2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // snd_main.c -- main control for any streaming sound output device
26 #include "snd_modplug.h"
29 #define SND_MIN_SPEED 8000
30 #define SND_MAX_SPEED 96000
31 #define SND_MIN_WIDTH 1
32 #define SND_MAX_WIDTH 2
33 #define SND_MIN_CHANNELS 1
34 #define SND_MAX_CHANNELS 8
36 #if SND_LISTENERS != 8
37 # error this data only supports up to 8 channel, update it!
39 typedef struct listener_s
47 typedef struct speakerlayout_s
50 unsigned int channels;
51 listener_t listeners[SND_LISTENERS];
55 static speakerlayout_t snd_speakerlayout;
57 // Our speaker layouts are based on ALSA. They differ from those
58 // Win32 and Mac OS X APIs use when there's more than 4 channels.
59 // (rear left + rear right, and front center + LFE are swapped).
60 #define SND_SPEAKERLAYOUTS (sizeof(snd_speakerlayouts) / sizeof(snd_speakerlayouts[0]))
61 static const speakerlayout_t snd_speakerlayouts[] =
66 {45, 0.2, 0.2, 0.5}, // front left
67 {315, 0.2, 0.2, 0.5}, // front right
68 {135, 0.2, 0.2, 0.5}, // rear left
69 {225, 0.2, 0.2, 0.5}, // rear right
70 {0, 0.2, 0.2, 0.5}, // front center
71 {0, 0, 0, 0}, // lfe (we don't have any good lfe sound sources and it would take some filtering work to generate them (and they'd probably still be wrong), so... no lfe)
72 {90, 0.2, 0.2, 0.5}, // side left
73 {180, 0.2, 0.2, 0.5}, // side right
79 {45, 0.2, 0.2, 0.5}, // front left
80 {315, 0.2, 0.2, 0.5}, // front right
81 {135, 0.2, 0.2, 0.5}, // rear left
82 {225, 0.2, 0.2, 0.5}, // rear right
83 {0, 0.2, 0.2, 0.5}, // front center
84 {0, 0, 0, 0}, // lfe (we don't have any good lfe sound sources and it would take some filtering work to generate them (and they'd probably still be wrong), so... no lfe)
90 // these systems sometimes have a subwoofer as well, but it has no
94 {45, 0.3, 0.3, 0.8}, // front left
95 {315, 0.3, 0.3, 0.8}, // front right
96 {135, 0.3, 0.3, 0.8}, // rear left
97 {225, 0.3, 0.3, 0.8}, // rear right
105 // these systems sometimes have a subwoofer as well, but it has no
106 // channel of its own
109 {90, 0.5, 0.5, 1}, // side left
110 {270, 0.5, 0.5, 1}, // side right
122 {0, 0, 1, 1}, // center
135 // =======================================================================
136 // Internal sound data & structures
137 // =======================================================================
139 channel_t channels[MAX_CHANNELS];
140 unsigned int total_channels;
142 snd_ringbuffer_t *snd_renderbuffer = NULL;
143 static unsigned int soundtime = 0;
144 static unsigned int oldpaintedtime = 0;
145 static unsigned int extrasoundtime = 0;
146 static double snd_starttime = 0.0;
147 qboolean snd_threaded = false;
148 qboolean snd_usethreadedmixing = false;
150 vec3_t listener_origin;
151 matrix4x4_t listener_matrix[SND_LISTENERS];
152 mempool_t *snd_mempool;
154 // Linked list of known sfx
155 static sfx_t *known_sfx = NULL;
157 static qboolean sound_spatialized = false;
159 qboolean simsound = false;
161 static qboolean recording_sound = false;
164 static int current_swapstereo = false;
165 static int current_channellayout = SND_CHANNELLAYOUT_AUTO;
166 static int current_channellayout_used = SND_CHANNELLAYOUT_AUTO;
168 // Cvars declared in sound.h (part of the sound API)
169 cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1", "volume of background music (such as CD music or replacement files such as sound/cdtracks/track002.ogg)"};
170 cvar_t volume = {CVAR_SAVE, "volume", "0.7", "volume of sound effects"};
171 cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0", "indicates the sound subsystem is active"};
172 cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1", "volume of ambient sound effects (such as swampy sounds at the start of e1m2)"};
173 cvar_t snd_soundradius = {0, "snd_soundradius", "2000", "radius of weapon sounds and other standard sound effects (monster idle noises are half this radius and flickering light noises are one third of this radius)"};
175 // Cvars declared in snd_main.h (shared with other snd_*.c files)
176 cvar_t _snd_mixahead = {CVAR_SAVE, "_snd_mixahead", "0.1", "how much sound to mix ahead of time"};
177 cvar_t snd_streaming = { CVAR_SAVE, "snd_streaming", "1", "enables keeping compressed ogg sound files compressed, decompressing them only as needed, otherwise they will be decompressed completely at load (may use a lot of memory)"};
178 cvar_t snd_swapstereo = {CVAR_SAVE, "snd_swapstereo", "0", "swaps left/right speakers for old ISA soundblaster cards"};
179 extern cvar_t v_flipped;
180 cvar_t snd_channellayout = {0, "snd_channellayout", "0", "channel layout. Can be 0 (auto - snd_restart needed), 1 (standard layout), or 2 (ALSA layout)"};
181 cvar_t snd_mutewhenidle = {CVAR_SAVE, "snd_mutewhenidle", "1", "whether to disable sound output when game window is inactive"};
182 cvar_t snd_entchannel0volume = {CVAR_SAVE, "snd_entchannel0volume", "1", "volume multiplier of the auto-allocate entity channel"};
183 cvar_t snd_entchannel1volume = {CVAR_SAVE, "snd_entchannel1volume", "1", "volume multiplier of the 1st entity channel"};
184 cvar_t snd_entchannel2volume = {CVAR_SAVE, "snd_entchannel2volume", "1", "volume multiplier of the 2nd entity channel"};
185 cvar_t snd_entchannel3volume = {CVAR_SAVE, "snd_entchannel3volume", "1", "volume multiplier of the 3rd entity channel"};
186 cvar_t snd_entchannel4volume = {CVAR_SAVE, "snd_entchannel4volume", "1", "volume multiplier of the 4th entity channel"};
187 cvar_t snd_entchannel5volume = {CVAR_SAVE, "snd_entchannel5volume", "1", "volume multiplier of the 5th entity channel"};
188 cvar_t snd_entchannel6volume = {CVAR_SAVE, "snd_entchannel6volume", "1", "volume multiplier of the 6th entity channel"};
189 cvar_t snd_entchannel7volume = {CVAR_SAVE, "snd_entchannel7volume", "1", "volume multiplier of the 7th entity channel"};
192 static cvar_t nosound = {0, "nosound", "0", "disables sound"};
193 static cvar_t snd_precache = {0, "snd_precache", "1", "loads sounds before they are used"};
194 static cvar_t ambient_level = {0, "ambient_level", "0.3", "volume of environment noises (water and wind)"};
195 static cvar_t ambient_fade = {0, "ambient_fade", "100", "rate of volume fading when moving from one environment to another"};
196 static cvar_t snd_noextraupdate = {0, "snd_noextraupdate", "0", "disables extra sound mixer calls that are meant to reduce the chance of sound breakup at very low framerates"};
197 static cvar_t snd_show = {0, "snd_show", "0", "shows some statistics about sound mixing"};
199 // Default sound format is 48KHz, 16-bit, stereo
200 // (48KHz because a lot of onboard sound cards sucks at any other speed)
201 static cvar_t snd_speed = {CVAR_SAVE, "snd_speed", "48000", "sound output frequency, in hertz"};
202 static cvar_t snd_width = {CVAR_SAVE, "snd_width", "2", "sound output precision, in bytes (1 and 2 supported)"};
203 static cvar_t snd_channels = {CVAR_SAVE, "snd_channels", "2", "number of channels for the sound ouput (2 for stereo; up to 8 supported for 3D sound)"};
206 static sfx_t* ambient_sfxs [2] = { NULL, NULL };
207 static const char* ambient_names [2] = { "sound/ambience/water1.wav", "sound/ambience/wind2.wav" };
210 // ====================================================================
212 // ====================================================================
214 void S_FreeSfx (sfx_t *sfx, qboolean force);
216 static void S_Play_Common (float fvol, float attenuation)
219 char name [MAX_QPATH];
223 while (i < Cmd_Argc ())
225 // Get the name, and appends ".wav" as an extension if there's none
226 strlcpy (name, Cmd_Argv (i), sizeof (name));
227 if (!strrchr (name, '.'))
228 strlcat (name, ".wav", sizeof (name));
231 // If we need to get the volume from the command line
234 fvol = atof (Cmd_Argv (i));
238 sfx = S_PrecacheSound (name, true, false);
241 ch_ind = S_StartSound (-1, 0, sfx, listener_origin, fvol, attenuation);
243 // Free the sfx if the file didn't exist
245 S_FreeSfx (sfx, false);
247 channels[ch_ind].flags |= CHANNELFLAG_LOCALSOUND;
252 static void S_Play_f(void)
254 S_Play_Common (1.0f, 1.0f);
257 static void S_Play2_f(void)
259 S_Play_Common (1.0f, 0.0f);
262 static void S_PlayVol_f(void)
264 S_Play_Common (-1.0f, 0.0f);
267 static void S_SoundList_f (void)
274 for (sfx = known_sfx, i = 0; sfx != NULL; sfx = sfx->next, i++)
276 if (sfx->fetcher != NULL)
279 const snd_format_t* format;
282 format = sfx->fetcher->getfmt(sfx);
283 Con_Printf ("%c%c%c%c(%2db, %6s) %8i : %s\n",
284 (sfx->loopstart < sfx->total_length) ? 'L' : ' ',
285 (sfx->flags & SFXFLAG_STREAMED) ? 'S' : ' ',
286 (sfx->locks > 0) ? 'K' : ' ',
287 (sfx->flags & SFXFLAG_PERMANENTLOCK) ? 'P' : ' ',
289 (format->channels == 1) ? "mono" : "stereo",
295 Con_Printf (" ( unknown ) unloaded : %s\n", sfx->name);
297 Con_Printf("Total resident: %i\n", total);
301 void S_SoundInfo_f(void)
303 if (snd_renderbuffer == NULL)
305 Con_Print("sound system not started\n");
309 Con_Printf("%5d speakers\n", snd_renderbuffer->format.channels);
310 Con_Printf("%5d frames\n", snd_renderbuffer->maxframes);
311 Con_Printf("%5d samplebits\n", snd_renderbuffer->format.width * 8);
312 Con_Printf("%5d speed\n", snd_renderbuffer->format.speed);
313 Con_Printf("%5u total_channels\n", total_channels);
317 int S_GetSoundRate(void)
319 return snd_renderbuffer ? snd_renderbuffer->format.speed : 0;
323 static qboolean S_ChooseCheaperFormat (snd_format_t* format, qboolean fixed_speed, qboolean fixed_width, qboolean fixed_channels)
325 static const snd_format_t thresholds [] =
327 // speed width channels
328 { SND_MIN_SPEED, SND_MIN_WIDTH, SND_MIN_CHANNELS },
334 { SND_MAX_SPEED, SND_MAX_WIDTH, SND_MAX_CHANNELS },
336 const unsigned int nb_thresholds = sizeof(thresholds) / sizeof(thresholds[0]);
337 unsigned int speed_level, width_level, channels_level;
339 // If we have reached the minimum values, there's nothing more we can do
340 if ((format->speed == thresholds[0].speed || fixed_speed) &&
341 (format->width == thresholds[0].width || fixed_width) &&
342 (format->channels == thresholds[0].channels || fixed_channels))
345 // Check the min and max values
346 #define CHECK_BOUNDARIES(param) \
347 if (format->param < thresholds[0].param) \
349 format->param = thresholds[0].param; \
352 if (format->param > thresholds[nb_thresholds - 1].param) \
354 format->param = thresholds[nb_thresholds - 1].param; \
357 CHECK_BOUNDARIES(speed);
358 CHECK_BOUNDARIES(width);
359 CHECK_BOUNDARIES(channels);
360 #undef CHECK_BOUNDARIES
362 // Find the level of each parameter
363 #define FIND_LEVEL(param) \
365 while (param##_level < nb_thresholds - 1) \
367 if (format->param <= thresholds[param##_level].param) \
374 FIND_LEVEL(channels);
377 // Decrease the parameter with the highest level to the previous level
378 if (channels_level >= speed_level && channels_level >= width_level && !fixed_channels)
380 format->channels = thresholds[channels_level - 1].channels;
383 if (speed_level >= width_level && !fixed_speed)
385 format->speed = thresholds[speed_level - 1].speed;
389 format->width = thresholds[width_level - 1].width;
394 #define SWAP_LISTENERS(l1, l2, tmpl) { tmpl = (l1); (l1) = (l2); (l2) = tmpl; }
396 static void S_SetChannelLayout (void)
399 listener_t swaplistener;
400 listener_t *listeners;
403 for (i = 0; i < SND_SPEAKERLAYOUTS; i++)
404 if (snd_speakerlayouts[i].channels == snd_renderbuffer->format.channels)
406 if (i >= SND_SPEAKERLAYOUTS)
408 Con_Printf("S_SetChannelLayout: can't find the speaker layout for %hu channels. Defaulting to mono output\n",
409 snd_renderbuffer->format.channels);
410 i = SND_SPEAKERLAYOUTS - 1;
413 snd_speakerlayout = snd_speakerlayouts[i];
414 listeners = snd_speakerlayout.listeners;
416 // Swap the left and right channels if snd_swapstereo is set
417 if (boolxor(snd_swapstereo.integer, v_flipped.integer))
419 switch (snd_speakerlayout.channels)
422 SWAP_LISTENERS(listeners[6], listeners[7], swaplistener);
426 SWAP_LISTENERS(listeners[2], listeners[3], swaplistener);
429 SWAP_LISTENERS(listeners[0], listeners[1], swaplistener);
440 if (snd_channellayout.integer < SND_CHANNELLAYOUT_AUTO ||
441 snd_channellayout.integer > SND_CHANNELLAYOUT_ALSA)
442 Cvar_SetValueQuick (&snd_channellayout, SND_CHANNELLAYOUT_STANDARD);
444 if (snd_channellayout.integer == SND_CHANNELLAYOUT_AUTO)
446 // If we're in the sound engine initialization
447 if (current_channellayout_used == SND_CHANNELLAYOUT_AUTO)
449 layout = SND_CHANNELLAYOUT_STANDARD;
450 Cvar_SetValueQuick (&snd_channellayout, layout);
453 layout = current_channellayout_used;
456 layout = snd_channellayout.integer;
458 // Convert our layout (= ALSA) to the standard layout if necessary
459 if (snd_speakerlayout.channels == 6 || snd_speakerlayout.channels == 8)
461 if (layout == SND_CHANNELLAYOUT_STANDARD)
463 SWAP_LISTENERS(listeners[2], listeners[4], swaplistener);
464 SWAP_LISTENERS(listeners[3], listeners[5], swaplistener);
467 Con_Printf("S_SetChannelLayout: using %s speaker layout for 3D sound\n",
468 (layout == SND_CHANNELLAYOUT_ALSA) ? "ALSA" : "standard");
471 current_swapstereo = boolxor(snd_swapstereo.integer, v_flipped.integer);
472 current_channellayout = snd_channellayout.integer;
473 current_channellayout_used = layout;
477 void S_Startup (void)
479 qboolean fixed_speed, fixed_width, fixed_channels;
480 snd_format_t chosen_fmt;
481 static snd_format_t prev_render_format = {0, 0, 0};
488 if (!snd_initialized.integer)
493 fixed_channels = false;
495 // Get the starting sound format from the cvars
496 chosen_fmt.speed = snd_speed.integer;
497 chosen_fmt.width = snd_width.integer;
498 chosen_fmt.channels = snd_channels.integer;
500 // Check the environment variables to see if the player wants a particular sound format
502 _dupenv_s(&env, &envlen, "QUAKE_SOUND_CHANNELS");
504 env = getenv("QUAKE_SOUND_CHANNELS");
508 chosen_fmt.channels = atoi (env);
512 fixed_channels = true;
515 _dupenv_s(&env, &envlen, "QUAKE_SOUND_SPEED");
517 env = getenv("QUAKE_SOUND_SPEED");
521 chosen_fmt.speed = atoi (env);
528 _dupenv_s(&env, &envlen, "QUAKE_SOUND_SAMPLEBITS");
530 env = getenv("QUAKE_SOUND_SAMPLEBITS");
534 chosen_fmt.width = atoi (env) / 8;
541 // Parse the command line to see if the player wants a particular sound format
542 // COMMANDLINEOPTION: Sound: -sndquad sets sound output to 4 channel surround
543 if (COM_CheckParm ("-sndquad") != 0)
545 chosen_fmt.channels = 4;
546 fixed_channels = true;
548 // COMMANDLINEOPTION: Sound: -sndstereo sets sound output to stereo
549 else if (COM_CheckParm ("-sndstereo") != 0)
551 chosen_fmt.channels = 2;
552 fixed_channels = true;
554 // COMMANDLINEOPTION: Sound: -sndmono sets sound output to mono
555 else if (COM_CheckParm ("-sndmono") != 0)
557 chosen_fmt.channels = 1;
558 fixed_channels = true;
560 // COMMANDLINEOPTION: Sound: -sndspeed <hz> chooses sound output rate (supported values are 48000, 44100, 32000, 24000, 22050, 16000, 11025 (quake), 8000)
561 i = COM_CheckParm ("-sndspeed");
562 if (0 < i && i < com_argc - 1)
564 chosen_fmt.speed = atoi (com_argv[i + 1]);
567 // COMMANDLINEOPTION: Sound: -sndbits <bits> chooses 8 bit or 16 bit sound output
568 i = COM_CheckParm ("-sndbits");
569 if (0 < i && i < com_argc - 1)
571 chosen_fmt.width = atoi (com_argv[i + 1]) / 8;
575 // You can't change sound speed after start time (not yet supported)
576 if (prev_render_format.speed != 0)
579 if (chosen_fmt.speed != prev_render_format.speed)
581 Con_Printf("S_Startup: sound speed has changed! This is NOT supported yet. Falling back to previous speed (%u Hz)\n",
582 prev_render_format.speed);
583 chosen_fmt.speed = prev_render_format.speed;
588 if (chosen_fmt.speed < SND_MIN_SPEED)
590 chosen_fmt.speed = SND_MIN_SPEED;
593 else if (chosen_fmt.speed > SND_MAX_SPEED)
595 chosen_fmt.speed = SND_MAX_SPEED;
599 if (chosen_fmt.width < SND_MIN_WIDTH)
601 chosen_fmt.width = SND_MIN_WIDTH;
604 else if (chosen_fmt.width > SND_MAX_WIDTH)
606 chosen_fmt.width = SND_MAX_WIDTH;
610 if (chosen_fmt.channels < SND_MIN_CHANNELS)
612 chosen_fmt.channels = SND_MIN_CHANNELS;
613 fixed_channels = false;
615 else if (chosen_fmt.channels > SND_MAX_CHANNELS)
617 chosen_fmt.channels = SND_MAX_CHANNELS;
618 fixed_channels = false;
621 // create the sound buffer used for sumitting the samples to the plaform-dependent module
624 snd_format_t suggest_fmt;
630 Con_Printf("S_Startup: initializing sound output format: %dHz, %d bit, %d channels...\n",
631 chosen_fmt.speed, chosen_fmt.width * 8,
632 chosen_fmt.channels);
634 memset(&suggest_fmt, 0, sizeof(suggest_fmt));
635 accepted = SndSys_Init(&chosen_fmt, &suggest_fmt);
639 Con_Printf("S_Startup: sound output initialization FAILED\n");
641 // If the module is suggesting another one
642 if (suggest_fmt.speed != 0)
644 memcpy(&chosen_fmt, &suggest_fmt, sizeof(chosen_fmt));
645 Con_Printf (" Driver has suggested %dHz, %d bit, %d channels. Retrying...\n",
646 suggest_fmt.speed, suggest_fmt.width * 8,
647 suggest_fmt.channels);
649 // Else, try to find a less resource-demanding format
650 else if (!S_ChooseCheaperFormat (&chosen_fmt, fixed_speed, fixed_width, fixed_channels))
655 // If we haven't found a suitable format
658 Con_Print("S_Startup: SndSys_Init failed.\n");
659 sound_spatialized = false;
665 snd_renderbuffer = Snd_CreateRingBuffer(&chosen_fmt, 0, NULL);
666 Con_Print ("S_Startup: simulating sound output\n");
669 memcpy(&prev_render_format, &snd_renderbuffer->format, sizeof(prev_render_format));
670 Con_Printf("Sound format: %dHz, %d channels, %d bits per sample\n",
671 chosen_fmt.speed, chosen_fmt.channels, chosen_fmt.width * 8);
674 if (snd_speed.integer != (int)chosen_fmt.speed)
675 Cvar_SetValueQuick(&snd_speed, chosen_fmt.speed);
676 if (snd_width.integer != chosen_fmt.width)
677 Cvar_SetValueQuick(&snd_width, chosen_fmt.width);
678 if (snd_channels.integer != chosen_fmt.channels)
679 Cvar_SetValueQuick(&snd_channels, chosen_fmt.channels);
681 current_channellayout_used = SND_CHANNELLAYOUT_AUTO;
682 S_SetChannelLayout();
684 snd_starttime = realtime;
686 // If the sound module has already run, add an extra time to make sure
687 // the sound time doesn't decrease, to not confuse playing SFXs
688 if (oldpaintedtime != 0)
690 // The extra time must be a multiple of the render buffer size
691 // to avoid modifying the current position in the buffer,
692 // some modules write directly to a shared (DMA) buffer
693 extrasoundtime = oldpaintedtime + snd_renderbuffer->maxframes - 1;
694 extrasoundtime -= extrasoundtime % snd_renderbuffer->maxframes;
695 Con_Printf("S_Startup: extra sound time = %u\n", extrasoundtime);
697 soundtime = extrasoundtime;
701 snd_renderbuffer->startframe = soundtime;
702 snd_renderbuffer->endframe = soundtime;
703 recording_sound = false;
706 void S_Shutdown(void)
708 if (snd_renderbuffer == NULL)
711 oldpaintedtime = snd_renderbuffer->endframe;
715 Mem_Free(snd_renderbuffer->ring);
716 Mem_Free(snd_renderbuffer);
717 snd_renderbuffer = NULL;
722 sound_spatialized = false;
725 void S_Restart_f(void)
727 // NOTE: we can't free all sounds if we are running a map (this frees sfx_t that are still referenced by precaches)
728 // So, refuse to do this if we are connected.
729 if(cls.state == ca_connected)
731 Con_Printf("snd_restart would wreak havoc if you do that while connected!\n");
746 Cvar_RegisterVariable(&volume);
747 Cvar_RegisterVariable(&bgmvolume);
748 Cvar_RegisterVariable(&snd_staticvolume);
749 Cvar_RegisterVariable(&snd_entchannel0volume);
750 Cvar_RegisterVariable(&snd_entchannel1volume);
751 Cvar_RegisterVariable(&snd_entchannel2volume);
752 Cvar_RegisterVariable(&snd_entchannel3volume);
753 Cvar_RegisterVariable(&snd_entchannel4volume);
754 Cvar_RegisterVariable(&snd_entchannel5volume);
755 Cvar_RegisterVariable(&snd_entchannel6volume);
756 Cvar_RegisterVariable(&snd_entchannel7volume);
758 Cvar_RegisterVariable(&snd_speed);
759 Cvar_RegisterVariable(&snd_width);
760 Cvar_RegisterVariable(&snd_channels);
761 Cvar_RegisterVariable(&snd_mutewhenidle);
763 // COMMANDLINEOPTION: Sound: -nosound disables sound (including CD audio)
764 if (COM_CheckParm("-nosound"))
766 // dummy out Play and Play2 because mods stuffcmd that
767 Cmd_AddCommand("play", Host_NoOperation_f, "does nothing because -nosound was specified");
768 Cmd_AddCommand("play2", Host_NoOperation_f, "does nothing because -nosound was specified");
772 snd_mempool = Mem_AllocPool("sound", 0, NULL);
774 // COMMANDLINEOPTION: Sound: -simsound runs sound mixing but with no output
775 if (COM_CheckParm("-simsound"))
778 Cmd_AddCommand("play", S_Play_f, "play a sound at your current location (not heard by anyone else)");
779 Cmd_AddCommand("play2", S_Play2_f, "play a sound globally throughout the level (not heard by anyone else)");
780 Cmd_AddCommand("playvol", S_PlayVol_f, "play a sound at the specified volume level at your current location (not heard by anyone else)");
781 Cmd_AddCommand("stopsound", S_StopAllSounds, "silence");
782 Cmd_AddCommand("soundlist", S_SoundList_f, "list loaded sounds");
783 Cmd_AddCommand("soundinfo", S_SoundInfo_f, "print sound system information (such as channels and speed)");
784 Cmd_AddCommand("snd_restart", S_Restart_f, "restart sound system");
785 Cmd_AddCommand("snd_unloadallsounds", S_UnloadAllSounds_f, "unload all sound files");
787 Cvar_RegisterVariable(&nosound);
788 Cvar_RegisterVariable(&snd_precache);
789 Cvar_RegisterVariable(&snd_initialized);
790 Cvar_RegisterVariable(&snd_streaming);
791 Cvar_RegisterVariable(&ambient_level);
792 Cvar_RegisterVariable(&ambient_fade);
793 Cvar_RegisterVariable(&snd_noextraupdate);
794 Cvar_RegisterVariable(&snd_show);
795 Cvar_RegisterVariable(&_snd_mixahead);
796 Cvar_RegisterVariable(&snd_swapstereo); // for people with backwards sound wiring
797 Cvar_RegisterVariable(&snd_channellayout);
798 Cvar_RegisterVariable(&snd_soundradius);
800 Cvar_SetValueQuick(&snd_initialized, true);
804 total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS; // no statics
805 memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
808 ModPlug_OpenLibrary ();
816 Shutdown and free all resources
819 void S_Terminate (void)
822 ModPlug_CloseLibrary ();
826 while (known_sfx != NULL)
827 S_FreeSfx (known_sfx, true);
829 Cvar_SetValueQuick (&snd_initialized, false);
830 Mem_FreePool (&snd_mempool);
839 void S_UnloadAllSounds_f (void)
843 // NOTE: we can't free all sounds if we are running a map (this frees sfx_t that are still referenced by precaches)
844 // So, refuse to do this if we are connected.
845 if(cls.state == ca_connected)
847 Con_Printf("snd_unloadallsounds would wreak havoc if you do that while connected!\n");
851 // stop any active sounds
854 // because the ambient sounds will be freed, clear the pointers
855 for (i = 0;i < (int)sizeof (ambient_sfxs) / (int)sizeof (ambient_sfxs[0]);i++)
856 ambient_sfxs[i] = NULL;
858 // now free all sounds
859 while (known_sfx != NULL)
860 S_FreeSfx (known_sfx, true);
869 sfx_t *S_FindName (const char *name)
873 if (!snd_initialized.integer)
876 if (strlen (name) >= sizeof (sfx->name))
878 Con_Printf ("S_FindName: sound name too long (%s)\n", name);
882 // Look for this sound in the list of known sfx
883 // TODO: hash table search?
884 for (sfx = known_sfx; sfx != NULL; sfx = sfx->next)
885 if(!strcmp (sfx->name, name))
888 // Add a sfx_t struct for this sound
889 sfx = (sfx_t *)Mem_Alloc (snd_mempool, sizeof (*sfx));
890 memset (sfx, 0, sizeof(*sfx));
891 strlcpy (sfx->name, name, sizeof (sfx->name));
892 sfx->memsize = sizeof(*sfx);
893 sfx->next = known_sfx;
905 void S_FreeSfx (sfx_t *sfx, qboolean force)
909 // Never free a locked sfx unless forced
910 if (!force && (sfx->locks > 0 || (sfx->flags & SFXFLAG_PERMANENTLOCK)))
913 if (developer_loading.integer)
914 Con_Printf ("unloading sound %s\n", sfx->name);
916 // Remove it from the list of known sfx
917 if (sfx == known_sfx)
918 known_sfx = known_sfx->next;
923 for (prev_sfx = known_sfx; prev_sfx != NULL; prev_sfx = prev_sfx->next)
924 if (prev_sfx->next == sfx)
926 prev_sfx->next = sfx->next;
929 if (prev_sfx == NULL)
931 Con_Printf ("S_FreeSfx: Can't find SFX %s in the list!\n", sfx->name);
936 // Stop all channels using this sfx
937 for (i = 0; i < total_channels; i++)
938 if (channels[i].sfx == sfx)
939 S_StopChannel (i, true);
942 if (sfx->fetcher != NULL && sfx->fetcher->free != NULL)
943 sfx->fetcher->free (sfx->fetcher_data);
953 void S_ServerSounds (char serversound [][MAX_QPATH], unsigned int numsounds)
959 // Start the ambient sounds and make them loop
960 for (i = 0; i < sizeof (ambient_sfxs) / sizeof (ambient_sfxs[0]); i++)
962 // Precache it if it's not done (request a lock to make sure it will never be freed)
963 if (ambient_sfxs[i] == NULL)
964 ambient_sfxs[i] = S_PrecacheSound (ambient_names[i], false, true);
965 if (ambient_sfxs[i] != NULL)
967 // Add a lock to the SFX while playing. It will be
968 // removed by S_StopAllSounds at the end of the level
969 S_LockSfx (ambient_sfxs[i]);
971 channels[i].sfx = ambient_sfxs[i];
972 channels[i].flags |= CHANNELFLAG_FORCELOOP;
973 channels[i].master_vol = 0;
977 // Remove 1 lock from all sfx with the SFXFLAG_SERVERSOUND flag, and remove the flag
978 for (sfx = known_sfx; sfx != NULL; sfx = sfx->next)
979 if (sfx->flags & SFXFLAG_SERVERSOUND)
982 sfx->flags &= ~SFXFLAG_SERVERSOUND;
985 // Add 1 lock and the SFXFLAG_SERVERSOUND flag to each sfx in "serversound"
986 for (i = 1; i < numsounds; i++)
988 sfx = S_FindName (serversound[i]);
991 // clear the FILEMISSING flag so that S_LoadSound will try again on a
992 // previously missing file
993 sfx->flags &= ~ SFXFLAG_FILEMISSING;
995 sfx->flags |= SFXFLAG_SERVERSOUND;
999 // Free all unlocked sfx
1000 for (sfx = known_sfx;sfx;sfx = sfxnext)
1002 sfxnext = sfx->next;
1003 S_FreeSfx (sfx, false);
1013 sfx_t *S_PrecacheSound (const char *name, qboolean complain, qboolean lock)
1017 if (!snd_initialized.integer)
1020 if (name == NULL || name[0] == 0)
1023 sfx = S_FindName (name);
1028 // clear the FILEMISSING flag so that S_LoadSound will try again on a
1029 // previously missing file
1030 sfx->flags &= ~ SFXFLAG_FILEMISSING;
1035 if (!nosound.integer && snd_precache.integer)
1036 S_LoadSound(sfx, complain);
1046 qboolean S_IsSoundPrecached (const sfx_t *sfx)
1048 return (sfx != NULL && sfx->fetcher != NULL);
1058 void S_LockSfx (sfx_t *sfx)
1067 Remove a lock from a SFX
1070 void S_UnlockSfx (sfx_t *sfx)
1081 void S_BlockSound (void)
1092 void S_UnblockSound (void)
1102 Picks a channel based on priorities, empty slots, number of channels
1105 channel_t *SND_PickChannel(int entnum, int entchannel)
1109 int first_life_left, life_left;
1112 // Check for replacement sound, or find the best one to replace
1114 first_life_left = 0x7fffffff;
1116 // entity channels try to replace the existing sound on the channel
1117 if (entchannel != 0)
1119 for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
1121 ch = &channels[ch_idx];
1122 if (ch->entnum == entnum && (ch->entchannel == entchannel || entchannel == -1) )
1124 // always override sound from same entity
1125 S_StopChannel (ch_idx, true);
1126 return &channels[ch_idx];
1131 // there was no channel to override, so look for the first empty one
1132 for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
1134 ch = &channels[ch_idx];
1137 // no sound on this channel
1138 first_to_die = ch_idx;
1142 // don't let monster sounds override player sounds
1143 if (ch->entnum == cl.viewentity && entnum != cl.viewentity)
1146 // don't override looped sounds
1147 if ((ch->flags & CHANNELFLAG_FORCELOOP) || ch->sfx->loopstart < ch->sfx->total_length)
1149 life_left = ch->sfx->total_length - ch->pos;
1151 if (life_left < first_life_left)
1153 first_life_left = life_left;
1154 first_to_die = ch_idx;
1158 if (first_to_die == -1)
1161 return &channels[first_to_die];
1168 Spatializes a channel
1171 extern cvar_t cl_gameplayfix_soundsmovewithentities;
1172 void SND_Spatialize(channel_t *ch, qboolean isstatic)
1175 vec_t dist, mastervol, intensity, vol;
1178 // update sound origin if we know about the entity
1179 if (ch->entnum > 0 && cls.state == ca_connected && cl_gameplayfix_soundsmovewithentities.integer)
1181 if (ch->entnum >= 32768)
1183 // TODO: sounds that follow CSQC entities?
1185 else if (cl.entities[ch->entnum].state_current.active)
1187 //Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl.entities[ch->entnum].state_current.origin[0], cl.entities[ch->entnum].state_current.origin[1], cl.entities[ch->entnum].state_current.origin[2]);
1188 VectorCopy(cl.entities[ch->entnum].state_current.origin, ch->origin);
1189 if (cl.entities[ch->entnum].state_current.modelindex && cl.model_precache[cl.entities[ch->entnum].state_current.modelindex] && cl.model_precache[cl.entities[ch->entnum].state_current.modelindex]->soundfromcenter)
1190 VectorMAMAM(1.0f, ch->origin, 0.5f, cl.model_precache[cl.entities[ch->entnum].state_current.modelindex]->normalmins, 0.5f, cl.model_precache[cl.entities[ch->entnum].state_current.modelindex]->normalmaxs, ch->origin);
1194 mastervol = ch->master_vol;
1196 // Adjust volume of static sounds
1198 mastervol *= snd_staticvolume.value;
1199 else if(!(ch->flags & CHANNELFLAG_FULLVOLUME)) // same as SND_PaintChannel uses
1201 switch(ch->entchannel)
1203 case 0: mastervol *= snd_entchannel0volume.value; break;
1204 case 1: mastervol *= snd_entchannel1volume.value; break;
1205 case 2: mastervol *= snd_entchannel2volume.value; break;
1206 case 3: mastervol *= snd_entchannel3volume.value; break;
1207 case 4: mastervol *= snd_entchannel4volume.value; break;
1208 case 5: mastervol *= snd_entchannel5volume.value; break;
1209 case 6: mastervol *= snd_entchannel6volume.value; break;
1210 case 7: mastervol *= snd_entchannel7volume.value; break;
1215 // anything coming from the view entity will always be full volume
1216 // LordHavoc: make sounds with ATTN_NONE have no spatialization
1217 if (ch->entnum == cl.viewentity || ch->dist_mult == 0)
1219 for (i = 0;i < SND_LISTENERS;i++)
1221 vol = mastervol * snd_speakerlayout.listeners[i].ambientvolume;
1222 ch->listener_volume[i] = (int)bound(0, vol, 255);
1227 // calculate stereo seperation and distance attenuation
1228 VectorSubtract(listener_origin, ch->origin, source_vec);
1229 dist = VectorLength(source_vec);
1230 intensity = mastervol * (1.0 - dist * ch->dist_mult);
1233 for (i = 0;i < SND_LISTENERS;i++)
1235 Matrix4x4_Transform(&listener_matrix[i], ch->origin, source_vec);
1236 VectorNormalize(source_vec);
1237 vol = intensity * max(0, source_vec[0] * snd_speakerlayout.listeners[i].dotscale + snd_speakerlayout.listeners[i].dotbias);
1238 ch->listener_volume[i] = (int)bound(0, vol, 255);
1242 for (i = 0;i < SND_LISTENERS;i++)
1243 ch->listener_volume[i] = 0;
1248 // =======================================================================
1249 // Start a sound effect
1250 // =======================================================================
1252 void S_PlaySfxOnChannel (sfx_t *sfx, channel_t *target_chan, unsigned int flags, vec3_t origin, float fvol, float attenuation, qboolean isstatic)
1254 // Initialize the channel
1255 // We MUST set sfx LAST because otherwise we could crash a threaded mixer
1256 // (otherwise we'd have to call SndSys_LockRenderBuffer here)
1257 memset (target_chan, 0, sizeof (*target_chan));
1258 VectorCopy (origin, target_chan->origin);
1259 target_chan->flags = flags;
1260 target_chan->pos = 0; // start of the sound
1262 // If it's a static sound
1265 if (sfx->loopstart >= sfx->total_length)
1266 Con_DPrintf("Quake compatibility warning: Static sound \"%s\" is not looped\n", sfx->name);
1267 target_chan->dist_mult = attenuation / (64.0f * snd_soundradius.value);
1270 target_chan->dist_mult = attenuation / snd_soundradius.value;
1272 // Lock the SFX during play
1275 // finally, set the sfx pointer, so the channel becomes valid for playback
1276 // and will be noticed by the mixer
1277 target_chan->sfx = sfx;
1279 // we have to set the channel volume AFTER the sfx because the function
1280 // needs it for replaygain support
1281 S_SetChannelVolume(target_chan - channels, fvol);
1285 int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
1287 channel_t *target_chan, *check;
1290 if (snd_renderbuffer == NULL || sfx == NULL || nosound.integer)
1293 if (sfx->fetcher == NULL)
1296 // Pick a channel to play on
1297 target_chan = SND_PickChannel(entnum, entchannel);
1301 S_PlaySfxOnChannel (sfx, target_chan, CHANNELFLAG_NONE, origin, fvol, attenuation, false);
1302 target_chan->entnum = entnum;
1303 target_chan->entchannel = entchannel;
1305 SND_Spatialize(target_chan, false);
1307 // if an identical sound has also been started this frame, offset the pos
1308 // a bit to keep it from just making the first one louder
1309 check = &channels[NUM_AMBIENTS];
1310 for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++, check++)
1312 if (check == target_chan)
1314 if (check->sfx == sfx && !check->pos)
1316 // use negative pos offset to delay this sound effect
1317 target_chan->pos += (int)lhrandom(0, -0.1 * snd_renderbuffer->format.speed);
1322 return (target_chan - channels);
1325 void S_StopChannel (unsigned int channel_ind, qboolean lockmutex)
1329 if (channel_ind >= total_channels)
1332 ch = &channels[channel_ind];
1333 if (ch->sfx != NULL)
1335 sfx_t *sfx = ch->sfx;
1337 // we have to lock an audio mutex to prevent crashes if an audio mixer
1338 // thread is currently mixing this channel
1339 // the SndSys_LockRenderBuffer function uses such a mutex in
1340 // threaded sound backends
1342 SndSys_LockRenderBuffer();
1343 if (sfx->fetcher != NULL)
1345 snd_fetcher_endsb_t fetcher_endsb = sfx->fetcher->endsb;
1346 if (fetcher_endsb != NULL)
1347 fetcher_endsb (ch->fetcher_data);
1350 // Remove the lock it holds
1353 ch->fetcher_data = NULL;
1356 SndSys_UnlockRenderBuffer();
1361 qboolean S_SetChannelFlag (unsigned int ch_ind, unsigned int flag, qboolean value)
1363 if (ch_ind >= total_channels)
1366 if (flag != CHANNELFLAG_FORCELOOP &&
1367 flag != CHANNELFLAG_PAUSED &&
1368 flag != CHANNELFLAG_FULLVOLUME)
1372 channels[ch_ind].flags |= flag;
1374 channels[ch_ind].flags &= ~flag;
1379 void S_StopSound(int entnum, int entchannel)
1383 for (i = 0; i < MAX_DYNAMIC_CHANNELS; i++)
1384 if (channels[i].entnum == entnum && channels[i].entchannel == entchannel)
1386 S_StopChannel (i, true);
1391 extern void CDAudio_Stop(void);
1392 void S_StopAllSounds (void)
1396 // TOCHECK: is this test necessary?
1397 if (snd_renderbuffer == NULL)
1400 // stop CD audio because it may be using a faketrack
1403 for (i = 0; i < total_channels; i++)
1404 S_StopChannel (i, true);
1406 total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS; // no statics
1407 memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
1409 // Mute the contents of the submittion buffer
1410 if (simsound || SndSys_LockRenderBuffer ())
1415 clear = (snd_renderbuffer->format.width == 1) ? 0x80 : 0;
1416 memsize = snd_renderbuffer->maxframes * snd_renderbuffer->format.width * snd_renderbuffer->format.channels;
1417 memset(snd_renderbuffer->ring, clear, memsize);
1420 SndSys_UnlockRenderBuffer ();
1424 void S_PauseGameSounds (qboolean toggle)
1428 for (i = 0; i < total_channels; i++)
1433 if (ch->sfx != NULL && ! (ch->flags & CHANNELFLAG_LOCALSOUND))
1434 S_SetChannelFlag (i, CHANNELFLAG_PAUSED, toggle);
1438 void S_SetChannelVolume (unsigned int ch_ind, float fvol)
1440 sfx_t *sfx = channels[ch_ind].sfx;
1441 if(sfx->volume_peak > 0)
1443 // Replaygain support
1444 // Con_DPrintf("Setting volume on ReplayGain-enabled track... %f -> ", fvol);
1445 fvol *= sfx->volume_mult;
1446 if(fvol * sfx->volume_peak > 1)
1447 fvol = 1 / sfx->volume_peak;
1448 // Con_DPrintf("%f\n", fvol);
1450 channels[ch_ind].master_vol = (int)(fvol * 255.0f);
1459 void S_StaticSound (sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
1461 channel_t *target_chan;
1463 if (snd_renderbuffer == NULL || sfx == NULL || nosound.integer)
1467 Con_Printf ("S_StaticSound: \"%s\" hasn't been precached\n", sfx->name);
1471 if (total_channels == MAX_CHANNELS)
1473 Con_Print("S_StaticSound: total_channels == MAX_CHANNELS\n");
1477 target_chan = &channels[total_channels++];
1478 S_PlaySfxOnChannel (sfx, target_chan, CHANNELFLAG_FORCELOOP, origin, fvol, attenuation, true);
1480 SND_Spatialize (target_chan, true);
1486 S_UpdateAmbientSounds
1489 void S_UpdateAmbientSounds (void)
1493 int ambient_channel;
1495 unsigned char ambientlevels[NUM_AMBIENTS];
1497 memset(ambientlevels, 0, sizeof(ambientlevels));
1498 if (cl.worldmodel && cl.worldmodel->brush.AmbientSoundLevelsForPoint)
1499 cl.worldmodel->brush.AmbientSoundLevelsForPoint(cl.worldmodel, listener_origin, ambientlevels, sizeof(ambientlevels));
1501 // Calc ambient sound levels
1502 for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++)
1504 chan = &channels[ambient_channel];
1505 if (chan->sfx == NULL || chan->sfx->fetcher == NULL)
1508 vol = (int)ambientlevels[ambient_channel];
1512 // Don't adjust volume too fast
1513 // FIXME: this rounds off to an int each frame, meaning there is little to no fade at extremely high framerates!
1514 if (cl.time > cl.oldtime)
1516 if (chan->master_vol < vol)
1518 chan->master_vol += (int)((cl.time - cl.oldtime) * ambient_fade.value);
1519 if (chan->master_vol > vol)
1520 chan->master_vol = vol;
1522 else if (chan->master_vol > vol)
1524 chan->master_vol -= (int)((cl.time - cl.oldtime) * ambient_fade.value);
1525 if (chan->master_vol < vol)
1526 chan->master_vol = vol;
1530 for (i = 0;i < SND_LISTENERS;i++)
1531 chan->listener_volume[i] = (int)(chan->master_vol * ambient_level.value * snd_speakerlayout.listeners[i].ambientvolume);
1535 static void S_PaintAndSubmit (void)
1537 unsigned int newsoundtime, paintedtime, endtime, maxtime, usedframes;
1538 int usesoundtimehack;
1539 static int soundtimehack = -1;
1540 static int oldsoundtime = 0;
1542 if (snd_renderbuffer == NULL || nosound.integer)
1545 // Update sound time
1546 snd_usethreadedmixing = false;
1547 usesoundtimehack = true;
1548 if (cls.timedemo) // SUPER NASTY HACK to mix non-realtime sound for more reliable benchmarking
1550 usesoundtimehack = 1;
1551 newsoundtime = (unsigned int)((double)cl.mtime[0] * (double)snd_renderbuffer->format.speed);
1553 else if (cls.capturevideo.soundrate && !cls.capturevideo.realtime) // SUPER NASTY HACK to record non-realtime sound
1555 usesoundtimehack = 2;
1556 newsoundtime = (unsigned int)((double)cls.capturevideo.frame * (double)snd_renderbuffer->format.speed / (double)cls.capturevideo.framerate);
1560 usesoundtimehack = 3;
1561 newsoundtime = (unsigned int)((realtime - snd_starttime) * (double)snd_renderbuffer->format.speed);
1565 snd_usethreadedmixing = snd_threaded && !cls.capturevideo.soundrate;
1566 usesoundtimehack = 0;
1567 newsoundtime = SndSys_GetSoundTime();
1569 // if the soundtimehack state changes we need to reset the soundtime
1570 if (soundtimehack != usesoundtimehack)
1572 snd_renderbuffer->startframe = snd_renderbuffer->endframe = soundtime = newsoundtime;
1574 // Mute the contents of the submission buffer
1575 if (simsound || SndSys_LockRenderBuffer ())
1580 clear = (snd_renderbuffer->format.width == 1) ? 0x80 : 0;
1581 memsize = snd_renderbuffer->maxframes * snd_renderbuffer->format.width * snd_renderbuffer->format.channels;
1582 memset(snd_renderbuffer->ring, clear, memsize);
1585 SndSys_UnlockRenderBuffer ();
1588 soundtimehack = usesoundtimehack;
1590 if (!soundtimehack && snd_blocked > 0)
1593 if (snd_usethreadedmixing)
1594 return; // the audio thread will mix its own data
1596 newsoundtime += extrasoundtime;
1597 if (newsoundtime < soundtime)
1599 if ((cls.capturevideo.soundrate != 0) != recording_sound)
1601 unsigned int additionaltime;
1603 // add some time to extrasoundtime make newsoundtime higher
1605 // The extra time must be a multiple of the render buffer size
1606 // to avoid modifying the current position in the buffer,
1607 // some modules write directly to a shared (DMA) buffer
1608 additionaltime = (soundtime - newsoundtime) + snd_renderbuffer->maxframes - 1;
1609 additionaltime -= additionaltime % snd_renderbuffer->maxframes;
1611 extrasoundtime += additionaltime;
1612 newsoundtime += additionaltime;
1613 Con_DPrintf("S_PaintAndSubmit: new extra sound time = %u\n",
1616 else if (!soundtimehack)
1617 Con_Printf("S_PaintAndSubmit: WARNING: newsoundtime < soundtime (%u < %u)\n",
1618 newsoundtime, soundtime);
1620 soundtime = newsoundtime;
1621 recording_sound = (cls.capturevideo.soundrate != 0);
1623 // Lock submitbuffer
1624 if (!simsound && !SndSys_LockRenderBuffer())
1626 // If the lock failed, stop here
1627 Con_DPrint(">> S_PaintAndSubmit: SndSys_LockRenderBuffer() failed\n");
1631 // Check to make sure that we haven't overshot
1632 paintedtime = snd_renderbuffer->endframe;
1633 if (paintedtime < soundtime)
1634 paintedtime = soundtime;
1636 // mix ahead of current position
1638 endtime = soundtime + (unsigned int)(_snd_mixahead.value * (float)snd_renderbuffer->format.speed);
1640 endtime = soundtime + (unsigned int)(max(_snd_mixahead.value * (float)snd_renderbuffer->format.speed, min(3 * (soundtime - oldsoundtime), 0.3 * (float)snd_renderbuffer->format.speed)));
1641 usedframes = snd_renderbuffer->endframe - snd_renderbuffer->startframe;
1642 maxtime = paintedtime + snd_renderbuffer->maxframes - usedframes;
1643 endtime = min(endtime, maxtime);
1645 while (paintedtime < endtime)
1647 unsigned int startoffset;
1648 unsigned int nbframes;
1650 // see how much we can fit in the paint buffer
1651 nbframes = endtime - paintedtime;
1652 // limit to the end of the ring buffer (in case of wrapping)
1653 startoffset = paintedtime % snd_renderbuffer->maxframes;
1654 nbframes = min(nbframes, snd_renderbuffer->maxframes - startoffset);
1656 // mix into the buffer
1657 S_MixToBuffer(&snd_renderbuffer->ring[startoffset * snd_renderbuffer->format.width * snd_renderbuffer->format.channels], nbframes);
1659 paintedtime += nbframes;
1660 snd_renderbuffer->endframe = paintedtime;
1663 SndSys_UnlockRenderBuffer();
1665 // Remove outdated samples from the ring buffer, if any
1666 if (snd_renderbuffer->startframe < soundtime)
1667 snd_renderbuffer->startframe = soundtime;
1670 snd_renderbuffer->startframe = snd_renderbuffer->endframe;
1674 oldsoundtime = soundtime;
1676 cls.soundstats.latency_milliseconds = (snd_renderbuffer->endframe - snd_renderbuffer->startframe) * 1000 / snd_renderbuffer->format.speed;
1683 Called once each time through the main loop
1686 void S_Update(const matrix4x4_t *listenermatrix)
1688 unsigned int i, j, k;
1689 channel_t *ch, *combine;
1690 matrix4x4_t basematrix, rotatematrix;
1692 if (snd_renderbuffer == NULL || nosound.integer)
1695 // If snd_swapstereo or snd_channellayout has changed, recompute the channel layout
1696 if (current_swapstereo != boolxor(snd_swapstereo.integer, v_flipped.integer) ||
1697 current_channellayout != snd_channellayout.integer)
1698 S_SetChannelLayout();
1700 Matrix4x4_Invert_Simple(&basematrix, listenermatrix);
1701 Matrix4x4_OriginFromMatrix(listenermatrix, listener_origin);
1703 // calculate the current matrices
1704 for (j = 0;j < SND_LISTENERS;j++)
1706 Matrix4x4_CreateFromQuakeEntity(&rotatematrix, 0, 0, 0, 0, -snd_speakerlayout.listeners[j].yawangle, 0, 1);
1707 Matrix4x4_Concat(&listener_matrix[j], &rotatematrix, &basematrix);
1708 // I think this should now do this:
1709 // 1. create a rotation matrix for rotating by e.g. -90 degrees CCW
1710 // (note: the matrix will rotate the OBJECT, not the VIEWER, so its
1711 // angle has to be taken negative)
1712 // 2. create a transform which first rotates and moves its argument
1713 // into the player's view coordinates (using basematrix which is
1714 // an inverted "absolute" listener matrix), then applies the
1715 // rotation matrix for the ear
1716 // Isn't Matrix4x4_CreateFromQuakeEntity a bit misleading because this
1717 // does not actually refer to an entity?
1720 // update general area ambient sound sources
1721 S_UpdateAmbientSounds ();
1725 // update spatialization for static and dynamic sounds
1726 cls.soundstats.totalsounds = 0;
1727 cls.soundstats.mixedsounds = 0;
1728 ch = channels+NUM_AMBIENTS;
1729 for (i=NUM_AMBIENTS ; i<total_channels; i++, ch++)
1733 cls.soundstats.totalsounds++;
1735 // respatialize channel
1736 SND_Spatialize(ch, i >= MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS);
1738 // try to combine static sounds with a previous channel of the same
1739 // sound effect so we don't mix five torches every frame
1740 if (i > MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS)
1742 // no need to merge silent channels
1743 for (j = 0;j < SND_LISTENERS;j++)
1744 if (ch->listener_volume[j])
1746 if (j == SND_LISTENERS)
1748 // if the last combine chosen isn't suitable, find a new one
1749 if (!(combine && combine != ch && combine->sfx == ch->sfx))
1753 for (j = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;j < i;j++)
1755 if (channels[j].sfx == ch->sfx)
1757 combine = channels + j;
1762 if (combine && combine != ch && combine->sfx == ch->sfx)
1764 for (j = 0;j < SND_LISTENERS;j++)
1766 combine->listener_volume[j] += ch->listener_volume[j];
1767 ch->listener_volume[j] = 0;
1771 for (k = 0;k < SND_LISTENERS;k++)
1772 if (ch->listener_volume[k])
1774 if (k < SND_LISTENERS)
1775 cls.soundstats.mixedsounds++;
1778 sound_spatialized = true;
1781 if (snd_show.integer)
1782 Con_Printf("----(%u)----\n", cls.soundstats.mixedsounds);
1787 void S_ExtraUpdate (void)
1789 if (snd_noextraupdate.integer || !sound_spatialized)
1795 qboolean S_LocalSound (const char *sound)
1800 if (!snd_initialized.integer || nosound.integer)
1803 sfx = S_PrecacheSound (sound, true, false);
1806 Con_Printf("S_LocalSound: can't precache %s\n", sound);
1810 // Local sounds must not be freed
1811 sfx->flags |= SFXFLAG_PERMANENTLOCK;
1813 ch_ind = S_StartSound (cl.viewentity, 0, sfx, vec3_origin, 1, 0);
1817 channels[ch_ind].flags |= CHANNELFLAG_LOCALSOUND;