char name[128];
// max client number
int maxplayers;
- // number of currently connected players
+ // number of currently connected players (including bots)
int numplayers;
+ // number of currently connected players that are bots
+ int numbots;
+ // number of currently connected players that are not bots
+ int numhumans;
// protocol version
int protocol;
// game data version
SLIF_MAXPLAYERS,
SLIF_NUMPLAYERS,
SLIF_PROTOCOL,
+ SLIF_NUMBOTS,
+ SLIF_NUMHUMANS,
SLIF_COUNT
} serverlist_infofield_t;
extern sizebuf_t net_message;
+extern cvar_t sv_public;
+
extern cvar_t cl_netlocalping;
extern cvar_t cl_netport;