]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_parse.c
factor out skeletal animation transform generation so that it can be reused
[xonotic/darkplaces.git] / cl_parse.c
index 506e53f3c9907f8b0a9eddfafd67b0ec1a127042..53bc140c5dea4efaf08a163c8b52721db4479f69 100644 (file)
@@ -2210,7 +2210,7 @@ static void CL_ParseClientdata (void)
                cl.stats[STAT_NAILS] = MSG_ReadByte(&cl_message);
                cl.stats[STAT_ROCKETS] = MSG_ReadByte(&cl_message);
                cl.stats[STAT_CELLS] = MSG_ReadByte(&cl_message);
-               if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
+               if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || gamemode == GAME_NEXUIZ)
                        cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte(&cl_message));
                else
                        cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte(&cl_message);