]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - host_cmd.c
GL_SetupView_* functions added, they replace most of R_Mesh_Start's functionality...
[xonotic/darkplaces.git] / host_cmd.c
index 4783279deb7cab63c3dc2fc58ad19aff5b0707e8..2fbc012f7abec4be55156636d6e0938b5c19fe60 100644 (file)
@@ -20,12 +20,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #include "quakedef.h"
 
-extern cvar_t  pausable;
-
 int    current_skill;
 
-void Mod_Print (void);
-
 dfunction_t *ED_FindFunction (char *name);
 
 /*
@@ -34,20 +30,12 @@ Host_Quit_f
 ==================
 */
 
-// LordHavoc: didn't like it asking me if I wanted to quit
-//extern void M_Menu_Quit_f (void);
-
+extern qboolean host_shuttingdown;
 void Host_Quit_f (void)
 {
-       /*
-       if (key_dest != key_console && cls.state != ca_dedicated)
-       {
-               M_Menu_Quit_f ();
-               return;
-       }
-       */
+       host_shuttingdown = true;
        CL_Disconnect ();
-       Host_ShutdownServer(false);             
+       Host_ShutdownServer(false);
 
        Sys_Quit ();
 }
@@ -60,13 +48,10 @@ Host_Status_f
 */
 void Host_Status_f (void)
 {
-       client_t        *client;
-       int                     seconds;
-       int                     minutes;
-       int                     hours = 0;
-       int                     j;
-       void            (*print) (char *fmt, ...);
-       
+       client_t *client;
+       int seconds, minutes, hours = 0, j;
+       void (*print) (const char *fmt, ...);
+
        if (cmd_source == src_command)
        {
                if (!sv.active)
@@ -80,7 +65,7 @@ void Host_Status_f (void)
                print = SV_ClientPrintf;
 
        print ("host:    %s\n", Cvar_VariableString ("hostname"));
-       print ("version: %4.2f (build %i)\n", VERSION, buildnumber);
+       print ("version: %s build %s\n", gamename, buildstring);
        if (tcpipAvailable)
                print ("tcp/ip:  %s\n", my_tcpip_address);
        if (ipxAvailable)
@@ -253,26 +238,27 @@ SERVER TRANSITIONS
 ======================
 Host_Map_f
 
-handle a 
+handle a
 map <servername>
 command from the console.  Active clients are kicked off.
 ======================
 */
 void Host_Map_f (void)
 {
-       int             i;
-       char    name[MAX_QPATH];
+       int i;
+       char name[MAX_QPATH];
 
        if (cmd_source != src_command)
                return;
 
        cls.demonum = -1;               // stop demo loop in case this fails
 
+       SCR_BeginLoadingPlaque ();
+
        CL_Disconnect ();
-       Host_ShutdownServer(false);             
+       Host_ShutdownServer(false);
 
        key_dest = key_game;                    // remove console or menu
-       SCR_BeginLoadingPlaque ();
 
        cls.mapstring[0] = 0;
        for (i=0 ; i<Cmd_Argc() ; i++)
@@ -287,9 +273,10 @@ void Host_Map_f (void)
        SV_SpawnServer (name);
        if (!sv.active)
                return;
-       
+
        if (cls.state != ca_dedicated)
        {
+               /*
                strcpy (cls.spawnparms, "");
 
                for (i=2 ; i<Cmd_Argc() ; i++)
@@ -297,9 +284,9 @@ void Host_Map_f (void)
                        strcat (cls.spawnparms, Cmd_Argv(i));
                        strcat (cls.spawnparms, " ");
                }
-               
+               */
                Cmd_ExecuteString ("connect local", src_command);
-       }       
+       }
 }
 
 /*
@@ -376,10 +363,7 @@ void Host_Connect_f (void)
        
        cls.demonum = -1;               // stop demo loop in case this fails
        if (cls.demoplayback)
-       {
-               CL_StopPlayback ();
                CL_Disconnect ();
-       }
        strcpy (name, Cmd_Argv(1));
        CL_EstablishConnection (name);
        Host_Reconnect_f ();
@@ -400,7 +384,7 @@ LOAD / SAVE GAME
 ===============
 Host_SavegameComment
 
-Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current 
+Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
 ===============
 */
 void Host_SavegameComment (char *text)
@@ -429,7 +413,7 @@ Host_Savegame_f
 void Host_Savegame_f (void)
 {
        char    name[256];
-       FILE    *f;
+       QFile   *f;
        int             i;
        char    comment[SAVEGAME_COMMENT_LENGTH+1];
 
@@ -465,7 +449,7 @@ void Host_Savegame_f (void)
                Con_Printf ("Relative pathnames are not allowed.\n");
                return;
        }
-               
+
        for (i=0 ; i<svs.maxclients ; i++)
        {
                if (svs.clients[i].active && (svs.clients[i].edict->v.health <= 0) )
@@ -477,32 +461,32 @@ void Host_Savegame_f (void)
 
        sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
        COM_DefaultExtension (name, ".sav");
-       
+
        Con_Printf ("Saving game to %s...\n", name);
-       f = fopen (name, "w");
+       f = Qopen (name, "w");
        if (!f)
        {
                Con_Printf ("ERROR: couldn't open.\n");
                return;
        }
-       
-       fprintf (f, "%i\n", SAVEGAME_VERSION);
+
+       Qprintf (f, "%i\n", SAVEGAME_VERSION);
        Host_SavegameComment (comment);
-       fprintf (f, "%s\n", comment);
+       Qprintf (f, "%s\n", comment);
        for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
-               fprintf (f, "%f\n", svs.clients->spawn_parms[i]);
-       fprintf (f, "%d\n", current_skill);
-       fprintf (f, "%s\n", sv.name);
-       fprintf (f, "%f\n",sv.time);
+               Qprintf (f, "%f\n", svs.clients->spawn_parms[i]);
+       Qprintf (f, "%d\n", current_skill);
+       Qprintf (f, "%s\n", sv.name);
+       Qprintf (f, "%f\n",sv.time);
 
 // write the light styles
 
        for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
        {
                if (sv.lightstyles[i])
-                       fprintf (f, "%s\n", sv.lightstyles[i]);
+                       Qprintf (f, "%s\n", sv.lightstyles[i]);
                else
-                       fprintf (f,"m\n");
+                       Qprintf (f,"m\n");
        }
 
 
@@ -510,13 +494,15 @@ void Host_Savegame_f (void)
        for (i=0 ; i<sv.num_edicts ; i++)
        {
                ED_Write (f, EDICT_NUM(i));
-               fflush (f);
+               Qflush (f);
        }
-       fclose (f);
+       Qclose (f);
        Con_Printf ("done.\n");
 }
 
 
+extern mempool_t *edictstring_mempool;
+
 /*
 ===============
 Host_Loadgame_f
@@ -524,16 +510,18 @@ Host_Loadgame_f
 */
 void Host_Loadgame_f (void)
 {
-       char    name[MAX_OSPATH];
-       FILE    *f;
-       char    mapname[MAX_QPATH];
-       float   time, tfloat;
-       char    str[32768], *start;
-       int             i, r;
-       edict_t *ent;
-       int             entnum;
-       int             version;
-       float                   spawn_parms[NUM_SPAWN_PARMS];
+       char name[MAX_OSPATH];
+       QFile *f;
+       char mapname[MAX_QPATH];
+       float time, tfloat;
+       char buf[32768];
+       const char *start;
+       char *str;
+       int i, r;
+       edict_t *ent;
+       int entnum;
+       int version;
+       float spawn_parms[NUM_SPAWN_PARMS];
 
        if (cmd_source != src_command)
                return;
@@ -548,39 +536,44 @@ void Host_Loadgame_f (void)
 
        sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
        COM_DefaultExtension (name, ".sav");
-       
-// we can't call SCR_BeginLoadingPlaque, because too much stack space has
-// been used.  The menu calls it before stuffing loadgame command
-//     SCR_BeginLoadingPlaque ();
 
        Con_Printf ("Loading game from %s...\n", name);
-       f = fopen (name, "r");
+       f = Qopen (name, "rz");
        if (!f)
        {
                Con_Printf ("ERROR: couldn't open.\n");
                return;
        }
 
-       fscanf (f, "%i\n", &version);
+       str = Qgetline (f);
+       sscanf (str, "%i\n", &version);
        if (version != SAVEGAME_VERSION)
        {
-               fclose (f);
+               Qclose (f);
                Con_Printf ("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
                return;
        }
-       fscanf (f, "%s\n", str);
-       for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
-               fscanf (f, "%f\n", &spawn_parms[i]);
+
+       SCR_BeginLoadingPlaque ();
+
+       str = Qgetline (f);
+       for (i=0 ; i<NUM_SPAWN_PARMS ; i++) {
+               str = Qgetline (f);
+               sscanf (str, "%f\n", &spawn_parms[i]);
+       }
 // this silliness is so we can load 1.06 save files, which have float skill values
-       fscanf (f, "%f\n", &tfloat);
+       str = Qgetline (f);
+       sscanf (str, "%f\n", &tfloat);
        current_skill = (int)(tfloat + 0.1);
        Cvar_SetValue ("skill", (float)current_skill);
 
-       fscanf (f, "%s\n",mapname);
-       fscanf (f, "%f\n",&time);
+       strcpy (mapname, Qgetline (f));
+
+       str = Qgetline (f);
+       sscanf (str, "%f\n",&time);
 
        CL_Disconnect_f ();
-       
+
        SV_SpawnServer (mapname);
        if (!sv.active)
        {
@@ -594,61 +587,65 @@ void Host_Loadgame_f (void)
 
        for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
        {
-               fscanf (f, "%s\n", str);
-               sv.lightstyles[i] = Hunk_AllocName (strlen(str)+1, "lightstyles");
+               str = Qgetline (f);
+               sv.lightstyles[i] = Mem_Alloc(edictstring_mempool, strlen(str)+1);
                strcpy (sv.lightstyles[i], str);
        }
 
 // load the edicts out of the savegame file
-       entnum = -1;            // -1 is the globals
-       while (!feof(f))
+       // -1 is the globals
+       entnum = -1;
+       while (!Qeof(f))
        {
-               for (i=0 ; i<sizeof(str)-1 ; i++)
+               for (i=0 ; i<sizeof(buf)-1 ; i++)
                {
-                       r = fgetc (f);
+                       r = Qgetc (f);
                        if (r == EOF || !r)
                                break;
-                       str[i] = r;
+                       buf[i] = r;
                        if (r == '}')
                        {
                                i++;
                                break;
                        }
                }
-               if (i == sizeof(str)-1)
-                       Sys_Error ("Loadgame buffer overflow");
-               str[i] = 0;
-               start = str;
-               start = COM_Parse(str);
-               if (!com_token[0])
-                       break;          // end of file
+               if (i == sizeof(buf)-1)
+                       Host_Error ("Loadgame buffer overflow");
+               buf[i] = 0;
+               start = buf;
+               if (!COM_ParseToken(&start))
+               {
+                       // end of file
+                       break;
+               }
                if (strcmp(com_token,"{"))
-                       Sys_Error ("First token isn't a brace");
-                       
+                       Host_Error ("First token isn't a brace");
+
                if (entnum == -1)
-               {       // parse the global vars
+               {
+                       // parse the global vars
                        ED_ParseGlobals (start);
                }
                else
-               {       // parse an edict
-
+               {
+                       // parse an edict
                        ent = EDICT_NUM(entnum);
                        memset (&ent->v, 0, progs->entityfields * 4);
                        ent->free = false;
                        ED_ParseEdict (start, ent);
-       
-               // link it into the bsp tree
+
+                       // link it into the bsp tree
                        if (!ent->free)
                                SV_LinkEdict (ent, false);
                }
 
                entnum++;
        }
-       
+
        sv.num_edicts = entnum;
        sv.time = time;
 
-       fclose (f);
+       Qclose (f);
 
        for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
                svs.clients->spawn_parms[i] = spawn_parms[i];
@@ -669,17 +666,18 @@ Host_Name_f
 */
 void Host_Name_f (void)
 {
-       char    *newName;
+       char newName[64];
 
        if (Cmd_Argc () == 1)
        {
                Con_Printf ("\"name\" is \"%s\"\n", cl_name.string);
                return;
        }
+
        if (Cmd_Argc () == 2)
-               newName = Cmd_Argv(1);  
+               strncpy(newName, Cmd_Argv(1), 15);
        else
-               newName = Cmd_Args();
+               strncpy(newName, Cmd_Args(), 15);
        newName[15] = 0;
 
        if (cmd_source == src_command)
@@ -705,22 +703,21 @@ void Host_Name_f (void)
        MSG_WriteString (&sv.reliable_datagram, host_client->name);
 }
 
-       
+
 void Host_Version_f (void)
 {
-       Con_Printf ("Version %4.2f (build %i)\n", VERSION, buildnumber);
-       Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
+       Con_Printf ("Version: %s build %s\n", gamename, buildstring);
 }
 
 void Host_Say(qboolean teamonly)
 {
        client_t *client;
        client_t *save;
-       int             j;
-       char    *p;
+       int j;
+       const char *p1, *p2;
        // LordHavoc: 256 char say messages
-       unsigned char   text[256];
-       qboolean        fromServer = false;
+       unsigned char text[256];
+       qboolean fromServer = false;
 
        if (cmd_source == src_command)
        {
@@ -739,34 +736,40 @@ void Host_Say(qboolean teamonly)
        if (Cmd_Argc () < 2)
                return;
 
-       save = host_client;
-
-       p = Cmd_Args();
-// remove quotes if present
-       if (*p == '"')
-       {
-               p++;
-               p[strlen(p)-1] = 0;
-       }
-
 // turn on color set 1
        if (!fromServer)
-               sprintf (text, "%c%s: ", 1, save->name);
+               sprintf (text, "%c%s: ", 1, host_client->name);
        else
                sprintf (text, "%c<%s> ", 1, hostname.string);
 
-       j = sizeof(text) - 2 - strlen(text);  // -2 for /n and null terminator
-       if (strlen(p) > j)
-               p[j] = 0;
+       save = host_client;
 
-       strcat (text, p);
-       strcat (text, "\n");
+       p1 = Cmd_Args();
+       p2 = p1 + strlen(p1);
+       // remove trailing newlines
+       while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
+               p2--;
+       // remove quotes if present
+       if (*p1 == '"')
+       {
+               p1++;
+               if (p2[-1] == '"')
+                       p2--;
+               else
+                       Con_Printf("Host_Say: missing end quote\n");
+       }
+       while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
+               p2--;
+       for (j = strlen(text);j < (sizeof(text) - 2) && p1 < p2;)
+               text[j++] = *p1++;
+       text[j++] = '\n';
+       text[j++] = 0;
 
        for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++)
        {
                if (!client || !client->active || !client->spawned)
                        continue;
-               if (teamplay.value && teamonly && client->edict->v.team != save->edict->v.team)
+               if (teamplay.integer && teamonly && client->edict->v.team != save->edict->v.team)
                        continue;
                host_client = client;
                SV_ClientPrintf("%s", text);
@@ -793,38 +796,55 @@ void Host_Tell_f(void)
 {
        client_t *client;
        client_t *save;
-       int             j;
-       char    *p;
-       char    text[1024]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
+       int j;
+       const char *p1, *p2;
+       char text[1024]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
+       qboolean fromServer = false;
 
        if (cmd_source == src_command)
        {
-               Cmd_ForwardToServer ();
-               return;
+               if (cls.state == ca_dedicated)
+                       fromServer = true;
+               else
+               {
+                       Cmd_ForwardToServer ();
+                       return;
+               }
        }
 
        if (Cmd_Argc () < 3)
                return;
 
-       strcpy(text, host_client->name);
-       strcat(text, ": ");
-
-       p = Cmd_Args();
-
-// remove quotes if present
-       if (*p == '"')
-       {
-               p++;
-               p[strlen(p)-1] = 0;
+       if (!fromServer)
+               sprintf (text, "%s: ", host_client->name);
+       else
+               sprintf (text, "<%s> ", hostname.string);
+
+       p1 = Cmd_Args();
+       p2 = p1 + strlen(p1);
+       // remove the target name
+       while (p1 < p2 && *p1 != ' ')
+               p1++;
+       while (p1 < p2 && *p1 == ' ')
+               p1++;
+       // remove trailing newlines
+       while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
+               p2--;
+       // remove quotes if present
+       if (*p1 == '"')
+       {
+               p1++;
+               if (p2[-1] == '"')
+                       p2--;
+               else
+                       Con_Printf("Host_Say: missing end quote\n");
        }
-
-// check length & truncate if necessary
-       j = sizeof(text) - 2 - strlen(text);  // -2 for /n and null terminator
-       if (strlen(p) > j)
-               p[j] = 0;
-
-       strcat (text, p);
-       strcat (text, "\n");
+       while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
+               p2--;
+       for (j = strlen(text);j < (sizeof(text) - 2) && p1 < p2;)
+               text[j++] = *p1++;
+       text[j++] = '\n';
+       text[j++] = 0;
 
        save = host_client;
        for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++)
@@ -852,11 +872,11 @@ void Host_Color_f(void)
        int             playercolor;
        dfunction_t *f;
        func_t  SV_ChangeTeam;
-       
+
        if (Cmd_Argc() == 1)
        {
-               Con_Printf ("\"color\" is \"%i %i\"\n", ((int)cl_color.value) >> 4, ((int)cl_color.value) & 0x0f);
-               Con_Printf ("color <0-13> [0-13]\n");
+               Con_Printf ("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
+               Con_Printf ("color <0-15> [0-15]\n");
                return;
        }
 
@@ -867,7 +887,7 @@ void Host_Color_f(void)
                top = atoi(Cmd_Argv(1));
                bottom = atoi(Cmd_Argv(2));
        }
-       
+
        top &= 15;
        // LordHavoc: allow skin colormaps 14 and 15 (was 13)
        if (top > 15)
@@ -876,7 +896,7 @@ void Host_Color_f(void)
        // LordHavoc: allow skin colormaps 14 and 15 (was 13)
        if (bottom > 15)
                bottom = 15;
-       
+
        playercolor = top*16 + bottom;
 
        if (cmd_source == src_command)
@@ -887,12 +907,11 @@ void Host_Color_f(void)
                return;
        }
 
-       // void(float color) SV_ChangeTeam;
        if ((f = ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - pr_functions)))
        {
                Con_DPrintf("Calling SV_ChangeTeam\n");
                pr_global_struct->time = sv.time;
-               pr_globals[0] = playercolor;
+               pr_globals[OFS_PARM0] = playercolor;
                pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
                PR_ExecuteProgram (SV_ChangeTeam, "");
        }
@@ -923,10 +942,10 @@ void Host_Kill_f (void)
 
        if (sv_player->v.health <= 0)
        {
-               SV_ClientPrintf ("Can't suicide -- allready dead!\n");
+               SV_ClientPrintf ("Can't suicide -- already dead!\n");
                return;
        }
-       
+
        pr_global_struct->time = sv.time;
        pr_global_struct->self = EDICT_TO_PROG(sv_player);
        PR_ExecuteProgram (pr_global_struct->ClientKill, "QC function ClientKill is missing");
@@ -946,7 +965,7 @@ void Host_Pause_f (void)
                Cmd_ForwardToServer ();
                return;
        }
-       if (!pausable.value)
+       if (!pausable.integer)
                SV_ClientPrintf ("Pause not allowed.\n");
        else
        {
@@ -985,7 +1004,7 @@ void Host_PreSpawn_f (void)
 
        if (host_client->spawned)
        {
-               Con_Printf ("prespawn not valid -- allready spawned\n");
+               Con_Printf ("prespawn not valid -- already spawned\n");
                return;
        }
        
@@ -1016,7 +1035,7 @@ void Host_Spawn_f (void)
 
        if (host_client->spawned)
        {
-               Con_Printf ("Spawn not valid -- allready spawned\n");
+               Con_Printf ("Spawn not valid -- already spawned\n");
                return;
        }
 
@@ -1026,7 +1045,8 @@ void Host_Spawn_f (void)
 
 // run the entrance script
        if (sv.loadgame)
-       {       // loaded games are fully inited allready
+       {
+               // loaded games are fully initialized already
                // if this is the last client to be connected, unpause
                sv.paused = false;
 
@@ -1063,7 +1083,7 @@ void Host_Spawn_f (void)
                pr_global_struct->self = EDICT_TO_PROG(sv_player);
                PR_ExecuteProgram (pr_global_struct->ClientConnect, "QC function ClientConnect is missing");
 
-               if ((Sys_FloatTime() - host_client->netconnection->connecttime) <= sv.time)
+               if ((Sys_DoubleTime() - host_client->netconnection->connecttime) <= sv.time)
                        Sys_Printf ("%s entered the game\n", host_client->name);
 
                PR_ExecuteProgram (pr_global_struct->PutClientInServer, "QC function PutClientInServer is missing");
@@ -1086,7 +1106,7 @@ void Host_Spawn_f (void)
                MSG_WriteByte (&host_client->message, i);
                MSG_WriteByte (&host_client->message, client->colors);
        }
-       
+
 // send all current light styles
        for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
        {
@@ -1114,7 +1134,6 @@ void Host_Spawn_f (void)
        MSG_WriteByte (&host_client->message, STAT_MONSTERS);
        MSG_WriteLong (&host_client->message, pr_global_struct->killed_monsters);
 
-//
 // send a fixangle
 // Never send a roll angle, because savegames can catch the server
 // in a state where it is expecting the client to correct the angle
@@ -1161,11 +1180,11 @@ Kicks a user off of the server
 */
 void Host_Kick_f (void)
 {
-       char            *who;
-       char            *message = NULL;
-       client_t        *save;
-       int                     i;
-       qboolean        byNumber = false;
+       char *who;
+       const char *message = NULL;
+       client_t *save;
+       int i;
+       qboolean byNumber = false;
 
        if (cmd_source == src_command)
        {
@@ -1204,10 +1223,12 @@ void Host_Kick_f (void)
        if (i < svs.maxclients)
        {
                if (cmd_source == src_command)
+               {
                        if (cls.state == ca_dedicated)
                                who = "Console";
                        else
                                who = cl_name.string;
+               }
                else
                        who = save->name;
 
@@ -1217,7 +1238,8 @@ void Host_Kick_f (void)
 
                if (Cmd_Argc() > 2)
                {
-                       message = COM_Parse(Cmd_Args());
+                       message = Cmd_Args();
+                       COM_ParseToken(&message);
                        if (byNumber)
                        {
                                message++;                                                      // skip the #
@@ -1253,9 +1275,9 @@ Host_Give_f
 */
 void Host_Give_f (void)
 {
-       char    *t;
-       int             v;
-       eval_t  *val;
+       const char *t;
+       int v;
+       eval_t *val;
 
        if (cmd_source == src_command)
        {
@@ -1268,58 +1290,58 @@ void Host_Give_f (void)
 
        t = Cmd_Argv(1);
        v = atoi (Cmd_Argv(2));
-       
+
        switch (t[0])
        {
-   case '0':
-   case '1':
-   case '2':
-   case '3':
-   case '4':
-   case '5':
-   case '6':
-   case '7':
-   case '8':
-   case '9':
-      // MED 01/04/97 added hipnotic give stuff
-      if (hipnotic)
-      {
-         if (t[0] == '6')
-         {
-            if (t[1] == 'a')
-               sv_player->v.items = (int)sv_player->v.items | HIT_PROXIMITY_GUN;
-            else
-               sv_player->v.items = (int)sv_player->v.items | IT_GRENADE_LAUNCHER;
-         }
-         else if (t[0] == '9')
-            sv_player->v.items = (int)sv_player->v.items | HIT_LASER_CANNON;
-         else if (t[0] == '0')
-            sv_player->v.items = (int)sv_player->v.items | HIT_MJOLNIR;
-         else if (t[0] >= '2')
-            sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2'));
-      }
-      else
-      {
-         if (t[0] >= '2')
-            sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2'));
-      }
+       case '0':
+       case '1':
+       case '2':
+       case '3':
+       case '4':
+       case '5':
+       case '6':
+       case '7':
+       case '8':
+       case '9':
+               // MED 01/04/97 added hipnotic give stuff
+               if (gamemode == GAME_HIPNOTIC)
+               {
+                       if (t[0] == '6')
+                       {
+                               if (t[1] == 'a')
+                               sv_player->v.items = (int)sv_player->v.items | HIT_PROXIMITY_GUN;
+                               else
+                               sv_player->v.items = (int)sv_player->v.items | IT_GRENADE_LAUNCHER;
+                       }
+                       else if (t[0] == '9')
+                               sv_player->v.items = (int)sv_player->v.items | HIT_LASER_CANNON;
+                       else if (t[0] == '0')
+                               sv_player->v.items = (int)sv_player->v.items | HIT_MJOLNIR;
+                       else if (t[0] >= '2')
+                               sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2'));
+               }
+               else
+               {
+                       if (t[0] >= '2')
+                               sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2'));
+               }
                break;
-       
-    case 's':
-               if (rogue)
+
+       case 's':
+               if (gamemode == GAME_ROGUE)
                {
-                   if ((val = GETEDICTFIELDVALUE(sv_player, eval_ammo_shells1)))
-                           val->_float = v;
+                       if ((val = GETEDICTFIELDVALUE(sv_player, eval_ammo_shells1)))
+                               val->_float = v;
                }
 
-        sv_player->v.ammo_shells = v;
-        break;         
-    case 'n':
-               if (rogue)
+               sv_player->v.ammo_shells = v;
+               break;
+       case 'n':
+               if (gamemode == GAME_ROGUE)
                {
-                   if ((val = GETEDICTFIELDVALUE(sv_player, eval_ammo_nails1)))
+                       if ((val = GETEDICTFIELDVALUE(sv_player, eval_ammo_nails1)))
                        {
-                           val->_float = v;
+                               val->_float = v;
                                if (sv_player->v.weapon <= IT_LIGHTNING)
                                        sv_player->v.ammo_nails = v;
                        }
@@ -1328,9 +1350,9 @@ void Host_Give_f (void)
                {
                        sv_player->v.ammo_nails = v;
                }
-        break;         
-    case 'l':
-               if (rogue)
+               break;
+       case 'l':
+               if (gamemode == GAME_ROGUE)
                {
                        val = GETEDICTFIELDVALUE(sv_player, eval_ammo_lava_nails);
                        if (val)
@@ -1340,9 +1362,9 @@ void Host_Give_f (void)
                                        sv_player->v.ammo_nails = v;
                        }
                }
-        break;
-    case 'r':
-               if (rogue)
+               break;
+       case 'r':
+               if (gamemode == GAME_ROGUE)
                {
                        val = GETEDICTFIELDVALUE(sv_player, eval_ammo_rockets1);
                        if (val)
@@ -1356,9 +1378,9 @@ void Host_Give_f (void)
                {
                        sv_player->v.ammo_rockets = v;
                }
-        break;         
-    case 'm':
-               if (rogue)
+               break;
+       case 'm':
+               if (gamemode == GAME_ROGUE)
                {
                        val = GETEDICTFIELDVALUE(sv_player, eval_ammo_multi_rockets);
                        if (val)
@@ -1368,12 +1390,12 @@ void Host_Give_f (void)
                                        sv_player->v.ammo_rockets = v;
                        }
                }
-        break;         
-    case 'h':
-        sv_player->v.health = v;
-        break;         
-    case 'c':
-               if (rogue)
+               break;
+       case 'h':
+               sv_player->v.health = v;
+               break;
+       case 'c':
+               if (gamemode == GAME_ROGUE)
                {
                        val = GETEDICTFIELDVALUE(sv_player, eval_ammo_cells1);
                        if (val)
@@ -1387,9 +1409,9 @@ void Host_Give_f (void)
                {
                        sv_player->v.ammo_cells = v;
                }
-        break;         
-    case 'p':
-               if (rogue)
+               break;
+       case 'p':
+               if (gamemode == GAME_ROGUE)
                {
                        val = GETEDICTFIELDVALUE(sv_player, eval_ammo_plasma);
                        if (val)
@@ -1399,15 +1421,15 @@ void Host_Give_f (void)
                                        sv_player->v.ammo_cells = v;
                        }
                }
-        break;         
-    }
+               break;
+       }
 }
 
 edict_t        *FindViewthing (void)
 {
        int             i;
        edict_t *e;
-       
+
        for (i=0 ; i<sv.num_edicts ; i++)
        {
                e = EDICT_NUM(i);
@@ -1432,7 +1454,7 @@ void Host_Viewmodel_f (void)
        if (!e)
                return;
 
-       m = Mod_ForName (Cmd_Argv(1), false);
+       m = Mod_ForName (Cmd_Argv(1), false, true, false);
        if (!m)
        {
                Con_Printf ("Can't load %s\n", Cmd_Argv(1));
@@ -1469,59 +1491,10 @@ void Host_Viewframe_f (void)
 
 void PrintFrameName (model_t *m, int frame)
 {
-       if (m->type != mod_alias)
-               return;
-       switch(m->aliastype)
-       {
-       case ALIASTYPE_MDL:
-               {
-                       maliashdr_t *mheader;
-                       maliasframe_t *frameinfo;
-
-                       mheader = (maliashdr_t *)Mod_Extradata (m);
-                       if (!mheader)
-                               return;
-                       if (frame < 0 || frame >= mheader->numframes)
-                               frame = 0;
-                       frameinfo = &((maliasframe_t *)(mheader->framedata + (int) mheader))[frame];
-                       
-                       Con_Printf ("frame %i: %s\n", frame, frameinfo->name);
-               }
-               break;
-       case ALIASTYPE_MD2:
-               {
-                       md2mem_t *mheader;
-                       md2memframe_t *frameinfo;
-
-                       mheader = (md2mem_t *)Mod_Extradata (m);
-                       if (!mheader)
-                               return;
-                       if (frame < 0 || frame >= mheader->num_frames)
-                               frame = 0;
-                       frameinfo = (md2memframe_t *)(mheader->ofs_frames + (int) mheader) + frame;
-                       
-                       Con_Printf ("frame %i: %s\n", frame, frameinfo->name);
-               }
-               break;
-       case ALIASTYPE_ZYM:
-               {
-                       zymtype1header_t *mheader;
-                       zymscene_t *scene;
-
-                       mheader = (zymtype1header_t *)Mod_Extradata (m);
-                       if (!mheader)
-                               return;
-                       if (frame < 0 || frame >= mheader->numscenes)
-                               frame = 0;
-                       scene = (zymscene_t *)(mheader->lump_scenes.start + (int) mheader) + frame;
-                       
-                       Con_Printf ("frame %i: %s\n", frame, scene->name);
-               }
-               break;
-       default:
-               Con_Printf("frame %i: (unknown alias model type)\n", frame);
-               break;
-       }
+       if (m->animscenes)
+               Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
+       else
+               Con_Printf("frame %i\n", frame);
 }
 
 /*
@@ -1641,11 +1614,8 @@ Return to looping demos
 */
 void Host_Stopdemo_f (void)
 {
-       if (cls.state == ca_dedicated)
-               return;
        if (!cls.demoplayback)
                return;
-       CL_StopPlayback ();
        CL_Disconnect ();
 }
 
@@ -1660,7 +1630,7 @@ void Host_InitCommands (void)
 {
        Cmd_AddCommand ("status", Host_Status_f);
        Cmd_AddCommand ("quit", Host_Quit_f);
-       if (nehahra)
+       if (gamemode == GAME_NEHAHRA)
        {
                Cmd_AddCommand ("max", Host_God_f);
                Cmd_AddCommand ("monster", Host_Notarget_f);
@@ -1705,6 +1675,5 @@ void Host_InitCommands (void)
        Cmd_AddCommand ("viewframe", Host_Viewframe_f);
        Cmd_AddCommand ("viewnext", Host_Viewnext_f);
        Cmd_AddCommand ("viewprev", Host_Viewprev_f);
-
-       Cmd_AddCommand ("mcache", Mod_Print);
 }
+