
2889 void Mod_Q1BSP_Load(model_t *mod, void *buffer, void *bufferend)
2894 mempool_t *mainmempool;
2895 float dist, modelyawradius, modelradius, *vec;
2896 msurface_t *surface;
2897 int numshadowmeshtriangles;
2899 dhullinfo_t hullinfo;
2901 mod->type = mod_brushq1;
2903 if (!memcmp (buffer, "MCBSP", 5))
2907 mod->brush.ismcbsp = true;
2908 mod->brush.ishlbsp = false;
2910 mod_base = (qbyte*)buffer;
2914 i = LittleLong(*(int*)index); index += 4;
2915 if (i != MCBSPVERSION)
2916 Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i)", mod->name, i, MCBSPVERSION);
2919 hullinfo.numhulls = LittleLong(*(int*)index); index += 4;
2920 hullinfo.filehulls = hullinfo.numhulls;
2921 VectorClear (hullinfo.hullsizes[0][0]);
2922 VectorClear (hullinfo.hullsizes[0][1]);
2923 for (i = 1; i < hullinfo.numhulls; i++)
2925 hullinfo.hullsizes[i][0][0] = LittleFloat(*(float*)index); index += 4;
2926 hullinfo.hullsizes[i][0][1] = LittleFloat(*(float*)index); index += 4;
2927 hullinfo.hullsizes[i][0][2] = LittleFloat(*(float*)index); index += 4;
2928 hullinfo.hullsizes[i][1][0] = LittleFloat(*(float*)index); index += 4;
2929 hullinfo.hullsizes[i][1][1] = LittleFloat(*(float*)index); index += 4;
2930 hullinfo.hullsizes[i][1][2] = LittleFloat(*(float*)index); index += 4;
2934 _header.version = 0;
2935 for (i = 0; i < HEADER_LUMPS; i++)
2937 _header.lumps[i].fileofs = LittleLong(*(int*)index); index += 4;
2938 _header.lumps[i].filelen = LittleLong(*(int*)index); index += 4;
2945 header = (dheader_t *)buffer;
2947 i = LittleLong(header->version);
2948 if (i != BSPVERSION && i != 30)
2949 Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i(Quake) or 30(HalfLife)", mod->name, i, BSPVERSION);
2950 mod->brush.ishlbsp = i == 30;
2951 mod->brush.ismcbsp = false;
2953 // fill in hull info
2954 VectorClear (hullinfo.hullsizes[0][0]);
2955 VectorClear (hullinfo.hullsizes[0][1]);
2956 if (mod->brush.ishlbsp)
2958 hullinfo.numhulls = 4;
2959 hullinfo.filehulls = 4;
2960 VectorSet (hullinfo.hullsizes[0][0], -16, -16, -36);
2961 VectorSet (hullinfo.hullsizes[0][1], 16, 16, 36);
2962 VectorSet (hullinfo.hullsizes[1][0], -32, -32, -32);
2963 VectorSet (hullinfo.hullsizes[1][1], 32, 32, 32);
2964 VectorSet (hullinfo.hullsizes[2][0], -16, -16, -18);
2965 VectorSet (hullinfo.hullsizes[2][1], 16, 16, 18);
2969 hullinfo.numhulls = 3;
2970 hullinfo.filehulls = 4;
2971 VectorSet (hullinfo.hullsizes[0][0], -16, -16, -24);
2972 VectorSet (hullinfo.hullsizes[0][1], 16, 16, 32);
2973 VectorSet (hullinfo.hullsizes[1][0], -32, -32, -24);
2974 VectorSet (hullinfo.hullsizes[1][1], 32, 32, 64);
2978 mod_base = (qbyte*)buffer;
2979 for (i = 0; i < HEADER_LUMPS; i++)
2981 header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs);
2982 header->lumps[i].filelen = LittleLong(header->lumps[i].filelen);
2986 mod->soundfromcenter = true;
2987 mod->TraceBox = Mod_Q1BSP_TraceBox;
2988 mod->brush.SuperContentsFromNativeContents = Mod_Q1BSP_SuperContentsFromNativeContents;
2989 mod->brush.NativeContentsFromSuperContents = Mod_Q1BSP_NativeContentsFromSuperContents;
2990 mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
2991 mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
2992 mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
2993 mod->brush.BoxTouchingLeafPVS = Mod_Q1BSP_BoxTouchingLeafPVS;
2994 mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
2995 mod->brush.LightPoint = Mod_Q1BSP_LightPoint;
2996 mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
2997 mod->brush.AmbientSoundLevelsForPoint = Mod_Q1BSP_AmbientSoundLevelsForPoint;
2998 mod->brush.RoundUpToHullSize = Mod_Q1BSP_RoundUpToHullSize;
2999 mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf;
3001 if (loadmodel->isworldmodel)
3003 Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
3004 Cvar_SetValue("mcbsp", mod->brush.ismcbsp);
3009 // store which lightmap format to use
3010 mod->brushq1.lightmaprgba = r_lightmaprgba.integer;
3012 Mod_Q1BSP_LoadEntities(&header->lumps[LUMP_ENTITIES]);
3013 Mod_Q1BSP_LoadVertexes(&header->lumps[LUMP_VERTEXES]);
3014 Mod_Q1BSP_LoadEdges(&header->lumps[LUMP_EDGES]);
3015 Mod_Q1BSP_LoadSurfedges(&header->lumps[LUMP_SURFEDGES]);
3016 Mod_Q1BSP_LoadTextures(&header->lumps[LUMP_TEXTURES]);
3017 Mod_Q1BSP_LoadLighting(&header->lumps[LUMP_LIGHTING]);
3018 Mod_Q1BSP_LoadPlanes(&header->lumps[LUMP_PLANES]);
3019 Mod_Q1BSP_LoadTexinfo(&header->lumps[LUMP_TEXINFO]);
3020 Mod_Q1BSP_LoadFaces(&header->lumps[LUMP_FACES]);
3021 Mod_Q1BSP_LoadLeaffaces(&header->lumps[LUMP_MARKSURFACES]);
3022 Mod_Q1BSP_LoadVisibility(&header->lumps[LUMP_VISIBILITY]);
3023 // load submodels before leafs because they contain the number of vis leafs
3024 Mod_Q1BSP_LoadSubmodels(&header->lumps[LUMP_MODELS], &hullinfo);
3025 Mod_Q1BSP_LoadLeafs(&header->lumps[LUMP_LEAFS]);
3026 Mod_Q1BSP_LoadNodes(&header->lumps[LUMP_NODES]);
3027 Mod_Q1BSP_LoadClipnodes(&header->lumps[LUMP_CLIPNODES], &hullinfo);
3029 if (!mod->brushq1.lightdata)
3030 mod->brush.LightPoint = NULL;
3032 if (mod->brushq1.data_compressedpvs)
3033 Mem_Free(mod->brushq1.data_compressedpvs);
3034 mod->brushq1.data_compressedpvs = NULL;
3035 mod->brushq1.num_compressedpvs = 0;
3037 Mod_Q1BSP_MakeHull0();
3038 Mod_Q1BSP_MakePortals();
3040 mod->numframes = 2; // regular and alternate animation
3043 mainmempool = mod->mempool;
3045 Mod_Q1BSP_LoadLightList();
3047 // make a single combined shadow mesh to allow optimized shadow volume creation
3048 numshadowmeshtriangles = 0;
3049 for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
3051 surface->num_firstshadowmeshtriangle = numshadowmeshtriangles;
3052 numshadowmeshtriangles += surface->num_triangles;
3054 loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
3055 for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
3056 Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, surface->groupmesh->data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle));
3057 loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true);
3058 Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles);
3060 if (loadmodel->brush.numsubmodels)
3061 loadmodel->brush.submodels = Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(model_t *));
3063 if (loadmodel->isworldmodel)
3065 // clear out any stale submodels or worldmodels lying around
3066 // if we did this clear before now, an error might abort loading and
3067 // leave things in a bad state
3068 Mod_RemoveStaleWorldModels(loadmodel);
3071 // LordHavoc: to clear the fog around the original quake submodel code, I
3073 // first of all, some background info on the submodels:
3074 // model 0 is the map model (the world, named maps/e1m1.bsp for example)
3075 // model 1 and higher are submodels (doors and the like, named *1, *2, etc)
3076 // now the weird for loop itself:
3077 // the loop functions in an odd way, on each iteration it sets up the
3078 // current 'mod' model (which despite the confusing code IS the model of
3079 // the number i), at the end of the loop it duplicates the model to become
3080 // the next submodel, and loops back to set up the new submodel.
3082 // LordHavoc: now the explanation of my sane way (which works identically):
3083 // set up the world model, then on each submodel copy from the world model
3084 // and set up the submodel with the respective model info.
3085 for (i = 0;i < mod->brush.numsubmodels;i++)
3087 // LordHavoc: this code was originally at the end of this loop, but
3088 // has been transformed to something more readable at the start here.
3093 // LordHavoc: only register submodels if it is the world
3094 // (prevents external bsp models from replacing world submodels with
3096 if (!loadmodel->isworldmodel)
3098 // duplicate the basic information
3099 sprintf(name, "*%i", i);
3100 mod = Mod_FindName(name);
3101 // copy the base model to this one
3103 // rename the clone back to its proper name
3104 strcpy(mod->name, name);
3105 // textures and memory belong to the main model
3106 mod->texturepool = NULL;
3107 mod->mempool = NULL;
3110 mod->brush.submodel = i;
3112 if (loadmodel->brush.submodels)
3113 loadmodel->brush.submodels[i] = mod;
3115 bm = &mod->brushq1.submodels[i];
3117 mod->brushq1.hulls[0].firstclipnode = bm->headnode[0];
3118 for (j=1 ; j<MAX_MAP_HULLS ; j++)
3120 mod->brushq1.hulls[j].firstclipnode = bm->headnode[j];
3121 mod->brushq1.hulls[j].lastclipnode = mod->brushq1.numclipnodes - 1;
3124 mod->firstmodelsurface = bm->firstface;
3125 mod->nummodelsurfaces = bm->numfaces;
3127 // make the model surface list (used by shadowing/lighting)
3128 mod->surfacelist = Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->surfacelist));
3129 for (j = 0;j < mod->nummodelsurfaces;j++)
3130 mod->surfacelist[j] = mod->firstmodelsurface + j;
3132 // this gets altered below if sky is used
3133 mod->DrawSky = NULL;
3134 mod->Draw = R_Q1BSP_Draw;
3135 mod->GetLightInfo = R_Q1BSP_GetLightInfo;
3136 mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
3137 mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
3138 mod->DrawLight = R_Q1BSP_DrawLight;
3141 mod->brush.GetPVS = NULL;
3142 mod->brush.FatPVS = NULL;
3143 mod->brush.BoxTouchingPVS = NULL;
3144 mod->brush.BoxTouchingLeafPVS = NULL;
3145 mod->brush.BoxTouchingVisibleLeafs = NULL;
3146 mod->brush.LightPoint = NULL;
3147 mod->brush.AmbientSoundLevelsForPoint = NULL;
3149 Mod_Q1BSP_BuildLightmapUpdateChains(loadmodel->mempool, mod);
3150 if (mod->nummodelsurfaces)
3152 // LordHavoc: calculate bmodel bounding box rather than trusting what it says
3153 mod->normalmins[0] = mod->normalmins[1] = mod->normalmins[2] = 1000000000.0f;
3154 mod->normalmaxs[0] = mod->normalmaxs[1] = mod->normalmaxs[2] = -1000000000.0f;
3157 for (j = 0, surface = &mod->data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
3159 // we only need to have a drawsky function if it is used(usually only on world model)
3160 if (surface->texture->basematerialflags & MATERIALFLAG_SKY)
3161 mod->DrawSky = R_Q1BSP_DrawSky;
3162 // calculate bounding shapes
3163 for (k = 0, vec = (surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex);k < surface->num_vertices;k++, vec += 3)
3165 if (mod->normalmins[0] > vec[0]) mod->normalmins[0] = vec[0];
3166 if (mod->normalmins[1] > vec[1]) mod->normalmins[1] = vec[1];
3167 if (mod->normalmins[2] > vec[2]) mod->normalmins[2] = vec[2];
3168 if (mod->normalmaxs[0] < vec[0]) mod->normalmaxs[0] = vec[0];
3169 if (mod->normalmaxs[1] < vec[1]) mod->normalmaxs[1] = vec[1];
3170 if (mod->normalmaxs[2] < vec[2]) mod->normalmaxs[2] = vec[2];
3171 dist = vec[0]*vec[0]+vec[1]*vec[1];
3172 if (modelyawradius < dist)
3173 modelyawradius = dist;
3174 dist += vec[2]*vec[2];
3175 if (modelradius < dist)
3179 modelyawradius = sqrt(modelyawradius);
3180 modelradius = sqrt(modelradius);
3181 mod->yawmins[0] = mod->yawmins[1] = - (mod->yawmaxs[0] = mod->yawmaxs[1] = modelyawradius);
3182 mod->yawmins[2] = mod->normalmins[2];
3183 mod->yawmaxs[2] = mod->normalmaxs[2];
3184 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
3185 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
3186 mod->radius = modelradius;
3187 mod->radius2 = modelradius * modelradius;
3191 // LordHavoc: empty submodel(lacrima.bsp has such a glitch)
3192 Con_Printf("warning: empty submodel *%i in %s\n", i+1, loadmodel->name);
3194 //mod->brushq1.num_visleafs = bm->visleafs;
3197 Mod_Q1BSP_LoadMapBrushes();
3199 //Mod_Q1BSP_ProcessLightList();
3201 if (developer.integer)
3202 Con_Printf("Some stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals);
3205 static void Mod_Q2BSP_LoadEntities(lump_t *l)
3209 static void Mod_Q2BSP_LoadPlanes(lump_t *l)
3216 in = (void *)(mod_base + l->fileofs);
3217 if (l->filelen % sizeof(*in))
3218 Host_Error("Mod_Q2BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
3219 count = l->filelen / sizeof(*in);
3220 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3223 loadmodel->num = count;
3225 for (i = 0;i < count;i++, in++, out++)
3231 static void Mod_Q2BSP_LoadVertices(lump_t *l)
3238 in = (void *)(mod_base + l->fileofs);
3239 if (l->filelen % sizeof(*in))
3240 Host_Error("Mod_Q2BSP_LoadVertices: funny lump size in %s",loadmodel->name);
3241 count = l->filelen / sizeof(*in);
3242 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3245 loadmodel->num = count;
3247 for (i = 0;i < count;i++, in++, out++)
3253 static void Mod_Q2BSP_LoadVisibility(lump_t *l)
3260 in = (void *)(mod_base + l->fileofs);
3261 if (l->filelen % sizeof(*in))
3262 Host_Error("Mod_Q2BSP_LoadVisibility: funny lump size in %s",loadmodel->name);
3263 count = l->filelen / sizeof(*in);
3264 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3267 loadmodel->num = count;
3269 for (i = 0;i < count;i++, in++, out++)
3275 static void Mod_Q2BSP_LoadNodes(lump_t *l)
3282 in = (void *)(mod_base + l->fileofs);
3283 if (l->filelen % sizeof(*in))
3284 Host_Error("Mod_Q2BSP_LoadNodes: funny lump size in %s",loadmodel->name);
3285 count = l->filelen / sizeof(*in);
3286 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3289 loadmodel->num = count;
3291 for (i = 0;i < count;i++, in++, out++)
3297 static void Mod_Q2BSP_LoadTexInfo(lump_t *l)
3304 in = (void *)(mod_base + l->fileofs);
3305 if (l->filelen % sizeof(*in))
3306 Host_Error("Mod_Q2BSP_LoadTexInfo: funny lump size in %s",loadmodel->name);
3307 count = l->filelen / sizeof(*in);
3308 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3311 loadmodel->num = count;
3313 for (i = 0;i < count;i++, in++, out++)
3319 static void Mod_Q2BSP_LoadFaces(lump_t *l)
3326 in = (void *)(mod_base + l->fileofs);
3327 if (l->filelen % sizeof(*in))
3328 Host_Error("Mod_Q2BSP_LoadFaces: funny lump size in %s",loadmodel->name);
3329 count = l->filelen / sizeof(*in);
3330 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3333 loadmodel->num = count;
3335 for (i = 0;i < count;i++, in++, out++)
3341 static void Mod_Q2BSP_LoadLighting(lump_t *l)
3348 in = (void *)(mod_base + l->fileofs);
3349 if (l->filelen % sizeof(*in))
3350 Host_Error("Mod_Q2BSP_LoadLighting: funny lump size in %s",loadmodel->name);
3351 count = l->filelen / sizeof(*in);
3352 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3355 loadmodel->num = count;
3357 for (i = 0;i < count;i++, in++, out++)
3363 static void Mod_Q2BSP_LoadLeafs(lump_t *l)
3370 in = (void *)(mod_base + l->fileofs);
3371 if (l->filelen % sizeof(*in))
3372 Host_Error("Mod_Q2BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
3373 count = l->filelen / sizeof(*in);
3374 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3377 loadmodel->num = count;
3379 for (i = 0;i < count;i++, in++, out++)
3385 static void Mod_Q2BSP_LoadLeafFaces(lump_t *l)
3392 in = (void *)(mod_base + l->fileofs);
3393 if (l->filelen % sizeof(*in))
3394 Host_Error("Mod_Q2BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
3395 count = l->filelen / sizeof(*in);
3396 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3399 loadmodel->num = count;
3401 for (i = 0;i < count;i++, in++, out++)
3407 static void Mod_Q2BSP_LoadLeafBrushes(lump_t *l)
3414 in = (void *)(mod_base + l->fileofs);
3415 if (l->filelen % sizeof(*in))
3416 Host_Error("Mod_Q2BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
3417 count = l->filelen / sizeof(*in);
3418 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3421 loadmodel->num = count;
3423 for (i = 0;i < count;i++, in++, out++)
3429 static void Mod_Q2BSP_LoadEdges(lump_t *l)
3436 in = (void *)(mod_base + l->fileofs);
3437 if (l->filelen % sizeof(*in))
3438 Host_Error("Mod_Q2BSP_LoadEdges: funny lump size in %s",loadmodel->name);
3439 count = l->filelen / sizeof(*in);
3440 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3443 loadmodel->num = count;
3445 for (i = 0;i < count;i++, in++, out++)
3451 static void Mod_Q2BSP_LoadSurfEdges(lump_t *l)
3458 in = (void *)(mod_base + l->fileofs);
3459 if (l->filelen % sizeof(*in))
3460 Host_Error("Mod_Q2BSP_LoadSurfEdges: funny lump size in %s",loadmodel->name);