-// loads a texture, as pixel data
-qbyte *loadimagepixels (char* filename, qboolean complain, int matchwidth, int matchheight);
+// swizzle components (even converting number of components) and flip images
+// (warning: input must be different than output due to non-linear read/write)
+// (tip: component indices can contain values | 0x80000000 to tell it to
+// store them directly into output, so 255 | 0x80000000 would write 255)
+void Image_CopyMux(unsigned char *outpixels, const unsigned char *inpixels, int inputwidth, int inputheight, qboolean inputflipx, qboolean inputflipy, qboolean inputflipdiagonal, int numoutputcomponents, int numinputcomponents, int *outputinputcomponentindices);