]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_input.c
changed use of GL_ARB_fragment_shader and friends to the core GL 2.0
[xonotic/darkplaces.git] / cl_input.c
index aacdfcc5febea6a8eb01f96a559db26a80b603e3..256a2f726369a3aef24e6e310edf6c21e27e9611 100644 (file)
@@ -423,6 +423,7 @@ cvar_t cl_pitchspeed = {CVAR_SAVE, "cl_pitchspeed","150","keyboard pitch turning
 cvar_t cl_anglespeedkey = {CVAR_SAVE, "cl_anglespeedkey","1.5","how much +speed multiplies keyboard turning speed"};
 
 cvar_t cl_movement = {CVAR_SAVE, "cl_movement", "0", "enables clientside prediction of your player movement"};
+cvar_t cl_movement_replay = {0, "cl_movement_replay", "1", "use engine prediction"};
 cvar_t cl_movement_nettimeout = {CVAR_SAVE, "cl_movement_nettimeout", "0.3", "stops predicting moves when server is lagging badly (avoids major performance problems), timeout in seconds"};
 cvar_t cl_movement_minping = {CVAR_SAVE, "cl_movement_minping", "0", "whether to use prediction when ping is lower than this value in milliseconds"};
 cvar_t cl_movement_track_canjump = {CVAR_SAVE, "cl_movement_track_canjump", "1", "track if the player released the jump key between two jumps to decide if he is able to jump or not; when off, this causes some \"sliding\" slightly above the floor when the jump key is held too long; if the mod allows repeated jumping by holding space all the time, this has to be set to zero too"};
@@ -622,17 +623,10 @@ void CL_Input (void)
        }
 
        // if not in menu, apply mouse move to viewangles/movement
-       if (!key_consoleactive && key_dest == key_game && !cl.csqc_wantsmousemove)
+       if (!key_consoleactive && key_dest == key_game && !cl.csqc_wantsmousemove && cl_prydoncursor.integer <= 0)
        {
                float modulatedsensitivity = sensitivity.value * cl.sensitivityscale;
-               if (cl_prydoncursor.integer > 0)
-               {
-                       // mouse interacting with the scene, mostly stationary view
-                       V_StopPitchDrift();
-                       cl.cmd.cursor_screen[0] += in_mouse_x * modulatedsensitivity / vid.width;
-                       cl.cmd.cursor_screen[1] += in_mouse_y * modulatedsensitivity / vid.height;
-               }
-               else if (in_strafe.state & 1)
+               if (in_strafe.state & 1)
                {
                        // strafing mode, all looking is movement
                        V_StopPitchDrift();
@@ -660,7 +654,13 @@ void CL_Input (void)
                }
        }
        else // don't pitch drift when csqc is controlling the mouse
+       {
+               // mouse interacting with the scene, mostly stationary view
                V_StopPitchDrift();
+               // update prydon cursor
+               cl.cmd.cursor_screen[0] = in_windowmouse_x * 2.0 / vid.width - 1.0;
+               cl.cmd.cursor_screen[1] = in_windowmouse_y * 2.0 / vid.height - 1.0;
+       }
 
        if(v_flipped.integer)
        {
@@ -1075,7 +1075,7 @@ void CL_ClientMovement_Physics_Swim(cl_clientmovement_state_t *s)
                                s->velocity[2] =  80;
                        else
                        {
-                               if (gamemode == GAME_NEXUIZ)
+                               if (gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
                                        s->velocity[2] = 200;
                                else
                                        s->velocity[2] = 100;
@@ -1099,6 +1099,25 @@ static vec_t CL_IsMoveInDirection(vec_t forward, vec_t side, vec_t angle)
        return 1 - fabs(angle);
 }
 
+static vec_t CL_GeomLerp(vec_t a, vec_t lerp, vec_t b)
+{
+       if(a == 0)
+       {
+               if(lerp < 1)
+                       return 0;
+               else
+                       return b;
+       }
+       if(b == 0)
+       {
+               if(lerp > 0)
+                       return 0;
+               else
+                       return a;
+       }
+       return a * pow(fabs(b / a), lerp);
+}
+
 void CL_ClientMovement_Physics_CPM_PM_Aircontrol(cl_clientmovement_state_t *s, vec3_t wishdir, vec_t wishspeed)
 {
        vec_t zspeed, speed, dot, k;
@@ -1123,7 +1142,9 @@ void CL_ClientMovement_Physics_CPM_PM_Aircontrol(cl_clientmovement_state_t *s, v
        dot = DotProduct(s->velocity, wishdir);
 
        if(dot > 0) { // we can't change direction while slowing down
-               k *= cl.movevars_aircontrol*pow(dot, cl.movevars_aircontrol_power)*s->cmd.frametime;
+               k *= pow(dot, cl.movevars_aircontrol_power)*s->cmd.frametime;
+               speed = max(0, speed - cl.movevars_aircontrol_penalty * sqrt(max(0, 1 - dot*dot)) * k/32);
+               k *= cl.movevars_aircontrol;
                VectorMAM(speed, s->velocity, k, wishdir, s->velocity);
                VectorNormalize(s->velocity);
        }
@@ -1132,7 +1153,15 @@ void CL_ClientMovement_Physics_CPM_PM_Aircontrol(cl_clientmovement_state_t *s, v
        s->velocity[2] = zspeed;
 }
 
-void CL_ClientMovement_Physics_PM_Accelerate(cl_clientmovement_state_t *s, vec3_t wishdir, vec_t wishspeed, vec_t wishspeed0, vec_t accel, vec_t accelqw, vec_t sidefric)
+float CL_ClientMovement_Physics_AdjustAirAccelQW(float accelqw, float factor)
+{
+       return
+               (accelqw < 0 ? -1 : +1)
+               *
+               bound(0.000001, 1 - (1 - fabs(accelqw)) * factor, 1);
+}
+
+void CL_ClientMovement_Physics_PM_Accelerate(cl_clientmovement_state_t *s, vec3_t wishdir, vec_t wishspeed, vec_t wishspeed0, vec_t accel, vec_t accelqw, vec_t sidefric, vec_t speedlimit)
 {
        vec_t vel_straight;
        vec_t vel_z;
@@ -1158,6 +1187,8 @@ void CL_ClientMovement_Physics_PM_Accelerate(cl_clientmovement_state_t *s, vec3_
        step = accel * s->cmd.frametime * wishspeed0;
 
        vel_xy_current  = VectorLength(vel_xy);
+       if(speedlimit > 0)
+               accelqw = CL_ClientMovement_Physics_AdjustAirAccelQW(accelqw, (speedlimit - bound(wishspeed, vel_xy_current, speedlimit)) / max(1, speedlimit - wishspeed));
        vel_xy_forward  = vel_xy_current + bound(0, wishspeed - vel_xy_current, step) * accelqw + step * (1 - accelqw);
        vel_xy_backward = vel_xy_current - bound(0, wishspeed + vel_xy_current, step) * accelqw - step * (1 - accelqw);
        if(vel_xy_backward < 0)
@@ -1353,7 +1384,7 @@ void CL_ClientMovement_Physics_Walk(cl_clientmovement_state_t *s)
                if (s->waterjumptime <= 0)
                {
                        // apply air speed limit
-                       vec_t accel, wishspeed0, wishspeed2, accelqw;
+                       vec_t accel, wishspeed0, wishspeed2, accelqw, strafity;
                        qboolean accelerating;
 
                        accelqw = cl.movevars_airaccel_qw;
@@ -1368,39 +1399,30 @@ void CL_ClientMovement_Physics_Walk(cl_clientmovement_state_t *s)
 
                        // CPM: air control
                        if(cl.movevars_airstopaccelerate != 0)
-                               if(DotProduct(s->velocity, wishdir) < 0)
-                                       accel = cl.movevars_airstopaccelerate;
-                       // this doesn't play well with analog input, but can't really be
-                       // fixed like the AirControl can. So, don't set the maxairstrafe*
-                       // cvars when you want to support analog input.
-                       if(s->cmd.forwardmove == 0 && s->cmd.sidemove != 0)
                        {
-                               if(cl.movevars_maxairstrafespeed)
-                               {
-                                       if(wishspeed > cl.movevars_maxairstrafespeed)
-                                               wishspeed = cl.movevars_maxairstrafespeed;
-                                       if(cl.movevars_maxairstrafespeed < cl.movevars_maxairspeed)
-                                               accelqw = 1;
-                                               // otherwise, CPMA-style air acceleration misbehaves a lot
-                                               // if partially non-QW acceleration is used (as in, strafing
-                                               // would get faster than moving forward straight)
-                               }
-                               if(cl.movevars_airstrafeaccelerate)
-                               {
-                                       accel = cl.movevars_airstrafeaccelerate;
-                                       if(cl.movevars_airstrafeaccelerate > cl.movevars_airaccelerate)
-                                               accelqw = 1;
-                                               // otherwise, CPMA-style air acceleration misbehaves a lot
-                                               // if partially non-QW acceleration is used (as in, strafing
-                                               // would get faster than moving forward straight)
-                               }
+                               vec3_t curdir;
+                               curdir[0] = s->velocity[0];
+                               curdir[1] = s->velocity[1];
+                               curdir[2] = 0;
+                               VectorNormalize(curdir);
+                               accel = accel + (cl.movevars_airstopaccelerate - accel) * max(0, -DotProduct(curdir, wishdir));
                        }
+                       strafity = CL_IsMoveInDirection(s->cmd.forwardmove, s->cmd.sidemove, -90) + CL_IsMoveInDirection(s->cmd.forwardmove, s->cmd.sidemove, +90); // if one is nonzero, other is always zero
+                       if(cl.movevars_maxairstrafespeed)
+                               wishspeed = min(wishspeed, CL_GeomLerp(cl.movevars_maxairspeed, strafity, cl.movevars_maxairstrafespeed));
+                       if(cl.movevars_airstrafeaccelerate)
+                               accel = CL_GeomLerp(cl.movevars_airaccelerate, strafity, cl.movevars_airstrafeaccelerate);
+                       if(cl.movevars_airstrafeaccel_qw)
+                               accelqw =
+                                       (((strafity > 0.5 ? cl.movevars_airstrafeaccel_qw : cl.movevars_airaccel_qw) >= 0) ? +1 : -1)
+                                       *
+                                       (1 - CL_GeomLerp(1 - fabs(cl.movevars_airaccel_qw), strafity, 1 - fabs(cl.movevars_airstrafeaccel_qw)));
                        // !CPM
 
                        if(cl.movevars_warsowbunny_turnaccel && accelerating && s->cmd.sidemove == 0 && s->cmd.forwardmove != 0)
                                CL_ClientMovement_Physics_PM_AirAccelerate(s, wishdir, wishspeed2);
                        else
-                               CL_ClientMovement_Physics_PM_Accelerate(s, wishdir, wishspeed, wishspeed0, accel, accelqw, cl.movevars_airaccel_sideways_friction / cl.movevars_maxairspeed);
+                               CL_ClientMovement_Physics_PM_Accelerate(s, wishdir, wishspeed, wishspeed0, accel, accelqw, cl.movevars_airaccel_sideways_friction / cl.movevars_maxairspeed, cl.movevars_airspeedlimit_nonqw);
 
                        if(cl.movevars_aircontrol)
                                CL_ClientMovement_Physics_CPM_PM_Aircontrol(s, wishdir, wishspeed2);
@@ -1461,13 +1483,16 @@ void CL_UpdateMoveVars(void)
                cl.movevars_airstopaccelerate = cl.statsf[STAT_MOVEVARS_AIRSTOPACCELERATE];
                cl.movevars_airstrafeaccelerate = cl.statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE];
                cl.movevars_maxairstrafespeed = cl.statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED];
+               cl.movevars_airstrafeaccel_qw = cl.statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW];
                cl.movevars_aircontrol = cl.statsf[STAT_MOVEVARS_AIRCONTROL];
                cl.movevars_aircontrol_power = cl.statsf[STAT_MOVEVARS_AIRCONTROL_POWER];
+               cl.movevars_aircontrol_penalty = cl.statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY];
                cl.movevars_warsowbunny_airforwardaccel = cl.statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL];
                cl.movevars_warsowbunny_accel = cl.statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL];
                cl.movevars_warsowbunny_topspeed = cl.statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED];
                cl.movevars_warsowbunny_turnaccel = cl.statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL];
                cl.movevars_warsowbunny_backtosideratio = cl.statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO];
+               cl.movevars_airspeedlimit_nonqw = cl.statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW];
        }
        else
        {
@@ -1494,13 +1519,16 @@ void CL_UpdateMoveVars(void)
                cl.movevars_airstopaccelerate = 0;
                cl.movevars_airstrafeaccelerate = 0;
                cl.movevars_maxairstrafespeed = 0;
+               cl.movevars_airstrafeaccel_qw = 0;
                cl.movevars_aircontrol = 0;
                cl.movevars_aircontrol_power = 2;
+               cl.movevars_aircontrol_penalty = 0;
                cl.movevars_warsowbunny_airforwardaccel = 0;
                cl.movevars_warsowbunny_accel = 0;
                cl.movevars_warsowbunny_topspeed = 0;
                cl.movevars_warsowbunny_turnaccel = 0;
                cl.movevars_warsowbunny_backtosideratio = 0;
+               cl.movevars_airspeedlimit_nonqw = 0;
        }
 
        if(!(cl.moveflags & MOVEFLAG_VALID))
@@ -1510,7 +1538,7 @@ void CL_UpdateMoveVars(void)
        }
 
        if(cl.movevars_aircontrol_power <= 0)
-               cl.movevars_aircontrol = 2; // CPMA default
+               cl.movevars_aircontrol_power = 2; // CPMA default
 }
 
 void CL_ClientMovement_Replay(void)
@@ -1522,6 +1550,9 @@ void CL_ClientMovement_Replay(void)
        if (cl.movement_predicted && !cl.movement_replay)
                return;
 
+       if (!cl_movement_replay.integer)
+               return;
+
        // set up starting state for the series of moves
        memset(&s, 0, sizeof(s));
        VectorCopy(cl.entities[cl.playerentity].state_current.origin, s.origin);
@@ -1723,10 +1754,13 @@ void CL_SendMove(void)
        if (in_button16.state  & 3) bits |= 262144;
        // button bits 19-31 unused currently
        // rotate/zoom view serverside if PRYDON_CLIENTCURSOR cursor is at edge of screen
-       if (cl.cmd.cursor_screen[0] <= -1) bits |= 8;
-       if (cl.cmd.cursor_screen[0] >=  1) bits |= 16;
-       if (cl.cmd.cursor_screen[1] <= -1) bits |= 32;
-       if (cl.cmd.cursor_screen[1] >=  1) bits |= 64;
+       if(cl_prydoncursor.integer > 0)
+       {
+               if (cl.cmd.cursor_screen[0] <= -1) bits |= 8;
+               if (cl.cmd.cursor_screen[0] >=  1) bits |= 16;
+               if (cl.cmd.cursor_screen[1] <= -1) bits |= 32;
+               if (cl.cmd.cursor_screen[1] >=  1) bits |= 64;
+       }
 
        // set buttons and impulse
        cl.cmd.buttons = bits;
@@ -1768,7 +1802,7 @@ void CL_SendMove(void)
                break;
        case PROTOCOL_DARKPLACES6:
        case PROTOCOL_DARKPLACES7:
-               // FIXME: cl.cmd.buttons & 16 is +button5, Nexuiz specific
+               // FIXME: cl.cmd.buttons & 16 is +button5, Nexuiz/Xonotic specific
                cl.cmd.crouch = (cl.cmd.buttons & 16) != 0;
                break;
        case PROTOCOL_UNKNOWN:
@@ -1880,9 +1914,17 @@ void CL_SendMove(void)
                        // 5 bytes
                        MSG_WriteByte (&buf, clc_move);
                        MSG_WriteFloat (&buf, cl.cmd.time); // last server packet time
-                       // 3 bytes
-                       for (i = 0;i < 3;i++)
-                               MSG_WriteAngle8i (&buf, cl.cmd.viewangles[i]);
+                       // 3 bytes (6 bytes in proquake)
+                       if (cls.proquake_servermod == 1) // MOD_PROQUAKE
+                       {
+                               for (i = 0;i < 3;i++)
+                                       MSG_WriteAngle16i (&buf, cl.cmd.viewangles[i]);
+                       }
+                       else
+                       {
+                               for (i = 0;i < 3;i++)
+                                       MSG_WriteAngle8i (&buf, cl.cmd.viewangles[i]);
+                       }
                        // 6 bytes
                        MSG_WriteCoord16i (&buf, cl.cmd.forwardmove);
                        MSG_WriteCoord16i (&buf, cl.cmd.sidemove);
@@ -2138,6 +2180,7 @@ void CL_InitInput (void)
 
        Cvar_RegisterVariable(&cl_movecliptokeyboard);
        Cvar_RegisterVariable(&cl_movement);
+       Cvar_RegisterVariable(&cl_movement_replay);
        Cvar_RegisterVariable(&cl_movement_nettimeout);
        Cvar_RegisterVariable(&cl_movement_minping);
        Cvar_RegisterVariable(&cl_movement_track_canjump);