Host_Error ("Mod_Sprite_SharedSetup: Invalid # of frames: %d\n", loadmodel->numframes);
loadmodel->type = mod_sprite;
- loadmodel->flags = EF_FULLBRIGHT;
+ loadmodel->flags2 = EF_FULLBRIGHT;
// LordHavoc: hack to allow sprites to be non-fullbright
for (i = 0;i < MAX_QPATH && loadmodel->name[i];i++)
{
if (loadmodel->name[i] == '!')
{
- loadmodel->flags &= ~EF_FULLBRIGHT;
+ loadmodel->flags2 &= ~EF_FULLBRIGHT;
break;
}
}
palette[i][2] = *in++;
palette[i][3] = 255;
}
- loadmodel->flags |= EF_ADDITIVE;
+ loadmodel->flags2 |= EF_ADDITIVE;
break;
case SPRHL_INDEXALPHA:
for (i = 0;i < 256;i++)