2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
28 static void SV_SaveEntFile_f(void);
29 static void SV_StartDownload_f(void);
30 static void SV_Download_f(void);
31 static void SV_VM_Setup(void);
32 extern cvar_t net_connecttimeout;
34 void VM_CustomStats_Clear (void);
35 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
37 cvar_t sv_worldmessage = {CVAR_READONLY, "sv_worldmessage", "", "title of current level"};
38 cvar_t sv_worldname = {CVAR_READONLY, "sv_worldname", "", "name of current worldmodel"};
39 cvar_t sv_worldnamenoextension = {CVAR_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
40 cvar_t sv_worldbasename = {CVAR_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
42 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
43 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
44 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
45 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
46 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
47 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
48 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
49 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
50 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
51 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
52 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
54 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
55 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
56 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
57 cvar_t sv_airaccel_qw_stretchfactor = {0, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
58 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
59 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
60 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
61 cvar_t sv_airspeedlimit_nonqw = {0, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
62 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
63 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
64 cvar_t sv_airstrafeaccel_qw = {0, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
65 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
66 cvar_t sv_aircontrol_power = {0, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
67 cvar_t sv_aircontrol_penalty = {0, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
68 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
69 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
70 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
71 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
72 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
73 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
74 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
75 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
76 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
77 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
78 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
79 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
80 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
81 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
82 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
83 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
84 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
85 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
86 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
87 cvar_t sv_cullentities_trace_prediction_time = {0, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
88 cvar_t sv_cullentities_trace_entityocclusion = {0, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
89 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
90 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
91 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
92 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
93 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
94 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
95 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
96 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
97 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
98 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
99 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
100 cvar_t sv_gameplayfix_consistentplayerprethink = {0, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
101 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
102 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
103 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
104 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
105 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
106 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
107 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
108 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
109 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
110 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
111 cvar_t sv_gameplayfix_nudgeoutofsolid = {0, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
112 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {0, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
113 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
114 cvar_t sv_gameplayfix_nogravityonground = {0, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
115 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
116 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
117 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
118 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
119 cvar_t sv_gameplayfix_stepmultipletimes = {0, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
120 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {0, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "grude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
121 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
122 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
123 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {0, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
124 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {0, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
125 cvar_t sv_gameplayfix_unstickplayers = {0, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
126 cvar_t sv_gameplayfix_unstickentities = {0, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"};
127 cvar_t sv_gameplayfix_fixedcheckwatertransition = {0, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
128 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
129 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
130 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
131 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
132 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
133 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
134 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
135 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
136 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
137 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
138 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
139 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
140 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
141 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
142 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
143 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
144 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
145 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
146 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
147 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
148 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
149 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
150 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
151 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
152 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
153 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
154 cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
155 cvar_t sv_areadebug = {0, "sv_areadebug", "0", "disables physics culling for debugging purposes (only for development)"};
156 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
157 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
158 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
159 cvar_t sv_threaded = {0, "sv_threaded", "0", "enables a separate thread for server code, improving performance, especially when hosting a game while playing, EXPERIMENTAL, may be crashy"};
161 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
162 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
163 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
164 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
165 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
166 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
167 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
168 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
169 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
170 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
172 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
173 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
174 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
175 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
176 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
177 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
178 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
186 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
187 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
188 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
189 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
190 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
191 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
192 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
194 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
195 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
196 cvar_t sv_autodemo_perclient_discardable = {CVAR_SAVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
198 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
203 mempool_t *sv_mempool = NULL;
205 extern cvar_t slowmo;
206 extern float scr_centertime_off;
208 // MUST match effectnameindex_t in client.h
209 static const char *standardeffectnames[EFFECT_TOTAL] =
233 "TE_TEI_BIGEXPLOSION",
249 #define SV_REQFUNCS 0
250 #define sv_reqfuncs NULL
252 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
253 //static const char *sv_reqfuncs[] = {
256 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
258 prvm_required_field_t sv_reqfields[] =
260 #define PRVM_DECLARE_serverglobalfloat(x)
261 #define PRVM_DECLARE_serverglobalvector(x)
262 #define PRVM_DECLARE_serverglobalstring(x)
263 #define PRVM_DECLARE_serverglobaledict(x)
264 #define PRVM_DECLARE_serverglobalfunction(x)
265 #define PRVM_DECLARE_clientglobalfloat(x)
266 #define PRVM_DECLARE_clientglobalvector(x)
267 #define PRVM_DECLARE_clientglobalstring(x)
268 #define PRVM_DECLARE_clientglobaledict(x)
269 #define PRVM_DECLARE_clientglobalfunction(x)
270 #define PRVM_DECLARE_menuglobalfloat(x)
271 #define PRVM_DECLARE_menuglobalvector(x)
272 #define PRVM_DECLARE_menuglobalstring(x)
273 #define PRVM_DECLARE_menuglobaledict(x)
274 #define PRVM_DECLARE_menuglobalfunction(x)
275 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
276 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
277 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
278 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
279 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
280 #define PRVM_DECLARE_clientfieldfloat(x)
281 #define PRVM_DECLARE_clientfieldvector(x)
282 #define PRVM_DECLARE_clientfieldstring(x)
283 #define PRVM_DECLARE_clientfieldedict(x)
284 #define PRVM_DECLARE_clientfieldfunction(x)
285 #define PRVM_DECLARE_menufieldfloat(x)
286 #define PRVM_DECLARE_menufieldvector(x)
287 #define PRVM_DECLARE_menufieldstring(x)
288 #define PRVM_DECLARE_menufieldedict(x)
289 #define PRVM_DECLARE_menufieldfunction(x)
290 #define PRVM_DECLARE_serverfunction(x)
291 #define PRVM_DECLARE_clientfunction(x)
292 #define PRVM_DECLARE_menufunction(x)
293 #define PRVM_DECLARE_field(x)
294 #define PRVM_DECLARE_global(x)
295 #define PRVM_DECLARE_function(x)
296 #include "prvm_offsets.h"
297 #undef PRVM_DECLARE_serverglobalfloat
298 #undef PRVM_DECLARE_serverglobalvector
299 #undef PRVM_DECLARE_serverglobalstring
300 #undef PRVM_DECLARE_serverglobaledict
301 #undef PRVM_DECLARE_serverglobalfunction
302 #undef PRVM_DECLARE_clientglobalfloat
303 #undef PRVM_DECLARE_clientglobalvector
304 #undef PRVM_DECLARE_clientglobalstring
305 #undef PRVM_DECLARE_clientglobaledict
306 #undef PRVM_DECLARE_clientglobalfunction
307 #undef PRVM_DECLARE_menuglobalfloat
308 #undef PRVM_DECLARE_menuglobalvector
309 #undef PRVM_DECLARE_menuglobalstring
310 #undef PRVM_DECLARE_menuglobaledict
311 #undef PRVM_DECLARE_menuglobalfunction
312 #undef PRVM_DECLARE_serverfieldfloat
313 #undef PRVM_DECLARE_serverfieldvector
314 #undef PRVM_DECLARE_serverfieldstring
315 #undef PRVM_DECLARE_serverfieldedict
316 #undef PRVM_DECLARE_serverfieldfunction
317 #undef PRVM_DECLARE_clientfieldfloat
318 #undef PRVM_DECLARE_clientfieldvector
319 #undef PRVM_DECLARE_clientfieldstring
320 #undef PRVM_DECLARE_clientfieldedict
321 #undef PRVM_DECLARE_clientfieldfunction
322 #undef PRVM_DECLARE_menufieldfloat
323 #undef PRVM_DECLARE_menufieldvector
324 #undef PRVM_DECLARE_menufieldstring
325 #undef PRVM_DECLARE_menufieldedict
326 #undef PRVM_DECLARE_menufieldfunction
327 #undef PRVM_DECLARE_serverfunction
328 #undef PRVM_DECLARE_clientfunction
329 #undef PRVM_DECLARE_menufunction
330 #undef PRVM_DECLARE_field
331 #undef PRVM_DECLARE_global
332 #undef PRVM_DECLARE_function
335 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
337 prvm_required_field_t sv_reqglobals[] =
339 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
340 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
341 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
342 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
343 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
344 #define PRVM_DECLARE_clientglobalfloat(x)
345 #define PRVM_DECLARE_clientglobalvector(x)
346 #define PRVM_DECLARE_clientglobalstring(x)
347 #define PRVM_DECLARE_clientglobaledict(x)
348 #define PRVM_DECLARE_clientglobalfunction(x)
349 #define PRVM_DECLARE_menuglobalfloat(x)
350 #define PRVM_DECLARE_menuglobalvector(x)
351 #define PRVM_DECLARE_menuglobalstring(x)
352 #define PRVM_DECLARE_menuglobaledict(x)
353 #define PRVM_DECLARE_menuglobalfunction(x)
354 #define PRVM_DECLARE_serverfieldfloat(x)
355 #define PRVM_DECLARE_serverfieldvector(x)
356 #define PRVM_DECLARE_serverfieldstring(x)
357 #define PRVM_DECLARE_serverfieldedict(x)
358 #define PRVM_DECLARE_serverfieldfunction(x)
359 #define PRVM_DECLARE_clientfieldfloat(x)
360 #define PRVM_DECLARE_clientfieldvector(x)
361 #define PRVM_DECLARE_clientfieldstring(x)
362 #define PRVM_DECLARE_clientfieldedict(x)
363 #define PRVM_DECLARE_clientfieldfunction(x)
364 #define PRVM_DECLARE_menufieldfloat(x)
365 #define PRVM_DECLARE_menufieldvector(x)
366 #define PRVM_DECLARE_menufieldstring(x)
367 #define PRVM_DECLARE_menufieldedict(x)
368 #define PRVM_DECLARE_menufieldfunction(x)
369 #define PRVM_DECLARE_serverfunction(x)
370 #define PRVM_DECLARE_clientfunction(x)
371 #define PRVM_DECLARE_menufunction(x)
372 #define PRVM_DECLARE_field(x)
373 #define PRVM_DECLARE_global(x)
374 #define PRVM_DECLARE_function(x)
375 #include "prvm_offsets.h"
376 #undef PRVM_DECLARE_serverglobalfloat
377 #undef PRVM_DECLARE_serverglobalvector
378 #undef PRVM_DECLARE_serverglobalstring
379 #undef PRVM_DECLARE_serverglobaledict
380 #undef PRVM_DECLARE_serverglobalfunction
381 #undef PRVM_DECLARE_clientglobalfloat
382 #undef PRVM_DECLARE_clientglobalvector
383 #undef PRVM_DECLARE_clientglobalstring
384 #undef PRVM_DECLARE_clientglobaledict
385 #undef PRVM_DECLARE_clientglobalfunction
386 #undef PRVM_DECLARE_menuglobalfloat
387 #undef PRVM_DECLARE_menuglobalvector
388 #undef PRVM_DECLARE_menuglobalstring
389 #undef PRVM_DECLARE_menuglobaledict
390 #undef PRVM_DECLARE_menuglobalfunction
391 #undef PRVM_DECLARE_serverfieldfloat
392 #undef PRVM_DECLARE_serverfieldvector
393 #undef PRVM_DECLARE_serverfieldstring
394 #undef PRVM_DECLARE_serverfieldedict
395 #undef PRVM_DECLARE_serverfieldfunction
396 #undef PRVM_DECLARE_clientfieldfloat
397 #undef PRVM_DECLARE_clientfieldvector
398 #undef PRVM_DECLARE_clientfieldstring
399 #undef PRVM_DECLARE_clientfieldedict
400 #undef PRVM_DECLARE_clientfieldfunction
401 #undef PRVM_DECLARE_menufieldfloat
402 #undef PRVM_DECLARE_menufieldvector
403 #undef PRVM_DECLARE_menufieldstring
404 #undef PRVM_DECLARE_menufieldedict
405 #undef PRVM_DECLARE_menufieldfunction
406 #undef PRVM_DECLARE_serverfunction
407 #undef PRVM_DECLARE_clientfunction
408 #undef PRVM_DECLARE_menufunction
409 #undef PRVM_DECLARE_field
410 #undef PRVM_DECLARE_global
411 #undef PRVM_DECLARE_function
416 //============================================================================
418 void SV_AreaStats_f(void)
420 World_PrintAreaStats(&sv.world, "server");
430 // init the csqc progs cvars, since they are updated/used by the server code
431 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
432 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
433 extern cvar_t csqc_progcrc;
434 extern cvar_t csqc_progsize;
435 extern cvar_t csqc_usedemoprogs;
437 Cvar_RegisterVariable(&sv_worldmessage);
438 Cvar_RegisterVariable(&sv_worldname);
439 Cvar_RegisterVariable(&sv_worldnamenoextension);
440 Cvar_RegisterVariable(&sv_worldbasename);
442 Cvar_RegisterVariable (&csqc_progname);
443 Cvar_RegisterVariable (&csqc_progcrc);
444 Cvar_RegisterVariable (&csqc_progsize);
445 Cvar_RegisterVariable (&csqc_usedemoprogs);
447 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
448 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
449 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
450 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
452 Cvar_RegisterVariable (&coop);
453 Cvar_RegisterVariable (&deathmatch);
454 Cvar_RegisterVariable (&fraglimit);
455 Cvar_RegisterVariable (&gamecfg);
456 Cvar_RegisterVariable (&noexit);
457 Cvar_RegisterVariable (&nomonsters);
458 Cvar_RegisterVariable (&pausable);
459 Cvar_RegisterVariable (&pr_checkextension);
460 Cvar_RegisterVariable (&samelevel);
461 Cvar_RegisterVariable (&skill);
462 Cvar_RegisterVariable (&slowmo);
463 Cvar_RegisterVariable (&sv_accelerate);
464 Cvar_RegisterVariable (&sv_aim);
465 Cvar_RegisterVariable (&sv_airaccel_qw);
466 Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
467 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
468 Cvar_RegisterVariable (&sv_airaccelerate);
469 Cvar_RegisterVariable (&sv_airstopaccelerate);
470 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
471 Cvar_RegisterVariable (&sv_maxairstrafespeed);
472 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
473 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
474 Cvar_RegisterVariable (&sv_aircontrol);
475 Cvar_RegisterVariable (&sv_aircontrol_power);
476 Cvar_RegisterVariable (&sv_aircontrol_penalty);
477 Cvar_RegisterVariable (&sv_allowdownloads);
478 Cvar_RegisterVariable (&sv_allowdownloads_archive);
479 Cvar_RegisterVariable (&sv_allowdownloads_config);
480 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
481 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
482 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
483 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
484 Cvar_RegisterVariable (&sv_clmovement_enable);
485 Cvar_RegisterVariable (&sv_clmovement_minping);
486 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
487 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
488 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
489 Cvar_RegisterVariable (&sv_cullentities_pvs);
490 Cvar_RegisterVariable (&sv_cullentities_stats);
491 Cvar_RegisterVariable (&sv_cullentities_trace);
492 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
493 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
494 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
495 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
496 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
497 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
498 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
499 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
500 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
501 Cvar_RegisterVariable (&sv_debugmove);
502 Cvar_RegisterVariable (&sv_echobprint);
503 Cvar_RegisterVariable (&sv_edgefriction);
504 Cvar_RegisterVariable (&sv_entpatch);
505 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
506 Cvar_RegisterVariable (&sv_freezenonclients);
507 Cvar_RegisterVariable (&sv_friction);
508 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
509 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
510 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
511 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
512 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
513 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
514 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
515 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
516 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
517 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
518 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
519 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
520 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
521 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
522 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
523 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
524 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
525 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
526 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
527 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
528 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
529 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
530 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
531 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
532 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
533 Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
534 Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
535 Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
536 Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
537 Cvar_RegisterVariable (&sv_gravity);
538 Cvar_RegisterVariable (&sv_idealpitchscale);
539 Cvar_RegisterVariable (&sv_jumpstep);
540 Cvar_RegisterVariable (&sv_jumpvelocity);
541 Cvar_RegisterVariable (&sv_maxairspeed);
542 Cvar_RegisterVariable (&sv_maxrate);
543 Cvar_RegisterVariable (&sv_maxspeed);
544 Cvar_RegisterVariable (&sv_maxvelocity);
545 Cvar_RegisterVariable (&sv_nostep);
546 Cvar_RegisterVariable (&sv_playerphysicsqc);
547 Cvar_RegisterVariable (&sv_progs);
548 Cvar_RegisterVariable (&sv_protocolname);
549 Cvar_RegisterVariable (&sv_random_seed);
550 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
551 Cvar_RegisterVariable (&sv_sound_land);
552 Cvar_RegisterVariable (&sv_sound_watersplash);
553 Cvar_RegisterVariable (&sv_stepheight);
554 Cvar_RegisterVariable (&sv_stopspeed);
555 Cvar_RegisterVariable (&sv_wallfriction);
556 Cvar_RegisterVariable (&sv_wateraccelerate);
557 Cvar_RegisterVariable (&sv_waterfriction);
558 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
559 Cvar_RegisterVariable (&sv_warsowbunny_accel);
560 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
561 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
562 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
563 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
564 Cvar_RegisterVariable (&sv_areadebug);
565 Cvar_RegisterVariable (&sys_ticrate);
566 Cvar_RegisterVariable (&teamplay);
567 Cvar_RegisterVariable (&timelimit);
568 Cvar_RegisterVariable (&sv_threaded);
570 Cvar_RegisterVariable (&saved1);
571 Cvar_RegisterVariable (&saved2);
572 Cvar_RegisterVariable (&saved3);
573 Cvar_RegisterVariable (&saved4);
574 Cvar_RegisterVariable (&savedgamecfg);
575 Cvar_RegisterVariable (&scratch1);
576 Cvar_RegisterVariable (&scratch2);
577 Cvar_RegisterVariable (&scratch3);
578 Cvar_RegisterVariable (&scratch4);
579 Cvar_RegisterVariable (&temp1);
581 // LordHavoc: Nehahra uses these to pass data around cutscene demos
582 Cvar_RegisterVariable (&nehx00);
583 Cvar_RegisterVariable (&nehx01);
584 Cvar_RegisterVariable (&nehx02);
585 Cvar_RegisterVariable (&nehx03);
586 Cvar_RegisterVariable (&nehx04);
587 Cvar_RegisterVariable (&nehx05);
588 Cvar_RegisterVariable (&nehx06);
589 Cvar_RegisterVariable (&nehx07);
590 Cvar_RegisterVariable (&nehx08);
591 Cvar_RegisterVariable (&nehx09);
592 Cvar_RegisterVariable (&nehx10);
593 Cvar_RegisterVariable (&nehx11);
594 Cvar_RegisterVariable (&nehx12);
595 Cvar_RegisterVariable (&nehx13);
596 Cvar_RegisterVariable (&nehx14);
597 Cvar_RegisterVariable (&nehx15);
598 Cvar_RegisterVariable (&nehx16);
599 Cvar_RegisterVariable (&nehx17);
600 Cvar_RegisterVariable (&nehx18);
601 Cvar_RegisterVariable (&nehx19);
602 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
604 Cvar_RegisterVariable (&sv_autodemo_perclient);
605 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
606 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
608 Cvar_RegisterVariable (&halflifebsp);
610 sv_mempool = Mem_AllocPool("server", 0, NULL);
613 static void SV_SaveEntFile_f(void)
615 if (!sv.active || !sv.worldmodel)
617 Con_Print("Not running a server\n");
620 FS_WriteFile(va("%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
625 =============================================================================
629 =============================================================================
636 Make sure the event gets sent to all clients
639 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
643 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
645 MSG_WriteByte (&sv.datagram, svc_particle);
646 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
647 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
648 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
649 for (i=0 ; i<3 ; i++)
650 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
651 MSG_WriteByte (&sv.datagram, count);
652 MSG_WriteByte (&sv.datagram, color);
653 SV_FlushBroadcastMessages();
660 Make sure the event gets sent to all clients
663 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
665 if (modelindex >= 256 || startframe >= 256)
667 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
669 MSG_WriteByte (&sv.datagram, svc_effect2);
670 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
671 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
672 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
673 MSG_WriteShort (&sv.datagram, modelindex);
674 MSG_WriteShort (&sv.datagram, startframe);
675 MSG_WriteByte (&sv.datagram, framecount);
676 MSG_WriteByte (&sv.datagram, framerate);
680 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
682 MSG_WriteByte (&sv.datagram, svc_effect);
683 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
684 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
685 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
686 MSG_WriteByte (&sv.datagram, modelindex);
687 MSG_WriteByte (&sv.datagram, startframe);
688 MSG_WriteByte (&sv.datagram, framecount);
689 MSG_WriteByte (&sv.datagram, framerate);
691 SV_FlushBroadcastMessages();
698 Each entity can have eight independant sound sources, like voice,
701 Channel 0 is an auto-allocate channel, the others override anything
702 already running on that entity/channel pair.
704 An attenuation of 0 will play full volume everywhere in the level.
705 Larger attenuations will drop off. (max 4 attenuation)
709 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation, qboolean reliable, float speed)
712 int sound_num, field_mask, i, ent, speed4000;
714 dest = (reliable ? &sv.reliable_datagram : &sv.datagram);
716 if (volume < 0 || volume > 255)
718 Con_Printf ("SV_StartSound: volume = %i\n", volume);
722 if (attenuation < 0 || attenuation > 4)
724 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
728 if (!IS_CHAN(channel))
730 Con_Printf ("SV_StartSound: channel = %i\n", channel);
734 channel = CHAN_ENGINE2NET(channel);
736 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
739 // find precache number for sound
740 sound_num = SV_SoundIndex(sample, 1);
744 ent = PRVM_NUM_FOR_EDICT(entity);
746 speed4000 = (int)floor(speed * 4000.0f + 0.5f);
748 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
749 field_mask |= SND_VOLUME;
750 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
751 field_mask |= SND_ATTENUATION;
752 if (speed4000 && speed4000 != 4000)
753 field_mask |= SND_SPEEDUSHORT4000;
754 if (ent >= 8192 || channel < 0 || channel > 7)
755 field_mask |= SND_LARGEENTITY;
756 if (sound_num >= 256)
757 field_mask |= SND_LARGESOUND;
759 // directed messages go only to the entity they are targeted on
760 MSG_WriteByte (dest, svc_sound);
761 MSG_WriteByte (dest, field_mask);
762 if (field_mask & SND_VOLUME)
763 MSG_WriteByte (dest, volume);
764 if (field_mask & SND_ATTENUATION)
765 MSG_WriteByte (dest, (int)(attenuation*64));
766 if (field_mask & SND_SPEEDUSHORT4000)
767 MSG_WriteShort (dest, speed4000);
768 if (field_mask & SND_LARGEENTITY)
770 MSG_WriteShort (dest, ent);
771 MSG_WriteChar (dest, channel);
774 MSG_WriteShort (dest, (ent<<3) | channel);
775 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
776 MSG_WriteShort (dest, sound_num);
778 MSG_WriteByte (dest, sound_num);
779 for (i = 0;i < 3;i++)
780 MSG_WriteCoord (dest, PRVM_serveredictvector(entity, origin)[i]+0.5*(PRVM_serveredictvector(entity, mins)[i]+PRVM_serveredictvector(entity, maxs)[i]), sv.protocol);
782 // TODO do we have to do anything here when dest is &sv.reliable_datagram?
784 SV_FlushBroadcastMessages();
791 Nearly the same logic as SV_StartSound, except an origin
792 instead of an entity is provided and channel is omitted.
794 The entity sent to the client is 0 (world) and the channel
795 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
796 function, therefore the check for it is omitted.
800 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation, float speed)
802 int sound_num, field_mask, i, speed4000;
804 if (volume < 0 || volume > 255)
806 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
810 if (attenuation < 0 || attenuation > 4)
812 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
816 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
819 // find precache number for sound
820 sound_num = SV_SoundIndex(sample, 1);
824 speed4000 = (int)(speed * 40.0f);
826 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
827 field_mask |= SND_VOLUME;
828 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
829 field_mask |= SND_ATTENUATION;
830 if (sound_num >= 256)
831 field_mask |= SND_LARGESOUND;
832 if (speed4000 && speed4000 != 4000)
833 field_mask |= SND_SPEEDUSHORT4000;
835 // directed messages go only to the entity they are targeted on
836 MSG_WriteByte (&sv.datagram, svc_sound);
837 MSG_WriteByte (&sv.datagram, field_mask);
838 if (field_mask & SND_VOLUME)
839 MSG_WriteByte (&sv.datagram, volume);
840 if (field_mask & SND_ATTENUATION)
841 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
842 if (field_mask & SND_SPEEDUSHORT4000)
843 MSG_WriteShort (&sv.datagram, speed4000);
844 // Always write entnum 0 for the world entity
845 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
846 if (field_mask & SND_LARGESOUND)
847 MSG_WriteShort (&sv.datagram, sound_num);
849 MSG_WriteByte (&sv.datagram, sound_num);
850 for (i = 0;i < 3;i++)
851 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
852 SV_FlushBroadcastMessages();
856 ==============================================================================
860 ==============================================================================
867 Sends the first message from the server to a connected client.
868 This will be sent on the initial connection and upon each server load.
871 void SV_SendServerinfo (client_t *client)
876 // we know that this client has a netconnection and thus is not a bot
878 // edicts get reallocated on level changes, so we need to update it here
879 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
881 // clear cached stuff that depends on the level
882 client->weaponmodel[0] = 0;
883 client->weaponmodelindex = 0;
885 // LordHavoc: clear entityframe tracking
886 client->latestframenum = 0;
888 // initialize the movetime, so a speedhack can't make use of the time before this client joined
889 client->cmd.time = sv.time;
891 if (client->entitydatabase)
892 EntityFrame_FreeDatabase(client->entitydatabase);
893 if (client->entitydatabase4)
894 EntityFrame4_FreeDatabase(client->entitydatabase4);
895 if (client->entitydatabase5)
896 EntityFrame5_FreeDatabase(client->entitydatabase5);
898 memset(client->stats, 0, sizeof(client->stats));
899 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
901 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
903 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
904 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
905 else if (sv.protocol == PROTOCOL_DARKPLACES4)
906 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
908 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
911 // reset csqc entity versions
912 for (i = 0;i < prog->max_edicts;i++)
914 client->csqcentityscope[i] = 0;
915 client->csqcentitysendflags[i] = 0xFFFFFF;
916 client->csqcentityglobalhistory[i] = 0;
918 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
920 client->csqcentityframehistory[i].num = 0;
921 client->csqcentityframehistory[i].framenum = -1;
923 client->csqcnumedicts = 0;
924 client->csqcentityframehistory_next = 0;
926 SZ_Clear (&client->netconnection->message);
927 MSG_WriteByte (&client->netconnection->message, svc_print);
928 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
929 MSG_WriteString (&client->netconnection->message,message);
931 SV_StopDemoRecording(client); // to split up demos into different files
932 if(sv_autodemo_perclient.integer && client->netconnection)
934 char demofile[MAX_OSPATH];
935 char ipaddress[MAX_QPATH];
938 // start a new demo file
939 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
940 for(i = 0; ipaddress[i]; ++i)
941 if(!isalnum(ipaddress[i]))
943 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
945 SV_StartDemoRecording(client, demofile, -1);
948 //[515]: init csprogs according to version of svprogs, check the crc, etc.
949 if (sv.csqc_progname[0])
951 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
952 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
953 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
954 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
955 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
956 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
957 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
959 if(client->sv_demo_file != NULL)
962 static char buf[NET_MAXMESSAGE];
965 sb.data = (unsigned char *) buf;
966 sb.maxsize = sizeof(buf);
968 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
969 SV_WriteDemoMessage(client, &sb, false);
972 //[515]: init stufftext string (it is sent before svc_serverinfo)
973 if (PRVM_GetString(PRVM_serverglobalstring(SV_InitCmd)))
975 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
976 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(PRVM_serverglobalstring(SV_InitCmd))));
980 //if (sv_allowdownloads.integer)
981 // always send the info that the server supports the protocol, even if downloads are forbidden
982 // only because of that, the CSQC exception can work
984 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
985 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
988 // send at this time so it's guaranteed to get executed at the right time
992 host_client = client;
993 Curl_SendRequirements();
997 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
998 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
999 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
1001 if (!coop.integer && deathmatch.integer)
1002 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
1004 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
1006 MSG_WriteString (&client->netconnection->message,PRVM_GetString(PRVM_serveredictstring(prog->edicts, message)));
1008 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
1009 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
1010 MSG_WriteByte (&client->netconnection->message, 0);
1012 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
1013 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
1014 MSG_WriteByte (&client->netconnection->message, 0);
1017 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
1018 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1019 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1022 // store this in clientcamera, too
1023 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
1024 MSG_WriteByte (&client->netconnection->message, svc_setview);
1025 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
1027 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
1028 MSG_WriteByte (&client->netconnection->message, 1);
1030 client->spawned = false; // need prespawn, spawn, etc
1031 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
1033 // clear movement info until client enters the new level properly
1034 memset(&client->cmd, 0, sizeof(client->cmd));
1035 client->movesequence = 0;
1036 client->movement_highestsequence_seen = 0;
1037 memset(&client->movement_count, 0, sizeof(client->movement_count));
1038 #ifdef NUM_PING_TIMES
1039 for (i = 0;i < NUM_PING_TIMES;i++)
1040 client->ping_times[i] = 0;
1041 client->num_pings = 0;
1045 // allow the client some time to send his keepalives, even if map loading took ages
1046 client->netconnection->timeout = realtime + net_connecttimeout.value;
1053 Initializes a client_t for a new net connection. This will only be called
1054 once for a player each game, not once for each level change.
1057 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
1062 client = svs.clients + clientnum;
1064 // set up the client_t
1067 float backupparms[NUM_SPAWN_PARMS];
1068 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
1069 memset(client, 0, sizeof(*client));
1070 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
1073 memset(client, 0, sizeof(*client));
1074 client->active = true;
1075 client->netconnection = netconnection;
1077 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
1079 if(client->netconnection && client->netconnection->crypto.authenticated)
1081 Con_Printf("%s connection to %s has been established: client is %s@%.*s, I am %.*s@%.*s\n",
1082 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
1083 client->netconnection->address,
1084 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
1085 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
1086 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
1087 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
1091 strlcpy(client->name, "unconnected", sizeof(client->name));
1092 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
1093 client->spawned = false;
1094 client->edict = PRVM_EDICT_NUM(clientnum+1);
1095 if (client->netconnection)
1096 client->netconnection->message.allowoverflow = true; // we can catch it
1097 // prepare the unreliable message buffer
1098 client->unreliablemsg.data = client->unreliablemsg_data;
1099 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
1100 // updated by receiving "rate" command from client, this is also the default if not using a DP client
1101 client->rate = 1000000000;
1102 // no limits for local player
1103 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
1104 client->rate = 1000000000;
1105 client->connecttime = realtime;
1109 // call the progs to get default spawn parms for the new client
1110 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
1111 PRVM_serverglobaledict(self) = 0;
1112 PRVM_ExecuteProgram (PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
1113 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1114 client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
1116 // set up the entity for this client (including .colormap, .team, etc)
1117 PRVM_ED_ClearEdict(client->edict);
1120 // don't call SendServerinfo for a fresh botclient because its fields have
1121 // not been set up by the qc yet
1122 if (client->netconnection)
1123 SV_SendServerinfo (client);
1125 client->spawned = true;
1130 ===============================================================================
1134 ===============================================================================
1138 =============================================================================
1140 The PVS must include a small area around the client to allow head bobbing
1141 or other small motion on the client side. Otherwise, a bob might cause an
1142 entity that should be visible to not show up, especially when the bob
1143 crosses a waterline.
1145 =============================================================================
1148 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1151 unsigned int sendflags;
1152 unsigned int version;
1153 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1154 unsigned int customizeentityforclient;
1155 unsigned int sendentity;
1158 vec3_t cullmins, cullmaxs;
1161 // fast path for games that do not use legacy entity networking
1162 // note: still networks clients even if they are legacy
1163 sendentity = PRVM_serveredictfunction(ent, SendEntity);
1164 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1167 // this 2 billion unit check is actually to detect NAN origins
1168 // (we really don't want to send those)
1169 if (!(VectorLength2(PRVM_serveredictvector(ent, origin)) < 2000000000.0*2000000000.0))
1172 // EF_NODRAW prevents sending for any reason except for your own
1173 // client, so we must keep all clients in this superset
1174 effects = (unsigned)PRVM_serveredictfloat(ent, effects);
1176 // we can omit invisible entities with no effects that are not clients
1177 // LordHavoc: this could kill tags attached to an invisible entity, I
1178 // just hope we never have to support that case
1179 i = (int)PRVM_serveredictfloat(ent, modelindex);
1180 modelindex = (i >= 1 && i < MAX_MODELS && PRVM_serveredictstring(ent, model) && *PRVM_GetString(PRVM_serveredictstring(ent, model)) && sv.models[i]) ? i : 0;
1183 i = (int)(PRVM_serveredictfloat(ent, glow_size) * 0.25f);
1184 glowsize = (unsigned char)bound(0, i, 255);
1185 if (PRVM_serveredictfloat(ent, glow_trail))
1186 flags |= RENDER_GLOWTRAIL;
1187 if (PRVM_serveredictedict(ent, viewmodelforclient))
1188 flags |= RENDER_VIEWMODEL;
1190 v = PRVM_serveredictvector(ent, color);
1192 light[0] = (unsigned short)bound(0, f, 65535);
1194 light[1] = (unsigned short)bound(0, f, 65535);
1196 light[2] = (unsigned short)bound(0, f, 65535);
1197 f = PRVM_serveredictfloat(ent, light_lev);
1198 light[3] = (unsigned short)bound(0, f, 65535);
1199 lightstyle = (unsigned char)PRVM_serveredictfloat(ent, style);
1200 lightpflags = (unsigned char)PRVM_serveredictfloat(ent, pflags);
1202 if (gamemode == GAME_TENEBRAE)
1204 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1208 lightpflags |= PFLAGS_FULLDYNAMIC;
1210 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1214 light[0] = (int)(0.2*256);
1215 light[1] = (int)(1.0*256);
1216 light[2] = (int)(0.2*256);
1218 lightpflags |= PFLAGS_FULLDYNAMIC;
1222 specialvisibilityradius = 0;
1223 if (lightpflags & PFLAGS_FULLDYNAMIC)
1224 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1226 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1227 if (flags & RENDER_GLOWTRAIL)
1228 specialvisibilityradius = max(specialvisibilityradius, 100);
1229 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1231 if (effects & EF_BRIGHTFIELD)
1232 specialvisibilityradius = max(specialvisibilityradius, 80);
1233 if (effects & EF_MUZZLEFLASH)
1234 specialvisibilityradius = max(specialvisibilityradius, 100);
1235 if (effects & EF_BRIGHTLIGHT)
1236 specialvisibilityradius = max(specialvisibilityradius, 400);
1237 if (effects & EF_DIMLIGHT)
1238 specialvisibilityradius = max(specialvisibilityradius, 200);
1239 if (effects & EF_RED)
1240 specialvisibilityradius = max(specialvisibilityradius, 200);
1241 if (effects & EF_BLUE)
1242 specialvisibilityradius = max(specialvisibilityradius, 200);
1243 if (effects & EF_FLAME)
1244 specialvisibilityradius = max(specialvisibilityradius, 250);
1245 if (effects & EF_STARDUST)
1246 specialvisibilityradius = max(specialvisibilityradius, 100);
1249 // early culling checks
1250 // (final culling is done by SV_MarkWriteEntityStateToClient)
1251 customizeentityforclient = PRVM_serveredictfunction(ent, customizeentityforclient);
1252 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1256 cs->active = ACTIVE_NETWORK;
1257 cs->number = enumber;
1258 VectorCopy(PRVM_serveredictvector(ent, origin), cs->origin);
1259 VectorCopy(PRVM_serveredictvector(ent, angles), cs->angles);
1261 cs->effects = effects;
1262 cs->colormap = (unsigned)PRVM_serveredictfloat(ent, colormap);
1263 cs->modelindex = modelindex;
1264 cs->skin = (unsigned)PRVM_serveredictfloat(ent, skin);
1265 cs->frame = (unsigned)PRVM_serveredictfloat(ent, frame);
1266 cs->viewmodelforclient = PRVM_serveredictedict(ent, viewmodelforclient);
1267 cs->exteriormodelforclient = PRVM_serveredictedict(ent, exteriormodeltoclient);
1268 cs->nodrawtoclient = PRVM_serveredictedict(ent, nodrawtoclient);
1269 cs->drawonlytoclient = PRVM_serveredictedict(ent, drawonlytoclient);
1270 cs->customizeentityforclient = customizeentityforclient;
1271 cs->tagentity = PRVM_serveredictedict(ent, tag_entity);
1272 cs->tagindex = (unsigned char)PRVM_serveredictfloat(ent, tag_index);
1273 cs->glowsize = glowsize;
1274 cs->traileffectnum = PRVM_serveredictfloat(ent, traileffectnum);
1276 // don't need to init cs->colormod because the defaultstate did that for us
1277 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1278 v = PRVM_serveredictvector(ent, colormod);
1279 if (VectorLength2(v))
1281 i = (int)(v[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1282 i = (int)(v[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1283 i = (int)(v[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1286 // don't need to init cs->glowmod because the defaultstate did that for us
1287 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1288 v = PRVM_serveredictvector(ent, glowmod);
1289 if (VectorLength2(v))
1291 i = (int)(v[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1292 i = (int)(v[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1293 i = (int)(v[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1296 cs->modelindex = modelindex;
1299 f = (PRVM_serveredictfloat(ent, alpha) * 255.0f);
1303 cs->alpha = (unsigned char)bound(0, i, 255);
1306 f = (PRVM_serveredictfloat(ent, renderamt));
1310 cs->alpha = (unsigned char)bound(0, i, 255);
1314 f = (PRVM_serveredictfloat(ent, scale) * 16.0f);
1318 cs->scale = (unsigned char)bound(0, i, 255);
1321 cs->glowcolor = 254;
1322 f = PRVM_serveredictfloat(ent, glow_color);
1324 cs->glowcolor = (int)f;
1326 if (PRVM_serveredictfloat(ent, fullbright))
1327 cs->effects |= EF_FULLBRIGHT;
1329 f = PRVM_serveredictfloat(ent, modelflags);
1331 cs->effects |= ((unsigned int)f & 0xff) << 24;
1333 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
1334 cs->flags |= RENDER_STEP;
1335 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1336 cs->flags |= RENDER_LOWPRECISION;
1337 if (PRVM_serveredictfloat(ent, colormap) >= 1024)
1338 cs->flags |= RENDER_COLORMAPPED;
1339 if (cs->viewmodelforclient)
1340 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1342 if (PRVM_serveredictfloat(ent, sendcomplexanimation))
1344 cs->flags |= RENDER_COMPLEXANIMATION;
1345 if (PRVM_serveredictfloat(ent, skeletonindex) >= 1)
1346 cs->skeletonobject = ent->priv.server->skeleton;
1347 cs->framegroupblend[0].frame = PRVM_serveredictfloat(ent, frame);
1348 cs->framegroupblend[1].frame = PRVM_serveredictfloat(ent, frame2);
1349 cs->framegroupblend[2].frame = PRVM_serveredictfloat(ent, frame3);
1350 cs->framegroupblend[3].frame = PRVM_serveredictfloat(ent, frame4);
1351 cs->framegroupblend[0].start = PRVM_serveredictfloat(ent, frame1time);
1352 cs->framegroupblend[1].start = PRVM_serveredictfloat(ent, frame2time);
1353 cs->framegroupblend[2].start = PRVM_serveredictfloat(ent, frame3time);
1354 cs->framegroupblend[3].start = PRVM_serveredictfloat(ent, frame4time);
1355 cs->framegroupblend[1].lerp = PRVM_serveredictfloat(ent, lerpfrac);
1356 cs->framegroupblend[2].lerp = PRVM_serveredictfloat(ent, lerpfrac3);
1357 cs->framegroupblend[3].lerp = PRVM_serveredictfloat(ent, lerpfrac4);
1358 cs->framegroupblend[0].lerp = 1.0f - cs->framegroupblend[1].lerp - cs->framegroupblend[2].lerp - cs->framegroupblend[3].lerp;
1361 cs->light[0] = light[0];
1362 cs->light[1] = light[1];
1363 cs->light[2] = light[2];
1364 cs->light[3] = light[3];
1365 cs->lightstyle = lightstyle;
1366 cs->lightpflags = lightpflags;
1368 cs->specialvisibilityradius = specialvisibilityradius;
1370 // calculate the visible box of this entity (don't use the physics box
1371 // as that is often smaller than a model, and would not count
1372 // specialvisibilityradius)
1373 if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
1375 float scale = cs->scale * (1.0f / 16.0f);
1376 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1378 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1379 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1381 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1383 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1384 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1388 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1389 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1394 // if there is no model (or it could not be loaded), use the physics box
1395 VectorAdd(cs->origin, PRVM_serveredictvector(ent, mins), cullmins);
1396 VectorAdd(cs->origin, PRVM_serveredictvector(ent, maxs), cullmaxs);
1398 if (specialvisibilityradius)
1400 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1401 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1402 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1403 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1404 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1405 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1408 // calculate center of bbox for network prioritization purposes
1409 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1411 // if culling box has moved, update pvs cluster links
1412 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1414 VectorCopy(cullmins, ent->priv.server->cullmins);
1415 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1416 // a value of -1 for pvs_numclusters indicates that the links are not
1417 // cached, and should be re-tested each time, this is the case if the
1418 // culling box touches too many pvs clusters to store, or if the world
1419 // model does not support FindBoxClusters
1420 ent->priv.server->pvs_numclusters = -1;
1421 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1423 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1424 if (i <= MAX_ENTITYCLUSTERS)
1425 ent->priv.server->pvs_numclusters = i;
1429 // we need to do some csqc entity upkeep here
1430 // get self.SendFlags and clear them
1431 // (to let the QC know that they've been read)
1434 sendflags = (unsigned int)PRVM_serveredictfloat(ent, SendFlags);
1435 PRVM_serveredictfloat(ent, SendFlags) = 0;
1436 // legacy self.Version system
1437 if ((version = (unsigned int)PRVM_serveredictfloat(ent, Version)))
1439 if (sv.csqcentityversion[enumber] != version)
1440 sendflags = 0xFFFFFF;
1441 sv.csqcentityversion[enumber] = version;
1443 // move sendflags into the per-client sendflags
1445 for (i = 0;i < svs.maxclients;i++)
1446 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1447 // mark it as inactive for non-csqc networking
1448 cs->active = ACTIVE_SHARED;
1454 void SV_PrepareEntitiesForSending(void)
1458 // send all entities that touch the pvs
1459 sv.numsendentities = 0;
1460 sv.sendentitiesindex[0] = NULL;
1461 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1462 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1464 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1466 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1467 sv.numsendentities++;
1472 #define MAX_LINEOFSIGHTTRACES 64
1474 qboolean SV_CanSeeBox(int numtraces, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1478 float starttransformed[3], endtransformed[3];
1481 int originalnumtouchedicts;
1482 int numtouchedicts = 0;
1484 matrix4x4_t matrix, imatrix;
1486 prvm_edict_t *touch;
1487 static prvm_edict_t *touchedicts[MAX_EDICTS];
1488 vec3_t boxmins, boxmaxs;
1489 vec3_t clipboxmins, clipboxmaxs;
1490 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1492 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1494 // expand the box a little
1495 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0];
1496 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0];
1497 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1];
1498 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1];
1499 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2];
1500 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2];
1502 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1503 for (traceindex = 1;traceindex < numtraces;traceindex++)
1504 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1506 // calculate sweep box for the entire swarm of traces
1507 VectorCopy(eye, clipboxmins);
1508 VectorCopy(eye, clipboxmaxs);
1509 for (traceindex = 0;traceindex < numtraces;traceindex++)
1511 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1512 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1513 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1514 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1515 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1516 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1519 // get the list of entities in the sweep box
1520 if (sv_cullentities_trace_entityocclusion.integer)
1521 numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1522 if (numtouchedicts > MAX_EDICTS)
1524 // this never happens
1525 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1526 numtouchedicts = MAX_EDICTS;
1528 // iterate the entities found in the sweep box and filter them
1529 originalnumtouchedicts = numtouchedicts;
1531 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1533 touch = touchedicts[touchindex];
1534 if (PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
1536 model = SV_GetModelFromEdict(touch);
1537 if (!model || !model->brush.TraceLineOfSight)
1539 // skip obviously transparent entities
1540 alpha = PRVM_serveredictfloat(touch, alpha);
1541 if (alpha && alpha < 1)
1543 if ((int)PRVM_serveredictfloat(touch, effects) & EF_ADDITIVE)
1545 touchedicts[numtouchedicts++] = touch;
1548 // now that we have a filtered list of "interesting" entities, fire each
1549 // ray against all of them, this gives us an early-out case when something
1550 // is visible (which it often is)
1552 for (traceindex = 0;traceindex < numtraces;traceindex++)
1554 // check world occlusion
1555 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1556 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, eye, endpoints[traceindex]))
1558 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1560 touch = touchedicts[touchindex];
1561 model = SV_GetModelFromEdict(touch);
1562 if(model && model->brush.TraceLineOfSight)
1564 // get the entity matrix
1565 pitchsign = SV_GetPitchSign(touch);
1566 Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
1567 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1568 // see if the ray hits this entity
1569 Matrix4x4_Transform(&imatrix, eye, starttransformed);
1570 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1571 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed))
1578 // check if the ray was blocked
1579 if (touchindex < numtouchedicts)
1581 // return if the ray was not blocked
1589 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1594 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1596 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1597 sv.writeentitiestoclient_stats_totalentities++;
1599 if (s->customizeentityforclient)
1601 PRVM_serverglobaledict(self) = s->number;
1602 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1603 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1604 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1608 // never reject player
1609 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1611 // check various rejection conditions
1612 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1614 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1616 if (s->effects & EF_NODRAW)
1618 // LordHavoc: only send entities with a model or important effects
1619 if (!s->modelindex && s->specialvisibilityradius == 0)
1622 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
1623 // viewmodels don't have visibility checking
1624 if (s->viewmodelforclient)
1626 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1629 else if (s->tagentity)
1631 // tag attached entities simply check their parent
1632 if (!sv.sendentitiesindex[s->tagentity])
1634 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1635 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1638 // always send world submodels in newer protocols because they don't
1639 // generate much traffic (in old protocols they hog bandwidth)
1640 // but only if sv_cullentities_nevercullbmodels is off
1641 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1643 // entity has survived every check so far, check if visible
1644 ed = PRVM_EDICT_NUM(s->number);
1646 // if not touching a visible leaf
1647 if (sv_cullentities_pvs.integer && !r_novis.integer && !r_trippy.integer && sv.writeentitiestoclient_pvsbytes)
1649 if (ed->priv.server->pvs_numclusters < 0)
1651 // entity too big for clusters list
1652 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1654 sv.writeentitiestoclient_stats_culled_pvs++;
1661 // check cached clusters list
1662 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1663 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1665 if (i == ed->priv.server->pvs_numclusters)
1667 sv.writeentitiestoclient_stats_culled_pvs++;
1673 // or not seen by random tracelines
1674 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight && !r_trippy.integer)
1677 s->number <= svs.maxclients
1678 ? sv_cullentities_trace_samples_players.integer
1680 s->specialvisibilityradius
1681 ? sv_cullentities_trace_samples_extra.integer
1682 : sv_cullentities_trace_samples.integer;
1683 float enlarge = sv_cullentities_trace_enlarge.value;
1688 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1689 if(SV_CanSeeBox(samples, enlarge, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1691 if(eyeindex < sv.writeentitiestoclient_numeyes)
1692 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1694 s->number <= svs.maxclients
1695 ? sv_cullentities_trace_delay_players.value
1696 : sv_cullentities_trace_delay.value
1698 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1700 sv.writeentitiestoclient_stats_culled_trace++;
1708 // this just marks it for sending
1709 // FIXME: it would be more efficient to send here, but the entity
1710 // compressor isn't that flexible
1711 sv.writeentitiestoclient_stats_visibleentities++;
1712 sv.sententities[s->number] = sv.sententitiesmark;
1715 #if MAX_LEVELNETWORKEYES > 0
1716 #define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
1717 void SV_AddCameraEyes(void)
1721 static int cameras[MAX_LEVELNETWORKEYES];
1722 static vec3_t camera_origins[MAX_LEVELNETWORKEYES];
1723 static int eye_levels[MAX_CLIENTNETWORKEYES];
1727 for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
1730 // check line of sight to portal entities and add them to PVS
1731 for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
1733 if (!ed->priv.server->free)
1735 if(PRVM_serveredictfunction(ed, camera_transform))
1737 PRVM_serverglobaledict(self) = e;
1738 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1739 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_serverglobalvector(trace_endpos));
1740 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
1741 VectorClear(PRVM_G_VECTOR(OFS_PARM1));
1742 PRVM_ExecuteProgram(PRVM_serveredictfunction(ed, camera_transform), "QC function e.camera_transform is missing");
1743 if(!VectorCompare(PRVM_serverglobalvector(trace_endpos), sv.writeentitiestoclient_eyes[0]))
1745 VectorCopy(PRVM_serverglobalvector(trace_endpos), camera_origins[n_cameras]);
1746 cameras[n_cameras] = e;
1748 if(n_cameras >= MAX_LEVELNETWORKEYES)
1758 // i is loop counter, is reset to 0 when an eye got added
1759 // j is camera index to check
1760 for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
1764 ed = PRVM_EDICT_NUM(cameras[j]);
1765 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, mins), mi);
1766 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, maxs), ma);
1767 for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
1768 if(eye_levels[k] <= MAX_EYE_RECURSION)
1770 if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_enlarge.value, sv.writeentitiestoclient_eyes[k], mi, ma))
1772 eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
1773 VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1774 // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
1775 sv.writeentitiestoclient_numeyes++;
1784 void SV_AddCameraEyes(void)
1789 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1791 qboolean need_empty = false;
1792 int i, numsendstates, numcsqcsendstates;
1794 prvm_edict_t *camera;
1798 // if there isn't enough space to accomplish anything, skip it
1799 if (msg->cursize + 25 > maxsize)
1802 sv.writeentitiestoclient_msg = msg;
1803 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1805 sv.writeentitiestoclient_stats_culled_pvs = 0;
1806 sv.writeentitiestoclient_stats_culled_trace = 0;
1807 sv.writeentitiestoclient_stats_visibleentities = 0;
1808 sv.writeentitiestoclient_stats_totalentities = 0;
1809 sv.writeentitiestoclient_numeyes = 0;
1812 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1813 camera = PRVM_EDICT_NUM( client->clientcamera );
1814 VectorAdd(PRVM_serveredictvector(camera, origin), PRVM_serveredictvector(clent, view_ofs), eye);
1815 sv.writeentitiestoclient_pvsbytes = 0;
1816 // get the PVS values for the eye location, later FatPVS calls will merge
1817 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1818 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1820 // add the eye to a list for SV_CanSeeBox tests
1821 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1822 sv.writeentitiestoclient_numeyes++;
1824 // calculate predicted eye origin for SV_CanSeeBox tests
1825 if (sv_cullentities_trace_prediction.integer)
1827 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
1829 VectorMA(eye, predtime, PRVM_serveredictvector(camera, velocity), predeye);
1830 if (SV_CanSeeBox(1, 0, eye, predeye, predeye))
1832 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1833 sv.writeentitiestoclient_numeyes++;
1835 //if (!sv.writeentitiestoclient_useprediction)
1836 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1841 // build PVS from the new eyes
1842 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1843 for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i)
1844 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1846 sv.sententitiesmark++;
1848 for (i = 0;i < sv.numsendentities;i++)
1849 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1852 numcsqcsendstates = 0;
1853 for (i = 0;i < sv.numsendentities;i++)
1855 s = &sv.sendentities[i];
1856 if (sv.sententities[s->number] == sv.sententitiesmark)
1858 if(s->active == ACTIVE_NETWORK)
1860 if (s->exteriormodelforclient)
1862 if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1863 s->flags |= RENDER_EXTERIORMODEL;
1865 s->flags &= ~RENDER_EXTERIORMODEL;
1867 sv.writeentitiestoclient_sendstates[numsendstates++] = s;
1869 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1870 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
1872 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
1876 if (sv_cullentities_stats.integer)
1877 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1879 if(client->entitydatabase5)
1880 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1882 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1884 if(client->num_skippedentityframes >= 10)
1885 need_empty = true; // force every 10th frame to be not empty (or cl_movement replay takes too long)
1887 if (client->entitydatabase5)
1888 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1889 else if (client->entitydatabase4)
1891 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1892 Protocol_WriteStatsReliable();
1894 else if (client->entitydatabase)
1896 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1897 Protocol_WriteStatsReliable();
1901 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1902 Protocol_WriteStatsReliable();
1906 client->num_skippedentityframes = 0;
1908 ++client->num_skippedentityframes;
1917 static void SV_CleanupEnts (void)
1922 ent = PRVM_NEXT_EDICT(prog->edicts);
1923 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1924 PRVM_serveredictfloat(ent, effects) = (int)PRVM_serveredictfloat(ent, effects) & ~EF_MUZZLEFLASH;
1929 SV_WriteClientdataToMessage
1933 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1937 prvm_edict_t *other;
1942 float *statsf = (float *)stats;
1946 // send a damage message
1948 if (PRVM_serveredictfloat(ent, dmg_take) || PRVM_serveredictfloat(ent, dmg_save))
1950 other = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, dmg_inflictor));
1951 MSG_WriteByte (msg, svc_damage);
1952 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_save));
1953 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_take));
1954 for (i=0 ; i<3 ; i++)
1955 MSG_WriteCoord (msg, PRVM_serveredictvector(other, origin)[i] + 0.5*(PRVM_serveredictvector(other, mins)[i] + PRVM_serveredictvector(other, maxs)[i]), sv.protocol);
1957 PRVM_serveredictfloat(ent, dmg_take) = 0;
1958 PRVM_serveredictfloat(ent, dmg_save) = 0;
1962 // send the current viewpos offset from the view entity
1964 SV_SetIdealPitch (); // how much to look up / down ideally
1966 // a fixangle might get lost in a dropped packet. Oh well.
1967 if(PRVM_serveredictfloat(ent, fixangle))
1969 // angle fixing was requested by global thinking code...
1970 // so store the current angles for later use
1971 memcpy(host_client->fixangle_angles, PRVM_serveredictvector(ent, angles), sizeof(host_client->fixangle_angles));
1972 host_client->fixangle_angles_set = TRUE;
1974 // and clear fixangle for the next frame
1975 PRVM_serveredictfloat(ent, fixangle) = 0;
1978 if (host_client->fixangle_angles_set)
1980 MSG_WriteByte (msg, svc_setangle);
1981 for (i=0 ; i < 3 ; i++)
1982 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1983 host_client->fixangle_angles_set = FALSE;
1986 // stuff the sigil bits into the high bits of items for sbar, or else
1988 // LordHavoc: detecting items2 turned out to be tricky, check if the field
1989 // was forcefully declared, we want to override serverflags if it was
1990 // declared by the qc intentionally, but not if we added it in the engine.
1991 if (prog->fieldoffsets.items2 < (int)(prog->numfielddefs - SV_REQGLOBALS))
1992 items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serveredictfloat(ent, items2) << 23);
1994 items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serverglobalfloat(serverflags) << 28);
1996 VectorCopy(PRVM_serveredictvector(ent, punchvector), punchvector);
1998 // cache weapon model name and index in client struct to save time
1999 // (this search can be almost 1% of cpu time!)
2000 s = PRVM_GetString(PRVM_serveredictstring(ent, weaponmodel));
2001 if (strcmp(s, client->weaponmodel))
2003 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
2004 client->weaponmodelindex = SV_ModelIndex(s, 1);
2007 viewzoom = (int)(PRVM_serveredictfloat(ent, viewzoom) * 255.0f);
2013 if ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
2014 bits |= SU_ONGROUND;
2015 if (PRVM_serveredictfloat(ent, waterlevel) >= 2)
2017 if (PRVM_serveredictfloat(ent, idealpitch))
2018 bits |= SU_IDEALPITCH;
2020 for (i=0 ; i<3 ; i++)
2022 if (PRVM_serveredictvector(ent, punchangle)[i])
2023 bits |= (SU_PUNCH1<<i);
2024 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
2026 bits |= (SU_PUNCHVEC1<<i);
2027 if (PRVM_serveredictvector(ent, velocity)[i])
2028 bits |= (SU_VELOCITY1<<i);
2031 gravity = PRVM_serveredictfloat(ent, gravity);if (!gravity) gravity = 1.0f;
2033 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
2034 stats[STAT_VIEWHEIGHT] = (int)PRVM_serveredictvector(ent, view_ofs)[2];
2035 stats[STAT_ITEMS] = items;
2036 stats[STAT_WEAPONFRAME] = (int)PRVM_serveredictfloat(ent, weaponframe);
2037 stats[STAT_ARMOR] = (int)PRVM_serveredictfloat(ent, armorvalue);
2038 stats[STAT_WEAPON] = client->weaponmodelindex;
2039 stats[STAT_HEALTH] = (int)PRVM_serveredictfloat(ent, health);
2040 stats[STAT_AMMO] = (int)PRVM_serveredictfloat(ent, currentammo);
2041 stats[STAT_SHELLS] = (int)PRVM_serveredictfloat(ent, ammo_shells);
2042 stats[STAT_NAILS] = (int)PRVM_serveredictfloat(ent, ammo_nails);
2043 stats[STAT_ROCKETS] = (int)PRVM_serveredictfloat(ent, ammo_rockets);
2044 stats[STAT_CELLS] = (int)PRVM_serveredictfloat(ent, ammo_cells);
2045 stats[STAT_ACTIVEWEAPON] = (int)PRVM_serveredictfloat(ent, weapon);
2046 stats[STAT_VIEWZOOM] = viewzoom;
2047 stats[STAT_TOTALSECRETS] = (int)PRVM_serverglobalfloat(total_secrets);
2048 stats[STAT_TOTALMONSTERS] = (int)PRVM_serverglobalfloat(total_monsters);
2049 // the QC bumps these itself by sending svc_'s, so we have to keep them
2050 // zero or they'll be corrected by the engine
2051 //stats[STAT_SECRETS] = PRVM_serverglobalfloat(found_secrets);
2052 //stats[STAT_MONSTERS] = PRVM_serverglobalfloat(killed_monsters);
2054 // movement settings for prediction
2055 // note: these are not sent in protocols with lower MAX_CL_STATS limits
2056 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
2057 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
2058 | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
2059 | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
2061 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
2062 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
2063 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
2064 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
2065 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
2066 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
2067 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
2068 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
2069 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
2070 statsf[STAT_MOVEVARS_ENTGRAVITY] = gravity;
2071 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
2072 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
2073 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
2074 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
2075 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
2076 statsf[STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR] = sv_airaccel_qw_stretchfactor.value;
2077 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
2078 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
2079 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
2080 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
2081 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
2082 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
2083 statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value;
2084 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
2085 statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
2086 statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY] = sv_aircontrol_penalty.value;
2087 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
2088 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
2089 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
2090 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
2091 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
2092 statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW] = sv_airspeedlimit_nonqw.value;
2093 statsf[STAT_FRAGLIMIT] = fraglimit.value;
2094 statsf[STAT_TIMELIMIT] = timelimit.value;
2096 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2098 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
2100 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
2101 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
2103 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
2104 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2105 if (viewzoom != 255)
2106 bits |= SU_VIEWZOOM;
2111 if (bits >= 16777216)
2115 MSG_WriteByte (msg, svc_clientdata);
2116 MSG_WriteShort (msg, bits);
2117 if (bits & SU_EXTEND1)
2118 MSG_WriteByte(msg, bits >> 16);
2119 if (bits & SU_EXTEND2)
2120 MSG_WriteByte(msg, bits >> 24);
2122 if (bits & SU_VIEWHEIGHT)
2123 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
2125 if (bits & SU_IDEALPITCH)
2126 MSG_WriteChar (msg, (int)PRVM_serveredictfloat(ent, idealpitch));
2128 for (i=0 ; i<3 ; i++)
2130 if (bits & (SU_PUNCH1<<i))
2132 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2133 MSG_WriteChar(msg, (int)PRVM_serveredictvector(ent, punchangle)[i]);
2135 MSG_WriteAngle16i(msg, PRVM_serveredictvector(ent, punchangle)[i]);
2137 if (bits & (SU_PUNCHVEC1<<i))
2139 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2140 MSG_WriteCoord16i(msg, punchvector[i]);
2142 MSG_WriteCoord32f(msg, punchvector[i]);
2144 if (bits & (SU_VELOCITY1<<i))
2146 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2147 MSG_WriteChar(msg, (int)(PRVM_serveredictvector(ent, velocity)[i] * (1.0f / 16.0f)));
2149 MSG_WriteCoord32f(msg, PRVM_serveredictvector(ent, velocity)[i]);
2153 if (bits & SU_ITEMS)
2154 MSG_WriteLong (msg, stats[STAT_ITEMS]);
2156 if (sv.protocol == PROTOCOL_DARKPLACES5)
2158 if (bits & SU_WEAPONFRAME)
2159 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
2160 if (bits & SU_ARMOR)
2161 MSG_WriteShort (msg, stats[STAT_ARMOR]);
2162 if (bits & SU_WEAPON)
2163 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2164 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2165 MSG_WriteShort (msg, stats[STAT_AMMO]);
2166 MSG_WriteShort (msg, stats[STAT_SHELLS]);
2167 MSG_WriteShort (msg, stats[STAT_NAILS]);
2168 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
2169 MSG_WriteShort (msg, stats[STAT_CELLS]);
2170 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
2171 if (bits & SU_VIEWZOOM)
2172 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2174 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2176 if (bits & SU_WEAPONFRAME)
2177 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
2178 if (bits & SU_ARMOR)
2179 MSG_WriteByte (msg, stats[STAT_ARMOR]);
2180 if (bits & SU_WEAPON)
2182 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2183 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2185 MSG_WriteByte (msg, stats[STAT_WEAPON]);
2187 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2188 MSG_WriteByte (msg, stats[STAT_AMMO]);
2189 MSG_WriteByte (msg, stats[STAT_SHELLS]);
2190 MSG_WriteByte (msg, stats[STAT_NAILS]);
2191 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
2192 MSG_WriteByte (msg, stats[STAT_CELLS]);
2193 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2195 for (i = 0;i < 32;i++)
2196 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
2198 MSG_WriteByte (msg, i);
2201 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
2202 if (bits & SU_VIEWZOOM)
2204 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2205 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
2207 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2212 void SV_FlushBroadcastMessages(void)
2216 if (sv.datagram.cursize <= 0)
2218 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2220 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2222 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2223 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2225 SZ_Clear(&sv.datagram);
2228 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2230 // scan the splitpoints to find out how many we can fit in
2231 int numsegments, j, split;
2232 if (!client->unreliablemsg_splitpoints)
2234 // always accept the first one if it's within 1024 bytes, this ensures
2235 // that very big datagrams which are over the rate limit still get
2236 // through, just to keep it working
2237 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2238 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2240 // the first segment gets an exemption from the rate limiting, otherwise
2241 // it could get dropped consistently due to a low rate limit
2242 if (numsegments == 1)
2244 // some will fit, so add the ones that will fit
2245 split = client->unreliablemsg_splitpoint[numsegments-1];
2246 // note this discards ones that were accepted by the segments scan but
2247 // can not fit, such as a really huge first one that will never ever
2248 // fit in a packet...
2249 if (msg->cursize + split <= maxsize)
2250 SZ_Write(msg, client->unreliablemsg.data, split);
2251 // remove the part we sent, keeping any remaining data
2252 client->unreliablemsg.cursize -= split;
2253 if (client->unreliablemsg.cursize > 0)
2254 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2255 // adjust remaining splitpoints
2256 client->unreliablemsg_splitpoints -= numsegments;
2257 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2258 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2262 =======================
2263 SV_SendClientDatagram
2264 =======================
2266 static void SV_SendClientDatagram (client_t *client)
2268 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2270 int stats[MAX_CL_STATS];
2271 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2273 // obey rate limit by limiting packet frequency if the packet size
2275 // (usually this is caused by reliable messages)
2276 if (!NetConn_CanSend(client->netconnection))
2279 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2280 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2281 if (sv_maxrate.integer != maxrate)
2282 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2284 // clientrate determines the 'cleartime' of a packet
2285 // (how long to wait before sending another, based on this packet's size)
2286 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2288 switch (sv.protocol)
2290 case PROTOCOL_QUAKE:
2291 case PROTOCOL_QUAKEDP:
2292 case PROTOCOL_NEHAHRAMOVIE:
2293 case PROTOCOL_NEHAHRABJP:
2294 case PROTOCOL_NEHAHRABJP2:
2295 case PROTOCOL_NEHAHRABJP3:
2296 case PROTOCOL_QUAKEWORLD:
2297 // no packet size limit support on Quake protocols because it just
2298 // causes missing entities/effects
2299 // packets are simply sent less often to obey the rate limit
2303 case PROTOCOL_DARKPLACES1:
2304 case PROTOCOL_DARKPLACES2:
2305 case PROTOCOL_DARKPLACES3:
2306 case PROTOCOL_DARKPLACES4:
2307 // no packet size limit support on DP1-4 protocols because they kick
2308 // the client off if they overflow, and miss effects
2309 // packets are simply sent less often to obey the rate limit
2310 maxsize = sizeof(sv_sendclientdatagram_buf);
2311 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2314 // DP5 and later protocols support packet size limiting which is a
2315 // better method than limiting packet frequency as QW does
2317 // at very low rates (or very small sys_ticrate) the packet size is
2318 // not reduced below 128, but packets may be sent less often
2319 maxsize = (int)(clientrate * sys_ticrate.value);
2320 maxsize = bound(128, maxsize, 1400);
2322 // csqc entities can easily exceed 128 bytes, so disable throttling in
2323 // mods that use csqc (they are likely to use less bandwidth anyway)
2324 if (sv.csqc_progsize > 0)
2329 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2331 // for good singleplayer, send huge packets
2332 maxsize = sizeof(sv_sendclientdatagram_buf);
2333 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2334 // never limit frequency in singleplayer
2335 clientrate = 1000000000;
2338 // while downloading, limit entity updates to half the packet
2339 // (any leftover space will be used for downloading)
2340 if (host_client->download_file)
2343 msg.data = sv_sendclientdatagram_buf;
2344 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2346 msg.allowoverflow = false;
2348 if (host_client->spawned)
2350 // the player is in the game
2351 MSG_WriteByte (&msg, svc_time);
2352 MSG_WriteFloat (&msg, sv.time);
2354 // add the client specific data to the datagram
2355 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2356 // now update the stats[] array using any registered custom fields
2357 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
2358 // set host_client->statsdeltabits
2359 Protocol_UpdateClientStats (stats);
2361 // add as many queued unreliable messages (effects) as we can fit
2362 // limit effects to half of the remaining space
2363 if (client->unreliablemsg.cursize)
2364 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2366 // now write as many entities as we can fit, and also sends stats
2367 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2369 else if (realtime > client->keepalivetime)
2371 // the player isn't totally in the game yet
2372 // send small keepalive messages if too much time has passed
2373 // (may also be sending downloads)
2374 client->keepalivetime = realtime + 5;
2375 MSG_WriteChar (&msg, svc_nop);
2378 // if a download is active, see if there is room to fit some download data
2380 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2381 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2383 fs_offset_t downloadstart;
2384 unsigned char data[1400];
2385 downloadstart = FS_Tell(host_client->download_file);
2386 downloadsize = min(downloadsize, (int)sizeof(data));
2387 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2388 // note this sends empty messages if at the end of the file, which is
2389 // necessary to keep the packet loss logic working
2390 // (the last blocks may be lost and need to be re-sent, and that will
2391 // only occur if the client acks the empty end messages, revealing
2392 // a gap in the download progress, causing the last blocks to be
2394 MSG_WriteChar (&msg, svc_downloaddata);
2395 MSG_WriteLong (&msg, downloadstart);
2396 MSG_WriteShort (&msg, downloadsize);
2397 if (downloadsize > 0)
2398 SZ_Write (&msg, data, downloadsize);
2401 // reliable only if none is in progress
2402 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2403 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2405 SV_WriteDemoMessage(client, &msg, false);
2407 // send the datagram
2408 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
2409 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2410 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2414 =======================
2415 SV_UpdateToReliableMessages
2416 =======================
2418 static void SV_UpdateToReliableMessages (void)
2427 // check for changes to be sent over the reliable streams
2428 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2430 // update the host_client fields we care about according to the entity fields
2431 host_client->edict = PRVM_EDICT_NUM(i+1);
2434 name = PRVM_GetString(PRVM_serveredictstring(host_client->edict, netname));
2437 // always point the string back at host_client->name to keep it safe
2438 strlcpy (host_client->name, name, sizeof (host_client->name));
2439 PRVM_serveredictstring(host_client->edict, netname) = PRVM_SetEngineString(host_client->name);
2440 if (strcmp(host_client->old_name, host_client->name))
2442 if (host_client->spawned)
2443 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2444 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2445 // send notification to all clients
2446 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2447 MSG_WriteByte (&sv.reliable_datagram, i);
2448 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2449 SV_WriteNetnameIntoDemo(host_client);
2452 // DP_SV_CLIENTCOLORS
2453 host_client->colors = (int)PRVM_serveredictfloat(host_client->edict, clientcolors);
2454 if (host_client->old_colors != host_client->colors)
2456 host_client->old_colors = host_client->colors;
2457 // send notification to all clients
2458 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2459 MSG_WriteByte (&sv.reliable_datagram, i);
2460 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2463 // NEXUIZ_PLAYERMODEL
2464 model = PRVM_GetString(PRVM_serveredictstring(host_client->edict, playermodel));
2467 // always point the string back at host_client->name to keep it safe
2468 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2469 PRVM_serveredictstring(host_client->edict, playermodel) = PRVM_SetEngineString(host_client->playermodel);
2471 // NEXUIZ_PLAYERSKIN
2472 skin = PRVM_GetString(PRVM_serveredictstring(host_client->edict, playerskin));
2475 // always point the string back at host_client->name to keep it safe
2476 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2477 PRVM_serveredictstring(host_client->edict, playerskin) = PRVM_SetEngineString(host_client->playerskin);
2479 // TODO: add an extension name for this [1/17/2008 Black]
2480 clientcamera = PRVM_serveredictedict(host_client->edict, clientcamera);
2481 if (clientcamera > 0)
2483 int oldclientcamera = host_client->clientcamera;
2484 if (clientcamera >= prog->max_edicts || PRVM_EDICT_NUM(clientcamera)->priv.required->free)
2485 clientcamera = PRVM_NUM_FOR_EDICT(host_client->edict);
2486 host_client->clientcamera = clientcamera;
2488 if (oldclientcamera != host_client->clientcamera)
2490 MSG_WriteByte(&host_client->netconnection->message, svc_setview);
2491 MSG_WriteShort(&host_client->netconnection->message, host_client->clientcamera);
2496 host_client->frags = (int)PRVM_serveredictfloat(host_client->edict, frags);
2497 if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
2498 if(!host_client->spawned && host_client->netconnection)
2499 host_client->frags = -666;
2500 if (host_client->old_frags != host_client->frags)
2502 host_client->old_frags = host_client->frags;
2503 // send notification to all clients
2504 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2505 MSG_WriteByte (&sv.reliable_datagram, i);
2506 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2510 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2511 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2512 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2514 SZ_Clear (&sv.reliable_datagram);
2519 =======================
2520 SV_SendClientMessages
2521 =======================
2523 void SV_SendClientMessages (void)
2525 int i, prepared = false;
2527 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2528 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2530 SV_FlushBroadcastMessages();
2532 // update frags, names, etc
2533 SV_UpdateToReliableMessages();
2535 // build individual updates
2536 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2538 if (!host_client->active)
2540 if (!host_client->netconnection)
2543 if (host_client->netconnection->message.overflowed)
2545 SV_DropClient (true); // if the message couldn't send, kick off
2552 // only prepare entities once per frame
2553 SV_PrepareEntitiesForSending();
2555 SV_SendClientDatagram (host_client);
2558 // clear muzzle flashes
2562 static void SV_StartDownload_f(void)
2564 if (host_client->download_file)
2565 host_client->download_started = true;
2569 * Compression extension negotiation:
2572 * cl_serverextension_download 2
2575 * download <filename> <list of zero or more suppported compressions in order of preference>
2577 * download maps/map1.bsp lzo deflate huffman
2580 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2582 * cl_downloadbegin 123456 maps/map1.bsp deflate
2584 * The server may choose not to compress the file by sending no compression name, like:
2585 * cl_downloadbegin 345678 maps/map1.bsp
2587 * NOTE: the "download" command may only specify compression algorithms if
2588 * cl_serverextension_download is 2!
2589 * If cl_serverextension_download has a different value, the client must
2590 * assume this extension is not supported!
2593 static void Download_CheckExtensions(void)
2596 int argc = Cmd_Argc();
2598 // first reset them all
2599 host_client->download_deflate = false;
2601 for(i = 2; i < argc; ++i)
2603 if(!strcmp(Cmd_Argv(i), "deflate"))
2605 host_client->download_deflate = true;
2611 static void SV_Download_f(void)
2613 const char *whichpack, *whichpack2, *extension;
2614 qboolean is_csqc; // so we need to check only once
2618 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2619 SV_ClientPrintf(" supported extensions: deflate\n");
2623 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2625 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2629 if (host_client->download_file)
2631 // at this point we'll assume the previous download should be aborted
2632 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2633 Host_ClientCommands("\nstopdownload\n");
2635 // close the file and reset variables
2636 FS_Close(host_client->download_file);
2637 host_client->download_file = NULL;
2638 host_client->download_name[0] = 0;
2639 host_client->download_expectedposition = 0;
2640 host_client->download_started = false;
2643 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2645 if (!sv_allowdownloads.integer && !is_csqc)
2647 SV_ClientPrintf("Downloads are disabled on this server\n");
2648 Host_ClientCommands("\nstopdownload\n");
2652 Download_CheckExtensions();
2654 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2655 extension = FS_FileExtension(host_client->download_name);
2657 // host_client is asking to download a specified file
2658 if (developer_extra.integer)
2659 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2663 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2664 extensions[0] = '\0';
2666 if(host_client->download_deflate)
2667 strlcat(extensions, " deflate", sizeof(extensions));
2669 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2671 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2672 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2674 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2676 // no, no space is needed between %s and %s :P
2677 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2679 host_client->download_expectedposition = 0;
2680 host_client->download_started = false;
2681 host_client->sendsignon = true; // make sure this message is sent
2685 if (!FS_FileExists(host_client->download_name))
2687 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2688 Host_ClientCommands("\nstopdownload\n");
2692 // check if the user is trying to download part of registered Quake(r)
2693 whichpack = FS_WhichPack(host_client->download_name);
2694 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2695 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2697 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2698 Host_ClientCommands("\nstopdownload\n");
2702 // check if the server has forbidden archive downloads entirely
2703 if (!sv_allowdownloads_inarchive.integer)
2705 whichpack = FS_WhichPack(host_client->download_name);
2708 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2709 Host_ClientCommands("\nstopdownload\n");
2714 if (!sv_allowdownloads_config.integer)
2716 if (!strcasecmp(extension, "cfg"))
2718 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2719 Host_ClientCommands("\nstopdownload\n");
2724 if (!sv_allowdownloads_dlcache.integer)
2726 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2728 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2729 Host_ClientCommands("\nstopdownload\n");
2734 if (!sv_allowdownloads_archive.integer)
2736 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2738 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2739 Host_ClientCommands("\nstopdownload\n");
2744 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2745 if (!host_client->download_file)
2747 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2748 Host_ClientCommands("\nstopdownload\n");
2752 if (FS_FileSize(host_client->download_file) > 1<<30)
2754 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2755 Host_ClientCommands("\nstopdownload\n");
2756 FS_Close(host_client->download_file);
2757 host_client->download_file = NULL;
2761 if (FS_FileSize(host_client->download_file) < 0)
2763 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2764 Host_ClientCommands("\nstopdownload\n");
2765 FS_Close(host_client->download_file);
2766 host_client->download_file = NULL;
2770 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2773 * we can only do this if we would actually deflate on the fly
2774 * which we do not (yet)!
2776 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2777 extensions[0] = '\0';
2779 if(host_client->download_deflate)
2780 strlcat(extensions, " deflate", sizeof(extensions));
2782 // no, no space is needed between %s and %s :P
2783 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2786 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2788 host_client->download_expectedposition = 0;
2789 host_client->download_started = false;
2790 host_client->sendsignon = true; // make sure this message is sent
2792 // the rest of the download process is handled in SV_SendClientDatagram
2793 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2795 // no svc_downloaddata messages will be sent until sv_startdownload is
2796 // sent by the client
2800 ==============================================================================
2804 ==============================================================================
2813 int SV_ModelIndex(const char *s, int precachemode)
2815 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2816 char filename[MAX_QPATH];
2820 //if (precachemode == 2)
2822 strlcpy(filename, s, sizeof(filename));
2823 for (i = 2;i < limit;i++)
2825 if (!sv.model_precache[i][0])
2829 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2831 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2834 if (precachemode == 1)
2835 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2836 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2837 if (sv.state == ss_loading)
2839 // running from SV_SpawnServer which is launched from the client console command interpreter
2840 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2846 // this is running on the server thread, we can't load a model here (it would crash on renderer calls), so only look it up, the svc_precache will cause it to be loaded when it reaches the client
2847 sv.models[i] = Mod_FindName (sv.model_precache[i], s[0] == '*' ? sv.worldname : NULL);
2851 // running single threaded, so we can load the model here
2852 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2854 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2855 MSG_WriteShort(&sv.reliable_datagram, i);
2856 MSG_WriteString(&sv.reliable_datagram, filename);
2860 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2863 if (!strcmp(sv.model_precache[i], filename))
2866 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2876 int SV_SoundIndex(const char *s, int precachemode)
2878 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2879 char filename[MAX_QPATH];
2883 //if (precachemode == 2)
2885 strlcpy(filename, s, sizeof(filename));
2886 for (i = 1;i < limit;i++)
2888 if (!sv.sound_precache[i][0])
2892 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2894 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2897 if (precachemode == 1)
2898 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2899 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2900 if (sv.state != ss_loading)
2902 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2903 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2904 MSG_WriteString(&sv.reliable_datagram, filename);
2908 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2911 if (!strcmp(sv.sound_precache[i], filename))
2914 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2920 SV_ParticleEffectIndex
2924 int SV_ParticleEffectIndex(const char *name)
2926 int i, argc, linenumber, effectnameindex;
2928 fs_offset_t filesize;
2929 unsigned char *filedata;
2931 const char *textstart;
2932 //const char *textend;
2933 char argv[16][1024];
2934 char filename[MAX_QPATH];
2935 if (!sv.particleeffectnamesloaded)
2937 sv.particleeffectnamesloaded = true;
2938 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2939 for (i = 0;i < EFFECT_TOTAL;i++)
2940 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2941 for (filepass = 0;;filepass++)
2944 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
2945 else if (filepass == 1)
2946 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
2949 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
2952 textstart = (const char *)filedata;
2953 //textend = (const char *)filedata + filesize;
2955 for (linenumber = 1;;linenumber++)
2960 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2964 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2968 if (com_token[0] == 0)
2969 break; // if the loop exited and it's not a \n, it's EOF
2972 if (!strcmp(argv[0], "effect"))
2976 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2978 if (sv.particleeffectname[effectnameindex][0])
2980 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2985 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2989 // if we run out of names, abort
2990 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2992 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
3001 // search for the name
3002 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
3003 if (!strcmp(sv.particleeffectname[effectnameindex], name))
3004 return effectnameindex;
3005 // return 0 if we couldn't find it
3009 dp_model_t *SV_GetModelByIndex(int modelindex)
3011 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3014 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
3017 if (!ed || ed->priv.server->free)
3019 modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
3020 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3029 static void SV_CreateBaseline (void)
3031 int i, entnum, large;
3032 prvm_edict_t *svent;
3034 // LordHavoc: clear *all* states (note just active ones)
3035 for (entnum = 0;entnum < prog->max_edicts;entnum++)
3037 // get the current server version
3038 svent = PRVM_EDICT_NUM(entnum);
3040 // LordHavoc: always clear state values, whether the entity is in use or not
3041 svent->priv.server->baseline = defaultstate;
3043 if (svent->priv.server->free)
3045 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
3048 // create entity baseline
3049 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
3050 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
3051 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
3052 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
3053 if (entnum > 0 && entnum <= svs.maxclients)
3055 svent->priv.server->baseline.colormap = entnum;
3056 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
3060 svent->priv.server->baseline.colormap = 0;
3061 svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
3065 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
3068 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3072 // add to the message
3074 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
3076 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
3077 MSG_WriteShort (&sv.signon, entnum);
3081 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3082 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
3084 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3086 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3087 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3091 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
3092 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3094 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
3095 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
3096 for (i=0 ; i<3 ; i++)
3098 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
3099 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
3108 Load csprogs.dat and comperss it so it doesn't need to be
3109 reloaded on request.
3112 void SV_Prepare_CSQC(void)
3114 fs_offset_t progsize;
3116 if(svs.csqc_progdata)
3118 Con_DPrintf("Unloading old CSQC data.\n");
3119 Mem_Free(svs.csqc_progdata);
3120 if(svs.csqc_progdata_deflated)
3121 Mem_Free(svs.csqc_progdata_deflated);
3124 svs.csqc_progdata = NULL;
3125 svs.csqc_progdata_deflated = NULL;
3127 sv.csqc_progname[0] = 0;
3128 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
3132 size_t deflated_size;
3134 sv.csqc_progsize = (int)progsize;
3135 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
3136 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3137 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3139 Con_DPrint("Compressing csprogs.dat\n");
3140 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
3141 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
3142 svs.csqc_progsize_deflated = (int)deflated_size;
3143 if(svs.csqc_progdata_deflated)
3145 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
3146 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
3149 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
3157 Grabs the current state of each client for saving across the
3158 transition to another level
3161 void SV_SaveSpawnparms (void)
3165 svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
3167 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3169 if (!host_client->active)
3172 // call the progs to get default spawn parms for the new client
3173 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3174 PRVM_ExecuteProgram (PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
3175 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
3176 host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
3184 This is called at the start of each level
3188 void SV_SpawnServer (const char *server)
3193 dp_model_t *worldmodel;
3194 char modelname[sizeof(sv.worldname)];
3196 Con_DPrintf("SpawnServer: %s\n", server);
3198 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
3200 if (!FS_FileExists(modelname))
3202 dpsnprintf (modelname, sizeof(modelname), "maps/%s", server);
3203 if (!FS_FileExists(modelname))
3205 Con_Printf("SpawnServer: no map file named maps/%s.bsp\n", server);
3210 // SV_LockThreadMutex();
3212 if (cls.state != ca_dedicated)
3214 SCR_BeginLoadingPlaque();
3221 World_End(&sv.world);
3222 if(PRVM_serverfunction(SV_Shutdown))
3224 func_t s = PRVM_serverfunction(SV_Shutdown);
3225 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
3226 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
3231 // free q3 shaders so that any newly downloaded shaders will be active
3232 Mod_FreeQ3Shaders();
3234 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
3235 if (!worldmodel || !worldmodel->TraceBox)
3237 Con_Printf("Couldn't load map %s\n", modelname);
3238 SV_UnlockThreadMutex();
3242 Collision_Cache_Reset(true);
3244 // let's not have any servers with no name
3245 if (hostname.string[0] == 0)
3246 Cvar_Set ("hostname", "UNNAMED");
3247 scr_centertime_off = 0;
3249 svs.changelevel_issued = false; // now safe to issue another
3251 // make the map a required file for clients
3252 Curl_ClearRequirements();
3253 Curl_RequireFile(modelname);
3256 // tell all connected clients that we are going to a new level
3261 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3263 if (client->netconnection)
3265 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3266 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3273 NetConn_OpenServerPorts(true);
3277 // make cvars consistant
3280 Cvar_SetValue ("deathmatch", 0);
3281 // LordHavoc: it can be useful to have skills outside the range 0-3...
3282 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3283 //Cvar_SetValue ("skill", (float)current_skill);
3284 current_skill = (int)(skill.value + 0.5);
3287 // set up the new server
3289 memset (&sv, 0, sizeof(sv));
3290 // if running a local client, make sure it doesn't try to access the last
3291 // level's data which is no longer valiud
3294 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
3296 if(*sv_random_seed.string)
3298 srand(sv_random_seed.integer);
3299 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3306 // set level base name variables for later use
3307 strlcpy (sv.name, server, sizeof (sv.name));
3308 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
3309 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
3310 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
3311 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
3312 Cvar_SetQuick(&sv_worldname, sv.worldname);
3313 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
3314 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
3316 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3317 if (sv.protocol == PROTOCOL_UNKNOWN)
3320 Protocol_Names(buffer, sizeof(buffer));
3321 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3322 sv.protocol = PROTOCOL_QUAKE;
3327 // load progs to get entity field count
3328 //PR_LoadProgs ( sv_progs.string );
3330 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3331 sv.datagram.cursize = 0;
3332 sv.datagram.data = sv.datagram_buf;
3334 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3335 sv.reliable_datagram.cursize = 0;
3336 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3338 sv.signon.maxsize = sizeof(sv.signon_buf);
3339 sv.signon.cursize = 0;
3340 sv.signon.data = sv.signon_buf;
3342 // leave slots at start for clients only
3343 //prog->num_edicts = svs.maxclients+1;
3345 sv.state = ss_loading;
3346 prog->allowworldwrites = true;
3349 PRVM_serverglobalfloat(time) = sv.time = 1.0;
3352 worldmodel->used = true;
3354 sv.worldmodel = worldmodel;
3355 sv.models[1] = sv.worldmodel;
3358 // clear world interaction links
3360 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
3361 World_Start(&sv.world);
3363 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3365 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3366 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
3367 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3369 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3370 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
3372 if(i < sv.worldmodel->brush.numsubmodels)
3373 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3376 // load the rest of the entities
3378 // AK possible hack since num_edicts is still 0
3379 ent = PRVM_EDICT_NUM(0);
3380 memset (ent->fields.vp, 0, prog->entityfields * 4);
3381 ent->priv.server->free = false;
3382 PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(sv.worldname);
3383 PRVM_serveredictfloat(ent, modelindex) = 1; // world model
3384 PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
3385 PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
3386 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
3387 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
3388 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
3389 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
3392 PRVM_serverglobalfloat(coop) = coop.integer;
3394 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
3396 PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(sv.name);
3398 // serverflags are for cross level information (sigils)
3399 PRVM_serverglobalfloat(serverflags) = svs.serverflags;
3401 // we need to reset the spawned flag on all connected clients here so that
3402 // their thinks don't run during startup (before PutClientInServer)
3403 // we also need to set up the client entities now
3404 // and we need to set the ->edict pointers to point into the progs edicts
3405 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3407 host_client->spawned = false;
3408 host_client->edict = PRVM_EDICT_NUM(i + 1);
3409 PRVM_ED_ClearEdict(host_client->edict);
3412 // load replacement entity file if found
3413 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
3415 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
3416 PRVM_ED_LoadFromFile (entities);
3420 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
3423 // LordHavoc: clear world angles (to fix e3m3.bsp)
3424 VectorClear(PRVM_serveredictvector(prog->edicts, angles));
3426 // all setup is completed, any further precache statements are errors
3427 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3428 prog->allowworldwrites = false;
3430 // run two frames to allow everything to settle
3431 PRVM_serverglobalfloat(time) = sv.time = 1.0001;
3432 for (i = 0;i < 2;i++)
3438 if (cls.state == ca_dedicated)
3441 // create a baseline for more efficient communications
3442 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3443 SV_CreateBaseline ();
3445 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3447 // to prevent network timeouts
3448 realtime = Sys_DoubleTime();
3450 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3451 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3453 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3454 if (!host_client->active)
3456 if (host_client->netconnection)
3457 SV_SendServerinfo(host_client);
3461 // if client is a botclient coming from a level change, we need to
3462 // set up client info that normally requires networking
3464 // copy spawn parms out of the client_t
3465 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3466 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
3468 // call the spawn function
3469 host_client->clientconnectcalled = true;
3470 PRVM_serverglobalfloat(time) = sv.time;
3471 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3472 PRVM_ExecuteProgram (PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
3473 PRVM_ExecuteProgram (PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
3474 host_client->spawned = true;
3478 // update the map title cvar
3479 strlcpy(sv.worldmessage, PRVM_GetString(PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
3480 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
3482 Con_DPrint("Server spawned.\n");
3483 NetConn_Heartbeat (2);
3487 // SV_UnlockThreadMutex();
3490 /////////////////////////////////////////////////////
3493 static void SV_VM_CB_BeginIncreaseEdicts(void)
3495 // links don't survive the transition, so unlink everything
3496 World_UnlinkAll(&sv.world);
3499 static void SV_VM_CB_EndIncreaseEdicts(void)
3504 // link every entity except world
3505 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
3506 if (!ent->priv.server->free)
3510 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
3512 // LordHavoc: for consistency set these here
3513 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3515 e->priv.server->move = false; // don't move on first frame
3517 if (num >= 0 && num < svs.maxclients)
3519 // set colormap and team on newly created player entity
3520 PRVM_serveredictfloat(e, colormap) = num + 1;
3521 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
3522 // set netname/clientcolors back to client values so that
3523 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3525 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(svs.clients[num].name);
3526 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
3527 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3528 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(svs.clients[num].playermodel);
3529 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(svs.clients[num].playerskin);
3530 // Assign netaddress (IP Address, etc)
3531 if(svs.clients[num].netconnection != NULL)
3533 // Acquire Readable Address
3534 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3535 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(svs.clients[num].netaddress);
3538 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString("null/botclient");
3539 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
3540 PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.client_idfp);
3542 PRVM_serveredictstring(e, crypto_idfp) = 0;
3543 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
3544 PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.client_keyfp);
3546 PRVM_serveredictstring(e, crypto_keyfp) = 0;
3547 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
3548 PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.server_keyfp);
3550 PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
3551 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
3552 PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString("AES128");
3554 PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
3555 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
3556 PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString("HMAC-SHA256");
3558 PRVM_serveredictstring(e, crypto_signmethod) = 0;
3562 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3567 World_UnlinkEdict(ed); // unlink from world bsp
3569 PRVM_serveredictstring(ed, model) = 0;
3570 PRVM_serveredictfloat(ed, takedamage) = 0;
3571 PRVM_serveredictfloat(ed, modelindex) = 0;
3572 PRVM_serveredictfloat(ed, colormap) = 0;
3573 PRVM_serveredictfloat(ed, skin) = 0;
3574 PRVM_serveredictfloat(ed, frame) = 0;
3575 VectorClear(PRVM_serveredictvector(ed, origin));
3576 VectorClear(PRVM_serveredictvector(ed, angles));
3577 PRVM_serveredictfloat(ed, nextthink) = -1;
3578 PRVM_serveredictfloat(ed, solid) = 0;
3580 VM_RemoveEdictSkeleton(ed);
3581 World_Physics_RemoveFromEntity(&sv.world, ed);
3582 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3584 // make sure csqc networking is aware of the removed entity
3585 e = PRVM_NUM_FOR_EDICT(ed);
3586 sv.csqcentityversion[e] = 0;
3587 for (i = 0;i < svs.maxclients;i++)
3589 if (svs.clients[i].csqcentityscope[e])
3590 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3591 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3595 static void SV_VM_CB_CountEdicts(void)
3599 int active, models, solid, step;
3601 active = models = solid = step = 0;
3602 for (i=0 ; i<prog->num_edicts ; i++)
3604 ent = PRVM_EDICT_NUM(i);
3605 if (ent->priv.server->free)
3608 if (PRVM_serveredictfloat(ent, solid))
3610 if (PRVM_serveredictstring(ent, model))
3612 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
3616 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3617 Con_Printf("active :%3i\n", active);
3618 Con_Printf("view :%3i\n", models);
3619 Con_Printf("touch :%3i\n", solid);
3620 Con_Printf("step :%3i\n", step);
3623 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3625 // remove things from different skill levels or deathmatch
3626 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3628 if (deathmatch.integer)
3630 if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
3635 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY ))
3636 || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
3637 || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD )))
3645 static void SV_VM_Setup(void)
3648 PRVM_InitProg( PRVM_SERVERPROG );
3650 // allocate the mempools
3651 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3652 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3653 prog->builtins = vm_sv_builtins;
3654 prog->numbuiltins = vm_sv_numbuiltins;
3655 prog->max_edicts = 512;
3656 if (sv.protocol == PROTOCOL_QUAKE)
3657 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3658 else if (sv.protocol == PROTOCOL_QUAKEDP)
3659 prog->limit_edicts = 2048; // guessing
3660 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3661 prog->limit_edicts = 2048; // guessing!
3662 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3663 prog->limit_edicts = 4096; // guessing!
3665 prog->limit_edicts = MAX_EDICTS;
3666 prog->reserved_edicts = svs.maxclients;
3667 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3668 prog->name = "server";
3669 prog->extensionstring = vm_sv_extensions;
3670 prog->loadintoworld = true;
3672 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3673 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3674 prog->init_edict = SV_VM_CB_InitEdict;
3675 prog->free_edict = SV_VM_CB_FreeEdict;
3676 prog->count_edicts = SV_VM_CB_CountEdicts;
3677 prog->load_edict = SV_VM_CB_LoadEdict;
3678 prog->init_cmd = VM_SV_Cmd_Init;
3679 prog->reset_cmd = VM_SV_Cmd_Reset;
3680 prog->error_cmd = Host_Error;
3681 prog->ExecuteProgram = SVVM_ExecuteProgram;
3683 PRVM_LoadProgs( sv_progs.string, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
3685 // some mods compiled with scrambling compilers lack certain critical
3686 // global names and field names such as "self" and "time" and "nextthink"
3687 // so we have to set these offsets manually, matching the entvars_t
3688 // but we only do this if the prog header crc matches, otherwise it's totally freeform
3689 if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
3691 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
3692 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
3693 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
3694 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
3695 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
3696 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
3697 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
3698 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
3699 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
3700 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3701 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
3702 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
3703 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3704 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
3705 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3706 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
3707 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
3708 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
3709 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
3710 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
3711 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
3712 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
3713 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3714 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
3715 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3716 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3717 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
3718 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
3719 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
3720 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
3721 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
3722 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
3723 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
3724 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
3725 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
3726 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
3727 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
3728 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
3729 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3730 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
3731 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
3732 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
3733 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
3734 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
3735 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
3736 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
3737 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
3738 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
3739 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
3740 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
3741 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
3742 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
3743 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
3744 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
3745 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
3746 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
3747 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
3748 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
3749 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
3750 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3751 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3752 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
3753 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
3754 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
3755 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
3756 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
3757 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
3758 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
3759 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
3760 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
3761 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
3762 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
3763 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
3764 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
3765 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
3766 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
3767 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
3768 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3769 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
3770 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
3771 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3772 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
3773 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
3774 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
3775 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
3776 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
3777 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
3778 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
3779 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
3780 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
3781 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
3782 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
3783 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
3784 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
3785 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
3786 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
3787 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
3788 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
3789 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
3790 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
3791 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
3792 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
3793 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
3794 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
3795 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
3796 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
3797 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
3798 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
3799 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3800 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3801 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3802 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3803 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3804 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3805 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3806 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3807 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3808 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3809 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3810 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3811 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
3812 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
3813 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
3814 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
3815 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
3816 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
3817 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
3818 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
3819 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
3820 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
3821 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
3824 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines", PRVM_NAME, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
3826 // OP_STATE is always supported on server because we add fields/globals for it
3827 prog->flag |= PRVM_OP_STATE;
3829 VM_CustomStats_Clear();//[515]: csqc
3836 void SV_VM_Begin(void)
3839 PRVM_SetProg( PRVM_SERVERPROG );
3841 PRVM_serverglobalfloat(time) = (float) sv.time;
3844 void SV_VM_End(void)
3849 extern cvar_t host_maxwait;
3850 extern cvar_t host_framerate;
3851 int SV_ThreadFunc(void *voiddata)
3853 double sv_timer = 0;
3854 double sv_deltarealtime, sv_oldrealtime, sv_realtime;
3857 sv_realtime = Sys_DoubleTime();
3858 while (!svs.threadstop)
3860 // FIXME: we need to handle Host_Error in the server thread somehow
3861 // if (setjmp(sv_abortframe))
3862 // continue; // something bad happened in the server game
3864 sv_oldrealtime = sv_realtime;
3865 sv_realtime = Sys_DoubleTime();
3867 sv_deltarealtime = sv_realtime - sv_oldrealtime;
3868 sv_timer += sv_deltarealtime;
3870 svs.perf_acc_realtime += sv_deltarealtime;
3872 // Look for clients who have spawned
3873 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3874 if(host_client->spawned)
3875 if(host_client->netconnection)
3877 if(i == svs.maxclients)
3879 // Nobody is looking? Then we won't do timing...
3880 // Instead, reset it to zero
3881 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
3883 else if(svs.perf_acc_realtime > 5)
3885 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
3886 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
3887 if(svs.perf_acc_offset_samples > 0)
3889 svs.perf_offset_max = svs.perf_acc_offset_max;
3890 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
3891 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
3893 if(svs.perf_lost > 0 && developer_extra.integer)
3894 Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport());
3895 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
3900 NetConn_ServerFrame();
3902 // if the accumulators haven't become positive yet, wait a while
3903 wait = sv_timer * -1000000.0;
3907 if (host_maxwait.value <= 0)
3908 wait = min(wait, 1000000.0);
3910 wait = min(wait, host_maxwait.value * 1000.0);
3912 wait = 1; // because we cast to int
3913 time0 = Sys_DoubleTime();
3914 Sys_Sleep((int)wait);
3915 svs.perf_acc_sleeptime += Sys_DoubleTime() - time0;
3919 if (sv.active && sv_timer > 0)
3921 // execute one server frame
3925 if (sys_ticrate.value <= 0)
3926 advancetime = min(sv_timer, 0.1); // don't step more than 100ms
3928 advancetime = sys_ticrate.value;
3932 offset = sv_timer + (Sys_DoubleTime() - sv_realtime); // LordHavoc: FIXME: I don't understand this line
3933 ++svs.perf_acc_offset_samples;
3934 svs.perf_acc_offset += offset;
3935 svs.perf_acc_offset_squared += offset * offset;
3936 if(svs.perf_acc_offset_max < offset)
3937 svs.perf_acc_offset_max = offset;
3940 // at this point we start doing real server work, and must block on any client activity pertaining to the server (such as executing SV_SpawnServer)
3941 SV_LockThreadMutex();
3943 // only advance time if not paused
3944 // the game also pauses in singleplayer when menu or console is used
3945 sv.frametime = advancetime * slowmo.value;
3946 if (host_framerate.value)
3947 sv.frametime = host_framerate.value;
3948 if (sv.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
3951 sv_timer -= advancetime;
3953 // setup the VM frame
3956 // move things around and think unless paused
3960 // send all messages to the clients
3961 SV_SendClientMessages();
3963 if (sv.paused == 1 && sv_realtime > sv.pausedstart && sv.pausedstart > 0)
3965 prog->globals.generic[OFS_PARM0] = sv_realtime - sv.pausedstart;
3966 PRVM_ExecuteProgram(PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
3969 // end the server VM frame
3972 // send an heartbeat if enough time has passed since the last one
3973 NetConn_Heartbeat(0);
3975 // at this point we start doing real server work, and must block on any client activity pertaining to the server (such as executing SV_SpawnServer)
3976 SV_UnlockThreadMutex();
3979 // if there is some time remaining from this frame, reset the timers
3982 svs.perf_acc_lost += sv_timer;
3989 void SV_StartThread(void)
3991 if (!sv_threaded.integer || !Thread_HasThreads())
3993 svs.threaded = true;
3994 svs.threadstop = false;
3995 svs.threadmutex = Thread_CreateMutex();
3996 svs.thread = Thread_CreateThread(SV_ThreadFunc, NULL);
3999 void SV_StopThread(void)
4003 svs.threadstop = true;
4004 Thread_WaitThread(svs.thread, 0);
4005 Thread_DestroyMutex(svs.threadmutex);
4006 svs.threaded = false;
4009 void SV_LockThreadMutex(void)
4012 Thread_LockMutex(svs.threadmutex);
4015 void SV_UnlockThreadMutex(void)
4018 Thread_UnlockMutex(svs.threadmutex);