// sky stuff
extern cvar_t r_sky;
extern int skyrendernow, skyrendermasked;
-extern int R_SetSkyBox(char* sky);
+extern int R_SetSkyBox(const char *sky);
extern void R_SkyStartFrame(void);
extern void R_Sky(void);
extern void R_ResetQuakeSky(void);
extern cvar_t r_textureunits;
extern cvar_t gl_dither;
-// FIXME: this should live in the backend only
-void GL_LockArray(int first, int count);
-void GL_UnlockArray(void);
-
#include "gl_backend.h"
#include "r_light.h"