qboolean movement_replay_canjump;
// previous gun angles (for leaning effects)
+ vec3_t gunangles_prev;
vec3_t gunangles_highpass;
vec3_t gunangles_adjustment_lowpass;
vec3_t gunangles_adjustment_highpass;
// previous gun angles (for leaning effects)
+ vec3_t gunorg_prev;
vec3_t gunorg_highpass;
vec3_t gunorg_adjustment_lowpass;
vec3_t gunorg_adjustment_highpass;
float movevars_airstrafeaccelerate;
float movevars_maxairstrafespeed;
float movevars_aircontrol;
+ float movevars_aircontrol_power;
float movevars_warsowbunny_airforwardaccel;
float movevars_warsowbunny_accel;
float movevars_warsowbunny_topspeed;