// if coming from the player, update the start position
//if (b->entity == cl.viewentity)
// VectorCopy (cl_entities[cl.viewentity].render.origin, b->start);
- if (b->entity)
+ if (b->entity && cl_entities[b->entity].state_current.active)
{
VectorCopy (cl_entities[b->entity].render.origin, b->start);
b->start[2] += 16;