//=============================================================================
/* Menu Subsystem */
-static void M_Keydown(int key, char ascii);
+static void M_KeyEvent(int key, char ascii, qboolean downevent);
static void M_Draw(void);
void M_ToggleMenu_f(void);
static void M_Shutdown(void);
}
-void M_Keydown (int key, char ascii)
+void M_KeyEvent (int key, char ascii, qboolean downevent)
{
+ if (!downevent)
+ return;
switch (m_state)
{
case m_none:
#define M_F_INIT "m_init"
#define M_F_KEYDOWN "m_keydown"
+#define M_F_KEYUP "m_keyup"
#define M_F_DRAW "m_draw"
// normal menu names (rest)
#define M_F_TOGGLE "m_toggle"
static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
static func_t m_draw, m_keydown;
+static mfunction_t *m_keyup;
void MR_SetRouting (qboolean forceold);
Host_AbortCurrentFrame();
}
-void MP_Keydown (int key, char ascii)
+void MP_KeyEvent (int key, char ascii, qboolean downevent)
{
PRVM_Begin;
PRVM_SetProg(PRVM_MENUPROG);
// pass key
prog->globals.generic[OFS_PARM0] = (float) key;
prog->globals.generic[OFS_PARM1] = (float) ascii;
- PRVM_ExecuteProgram(m_keydown, M_F_KEYDOWN"(float key, float ascii) required\n");
+ if (downevent)
+ PRVM_ExecuteProgram(m_keydown, M_F_KEYDOWN"(float key, float ascii) required\n");
+ else if (m_keyup)
+ PRVM_ExecuteProgram((func_t)(m_keyup - prog->functions), M_F_KEYUP"(float key, float ascii) required\n");
PRVM_End;
}
// set m_draw and m_keydown
m_draw = (func_t) (PRVM_ED_FindFunction(M_F_DRAW) - prog->functions);
m_keydown = (func_t) (PRVM_ED_FindFunction(M_F_KEYDOWN) - prog->functions);
+ m_keyup = PRVM_ED_FindFunction(M_F_KEYUP);
#ifdef NG_MENU
m_displayed = false;
static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };
-void (*MR_Keydown) (int key, char ascii);
+void (*MR_KeyEvent) (int key, char ascii, qboolean downevent);
void (*MR_Draw) (void);
void (*MR_ToggleMenu_f) (void);
void (*MR_Shutdown) (void);
if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
{
// set menu router function pointers
- MR_Keydown = M_Keydown;
+ MR_KeyEvent = M_KeyEvent;
MR_Draw = M_Draw;
MR_ToggleMenu_f = M_ToggleMenu_f;
MR_Shutdown = M_Shutdown;
else
{
// set menu router function pointers
- MR_Keydown = MP_Keydown;
+ MR_KeyEvent = MP_KeyEvent;
MR_Draw = MP_Draw;
MR_ToggleMenu_f = MP_ToggleMenu_f;
MR_Shutdown = MP_Shutdown;