]> de.git.xonotic.org Git - xonotic/darkplaces.git/blob - phys.h
Move SV_NudgeOutOfSolid() into a common namespace and unit
[xonotic/darkplaces.git] / phys.h
1 #ifndef PHYS_H
2 #define PHYS_H
3
4 #include "quakedef.h"
5
6
7 /*! move an entity that is stuck out of the surface it is stuck in (can move large amounts)
8  * returns true if it found a better place
9  */
10 qbool PHYS_NudgeOutOfSolid(prvm_prog_t *prog, prvm_edict_t *ent);
11 extern cvar_t cl_gameplayfix_nudgeoutofsolid_separation;
12
13
14 #endif // PHYS_H guard