loadmodel->sprite.sprdata_frames[realframes].up = origin[1];
loadmodel->sprite.sprdata_frames[realframes].down = origin[1] - height;
- x = max(loadmodel->sprite.sprdata_frames[realframes].left * loadmodel->sprite.sprdata_frames[realframes].left, loadmodel->sprite.sprdata_frames[realframes].right * loadmodel->sprite.sprdata_frames[realframes].right);
- y = max(loadmodel->sprite.sprdata_frames[realframes].up * loadmodel->sprite.sprdata_frames[realframes].up, loadmodel->sprite.sprdata_frames[realframes].down * loadmodel->sprite.sprdata_frames[realframes].down);
+ x = (int)max(loadmodel->sprite.sprdata_frames[realframes].left * loadmodel->sprite.sprdata_frames[realframes].left, loadmodel->sprite.sprdata_frames[realframes].right * loadmodel->sprite.sprdata_frames[realframes].right);
+ y = (int)max(loadmodel->sprite.sprdata_frames[realframes].up * loadmodel->sprite.sprdata_frames[realframes].up, loadmodel->sprite.sprdata_frames[realframes].down * loadmodel->sprite.sprdata_frames[realframes].down);
if (modelradius < x + y)
modelradius = x + y;
sprframe->up = origin[1];
sprframe->down = origin[1] - height;
- x = max(sprframe->left * sprframe->left, sprframe->right * sprframe->right);
- y = max(sprframe->up * sprframe->up, sprframe->down * sprframe->down);
+ x = (int)max(sprframe->left * sprframe->left, sprframe->right * sprframe->right);
+ y = (int)max(sprframe->up * sprframe->up, sprframe->down * sprframe->down);
if (modelradius < x + y)
modelradius = x + y;