]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_lightning.c
added r_transparent_sortsurfacesbynearest cvar (default 1), this
[xonotic/darkplaces.git] / r_lightning.c
index 2209963e4380a2f07642bfa582be66e15886524b..5ef3ed144534841a4e08219a35435f9b65e7175f 100644 (file)
@@ -10,27 +10,26 @@ cvar_t r_lightningbeam_color_green = {CVAR_SAVE, "r_lightningbeam_color_green",
 cvar_t r_lightningbeam_color_blue = {CVAR_SAVE, "r_lightningbeam_color_blue", "1", "color of the lightning beam effect"};
 cvar_t r_lightningbeam_qmbtexture = {CVAR_SAVE, "r_lightningbeam_qmbtexture", "0", "load the qmb textures/particles/lightning.pcx texture instead of generating one, can look better"};
 
-rtexture_t *r_lightningbeamtexture;
-rtexture_t *r_lightningbeamqmbtexture;
-rtexturepool_t *r_lightningbeamtexturepool;
+skinframe_t *r_lightningbeamtexture;
+skinframe_t *r_lightningbeamqmbtexture;
 
-unsigned short r_lightningbeamelements[18] = {0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11};
+int r_lightningbeamelement3i[18] = {0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11};
+unsigned short r_lightningbeamelement3s[18] = {0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11};
 
-void r_lightningbeams_start(void)
+static void r_lightningbeams_start(void)
 {
-       r_lightningbeamtexturepool = R_AllocTexturePool();
        r_lightningbeamtexture = NULL;
        r_lightningbeamqmbtexture = NULL;
 }
 
-void r_lightningbeams_setupqmbtexture(void)
+static void r_lightningbeams_setupqmbtexture(void)
 {
-       r_lightningbeamqmbtexture = loadtextureimage(r_lightningbeamtexturepool, "textures/particles/lightning.pcx", false, TEXF_ALPHA | TEXF_PRECACHE | TEXF_FORCELINEAR, false);
+       r_lightningbeamqmbtexture = R_SkinFrame_LoadExternal("textures/particles/lightning.pcx", TEXF_ALPHA | TEXF_FORCELINEAR, false);
        if (r_lightningbeamqmbtexture == NULL)
                Cvar_SetValueQuick(&r_lightningbeam_qmbtexture, false);
 }
 
-void r_lightningbeams_setuptexture(void)
+static void r_lightningbeams_setuptexture(void)
 {
 #if 0
 #define BEAMWIDTH 128
@@ -104,10 +103,10 @@ void r_lightningbeams_setuptexture(void)
                        }
                }
 
-               Image_WriteTGABGRA(va("lightningbeam%i.tga", imagenumber), BEAMWIDTH, BEAMHEIGHT, pixels);
+               Image_WriteTGABGRA(va(vabuf, sizeof(vabuf), "lightningbeam%i.tga", imagenumber), BEAMWIDTH, BEAMHEIGHT, pixels);
        }
 
-       r_lightningbeamtexture = R_LoadTexture2D(r_lightningbeamtexturepool, "lightningbeam", BEAMWIDTH, BEAMHEIGHT, pixels, TEXTYPE_BGRA, TEXF_PRECACHE | TEXF_FORCELINEAR, NULL);
+       r_lightningbeamtexture = R_LoadTexture2D(r_lightningbeamtexturepool, "lightningbeam", BEAMWIDTH, BEAMHEIGHT, pixels, TEXTYPE_BGRA, TEXF_FORCELINEAR, NULL);
 
        Mem_Free(pixels);
        Mem_Free(image);
@@ -145,22 +144,25 @@ void r_lightningbeams_setuptexture(void)
                }
        }
 
-       r_lightningbeamtexture = R_LoadTexture2D(r_lightningbeamtexturepool, "lightningbeam", BEAMWIDTH, BEAMHEIGHT, data, TEXTYPE_BGRA, TEXF_PRECACHE | TEXF_FORCELINEAR, NULL);
+       r_lightningbeamtexture = R_SkinFrame_LoadInternalBGRA("lightningbeam", TEXF_FORCELINEAR, data, BEAMWIDTH, BEAMHEIGHT, false);
        Mem_Free(noise1);
        Mem_Free(noise2);
        Mem_Free(data);
 #endif
 }
 
-void r_lightningbeams_shutdown(void)
+static void r_lightningbeams_shutdown(void)
 {
        r_lightningbeamtexture = NULL;
        r_lightningbeamqmbtexture = NULL;
-       R_FreeTexturePool(&r_lightningbeamtexturepool);
 }
 
-void r_lightningbeams_newmap(void)
+static void r_lightningbeams_newmap(void)
 {
+       if (r_lightningbeamtexture)
+               R_SkinFrame_MarkUsed(r_lightningbeamtexture);
+       if (r_lightningbeamqmbtexture)
+               R_SkinFrame_MarkUsed(r_lightningbeamqmbtexture);
 }
 
 void R_LightningBeams_Init(void)
@@ -172,10 +174,10 @@ void R_LightningBeams_Init(void)
        Cvar_RegisterVariable(&r_lightningbeam_color_green);
        Cvar_RegisterVariable(&r_lightningbeam_color_blue);
        Cvar_RegisterVariable(&r_lightningbeam_qmbtexture);
-       R_RegisterModule("R_LightningBeams", r_lightningbeams_start, r_lightningbeams_shutdown, r_lightningbeams_newmap);
+       R_RegisterModule("R_LightningBeams", r_lightningbeams_start, r_lightningbeams_shutdown, r_lightningbeams_newmap, NULL, NULL);
 }
 
-void R_CalcLightningBeamPolygonVertex3f(float *v, const float *start, const float *end, const float *offset)
+static void R_CalcLightningBeamPolygonVertex3f(float *v, const float *start, const float *end, const float *offset)
 {
        // near right corner
        VectorAdd     (start, offset, (v + 0));
@@ -187,7 +189,7 @@ void R_CalcLightningBeamPolygonVertex3f(float *v, const float *start, const floa
        VectorAdd     (end  , offset, (v + 9));
 }
 
-void R_CalcLightningBeamPolygonTexCoord2f(float *tc, float t1, float t2)
+static void R_CalcLightningBeamPolygonTexCoord2f(float *tc, float t1, float t2)
 {
        if (r_lightningbeam_qmbtexture.integer)
        {
@@ -213,67 +215,21 @@ void R_CalcLightningBeamPolygonTexCoord2f(float *tc, float t1, float t2)
        }
 }
 
-void R_FogLightningBeam_Vertex3f_Color4f(const float *v, float *c, int numverts, float r, float g, float b, float a)
-{
-       int i;
-       float fog;
-       for (i = 0;i < numverts;i++, v += 3, c += 4)
-       {
-               fog = RSurf_FogVertex(v);
-               c[0] = r * fog;
-               c[1] = g * fog;
-               c[2] = b * fog;
-               c[3] = a;
-       }
-}
-
 float beamrepeatscale;
 
-void R_DrawLightningBeam_TransparentCallback(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
+static void R_DrawLightningBeam_TransparentCallback(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
 {
        int surfacelistindex;
-       rmeshstate_t m;
        float vertex3f[12*3];
        float texcoord2f[12*2];
-       float color4f[12*4];
-
-       // set up global fogging in worldspace (RSurf_FogVertex depends on this)
-       VectorCopy(r_refdef.view.origin, rsurface.localvieworigin);
-
-       R_Mesh_Matrix(&identitymatrix);
-       GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
-       GL_DepthMask(false);
-       GL_DepthRange(0, 1);
-       GL_PolygonOffset(r_refdef.polygonfactor, r_refdef.polygonoffset);
-       GL_DepthTest(true);
-       GL_CullFace(GL_NONE);
+
+       RSurf_ActiveCustomEntity(&identitymatrix, &identitymatrix, 0, 0, r_lightningbeam_color_red.value, r_lightningbeam_color_green.value, r_lightningbeam_color_blue.value, 1, 12, vertex3f, texcoord2f, NULL, NULL, NULL, NULL, 6, r_lightningbeamelement3i, r_lightningbeamelement3s, false, false);
+
        if (r_lightningbeam_qmbtexture.integer && r_lightningbeamqmbtexture == NULL)
                r_lightningbeams_setupqmbtexture();
        if (!r_lightningbeam_qmbtexture.integer && r_lightningbeamtexture == NULL)
                r_lightningbeams_setuptexture();
 
-       R_Mesh_VertexPointer(vertex3f, 0, 0);
-       R_SetupGenericShader(true);
-       // FIXME: fixed function path can't properly handle r_refdef.view.colorscale > 1
-       if (r_refdef.fogenabled)
-       {
-               // per vertex colors if fog is used
-               R_Mesh_ColorPointer(color4f, 0, 0);
-       }
-       else
-       {
-               // solid color if fog is not used
-               R_Mesh_ColorPointer(NULL, 0, 0);
-               GL_Color(r_lightningbeam_color_red.value * r_refdef.view.colorscale, r_lightningbeam_color_green.value * r_refdef.view.colorscale, r_lightningbeam_color_blue.value * r_refdef.view.colorscale, 1);
-       }
-       memset(&m, 0, sizeof(m));
-       if (r_lightningbeam_qmbtexture.integer)
-               m.tex[0] = R_GetTexture(r_lightningbeamqmbtexture);
-       else
-               m.tex[0] = R_GetTexture(r_lightningbeamtexture);
-       m.pointer_texcoord[0] = texcoord2f;
-       R_Mesh_TextureState(&m);
-
        for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++)
        {
                const beam_t *b = cl.beams + surfacelist[surfacelistindex];
@@ -335,16 +291,9 @@ void R_DrawLightningBeam_TransparentCallback(const entity_render_t *ent, const r
                R_CalcLightningBeamPolygonTexCoord2f(texcoord2f + 0, t1, t2);
                R_CalcLightningBeamPolygonTexCoord2f(texcoord2f + 8, t1 + 0.33, t2 + 0.33);
                R_CalcLightningBeamPolygonTexCoord2f(texcoord2f + 16, t1 + 0.66, t2 + 0.66);
-               if (r_refdef.fogenabled)
-               {
-                       // per vertex colors if fog is used
-                       R_FogLightningBeam_Vertex3f_Color4f(vertex3f, color4f, 12, r_lightningbeam_color_red.value, r_lightningbeam_color_green.value, r_lightningbeam_color_blue.value, 1);
-               }
 
                // draw the 3 polygons as one batch of 6 triangles using the 12 vertices
-               GL_LockArrays(0, 12);
-               R_Mesh_Draw(0, 12, 0, 6, NULL, r_lightningbeamelements, 0, 0);
-               GL_LockArrays(0, 0);
+               R_DrawCustomSurface(r_lightningbeam_qmbtexture.integer ? r_lightningbeamqmbtexture : r_lightningbeamtexture, &identitymatrix, MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_FULLBRIGHT | MATERIALFLAG_NOCULLFACE, 0, 12, 0, 6, false, false);
        }
 }
 
@@ -371,7 +320,7 @@ void R_DrawLightningBeams(void)
                        dist = bound(0, dist, 1);
                        VectorLerp(start, dist, end, org);
                        // now we have the nearest point on the line, so sort with it
-                       R_MeshQueue_AddTransparent(org, R_DrawLightningBeam_TransparentCallback, NULL, i, NULL);
+                       R_MeshQueue_AddTransparent(MESHQUEUE_SORT_DISTANCE, org, R_DrawLightningBeam_TransparentCallback, NULL, i, NULL);
                }
        }
 }