if (ent->frameblend[i].lerp >= 0.01f)
{
mspriteframe_t *frame = model->sprite.sprdata_frames + ent->frameblend[i].frame;
- texture_t *texture = model->data_textures + ent->frameblend[i].frame;
+ texture_t *texture = R_GetCurrentTexture(model->data_textures + ent->frameblend[i].frame);
#if 0
vec3_t o, l, u;
#endif
- R_UpdateTextureInfo(ent, texture);
// SPR_LABEL should not use depth test AT ALL
if(model->sprite.sprnum_type == SPR_LABEL || model->sprite.sprnum_type == SPR_LABEL_SCALE)