-extern cvar_t v_glslgamma;
extern cvar_t sbar_info_pos;
extern cvar_t r_fog_clear;
DrawQ_Finish();
- R_DrawGamma();
-
R_Mesh_Finish();
}
loadingscreen_lastupdate = t;
}
+ // set up the r_texture_gammaramps texture which we need for rendering the loadingscreenpic
+ VID_UpdateGamma();
+ R_UpdateVariables();
+
if(!scr_loadingscreen_background.integer)
clear = true;