]> de.git.xonotic.org Git - xonotic/darkplaces.git/blob - vid_sdl.c
Turn off alpha blending on vid_softsurface.
[xonotic/darkplaces.git] / vid_sdl.c
1 /*
2 Copyright (C) 2003  T. Joseph Carter
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18 */
19 #undef WIN32_LEAN_AND_MEAN  //hush a warning, SDL.h redefines this
20 #include <SDL.h>
21 #include <stdio.h>
22
23 #include "quakedef.h"
24 #include "image.h"
25 #include "dpsoftrast.h"
26
27 #ifndef __IPHONEOS__
28 #ifdef MACOSX
29 #include <Carbon/Carbon.h>
30 #include <IOKit/hidsystem/IOHIDLib.h>
31 #include <IOKit/hidsystem/IOHIDParameter.h>
32 #include <IOKit/hidsystem/event_status_driver.h>
33 static cvar_t apple_mouse_noaccel = {CVAR_SAVE, "apple_mouse_noaccel", "1", "disables mouse acceleration while DarkPlaces is active"};
34 static qboolean vid_usingnoaccel;
35 static double originalMouseSpeed = -1.0;
36 io_connect_t IN_GetIOHandle(void)
37 {
38         io_connect_t iohandle = MACH_PORT_NULL;
39         kern_return_t status;
40         io_service_t iohidsystem = MACH_PORT_NULL;
41         mach_port_t masterport;
42
43         status = IOMasterPort(MACH_PORT_NULL, &masterport);
44         if(status != KERN_SUCCESS)
45                 return 0;
46
47         iohidsystem = IORegistryEntryFromPath(masterport, kIOServicePlane ":/IOResources/IOHIDSystem");
48         if(!iohidsystem)
49                 return 0;
50
51         status = IOServiceOpen(iohidsystem, mach_task_self(), kIOHIDParamConnectType, &iohandle);
52         IOObjectRelease(iohidsystem);
53
54         return iohandle;
55 }
56 #endif
57 #endif
58
59 #ifdef WIN32
60 #define SDL_R_RESTART
61 #endif
62
63 // Tell startup code that we have a client
64 int cl_available = true;
65
66 qboolean vid_supportrefreshrate = false;
67
68 static qboolean vid_usingmouse = false;
69 static qboolean vid_usingmouse_relativeworks = false; // SDL2 workaround for unimplemented RelativeMouse mode
70 static qboolean vid_usinghidecursor = false;
71 static qboolean vid_hasfocus = false;
72 static qboolean vid_isfullscreen;
73 #if SDL_MAJOR_VERSION != 1
74 static qboolean vid_usingvsync = false;
75 #endif
76 static SDL_Joystick *vid_sdljoystick = NULL;
77 // GAME_STEELSTORM specific
78 static cvar_t *steelstorm_showing_map = NULL; // detect but do not create the cvar
79 static cvar_t *steelstorm_showing_mousecursor = NULL; // detect but do not create the cvar
80
81 static int win_half_width = 50;
82 static int win_half_height = 50;
83 static int video_bpp;
84
85 #if SDL_MAJOR_VERSION == 1
86 static SDL_Surface *screen;
87 static int video_flags;
88 #else
89 static SDL_GLContext *context;
90 static SDL_Window *window;
91 static int window_flags;
92 #endif
93 static SDL_Surface *vid_softsurface;
94 static vid_mode_t desktop_mode;
95
96 /////////////////////////
97 // Input handling
98 ////
99 //TODO: Add error checking
100
101 #ifndef SDLK_PERCENT
102 #define SDLK_PERCENT '%'
103 #define SDLK_PRINTSCREEN SDLK_PRINT
104 #define SDLK_SCROLLLOCK SDLK_SCROLLOCK
105 #define SDLK_NUMLOCKCLEAR SDLK_NUMLOCK
106 #define SDLK_KP_1 SDLK_KP1
107 #define SDLK_KP_2 SDLK_KP2
108 #define SDLK_KP_3 SDLK_KP3
109 #define SDLK_KP_4 SDLK_KP4
110 #define SDLK_KP_5 SDLK_KP5
111 #define SDLK_KP_6 SDLK_KP6
112 #define SDLK_KP_7 SDLK_KP7
113 #define SDLK_KP_8 SDLK_KP8
114 #define SDLK_KP_9 SDLK_KP9
115 #define SDLK_KP_0 SDLK_KP0
116 #endif
117
118 static int MapKey( unsigned int sdlkey )
119 {
120         switch(sdlkey)
121         {
122         default: return 0;
123 //      case SDLK_UNKNOWN:            return K_UNKNOWN;
124         case SDLK_RETURN:             return K_ENTER;
125         case SDLK_ESCAPE:             return K_ESCAPE;
126         case SDLK_BACKSPACE:          return K_BACKSPACE;
127         case SDLK_TAB:                return K_TAB;
128         case SDLK_SPACE:              return K_SPACE;
129         case SDLK_EXCLAIM:            return '!';
130         case SDLK_QUOTEDBL:           return '"';
131         case SDLK_HASH:               return '#';
132         case SDLK_PERCENT:            return '%';
133         case SDLK_DOLLAR:             return '$';
134         case SDLK_AMPERSAND:          return '&';
135         case SDLK_QUOTE:              return '\'';
136         case SDLK_LEFTPAREN:          return '(';
137         case SDLK_RIGHTPAREN:         return ')';
138         case SDLK_ASTERISK:           return '*';
139         case SDLK_PLUS:               return '+';
140         case SDLK_COMMA:              return ',';
141         case SDLK_MINUS:              return '-';
142         case SDLK_PERIOD:             return '.';
143         case SDLK_SLASH:              return '/';
144         case SDLK_0:                  return '0';
145         case SDLK_1:                  return '1';
146         case SDLK_2:                  return '2';
147         case SDLK_3:                  return '3';
148         case SDLK_4:                  return '4';
149         case SDLK_5:                  return '5';
150         case SDLK_6:                  return '6';
151         case SDLK_7:                  return '7';
152         case SDLK_8:                  return '8';
153         case SDLK_9:                  return '9';
154         case SDLK_COLON:              return ':';
155         case SDLK_SEMICOLON:          return ';';
156         case SDLK_LESS:               return '<';
157         case SDLK_EQUALS:             return '=';
158         case SDLK_GREATER:            return '>';
159         case SDLK_QUESTION:           return '?';
160         case SDLK_AT:                 return '@';
161         case SDLK_LEFTBRACKET:        return '[';
162         case SDLK_BACKSLASH:          return '\\';
163         case SDLK_RIGHTBRACKET:       return ']';
164         case SDLK_CARET:              return '^';
165         case SDLK_UNDERSCORE:         return '_';
166         case SDLK_BACKQUOTE:          return '`';
167         case SDLK_a:                  return 'a';
168         case SDLK_b:                  return 'b';
169         case SDLK_c:                  return 'c';
170         case SDLK_d:                  return 'd';
171         case SDLK_e:                  return 'e';
172         case SDLK_f:                  return 'f';
173         case SDLK_g:                  return 'g';
174         case SDLK_h:                  return 'h';
175         case SDLK_i:                  return 'i';
176         case SDLK_j:                  return 'j';
177         case SDLK_k:                  return 'k';
178         case SDLK_l:                  return 'l';
179         case SDLK_m:                  return 'm';
180         case SDLK_n:                  return 'n';
181         case SDLK_o:                  return 'o';
182         case SDLK_p:                  return 'p';
183         case SDLK_q:                  return 'q';
184         case SDLK_r:                  return 'r';
185         case SDLK_s:                  return 's';
186         case SDLK_t:                  return 't';
187         case SDLK_u:                  return 'u';
188         case SDLK_v:                  return 'v';
189         case SDLK_w:                  return 'w';
190         case SDLK_x:                  return 'x';
191         case SDLK_y:                  return 'y';
192         case SDLK_z:                  return 'z';
193         case SDLK_CAPSLOCK:           return K_CAPSLOCK;
194         case SDLK_F1:                 return K_F1;
195         case SDLK_F2:                 return K_F2;
196         case SDLK_F3:                 return K_F3;
197         case SDLK_F4:                 return K_F4;
198         case SDLK_F5:                 return K_F5;
199         case SDLK_F6:                 return K_F6;
200         case SDLK_F7:                 return K_F7;
201         case SDLK_F8:                 return K_F8;
202         case SDLK_F9:                 return K_F9;
203         case SDLK_F10:                return K_F10;
204         case SDLK_F11:                return K_F11;
205         case SDLK_F12:                return K_F12;
206 #if SDL_MAJOR_VERSION == 1
207         case SDLK_PRINTSCREEN:        return K_PRINTSCREEN;
208         case SDLK_SCROLLLOCK:         return K_SCROLLOCK;
209 #endif
210         case SDLK_PAUSE:              return K_PAUSE;
211         case SDLK_INSERT:             return K_INS;
212         case SDLK_HOME:               return K_HOME;
213         case SDLK_PAGEUP:             return K_PGUP;
214 #ifdef __IPHONEOS__
215         case SDLK_DELETE:             return K_BACKSPACE;
216 #else
217         case SDLK_DELETE:             return K_DEL;
218 #endif
219         case SDLK_END:                return K_END;
220         case SDLK_PAGEDOWN:           return K_PGDN;
221         case SDLK_RIGHT:              return K_RIGHTARROW;
222         case SDLK_LEFT:               return K_LEFTARROW;
223         case SDLK_DOWN:               return K_DOWNARROW;
224         case SDLK_UP:                 return K_UPARROW;
225 #if SDL_MAJOR_VERSION == 1
226         case SDLK_NUMLOCKCLEAR:       return K_NUMLOCK;
227 #endif
228         case SDLK_KP_DIVIDE:          return K_KP_DIVIDE;
229         case SDLK_KP_MULTIPLY:        return K_KP_MULTIPLY;
230         case SDLK_KP_MINUS:           return K_KP_MINUS;
231         case SDLK_KP_PLUS:            return K_KP_PLUS;
232         case SDLK_KP_ENTER:           return K_KP_ENTER;
233 #if SDL_MAJOR_VERSION == 1
234         case SDLK_KP_1:               return K_KP_1;
235         case SDLK_KP_2:               return K_KP_2;
236         case SDLK_KP_3:               return K_KP_3;
237         case SDLK_KP_4:               return K_KP_4;
238         case SDLK_KP_5:               return K_KP_5;
239         case SDLK_KP_6:               return K_KP_6;
240         case SDLK_KP_7:               return K_KP_7;
241         case SDLK_KP_8:               return K_KP_8;
242         case SDLK_KP_9:               return K_KP_9;
243         case SDLK_KP_0:               return K_KP_0;
244 #endif
245         case SDLK_KP_PERIOD:          return K_KP_PERIOD;
246 //      case SDLK_APPLICATION:        return K_APPLICATION;
247 //      case SDLK_POWER:              return K_POWER;
248         case SDLK_KP_EQUALS:          return K_KP_EQUALS;
249 //      case SDLK_F13:                return K_F13;
250 //      case SDLK_F14:                return K_F14;
251 //      case SDLK_F15:                return K_F15;
252 //      case SDLK_F16:                return K_F16;
253 //      case SDLK_F17:                return K_F17;
254 //      case SDLK_F18:                return K_F18;
255 //      case SDLK_F19:                return K_F19;
256 //      case SDLK_F20:                return K_F20;
257 //      case SDLK_F21:                return K_F21;
258 //      case SDLK_F22:                return K_F22;
259 //      case SDLK_F23:                return K_F23;
260 //      case SDLK_F24:                return K_F24;
261 //      case SDLK_EXECUTE:            return K_EXECUTE;
262 //      case SDLK_HELP:               return K_HELP;
263 //      case SDLK_MENU:               return K_MENU;
264 //      case SDLK_SELECT:             return K_SELECT;
265 //      case SDLK_STOP:               return K_STOP;
266 //      case SDLK_AGAIN:              return K_AGAIN;
267 //      case SDLK_UNDO:               return K_UNDO;
268 //      case SDLK_CUT:                return K_CUT;
269 //      case SDLK_COPY:               return K_COPY;
270 //      case SDLK_PASTE:              return K_PASTE;
271 //      case SDLK_FIND:               return K_FIND;
272 //      case SDLK_MUTE:               return K_MUTE;
273 //      case SDLK_VOLUMEUP:           return K_VOLUMEUP;
274 //      case SDLK_VOLUMEDOWN:         return K_VOLUMEDOWN;
275 //      case SDLK_KP_COMMA:           return K_KP_COMMA;
276 //      case SDLK_KP_EQUALSAS400:     return K_KP_EQUALSAS400;
277 //      case SDLK_ALTERASE:           return K_ALTERASE;
278 //      case SDLK_SYSREQ:             return K_SYSREQ;
279 //      case SDLK_CANCEL:             return K_CANCEL;
280 //      case SDLK_CLEAR:              return K_CLEAR;
281 //      case SDLK_PRIOR:              return K_PRIOR;
282 //      case SDLK_RETURN2:            return K_RETURN2;
283 //      case SDLK_SEPARATOR:          return K_SEPARATOR;
284 //      case SDLK_OUT:                return K_OUT;
285 //      case SDLK_OPER:               return K_OPER;
286 //      case SDLK_CLEARAGAIN:         return K_CLEARAGAIN;
287 //      case SDLK_CRSEL:              return K_CRSEL;
288 //      case SDLK_EXSEL:              return K_EXSEL;
289 //      case SDLK_KP_00:              return K_KP_00;
290 //      case SDLK_KP_000:             return K_KP_000;
291 //      case SDLK_THOUSANDSSEPARATOR: return K_THOUSANDSSEPARATOR;
292 //      case SDLK_DECIMALSEPARATOR:   return K_DECIMALSEPARATOR;
293 //      case SDLK_CURRENCYUNIT:       return K_CURRENCYUNIT;
294 //      case SDLK_CURRENCYSUBUNIT:    return K_CURRENCYSUBUNIT;
295 //      case SDLK_KP_LEFTPAREN:       return K_KP_LEFTPAREN;
296 //      case SDLK_KP_RIGHTPAREN:      return K_KP_RIGHTPAREN;
297 //      case SDLK_KP_LEFTBRACE:       return K_KP_LEFTBRACE;
298 //      case SDLK_KP_RIGHTBRACE:      return K_KP_RIGHTBRACE;
299 //      case SDLK_KP_TAB:             return K_KP_TAB;
300 //      case SDLK_KP_BACKSPACE:       return K_KP_BACKSPACE;
301 //      case SDLK_KP_A:               return K_KP_A;
302 //      case SDLK_KP_B:               return K_KP_B;
303 //      case SDLK_KP_C:               return K_KP_C;
304 //      case SDLK_KP_D:               return K_KP_D;
305 //      case SDLK_KP_E:               return K_KP_E;
306 //      case SDLK_KP_F:               return K_KP_F;
307 //      case SDLK_KP_XOR:             return K_KP_XOR;
308 //      case SDLK_KP_POWER:           return K_KP_POWER;
309 //      case SDLK_KP_PERCENT:         return K_KP_PERCENT;
310 //      case SDLK_KP_LESS:            return K_KP_LESS;
311 //      case SDLK_KP_GREATER:         return K_KP_GREATER;
312 //      case SDLK_KP_AMPERSAND:       return K_KP_AMPERSAND;
313 //      case SDLK_KP_DBLAMPERSAND:    return K_KP_DBLAMPERSAND;
314 //      case SDLK_KP_VERTICALBAR:     return K_KP_VERTICALBAR;
315 //      case SDLK_KP_DBLVERTICALBAR:  return K_KP_DBLVERTICALBAR;
316 //      case SDLK_KP_COLON:           return K_KP_COLON;
317 //      case SDLK_KP_HASH:            return K_KP_HASH;
318 //      case SDLK_KP_SPACE:           return K_KP_SPACE;
319 //      case SDLK_KP_AT:              return K_KP_AT;
320 //      case SDLK_KP_EXCLAM:          return K_KP_EXCLAM;
321 //      case SDLK_KP_MEMSTORE:        return K_KP_MEMSTORE;
322 //      case SDLK_KP_MEMRECALL:       return K_KP_MEMRECALL;
323 //      case SDLK_KP_MEMCLEAR:        return K_KP_MEMCLEAR;
324 //      case SDLK_KP_MEMADD:          return K_KP_MEMADD;
325 //      case SDLK_KP_MEMSUBTRACT:     return K_KP_MEMSUBTRACT;
326 //      case SDLK_KP_MEMMULTIPLY:     return K_KP_MEMMULTIPLY;
327 //      case SDLK_KP_MEMDIVIDE:       return K_KP_MEMDIVIDE;
328 //      case SDLK_KP_PLUSMINUS:       return K_KP_PLUSMINUS;
329 //      case SDLK_KP_CLEAR:           return K_KP_CLEAR;
330 //      case SDLK_KP_CLEARENTRY:      return K_KP_CLEARENTRY;
331 //      case SDLK_KP_BINARY:          return K_KP_BINARY;
332 //      case SDLK_KP_OCTAL:           return K_KP_OCTAL;
333 //      case SDLK_KP_DECIMAL:         return K_KP_DECIMAL;
334 //      case SDLK_KP_HEXADECIMAL:     return K_KP_HEXADECIMAL;
335         case SDLK_LCTRL:              return K_CTRL;
336         case SDLK_LSHIFT:             return K_SHIFT;
337         case SDLK_LALT:               return K_ALT;
338 //      case SDLK_LGUI:               return K_LGUI;
339         case SDLK_RCTRL:              return K_CTRL;
340         case SDLK_RSHIFT:             return K_SHIFT;
341         case SDLK_RALT:               return K_ALT;
342 //      case SDLK_RGUI:               return K_RGUI;
343 //      case SDLK_MODE:               return K_MODE;
344 #if SDL_MAJOR_VERSION != 1
345 //      case SDLK_AUDIONEXT:          return K_AUDIONEXT;
346 //      case SDLK_AUDIOPREV:          return K_AUDIOPREV;
347 //      case SDLK_AUDIOSTOP:          return K_AUDIOSTOP;
348 //      case SDLK_AUDIOPLAY:          return K_AUDIOPLAY;
349 //      case SDLK_AUDIOMUTE:          return K_AUDIOMUTE;
350 //      case SDLK_MEDIASELECT:        return K_MEDIASELECT;
351 //      case SDLK_WWW:                return K_WWW;
352 //      case SDLK_MAIL:               return K_MAIL;
353 //      case SDLK_CALCULATOR:         return K_CALCULATOR;
354 //      case SDLK_COMPUTER:           return K_COMPUTER;
355 //      case SDLK_AC_SEARCH:          return K_AC_SEARCH; // Android button
356 //      case SDLK_AC_HOME:            return K_AC_HOME; // Android button
357         case SDLK_AC_BACK:            return K_ESCAPE; // Android button
358 //      case SDLK_AC_FORWARD:         return K_AC_FORWARD; // Android button
359 //      case SDLK_AC_STOP:            return K_AC_STOP; // Android button
360 //      case SDLK_AC_REFRESH:         return K_AC_REFRESH; // Android button
361 //      case SDLK_AC_BOOKMARKS:       return K_AC_BOOKMARKS; // Android button
362 //      case SDLK_BRIGHTNESSDOWN:     return K_BRIGHTNESSDOWN;
363 //      case SDLK_BRIGHTNESSUP:       return K_BRIGHTNESSUP;
364 //      case SDLK_DISPLAYSWITCH:      return K_DISPLAYSWITCH;
365 //      case SDLK_KBDILLUMTOGGLE:     return K_KBDILLUMTOGGLE;
366 //      case SDLK_KBDILLUMDOWN:       return K_KBDILLUMDOWN;
367 //      case SDLK_KBDILLUMUP:         return K_KBDILLUMUP;
368 //      case SDLK_EJECT:              return K_EJECT;
369 //      case SDLK_SLEEP:              return K_SLEEP;
370 #endif
371         }
372 }
373
374 qboolean VID_HasScreenKeyboardSupport(void)
375 {
376 #if SDL_MAJOR_VERSION != 1
377         return SDL_HasScreenKeyboardSupport() != SDL_FALSE;
378 #else
379         return false;
380 #endif
381 }
382
383 void VID_ShowKeyboard(qboolean show)
384 {
385 #if SDL_MAJOR_VERSION != 1
386         if (!SDL_HasScreenKeyboardSupport())
387                 return;
388
389         if (show)
390         {
391                 if (!SDL_IsTextInputActive())
392                         SDL_StartTextInput();
393         }
394         else
395         {
396                 if (SDL_IsTextInputActive())
397                         SDL_StopTextInput();
398         }
399 #endif
400 }
401
402 qboolean VID_ShowingKeyboard(void)
403 {
404 #if SDL_MAJOR_VERSION != 1
405         return SDL_IsTextInputActive() != 0;
406 #else
407         return false;
408 #endif
409 }
410
411 void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
412 {
413 #ifndef DP_MOBILETOUCH
414 #ifdef MACOSX
415         if(relative)
416                 if(vid_usingmouse && (vid_usingnoaccel != !!apple_mouse_noaccel.integer))
417                         VID_SetMouse(false, false, false); // ungrab first!
418 #endif
419         if (vid_usingmouse != relative)
420         {
421                 vid_usingmouse = relative;
422                 cl_ignoremousemoves = 2;
423 #if SDL_MAJOR_VERSION == 1
424                 SDL_WM_GrabInput( relative ? SDL_GRAB_ON : SDL_GRAB_OFF );
425 #else
426                 vid_usingmouse_relativeworks = SDL_SetRelativeMouseMode(relative ? SDL_TRUE : SDL_FALSE) == 0;
427 //              Con_Printf("VID_SetMouse(%i, %i, %i) relativeworks = %i\n", (int)fullscreengrab, (int)relative, (int)hidecursor, (int)vid_usingmouse_relativeworks);
428 #endif
429 #ifdef MACOSX
430                 if(relative)
431                 {
432                         // Save the status of mouse acceleration
433                         originalMouseSpeed = -1.0; // in case of error
434                         if(apple_mouse_noaccel.integer)
435                         {
436                                 io_connect_t mouseDev = IN_GetIOHandle();
437                                 if(mouseDev != 0)
438                                 {
439                                         if(IOHIDGetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), &originalMouseSpeed) == kIOReturnSuccess)
440                                         {
441                                                 Con_DPrintf("previous mouse acceleration: %f\n", originalMouseSpeed);
442                                                 if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), -1.0) != kIOReturnSuccess)
443                                                 {
444                                                         Con_Print("Could not disable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
445                                                         Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
446                                                 }
447                                         }
448                                         else
449                                         {
450                                                 Con_Print("Could not disable mouse acceleration (failed at IOHIDGetAccelerationWithKey).\n");
451                                                 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
452                                         }
453                                         IOServiceClose(mouseDev);
454                                 }
455                                 else
456                                 {
457                                         Con_Print("Could not disable mouse acceleration (failed at IO_GetIOHandle).\n");
458                                         Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
459                                 }
460                         }
461
462                         vid_usingnoaccel = !!apple_mouse_noaccel.integer;
463                 }
464                 else
465                 {
466                         if(originalMouseSpeed != -1.0)
467                         {
468                                 io_connect_t mouseDev = IN_GetIOHandle();
469                                 if(mouseDev != 0)
470                                 {
471                                         Con_DPrintf("restoring mouse acceleration to: %f\n", originalMouseSpeed);
472                                         if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), originalMouseSpeed) != kIOReturnSuccess)
473                                                 Con_Print("Could not re-enable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
474                                         IOServiceClose(mouseDev);
475                                 }
476                                 else
477                                         Con_Print("Could not re-enable mouse acceleration (failed at IO_GetIOHandle).\n");
478                         }
479                 }
480 #endif
481         }
482         if (vid_usinghidecursor != hidecursor)
483         {
484                 vid_usinghidecursor = hidecursor;
485                 SDL_ShowCursor( hidecursor ? SDL_DISABLE : SDL_ENABLE);
486         }
487 #endif
488 }
489
490 // multitouch[10][] represents the mouse pointer
491 // multitouch[][0]: finger active
492 // multitouch[][1]: Y
493 // multitouch[][2]: Y
494 // X and Y coordinates are 0-1.
495 #define MAXFINGERS 11
496 float multitouch[MAXFINGERS][3];
497
498 // this one stores how many areas this finger has touched
499 int multitouchs[MAXFINGERS];
500
501 // modified heavily by ELUAN
502 static qboolean VID_TouchscreenArea(int corner, float px, float py, float pwidth, float pheight, const char *icon, float textheight, const char *text, float *resultmove, qboolean *resultbutton, keynum_t key, const char *typedtext, float deadzone, float oversizepixels_x, float oversizepixels_y, qboolean iamexclusive)
503 {
504         int finger;
505         float fx, fy, fwidth, fheight;
506         float overfx, overfy, overfwidth, overfheight;
507         float rel[3];
508         float sqsum;
509         qboolean button = false;
510         VectorClear(rel);
511         if (pwidth > 0 && pheight > 0)
512         {
513                 if (corner & 1) px += vid_conwidth.value;
514                 if (corner & 2) py += vid_conheight.value;
515                 if (corner & 4) px += vid_conwidth.value * 0.5f;
516                 if (corner & 8) py += vid_conheight.value * 0.5f;
517                 if (corner & 16) {px *= vid_conwidth.value * (1.0f / 640.0f);py *= vid_conheight.value * (1.0f / 480.0f);pwidth *= vid_conwidth.value * (1.0f / 640.0f);pheight *= vid_conheight.value * (1.0f / 480.0f);}
518                 fx = px / vid_conwidth.value;
519                 fy = py / vid_conheight.value;
520                 fwidth = pwidth / vid_conwidth.value;
521                 fheight = pheight / vid_conheight.value;
522
523                 // try to prevent oversizepixels_* from interfering with the iamexclusive cvar by not letting we start controlling from too far of the actual touch area (areas without resultbuttons should NEVER have the oversizepixels_* parameters set to anything other than 0)
524                 if (resultbutton)
525                         if (!(*resultbutton))
526                         {
527                                 oversizepixels_x *= 0.2;
528                                 oversizepixels_y *= 0.2;
529                         }
530
531                 oversizepixels_x /= vid_conwidth.value;
532                 oversizepixels_y /= vid_conheight.value;
533
534                 overfx = fx - oversizepixels_x;
535                 overfy = fy - oversizepixels_y;
536                 overfwidth = fwidth + 2*oversizepixels_x;
537                 overfheight = fheight + 2*oversizepixels_y;
538
539                 for (finger = 0;finger < MAXFINGERS;finger++)
540                 {
541                         if (multitouchs[finger] && iamexclusive) // for this to work correctly, you must call touch areas in order of highest to lowest priority
542                                 continue;
543
544                         if (multitouch[finger][0] && multitouch[finger][1] >= overfx && multitouch[finger][2] >= overfy && multitouch[finger][1] < overfx + overfwidth && multitouch[finger][2] < overfy + overfheight)
545                         {
546                                 multitouchs[finger]++;
547
548                                 rel[0] = bound(-1, (multitouch[finger][1] - (fx + 0.5f * fwidth)) * (2.0f / fwidth), 1);
549                                 rel[1] = bound(-1, (multitouch[finger][2] - (fy + 0.5f * fheight)) * (2.0f / fheight), 1);
550                                 rel[2] = 0;
551
552                                 sqsum = rel[0]*rel[0] + rel[1]*rel[1];
553                                 // 2d deadzone
554                                 if (sqsum < deadzone*deadzone)
555                                 {
556                                         rel[0] = 0;
557                                         rel[1] = 0;
558                                 }
559                                 else if (sqsum > 1)
560                                 {
561                                         // ignore the third component
562                                         Vector2Normalize2(rel, rel);
563                                 }
564                                 button = true;
565                                 break;
566                         }
567                 }
568                 if (scr_numtouchscreenareas < 128)
569                 {
570                         scr_touchscreenareas[scr_numtouchscreenareas].pic = icon;
571                         scr_touchscreenareas[scr_numtouchscreenareas].text = text;
572                         scr_touchscreenareas[scr_numtouchscreenareas].textheight = textheight;
573                         scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = px;
574                         scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = py;
575                         scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = pwidth;
576                         scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = pheight;
577                         scr_touchscreenareas[scr_numtouchscreenareas].active = button;
578                         // the pics may have alpha too.
579                         scr_touchscreenareas[scr_numtouchscreenareas].activealpha = 1.f;
580                         scr_touchscreenareas[scr_numtouchscreenareas].inactivealpha = 0.95f;
581                         scr_numtouchscreenareas++;
582                 }
583         }
584         if (resultmove)
585         {
586                 if (button)
587                         VectorCopy(rel, resultmove);
588                 else
589                         VectorClear(resultmove);
590         }
591         if (resultbutton)
592         {
593                 if (*resultbutton != button)
594                 {
595                         if ((int)key > 0)
596                                 Key_Event(key, 0, button);
597                         if (typedtext && typedtext[0] && !*resultbutton)
598                         {
599                                 // FIXME: implement UTF8 support - nothing actually specifies a UTF8 string here yet, but should support it...
600                                 int i;
601                                 for (i = 0;typedtext[i];i++)
602                                 {
603                                         Key_Event(K_TEXT, typedtext[i], true);
604                                         Key_Event(K_TEXT, typedtext[i], false);
605                                 }
606                         }
607                 }
608                 *resultbutton = button;
609         }
610         return button;
611 }
612
613 // ELUAN:
614 // not reentrant, but we only need one mouse cursor anyway...
615 static void VID_TouchscreenCursor(float px, float py, float pwidth, float pheight, qboolean *resultbutton, keynum_t key)
616 {
617         int finger;
618         float fx, fy, fwidth, fheight;
619         qboolean button = false;
620         static int cursorfinger = -1;
621         static int cursorfreemovement = false;
622         static int canclick = false;
623         static int clickxy[2];
624         static int relclickxy[2];
625         static double clickrealtime = 0;
626
627         if (steelstorm_showing_mousecursor && steelstorm_showing_mousecursor->integer)
628         if (pwidth > 0 && pheight > 0)
629         {
630                 fx = px / vid_conwidth.value;
631                 fy = py / vid_conheight.value;
632                 fwidth = pwidth / vid_conwidth.value;
633                 fheight = pheight / vid_conheight.value;
634                 for (finger = 0;finger < MAXFINGERS;finger++)
635                 {
636                         if (multitouch[finger][0] && multitouch[finger][1] >= fx && multitouch[finger][2] >= fy && multitouch[finger][1] < fx + fwidth && multitouch[finger][2] < fy + fheight)
637                         {
638                                 if (cursorfinger == -1)
639                                 {
640                                         clickxy[0] =  multitouch[finger][1] * vid_width.value - 0.5f * pwidth;
641                                         clickxy[1] =  multitouch[finger][2] * vid_height.value - 0.5f * pheight;
642                                         relclickxy[0] =  (multitouch[finger][1] - fx) * vid_width.value - 0.5f * pwidth;
643                                         relclickxy[1] =  (multitouch[finger][2] - fy) * vid_height.value - 0.5f * pheight;
644                                 }
645                                 cursorfinger = finger;
646                                 button = true;
647                                 canclick = true;
648                                 cursorfreemovement = false;
649                                 break;
650                         }
651                 }
652                 if (scr_numtouchscreenareas < 128)
653                 {
654                         if (clickrealtime + 1 > realtime)
655                         {
656                                 scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_click.tga";
657                         }
658                         else if (button)
659                         {
660                                 scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_touch.tga";
661                         }
662                         else
663                         {
664                                 switch ((int)realtime * 10 % 20)
665                                 {
666                                 case 0:
667                                         scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_touch.tga";
668                                         break;
669                                 default:
670                                         scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_idle.tga";
671                                 }
672                         }
673                         scr_touchscreenareas[scr_numtouchscreenareas].text = "";
674                         scr_touchscreenareas[scr_numtouchscreenareas].textheight = 0;
675                         scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = px;
676                         scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = py;
677                         scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = pwidth;
678                         scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = pheight;
679                         scr_touchscreenareas[scr_numtouchscreenareas].active = button;
680                         scr_touchscreenareas[scr_numtouchscreenareas].activealpha = 1.0f;
681                         scr_touchscreenareas[scr_numtouchscreenareas].inactivealpha = 1.0f;
682                         scr_numtouchscreenareas++;
683                 }
684         }
685
686         if (cursorfinger != -1)
687         {
688                 if (multitouch[cursorfinger][0])
689                 {
690                         if (multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth < clickxy[0] - 1 ||
691                                 multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth > clickxy[0] + 1 ||
692                                 multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight< clickxy[1] - 1 ||
693                                 multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight> clickxy[1] + 1) // finger drifted more than the allowed amount
694                         {
695                                 cursorfreemovement = true;
696                         }
697                         if (cursorfreemovement)
698                         {
699                                 // in_windowmouse_x* is in screen resolution coordinates, not console resolution
700                                 in_windowmouse_x = multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth - relclickxy[0];
701                                 in_windowmouse_y = multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight - relclickxy[1];
702                         }
703                 }
704                 else
705                 {
706                         cursorfinger = -1;
707                 }
708         }
709
710         if (resultbutton)
711         {
712                 if (/**resultbutton != button && */(int)key > 0)
713                 {
714                         if (!button && !cursorfreemovement && canclick)
715                         {
716                                 Key_Event(key, 0, true);
717                                 canclick = false;
718                                 clickrealtime = realtime;
719                         }
720
721                         // SS:BR can't qc can't cope with presses and releases on the same frame
722                         if (clickrealtime && clickrealtime + 0.1 < realtime)
723                         {
724                                 Key_Event(key, 0, false);
725                                 clickrealtime = 0;
726                         }
727                 }
728
729                 *resultbutton = button;
730         }
731 }
732
733 void VID_BuildJoyState(vid_joystate_t *joystate)
734 {
735         VID_Shared_BuildJoyState_Begin(joystate);
736
737         if (vid_sdljoystick)
738         {
739                 SDL_Joystick *joy = vid_sdljoystick;
740                 int j;
741                 int numaxes;
742                 int numbuttons;
743                 numaxes = SDL_JoystickNumAxes(joy);
744                 for (j = 0;j < numaxes;j++)
745                         joystate->axis[j] = SDL_JoystickGetAxis(joy, j) * (1.0f / 32767.0f);
746                 numbuttons = SDL_JoystickNumButtons(joy);
747                 for (j = 0;j < numbuttons;j++)
748                         joystate->button[j] = SDL_JoystickGetButton(joy, j);
749         }
750
751         VID_Shared_BuildJoyState_Finish(joystate);
752 }
753
754 // clear every touch screen area, except the one with button[skip]
755 #define Vid_ClearAllTouchscreenAreas(skip) \
756         if (skip != 0) \
757                 VID_TouchscreenCursor(0, 0, 0, 0, &buttons[0], K_MOUSE1); \
758         if (skip != 1) \
759                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, move, &buttons[1], K_MOUSE4, NULL, 0, 0, 0, false); \
760         if (skip != 2) \
761                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, aim,  &buttons[2], K_MOUSE5, NULL, 0, 0, 0, false); \
762         if (skip != 3) \
763                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[3], K_SHIFT, NULL, 0, 0, 0, false); \
764         if (skip != 4) \
765                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, false); \
766         if (skip != 9) \
767                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[9], K_MOUSE3, NULL, 0, 0, 0, false); \
768         if (skip != 10) \
769                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, false); \
770         if (skip != 11) \
771                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[11], (keynum_t)'b', NULL, 0, 0, 0, false); \
772         if (skip != 12) \
773                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[12], (keynum_t)'q', NULL, 0, 0, 0, false); \
774         if (skip != 13) \
775                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, false); \
776         if (skip != 14) \
777                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false); \
778         if (skip != 15) \
779                 VID_TouchscreenArea( 0,  0,  0,  0,  0, NULL                         , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, false); \
780
781 /////////////////////
782 // Movement handling
783 ////
784
785 static void IN_Move_TouchScreen_SteelStorm(void)
786 {
787         // ELUAN
788         int i, numfingers;
789         float xscale, yscale;
790         float move[3], aim[3];
791         static qboolean oldbuttons[128];
792         static qboolean buttons[128];
793         static keydest_t oldkeydest;
794         keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
795         memcpy(oldbuttons, buttons, sizeof(oldbuttons));
796         memset(multitouchs, 0, sizeof(multitouchs));
797
798         for (i = 0, numfingers = 0; i < MAXFINGERS - 1; i++)
799                 if (multitouch[i][0])
800                         numfingers++;
801
802         /*
803         Enable this to use a mouse as a touch device (it may conflict with the iamexclusive parameter if a finger is also reported as a mouse at the same location
804         if (numfingers == 1)
805         {
806                 multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y) ? 11 : 0;
807                 multitouch[MAXFINGERS-1][1] = (float)x / vid.width;
808                 multitouch[MAXFINGERS-1][2] = (float)y / vid.height;
809         }
810         else
811         {
812                 // disable it so it doesn't get stuck, because SDL seems to stop updating it if there are more than 1 finger on screen
813                 multitouch[MAXFINGERS-1][0] = 0;
814         }*/
815
816         if (oldkeydest != keydest)
817         {
818                 switch(keydest)
819                 {
820                 case key_game: VID_ShowKeyboard(false);break;
821                 case key_console: VID_ShowKeyboard(true);break;
822                 case key_message: VID_ShowKeyboard(true);break;
823                 default: break; /* qc extensions control the other cases */
824                 }
825         }
826         oldkeydest = keydest;
827         // TODO: make touchscreen areas controlled by a config file or the VMs. THIS IS A MESS!
828         // TODO: can't just clear buttons[] when entering a new keydest, some keys would remain pressed
829         // SS:BR menuqc has many peculiarities, including that it can't accept more than one command per frame and pressing and releasing on the same frame
830
831         // Tuned for the SGS3, use it's value as a base. CLEAN THIS.
832         xscale = vid_touchscreen_density.value / 2.0f;
833         yscale = vid_touchscreen_density.value / 2.0f;
834         switch(keydest)
835         {
836         case key_console:
837                 Vid_ClearAllTouchscreenAreas(14);
838                 VID_TouchscreenArea( 0,   0, 160,  64,  64, "gfx/gui/touch_menu_button.tga"         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false);
839                 break;
840         case key_game:
841                 if (steelstorm_showing_map && steelstorm_showing_map->integer) // FIXME: another hack to be removed when touchscreen areas go to QC
842                 {
843                         VID_TouchscreenArea( 0,   0,   0, vid_conwidth.value, vid_conheight.value, NULL                         , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, false);
844                         Vid_ClearAllTouchscreenAreas(10);
845                 }
846                 else if (steelstorm_showing_mousecursor && steelstorm_showing_mousecursor->integer)
847                 {
848                         // in_windowmouse_x* is in screen resolution coordinates, not console resolution
849                         VID_TouchscreenCursor((float)in_windowmouse_x/vid_width.value*vid_conwidth.value, (float)in_windowmouse_y/vid_height.value*vid_conheight.value, 192*xscale, 192*yscale, &buttons[0], K_MOUSE1);
850                         Vid_ClearAllTouchscreenAreas(0);
851                 }
852                 else
853                 {
854                         VID_TouchscreenCursor(0, 0, 0, 0, &buttons[0], K_MOUSE1);
855
856                         VID_TouchscreenArea( 2,16*xscale,-240*yscale, 224*xscale, 224*yscale, "gfx/gui/touch_l_thumb_dpad.tga", 0.0f, NULL, move, &buttons[1], (keynum_t)0, NULL, 0.15, 112*xscale, 112*yscale, false);
857
858                         VID_TouchscreenArea( 3,-240*xscale,-160*yscale, 224*xscale, 128*yscale, "gfx/gui/touch_r_thumb_turn_n_shoot.tga"    , 0.0f, NULL, NULL,  0, (keynum_t)0, NULL, 0, 56*xscale, 0, false);
859                         VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale, 224*yscale, NULL    , 0.0f, NULL, aim,  &buttons[2], (keynum_t)0, NULL, 0.2, 56*xscale, 0, false);
860
861                         VID_TouchscreenArea( 2, (vid_conwidth.value / 2) - 128,-80,  256,  80, NULL, 0.0f, NULL, NULL, &buttons[3], K_SHIFT, NULL, 0, 0, 0, true);
862
863                         VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale,  64*yscale, "gfx/gui/touch_secondary_slide.tga", 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 56*xscale, 0, false);
864                         VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale,  160*yscale, NULL , 0.0f, NULL, NULL, &buttons[9], K_MOUSE3, NULL, 0.2, 56*xscale, 0, false);
865
866                         VID_TouchscreenArea( 1,-100,   0, 100, 100, NULL                         , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, true);
867                         VID_TouchscreenArea( 1,-100, 120, 100, 100, NULL                         , 0.0f, NULL, NULL, &buttons[11], (keynum_t)'b', NULL, 0, 0, 0, true);
868                         VID_TouchscreenArea( 0,   0,   0,  64,  64, NULL                         , 0.0f, NULL, NULL, &buttons[12], (keynum_t)'q', NULL, 0, 0, 0, true);
869                         if (developer.integer)
870                                 VID_TouchscreenArea( 0,   0,  96,  64,  64, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
871                         else
872                                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, false);
873                         VID_TouchscreenArea( 0,   0, 160,  64,  64, "gfx/gui/touch_menu_button.tga"         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
874                         switch(cl.activeweapon)
875                         {
876                         case 14:
877                                 VID_TouchscreenArea( 2,  16*xscale,-320*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_booster.tga" , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, true);
878                                 break;
879                         case 12:
880                                 VID_TouchscreenArea( 2,  16*xscale,-320*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_shockwave.tga" , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, true);
881                                 break;
882                         default:
883                                 VID_TouchscreenArea( 0,  0,  0,  0,  0, NULL , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, false);
884                         }
885                 }
886                 break;
887         default:
888                 if (!steelstorm_showing_mousecursor || !steelstorm_showing_mousecursor->integer)
889                 {
890                         Vid_ClearAllTouchscreenAreas(14);
891                         // this way we can skip cutscenes
892                         VID_TouchscreenArea( 0,   0,   0, vid_conwidth.value, vid_conheight.value, NULL                         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false);
893                 }
894                 else
895                 {
896                         // in_windowmouse_x* is in screen resolution coordinates, not console resolution
897                         VID_TouchscreenCursor((float)in_windowmouse_x/vid_width.value*vid_conwidth.value, (float)in_windowmouse_y/vid_height.value*vid_conheight.value, 192*xscale, 192*yscale, &buttons[0], K_MOUSE1);
898                         Vid_ClearAllTouchscreenAreas(0);
899                 }
900                 break;
901         }
902
903         if (VID_ShowingKeyboard() && (float)in_windowmouse_y > vid_height.value / 2 - 10)
904                 in_windowmouse_y = 128;
905
906         cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value;
907         cl.cmd.sidemove += move[0] * cl_sidespeed.value;
908         cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime;
909         cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime;
910 }
911
912 static void IN_Move_TouchScreen_Quake(void)
913 {
914         int x, y;
915         float move[3], aim[3], click[3];
916         static qboolean oldbuttons[128];
917         static qboolean buttons[128];
918         keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
919         memcpy(oldbuttons, buttons, sizeof(oldbuttons));
920         memset(multitouchs, 0, sizeof(multitouchs));
921
922         // simple quake controls
923         multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y);
924         multitouch[MAXFINGERS-1][1] = x * 32768 / vid.width;
925         multitouch[MAXFINGERS-1][2] = y * 32768 / vid.height;
926
927         // top of screen is toggleconsole and K_ESCAPE
928         switch(keydest)
929         {
930         case key_console:
931                 VID_TouchscreenArea( 0,   0,   0,  64,  64, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
932                 VID_TouchscreenArea( 0,  64,   0,  64,  64, "gfx/touch_menu.tga"         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
933                 if (!VID_ShowingKeyboard())
934                 {
935                         // user entered a command, close the console now
936                         Con_ToggleConsole_f();
937                 }
938                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[15], (keynum_t)0, NULL, 0, 0, 0, true);
939                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
940                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, aim,  &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
941                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, click,&buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
942                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
943                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
944                 break;
945         case key_game:
946                 VID_TouchscreenArea( 0,   0,   0,  64,  64, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
947                 VID_TouchscreenArea( 0,  64,   0,  64,  64, "gfx/touch_menu.tga"         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
948                 VID_TouchscreenArea( 2,   0,-128, 128, 128, "gfx/touch_movebutton.tga"   , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
949                 VID_TouchscreenArea( 3,-128,-128, 128, 128, "gfx/touch_aimbutton.tga"    , 0.0f, NULL, aim,  &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
950                 VID_TouchscreenArea( 2,   0,-160,  64,  32, "gfx/touch_jumpbutton.tga"   , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
951                 VID_TouchscreenArea( 3,-128,-160,  64,  32, "gfx/touch_attackbutton.tga" , 0.0f, NULL, NULL, &buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
952                 VID_TouchscreenArea( 3, -64,-160,  64,  32, "gfx/touch_attack2button.tga", 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
953                 buttons[15] = false;
954                 break;
955         default:
956                 VID_TouchscreenArea( 0,   0,   0,  64,  64, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
957                 VID_TouchscreenArea( 0,  64,   0,  64,  64, "gfx/touch_menu.tga"         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
958                 // in menus, an icon in the corner activates keyboard
959                 VID_TouchscreenArea( 2,   0, -32,  32,  32, "gfx/touch_keyboard.tga"     , 0.0f, NULL, NULL, &buttons[15], (keynum_t)0, NULL, 0, 0, 0, true);
960                 if (buttons[15])
961                         VID_ShowKeyboard(true);
962                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
963                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, aim,  &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
964                 VID_TouchscreenArea(16, -320,-480,640, 960, NULL                         , 0.0f, NULL, click,&buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
965                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
966                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
967                 if (buttons[2])
968                 {
969                         in_windowmouse_x = x;
970                         in_windowmouse_y = y;
971                 }
972                 break;
973         }
974
975         cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value;
976         cl.cmd.sidemove += move[0] * cl_sidespeed.value;
977         cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime;
978         cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime;
979 }
980
981 void IN_Move( void )
982 {
983         static int old_x = 0, old_y = 0;
984         static int stuck = 0;
985         int x, y;
986         vid_joystate_t joystate;
987
988         scr_numtouchscreenareas = 0;
989
990         if (vid_touchscreen.integer)
991         {
992                 switch(gamemode)
993                 {
994                 case GAME_STEELSTORM:
995                         IN_Move_TouchScreen_SteelStorm();
996                         break;
997                 default:
998                         IN_Move_TouchScreen_Quake();
999                         break;
1000                 }
1001         }
1002         else
1003         {
1004                 if (vid_usingmouse)
1005                 {
1006                         if (vid_stick_mouse.integer || !vid_usingmouse_relativeworks)
1007                         {
1008                                 // have the mouse stuck in the middle, example use: prevent expose effect of beryl during the game when not using
1009                                 // window grabbing. --blub
1010         
1011                                 // we need 2 frames to initialize the center position
1012                                 if(!stuck)
1013                                 {
1014 #if SDL_MAJOR_VERSION == 1
1015                                         SDL_WarpMouse(win_half_width, win_half_height);
1016 #else
1017                                         SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
1018 #endif
1019                                         SDL_GetMouseState(&x, &y);
1020                                         SDL_GetRelativeMouseState(&x, &y);
1021                                         ++stuck;
1022                                 } else {
1023                                         SDL_GetRelativeMouseState(&x, &y);
1024                                         in_mouse_x = x + old_x;
1025                                         in_mouse_y = y + old_y;
1026                                         SDL_GetMouseState(&x, &y);
1027                                         old_x = x - win_half_width;
1028                                         old_y = y - win_half_height;
1029 #if SDL_MAJOR_VERSION == 1
1030                                         SDL_WarpMouse(win_half_width, win_half_height);
1031 #else
1032                                         SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
1033 #endif
1034                                 }
1035                         } else {
1036                                 SDL_GetRelativeMouseState( &x, &y );
1037                                 in_mouse_x = x;
1038                                 in_mouse_y = y;
1039                         }
1040                 }
1041
1042                 SDL_GetMouseState(&x, &y);
1043                 in_windowmouse_x = x;
1044                 in_windowmouse_y = y;
1045         }
1046
1047         VID_BuildJoyState(&joystate);
1048         VID_ApplyJoyState(&joystate);
1049 }
1050
1051 /////////////////////
1052 // Message Handling
1053 ////
1054
1055 #ifdef SDL_R_RESTART
1056 static qboolean sdl_needs_restart;
1057 static void sdl_start(void)
1058 {
1059 }
1060 static void sdl_shutdown(void)
1061 {
1062         sdl_needs_restart = false;
1063 }
1064 static void sdl_newmap(void)
1065 {
1066 }
1067 #endif
1068
1069 static keynum_t buttonremap[] =
1070 {
1071         K_MOUSE1,
1072         K_MOUSE3,
1073         K_MOUSE2,
1074 #if SDL_MAJOR_VERSION == 1
1075         // TODO Find out how SDL maps these buttons. It looks like we should
1076         // still include these for sdl2? At least the button indexes don't
1077         // differ between SDL1 and SDL2 for me, thus this array should stay the
1078         // same (in X11 button order).
1079         K_MWHEELUP,
1080         K_MWHEELDOWN,
1081 #endif
1082         K_MOUSE4,
1083         K_MOUSE5,
1084         K_MOUSE6,
1085         K_MOUSE7,
1086         K_MOUSE8,
1087         K_MOUSE9,
1088         K_MOUSE10,
1089         K_MOUSE11,
1090         K_MOUSE12,
1091         K_MOUSE13,
1092         K_MOUSE14,
1093         K_MOUSE15,
1094         K_MOUSE16,
1095 };
1096
1097 #if SDL_MAJOR_VERSION == 1
1098 // SDL
1099 void Sys_SendKeyEvents( void )
1100 {
1101         static qboolean sound_active = true;
1102         int keycode;
1103         SDL_Event event;
1104
1105         VID_EnableJoystick(true);
1106
1107         while( SDL_PollEvent( &event ) )
1108                 switch( event.type ) {
1109                         case SDL_QUIT:
1110                                 Sys_Quit(0);
1111                                 break;
1112                         case SDL_KEYDOWN:
1113                         case SDL_KEYUP:
1114                                 keycode = MapKey(event.key.keysym.sym);
1115                                 if (!VID_JoyBlockEmulatedKeys(keycode))
1116                                         Key_Event(keycode, event.key.keysym.unicode, (event.key.state == SDL_PRESSED));
1117                                 break;
1118                         case SDL_ACTIVEEVENT:
1119                                 if( event.active.state & SDL_APPACTIVE )
1120                                 {
1121                                         if( event.active.gain )
1122                                                 vid_hidden = false;
1123                                         else
1124                                                 vid_hidden = true;
1125                                 }
1126                                 break;
1127                         case SDL_MOUSEBUTTONDOWN:
1128                         case SDL_MOUSEBUTTONUP:
1129                                 if (!vid_touchscreen.integer)
1130                                 if (event.button.button > 0 && event.button.button <= ARRAY_SIZE(buttonremap))
1131                                         Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
1132                                 break;
1133                         case SDL_JOYBUTTONDOWN:
1134                         case SDL_JOYBUTTONUP:
1135                         case SDL_JOYAXISMOTION:
1136                         case SDL_JOYBALLMOTION:
1137                         case SDL_JOYHATMOTION:
1138                                 break;
1139                         case SDL_VIDEOEXPOSE:
1140                                 break;
1141                         case SDL_VIDEORESIZE:
1142                                 if(vid_resizable.integer < 2 || vid_isfullscreen)
1143                                 {
1144                                         vid.width = event.resize.w;
1145                                         vid.height = event.resize.h;
1146                                         if (!vid_isfullscreen)
1147                                                 screen = SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags);
1148                                         if (vid_softsurface)
1149                                         {
1150                                                 SDL_FreeSurface(vid_softsurface);
1151                                                 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
1152                                                 SDL_SetAlpha(vid_softsurface, 0, 255);
1153                                                 SDL_SetSurfaceBlendMode(vid_softsurface, SDL_BLENDMODE_NONE);
1154                                                 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
1155                                                 if (vid.softdepthpixels)
1156                                                         free(vid.softdepthpixels);
1157                                                 vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
1158                                         }
1159 #ifdef SDL_R_RESTART
1160                                         // better not call R_Modules_Restart from here directly, as this may wreak havoc...
1161                                         // so, let's better queue it for next frame
1162                                         if(!sdl_needs_restart)
1163                                         {
1164                                                 Cbuf_AddText("\nr_restart\n");
1165                                                 sdl_needs_restart = true;
1166                                         }
1167 #endif
1168                                 }
1169                                 break;
1170 #if SDL_MAJOR_VERSION != 1
1171                         case SDL_TEXTEDITING:
1172                                 break;
1173                         case SDL_TEXTINPUT:
1174                                 break;
1175 #endif
1176                         case SDL_MOUSEMOTION:
1177                                 break;
1178                         default:
1179                                 Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type);
1180                                 break;
1181                 }
1182
1183         // enable/disable sound on focus gain/loss
1184         if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
1185         {
1186                 if (!sound_active)
1187                 {
1188                         S_UnblockSound ();
1189                         sound_active = true;
1190                 }
1191         }
1192         else
1193         {
1194                 if (sound_active)
1195                 {
1196                         S_BlockSound ();
1197                         sound_active = false;
1198                 }
1199         }
1200 }
1201
1202 #else
1203
1204 //#define DEBUGSDLEVENTS
1205
1206 // SDL2
1207 void Sys_SendKeyEvents( void )
1208 {
1209         static qboolean sound_active = true;
1210         int keycode;
1211         int i;
1212         int j;
1213         int unicode;
1214         SDL_Event event;
1215
1216         VID_EnableJoystick(true);
1217
1218         while( SDL_PollEvent( &event ) )
1219                 switch( event.type ) {
1220                         case SDL_QUIT:
1221 #ifdef DEBUGSDLEVENTS
1222                                 Con_DPrintf("SDL_Event: SDL_QUIT\n");
1223 #endif
1224                                 Sys_Quit(0);
1225                                 break;
1226                         case SDL_KEYDOWN:
1227                         case SDL_KEYUP:
1228 #ifdef DEBUGSDLEVENTS
1229                                 if (event.type == SDL_KEYDOWN)
1230                                         Con_DPrintf("SDL_Event: SDL_KEYDOWN %i unicode %i\n", event.key.keysym.sym, event.key.keysym.unicode);
1231                                 else
1232                                         Con_DPrintf("SDL_Event: SDL_KEYUP %i unicode %i\n", event.key.keysym.sym, event.key.keysym.unicode);
1233 #endif
1234                                 keycode = MapKey(event.key.keysym.sym);
1235                                 if (!VID_JoyBlockEmulatedKeys(keycode))
1236                                         Key_Event(keycode, 0, (event.key.state == SDL_PRESSED));
1237                                 break;
1238                         case SDL_MOUSEBUTTONDOWN:
1239                         case SDL_MOUSEBUTTONUP:
1240 #ifdef DEBUGSDLEVENTS
1241                                 if (event.type == SDL_MOUSEBUTTONDOWN)
1242                                         Con_DPrintf("SDL_Event: SDL_MOUSEBUTTONDOWN\n");
1243                                 else
1244                                         Con_DPrintf("SDL_Event: SDL_MOUSEBUTTONUP\n");
1245 #endif
1246                                 if (!vid_touchscreen.integer)
1247                                 if (event.button.button > 0 && event.button.button <= ARRAY_SIZE(buttonremap))
1248                                         Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
1249                                 break;
1250                         case SDL_MOUSEWHEEL:
1251                                 // TODO support wheel x direction.
1252                                 i = event.wheel.y;
1253                                 while (i > 0) {
1254                                         --i;
1255                                         Key_Event( K_MWHEELUP, 0, true );
1256                                         Key_Event( K_MWHEELUP, 0, false );
1257                                 }
1258                                 while (i < 0) {
1259                                         ++i;
1260                                         Key_Event( K_MWHEELDOWN, 0, true );
1261                                         Key_Event( K_MWHEELDOWN, 0, false );
1262                                 }
1263                                 break;
1264                         case SDL_JOYBUTTONDOWN:
1265                         case SDL_JOYBUTTONUP:
1266                         case SDL_JOYAXISMOTION:
1267                         case SDL_JOYBALLMOTION:
1268                         case SDL_JOYHATMOTION:
1269 #ifdef DEBUGSDLEVENTS
1270                                 Con_DPrintf("SDL_Event: SDL_JOY*\n");
1271 #endif
1272                                 break;
1273                         case SDL_WINDOWEVENT:
1274 #ifdef DEBUGSDLEVENTS
1275                                 Con_DPrintf("SDL_Event: SDL_WINDOWEVENT %i\n", (int)event.window.event);
1276 #endif
1277                                 //if (event.window.windowID == window) // how to compare?
1278                                 {
1279                                         switch(event.window.event)
1280                                         {
1281                                         case SDL_WINDOWEVENT_SHOWN:
1282                                                 vid_hidden = false;
1283                                                 break;
1284                                         case  SDL_WINDOWEVENT_HIDDEN:
1285                                                 vid_hidden = true;
1286                                                 break;
1287                                         case SDL_WINDOWEVENT_EXPOSED:
1288 #ifdef DEBUGSDLEVENTS
1289                                                 Con_DPrintf("SDL_Event: SDL_WINDOWEVENT_EXPOSED\n");
1290 #endif
1291                                                 break;
1292                                         case SDL_WINDOWEVENT_MOVED:
1293                                                 break;
1294                                         case SDL_WINDOWEVENT_RESIZED:
1295                                                 if(vid_resizable.integer < 2)
1296                                                 {
1297                                                         vid.width = event.window.data1;
1298                                                         vid.height = event.window.data2;
1299                                                         if (vid_softsurface)
1300                                                         {
1301                                                                 SDL_FreeSurface(vid_softsurface);
1302                                                                 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
1303                                                                 SDL_SetSurfaceBlendMode(vid_softsurface, SDL_BLENDMODE_NONE);
1304                                                                 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
1305                                                                 if (vid.softdepthpixels)
1306                                                                         free(vid.softdepthpixels);
1307                                                                 vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
1308                                                         }
1309 #ifdef SDL_R_RESTART
1310                                                         // better not call R_Modules_Restart from here directly, as this may wreak havoc...
1311                                                         // so, let's better queue it for next frame
1312                                                         if(!sdl_needs_restart)
1313                                                         {
1314                                                                 Cbuf_AddText("\nr_restart\n");
1315                                                                 sdl_needs_restart = true;
1316                                                         }
1317 #endif
1318                                                 }
1319                                                 break;
1320                                         case SDL_WINDOWEVENT_MINIMIZED:
1321                                                 break;
1322                                         case SDL_WINDOWEVENT_MAXIMIZED:
1323                                                 break;
1324                                         case SDL_WINDOWEVENT_RESTORED:
1325                                                 break;
1326                                         case SDL_WINDOWEVENT_ENTER:
1327                                                 break;
1328                                         case SDL_WINDOWEVENT_LEAVE:
1329                                                 break;
1330                                         case SDL_WINDOWEVENT_FOCUS_GAINED:
1331                                                 vid_hasfocus = true;
1332                                                 break;
1333                                         case SDL_WINDOWEVENT_FOCUS_LOST:
1334                                                 vid_hasfocus = false;
1335                                                 break;
1336                                         case SDL_WINDOWEVENT_CLOSE:
1337                                                 Sys_Quit(0);
1338                                                 break;
1339                                         }
1340                                 }
1341                                 break;
1342                         case SDL_TEXTEDITING:
1343 #ifdef DEBUGSDLEVENTS
1344                                 Con_DPrintf("SDL_Event: SDL_TEXTEDITING - composition = %s, cursor = %d, selection lenght = %d\n", event.edit.text, event.edit.start, event.edit.length);
1345 #endif
1346                                 // FIXME!  this is where composition gets supported
1347                                 break;
1348                         case SDL_TEXTINPUT:
1349 #ifdef DEBUGSDLEVENTS
1350                                 Con_DPrintf("SDL_Event: SDL_TEXTINPUT - text: %s\n", event.text.text);
1351 #endif
1352                                 // we have some characters to parse
1353                                 {
1354                                         unicode = 0;
1355                                         for (i = 0;event.text.text[i];)
1356                                         {
1357                                                 unicode = event.text.text[i++];
1358                                                 if (unicode & 0x80)
1359                                                 {
1360                                                         // UTF-8 character
1361                                                         // strip high bits (we could count these to validate character length but we don't)
1362                                                         for (j = 0x80;unicode & j;j >>= 1)
1363                                                                 unicode ^= j;
1364                                                         for (;(event.text.text[i] & 0xC0) == 0x80;i++)
1365                                                                 unicode = (unicode << 6) | (event.text.text[i] & 0x3F);
1366                                                         // low characters are invalid and could be bad, so replace them
1367                                                         if (unicode < 0x80)
1368                                                                 unicode = '?'; // we could use 0xFFFD instead, the unicode substitute character
1369                                                 }
1370                                                 //Con_DPrintf("SDL_TEXTINPUT: K_TEXT %i \n", unicode);
1371
1372                                                 Key_Event(K_TEXT, unicode, true);
1373                                                 Key_Event(K_TEXT, unicode, false);
1374                                         }
1375                                 }
1376                                 break;
1377                         case SDL_MOUSEMOTION:
1378                                 break;
1379                         case SDL_FINGERDOWN:
1380 #ifdef DEBUGSDLEVENTS
1381                                 Con_DPrintf("SDL_FINGERDOWN for finger %i\n", (int)event.tfinger.fingerId);
1382 #endif
1383                                 for (i = 0;i < MAXFINGERS-1;i++)
1384                                 {
1385                                         if (!multitouch[i][0])
1386                                         {
1387                                                 multitouch[i][0] = event.tfinger.fingerId + 1;
1388                                                 multitouch[i][1] = event.tfinger.x;
1389                                                 multitouch[i][2] = event.tfinger.y;
1390                                                 // TODO: use event.tfinger.pressure?
1391                                                 break;
1392                                         }
1393                                 }
1394                                 if (i == MAXFINGERS-1)
1395                                         Con_DPrintf("Too many fingers at once!\n");
1396                                 break;
1397                         case SDL_FINGERUP:
1398 #ifdef DEBUGSDLEVENTS
1399                                 Con_DPrintf("SDL_FINGERUP for finger %i\n", (int)event.tfinger.fingerId);
1400 #endif
1401                                 for (i = 0;i < MAXFINGERS-1;i++)
1402                                 {
1403                                         if (multitouch[i][0] == event.tfinger.fingerId + 1)
1404                                         {
1405                                                 multitouch[i][0] = 0;
1406                                                 break;
1407                                         }
1408                                 }
1409                                 if (i == MAXFINGERS-1)
1410                                         Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
1411                                 break;
1412                         case SDL_FINGERMOTION:
1413 #ifdef DEBUGSDLEVENTS
1414                                 Con_DPrintf("SDL_FINGERMOTION for finger %i\n", (int)event.tfinger.fingerId);
1415 #endif
1416                                 for (i = 0;i < MAXFINGERS-1;i++)
1417                                 {
1418                                         if (multitouch[i][0] == event.tfinger.fingerId + 1)
1419                                         {
1420                                                 multitouch[i][1] = event.tfinger.x;
1421                                                 multitouch[i][2] = event.tfinger.y;
1422                                                 break;
1423                                         }
1424                                 }
1425                                 if (i == MAXFINGERS-1)
1426                                         Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
1427                                 break;
1428                         default:
1429 #ifdef DEBUGSDLEVENTS
1430                                 Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type);
1431 #endif
1432                                 break;
1433                 }
1434
1435         // enable/disable sound on focus gain/loss
1436         if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
1437         {
1438                 if (!sound_active)
1439                 {
1440                         S_UnblockSound ();
1441                         sound_active = true;
1442                 }
1443         }
1444         else
1445         {
1446                 if (sound_active)
1447                 {
1448                         S_BlockSound ();
1449                         sound_active = false;
1450                 }
1451         }
1452 }
1453 #endif
1454
1455 /////////////////
1456 // Video system
1457 ////
1458
1459 #ifdef USE_GLES2
1460 #ifndef qglClear
1461 #ifdef __IPHONEOS__
1462 #include <OpenGLES/ES2/gl.h>
1463 #else
1464 #include <SDL_opengles.h>
1465 #endif
1466
1467 //#define PRECALL //Con_Printf("GLCALL %s:%i\n", __FILE__, __LINE__)
1468 #define PRECALL
1469 #define POSTCALL
1470 GLboolean wrapglIsBuffer(GLuint buffer) {PRECALL;return glIsBuffer(buffer);POSTCALL;}
1471 GLboolean wrapglIsEnabled(GLenum cap) {PRECALL;return glIsEnabled(cap);POSTCALL;}
1472 GLboolean wrapglIsFramebuffer(GLuint framebuffer) {PRECALL;return glIsFramebuffer(framebuffer);POSTCALL;}
1473 //GLboolean wrapglIsQuery(GLuint qid) {PRECALL;return glIsQuery(qid);POSTCALL;}
1474 GLboolean wrapglIsRenderbuffer(GLuint renderbuffer) {PRECALL;return glIsRenderbuffer(renderbuffer);POSTCALL;}
1475 //GLboolean wrapglUnmapBuffer(GLenum target) {PRECALL;return glUnmapBuffer(target);POSTCALL;}
1476 GLenum wrapglCheckFramebufferStatus(GLenum target) {PRECALL;return glCheckFramebufferStatus(target);POSTCALL;}
1477 GLenum wrapglGetError(void) {PRECALL;return glGetError();POSTCALL;}
1478 GLuint wrapglCreateProgram(void) {PRECALL;return glCreateProgram();POSTCALL;}
1479 GLuint wrapglCreateShader(GLenum shaderType) {PRECALL;return glCreateShader(shaderType);POSTCALL;}
1480 //GLuint wrapglGetHandle(GLenum pname) {PRECALL;return glGetHandle(pname);POSTCALL;}
1481 GLint wrapglGetAttribLocation(GLuint programObj, const GLchar *name) {PRECALL;return glGetAttribLocation(programObj, name);POSTCALL;}
1482 GLint wrapglGetUniformLocation(GLuint programObj, const GLchar *name) {PRECALL;return glGetUniformLocation(programObj, name);POSTCALL;}
1483 //GLvoid* wrapglMapBuffer(GLenum target, GLenum access) {PRECALL;return glMapBuffer(target, access);POSTCALL;}
1484 const GLubyte* wrapglGetString(GLenum name) {PRECALL;return (const GLubyte*)glGetString(name);POSTCALL;}
1485 void wrapglActiveStencilFace(GLenum e) {PRECALL;Con_Printf("glActiveStencilFace(e)\n");POSTCALL;}
1486 void wrapglActiveTexture(GLenum e) {PRECALL;glActiveTexture(e);POSTCALL;}
1487 void wrapglAlphaFunc(GLenum func, GLclampf ref) {PRECALL;Con_Printf("glAlphaFunc(func, ref)\n");POSTCALL;}
1488 void wrapglArrayElement(GLint i) {PRECALL;Con_Printf("glArrayElement(i)\n");POSTCALL;}
1489 void wrapglAttachShader(GLuint containerObj, GLuint obj) {PRECALL;glAttachShader(containerObj, obj);POSTCALL;}
1490 //void wrapglBegin(GLenum mode) {PRECALL;Con_Printf("glBegin(mode)\n");POSTCALL;}
1491 //void wrapglBeginQuery(GLenum target, GLuint qid) {PRECALL;glBeginQuery(target, qid);POSTCALL;}
1492 void wrapglBindAttribLocation(GLuint programObj, GLuint index, const GLchar *name) {PRECALL;glBindAttribLocation(programObj, index, name);POSTCALL;}
1493 //void wrapglBindFragDataLocation(GLuint programObj, GLuint index, const GLchar *name) {PRECALL;glBindFragDataLocation(programObj, index, name);POSTCALL;}
1494 void wrapglBindBuffer(GLenum target, GLuint buffer) {PRECALL;glBindBuffer(target, buffer);POSTCALL;}
1495 void wrapglBindFramebuffer(GLenum target, GLuint framebuffer) {PRECALL;glBindFramebuffer(target, framebuffer);POSTCALL;}
1496 void wrapglBindRenderbuffer(GLenum target, GLuint renderbuffer) {PRECALL;glBindRenderbuffer(target, renderbuffer);POSTCALL;}
1497 void wrapglBindTexture(GLenum target, GLuint texture) {PRECALL;glBindTexture(target, texture);POSTCALL;}
1498 void wrapglBlendEquation(GLenum e) {PRECALL;glBlendEquation(e);POSTCALL;}
1499 void wrapglBlendFunc(GLenum sfactor, GLenum dfactor) {PRECALL;glBlendFunc(sfactor, dfactor);POSTCALL;}
1500 void wrapglBufferData(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage) {PRECALL;glBufferData(target, size, data, usage);POSTCALL;}
1501 void wrapglBufferSubData(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data) {PRECALL;glBufferSubData(target, offset, size, data);POSTCALL;}
1502 void wrapglClear(GLbitfield mask) {PRECALL;glClear(mask);POSTCALL;}
1503 void wrapglClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {PRECALL;glClearColor(red, green, blue, alpha);POSTCALL;}
1504 void wrapglClearDepth(GLclampd depth) {PRECALL;/*Con_Printf("glClearDepth(%f)\n", depth);glClearDepthf((float)depth);*/POSTCALL;}
1505 void wrapglClearStencil(GLint s) {PRECALL;glClearStencil(s);POSTCALL;}
1506 void wrapglClientActiveTexture(GLenum target) {PRECALL;Con_Printf("glClientActiveTexture(target)\n");POSTCALL;}
1507 void wrapglColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {PRECALL;Con_Printf("glColor4f(red, green, blue, alpha)\n");POSTCALL;}
1508 void wrapglColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {PRECALL;Con_Printf("glColor4ub(red, green, blue, alpha)\n");POSTCALL;}
1509 void wrapglColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {PRECALL;glColorMask(red, green, blue, alpha);POSTCALL;}
1510 void wrapglColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glColorPointer(size, type, stride, ptr)\n");POSTCALL;}
1511 void wrapglCompileShader(GLuint shaderObj) {PRECALL;glCompileShader(shaderObj);POSTCALL;}
1512 void wrapglCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border,  GLsizei imageSize, const void *data) {PRECALL;glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);POSTCALL;}
1513 void wrapglCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) {PRECALL;Con_Printf("glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data)\n");POSTCALL;}
1514 void wrapglCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) {PRECALL;glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);POSTCALL;}
1515 void wrapglCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) {PRECALL;Con_Printf("glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)\n");POSTCALL;}
1516 void wrapglCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {PRECALL;glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);POSTCALL;}
1517 void wrapglCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);POSTCALL;}
1518 void wrapglCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;Con_Printf("glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height)\n");POSTCALL;}
1519 void wrapglCullFace(GLenum mode) {PRECALL;glCullFace(mode);POSTCALL;}
1520 void wrapglDeleteBuffers(GLsizei n, const GLuint *buffers) {PRECALL;glDeleteBuffers(n, buffers);POSTCALL;}
1521 void wrapglDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) {PRECALL;glDeleteFramebuffers(n, framebuffers);POSTCALL;}
1522 void wrapglDeleteShader(GLuint obj) {PRECALL;glDeleteShader(obj);POSTCALL;}
1523 void wrapglDeleteProgram(GLuint obj) {PRECALL;glDeleteProgram(obj);POSTCALL;}
1524 //void wrapglDeleteQueries(GLsizei n, const GLuint *ids) {PRECALL;glDeleteQueries(n, ids);POSTCALL;}
1525 void wrapglDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) {PRECALL;glDeleteRenderbuffers(n, renderbuffers);POSTCALL;}
1526 void wrapglDeleteTextures(GLsizei n, const GLuint *textures) {PRECALL;glDeleteTextures(n, textures);POSTCALL;}
1527 void wrapglDepthFunc(GLenum func) {PRECALL;glDepthFunc(func);POSTCALL;}
1528 void wrapglDepthMask(GLboolean flag) {PRECALL;glDepthMask(flag);POSTCALL;}
1529 //void wrapglDepthRange(GLclampd near_val, GLclampd far_val) {PRECALL;glDepthRangef((float)near_val, (float)far_val);POSTCALL;}
1530 void wrapglDepthRangef(GLclampf near_val, GLclampf far_val) {PRECALL;glDepthRangef(near_val, far_val);POSTCALL;}
1531 void wrapglDetachShader(GLuint containerObj, GLuint attachedObj) {PRECALL;glDetachShader(containerObj, attachedObj);POSTCALL;}
1532 void wrapglDisable(GLenum cap) {PRECALL;glDisable(cap);POSTCALL;}
1533 void wrapglDisableClientState(GLenum cap) {PRECALL;Con_Printf("glDisableClientState(cap)\n");POSTCALL;}
1534 void wrapglDisableVertexAttribArray(GLuint index) {PRECALL;glDisableVertexAttribArray(index);POSTCALL;}
1535 void wrapglDrawArrays(GLenum mode, GLint first, GLsizei count) {PRECALL;glDrawArrays(mode, first, count);POSTCALL;}
1536 void wrapglDrawBuffer(GLenum mode) {PRECALL;Con_Printf("glDrawBuffer(mode)\n");POSTCALL;}
1537 void wrapglDrawBuffers(GLsizei n, const GLenum *bufs) {PRECALL;Con_Printf("glDrawBuffers(n, bufs)\n");POSTCALL;}
1538 void wrapglDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) {PRECALL;glDrawElements(mode, count, type, indices);POSTCALL;}
1539 //void wrapglDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {PRECALL;glDrawRangeElements(mode, start, end, count, type, indices);POSTCALL;}
1540 //void wrapglDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {PRECALL;glDrawRangeElements(mode, start, end, count, type, indices);POSTCALL;}
1541 void wrapglEnable(GLenum cap) {PRECALL;glEnable(cap);POSTCALL;}
1542 void wrapglEnableClientState(GLenum cap) {PRECALL;Con_Printf("glEnableClientState(cap)\n");POSTCALL;}
1543 void wrapglEnableVertexAttribArray(GLuint index) {PRECALL;glEnableVertexAttribArray(index);POSTCALL;}
1544 //void wrapglEnd(void) {PRECALL;Con_Printf("glEnd()\n");POSTCALL;}
1545 //void wrapglEndQuery(GLenum target) {PRECALL;glEndQuery(target);POSTCALL;}
1546 void wrapglFinish(void) {PRECALL;glFinish();POSTCALL;}
1547 void wrapglFlush(void) {PRECALL;glFlush();POSTCALL;}
1548 void wrapglFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {PRECALL;glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);POSTCALL;}
1549 void wrapglFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {PRECALL;glFramebufferTexture2D(target, attachment, textarget, texture, level);POSTCALL;}
1550 void wrapglFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {PRECALL;Con_Printf("glFramebufferTexture3D()\n");POSTCALL;}
1551 void wrapglGenBuffers(GLsizei n, GLuint *buffers) {PRECALL;glGenBuffers(n, buffers);POSTCALL;}
1552 void wrapglGenFramebuffers(GLsizei n, GLuint *framebuffers) {PRECALL;glGenFramebuffers(n, framebuffers);POSTCALL;}
1553 //void wrapglGenQueries(GLsizei n, GLuint *ids) {PRECALL;glGenQueries(n, ids);POSTCALL;}
1554 void wrapglGenRenderbuffers(GLsizei n, GLuint *renderbuffers) {PRECALL;glGenRenderbuffers(n, renderbuffers);POSTCALL;}
1555 void wrapglGenTextures(GLsizei n, GLuint *textures) {PRECALL;glGenTextures(n, textures);POSTCALL;}
1556 void wrapglGenerateMipmap(GLenum target) {PRECALL;glGenerateMipmap(target);POSTCALL;}
1557 void wrapglGetActiveAttrib(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {PRECALL;glGetActiveAttrib(programObj, index, maxLength, length, size, type, name);POSTCALL;}
1558 void wrapglGetActiveUniform(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {PRECALL;glGetActiveUniform(programObj, index, maxLength, length, size, type, name);POSTCALL;}
1559 void wrapglGetAttachedShaders(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj) {PRECALL;glGetAttachedShaders(containerObj, maxCount, count, obj);POSTCALL;}
1560 void wrapglGetBooleanv(GLenum pname, GLboolean *params) {PRECALL;glGetBooleanv(pname, params);POSTCALL;}
1561 void wrapglGetCompressedTexImage(GLenum target, GLint lod, void *img) {PRECALL;Con_Printf("glGetCompressedTexImage(target, lod, img)\n");POSTCALL;}
1562 void wrapglGetDoublev(GLenum pname, GLdouble *params) {PRECALL;Con_Printf("glGetDoublev(pname, params)\n");POSTCALL;}
1563 void wrapglGetFloatv(GLenum pname, GLfloat *params) {PRECALL;glGetFloatv(pname, params);POSTCALL;}
1564 void wrapglGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) {PRECALL;glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);POSTCALL;}
1565 void wrapglGetShaderInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog) {PRECALL;glGetShaderInfoLog(obj, maxLength, length, infoLog);POSTCALL;}
1566 void wrapglGetProgramInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog) {PRECALL;glGetProgramInfoLog(obj, maxLength, length, infoLog);POSTCALL;}
1567 void wrapglGetIntegerv(GLenum pname, GLint *params) {PRECALL;glGetIntegerv(pname, params);POSTCALL;}
1568 void wrapglGetShaderiv(GLuint obj, GLenum pname, GLint *params) {PRECALL;glGetShaderiv(obj, pname, params);POSTCALL;}
1569 void wrapglGetProgramiv(GLuint obj, GLenum pname, GLint *params) {PRECALL;glGetProgramiv(obj, pname, params);POSTCALL;}
1570 //void wrapglGetQueryObjectiv(GLuint qid, GLenum pname, GLint *params) {PRECALL;glGetQueryObjectiv(qid, pname, params);POSTCALL;}
1571 //void wrapglGetQueryObjectuiv(GLuint qid, GLenum pname, GLuint *params) {PRECALL;glGetQueryObjectuiv(qid, pname, params);POSTCALL;}
1572 //void wrapglGetQueryiv(GLenum target, GLenum pname, GLint *params) {PRECALL;glGetQueryiv(target, pname, params);POSTCALL;}
1573 void wrapglGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) {PRECALL;glGetRenderbufferParameteriv(target, pname, params);POSTCALL;}
1574 void wrapglGetShaderSource(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source) {PRECALL;glGetShaderSource(obj, maxLength, length, source);POSTCALL;}
1575 void wrapglGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) {PRECALL;Con_Printf("glGetTexImage(target, level, format, type, pixels)\n");POSTCALL;}
1576 void wrapglGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) {PRECALL;Con_Printf("glGetTexLevelParameterfv(target, level, pname, params)\n");POSTCALL;}
1577 void wrapglGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) {PRECALL;Con_Printf("glGetTexLevelParameteriv(target, level, pname, params)\n");POSTCALL;}
1578 void wrapglGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {PRECALL;glGetTexParameterfv(target, pname, params);POSTCALL;}
1579 void wrapglGetTexParameteriv(GLenum target, GLenum pname, GLint *params) {PRECALL;glGetTexParameteriv(target, pname, params);POSTCALL;}
1580 void wrapglGetUniformfv(GLuint programObj, GLint location, GLfloat *params) {PRECALL;glGetUniformfv(programObj, location, params);POSTCALL;}
1581 void wrapglGetUniformiv(GLuint programObj, GLint location, GLint *params) {PRECALL;glGetUniformiv(programObj, location, params);POSTCALL;}
1582 void wrapglHint(GLenum target, GLenum mode) {PRECALL;glHint(target, mode);POSTCALL;}
1583 void wrapglLineWidth(GLfloat width) {PRECALL;glLineWidth(width);POSTCALL;}
1584 void wrapglLinkProgram(GLuint programObj) {PRECALL;glLinkProgram(programObj);POSTCALL;}
1585 void wrapglLoadIdentity(void) {PRECALL;Con_Printf("glLoadIdentity()\n");POSTCALL;}
1586 void wrapglLoadMatrixf(const GLfloat *m) {PRECALL;Con_Printf("glLoadMatrixf(m)\n");POSTCALL;}
1587 void wrapglMatrixMode(GLenum mode) {PRECALL;Con_Printf("glMatrixMode(mode)\n");POSTCALL;}
1588 void wrapglMultiTexCoord1f(GLenum target, GLfloat s) {PRECALL;Con_Printf("glMultiTexCoord1f(target, s)\n");POSTCALL;}
1589 void wrapglMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) {PRECALL;Con_Printf("glMultiTexCoord2f(target, s, t)\n");POSTCALL;}
1590 void wrapglMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) {PRECALL;Con_Printf("glMultiTexCoord3f(target, s, t, r)\n");POSTCALL;}
1591 void wrapglMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {PRECALL;Con_Printf("glMultiTexCoord4f(target, s, t, r, q)\n");POSTCALL;}
1592 void wrapglNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glNormalPointer(type, stride, ptr)\n");POSTCALL;}
1593 void wrapglPixelStorei(GLenum pname, GLint param) {PRECALL;glPixelStorei(pname, param);POSTCALL;}
1594 void wrapglPointSize(GLfloat size) {PRECALL;Con_Printf("glPointSize(size)\n");POSTCALL;}
1595 //void wrapglPolygonMode(GLenum face, GLenum mode) {PRECALL;Con_Printf("glPolygonMode(face, mode)\n");POSTCALL;}
1596 void wrapglPolygonOffset(GLfloat factor, GLfloat units) {PRECALL;glPolygonOffset(factor, units);POSTCALL;}
1597 void wrapglPolygonStipple(const GLubyte *mask) {PRECALL;Con_Printf("glPolygonStipple(mask)\n");POSTCALL;}
1598 void wrapglReadBuffer(GLenum mode) {PRECALL;Con_Printf("glReadBuffer(mode)\n");POSTCALL;}
1599 void wrapglReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) {PRECALL;glReadPixels(x, y, width, height, format, type, pixels);POSTCALL;}
1600 void wrapglRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {PRECALL;glRenderbufferStorage(target, internalformat, width, height);POSTCALL;}
1601 void wrapglScissor(GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;glScissor(x, y, width, height);POSTCALL;}
1602 void wrapglShaderSource(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length) {PRECALL;glShaderSource(shaderObj, count, string, length);POSTCALL;}
1603 void wrapglStencilFunc(GLenum func, GLint ref, GLuint mask) {PRECALL;glStencilFunc(func, ref, mask);POSTCALL;}
1604 void wrapglStencilFuncSeparate(GLenum func1, GLenum func2, GLint ref, GLuint mask) {PRECALL;Con_Printf("glStencilFuncSeparate(func1, func2, ref, mask)\n");POSTCALL;}
1605 void wrapglStencilMask(GLuint mask) {PRECALL;glStencilMask(mask);POSTCALL;}
1606 void wrapglStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {PRECALL;glStencilOp(fail, zfail, zpass);POSTCALL;}
1607 void wrapglStencilOpSeparate(GLenum e1, GLenum e2, GLenum e3, GLenum e4) {PRECALL;Con_Printf("glStencilOpSeparate(e1, e2, e3, e4)\n");POSTCALL;}
1608 void wrapglTexCoord1f(GLfloat s) {PRECALL;Con_Printf("glTexCoord1f(s)\n");POSTCALL;}
1609 void wrapglTexCoord2f(GLfloat s, GLfloat t) {PRECALL;Con_Printf("glTexCoord2f(s, t)\n");POSTCALL;}
1610 void wrapglTexCoord3f(GLfloat s, GLfloat t, GLfloat r) {PRECALL;Con_Printf("glTexCoord3f(s, t, r)\n");POSTCALL;}
1611 void wrapglTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) {PRECALL;Con_Printf("glTexCoord4f(s, t, r, q)\n");POSTCALL;}
1612 void wrapglTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glTexCoordPointer(size, type, stride, ptr)\n");POSTCALL;}
1613 void wrapglTexEnvf(GLenum target, GLenum pname, GLfloat param) {PRECALL;Con_Printf("glTexEnvf(target, pname, param)\n");POSTCALL;}
1614 void wrapglTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) {PRECALL;Con_Printf("glTexEnvfv(target, pname, params)\n");POSTCALL;}
1615 void wrapglTexEnvi(GLenum target, GLenum pname, GLint param) {PRECALL;Con_Printf("glTexEnvi(target, pname, param)\n");POSTCALL;}
1616 void wrapglTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels);POSTCALL;}
1617 void wrapglTexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;Con_Printf("glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels)\n");POSTCALL;}
1618 void wrapglTexParameterf(GLenum target, GLenum pname, GLfloat param) {PRECALL;glTexParameterf(target, pname, param);POSTCALL;}
1619 void wrapglTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {PRECALL;glTexParameterfv(target, pname, params);POSTCALL;}
1620 void wrapglTexParameteri(GLenum target, GLenum pname, GLint param) {PRECALL;glTexParameteri(target, pname, param);POSTCALL;}
1621 void wrapglTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);POSTCALL;}
1622 void wrapglTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;Con_Printf("glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)\n");POSTCALL;}
1623 void wrapglUniform1f(GLint location, GLfloat v0) {PRECALL;glUniform1f(location, v0);POSTCALL;}
1624 void wrapglUniform1fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform1fv(location, count, value);POSTCALL;}
1625 void wrapglUniform1i(GLint location, GLint v0) {PRECALL;glUniform1i(location, v0);POSTCALL;}
1626 void wrapglUniform1iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform1iv(location, count, value);POSTCALL;}
1627 void wrapglUniform2f(GLint location, GLfloat v0, GLfloat v1) {PRECALL;glUniform2f(location, v0, v1);POSTCALL;}
1628 void wrapglUniform2fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform2fv(location, count, value);POSTCALL;}
1629 void wrapglUniform2i(GLint location, GLint v0, GLint v1) {PRECALL;glUniform2i(location, v0, v1);POSTCALL;}
1630 void wrapglUniform2iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform2iv(location, count, value);POSTCALL;}
1631 void wrapglUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {PRECALL;glUniform3f(location, v0, v1, v2);POSTCALL;}
1632 void wrapglUniform3fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform3fv(location, count, value);POSTCALL;}
1633 void wrapglUniform3i(GLint location, GLint v0, GLint v1, GLint v2) {PRECALL;glUniform3i(location, v0, v1, v2);POSTCALL;}
1634 void wrapglUniform3iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform3iv(location, count, value);POSTCALL;}
1635 void wrapglUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {PRECALL;glUniform4f(location, v0, v1, v2, v3);POSTCALL;}
1636 void wrapglUniform4fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform4fv(location, count, value);POSTCALL;}
1637 void wrapglUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {PRECALL;glUniform4i(location, v0, v1, v2, v3);POSTCALL;}
1638 void wrapglUniform4iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform4iv(location, count, value);POSTCALL;}
1639 void wrapglUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {PRECALL;glUniformMatrix2fv(location, count, transpose, value);POSTCALL;}
1640 void wrapglUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {PRECALL;glUniformMatrix3fv(location, count, transpose, value);POSTCALL;}
1641 void wrapglUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {PRECALL;glUniformMatrix4fv(location, count, transpose, value);POSTCALL;}
1642 void wrapglUseProgram(GLuint programObj) {PRECALL;glUseProgram(programObj);POSTCALL;}
1643 void wrapglValidateProgram(GLuint programObj) {PRECALL;glValidateProgram(programObj);POSTCALL;}
1644 void wrapglVertex2f(GLfloat x, GLfloat y) {PRECALL;Con_Printf("glVertex2f(x, y)\n");POSTCALL;}
1645 void wrapglVertex3f(GLfloat x, GLfloat y, GLfloat z) {PRECALL;Con_Printf("glVertex3f(x, y, z)\n");POSTCALL;}
1646 void wrapglVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) {PRECALL;Con_Printf("glVertex4f(x, y, z, w)\n");POSTCALL;}
1647 void wrapglVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) {PRECALL;glVertexAttribPointer(index, size, type, normalized, stride, pointer);POSTCALL;}
1648 void wrapglVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glVertexPointer(size, type, stride, ptr)\n");POSTCALL;}
1649 void wrapglViewport(GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;glViewport(x, y, width, height);POSTCALL;}
1650 void wrapglVertexAttrib1f(GLuint index, GLfloat v0) {PRECALL;glVertexAttrib1f(index, v0);POSTCALL;}
1651 //void wrapglVertexAttrib1s(GLuint index, GLshort v0) {PRECALL;glVertexAttrib1s(index, v0);POSTCALL;}
1652 //void wrapglVertexAttrib1d(GLuint index, GLdouble v0) {PRECALL;glVertexAttrib1d(index, v0);POSTCALL;}
1653 void wrapglVertexAttrib2f(GLuint index, GLfloat v0, GLfloat v1) {PRECALL;glVertexAttrib2f(index, v0, v1);POSTCALL;}
1654 //void wrapglVertexAttrib2s(GLuint index, GLshort v0, GLshort v1) {PRECALL;glVertexAttrib2s(index, v0, v1);POSTCALL;}
1655 //void wrapglVertexAttrib2d(GLuint index, GLdouble v0, GLdouble v1) {PRECALL;glVertexAttrib2d(index, v0, v1);POSTCALL;}
1656 void wrapglVertexAttrib3f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2) {PRECALL;glVertexAttrib3f(index, v0, v1, v2);POSTCALL;}
1657 //void wrapglVertexAttrib3s(GLuint index, GLshort v0, GLshort v1, GLshort v2) {PRECALL;glVertexAttrib3s(index, v0, v1, v2);POSTCALL;}
1658 //void wrapglVertexAttrib3d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2) {PRECALL;glVertexAttrib3d(index, v0, v1, v2);POSTCALL;}
1659 void wrapglVertexAttrib4f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {PRECALL;glVertexAttrib4f(index, v0, v1, v2, v3);POSTCALL;}
1660 //void wrapglVertexAttrib4s(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3) {PRECALL;glVertexAttrib4s(index, v0, v1, v2, v3);POSTCALL;}
1661 //void wrapglVertexAttrib4d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) {PRECALL;glVertexAttrib4d(index, v0, v1, v2, v3);POSTCALL;}
1662 //void wrapglVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {PRECALL;glVertexAttrib4Nub(index, x, y, z, w);POSTCALL;}
1663 void wrapglVertexAttrib1fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib1fv(index, v);POSTCALL;}
1664 //void wrapglVertexAttrib1sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib1sv(index, v);POSTCALL;}
1665 //void wrapglVertexAttrib1dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib1dv(index, v);POSTCALL;}
1666 void wrapglVertexAttrib2fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib2fv(index, v);POSTCALL;}
1667 //void wrapglVertexAttrib2sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib2sv(index, v);POSTCALL;}
1668 //void wrapglVertexAttrib2dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib2dv(index, v);POSTCALL;}
1669 void wrapglVertexAttrib3fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib3fv(index, v);POSTCALL;}
1670 //void wrapglVertexAttrib3sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib3sv(index, v);POSTCALL;}
1671 //void wrapglVertexAttrib3dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib3dv(index, v);POSTCALL;}
1672 void wrapglVertexAttrib4fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib4fv(index, v);POSTCALL;}
1673 //void wrapglVertexAttrib4sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib4sv(index, v);POSTCALL;}
1674 //void wrapglVertexAttrib4dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib4dv(index, v);POSTCALL;}
1675 //void wrapglVertexAttrib4iv(GLuint index, const GLint *v) {PRECALL;glVertexAttrib4iv(index, v);POSTCALL;}
1676 //void wrapglVertexAttrib4bv(GLuint index, const GLbyte *v) {PRECALL;glVertexAttrib4bv(index, v);POSTCALL;}
1677 //void wrapglVertexAttrib4ubv(GLuint index, const GLubyte *v) {PRECALL;glVertexAttrib4ubv(index, v);POSTCALL;}
1678 //void wrapglVertexAttrib4usv(GLuint index, const GLushort *v) {PRECALL;glVertexAttrib4usv(index, GLushort v);POSTCALL;}
1679 //void wrapglVertexAttrib4uiv(GLuint index, const GLuint *v) {PRECALL;glVertexAttrib4uiv(index, v);POSTCALL;}
1680 //void wrapglVertexAttrib4Nbv(GLuint index, const GLbyte *v) {PRECALL;glVertexAttrib4Nbv(index, v);POSTCALL;}
1681 //void wrapglVertexAttrib4Nsv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib4Nsv(index, v);POSTCALL;}
1682 //void wrapglVertexAttrib4Niv(GLuint index, const GLint *v) {PRECALL;glVertexAttrib4Niv(index, v);POSTCALL;}
1683 //void wrapglVertexAttrib4Nubv(GLuint index, const GLubyte *v) {PRECALL;glVertexAttrib4Nubv(index, v);POSTCALL;}
1684 //void wrapglVertexAttrib4Nusv(GLuint index, const GLushort *v) {PRECALL;glVertexAttrib4Nusv(index, GLushort v);POSTCALL;}
1685 //void wrapglVertexAttrib4Nuiv(GLuint index, const GLuint *v) {PRECALL;glVertexAttrib4Nuiv(index, v);POSTCALL;}
1686 //void wrapglGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) {PRECALL;glGetVertexAttribdv(index, pname, params);POSTCALL;}
1687 void wrapglGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) {PRECALL;glGetVertexAttribfv(index, pname, params);POSTCALL;}
1688 void wrapglGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) {PRECALL;glGetVertexAttribiv(index, pname, params);POSTCALL;}
1689 void wrapglGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer) {PRECALL;glGetVertexAttribPointerv(index, pname, pointer);POSTCALL;}
1690 #endif
1691
1692 #if SDL_MAJOR_VERSION == 1
1693 #define SDL_GL_ExtensionSupported(x) (strstr(gl_extensions, x) || strstr(gl_platformextensions, x))
1694 #endif
1695
1696 void GLES_Init(void)
1697 {
1698 #ifndef qglClear
1699         qglIsBufferARB = wrapglIsBuffer;
1700         qglIsEnabled = wrapglIsEnabled;
1701         qglIsFramebufferEXT = wrapglIsFramebuffer;
1702 //      qglIsQueryARB = wrapglIsQuery;
1703         qglIsRenderbufferEXT = wrapglIsRenderbuffer;
1704 //      qglUnmapBufferARB = wrapglUnmapBuffer;
1705         qglCheckFramebufferStatus = wrapglCheckFramebufferStatus;
1706         qglGetError = wrapglGetError;
1707         qglCreateProgram = wrapglCreateProgram;
1708         qglCreateShader = wrapglCreateShader;
1709 //      qglGetHandleARB = wrapglGetHandle;
1710         qglGetAttribLocation = wrapglGetAttribLocation;
1711         qglGetUniformLocation = wrapglGetUniformLocation;
1712 //      qglMapBufferARB = wrapglMapBuffer;
1713         qglGetString = wrapglGetString;
1714 //      qglActiveStencilFaceEXT = wrapglActiveStencilFace;
1715         qglActiveTexture = wrapglActiveTexture;
1716         qglAlphaFunc = wrapglAlphaFunc;
1717         qglArrayElement = wrapglArrayElement;
1718         qglAttachShader = wrapglAttachShader;
1719 //      qglBegin = wrapglBegin;
1720 //      qglBeginQueryARB = wrapglBeginQuery;
1721         qglBindAttribLocation = wrapglBindAttribLocation;
1722 //      qglBindFragDataLocation = wrapglBindFragDataLocation;
1723         qglBindBufferARB = wrapglBindBuffer;
1724         qglBindFramebuffer = wrapglBindFramebuffer;
1725         qglBindRenderbuffer = wrapglBindRenderbuffer;
1726         qglBindTexture = wrapglBindTexture;
1727         qglBlendEquationEXT = wrapglBlendEquation;
1728         qglBlendFunc = wrapglBlendFunc;
1729         qglBufferDataARB = wrapglBufferData;
1730         qglBufferSubDataARB = wrapglBufferSubData;
1731         qglClear = wrapglClear;
1732         qglClearColor = wrapglClearColor;
1733         qglClearDepth = wrapglClearDepth;
1734         qglClearStencil = wrapglClearStencil;
1735         qglClientActiveTexture = wrapglClientActiveTexture;
1736         qglColor4f = wrapglColor4f;
1737         qglColor4ub = wrapglColor4ub;
1738         qglColorMask = wrapglColorMask;
1739         qglColorPointer = wrapglColorPointer;
1740         qglCompileShader = wrapglCompileShader;
1741         qglCompressedTexImage2DARB = wrapglCompressedTexImage2D;
1742         qglCompressedTexImage3DARB = wrapglCompressedTexImage3D;
1743         qglCompressedTexSubImage2DARB = wrapglCompressedTexSubImage2D;
1744         qglCompressedTexSubImage3DARB = wrapglCompressedTexSubImage3D;
1745         qglCopyTexImage2D = wrapglCopyTexImage2D;
1746         qglCopyTexSubImage2D = wrapglCopyTexSubImage2D;
1747         qglCopyTexSubImage3D = wrapglCopyTexSubImage3D;
1748         qglCullFace = wrapglCullFace;
1749         qglDeleteBuffersARB = wrapglDeleteBuffers;
1750         qglDeleteFramebuffers = wrapglDeleteFramebuffers;
1751         qglDeleteProgram = wrapglDeleteProgram;
1752         qglDeleteShader = wrapglDeleteShader;
1753 //      qglDeleteQueriesARB = wrapglDeleteQueries;
1754         qglDeleteRenderbuffers = wrapglDeleteRenderbuffers;
1755         qglDeleteTextures = wrapglDeleteTextures;
1756         qglDepthFunc = wrapglDepthFunc;
1757         qglDepthMask = wrapglDepthMask;
1758         qglDepthRangef = wrapglDepthRangef;
1759         qglDetachShader = wrapglDetachShader;
1760         qglDisable = wrapglDisable;
1761         qglDisableClientState = wrapglDisableClientState;
1762         qglDisableVertexAttribArray = wrapglDisableVertexAttribArray;
1763         qglDrawArrays = wrapglDrawArrays;
1764 //      qglDrawBuffer = wrapglDrawBuffer;
1765 //      qglDrawBuffersARB = wrapglDrawBuffers;
1766         qglDrawElements = wrapglDrawElements;
1767 //      qglDrawRangeElements = wrapglDrawRangeElements;
1768         qglEnable = wrapglEnable;
1769         qglEnableClientState = wrapglEnableClientState;
1770         qglEnableVertexAttribArray = wrapglEnableVertexAttribArray;
1771 //      qglEnd = wrapglEnd;
1772 //      qglEndQueryARB = wrapglEndQuery;
1773         qglFinish = wrapglFinish;
1774         qglFlush = wrapglFlush;
1775         qglFramebufferRenderbufferEXT = wrapglFramebufferRenderbuffer;
1776         qglFramebufferTexture2DEXT = wrapglFramebufferTexture2D;
1777         qglFramebufferTexture3DEXT = wrapglFramebufferTexture3D;
1778         qglGenBuffersARB = wrapglGenBuffers;
1779         qglGenFramebuffers = wrapglGenFramebuffers;
1780 //      qglGenQueriesARB = wrapglGenQueries;
1781         qglGenRenderbuffers = wrapglGenRenderbuffers;
1782         qglGenTextures = wrapglGenTextures;
1783         qglGenerateMipmapEXT = wrapglGenerateMipmap;
1784         qglGetActiveAttrib = wrapglGetActiveAttrib;
1785         qglGetActiveUniform = wrapglGetActiveUniform;
1786         qglGetAttachedShaders = wrapglGetAttachedShaders;
1787         qglGetBooleanv = wrapglGetBooleanv;
1788 //      qglGetCompressedTexImageARB = wrapglGetCompressedTexImage;
1789         qglGetDoublev = wrapglGetDoublev;
1790         qglGetFloatv = wrapglGetFloatv;
1791         qglGetFramebufferAttachmentParameterivEXT = wrapglGetFramebufferAttachmentParameteriv;
1792         qglGetProgramInfoLog = wrapglGetProgramInfoLog;
1793         qglGetShaderInfoLog = wrapglGetShaderInfoLog;
1794         qglGetIntegerv = wrapglGetIntegerv;
1795         qglGetShaderiv = wrapglGetShaderiv;
1796         qglGetProgramiv = wrapglGetProgramiv;
1797 //      qglGetQueryObjectivARB = wrapglGetQueryObjectiv;
1798 //      qglGetQueryObjectuivARB = wrapglGetQueryObjectuiv;
1799 //      qglGetQueryivARB = wrapglGetQueryiv;
1800         qglGetRenderbufferParameterivEXT = wrapglGetRenderbufferParameteriv;
1801         qglGetShaderSource = wrapglGetShaderSource;
1802         qglGetTexImage = wrapglGetTexImage;
1803         qglGetTexLevelParameterfv = wrapglGetTexLevelParameterfv;
1804         qglGetTexLevelParameteriv = wrapglGetTexLevelParameteriv;
1805         qglGetTexParameterfv = wrapglGetTexParameterfv;
1806         qglGetTexParameteriv = wrapglGetTexParameteriv;
1807         qglGetUniformfv = wrapglGetUniformfv;
1808         qglGetUniformiv = wrapglGetUniformiv;
1809         qglHint = wrapglHint;
1810         qglLineWidth = wrapglLineWidth;
1811         qglLinkProgram = wrapglLinkProgram;
1812         qglLoadIdentity = wrapglLoadIdentity;
1813         qglLoadMatrixf = wrapglLoadMatrixf;
1814         qglMatrixMode = wrapglMatrixMode;
1815         qglMultiTexCoord1f = wrapglMultiTexCoord1f;
1816         qglMultiTexCoord2f = wrapglMultiTexCoord2f;
1817         qglMultiTexCoord3f = wrapglMultiTexCoord3f;
1818         qglMultiTexCoord4f = wrapglMultiTexCoord4f;
1819         qglNormalPointer = wrapglNormalPointer;
1820         qglPixelStorei = wrapglPixelStorei;
1821         qglPointSize = wrapglPointSize;
1822 //      qglPolygonMode = wrapglPolygonMode;
1823         qglPolygonOffset = wrapglPolygonOffset;
1824 //      qglPolygonStipple = wrapglPolygonStipple;
1825         qglReadBuffer = wrapglReadBuffer;
1826         qglReadPixels = wrapglReadPixels;
1827         qglRenderbufferStorage = wrapglRenderbufferStorage;
1828         qglScissor = wrapglScissor;
1829         qglShaderSource = wrapglShaderSource;
1830         qglStencilFunc = wrapglStencilFunc;
1831         qglStencilFuncSeparate = wrapglStencilFuncSeparate;
1832         qglStencilMask = wrapglStencilMask;
1833         qglStencilOp = wrapglStencilOp;
1834         qglStencilOpSeparate = wrapglStencilOpSeparate;
1835         qglTexCoord1f = wrapglTexCoord1f;
1836         qglTexCoord2f = wrapglTexCoord2f;
1837         qglTexCoord3f = wrapglTexCoord3f;
1838         qglTexCoord4f = wrapglTexCoord4f;
1839         qglTexCoordPointer = wrapglTexCoordPointer;
1840         qglTexEnvf = wrapglTexEnvf;
1841         qglTexEnvfv = wrapglTexEnvfv;
1842         qglTexEnvi = wrapglTexEnvi;
1843         qglTexImage2D = wrapglTexImage2D;
1844         qglTexImage3D = wrapglTexImage3D;
1845         qglTexParameterf = wrapglTexParameterf;
1846         qglTexParameterfv = wrapglTexParameterfv;
1847         qglTexParameteri = wrapglTexParameteri;
1848         qglTexSubImage2D = wrapglTexSubImage2D;
1849         qglTexSubImage3D = wrapglTexSubImage3D;
1850         qglUniform1f = wrapglUniform1f;
1851         qglUniform1fv = wrapglUniform1fv;
1852         qglUniform1i = wrapglUniform1i;
1853         qglUniform1iv = wrapglUniform1iv;
1854         qglUniform2f = wrapglUniform2f;
1855         qglUniform2fv = wrapglUniform2fv;
1856         qglUniform2i = wrapglUniform2i;
1857         qglUniform2iv = wrapglUniform2iv;
1858         qglUniform3f = wrapglUniform3f;
1859         qglUniform3fv = wrapglUniform3fv;
1860         qglUniform3i = wrapglUniform3i;
1861         qglUniform3iv = wrapglUniform3iv;
1862         qglUniform4f = wrapglUniform4f;
1863         qglUniform4fv = wrapglUniform4fv;
1864         qglUniform4i = wrapglUniform4i;
1865         qglUniform4iv = wrapglUniform4iv;
1866         qglUniformMatrix2fv = wrapglUniformMatrix2fv;
1867         qglUniformMatrix3fv = wrapglUniformMatrix3fv;
1868         qglUniformMatrix4fv = wrapglUniformMatrix4fv;
1869         qglUseProgram = wrapglUseProgram;
1870         qglValidateProgram = wrapglValidateProgram;
1871         qglVertex2f = wrapglVertex2f;
1872         qglVertex3f = wrapglVertex3f;
1873         qglVertex4f = wrapglVertex4f;
1874         qglVertexAttribPointer = wrapglVertexAttribPointer;
1875         qglVertexPointer = wrapglVertexPointer;
1876         qglViewport = wrapglViewport;
1877         qglVertexAttrib1f = wrapglVertexAttrib1f;
1878 //      qglVertexAttrib1s = wrapglVertexAttrib1s;
1879 //      qglVertexAttrib1d = wrapglVertexAttrib1d;
1880         qglVertexAttrib2f = wrapglVertexAttrib2f;
1881 //      qglVertexAttrib2s = wrapglVertexAttrib2s;
1882 //      qglVertexAttrib2d = wrapglVertexAttrib2d;
1883         qglVertexAttrib3f = wrapglVertexAttrib3f;
1884 //      qglVertexAttrib3s = wrapglVertexAttrib3s;
1885 //      qglVertexAttrib3d = wrapglVertexAttrib3d;
1886         qglVertexAttrib4f = wrapglVertexAttrib4f;
1887 //      qglVertexAttrib4s = wrapglVertexAttrib4s;
1888 //      qglVertexAttrib4d = wrapglVertexAttrib4d;
1889 //      qglVertexAttrib4Nub = wrapglVertexAttrib4Nub;
1890         qglVertexAttrib1fv = wrapglVertexAttrib1fv;
1891 //      qglVertexAttrib1sv = wrapglVertexAttrib1sv;
1892 //      qglVertexAttrib1dv = wrapglVertexAttrib1dv;
1893         qglVertexAttrib2fv = wrapglVertexAttrib2fv;
1894 //      qglVertexAttrib2sv = wrapglVertexAttrib2sv;
1895 //      qglVertexAttrib2dv = wrapglVertexAttrib2dv;
1896         qglVertexAttrib3fv = wrapglVertexAttrib3fv;
1897 //      qglVertexAttrib3sv = wrapglVertexAttrib3sv;
1898 //      qglVertexAttrib3dv = wrapglVertexAttrib3dv;
1899         qglVertexAttrib4fv = wrapglVertexAttrib4fv;
1900 //      qglVertexAttrib4sv = wrapglVertexAttrib4sv;
1901 //      qglVertexAttrib4dv = wrapglVertexAttrib4dv;
1902 //      qglVertexAttrib4iv = wrapglVertexAttrib4iv;
1903 //      qglVertexAttrib4bv = wrapglVertexAttrib4bv;
1904 //      qglVertexAttrib4ubv = wrapglVertexAttrib4ubv;
1905 //      qglVertexAttrib4usv = wrapglVertexAttrib4usv;
1906 //      qglVertexAttrib4uiv = wrapglVertexAttrib4uiv;
1907 //      qglVertexAttrib4Nbv = wrapglVertexAttrib4Nbv;
1908 //      qglVertexAttrib4Nsv = wrapglVertexAttrib4Nsv;
1909 //      qglVertexAttrib4Niv = wrapglVertexAttrib4Niv;
1910 //      qglVertexAttrib4Nubv = wrapglVertexAttrib4Nubv;
1911 //      qglVertexAttrib4Nusv = wrapglVertexAttrib4Nusv;
1912 //      qglVertexAttrib4Nuiv = wrapglVertexAttrib4Nuiv;
1913 //      qglGetVertexAttribdv = wrapglGetVertexAttribdv;
1914         qglGetVertexAttribfv = wrapglGetVertexAttribfv;
1915         qglGetVertexAttribiv = wrapglGetVertexAttribiv;
1916         qglGetVertexAttribPointerv = wrapglGetVertexAttribPointerv;
1917 #endif
1918
1919         gl_renderer = (const char *)qglGetString(GL_RENDERER);
1920         gl_vendor = (const char *)qglGetString(GL_VENDOR);
1921         gl_version = (const char *)qglGetString(GL_VERSION);
1922         gl_extensions = (const char *)qglGetString(GL_EXTENSIONS);
1923         
1924         if (!gl_extensions)
1925                 gl_extensions = "";
1926         if (!gl_platformextensions)
1927                 gl_platformextensions = "";
1928         
1929         Con_Printf("GL_VENDOR: %s\n", gl_vendor);
1930         Con_Printf("GL_RENDERER: %s\n", gl_renderer);
1931         Con_Printf("GL_VERSION: %s\n", gl_version);
1932         Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
1933         Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
1934         
1935         // LordHavoc: report supported extensions
1936         Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
1937
1938         // GLES devices in general do not like GL_BGRA, so use GL_RGBA
1939         vid.forcetextype = TEXTYPE_RGBA;
1940         
1941         vid.support.gl20shaders = true;
1942         vid.support.amd_texture_texture4 = false;
1943         vid.support.arb_depth_texture = SDL_GL_ExtensionSupported("GL_OES_depth_texture") != 0; // renderbuffer used anyway on gles2?
1944         vid.support.arb_draw_buffers = false;
1945         vid.support.arb_multitexture = false;
1946         vid.support.arb_occlusion_query = false;
1947         vid.support.arb_shadow = false;
1948         vid.support.arb_texture_compression = false; // different (vendor-specific) formats than on desktop OpenGL...
1949         vid.support.arb_texture_cube_map = SDL_GL_ExtensionSupported("GL_OES_texture_cube_map") != 0;
1950         vid.support.arb_texture_env_combine = false;
1951         vid.support.arb_texture_gather = false;
1952         vid.support.arb_texture_non_power_of_two = strstr(gl_extensions, "GL_OES_texture_npot") != NULL;
1953         vid.support.arb_vertex_buffer_object = true; // GLES2 core
1954         vid.support.ati_separate_stencil = false;
1955         vid.support.ext_blend_minmax = false;
1956         vid.support.ext_blend_subtract = true; // GLES2 core
1957         vid.support.ext_blend_func_separate = true; // GLES2 core
1958         vid.support.ext_draw_range_elements = false;
1959
1960         /*      ELUAN:
1961                 Note: "In OS 2.1, the functions in GL_OES_framebuffer_object were not usable from the Java API.
1962                 Calling them just threw an exception. Android developer relations confirmed that they forgot to implement these. (yeah...)
1963                 It's apparently been fixed in 2.2, though I haven't tested."
1964         */
1965         vid.support.ext_framebuffer_object = false;//true;
1966
1967         vid.support.ext_packed_depth_stencil = false;
1968         vid.support.ext_stencil_two_side = false;
1969         vid.support.ext_texture_3d = SDL_GL_ExtensionSupported("GL_OES_texture_3D") != 0;
1970         vid.support.ext_texture_compression_s3tc = SDL_GL_ExtensionSupported("GL_EXT_texture_compression_s3tc") != 0;
1971         vid.support.ext_texture_edge_clamp = true; // GLES2 core
1972         vid.support.ext_texture_filter_anisotropic = false; // probably don't want to use it...
1973         vid.support.ext_texture_srgb = false;
1974
1975         // NOTE: On some devices, a value of 512 gives better FPS than the maximum.
1976         qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);
1977
1978 #ifdef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
1979         if (vid.support.ext_texture_filter_anisotropic)
1980                 qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
1981 #endif
1982         if (vid.support.arb_texture_cube_map)
1983                 qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_cubemap);
1984 #ifdef GL_MAX_3D_TEXTURE_SIZE
1985         if (vid.support.ext_texture_3d)
1986                 qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d);
1987 #endif
1988         Con_Printf("GL_MAX_CUBE_MAP_TEXTURE_SIZE = %i\n", vid.maxtexturesize_cubemap);
1989         Con_Printf("GL_MAX_3D_TEXTURE_SIZE = %i\n", vid.maxtexturesize_3d);
1990         {
1991 #define GL_ALPHA_BITS                           0x0D55
1992 #define GL_RED_BITS                             0x0D52
1993 #define GL_GREEN_BITS                           0x0D53
1994 #define GL_BLUE_BITS                            0x0D54
1995 #define GL_DEPTH_BITS                           0x0D56
1996 #define GL_STENCIL_BITS                         0x0D57
1997                 int fb_r = -1, fb_g = -1, fb_b = -1, fb_a = -1, fb_d = -1, fb_s = -1;
1998                 qglGetIntegerv(GL_RED_BITS    , &fb_r);
1999                 qglGetIntegerv(GL_GREEN_BITS  , &fb_g);
2000                 qglGetIntegerv(GL_BLUE_BITS   , &fb_b);
2001                 qglGetIntegerv(GL_ALPHA_BITS  , &fb_a);
2002                 qglGetIntegerv(GL_DEPTH_BITS  , &fb_d);
2003                 qglGetIntegerv(GL_STENCIL_BITS, &fb_s);
2004                 Con_Printf("Framebuffer depth is R%iG%iB%iA%iD%iS%i\n", fb_r, fb_g, fb_b, fb_a, fb_d, fb_s);
2005         }
2006
2007         // verify that cubemap textures are really supported
2008         if (vid.support.arb_texture_cube_map && vid.maxtexturesize_cubemap < 256)
2009                 vid.support.arb_texture_cube_map = false;
2010         
2011         // verify that 3d textures are really supported
2012         if (vid.support.ext_texture_3d && vid.maxtexturesize_3d < 32)
2013         {
2014                 vid.support.ext_texture_3d = false;
2015                 Con_Printf("GL_OES_texture_3d reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n");
2016         }
2017
2018         vid.texunits = 4;
2019         vid.teximageunits = 8;
2020         vid.texarrayunits = 5;
2021         //qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits);
2022         qglGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, (GLint*)&vid.teximageunits);CHECKGLERROR
2023         //qglGetIntegerv(GL_MAX_TEXTURE_COORDS, (GLint*)&vid.texarrayunits);CHECKGLERROR
2024         vid.texunits = bound(1, vid.texunits, MAX_TEXTUREUNITS);
2025         vid.teximageunits = bound(1, vid.teximageunits, MAX_TEXTUREUNITS);
2026         vid.texarrayunits = bound(1, vid.texarrayunits, MAX_TEXTUREUNITS);
2027         Con_DPrintf("Using GLES2.0 rendering path - %i texture matrix, %i texture images, %i texcoords%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.support.ext_framebuffer_object ? ", shadowmapping supported" : "");
2028         vid.renderpath = RENDERPATH_GLES2;
2029         vid.useinterleavedarrays = false;
2030         vid.sRGBcapable2D = false;
2031         vid.sRGBcapable3D = false;
2032
2033         // VorteX: set other info (maybe place them in VID_InitMode?)
2034         extern cvar_t gl_info_vendor;
2035         extern cvar_t gl_info_renderer;
2036         extern cvar_t gl_info_version;
2037         extern cvar_t gl_info_platform;
2038         extern cvar_t gl_info_driver;
2039         Cvar_SetQuick(&gl_info_vendor, gl_vendor);
2040         Cvar_SetQuick(&gl_info_renderer, gl_renderer);
2041         Cvar_SetQuick(&gl_info_version, gl_version);
2042         Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
2043         Cvar_SetQuick(&gl_info_driver, gl_driver);
2044 }
2045 #endif
2046
2047 void *GL_GetProcAddress(const char *name)
2048 {
2049         void *p = NULL;
2050         p = SDL_GL_GetProcAddress(name);
2051         return p;
2052 }
2053
2054 static qboolean vid_sdl_initjoysticksystem = false;
2055
2056 void VID_Init (void)
2057 {
2058 #ifndef __IPHONEOS__
2059 #ifdef MACOSX
2060         Cvar_RegisterVariable(&apple_mouse_noaccel);
2061 #endif
2062 #endif
2063 #ifdef DP_MOBILETOUCH
2064         Cvar_SetValueQuick(&vid_touchscreen, 1);
2065 #endif
2066
2067 #ifdef SDL_R_RESTART
2068         R_RegisterModule("SDL", sdl_start, sdl_shutdown, sdl_newmap, NULL, NULL);
2069 #endif
2070
2071         if (SDL_Init(SDL_INIT_VIDEO) < 0)
2072                 Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
2073         vid_sdl_initjoysticksystem = SDL_InitSubSystem(SDL_INIT_JOYSTICK) >= 0;
2074         if (vid_sdl_initjoysticksystem)
2075                 Con_Printf("Failed to init SDL joystick subsystem: %s\n", SDL_GetError());
2076         vid_isfullscreen = false;
2077 }
2078
2079 static int vid_sdljoystickindex = -1;
2080 void VID_EnableJoystick(qboolean enable)
2081 {
2082         int index = joy_enable.integer > 0 ? joy_index.integer : -1;
2083         int numsdljoysticks;
2084         qboolean success = false;
2085         int sharedcount = 0;
2086         int sdlindex = -1;
2087         sharedcount = VID_Shared_SetJoystick(index);
2088         if (index >= 0 && index < sharedcount)
2089                 success = true;
2090         sdlindex = index - sharedcount;
2091
2092         numsdljoysticks = SDL_NumJoysticks();
2093         if (sdlindex < 0 || sdlindex >= numsdljoysticks)
2094                 sdlindex = -1;
2095
2096         // update cvar containing count of XInput joysticks + SDL joysticks
2097         if (joy_detected.integer != sharedcount + numsdljoysticks)
2098                 Cvar_SetValueQuick(&joy_detected, sharedcount + numsdljoysticks);
2099
2100         if (vid_sdljoystickindex != sdlindex)
2101         {
2102                 vid_sdljoystickindex = sdlindex;
2103                 // close SDL joystick if active
2104                 if (vid_sdljoystick)
2105                         SDL_JoystickClose(vid_sdljoystick);
2106                 vid_sdljoystick = NULL;
2107                 if (sdlindex >= 0)
2108                 {
2109                         vid_sdljoystick = SDL_JoystickOpen(sdlindex);
2110                         if (vid_sdljoystick)
2111                         {
2112 #if SDL_MAJOR_VERSION == 1
2113                                 const char *joystickname = SDL_JoystickName(sdlindex);
2114 #else
2115                                 const char *joystickname = SDL_JoystickName(vid_sdljoystick);
2116 #endif
2117                                 Con_Printf("Joystick %i opened (SDL_Joystick %i is \"%s\" with %i axes, %i buttons, %i balls)\n", index, sdlindex, joystickname, (int)SDL_JoystickNumAxes(vid_sdljoystick), (int)SDL_JoystickNumButtons(vid_sdljoystick), (int)SDL_JoystickNumBalls(vid_sdljoystick));
2118                         }
2119                         else
2120                         {
2121                                 Con_Printf("Joystick %i failed (SDL_JoystickOpen(%i) returned: %s)\n", index, sdlindex, SDL_GetError());
2122                                 sdlindex = -1;
2123                         }
2124                 }
2125         }
2126
2127         if (sdlindex >= 0)
2128                 success = true;
2129
2130         if (joy_active.integer != (success ? 1 : 0))
2131                 Cvar_SetValueQuick(&joy_active, success ? 1 : 0);
2132 }
2133
2134 #if SDL_MAJOR_VERSION == 1
2135 // set the icon (we dont use SDL here since it would be too much a PITA)
2136 #ifdef WIN32
2137 #include "resource.h"
2138 #include <SDL_syswm.h>
2139 static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
2140 {
2141         SDL_Surface *screen = NULL;
2142         SDL_SysWMinfo info;
2143         HICON icon;
2144         SDL_WM_SetCaption( gamename, NULL );
2145         screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
2146         if (screen)
2147         {
2148                 // get the HWND handle
2149                 SDL_VERSION( &info.version );
2150                 if (SDL_GetWMInfo(&info))
2151                 {
2152                         icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
2153 #ifndef _W64 //If Windows 64bit data types don't exist
2154 #ifndef SetClassLongPtr
2155 #define SetClassLongPtr SetClassLong
2156 #endif
2157 #ifndef GCLP_HICON
2158 #define GCLP_HICON GCL_HICON
2159 #endif
2160 #ifndef LONG_PTR
2161 #define LONG_PTR LONG
2162 #endif
2163 #endif
2164                         SetClassLongPtr( info.window, GCLP_HICON, (LONG_PTR)icon );
2165                 }
2166         }
2167         return screen;
2168 }
2169 #elif defined(MACOSX)
2170 static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
2171 {
2172         SDL_Surface *screen = NULL;
2173         SDL_WM_SetCaption( gamename, NULL );
2174         screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
2175         // we don't use SDL_WM_SetIcon here because the icon in the .app should be used
2176         return screen;
2177 }
2178 #else
2179 // Adding the OS independent XPM version --blub
2180 #include "darkplaces.xpm"
2181 #include "nexuiz.xpm"
2182 #if SDL_MAJOR_VERSION == 1
2183 #if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ
2184 #include <SDL_syswm.h>
2185 #endif
2186 #endif
2187 static SDL_Surface *icon = NULL;
2188 static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
2189 {
2190         /*
2191          * Somewhat restricted XPM reader. Only supports XPMs saved by GIMP 2.4 at
2192          * default settings with less than 91 colors and transparency.
2193          */
2194
2195         int width, height, colors, isize, i, j;
2196         int thenone = -1;
2197         static SDL_Color palette[256];
2198         unsigned short palenc[256]; // store color id by char
2199         char *xpm;
2200         char **idata, *data;
2201         const SDL_version *version;
2202         SDL_Surface *screen = NULL;
2203
2204         if (icon)
2205                 SDL_FreeSurface(icon);
2206         icon = NULL;
2207         version = SDL_Linked_Version();
2208         // only use non-XPM icon support in SDL v1.3 and higher
2209         // SDL v1.2 does not support "smooth" transparency, and thus is better
2210         // off the xpm way
2211         if(version->major >= 2 || (version->major == 1 && version->minor >= 3))
2212         {
2213                 data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL);
2214                 if(data)
2215                 {
2216                         unsigned int red = 0x00FF0000;
2217                         unsigned int green = 0x0000FF00;
2218                         unsigned int blue = 0x000000FF;
2219                         unsigned int alpha = 0xFF000000;
2220                         width = image_width;
2221                         height = image_height;
2222
2223                         // reallocate with malloc, as this is in tempmempool (do not want)
2224                         xpm = data;
2225                         data = (char *) malloc(width * height * 4);
2226                         memcpy(data, xpm, width * height * 4);
2227                         Mem_Free(xpm);
2228                         xpm = NULL;
2229
2230                         icon = SDL_CreateRGBSurface(SDL_SRCALPHA, width, height, 32, LittleLong(red), LittleLong(green), LittleLong(blue), LittleLong(alpha));
2231
2232                         if (icon)
2233                                 icon->pixels = data;
2234                         else
2235                         {
2236                                 Con_Printf(     "Failed to create surface for the window Icon!\n"
2237                                                 "%s\n", SDL_GetError());
2238                                 free(data);
2239                         }
2240                 }
2241         }
2242
2243         // we only get here if non-XPM icon was missing, or SDL version is not
2244         // sufficient for transparent non-XPM icons
2245         if(!icon)
2246         {
2247                 xpm = (char *) FS_LoadFile("darkplaces-icon.xpm", tempmempool, false, NULL);
2248                 idata = NULL;
2249                 if(xpm)
2250                         idata = XPM_DecodeString(xpm);
2251                 if(!idata)
2252                         idata = ENGINE_ICON;
2253                 if(xpm)
2254                         Mem_Free(xpm);
2255
2256                 data = idata[0];
2257
2258                 if(sscanf(data, "%i %i %i %i", &width, &height, &colors, &isize) == 4)
2259                 {
2260                         if(isize == 1)
2261                         {
2262                                 for(i = 0; i < colors; ++i)
2263                                 {
2264                                         unsigned int r, g, b;
2265                                         char idx;
2266
2267                                         if(sscanf(idata[i+1], "%c c #%02x%02x%02x", &idx, &r, &g, &b) != 4)
2268                                         {
2269                                                 char foo[2];
2270                                                 if(sscanf(idata[i+1], "%c c Non%1[e]", &idx, foo) != 2) // I take the DailyWTF credit for this. --div0
2271                                                         break;
2272                                                 else
2273                                                 {
2274                                                         palette[i].r = 255; // color key
2275                                                         palette[i].g = 0;
2276                                                         palette[i].b = 255;
2277                                                         thenone = i; // weeeee
2278                                                         palenc[(unsigned char) idx] = i;
2279                                                 }
2280                                         }
2281                                         else
2282                                         {
2283                                                 palette[i].r = r - (r == 255 && g == 0 && b == 255); // change 255/0/255 pink to 254/0/255 for color key
2284                                                 palette[i].g = g;
2285                                                 palette[i].b = b;
2286                                                 palenc[(unsigned char) idx] = i;
2287                                         }
2288                                 }
2289
2290                                 if (i == colors)
2291                                 {
2292                                         // allocate the image data
2293                                         data = (char*) malloc(width*height);
2294
2295                                         for(j = 0; j < height; ++j)
2296                                         {
2297                                                 for(i = 0; i < width; ++i)
2298                                                 {
2299                                                         // casting to the safest possible datatypes ^^
2300                                                         data[j * width + i] = palenc[((unsigned char*)idata[colors+j+1])[i]];
2301                                                 }
2302                                         }
2303
2304                                         if(icon != NULL)
2305                                         {
2306                                                 // SDL_FreeSurface should free the data too
2307                                                 // but for completeness' sake...
2308                                                 if(icon->flags & SDL_PREALLOC)
2309                                                 {
2310                                                         free(icon->pixels);
2311                                                         icon->pixels = NULL; // safety
2312                                                 }
2313                                                 SDL_FreeSurface(icon);
2314                                         }
2315
2316                                         icon = SDL_CreateRGBSurface(SDL_SRCCOLORKEY, width, height, 8, 0,0,0,0);// rmask, gmask, bmask, amask); no mask needed
2317                                         // 8 bit surfaces get an empty palette allocated according to the docs
2318                                         // so it's a palette image for sure :) no endian check necessary for the mask
2319
2320                                         if(icon)
2321                                         {
2322                                                 icon->pixels = data;
2323                                                 SDL_SetPalette(icon, SDL_PHYSPAL|SDL_LOGPAL, palette, 0, colors);
2324                                                 SDL_SetColorKey(icon, SDL_SRCCOLORKEY, thenone);
2325                                         }
2326                                         else
2327                                         {
2328                                                 Con_Printf(     "Failed to create surface for the window Icon!\n"
2329                                                                 "%s\n", SDL_GetError());
2330                                                 free(data);
2331                                         }
2332                                 }
2333                                 else
2334                                 {
2335                                         Con_Printf("This XPM's palette looks odd. Can't continue.\n");
2336                                 }
2337                         }
2338                         else
2339                         {
2340                                 // NOTE: Only 1-char colornames are supported
2341                                 Con_Printf("This XPM's palette is either huge or idiotically unoptimized. It's key size is %i\n", isize);
2342                         }
2343                 }
2344                 else
2345                 {
2346                         // NOTE: Only 1-char colornames are supported
2347                         Con_Printf("Sorry, but this does not even look similar to an XPM.\n");
2348                 }
2349         }
2350
2351         if (icon)
2352                 SDL_WM_SetIcon(icon, NULL);
2353
2354         SDL_WM_SetCaption( gamename, NULL );
2355         screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
2356
2357 #if SDL_MAJOR_VERSION == 1
2358 // LordHavoc: info.info.x11.lock_func and accompanying code do not seem to compile with SDL 1.3
2359 #if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ
2360
2361         version = SDL_Linked_Version();
2362         // only use non-XPM icon support in SDL v1.3 and higher
2363         // SDL v1.2 does not support "smooth" transparency, and thus is better
2364         // off the xpm way
2365         if(screen && (!(version->major >= 2 || (version->major == 1 && version->minor >= 3))))
2366         {
2367                 // in this case, we did not set the good icon yet
2368                 SDL_SysWMinfo info;
2369                 SDL_VERSION(&info.version);
2370                 if(SDL_GetWMInfo(&info) == 1 && info.subsystem == SDL_SYSWM_X11)
2371                 {
2372                         data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL);
2373                         if(data)
2374                         {
2375                                 // use _NET_WM_ICON too
2376                                 static long netwm_icon[MAX_NETWM_ICON];
2377                                 int pos = 0;
2378                                 int i = 1;
2379                                 char vabuf[1024];
2380
2381                                 while(data)
2382                                 {
2383                                         if(pos + 2 * image_width * image_height < MAX_NETWM_ICON)
2384                                         {
2385                                                 netwm_icon[pos++] = image_width;
2386                                                 netwm_icon[pos++] = image_height;
2387                                                 for(i = 0; i < image_height; ++i)
2388                                                         for(j = 0; j < image_width; ++j)
2389                                                                 netwm_icon[pos++] = BuffLittleLong((unsigned char *) &data[(i*image_width+j)*4]);
2390                                         }
2391                                         else
2392                                         {
2393                                                 Con_Printf("Skipping NETWM icon #%d because there is no space left\n", i);
2394                                         }
2395                                         ++i;
2396                                         Mem_Free(data);
2397                                         data = (char *) loadimagepixelsbgra(va(vabuf, sizeof(vabuf), "darkplaces-icon%d", i), false, false, false, NULL);
2398                                 }
2399
2400                                 info.info.x11.lock_func();
2401                                 {
2402                                         Atom net_wm_icon = XInternAtom(info.info.x11.display, "_NET_WM_ICON", false);
2403                                         XChangeProperty(info.info.x11.display, info.info.x11.wmwindow, net_wm_icon, XA_CARDINAL, 32, PropModeReplace, (const unsigned char *) netwm_icon, pos);
2404                                 }
2405                                 info.info.x11.unlock_func();
2406                         }
2407                 }
2408         }
2409 #endif
2410 #endif
2411         return screen;
2412 }
2413
2414 #endif
2415 #endif
2416
2417 static void VID_OutputVersion(void)
2418 {
2419         SDL_version version;
2420 #if SDL_MAJOR_VERSION == 1
2421         version = *SDL_Linked_Version();
2422 #else
2423         SDL_GetVersion(&version);
2424 #endif
2425         Con_Printf(     "Linked against SDL version %d.%d.%d\n"
2426                                         "Using SDL library version %d.%d.%d\n",
2427                                         SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL,
2428                                         version.major, version.minor, version.patch );
2429 }
2430
2431 static qboolean VID_InitModeGL(viddef_mode_t *mode)
2432 {
2433 #if SDL_MAJOR_VERSION == 1
2434         static int notfirstvideomode = false;
2435         int flags = SDL_OPENGL;
2436 #else
2437         int windowflags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL;
2438 #endif
2439 #ifndef USE_GLES2
2440         int i;
2441         const char *drivername;
2442 #endif
2443
2444         win_half_width = mode->width>>1;
2445         win_half_height = mode->height>>1;
2446
2447         if(vid_resizable.integer)
2448 #if SDL_MAJOR_VERSION == 1
2449                 flags |= SDL_RESIZABLE;
2450 #else
2451                 windowflags |= SDL_WINDOW_RESIZABLE;
2452 #endif
2453
2454         VID_OutputVersion();
2455
2456 #if SDL_MAJOR_VERSION == 1
2457         /*
2458         SDL 1.2 Hack
2459                 We cant switch from one OpenGL video mode to another.
2460                 Thus we first switch to some stupid 2D mode and then back to OpenGL.
2461         */
2462         if (notfirstvideomode)
2463                 SDL_SetVideoMode( 0, 0, 0, 0 );
2464         notfirstvideomode = true;
2465 #endif
2466
2467 #ifndef USE_GLES2
2468         // SDL usually knows best
2469         drivername = NULL;
2470
2471 // COMMANDLINEOPTION: SDL GL: -gl_driver <drivername> selects a GL driver library, default is whatever SDL recommends, useful only for 3dfxogl.dll/3dfxvgl.dll or fxmesa or similar, if you don't know what this is for, you don't need it
2472         i = COM_CheckParm("-gl_driver");
2473         if (i && i < com_argc - 1)
2474                 drivername = com_argv[i + 1];
2475         if (SDL_GL_LoadLibrary(drivername) < 0)
2476         {
2477                 Con_Printf("Unable to load GL driver \"%s\": %s\n", drivername, SDL_GetError());
2478                 return false;
2479         }
2480 #endif
2481
2482 #ifdef DP_MOBILETOUCH
2483         // mobile platforms are always fullscreen, we'll get the resolution after opening the window
2484         mode->fullscreen = true;
2485         // hide the menu with SDL_WINDOW_BORDERLESS
2486         windowflags |= SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS;
2487 #endif
2488 #ifndef USE_GLES2
2489         if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
2490         {
2491                 VID_Shutdown();
2492                 Con_Print("Required OpenGL function glGetString not found\n");
2493                 return false;
2494         }
2495 #endif
2496
2497         // Knghtbrd: should do platform-specific extension string function here
2498
2499         vid_isfullscreen = false;
2500 #if SDL_MAJOR_VERSION == 1
2501         {
2502                 const SDL_VideoInfo *vi = SDL_GetVideoInfo();
2503                 desktop_mode.width = vi->current_w;
2504                 desktop_mode.height = vi->current_h;
2505                 desktop_mode.bpp = vi->vfmt->BitsPerPixel;
2506                 desktop_mode.pixelheight_num = 1;
2507                 desktop_mode.pixelheight_denom = 1; // SDL does not provide this
2508                 if (mode->fullscreen) {
2509                         if (vid_desktopfullscreen.integer)
2510                         {
2511                                 mode->width = vi->current_w;
2512                                 mode->height = vi->current_h;
2513                                 mode->bitsperpixel = vi->vfmt->BitsPerPixel;
2514                         }
2515                         flags |= SDL_FULLSCREEN;
2516                         vid_isfullscreen = true;
2517                 }
2518         }
2519 #else
2520         {
2521                 if (mode->fullscreen) {
2522                         if (vid_desktopfullscreen.integer)
2523                                 windowflags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
2524                         else
2525                                 windowflags |= SDL_WINDOW_FULLSCREEN;
2526                         vid_isfullscreen = true;
2527                 }
2528         }
2529 #endif
2530         //flags |= SDL_HWSURFACE;
2531
2532         SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
2533         if (mode->bitsperpixel >= 32)
2534         {
2535                 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8);
2536                 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8);
2537                 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8);
2538                 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 8);
2539                 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
2540                 SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE, 8);
2541         }
2542         else
2543         {
2544                 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
2545                 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
2546                 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
2547                 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
2548         }
2549         if (mode->stereobuffer)
2550                 SDL_GL_SetAttribute (SDL_GL_STEREO, 1);
2551         if (mode->samples > 1)
2552         {
2553                 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
2554                 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, mode->samples);
2555         }
2556
2557 #if SDL_MAJOR_VERSION == 1
2558         if (vid_vsync.integer)
2559                 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
2560         else
2561                 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 0);
2562 #else
2563 #ifdef USE_GLES2
2564         SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2);
2565         SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 0);
2566         SDL_GL_SetAttribute (SDL_GL_RETAINED_BACKING, 1);
2567 #endif
2568 #endif
2569
2570         video_bpp = mode->bitsperpixel;
2571 #if SDL_MAJOR_VERSION == 1
2572         video_flags = flags;
2573         screen = VID_WrapSDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
2574         if (screen == NULL)
2575         {
2576                 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2577                 VID_Shutdown();
2578                 return false;
2579         }
2580         mode->width = screen->w;
2581         mode->height = screen->h;
2582 #else
2583         window_flags = windowflags;
2584         window = SDL_CreateWindow(gamename, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->width, mode->height, windowflags);
2585         if (window == NULL)
2586         {
2587                 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2588                 VID_Shutdown();
2589                 return false;
2590         }
2591         SDL_GetWindowSize(window, &mode->width, &mode->height);
2592         context = SDL_GL_CreateContext(window);
2593         if (context == NULL)
2594         {
2595                 Con_Printf("Failed to initialize OpenGL context: %s\n", SDL_GetError());
2596                 VID_Shutdown();
2597                 return false;
2598         }
2599 #endif
2600
2601         vid_softsurface = NULL;
2602         vid.softpixels = NULL;
2603
2604 #if SDL_MAJOR_VERSION == 1
2605         // init keyboard
2606         SDL_EnableUNICODE( SDL_ENABLE );
2607         // enable key repeat since everyone expects it
2608         SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
2609 #endif
2610
2611 #if SDL_MAJOR_VERSION != 1
2612         SDL_GL_SetSwapInterval(vid_vsync.integer != 0);
2613         vid_usingvsync = (vid_vsync.integer != 0);
2614 #endif
2615
2616         gl_platform = "SDL";
2617         gl_platformextensions = "";
2618
2619 #ifdef USE_GLES2
2620         GLES_Init();
2621 #else
2622         GL_Init();
2623 #endif
2624
2625         vid_hidden = false;
2626         vid_activewindow = false;
2627         vid_hasfocus = true;
2628         vid_usingmouse = false;
2629         vid_usinghidecursor = false;
2630                 
2631 #if SDL_MAJOR_VERSION == 1
2632         SDL_WM_GrabInput(SDL_GRAB_OFF);
2633 #endif
2634         return true;
2635 }
2636
2637 extern cvar_t gl_info_extensions;
2638 extern cvar_t gl_info_vendor;
2639 extern cvar_t gl_info_renderer;
2640 extern cvar_t gl_info_version;
2641 extern cvar_t gl_info_platform;
2642 extern cvar_t gl_info_driver;
2643
2644 static qboolean VID_InitModeSoft(viddef_mode_t *mode)
2645 {
2646 #if SDL_MAJOR_VERSION == 1
2647         int flags = SDL_HWSURFACE;
2648         if(!COM_CheckParm("-noasyncblit")) flags |= SDL_ASYNCBLIT;
2649 #else
2650         int windowflags = SDL_WINDOW_SHOWN;
2651 #endif
2652
2653         win_half_width = mode->width>>1;
2654         win_half_height = mode->height>>1;
2655
2656         if(vid_resizable.integer)
2657 #if SDL_MAJOR_VERSION == 1
2658                 flags |= SDL_RESIZABLE;
2659 #else
2660                 windowflags |= SDL_WINDOW_RESIZABLE;
2661 #endif
2662
2663         VID_OutputVersion();
2664
2665         vid_isfullscreen = false;
2666         if (mode->fullscreen) {
2667 #if SDL_MAJOR_VERSION == 1
2668                 const SDL_VideoInfo *vi = SDL_GetVideoInfo();
2669                 mode->width = vi->current_w;
2670                 mode->height = vi->current_h;
2671                 mode->bitsperpixel = vi->vfmt->BitsPerPixel;
2672                 flags |= SDL_FULLSCREEN;
2673 #else
2674                 if (vid_desktopfullscreen.integer)
2675                         windowflags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
2676                 else
2677                         windowflags |= SDL_WINDOW_FULLSCREEN;
2678 #endif
2679                 vid_isfullscreen = true;
2680         }
2681
2682         video_bpp = mode->bitsperpixel;
2683 #if SDL_MAJOR_VERSION == 1
2684         video_flags = flags;
2685         screen = VID_WrapSDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
2686         if (screen == NULL)
2687         {
2688                 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2689                 VID_Shutdown();
2690                 return false;
2691         }
2692         mode->width = screen->w;
2693         mode->height = screen->h;
2694 #else
2695         window_flags = windowflags;
2696         window = SDL_CreateWindow(gamename, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->width, mode->height, windowflags);
2697         if (window == NULL)
2698         {
2699                 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2700                 VID_Shutdown();
2701                 return false;
2702         }
2703         SDL_GetWindowSize(window, &mode->width, &mode->height);
2704 #endif
2705
2706         // create a framebuffer using our specific color format, we let the SDL blit function convert it in VID_Finish
2707         vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, mode->width, mode->height, 32, 0x00FF0000, 0x0000FF00, 0x00000000FF, 0xFF000000);
2708         if (vid_softsurface == NULL)
2709         {
2710                 Con_Printf("Failed to setup software rasterizer framebuffer %ix%ix32bpp: %s\n", mode->width, mode->height, SDL_GetError());
2711                 VID_Shutdown();
2712                 return false;
2713         }
2714 #if SDL_MAJOR_VERSION == 1
2715         SDL_SetAlpha(vid_softsurface, 0, 255);
2716 #endif
2717         SDL_SetSurfaceBlendMode(vid_softsurface, SDL_BLENDMODE_NONE);
2718
2719         vid.softpixels = (unsigned int *)vid_softsurface->pixels;
2720         vid.softdepthpixels = (unsigned int *)calloc(1, mode->width * mode->height * 4);
2721         if (DPSOFTRAST_Init(mode->width, mode->height, vid_soft_threads.integer, vid_soft_interlace.integer, (unsigned int *)vid_softsurface->pixels, (unsigned int *)vid.softdepthpixels) < 0)
2722         {
2723                 Con_Printf("Failed to initialize software rasterizer\n");
2724                 VID_Shutdown();
2725                 return false;
2726         }
2727
2728 #if SDL_MAJOR_VERSION == 1
2729         // init keyboard
2730         SDL_EnableUNICODE( SDL_ENABLE );
2731         // enable key repeat since everyone expects it
2732         SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
2733 #endif
2734
2735         VID_Soft_SharedSetup();
2736
2737         vid_hidden = false;
2738         vid_activewindow = false;
2739         vid_hasfocus = true;
2740         vid_usingmouse = false;
2741         vid_usinghidecursor = false;
2742
2743 #if SDL_MAJOR_VERSION == 1
2744         SDL_WM_GrabInput(SDL_GRAB_OFF);
2745 #endif
2746         return true;
2747 }
2748
2749 qboolean VID_InitMode(viddef_mode_t *mode)
2750 {
2751         // GAME_STEELSTORM specific
2752         steelstorm_showing_map = Cvar_FindVar("steelstorm_showing_map");
2753         steelstorm_showing_mousecursor = Cvar_FindVar("steelstorm_showing_mousecursor");
2754
2755         if (!SDL_WasInit(SDL_INIT_VIDEO) && SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
2756                 Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
2757
2758 #if SDL_MAJOR_VERSION != 1
2759         Cvar_SetValueQuick(&vid_touchscreen_supportshowkeyboard, SDL_HasScreenKeyboardSupport() ? 1 : 0);
2760 #endif
2761 #ifdef SSE_POSSIBLE
2762         if (vid_soft.integer)
2763                 return VID_InitModeSoft(mode);
2764         else
2765 #endif
2766                 return VID_InitModeGL(mode);
2767 }
2768
2769 void VID_Shutdown (void)
2770 {
2771         VID_EnableJoystick(false);
2772         VID_SetMouse(false, false, false);
2773         VID_RestoreSystemGamma();
2774
2775 #if SDL_MAJOR_VERSION == 1
2776 #ifndef WIN32
2777 #ifndef MACOSX
2778         if (icon)
2779                 SDL_FreeSurface(icon);
2780         icon = NULL;
2781 #endif
2782 #endif
2783 #endif
2784
2785         if (vid_softsurface)
2786                 SDL_FreeSurface(vid_softsurface);
2787         vid_softsurface = NULL;
2788         vid.softpixels = NULL;
2789         if (vid.softdepthpixels)
2790                 free(vid.softdepthpixels);
2791         vid.softdepthpixels = NULL;
2792
2793 #if SDL_MAJOR_VERSION != 1
2794         SDL_DestroyWindow(window);
2795         window = NULL;
2796 #endif
2797
2798         SDL_QuitSubSystem(SDL_INIT_VIDEO);
2799
2800         gl_driver[0] = 0;
2801         gl_extensions = "";
2802         gl_platform = "";
2803         gl_platformextensions = "";
2804 }
2805
2806 int VID_SetGamma (unsigned short *ramps, int rampsize)
2807 {
2808 #if SDL_MAJOR_VERSION == 1
2809         return !SDL_SetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
2810 #else
2811         return !SDL_SetWindowGammaRamp (window, ramps, ramps + rampsize, ramps + rampsize*2);
2812 #endif
2813 }
2814
2815 int VID_GetGamma (unsigned short *ramps, int rampsize)
2816 {
2817 #if SDL_MAJOR_VERSION == 1
2818         return !SDL_GetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
2819 #else
2820         return !SDL_GetWindowGammaRamp (window, ramps, ramps + rampsize, ramps + rampsize*2);
2821 #endif
2822 }
2823
2824 void VID_Finish (void)
2825 {
2826 #if SDL_MAJOR_VERSION == 1
2827         Uint8 appstate;
2828
2829         //react on appstate changes
2830         appstate = SDL_GetAppState();
2831
2832         vid_hidden = !(appstate & SDL_APPACTIVE);
2833         vid_hasfocus = (appstate & SDL_APPINPUTFOCUS) != 0;
2834 #endif
2835         vid_activewindow = !vid_hidden && vid_hasfocus;
2836
2837         VID_UpdateGamma(false, 256);
2838
2839         if (!vid_hidden)
2840         {
2841                 switch(vid.renderpath)
2842                 {
2843                 case RENDERPATH_GL11:
2844                 case RENDERPATH_GL13:
2845                 case RENDERPATH_GL20:
2846                 case RENDERPATH_GLES1:
2847                 case RENDERPATH_GLES2:
2848                         CHECKGLERROR
2849                         if (r_speeds.integer == 2 || gl_finish.integer)
2850                                 GL_Finish();
2851
2852 #if SDL_MAJOR_VERSION != 1
2853 {
2854         qboolean vid_usevsync;
2855         vid_usevsync = (vid_vsync.integer && !cls.timedemo);
2856         if (vid_usingvsync != vid_usevsync)
2857         {
2858                 if (SDL_GL_SetSwapInterval(vid_usevsync != 0) >= 0)
2859                         Con_DPrintf("Vsync %s\n", vid_usevsync ? "activated" : "deactivated");
2860                 else
2861                         Con_DPrintf("ERROR: can't %s vsync\n", vid_usevsync ? "activate" : "deactivate");
2862         }
2863 }
2864 #endif
2865 #if SDL_MAJOR_VERSION == 1
2866                         SDL_GL_SwapBuffers();
2867 #else
2868                         SDL_GL_SwapWindow(window);
2869 #endif
2870                         break;
2871                 case RENDERPATH_SOFT:
2872                         DPSOFTRAST_Finish();
2873 #if SDL_MAJOR_VERSION == 1
2874 //              if (!r_test.integer)
2875                 {
2876                         SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
2877                         SDL_Flip(screen);
2878                 }
2879 #else
2880                         {
2881                                 SDL_Surface *screen = SDL_GetWindowSurface(window);
2882                                 SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
2883                                 SDL_UpdateWindowSurface(window);
2884                         }
2885 #endif
2886                         break;
2887                 case RENDERPATH_D3D9:
2888                 case RENDERPATH_D3D10:
2889                 case RENDERPATH_D3D11:
2890                         if (r_speeds.integer == 2 || gl_finish.integer)
2891                                 GL_Finish();
2892                         break;
2893                 }
2894         }
2895 }
2896
2897 vid_mode_t *VID_GetDesktopMode(void)
2898 {
2899 #if SDL_MAJOR_VERSION != 1
2900         SDL_DisplayMode mode;
2901         int bpp;
2902         Uint32 rmask, gmask, bmask, amask;
2903         SDL_GetDesktopDisplayMode(0, &mode);
2904         SDL_PixelFormatEnumToMasks(mode.format, &bpp, &rmask, &gmask, &bmask, &amask);
2905         desktop_mode.width = mode.w;
2906         desktop_mode.height = mode.h;
2907         desktop_mode.bpp = bpp;
2908         desktop_mode.refreshrate = mode.refresh_rate;
2909         desktop_mode.pixelheight_num = 1;
2910         desktop_mode.pixelheight_denom = 1; // SDL does not provide this
2911         // TODO check whether this actually works, or whether we do still need
2912         // a read-window-size-after-entering-desktop-fullscreen hack for
2913         // multiscreen setups.
2914 #endif
2915         return &desktop_mode;
2916 }
2917
2918 size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
2919 {
2920         size_t k = 0;
2921 #if SDL_MAJOR_VERSION == 1
2922         SDL_Rect **vidmodes;
2923         int bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
2924
2925         for(vidmodes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); vidmodes && vidmodes != (SDL_Rect**)(-1) && *vidmodes; ++vidmodes)
2926         {
2927                 if(k >= maxcount)
2928                         break;
2929                 modes[k].width = (*vidmodes)->w;
2930                 modes[k].height = (*vidmodes)->h;
2931                 modes[k].bpp = bpp;
2932                 modes[k].refreshrate = 60; // no support for refresh rate in SDL
2933                 modes[k].pixelheight_num = 1;
2934                 modes[k].pixelheight_denom = 1; // SDL does not provide this
2935                 ++k;
2936         }
2937 #else
2938         int modenum;
2939         int nummodes = SDL_GetNumDisplayModes(0);
2940         SDL_DisplayMode mode;
2941         for (modenum = 0;modenum < nummodes;modenum++)
2942         {
2943                 if (k >= maxcount)
2944                         break;
2945                 if (SDL_GetDisplayMode(0, modenum, &mode))
2946                         continue;
2947                 modes[k].width = mode.w;
2948                 modes[k].height = mode.h;
2949                 // FIXME bpp?
2950                 modes[k].refreshrate = mode.refresh_rate;
2951                 modes[k].pixelheight_num = 1;
2952                 modes[k].pixelheight_denom = 1; // SDL does not provide this
2953                 k++;
2954         }
2955 #endif
2956         return k;
2957 }