GL: -notexture3d disables GL_EXT_texture3D (required for spherical lights, otherwise they render as a column)\r
GL: -notextureshader disables GL_NV_texture_shader (required for the Geforce3 water shader, NVIDIA only)\r
GL: -novertexshader disables GL_ARB_vertex_shader (currently unused, allows vertex shader effects)\r
GL: -notexture3d disables GL_EXT_texture3D (required for spherical lights, otherwise they render as a column)\r
GL: -notextureshader disables GL_NV_texture_shader (required for the Geforce3 water shader, NVIDIA only)\r
GL: -novertexshader disables GL_ARB_vertex_shader (currently unused, allows vertex shader effects)\r