m.numverts = model->numverts;
m.matrix = ent->matrix;
m.tex[0] = R_GetTexture(skinframe->fog);
- if (m.tex[0] && R_Mesh_Draw_GetBuffer(&m, true))
+ if (R_Mesh_Draw_GetBuffer(&m, true))
{
c_alias_polys += m.numtriangles;
R_FillColors(m.color, m.numverts, fogcolor[0] * fog * m.colorscale, fogcolor[1] * fog * m.colorscale, fogcolor[2] * fog * m.colorscale, ent->alpha);