#include "quakedef.h"
+#include "cl_collision.h"
cvar_t r_quickmodels = {0, "r_quickmodels", "1"};
}
*/
-void R_AliasLerpVerts(int vertcount,
+void R_AliasLerpVerts(int vertcount, float *vertices, float *normals,
float lerp1, const trivertx_t *verts1, const vec3_t fscale1, const vec3_t translate1,
float lerp2, const trivertx_t *verts2, const vec3_t fscale2, const vec3_t translate2,
float lerp3, const trivertx_t *verts3, const vec3_t fscale3, const vec3_t translate3,
vec3_t scale1, scale2, scale3, scale4, translate;
const float *n1, *n2, *n3, *n4;
float *av, *avn;
- av = aliasvert;
- avn = aliasvertnorm;
+ av = vertices;
+ avn = normals;
VectorScale(fscale1, lerp1, scale1);
if (lerp2)
{
return &model->skinframes[model->skinscenes[s].firstframe];
}
-void R_SetupMDLMD2Frames(const entity_render_t *ent, float colorr, float colorg, float colorb)
+void R_LerpMDLMD2Vertices(const entity_render_t *ent, float *vertices, float *normals)
{
const md2frame_t *frame1, *frame2, *frame3, *frame4;
const trivertx_t *frame1verts, *frame2verts, *frame3verts, *frame4verts;
frame2verts = &model->mdlmd2data_pose[ent->frameblend[1].frame * model->numverts];
frame3verts = &model->mdlmd2data_pose[ent->frameblend[2].frame * model->numverts];
frame4verts = &model->mdlmd2data_pose[ent->frameblend[3].frame * model->numverts];
- R_AliasLerpVerts(model->numverts,
+ R_AliasLerpVerts(model->numverts, vertices, normals,
ent->frameblend[0].lerp, frame1verts, frame1->scale, frame1->translate,
ent->frameblend[1].lerp, frame2verts, frame2->scale, frame2->translate,
ent->frameblend[2].lerp, frame3verts, frame3->scale, frame3->translate,
ent->frameblend[3].lerp, frame4verts, frame4->scale, frame4->translate);
-
- R_LightModel(ent, model->numverts, colorr, colorg, colorb, false);
-
- //R_AliasTransformVerts(model->numverts);
}
void R_DrawQ1Q2AliasModelCallback (const void *calldata1, int calldata2)
{
- int c, pantsfullbright, shirtfullbright, colormapped;
+ int i, c, pantsfullbright, shirtfullbright, colormapped, tex;
float pantscolor[3], shirtcolor[3];
- float fog;
+ float fog, colorscale;
vec3_t diff;
qbyte *bcolor;
- rmeshbufferinfo_t m;
+ rmeshstate_t m;
model_t *model;
skinframe_t *skinframe;
const entity_render_t *ent = calldata1;
int blendfunc1, blendfunc2;
// softwaretransformforentity(ent);
+ R_Mesh_Matrix(&ent->matrix);
fog = 0;
if (fogenabled)
}
model = ent->model;
+ R_Mesh_ResizeCheck(model->numverts);
skinframe = R_FetchSkinFrame(ent);
+ if (ent->effects & EF_ADDITIVE)
+ {
+ blendfunc1 = GL_SRC_ALPHA;
+ blendfunc2 = GL_ONE;
+ }
+ else if (ent->alpha != 1.0 || skinframe->fog != NULL)
+ {
+ blendfunc1 = GL_SRC_ALPHA;
+ blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+ }
+ else
+ {
+ blendfunc1 = GL_ONE;
+ blendfunc2 = GL_ZERO;
+ }
+
+ colorscale = r_colorscale;
+ if (gl_combine.integer)
+ colorscale *= 0.25f;
+
+ if (!skinframe->base && !skinframe->pants && !skinframe->shirt && !skinframe->glow)
+ {
+ // untextured
+ memset(&m, 0, sizeof(m));
+ m.blendfunc1 = blendfunc1;
+ m.blendfunc2 = blendfunc2;
+ if (gl_combine.integer)
+ m.texrgbscale[0] = 4;
+ m.tex[0] = R_GetTexture(r_notexture);
+ R_Mesh_State(&m);
+
+ c_alias_polys += model->numtris;
+ for (i = 0;i < model->numverts * 2;i++)
+ varray_texcoord[0][i] = model->mdlmd2data_texcoords[i] * 8.0f;
+ aliasvert = varray_vertex;
+ aliasvertcolor = varray_color;
+ R_LerpMDLMD2Vertices(ent, aliasvert, aliasvertnorm);
+ R_LightModel(ent, model->numverts, colorscale, colorscale, colorscale, false);
+ aliasvert = aliasvertbuf;
+ aliasvertcolor = aliasvertcolorbuf;
+ R_Mesh_Draw(model->numverts, model->numtris, model->mdlmd2data_indices);
+ return;
+ }
+
+
colormapped = !skinframe->merged || (ent->colormap >= 0 && skinframe->base && (skinframe->pants || skinframe->shirt));
if (!colormapped && !fog && !skinframe->glow && !skinframe->fog)
{
// fastpath for the normal situation (one texture)
memset(&m, 0, sizeof(m));
- if (ent->effects & EF_ADDITIVE)
- {
- m.blendfunc1 = GL_SRC_ALPHA;
- m.blendfunc2 = GL_ONE;
- }
- else if (ent->alpha != 1.0 || skinframe->fog != NULL)
- {
- m.blendfunc1 = GL_SRC_ALPHA;
- m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
- }
- else
- {
- m.blendfunc1 = GL_ONE;
- m.blendfunc2 = GL_ZERO;
- }
- m.numtriangles = model->numtris;
- m.numverts = model->numverts;
+ m.blendfunc1 = blendfunc1;
+ m.blendfunc2 = blendfunc2;
+ if (gl_combine.integer)
+ m.texrgbscale[0] = 4;
m.tex[0] = R_GetTexture(skinframe->merged);
- m.matrix = ent->matrix;
-
- c_alias_polys += m.numtriangles;
- if (R_Mesh_Draw_GetBuffer(&m, true))
- {
- memcpy(m.index, model->mdlmd2data_indices, m.numtriangles * sizeof(int[3]));
- memcpy(m.texcoords[0], model->mdlmd2data_texcoords, m.numverts * sizeof(float[2]));
-
- aliasvert = m.vertex;
- aliasvertcolor = m.color;
- R_SetupMDLMD2Frames(ent, m.colorscale, m.colorscale, m.colorscale);
- aliasvert = aliasvertbuf;
- aliasvertcolor = aliasvertcolorbuf;
-
- R_Mesh_Render();
- }
+ R_Mesh_State(&m);
+
+ c_alias_polys += model->numtris;
+ memcpy(varray_texcoord[0], model->mdlmd2data_texcoords, model->numverts * sizeof(float[2]));
+ aliasvert = varray_vertex;
+ aliasvertcolor = varray_color;
+ R_LerpMDLMD2Vertices(ent, aliasvert, aliasvertnorm);
+ R_LightModel(ent, model->numverts, colorscale, colorscale, colorscale, false);
+ aliasvert = aliasvertbuf;
+ aliasvertcolor = aliasvertcolorbuf;
+ R_Mesh_Draw(model->numverts, model->numtris, model->mdlmd2data_indices);
return;
}
- R_SetupMDLMD2Frames(ent, 1 - fog, 1 - fog, 1 - fog);
+ R_LerpMDLMD2Vertices(ent, aliasvert, aliasvertnorm);
+ R_LightModel(ent, model->numverts, colorscale * (1 - fog), colorscale * (1 - fog), colorscale * (1 - fog), false);
if (colormapped)
{
pantsfullbright = shirtfullbright = false;
}
- if (ent->effects & EF_ADDITIVE)
- {
- blendfunc1 = GL_SRC_ALPHA;
- blendfunc2 = GL_ONE;
- }
- else if (ent->alpha != 1.0 || skinframe->fog != NULL)
- {
- blendfunc1 = GL_SRC_ALPHA;
- blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
- }
- else
+ tex = colormapped ? R_GetTexture(skinframe->base) : R_GetTexture(skinframe->merged);
+ if (tex)
{
- blendfunc1 = GL_ONE;
- blendfunc2 = GL_ZERO;
- }
+ memset(&m, 0, sizeof(m));
+ m.blendfunc1 = blendfunc1;
+ m.blendfunc2 = blendfunc2;
+ if (gl_combine.integer)
+ m.texrgbscale[0] = 4;
+ m.tex[0] = tex;
+ R_Mesh_State(&m);
- memset(&m, 0, sizeof(m));
- m.blendfunc1 = blendfunc1;
- m.blendfunc2 = blendfunc2;
- m.numtriangles = model->numtris;
- m.numverts = model->numverts;
- m.matrix = ent->matrix;
- m.tex[0] = colormapped ? R_GetTexture(skinframe->base) : R_GetTexture(skinframe->merged);
- if (m.tex[0] && R_Mesh_Draw_GetBuffer(&m, true))
- {
blendfunc1 = GL_SRC_ALPHA;
blendfunc2 = GL_ONE;
- c_alias_polys += m.numtriangles;
- R_ModulateColors(aliasvertcolor, m.color, m.numverts, m.colorscale, m.colorscale, m.colorscale);
- memcpy(m.index, model->mdlmd2data_indices, m.numtriangles * sizeof(int[3]));
- memcpy(m.vertex, aliasvert, m.numverts * sizeof(float[4]));
- memcpy(m.texcoords[0], model->mdlmd2data_texcoords, m.numverts * sizeof(float[2]));
- R_Mesh_Render();
+ c_alias_polys += model->numtris;
+ R_ModulateColors(aliasvertcolor, varray_color, model->numverts, colorscale, colorscale, colorscale);
+ memcpy(varray_vertex, aliasvert, model->numverts * sizeof(float[4]));
+ memcpy(varray_texcoord[0], model->mdlmd2data_texcoords, model->numverts * sizeof(float[2]));
+ R_Mesh_Draw(model->numverts, model->numtris, model->mdlmd2data_indices);
}
if (colormapped)
{
if (skinframe->pants)
{
- memset(&m, 0, sizeof(m));
- m.blendfunc1 = blendfunc1;
- m.blendfunc2 = blendfunc2;
- m.numtriangles = model->numtris;
- m.numverts = model->numverts;
- m.matrix = ent->matrix;
- m.tex[0] = R_GetTexture(skinframe->pants);
- if (m.tex[0] && R_Mesh_Draw_GetBuffer(&m, true))
+ tex = R_GetTexture(skinframe->pants);
+ if (tex)
{
+ memset(&m, 0, sizeof(m));
+ m.blendfunc1 = blendfunc1;
+ m.blendfunc2 = blendfunc2;
+ if (gl_combine.integer)
+ m.texrgbscale[0] = 4;
+ m.tex[0] = tex;
+ R_Mesh_State(&m);
+
blendfunc1 = GL_SRC_ALPHA;
blendfunc2 = GL_ONE;
- c_alias_polys += m.numtriangles;
+ c_alias_polys += model->numtris;
if (pantsfullbright)
- R_FillColors(m.color, m.numverts, pantscolor[0] * m.colorscale, pantscolor[1] * m.colorscale, pantscolor[2] * m.colorscale, ent->alpha);
+ R_FillColors(varray_color, model->numverts, pantscolor[0] * colorscale, pantscolor[1] * colorscale, pantscolor[2] * colorscale, ent->alpha);
else
- R_ModulateColors(aliasvertcolor, m.color, m.numverts, pantscolor[0] * m.colorscale, pantscolor[1] * m.colorscale, pantscolor[2] * m.colorscale);
- memcpy(m.index, model->mdlmd2data_indices, m.numtriangles * sizeof(int[3]));
- memcpy(m.vertex, aliasvert, m.numverts * sizeof(float[4]));
- memcpy(m.texcoords[0], model->mdlmd2data_texcoords, m.numverts * sizeof(float[2]));
- R_Mesh_Render();
+ R_ModulateColors(aliasvertcolor, varray_color, model->numverts, pantscolor[0] * colorscale, pantscolor[1] * colorscale, pantscolor[2] * colorscale);
+ memcpy(varray_vertex, aliasvert, model->numverts * sizeof(float[4]));
+ memcpy(varray_texcoord[0], model->mdlmd2data_texcoords, model->numverts * sizeof(float[2]));
+ R_Mesh_Draw(model->numverts, model->numtris, model->mdlmd2data_indices);
}
}
if (skinframe->shirt)
{
- memset(&m, 0, sizeof(m));
- m.blendfunc1 = blendfunc1;
- m.blendfunc2 = blendfunc2;
- m.numtriangles = model->numtris;
- m.numverts = model->numverts;
- m.matrix = ent->matrix;
- m.tex[0] = R_GetTexture(skinframe->shirt);
- if (m.tex[0] && R_Mesh_Draw_GetBuffer(&m, true))
+ tex = R_GetTexture(skinframe->shirt);
+ if (tex)
{
+ memset(&m, 0, sizeof(m));
+ m.blendfunc1 = blendfunc1;
+ m.blendfunc2 = blendfunc2;
+ if (gl_combine.integer)
+ m.texrgbscale[0] = 4;
+ m.tex[0] = tex;
+ R_Mesh_State(&m);
+
blendfunc1 = GL_SRC_ALPHA;
blendfunc2 = GL_ONE;
- c_alias_polys += m.numtriangles;
+ c_alias_polys += model->numtris;
if (shirtfullbright)
- R_FillColors(m.color, m.numverts, shirtcolor[0] * m.colorscale, shirtcolor[1] * m.colorscale, shirtcolor[2] * m.colorscale, ent->alpha);
+ R_FillColors(varray_color, model->numverts, shirtcolor[0] * colorscale, shirtcolor[1] * colorscale, shirtcolor[2] * colorscale, ent->alpha);
else
- R_ModulateColors(aliasvertcolor, m.color, m.numverts, shirtcolor[0] * m.colorscale, shirtcolor[1] * m.colorscale, shirtcolor[2] * m.colorscale);
- memcpy(m.index, model->mdlmd2data_indices, m.numtriangles * sizeof(int[3]));
- memcpy(m.vertex, aliasvert, m.numverts * sizeof(float[4]));
- memcpy(m.texcoords[0], model->mdlmd2data_texcoords, m.numverts * sizeof(float[2]));
- R_Mesh_Render();
+ R_ModulateColors(aliasvertcolor, varray_color, model->numverts, shirtcolor[0] * colorscale, shirtcolor[1] * colorscale, shirtcolor[2] * colorscale);
+ memcpy(varray_vertex, aliasvert, model->numverts * sizeof(float[4]));
+ memcpy(varray_texcoord[0], model->mdlmd2data_texcoords, model->numverts * sizeof(float[2]));
+ R_Mesh_Draw(model->numverts, model->numtris, model->mdlmd2data_indices);
}
}
}
if (skinframe->glow)
{
- memset(&m, 0, sizeof(m));
- m.blendfunc1 = blendfunc1;
- m.blendfunc2 = blendfunc2;
- m.numtriangles = model->numtris;
- m.numverts = model->numverts;
- m.matrix = ent->matrix;
- m.tex[0] = R_GetTexture(skinframe->glow);
- if (m.tex[0] && R_Mesh_Draw_GetBuffer(&m, true))
+ tex = R_GetTexture(skinframe->glow);
+ if (tex)
{
+ memset(&m, 0, sizeof(m));
+ m.blendfunc1 = blendfunc1;
+ m.blendfunc2 = blendfunc2;
+ m.tex[0] = tex;
+ R_Mesh_State(&m);
+
blendfunc1 = GL_SRC_ALPHA;
blendfunc2 = GL_ONE;
- c_alias_polys += m.numtriangles;
- R_FillColors(m.color, m.numverts, (1 - fog) * m.colorscale, (1 - fog) * m.colorscale, (1 - fog) * m.colorscale, ent->alpha);
- memcpy(m.index, model->mdlmd2data_indices, m.numtriangles * sizeof(int[3]));
- memcpy(m.vertex, aliasvert, m.numverts * sizeof(float[4]));
- memcpy(m.texcoords[0], model->mdlmd2data_texcoords, m.numverts * sizeof(float[2]));
- R_Mesh_Render();
+ c_alias_polys += model->numtris;
+ R_FillColors(varray_color, model->numverts, (1 - fog) * r_colorscale, (1 - fog) * r_colorscale, (1 - fog) * r_colorscale, ent->alpha);
+ memcpy(varray_vertex, aliasvert, model->numverts * sizeof(float[4]));
+ memcpy(varray_texcoord[0], model->mdlmd2data_texcoords, model->numverts * sizeof(float[2]));
+ R_Mesh_Draw(model->numverts, model->numtris, model->mdlmd2data_indices);
}
}
if (fog)
memset(&m, 0, sizeof(m));
m.blendfunc1 = GL_SRC_ALPHA;
m.blendfunc2 = GL_ONE;
- m.numtriangles = model->numtris;
- m.numverts = model->numverts;
- m.matrix = ent->matrix;
m.tex[0] = R_GetTexture(skinframe->fog);
- if (m.tex[0] && R_Mesh_Draw_GetBuffer(&m, true))
- {
- c_alias_polys += m.numtriangles;
- R_FillColors(m.color, m.numverts, fogcolor[0] * fog * m.colorscale, fogcolor[1] * fog * m.colorscale, fogcolor[2] * fog * m.colorscale, ent->alpha);
- memcpy(m.index, model->mdlmd2data_indices, m.numtriangles * sizeof(int[3]));
- memcpy(m.vertex, aliasvert, m.numverts * sizeof(float[4]));
- memcpy(m.texcoords[0], model->mdlmd2data_texcoords, m.numverts * sizeof(float[2]));
- R_Mesh_Render();
- }
+ R_Mesh_State(&m);
+
+ c_alias_polys += model->numtris;
+ R_FillColors(varray_color, model->numverts, fogcolor[0] * fog * r_colorscale, fogcolor[1] * fog * r_colorscale, fogcolor[2] * fog * r_colorscale, ent->alpha);
+ memcpy(varray_vertex, aliasvert, model->numverts * sizeof(float[4]));
+ memcpy(varray_texcoord[0], model->mdlmd2data_texcoords, model->numverts * sizeof(float[2]));
+ R_Mesh_Draw(model->numverts, model->numtris, model->mdlmd2data_indices);
}
}
+void R_DrawQ1Q2AliasModelFakeShadow (entity_render_t *ent)
+{
+ int i;
+ rmeshstate_t m;
+ model_t *model;
+ float *v, planenormal[3], planedist, dist, projection[3], floororigin[3], surfnormal[3], lightdirection[3], v2[3];
+
+ lightdirection[0] = 0.5;
+ lightdirection[1] = 0.2;
+ lightdirection[2] = -1;
+ VectorNormalizeFast(lightdirection);
+
+ VectorMA(ent->origin, 65536.0f, lightdirection, v2);
+ if (CL_TraceLine(ent->origin, v2, floororigin, surfnormal, 0, false, NULL) == 1)
+ return;
+
+ R_Mesh_Matrix(&ent->matrix);
+
+ model = ent->model;
+ R_Mesh_ResizeCheck(model->numverts);
+
+ memset(&m, 0, sizeof(m));
+ m.blendfunc1 = GL_SRC_ALPHA;
+ m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+ R_Mesh_State(&m);
+
+ c_alias_polys += model->numtris;
+ R_LerpMDLMD2Vertices(ent, varray_vertex, aliasvertnorm);
+ R_FillColors(varray_color, model->numverts, 0, 0, 0, 0.5);
+
+ // put a light direction in the entity's coordinate space
+ Matrix4x4_Transform3x3(&ent->inversematrix, lightdirection, projection);
+ VectorNormalizeFast(projection);
+
+ // put the plane's normal in the entity's coordinate space
+ Matrix4x4_Transform3x3(&ent->inversematrix, surfnormal, planenormal);
+ VectorNormalizeFast(planenormal);
+
+ // put the plane's distance in the entity's coordinate space
+ VectorSubtract(floororigin, ent->origin, floororigin);
+ planedist = DotProduct(floororigin, surfnormal) + 2;
+
+ dist = -1.0f / DotProduct(projection, planenormal);
+ VectorScale(projection, dist, projection);
+ for (i = 0, v = varray_vertex;i < model->numverts;i++, v += 4)
+ {
+ dist = DotProduct(v, planenormal) - planedist;
+ if (dist > 0)
+ //if (i & 1)
+ VectorMA(v, dist, projection, v);
+ }
+ R_Mesh_Draw(model->numverts, model->numtris, model->mdlmd2data_indices);
+}
+
int ZymoticLerpBones(int count, const zymbonematrix *bonebase, const frameblend_t *blend, const zymbone_t *bone)
{
int i;
void R_DrawZymoticModelMeshCallback (const void *calldata1, int calldata2)
{
- float fog;
+ float fog, colorscale;
vec3_t diff;
- int i, *renderlist;
+ int i, *renderlist, *elements;
zymtype1header_t *m;
rtexture_t *texture;
- rmeshbufferinfo_t mbuf;
+ rmeshstate_t mstate;
const entity_render_t *ent = calldata1;
int shadernum = calldata2;
+ int numverts, numtriangles;
+
+ R_Mesh_Matrix(&ent->matrix);
// find the vertex index list and texture
m = ent->model->zymdata_header;
renderlist += renderlist[0] * 3 + 1;
texture = ((rtexture_t **)(m->lump_shaders.start + (int) m))[shadernum];
+ numverts = m->numverts;
+ numtriangles = *renderlist++;
+ elements = renderlist;
+ R_Mesh_ResizeCheck(numverts);
+
fog = 0;
if (fogenabled)
{
}
ZymoticLerpBones(m->numbones, (zymbonematrix *)(m->lump_poses.start + (int) m), ent->frameblend, (zymbone_t *)(m->lump_bones.start + (int) m));
- ZymoticTransformVerts(m->numverts, (int *)(m->lump_vertbonecounts.start + (int) m), (zymvertex_t *)(m->lump_verts.start + (int) m));
- ZymoticCalcNormals(m->numverts, m->numshaders, (int *)(m->lump_render.start + (int) m));
+ ZymoticTransformVerts(numverts, (int *)(m->lump_vertbonecounts.start + (int) m), (zymvertex_t *)(m->lump_verts.start + (int) m));
+ ZymoticCalcNormals(numverts, m->numshaders, (int *)(m->lump_render.start + (int) m));
- R_LightModel(ent, m->numverts, 1 - fog, 1 - fog, 1 - fog, false);
+ R_LightModel(ent, numverts, 1 - fog, 1 - fog, 1 - fog, false);
- memset(&mbuf, 0, sizeof(mbuf));
- mbuf.numverts = m->numverts;
- mbuf.numtriangles = renderlist[0];
+ memset(&mstate, 0, sizeof(mstate));
if (ent->effects & EF_ADDITIVE)
{
- mbuf.blendfunc1 = GL_SRC_ALPHA;
- mbuf.blendfunc2 = GL_ONE;
+ mstate.blendfunc1 = GL_SRC_ALPHA;
+ mstate.blendfunc2 = GL_ONE;
}
else if (ent->alpha != 1.0 || R_TextureHasAlpha(texture))
{
- mbuf.blendfunc1 = GL_SRC_ALPHA;
- mbuf.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+ mstate.blendfunc1 = GL_SRC_ALPHA;
+ mstate.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
}
else
{
- mbuf.blendfunc1 = GL_ONE;
- mbuf.blendfunc2 = GL_ZERO;
+ mstate.blendfunc1 = GL_ONE;
+ mstate.blendfunc2 = GL_ZERO;
}
- mbuf.tex[0] = R_GetTexture(texture);
- mbuf.matrix = ent->matrix;
- if (R_Mesh_Draw_GetBuffer(&mbuf, true))
+ colorscale = r_colorscale;
+ if (gl_combine.integer)
{
- c_alias_polys += mbuf.numtriangles;
- memcpy(mbuf.index, renderlist + 1, mbuf.numtriangles * sizeof(int[3]));
- memcpy(mbuf.vertex, aliasvert, mbuf.numverts * sizeof(float[4]));
- R_ModulateColors(aliasvertcolor, mbuf.color, mbuf.numverts, mbuf.colorscale, mbuf.colorscale, mbuf.colorscale);
- //memcpy(mbuf.color, aliasvertcolor, mbuf.numverts * sizeof(float[4]));
- memcpy(mbuf.texcoords[0], (float *)(m->lump_texcoords.start + (int) m), mbuf.numverts * sizeof(float[2]));
- R_Mesh_Render();
+ mstate.texrgbscale[0] = 4;
+ colorscale *= 0.25f;
}
+ mstate.tex[0] = R_GetTexture(texture);
+ R_Mesh_State(&mstate);
+
+ c_alias_polys += numtriangles;
+ memcpy(varray_vertex, aliasvert, numverts * sizeof(float[4]));
+ R_ModulateColors(aliasvertcolor, varray_color, numverts, colorscale, colorscale, colorscale);
+ memcpy(varray_texcoord[0], (float *)(m->lump_texcoords.start + (int) m), numverts * sizeof(float[2]));
+ R_Mesh_Draw(numverts, numtriangles, elements);
if (fog)
{
- memset(&mbuf, 0, sizeof(mbuf));
- mbuf.numverts = m->numverts;
- mbuf.numtriangles = renderlist[0];
- mbuf.blendfunc1 = GL_SRC_ALPHA;
- mbuf.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+ memset(&mstate, 0, sizeof(mstate));
+ mstate.blendfunc1 = GL_SRC_ALPHA;
+ mstate.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
// FIXME: need alpha mask for fogging...
- //mbuf.tex[0] = R_GetTexture(texture);
- mbuf.matrix = ent->matrix;
- if (R_Mesh_Draw_GetBuffer(&mbuf, false))
- {
- c_alias_polys += mbuf.numtriangles;
- memcpy(mbuf.index, renderlist + 1, mbuf.numtriangles * sizeof(int[3]));
- memcpy(mbuf.vertex, aliasvert, mbuf.numverts * sizeof(float[4]));
- R_FillColors(mbuf.color, mbuf.numverts, fogcolor[0] * mbuf.colorscale, fogcolor[1] * mbuf.colorscale, fogcolor[2] * mbuf.colorscale, ent->alpha * fog);
- //memcpy(mbuf.texcoords[0], (float *)(m->lump_texcoords.start + (int) m), mbuf.numverts * sizeof(float[2]));
- R_Mesh_Render();
- }
+ //mstate.tex[0] = R_GetTexture(texture);
+ R_Mesh_State(&mstate);
+
+ c_alias_polys += numtriangles;
+ memcpy(varray_vertex, aliasvert, numverts * sizeof(float[4]));
+ R_FillColors(varray_color, numverts, fogcolor[0] * r_colorscale, fogcolor[1] * r_colorscale, fogcolor[2] * r_colorscale, ent->alpha * fog);
+ //memcpy(mesh_texcoord[0], (float *)(m->lump_texcoords.start + (int) m), numverts * sizeof(float[2]));
+ R_Mesh_Draw(numverts, numtriangles, elements);
}
}
if (ent->effects & EF_ADDITIVE || ent->alpha != 1.0 || R_TextureHasAlpha(texture))
R_MeshQueue_AddTransparent(ent->origin, R_DrawZymoticModelMeshCallback, ent, i);
else
- R_MeshQueue_Add(R_DrawZymoticModelMeshCallback, ent, i);
+ R_DrawZymoticModelMeshCallback(ent, i);
}
}
if (ent->effects & EF_ADDITIVE || ent->alpha != 1.0 || R_FetchSkinFrame(ent)->fog != NULL)
R_MeshQueue_AddTransparent(ent->origin, R_DrawQ1Q2AliasModelCallback, ent, 0);
else
- R_MeshQueue_Add(R_DrawQ1Q2AliasModelCallback, ent, 0);
+ R_DrawQ1Q2AliasModelCallback(ent, 0);
}
-