static void gl_backend_start(void)
{
- Con_DPrintf("OpenGL Backend started\n");
+ Con_DPrint("OpenGL Backend started\n");
if (qglDrawRangeElements != NULL)
{
CHECKGLERROR
backendunits = 0;
backendactive = false;
- Con_DPrintf("OpenGL Backend shutting down\n");
+ Con_DPrint("OpenGL Backend shutting down\n");
GL_Backend_FreeArrays();
}
{
int i;
gltextureunit_t *unit;
+ CHECKGLERROR
gl_state.unit = -1;
gl_state.clientunit = -1;
for (i = 0;i < backendunits;i++)
unit->t2d = 0;
unit->t3d = 0;
unit->tcubemap = 0;
+ unit->arrayenabled = false;
+ unit->arrayis3d = false;
unit->pointer_texcoord = NULL;
unit->rgbscale = 1;
unit->alphascale = 1;
unit->combinergb = GL_MODULATE;
unit->combinealpha = GL_MODULATE;
+ unit->matrix = r_identitymatrix;
qglTexCoordPointer(2, GL_FLOAT, sizeof(float[2]), NULL);CHECKGLERROR
qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
qglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);CHECKGLERROR
}
}
+ CHECKGLERROR
}
void GL_Backend_ResetState(void)
if (r_showtrispass)
return;
gl_state.colormask = state;
- qglColorMask(r, g, b, a);CHECKGLERROR
- }
-}
-
-void GL_VertexPointer(const float *p)
-{
- if (gl_state.pointer_vertex != p)
- {
- gl_state.pointer_vertex = p;
- CHECKGLERROR
- qglVertexPointer(3, GL_FLOAT, sizeof(float[3]), gl_state.pointer_vertex);
- CHECKGLERROR
- }
-}
-
-void GL_ColorPointer(const float *p)
-{
- if (gl_state.pointer_color != p)
- {
- if (r_showtrispass)
- return;
- CHECKGLERROR
- if (!gl_state.pointer_color)
- {
- qglEnableClientState(GL_COLOR_ARRAY);
- CHECKGLERROR
- }
- else if (!p)
- {
- qglDisableClientState(GL_COLOR_ARRAY);
- CHECKGLERROR
- }
- gl_state.pointer_color = p;
- qglColorPointer(4, GL_FLOAT, sizeof(float[4]), gl_state.pointer_color);
- CHECKGLERROR
+ qglColorMask((GLboolean)r, (GLboolean)g, (GLboolean)b, (GLboolean)a);CHECKGLERROR
}
}
{
if (r_showtrispass)
return;
- GL_ColorPointer(NULL);
gl_state.color4f[0] = cr;
gl_state.color4f[1] = cg;
gl_state.color4f[2] = cb;
gl_state.color4f[3] = ca;
CHECKGLERROR
- qglColor4f(cr, cg, cb, ca);
+ qglColor4f(gl_state.color4f[0], gl_state.color4f[1], gl_state.color4f[2], gl_state.color4f[3]);
CHECKGLERROR
}
}
qglUnlockArraysEXT();
CHECKGLERROR
}
- if (count && gl_supportslockarrays && gl_lockarrays.integer)
+ if (count && gl_supportslockarrays && gl_lockarrays.integer && r_render.integer)
{
gl_state.lockrange_first = first;
gl_state.lockrange_count = count;
Con_Printf("R_Mesh_Draw(%d, %d, %08p);\n", numverts, numtriangles, elements);
return;
}
+ CHECKGLERROR
if (r_showtrispass)
{
R_Mesh_Draw_ShowTris(numverts, numtriangles, elements);
}
c_meshs++;
c_meshelements += numelements;
- CHECKGLERROR
- if (r_render.integer)
+ if (gl_paranoid.integer)
{
- if (gl_paranoid.integer)
+ int i, j, size;
+ const int *p;
+ if (!qglIsEnabled(GL_VERTEX_ARRAY))
+ Con_Print("R_Mesh_Draw: vertex array not enabled\n");
+ for (j = 0, size = numverts * (int)sizeof(float[3]), p = gl_state.pointer_vertex;j < size;j += sizeof(int), p++)
+ paranoidblah += *p;
+ if (gl_state.pointer_color)
{
- int i, j, size;
- const int *p;
- if (!qglIsEnabled(GL_VERTEX_ARRAY))
- Con_Printf("R_Mesh_Draw: vertex array not enabled\n");
- for (j = 0, size = numverts * (int)sizeof(float[3]), p = gl_state.pointer_vertex;j < size;j += sizeof(int), p++)
+ if (!qglIsEnabled(GL_COLOR_ARRAY))
+ Con_Print("R_Mesh_Draw: color array set but not enabled\n");
+ for (j = 0, size = numverts * (int)sizeof(float[4]), p = gl_state.pointer_color;j < size;j += sizeof(int), p++)
paranoidblah += *p;
- if (gl_state.pointer_color)
+ }
+ for (i = 0;i < backendunits;i++)
+ {
+ if (gl_state.units[i].t1d || gl_state.units[i].t2d || gl_state.units[i].t3d || gl_state.units[i].tcubemap || gl_state.units[i].arrayenabled)
{
- if (!qglIsEnabled(GL_COLOR_ARRAY))
- Con_Printf("R_Mesh_Draw: color array set but not enabled\n");
- for (j = 0, size = numverts * (int)sizeof(float[4]), p = gl_state.pointer_color;j < size;j += sizeof(int), p++)
+ if (gl_state.units[i].arrayenabled && !(gl_state.units[i].t1d || gl_state.units[i].t2d || gl_state.units[i].t3d || gl_state.units[i].tcubemap))
+ Con_Print("R_Mesh_Draw: array enabled but no texture bound\n");
+ GL_ClientActiveTexture(i);
+ if (!qglIsEnabled(GL_TEXTURE_COORD_ARRAY))
+ Con_Print("R_Mesh_Draw: texcoord array set but not enabled\n");
+ for (j = 0, size = numverts * ((gl_state.units[i].t3d || gl_state.units[i].tcubemap) ? (int)sizeof(float[3]) : (int)sizeof(float[2])), p = gl_state.units[i].pointer_texcoord;j < size;j += sizeof(int), p++)
paranoidblah += *p;
}
- for (i = 0;i < backendunits;i++)
- {
- if (gl_state.units[i].t1d || gl_state.units[i].t2d || gl_state.units[i].t3d || gl_state.units[i].tcubemap || gl_state.units[i].arrayenabled)
- {
- if (gl_state.units[i].arrayenabled && !(gl_state.units[i].t1d || gl_state.units[i].t2d || gl_state.units[i].t3d || gl_state.units[i].tcubemap))
- Con_Printf("R_Mesh_Draw: array enabled but no texture bound\n");
- GL_ActiveTexture(i);
- if (!qglIsEnabled(GL_TEXTURE_COORD_ARRAY))
- Con_Printf("R_Mesh_Draw: texcoord array set but not enabled\n");
- for (j = 0, size = numverts * ((gl_state.units[i].t3d || gl_state.units[i].tcubemap) ? (int)sizeof(float[3]) : (int)sizeof(float[2])), p = gl_state.units[i].pointer_texcoord;j < size;j += sizeof(int), p++)
- paranoidblah += *p;
- }
- }
- for (i = 0;i < numtriangles * 3;i++)
+ }
+ for (i = 0;i < numtriangles * 3;i++)
+ {
+ if (elements[i] < 0 || elements[i] >= numverts)
{
- if (elements[i] < 0 || elements[i] >= numverts)
- {
- Con_Printf("R_Mesh_Draw: invalid vertex index %i (outside range 0 - %i) in elements list\n", elements[i], numverts);
- return;
- }
+ Con_Printf("R_Mesh_Draw: invalid vertex index %i (outside range 0 - %i) in elements list\n", elements[i], numverts);
+ return;
}
}
CHECKGLERROR
- GL_LockArrays(0, numverts);
+ }
+ if (r_render.integer)
+ {
CHECKGLERROR
if (gl_mesh_testmanualfeeding.integer)
{
qglDrawElements(GL_TRIANGLES, numelements, GL_UNSIGNED_INT, elements);CHECKGLERROR
}
CHECKGLERROR
- GL_LockArrays(0, 0);
- CHECKGLERROR
}
}
}
}
-void R_Mesh_TextureMatrix(int unitnumber, const matrix4x4_t *matrix)
-{
- if (memcmp(&gl_state.units[unitnumber].matrix, matrix, sizeof(matrix4x4_t)))
- {
- matrix4x4_t tempmatrix;
- gl_state.units[unitnumber].matrix = *matrix;
- Matrix4x4_Transpose(&tempmatrix, &gl_state.units[unitnumber].matrix);
- qglMatrixMode(GL_TEXTURE);
- GL_ActiveTexture(unitnumber);
- qglLoadMatrixf(&tempmatrix.m[0][0]);
- qglMatrixMode(GL_MODELVIEW);
- }
-}
-
-void R_Mesh_State_Texture(const rmeshstate_t *m)
+void R_Mesh_State(const rmeshstate_t *m)
{
int i, combinergb, combinealpha, scale, arrayis3d;
gltextureunit_t *unit;
+ const matrix4x4_t *texmatrix;
+ matrix4x4_t tempmatrix;
+ const float *texcoords;
BACKENDACTIVECHECK
+ if (gl_state.pointer_vertex != m->pointer_vertex)
+ {
+ gl_state.pointer_vertex = m->pointer_vertex;
+ CHECKGLERROR
+ qglVertexPointer(3, GL_FLOAT, sizeof(float[3]), gl_state.pointer_vertex);
+ CHECKGLERROR
+ }
+
+ if (r_showtrispass)
+ return;
+
+ if (gl_state.pointer_color != m->pointer_color)
+ {
+ CHECKGLERROR
+ if (!gl_state.pointer_color)
+ {
+ qglEnableClientState(GL_COLOR_ARRAY);
+ CHECKGLERROR
+ }
+ else if (!m->pointer_color)
+ {
+ qglDisableClientState(GL_COLOR_ARRAY);
+ CHECKGLERROR
+ // when color array is on the glColor gets trashed, set it again
+ qglColor4f(gl_state.color4f[0], gl_state.color4f[1], gl_state.color4f[2], gl_state.color4f[3]);
+ CHECKGLERROR
+ }
+ gl_state.pointer_color = m->pointer_color;
+ qglColorPointer(4, GL_FLOAT, sizeof(float[4]), gl_state.pointer_color);
+ CHECKGLERROR
+ }
+
if (gl_backend_rebindtextures)
{
gl_backend_rebindtextures = false;
GL_SetupTextureState();
}
- if (r_showtrispass)
- return;
for (i = 0, unit = gl_state.units;i < backendunits;i++, unit++)
{
if (unit->t1d != m->tex1d[i])
GL_ActiveTexture(i);
qglTexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE, (unit->alphascale = scale));CHECKGLERROR
}
- arrayis3d = unit->t3d || unit->tcubemap;
- if (unit->pointer_texcoord != m->pointer_texcoord[i] || unit->arrayis3d != arrayis3d)
+ if (m->pointer_texcoord3f[i])
+ {
+ arrayis3d = true;
+ texcoords = m->pointer_texcoord3f[i];
+ }
+ else
+ {
+ arrayis3d = false;
+ texcoords = m->pointer_texcoord[i];
+ }
+ if (texcoords && !unit->t1d && !unit->t2d && !unit->t3d && !unit->tcubemap)
+ texcoords = NULL;
+ if (unit->pointer_texcoord != texcoords || unit->arrayis3d != arrayis3d)
{
GL_ClientActiveTexture(i);
- if (m->pointer_texcoord[i])
+ if (texcoords)
{
if (!unit->arrayenabled)
{
qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
}
}
- unit->pointer_texcoord = m->pointer_texcoord[i];
+ unit->pointer_texcoord = texcoords;
unit->arrayis3d = arrayis3d;
if (unit->arrayis3d)
qglTexCoordPointer(3, GL_FLOAT, sizeof(float[3]), unit->pointer_texcoord);
qglTexCoordPointer(2, GL_FLOAT, sizeof(float[2]), unit->pointer_texcoord);
CHECKGLERROR
}
+ // if texmatrix is not set (3,3 should always be 1 in a texture matrix) just compare to the identity matrix
+ if (m->texmatrix[i].m[3][3])
+ texmatrix = &m->texmatrix[i];
+ else
+ texmatrix = &r_identitymatrix;
+ if (memcmp(&unit->matrix, texmatrix, sizeof(matrix4x4_t)))
+ {
+ unit->matrix = *texmatrix;
+ Matrix4x4_Transpose(&tempmatrix, &unit->matrix);
+ qglMatrixMode(GL_TEXTURE);
+ GL_ActiveTexture(i);
+ qglLoadMatrixf(&tempmatrix.m[0][0]);
+ qglMatrixMode(GL_MODELVIEW);
+ }
}
}
GL_DepthTest(GL_FALSE);
GL_DepthMask(GL_FALSE);
memset(&m, 0, sizeof(m));
- R_Mesh_State_Texture(&m);
+ R_Mesh_State(&m);
r_showtrispass = true;
GL_ShowTrisColor(0.2,0.2,0.2,1);
goto showtris;
l->prev = l->next->prev;
while (l->next->data && l->data && l->next->data->offset <= d->offset)
{
- //Con_Printf(">\n");
+ //Con_Print(">\n");
l->next = l->next->next;
l->prev = l->prev->next;
}
while (l->prev->data && l->data && l->prev->data->offset >= d->offset)
{
- //Con_Printf("<\n");
+ //Con_Print("<\n");
l->prev = l->prev->prev;
l->next = l->next->prev;
}