]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_backend.c
fix offset/reliefmapping by using the proper miplevel - NOTE: this makes use of a...
[xonotic/darkplaces.git] / gl_backend.c
index 310f4fae5cc929e6ed0b5f30312ec5b115d1c6b5..68067aff7f399c810c3624cf557c3e40af23bc49 100644 (file)
@@ -147,6 +147,7 @@ typedef struct gl_state_s
        int vertexbufferobject;
        int elementbufferobject;
        int framebufferobject;
+       int defaultframebufferobject; // deal with platforms that use a non-zero default fbo
        qboolean pointer_color_enabled;
 
        int pointer_vertex_components;
@@ -274,7 +275,6 @@ static void R_Mesh_SetUseVBO(void)
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
                gl_state.usevbo_staticvertex = (vid.support.arb_vertex_buffer_object && gl_vbo.integer) || vid.forcevbo;
                gl_state.usevbo_staticindex = (vid.support.arb_vertex_buffer_object && (gl_vbo.integer == 1 || gl_vbo.integer == 3)) || vid.forcevbo;
                gl_state.usevbo_dynamicvertex = (vid.support.arb_vertex_buffer_object && gl_vbo_dynamicvertex.integer) || vid.forcevbo;
@@ -296,6 +296,12 @@ static void R_Mesh_SetUseVBO(void)
                gl_state.usevbo_dynamicvertex = false;
                gl_state.usevbo_dynamicindex = false;
                break;
+       case RENDERPATH_GLES2:
+               gl_state.usevbo_staticvertex = (vid.support.arb_vertex_buffer_object && gl_vbo.integer) || vid.forcevbo;
+               gl_state.usevbo_staticindex = false;
+               gl_state.usevbo_dynamicvertex = (vid.support.arb_vertex_buffer_object && gl_vbo_dynamicvertex.integer) || vid.forcevbo;
+               gl_state.usevbo_dynamicindex = false;
+               break;
        }
 }
 
@@ -319,7 +325,10 @@ static void gl_backend_start(void)
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GLES2:
+               // fetch current fbo here (default fbo is not 0 on some GLES devices)
+               if (vid.support.ext_framebuffer_object)
+                       qglGetIntegerv(GL_FRAMEBUFFER_BINDING_EXT, &gl_state.defaultframebufferobject);
                break;
        case RENDERPATH_D3D9:
 #ifdef SUPPORTD3D
@@ -347,7 +356,8 @@ static void gl_backend_shutdown(void)
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_SOFT:
+       case RENDERPATH_GLES2:
                break;
        case RENDERPATH_D3D9:
 #ifdef SUPPORTD3D
@@ -361,8 +371,6 @@ static void gl_backend_shutdown(void)
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
-       case RENDERPATH_SOFT:
-               break;
        }
 
        if (gl_state.preparevertices_tempdata)
@@ -393,7 +401,8 @@ static void gl_backend_devicelost(void)
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_SOFT:
+       case RENDERPATH_GLES2:
                break;
        case RENDERPATH_D3D9:
 #ifdef SUPPORTD3D
@@ -407,8 +416,6 @@ static void gl_backend_devicelost(void)
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
-       case RENDERPATH_SOFT:
-               break;
        }
        endindex = Mem_ExpandableArray_IndexRange(&gl_state.meshbufferarray);
        for (i = 0;i < endindex;i++)
@@ -421,7 +428,8 @@ static void gl_backend_devicelost(void)
                case RENDERPATH_GL11:
                case RENDERPATH_GL13:
                case RENDERPATH_GL20:
-               case RENDERPATH_CGGL:
+               case RENDERPATH_SOFT:
+               case RENDERPATH_GLES2:
                        break;
                case RENDERPATH_D3D9:
 #ifdef SUPPORTD3D
@@ -441,8 +449,6 @@ static void gl_backend_devicelost(void)
                case RENDERPATH_D3D11:
                        Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                        break;
-               case RENDERPATH_SOFT:
-                       break;
                }
        }
 }
@@ -454,7 +460,8 @@ static void gl_backend_devicerestored(void)
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_SOFT:
+       case RENDERPATH_GLES2:
                break;
        case RENDERPATH_D3D9:
 #ifdef SUPPORTD3D
@@ -468,8 +475,6 @@ static void gl_backend_devicerestored(void)
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
-       case RENDERPATH_SOFT:
-               break;
        }
 }
 
@@ -496,7 +501,7 @@ void gl_backend_init(void)
 
        for (i = 0;i < (POLYGONELEMENTS_MAXPOINTS - 2)*3;i++)
                polygonelement3i[i] = polygonelement3s[i];
-       for (i = 0;i < QUADELEMENTS_MAXQUADS*3;i++)
+       for (i = 0;i < QUADELEMENTS_MAXQUADS*6;i++)
                quadelement3i[i] = quadelement3s[i];
 
        Cvar_RegisterVariable(&r_render);
@@ -680,8 +685,8 @@ qboolean R_ScissorForBBox(const float *mins, const float *maxs, int *scissor)
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
        case RENDERPATH_SOFT:
+       case RENDERPATH_GLES2:
                break;
        }
 
@@ -763,8 +768,8 @@ void R_Viewport_InitOrtho(r_viewport_t *v, const matrix4x4_t *cameramatrix, int
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
        case RENDERPATH_SOFT:
+       case RENDERPATH_GLES2:
                break;
        case RENDERPATH_D3D9:
        case RENDERPATH_D3D10:
@@ -1011,10 +1016,10 @@ void R_Viewport_InitRectSideView(r_viewport_t *v, const matrix4x4_t *cameramatri
        switch(vid.renderpath)
        {
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
        case RENDERPATH_GL13:
        case RENDERPATH_GL11:
        case RENDERPATH_SOFT:
+       case RENDERPATH_GLES2:
                break;
        case RENDERPATH_D3D9:
                m[5] *= -1;
@@ -1047,11 +1052,6 @@ void R_SetViewport(const r_viewport_t *v)
 
        switch(vid.renderpath)
        {
-       case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
-//             CHECKGLERROR
-//             qglViewport(v->x, v->y, v->width, v->height);CHECKGLERROR
-//             break;
        case RENDERPATH_GL13:
        case RENDERPATH_GL11:
                CHECKGLERROR
@@ -1085,6 +1085,11 @@ void R_SetViewport(const r_viewport_t *v)
        case RENDERPATH_SOFT:
                DPSOFTRAST_Viewport(v->x, v->y, v->width, v->height);
                break;
+       case RENDERPATH_GL20:
+       case RENDERPATH_GLES2:
+               CHECKGLERROR
+               qglViewport(v->x, v->y, v->width, v->height);CHECKGLERROR
+               break;
        }
 
        // force an update of the derived matrices
@@ -1125,7 +1130,7 @@ int R_Mesh_CreateFramebufferObject(rtexture_t *depthtexture, rtexture_t *colorte
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GLES2:
                if (!vid.support.ext_framebuffer_object)
                        return 0;
                qglGenFramebuffersEXT(1, (GLuint*)&temp);CHECKGLERROR
@@ -1153,7 +1158,7 @@ void R_Mesh_DestroyFramebufferObject(int fbo)
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GLES2:
                if (fbo)
                        qglDeleteFramebuffersEXT(1, (GLuint*)&fbo);
                break;
@@ -1209,11 +1214,11 @@ void R_Mesh_ResetRenderTargets(void)
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GLES2:
                if (gl_state.framebufferobject)
                {
                        gl_state.framebufferobject = 0;
-                       qglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, gl_state.framebufferobject);
+                       qglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, gl_state.defaultframebufferobject);
                }
                break;
        case RENDERPATH_D3D9:
@@ -1252,11 +1257,11 @@ void R_Mesh_SetRenderTargets(int fbo, rtexture_t *depthtexture, rtexture_t *colo
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GLES2:
                if (gl_state.framebufferobject != fbo)
                {
                        gl_state.framebufferobject = fbo;
-                       qglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, gl_state.framebufferobject);
+                       qglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, gl_state.framebufferobject ? gl_state.framebufferobject : gl_state.defaultframebufferobject);
                }
                break;
        case RENDERPATH_D3D9:
@@ -1353,7 +1358,7 @@ static void GL_Backend_ResetState(void)
        gl_state.color4f[0] = gl_state.color4f[1] = gl_state.color4f[2] = gl_state.color4f[3] = 1;
        gl_state.lockrange_first = 0;
        gl_state.lockrange_count = 0;
-       gl_state.cullface = GL_NONE;
+       gl_state.cullface = GL_FRONT;
        gl_state.cullfaceenable = false;
        gl_state.polygonoffset[0] = 0;
        gl_state.polygonoffset[1] = 0;
@@ -1384,8 +1389,8 @@ static void GL_Backend_ResetState(void)
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
-       case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GL13:
+       case RENDERPATH_GL11:
                CHECKGLERROR
 
                qglColorMask(1, 1, 1, 1);CHECKGLERROR
@@ -1408,7 +1413,7 @@ static void GL_Backend_ResetState(void)
 
                if (vid.support.ext_framebuffer_object)
                {
-                       qglBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
+                       //qglBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
                        qglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
                }
 
@@ -1424,36 +1429,47 @@ static void GL_Backend_ResetState(void)
 
                gl_state.unit = MAX_TEXTUREUNITS;
                gl_state.clientunit = MAX_TEXTUREUNITS;
-               for (i = 0;i < vid.teximageunits;i++)
+               for (i = 0;i < vid.texunits;i++)
                {
                        GL_ActiveTexture(i);
+                       GL_ClientActiveTexture(i);
+                       qglDisable(GL_TEXTURE_2D);CHECKGLERROR
                        qglBindTexture(GL_TEXTURE_2D, 0);CHECKGLERROR
                        if (vid.support.ext_texture_3d)
                        {
+                               qglDisable(GL_TEXTURE_3D);CHECKGLERROR
                                qglBindTexture(GL_TEXTURE_3D, 0);CHECKGLERROR
                        }
                        if (vid.support.arb_texture_cube_map)
                        {
+                               qglDisable(GL_TEXTURE_CUBE_MAP_ARB);CHECKGLERROR
                                qglBindTexture(GL_TEXTURE_CUBE_MAP_ARB, 0);CHECKGLERROR
                        }
-               }
-
-               for (i = 0;i < vid.texarrayunits;i++)
-               {
-                       GL_ClientActiveTexture(i);
                        GL_BindVBO(0);
                        qglTexCoordPointer(2, GL_FLOAT, sizeof(float[2]), NULL);CHECKGLERROR
                        qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
+                       qglMatrixMode(GL_TEXTURE);CHECKGLERROR
+                       qglLoadIdentity();CHECKGLERROR
+                       qglMatrixMode(GL_MODELVIEW);CHECKGLERROR
+                       qglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);CHECKGLERROR
                }
                CHECKGLERROR
                break;
-       case RENDERPATH_GL13:
-       case RENDERPATH_GL11:
+       case RENDERPATH_SOFT:
+               DPSOFTRAST_ColorMask(1,1,1,1);
+               DPSOFTRAST_AlphaTest(gl_state.alphatest);
+               DPSOFTRAST_BlendFunc(gl_state.blendfunc1, gl_state.blendfunc2);
+               DPSOFTRAST_CullFace(gl_state.cullface);
+               DPSOFTRAST_DepthFunc(gl_state.depthfunc);
+               DPSOFTRAST_DepthMask(gl_state.depthmask);
+               DPSOFTRAST_PolygonOffset(gl_state.polygonoffset[0], gl_state.polygonoffset[1]);
+               DPSOFTRAST_SetRenderTargets(vid.width, vid.height, vid.softdepthpixels, vid.softpixels, NULL, NULL, NULL);
+               DPSOFTRAST_Viewport(0, 0, vid.width, vid.height);
+               break;
+       case RENDERPATH_GL20:
+       case RENDERPATH_GLES2:
                CHECKGLERROR
-
                qglColorMask(1, 1, 1, 1);CHECKGLERROR
-               qglAlphaFunc(gl_state.alphafunc, gl_state.alphafuncvalue);CHECKGLERROR
-               qglDisable(GL_ALPHA_TEST);CHECKGLERROR
                qglBlendFunc(gl_state.blendfunc1, gl_state.blendfunc2);CHECKGLERROR
                qglDisable(GL_BLEND);CHECKGLERROR
                qglCullFace(gl_state.cullface);CHECKGLERROR
@@ -1462,68 +1478,46 @@ static void GL_Backend_ResetState(void)
                qglEnable(GL_DEPTH_TEST);CHECKGLERROR
                qglDepthMask(gl_state.depthmask);CHECKGLERROR
                qglPolygonOffset(gl_state.polygonoffset[0], gl_state.polygonoffset[1]);
-
+       //      if (vid.renderpath == RENDERPATH_GL20)
+       //      {
+       //              qglAlphaFunc(gl_state.alphafunc, gl_state.alphafuncvalue);CHECKGLERROR
+       //              qglDisable(GL_ALPHA_TEST);CHECKGLERROR
+       //      }
                if (vid.support.arb_vertex_buffer_object)
                {
                        qglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
                        qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
                }
-
                if (vid.support.ext_framebuffer_object)
-               {
-                       //qglBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
-                       qglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
-               }
-
-               qglVertexPointer(3, GL_FLOAT, sizeof(float[3]), NULL);CHECKGLERROR
-               qglEnableClientState(GL_VERTEX_ARRAY);CHECKGLERROR
-
-               qglColorPointer(4, GL_FLOAT, sizeof(float[4]), NULL);CHECKGLERROR
-               qglDisableClientState(GL_COLOR_ARRAY);CHECKGLERROR
-               qglColor4f(1, 1, 1, 1);CHECKGLERROR
-
-               if (vid.support.ext_framebuffer_object)
-                       qglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, gl_state.framebufferobject);
-
+                       qglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, gl_state.defaultframebufferobject);
+               qglEnableVertexAttribArray(GLSLATTRIB_POSITION);
+               qglVertexAttribPointer(GLSLATTRIB_POSITION, 3, GL_FLOAT, false, sizeof(float[3]), NULL);CHECKGLERROR
+               qglDisableVertexAttribArray(GLSLATTRIB_COLOR);
+               qglVertexAttribPointer(GLSLATTRIB_COLOR, 4, GL_FLOAT, false, sizeof(float[4]), NULL);CHECKGLERROR
+               qglVertexAttrib4f(GLSLATTRIB_COLOR, 1, 1, 1, 1);
                gl_state.unit = MAX_TEXTUREUNITS;
                gl_state.clientunit = MAX_TEXTUREUNITS;
-               for (i = 0;i < vid.texunits;i++)
+               for (i = 0;i < vid.teximageunits;i++)
                {
                        GL_ActiveTexture(i);
-                       GL_ClientActiveTexture(i);
-                       qglDisable(GL_TEXTURE_2D);CHECKGLERROR
                        qglBindTexture(GL_TEXTURE_2D, 0);CHECKGLERROR
                        if (vid.support.ext_texture_3d)
                        {
-                               qglDisable(GL_TEXTURE_3D);CHECKGLERROR
                                qglBindTexture(GL_TEXTURE_3D, 0);CHECKGLERROR
                        }
                        if (vid.support.arb_texture_cube_map)
                        {
-                               qglDisable(GL_TEXTURE_CUBE_MAP_ARB);CHECKGLERROR
                                qglBindTexture(GL_TEXTURE_CUBE_MAP_ARB, 0);CHECKGLERROR
                        }
+               }
+               for (i = 0;i < vid.texarrayunits;i++)
+               {
                        GL_BindVBO(0);
-                       qglTexCoordPointer(2, GL_FLOAT, sizeof(float[2]), NULL);CHECKGLERROR
-                       qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
-                       qglMatrixMode(GL_TEXTURE);CHECKGLERROR
-                       qglLoadIdentity();CHECKGLERROR
-                       qglMatrixMode(GL_MODELVIEW);CHECKGLERROR
-                       qglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);CHECKGLERROR
+                       qglVertexAttribPointer(i+GLSLATTRIB_TEXCOORD0, 2, GL_FLOAT, false, sizeof(float[2]), NULL);CHECKGLERROR
+                       qglDisableVertexAttribArray(i+GLSLATTRIB_TEXCOORD0);CHECKGLERROR
                }
                CHECKGLERROR
                break;
-       case RENDERPATH_SOFT:
-               DPSOFTRAST_ColorMask(1,1,1,1);
-               DPSOFTRAST_AlphaTest(gl_state.alphatest);
-               DPSOFTRAST_BlendFunc(gl_state.blendfunc1, gl_state.blendfunc2);
-               DPSOFTRAST_CullFace(gl_state.cullface);
-               DPSOFTRAST_DepthFunc(gl_state.depthfunc);
-               DPSOFTRAST_DepthMask(gl_state.depthmask);
-               DPSOFTRAST_PolygonOffset(gl_state.polygonoffset[0], gl_state.polygonoffset[1]);
-               DPSOFTRAST_SetRenderTargets(vid.width, vid.height, vid.softdepthpixels, vid.softpixels, NULL, NULL, NULL);
-               DPSOFTRAST_Viewport(0, 0, vid.width, vid.height);
-               break;
        }
 }
 
@@ -1537,7 +1531,7 @@ void GL_ActiveTexture(unsigned int num)
                case RENDERPATH_GL11:
                case RENDERPATH_GL13:
                case RENDERPATH_GL20:
-               case RENDERPATH_CGGL:
+               case RENDERPATH_GLES2:
                        if (qglActiveTexture)
                        {
                                CHECKGLERROR
@@ -1564,8 +1558,6 @@ void GL_ClientActiveTexture(unsigned int num)
                {
                case RENDERPATH_GL11:
                case RENDERPATH_GL13:
-               case RENDERPATH_GL20:
-               case RENDERPATH_CGGL:
                        if (qglActiveTexture)
                        {
                                CHECKGLERROR
@@ -1579,6 +1571,9 @@ void GL_ClientActiveTexture(unsigned int num)
                        break;
                case RENDERPATH_SOFT:
                        break;
+               case RENDERPATH_GL20:
+               case RENDERPATH_GLES2:
+                       break;
                }
        }
 }
@@ -1596,7 +1591,7 @@ void GL_BlendFunc(int blendfunc1, int blendfunc2)
                case RENDERPATH_GL11:
                case RENDERPATH_GL13:
                case RENDERPATH_GL20:
-               case RENDERPATH_CGGL:
+               case RENDERPATH_GLES2:
                        CHECKGLERROR
                        qglBlendFunc(gl_state.blendfunc1, gl_state.blendfunc2);CHECKGLERROR
                        if (gl_state.blend != blendenable)
@@ -1669,7 +1664,7 @@ void GL_DepthMask(int state)
                case RENDERPATH_GL11:
                case RENDERPATH_GL13:
                case RENDERPATH_GL20:
-               case RENDERPATH_CGGL:
+               case RENDERPATH_GLES2:
                        CHECKGLERROR
                        qglDepthMask(gl_state.depthmask);CHECKGLERROR
                        break;
@@ -1701,7 +1696,7 @@ void GL_DepthTest(int state)
                case RENDERPATH_GL11:
                case RENDERPATH_GL13:
                case RENDERPATH_GL20:
-               case RENDERPATH_CGGL:
+               case RENDERPATH_GLES2:
                        CHECKGLERROR
                        if (gl_state.depthtest)
                        {
@@ -1740,7 +1735,7 @@ void GL_DepthFunc(int state)
                case RENDERPATH_GL11:
                case RENDERPATH_GL13:
                case RENDERPATH_GL20:
-               case RENDERPATH_CGGL:
+               case RENDERPATH_GLES2:
                        CHECKGLERROR
                        qglDepthFunc(gl_state.depthfunc);CHECKGLERROR
                        break;
@@ -1773,7 +1768,7 @@ void GL_DepthRange(float nearfrac, float farfrac)
                case RENDERPATH_GL11:
                case RENDERPATH_GL13:
                case RENDERPATH_GL20:
-               case RENDERPATH_CGGL:
+               case RENDERPATH_GLES2:
                        qglDepthRange(gl_state.depthrange[0], gl_state.depthrange[1]);
                        break;
                case RENDERPATH_D3D9:
@@ -1810,7 +1805,7 @@ void R_SetStencilSeparate(qboolean enable, int writemask, int frontfail, int fro
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GLES2:
                CHECKGLERROR
                if (enable)
                {
@@ -1876,7 +1871,7 @@ void R_SetStencil(qboolean enable, int writemask, int fail, int zfail, int zpass
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GLES2:
                CHECKGLERROR
                if (enable)
                {
@@ -1932,7 +1927,7 @@ void GL_PolygonOffset(float planeoffset, float depthoffset)
                case RENDERPATH_GL11:
                case RENDERPATH_GL13:
                case RENDERPATH_GL20:
-               case RENDERPATH_CGGL:
+               case RENDERPATH_GLES2:
                        qglPolygonOffset(gl_state.polygonoffset[0], gl_state.polygonoffset[1]);
                        break;
                case RENDERPATH_D3D9:
@@ -1970,8 +1965,8 @@ void GL_SetMirrorState(qboolean state)
                case RENDERPATH_GL11:
                case RENDERPATH_GL13:
                case RENDERPATH_GL20:
-               case RENDERPATH_CGGL:
-                       qglCullFace(gl_state.cullface);
+               case RENDERPATH_GLES2:
+                       qglCullFace(gl_state.cullface);CHECKGLERROR
                        break;
                case RENDERPATH_D3D9:
 #ifdef SUPPORTD3D
@@ -2006,7 +2001,7 @@ void GL_CullFace(int state)
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GLES2:
                CHECKGLERROR
 
                if (state != GL_NONE)
@@ -2080,8 +2075,7 @@ void GL_AlphaTest(int state)
                {
                case RENDERPATH_GL11:
                case RENDERPATH_GL13:
-               case RENDERPATH_GL20:
-               case RENDERPATH_CGGL:
+                       // only fixed function uses alpha test, other paths use pixel kill capability in shaders
                        CHECKGLERROR
                        if (gl_state.alphatest)
                        {
@@ -2094,51 +2088,18 @@ void GL_AlphaTest(int state)
                        break;
                case RENDERPATH_D3D9:
 #ifdef SUPPORTD3D
-                       IDirect3DDevice9_SetRenderState(vid_d3d9dev, D3DRS_ALPHATESTENABLE, gl_state.alphatest);
+//                     IDirect3DDevice9_SetRenderState(vid_d3d9dev, D3DRS_ALPHATESTENABLE, gl_state.alphatest);
 #endif
                        break;
                case RENDERPATH_D3D10:
-                       Con_DPrintf("FIXME D3D10 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                        break;
                case RENDERPATH_D3D11:
-                       Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                        break;
                case RENDERPATH_SOFT:
-                       DPSOFTRAST_AlphaTest(gl_state.alphatest);
+//                     DPSOFTRAST_AlphaTest(gl_state.alphatest);
                        break;
-               }
-       }
-}
-
-void GL_AlphaFunc(int state, float value)
-{
-       if (gl_state.alphafunc != state || gl_state.alphafuncvalue != value)
-       {
-               gl_state.alphafunc = state;
-               gl_state.alphafuncvalue = value;
-               switch(vid.renderpath)
-               {
-               case RENDERPATH_GL11:
-               case RENDERPATH_GL13:
                case RENDERPATH_GL20:
-               case RENDERPATH_CGGL:
-                       CHECKGLERROR
-                       qglAlphaFunc(gl_state.alphafunc, gl_state.alphafuncvalue);CHECKGLERROR
-                       break;
-               case RENDERPATH_D3D9:
-#ifdef SUPPORTD3D
-                       IDirect3DDevice9_SetRenderState(vid_d3d9dev, D3DRS_ALPHAFUNC, d3dcmpforglfunc(gl_state.alphafunc));
-                       IDirect3DDevice9_SetRenderState(vid_d3d9dev, D3DRS_ALPHAREF, (int)bound(0, value * 256.0f, 255));
-#endif
-                       break;
-               case RENDERPATH_D3D10:
-                       Con_DPrintf("FIXME D3D10 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
-                       break;
-               case RENDERPATH_D3D11:
-                       Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
-                       break;
-               case RENDERPATH_SOFT:
-                       DPSOFTRAST_AlphaFunc(gl_state.alphafunc, gl_state.alphafuncvalue);
+               case RENDERPATH_GLES2:
                        break;
                }
        }
@@ -2156,7 +2117,7 @@ void GL_ColorMask(int r, int g, int b, int a)
                case RENDERPATH_GL11:
                case RENDERPATH_GL13:
                case RENDERPATH_GL20:
-               case RENDERPATH_CGGL:
+               case RENDERPATH_GLES2:
                        CHECKGLERROR
                        qglColorMask((GLboolean)r, (GLboolean)g, (GLboolean)b, (GLboolean)a);CHECKGLERROR
                        break;
@@ -2190,8 +2151,6 @@ void GL_Color(float cr, float cg, float cb, float ca)
                {
                case RENDERPATH_GL11:
                case RENDERPATH_GL13:
-               case RENDERPATH_GL20:
-               case RENDERPATH_CGGL:
                        CHECKGLERROR
                        qglColor4f(gl_state.color4f[0], gl_state.color4f[1], gl_state.color4f[2], gl_state.color4f[3]);
                        CHECKGLERROR
@@ -2204,6 +2163,10 @@ void GL_Color(float cr, float cg, float cb, float ca)
                case RENDERPATH_SOFT:
                        DPSOFTRAST_Color4f(cr, cg, cb, ca);
                        break;
+               case RENDERPATH_GL20:
+               case RENDERPATH_GLES2:
+                       qglVertexAttrib4f(GLSLATTRIB_COLOR, cr, cg, cb, ca);
+                       break;
                }
        }
 }
@@ -2215,7 +2178,7 @@ void GL_Scissor (int x, int y, int width, int height)
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GLES2:
                CHECKGLERROR
                qglScissor(x, y,width,height);
                CHECKGLERROR
@@ -2254,7 +2217,7 @@ void GL_ScissorTest(int state)
                case RENDERPATH_GL11:
                case RENDERPATH_GL13:
                case RENDERPATH_GL20:
-               case RENDERPATH_CGGL:
+               case RENDERPATH_GLES2:
                        CHECKGLERROR
                        if(gl_state.scissortest)
                                qglEnable(GL_SCISSOR_TEST);
@@ -2296,7 +2259,7 @@ void GL_Clear(int mask, const float *colorvalue, float depthvalue, int stencilva
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GLES2:
                CHECKGLERROR
                if (mask & GL_COLOR_BUFFER_BIT)
                {
@@ -2339,7 +2302,7 @@ void GL_ReadPixelsBGRA(int x, int y, int width, int height, unsigned char *outpi
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GLES2:
                CHECKGLERROR
                qglReadPixels(x, y, width, height, GL_BGRA, GL_UNSIGNED_BYTE, outpixels);CHECKGLERROR
                break;
@@ -2409,13 +2372,13 @@ qboolean GL_Backend_CompileShader(int programobject, GLenum shadertypeenum, cons
        int shaderobject;
        int shadercompiled;
        char compilelog[MAX_INPUTLINE];
-       shaderobject = qglCreateShaderObjectARB(shadertypeenum);CHECKGLERROR
+       shaderobject = qglCreateShader(shadertypeenum);CHECKGLERROR
        if (!shaderobject)
                return false;
-       qglShaderSourceARB(shaderobject, numstrings, strings, NULL);CHECKGLERROR
-       qglCompileShaderARB(shaderobject);CHECKGLERROR
-       qglGetObjectParameterivARB(shaderobject, GL_OBJECT_COMPILE_STATUS_ARB, &shadercompiled);CHECKGLERROR
-       qglGetInfoLogARB(shaderobject, sizeof(compilelog), NULL, compilelog);CHECKGLERROR
+       qglShaderSource(shaderobject, numstrings, strings, NULL);CHECKGLERROR
+       qglCompileShader(shaderobject);CHECKGLERROR
+       qglGetShaderiv(shaderobject, GL_COMPILE_STATUS, &shadercompiled);CHECKGLERROR
+       qglGetShaderInfoLog(shaderobject, sizeof(compilelog), NULL, compilelog);CHECKGLERROR
        if (compilelog[0] && (strstr(compilelog, "error") || strstr(compilelog, "ERROR") || strstr(compilelog, "Error") || strstr(compilelog, "WARNING") || strstr(compilelog, "warning") || strstr(compilelog, "Warning")))
        {
                int i, j, pretextlines = 0;
@@ -2427,11 +2390,11 @@ qboolean GL_Backend_CompileShader(int programobject, GLenum shadertypeenum, cons
        }
        if (!shadercompiled)
        {
-               qglDeleteObjectARB(shaderobject);CHECKGLERROR
+               qglDeleteShader(shaderobject);CHECKGLERROR
                return false;
        }
-       qglAttachObjectARB(programobject, shaderobject);CHECKGLERROR
-       qglDeleteObjectARB(shaderobject);CHECKGLERROR
+       qglAttachShader(programobject, shaderobject);CHECKGLERROR
+       qglDeleteShader(shaderobject);CHECKGLERROR
        return true;
 }
 
@@ -2442,24 +2405,37 @@ unsigned int GL_Backend_CompileProgram(int vertexstrings_count, const char **ver
        char linklog[MAX_INPUTLINE];
        CHECKGLERROR
 
-       programobject = qglCreateProgramObjectARB();CHECKGLERROR
+       programobject = qglCreateProgram();CHECKGLERROR
        if (!programobject)
                return 0;
 
-       if (vertexstrings_count && !GL_Backend_CompileShader(programobject, GL_VERTEX_SHADER_ARB, "vertex", vertexstrings_count, vertexstrings_list))
+       qglBindAttribLocation(programobject, GLSLATTRIB_POSITION , "Attrib_Position" );
+       qglBindAttribLocation(programobject, GLSLATTRIB_COLOR    , "Attrib_Color"    );
+       qglBindAttribLocation(programobject, GLSLATTRIB_TEXCOORD0, "Attrib_TexCoord0");
+       qglBindAttribLocation(programobject, GLSLATTRIB_TEXCOORD1, "Attrib_TexCoord1");
+       qglBindAttribLocation(programobject, GLSLATTRIB_TEXCOORD2, "Attrib_TexCoord2");
+       qglBindAttribLocation(programobject, GLSLATTRIB_TEXCOORD3, "Attrib_TexCoord3");
+       qglBindAttribLocation(programobject, GLSLATTRIB_TEXCOORD4, "Attrib_TexCoord4");
+       qglBindAttribLocation(programobject, GLSLATTRIB_TEXCOORD5, "Attrib_TexCoord5");
+       qglBindAttribLocation(programobject, GLSLATTRIB_TEXCOORD6, "Attrib_TexCoord6");
+       qglBindAttribLocation(programobject, GLSLATTRIB_TEXCOORD7, "Attrib_TexCoord7");
+       if(qglBindFragDataLocation)
+               qglBindFragDataLocation(programobject, 0, "dp_FragColor");
+
+       if (vertexstrings_count && !GL_Backend_CompileShader(programobject, GL_VERTEX_SHADER, "vertex", vertexstrings_count, vertexstrings_list))
                goto cleanup;
 
-#ifdef GL_GEOMETRY_SHADER_ARB
-       if (geometrystrings_count && !GL_Backend_CompileShader(programobject, GL_GEOMETRY_SHADER_ARB, "geometry", geometrystrings_count, geometrystrings_list))
+#ifdef GL_GEOMETRY_SHADER
+       if (geometrystrings_count && !GL_Backend_CompileShader(programobject, GL_GEOMETRY_SHADER, "geometry", geometrystrings_count, geometrystrings_list))
                goto cleanup;
 #endif
 
-       if (fragmentstrings_count && !GL_Backend_CompileShader(programobject, GL_FRAGMENT_SHADER_ARB, "fragment", fragmentstrings_count, fragmentstrings_list))
+       if (fragmentstrings_count && !GL_Backend_CompileShader(programobject, GL_FRAGMENT_SHADER, "fragment", fragmentstrings_count, fragmentstrings_list))
                goto cleanup;
 
-       qglLinkProgramARB(programobject);CHECKGLERROR
-       qglGetObjectParameterivARB(programobject, GL_OBJECT_LINK_STATUS_ARB, &programlinked);CHECKGLERROR
-       qglGetInfoLogARB(programobject, sizeof(linklog), NULL, linklog);CHECKGLERROR
+       qglLinkProgram(programobject);CHECKGLERROR
+       qglGetProgramiv(programobject, GL_LINK_STATUS, &programlinked);CHECKGLERROR
+       qglGetProgramInfoLog(programobject, sizeof(linklog), NULL, linklog);CHECKGLERROR
        if (linklog[0])
        {
                if (strstr(linklog, "error") || strstr(linklog, "ERROR") || strstr(linklog, "Error") || strstr(linklog, "WARNING") || strstr(linklog, "warning") || strstr(linklog, "Warning"))
@@ -2477,14 +2453,14 @@ unsigned int GL_Backend_CompileProgram(int vertexstrings_count, const char **ver
                goto cleanup;
        return programobject;
 cleanup:
-       qglDeleteObjectARB(programobject);CHECKGLERROR
+       qglDeleteProgram(programobject);CHECKGLERROR
        return 0;
 }
 
 void GL_Backend_FreeProgram(unsigned int prog)
 {
        CHECKGLERROR
-       qglDeleteObjectARB(prog);
+       qglDeleteProgram(prog);
        CHECKGLERROR
 }
 
@@ -2536,7 +2512,7 @@ void R_Mesh_Draw(int firstvertex, int numvertices, int firsttriangle, int numtri
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GLES2:
                // check if the user specified to ignore static index buffers
                if (!gl_state.usevbo_staticindex || (gl_vbo.integer == 3 && !vid.forcevbo && (element3i_bufferoffset || element3s_bufferoffset)))
                {
@@ -2654,7 +2630,6 @@ void R_Mesh_Draw(int firstvertex, int numvertices, int firsttriangle, int numtri
                case RENDERPATH_GL11:
                case RENDERPATH_GL13:
                case RENDERPATH_GL20:
-               case RENDERPATH_CGGL:
                        CHECKGLERROR
                        if (gl_mesh_testmanualfeeding.integer)
                        {
@@ -2879,6 +2854,54 @@ void R_Mesh_Draw(int firstvertex, int numvertices, int firsttriangle, int numtri
                case RENDERPATH_SOFT:
                        DPSOFTRAST_DrawTriangles(firstvertex, numvertices, numtriangles, element3i, element3s);
                        break;
+               case RENDERPATH_GLES2:
+                       // GLES does not have glDrawRangeElements, and generally
+                       // underperforms with index buffers, so this code path is
+                       // relatively straightforward...
+#if 0
+                       if (gl_paranoid.integer)
+                       {
+                               int r, prog, enabled, i;
+                               GLsizei         attriblength;
+                               GLint           attribsize;
+                               GLenum          attribtype;
+                               GLchar          attribname[1024];
+                               r = qglCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);CHECKGLERROR
+                               if (r != GL_FRAMEBUFFER_COMPLETE_EXT)
+                                       Con_DPrintf("fbo %i not complete (default %i)\n", gl_state.framebufferobject, gl_state.defaultframebufferobject);
+#ifndef GL_CURRENT_PROGRAM
+#define GL_CURRENT_PROGRAM 0x8B8D
+#endif
+                               qglGetIntegerv(GL_CURRENT_PROGRAM, &r);CHECKGLERROR
+                               if (r < 0 || r > 10000)
+                                       Con_DPrintf("GL_CURRENT_PROGRAM = %i\n", r);
+                               prog = r;
+                               for (i = 0;i < 8;i++)
+                               {
+                                       qglGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &r);CHECKGLERROR
+                                       if (!r)
+                                               continue;
+                                       qglGetActiveAttrib(prog, i, sizeof(attribname), &attriblength, &attribsize, &attribtype, attribname);CHECKGLERROR
+                                       Con_DPrintf("prog %i position %i length %i size %04X type %i name \"%s\"\n", prog, i, (int)attriblength, (int)attribsize, (int)attribtype, (char *)attribname);
+                               }
+                       }
+#endif
+                       if (element3s)
+                       {
+                               qglDrawElements(GL_TRIANGLES, numelements, GL_UNSIGNED_SHORT, element3s);
+                               CHECKGLERROR
+                       }
+                       else if (element3i)
+                       {
+                               qglDrawElements(GL_TRIANGLES, numelements, GL_UNSIGNED_INT, element3i);
+                               CHECKGLERROR
+                       }
+                       else
+                       {
+                               qglDrawArrays(GL_TRIANGLES, firstvertex, numvertices);
+                               CHECKGLERROR
+                       }
+                       break;
                }
        }
 }
@@ -2926,7 +2949,7 @@ void R_Mesh_UpdateMeshBuffer(r_meshbuffer_t *buffer, const void *data, size_t si
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GLES2:
                if (!buffer->bufferobject)
                        qglGenBuffersARB(1, (GLuint *)&buffer->bufferobject);
                if (buffer->isindexbuffer)
@@ -3007,7 +3030,7 @@ void R_Mesh_DestroyMeshBuffer(r_meshbuffer_t *buffer)
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GLES2:
                qglDeleteBuffersARB(1, (GLuint *)&buffer->bufferobject);
                break;
        case RENDERPATH_D3D9:
@@ -3058,18 +3081,45 @@ void GL_Mesh_ListVBOs(qboolean printeach)
 
 void R_Mesh_VertexPointer(int components, int gltype, size_t stride, const void *pointer, const r_meshbuffer_t *vertexbuffer, size_t bufferoffset)
 {
-       int bufferobject = vertexbuffer ? vertexbuffer->bufferobject : 0;
-       if (gl_state.pointer_vertex_components != components || gl_state.pointer_vertex_gltype != gltype || gl_state.pointer_vertex_stride != stride || gl_state.pointer_vertex_pointer != pointer || gl_state.pointer_vertex_vertexbuffer != vertexbuffer || gl_state.pointer_vertex_offset != bufferoffset)
+       switch(vid.renderpath)
        {
-               gl_state.pointer_vertex_components = components;
-               gl_state.pointer_vertex_gltype = gltype;
-               gl_state.pointer_vertex_stride = stride;
-               gl_state.pointer_vertex_pointer = pointer;
-               gl_state.pointer_vertex_vertexbuffer = vertexbuffer;
-               gl_state.pointer_vertex_offset = bufferoffset;
-               CHECKGLERROR
-               GL_BindVBO(bufferobject);
-               qglVertexPointer(components, gltype, stride, bufferobject ? (void *)bufferoffset : pointer);CHECKGLERROR
+       case RENDERPATH_GL11:
+       case RENDERPATH_GL13:
+               if (gl_state.pointer_vertex_components != components || gl_state.pointer_vertex_gltype != gltype || gl_state.pointer_vertex_stride != stride || gl_state.pointer_vertex_pointer != pointer || gl_state.pointer_vertex_vertexbuffer != vertexbuffer || gl_state.pointer_vertex_offset != bufferoffset)
+               {
+                       int bufferobject = vertexbuffer ? vertexbuffer->bufferobject : 0;
+                       gl_state.pointer_vertex_components = components;
+                       gl_state.pointer_vertex_gltype = gltype;
+                       gl_state.pointer_vertex_stride = stride;
+                       gl_state.pointer_vertex_pointer = pointer;
+                       gl_state.pointer_vertex_vertexbuffer = vertexbuffer;
+                       gl_state.pointer_vertex_offset = bufferoffset;
+                       CHECKGLERROR
+                       GL_BindVBO(bufferobject);
+                       qglVertexPointer(components, gltype, stride, bufferobject ? (void *)bufferoffset : pointer);CHECKGLERROR
+               }
+               break;
+       case RENDERPATH_GL20:
+       case RENDERPATH_GLES2:
+               if (gl_state.pointer_vertex_components != components || gl_state.pointer_vertex_gltype != gltype || gl_state.pointer_vertex_stride != stride || gl_state.pointer_vertex_pointer != pointer || gl_state.pointer_vertex_vertexbuffer != vertexbuffer || gl_state.pointer_vertex_offset != bufferoffset)
+               {
+                       int bufferobject = vertexbuffer ? vertexbuffer->bufferobject : 0;
+                       gl_state.pointer_vertex_components = components;
+                       gl_state.pointer_vertex_gltype = gltype;
+                       gl_state.pointer_vertex_stride = stride;
+                       gl_state.pointer_vertex_pointer = pointer;
+                       gl_state.pointer_vertex_vertexbuffer = vertexbuffer;
+                       gl_state.pointer_vertex_offset = bufferoffset;
+                       CHECKGLERROR
+                       GL_BindVBO(bufferobject);
+                       qglVertexAttribPointer(GLSLATTRIB_POSITION, components, gltype, false, stride, bufferobject ? (void *)bufferoffset : pointer);CHECKGLERROR
+               }
+               break;
+       case RENDERPATH_D3D9:
+       case RENDERPATH_D3D10:
+       case RENDERPATH_D3D11:
+       case RENDERPATH_SOFT:
+               break;
        }
 }
 
@@ -3077,40 +3127,91 @@ void R_Mesh_ColorPointer(int components, int gltype, size_t stride, const void *
 {
        // note: vertexbuffer may be non-NULL even if pointer is NULL, so check
        // the pointer only.
-       if (pointer)
+       switch(vid.renderpath)
        {
-               int bufferobject = vertexbuffer ? vertexbuffer->bufferobject : 0;
-               // caller wants color array enabled
-               if (!gl_state.pointer_color_enabled)
+       case RENDERPATH_GL11:
+       case RENDERPATH_GL13:
+               CHECKGLERROR
+               if (pointer)
                {
-                       gl_state.pointer_color_enabled = true;
-                       CHECKGLERROR
-                       qglEnableClientState(GL_COLOR_ARRAY);CHECKGLERROR
+                       // caller wants color array enabled
+                       int bufferobject = vertexbuffer ? vertexbuffer->bufferobject : 0;
+                       if (!gl_state.pointer_color_enabled)
+                       {
+                               gl_state.pointer_color_enabled = true;
+                               CHECKGLERROR
+                               qglEnableClientState(GL_COLOR_ARRAY);CHECKGLERROR
+                       }
+                       if (gl_state.pointer_color_components != components || gl_state.pointer_color_gltype != gltype || gl_state.pointer_color_stride != stride || gl_state.pointer_color_pointer != pointer || gl_state.pointer_color_vertexbuffer != vertexbuffer || gl_state.pointer_color_offset != bufferoffset)
+                       {
+                               gl_state.pointer_color_components = components;
+                               gl_state.pointer_color_gltype = gltype;
+                               gl_state.pointer_color_stride = stride;
+                               gl_state.pointer_color_pointer = pointer;
+                               gl_state.pointer_color_vertexbuffer = vertexbuffer;
+                               gl_state.pointer_color_offset = bufferoffset;
+                               CHECKGLERROR
+                               GL_BindVBO(bufferobject);
+                               qglColorPointer(components, gltype, stride, bufferobject ? (void *)bufferoffset : pointer);CHECKGLERROR
+                       }
                }
-               if (gl_state.pointer_color_components != components || gl_state.pointer_color_gltype != gltype || gl_state.pointer_color_stride != stride || gl_state.pointer_color_pointer != pointer || gl_state.pointer_color_vertexbuffer != vertexbuffer || gl_state.pointer_color_offset != bufferoffset)
+               else
                {
-                       gl_state.pointer_color_components = components;
-                       gl_state.pointer_color_gltype = gltype;
-                       gl_state.pointer_color_stride = stride;
-                       gl_state.pointer_color_pointer = pointer;
-                       gl_state.pointer_color_vertexbuffer = vertexbuffer;
-                       gl_state.pointer_color_offset = bufferoffset;
-                       CHECKGLERROR
-                       GL_BindVBO(bufferobject);
-                       qglColorPointer(components, gltype, stride, bufferobject ? (void *)bufferoffset : pointer);CHECKGLERROR
+                       // caller wants color array disabled
+                       if (gl_state.pointer_color_enabled)
+                       {
+                               gl_state.pointer_color_enabled = false;
+                               CHECKGLERROR
+                               qglDisableClientState(GL_COLOR_ARRAY);CHECKGLERROR
+                               // when color array is on the glColor gets trashed, set it again
+                               qglColor4f(gl_state.color4f[0], gl_state.color4f[1], gl_state.color4f[2], gl_state.color4f[3]);CHECKGLERROR
+                       }
                }
-       }
-       else
-       {
-               // caller wants color array disabled
-               if (gl_state.pointer_color_enabled)
+               break;
+       case RENDERPATH_GL20:
+       case RENDERPATH_GLES2:
+               CHECKGLERROR
+               if (pointer)
                {
-                       gl_state.pointer_color_enabled = false;
-                       CHECKGLERROR
-                       qglDisableClientState(GL_COLOR_ARRAY);CHECKGLERROR
-                       // when color array is on the glColor gets trashed, set it again
-                       qglColor4f(gl_state.color4f[0], gl_state.color4f[1], gl_state.color4f[2], gl_state.color4f[3]);CHECKGLERROR
+                       // caller wants color array enabled
+                       int bufferobject = vertexbuffer ? vertexbuffer->bufferobject : 0;
+                       if (!gl_state.pointer_color_enabled)
+                       {
+                               gl_state.pointer_color_enabled = true;
+                               CHECKGLERROR
+                               qglEnableVertexAttribArray(GLSLATTRIB_COLOR);CHECKGLERROR
+                       }
+                       if (gl_state.pointer_color_components != components || gl_state.pointer_color_gltype != gltype || gl_state.pointer_color_stride != stride || gl_state.pointer_color_pointer != pointer || gl_state.pointer_color_vertexbuffer != vertexbuffer || gl_state.pointer_color_offset != bufferoffset)
+                       {
+                               gl_state.pointer_color_components = components;
+                               gl_state.pointer_color_gltype = gltype;
+                               gl_state.pointer_color_stride = stride;
+                               gl_state.pointer_color_pointer = pointer;
+                               gl_state.pointer_color_vertexbuffer = vertexbuffer;
+                               gl_state.pointer_color_offset = bufferoffset;
+                               CHECKGLERROR
+                               GL_BindVBO(bufferobject);
+                               qglVertexAttribPointer(GLSLATTRIB_COLOR, components, gltype, false, stride, bufferobject ? (void *)bufferoffset : pointer);CHECKGLERROR
+                       }
                }
+               else
+               {
+                       // caller wants color array disabled
+                       if (gl_state.pointer_color_enabled)
+                       {
+                               gl_state.pointer_color_enabled = false;
+                               CHECKGLERROR
+                               qglDisableVertexAttribArray(GLSLATTRIB_COLOR);CHECKGLERROR
+                               // when color array is on the glColor gets trashed, set it again
+                               qglVertexAttrib4f(GLSLATTRIB_COLOR, gl_state.color4f[0], gl_state.color4f[1], gl_state.color4f[2], gl_state.color4f[3]);CHECKGLERROR
+                       }
+               }
+               break;
+       case RENDERPATH_D3D9:
+       case RENDERPATH_D3D10:
+       case RENDERPATH_D3D11:
+       case RENDERPATH_SOFT:
+               break;
        }
 }
 
@@ -3118,42 +3219,88 @@ void R_Mesh_TexCoordPointer(unsigned int unitnum, int components, int gltype, si
 {
        gltextureunit_t *unit = gl_state.units + unitnum;
        // update array settings
-       CHECKGLERROR
        // note: there is no need to check bufferobject here because all cases
        // that involve a valid bufferobject also supply a texcoord array
-       if (pointer)
+       switch(vid.renderpath)
        {
-               int bufferobject = vertexbuffer ? vertexbuffer->bufferobject : 0;
-               // texture array unit is enabled, enable the array
-               if (!unit->arrayenabled)
+       case RENDERPATH_GL11:
+       case RENDERPATH_GL13:
+               CHECKGLERROR
+               if (pointer)
                {
-                       unit->arrayenabled = true;
-                       GL_ClientActiveTexture(unitnum);
-                       qglEnableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
+                       int bufferobject = vertexbuffer ? vertexbuffer->bufferobject : 0;
+                       // texture array unit is enabled, enable the array
+                       if (!unit->arrayenabled)
+                       {
+                               unit->arrayenabled = true;
+                               GL_ClientActiveTexture(unitnum);
+                               qglEnableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
+                       }
+                       // texcoord array
+                       if (unit->pointer_texcoord_components != components || unit->pointer_texcoord_gltype != gltype || unit->pointer_texcoord_stride != stride || unit->pointer_texcoord_pointer != pointer || unit->pointer_texcoord_vertexbuffer != vertexbuffer || unit->pointer_texcoord_offset != bufferoffset)
+                       {
+                               unit->pointer_texcoord_components = components;
+                               unit->pointer_texcoord_gltype = gltype;
+                               unit->pointer_texcoord_stride = stride;
+                               unit->pointer_texcoord_pointer = pointer;
+                               unit->pointer_texcoord_vertexbuffer = vertexbuffer;
+                               unit->pointer_texcoord_offset = bufferoffset;
+                               GL_ClientActiveTexture(unitnum);
+                               GL_BindVBO(bufferobject);
+                               qglTexCoordPointer(components, gltype, stride, bufferobject ? (void *)bufferoffset : pointer);CHECKGLERROR
+                       }
                }
-               // texcoord array
-               if (unit->pointer_texcoord_components != components || unit->pointer_texcoord_gltype != gltype || unit->pointer_texcoord_stride != stride || unit->pointer_texcoord_pointer != pointer || unit->pointer_texcoord_vertexbuffer != vertexbuffer || unit->pointer_texcoord_offset != bufferoffset)
+               else
                {
-                       unit->pointer_texcoord_components = components;
-                       unit->pointer_texcoord_gltype = gltype;
-                       unit->pointer_texcoord_stride = stride;
-                       unit->pointer_texcoord_pointer = pointer;
-                       unit->pointer_texcoord_vertexbuffer = vertexbuffer;
-                       unit->pointer_texcoord_offset = bufferoffset;
-                       GL_ClientActiveTexture(unitnum);
-                       GL_BindVBO(bufferobject);
-                       qglTexCoordPointer(components, gltype, stride, bufferobject ? (void *)bufferoffset : pointer);CHECKGLERROR
+                       // texture array unit is disabled, disable the array
+                       if (unit->arrayenabled)
+                       {
+                               unit->arrayenabled = false;
+                               GL_ClientActiveTexture(unitnum);
+                               qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
+                       }
                }
-       }
-       else
-       {
-               // texture array unit is disabled, disable the array
-               if (unit->arrayenabled)
+               break;
+       case RENDERPATH_GL20:
+       case RENDERPATH_GLES2:
+               CHECKGLERROR
+               if (pointer)
                {
-                       unit->arrayenabled = false;
-                       GL_ClientActiveTexture(unitnum);
-                       qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
+                       int bufferobject = vertexbuffer ? vertexbuffer->bufferobject : 0;
+                       // texture array unit is enabled, enable the array
+                       if (!unit->arrayenabled)
+                       {
+                               unit->arrayenabled = true;
+                               qglEnableVertexAttribArray(unitnum+GLSLATTRIB_TEXCOORD0);CHECKGLERROR
+                       }
+                       // texcoord array
+                       if (unit->pointer_texcoord_components != components || unit->pointer_texcoord_gltype != gltype || unit->pointer_texcoord_stride != stride || unit->pointer_texcoord_pointer != pointer || unit->pointer_texcoord_vertexbuffer != vertexbuffer || unit->pointer_texcoord_offset != bufferoffset)
+                       {
+                               unit->pointer_texcoord_components = components;
+                               unit->pointer_texcoord_gltype = gltype;
+                               unit->pointer_texcoord_stride = stride;
+                               unit->pointer_texcoord_pointer = pointer;
+                               unit->pointer_texcoord_vertexbuffer = vertexbuffer;
+                               unit->pointer_texcoord_offset = bufferoffset;
+                               GL_BindVBO(bufferobject);
+                               qglVertexAttribPointer(unitnum+GLSLATTRIB_TEXCOORD0, components, gltype, false, stride, bufferobject ? (void *)bufferoffset : pointer);CHECKGLERROR
+                       }
                }
+               else
+               {
+                       // texture array unit is disabled, disable the array
+                       if (unit->arrayenabled)
+                       {
+                               unit->arrayenabled = false;
+                               qglDisableVertexAttribArray(unitnum+GLSLATTRIB_TEXCOORD0);CHECKGLERROR
+                       }
+               }
+               break;
+       case RENDERPATH_D3D9:
+       case RENDERPATH_D3D10:
+       case RENDERPATH_D3D11:
+       case RENDERPATH_SOFT:
+               break;
        }
 }
 
@@ -3178,7 +3325,7 @@ void R_Mesh_CopyToTexture(rtexture_t *tex, int tx, int ty, int sx, int sy, int w
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GLES2:
                R_Mesh_TexBind(0, tex);
                GL_ActiveTexture(0);CHECKGLERROR
                qglCopyTexSubImage2D(GL_TEXTURE_2D, 0, tx, ty, sx, sy, width, height);CHECKGLERROR
@@ -3226,6 +3373,23 @@ void R_Mesh_CopyToTexture(rtexture_t *tex, int tx, int ty, int sx, int sy, int w
 int d3drswrap[16] = {D3DRS_WRAP0, D3DRS_WRAP1, D3DRS_WRAP2, D3DRS_WRAP3, D3DRS_WRAP4, D3DRS_WRAP5, D3DRS_WRAP6, D3DRS_WRAP7, D3DRS_WRAP8, D3DRS_WRAP9, D3DRS_WRAP10, D3DRS_WRAP11, D3DRS_WRAP12, D3DRS_WRAP13, D3DRS_WRAP14, D3DRS_WRAP15};
 #endif
 
+void R_Mesh_ClearBindingsForTexture(int texnum)
+{
+       gltextureunit_t *unit;
+       unsigned int unitnum;
+       // this doesn't really unbind the texture, but it does prevent a mistaken "do nothing" behavior on the next time this same texnum is bound on the same unit as the same type (this mainly affects r_shadow_bouncegrid because 3D textures are so rarely used)
+       for (unitnum = 0;unitnum < vid.teximageunits;unitnum++)
+       {
+               unit = gl_state.units + unitnum;
+               if (unit->t2d == texnum)
+                       unit->t2d = -1;
+               if (unit->t3d == texnum)
+                       unit->t3d = -1;
+               if (unit->tcubemap == texnum)
+                       unit->tcubemap = -1;
+       }
+}
+
 void R_Mesh_TexBind(unsigned int unitnum, rtexture_t *tex)
 {
        gltextureunit_t *unit = gl_state.units + unitnum;
@@ -3237,7 +3401,7 @@ void R_Mesh_TexBind(unsigned int unitnum, rtexture_t *tex)
        switch(vid.renderpath)
        {
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GLES2:
                if (!tex)
                {
                        tex = r_texture_white;
@@ -3351,12 +3515,11 @@ void R_Mesh_TexBind(unsigned int unitnum, rtexture_t *tex)
                                if (!tex)
                                        return;
                        }
+                       // upload texture if needed
+                       R_GetTexture(tex);
                        if (unit->texture == tex)
                                return;
                        unit->texture = tex;
-                       // upload texture if needed
-                       if (tex->dirty)
-                               R_RealGetTexture(tex);
                        IDirect3DDevice9_SetTexture(vid_d3d9dev, unitnum, (IDirect3DBaseTexture9*)tex->d3dtexture);
                        //IDirect3DDevice9_SetRenderState(vid_d3d9dev, d3drswrap[unitnum], (tex->flags & TEXF_CLAMP) ? (D3DWRAPCOORD_0 | D3DWRAPCOORD_1 | D3DWRAPCOORD_2) : 0);
                        IDirect3DDevice9_SetSamplerState(vid_d3d9dev, unitnum, D3DSAMP_ADDRESSU, tex->d3daddressu);
@@ -3386,10 +3549,11 @@ void R_Mesh_TexBind(unsigned int unitnum, rtexture_t *tex)
                        if (!tex)
                                return;
                }
+               texnum = R_GetTexture(tex);
                if (unit->texture == tex)
                        return;
                unit->texture = tex;
-               DPSOFTRAST_SetTexture(unitnum, R_GetTexture(tex));
+               DPSOFTRAST_SetTexture(unitnum, texnum);
                break;
        }
 }
@@ -3402,7 +3566,7 @@ void R_Mesh_TexMatrix(unsigned int unitnum, const matrix4x4_t *matrix)
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GLES2:
                if (matrix && matrix->m[3][3])
                {
                        // texmatrix specified, check if it is different
@@ -3450,7 +3614,7 @@ void R_Mesh_TexCombine(unsigned int unitnum, int combinergb, int combinealpha, i
        switch(vid.renderpath)
        {
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GLES2:
                // do nothing
                break;
        case RENDERPATH_GL13:
@@ -3535,114 +3699,27 @@ void R_Mesh_ResetTextureState(void)
 
        BACKENDACTIVECHECK
 
-       CHECKGLERROR
+       for (unitnum = 0;unitnum < vid.teximageunits;unitnum++)
+               R_Mesh_TexBind(unitnum, NULL);
+       for (unitnum = 0;unitnum < vid.texarrayunits;unitnum++)
+               R_Mesh_TexCoordPointer(unitnum, 2, GL_FLOAT, sizeof(float[2]), NULL, NULL, 0);
        switch(vid.renderpath)
        {
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
-               for (unitnum = 0;unitnum < vid.teximageunits;unitnum++)
-               {
-                       gltextureunit_t *unit = gl_state.units + unitnum;
-                       if (unit->t2d)
-                       {
-                               unit->t2d = 0;
-                               GL_ActiveTexture(unitnum);
-                               qglBindTexture(GL_TEXTURE_2D, unit->t2d);CHECKGLERROR
-                       }
-                       if (unit->t3d)
-                       {
-                               unit->t3d = 0;
-                               GL_ActiveTexture(unitnum);
-                               qglBindTexture(GL_TEXTURE_3D, unit->t3d);CHECKGLERROR
-                       }
-                       if (unit->tcubemap)
-                       {
-                               unit->tcubemap = 0;
-                               GL_ActiveTexture(unitnum);
-                               qglBindTexture(GL_TEXTURE_CUBE_MAP_ARB, unit->tcubemap);CHECKGLERROR
-                       }
-               }
-               for (unitnum = 0;unitnum < vid.texarrayunits;unitnum++)
-               {
-                       gltextureunit_t *unit = gl_state.units + unitnum;
-                       if (unit->arrayenabled)
-                       {
-                               unit->arrayenabled = false;
-                               GL_ClientActiveTexture(unitnum);
-                               qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
-                       }
-               }
-               for (unitnum = 0;unitnum < vid.texunits;unitnum++)
-               {
-                       gltextureunit_t *unit = gl_state.units + unitnum;
-                       if (unit->texmatrixenabled)
-                       {
-                               unit->texmatrixenabled = false;
-                               unit->matrix = identitymatrix;
-                               CHECKGLERROR
-                               GL_ActiveTexture(unitnum);
-                               qglMatrixMode(GL_TEXTURE);CHECKGLERROR
-                               qglLoadIdentity();CHECKGLERROR
-                               qglMatrixMode(GL_MODELVIEW);CHECKGLERROR
-                       }
-               }
+       case RENDERPATH_GLES2:
+       case RENDERPATH_D3D9:
+       case RENDERPATH_D3D10:
+       case RENDERPATH_D3D11:
+       case RENDERPATH_SOFT:
                break;
        case RENDERPATH_GL13:
        case RENDERPATH_GL11:
                for (unitnum = 0;unitnum < vid.texunits;unitnum++)
                {
-                       gltextureunit_t *unit = gl_state.units + unitnum;
-                       if (unit->t2d)
-                       {
-                               unit->t2d = 0;
-                               GL_ActiveTexture(unitnum);
-                               qglDisable(GL_TEXTURE_2D);CHECKGLERROR
-                               qglBindTexture(GL_TEXTURE_2D, unit->t2d);CHECKGLERROR
-                       }
-                       if (unit->t3d)
-                       {
-                               unit->t3d = 0;
-                               GL_ActiveTexture(unitnum);
-                               qglDisable(GL_TEXTURE_3D);CHECKGLERROR
-                               qglBindTexture(GL_TEXTURE_3D, unit->t3d);CHECKGLERROR
-                       }
-                       if (unit->tcubemap)
-                       {
-                               unit->tcubemap = 0;
-                               GL_ActiveTexture(unitnum);
-                               qglDisable(GL_TEXTURE_CUBE_MAP_ARB);CHECKGLERROR
-                               qglBindTexture(GL_TEXTURE_CUBE_MAP_ARB, unit->tcubemap);CHECKGLERROR
-                       }
-                       if (unit->arrayenabled)
-                       {
-                               unit->arrayenabled = false;
-                               GL_ClientActiveTexture(unitnum);
-                               qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
-                       }
-                       if (unit->texmatrixenabled)
-                       {
-                               unit->texmatrixenabled = false;
-                               unit->matrix = identitymatrix;
-                               CHECKGLERROR
-                               GL_ActiveTexture(unitnum);
-                               qglMatrixMode(GL_TEXTURE);CHECKGLERROR
-                               qglLoadIdentity();CHECKGLERROR
-                               qglMatrixMode(GL_MODELVIEW);CHECKGLERROR
-                       }
-                       if (unit->combine != GL_MODULATE)
-                       {
-                               unit->combine = GL_MODULATE;
-                               GL_ActiveTexture(unitnum);
-                               qglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, unit->combine);CHECKGLERROR
-                       }
+                       R_Mesh_TexCombine(unitnum, GL_MODULATE, GL_MODULATE, 1, 1);
+                       R_Mesh_TexMatrix(unitnum, NULL);
                }
                break;
-       case RENDERPATH_D3D9:
-       case RENDERPATH_D3D10:
-       case RENDERPATH_D3D11:
-               break;
-       case RENDERPATH_SOFT:
-               break;
        }
 }
 
@@ -3662,7 +3739,7 @@ D3DVERTEXELEMENT9 r_vertex3f_d3d9elements[] =
 D3DVERTEXELEMENT9 r_vertexgeneric_d3d9elements[] =
 {
        {0, (int)((size_t)&((r_vertexgeneric_t *)0)->vertex3f  ), D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
-       {0, (int)((size_t)&((r_vertexgeneric_t *)0)->color4ub  ), D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
+       {0, (int)((size_t)&((r_vertexgeneric_t *)0)->color4f   ), D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
        {0, (int)((size_t)&((r_vertexgeneric_t *)0)->texcoord2f), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
        D3DDECL_END()
 };
@@ -3670,7 +3747,7 @@ D3DVERTEXELEMENT9 r_vertexgeneric_d3d9elements[] =
 D3DVERTEXELEMENT9 r_vertexmesh_d3d9elements[] =
 {
        {0, (int)((size_t)&((r_vertexmesh_t *)0)->vertex3f          ), D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
-       {0, (int)((size_t)&((r_vertexmesh_t *)0)->color4ub          ), D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
+       {0, (int)((size_t)&((r_vertexmesh_t *)0)->color4f           ), D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
        {0, (int)((size_t)&((r_vertexmesh_t *)0)->texcoordtexture2f ), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
        {0, (int)((size_t)&((r_vertexmesh_t *)0)->svector3f         ), D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1},
        {0, (int)((size_t)&((r_vertexmesh_t *)0)->tvector3f         ), D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 2},
@@ -3693,9 +3770,9 @@ static void R_Mesh_InitVertexDeclarations(void)
        switch(vid.renderpath)
        {
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
        case RENDERPATH_GL13:
        case RENDERPATH_GL11:
+       case RENDERPATH_GLES2:
                break;
        case RENDERPATH_D3D9:
                IDirect3DDevice9_CreateVertexDeclaration(vid_d3d9dev, r_vertex3f_d3d9elements, &r_vertex3f_d3d9decl);
@@ -3745,7 +3822,7 @@ void R_Mesh_PrepareVertices_Vertex3f(int numvertices, const float *vertex3f, con
        switch(vid.renderpath)
        {
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GLES2:
                if (vertexbuffer)
                {
                        R_Mesh_VertexPointer(3, GL_FLOAT, sizeof(float[3]), vertex3f, vertexbuffer, 0);
@@ -3858,7 +3935,7 @@ void R_Mesh_PrepareVertices_Generic_Arrays(int numvertices, const float *vertex3
        switch(vid.renderpath)
        {
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GLES2:
                if (!vid.useinterleavedarrays)
                {
                        R_Mesh_VertexPointer(3, GL_FLOAT, sizeof(float[3]), vertex3f, NULL, 0);
@@ -3907,19 +3984,12 @@ void R_Mesh_PrepareVertices_Generic_Arrays(int numvertices, const float *vertex3
        if (color4f)
        {
                for (i = 0;i < numvertices;i++)
-                       Vector4Scale(color4f + 4*i, 255.0f, vertex[i].color4ub);
+                       Vector4Copy(color4f + 4*i, vertex[i].color4f);
        }
        else
        {
-               float tempcolor4f[4];
-               unsigned char tempcolor4ub[4];
-               Vector4Scale(gl_state.color4f, 255.0f, tempcolor4f);
-               tempcolor4ub[0] = (unsigned char)bound(0.0f, tempcolor4f[0], 255.0f);
-               tempcolor4ub[1] = (unsigned char)bound(0.0f, tempcolor4f[1], 255.0f);
-               tempcolor4ub[2] = (unsigned char)bound(0.0f, tempcolor4f[2], 255.0f);
-               tempcolor4ub[3] = (unsigned char)bound(0.0f, tempcolor4f[3], 255.0f);
                for (i = 0;i < numvertices;i++)
-                       Vector4Copy(tempcolor4ub, vertex[i].color4ub);
+                       Vector4Copy(gl_state.color4f, vertex[i].color4f);
        }
        if (texcoord2f)
                for (i = 0;i < numvertices;i++)
@@ -3944,11 +4014,11 @@ void R_Mesh_PrepareVertices_Generic(int numvertices, const r_vertexgeneric_t *ve
        switch(vid.renderpath)
        {
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GLES2:
                if (vertexbuffer)
                {
                        R_Mesh_VertexPointer(     3, GL_FLOAT        , sizeof(*vertex), vertex->vertex3f          , vertexbuffer, (int)((unsigned char *)vertex->vertex3f           - (unsigned char *)vertex));
-                       R_Mesh_ColorPointer(      4, GL_UNSIGNED_BYTE, sizeof(*vertex), vertex->color4ub          , vertexbuffer, (int)((unsigned char *)vertex->color4ub           - (unsigned char *)vertex));
+                       R_Mesh_ColorPointer(      4, GL_FLOAT        , sizeof(*vertex), vertex->color4f           , vertexbuffer, (int)((unsigned char *)vertex->color4f            - (unsigned char *)vertex));
                        R_Mesh_TexCoordPointer(0, 2, GL_FLOAT        , sizeof(*vertex), vertex->texcoord2f        , vertexbuffer, (int)((unsigned char *)vertex->texcoord2f         - (unsigned char *)vertex));
                        R_Mesh_TexCoordPointer(1, 2, GL_FLOAT, sizeof(float[2]), NULL, NULL, 0);
                        R_Mesh_TexCoordPointer(2, 2, GL_FLOAT, sizeof(float[2]), NULL, NULL, 0);
@@ -3958,7 +4028,7 @@ void R_Mesh_PrepareVertices_Generic(int numvertices, const r_vertexgeneric_t *ve
                else
                {
                        R_Mesh_VertexPointer(     3, GL_FLOAT        , sizeof(*vertex), vertex->vertex3f          , NULL, 0);
-                       R_Mesh_ColorPointer(      4, GL_UNSIGNED_BYTE, sizeof(*vertex), vertex->color4ub          , NULL, 0);
+                       R_Mesh_ColorPointer(      4, GL_FLOAT        , sizeof(*vertex), vertex->color4f           , NULL, 0);
                        R_Mesh_TexCoordPointer(0, 2, GL_FLOAT        , sizeof(*vertex), vertex->texcoord2f        , NULL, 0);
                        R_Mesh_TexCoordPointer(1, 2, GL_FLOAT, sizeof(float[2]), NULL, NULL, 0);
                        R_Mesh_TexCoordPointer(2, 2, GL_FLOAT, sizeof(float[2]), NULL, NULL, 0);
@@ -3970,14 +4040,14 @@ void R_Mesh_PrepareVertices_Generic(int numvertices, const r_vertexgeneric_t *ve
                if (vertexbuffer)
                {
                        R_Mesh_VertexPointer(     3, GL_FLOAT        , sizeof(*vertex), vertex->vertex3f          , vertexbuffer, (int)((unsigned char *)vertex->vertex3f           - (unsigned char *)vertex));
-                       R_Mesh_ColorPointer(      4, GL_UNSIGNED_BYTE, sizeof(*vertex), vertex->color4ub          , vertexbuffer, (int)((unsigned char *)vertex->color4ub           - (unsigned char *)vertex));
+                       R_Mesh_ColorPointer(      4, GL_FLOAT        , sizeof(*vertex), vertex->color4f           , vertexbuffer, (int)((unsigned char *)vertex->color4f            - (unsigned char *)vertex));
                        R_Mesh_TexCoordPointer(0, 2, GL_FLOAT        , sizeof(*vertex), vertex->texcoord2f        , vertexbuffer, (int)((unsigned char *)vertex->texcoord2f         - (unsigned char *)vertex));
                        R_Mesh_TexCoordPointer(1, 2, GL_FLOAT, sizeof(float[2]), NULL, NULL, 0);
                }
                else
                {
                        R_Mesh_VertexPointer(     3, GL_FLOAT        , sizeof(*vertex), vertex->vertex3f          , NULL, 0);
-                       R_Mesh_ColorPointer(      4, GL_UNSIGNED_BYTE, sizeof(*vertex), vertex->color4ub          , NULL, 0);
+                       R_Mesh_ColorPointer(      4, GL_FLOAT        , sizeof(*vertex), vertex->color4f           , NULL, 0);
                        R_Mesh_TexCoordPointer(0, 2, GL_FLOAT        , sizeof(*vertex), vertex->texcoord2f        , NULL, 0);
                        R_Mesh_TexCoordPointer(1, 2, GL_FLOAT, sizeof(float[2]), NULL, NULL, 0);
                }
@@ -3986,13 +4056,13 @@ void R_Mesh_PrepareVertices_Generic(int numvertices, const r_vertexgeneric_t *ve
                if (vertexbuffer)
                {
                        R_Mesh_VertexPointer(     3, GL_FLOAT        , sizeof(*vertex), vertex->vertex3f          , vertexbuffer, (int)((unsigned char *)vertex->vertex3f           - (unsigned char *)vertex));
-                       R_Mesh_ColorPointer(      4, GL_UNSIGNED_BYTE, sizeof(*vertex), vertex->color4ub          , vertexbuffer, (int)((unsigned char *)vertex->color4ub           - (unsigned char *)vertex));
+                       R_Mesh_ColorPointer(      4, GL_FLOAT        , sizeof(*vertex), vertex->color4f           , vertexbuffer, (int)((unsigned char *)vertex->color4f            - (unsigned char *)vertex));
                        R_Mesh_TexCoordPointer(0, 2, GL_FLOAT        , sizeof(*vertex), vertex->texcoord2f        , vertexbuffer, (int)((unsigned char *)vertex->texcoord2f         - (unsigned char *)vertex));
                }
                else
                {
                        R_Mesh_VertexPointer(     3, GL_FLOAT        , sizeof(*vertex), vertex->vertex3f          , NULL, 0);
-                       R_Mesh_ColorPointer(      4, GL_UNSIGNED_BYTE, sizeof(*vertex), vertex->color4ub          , NULL, 0);
+                       R_Mesh_ColorPointer(      4, GL_FLOAT        , sizeof(*vertex), vertex->color4f           , NULL, 0);
                        R_Mesh_TexCoordPointer(0, 2, GL_FLOAT        , sizeof(*vertex), vertex->texcoord2f        , NULL, 0);
                }
                break;
@@ -4016,7 +4086,7 @@ void R_Mesh_PrepareVertices_Generic(int numvertices, const r_vertexgeneric_t *ve
                break;
        case RENDERPATH_SOFT:
                DPSOFTRAST_SetVertexPointer(vertex->vertex3f, sizeof(*vertex));
-               DPSOFTRAST_SetColorPointer4ub(vertex->color4ub, sizeof(*vertex));
+               DPSOFTRAST_SetColorPointer(vertex->color4f, sizeof(*vertex));
                DPSOFTRAST_SetTexCoordPointer(0, 2, sizeof(*vertex), vertex->texcoord2f);
                DPSOFTRAST_SetTexCoordPointer(1, 2, sizeof(*vertex), NULL);
                DPSOFTRAST_SetTexCoordPointer(2, 2, sizeof(*vertex), NULL);
@@ -4057,7 +4127,7 @@ void R_Mesh_PrepareVertices_Mesh_Arrays(int numvertices, const float *vertex3f,
        switch(vid.renderpath)
        {
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GLES2:
                if (!vid.useinterleavedarrays)
                {
                        R_Mesh_VertexPointer(3, GL_FLOAT, sizeof(float[3]), vertex3f, NULL, 0);
@@ -4114,19 +4184,12 @@ void R_Mesh_PrepareVertices_Mesh_Arrays(int numvertices, const float *vertex3f,
        if (color4f)
        {
                for (i = 0;i < numvertices;i++)
-                       Vector4Scale(color4f + 4*i, 255.0f, vertex[i].color4ub);
+                       Vector4Copy(color4f + 4*i, vertex[i].color4f);
        }
        else
        {
-               float tempcolor4f[4];
-               unsigned char tempcolor4ub[4];
-               Vector4Scale(gl_state.color4f, 255.0f, tempcolor4f);
-               tempcolor4ub[0] = (unsigned char)bound(0.0f, tempcolor4f[0], 255.0f);
-               tempcolor4ub[1] = (unsigned char)bound(0.0f, tempcolor4f[1], 255.0f);
-               tempcolor4ub[2] = (unsigned char)bound(0.0f, tempcolor4f[2], 255.0f);
-               tempcolor4ub[3] = (unsigned char)bound(0.0f, tempcolor4f[3], 255.0f);
                for (i = 0;i < numvertices;i++)
-                       Vector4Copy(tempcolor4ub, vertex[i].color4ub);
+                       Vector4Copy(gl_state.color4f, vertex[i].color4f);
        }
        if (texcoordtexture2f)
                for (i = 0;i < numvertices;i++)
@@ -4154,11 +4217,11 @@ void R_Mesh_PrepareVertices_Mesh(int numvertices, const r_vertexmesh_t *vertex,
        switch(vid.renderpath)
        {
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GLES2:
                if (vertexbuffer)
                {
                        R_Mesh_VertexPointer(     3, GL_FLOAT        , sizeof(*vertex), vertex->vertex3f          , vertexbuffer, (int)((unsigned char *)vertex->vertex3f           - (unsigned char *)vertex));
-                       R_Mesh_ColorPointer(      4, GL_UNSIGNED_BYTE, sizeof(*vertex), vertex->color4ub          , vertexbuffer, (int)((unsigned char *)vertex->color4ub           - (unsigned char *)vertex));
+                       R_Mesh_ColorPointer(      4, GL_FLOAT        , sizeof(*vertex), vertex->color4f           , vertexbuffer, (int)((unsigned char *)vertex->color4f            - (unsigned char *)vertex));
                        R_Mesh_TexCoordPointer(0, 2, GL_FLOAT        , sizeof(*vertex), vertex->texcoordtexture2f , vertexbuffer, (int)((unsigned char *)vertex->texcoordtexture2f  - (unsigned char *)vertex));
                        R_Mesh_TexCoordPointer(1, 3, GL_FLOAT        , sizeof(*vertex), vertex->svector3f         , vertexbuffer, (int)((unsigned char *)vertex->svector3f          - (unsigned char *)vertex));
                        R_Mesh_TexCoordPointer(2, 3, GL_FLOAT        , sizeof(*vertex), vertex->tvector3f         , vertexbuffer, (int)((unsigned char *)vertex->tvector3f          - (unsigned char *)vertex));
@@ -4168,7 +4231,7 @@ void R_Mesh_PrepareVertices_Mesh(int numvertices, const r_vertexmesh_t *vertex,
                else
                {
                        R_Mesh_VertexPointer(     3, GL_FLOAT        , sizeof(*vertex), vertex->vertex3f          , NULL, 0);
-                       R_Mesh_ColorPointer(      4, GL_UNSIGNED_BYTE, sizeof(*vertex), vertex->color4ub          , NULL, 0);
+                       R_Mesh_ColorPointer(      4, GL_FLOAT        , sizeof(*vertex), vertex->color4f           , NULL, 0);
                        R_Mesh_TexCoordPointer(0, 2, GL_FLOAT        , sizeof(*vertex), vertex->texcoordtexture2f , NULL, 0);
                        R_Mesh_TexCoordPointer(1, 3, GL_FLOAT        , sizeof(*vertex), vertex->svector3f         , NULL, 0);
                        R_Mesh_TexCoordPointer(2, 3, GL_FLOAT        , sizeof(*vertex), vertex->tvector3f         , NULL, 0);
@@ -4180,14 +4243,14 @@ void R_Mesh_PrepareVertices_Mesh(int numvertices, const r_vertexmesh_t *vertex,
                if (vertexbuffer)
                {
                        R_Mesh_VertexPointer(     3, GL_FLOAT        , sizeof(*vertex), vertex->vertex3f          , vertexbuffer, (int)((unsigned char *)vertex->vertex3f           - (unsigned char *)vertex));
-                       R_Mesh_ColorPointer(      4, GL_UNSIGNED_BYTE, sizeof(*vertex), vertex->color4ub          , vertexbuffer, (int)((unsigned char *)vertex->color4ub           - (unsigned char *)vertex));
+                       R_Mesh_ColorPointer(      4, GL_FLOAT        , sizeof(*vertex), vertex->color4f           , vertexbuffer, (int)((unsigned char *)vertex->color4f            - (unsigned char *)vertex));
                        R_Mesh_TexCoordPointer(0, 2, GL_FLOAT        , sizeof(*vertex), vertex->texcoordtexture2f , vertexbuffer, (int)((unsigned char *)vertex->texcoordtexture2f  - (unsigned char *)vertex));
                        R_Mesh_TexCoordPointer(1, 2, GL_FLOAT        , sizeof(*vertex), vertex->texcoordlightmap2f, vertexbuffer, (int)((unsigned char *)vertex->texcoordlightmap2f - (unsigned char *)vertex));
                }
                else
                {
                        R_Mesh_VertexPointer(     3, GL_FLOAT        , sizeof(*vertex), vertex->vertex3f          , NULL, 0);
-                       R_Mesh_ColorPointer(      4, GL_UNSIGNED_BYTE, sizeof(*vertex), vertex->color4ub          , NULL, 0);
+                       R_Mesh_ColorPointer(      4, GL_FLOAT        , sizeof(*vertex), vertex->color4f           , NULL, 0);
                        R_Mesh_TexCoordPointer(0, 2, GL_FLOAT        , sizeof(*vertex), vertex->texcoordtexture2f , NULL, 0);
                        R_Mesh_TexCoordPointer(1, 2, GL_FLOAT        , sizeof(*vertex), vertex->texcoordlightmap2f, NULL, 0);
                }
@@ -4196,13 +4259,13 @@ void R_Mesh_PrepareVertices_Mesh(int numvertices, const r_vertexmesh_t *vertex,
                if (vertexbuffer)
                {
                        R_Mesh_VertexPointer(     3, GL_FLOAT        , sizeof(*vertex), vertex->vertex3f          , vertexbuffer, (int)((unsigned char *)vertex->vertex3f           - (unsigned char *)vertex));
-                       R_Mesh_ColorPointer(      4, GL_UNSIGNED_BYTE, sizeof(*vertex), vertex->color4ub          , vertexbuffer, (int)((unsigned char *)vertex->color4ub           - (unsigned char *)vertex));
+                       R_Mesh_ColorPointer(      4, GL_FLOAT        , sizeof(*vertex), vertex->color4f           , vertexbuffer, (int)((unsigned char *)vertex->color4f            - (unsigned char *)vertex));
                        R_Mesh_TexCoordPointer(0, 2, GL_FLOAT        , sizeof(*vertex), vertex->texcoordtexture2f , vertexbuffer, (int)((unsigned char *)vertex->texcoordtexture2f  - (unsigned char *)vertex));
                }
                else
                {
                        R_Mesh_VertexPointer(     3, GL_FLOAT        , sizeof(*vertex), vertex->vertex3f          , NULL, 0);
-                       R_Mesh_ColorPointer(      4, GL_UNSIGNED_BYTE, sizeof(*vertex), vertex->color4ub          , NULL, 0);
+                       R_Mesh_ColorPointer(      4, GL_FLOAT        , sizeof(*vertex), vertex->color4f           , NULL, 0);
                        R_Mesh_TexCoordPointer(0, 2, GL_FLOAT        , sizeof(*vertex), vertex->texcoordtexture2f , NULL, 0);
                }
                break;
@@ -4226,7 +4289,7 @@ void R_Mesh_PrepareVertices_Mesh(int numvertices, const r_vertexmesh_t *vertex,
                break;
        case RENDERPATH_SOFT:
                DPSOFTRAST_SetVertexPointer(vertex->vertex3f, sizeof(*vertex));
-               DPSOFTRAST_SetColorPointer4ub(vertex->color4ub, sizeof(*vertex));
+               DPSOFTRAST_SetColorPointer(vertex->color4f, sizeof(*vertex));
                DPSOFTRAST_SetTexCoordPointer(0, 2, sizeof(*vertex), vertex->texcoordtexture2f);
                DPSOFTRAST_SetTexCoordPointer(1, 3, sizeof(*vertex), vertex->svector3f);
                DPSOFTRAST_SetTexCoordPointer(2, 3, sizeof(*vertex), vertex->tvector3f);