added r_transparent_sortsurfacesbynearest cvar (default 1), this
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 9 Nov 2011 03:02:20 +0000 (03:02 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 9 Nov 2011 03:02:20 +0000 (03:02 +0000)
commit93ee242c05da6c2b71a6eaf4e393435988ca6c5a
treec7e81dc04e8fc07fbaec4680cc845b8543b45db9
parent4c064a2e39e32f099e2069c426fa2ae837fcf738
added r_transparent_sortsurfacesbynearest cvar (default 1), this
resolves a lot of sorting issues with transparent surfaces
added r_transparent_useplanardistance cvar (default 0), the new
spherical distance method will not change when the view rotates, mostly
a consistency improvement

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11543 d7cf8633-e32d-0410-b094-e92efae38249
12 files changed:
cl_particles.c
clvm_cmds.c
gl_backend.c
gl_rmain.c
gl_rsurf.c
meshqueue.c
meshqueue.h
r_explosion.c
r_lightning.c
r_shadow.c
r_sprites.c
render.h