]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - svvm_cmds.c
skel_build: normalize the per-bone matrices
[xonotic/darkplaces.git] / svvm_cmds.c
index 172827d202fc0ddba267b77ffaaf60f53bebd6da..1c5c00a61708955d31ab2dc5e68a4beda44be61e 100644 (file)
@@ -2912,7 +2912,7 @@ static void VM_SV_skel_build(prvm_prog_t *prog)
        int blendindex;
        framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
        frameblend_t frameblend[MAX_FRAMEBLENDS];
-       matrix4x4_t blendedmatrix;
+       matrix4x4_t bonematrix;
        matrix4x4_t matrix;
        PRVM_G_FLOAT(OFS_RETURN) = 0;
        if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
@@ -2924,17 +2924,18 @@ static void VM_SV_skel_build(prvm_prog_t *prog)
        VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model, sv.time);
        blendfrac = 1.0f - retainfrac;
        for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
-               frameblend[numblends].lerp *= blendfrac;
+               ;
        for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
        {
-               memset(&blendedmatrix, 0, sizeof(blendedmatrix));
-               Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
+               memset(&bonematrix, 0, sizeof(bonematrix));
                for (blendindex = 0;blendindex < numblends;blendindex++)
                {
                        Matrix4x4_FromBonePose7s(&matrix, model->num_posescale, model->data_poses7s + 7 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
-                       Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
+                       Matrix4x4_Accumulate(&bonematrix, &matrix, frameblend[blendindex].lerp);
                }
-               skeleton->relativetransforms[bonenum] = blendedmatrix;
+               Matrix4x4_Normalize3(&bonematrix, &bonematrix);
+               Matrix4x4_Scale(&skeleton->relativetransforms[bonenum], retainfrac, retainfrac);
+               Matrix4x4_Accumulate(&skeleton->relativetransforms[bonenum], &bonematrix, blendfrac);
        }
        PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
 }