]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_particles.c
reuse screenspace depth texture unit for orthographic shadowmaps so they can coexist...
[xonotic/darkplaces.git] / cl_particles.c
index f607fab881c35f2c52ec2d63f56f73d8c0bbd0cb..0b103c0aac0a5a278e3f727e00c60cb8716892e1 100644 (file)
@@ -24,9 +24,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "image.h"
 #include "r_shadow.h"
 
-#define ABSOLUTE_MAX_PARTICLES 1<<24 // upper limit on cl.max_particles
-#define ABSOLUTE_MAX_DECALS 1<<24 // upper limit on cl.max_decals
-
 // must match ptype_t values
 particletype_t particletype[pt_total] =
 {
@@ -117,6 +114,8 @@ typedef struct particleeffectinfo_s
        int lightcubemapnum;
        unsigned int staincolor[2]; // note: 0x808080 = neutral (particle's own color), these are modding factors for the particle's original color!
        int staintex[2];
+       float stainalpha[2];
+       float stainsize[2];
 }
 particleeffectinfo_t;
 
@@ -197,7 +196,10 @@ cvar_t cl_particles_alpha = {CVAR_SAVE, "cl_particles_alpha", "1", "multiplies o
 cvar_t cl_particles_size = {CVAR_SAVE, "cl_particles_size", "1", "multiplies particle size"};
 cvar_t cl_particles_quake = {CVAR_SAVE, "cl_particles_quake", "0", "makes particle effects look mostly like the ones in Quake"};
 cvar_t cl_particles_blood = {CVAR_SAVE, "cl_particles_blood", "1", "enables blood effects"};
-cvar_t cl_particles_blood_alpha = {CVAR_SAVE, "cl_particles_blood_alpha", "1", "opacity of blood"};
+cvar_t cl_particles_blood_alpha = {CVAR_SAVE, "cl_particles_blood_alpha", "1", "opacity of blood, does not affect decals"};
+cvar_t cl_particles_blood_decal_alpha = {CVAR_SAVE, "cl_particles_blood_decal_alpha", "1", "opacity of blood decal"};
+cvar_t cl_particles_blood_decal_scalemin = {CVAR_SAVE, "cl_particles_blood_decal_scalemin", "1.5", "minimal random scale of decal"};
+cvar_t cl_particles_blood_decal_scalemax = {CVAR_SAVE, "cl_particles_blood_decal_scalemax", "2", "maximal random scale of decal"};
 cvar_t cl_particles_blood_bloodhack = {CVAR_SAVE, "cl_particles_blood_bloodhack", "1", "make certain quake particle() calls create blood effects instead"};
 cvar_t cl_particles_bulletimpacts = {CVAR_SAVE, "cl_particles_bulletimpacts", "1", "enables bulletimpact effects"};
 cvar_t cl_particles_explosions_sparks = {CVAR_SAVE, "cl_particles_explosions_sparks", "1", "enables sparks from explosions"};
@@ -221,7 +223,7 @@ cvar_t cl_decals_bias = {CVAR_SAVE, "cl_decals_bias", "0.125", "distance to bias
 cvar_t cl_decals_max = {CVAR_SAVE, "cl_decals_max", "4096", "maximum number of decals allowed to exist in the world at once"};
 
 
-void CL_Particles_ParseEffectInfo(const char *textstart, const char *textend)
+void CL_Particles_ParseEffectInfo(const char *textstart, const char *textend, const char *filename)
 {
        int arrayindex;
        int argc;
@@ -250,7 +252,7 @@ void CL_Particles_ParseEffectInfo(const char *textstart, const char *textend)
                }
                if (argc < 1)
                        continue;
-#define checkparms(n) if (argc != (n)) {Con_Printf("effectinfo.txt:%i: error while parsing: %s given %i parameters, should be %i parameters\n", linenumber, argv[0], argc, (n));break;}
+#define checkparms(n) if (argc != (n)) {Con_Printf("%s:%i: error while parsing: %s given %i parameters, should be %i parameters\n", filename, linenumber, argv[0], argc, (n));break;}
 #define readints(array, n) checkparms(n+1);for (arrayindex = 0;arrayindex < argc - 1;arrayindex++) array[arrayindex] = strtol(argv[1+arrayindex], NULL, 0)
 #define readfloats(array, n) checkparms(n+1);for (arrayindex = 0;arrayindex < argc - 1;arrayindex++) array[arrayindex] = atof(argv[1+arrayindex])
 #define readint(var) checkparms(2);var = strtol(argv[1], NULL, 0)
@@ -263,7 +265,7 @@ void CL_Particles_ParseEffectInfo(const char *textstart, const char *textend)
                        effectinfoindex++;
                        if (effectinfoindex >= MAX_PARTICLEEFFECTINFO)
                        {
-                               Con_Printf("effectinfo.txt:%i: too many effects!\n", linenumber);
+                               Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
                                break;
                        }
                        for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME;effectnameindex++)
@@ -282,7 +284,7 @@ void CL_Particles_ParseEffectInfo(const char *textstart, const char *textend)
                        // if we run out of names, abort
                        if (effectnameindex == MAX_PARTICLEEFFECTNAME)
                        {
-                               Con_Printf("effectinfo.txt:%i: too many effects!\n", linenumber);
+                               Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
                                break;
                        }
                        info = particleeffectinfo + effectinfoindex;
@@ -309,10 +311,14 @@ void CL_Particles_ParseEffectInfo(const char *textstart, const char *textend)
                        info->staincolor[1] = (unsigned int)-1;
                        info->staintex[0] = -1;
                        info->staintex[1] = -1;
+                       info->stainalpha[0] = 1;
+                       info->stainalpha[1] = 1;
+                       info->stainsize[0] = 2;
+                       info->stainsize[1] = 2;
                }
                else if (info == NULL)
                {
-                       Con_Printf("effectinfo.txt:%i: command %s encountered before effect\n", linenumber, argv[0]);
+                       Con_Printf("%s:%i: command %s encountered before effect\n", filename, linenumber, argv[0]);
                        break;
                }
                else if (!strcmp(argv[0], "countabsolute")) {readfloat(info->countabsolute);}
@@ -332,7 +338,7 @@ void CL_Particles_ParseEffectInfo(const char *textstart, const char *textend)
                        else if (!strcmp(argv[1], "smoke")) info->particletype = pt_smoke;
                        else if (!strcmp(argv[1], "decal")) info->particletype = pt_decal;
                        else if (!strcmp(argv[1], "entityparticle")) info->particletype = pt_entityparticle;
-                       else Con_Printf("effectinfo.txt:%i: unrecognized particle type %s\n", linenumber, argv[1]);
+                       else Con_Printf("%s:%i: unrecognized particle type %s\n", filename, linenumber, argv[1]);
                        info->blendmode = particletype[info->particletype].blendmode;
                        info->orientation = particletype[info->particletype].orientation;
                }
@@ -342,7 +348,7 @@ void CL_Particles_ParseEffectInfo(const char *textstart, const char *textend)
                        if (!strcmp(argv[1], "alpha")) info->blendmode = PBLEND_ALPHA;
                        else if (!strcmp(argv[1], "add")) info->blendmode = PBLEND_ADD;
                        else if (!strcmp(argv[1], "invmod")) info->blendmode = PBLEND_INVMOD;
-                       else Con_Printf("effectinfo.txt:%i: unrecognized blendmode %s\n", linenumber, argv[1]);
+                       else Con_Printf("%s:%i: unrecognized blendmode %s\n", filename, linenumber, argv[1]);
                }
                else if (!strcmp(argv[0], "orientation"))
                {
@@ -351,7 +357,7 @@ void CL_Particles_ParseEffectInfo(const char *textstart, const char *textend)
                        else if (!strcmp(argv[1], "spark")) info->orientation = PARTICLE_SPARK;
                        else if (!strcmp(argv[1], "oriented")) info->orientation = PARTICLE_ORIENTED_DOUBLESIDED;
                        else if (!strcmp(argv[1], "beam")) info->orientation = PARTICLE_HBEAM;
-                       else Con_Printf("effectinfo.txt:%i: unrecognized orientation %s\n", linenumber, argv[1]);
+                       else Con_Printf("%s:%i: unrecognized orientation %s\n", filename, linenumber, argv[1]);
                }
                else if (!strcmp(argv[0], "color")) {readints(info->color, 2);}
                else if (!strcmp(argv[0], "tex")) {readints(info->tex, 2);}
@@ -379,10 +385,12 @@ void CL_Particles_ParseEffectInfo(const char *textstart, const char *textend)
                else if (!strcmp(argv[0], "trailspacing")) {readfloat(info->trailspacing);if (info->trailspacing > 0) info->countmultiplier = 1.0f / info->trailspacing;}
                else if (!strcmp(argv[0], "stretchfactor")) {readfloat(info->stretchfactor);}
                else if (!strcmp(argv[0], "staincolor")) {readints(info->staincolor, 2);}
+               else if (!strcmp(argv[0], "stainalpha")) {readfloats(info->stainalpha, 2);}
+               else if (!strcmp(argv[0], "stainsize")) {readfloats(info->stainsize, 2);}
                else if (!strcmp(argv[0], "staintex")) {readints(info->staintex, 2);}
-               else if (!strcmp(argv[0], "stainless")) {info->staintex[0] = -2; info->staincolor[0] = (unsigned int)-1; info->staincolor[1] = (unsigned int)-1;}
+               else if (!strcmp(argv[0], "stainless")) {info->staintex[0] = -2; info->staincolor[0] = (unsigned int)-1; info->staincolor[1] = (unsigned int)-1; info->stainalpha[0] = 1; info->stainalpha[1] = 1; info->stainsize[0] = 2; info->stainsize[1] = 2; }
                else
-                       Con_Printf("effectinfo.txt:%i: skipping unknown command %s\n", linenumber, argv[0]);
+                       Con_Printf("%s:%i: skipping unknown command %s\n", filename, linenumber, argv[0]);
 #undef checkparms
 #undef readints
 #undef readfloats
@@ -451,16 +459,26 @@ static const char *standardeffectnames[EFFECT_TOTAL] =
 void CL_Particles_LoadEffectInfo(void)
 {
        int i;
+       int filepass;
        unsigned char *filedata;
        fs_offset_t filesize;
+       char filename[MAX_QPATH];
        memset(particleeffectinfo, 0, sizeof(particleeffectinfo));
        memset(particleeffectname, 0, sizeof(particleeffectname));
        for (i = 0;i < EFFECT_TOTAL;i++)
                strlcpy(particleeffectname[i], standardeffectnames[i], sizeof(particleeffectname[i]));
-       filedata = FS_LoadFile("effectinfo.txt", tempmempool, true, &filesize);
-       if (filedata)
+       for (filepass = 0;;filepass++)
        {
-               CL_Particles_ParseEffectInfo((const char *)filedata, (const char *)filedata + filesize);
+               if (filepass == 0)
+                       dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
+               else if (filepass == 1)
+                       dpsnprintf(filename, sizeof(filename), "maps/%s_effectinfo.txt", cl.levelname);
+               else
+                       break;
+               filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
+               if (!filedata)
+                       continue;
+               CL_Particles_ParseEffectInfo((const char *)filedata, (const char *)filedata + filesize, filename);
                Mem_Free(filedata);
        }
 }
@@ -474,7 +492,7 @@ void CL_ReadPointFile_f (void);
 void CL_Particles_Init (void)
 {
        Cmd_AddCommand ("pointfile", CL_ReadPointFile_f, "display point file produced by qbsp when a leak was detected in the map (a line leading through the leak hole, to an entity inside the level)");
-       Cmd_AddCommand ("cl_particles_reloadeffects", CL_Particles_LoadEffectInfo, "reloads effectinfo.txt");
+       Cmd_AddCommand ("cl_particles_reloadeffects", CL_Particles_LoadEffectInfo, "reloads effectinfo.txt and maps/levelname_effectinfo.txt (where levelname is the current map)");
 
        Cvar_RegisterVariable (&cl_particles);
        Cvar_RegisterVariable (&cl_particles_quality);
@@ -483,6 +501,9 @@ void CL_Particles_Init (void)
        Cvar_RegisterVariable (&cl_particles_quake);
        Cvar_RegisterVariable (&cl_particles_blood);
        Cvar_RegisterVariable (&cl_particles_blood_alpha);
+       Cvar_RegisterVariable (&cl_particles_blood_decal_alpha);
+       Cvar_RegisterVariable (&cl_particles_blood_decal_scalemin);
+       Cvar_RegisterVariable (&cl_particles_blood_decal_scalemax);
        Cvar_RegisterVariable (&cl_particles_blood_bloodhack);
        Cvar_RegisterVariable (&cl_particles_explosions_sparks);
        Cvar_RegisterVariable (&cl_particles_explosions_shell);
@@ -528,9 +549,11 @@ void CL_SpawnDecalParticleForPoint(const vec3_t org, float maxdist, float size,
 // pfriction - how much the particle slows down per second (0-1 typically, can slowdown faster than 1)
 // blendmode - one of the PBLEND_ values
 // orientation - one of the PARTICLE_ values
-// staincolor1, staincolor2: minimum and maximum ranges of stain color, randomly interpolated to decide particle color (-1 to use none)
+// staincolor1, staincolor2: minimum and maximum ranges of stain color, randomly interpolated to decide stain color (-1 to use none)
 // staintex: any of the tex_ values such as tex_smoke[rand()&7] or tex_particle (-1 to use none)
-particle_t *CL_NewParticle(unsigned short ptypeindex, int pcolor1, int pcolor2, int ptex, float psize, float psizeincrease, float palpha, float palphafade, float pgravity, float pbounce, float px, float py, float pz, float pvx, float pvy, float pvz, float pairfriction, float pliquidfriction, float originjitter, float velocityjitter, qboolean pqualityreduction, float lifetime, float stretch, pblend_t blendmode, porientation_t orientation, int staincolor1, int staincolor2, int staintex)
+// stainalpha: opacity of the stain as factor for alpha
+// stainsize: size of the stain as factor for palpha
+particle_t *CL_NewParticle(unsigned short ptypeindex, int pcolor1, int pcolor2, int ptex, float psize, float psizeincrease, float palpha, float palphafade, float pgravity, float pbounce, float px, float py, float pz, float pvx, float pvy, float pvz, float pairfriction, float pliquidfriction, float originjitter, float velocityjitter, qboolean pqualityreduction, float lifetime, float stretch, pblend_t blendmode, porientation_t orientation, int staincolor1, int staincolor2, int staintex, float stainalpha, float stainsize)
 {
        int l1, l2, r, g, b;
        particle_t *part;
@@ -591,6 +614,8 @@ particle_t *CL_NewParticle(unsigned short ptypeindex, int pcolor1, int pcolor2,
                b = part->color[2];
        }
        part->staincolor = r * 65536 + g * 256 + b;
+       part->stainalpha = palpha * stainalpha / 256;
+       part->stainsize = psize * stainsize;
        part->texnum = ptex;
        part->size = psize;
        part->sizeincrease = psizeincrease;
@@ -626,14 +651,14 @@ particle_t *CL_NewParticle(unsigned short ptypeindex, int pcolor1, int pcolor2,
                VectorMA(part->org, lifetime, part->vel, endvec);
                trace = CL_TraceLine(part->org, endvec, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_LIQUIDSMASK, true, false, NULL, false);
                part->die = cl.time + lifetime * trace.fraction;
-               part2 = CL_NewParticle(pt_raindecal, pcolor1, pcolor2, tex_rainsplash, part->size, part->size * 20, part->alpha, part->alpha / 0.4, 0, 0, trace.endpos[0] + trace.plane.normal[0], trace.endpos[1] + trace.plane.normal[1], trace.endpos[2] + trace.plane.normal[2], trace.plane.normal[0], trace.plane.normal[1], trace.plane.normal[2], 0, 0, 0, 0, pqualityreduction, 0, 1, PBLEND_ADD, PARTICLE_ORIENTED_DOUBLESIDED, -1, -1, -1);
+               part2 = CL_NewParticle(pt_raindecal, pcolor1, pcolor2, tex_rainsplash, part->size, part->size * 20, part->alpha, part->alpha / 0.4, 0, 0, trace.endpos[0] + trace.plane.normal[0], trace.endpos[1] + trace.plane.normal[1], trace.endpos[2] + trace.plane.normal[2], trace.plane.normal[0], trace.plane.normal[1], trace.plane.normal[2], 0, 0, 0, 0, pqualityreduction, 0, 1, PBLEND_ADD, PARTICLE_ORIENTED_DOUBLESIDED, -1, -1, -1, 1, 1);
                if (part2)
                {
                        part2->delayedspawn = part->die;
                        part2->die += part->die - cl.time;
                        for (i = rand() & 7;i < 10;i++)
                        {
-                               part2 = CL_NewParticle(pt_spark, pcolor1, pcolor2, tex_particle, 0.25f, 0, part->alpha * 2, part->alpha * 4, 1, 0, trace.endpos[0] + trace.plane.normal[0], trace.endpos[1] + trace.plane.normal[1], trace.endpos[2] + trace.plane.normal[2], trace.plane.normal[0] * 16, trace.plane.normal[1] * 16, trace.plane.normal[2] * 16 + cl.movevars_gravity * 0.04, 0, 0, 0, 32, pqualityreduction, 0, 1, PBLEND_ADD, PARTICLE_SPARK, -1, -1, -1);
+                               part2 = CL_NewParticle(pt_spark, pcolor1, pcolor2, tex_particle, 0.25f, 0, part->alpha * 2, part->alpha * 4, 1, 0, trace.endpos[0] + trace.plane.normal[0], trace.endpos[1] + trace.plane.normal[1], trace.endpos[2] + trace.plane.normal[2], trace.plane.normal[0] * 16, trace.plane.normal[1] * 16, trace.plane.normal[2] * 16 + cl.movevars_gravity * 0.04, 0, 0, 0, 32, pqualityreduction, 0, 1, PBLEND_ADD, PARTICLE_SPARK, -1, -1, -1, 1, 1);
                                if (part2)
                                {
                                        part2->delayedspawn = part->die;
@@ -666,7 +691,7 @@ static void CL_ImmediateBloodStain(particle_t *part)
                VectorCopy(part->vel, v);
                VectorNormalize(v);
                staintex = part->staintexnum;
-               R_DecalSystem_SplatEntities(part->org, v, 1-((part->staincolor>>16)&255)*(1.0f/255.0f), 1-((part->staincolor>>8)&255)*(1.0f/255.0f), 1-((part->staincolor)&255)*(1.0f/255.0f), part->alpha*(1.0f/255.0f), particletexture[staintex].s1, particletexture[staintex].t1, particletexture[staintex].s2, particletexture[staintex].t2, part->size * 2);
+               R_DecalSystem_SplatEntities(part->org, v, 1-((part->staincolor>>16)&255)*(1.0f/255.0f), 1-((part->staincolor>>8)&255)*(1.0f/255.0f), 1-((part->staincolor)&255)*(1.0f/255.0f), part->stainalpha*(1.0f/255.0f), particletexture[staintex].s1, particletexture[staintex].t1, particletexture[staintex].s2, particletexture[staintex].t2, part->stainsize);
        }
 
        // blood creates a splash at spawn, not just at impact, this makes monsters bloody where they are shot
@@ -791,7 +816,7 @@ void CL_ParticleEffect_Fallback(int effectnameindex, float count, const vec3_t o
                                for (;count > 0;count--)
                                {
                                        int k = particlepalette[(palettecolor & ~7) + (rand()&7)];
-                                       CL_NewParticle(pt_alphastatic, k, k, tex_particle, 1.5, 0, 255, 0, 0.05, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 8, 0, true, lhrandom(0.1, 0.5), 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
+                                       CL_NewParticle(pt_alphastatic, k, k, tex_particle, 1.5, 0, 255, 0, 0.05, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 8, 0, true, lhrandom(0.1, 0.5), 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
                                }
                        }
                }
@@ -813,7 +838,7 @@ void CL_ParticleEffect_Fallback(int effectnameindex, float count, const vec3_t o
                        {
                                CL_Smoke(originmins, originmaxs, velocitymins, velocitymaxs, 4*count);
                                CL_Sparks(originmins, originmaxs, velocitymins, velocitymaxs, 15*count);
-                               CL_NewParticle(pt_static, 0x808080,0x808080, tex_particle, 3, 0, 256, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
+                               CL_NewParticle(pt_static, 0x808080,0x808080, tex_particle, 3, 0, 256, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
                        }
                }
                // bullet hole
@@ -833,7 +858,7 @@ void CL_ParticleEffect_Fallback(int effectnameindex, float count, const vec3_t o
                        {
                                CL_Smoke(originmins, originmaxs, velocitymins, velocitymaxs, 4*count);
                                CL_Sparks(originmins, originmaxs, velocitymins, velocitymaxs, 15*count);
-                               CL_NewParticle(pt_static, 0x808080,0x808080, tex_particle, 3, 0, 256, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
+                               CL_NewParticle(pt_static, 0x808080,0x808080, tex_particle, 3, 0, 256, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
                        }
                }
                // bullet hole
@@ -854,7 +879,7 @@ void CL_ParticleEffect_Fallback(int effectnameindex, float count, const vec3_t o
                        {
                                CL_Smoke(originmins, originmaxs, velocitymins, velocitymaxs, 8*count);
                                CL_Sparks(originmins, originmaxs, velocitymins, velocitymaxs, 30*count);
-                               CL_NewParticle(pt_static, 0x808080,0x808080, tex_particle, 3, 0, 256, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
+                               CL_NewParticle(pt_static, 0x808080,0x808080, tex_particle, 3, 0, 256, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
                        }
                }
                // bullet hole
@@ -874,7 +899,7 @@ void CL_ParticleEffect_Fallback(int effectnameindex, float count, const vec3_t o
                        {
                                CL_Smoke(originmins, originmaxs, velocitymins, velocitymaxs, 8*count);
                                CL_Sparks(originmins, originmaxs, velocitymins, velocitymaxs, 30*count);
-                               CL_NewParticle(pt_static, 0x808080,0x808080, tex_particle, 3, 0, 256, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
+                               CL_NewParticle(pt_static, 0x808080,0x808080, tex_particle, 3, 0, 256, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
                        }
                }
                // bullet hole
@@ -896,7 +921,7 @@ void CL_ParticleEffect_Fallback(int effectnameindex, float count, const vec3_t o
                        bloodaccumulator += count * 0.333 * cl_particles_quality.value;
                        for (;bloodaccumulator > 0;bloodaccumulator--)
                        {
-                               part = CL_NewParticle(pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, 0, cl_particles_blood_alpha.value * 768, cl_particles_blood_alpha.value * 384, 1, -1, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 64, true, 0, 1, PBLEND_INVMOD, PARTICLE_BILLBOARD, -1, -1, -1);
+                               part = CL_NewParticle(pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, 0, cl_particles_blood_alpha.value * 768, cl_particles_blood_alpha.value * 384, 1, -1, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 64, true, 0, 1, PBLEND_INVMOD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
                                if (immediatebloodstain && part)
                                {
                                        immediatebloodstain = false;
@@ -924,7 +949,7 @@ void CL_ParticleEffect_Fallback(int effectnameindex, float count, const vec3_t o
                        {
                                CL_Smoke(originmins, originmaxs, velocitymins, velocitymaxs, 4*count);
                                CL_Sparks(originmins, originmaxs, velocitymins, velocitymaxs, 20*count);
-                               CL_NewParticle(pt_static, 0x808080,0x808080, tex_particle, 3, 0, 256, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
+                               CL_NewParticle(pt_static, 0x808080,0x808080, tex_particle, 3, 0, 256, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
                        }
                }
                // bullet hole
@@ -941,7 +966,7 @@ void CL_ParticleEffect_Fallback(int effectnameindex, float count, const vec3_t o
                        {
                                CL_Smoke(originmins, originmaxs, velocitymins, velocitymaxs, 4*count);
                                CL_Sparks(originmins, originmaxs, velocitymins, velocitymaxs, 20*count);
-                               CL_NewParticle(pt_static, 0x808080,0x808080, tex_particle, 3, 0, 256, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
+                               CL_NewParticle(pt_static, 0x808080,0x808080, tex_particle, 3, 0, 256, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
                        }
                }
                // bullet hole
@@ -967,9 +992,9 @@ void CL_ParticleEffect_Fallback(int effectnameindex, float count, const vec3_t o
                        for (i = 0;i < 1024 * cl_particles_quality.value;i++)
                        {
                                if (i & 1)
-                                       CL_NewParticle(pt_alphastatic, particlepalette[66], particlepalette[71], tex_particle, 1.5f, 0, 255, 0, 0, 0, center[0], center[1], center[2], 0, 0, 0, -4, -4, 16, 256, true, (rand() & 1) ? 1.4 : 1.0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
+                                       CL_NewParticle(pt_alphastatic, particlepalette[66], particlepalette[71], tex_particle, 1.5f, 0, 255, 0, 0, 0, center[0], center[1], center[2], 0, 0, 0, -4, -4, 16, 256, true, (rand() & 1) ? 1.4 : 1.0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
                                else
-                                       CL_NewParticle(pt_alphastatic, particlepalette[150], particlepalette[155], tex_particle, 1.5f, 0, 255, 0, 0, 0, center[0], center[1], center[2], 0, 0, lhrandom(-256, 256), 0, 0, 16, 0, true, (rand() & 1) ? 1.4 : 1.0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
+                                       CL_NewParticle(pt_alphastatic, particlepalette[150], particlepalette[155], tex_particle, 1.5f, 0, 255, 0, 0, 0, center[0], center[1], center[2], 0, 0, lhrandom(-256, 256), 0, 0, 16, 0, true, (rand() & 1) ? 1.4 : 1.0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
                        }
                }
                else
@@ -982,7 +1007,7 @@ void CL_ParticleEffect_Fallback(int effectnameindex, float count, const vec3_t o
        {
                count *= cl_particles_quality.value;
                while (count-- > 0)
-                       CL_NewParticle(pt_smoke, 0x6f0f00, 0xe3974f, tex_particle, 4, 0, lhrandom(64, 128), 384, -1, 1.1, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 128, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
+                       CL_NewParticle(pt_smoke, 0x6f0f00, 0xe3974f, tex_particle, 4, 0, lhrandom(64, 128), 384, -1, 1.1, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 128, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
        }
        else if (effectnameindex == EFFECT_TE_LAVASPLASH)
        {
@@ -1001,7 +1026,7 @@ void CL_ParticleEffect_Fallback(int effectnameindex, float count, const vec3_t o
                                org[1] = center[1] + dir[1];
                                org[2] = center[2] + lhrandom(0, 64);
                                vel = lhrandom(50, 120) / VectorLength(dir); // normalize and scale
-                               CL_NewParticle(pt_alphastatic, particlepalette[224], particlepalette[231], tex_particle, 1.5f, 0, 255, 0, 0.05, 0, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0, true, lhrandom(2, 2.62), 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
+                               CL_NewParticle(pt_alphastatic, particlepalette[224], particlepalette[231], tex_particle, 1.5f, 0, 255, 0, 0.05, 0, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0, true, lhrandom(2, 2.62), 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
                        }
                }
        }
@@ -1024,25 +1049,25 @@ void CL_ParticleEffect_Fallback(int effectnameindex, float count, const vec3_t o
                                        VectorNormalize(dir);
                                        vel = lhrandom(50, 113);
                                        if (cl_particles_quake.integer)
-                                               CL_NewParticle(pt_alphastatic, particlepalette[7], particlepalette[14], tex_particle, 1.5f, 0, 255, 0, 0, 0, center[0] + i + lhrandom(0, inc), center[1] + j + lhrandom(0, inc), center[2] + k + lhrandom(0, inc), dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0, true, lhrandom(0.2, 0.34), 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
+                                               CL_NewParticle(pt_alphastatic, particlepalette[7], particlepalette[14], tex_particle, 1.5f, 0, 255, 0, 0, 0, center[0] + i + lhrandom(0, inc), center[1] + j + lhrandom(0, inc), center[2] + k + lhrandom(0, inc), dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0, true, lhrandom(0.2, 0.34), 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
                                        else
-                                               CL_NewParticle(pt_alphastatic, particlepalette[7], particlepalette[14], tex_particle, 1.5f, 0, inc * lhrandom(37, 63), inc * 187, 0, 0, center[0] + i + lhrandom(0, inc), center[1] + j + lhrandom(0, inc), center[2] + k + lhrandom(0, inc), dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0, true, 0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
+                                               CL_NewParticle(pt_alphastatic, particlepalette[7], particlepalette[14], tex_particle, 1.5f, 0, inc * lhrandom(37, 63), inc * 187, 0, 0, center[0] + i + lhrandom(0, inc), center[1] + j + lhrandom(0, inc), center[2] + k + lhrandom(0, inc), dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0, true, 0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
                                }
                        }
                }
                if (!cl_particles_quake.integer)
-                       CL_NewParticle(pt_static, 0xffffff, 0xffffff, tex_particle, 30, 0, 256, 512, 0, 0, center[0], center[1], center[2], 0, 0, 0, 0, 0, 0, 0, false, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
+                       CL_NewParticle(pt_static, 0xffffff, 0xffffff, tex_particle, 30, 0, 256, 512, 0, 0, center[0], center[1], center[2], 0, 0, 0, 0, 0, 0, 0, false, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
                CL_AllocLightFlash(NULL, &tempmatrix, 200, 2.0f, 2.0f, 2.0f, 400, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
        }
        else if (effectnameindex == EFFECT_TE_TEI_G3)
-               CL_NewParticle(pt_beam, 0xFFFFFF, 0xFFFFFF, tex_beam, 8, 0, 256, 256, 0, 0, originmins[0], originmins[1], originmins[2], originmaxs[0], originmaxs[1], originmaxs[2], 0, 0, 0, 0, false, 0, 1, PBLEND_ADD, PARTICLE_HBEAM, -1, -1, -1);
+               CL_NewParticle(pt_beam, 0xFFFFFF, 0xFFFFFF, tex_beam, 8, 0, 256, 256, 0, 0, originmins[0], originmins[1], originmins[2], originmaxs[0], originmaxs[1], originmaxs[2], 0, 0, 0, 0, false, 0, 1, PBLEND_ADD, PARTICLE_HBEAM, -1, -1, -1, 1, 1);
        else if (effectnameindex == EFFECT_TE_TEI_SMOKE)
        {
                if (cl_particles_smoke.integer)
                {
                        count *= 0.25f * cl_particles_quality.value;
                        while (count-- > 0)
-                               CL_NewParticle(pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 5, 0, 255, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 1.5f, 6.0f, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
+                               CL_NewParticle(pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 5, 0, 255, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 1.5f, 6.0f, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
                }
        }
        else if (effectnameindex == EFFECT_TE_TEI_BIGEXPLOSION)
@@ -1057,24 +1082,24 @@ void CL_ParticleEffect_Fallback(int effectnameindex, float count, const vec3_t o
                CL_SpawnDecalParticleForPoint(center, 6, 8, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
                if (cl_particles_smoke.integer)
                        for (f = 0;f < count;f += 4.0f / cl_particles_quality.value)
-                               CL_NewParticle(pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 5, 0, 255, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 20, 155, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
+                               CL_NewParticle(pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 5, 0, 255, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 20, 155, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
                if (cl_particles_sparks.integer)
                        for (f = 0;f < count;f += 1.0f / cl_particles_quality.value)
-                               CL_NewParticle(pt_spark, 0x2030FF, 0x80C0FF, tex_particle, 2.0f, 0, lhrandom(64, 255), 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 0, 465, true, 0, 1, PBLEND_ADD, PARTICLE_SPARK, -1, -1, -1);
+                               CL_NewParticle(pt_spark, 0x2030FF, 0x80C0FF, tex_particle, 2.0f, 0, lhrandom(64, 255), 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 0, 465, true, 0, 1, PBLEND_ADD, PARTICLE_SPARK, -1, -1, -1, 1, 1);
                CL_AllocLightFlash(NULL, &tempmatrix, 500, 0.6f, 1.2f, 2.0f, 2000, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
        }
        else if (effectnameindex == EFFECT_EF_FLAME)
        {
                count *= 300 * cl_particles_quality.value;
                while (count-- > 0)
-                       CL_NewParticle(pt_smoke, 0x6f0f00, 0xe3974f, tex_particle, 4, 0, lhrandom(64, 128), 384, -1, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 16, 128, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
+                       CL_NewParticle(pt_smoke, 0x6f0f00, 0xe3974f, tex_particle, 4, 0, lhrandom(64, 128), 384, -1, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 16, 128, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
                CL_AllocLightFlash(NULL, &tempmatrix, 200, 2.0f, 1.5f, 0.5f, 0, 0, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
        }
        else if (effectnameindex == EFFECT_EF_STARDUST)
        {
                count *= 200 * cl_particles_quality.value;
                while (count-- > 0)
-                       CL_NewParticle(pt_static, 0x903010, 0xFFD030, tex_particle, 4, 0, lhrandom(64, 128), 128, 1, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0.2, 0.8, 16, 128, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
+                       CL_NewParticle(pt_static, 0x903010, 0xFFD030, tex_particle, 4, 0, lhrandom(64, 128), 128, 1, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0.2, 0.8, 16, 128, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
                CL_AllocLightFlash(NULL, &tempmatrix, 200, 1.0f, 0.7f, 0.3f, 0, 0, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
        }
        else if (!strncmp(particleeffectname[effectnameindex], "TR_", 3))
@@ -1105,7 +1130,7 @@ void CL_ParticleEffect_Fallback(int effectnameindex, float count, const vec3_t o
                                matrix4x4_t tempmatrix;
                                Matrix4x4_CreateFromQuakeEntity(&tempmatrix, originmaxs[0], originmaxs[1], originmaxs[2], 0, 0, 0, light[3]);
                                R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &tempmatrix, light, -1, NULL, true, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
-                               r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights++];
+                               r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
                        }
                }
 
@@ -1149,12 +1174,12 @@ void CL_ParticleEffect_Fallback(int effectnameindex, float count, const vec3_t o
                                        if (cl_particles_quake.integer)
                                        {
                                                color = particlepalette[67 + (rand()&3)];
-                                               CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0.05, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 3, 0, true, 2, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
+                                               CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0.05, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 3, 0, true, 2, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
                                        }
                                        else
                                        {
                                                dec = 16;
-                                               CL_NewParticle(pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, 0, qd * cl_particles_blood_alpha.value * 768.0f, qd * cl_particles_blood_alpha.value * 384.0f, 1, -1, pos[0], pos[1], pos[2], lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 64, true, 0, 1, PBLEND_INVMOD, PARTICLE_BILLBOARD, -1, -1, -1);
+                                               CL_NewParticle(pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, 0, qd * cl_particles_blood_alpha.value * 768.0f, qd * cl_particles_blood_alpha.value * 384.0f, 1, -1, pos[0], pos[1], pos[2], lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 64, true, 0, 1, PBLEND_INVMOD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
                                        }
                                }
                                else if (effectnameindex == EFFECT_TR_SLIGHTBLOOD)
@@ -1163,12 +1188,12 @@ void CL_ParticleEffect_Fallback(int effectnameindex, float count, const vec3_t o
                                        {
                                                dec = 6;
                                                color = particlepalette[67 + (rand()&3)];
-                                               CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0.05, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 3, 0, true, 2, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
+                                               CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0.05, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 3, 0, true, 2, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
                                        }
                                        else
                                        {
                                                dec = 32;
-                                               CL_NewParticle(pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, 0, qd * cl_particles_blood_alpha.value * 768.0f, qd * cl_particles_blood_alpha.value * 384.0f, 1, -1, pos[0], pos[1], pos[2], lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 64, true, 0, 1, PBLEND_INVMOD, PARTICLE_BILLBOARD, -1, -1, -1);
+                                               CL_NewParticle(pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, 0, qd * cl_particles_blood_alpha.value * 768.0f, qd * cl_particles_blood_alpha.value * 384.0f, 1, -1, pos[0], pos[1], pos[2], lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 64, true, 0, 1, PBLEND_INVMOD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
                                        }
                                }
                        }
@@ -1180,12 +1205,12 @@ void CL_ParticleEffect_Fallback(int effectnameindex, float count, const vec3_t o
                                        {
                                                r = rand()&3;
                                                color = particlepalette[ramp3[r]];
-                                               CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, -0.05, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 3, 0, true, 0.1372549*(6-r), 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
+                                               CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, -0.05, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 3, 0, true, 0.1372549*(6-r), 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
                                        }
                                        else
                                        {
-                                               CL_NewParticle(pt_smoke, 0x303030, 0x606060, tex_smoke[rand()&7], 3, 0, cl_particles_smoke_alpha.value*62, cl_particles_smoke_alphafade.value*62, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
-                                               CL_NewParticle(pt_static, 0x801010, 0xFFA020, tex_smoke[rand()&7], 3, 0, cl_particles_smoke_alpha.value*288, cl_particles_smoke_alphafade.value*1400, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 20, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
+                                               CL_NewParticle(pt_smoke, 0x303030, 0x606060, tex_smoke[rand()&7], 3, 0, cl_particles_smoke_alpha.value*62, cl_particles_smoke_alphafade.value*62, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
+                                               CL_NewParticle(pt_static, 0x801010, 0xFFA020, tex_smoke[rand()&7], 3, 0, cl_particles_smoke_alpha.value*288, cl_particles_smoke_alphafade.value*1400, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 20, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
                                        }
                                }
                                else if (effectnameindex == EFFECT_TR_GRENADE)
@@ -1194,11 +1219,11 @@ void CL_ParticleEffect_Fallback(int effectnameindex, float count, const vec3_t o
                                        {
                                                r = 2 + (rand()%5);
                                                color = particlepalette[ramp3[r]];
-                                               CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, -0.05, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 3, 0, true, 0.1372549*(6-r), 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
+                                               CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, -0.05, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 3, 0, true, 0.1372549*(6-r), 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
                                        }
                                        else
                                        {
-                                               CL_NewParticle(pt_smoke, 0x303030, 0x606060, tex_smoke[rand()&7], 3, 0, cl_particles_smoke_alpha.value*50, cl_particles_smoke_alphafade.value*75, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
+                                               CL_NewParticle(pt_smoke, 0x303030, 0x606060, tex_smoke[rand()&7], 3, 0, cl_particles_smoke_alpha.value*50, cl_particles_smoke_alphafade.value*75, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
                                        }
                                }
                                else if (effectnameindex == EFFECT_TR_WIZSPIKE)
@@ -1207,18 +1232,18 @@ void CL_ParticleEffect_Fallback(int effectnameindex, float count, const vec3_t o
                                        {
                                                dec = 6;
                                                color = particlepalette[52 + (rand()&7)];
-                                               CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0, 0, pos[0], pos[1], pos[2], 30*dir[1], 30*-dir[0], 0, 0, 0, 0, 0, true, 0.5, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
-                                               CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0, 0, pos[0], pos[1], pos[2], 30*-dir[1], 30*dir[0], 0, 0, 0, 0, 0, true, 0.5, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
+                                               CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0, 0, pos[0], pos[1], pos[2], 30*dir[1], 30*-dir[0], 0, 0, 0, 0, 0, true, 0.5, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
+                                               CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0, 0, pos[0], pos[1], pos[2], 30*-dir[1], 30*dir[0], 0, 0, 0, 0, 0, true, 0.5, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
                                        }
                                        else if (gamemode == GAME_GOODVSBAD2)
                                        {
                                                dec = 6;
-                                               CL_NewParticle(pt_static, 0x00002E, 0x000030, tex_particle, 6, 0, 128, 384, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
+                                               CL_NewParticle(pt_static, 0x00002E, 0x000030, tex_particle, 6, 0, 128, 384, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
                                        }
                                        else
                                        {
                                                color = particlepalette[20 + (rand()&7)];
-                                               CL_NewParticle(pt_static, color, color, tex_particle, 2, 0, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
+                                               CL_NewParticle(pt_static, color, color, tex_particle, 2, 0, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
                                        }
                                }
                                else if (effectnameindex == EFFECT_TR_KNIGHTSPIKE)
@@ -1227,13 +1252,13 @@ void CL_ParticleEffect_Fallback(int effectnameindex, float count, const vec3_t o
                                        {
                                                dec = 6;
                                                color = particlepalette[230 + (rand()&7)];
-                                               CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0, 0, pos[0], pos[1], pos[2], 30*dir[1], 30*-dir[0], 0, 0, 0, 0, 0, true, 0.5, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
-                                               CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0, 0, pos[0], pos[1], pos[2], 30*-dir[1], 30*dir[0], 0, 0, 0, 0, 0, true, 0.5, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
+                                               CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0, 0, pos[0], pos[1], pos[2], 30*dir[1], 30*-dir[0], 0, 0, 0, 0, 0, true, 0.5, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
+                                               CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0, 0, pos[0], pos[1], pos[2], 30*-dir[1], 30*dir[0], 0, 0, 0, 0, 0, true, 0.5, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
                                        }
                                        else
                                        {
                                                color = particlepalette[226 + (rand()&7)];
-                                               CL_NewParticle(pt_static, color, color, tex_particle, 2, 0, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
+                                               CL_NewParticle(pt_static, color, color, tex_particle, 2, 0, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
                                        }
                                }
                                else if (effectnameindex == EFFECT_TR_VORESPIKE)
@@ -1241,40 +1266,40 @@ void CL_ParticleEffect_Fallback(int effectnameindex, float count, const vec3_t o
                                        if (cl_particles_quake.integer)
                                        {
                                                color = particlepalette[152 + (rand()&3)];
-                                               CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 8, 0, true, 0.3, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
+                                               CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 8, 0, true, 0.3, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
                                        }
                                        else if (gamemode == GAME_GOODVSBAD2)
                                        {
                                                dec = 6;
-                                               CL_NewParticle(pt_alphastatic, particlepalette[0 + (rand()&255)], particlepalette[0 + (rand()&255)], tex_particle, 6, 0, 255, 384, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
+                                               CL_NewParticle(pt_alphastatic, particlepalette[0 + (rand()&255)], particlepalette[0 + (rand()&255)], tex_particle, 6, 0, 255, 384, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
                                        }
                                        else if (gamemode == GAME_PRYDON)
                                        {
                                                dec = 6;
-                                               CL_NewParticle(pt_static, 0x103040, 0x204050, tex_particle, 6, 0, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
+                                               CL_NewParticle(pt_static, 0x103040, 0x204050, tex_particle, 6, 0, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
                                        }
                                        else
-                                               CL_NewParticle(pt_static, 0x502030, 0x502030, tex_particle, 3, 0, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
+                                               CL_NewParticle(pt_static, 0x502030, 0x502030, tex_particle, 3, 0, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
                                }
                                else if (effectnameindex == EFFECT_TR_NEHAHRASMOKE)
                                {
                                        dec = 7;
-                                       CL_NewParticle(pt_alphastatic, 0x303030, 0x606060, tex_smoke[rand()&7], 7, 0, 64, 320, 0, 0, pos[0], pos[1], pos[2], 0, 0, lhrandom(4, 12), 0, 0, 0, 4, false, 0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
+                                       CL_NewParticle(pt_alphastatic, 0x303030, 0x606060, tex_smoke[rand()&7], 7, 0, 64, 320, 0, 0, pos[0], pos[1], pos[2], 0, 0, lhrandom(4, 12), 0, 0, 0, 4, false, 0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
                                }
                                else if (effectnameindex == EFFECT_TR_NEXUIZPLASMA)
                                {
                                        dec = 4;
-                                       CL_NewParticle(pt_static, 0x283880, 0x283880, tex_particle, 4, 0, 255, 1024, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 16, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
+                                       CL_NewParticle(pt_static, 0x283880, 0x283880, tex_particle, 4, 0, 255, 1024, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 16, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
                                }
                                else if (effectnameindex == EFFECT_TR_GLOWTRAIL)
-                                       CL_NewParticle(pt_alphastatic, particlepalette[palettecolor], particlepalette[palettecolor], tex_particle, 5, 0, 128, 320, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
+                                       CL_NewParticle(pt_alphastatic, particlepalette[palettecolor], particlepalette[palettecolor], tex_particle, 5, 0, 128, 320, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
                        }
                        if (bubbles)
                        {
                                if (effectnameindex == EFFECT_TR_ROCKET)
-                                       CL_NewParticle(pt_bubble, 0x404040, 0x808080, tex_bubble, 2, 0, lhrandom(128, 512), 512, -0.25, 1.5, pos[0], pos[1], pos[2], 0, 0, 0, 0.0625, 0.25, 0, 16, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
+                                       CL_NewParticle(pt_bubble, 0x404040, 0x808080, tex_bubble, 2, 0, lhrandom(128, 512), 512, -0.25, 1.5, pos[0], pos[1], pos[2], 0, 0, 0, 0.0625, 0.25, 0, 16, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
                                else if (effectnameindex == EFFECT_TR_GRENADE)
-                                       CL_NewParticle(pt_bubble, 0x404040, 0x808080, tex_bubble, 2, 0, lhrandom(128, 512), 512, -0.25, 1.5, pos[0], pos[1], pos[2], 0, 0, 0, 0.0625, 0.25, 0, 16, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
+                                       CL_NewParticle(pt_bubble, 0x404040, 0x808080, tex_bubble, 2, 0, lhrandom(128, 512), 512, -0.25, 1.5, pos[0], pos[1], pos[2], 0, 0, 0, 0.0625, 0.25, 0, 16, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
                        }
                        // advance to next time and position
                        dec *= qd;
@@ -1284,8 +1309,8 @@ void CL_ParticleEffect_Fallback(int effectnameindex, float count, const vec3_t o
                if (ent)
                        ent->persistent.trail_time = len;
        }
-       else if (developer.integer >= 1)
-               Con_Printf("CL_ParticleEffect_Fallback: no fallback found for effect %s\n", particleeffectname[effectnameindex]);
+       else
+               Con_DPrintf("CL_ParticleEffect_Fallback: no fallback found for effect %s\n", particleeffectname[effectnameindex]);
 }
 
 // this is also called on point effects with spawndlight = true and
@@ -1294,14 +1319,12 @@ void CL_ParticleEffect_Fallback(int effectnameindex, float count, const vec3_t o
 // these parameters, only trail handling does
 void CL_ParticleTrail(int effectnameindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor, qboolean spawndlight, qboolean spawnparticles)
 {
-       vec3_t center;
        qboolean found = false;
        if (effectnameindex < 1 || effectnameindex >= MAX_PARTICLEEFFECTNAME || !particleeffectname[effectnameindex][0])
        {
                Con_DPrintf("Unknown effect number %i received from server\n", effectnameindex);
                return; // no such effect
        }
-       VectorLerp(originmins, 0.5, originmaxs, center);
        if (!cl_particles_quake.integer && particleeffectinfo[0].effectnameindex)
        {
                int effectinfoindex;
@@ -1309,7 +1332,6 @@ void CL_ParticleTrail(int effectnameindex, float pcount, const vec3_t originmins
                int tex, staintex;
                particleeffectinfo_t *info;
                vec3_t center;
-               vec3_t centervelocity;
                vec3_t traildir;
                vec3_t trailpos;
                vec3_t rvec;
@@ -1320,7 +1342,6 @@ void CL_ParticleTrail(int effectnameindex, float pcount, const vec3_t originmins
                particle_t *part;
                // note this runs multiple effects with the same name, each one spawns only one kind of particle, so some effects need more than one
                VectorLerp(originmins, 0.5, originmaxs, center);
-               VectorLerp(velocitymins, 0.5, velocitymaxs, centervelocity);
                supercontents = CL_PointSuperContents(center);
                underwater = (supercontents & (SUPERCONTENTS_WATER | SUPERCONTENTS_SLIME)) != 0;
                VectorSubtract(originmaxs, originmins, traildir);
@@ -1356,7 +1377,7 @@ void CL_ParticleTrail(int effectnameindex, float pcount, const vec3_t originmins
                                                // called by CL_LinkNetworkEntity
                                                Matrix4x4_Scale(&tempmatrix, info->lightradiusstart, 1);
                                                R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &tempmatrix, info->lightcolor, -1, info->lightcubemapnum > 0 ? va("cubemaps/%i", info->lightcubemapnum) : NULL, info->lightshadow, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
-                                               r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights++];
+                                               r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
                                        }
                                }
 
@@ -1380,7 +1401,7 @@ void CL_ParticleTrail(int effectnameindex, float pcount, const vec3_t originmins
                                if (info->particletype == pt_decal)
                                        CL_SpawnDecalParticleForPoint(center, info->originjitter[0], lhrandom(info->size[0], info->size[1]), lhrandom(info->alpha[0], info->alpha[1]), tex, info->color[0], info->color[1]);
                                else if (info->orientation == PARTICLE_HBEAM)
-                                       CL_NewParticle(info->particletype, info->color[0], info->color[1], tex, lhrandom(info->size[0], info->size[1]), info->size[2], lhrandom(info->alpha[0], info->alpha[1]), info->alpha[2], 0, 0, originmins[0], originmins[1], originmins[2], originmaxs[0], originmaxs[1], originmaxs[2], 0, 0, 0, 0, false, lhrandom(info->time[0], info->time[1]), info->stretchfactor, info->blendmode, info->orientation, info->staincolor[0], info->staincolor[1], staintex);
+                                       CL_NewParticle(info->particletype, info->color[0], info->color[1], tex, lhrandom(info->size[0], info->size[1]), info->size[2], lhrandom(info->alpha[0], info->alpha[1]), info->alpha[2], 0, 0, originmins[0], originmins[1], originmins[2], originmaxs[0], originmaxs[1], originmaxs[2], 0, 0, 0, 0, false, lhrandom(info->time[0], info->time[1]), info->stretchfactor, info->blendmode, info->orientation, info->staincolor[0], info->staincolor[1], staintex, lhrandom(info->stainalpha[0], info->stainalpha[1]), lhrandom(info->stainsize[0], info->stainsize[1]));
                                else
                                {
                                        if (!cl_particles.integer)
@@ -1423,7 +1444,7 @@ void CL_ParticleTrail(int effectnameindex, float pcount, const vec3_t originmins
                                                        trailpos[2] = lhrandom(originmins[2], originmaxs[2]);
                                                }
                                                VectorRandom(rvec);
-                                               part = CL_NewParticle(info->particletype, info->color[0], info->color[1], tex, lhrandom(info->size[0], info->size[1]), info->size[2], lhrandom(info->alpha[0], info->alpha[1]), info->alpha[2], info->gravity, info->bounce, trailpos[0] + info->originoffset[0] + info->originjitter[0] * rvec[0], trailpos[1] + info->originoffset[1] + info->originjitter[1] * rvec[1], trailpos[2] + info->originoffset[2] + info->originjitter[2] * rvec[2], lhrandom(velocitymins[0], velocitymaxs[0]) * info->velocitymultiplier + info->velocityoffset[0] + info->velocityjitter[0] * rvec[0], lhrandom(velocitymins[1], velocitymaxs[1]) * info->velocitymultiplier + info->velocityoffset[1] + info->velocityjitter[1] * rvec[1], lhrandom(velocitymins[2], velocitymaxs[2]) * info->velocitymultiplier + info->velocityoffset[2] + info->velocityjitter[2] * rvec[2], info->airfriction, info->liquidfriction, 0, 0, info->countabsolute <= 0, lhrandom(info->time[0], info->time[1]), info->stretchfactor, info->blendmode, info->orientation, info->staincolor[0], info->staincolor[1], staintex);
+                                               part = CL_NewParticle(info->particletype, info->color[0], info->color[1], tex, lhrandom(info->size[0], info->size[1]), info->size[2], lhrandom(info->alpha[0], info->alpha[1]), info->alpha[2], info->gravity, info->bounce, trailpos[0] + info->originoffset[0] + info->originjitter[0] * rvec[0], trailpos[1] + info->originoffset[1] + info->originjitter[1] * rvec[1], trailpos[2] + info->originoffset[2] + info->originjitter[2] * rvec[2], lhrandom(velocitymins[0], velocitymaxs[0]) * info->velocitymultiplier + info->velocityoffset[0] + info->velocityjitter[0] * rvec[0], lhrandom(velocitymins[1], velocitymaxs[1]) * info->velocitymultiplier + info->velocityoffset[1] + info->velocityjitter[1] * rvec[1], lhrandom(velocitymins[2], velocitymaxs[2]) * info->velocitymultiplier + info->velocityoffset[2] + info->velocityjitter[2] * rvec[2], info->airfriction, info->liquidfriction, 0, 0, info->countabsolute <= 0, lhrandom(info->time[0], info->time[1]), info->stretchfactor, info->blendmode, info->orientation, info->staincolor[0], info->staincolor[1], staintex, lhrandom(info->stainalpha[0], info->stainalpha[1]), lhrandom(info->stainsize[0], info->stainsize[1]));
                                                if (immediatebloodstain && part)
                                                {
                                                        immediatebloodstain = false;
@@ -1471,7 +1492,7 @@ void CL_EntityParticles (const entity_t *ent)
                v[0] = org[0] + m_bytenormals[i][0] * dist + (cos(pitch)*cos(yaw)) * beamlength;
                v[1] = org[1] + m_bytenormals[i][1] * dist + (cos(pitch)*sin(yaw)) * beamlength;
                v[2] = org[2] + m_bytenormals[i][2] * dist + (-sin(pitch)) * beamlength;
-               CL_NewParticle(pt_entityparticle, particlepalette[0x6f], particlepalette[0x6f], tex_particle, 1, 0, 255, 0, 0, 0, v[0], v[1], v[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
+               CL_NewParticle(pt_entityparticle, particlepalette[0x6f], particlepalette[0x6f], tex_particle, 1, 0, 255, 0, 0, 0, v[0], v[1], v[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
        }
 }
 
@@ -1526,16 +1547,16 @@ void CL_ReadPointFile_f (void)
                if (cl.num_particles < cl.max_particles - 3)
                {
                        s++;
-                       CL_NewParticle(pt_alphastatic, particlepalette[(-c)&15], particlepalette[(-c)&15], tex_particle, 2, 0, 255, 0, 0, 0, org[0], org[1], org[2], 0, 0, 0, 0, 0, 0, 0, true, 1<<30, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
+                       CL_NewParticle(pt_alphastatic, particlepalette[(-c)&15], particlepalette[(-c)&15], tex_particle, 2, 0, 255, 0, 0, 0, org[0], org[1], org[2], 0, 0, 0, 0, 0, 0, 0, true, 1<<30, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
                }
        }
        Mem_Free(pointfile);
        VectorCopy(leakorg, org);
        Con_Printf("%i points read (%i particles spawned)\nLeak at %f %f %f\n", c, s, org[0], org[1], org[2]);
 
-       CL_NewParticle(pt_beam, 0xFF0000, 0xFF0000, tex_beam, 64, 0, 255, 0, 0, 0, org[0] - 4096, org[1], org[2], org[0] + 4096, org[1], org[2], 0, 0, 0, 0, false, 1<<30, 1, PBLEND_ADD, PARTICLE_HBEAM, -1, -1, -1);
-       CL_NewParticle(pt_beam, 0x00FF00, 0x00FF00, tex_beam, 64, 0, 255, 0, 0, 0, org[0], org[1] - 4096, org[2], org[0], org[1] + 4096, org[2], 0, 0, 0, 0, false, 1<<30, 1, PBLEND_ADD, PARTICLE_HBEAM, -1, -1, -1);
-       CL_NewParticle(pt_beam, 0x0000FF, 0x0000FF, tex_beam, 64, 0, 255, 0, 0, 0, org[0], org[1], org[2] - 4096, org[0], org[1], org[2] + 4096, 0, 0, 0, 0, false, 1<<30, 1, PBLEND_ADD, PARTICLE_HBEAM, -1, -1, -1);
+       CL_NewParticle(pt_beam, 0xFF0000, 0xFF0000, tex_beam, 64, 0, 255, 0, 0, 0, org[0] - 4096, org[1], org[2], org[0] + 4096, org[1], org[2], 0, 0, 0, 0, false, 1<<30, 1, PBLEND_ADD, PARTICLE_HBEAM, -1, -1, -1, 1, 1);
+       CL_NewParticle(pt_beam, 0x00FF00, 0x00FF00, tex_beam, 64, 0, 255, 0, 0, 0, org[0], org[1] - 4096, org[2], org[0], org[1] + 4096, org[2], 0, 0, 0, 0, false, 1<<30, 1, PBLEND_ADD, PARTICLE_HBEAM, -1, -1, -1, 1, 1);
+       CL_NewParticle(pt_beam, 0x0000FF, 0x0000FF, tex_beam, 64, 0, 255, 0, 0, 0, org[0], org[1], org[2] - 4096, org[0], org[1], org[2] + 4096, 0, 0, 0, 0, false, 1<<30, 1, PBLEND_ADD, PARTICLE_HBEAM, -1, -1, -1, 1, 1);
 }
 
 /*
@@ -1588,12 +1609,12 @@ void CL_ParticleExplosion (const vec3_t org)
                        if (i & 1)
                        {
                                color = particlepalette[ramp1[r]];
-                               CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0, 0, org[0], org[1], org[2], 0, 0, 0, -4, -4, 16, 256, true, 0.1006 * (8 - r), 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
+                               CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0, 0, org[0], org[1], org[2], 0, 0, 0, -4, -4, 16, 256, true, 0.1006 * (8 - r), 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
                        }
                        else
                        {
                                color = particlepalette[ramp2[r]];
-                               CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0, 0, org[0], org[1], org[2], 0, 0, 0, 1, 1, 16, 256, true, 0.0669 * (8 - r), 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
+                               CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0, 0, org[0], org[1], org[2], 0, 0, 0, 1, 1, 16, 256, true, 0.0669 * (8 - r), 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
                        }
                }
        }
@@ -1604,7 +1625,7 @@ void CL_ParticleExplosion (const vec3_t org)
                {
                        if (cl_particles.integer && cl_particles_bubbles.integer)
                                for (i = 0;i < 128 * cl_particles_quality.value;i++)
-                                       CL_NewParticle(pt_bubble, 0x404040, 0x808080, tex_bubble, 2, 0, lhrandom(128, 255), 128, -0.125, 1.5, org[0], org[1], org[2], 0, 0, 0, 0.0625, 0.25, 16, 96, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
+                                       CL_NewParticle(pt_bubble, 0x404040, 0x808080, tex_bubble, 2, 0, lhrandom(128, 255), 128, -0.125, 1.5, org[0], org[1], org[2], 0, 0, 0, 0.0625, 0.25, 16, 96, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
                }
                else
                {
@@ -1624,7 +1645,7 @@ void CL_ParticleExplosion (const vec3_t org)
                                        }
                                        VectorSubtract(trace.endpos, org, v2);
                                        VectorScale(v2, 2.0f, v2);
-                                       CL_NewParticle(pt_spark, 0x903010, 0xFFD030, tex_particle, 1.0f, 0, lhrandom(0, 255), 512, 0, 0, org[0], org[1], org[2], v2[0], v2[1], v2[2], 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_SPARK, -1, -1, -1);
+                                       CL_NewParticle(pt_spark, 0x903010, 0xFFD030, tex_particle, 1.0f, 0, lhrandom(0, 255), 512, 0, 0, org[0], org[1], org[2], v2[0], v2[1], v2[2], 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_SPARK, -1, -1, -1, 1, 1);
                                }
                        }
                }
@@ -1649,9 +1670,9 @@ void CL_ParticleExplosion2 (const vec3_t org, int colorStart, int colorLength)
        {
                k = particlepalette[colorStart + (i % colorLength)];
                if (cl_particles_quake.integer)
-                       CL_NewParticle(pt_alphastatic, k, k, tex_particle, 1, 0, 255, 0, 0, 0, org[0], org[1], org[2], 0, 0, 0, -4, -4, 16, 256, true, 0.3, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
+                       CL_NewParticle(pt_alphastatic, k, k, tex_particle, 1, 0, 255, 0, 0, 0, org[0], org[1], org[2], 0, 0, 0, -4, -4, 16, 256, true, 0.3, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
                else
-                       CL_NewParticle(pt_alphastatic, k, k, tex_particle, lhrandom(0.5, 1.5), 0, 255, 512, 0, 0, org[0], org[1], org[2], 0, 0, 0, lhrandom(1.5, 3), lhrandom(1.5, 3), 8, 192, true, 0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
+                       CL_NewParticle(pt_alphastatic, k, k, tex_particle, lhrandom(0.5, 1.5), 0, 255, 512, 0, 0, org[0], org[1], org[2], 0, 0, 0, lhrandom(1.5, 3), lhrandom(1.5, 3), 8, 192, true, 0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
        }
 }
 
@@ -1661,7 +1682,7 @@ static void CL_Sparks(const vec3_t originmins, const vec3_t originmaxs, const ve
        {
                sparkcount *= cl_particles_quality.value;
                while(sparkcount-- > 0)
-                       CL_NewParticle(pt_spark, particlepalette[0x68], particlepalette[0x6f], tex_particle, 0.5f, 0, lhrandom(64, 255), 512, 1, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]) + cl.movevars_gravity * 0.1f, 0, 0, 0, 64, true, 0, 1, PBLEND_ADD, PARTICLE_SPARK, -1, -1, -1);
+                       CL_NewParticle(pt_spark, particlepalette[0x68], particlepalette[0x6f], tex_particle, 0.5f, 0, lhrandom(64, 255), 512, 1, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]) + cl.movevars_gravity * 0.1f, 0, 0, 0, 64, true, 0, 1, PBLEND_ADD, PARTICLE_SPARK, -1, -1, -1, 1, 1);
        }
 }
 
@@ -1671,7 +1692,7 @@ static void CL_Smoke(const vec3_t originmins, const vec3_t originmaxs, const vec
        {
                smokecount *= cl_particles_quality.value;
                while(smokecount-- > 0)
-                       CL_NewParticle(pt_smoke, 0x101010, 0x101010, tex_smoke[rand()&7], 2, 2, 255, 256, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 0, smokecount > 0 ? 16 : 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
+                       CL_NewParticle(pt_smoke, 0x101010, 0x101010, tex_smoke[rand()&7], 2, 2, 255, 256, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 0, smokecount > 0 ? 16 : 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
        }
 }
 
@@ -1684,7 +1705,7 @@ void CL_ParticleCube (const vec3_t mins, const vec3_t maxs, const vec3_t dir, in
        while (count--)
        {
                k = particlepalette[colorbase + (rand()&3)];
-               CL_NewParticle(pt_alphastatic, k, k, tex_particle, 2, 0, 255, 128, gravity, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), dir[0], dir[1], dir[2], 0, 0, 0, randomvel, true, 0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1);
+               CL_NewParticle(pt_alphastatic, k, k, tex_particle, 2, 0, 255, 128, gravity, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), dir[0], dir[1], dir[2], 0, 0, 0, randomvel, true, 0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
        }
 }
 
@@ -1720,9 +1741,9 @@ void CL_ParticleRain (const vec3_t mins, const vec3_t maxs, const vec3_t dir, in
                {
                        k = particlepalette[colorbase + (rand()&3)];
                        if (gamemode == GAME_GOODVSBAD2)
-                               CL_NewParticle(pt_rain, k, k, tex_particle, 20, 0, lhrandom(32, 64), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0, 0, true, lifetime, 1, PBLEND_ADD, PARTICLE_SPARK, -1, -1, -1);
+                               CL_NewParticle(pt_rain, k, k, tex_particle, 20, 0, lhrandom(32, 64), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0, 0, true, lifetime, 1, PBLEND_ADD, PARTICLE_SPARK, -1, -1, -1, 1, 1);
                        else
-                               CL_NewParticle(pt_rain, k, k, tex_particle, 0.5, 0, lhrandom(32, 64), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0, 0, true, lifetime, 1, PBLEND_ADD, PARTICLE_SPARK, -1, -1, -1);
+                               CL_NewParticle(pt_rain, k, k, tex_particle, 0.5, 0, lhrandom(32, 64), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0, 0, true, lifetime, 1, PBLEND_ADD, PARTICLE_SPARK, -1, -1, -1, 1, 1);
                }
                break;
        case 1:
@@ -1731,9 +1752,9 @@ void CL_ParticleRain (const vec3_t mins, const vec3_t maxs, const vec3_t dir, in
                {
                        k = particlepalette[colorbase + (rand()&3)];
                        if (gamemode == GAME_GOODVSBAD2)
-                               CL_NewParticle(pt_snow, k, k, tex_particle, 20, 0, lhrandom(64, 128), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0, 0, true, lifetime, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
+                               CL_NewParticle(pt_snow, k, k, tex_particle, 20, 0, lhrandom(64, 128), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0, 0, true, lifetime, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
                        else
-                               CL_NewParticle(pt_snow, k, k, tex_particle, 1, 0, lhrandom(64, 128), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0, 0, true, lifetime, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1);
+                               CL_NewParticle(pt_snow, k, k, tex_particle, 1, 0, lhrandom(64, 128), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0, 0, true, lifetime, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
                }
                break;
        default:
@@ -1856,12 +1877,13 @@ void particletextureinvert(unsigned char *data)
 static void R_InitBloodTextures (unsigned char *particletexturedata)
 {
        int i, j, k, m;
-       unsigned char *data = Mem_Alloc(tempmempool, PARTICLETEXTURESIZE*PARTICLETEXTURESIZE*4);
+       size_t datasize = PARTICLETEXTURESIZE*PARTICLETEXTURESIZE*4;
+       unsigned char *data = Mem_Alloc(tempmempool, datasize);
 
        // blood particles
        for (i = 0;i < 8;i++)
        {
-               memset(data, 255, sizeof(data));
+               memset(data, 255, datasize);
                for (k = 0;k < 24;k++)
                        particletextureblotch(data, PARTICLETEXTURESIZE/16, 96, 0, 0, 160);
                //particletextureclamp(data, 32, 32, 32, 255, 255, 255);
@@ -1872,7 +1894,7 @@ static void R_InitBloodTextures (unsigned char *particletexturedata)
        // blood decals
        for (i = 0;i < 8;i++)
        {
-               memset(data, 255, sizeof(data));
+               memset(data, 255, datasize);
                m = 8;
                for (j = 1;j < 10;j++)
                        for (k = min(j, m - 1);k < m;k++)
@@ -1907,7 +1929,7 @@ static void R_InitParticleTexture (void)
        // we invert it again during the blendfunc to make it work...
 
 #ifndef DUMPPARTICLEFONT
-       decalskinframe = R_SkinFrame_LoadExternal("particles/particlefont.tga", TEXF_ALPHA | TEXF_PRECACHE | TEXF_FORCELINEAR, false);
+       decalskinframe = R_SkinFrame_LoadExternal("particles/particlefont.tga", TEXF_ALPHA | TEXF_FORCELINEAR, false);
        if (decalskinframe)
        {
                particlefonttexture = decalskinframe->base;
@@ -1923,7 +1945,8 @@ static void R_InitParticleTexture (void)
 #endif
        {
                unsigned char *particletexturedata = (unsigned char *)Mem_Alloc(tempmempool, PARTICLEFONTSIZE*PARTICLEFONTSIZE*4);
-               unsigned char *data = (unsigned char *)Mem_Alloc(tempmempool, PARTICLETEXTURESIZE*PARTICLETEXTURESIZE*4);
+               size_t datasize = PARTICLETEXTURESIZE*PARTICLETEXTURESIZE*4;
+               unsigned char *data = (unsigned char *)Mem_Alloc(tempmempool, datasize);
                unsigned char *noise1 = (unsigned char *)Mem_Alloc(tempmempool, PARTICLETEXTURESIZE*2*PARTICLETEXTURESIZE*2);
                unsigned char *noise2 = (unsigned char *)Mem_Alloc(tempmempool, PARTICLETEXTURESIZE*2*PARTICLETEXTURESIZE*2);
 
@@ -1937,7 +1960,7 @@ static void R_InitParticleTexture (void)
                // smoke
                for (i = 0;i < 8;i++)
                {
-                       memset(data, 255, sizeof(data));
+                       memset(data, 255, datasize);
                        do
                        {
                                fractalnoise(noise1, PARTICLETEXTURESIZE*2, PARTICLETEXTURESIZE/8);
@@ -1965,7 +1988,7 @@ static void R_InitParticleTexture (void)
                }
 
                // rain splash
-               memset(data, 255, sizeof(data));
+               memset(data, 255, datasize);
                for (y = 0;y < PARTICLETEXTURESIZE;y++)
                {
                        dy = (y - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
@@ -1979,7 +2002,7 @@ static void R_InitParticleTexture (void)
                setuptex(tex_rainsplash, data, particletexturedata);
 
                // normal particle
-               memset(data, 255, sizeof(data));
+               memset(data, 255, datasize);
                for (y = 0;y < PARTICLETEXTURESIZE;y++)
                {
                        dy = (y - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
@@ -1994,7 +2017,7 @@ static void R_InitParticleTexture (void)
                setuptex(tex_particle, data, particletexturedata);
 
                // rain
-               memset(data, 255, sizeof(data));
+               memset(data, 255, datasize);
                light[0] = 1;light[1] = 1;light[2] = 1;
                VectorNormalize(light);
                for (y = 0;y < PARTICLETEXTURESIZE;y++)
@@ -2017,7 +2040,7 @@ static void R_InitParticleTexture (void)
                setuptex(tex_raindrop, data, particletexturedata);
 
                // bubble
-               memset(data, 255, sizeof(data));
+               memset(data, 255, datasize);
                light[0] = 1;light[1] = 1;light[2] = 1;
                VectorNormalize(light);
                for (y = 0;y < PARTICLETEXTURESIZE;y++)
@@ -2037,7 +2060,7 @@ static void R_InitParticleTexture (void)
                // bullet decals
                for (i = 0;i < 8;i++)
                {
-                       memset(data, 255, sizeof(data));
+                       memset(data, 255, datasize);
                        for (k = 0;k < 12;k++)
                                particletextureblotch(data, PARTICLETEXTURESIZE/16, 0, 0, 0, 128);
                        for (k = 0;k < 3;k++)
@@ -2051,7 +2074,7 @@ static void R_InitParticleTexture (void)
                Image_WriteTGABGRA ("particles/particlefont.tga", PARTICLEFONTSIZE, PARTICLEFONTSIZE, particletexturedata);
 #endif
 
-               decalskinframe = R_SkinFrame_LoadInternalBGRA("particlefont", TEXF_ALPHA | TEXF_PRECACHE | TEXF_FORCELINEAR, particletexturedata, PARTICLEFONTSIZE, PARTICLEFONTSIZE);
+               decalskinframe = R_SkinFrame_LoadInternalBGRA("particlefont", TEXF_ALPHA | TEXF_FORCELINEAR, particletexturedata, PARTICLEFONTSIZE, PARTICLEFONTSIZE);
                particlefonttexture = decalskinframe->base;
 
                Mem_Free(particletexturedata);
@@ -2070,7 +2093,7 @@ static void R_InitParticleTexture (void)
        }
 
 #ifndef DUMPPARTICLEFONT
-       particletexture[tex_beam].texture = loadtextureimage(particletexturepool, "particles/nexbeam.tga", false, TEXF_ALPHA | TEXF_PRECACHE | TEXF_FORCELINEAR, true);
+       particletexture[tex_beam].texture = loadtextureimage(particletexturepool, "particles/nexbeam.tga", false, TEXF_ALPHA | TEXF_FORCELINEAR, true, r_texture_convertsRGB_particles.integer);
        if (!particletexture[tex_beam].texture)
 #endif
        {
@@ -2093,7 +2116,7 @@ static void R_InitParticleTexture (void)
 #ifdef DUMPPARTICLEFONT
                Image_WriteTGABGRA ("particles/nexbeam.tga", 64, 64, &data2[0][0][0]);
 #endif
-               particletexture[tex_beam].texture = R_LoadTexture2D(particletexturepool, "nexbeam", 16, 64, &data2[0][0][0], TEXTYPE_BGRA, TEXF_ALPHA | TEXF_PRECACHE | TEXF_FORCELINEAR, NULL);
+               particletexture[tex_beam].texture = R_LoadTexture2D(particletexturepool, "nexbeam", 16, 64, &data2[0][0][0], TEXTYPE_BGRA, TEXF_ALPHA | TEXF_FORCELINEAR, NULL);
        }
        particletexture[tex_beam].s1 = 0;
        particletexture[tex_beam].t1 = 0;
@@ -2209,7 +2232,7 @@ void R_DrawDecal_TransparentCallback(const entity_render_t *ent, const rtlight_t
        float *v3f, *t2f, *c4f;
        particletexture_t *tex;
        float right[3], up[3], size, ca;
-       float alphascale = (1.0f / 65536.0f) * cl_particles_alpha.value * r_refdef.view.colorscale;
+       float alphascale = (1.0f / 65536.0f) * cl_particles_alpha.value;
        float particle_vertex3f[BATCHSIZE*12], particle_texcoord2f[BATCHSIZE*8], particle_color4f[BATCHSIZE*16];
 
        RSurf_ActiveWorldEntity();
@@ -2219,7 +2242,6 @@ void R_DrawDecal_TransparentCallback(const entity_render_t *ent, const rtlight_t
        R_Mesh_VertexPointer(particle_vertex3f, 0, 0);
        R_Mesh_TexCoordPointer(0, 2, particle_texcoord2f, 0, 0);
        R_Mesh_ColorPointer(particle_color4f, 0, 0);
-       R_SetupGenericShader(true);
        GL_DepthMask(false);
        GL_DepthRange(0, 1);
        GL_PolygonOffset(0, 0);
@@ -2234,6 +2256,9 @@ void R_DrawDecal_TransparentCallback(const entity_render_t *ent, const rtlight_t
                // calculate color
                c4f = particle_color4f + 16*surfacelistindex;
                ca = d->alpha * alphascale;
+               // ensure alpha multiplier saturates properly
+               if (ca > 1.0f / 256.0f)
+                       ca = 1.0f / 256.0f;     
                if (r_refdef.fogenabled)
                        ca *= RSurf_FogVertex(d->org);
                Vector4Set(c4f, d->color[0] * ca, d->color[1] * ca, d->color[2] * ca, 1);
@@ -2272,10 +2297,8 @@ void R_DrawDecal_TransparentCallback(const entity_render_t *ent, const rtlight_t
        // now render the decals all at once
        // (this assumes they all use one particle font texture!)
        GL_BlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
-       R_Mesh_TexBind(0, R_GetTexture(particletexture[63].texture));
-       GL_LockArrays(0, numsurfaces*4);
+       R_SetupShader_Generic(particletexture[63].texture, NULL, GL_MODULATE, 1);
        R_Mesh_Draw(0, numsurfaces * 4, 0, numsurfaces * 2, NULL, particle_elements, 0, 0);
-       GL_LockArrays(0, 0);
 }
 
 void R_DrawDecals (void)
@@ -2344,10 +2367,10 @@ killdecal:
        while (cl.num_decals > 0 && cl.decals[cl.num_decals - 1].typeindex == 0)
                cl.num_decals--;
 
-       if (cl.num_decals == cl.max_decals && cl.max_decals < ABSOLUTE_MAX_DECALS)
+       if (cl.num_decals == cl.max_decals && cl.max_decals < MAX_DECALS)
        {
                decal_t *olddecals = cl.decals;
-               cl.max_decals = min(cl.max_decals * 2, ABSOLUTE_MAX_DECALS);
+               cl.max_decals = min(cl.max_decals * 2, MAX_DECALS);
                cl.decals = (decal_t *) Mem_Alloc(cls.levelmempool, cl.max_decals * sizeof(decal_t));
                memcpy(cl.decals, olddecals, cl.num_decals * sizeof(decal_t));
                Mem_Free(olddecals);
@@ -2365,7 +2388,7 @@ void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtligh
        rtexture_t *texture;
        float *v3f, *t2f, *c4f;
        particletexture_t *tex;
-       float up2[3], v[3], right[3], up[3], fog, ifog, size, len, lenfactor;
+       float up2[3], v[3], right[3], up[3], fog, ifog, size, len, lenfactor, alpha;
        float ambient[3], diffuse[3], diffusenormal[3];
        vec4_t colormultiplier;
 
@@ -2378,7 +2401,6 @@ void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtligh
        R_Mesh_VertexPointer(particle_vertex3f, 0, 0);
        R_Mesh_TexCoordPointer(0, 2, particle_texcoord2f, 0, 0);
        R_Mesh_ColorPointer(particle_color4f, 0, 0);
-       R_SetupGenericShader(true);
        GL_DepthMask(false);
        GL_DepthRange(0, 1);
        GL_PolygonOffset(0, 0);
@@ -2392,25 +2414,43 @@ void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtligh
 
                blendmode = p->blendmode;
 
-               c4f[0] = p->color[0] * colormultiplier[0];
-               c4f[1] = p->color[1] * colormultiplier[1];
-               c4f[2] = p->color[2] * colormultiplier[2];
-               c4f[3] = p->alpha * colormultiplier[3];
                switch (blendmode)
                {
                case PBLEND_INVALID:
                case PBLEND_INVMOD:
+                       alpha = p->alpha * colormultiplier[3];
+                       // ensure alpha multiplier saturates properly
+                       if (alpha > 1.0f)
+                               alpha = 1.0f;
+                       // additive and modulate can just fade out in fog (this is correct)
+                       if (r_refdef.fogenabled)
+                               alpha *= RSurf_FogVertex(p->org);
+                       // collapse alpha into color for these blends (so that the particlefont does not need alpha on most textures)
+                       alpha *= 1.0f / 256.0f;
+                       c4f[0] = p->color[0] * alpha;
+                       c4f[1] = p->color[1] * alpha;
+                       c4f[2] = p->color[2] * alpha;
+                       c4f[3] = 1;
+                       break;
                case PBLEND_ADD:
+                       alpha = p->alpha * colormultiplier[3];
+                       // ensure alpha multiplier saturates properly
+                       if (alpha > 1.0f)
+                               alpha = 1.0f;
                        // additive and modulate can just fade out in fog (this is correct)
                        if (r_refdef.fogenabled)
-                               c4f[3] *= RSurf_FogVertex(p->org);
+                               alpha *= RSurf_FogVertex(p->org);
                        // collapse alpha into color for these blends (so that the particlefont does not need alpha on most textures)
-                       c4f[0] *= c4f[3];
-                       c4f[1] *= c4f[3];
-                       c4f[2] *= c4f[3];
+                       c4f[0] = p->color[0] * colormultiplier[0] * alpha;
+                       c4f[1] = p->color[1] * colormultiplier[1] * alpha;
+                       c4f[2] = p->color[2] * colormultiplier[2] * alpha;
                        c4f[3] = 1;
                        break;
                case PBLEND_ALPHA:
+                       c4f[0] = p->color[0] * colormultiplier[0];
+                       c4f[1] = p->color[1] * colormultiplier[1];
+                       c4f[2] = p->color[2] * colormultiplier[2];
+                       c4f[3] = p->alpha * colormultiplier[3];
                        // note: lighting is not cheap!
                        if (particletype[p->typeindex].lighting)
                        {
@@ -2523,7 +2563,6 @@ void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtligh
        // now render batches of particles based on blendmode and texture
        blendmode = PBLEND_INVALID;
        texture = NULL;
-       GL_LockArrays(0, numsurfaces*4);
        batchstart = 0;
        batchcount = 0;
        for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
@@ -2550,7 +2589,7 @@ void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtligh
                if (texture != particletexture[p->texnum].texture)
                {
                        texture = particletexture[p->texnum].texture;
-                       R_Mesh_TexBind(0, R_GetTexture(texture));
+                       R_SetupShader_Generic(texture, NULL, GL_MODULATE, 1);
                }
 
                // iterate until we find a change in settings
@@ -2565,16 +2604,15 @@ void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtligh
                batchcount = surfacelistindex - batchstart;
                R_Mesh_Draw(batchstart * 4, batchcount * 4, batchstart * 2, batchcount * 2, NULL, particle_elements, 0, 0);
        }
-       GL_LockArrays(0, 0);
 }
 
 void R_DrawParticles (void)
 {
-       int i, a, content;
+       int i, a;
        int drawparticles = r_drawparticles.integer;
        float minparticledist;
        particle_t *p;
-       float gravity, dvel, decalfade, frametime, f, dist, oldorg[3];
+       float gravity, frametime, f, dist, oldorg[3];
        float drawdist2;
        int hitent;
        trace_t trace;
@@ -2589,8 +2627,6 @@ void R_DrawParticles (void)
 
        minparticledist = DotProduct(r_refdef.view.origin, r_refdef.view.forward) + 4.0f;
        gravity = frametime * cl.movevars_gravity;
-       dvel = 1+4*frametime;
-       decalfade = frametime * 255 / cl_decals_fadetime.value;
        update = frametime > 0;
        drawdist2 = r_drawparticles_drawdistance.value * r_refdef.view.quality;
        drawdist2 = drawdist2*drawdist2;
@@ -2610,8 +2646,6 @@ void R_DrawParticles (void)
                                continue;
                        p->delayedspawn = 0;
 
-                       content = 0;
-
                        p->size += p->sizeincrease * frametime;
                        p->alpha -= p->alphafade * frametime;
 
@@ -2661,12 +2695,12 @@ void R_DrawParticles (void)
                                                        if (!(trace.hitq3surfaceflags & Q3SURFACEFLAG_NOMARKS))
                                                        {
                                                                R_Stain(p->org, 16,
-                                                                       (p->staincolor >> 16) & 0xFF, (p->staincolor >> 8) & 0xFF, p->staincolor & 0xFF, (int)(p->alpha * p->size * (1.0f / 80.0f)),
-                                                                       (p->staincolor >> 16) & 0xFF, (p->staincolor >> 8) & 0xFF, p->staincolor & 0xFF, (int)(p->alpha * p->size * (1.0f / 80.0f)));
+                                                                       (p->staincolor >> 16) & 0xFF, (p->staincolor >> 8) & 0xFF, p->staincolor & 0xFF, (int)(p->stainalpha * p->stainsize * (1.0f / 160.0f)),
+                                                                       (p->staincolor >> 16) & 0xFF, (p->staincolor >> 8) & 0xFF, p->staincolor & 0xFF, (int)(p->stainalpha * p->stainsize * (1.0f / 160.0f)));
                                                                if (cl_decals.integer)
                                                                {
                                                                        // create a decal for the blood splat
-                                                                       CL_SpawnDecalParticleForSurface(hitent, p->org, trace.plane.normal, 0xFFFFFF ^ p->staincolor, 0xFFFFFF ^ p->staincolor, p->staintexnum, p->size * 2, p->alpha); // staincolor needs to be inverted for decals!
+                                                                       CL_SpawnDecalParticleForSurface(hitent, p->org, trace.plane.normal, 0xFFFFFF ^ p->staincolor, 0xFFFFFF ^ p->staincolor, p->staintexnum, p->stainsize, p->stainalpha); // staincolor needs to be inverted for decals!
                                                                }
                                                        }
                                                }
@@ -2682,7 +2716,7 @@ void R_DrawParticles (void)
                                                                if (cl_decals.integer)
                                                                {
                                                                        // create a decal for the blood splat
-                                                                       CL_SpawnDecalParticleForSurface(hitent, p->org, trace.plane.normal, p->color[0] * 65536 + p->color[1] * 256 + p->color[2], p->color[0] * 65536 + p->color[1] * 256 + p->color[2], tex_blooddecal[rand()&7], p->size * 2, p->alpha);
+                                                                       CL_SpawnDecalParticleForSurface(hitent, p->org, trace.plane.normal, p->color[0] * 65536 + p->color[1] * 256 + p->color[2], p->color[0] * 65536 + p->color[1] * 256 + p->color[2], tex_blooddecal[rand()&7], p->size * lhrandom(cl_particles_blood_decal_scalemin.value, cl_particles_blood_decal_scalemax.value), cl_particles_blood_decal_alpha.value * 768);
                                                                }
                                                        }
                                                        goto killparticle;
@@ -2787,10 +2821,10 @@ killparticle:
        while (cl.num_particles > 0 && cl.particles[cl.num_particles - 1].typeindex == 0)
                cl.num_particles--;
 
-       if (cl.num_particles == cl.max_particles && cl.max_particles < ABSOLUTE_MAX_PARTICLES)
+       if (cl.num_particles == cl.max_particles && cl.max_particles < MAX_PARTICLES)
        {
                particle_t *oldparticles = cl.particles;
-               cl.max_particles = min(cl.max_particles * 2, ABSOLUTE_MAX_PARTICLES);
+               cl.max_particles = min(cl.max_particles * 2, MAX_PARTICLES);
                cl.particles = (particle_t *) Mem_Alloc(cls.levelmempool, cl.max_particles * sizeof(particle_t));
                memcpy(cl.particles, oldparticles, cl.num_particles * sizeof(particle_t));
                Mem_Free(oldparticles);