float weapontime;
// use pain anim frame if cl.time < this
float faceanimtime;
+ // for stair smoothing
+ float stairoffset;
// color shifts for damage, powerups
cshift_t cshifts[NUM_CSHIFTS];
extern cvar_t cl_autofire;
-extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
-extern cvar_t csqc_progcrc;
-
extern cvar_t cl_shownet;
extern cvar_t cl_nolerp;