#ifndef SND_MAIN_H
#define SND_MAIN_H
-#include "sound.h"
-
+#include <stddef.h>
+#include "qtypes.h"
+#include "qdefs.h"
+struct mempool_s;
+struct sfx_s;
typedef struct snd_format_s
{
typedef struct snd_buffer_s
{
- snd_format_t format;
- unsigned int nbframes; // current size, in sample frames
- unsigned int maxframes; // max size (buffer size), in sample frames
- unsigned char samples[4]; // variable sized
+ snd_format_t format;
+ unsigned int nbframes; ///< current size, in sample frames
+ unsigned int maxframes; ///< max size (buffer size), in sample frames
+ unsigned char samples[4]; ///< variable sized
} snd_buffer_t;
typedef struct snd_ringbuffer_s
{
- snd_format_t format;
- unsigned char* ring;
- unsigned int maxframes; // max size (buffer size), in sample frames
- unsigned int startframe; // index of the first frame in the buffer
- // if startframe == endframe, the bufffer is empty
- unsigned int endframe; // index of the first EMPTY frame in the "ring" buffer
- // may be smaller than startframe if the "ring" buffer has wrapped
+ snd_format_t format;
+ unsigned char *ring;
+ unsigned int maxframes; ///< max size (buffer size), in sample frames
+ /// index of the first frame in the buffer
+ /// if startframe == endframe, the bufffer is empty
+ unsigned int startframe;
+ /// index of the first EMPTY frame in the "ring" buffer
+ /// may be smaller than startframe if the "ring" buffer has wrapped
+ unsigned int endframe;
} snd_ringbuffer_t;
-// sfx_t flags
-#define SFXFLAG_NONE 0
-#define SFXFLAG_FILEMISSING (1 << 0) // wasn't able to load the associated sound file
-#define SFXFLAG_SERVERSOUND (1 << 1) // the sfx is part of the server precache list
-#define SFXFLAG_STREAMED (1 << 2) // informative only. You shouldn't need to know that
-#define SFXFLAG_PERMANENTLOCK (1 << 3) // can never be freed (ex: used by the client code)
+// struct sfx_s flags
+#define SFXFLAG_NONE 0
+#define SFXFLAG_FILEMISSING (1 << 0) ///< wasn't able to load the associated sound file
+#define SFXFLAG_LEVELSOUND (1 << 1) ///< the sfx is part of the server or client precache list for this level
+#define SFXFLAG_STREAMED (1 << 2) ///< informative only. You shouldn't need to know that
+#define SFXFLAG_MENUSOUND (1 << 3) ///< not freed during level change (menu sounds, music, etc)
typedef struct snd_fetcher_s snd_fetcher_t;
struct sfx_s
{
- char name[MAX_QPATH];
- sfx_t *next;
- size_t memsize; // total memory used (including sfx_t and fetcher data)
-
- // One lock is automatically granted while the sfx is
- // playing (and removed when stopped). Locks can also be
- int locks; // added by S_PrecacheSound.
- // A SFX with no lock, no SFXFLAG_PERMANENTLOCK, and not precached after a level change is freed
-
- unsigned int flags; // cf SFXFLAG_* defines
- unsigned int loopstart; // in sample frames. equals total_length if not looped
- unsigned int total_length; // in sample frames
- const snd_fetcher_t *fetcher;
- void *fetcher_data; // Per-sfx data for the sound fetching functions
-
- float volume_mult; // for replay gain (multiplier to apply)
- float volume_peak; // for replay gain (highest peak); if set to 0, ReplayGain isn't supported
+ char name[MAX_QPATH];
+ struct sfx_s *next;
+ size_t memsize; ///< total memory used (including struct sfx_s and fetcher data)
+
+ snd_format_t format; ///< format describing the audio data that fetcher->getsamplesfloat will return
+ unsigned int flags; ///< cf SFXFLAG_* defines
+ unsigned int loopstart; ///< in sample frames. equals total_length if not looped
+ unsigned int total_length; ///< in sample frames
+ const snd_fetcher_t *fetcher;
+ void *fetcher_data; ///< Per-sfx data for the sound fetching functions
+
+ float volume_mult; ///< for replay gain (multiplier to apply)
+ float volume_peak; ///< for replay gain (highest peak); if set to 0, ReplayGain isn't supported
};
// maximum supported speakers constant
typedef struct channel_s
{
- short listener_volume [SND_LISTENERS]; // 0-255 volume per speaker
- int master_vol; // 0-255 master volume
- sfx_t *sfx; // sfx number
- unsigned int flags; // cf CHANNELFLAG_* defines
- int pos; // sample position in sfx, negative values delay the start of the sound playback
- int entnum; // to allow overriding a specific sound
- int entchannel;
- vec3_t origin; // origin of sound effect
- vec_t dist_mult; // distance multiplier (attenuation/clipK)
- void *fetcher_data; // Per-channel data for the sound fetching function
+ // provided sound information
+ struct sfx_s *sfx; ///< pointer to sound sample being used
+ float basevolume; ///< 0-1 master volume
+ unsigned int flags; ///< cf CHANNELFLAG_* defines
+ int entnum; ///< makes sound follow entity origin (allows replacing interrupting existing sound on same id)
+ int entchannel; ///< which channel id on the entity
+ vec3_t origin; ///< origin of sound effect
+ vec_t distfade; ///< distance multiplier (attenuation/clipK)
+ void *fetcher_data; ///< Per-channel data for the sound fetching function
+ int prologic_invert; ///< whether a sound is played on the surround channels in prologic
+ float basespeed; ///< playback rate multiplier for pitch variation
+
+ /// these are often updated while mixer is running, glitching should be minimized (mismatched channel volumes from spatialization is okay)
+ /// spatialized playback speed (speed * doppler ratio)
+ float mixspeed;
+ /// spatialized volume per speaker (mastervol * distanceattenuation * channelvolume cvars)
+ float volume[SND_LISTENERS];
+
+ /// updated ONLY by mixer
+ /// position in sfx, starts at 0, loops or stops at sfx->total_length
+ double position;
} channel_t;
// Sound fetching functions
// "start" is both an input and output parameter: it returns the actual start time of the sound buffer
-typedef const snd_buffer_t* (*snd_fetcher_getsb_t) (void *sfxfetcher, void **chfetcherpointer, unsigned int *start, unsigned int nbsampleframes);
-typedef void (*snd_fetcher_endsb_t) (void *chfetcherdata);
-typedef void (*snd_fetcher_free_t) (void *sfxfetcherdata);
-typedef const snd_format_t* (*snd_fetcher_getfmt_t) (sfx_t* sfx);
+typedef void (*snd_fetcher_getsamplesfloat_t) (channel_t *ch, struct sfx_s *sfx, int firstsampleframe, int numsampleframes, float *outsamplesfloat);
+typedef void (*snd_fetcher_stopchannel_t) (channel_t *ch);
+typedef void (*snd_fetcher_freesfx_t) (struct sfx_s *sfx);
struct snd_fetcher_s
{
- snd_fetcher_getsb_t getsb;
- snd_fetcher_endsb_t endsb;
- snd_fetcher_free_t free;
- snd_fetcher_getfmt_t getfmt;
+ snd_fetcher_getsamplesfloat_t getsamplesfloat;
+ snd_fetcher_stopchannel_t stopchannel;
+ snd_fetcher_freesfx_t freesfx;
};
extern unsigned int total_channels;
extern channel_t channels[MAX_CHANNELS];
extern snd_ringbuffer_t *snd_renderbuffer;
-extern qboolean snd_threaded; // enables use of snd_usethreadedmixing, provided that no sound hacks are in effect (like timedemo)
-extern qboolean snd_usethreadedmixing; // if true, the main thread does not mix sound, soundtime does not advance, and neither does snd_renderbuffer->endframe, instead the audio thread will call S_MixToBuffer as needed
+extern qbool snd_threaded; ///< enables use of snd_usethreadedmixing, provided that no sound hacks are in effect (like timedemo)
+extern qbool snd_usethreadedmixing; ///< if true, the main thread does not mix sound, soundtime does not advance, and neither does snd_renderbuffer->endframe, instead the audio thread will call S_MixToBuffer as needed
-extern cvar_t _snd_mixahead;
-extern cvar_t snd_swapstereo;
+extern cvar_t snd_waterfx;
extern cvar_t snd_streaming;
+extern cvar_t snd_streaming_length;
-#define SND_CHANNELLAYOUT_AUTO 0
-#define SND_CHANNELLAYOUT_STANDARD 1
-#define SND_CHANNELLAYOUT_ALSA 2
+#define SND_CHANNELLAYOUT_AUTO 0
+#define SND_CHANNELLAYOUT_STANDARD 1
+#define SND_CHANNELLAYOUT_ALSA 2
extern cvar_t snd_channellayout;
-extern int snd_blocked; // counter. When > 0, we stop submitting sound to the audio device
-
-extern mempool_t *snd_mempool;
+extern bool snd_blocked; ///< When true, we submit silence to the audio device
-// If simsound is true, the sound card is not initialized and no sound is submitted to it.
-// More generally, all arch-dependent operations are skipped or emulated.
-// Used for isolating performance in the renderer.
-extern qboolean simsound;
+extern struct mempool_s *snd_mempool;
+/// If simsound is true, the sound card is not initialized and no sound is submitted to it.
+/// More generally, all arch-dependent operations are skipped or emulated.
+/// Used for isolating performance in the renderer.
+extern qbool simsound;
-#define STREAM_BUFFER_DURATION 0.3f // in seconds
-#define STREAM_BUFFER_FILL 0.2f // in seconds
-#define STREAM_BUFFER_SIZE(format_ptr) ((int)ceil (STREAM_BUFFER_DURATION * (format_ptr)->speed) * (format_ptr)->width * (format_ptr)->channels)
+extern cvar_t snd_bufferlength;
-// We work with 1 sec sequences, so this buffer must be able to contain
-// 1 sec of sound of the highest quality (48 KHz, 16 bit samples, stereo)
-extern unsigned char resampling_buffer [48000 * 2 * 2];
+#define STREAM_BUFFERSIZE 16384 ///< in sampleframes
// ====================================================================
// Architecture-independent functions
// ====================================================================
-void S_MixToBuffer(void *stream, unsigned int frames);
+void S_SetUnderwaterIntensity(void);
-qboolean S_LoadSound (sfx_t *sfx, qboolean complain);
-
-void S_LockSfx (sfx_t *sfx);
-void S_UnlockSfx (sfx_t *sfx);
+void S_MixToBuffer(void *stream, unsigned int frames);
-snd_buffer_t *Snd_CreateSndBuffer (const unsigned char *samples, unsigned int sampleframes, const snd_format_t* in_format, unsigned int sb_speed);
-qboolean Snd_AppendToSndBuffer (snd_buffer_t* sb, const unsigned char *samples, unsigned int sampleframes, const snd_format_t* format);
+qbool S_LoadSound (struct sfx_s *sfx, qbool complain);
-// If "buffer" is NULL, the function allocates one buffer of "sampleframes" sample frames itself
-// (if "sampleframes" is 0, the function chooses the size).
+/// If "buffer" is NULL, the function allocates one buffer of "sampleframes" sample frames itself
+/// (if "sampleframes" is 0, the function chooses the size).
snd_ringbuffer_t *Snd_CreateRingBuffer (const snd_format_t* format, unsigned int sampleframes, void* buffer);
// Architecture-dependent functions
// ====================================================================
-// Create "snd_renderbuffer" with the proper sound format if the call is successful
-// May return a suggested format if the requested format isn't available
-qboolean SndSys_Init (const snd_format_t* requested, snd_format_t* suggested);
+/// Create "snd_renderbuffer", attempting to use the chosen sound format, but accepting if the driver wants to change it (e.g. 7.1 to stereo or lowering the speed)
+/// Note: SDL automatically converts all formats, so this only fails if there is no audio
+qbool SndSys_Init (snd_format_t* fmt);
-// Stop the sound card, delete "snd_renderbuffer" and free its other resources
+/// Stop the sound card, delete "snd_renderbuffer" and free its other resources
void SndSys_Shutdown (void);
-// Submit the contents of "snd_renderbuffer" to the sound card
+/// Submit the contents of "snd_renderbuffer" to the sound card
void SndSys_Submit (void);
-// Returns the number of sample frames consumed since the sound started
+/// Returns the number of sample frames consumed since the sound started
unsigned int SndSys_GetSoundTime (void);
-// Get the exclusive lock on "snd_renderbuffer"
-qboolean SndSys_LockRenderBuffer (void);
+/// Get the exclusive lock on "snd_renderbuffer"
+qbool SndSys_LockRenderBuffer (void);
-// Release the exclusive lock on "snd_renderbuffer"
+/// Release the exclusive lock on "snd_renderbuffer"
void SndSys_UnlockRenderBuffer (void);
-// if the sound system can generate events, send them
+/// if the sound system can generate events, send them
void SndSys_SendKeyEvents(void);
-// exported for capturevideo so ogg can see all channels
+/// exported for capturevideo so ogg can see all channels
typedef struct portable_samplepair_s
{
- int sample[SND_LISTENERS];
+ float sample[SND_LISTENERS];
} portable_sampleframe_t;
-// LordHavoc: was 512, expanded to 2048
-#define PAINTBUFFER_SIZE 2048
typedef struct listener_s
{
- int channel_unswapped; // for un-swapping
+ int channel_unswapped; ///< for un-swapping
float yawangle;
float dotscale;
float dotbias;