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clear the client->weaponmodel cache on level change
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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // sv_main.c -- server main program
21
22 #include "quakedef.h"
23
24 void SV_VM_Init();
25 void SV_VM_Setup();
26
27 // select which protocol to host, this is fed to Protocol_EnumForName
28 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7"};
29 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0"};
30 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "10000"};
31
32 static cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1"}; // fast but loose
33 static cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0"}; // tends to get false negatives, uses a timeout to keep entities visible a short time after becoming hidden
34 static cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0"};
35 static cvar_t sv_entpatch = {0, "sv_entpatch", "1"};
36
37 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1"};
38 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1"};
39 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "1"};
40 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1"};
41 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1"};
42 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1"};
43 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1"};
44 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1"};
45
46 cvar_t sv_progs = {0, "sv_progs", "progs.dat" };
47
48 server_t sv;
49 server_static_t svs;
50
51 mempool_t *sv_mempool = NULL;
52
53 //============================================================================
54
55 extern void SV_Phys_Init (void);
56 extern void SV_World_Init (void);
57 static void SV_SaveEntFile_f(void);
58
59 /*
60 ===============
61 SV_Init
62 ===============
63 */
64 void SV_Init (void)
65 {
66         Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f);
67         Cvar_RegisterVariable (&sv_maxvelocity);
68         Cvar_RegisterVariable (&sv_gravity);
69         Cvar_RegisterVariable (&sv_friction);
70         Cvar_RegisterVariable (&sv_edgefriction);
71         Cvar_RegisterVariable (&sv_stopspeed);
72         Cvar_RegisterVariable (&sv_maxspeed);
73         Cvar_RegisterVariable (&sv_maxairspeed);
74         Cvar_RegisterVariable (&sv_accelerate);
75         Cvar_RegisterVariable (&sv_idealpitchscale);
76         Cvar_RegisterVariable (&sv_aim);
77         Cvar_RegisterVariable (&sv_nostep);
78         Cvar_RegisterVariable (&sv_deltacompress);
79         Cvar_RegisterVariable (&sv_cullentities_pvs);
80         Cvar_RegisterVariable (&sv_cullentities_trace);
81         Cvar_RegisterVariable (&sv_cullentities_stats);
82         Cvar_RegisterVariable (&sv_entpatch);
83         Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
84         Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
85         Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
86         Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
87         Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
88         Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
89         Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
90         Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
91         Cvar_RegisterVariable (&sv_protocolname);
92         Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
93         Cvar_RegisterVariable (&sv_maxrate);
94         Cvar_RegisterVariable (&sv_progs);
95
96         SV_VM_Init();
97         SV_Phys_Init();
98         SV_World_Init();
99
100         sv_mempool = Mem_AllocPool("server", 0, NULL);
101 }
102
103 static void SV_SaveEntFile_f(void)
104 {
105         char basename[MAX_QPATH];
106         if (!sv.active || !sv.worldmodel)
107         {
108                 Con_Print("Not running a server\n");
109                 return;
110         }
111         FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
112         FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
113 }
114
115
116 /*
117 =============================================================================
118
119 EVENT MESSAGES
120
121 =============================================================================
122 */
123
124 /*
125 ==================
126 SV_StartParticle
127
128 Make sure the event gets sent to all clients
129 ==================
130 */
131 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
132 {
133         int             i, v;
134
135         if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
136                 return;
137         MSG_WriteByte (&sv.datagram, svc_particle);
138         MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
139         MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
140         MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
141         for (i=0 ; i<3 ; i++)
142         {
143                 v = dir[i]*16;
144                 if (v > 127)
145                         v = 127;
146                 else if (v < -128)
147                         v = -128;
148                 MSG_WriteChar (&sv.datagram, v);
149         }
150         MSG_WriteByte (&sv.datagram, count);
151         MSG_WriteByte (&sv.datagram, color);
152 }
153
154 /*
155 ==================
156 SV_StartEffect
157
158 Make sure the event gets sent to all clients
159 ==================
160 */
161 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
162 {
163         if (modelindex >= 256 || startframe >= 256)
164         {
165                 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
166                         return;
167                 MSG_WriteByte (&sv.datagram, svc_effect2);
168                 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
169                 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
170                 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
171                 MSG_WriteShort (&sv.datagram, modelindex);
172                 MSG_WriteShort (&sv.datagram, startframe);
173                 MSG_WriteByte (&sv.datagram, framecount);
174                 MSG_WriteByte (&sv.datagram, framerate);
175         }
176         else
177         {
178                 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
179                         return;
180                 MSG_WriteByte (&sv.datagram, svc_effect);
181                 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
182                 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
183                 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
184                 MSG_WriteByte (&sv.datagram, modelindex);
185                 MSG_WriteByte (&sv.datagram, startframe);
186                 MSG_WriteByte (&sv.datagram, framecount);
187                 MSG_WriteByte (&sv.datagram, framerate);
188         }
189 }
190
191 /*
192 ==================
193 SV_StartSound
194
195 Each entity can have eight independant sound sources, like voice,
196 weapon, feet, etc.
197
198 Channel 0 is an auto-allocate channel, the others override anything
199 already running on that entity/channel pair.
200
201 An attenuation of 0 will play full volume everywhere in the level.
202 Larger attenuations will drop off.  (max 4 attenuation)
203
204 ==================
205 */
206 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
207 {
208         int sound_num, field_mask, i, ent;
209
210         if (volume < 0 || volume > 255)
211         {
212                 Con_Printf ("SV_StartSound: volume = %i\n", volume);
213                 return;
214         }
215
216         if (attenuation < 0 || attenuation > 4)
217         {
218                 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
219                 return;
220         }
221
222         if (channel < 0 || channel > 7)
223         {
224                 Con_Printf ("SV_StartSound: channel = %i\n", channel);
225                 return;
226         }
227
228         if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
229                 return;
230
231 // find precache number for sound
232         sound_num = SV_SoundIndex(sample, 1);
233         if (!sound_num)
234                 return;
235
236         ent = PRVM_NUM_FOR_EDICT(entity);
237
238         field_mask = 0;
239         if (volume != DEFAULT_SOUND_PACKET_VOLUME)
240                 field_mask |= SND_VOLUME;
241         if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
242                 field_mask |= SND_ATTENUATION;
243         if (ent >= 8192)
244                 field_mask |= SND_LARGEENTITY;
245         if (sound_num >= 256 || channel >= 8)
246                 field_mask |= SND_LARGESOUND;
247
248 // directed messages go only to the entity they are targeted on
249         MSG_WriteByte (&sv.datagram, svc_sound);
250         MSG_WriteByte (&sv.datagram, field_mask);
251         if (field_mask & SND_VOLUME)
252                 MSG_WriteByte (&sv.datagram, volume);
253         if (field_mask & SND_ATTENUATION)
254                 MSG_WriteByte (&sv.datagram, attenuation*64);
255         if (field_mask & SND_LARGEENTITY)
256         {
257                 MSG_WriteShort (&sv.datagram, ent);
258                 MSG_WriteByte (&sv.datagram, channel);
259         }
260         else
261                 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
262         if (field_mask & SND_LARGESOUND)
263                 MSG_WriteShort (&sv.datagram, sound_num);
264         else
265                 MSG_WriteByte (&sv.datagram, sound_num);
266         for (i = 0;i < 3;i++)
267                 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
268 }
269
270 /*
271 ==============================================================================
272
273 CLIENT SPAWNING
274
275 ==============================================================================
276 */
277
278 /*
279 ================
280 SV_SendServerinfo
281
282 Sends the first message from the server to a connected client.
283 This will be sent on the initial connection and upon each server load.
284 ================
285 */
286 void SV_SendServerinfo (client_t *client)
287 {
288         int i;
289         char message[128];
290
291         // edicts get reallocated on level changes, so we need to update it here
292         client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
293
294         // clear cached stuff that depends on the level
295         client->weaponmodel[0] = 0;
296         client->weaponmodelindex = 0;
297
298         // if client is a botclient coming from a level change, we need to set up
299         // client info that normally requires networking
300         if (!client->netconnection)
301         {
302                 // set up the edict
303                  PRVM_ED_ClearEdict(client->edict);
304
305                 // copy spawn parms out of the client_t
306                 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
307                         (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i];
308
309                 // call the spawn function
310                 host_client->clientconnectcalled = true;
311                 prog->globals.server->time = sv.time;
312                 prog->globals.server->self = PRVM_EDICT_TO_PROG(client->edict);
313                 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
314                 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
315                 host_client->spawned = true;
316                 return;
317         }
318
319         // LordHavoc: clear entityframe tracking
320         client->latestframenum = 0;
321
322         if (client->entitydatabase)
323                 EntityFrame_FreeDatabase(client->entitydatabase);
324         if (client->entitydatabase4)
325                 EntityFrame4_FreeDatabase(client->entitydatabase4);
326         if (client->entitydatabase5)
327                 EntityFrame5_FreeDatabase(client->entitydatabase5);
328
329         if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
330         {
331                 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
332                         client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
333                 else if (sv.protocol == PROTOCOL_DARKPLACES4)
334                         client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
335                 else
336                         client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
337         }
338
339         SZ_Clear (&client->message);
340         MSG_WriteByte (&client->message, svc_print);
341         dpsnprintf (message, sizeof (message), "\002\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
342         MSG_WriteString (&client->message,message);
343
344         MSG_WriteByte (&client->message, svc_serverinfo);
345         MSG_WriteLong (&client->message, Protocol_NumberForEnum(sv.protocol));
346         MSG_WriteByte (&client->message, svs.maxclients);
347
348         if (!coop.integer && deathmatch.integer)
349                 MSG_WriteByte (&client->message, GAME_DEATHMATCH);
350         else
351                 MSG_WriteByte (&client->message, GAME_COOP);
352
353         MSG_WriteString (&client->message,PRVM_GetString(prog->edicts->fields.server->message));
354
355         for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
356                 MSG_WriteString (&client->message, sv.model_precache[i]);
357         MSG_WriteByte (&client->message, 0);
358
359         for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
360                 MSG_WriteString (&client->message, sv.sound_precache[i]);
361         MSG_WriteByte (&client->message, 0);
362
363 // send music
364         MSG_WriteByte (&client->message, svc_cdtrack);
365         MSG_WriteByte (&client->message, prog->edicts->fields.server->sounds);
366         MSG_WriteByte (&client->message, prog->edicts->fields.server->sounds);
367
368 // set view
369         MSG_WriteByte (&client->message, svc_setview);
370         MSG_WriteShort (&client->message, PRVM_NUM_FOR_EDICT(client->edict));
371
372         MSG_WriteByte (&client->message, svc_signonnum);
373         MSG_WriteByte (&client->message, 1);
374
375         client->sendsignon = true;
376         client->spawned = false;                // need prespawn, spawn, etc
377 }
378
379 /*
380 ================
381 SV_ConnectClient
382
383 Initializes a client_t for a new net connection.  This will only be called
384 once for a player each game, not once for each level change.
385 ================
386 */
387 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
388 {
389         client_t                *client;
390         int                             i;
391         float                   spawn_parms[NUM_SPAWN_PARMS];
392
393         client = svs.clients + clientnum;
394
395 // set up the client_t
396         if (sv.loadgame)
397                 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
398         memset (client, 0, sizeof(*client));
399         client->active = true;
400         client->netconnection = netconnection;
401
402         Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
403
404         strcpy(client->name, "unconnected");
405         strcpy(client->old_name, "unconnected");
406         client->spawned = false;
407         client->edict = PRVM_EDICT_NUM(clientnum+1);
408         client->message.data = client->msgbuf;
409         client->message.maxsize = sizeof(client->msgbuf);
410         client->message.allowoverflow = true;           // we can catch it
411         // updated by receiving "rate" command from client
412         client->rate = NET_MINRATE;
413         // no limits for local player
414         if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
415                 client->rate = 1000000000;
416         client->connecttime = realtime;
417
418         if (sv.loadgame)
419                 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
420         else
421         {
422                 // call the progs to get default spawn parms for the new client
423                 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
424                 prog->globals.server->self = 0;
425                 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
426                 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
427                         client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
428         }
429
430         // don't call SendServerinfo for a fresh botclient because its fields have
431         // not been set up by the qc yet
432         if (client->netconnection)
433                 SV_SendServerinfo (client);
434         else
435                 client->spawned = true;
436 }
437
438
439 /*
440 ===============================================================================
441
442 FRAME UPDATES
443
444 ===============================================================================
445 */
446
447 /*
448 ==================
449 SV_ClearDatagram
450
451 ==================
452 */
453 void SV_ClearDatagram (void)
454 {
455         SZ_Clear (&sv.datagram);
456 }
457
458 /*
459 =============================================================================
460
461 The PVS must include a small area around the client to allow head bobbing
462 or other small motion on the client side.  Otherwise, a bob might cause an
463 entity that should be visible to not show up, especially when the bob
464 crosses a waterline.
465
466 =============================================================================
467 */
468
469 int sv_writeentitiestoclient_pvsbytes;
470 unsigned char sv_writeentitiestoclient_pvs[MAX_MAP_LEAFS/8];
471
472 static int numsendentities;
473 static entity_state_t sendentities[MAX_EDICTS];
474 static entity_state_t *sendentitiesindex[MAX_EDICTS];
475
476 void SV_PrepareEntitiesForSending(void)
477 {
478         int e, i;
479         float f;
480         unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
481         vec3_t cullmins, cullmaxs;
482         model_t *model;
483         prvm_edict_t *ent;
484         prvm_eval_t *val;
485         entity_state_t cs;
486         // send all entities that touch the pvs
487         numsendentities = 0;
488         sendentitiesindex[0] = NULL;
489         for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
490         {
491                 sendentitiesindex[e] = NULL;
492                 // the 2 billion unit check is actually to detect NAN origins (we really don't want to send those)
493                 if (ent->priv.server->free || VectorLength2(ent->fields.server->origin) > 2000000000.0*2000000000.0)
494                         continue;
495
496                 // this check disabled because it is never true
497                 //if (numsendentities >= MAX_EDICTS)
498                 //      continue;
499
500                 // EF_NODRAW prevents sending for any reason except for your own
501                 // client, so we must keep all clients in this superset
502                 effects = (unsigned)ent->fields.server->effects;
503                 if (e > svs.maxclients && (effects & EF_NODRAW))
504                         continue;
505
506                 // we can omit invisible entities with no effects that are not clients
507                 // LordHavoc: this could kill tags attached to an invisible entity, I
508                 // just hope we never have to support that case
509                 i = (int)ent->fields.server->modelindex;
510                 modelindex = (i >= 1 && i < MAX_MODELS && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
511
512                 flags = 0;
513                 i = (int)(PRVM_GETEDICTFIELDVALUE(ent, eval_glow_size)->_float * 0.25f);
514                 glowsize = (unsigned char)bound(0, i, 255);
515                 if (PRVM_GETEDICTFIELDVALUE(ent, eval_glow_trail)->_float)
516                         flags |= RENDER_GLOWTRAIL;
517
518                 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[0]*256;
519                 light[0] = (unsigned short)bound(0, f, 65535);
520                 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[1]*256;
521                 light[1] = (unsigned short)bound(0, f, 65535);
522                 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[2]*256;
523                 light[2] = (unsigned short)bound(0, f, 65535);
524                 f = PRVM_GETEDICTFIELDVALUE(ent, eval_light_lev)->_float;
525                 light[3] = (unsigned short)bound(0, f, 65535);
526                 lightstyle = (unsigned char)PRVM_GETEDICTFIELDVALUE(ent, eval_style)->_float;
527                 lightpflags = (unsigned char)PRVM_GETEDICTFIELDVALUE(ent, eval_pflags)->_float;
528
529                 if (gamemode == GAME_TENEBRAE)
530                 {
531                         // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
532                         if (effects & 16)
533                         {
534                                 effects &= ~16;
535                                 lightpflags |= PFLAGS_FULLDYNAMIC;
536                         }
537                         // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
538                         if (effects & 32)
539                         {
540                                 effects &= ~32;
541                                 light[0] = 0.2;
542                                 light[1] = 1;
543                                 light[2] = 0.2;
544                                 light[3] = 200;
545                                 lightpflags |= PFLAGS_FULLDYNAMIC;
546                         }
547                 }
548
549                 specialvisibilityradius = 0;
550                 if (lightpflags & PFLAGS_FULLDYNAMIC)
551                         specialvisibilityradius = max(specialvisibilityradius, light[3]);
552                 if (glowsize)
553                         specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
554                 if (flags & RENDER_GLOWTRAIL)
555                         specialvisibilityradius = max(specialvisibilityradius, 100);
556                 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
557                 {
558                         if (effects & EF_BRIGHTFIELD)
559                                 specialvisibilityradius = max(specialvisibilityradius, 80);
560                         if (effects & EF_MUZZLEFLASH)
561                                 specialvisibilityradius = max(specialvisibilityradius, 100);
562                         if (effects & EF_BRIGHTLIGHT)
563                                 specialvisibilityradius = max(specialvisibilityradius, 400);
564                         if (effects & EF_DIMLIGHT)
565                                 specialvisibilityradius = max(specialvisibilityradius, 200);
566                         if (effects & EF_RED)
567                                 specialvisibilityradius = max(specialvisibilityradius, 200);
568                         if (effects & EF_BLUE)
569                                 specialvisibilityradius = max(specialvisibilityradius, 200);
570                         if (effects & EF_FLAME)
571                                 specialvisibilityradius = max(specialvisibilityradius, 250);
572                         if (effects & EF_STARDUST)
573                                 specialvisibilityradius = max(specialvisibilityradius, 100);
574                 }
575                 if (e > svs.maxclients && (!modelindex && !specialvisibilityradius))
576                         continue;
577
578                 cs = defaultstate;
579                 cs.active = true;
580                 cs.number = e;
581                 VectorCopy(ent->fields.server->origin, cs.origin);
582                 VectorCopy(ent->fields.server->angles, cs.angles);
583                 cs.flags = flags;
584                 cs.effects = effects;
585                 cs.colormap = (unsigned)ent->fields.server->colormap;
586                 cs.modelindex = modelindex;
587                 cs.skin = (unsigned)ent->fields.server->skin;
588                 cs.frame = (unsigned)ent->fields.server->frame;
589                 cs.viewmodelforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)->edict;
590                 cs.exteriormodelforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)->edict;
591                 cs.nodrawtoclient = PRVM_GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)->edict;
592                 cs.drawonlytoclient = PRVM_GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)->edict;
593                 cs.tagentity = PRVM_GETEDICTFIELDVALUE(ent, eval_tag_entity)->edict;
594                 cs.tagindex = (unsigned char)PRVM_GETEDICTFIELDVALUE(ent, eval_tag_index)->_float;
595                 cs.glowsize = glowsize;
596
597                 // don't need to init cs.colormod because the defaultstate did that for us
598                 //cs.colormod[0] = cs.colormod[1] = cs.colormod[2] = 32;
599                 val = PRVM_GETEDICTFIELDVALUE(ent, eval_colormod);
600                 if (val->vector[0] || val->vector[1] || val->vector[2])
601                 {
602                         i = val->vector[0] * 32.0f;cs.colormod[0] = bound(0, i, 255);
603                         i = val->vector[1] * 32.0f;cs.colormod[1] = bound(0, i, 255);
604                         i = val->vector[2] * 32.0f;cs.colormod[2] = bound(0, i, 255);
605                 }
606
607                 cs.modelindex = modelindex;
608
609                 cs.alpha = 255;
610                 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_alpha)->_float * 255.0f);
611                 if (f)
612                 {
613                         i = (int)f;
614                         cs.alpha = (unsigned char)bound(0, i, 255);
615                 }
616                 // halflife
617                 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_renderamt)->_float);
618                 if (f)
619                 {
620                         i = (int)f;
621                         cs.alpha = (unsigned char)bound(0, i, 255);
622                 }
623
624                 cs.scale = 16;
625                 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_scale)->_float * 16.0f);
626                 if (f)
627                 {
628                         i = (int)f;
629                         cs.scale = (unsigned char)bound(0, i, 255);
630                 }
631
632                 cs.glowcolor = 254;
633                 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_glow_color)->_float);
634                 if (f)
635                         cs.glowcolor = (int)f;
636
637                 if (PRVM_GETEDICTFIELDVALUE(ent, eval_fullbright)->_float)
638                         cs.effects |= EF_FULLBRIGHT;
639
640                 if (ent->fields.server->movetype == MOVETYPE_STEP)
641                         cs.flags |= RENDER_STEP;
642                 if ((cs.effects & EF_LOWPRECISION) && cs.origin[0] >= -32768 && cs.origin[1] >= -32768 && cs.origin[2] >= -32768 && cs.origin[0] <= 32767 && cs.origin[1] <= 32767 && cs.origin[2] <= 32767)
643                         cs.flags |= RENDER_LOWPRECISION;
644                 if (ent->fields.server->colormap >= 1024)
645                         cs.flags |= RENDER_COLORMAPPED;
646                 if (cs.viewmodelforclient)
647                         cs.flags |= RENDER_VIEWMODEL; // show relative to the view
648
649                 cs.light[0] = light[0];
650                 cs.light[1] = light[1];
651                 cs.light[2] = light[2];
652                 cs.light[3] = light[3];
653                 cs.lightstyle = lightstyle;
654                 cs.lightpflags = lightpflags;
655
656                 cs.specialvisibilityradius = specialvisibilityradius;
657
658                 // calculate the visible box of this entity (don't use the physics box
659                 // as that is often smaller than a model, and would not count
660                 // specialvisibilityradius)
661                 if ((model = sv.models[modelindex]))
662                 {
663                         if (cs.angles[0] || cs.angles[2]) // pitch and roll
664                         {
665                                 VectorAdd(cs.origin, model->rotatedmins, cullmins);
666                                 VectorAdd(cs.origin, model->rotatedmaxs, cullmaxs);
667                         }
668                         else if (cs.angles[1])
669                         {
670                                 VectorAdd(cs.origin, model->yawmins, cullmins);
671                                 VectorAdd(cs.origin, model->yawmaxs, cullmaxs);
672                         }
673                         else
674                         {
675                                 VectorAdd(cs.origin, model->normalmins, cullmins);
676                                 VectorAdd(cs.origin, model->normalmaxs, cullmaxs);
677                         }
678                 }
679                 else
680                 {
681                         VectorCopy(cs.origin, cullmins);
682                         VectorCopy(cs.origin, cullmaxs);
683                 }
684                 if (specialvisibilityradius)
685                 {
686                         cullmins[0] = min(cullmins[0], cs.origin[0] - specialvisibilityradius);
687                         cullmins[1] = min(cullmins[1], cs.origin[1] - specialvisibilityradius);
688                         cullmins[2] = min(cullmins[2], cs.origin[2] - specialvisibilityradius);
689                         cullmaxs[0] = max(cullmaxs[0], cs.origin[0] + specialvisibilityradius);
690                         cullmaxs[1] = max(cullmaxs[1], cs.origin[1] + specialvisibilityradius);
691                         cullmaxs[2] = max(cullmaxs[2], cs.origin[2] + specialvisibilityradius);
692                 }
693                 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
694                 {
695                         VectorCopy(cullmins, ent->priv.server->cullmins);
696                         VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
697                         ent->priv.server->pvs_numclusters = -1;
698                         if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
699                         {
700                                 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
701                                 if (i <= MAX_ENTITYCLUSTERS)
702                                         ent->priv.server->pvs_numclusters = i;
703                         }
704                 }
705
706                 sendentitiesindex[e] = sendentities + numsendentities;
707                 sendentities[numsendentities++] = cs;
708         }
709 }
710
711 static int sententitiesmark = 0;
712 static int sententities[MAX_EDICTS];
713 static int sententitiesconsideration[MAX_EDICTS];
714 static int sv_writeentitiestoclient_culled_pvs;
715 static int sv_writeentitiestoclient_culled_trace;
716 static int sv_writeentitiestoclient_visibleentities;
717 static int sv_writeentitiestoclient_totalentities;
718 //static entity_frame_t sv_writeentitiestoclient_entityframe;
719 static int sv_writeentitiestoclient_clentnum;
720 static vec3_t sv_writeentitiestoclient_testeye;
721 static client_t *sv_writeentitiestoclient_client;
722
723 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
724 {
725         int isbmodel;
726         vec3_t testorigin;
727         model_t *model;
728         prvm_edict_t *ed;
729         trace_t trace;
730         if (sententitiesconsideration[s->number] == sententitiesmark)
731                 return;
732         sententitiesconsideration[s->number] = sententitiesmark;
733         sv_writeentitiestoclient_totalentities++;
734
735         // never reject player
736         if (s->number != sv_writeentitiestoclient_clentnum)
737         {
738                 // check various rejection conditions
739                 if (s->nodrawtoclient == sv_writeentitiestoclient_clentnum)
740                         return;
741                 if (s->drawonlytoclient && s->drawonlytoclient != sv_writeentitiestoclient_clentnum)
742                         return;
743                 if (s->effects & EF_NODRAW)
744                         return;
745                 // LordHavoc: only send entities with a model or important effects
746                 if (!s->modelindex && s->specialvisibilityradius == 0)
747                         return;
748
749                 // viewmodels don't have visibility checking
750                 if (s->viewmodelforclient)
751                 {
752                         if (s->viewmodelforclient != sv_writeentitiestoclient_clentnum)
753                                 return;
754                 }
755                 else if (s->tagentity)
756                 {
757                         // tag attached entities simply check their parent
758                         if (!sendentitiesindex[s->tagentity])
759                                 return;
760                         SV_MarkWriteEntityStateToClient(sendentitiesindex[s->tagentity]);
761                         if (sententities[s->tagentity] != sententitiesmark)
762                                 return;
763                 }
764                 // always send world submodels in newer protocols because they don't
765                 // generate much traffic (in old protocols they hog bandwidth)
766                 else if (!(s->effects & EF_NODEPTHTEST) && !((isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*') && (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)))
767                 {
768                         // entity has survived every check so far, check if visible
769                         ed = PRVM_EDICT_NUM(s->number);
770
771                         // if not touching a visible leaf
772                         if (sv_cullentities_pvs.integer && sv_writeentitiestoclient_pvsbytes)
773                         {
774                                 if (ed->priv.server->pvs_numclusters < 0)
775                                 {
776                                         // entity too big for clusters list
777                                         if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv_writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
778                                         {
779                                                 sv_writeentitiestoclient_culled_pvs++;
780                                                 return;
781                                         }
782                                 }
783                                 else
784                                 {
785                                         int i;
786                                         // check cached clusters list
787                                         for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
788                                                 if (CHECKPVSBIT(sv_writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
789                                                         break;
790                                         if (i == ed->priv.server->pvs_numclusters)
791                                         {
792                                                 sv_writeentitiestoclient_culled_pvs++;
793                                                 return;
794                                         }
795                                 }
796                         }
797
798                         // or not seen by random tracelines
799                         if (sv_cullentities_trace.integer && !isbmodel)
800                         {
801                                 // LordHavoc: test center first
802                                 testorigin[0] = (ed->priv.server->cullmins[0] + ed->priv.server->cullmaxs[0]) * 0.5f;
803                                 testorigin[1] = (ed->priv.server->cullmins[1] + ed->priv.server->cullmaxs[1]) * 0.5f;
804                                 testorigin[2] = (ed->priv.server->cullmins[2] + ed->priv.server->cullmaxs[2]) * 0.5f;
805                                 sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
806                                 if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
807                                         sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
808                                 else
809                                 {
810                                         // LordHavoc: test random offsets, to maximize chance of detection
811                                         testorigin[0] = lhrandom(ed->priv.server->cullmins[0], ed->priv.server->cullmaxs[0]);
812                                         testorigin[1] = lhrandom(ed->priv.server->cullmins[1], ed->priv.server->cullmaxs[1]);
813                                         testorigin[2] = lhrandom(ed->priv.server->cullmins[2], ed->priv.server->cullmaxs[2]);
814                                         sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
815                                         if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
816                                                 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
817                                         else
818                                         {
819                                                 if (s->specialvisibilityradius)
820                                                 {
821                                                         // LordHavoc: test random offsets, to maximize chance of detection
822                                                         testorigin[0] = lhrandom(ed->priv.server->cullmins[0], ed->priv.server->cullmaxs[0]);
823                                                         testorigin[1] = lhrandom(ed->priv.server->cullmins[1], ed->priv.server->cullmaxs[1]);
824                                                         testorigin[2] = lhrandom(ed->priv.server->cullmins[2], ed->priv.server->cullmaxs[2]);
825                                                         sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
826                                                         if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
827                                                                 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
828                                                 }
829                                         }
830                                 }
831                                 if (realtime > sv_writeentitiestoclient_client->visibletime[s->number])
832                                 {
833                                         sv_writeentitiestoclient_culled_trace++;
834                                         return;
835                                 }
836                         }
837                 }
838         }
839
840         // this just marks it for sending
841         // FIXME: it would be more efficient to send here, but the entity
842         // compressor isn't that flexible
843         sv_writeentitiestoclient_visibleentities++;
844         sententities[s->number] = sententitiesmark;
845 }
846
847 entity_state_t sendstates[MAX_EDICTS];
848
849 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int *stats)
850 {
851         int i, numsendstates;
852         entity_state_t *s;
853
854         // if there isn't enough space to accomplish anything, skip it
855         if (msg->cursize + 25 > msg->maxsize)
856                 return;
857
858         sv_writeentitiestoclient_client = client;
859
860         sv_writeentitiestoclient_culled_pvs = 0;
861         sv_writeentitiestoclient_culled_trace = 0;
862         sv_writeentitiestoclient_visibleentities = 0;
863         sv_writeentitiestoclient_totalentities = 0;
864
865 // find the client's PVS
866         // the real place being tested from
867         VectorAdd(clent->fields.server->origin, clent->fields.server->view_ofs, sv_writeentitiestoclient_testeye);
868         sv_writeentitiestoclient_pvsbytes = 0;
869         if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
870                 sv_writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv_writeentitiestoclient_testeye, 8, sv_writeentitiestoclient_pvs, sizeof(sv_writeentitiestoclient_pvs));
871
872         sv_writeentitiestoclient_clentnum = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
873
874         sententitiesmark++;
875
876         for (i = 0;i < numsendentities;i++)
877                 SV_MarkWriteEntityStateToClient(sendentities + i);
878
879         numsendstates = 0;
880         for (i = 0;i < numsendentities;i++)
881         {
882                 if (sententities[sendentities[i].number] == sententitiesmark)
883                 {
884                         s = &sendstates[numsendstates++];
885                         *s = sendentities[i];
886                         if (s->exteriormodelforclient && s->exteriormodelforclient == sv_writeentitiestoclient_clentnum)
887                                 s->flags |= RENDER_EXTERIORMODEL;
888                 }
889         }
890
891         if (sv_cullentities_stats.integer)
892                 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv_writeentitiestoclient_totalentities, sv_writeentitiestoclient_visibleentities, sv_writeentitiestoclient_culled_pvs + sv_writeentitiestoclient_culled_trace, sv_writeentitiestoclient_culled_pvs, sv_writeentitiestoclient_culled_trace);
893
894         if (client->entitydatabase5)
895                 EntityFrame5_WriteFrame(msg, client->entitydatabase5, numsendstates, sendstates, client - svs.clients + 1, stats, client->movesequence);
896         else if (client->entitydatabase4)
897                 EntityFrame4_WriteFrame(msg, client->entitydatabase4, numsendstates, sendstates);
898         else if (client->entitydatabase)
899                 EntityFrame_WriteFrame(msg, client->entitydatabase, numsendstates, sendstates, client - svs.clients + 1);
900         else
901                 EntityFrameQuake_WriteFrame(msg, numsendstates, sendstates);
902 }
903
904 /*
905 =============
906 SV_CleanupEnts
907
908 =============
909 */
910 void SV_CleanupEnts (void)
911 {
912         int             e;
913         prvm_edict_t    *ent;
914
915         ent = PRVM_NEXT_EDICT(prog->edicts);
916         for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
917                 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
918 }
919
920 /*
921 ==================
922 SV_WriteClientdataToMessage
923
924 ==================
925 */
926 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
927 {
928         int             bits;
929         int             i;
930         prvm_edict_t    *other;
931         int             items;
932         prvm_eval_t     *val;
933         vec3_t  punchvector;
934         unsigned char   viewzoom;
935         const char *s;
936
937 //
938 // send a damage message
939 //
940         if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
941         {
942                 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
943                 MSG_WriteByte (msg, svc_damage);
944                 MSG_WriteByte (msg, ent->fields.server->dmg_save);
945                 MSG_WriteByte (msg, ent->fields.server->dmg_take);
946                 for (i=0 ; i<3 ; i++)
947                         MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
948
949                 ent->fields.server->dmg_take = 0;
950                 ent->fields.server->dmg_save = 0;
951         }
952
953 //
954 // send the current viewpos offset from the view entity
955 //
956         SV_SetIdealPitch ();            // how much to look up / down ideally
957
958 // a fixangle might get lost in a dropped packet.  Oh well.
959         if ( ent->fields.server->fixangle )
960         {
961                 MSG_WriteByte (msg, svc_setangle);
962                 for (i=0 ; i < 3 ; i++)
963                         MSG_WriteAngle (msg, ent->fields.server->angles[i], sv.protocol);
964                 ent->fields.server->fixangle = 0;
965         }
966
967         // stuff the sigil bits into the high bits of items for sbar, or else
968         // mix in items2
969         val = PRVM_GETEDICTFIELDVALUE(ent, eval_items2);
970         if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
971                 items = (int)ent->fields.server->items | ((int)val->_float << 23);
972         else
973                 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
974
975         VectorClear(punchvector);
976         if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_punchvector)))
977                 VectorCopy(val->vector, punchvector);
978
979         // FIXME: cache weapon model name and index in client struct to save time
980         // (this search can be almost 1% of cpu time!)
981         s = PRVM_GetString(ent->fields.server->weaponmodel);
982         if (strcmp(s, client->weaponmodel))
983         {
984                 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
985                 client->weaponmodelindex = SV_ModelIndex(s, 1);
986         }
987
988         viewzoom = 255;
989         if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_viewzoom)))
990                 viewzoom = val->_float * 255.0f;
991         if (viewzoom == 0)
992                 viewzoom = 255;
993
994         bits = 0;
995
996         if ((int)ent->fields.server->flags & FL_ONGROUND)
997                 bits |= SU_ONGROUND;
998         if (ent->fields.server->waterlevel >= 2)
999                 bits |= SU_INWATER;
1000         if (ent->fields.server->idealpitch)
1001                 bits |= SU_IDEALPITCH;
1002
1003         for (i=0 ; i<3 ; i++)
1004         {
1005                 if (ent->fields.server->punchangle[i])
1006                         bits |= (SU_PUNCH1<<i);
1007                 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
1008                         if (punchvector[i])
1009                                 bits |= (SU_PUNCHVEC1<<i);
1010                 if (ent->fields.server->velocity[i])
1011                         bits |= (SU_VELOCITY1<<i);
1012         }
1013
1014         memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1015         stats[STAT_VIEWHEIGHT] = ent->fields.server->view_ofs[2];
1016         stats[STAT_ITEMS] = items;
1017         stats[STAT_WEAPONFRAME] = ent->fields.server->weaponframe;
1018         stats[STAT_ARMOR] = ent->fields.server->armorvalue;
1019         stats[STAT_WEAPON] = client->weaponmodelindex;
1020         stats[STAT_HEALTH] = ent->fields.server->health;
1021         stats[STAT_AMMO] = ent->fields.server->currentammo;
1022         stats[STAT_SHELLS] = ent->fields.server->ammo_shells;
1023         stats[STAT_NAILS] = ent->fields.server->ammo_nails;
1024         stats[STAT_ROCKETS] = ent->fields.server->ammo_rockets;
1025         stats[STAT_CELLS] = ent->fields.server->ammo_cells;
1026         stats[STAT_ACTIVEWEAPON] = ent->fields.server->weapon;
1027         stats[STAT_VIEWZOOM] = viewzoom;
1028         // the QC bumps these itself by sending svc_'s, so we have to keep them
1029         // zero or they'll be corrected by the engine
1030         //stats[STAT_TOTALSECRETS] = prog->globals.server->total_secrets;
1031         //stats[STAT_TOTALMONSTERS] = prog->globals.server->total_monsters;
1032         //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1033         //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1034
1035         if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1036         {
1037                 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1038                 bits |= SU_ITEMS;
1039                 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1040                 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1041                 bits |= SU_WEAPON;
1042                 // FIXME: which protocols support this?  does PROTOCOL_DARKPLACES3 support viewzoom?
1043                 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1044                         if (viewzoom != 255)
1045                                 bits |= SU_VIEWZOOM;
1046         }
1047
1048         if (bits >= 65536)
1049                 bits |= SU_EXTEND1;
1050         if (bits >= 16777216)
1051                 bits |= SU_EXTEND2;
1052
1053         // send the data
1054         MSG_WriteByte (msg, svc_clientdata);
1055         MSG_WriteShort (msg, bits);
1056         if (bits & SU_EXTEND1)
1057                 MSG_WriteByte(msg, bits >> 16);
1058         if (bits & SU_EXTEND2)
1059                 MSG_WriteByte(msg, bits >> 24);
1060
1061         if (bits & SU_VIEWHEIGHT)
1062                 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1063
1064         if (bits & SU_IDEALPITCH)
1065                 MSG_WriteChar (msg, ent->fields.server->idealpitch);
1066
1067         for (i=0 ; i<3 ; i++)
1068         {
1069                 if (bits & (SU_PUNCH1<<i))
1070                 {
1071                         if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
1072                                 MSG_WriteChar(msg, ent->fields.server->punchangle[i]);
1073                         else
1074                                 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1075                 }
1076                 if (bits & (SU_PUNCHVEC1<<i))
1077                 {
1078                         if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1079                                 MSG_WriteCoord16i(msg, punchvector[i]);
1080                         else
1081                                 MSG_WriteCoord32f(msg, punchvector[i]);
1082                 }
1083                 if (bits & (SU_VELOCITY1<<i))
1084                 {
1085                         if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1086                                 MSG_WriteChar(msg, ent->fields.server->velocity[i] * (1.0f / 16.0f));
1087                         else
1088                                 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1089                 }
1090         }
1091
1092         if (bits & SU_ITEMS)
1093                 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1094
1095         if (sv.protocol == PROTOCOL_DARKPLACES5)
1096         {
1097                 if (bits & SU_WEAPONFRAME)
1098                         MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1099                 if (bits & SU_ARMOR)
1100                         MSG_WriteShort (msg, stats[STAT_ARMOR]);
1101                 if (bits & SU_WEAPON)
1102                         MSG_WriteShort (msg, stats[STAT_WEAPON]);
1103                 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1104                 MSG_WriteShort (msg, stats[STAT_AMMO]);
1105                 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1106                 MSG_WriteShort (msg, stats[STAT_NAILS]);
1107                 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1108                 MSG_WriteShort (msg, stats[STAT_CELLS]);
1109                 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1110                 if (bits & SU_VIEWZOOM)
1111                         MSG_WriteShort (msg, min(stats[STAT_VIEWZOOM], 65535));
1112         }
1113         else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1114         {
1115                 if (bits & SU_WEAPONFRAME)
1116                         MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1117                 if (bits & SU_ARMOR)
1118                         MSG_WriteByte (msg, stats[STAT_ARMOR]);
1119                 if (bits & SU_WEAPON)
1120                         MSG_WriteByte (msg, stats[STAT_WEAPON]);
1121                 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1122                 MSG_WriteByte (msg, stats[STAT_AMMO]);
1123                 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1124                 MSG_WriteByte (msg, stats[STAT_NAILS]);
1125                 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1126                 MSG_WriteByte (msg, stats[STAT_CELLS]);
1127                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1128                 {
1129                         for (i = 0;i < 32;i++)
1130                                 if (stats[STAT_WEAPON] & (1<<i))
1131                                         break;
1132                         MSG_WriteByte (msg, i);
1133                 }
1134                 else
1135                         MSG_WriteByte (msg, stats[STAT_WEAPON]);
1136                 if (bits & SU_VIEWZOOM)
1137                 {
1138                         if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1139                                 MSG_WriteByte (msg, min(stats[STAT_VIEWZOOM], 255));
1140                         else
1141                                 MSG_WriteShort (msg, min(stats[STAT_VIEWZOOM], 65535));
1142                 }
1143         }
1144 }
1145
1146 /*
1147 =======================
1148 SV_SendClientDatagram
1149 =======================
1150 */
1151 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE]; // FIXME?
1152 qboolean SV_SendClientDatagram (client_t *client)
1153 {
1154         int rate, maxrate, maxsize, maxsize2;
1155         sizebuf_t msg;
1156         int stats[MAX_CL_STATS];
1157
1158         if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
1159         {
1160                 // for good singleplayer, send huge packets
1161                 maxsize = sizeof(sv_sendclientdatagram_buf);
1162                 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1163         }
1164         else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1165         {
1166                 // no rate limiting support on older protocols because dp protocols
1167                 // 1-4 kick the client off if they overflow, and quake protocol shows
1168                 // less than the full entity set if rate limited
1169                 maxsize = 1400;
1170                 maxsize2 = 1400;
1171         }
1172         else
1173         {
1174                 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1175                 maxrate = bound(NET_MINRATE, sv_maxrate.integer, NET_MAXRATE);
1176                 if (sv_maxrate.integer != maxrate)
1177                         Cvar_SetValueQuick(&sv_maxrate, maxrate);
1178
1179                 rate = bound(NET_MINRATE, client->rate, maxrate);
1180                 rate = (int)(client->rate * sys_ticrate.value);
1181                 maxsize = bound(100, rate, 1400);
1182                 maxsize2 = 1400;
1183         }
1184
1185         msg.data = sv_sendclientdatagram_buf;
1186         msg.maxsize = maxsize;
1187         msg.cursize = 0;
1188
1189         MSG_WriteByte (&msg, svc_time);
1190         MSG_WriteFloat (&msg, sv.time);
1191
1192         // add the client specific data to the datagram
1193         SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
1194         SV_WriteEntitiesToClient (client, client->edict, &msg, stats);
1195
1196         // expand packet size to allow effects to go over the rate limit
1197         // (dropping them is FAR too ugly)
1198         msg.maxsize = maxsize2;
1199
1200         // copy the server datagram if there is space
1201         // FIXME: put in delayed queue of effects to send
1202         if (sv.datagram.cursize > 0 && msg.cursize + sv.datagram.cursize <= msg.maxsize)
1203                 SZ_Write (&msg, sv.datagram.data, sv.datagram.cursize);
1204
1205 // send the datagram
1206         if (NetConn_SendUnreliableMessage (client->netconnection, &msg) == -1)
1207         {
1208                 SV_DropClient (true);// if the message couldn't send, kick off
1209                 return false;
1210         }
1211
1212         return true;
1213 }
1214
1215 /*
1216 =======================
1217 SV_UpdateToReliableMessages
1218 =======================
1219 */
1220 void SV_UpdateToReliableMessages (void)
1221 {
1222         int i, j;
1223         client_t *client;
1224         prvm_eval_t *val;
1225         const char *name;
1226         const char *model;
1227         const char *skin;
1228
1229 // check for changes to be sent over the reliable streams
1230         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1231         {
1232                 // update the host_client fields we care about according to the entity fields
1233                 host_client->edict = PRVM_EDICT_NUM(i+1);
1234
1235                 // DP_SV_CLIENTNAME
1236                 name = PRVM_GetString(host_client->edict->fields.server->netname);
1237                 if (name == NULL)
1238                         name = "";
1239                 // always point the string back at host_client->name to keep it safe
1240                 strlcpy (host_client->name, name, sizeof (host_client->name));
1241                 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
1242                 if (strcmp(host_client->old_name, host_client->name))
1243                 {
1244                         if (host_client->spawned)
1245                                 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
1246                         strcpy(host_client->old_name, host_client->name);
1247                         // send notification to all clients
1248                         MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1249                         MSG_WriteByte (&sv.reliable_datagram, i);
1250                         MSG_WriteString (&sv.reliable_datagram, host_client->name);
1251                 }
1252
1253                 // DP_SV_CLIENTCOLORS
1254                 // this is always found (since it's added by the progs loader)
1255                 if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
1256                         host_client->colors = (int)val->_float;
1257                 if (host_client->old_colors != host_client->colors)
1258                 {
1259                         host_client->old_colors = host_client->colors;
1260                         // send notification to all clients
1261                         MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1262                         MSG_WriteByte (&sv.reliable_datagram, i);
1263                         MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1264                 }
1265
1266                 // NEXUIZ_PLAYERMODEL
1267                 if( eval_playermodel ) {
1268                         model = PRVM_GetString(PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string);
1269                         if (model == NULL)
1270                                 model = "";
1271                         // always point the string back at host_client->name to keep it safe
1272                         strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
1273                         PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
1274                 }
1275
1276                 // NEXUIZ_PLAYERSKIN
1277                 if( eval_playerskin ) {
1278                         skin = PRVM_GetString(PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string);
1279                         if (skin == NULL)
1280                                 skin = "";
1281                         // always point the string back at host_client->name to keep it safe
1282                         strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
1283                         PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
1284                 }
1285
1286                 // frags
1287                 host_client->frags = (int)host_client->edict->fields.server->frags;
1288                 if (host_client->old_frags != host_client->frags)
1289                 {
1290                         host_client->old_frags = host_client->frags;
1291                         // send notification to all clients
1292                         MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1293                         MSG_WriteByte (&sv.reliable_datagram, i);
1294                         MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1295                 }
1296         }
1297
1298         for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
1299                 if (client->netconnection)
1300                         SZ_Write (&client->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
1301
1302         SZ_Clear (&sv.reliable_datagram);
1303 }
1304
1305
1306 /*
1307 =======================
1308 SV_SendNop
1309
1310 Send a nop message without trashing or sending the accumulated client
1311 message buffer
1312 =======================
1313 */
1314 void SV_SendNop (client_t *client)
1315 {
1316         sizebuf_t       msg;
1317         unsigned char           buf[4];
1318
1319         msg.data = buf;
1320         msg.maxsize = sizeof(buf);
1321         msg.cursize = 0;
1322
1323         MSG_WriteChar (&msg, svc_nop);
1324
1325         if (NetConn_SendUnreliableMessage (client->netconnection, &msg) == -1)
1326                 SV_DropClient (true);   // if the message couldn't send, kick off
1327         client->last_message = realtime;
1328 }
1329
1330 /*
1331 =======================
1332 SV_SendClientMessages
1333 =======================
1334 */
1335 void SV_SendClientMessages (void)
1336 {
1337         int i, prepared = false;
1338
1339 // update frags, names, etc
1340         SV_UpdateToReliableMessages();
1341
1342 // build individual updates
1343         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1344         {
1345                 if (!host_client->active)
1346                         continue;
1347                 if (!host_client->netconnection)
1348                 {
1349                         SZ_Clear(&host_client->message);
1350                         continue;
1351                 }
1352
1353                 if (host_client->message.overflowed)
1354                 {
1355                         SV_DropClient (true);   // if the message couldn't send, kick off
1356                         continue;
1357                 }
1358
1359                 if (host_client->spawned)
1360                 {
1361                         if (!prepared)
1362                         {
1363                                 prepared = true;
1364                                 // only prepare entities once per frame
1365                                 SV_PrepareEntitiesForSending();
1366                         }
1367                         if (!SV_SendClientDatagram (host_client))
1368                                 continue;
1369                 }
1370                 else
1371                 {
1372                 // the player isn't totally in the game yet
1373                 // send small keepalive messages if too much time has passed
1374                 // send a full message when the next signon stage has been requested
1375                 // some other message data (name changes, etc) may accumulate
1376                 // between signon stages
1377                         if (!host_client->sendsignon)
1378                         {
1379                                 if (realtime - host_client->last_message > 5)
1380                                         SV_SendNop (host_client);
1381                                 continue;       // don't send out non-signon messages
1382                         }
1383                 }
1384
1385                 if (host_client->message.cursize || host_client->dropasap)
1386                 {
1387                         if (!NetConn_CanSendMessage (host_client->netconnection))
1388                                 continue;
1389
1390                         if (host_client->dropasap)
1391                                 SV_DropClient (false);  // went to another level
1392                         else
1393                         {
1394                                 if (NetConn_SendReliableMessage (host_client->netconnection, &host_client->message) == -1)
1395                                         SV_DropClient (true);   // if the message couldn't send, kick off
1396                                 SZ_Clear (&host_client->message);
1397                                 host_client->last_message = realtime;
1398                                 host_client->sendsignon = false;
1399                         }
1400                 }
1401         }
1402
1403 // clear muzzle flashes
1404         SV_CleanupEnts();
1405 }
1406
1407
1408 /*
1409 ==============================================================================
1410
1411 SERVER SPAWNING
1412
1413 ==============================================================================
1414 */
1415
1416 /*
1417 ================
1418 SV_ModelIndex
1419
1420 ================
1421 */
1422 int SV_ModelIndex(const char *s, int precachemode)
1423 {
1424         int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
1425         char filename[MAX_QPATH];
1426         if (!s || !*s)
1427                 return 0;
1428         // testing
1429         //if (precachemode == 2)
1430         //      return 0;
1431         strlcpy(filename, s, sizeof(filename));
1432         for (i = 2;i < limit;i++)
1433         {
1434                 if (!sv.model_precache[i][0])
1435                 {
1436                         if (precachemode)
1437                         {
1438                                 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1439                                 {
1440                                         Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
1441                                         return 0;
1442                                 }
1443                                 if (precachemode == 1)
1444                                         Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1445                                 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
1446                                 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
1447                                 if (sv.state != ss_loading)
1448                                 {
1449                                         MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1450                                         MSG_WriteShort(&sv.reliable_datagram, i);
1451                                         MSG_WriteString(&sv.reliable_datagram, filename);
1452                                 }
1453                                 return i;
1454                         }
1455                         Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
1456                         return 0;
1457                 }
1458                 if (!strcmp(sv.model_precache[i], filename))
1459                         return i;
1460         }
1461         Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
1462         return 0;
1463 }
1464
1465 /*
1466 ================
1467 SV_SoundIndex
1468
1469 ================
1470 */
1471 int SV_SoundIndex(const char *s, int precachemode)
1472 {
1473         int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_SOUNDS);
1474         char filename[MAX_QPATH];
1475         if (!s || !*s)
1476                 return 0;
1477         // testing
1478         //if (precachemode == 2)
1479         //      return 0;
1480         strlcpy(filename, s, sizeof(filename));
1481         for (i = 1;i < limit;i++)
1482         {
1483                 if (!sv.sound_precache[i][0])
1484                 {
1485                         if (precachemode)
1486                         {
1487                                 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1488                                 {
1489                                         Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
1490                                         return 0;
1491                                 }
1492                                 if (precachemode == 1)
1493                                         Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1494                                 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
1495                                 if (sv.state != ss_loading)
1496                                 {
1497                                         MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1498                                         MSG_WriteShort(&sv.reliable_datagram, i + 32768);
1499                                         MSG_WriteString(&sv.reliable_datagram, filename);
1500                                 }
1501                                 return i;
1502                         }
1503                         Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
1504                         return 0;
1505                 }
1506                 if (!strcmp(sv.sound_precache[i], filename))
1507                         return i;
1508         }
1509         Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
1510         return 0;
1511 }
1512
1513 /*
1514 ================
1515 SV_CreateBaseline
1516
1517 ================
1518 */
1519 void SV_CreateBaseline (void)
1520 {
1521         int i, entnum, large;
1522         prvm_edict_t *svent;
1523
1524         // LordHavoc: clear *all* states (note just active ones)
1525         for (entnum = 0;entnum < prog->max_edicts;entnum++)
1526         {
1527                 // get the current server version
1528                 svent = PRVM_EDICT_NUM(entnum);
1529
1530                 // LordHavoc: always clear state values, whether the entity is in use or not
1531                 svent->priv.server->baseline = defaultstate;
1532
1533                 if (svent->priv.server->free)
1534                         continue;
1535                 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
1536                         continue;
1537
1538                 // create entity baseline
1539                 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
1540                 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
1541                 svent->priv.server->baseline.frame = svent->fields.server->frame;
1542                 svent->priv.server->baseline.skin = svent->fields.server->skin;
1543                 if (entnum > 0 && entnum <= svs.maxclients)
1544                 {
1545                         svent->priv.server->baseline.colormap = entnum;
1546                         svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
1547                 }
1548                 else
1549                 {
1550                         svent->priv.server->baseline.colormap = 0;
1551                         svent->priv.server->baseline.modelindex = svent->fields.server->modelindex;
1552                 }
1553
1554                 large = false;
1555                 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
1556                         large = true;
1557
1558                 // add to the message
1559                 if (large)
1560                         MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
1561                 else
1562                         MSG_WriteByte (&sv.signon, svc_spawnbaseline);
1563                 MSG_WriteShort (&sv.signon, entnum);
1564
1565                 if (large)
1566                 {
1567                         MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1568                         MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
1569                 }
1570                 else
1571                 {
1572                         MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
1573                         MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1574                 }
1575                 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
1576                 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
1577                 for (i=0 ; i<3 ; i++)
1578                 {
1579                         MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
1580                         MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
1581                 }
1582         }
1583 }
1584
1585
1586 /*
1587 ================
1588 SV_SendReconnect
1589
1590 Tell all the clients that the server is changing levels
1591 ================
1592 */
1593 void SV_SendReconnect (void)
1594 {
1595 #if 1
1596         MSG_WriteByte(&sv.reliable_datagram, svc_stufftext);
1597         MSG_WriteString(&sv.reliable_datagram, "reconnect\n");
1598 #else
1599         unsigned char data[128];
1600         sizebuf_t msg;
1601
1602         msg.data = data;
1603         msg.cursize = 0;
1604         msg.maxsize = sizeof(data);
1605
1606         MSG_WriteChar (&msg, svc_stufftext);
1607         MSG_WriteString (&msg, "reconnect\n");
1608         NetConn_SendToAll (&msg, 5);
1609
1610         if (cls.state != ca_dedicated)
1611                 Cmd_ExecuteString ("reconnect\n", src_command);
1612 #endif
1613 }
1614
1615
1616 /*
1617 ================
1618 SV_SaveSpawnparms
1619
1620 Grabs the current state of each client for saving across the
1621 transition to another level
1622 ================
1623 */
1624 void SV_SaveSpawnparms (void)
1625 {
1626         int             i, j;
1627
1628         svs.serverflags = prog->globals.server->serverflags;
1629
1630         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1631         {
1632                 if (!host_client->active)
1633                         continue;
1634
1635         // call the progs to get default spawn parms for the new client
1636                 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1637                 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
1638                 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1639                         host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
1640         }
1641 }
1642 /*
1643 void SV_IncreaseEdicts(void)
1644 {
1645         int i;
1646         prvm_edict_t *ent;
1647         int oldmax_edicts = prog->max_edicts;
1648         void *oldedictsengineprivate = prog->edictprivate;
1649         void *oldedictsfields = prog->edictsfields;
1650         void *oldmoved_edicts = sv.moved_edicts;
1651
1652         if (prog->max_edicts >= MAX_EDICTS)
1653                 return;
1654
1655         // links don't survive the transition, so unlink everything
1656         for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1657         {
1658                 if (!ent->priv.server->free)
1659                         SV_UnlinkEdict(prog->edicts + i);
1660                 memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
1661         }
1662         SV_ClearWorld();
1663
1664         prog->max_edicts   = min(prog->max_edicts + 256, MAX_EDICTS);
1665         prog->edictprivate = PR_Alloc(prog->max_edicts * sizeof(edict_engineprivate_t));
1666         prog->edictsfields = PR_Alloc(prog->max_edicts * prog->edict_size);
1667         sv.moved_edicts = PR_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1668
1669         memcpy(prog->edictprivate, oldedictsengineprivate, oldmax_edicts * sizeof(edict_engineprivate_t));
1670         memcpy(prog->edictsfields, oldedictsfields, oldmax_edicts * prog->edict_size);
1671
1672         for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1673         {
1674                 ent->priv.vp = (unsigned char*) prog->edictprivate + i * prog->edictprivate_size;
1675                 ent->fields.server = (void *)((unsigned char *)prog->edictsfields + i * prog->edict_size);
1676                 // link every entity except world
1677                 if (!ent->priv.server->free)
1678                         SV_LinkEdict(ent, false);
1679         }
1680
1681         PR_Free(oldedictsengineprivate);
1682         PR_Free(oldedictsfields);
1683         PR_Free(oldmoved_edicts);
1684 }*/
1685
1686 /*
1687 ================
1688 SV_SpawnServer
1689
1690 This is called at the start of each level
1691 ================
1692 */
1693 extern float            scr_centertime_off;
1694
1695 void SV_SpawnServer (const char *server)
1696 {
1697         prvm_edict_t *ent;
1698         int i;
1699         char *entities;
1700         model_t *worldmodel;
1701         char modelname[sizeof(sv.modelname)];
1702
1703         Con_DPrintf("SpawnServer: %s\n", server);
1704
1705         if (cls.state != ca_dedicated)
1706                 SCR_BeginLoadingPlaque();
1707
1708         dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
1709         worldmodel = Mod_ForName(modelname, false, true, true);
1710         if (!worldmodel || !worldmodel->TraceBox)
1711         {
1712                 Con_Printf("Couldn't load map %s\n", modelname);
1713                 return;
1714         }
1715
1716         // let's not have any servers with no name
1717         if (hostname.string[0] == 0)
1718                 Cvar_Set ("hostname", "UNNAMED");
1719         scr_centertime_off = 0;
1720
1721         svs.changelevel_issued = false;         // now safe to issue another
1722
1723 //
1724 // tell all connected clients that we are going to a new level
1725 //
1726         if (sv.active)
1727         {
1728                 SV_VM_Begin();
1729                 SV_SendReconnect();
1730                 SV_VM_End();
1731         }
1732         else
1733         {
1734                 // open server port
1735                 NetConn_OpenServerPorts(true);
1736         }
1737
1738 //
1739 // make cvars consistant
1740 //
1741         if (coop.integer)
1742                 Cvar_SetValue ("deathmatch", 0);
1743         // LordHavoc: it can be useful to have skills outside the range 0-3...
1744         //current_skill = bound(0, (int)(skill.value + 0.5), 3);
1745         //Cvar_SetValue ("skill", (float)current_skill);
1746         current_skill = (int)(skill.value + 0.5);
1747
1748 //
1749 // set up the new server
1750 //
1751         Host_ClearMemory ();
1752
1753         memset (&sv, 0, sizeof(sv));
1754
1755         SV_VM_Setup();
1756
1757         sv.active = true;
1758
1759         strlcpy (sv.name, server, sizeof (sv.name));
1760
1761         sv.protocol = Protocol_EnumForName(sv_protocolname.string);
1762         if (sv.protocol == PROTOCOL_UNKNOWN)
1763         {
1764                 char buffer[1024];
1765                 Protocol_Names(buffer, sizeof(buffer));
1766                 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
1767                 sv.protocol = PROTOCOL_QUAKE;
1768         }
1769
1770         SV_VM_Begin();
1771
1772 // load progs to get entity field count
1773         //PR_LoadProgs ( sv_progs.string );
1774
1775         // allocate server memory
1776         /*// start out with just enough room for clients and a reasonable estimate of entities
1777         prog->max_edicts = max(svs.maxclients + 1, 512);
1778         prog->max_edicts = min(prog->max_edicts, MAX_EDICTS);
1779
1780         // prvm_edict_t structures (hidden from progs)
1781         prog->edicts = PR_Alloc(MAX_EDICTS * sizeof(prvm_edict_t));
1782         // engine private structures (hidden from progs)
1783         prog->edictprivate = PR_Alloc(prog->max_edicts * sizeof(edict_engineprivate_t));
1784         // progs fields, often accessed by server
1785         prog->edictsfields = PR_Alloc(prog->max_edicts * prog->edict_size);*/
1786         // used by PushMove to move back pushed entities
1787         sv.moved_edicts = (prvm_edict_t **)PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1788         /*for (i = 0;i < prog->max_edicts;i++)
1789         {
1790                 ent = prog->edicts + i;
1791                 ent->priv.vp = (unsigned char*) prog->edictprivate + i * prog->edictprivate_size;
1792                 ent->fields.server = (void *)((unsigned char *)prog->edictsfields + i * prog->edict_size);
1793         }*/
1794
1795         // fix up client->edict pointers for returning clients right away...
1796         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1797                 host_client->edict = PRVM_EDICT_NUM(i + 1);
1798
1799         sv.datagram.maxsize = sizeof(sv.datagram_buf);
1800         sv.datagram.cursize = 0;
1801         sv.datagram.data = sv.datagram_buf;
1802
1803         sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1804         sv.reliable_datagram.cursize = 0;
1805         sv.reliable_datagram.data = sv.reliable_datagram_buf;
1806
1807         sv.signon.maxsize = sizeof(sv.signon_buf);
1808         sv.signon.cursize = 0;
1809         sv.signon.data = sv.signon_buf;
1810
1811 // leave slots at start for clients only
1812         //prog->num_edicts = svs.maxclients+1;
1813
1814         sv.state = ss_loading;
1815         prog->allowworldwrites = true;
1816         sv.paused = false;
1817
1818         *prog->time = sv.time = 1.0;
1819
1820         Mod_ClearUsed();
1821         worldmodel->used = true;
1822
1823         strlcpy (sv.name, server, sizeof (sv.name));
1824         strcpy(sv.modelname, modelname);
1825         sv.worldmodel = worldmodel;
1826         sv.models[1] = sv.worldmodel;
1827
1828 //
1829 // clear world interaction links
1830 //
1831         SV_ClearWorld ();
1832
1833         strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
1834
1835         strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
1836         strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
1837         for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++)
1838         {
1839                 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
1840                 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, false);
1841         }
1842
1843 //
1844 // load the rest of the entities
1845 //
1846         // AK possible hack since num_edicts is still 0
1847         ent = PRVM_EDICT_NUM(0);
1848         memset (ent->fields.server, 0, prog->progs->entityfields * 4);
1849         ent->priv.server->free = false;
1850         ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
1851         ent->fields.server->modelindex = 1;             // world model
1852         ent->fields.server->solid = SOLID_BSP;
1853         ent->fields.server->movetype = MOVETYPE_PUSH;
1854
1855         if (coop.value)
1856                 prog->globals.server->coop = coop.integer;
1857         else
1858                 prog->globals.server->deathmatch = deathmatch.integer;
1859
1860         prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
1861
1862 // serverflags are for cross level information (sigils)
1863         prog->globals.server->serverflags = svs.serverflags;
1864
1865         // load replacement entity file if found
1866         entities = NULL;
1867         if (sv_entpatch.integer)
1868                 entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL);
1869         if (entities)
1870         {
1871                 Con_Printf("Loaded maps/%s.ent\n", sv.name);
1872                 PRVM_ED_LoadFromFile (entities);
1873                 Mem_Free(entities);
1874         }
1875         else
1876                 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
1877
1878
1879         // LordHavoc: clear world angles (to fix e3m3.bsp)
1880         VectorClear(prog->edicts->fields.server->angles);
1881
1882 // all setup is completed, any further precache statements are errors
1883         sv.state = ss_active;
1884         prog->allowworldwrites = false;
1885
1886         // we need to reset the spawned flag on all connected clients here so that
1887         // their thinks don't run during startup (before PutClientInServer)
1888         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1889                 host_client->spawned = false;
1890
1891 // run two frames to allow everything to settle
1892         for (i = 0;i < 2;i++)
1893         {
1894                 sv.frametime = host_frametime = 0.1;
1895                 SV_Physics ();
1896         }
1897
1898         Mod_PurgeUnused();
1899
1900 // create a baseline for more efficient communications
1901         if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
1902                 SV_CreateBaseline ();
1903
1904 // send serverinfo to all connected clients
1905         // (note this also handles botclients coming back from a level change)
1906         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1907                 if (host_client->active)
1908                         SV_SendServerinfo(host_client);
1909
1910         Con_DPrint("Server spawned.\n");
1911         NetConn_Heartbeat (2);
1912
1913         SV_VM_End();
1914 }
1915
1916 /////////////////////////////////////////////////////
1917 // SV VM stuff
1918
1919 void SV_VM_CB_BeginIncreaseEdicts(void)
1920 {
1921         int i;
1922         prvm_edict_t *ent;
1923
1924         PRVM_Free( sv.moved_edicts );
1925         sv.moved_edicts = (prvm_edict_t **)PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1926
1927         // links don't survive the transition, so unlink everything
1928         for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1929         {
1930                 if (!ent->priv.server->free)
1931                         SV_UnlinkEdict(prog->edicts + i);
1932                 memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
1933         }
1934         SV_ClearWorld();
1935 }
1936
1937 void SV_VM_CB_EndIncreaseEdicts(void)
1938 {
1939         int i;
1940         prvm_edict_t *ent;
1941
1942         for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1943         {
1944                 // link every entity except world
1945                 if (!ent->priv.server->free)
1946                         SV_LinkEdict(ent, false);
1947         }
1948 }
1949
1950 void SV_VM_CB_InitEdict(prvm_edict_t *e)
1951 {
1952         // LordHavoc: for consistency set these here
1953         int num = PRVM_NUM_FOR_EDICT(e) - 1;
1954
1955         if (num >= 0 && num < svs.maxclients)
1956         {
1957                 prvm_eval_t *val;
1958                 // set colormap and team on newly created player entity
1959                 e->fields.server->colormap = num + 1;
1960                 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
1961                 // set netname/clientcolors back to client values so that
1962                 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
1963                 // reset them
1964                 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
1965                 if ((val = PRVM_GETEDICTFIELDVALUE(e, eval_clientcolors)))
1966                         val->_float = svs.clients[num].colors;
1967                 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
1968                 if( eval_playermodel )
1969                         PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
1970                 if( eval_playerskin )
1971                         PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
1972         }
1973 }
1974
1975 void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
1976 {
1977         SV_UnlinkEdict (ed);            // unlink from world bsp
1978
1979         ed->fields.server->model = 0;
1980         ed->fields.server->takedamage = 0;
1981         ed->fields.server->modelindex = 0;
1982         ed->fields.server->colormap = 0;
1983         ed->fields.server->skin = 0;
1984         ed->fields.server->frame = 0;
1985         VectorClear(ed->fields.server->origin);
1986         VectorClear(ed->fields.server->angles);
1987         ed->fields.server->nextthink = -1;
1988         ed->fields.server->solid = 0;
1989 }
1990
1991 void SV_VM_CB_CountEdicts(void)
1992 {
1993         int             i;
1994         prvm_edict_t    *ent;
1995         int             active, models, solid, step;
1996
1997         active = models = solid = step = 0;
1998         for (i=0 ; i<prog->num_edicts ; i++)
1999         {
2000                 ent = PRVM_EDICT_NUM(i);
2001                 if (ent->priv.server->free)
2002                         continue;
2003                 active++;
2004                 if (ent->fields.server->solid)
2005                         solid++;
2006                 if (ent->fields.server->model)
2007                         models++;
2008                 if (ent->fields.server->movetype == MOVETYPE_STEP)
2009                         step++;
2010         }
2011
2012         Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2013         Con_Printf("active    :%3i\n", active);
2014         Con_Printf("view      :%3i\n", models);
2015         Con_Printf("touch     :%3i\n", solid);
2016         Con_Printf("step      :%3i\n", step);
2017 }
2018
2019 qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
2020 {
2021         // remove things from different skill levels or deathmatch
2022         if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2023         {
2024                 if (deathmatch.integer)
2025                 {
2026                         if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
2027                         {
2028                                 return false;
2029                         }
2030                 }
2031                 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY  ))
2032                         || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
2033                         || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD  )))
2034                 {
2035                         return false;
2036                 }
2037         }
2038         return true;
2039 }
2040
2041 cvar_t  pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1"};
2042 cvar_t  nomonsters = {0, "nomonsters", "0"};
2043 cvar_t  gamecfg = {0, "gamecfg", "0"};
2044 cvar_t  scratch1 = {0, "scratch1", "0"};
2045 cvar_t  scratch2 = {0,"scratch2", "0"};
2046 cvar_t  scratch3 = {0, "scratch3", "0"};
2047 cvar_t  scratch4 = {0, "scratch4", "0"};
2048 cvar_t  savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0"};
2049 cvar_t  saved1 = {CVAR_SAVE, "saved1", "0"};
2050 cvar_t  saved2 = {CVAR_SAVE, "saved2", "0"};
2051 cvar_t  saved3 = {CVAR_SAVE, "saved3", "0"};
2052 cvar_t  saved4 = {CVAR_SAVE, "saved4", "0"};
2053 cvar_t  decors = {0, "decors", "0"};
2054 cvar_t  nehx00 = {0, "nehx00", "0"};cvar_t      nehx01 = {0, "nehx01", "0"};
2055 cvar_t  nehx02 = {0, "nehx02", "0"};cvar_t      nehx03 = {0, "nehx03", "0"};
2056 cvar_t  nehx04 = {0, "nehx04", "0"};cvar_t      nehx05 = {0, "nehx05", "0"};
2057 cvar_t  nehx06 = {0, "nehx06", "0"};cvar_t      nehx07 = {0, "nehx07", "0"};
2058 cvar_t  nehx08 = {0, "nehx08", "0"};cvar_t      nehx09 = {0, "nehx09", "0"};
2059 cvar_t  nehx10 = {0, "nehx10", "0"};cvar_t      nehx11 = {0, "nehx11", "0"};
2060 cvar_t  nehx12 = {0, "nehx12", "0"};cvar_t      nehx13 = {0, "nehx13", "0"};
2061 cvar_t  nehx14 = {0, "nehx14", "0"};cvar_t      nehx15 = {0, "nehx15", "0"};
2062 cvar_t  nehx16 = {0, "nehx16", "0"};cvar_t      nehx17 = {0, "nehx17", "0"};
2063 cvar_t  nehx18 = {0, "nehx18", "0"};cvar_t      nehx19 = {0, "nehx19", "0"};
2064 cvar_t  cutscene = {0, "cutscene", "1"};
2065
2066 void SV_VM_Init(void)
2067 {
2068         Cvar_RegisterVariable (&pr_checkextension);
2069         Cvar_RegisterVariable (&nomonsters);
2070         Cvar_RegisterVariable (&gamecfg);
2071         Cvar_RegisterVariable (&scratch1);
2072         Cvar_RegisterVariable (&scratch2);
2073         Cvar_RegisterVariable (&scratch3);
2074         Cvar_RegisterVariable (&scratch4);
2075         Cvar_RegisterVariable (&savedgamecfg);
2076         Cvar_RegisterVariable (&saved1);
2077         Cvar_RegisterVariable (&saved2);
2078         Cvar_RegisterVariable (&saved3);
2079         Cvar_RegisterVariable (&saved4);
2080         // LordHavoc: for DarkPlaces, this overrides the number of decors (shell casings, gibs, etc)
2081         Cvar_RegisterVariable (&decors);
2082         // LordHavoc: Nehahra uses these to pass data around cutscene demos
2083         if (gamemode == GAME_NEHAHRA)
2084         {
2085                 Cvar_RegisterVariable (&nehx00);Cvar_RegisterVariable (&nehx01);
2086                 Cvar_RegisterVariable (&nehx02);Cvar_RegisterVariable (&nehx03);
2087                 Cvar_RegisterVariable (&nehx04);Cvar_RegisterVariable (&nehx05);
2088                 Cvar_RegisterVariable (&nehx06);Cvar_RegisterVariable (&nehx07);
2089                 Cvar_RegisterVariable (&nehx08);Cvar_RegisterVariable (&nehx09);
2090                 Cvar_RegisterVariable (&nehx10);Cvar_RegisterVariable (&nehx11);
2091                 Cvar_RegisterVariable (&nehx12);Cvar_RegisterVariable (&nehx13);
2092                 Cvar_RegisterVariable (&nehx14);Cvar_RegisterVariable (&nehx15);
2093                 Cvar_RegisterVariable (&nehx16);Cvar_RegisterVariable (&nehx17);
2094                 Cvar_RegisterVariable (&nehx18);Cvar_RegisterVariable (&nehx19);
2095         }
2096         Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
2097 }
2098
2099 // LordHavoc: in an effort to eliminate time wasted on GetEdictFieldValue...  these are defined as externs in progs.h
2100 int eval_gravity;
2101 int eval_button3;
2102 int eval_button4;
2103 int eval_button5;
2104 int eval_button6;
2105 int eval_button7;
2106 int eval_button8;
2107 int eval_buttonuse;
2108 int eval_buttonchat;
2109 int eval_glow_size;
2110 int eval_glow_trail;
2111 int eval_glow_color;
2112 int eval_items2;
2113 int eval_scale;
2114 int eval_alpha;
2115 int eval_renderamt; // HalfLife support
2116 int eval_rendermode; // HalfLife support
2117 int eval_fullbright;
2118 int eval_ammo_shells1;
2119 int eval_ammo_nails1;
2120 int eval_ammo_lava_nails;
2121 int eval_ammo_rockets1;
2122 int eval_ammo_multi_rockets;
2123 int eval_ammo_cells1;
2124 int eval_ammo_plasma;
2125 int eval_idealpitch;
2126 int eval_pitch_speed;
2127 int eval_viewmodelforclient;
2128 int eval_nodrawtoclient;
2129 int eval_exteriormodeltoclient;
2130 int eval_drawonlytoclient;
2131 int eval_ping;
2132 int eval_movement;
2133 int eval_pmodel;
2134 int eval_punchvector;
2135 int eval_viewzoom;
2136 int eval_clientcolors;
2137 int eval_tag_entity;
2138 int eval_tag_index;
2139 int eval_light_lev;
2140 int eval_color;
2141 int eval_style;
2142 int eval_pflags;
2143 int eval_cursor_active;
2144 int eval_cursor_screen;
2145 int eval_cursor_trace_start;
2146 int eval_cursor_trace_endpos;
2147 int eval_cursor_trace_ent;
2148 int eval_colormod;
2149 int eval_playermodel;
2150 int eval_playerskin;
2151
2152 mfunction_t *SV_PlayerPhysicsQC;
2153 mfunction_t *EndFrameQC;
2154 //KrimZon - SERVER COMMANDS IN QUAKEC
2155 mfunction_t *SV_ParseClientCommandQC;
2156
2157 void SV_VM_FindEdictFieldOffsets(void)
2158 {
2159         eval_gravity = PRVM_ED_FindFieldOffset("gravity");
2160         eval_button3 = PRVM_ED_FindFieldOffset("button3");
2161         eval_button4 = PRVM_ED_FindFieldOffset("button4");
2162         eval_button5 = PRVM_ED_FindFieldOffset("button5");
2163         eval_button6 = PRVM_ED_FindFieldOffset("button6");
2164         eval_button7 = PRVM_ED_FindFieldOffset("button7");
2165         eval_button8 = PRVM_ED_FindFieldOffset("button8");
2166         eval_buttonuse = PRVM_ED_FindFieldOffset("buttonuse");
2167         eval_buttonchat = PRVM_ED_FindFieldOffset("buttonchat");
2168         eval_glow_size = PRVM_ED_FindFieldOffset("glow_size");
2169         eval_glow_trail = PRVM_ED_FindFieldOffset("glow_trail");
2170         eval_glow_color = PRVM_ED_FindFieldOffset("glow_color");
2171         eval_items2 = PRVM_ED_FindFieldOffset("items2");
2172         eval_scale = PRVM_ED_FindFieldOffset("scale");
2173         eval_alpha = PRVM_ED_FindFieldOffset("alpha");
2174         eval_renderamt = PRVM_ED_FindFieldOffset("renderamt"); // HalfLife support
2175         eval_rendermode = PRVM_ED_FindFieldOffset("rendermode"); // HalfLife support
2176         eval_fullbright = PRVM_ED_FindFieldOffset("fullbright");
2177         eval_ammo_shells1 = PRVM_ED_FindFieldOffset("ammo_shells1");
2178         eval_ammo_nails1 = PRVM_ED_FindFieldOffset("ammo_nails1");
2179         eval_ammo_lava_nails = PRVM_ED_FindFieldOffset("ammo_lava_nails");
2180         eval_ammo_rockets1 = PRVM_ED_FindFieldOffset("ammo_rockets1");
2181         eval_ammo_multi_rockets = PRVM_ED_FindFieldOffset("ammo_multi_rockets");
2182         eval_ammo_cells1 = PRVM_ED_FindFieldOffset("ammo_cells1");
2183         eval_ammo_plasma = PRVM_ED_FindFieldOffset("ammo_plasma");
2184         eval_idealpitch = PRVM_ED_FindFieldOffset("idealpitch");
2185         eval_pitch_speed = PRVM_ED_FindFieldOffset("pitch_speed");
2186         eval_viewmodelforclient = PRVM_ED_FindFieldOffset("viewmodelforclient");
2187         eval_nodrawtoclient = PRVM_ED_FindFieldOffset("nodrawtoclient");
2188         eval_exteriormodeltoclient = PRVM_ED_FindFieldOffset("exteriormodeltoclient");
2189         eval_drawonlytoclient = PRVM_ED_FindFieldOffset("drawonlytoclient");
2190         eval_ping = PRVM_ED_FindFieldOffset("ping");
2191         eval_movement = PRVM_ED_FindFieldOffset("movement");
2192         eval_pmodel = PRVM_ED_FindFieldOffset("pmodel");
2193         eval_punchvector = PRVM_ED_FindFieldOffset("punchvector");
2194         eval_viewzoom = PRVM_ED_FindFieldOffset("viewzoom");
2195         eval_clientcolors = PRVM_ED_FindFieldOffset("clientcolors");
2196         eval_tag_entity = PRVM_ED_FindFieldOffset("tag_entity");
2197         eval_tag_index = PRVM_ED_FindFieldOffset("tag_index");
2198         eval_light_lev = PRVM_ED_FindFieldOffset("light_lev");
2199         eval_color = PRVM_ED_FindFieldOffset("color");
2200         eval_style = PRVM_ED_FindFieldOffset("style");
2201         eval_pflags = PRVM_ED_FindFieldOffset("pflags");
2202         eval_cursor_active = PRVM_ED_FindFieldOffset("cursor_active");
2203         eval_cursor_screen = PRVM_ED_FindFieldOffset("cursor_screen");
2204         eval_cursor_trace_start = PRVM_ED_FindFieldOffset("cursor_trace_start");
2205         eval_cursor_trace_endpos = PRVM_ED_FindFieldOffset("cursor_trace_endpos");
2206         eval_cursor_trace_ent = PRVM_ED_FindFieldOffset("cursor_trace_ent");
2207         eval_colormod = PRVM_ED_FindFieldOffset("colormod");
2208         eval_playermodel = PRVM_ED_FindFieldOffset("playermodel");
2209         eval_playerskin = PRVM_ED_FindFieldOffset("playerskin");
2210
2211         // LordHavoc: allowing QuakeC to override the player movement code
2212         SV_PlayerPhysicsQC = PRVM_ED_FindFunction ("SV_PlayerPhysics");
2213         // LordHavoc: support for endframe
2214         EndFrameQC = PRVM_ED_FindFunction ("EndFrame");
2215         //KrimZon - SERVER COMMANDS IN QUAKEC
2216         SV_ParseClientCommandQC = PRVM_ED_FindFunction ("SV_ParseClientCommand");
2217 }
2218
2219 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
2220
2221 prvm_required_field_t reqfields[] =
2222 {
2223         {ev_entity, "cursor_trace_ent"},
2224         {ev_entity, "drawonlytoclient"},
2225         {ev_entity, "exteriormodeltoclient"},
2226         {ev_entity, "nodrawtoclient"},
2227         {ev_entity, "tag_entity"},
2228         {ev_entity, "viewmodelforclient"},
2229         {ev_float, "alpha"},
2230         {ev_float, "ammo_cells1"},
2231         {ev_float, "ammo_lava_nails"},
2232         {ev_float, "ammo_multi_rockets"},
2233         {ev_float, "ammo_nails1"},
2234         {ev_float, "ammo_plasma"},
2235         {ev_float, "ammo_rockets1"},
2236         {ev_float, "ammo_shells1"},
2237         {ev_float, "button3"},
2238         {ev_float, "button4"},
2239         {ev_float, "button5"},
2240         {ev_float, "button6"},
2241         {ev_float, "button7"},
2242         {ev_float, "button8"},
2243         {ev_float, "buttonchat"},
2244         {ev_float, "buttonuse"},
2245         {ev_float, "clientcolors"},
2246         {ev_float, "cursor_active"},
2247         {ev_float, "fullbright"},
2248         {ev_float, "glow_color"},
2249         {ev_float, "glow_size"},
2250         {ev_float, "glow_trail"},
2251         {ev_float, "gravity"},
2252         {ev_float, "idealpitch"},
2253         {ev_float, "items2"},
2254         {ev_float, "light_lev"},
2255         {ev_float, "pflags"},
2256         {ev_float, "ping"},
2257         {ev_float, "pitch_speed"},
2258         {ev_float, "pmodel"},
2259         {ev_float, "renderamt"}, // HalfLife support
2260         {ev_float, "rendermode"}, // HalfLife support
2261         {ev_float, "scale"},
2262         {ev_float, "style"},
2263         {ev_float, "tag_index"},
2264         {ev_float, "viewzoom"},
2265         {ev_vector, "color"},
2266         {ev_vector, "colormod"},
2267         {ev_vector, "cursor_screen"},
2268         {ev_vector, "cursor_trace_endpos"},
2269         {ev_vector, "cursor_trace_start"},
2270         {ev_vector, "movement"},
2271         {ev_vector, "punchvector"},
2272         {ev_string, "playermodel"},
2273         {ev_string, "playerskin"}
2274 };
2275
2276 void SV_VM_Setup(void)
2277 {
2278         PRVM_Begin;
2279         PRVM_InitProg( PRVM_SERVERPROG );
2280
2281         // allocate the mempools
2282         prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2283         prog->builtins = vm_sv_builtins;
2284         prog->numbuiltins = vm_sv_numbuiltins;
2285         prog->headercrc = PROGHEADER_CRC;
2286         prog->max_edicts = 512;
2287         prog->limit_edicts = MAX_EDICTS;
2288         prog->reserved_edicts = svs.maxclients;
2289         prog->edictprivate_size = sizeof(edict_engineprivate_t);
2290         prog->name = "server";
2291         prog->extensionstring = vm_sv_extensions;
2292         prog->loadintoworld = true;
2293
2294         prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
2295         prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
2296         prog->init_edict = SV_VM_CB_InitEdict;
2297         prog->free_edict = SV_VM_CB_FreeEdict;
2298         prog->count_edicts = SV_VM_CB_CountEdicts;
2299         prog->load_edict = SV_VM_CB_LoadEdict;
2300         prog->init_cmd = VM_SV_Cmd_Init;
2301         prog->reset_cmd = VM_SV_Cmd_Reset;
2302         prog->error_cmd = Host_Error;
2303
2304         // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
2305         PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields );
2306         SV_VM_FindEdictFieldOffsets();
2307
2308         PRVM_End;
2309 }
2310
2311 void SV_VM_Begin(void)
2312 {
2313         PRVM_Begin;
2314         PRVM_SetProg( PRVM_SERVERPROG );
2315
2316         *prog->time = (float) sv.time;
2317 }
2318
2319 void SV_VM_End(void)
2320 {
2321         PRVM_End;
2322 }