]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_shadow.c
Use the model renderer on the UI - this means q3shaders and other material features...
[xonotic/darkplaces.git] / r_shadow.c
index b26d9e9d789d16c296a700315676e5659c6c81b5..527a0bef559537e634a6e79237f16c7adc37df63 100644 (file)
@@ -1202,7 +1202,7 @@ static void R_Shadow_MakeTextures_MakeCorona(void)
                        pixels[y][x][3] = 255;
                }
        }
-       r_shadow_lightcorona = R_SkinFrame_LoadInternalBGRA("lightcorona", TEXF_FORCELINEAR, &pixels[0][0][0], 32, 32, false);
+       r_shadow_lightcorona = R_SkinFrame_LoadInternalBGRA("lightcorona", TEXF_FORCELINEAR, &pixels[0][0][0], 32, 32, 0, 0, 0, false);
 }
 
 static unsigned int R_Shadow_MakeTextures_SamplePoint(float x, float y, float z)