]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - host.c
default r_lerpsprites to 0 because it causes flickering
[xonotic/darkplaces.git] / host.c
diff --git a/host.c b/host.c
index 38571e69a60c92c001bc5e2dc6ebc426277df505..3c5dfe748aae9c91a0b03755044df6c8ef7403c0 100644 (file)
--- a/host.c
+++ b/host.c
@@ -29,6 +29,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "progsvm.h"
 #include "csprogs.h"
 #include "sv_demo.h"
+#include "snd_main.h"
 
 /*
 
@@ -54,6 +55,7 @@ double realtime;
 client_t *host_client;
 
 jmp_buf host_abortframe;
+double host_starttime = 0;
 
 // pretend frames take this amount of time (in seconds), 0 = realtime
 cvar_t host_framerate = {0, "host_framerate","0", "locks frame timing to this value in seconds, 0.05 is 20fps for example, note that this can easily run too fast, use cl_maxfps if you want to limit your framerate instead, or sys_ticrate to limit server speed"};
@@ -65,10 +67,13 @@ cvar_t cl_minfps_qualitymax = {CVAR_SAVE, "cl_minfps_qualitymax", "1", "highest
 cvar_t cl_minfps_qualitymin = {CVAR_SAVE, "cl_minfps_qualitymin", "0.25", "lowest allowed drawdistance multiplier"};
 cvar_t cl_minfps_qualitypower = {CVAR_SAVE, "cl_minfps_qualitypower", "4", "raises quality value to a power of itself, higher values make quality drop more sharply in relation to framerate"};
 cvar_t cl_minfps_qualityscale = {CVAR_SAVE, "cl_minfps_qualityscale", "0.5", "multiplier for quality"};
-cvar_t cl_maxfps = {CVAR_SAVE, "cl_maxfps", "1000000", "maximum fps cap, if game is running faster than this it will wait before running another frame (useful to make cpu time available to other programs)"};
+cvar_t cl_maxfps = {CVAR_SAVE, "cl_maxfps", "0", "maximum fps cap, 0 = unlimited, if game is running faster than this it will wait before running another frame (useful to make cpu time available to other programs)"};
+cvar_t cl_maxfps_alwayssleep = {0, "cl_maxfps_alwayssleep","1", "gives up some processing time to other applications each frame, value in milliseconds, disabled if cl_maxfps is 0"};
 cvar_t cl_maxidlefps = {CVAR_SAVE, "cl_maxidlefps", "20", "maximum fps cap when the game is not the active window (makes cpu time available to other programs"};
 
-cvar_t developer = {0, "developer","0", "prints additional debugging messages and information (recommended for modders and level designers)"};
+cvar_t developer = {CVAR_SAVE, "developer","0", "prints debugging messages and information (recommended for all developers and level designers)"};
+cvar_t developer_extra = {0, "developer_extra", "0", "prints additional debugging messages, often very verbose!"};
+cvar_t developer_insane = {0, "developer_insane", "0", "prints huge streams of information about internal workings, entire contents of files being read/written, etc.  Not recommended!"};
 cvar_t developer_loadfile = {0, "developer_loadfile","0", "prints name and size of every file loaded via the FS_LoadFile function (which is almost everything)"};
 cvar_t developer_loading = {0, "developer_loading","0", "prints information about files as they are loaded or unloaded successfully"};
 cvar_t developer_entityparsing = {0, "developer_entityparsing", "0", "prints detailed network entities information each time a packet is received"};
@@ -103,7 +108,8 @@ void Host_Error (const char *error, ...)
        va_list argptr;
 
        // turn off rcon redirect if it was active when the crash occurred
-       rcon_redirect = false;
+       // to prevent loops when it is a networking problem
+       Con_Rcon_Redirect_Abort();
 
        va_start (argptr,error);
        dpvsnprintf (hosterrorstring1,sizeof(hosterrorstring1),error,argptr);
@@ -187,7 +193,7 @@ void Host_ServerOptions (void)
                }
        }
 
-       svs.maxclients = bound(1, svs.maxclients, MAX_SCOREBOARD);
+       svs.maxclients = svs.maxclients_next = bound(1, svs.maxclients, MAX_SCOREBOARD);
 
        svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
 
@@ -202,6 +208,7 @@ Host_InitLocal
 */
 void Host_SaveConfig_f(void);
 void Host_LoadConfig_f(void);
+extern cvar_t sv_writepicture_quality;
 static void Host_InitLocal (void)
 {
        Cmd_AddCommand("saveconfig", Host_SaveConfig_f, "save settings to config.cfg (or a specified filename) immediately (also automatic when quitting)");
@@ -216,15 +223,20 @@ static void Host_InitLocal (void)
        Cvar_RegisterVariable (&cl_minfps_qualitypower);
        Cvar_RegisterVariable (&cl_minfps_qualityscale);
        Cvar_RegisterVariable (&cl_maxfps);
+       Cvar_RegisterVariable (&cl_maxfps_alwayssleep);
        Cvar_RegisterVariable (&cl_maxidlefps);
 
        Cvar_RegisterVariable (&developer);
+       Cvar_RegisterVariable (&developer_extra);
+       Cvar_RegisterVariable (&developer_insane);
        Cvar_RegisterVariable (&developer_loadfile);
        Cvar_RegisterVariable (&developer_loading);
        Cvar_RegisterVariable (&developer_entityparsing);
 
        Cvar_RegisterVariable (&timestamps);
        Cvar_RegisterVariable (&timeformat);
+
+       Cvar_RegisterVariable (&sv_writepicture_quality);
 }
 
 
@@ -244,7 +256,7 @@ void Host_SaveConfig_to(const char *file)
        // LordHavoc: don't save a config if it crashed in startup
        if (host_framecount >= 3 && cls.state != ca_dedicated && !COM_CheckParm("-benchmark") && !COM_CheckParm("-capturedemo"))
        {
-               f = FS_Open (file, "wb", false, false);
+               f = FS_OpenRealFile(file, "wb", false);
                if (!f)
                {
                        Con_Printf("Couldn't write %s.\n", file);
@@ -528,6 +540,7 @@ void Host_ShutdownServer(void)
 
 // make sure all the clients know we're disconnecting
        SV_VM_Begin();
+       World_End(&sv.world);
        if(prog->loaded)
                if(prog->funcoffsets.SV_Shutdown)
                {
@@ -580,7 +593,7 @@ Host_TimeReport
 Returns a time report string, for example for
 ==================
 */
-const char *Host_TimingReport()
+const char *Host_TimingReport(void)
 {
        return va("%.1f%% CPU, %.2f%% lost, offset avg %.1fms, max %.1fms, sdev %.1fms", svs.perf_cpuload * 100, svs.perf_lost * 100, svs.perf_offset_avg * 1000, svs.perf_offset_max * 1000, svs.perf_offset_sdev * 1000);
 }
@@ -608,11 +621,14 @@ void Host_Main(void)
        cl_timer = 0;
        sv_timer = 0;
 
-       realtime = Sys_DoubleTime();
+       realtime = host_starttime = Sys_DoubleTime();
        for (;;)
        {
                if (setjmp(host_abortframe))
+               {
+                       SCR_ClearLoadingScreen(false);
                        continue;                       // something bad happened, or the server disconnected
+               }
 
                oldrealtime = realtime;
                realtime = Sys_DoubleTime();
@@ -644,7 +660,7 @@ void Host_Main(void)
                                svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
                                svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
                        }
-                       if(svs.perf_lost > 0)
+                       if(svs.perf_lost > 0 && developer_extra.integer)
                                Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport());
                        svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
                }
@@ -661,6 +677,7 @@ void Host_Main(void)
                cl.islocalgame = NetConn_IsLocalGame();
 
                // get new key events
+               SndSys_SendKeyEvents();
                Sys_SendKeyEvents();
 
                NetConn_UpdateSockets();
@@ -679,10 +696,11 @@ void Host_Main(void)
 
                // when a server is running we only execute console commands on server frames
                // (this mainly allows frikbot .way config files to work properly by staying in sync with the server qc)
-               // otherwise we execute them on all frames
-               if (sv_timer > 0 || !sv.active)
+               // otherwise we execute them on client frames
+               if (sv.active ? sv_timer > 0 : cl_timer > 0)
                {
                        // process console commands
+                       CL_VM_PreventInformationLeaks();
                        Cbuf_Execute();
                }
 
@@ -756,7 +774,10 @@ void Host_Main(void)
                                        aborttime = realtime + 0.1;
                                }
                        }
-                       advancetime = min(advancetime, 0.1);
+                       if(slowmo.value > 0 && slowmo.value < 1)
+                               advancetime = min(advancetime, 0.1 / slowmo.value);
+                       else
+                               advancetime = min(advancetime, 0.1);
 
                        if(advancetime > 0)
                        {
@@ -794,6 +815,11 @@ void Host_Main(void)
 
                        // send all messages to the clients
                        SV_SendClientMessages();
+                       
+                       if (sv.paused == 1 && realtime > sv.pausedstart && sv.pausedstart > 0) {
+                               prog->globals.generic[OFS_PARM0] = realtime - sv.pausedstart;
+                               PRVM_ExecuteProgram(prog->funcoffsets.SV_PausedTic, "QC function SV_PausedTic is missing");
+                       }
 
                        // end the server VM frame
                        SV_VM_End();
@@ -808,11 +834,12 @@ void Host_Main(void)
        //
        //-------------------
 
-               if (cls.state != ca_dedicated && (cl_timer > 0 || cls.timedemo))
+               if (cls.state != ca_dedicated && (cl_timer > 0 || cls.timedemo || ((vid_activewindow ? cl_maxfps : cl_maxidlefps).value < 1)))
                {
                        // decide the simulation time
                        if (cls.capturevideo.active)
                        {
+                               //***
                                if (cls.capturevideo.realtime)
                                        clframetime = cl.realframetime = max(cl_timer, 1.0 / cls.capturevideo.framerate);
                                else
@@ -821,10 +848,18 @@ void Host_Main(void)
                                        cl.realframetime = max(cl_timer, clframetime);
                                }
                        }
-                       else if (vid_activewindow)
-                               clframetime = cl.realframetime = max(cl_timer, 1.0 / max(5.0f, cl_maxfps.value));
+                       else if (vid_activewindow && cl_maxfps.value >= 1 && !cls.timedemo)
+                       {
+                               clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxfps.value);
+                               // when running slow, we need to sleep to keep input responsive
+                               wait = bound(0, cl_maxfps_alwayssleep.value * 1000, 100000);
+                               if (wait > 0)
+                                       Sys_Sleep((int)wait);
+                       }
+                       else if (!vid_activewindow && cl_maxidlefps.value >= 1 && !cls.timedemo)
+                               clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxidlefps.value);
                        else
-                               clframetime = cl.realframetime = max(cl_timer, 1.0 / max(5.0f, cl_maxidlefps.value));
+                               clframetime = cl.realframetime = cl_timer;
 
                        // apply slowmo scaling
                        clframetime *= cl.movevars_timescale;
@@ -841,6 +876,9 @@ void Host_Main(void)
                        if (host_framerate.value)
                                clframetime = host_framerate.value;
 
+                       if (cl.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive)))
+                               clframetime = 0;
+
                        if (cls.timedemo)
                                clframetime = cl.realframetime = cl_timer;
 
@@ -850,6 +888,10 @@ void Host_Main(void)
                        cl.oldtime = cl.time;
                        cl.time += clframetime;
 
+                       // update video
+                       if (host_speeds.integer)
+                               time1 = Sys_DoubleTime();
+
                        // Collect input into cmd
                        CL_Input();
 
@@ -865,10 +907,6 @@ void Host_Main(void)
                        // update client world (interpolate entities, create trails, etc)
                        CL_UpdateWorld();
 
-                       // update video
-                       if (host_speeds.integer)
-                               time1 = Sys_DoubleTime();
-
                        CL_Video_Frame();
                        CL_Gecko_Frame();
 
@@ -888,6 +926,9 @@ void Host_Main(void)
 
                        CDAudio_Update();
 
+                       // reset gathering of mouse input
+                       in_mouse_x = in_mouse_y = 0;
+
                        if (host_speeds.integer)
                        {
                                pass1 = (int)((time1 - time3)*1000000);
@@ -899,6 +940,13 @@ void Host_Main(void)
                        }
                }
 
+#if MEMPARANOIA
+               Mem_CheckSentinelsGlobal();
+#else
+               if (developer_memorydebug.integer)
+                       Mem_CheckSentinelsGlobal();
+#endif
+
                // if there is some time remaining from this frame, reset the timers
                if (cl_timer >= 0)
                        cl_timer = 0;
@@ -920,6 +968,8 @@ void Host_StartVideo(void)
        if (!vid_opened && cls.state != ca_dedicated)
        {
                vid_opened = true;
+               // make sure we open sockets before opening video because the Windows Firewall "unblock?" dialog can screw up the graphics context on some graphics drivers
+               NetConn_UpdateSockets();
                VID_Start();
                CDAudio_Startup();
        }
@@ -929,6 +979,7 @@ char engineversion[128];
 
 qboolean sys_nostdout = false;
 
+extern void u8_Init(void);
 extern void Render_Init(void);
 extern void Mathlib_Init(void);
 extern void FS_Init(void);
@@ -958,6 +1009,8 @@ static void Host_Init (void)
                srand(time(NULL));
 
        // FIXME: this is evil, but possibly temporary
+       // LordHavoc: doesn't seem very temporary...
+       // LordHavoc: made this a saved cvar
 // COMMANDLINEOPTION: Console: -developer enables warnings and other notices (RECOMMENDED for mod developers)
        if (COM_CheckParm("-developer"))
        {
@@ -967,12 +1020,16 @@ static void Host_Init (void)
 
        if (COM_CheckParm("-developer2"))
        {
-               developer.value = developer.integer = 100;
-               developer.string = "100";
-               developer_memory.value = developer_memory.integer = 100;
-               developer.string = "100";
-               developer_memorydebug.value = developer_memorydebug.integer = 100;
-               developer_memorydebug.string = "100";
+               developer.value = developer.integer = 1;
+               developer.string = "1";
+               developer_extra.value = developer_extra.integer = 1;
+               developer_extra.string = "1";
+               developer_insane.value = developer_insane.integer = 1;
+               developer_insane.string = "1";
+               developer_memory.value = developer_memory.integer = 1;
+               developer_memory.string = "1";
+               developer_memorydebug.value = developer_memorydebug.integer = 1;
+               developer_memorydebug.string = "1";
        }
 
 // COMMANDLINEOPTION: Console: -nostdout disables text output to the terminal the game was launched from
@@ -992,6 +1049,7 @@ static void Host_Init (void)
        Con_Init();
 
        // initialize various cvars that could not be initialized earlier
+       u8_Init();
        Curl_Init_Commands();
        Cmd_Init_Commands();
        Sys_Init_Commands();
@@ -1027,7 +1085,9 @@ static void Host_Init (void)
        Host_InitLocal();
        Host_ServerOptions();
 
-       if (cls.state != ca_dedicated)
+       if (cls.state == ca_dedicated)
+               Cmd_AddCommand ("disconnect", CL_Disconnect_f, "disconnect from server (or disconnect all clients if running a server)");
+       else
        {
                Con_DPrintf("Initializing client\n");
 
@@ -1185,10 +1245,12 @@ void Host_Shutdown(void)
        }
 
        Cmd_Shutdown();
+       Key_Shutdown();
        CL_Shutdown();
        Sys_Shutdown();
        Log_Close();
        FS_Shutdown();
+       Con_Shutdown();
        Memory_Shutdown();
 }