]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - host.c
default r_lerpsprites to 0 because it causes flickering
[xonotic/darkplaces.git] / host.c
diff --git a/host.c b/host.c
index c8521f2753dd8300bb9e44c05d0aca2f44612d95..3c5dfe748aae9c91a0b03755044df6c8ef7403c0 100644 (file)
--- a/host.c
+++ b/host.c
@@ -29,6 +29,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "progsvm.h"
 #include "csprogs.h"
 #include "sv_demo.h"
+#include "snd_main.h"
 
 /*
 
@@ -60,7 +61,6 @@ double host_starttime = 0;
 cvar_t host_framerate = {0, "host_framerate","0", "locks frame timing to this value in seconds, 0.05 is 20fps for example, note that this can easily run too fast, use cl_maxfps if you want to limit your framerate instead, or sys_ticrate to limit server speed"};
 // shows time used by certain subsystems
 cvar_t host_speeds = {0, "host_speeds","0", "reports how much time is used in server/graphics/sound"};
-cvar_t host_sleep = {0, "host_sleep","1", "gives up some processing time to other applications each frame, value in milliseconds"};
 cvar_t cl_minfps = {CVAR_SAVE, "cl_minfps", "40", "minimum fps target - while the rendering performance is below this, it will drift toward lower quality"};
 cvar_t cl_minfps_fade = {CVAR_SAVE, "cl_minfps_fade", "0.2", "how fast the quality adapts to varying framerate"};
 cvar_t cl_minfps_qualitymax = {CVAR_SAVE, "cl_minfps_qualitymax", "1", "highest allowed drawdistance multiplier"};
@@ -68,9 +68,12 @@ cvar_t cl_minfps_qualitymin = {CVAR_SAVE, "cl_minfps_qualitymin", "0.25", "lowes
 cvar_t cl_minfps_qualitypower = {CVAR_SAVE, "cl_minfps_qualitypower", "4", "raises quality value to a power of itself, higher values make quality drop more sharply in relation to framerate"};
 cvar_t cl_minfps_qualityscale = {CVAR_SAVE, "cl_minfps_qualityscale", "0.5", "multiplier for quality"};
 cvar_t cl_maxfps = {CVAR_SAVE, "cl_maxfps", "0", "maximum fps cap, 0 = unlimited, if game is running faster than this it will wait before running another frame (useful to make cpu time available to other programs)"};
+cvar_t cl_maxfps_alwayssleep = {0, "cl_maxfps_alwayssleep","1", "gives up some processing time to other applications each frame, value in milliseconds, disabled if cl_maxfps is 0"};
 cvar_t cl_maxidlefps = {CVAR_SAVE, "cl_maxidlefps", "20", "maximum fps cap when the game is not the active window (makes cpu time available to other programs"};
 
-cvar_t developer = {0, "developer","0", "prints additional debugging messages and information (recommended for modders and level designers)"};
+cvar_t developer = {CVAR_SAVE, "developer","0", "prints debugging messages and information (recommended for all developers and level designers)"};
+cvar_t developer_extra = {0, "developer_extra", "0", "prints additional debugging messages, often very verbose!"};
+cvar_t developer_insane = {0, "developer_insane", "0", "prints huge streams of information about internal workings, entire contents of files being read/written, etc.  Not recommended!"};
 cvar_t developer_loadfile = {0, "developer_loadfile","0", "prints name and size of every file loaded via the FS_LoadFile function (which is almost everything)"};
 cvar_t developer_loading = {0, "developer_loading","0", "prints information about files as they are loaded or unloaded successfully"};
 cvar_t developer_entityparsing = {0, "developer_entityparsing", "0", "prints detailed network entities information each time a packet is received"};
@@ -213,7 +216,6 @@ static void Host_InitLocal (void)
 
        Cvar_RegisterVariable (&host_framerate);
        Cvar_RegisterVariable (&host_speeds);
-       Cvar_RegisterVariable (&host_sleep);
        Cvar_RegisterVariable (&cl_minfps);
        Cvar_RegisterVariable (&cl_minfps_fade);
        Cvar_RegisterVariable (&cl_minfps_qualitymax);
@@ -221,9 +223,12 @@ static void Host_InitLocal (void)
        Cvar_RegisterVariable (&cl_minfps_qualitypower);
        Cvar_RegisterVariable (&cl_minfps_qualityscale);
        Cvar_RegisterVariable (&cl_maxfps);
+       Cvar_RegisterVariable (&cl_maxfps_alwayssleep);
        Cvar_RegisterVariable (&cl_maxidlefps);
 
        Cvar_RegisterVariable (&developer);
+       Cvar_RegisterVariable (&developer_extra);
+       Cvar_RegisterVariable (&developer_insane);
        Cvar_RegisterVariable (&developer_loadfile);
        Cvar_RegisterVariable (&developer_loading);
        Cvar_RegisterVariable (&developer_entityparsing);
@@ -535,6 +540,7 @@ void Host_ShutdownServer(void)
 
 // make sure all the clients know we're disconnecting
        SV_VM_Begin();
+       World_End(&sv.world);
        if(prog->loaded)
                if(prog->funcoffsets.SV_Shutdown)
                {
@@ -587,7 +593,7 @@ Host_TimeReport
 Returns a time report string, for example for
 ==================
 */
-const char *Host_TimingReport()
+const char *Host_TimingReport(void)
 {
        return va("%.1f%% CPU, %.2f%% lost, offset avg %.1fms, max %.1fms, sdev %.1fms", svs.perf_cpuload * 100, svs.perf_lost * 100, svs.perf_offset_avg * 1000, svs.perf_offset_max * 1000, svs.perf_offset_sdev * 1000);
 }
@@ -619,7 +625,10 @@ void Host_Main(void)
        for (;;)
        {
                if (setjmp(host_abortframe))
+               {
+                       SCR_ClearLoadingScreen(false);
                        continue;                       // something bad happened, or the server disconnected
+               }
 
                oldrealtime = realtime;
                realtime = Sys_DoubleTime();
@@ -651,7 +660,7 @@ void Host_Main(void)
                                svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
                                svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
                        }
-                       if(svs.perf_lost > 0)
+                       if(svs.perf_lost > 0 && developer_extra.integer)
                                Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport());
                        svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
                }
@@ -667,10 +676,8 @@ void Host_Main(void)
 
                cl.islocalgame = NetConn_IsLocalGame();
 
-               // begin gathering mouse input
-               in_mouse_x = in_mouse_y = 0;
-
                // get new key events
+               SndSys_SendKeyEvents();
                Sys_SendKeyEvents();
 
                NetConn_UpdateSockets();
@@ -693,6 +700,7 @@ void Host_Main(void)
                if (sv.active ? sv_timer > 0 : cl_timer > 0)
                {
                        // process console commands
+                       CL_VM_PreventInformationLeaks();
                        Cbuf_Execute();
                }
 
@@ -766,7 +774,10 @@ void Host_Main(void)
                                        aborttime = realtime + 0.1;
                                }
                        }
-                       advancetime = min(advancetime, 0.1);
+                       if(slowmo.value > 0 && slowmo.value < 1)
+                               advancetime = min(advancetime, 0.1 / slowmo.value);
+                       else
+                               advancetime = min(advancetime, 0.1);
 
                        if(advancetime > 0)
                        {
@@ -823,11 +834,12 @@ void Host_Main(void)
        //
        //-------------------
 
-               if (cls.state != ca_dedicated && (cl_timer > 0 || cls.timedemo))
+               if (cls.state != ca_dedicated && (cl_timer > 0 || cls.timedemo || ((vid_activewindow ? cl_maxfps : cl_maxidlefps).value < 1)))
                {
                        // decide the simulation time
                        if (cls.capturevideo.active)
                        {
+                               //***
                                if (cls.capturevideo.realtime)
                                        clframetime = cl.realframetime = max(cl_timer, 1.0 / cls.capturevideo.framerate);
                                else
@@ -836,9 +848,15 @@ void Host_Main(void)
                                        cl.realframetime = max(cl_timer, clframetime);
                                }
                        }
-                       else if (vid_activewindow && cl_maxfps.value >= 1)
+                       else if (vid_activewindow && cl_maxfps.value >= 1 && !cls.timedemo)
+                       {
                                clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxfps.value);
-                       else if (!vid_activewindow && cl_maxidlefps.value >= 1)
+                               // when running slow, we need to sleep to keep input responsive
+                               wait = bound(0, cl_maxfps_alwayssleep.value * 1000, 100000);
+                               if (wait > 0)
+                                       Sys_Sleep((int)wait);
+                       }
+                       else if (!vid_activewindow && cl_maxidlefps.value >= 1 && !cls.timedemo)
                                clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxidlefps.value);
                        else
                                clframetime = cl.realframetime = cl_timer;
@@ -858,6 +876,9 @@ void Host_Main(void)
                        if (host_framerate.value)
                                clframetime = host_framerate.value;
 
+                       if (cl.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive)))
+                               clframetime = 0;
+
                        if (cls.timedemo)
                                clframetime = cl.realframetime = cl_timer;
 
@@ -867,6 +888,10 @@ void Host_Main(void)
                        cl.oldtime = cl.time;
                        cl.time += clframetime;
 
+                       // update video
+                       if (host_speeds.integer)
+                               time1 = Sys_DoubleTime();
+
                        // Collect input into cmd
                        CL_Input();
 
@@ -882,10 +907,6 @@ void Host_Main(void)
                        // update client world (interpolate entities, create trails, etc)
                        CL_UpdateWorld();
 
-                       // update video
-                       if (host_speeds.integer)
-                               time1 = Sys_DoubleTime();
-
                        CL_Video_Frame();
                        CL_Gecko_Frame();
 
@@ -905,6 +926,9 @@ void Host_Main(void)
 
                        CDAudio_Update();
 
+                       // reset gathering of mouse input
+                       in_mouse_x = in_mouse_y = 0;
+
                        if (host_speeds.integer)
                        {
                                pass1 = (int)((time1 - time3)*1000000);
@@ -914,11 +938,15 @@ void Host_Main(void)
                                Con_Printf("%6ius total %6ius server %6ius gfx %6ius snd\n",
                                                        pass1+pass2+pass3, pass1, pass2, pass3);
                        }
-                       wait = bound(0, host_sleep.value * 1000, 100000);
-                       if (!cls.timedemo && wait >= 1)
-                               Sys_Sleep((int)wait);
                }
 
+#if MEMPARANOIA
+               Mem_CheckSentinelsGlobal();
+#else
+               if (developer_memorydebug.integer)
+                       Mem_CheckSentinelsGlobal();
+#endif
+
                // if there is some time remaining from this frame, reset the timers
                if (cl_timer >= 0)
                        cl_timer = 0;
@@ -951,6 +979,7 @@ char engineversion[128];
 
 qboolean sys_nostdout = false;
 
+extern void u8_Init(void);
 extern void Render_Init(void);
 extern void Mathlib_Init(void);
 extern void FS_Init(void);
@@ -980,6 +1009,8 @@ static void Host_Init (void)
                srand(time(NULL));
 
        // FIXME: this is evil, but possibly temporary
+       // LordHavoc: doesn't seem very temporary...
+       // LordHavoc: made this a saved cvar
 // COMMANDLINEOPTION: Console: -developer enables warnings and other notices (RECOMMENDED for mod developers)
        if (COM_CheckParm("-developer"))
        {
@@ -989,12 +1020,16 @@ static void Host_Init (void)
 
        if (COM_CheckParm("-developer2"))
        {
-               developer.value = developer.integer = 100;
-               developer.string = "100";
-               developer_memory.value = developer_memory.integer = 100;
-               developer.string = "100";
-               developer_memorydebug.value = developer_memorydebug.integer = 100;
-               developer_memorydebug.string = "100";
+               developer.value = developer.integer = 1;
+               developer.string = "1";
+               developer_extra.value = developer_extra.integer = 1;
+               developer_extra.string = "1";
+               developer_insane.value = developer_insane.integer = 1;
+               developer_insane.string = "1";
+               developer_memory.value = developer_memory.integer = 1;
+               developer_memory.string = "1";
+               developer_memorydebug.value = developer_memorydebug.integer = 1;
+               developer_memorydebug.string = "1";
        }
 
 // COMMANDLINEOPTION: Console: -nostdout disables text output to the terminal the game was launched from
@@ -1014,6 +1049,7 @@ static void Host_Init (void)
        Con_Init();
 
        // initialize various cvars that could not be initialized earlier
+       u8_Init();
        Curl_Init_Commands();
        Cmd_Init_Commands();
        Sys_Init_Commands();
@@ -1209,10 +1245,12 @@ void Host_Shutdown(void)
        }
 
        Cmd_Shutdown();
+       Key_Shutdown();
        CL_Shutdown();
        Sys_Shutdown();
        Log_Close();
        FS_Shutdown();
+       Con_Shutdown();
        Memory_Shutdown();
 }