- VectorSubtract(e->vert[i], e->origin, diff);
- VectorNormalizeFast(diff);
- dist = (DotProduct(diff, centerdir) * 6.0f - 4.0f) * alpha;
- if (dist > 0)
- {
- if (fogenabled)
- {
- // use inverse fog alpha
- VectorSubtract(e->vert[i], r_origin, diff);
- dist *= (1 - exp(fogdensity/DotProduct(diff,diff)));
- }
- }
- else
- dist = 0;
- c[0] = c[1] = c[2] = dist;
- c[3] = 1;
+ R_Mesh_State(&m);
+ R_Mesh_GetSpace(numverts);
+ R_Mesh_CopyVertex3f(e->vert[0], numverts);
+ R_Mesh_CopyTexCoord2f(0, explosiontexcoord2f[0], numverts);
+ }
+ else
+ {
+ m.pointervertexcount = numverts;
+ m.pointer_vertex = e->vert[0];
+ m.pointer_texcoord[0] = explosiontexcoord2f[0];
+ R_Mesh_State(&m);