]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - vid_sdl.c
Fix setinfo.
[xonotic/darkplaces.git] / vid_sdl.c
index b366fd9b18baf70ff7ff427e3be6a8d6c3219cd3..248baac760cecccfade6af4180ae8ff37fb0de3a 100644 (file)
--- a/vid_sdl.c
+++ b/vid_sdl.c
@@ -16,293 +16,1269 @@ You should have received a copy of the GNU General Public License
 along with this program; if not, write to the Free Software
 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */
+#undef WIN32_LEAN_AND_MEAN  //hush a warning, SDL.h redefines this
 #include <SDL.h>
 #include <stdio.h>
 
 #include "quakedef.h"
+#include "image.h"
+#include "utf8lib.h"
+
+#ifndef __IPHONEOS__
+#ifdef MACOSX
+#include <Carbon/Carbon.h>
+#include <IOKit/hidsystem/IOHIDLib.h>
+#include <IOKit/hidsystem/IOHIDParameter.h>
+#include <IOKit/hidsystem/event_status_driver.h>
+static cvar_t apple_mouse_noaccel = {CVAR_SAVE, "apple_mouse_noaccel", "1", "disables mouse acceleration while DarkPlaces is active"};
+static qboolean vid_usingnoaccel;
+static double originalMouseSpeed = -1.0;
+io_connect_t IN_GetIOHandle(void)
+{
+       io_connect_t iohandle = MACH_PORT_NULL;
+       kern_return_t status;
+       io_service_t iohidsystem = MACH_PORT_NULL;
+       mach_port_t masterport;
+
+       status = IOMasterPort(MACH_PORT_NULL, &masterport);
+       if(status != KERN_SUCCESS)
+               return 0;
+
+       iohidsystem = IORegistryEntryFromPath(masterport, kIOServicePlane ":/IOResources/IOHIDSystem");
+       if(!iohidsystem)
+               return 0;
+
+       status = IOServiceOpen(iohidsystem, mach_task_self(), kIOHIDParamConnectType, &iohandle);
+       IOObjectRelease(iohidsystem);
+
+       return iohandle;
+}
+#endif
+#endif
+
+#ifdef WIN32
+#define SDL_R_RESTART
+#endif
 
 // Tell startup code that we have a client
 int cl_available = true;
-static int vid_usingmouse;
-static int vid_isfullscreen;
 
-static SDL_Surface *screen;
+qboolean vid_supportrefreshrate = false;
+
+static qboolean vid_usingmouse = false;
+static qboolean vid_usingmouse_relativeworks = false; // SDL2 workaround for unimplemented RelativeMouse mode
+static qboolean vid_usinghidecursor = false;
+static qboolean vid_hasfocus = false;
+static qboolean vid_isfullscreen;
+static qboolean vid_usingvsync = false;
+static SDL_Joystick *vid_sdljoystick = NULL;
+// GAME_STEELSTORM specific
+static cvar_t *steelstorm_showing_map = NULL; // detect but do not create the cvar
+static cvar_t *steelstorm_showing_mousecursor = NULL; // detect but do not create the cvar
+
+static int win_half_width = 50;
+static int win_half_height = 50;
+static int video_bpp;
 
-static void IN_Init( void );
-static void IN_Shutdown( void );
+static SDL_GLContext context;
+static SDL_Window *window;
+static int window_flags;
+static vid_mode_t desktop_mode;
 
-/////////////////////////
 // Input handling
-////
-//TODO: Add joystick support
-//TODO: Add error checking
 
+#ifndef SDLK_PERCENT
+#define SDLK_PERCENT '%'
+#endif
 
-//keysym to quake keysym mapping
-#define tenoh  0,0,0,0,0, 0,0,0,0,0
-#define fiftyoh tenoh, tenoh, tenoh, tenoh, tenoh
-#define hundredoh fiftyoh, fiftyoh
-static unsigned int tbl_sdltoquake[] = 
+static int MapKey( unsigned int sdlkey )
 {
-       0,0,0,0,                //SDLK_UNKNOWN          = 0,
-       0,0,0,0,                //SDLK_FIRST            = 0,
-       K_BACKSPACE,    //SDLK_BACKSPACE        = 8,
-       K_TAB,                  //SDLK_TAB                      = 9,
-       0,0,
-       0,                              //SDLK_CLEAR            = 12,
-       K_ENTER,                //SDLK_RETURN           = 13,
-    0,0,0,0,0,
-       K_PAUSE,                //SDLK_PAUSE            = 19,
-       0,0,0,0,0,0,0,
-       K_ESCAPE,               //SDLK_ESCAPE           = 27,
-       0,0,0,0,
-       K_SPACE,                //SDLK_SPACE            = 32,
-       '!',                    //SDLK_EXCLAIM          = 33,
-       '"',                    //SDLK_QUOTEDBL         = 34,
-       '#',                    //SDLK_HASH                     = 35,
-       '$',                    //SDLK_DOLLAR           = 36,
-       0,
-       '&',                    //SDLK_AMPERSAND        = 38,
-       '\'',                   //SDLK_QUOTE            = 39,
-       '(',                    //SDLK_LEFTPAREN        = 40,
-       ')',                    //SDLK_RIGHTPAREN       = 41,
-       '*',                    //SDLK_ASTERISK         = 42,
-       '+',                    //SDLK_PLUS                     = 43,
-       ',',                    //SDLK_COMMA            = 44,
-       '-',                    //SDLK_MINUS            = 45,
-       '.',                    //SDLK_PERIOD           = 46,
-       '/',                    //SDLK_SLASH            = 47,
-       '0',                    //SDLK_0                        = 48,
-       '1',                    //SDLK_1                        = 49,
-       '2',                    //SDLK_2                        = 50,
-       '3',                    //SDLK_3                        = 51,
-       '4',                    //SDLK_4                        = 52,
-       '5',                    //SDLK_5                        = 53,
-       '6',                    //SDLK_6                        = 54,
-       '7',                    //SDLK_7                        = 55,
-       '8',                    //SDLK_8                        = 56,
-       '9',                    //SDLK_9                        = 57,
-       ':',                    //SDLK_COLON            = 58,
-       ';',                    //SDLK_SEMICOLON        = 59,
-       '<',                    //SDLK_LESS                     = 60,
-       '=',                    //SDLK_EQUALS           = 61,
-       '>',                    //SDLK_GREATER          = 62,
-       '?',                    //SDLK_QUESTION         = 63,
-       '@',                    //SDLK_AT                       = 64,
-       0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-       '[',            //SDLK_LEFTBRACKET      = 91,
-       '\\',           //SDLK_BACKSLASH        = 92,
-       ']',            //SDLK_RIGHTBRACKET     = 93,
-       '^',            //SDLK_CARET            = 94,
-       '_',            //SDLK_UNDERSCORE       = 95,
-       '`',            //SDLK_BACKQUOTE        = 96,
-       'a',            //SDLK_a                        = 97,
-       'b',            //SDLK_b                        = 98,
-       'c',            //SDLK_c                        = 99,
-       'd',            //SDLK_d                        = 100,
-       'e',            //SDLK_e                        = 101,
-       'f',            //SDLK_f                        = 102,
-       'g',            //SDLK_g                        = 103,
-       'h',            //SDLK_h                        = 104,
-       'i',            //SDLK_i                        = 105,
-       'j',            //SDLK_j                        = 106,
-       'k',            //SDLK_k                        = 107,
-       'l',            //SDLK_l                        = 108,
-       'm',            //SDLK_m                        = 109,
-       'n',            //SDLK_n                        = 110,
-       'o',            //SDLK_o                        = 111,
-       'p',            //SDLK_p                        = 112,
-       'q',            //SDLK_q                        = 113,
-       'r',            //SDLK_r                        = 114,
-       's',            //SDLK_s                        = 115,
-       't',            //SDLK_t                        = 116,
-       'u',            //SDLK_u                        = 117,
-       'v',            //SDLK_v                        = 118,
-       'w',            //SDLK_w                        = 119,
-       'x',            //SDLK_x                        = 120,
-       'y',            //SDLK_y                        = 121,
-       'z',            //SDLK_z                        = 122,
-       0,0,0,0,
-       K_DEL,          //SDLK_DELETE           = 127,
-       hundredoh /*227*/, tenoh, tenoh, 0,0,0,0,0,0,0,0,
-       K_KP_0,         //SDLK_KP0              = 256,
-       K_KP_1,         //SDLK_KP1              = 257,
-       K_KP_2,         //SDLK_KP2              = 258,
-       K_KP_3,         //SDLK_KP3              = 259,
-       K_KP_4,         //SDLK_KP4              = 260,
-       K_KP_5,         //SDLK_KP5              = 261,
-       K_KP_6,         //SDLK_KP6              = 262,
-       K_KP_7,         //SDLK_KP7              = 263,
-       K_KP_8,         //SDLK_KP8              = 264,
-       K_KP_9,         //SDLK_KP9              = 265,
-       K_KP_PERIOD,//SDLK_KP_PERIOD    = 266,
-       K_KP_DIVIDE,//SDLK_KP_DIVIDE    = 267,
-       K_KP_MULTIPLY,//SDLK_KP_MULTIPLY= 268,
-       K_KP_MINUS,     //SDLK_KP_MINUS         = 269,
-       K_KP_PLUS,      //SDLK_KP_PLUS          = 270,
-       K_KP_ENTER,     //SDLK_KP_ENTER         = 271,
-       K_KP_EQUALS,//SDLK_KP_EQUALS    = 272,
-       K_UPARROW,      //SDLK_UP               = 273,
-       K_DOWNARROW,//SDLK_DOWN         = 274,
-       K_RIGHTARROW,//SDLK_RIGHT       = 275,
-       K_LEFTARROW,//SDLK_LEFT         = 276,
-       K_INS,          //SDLK_INSERT   = 277,
-       K_HOME,         //SDLK_HOME             = 278,
-       K_END,          //SDLK_END              = 279,
-       K_PGUP,         //SDLK_PAGEUP   = 280,
-       K_PGDN,         //SDLK_PAGEDOWN = 281,
-       K_F1,           //SDLK_F1               = 282,
-       K_F2,           //SDLK_F2               = 283,
-       K_F3,           //SDLK_F3               = 284,
-       K_F4,           //SDLK_F4               = 285,
-       K_F5,           //SDLK_F5               = 286,
-       K_F6,           //SDLK_F6               = 287,
-       K_F7,           //SDLK_F7               = 288,
-       K_F8,           //SDLK_F8               = 289,
-       K_F9,           //SDLK_F9               = 290,
-       K_F10,          //SDLK_F10              = 291,
-       K_F11,          //SDLK_F11              = 292,
-       K_F12,          //SDLK_F12              = 293,
-       0,                      //SDLK_F13              = 294,
-       0,                      //SDLK_F14              = 295,
-       0,                      //SDLK_F15              = 296,
-       0,0,0,
-       K_NUMLOCK,      //SDLK_NUMLOCK  = 300,
-       K_CAPSLOCK,     //SDLK_CAPSLOCK = 301,
-       K_SCROLLOCK,//SDLK_SCROLLOCK= 302,
-       K_SHIFT,        //SDLK_RSHIFT   = 303,
-       K_SHIFT,        //SDLK_LSHIFT   = 304,
-       K_CTRL,         //SDLK_RCTRL    = 305,
-       K_CTRL,         //SDLK_LCTRL    = 306,
-       K_ALT,          //SDLK_RALT             = 307,
-       K_ALT,          //SDLK_LALT             = 308,
-       0,                      //SDLK_RMETA    = 309,
-       0,                      //SDLK_LMETA    = 310,
-       0,                      //SDLK_LSUPER   = 311,          /* Left "Windows" key */
-       0,                      //SDLK_RSUPER   = 312,          /* Right "Windows" key */
-       0,                      //SDLK_MODE             = 313,          /* "Alt Gr" key */
-       0,                      //SDLK_COMPOSE  = 314,          /* Multi-key compose key */
-       0,                      //SDLK_HELP             = 315,
-       0,                      //SDLK_PRINT    = 316,
-       0,                      //SDLK_SYSREQ   = 317,
-       K_PAUSE,        //SDLK_BREAK    = 318,
-       0,                      //SDLK_MENU             = 319,
-       0,                      //SDLK_POWER    = 320,          /* Power Macintosh power key */
-       'e',            //SDLK_EURO             = 321,          /* Some european keyboards */
-       0                       //SDLK_UNDO             = 322,          /* Atari keyboard has Undo */
-};
-#undef tenoh
-#undef fiftyoh
-#undef hundredoh
+       switch(sdlkey)
+       {
+       default: return 0;
+//     case SDLK_UNKNOWN:            return K_UNKNOWN;
+       case SDLK_RETURN:             return K_ENTER;
+       case SDLK_ESCAPE:             return K_ESCAPE;
+       case SDLK_BACKSPACE:          return K_BACKSPACE;
+       case SDLK_TAB:                return K_TAB;
+       case SDLK_SPACE:              return K_SPACE;
+       case SDLK_EXCLAIM:            return '!';
+       case SDLK_QUOTEDBL:           return '"';
+       case SDLK_HASH:               return '#';
+       case SDLK_PERCENT:            return '%';
+       case SDLK_DOLLAR:             return '$';
+       case SDLK_AMPERSAND:          return '&';
+       case SDLK_QUOTE:              return '\'';
+       case SDLK_LEFTPAREN:          return '(';
+       case SDLK_RIGHTPAREN:         return ')';
+       case SDLK_ASTERISK:           return '*';
+       case SDLK_PLUS:               return '+';
+       case SDLK_COMMA:              return ',';
+       case SDLK_MINUS:              return '-';
+       case SDLK_PERIOD:             return '.';
+       case SDLK_SLASH:              return '/';
+       case SDLK_0:                  return '0';
+       case SDLK_1:                  return '1';
+       case SDLK_2:                  return '2';
+       case SDLK_3:                  return '3';
+       case SDLK_4:                  return '4';
+       case SDLK_5:                  return '5';
+       case SDLK_6:                  return '6';
+       case SDLK_7:                  return '7';
+       case SDLK_8:                  return '8';
+       case SDLK_9:                  return '9';
+       case SDLK_COLON:              return ':';
+       case SDLK_SEMICOLON:          return ';';
+       case SDLK_LESS:               return '<';
+       case SDLK_EQUALS:             return '=';
+       case SDLK_GREATER:            return '>';
+       case SDLK_QUESTION:           return '?';
+       case SDLK_AT:                 return '@';
+       case SDLK_LEFTBRACKET:        return '[';
+       case SDLK_BACKSLASH:          return '\\';
+       case SDLK_RIGHTBRACKET:       return ']';
+       case SDLK_CARET:              return '^';
+       case SDLK_UNDERSCORE:         return '_';
+       case SDLK_BACKQUOTE:          return '`';
+       case SDLK_a:                  return 'a';
+       case SDLK_b:                  return 'b';
+       case SDLK_c:                  return 'c';
+       case SDLK_d:                  return 'd';
+       case SDLK_e:                  return 'e';
+       case SDLK_f:                  return 'f';
+       case SDLK_g:                  return 'g';
+       case SDLK_h:                  return 'h';
+       case SDLK_i:                  return 'i';
+       case SDLK_j:                  return 'j';
+       case SDLK_k:                  return 'k';
+       case SDLK_l:                  return 'l';
+       case SDLK_m:                  return 'm';
+       case SDLK_n:                  return 'n';
+       case SDLK_o:                  return 'o';
+       case SDLK_p:                  return 'p';
+       case SDLK_q:                  return 'q';
+       case SDLK_r:                  return 'r';
+       case SDLK_s:                  return 's';
+       case SDLK_t:                  return 't';
+       case SDLK_u:                  return 'u';
+       case SDLK_v:                  return 'v';
+       case SDLK_w:                  return 'w';
+       case SDLK_x:                  return 'x';
+       case SDLK_y:                  return 'y';
+       case SDLK_z:                  return 'z';
+       case SDLK_CAPSLOCK:           return K_CAPSLOCK;
+       case SDLK_F1:                 return K_F1;
+       case SDLK_F2:                 return K_F2;
+       case SDLK_F3:                 return K_F3;
+       case SDLK_F4:                 return K_F4;
+       case SDLK_F5:                 return K_F5;
+       case SDLK_F6:                 return K_F6;
+       case SDLK_F7:                 return K_F7;
+       case SDLK_F8:                 return K_F8;
+       case SDLK_F9:                 return K_F9;
+       case SDLK_F10:                return K_F10;
+       case SDLK_F11:                return K_F11;
+       case SDLK_F12:                return K_F12;
+       case SDLK_PRINTSCREEN:        return K_PRINTSCREEN;
+       case SDLK_SCROLLLOCK:         return K_SCROLLOCK;
+       case SDLK_PAUSE:              return K_PAUSE;
+       case SDLK_INSERT:             return K_INS;
+       case SDLK_HOME:               return K_HOME;
+       case SDLK_PAGEUP:             return K_PGUP;
+#ifdef __IPHONEOS__
+       case SDLK_DELETE:             return K_BACKSPACE;
+#else
+       case SDLK_DELETE:             return K_DEL;
+#endif
+       case SDLK_END:                return K_END;
+       case SDLK_PAGEDOWN:           return K_PGDN;
+       case SDLK_RIGHT:              return K_RIGHTARROW;
+       case SDLK_LEFT:               return K_LEFTARROW;
+       case SDLK_DOWN:               return K_DOWNARROW;
+       case SDLK_UP:                 return K_UPARROW;
+       case SDLK_NUMLOCKCLEAR:       return K_NUMLOCK;
+       case SDLK_KP_DIVIDE:          return K_KP_DIVIDE;
+       case SDLK_KP_MULTIPLY:        return K_KP_MULTIPLY;
+       case SDLK_KP_MINUS:           return K_KP_MINUS;
+       case SDLK_KP_PLUS:            return K_KP_PLUS;
+       case SDLK_KP_ENTER:           return K_KP_ENTER;
+       case SDLK_KP_1:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_1 : K_END);
+       case SDLK_KP_2:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_2 : K_DOWNARROW);
+       case SDLK_KP_3:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_3 : K_PGDN);
+       case SDLK_KP_4:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_4 : K_LEFTARROW);
+       case SDLK_KP_5:               return K_KP_5;
+       case SDLK_KP_6:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_6 : K_RIGHTARROW);
+       case SDLK_KP_7:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_7 : K_HOME);
+       case SDLK_KP_8:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_8 : K_UPARROW);
+       case SDLK_KP_9:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_9 : K_PGUP);
+       case SDLK_KP_0:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_0 : K_INS);
+       case SDLK_KP_PERIOD:          return ((SDL_GetModState() & KMOD_NUM) ? K_KP_PERIOD : K_DEL);
+//     case SDLK_APPLICATION:        return K_APPLICATION;
+//     case SDLK_POWER:              return K_POWER;
+       case SDLK_KP_EQUALS:          return K_KP_EQUALS;
+//     case SDLK_F13:                return K_F13;
+//     case SDLK_F14:                return K_F14;
+//     case SDLK_F15:                return K_F15;
+//     case SDLK_F16:                return K_F16;
+//     case SDLK_F17:                return K_F17;
+//     case SDLK_F18:                return K_F18;
+//     case SDLK_F19:                return K_F19;
+//     case SDLK_F20:                return K_F20;
+//     case SDLK_F21:                return K_F21;
+//     case SDLK_F22:                return K_F22;
+//     case SDLK_F23:                return K_F23;
+//     case SDLK_F24:                return K_F24;
+//     case SDLK_EXECUTE:            return K_EXECUTE;
+//     case SDLK_HELP:               return K_HELP;
+//     case SDLK_MENU:               return K_MENU;
+//     case SDLK_SELECT:             return K_SELECT;
+//     case SDLK_STOP:               return K_STOP;
+//     case SDLK_AGAIN:              return K_AGAIN;
+//     case SDLK_UNDO:               return K_UNDO;
+//     case SDLK_CUT:                return K_CUT;
+//     case SDLK_COPY:               return K_COPY;
+//     case SDLK_PASTE:              return K_PASTE;
+//     case SDLK_FIND:               return K_FIND;
+//     case SDLK_MUTE:               return K_MUTE;
+//     case SDLK_VOLUMEUP:           return K_VOLUMEUP;
+//     case SDLK_VOLUMEDOWN:         return K_VOLUMEDOWN;
+//     case SDLK_KP_COMMA:           return K_KP_COMMA;
+//     case SDLK_KP_EQUALSAS400:     return K_KP_EQUALSAS400;
+//     case SDLK_ALTERASE:           return K_ALTERASE;
+//     case SDLK_SYSREQ:             return K_SYSREQ;
+//     case SDLK_CANCEL:             return K_CANCEL;
+//     case SDLK_CLEAR:              return K_CLEAR;
+//     case SDLK_PRIOR:              return K_PRIOR;
+//     case SDLK_RETURN2:            return K_RETURN2;
+//     case SDLK_SEPARATOR:          return K_SEPARATOR;
+//     case SDLK_OUT:                return K_OUT;
+//     case SDLK_OPER:               return K_OPER;
+//     case SDLK_CLEARAGAIN:         return K_CLEARAGAIN;
+//     case SDLK_CRSEL:              return K_CRSEL;
+//     case SDLK_EXSEL:              return K_EXSEL;
+//     case SDLK_KP_00:              return K_KP_00;
+//     case SDLK_KP_000:             return K_KP_000;
+//     case SDLK_THOUSANDSSEPARATOR: return K_THOUSANDSSEPARATOR;
+//     case SDLK_DECIMALSEPARATOR:   return K_DECIMALSEPARATOR;
+//     case SDLK_CURRENCYUNIT:       return K_CURRENCYUNIT;
+//     case SDLK_CURRENCYSUBUNIT:    return K_CURRENCYSUBUNIT;
+//     case SDLK_KP_LEFTPAREN:       return K_KP_LEFTPAREN;
+//     case SDLK_KP_RIGHTPAREN:      return K_KP_RIGHTPAREN;
+//     case SDLK_KP_LEFTBRACE:       return K_KP_LEFTBRACE;
+//     case SDLK_KP_RIGHTBRACE:      return K_KP_RIGHTBRACE;
+//     case SDLK_KP_TAB:             return K_KP_TAB;
+//     case SDLK_KP_BACKSPACE:       return K_KP_BACKSPACE;
+//     case SDLK_KP_A:               return K_KP_A;
+//     case SDLK_KP_B:               return K_KP_B;
+//     case SDLK_KP_C:               return K_KP_C;
+//     case SDLK_KP_D:               return K_KP_D;
+//     case SDLK_KP_E:               return K_KP_E;
+//     case SDLK_KP_F:               return K_KP_F;
+//     case SDLK_KP_XOR:             return K_KP_XOR;
+//     case SDLK_KP_POWER:           return K_KP_POWER;
+//     case SDLK_KP_PERCENT:         return K_KP_PERCENT;
+//     case SDLK_KP_LESS:            return K_KP_LESS;
+//     case SDLK_KP_GREATER:         return K_KP_GREATER;
+//     case SDLK_KP_AMPERSAND:       return K_KP_AMPERSAND;
+//     case SDLK_KP_DBLAMPERSAND:    return K_KP_DBLAMPERSAND;
+//     case SDLK_KP_VERTICALBAR:     return K_KP_VERTICALBAR;
+//     case SDLK_KP_DBLVERTICALBAR:  return K_KP_DBLVERTICALBAR;
+//     case SDLK_KP_COLON:           return K_KP_COLON;
+//     case SDLK_KP_HASH:            return K_KP_HASH;
+//     case SDLK_KP_SPACE:           return K_KP_SPACE;
+//     case SDLK_KP_AT:              return K_KP_AT;
+//     case SDLK_KP_EXCLAM:          return K_KP_EXCLAM;
+//     case SDLK_KP_MEMSTORE:        return K_KP_MEMSTORE;
+//     case SDLK_KP_MEMRECALL:       return K_KP_MEMRECALL;
+//     case SDLK_KP_MEMCLEAR:        return K_KP_MEMCLEAR;
+//     case SDLK_KP_MEMADD:          return K_KP_MEMADD;
+//     case SDLK_KP_MEMSUBTRACT:     return K_KP_MEMSUBTRACT;
+//     case SDLK_KP_MEMMULTIPLY:     return K_KP_MEMMULTIPLY;
+//     case SDLK_KP_MEMDIVIDE:       return K_KP_MEMDIVIDE;
+//     case SDLK_KP_PLUSMINUS:       return K_KP_PLUSMINUS;
+//     case SDLK_KP_CLEAR:           return K_KP_CLEAR;
+//     case SDLK_KP_CLEARENTRY:      return K_KP_CLEARENTRY;
+//     case SDLK_KP_BINARY:          return K_KP_BINARY;
+//     case SDLK_KP_OCTAL:           return K_KP_OCTAL;
+//     case SDLK_KP_DECIMAL:         return K_KP_DECIMAL;
+//     case SDLK_KP_HEXADECIMAL:     return K_KP_HEXADECIMAL;
+       case SDLK_LCTRL:              return K_CTRL;
+       case SDLK_LSHIFT:             return K_SHIFT;
+       case SDLK_LALT:               return K_ALT;
+//     case SDLK_LGUI:               return K_LGUI;
+       case SDLK_RCTRL:              return K_CTRL;
+       case SDLK_RSHIFT:             return K_SHIFT;
+       case SDLK_RALT:               return K_ALT;
+//     case SDLK_RGUI:               return K_RGUI;
+//     case SDLK_MODE:               return K_MODE;
+//     case SDLK_AUDIONEXT:          return K_AUDIONEXT;
+//     case SDLK_AUDIOPREV:          return K_AUDIOPREV;
+//     case SDLK_AUDIOSTOP:          return K_AUDIOSTOP;
+//     case SDLK_AUDIOPLAY:          return K_AUDIOPLAY;
+//     case SDLK_AUDIOMUTE:          return K_AUDIOMUTE;
+//     case SDLK_MEDIASELECT:        return K_MEDIASELECT;
+//     case SDLK_WWW:                return K_WWW;
+//     case SDLK_MAIL:               return K_MAIL;
+//     case SDLK_CALCULATOR:         return K_CALCULATOR;
+//     case SDLK_COMPUTER:           return K_COMPUTER;
+//     case SDLK_AC_SEARCH:          return K_AC_SEARCH; // Android button
+//     case SDLK_AC_HOME:            return K_AC_HOME; // Android button
+       case SDLK_AC_BACK:            return K_ESCAPE; // Android button
+//     case SDLK_AC_FORWARD:         return K_AC_FORWARD; // Android button
+//     case SDLK_AC_STOP:            return K_AC_STOP; // Android button
+//     case SDLK_AC_REFRESH:         return K_AC_REFRESH; // Android button
+//     case SDLK_AC_BOOKMARKS:       return K_AC_BOOKMARKS; // Android button
+//     case SDLK_BRIGHTNESSDOWN:     return K_BRIGHTNESSDOWN;
+//     case SDLK_BRIGHTNESSUP:       return K_BRIGHTNESSUP;
+//     case SDLK_DISPLAYSWITCH:      return K_DISPLAYSWITCH;
+//     case SDLK_KBDILLUMTOGGLE:     return K_KBDILLUMTOGGLE;
+//     case SDLK_KBDILLUMDOWN:       return K_KBDILLUMDOWN;
+//     case SDLK_KBDILLUMUP:         return K_KBDILLUMUP;
+//     case SDLK_EJECT:              return K_EJECT;
+//     case SDLK_SLEEP:              return K_SLEEP;
+       }
+}
 
-static int MapKey( unsigned int sdlkey )
+qboolean VID_HasScreenKeyboardSupport(void)
 {
-       if( sdlkey > sizeof(tbl_sdltoquake)/ sizeof(int) )
-               return 0;
-    return tbl_sdltoquake[ sdlkey ];
+       return SDL_HasScreenKeyboardSupport() != SDL_FALSE;
 }
 
-static void IN_Activate( void )
+void VID_ShowKeyboard(qboolean show)
 {
-       SDL_WM_GrabInput( SDL_GRAB_ON );
-       SDL_ShowCursor( SDL_DISABLE );
+       if (!SDL_HasScreenKeyboardSupport())
+               return;
+
+       if (show)
+       {
+               if (!SDL_IsTextInputActive())
+                       SDL_StartTextInput();
+       }
+       else
+       {
+               if (SDL_IsTextInputActive())
+                       SDL_StopTextInput();
+       }
 }
 
-static void IN_Deactivate( void )
+qboolean VID_ShowingKeyboard(void)
 {
-       SDL_WM_GrabInput( SDL_GRAB_OFF );
-       SDL_ShowCursor( SDL_ENABLE );
+       return SDL_IsTextInputActive() != 0;
 }
 
-void IN_Commands (void)
+void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
 {
+#ifndef DP_MOBILETOUCH
+#ifdef MACOSX
+       if(relative)
+               if(vid_usingmouse && (vid_usingnoaccel != !!apple_mouse_noaccel.integer))
+                       VID_SetMouse(false, false, false); // ungrab first!
+#endif
+       if (vid_usingmouse != relative)
+       {
+               vid_usingmouse = relative;
+               cl_ignoremousemoves = 2;
+               vid_usingmouse_relativeworks = SDL_SetRelativeMouseMode(relative ? SDL_TRUE : SDL_FALSE) == 0;
+//             Con_Printf("VID_SetMouse(%i, %i, %i) relativeworks = %i\n", (int)fullscreengrab, (int)relative, (int)hidecursor, (int)vid_usingmouse_relativeworks);
+#ifdef MACOSX
+               if(relative)
+               {
+                       // Save the status of mouse acceleration
+                       originalMouseSpeed = -1.0; // in case of error
+                       if(apple_mouse_noaccel.integer)
+                       {
+                               io_connect_t mouseDev = IN_GetIOHandle();
+                               if(mouseDev != 0)
+                               {
+                                       if(IOHIDGetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), &originalMouseSpeed) == kIOReturnSuccess)
+                                       {
+                                               Con_DPrintf("previous mouse acceleration: %f\n", originalMouseSpeed);
+                                               if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), -1.0) != kIOReturnSuccess)
+                                               {
+                                                       Con_Print("Could not disable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
+                                                       Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
+                                               }
+                                       }
+                                       else
+                                       {
+                                               Con_Print("Could not disable mouse acceleration (failed at IOHIDGetAccelerationWithKey).\n");
+                                               Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
+                                       }
+                                       IOServiceClose(mouseDev);
+                               }
+                               else
+                               {
+                                       Con_Print("Could not disable mouse acceleration (failed at IO_GetIOHandle).\n");
+                                       Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
+                               }
+                       }
+
+                       vid_usingnoaccel = !!apple_mouse_noaccel.integer;
+               }
+               else
+               {
+                       if(originalMouseSpeed != -1.0)
+                       {
+                               io_connect_t mouseDev = IN_GetIOHandle();
+                               if(mouseDev != 0)
+                               {
+                                       Con_DPrintf("restoring mouse acceleration to: %f\n", originalMouseSpeed);
+                                       if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), originalMouseSpeed) != kIOReturnSuccess)
+                                               Con_Print("Could not re-enable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
+                                       IOServiceClose(mouseDev);
+                               }
+                               else
+                                       Con_Print("Could not re-enable mouse acceleration (failed at IO_GetIOHandle).\n");
+                       }
+               }
+#endif
+       }
+       if (vid_usinghidecursor != hidecursor)
+       {
+               vid_usinghidecursor = hidecursor;
+               SDL_ShowCursor( hidecursor ? SDL_DISABLE : SDL_ENABLE);
+       }
+#endif
 }
 
-static void IN_MouseMove (usercmd_t *cmd)
+// multitouch[10][] represents the mouse pointer
+// multitouch[][0]: finger active
+// multitouch[][1]: Y
+// multitouch[][2]: Y
+// X and Y coordinates are 0-1.
+#define MAXFINGERS 11
+float multitouch[MAXFINGERS][3];
+
+// this one stores how many areas this finger has touched
+int multitouchs[MAXFINGERS];
+
+// modified heavily by ELUAN
+static qboolean VID_TouchscreenArea(int corner, float px, float py, float pwidth, float pheight, const char *icon, float textheight, const char *text, float *resultmove, qboolean *resultbutton, keynum_t key, const char *typedtext, float deadzone, float oversizepixels_x, float oversizepixels_y, qboolean iamexclusive)
 {
-       int x, y;
+       int finger;
+       float fx, fy, fwidth, fheight;
+       float overfx, overfy, overfwidth, overfheight;
+       float rel[3];
+       float sqsum;
+       qboolean button = false;
+       VectorClear(rel);
+       if (pwidth > 0 && pheight > 0)
+       {
+               if (corner & 1) px += vid_conwidth.value;
+               if (corner & 2) py += vid_conheight.value;
+               if (corner & 4) px += vid_conwidth.value * 0.5f;
+               if (corner & 8) py += vid_conheight.value * 0.5f;
+               if (corner & 16) {px *= vid_conwidth.value * (1.0f / 640.0f);py *= vid_conheight.value * (1.0f / 480.0f);pwidth *= vid_conwidth.value * (1.0f / 640.0f);pheight *= vid_conheight.value * (1.0f / 480.0f);}
+               fx = px / vid_conwidth.value;
+               fy = py / vid_conheight.value;
+               fwidth = pwidth / vid_conwidth.value;
+               fheight = pheight / vid_conheight.value;
 
-       if( !vid_usingmouse ) {
-               IN_Mouse( cmd, 0, 0 );
-               return;
+               // try to prevent oversizepixels_* from interfering with the iamexclusive cvar by not letting we start controlling from too far of the actual touch area (areas without resultbuttons should NEVER have the oversizepixels_* parameters set to anything other than 0)
+               if (resultbutton)
+                       if (!(*resultbutton))
+                       {
+                               oversizepixels_x *= 0.2;
+                               oversizepixels_y *= 0.2;
+                       }
+
+               oversizepixels_x /= vid_conwidth.value;
+               oversizepixels_y /= vid_conheight.value;
+
+               overfx = fx - oversizepixels_x;
+               overfy = fy - oversizepixels_y;
+               overfwidth = fwidth + 2*oversizepixels_x;
+               overfheight = fheight + 2*oversizepixels_y;
+
+               for (finger = 0;finger < MAXFINGERS;finger++)
+               {
+                       if (multitouchs[finger] && iamexclusive) // for this to work correctly, you must call touch areas in order of highest to lowest priority
+                               continue;
+
+                       if (multitouch[finger][0] && multitouch[finger][1] >= overfx && multitouch[finger][2] >= overfy && multitouch[finger][1] < overfx + overfwidth && multitouch[finger][2] < overfy + overfheight)
+                       {
+                               multitouchs[finger]++;
+
+                               rel[0] = bound(-1, (multitouch[finger][1] - (fx + 0.5f * fwidth)) * (2.0f / fwidth), 1);
+                               rel[1] = bound(-1, (multitouch[finger][2] - (fy + 0.5f * fheight)) * (2.0f / fheight), 1);
+                               rel[2] = 0;
+
+                               sqsum = rel[0]*rel[0] + rel[1]*rel[1];
+                               // 2d deadzone
+                               if (sqsum < deadzone*deadzone)
+                               {
+                                       rel[0] = 0;
+                                       rel[1] = 0;
+                               }
+                               else if (sqsum > 1)
+                               {
+                                       // ignore the third component
+                                       Vector2Normalize2(rel, rel);
+                               }
+                               button = true;
+                               break;
+                       }
+               }
+               if (scr_numtouchscreenareas < 128)
+               {
+                       scr_touchscreenareas[scr_numtouchscreenareas].pic = icon;
+                       scr_touchscreenareas[scr_numtouchscreenareas].text = text;
+                       scr_touchscreenareas[scr_numtouchscreenareas].textheight = textheight;
+                       scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = px;
+                       scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = py;
+                       scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = pwidth;
+                       scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = pheight;
+                       scr_touchscreenareas[scr_numtouchscreenareas].active = button;
+                       // the pics may have alpha too.
+                       scr_touchscreenareas[scr_numtouchscreenareas].activealpha = 1.f;
+                       scr_touchscreenareas[scr_numtouchscreenareas].inactivealpha = 0.95f;
+                       scr_numtouchscreenareas++;
+               }
+       }
+       if (resultmove)
+       {
+               if (button)
+                       VectorCopy(rel, resultmove);
+               else
+                       VectorClear(resultmove);
        }
+       if (resultbutton)
+       {
+               if (*resultbutton != button)
+               {
+                       if ((int)key > 0)
+                               Key_Event(key, 0, button);
+                       if (typedtext && typedtext[0] && !*resultbutton)
+                       {
+                               // FIXME: implement UTF8 support - nothing actually specifies a UTF8 string here yet, but should support it...
+                               int i;
+                               for (i = 0;typedtext[i];i++)
+                               {
+                                       Key_Event(K_TEXT, typedtext[i], true);
+                                       Key_Event(K_TEXT, typedtext[i], false);
+                               }
+                       }
+               }
+               *resultbutton = button;
+       }
+       return button;
+}
+
+// ELUAN:
+// not reentrant, but we only need one mouse cursor anyway...
+static void VID_TouchscreenCursor(float px, float py, float pwidth, float pheight, qboolean *resultbutton, keynum_t key)
+{
+       int finger;
+       float fx, fy, fwidth, fheight;
+       qboolean button = false;
+       static int cursorfinger = -1;
+       static int cursorfreemovement = false;
+       static int canclick = false;
+       static int clickxy[2];
+       static int relclickxy[2];
+       static double clickrealtime = 0;
 
-       SDL_GetRelativeMouseState( &x, &y );
-       IN_Mouse( cmd, x, y );
+       if (steelstorm_showing_mousecursor && steelstorm_showing_mousecursor->integer)
+       if (pwidth > 0 && pheight > 0)
+       {
+               fx = px / vid_conwidth.value;
+               fy = py / vid_conheight.value;
+               fwidth = pwidth / vid_conwidth.value;
+               fheight = pheight / vid_conheight.value;
+               for (finger = 0;finger < MAXFINGERS;finger++)
+               {
+                       if (multitouch[finger][0] && multitouch[finger][1] >= fx && multitouch[finger][2] >= fy && multitouch[finger][1] < fx + fwidth && multitouch[finger][2] < fy + fheight)
+                       {
+                               if (cursorfinger == -1)
+                               {
+                                       clickxy[0] =  multitouch[finger][1] * vid_width.value - 0.5f * pwidth;
+                                       clickxy[1] =  multitouch[finger][2] * vid_height.value - 0.5f * pheight;
+                                       relclickxy[0] =  (multitouch[finger][1] - fx) * vid_width.value - 0.5f * pwidth;
+                                       relclickxy[1] =  (multitouch[finger][2] - fy) * vid_height.value - 0.5f * pheight;
+                               }
+                               cursorfinger = finger;
+                               button = true;
+                               canclick = true;
+                               cursorfreemovement = false;
+                               break;
+                       }
+               }
+               if (scr_numtouchscreenareas < 128)
+               {
+                       if (clickrealtime + 1 > realtime)
+                       {
+                               scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_click.tga";
+                       }
+                       else if (button)
+                       {
+                               scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_touch.tga";
+                       }
+                       else
+                       {
+                               switch ((int)realtime * 10 % 20)
+                               {
+                               case 0:
+                                       scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_touch.tga";
+                                       break;
+                               default:
+                                       scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_idle.tga";
+                               }
+                       }
+                       scr_touchscreenareas[scr_numtouchscreenareas].text = "";
+                       scr_touchscreenareas[scr_numtouchscreenareas].textheight = 0;
+                       scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = px;
+                       scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = py;
+                       scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = pwidth;
+                       scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = pheight;
+                       scr_touchscreenareas[scr_numtouchscreenareas].active = button;
+                       scr_touchscreenareas[scr_numtouchscreenareas].activealpha = 1.0f;
+                       scr_touchscreenareas[scr_numtouchscreenareas].inactivealpha = 1.0f;
+                       scr_numtouchscreenareas++;
+               }
+       }
+
+       if (cursorfinger != -1)
+       {
+               if (multitouch[cursorfinger][0])
+               {
+                       if (multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth < clickxy[0] - 1 ||
+                               multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth > clickxy[0] + 1 ||
+                               multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight< clickxy[1] - 1 ||
+                               multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight> clickxy[1] + 1) // finger drifted more than the allowed amount
+                       {
+                               cursorfreemovement = true;
+                       }
+                       if (cursorfreemovement)
+                       {
+                               // in_windowmouse_x* is in screen resolution coordinates, not console resolution
+                               in_windowmouse_x = multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth - relclickxy[0];
+                               in_windowmouse_y = multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight - relclickxy[1];
+                       }
+               }
+               else
+               {
+                       cursorfinger = -1;
+               }
+       }
+
+       if (resultbutton)
+       {
+               if (/**resultbutton != button && */(int)key > 0)
+               {
+                       if (!button && !cursorfreemovement && canclick)
+                       {
+                               Key_Event(key, 0, true);
+                               canclick = false;
+                               clickrealtime = realtime;
+                       }
+
+                       // SS:BR can't qc can't cope with presses and releases on the same frame
+                       if (clickrealtime && clickrealtime + 0.1 < realtime)
+                       {
+                               Key_Event(key, 0, false);
+                               clickrealtime = 0;
+                       }
+               }
+
+               *resultbutton = button;
+       }
 }
 
-void IN_Move( usercmd_t *cmd )
+void VID_BuildJoyState(vid_joystate_t *joystate)
 {
-       IN_MouseMove( cmd );    
+       VID_Shared_BuildJoyState_Begin(joystate);
+
+       if (vid_sdljoystick)
+       {
+               SDL_Joystick *joy = vid_sdljoystick;
+               int j;
+               int numaxes;
+               int numbuttons;
+               numaxes = SDL_JoystickNumAxes(joy);
+               for (j = 0;j < numaxes;j++)
+                       joystate->axis[j] = SDL_JoystickGetAxis(joy, j) * (1.0f / 32767.0f);
+               numbuttons = SDL_JoystickNumButtons(joy);
+               for (j = 0;j < numbuttons;j++)
+                       joystate->button[j] = SDL_JoystickGetButton(joy, j);
+       }
+
+       VID_Shared_BuildJoyState_Finish(joystate);
 }
 
-static void IN_Init( void )
+// clear every touch screen area, except the one with button[skip]
+#define Vid_ClearAllTouchscreenAreas(skip) \
+       if (skip != 0) \
+               VID_TouchscreenCursor(0, 0, 0, 0, &buttons[0], K_MOUSE1); \
+       if (skip != 1) \
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, move, &buttons[1], K_MOUSE4, NULL, 0, 0, 0, false); \
+       if (skip != 2) \
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, aim,  &buttons[2], K_MOUSE5, NULL, 0, 0, 0, false); \
+       if (skip != 3) \
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[3], K_SHIFT, NULL, 0, 0, 0, false); \
+       if (skip != 4) \
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, false); \
+       if (skip != 9) \
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[9], K_MOUSE3, NULL, 0, 0, 0, false); \
+       if (skip != 10) \
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, false); \
+       if (skip != 11) \
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[11], (keynum_t)'b', NULL, 0, 0, 0, false); \
+       if (skip != 12) \
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[12], (keynum_t)'q', NULL, 0, 0, 0, false); \
+       if (skip != 13) \
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, false); \
+       if (skip != 14) \
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false); \
+       if (skip != 15) \
+               VID_TouchscreenArea( 0,  0,  0,  0,  0, NULL                         , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, false); \
+
+/////////////////////
+// Movement handling
+////
+
+static void IN_Move_TouchScreen_SteelStorm(void)
 {
-       // init keyboard
-       SDL_EnableUNICODE( SDL_ENABLE );
+       // ELUAN
+       int i, numfingers;
+       float xscale, yscale;
+       float move[3], aim[3];
+       static qboolean oldbuttons[128];
+       static qboolean buttons[128];
+       keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
+       memcpy(oldbuttons, buttons, sizeof(oldbuttons));
+       memset(multitouchs, 0, sizeof(multitouchs));
 
-       // init mouse
-       vid_usingmouse = false;
+       for (i = 0, numfingers = 0; i < MAXFINGERS - 1; i++)
+               if (multitouch[i][0])
+                       numfingers++;
+
+       /*
+       Enable this to use a mouse as a touch device (it may conflict with the iamexclusive parameter if a finger is also reported as a mouse at the same location
+       if (numfingers == 1)
+       {
+               multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y) ? 11 : 0;
+               multitouch[MAXFINGERS-1][1] = (float)x / vid.width;
+               multitouch[MAXFINGERS-1][2] = (float)y / vid.height;
+       }
+       else
+       {
+               // disable it so it doesn't get stuck, because SDL seems to stop updating it if there are more than 1 finger on screen
+               multitouch[MAXFINGERS-1][0] = 0;
+       }*/
+
+       // TODO: make touchscreen areas controlled by a config file or the VMs. THIS IS A MESS!
+       // TODO: can't just clear buttons[] when entering a new keydest, some keys would remain pressed
+       // SS:BR menuqc has many peculiarities, including that it can't accept more than one command per frame and pressing and releasing on the same frame
+
+       // Tuned for the SGS3, use it's value as a base. CLEAN THIS.
+       xscale = vid_touchscreen_density.value / 2.0f;
+       yscale = vid_touchscreen_density.value / 2.0f;
+       switch(keydest)
+       {
+       case key_console:
+               Vid_ClearAllTouchscreenAreas(14);
+               VID_TouchscreenArea( 0,   0, 160,  64,  64, "gfx/gui/touch_menu_button.tga"         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false);
+               break;
+       case key_game:
+               if (steelstorm_showing_map && steelstorm_showing_map->integer) // FIXME: another hack to be removed when touchscreen areas go to QC
+               {
+                       VID_TouchscreenArea( 0,   0,   0, vid_conwidth.value, vid_conheight.value, NULL                         , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, false);
+                       Vid_ClearAllTouchscreenAreas(10);
+               }
+               else if (steelstorm_showing_mousecursor && steelstorm_showing_mousecursor->integer)
+               {
+                       // in_windowmouse_x* is in screen resolution coordinates, not console resolution
+                       VID_TouchscreenCursor((float)in_windowmouse_x/vid_width.value*vid_conwidth.value, (float)in_windowmouse_y/vid_height.value*vid_conheight.value, 192*xscale, 192*yscale, &buttons[0], K_MOUSE1);
+                       Vid_ClearAllTouchscreenAreas(0);
+               }
+               else
+               {
+                       VID_TouchscreenCursor(0, 0, 0, 0, &buttons[0], K_MOUSE1);
+
+                       VID_TouchscreenArea( 2,16*xscale,-240*yscale, 224*xscale, 224*yscale, "gfx/gui/touch_l_thumb_dpad.tga", 0.0f, NULL, move, &buttons[1], (keynum_t)0, NULL, 0.15, 112*xscale, 112*yscale, false);
+
+                       VID_TouchscreenArea( 3,-240*xscale,-160*yscale, 224*xscale, 128*yscale, "gfx/gui/touch_r_thumb_turn_n_shoot.tga"    , 0.0f, NULL, NULL,  0, (keynum_t)0, NULL, 0, 56*xscale, 0, false);
+                       VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale, 224*yscale, NULL    , 0.0f, NULL, aim,  &buttons[2], (keynum_t)0, NULL, 0.2, 56*xscale, 0, false);
+
+                       VID_TouchscreenArea( 2, (vid_conwidth.value / 2) - 128,-80,  256,  80, NULL, 0.0f, NULL, NULL, &buttons[3], K_SHIFT, NULL, 0, 0, 0, true);
+
+                       VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale,  64*yscale, "gfx/gui/touch_secondary_slide.tga", 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 56*xscale, 0, false);
+                       VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale,  160*yscale, NULL , 0.0f, NULL, NULL, &buttons[9], K_MOUSE3, NULL, 0.2, 56*xscale, 0, false);
+
+                       VID_TouchscreenArea( 1,-100,   0, 100, 100, NULL                         , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, true);
+                       VID_TouchscreenArea( 1,-100, 120, 100, 100, NULL                         , 0.0f, NULL, NULL, &buttons[11], (keynum_t)'b', NULL, 0, 0, 0, true);
+                       VID_TouchscreenArea( 0,   0,   0,  64,  64, NULL                         , 0.0f, NULL, NULL, &buttons[12], (keynum_t)'q', NULL, 0, 0, 0, true);
+                       if (developer.integer)
+                               VID_TouchscreenArea( 0,   0,  96,  64,  64, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
+                       else
+                               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, false);
+                       VID_TouchscreenArea( 0,   0, 160,  64,  64, "gfx/gui/touch_menu_button.tga"         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
+                       switch(cl.activeweapon)
+                       {
+                       case 14:
+                               VID_TouchscreenArea( 2,  16*xscale,-320*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_booster.tga" , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, true);
+                               break;
+                       case 12:
+                               VID_TouchscreenArea( 2,  16*xscale,-320*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_shockwave.tga" , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, true);
+                               break;
+                       default:
+                               VID_TouchscreenArea( 0,  0,  0,  0,  0, NULL , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, false);
+                       }
+               }
+               break;
+       default:
+               if (!steelstorm_showing_mousecursor || !steelstorm_showing_mousecursor->integer)
+               {
+                       Vid_ClearAllTouchscreenAreas(14);
+                       // this way we can skip cutscenes
+                       VID_TouchscreenArea( 0,   0,   0, vid_conwidth.value, vid_conheight.value, NULL                         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false);
+               }
+               else
+               {
+                       // in_windowmouse_x* is in screen resolution coordinates, not console resolution
+                       VID_TouchscreenCursor((float)in_windowmouse_x/vid_width.value*vid_conwidth.value, (float)in_windowmouse_y/vid_height.value*vid_conheight.value, 192*xscale, 192*yscale, &buttons[0], K_MOUSE1);
+                       Vid_ClearAllTouchscreenAreas(0);
+               }
+               break;
+       }
+
+       if (VID_ShowingKeyboard() && (float)in_windowmouse_y > vid_height.value / 2 - 10)
+               in_windowmouse_y = 128;
+
+       cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value;
+       cl.cmd.sidemove += move[0] * cl_sidespeed.value;
+       cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime;
+       cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime;
+}
+
+static void IN_Move_TouchScreen_Quake(void)
+{
+       int x, y;
+       float move[3], aim[3], click[3];
+       static qboolean oldbuttons[128];
+       static qboolean buttons[128];
+       keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
+       memcpy(oldbuttons, buttons, sizeof(oldbuttons));
+       memset(multitouchs, 0, sizeof(multitouchs));
+
+       // simple quake controls
+       multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y);
+       multitouch[MAXFINGERS-1][1] = x * 32768 / vid.width;
+       multitouch[MAXFINGERS-1][2] = y * 32768 / vid.height;
+
+       // top of screen is toggleconsole and K_ESCAPE
+       switch(keydest)
+       {
+       case key_console:
+               VID_TouchscreenArea( 0,   0,   0,  64,  64, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
+               VID_TouchscreenArea( 0,  64,   0,  64,  64, "gfx/touch_menu.tga"         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
+               if (!VID_ShowingKeyboard())
+               {
+                       // user entered a command, close the console now
+                       Con_ToggleConsole_f();
+               }
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[15], (keynum_t)0, NULL, 0, 0, 0, true);
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, aim,  &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, click,&buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
+               break;
+       case key_game:
+               VID_TouchscreenArea( 0,   0,   0,  64,  64, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
+               VID_TouchscreenArea( 0,  64,   0,  64,  64, "gfx/touch_menu.tga"         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
+               VID_TouchscreenArea( 2,   0,-128, 128, 128, "gfx/touch_movebutton.tga"   , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
+               VID_TouchscreenArea( 3,-128,-128, 128, 128, "gfx/touch_aimbutton.tga"    , 0.0f, NULL, aim,  &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
+               VID_TouchscreenArea( 2,   0,-160,  64,  32, "gfx/touch_jumpbutton.tga"   , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
+               VID_TouchscreenArea( 3,-128,-160,  64,  32, "gfx/touch_attackbutton.tga" , 0.0f, NULL, NULL, &buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
+               VID_TouchscreenArea( 3, -64,-160,  64,  32, "gfx/touch_attack2button.tga", 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
+               buttons[15] = false;
+               break;
+       default:
+               VID_TouchscreenArea( 0,   0,   0,  64,  64, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
+               VID_TouchscreenArea( 0,  64,   0,  64,  64, "gfx/touch_menu.tga"         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
+               // in menus, an icon in the corner activates keyboard
+               VID_TouchscreenArea( 2,   0, -32,  32,  32, "gfx/touch_keyboard.tga"     , 0.0f, NULL, NULL, &buttons[15], (keynum_t)0, NULL, 0, 0, 0, true);
+               if (buttons[15])
+                       VID_ShowKeyboard(true);
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, aim,  &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
+               VID_TouchscreenArea(16, -320,-480,640, 960, NULL                         , 0.0f, NULL, click,&buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
+               VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
+               if (buttons[2])
+               {
+                       in_windowmouse_x = x;
+                       in_windowmouse_y = y;
+               }
+               break;
+       }
+
+       cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value;
+       cl.cmd.sidemove += move[0] * cl_sidespeed.value;
+       cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime;
+       cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime;
 }
 
-static void IN_Shutdown( void )
+void IN_Move( void )
 {
+       static int old_x = 0, old_y = 0;
+       static int stuck = 0;
+       static keydest_t oldkeydest;
+       static qboolean oldshowkeyboard;
+       int x, y;
+       vid_joystate_t joystate;
+       keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
+
+       scr_numtouchscreenareas = 0;
+
+       // Only apply the new keyboard state if the input changes.
+       if (keydest != oldkeydest || !!vid_touchscreen_showkeyboard.integer != oldshowkeyboard)
+       {
+               switch(keydest)
+               {
+                       case key_console: VID_ShowKeyboard(true);break;
+                       case key_message: VID_ShowKeyboard(true);break;
+                       default: VID_ShowKeyboard(!!vid_touchscreen_showkeyboard.integer); break;
+               }
+       }
+       oldkeydest = keydest;
+       oldshowkeyboard = !!vid_touchscreen_showkeyboard.integer;
+
+       if (vid_touchscreen.integer)
+       {
+               switch(gamemode)
+               {
+               case GAME_STEELSTORM:
+                       IN_Move_TouchScreen_SteelStorm();
+                       break;
+               default:
+                       IN_Move_TouchScreen_Quake();
+                       break;
+               }
+       }
+       else
+       {
+               if (vid_usingmouse)
+               {
+                       if (vid_stick_mouse.integer || !vid_usingmouse_relativeworks)
+                       {
+                               // have the mouse stuck in the middle, example use: prevent expose effect of beryl during the game when not using
+                               // window grabbing. --blub
+       
+                               // we need 2 frames to initialize the center position
+                               if(!stuck)
+                               {
+                                       SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
+                                       SDL_GetMouseState(&x, &y);
+                                       SDL_GetRelativeMouseState(&x, &y);
+                                       ++stuck;
+                               } else {
+                                       SDL_GetRelativeMouseState(&x, &y);
+                                       in_mouse_x = x + old_x;
+                                       in_mouse_y = y + old_y;
+                                       SDL_GetMouseState(&x, &y);
+                                       old_x = x - win_half_width;
+                                       old_y = y - win_half_height;
+                                       SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
+                               }
+                       } else {
+                               SDL_GetRelativeMouseState( &x, &y );
+                               in_mouse_x = x;
+                               in_mouse_y = y;
+                       }
+               }
+
+               SDL_GetMouseState(&x, &y);
+               in_windowmouse_x = x;
+               in_windowmouse_y = y;
+       }
+
+       VID_BuildJoyState(&joystate);
+       VID_ApplyJoyState(&joystate);
 }
 
 /////////////////////
 // Message Handling
 ////
 
-static int Sys_EventFilter( SDL_Event *event ) 
+#ifdef SDL_R_RESTART
+static qboolean sdl_needs_restart;
+static void sdl_start(void)
 {
-       //TODO: Add a quit query in linux, too - though linux user are more likely to know what they do
-#ifdef WIN32
-       if( event->type == SDL_QUIT && MessageBox( NULL, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION ) == IDNO )
-               return 0;
-       else 
-               return 1;
-#else
-       return 1;
-#endif
 }
+static void sdl_shutdown(void)
+{
+       sdl_needs_restart = false;
+}
+static void sdl_newmap(void)
+{
+}
+#endif
 
+static keynum_t buttonremap[] =
+{
+       K_MOUSE1,
+       K_MOUSE3,
+       K_MOUSE2,
+       K_MOUSE4,
+       K_MOUSE5,
+       K_MOUSE6,
+       K_MOUSE7,
+       K_MOUSE8,
+       K_MOUSE9,
+       K_MOUSE10,
+       K_MOUSE11,
+       K_MOUSE12,
+       K_MOUSE13,
+       K_MOUSE14,
+       K_MOUSE15,
+       K_MOUSE16,
+};
+
+//#define DEBUGSDLEVENTS
+
+// SDL2
 void Sys_SendKeyEvents( void )
 {
+       static qboolean sound_active = true;
+       int keycode;
+       int i;
+       qboolean isdown;
+       Uchar unicode;
        SDL_Event event;
 
+       VID_EnableJoystick(true);
+
        while( SDL_PollEvent( &event ) )
+               loop_start:
                switch( event.type ) {
                        case SDL_QUIT:
-                               Sys_Quit();
+#ifdef DEBUGSDLEVENTS
+                               Con_DPrintf("SDL_Event: SDL_QUIT\n");
+#endif
+                               Sys_Quit(0);
                                break;
                        case SDL_KEYDOWN:
                        case SDL_KEYUP:
-                               Key_Event( MapKey( event.key.keysym.sym ), event.key.keysym.unicode, (event.key.state == SDL_PRESSED) );
+#ifdef DEBUGSDLEVENTS
+                               if (event.type == SDL_KEYDOWN)
+                                       Con_DPrintf("SDL_Event: SDL_KEYDOWN %i\n", event.key.keysym.sym);
+                               else
+                                       Con_DPrintf("SDL_Event: SDL_KEYUP %i\n", event.key.keysym.sym);
+#endif
+                               keycode = MapKey(event.key.keysym.sym);
+                               isdown = (event.key.state == SDL_PRESSED);
+                               unicode = 0;
+                               if(isdown)
+                               {
+                                       if(SDL_PollEvent(&event))
+                                       {
+                                               if(event.type == SDL_TEXTINPUT)
+                                               {
+                                                       // combine key code from SDL_KEYDOWN event and character
+                                                       // from SDL_TEXTINPUT event in a single Key_Event call
+#ifdef DEBUGSDLEVENTS
+                                                       Con_DPrintf("SDL_Event: SDL_TEXTINPUT - text: %s\n", event.text.text);
+#endif
+                                                       unicode = u8_getchar_utf8_enabled(event.text.text + (int)u8_bytelen(event.text.text, 0), NULL);
+                                               }
+                                               else
+                                               {
+                                                       if (!VID_JoyBlockEmulatedKeys(keycode))
+                                                               Key_Event(keycode, 0, isdown);
+                                                       goto loop_start;
+                                               }
+                                       }
+                               }
+                               if (!VID_JoyBlockEmulatedKeys(keycode))
+                                       Key_Event(keycode, unicode, isdown);
+                               break;
+                       case SDL_MOUSEBUTTONDOWN:
+                       case SDL_MOUSEBUTTONUP:
+#ifdef DEBUGSDLEVENTS
+                               if (event.type == SDL_MOUSEBUTTONDOWN)
+                                       Con_DPrintf("SDL_Event: SDL_MOUSEBUTTONDOWN\n");
+                               else
+                                       Con_DPrintf("SDL_Event: SDL_MOUSEBUTTONUP\n");
+#endif
+                               if (!vid_touchscreen.integer)
+                               if (event.button.button > 0 && event.button.button <= ARRAY_SIZE(buttonremap))
+                                       Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
+                               break;
+                       case SDL_MOUSEWHEEL:
+                               // TODO support wheel x direction.
+                               i = event.wheel.y;
+                               while (i > 0) {
+                                       --i;
+                                       Key_Event( K_MWHEELUP, 0, true );
+                                       Key_Event( K_MWHEELUP, 0, false );
+                               }
+                               while (i < 0) {
+                                       ++i;
+                                       Key_Event( K_MWHEELDOWN, 0, true );
+                                       Key_Event( K_MWHEELDOWN, 0, false );
+                               }
+                               break;
+                       case SDL_JOYBUTTONDOWN:
+                       case SDL_JOYBUTTONUP:
+                       case SDL_JOYAXISMOTION:
+                       case SDL_JOYBALLMOTION:
+                       case SDL_JOYHATMOTION:
+#ifdef DEBUGSDLEVENTS
+                               Con_DPrintf("SDL_Event: SDL_JOY*\n");
+#endif
                                break;
-                       case SDL_ACTIVEEVENT:
-                               if( event.active.state == SDL_APPACTIVE ) 
+                       case SDL_WINDOWEVENT:
+#ifdef DEBUGSDLEVENTS
+                               Con_DPrintf("SDL_Event: SDL_WINDOWEVENT %i\n", (int)event.window.event);
+#endif
+                               //if (event.window.windowID == window) // how to compare?
                                {
-                                       if( event.active.gain )
+                                       switch(event.window.event)
+                                       {
+                                       case SDL_WINDOWEVENT_SHOWN:
                                                vid_hidden = false;
-                                       else
+                                               break;
+                                       case  SDL_WINDOWEVENT_HIDDEN:
                                                vid_hidden = true;
+                                               break;
+                                       case SDL_WINDOWEVENT_EXPOSED:
+#ifdef DEBUGSDLEVENTS
+                                               Con_DPrintf("SDL_Event: SDL_WINDOWEVENT_EXPOSED\n");
+#endif
+                                               break;
+                                       case SDL_WINDOWEVENT_MOVED:
+                                               break;
+                                       case SDL_WINDOWEVENT_RESIZED:
+                                               if(vid_resizable.integer < 2)
+                                               {
+                                                       vid.width = event.window.data1;
+                                                       vid.height = event.window.data2;
+#ifdef SDL_R_RESTART
+                                                       // better not call R_Modules_Restart from here directly, as this may wreak havoc...
+                                                       // so, let's better queue it for next frame
+                                                       if(!sdl_needs_restart)
+                                                       {
+                                                               Cbuf_AddText("\nr_restart\n");
+                                                               sdl_needs_restart = true;
+                                                       }
+#endif
+                                               }
+                                               break;
+                                       case SDL_WINDOWEVENT_MINIMIZED:
+                                               break;
+                                       case SDL_WINDOWEVENT_MAXIMIZED:
+                                               break;
+                                       case SDL_WINDOWEVENT_RESTORED:
+                                               break;
+                                       case SDL_WINDOWEVENT_ENTER:
+                                               break;
+                                       case SDL_WINDOWEVENT_LEAVE:
+                                               break;
+                                       case SDL_WINDOWEVENT_FOCUS_GAINED:
+                                               vid_hasfocus = true;
+                                               break;
+                                       case SDL_WINDOWEVENT_FOCUS_LOST:
+                                               vid_hasfocus = false;
+                                               break;
+                                       case SDL_WINDOWEVENT_CLOSE:
+                                               Sys_Quit(0);
+                                               break;
+                                       }
                                }
                                break;
-                       case SDL_MOUSEBUTTONDOWN:
-                               if( event.button.button == SDL_BUTTON_MIDDLE ) 
-                                       event.button.button = SDL_BUTTON_RIGHT;
-                               else if( event.button.button == SDL_BUTTON_RIGHT )
-                                       event.button.button = SDL_BUTTON_MIDDLE;
-                               Key_Event( K_MOUSE1 + event.button.button - 1, 0, true );
+                       case SDL_TEXTEDITING:
+#ifdef DEBUGSDLEVENTS
+                               Con_DPrintf("SDL_Event: SDL_TEXTEDITING - composition = %s, cursor = %d, selection lenght = %d\n", event.edit.text, event.edit.start, event.edit.length);
+#endif
+                               // FIXME!  this is where composition gets supported
                                break;
-                       case SDL_MOUSEBUTTONUP:
-                               if( event.button.button == SDL_BUTTON_MIDDLE ) 
-                                       event.button.button = SDL_BUTTON_RIGHT;
-                               else if( event.button.button == SDL_BUTTON_RIGHT )
-                                       event.button.button = SDL_BUTTON_MIDDLE;
-                               Key_Event( K_MOUSE1 + event.button.button - 1, 0, false );
+                       case SDL_TEXTINPUT:
+#ifdef DEBUGSDLEVENTS
+                               Con_DPrintf("SDL_Event: SDL_TEXTINPUT - text: %s\n", event.text.text);
+#endif
+                               // convert utf8 string to char
+                               // NOTE: this code is supposed to run even if utf8enable is 0
+                               unicode = u8_getchar_utf8_enabled(event.text.text + (int)u8_bytelen(event.text.text, 0), NULL);
+                               Key_Event(K_TEXT, unicode, true);
+                               Key_Event(K_TEXT, unicode, false);
+                               break;
+                       case SDL_MOUSEMOTION:
+                               break;
+                       case SDL_FINGERDOWN:
+#ifdef DEBUGSDLEVENTS
+                               Con_DPrintf("SDL_FINGERDOWN for finger %i\n", (int)event.tfinger.fingerId);
+#endif
+                               for (i = 0;i < MAXFINGERS-1;i++)
+                               {
+                                       if (!multitouch[i][0])
+                                       {
+                                               multitouch[i][0] = event.tfinger.fingerId + 1;
+                                               multitouch[i][1] = event.tfinger.x;
+                                               multitouch[i][2] = event.tfinger.y;
+                                               // TODO: use event.tfinger.pressure?
+                                               break;
+                                       }
+                               }
+                               if (i == MAXFINGERS-1)
+                                       Con_DPrintf("Too many fingers at once!\n");
+                               break;
+                       case SDL_FINGERUP:
+#ifdef DEBUGSDLEVENTS
+                               Con_DPrintf("SDL_FINGERUP for finger %i\n", (int)event.tfinger.fingerId);
+#endif
+                               for (i = 0;i < MAXFINGERS-1;i++)
+                               {
+                                       if (multitouch[i][0] == event.tfinger.fingerId + 1)
+                                       {
+                                               multitouch[i][0] = 0;
+                                               break;
+                                       }
+                               }
+                               if (i == MAXFINGERS-1)
+                                       Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
+                               break;
+                       case SDL_FINGERMOTION:
+#ifdef DEBUGSDLEVENTS
+                               Con_DPrintf("SDL_FINGERMOTION for finger %i\n", (int)event.tfinger.fingerId);
+#endif
+                               for (i = 0;i < MAXFINGERS-1;i++)
+                               {
+                                       if (multitouch[i][0] == event.tfinger.fingerId + 1)
+                                       {
+                                               multitouch[i][1] = event.tfinger.x;
+                                               multitouch[i][2] = event.tfinger.y;
+                                               break;
+                                       }
+                               }
+                               if (i == MAXFINGERS-1)
+                                       Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
+                               break;
+                       default:
+#ifdef DEBUGSDLEVENTS
+                               Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type);
+#endif
                                break;
                }
+
+       // enable/disable sound on focus gain/loss
+       if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
+       {
+               if (!sound_active)
+               {
+                       S_UnblockSound ();
+                       sound_active = true;
+               }
+       }
+       else
+       {
+               if (sound_active)
+               {
+                       S_BlockSound ();
+                       sound_active = false;
+               }
+       }
 }
 
 /////////////////
@@ -316,204 +1292,392 @@ void *GL_GetProcAddress(const char *name)
        return p;
 }
 
-static int Sys_EventFilter( SDL_Event *event );
+qboolean GL_ExtensionSupported(const char *name)
+{
+       return SDL_GL_ExtensionSupported(name);
+}
+
+static qboolean vid_sdl_initjoysticksystem = false;
+
 void VID_Init (void)
 {
+#ifndef __IPHONEOS__
+#ifdef MACOSX
+       Cvar_RegisterVariable(&apple_mouse_noaccel);
+#endif
+#endif
+#ifdef DP_MOBILETOUCH
+       Cvar_SetValueQuick(&vid_touchscreen, 1);
+#endif
+
+#ifdef SDL_R_RESTART
+       R_RegisterModule("SDL", sdl_start, sdl_shutdown, sdl_newmap, NULL, NULL);
+#endif
+
        if (SDL_Init(SDL_INIT_VIDEO) < 0)
-               Sys_Error ("Failed to init video: %s\n", SDL_GetError());
+               Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
+       vid_sdl_initjoysticksystem = SDL_InitSubSystem(SDL_INIT_JOYSTICK) >= 0;
+       if (vid_sdl_initjoysticksystem)
+               Con_Printf("Failed to init SDL joystick subsystem: %s\n", SDL_GetError());
        vid_isfullscreen = false;
-
-       SDL_SetEventFilter( (SDL_EventFilter) Sys_EventFilter );
-       IN_Init();
 }
 
-// set the icon (we dont use SDL here since it would be too much a PITA)
-#ifdef WIN32
-#include "resource.h"
-#include <SDL_syswm.h>
-static void VID_SetCaption()
+static int vid_sdljoystickindex = -1;
+void VID_EnableJoystick(qboolean enable)
 {
-    SDL_SysWMinfo      info;
-       HICON                   icon;
+       int index = joy_enable.integer > 0 ? joy_index.integer : -1;
+       int numsdljoysticks;
+       qboolean success = false;
+       int sharedcount = 0;
+       int sdlindex = -1;
+       sharedcount = VID_Shared_SetJoystick(index);
+       if (index >= 0 && index < sharedcount)
+               success = true;
+       sdlindex = index - sharedcount;
 
-       // set the caption
-       SDL_WM_SetCaption( gamename, NULL );
+       numsdljoysticks = SDL_NumJoysticks();
+       if (sdlindex < 0 || sdlindex >= numsdljoysticks)
+               sdlindex = -1;
 
-       // get the HWND handle 
-    SDL_VERSION( &info.version );
-       if( !SDL_GetWMInfo( &info ) )
-               return;
+       // update cvar containing count of XInput joysticks + SDL joysticks
+       if (joy_detected.integer != sharedcount + numsdljoysticks)
+               Cvar_SetValueQuick(&joy_detected, sharedcount + numsdljoysticks);
 
-       //icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
-       icon = LoadIcon( NULL, IDI_ERROR );
-       SetClassLong( info.window, GCL_HICON, (LONG) icon );
-}
-#else
-static void VID_SetCaption()
-{
-       SDL_WM_SetCaption( gamename, NULL );
+       if (vid_sdljoystickindex != sdlindex)
+       {
+               vid_sdljoystickindex = sdlindex;
+               // close SDL joystick if active
+               if (vid_sdljoystick)
+                       SDL_JoystickClose(vid_sdljoystick);
+               vid_sdljoystick = NULL;
+               if (sdlindex >= 0)
+               {
+                       vid_sdljoystick = SDL_JoystickOpen(sdlindex);
+                       if (vid_sdljoystick)
+                       {
+                               const char *joystickname = SDL_JoystickName(vid_sdljoystick);
+                               Con_Printf("Joystick %i opened (SDL_Joystick %i is \"%s\" with %i axes, %i buttons, %i balls)\n", index, sdlindex, joystickname, (int)SDL_JoystickNumAxes(vid_sdljoystick), (int)SDL_JoystickNumButtons(vid_sdljoystick), (int)SDL_JoystickNumBalls(vid_sdljoystick));
+                       }
+                       else
+                       {
+                               Con_Printf("Joystick %i failed (SDL_JoystickOpen(%i) returned: %s)\n", index, sdlindex, SDL_GetError());
+                               sdlindex = -1;
+                       }
+               }
+       }
+
+       if (sdlindex >= 0)
+               success = true;
+
+       if (joy_active.integer != (success ? 1 : 0))
+               Cvar_SetValueQuick(&joy_active, success ? 1 : 0);
 }
-#endif
 
-static void VID_OutputVersion()
+static void VID_OutputVersion(void)
 {
-       const SDL_version *version;
-       version = SDL_Linked_Version();
-       Con_DPrintf(    "Linked against SDL version %d.%d.%d\n"
+       SDL_version version;
+       SDL_GetVersion(&version);
+       Con_Printf(     "Linked against SDL version %d.%d.%d\n"
                                        "Using SDL library version %d.%d.%d\n",
                                        SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL,
-                                       version->major, version->minor, version->patch );       
+                                       version.major, version.minor, version.patch );
+}
+
+#ifdef WIN32
+static void AdjustWindowBounds(viddef_mode_t *mode, RECT *rect)
+{
+       LONG width = mode->width; // vid_width
+       LONG height = mode->height; // vid_height
+
+       // adjust width and height for the space occupied by window decorators (title bar, borders)
+       rect->top = 0;
+       rect->left = 0;
+       rect->right = width;
+       rect->bottom = height;
+       AdjustWindowRectEx(rect, WS_CAPTION|WS_THICKFRAME, false, 0);
+
+       RECT workArea;
+       SystemParametersInfo(SPI_GETWORKAREA, 0, &workArea, 0);
+       int workWidth = workArea.right - workArea.left;
+       int workHeight = workArea.bottom - workArea.top;
+
+       // SDL forces the window height to be <= screen height - 27px (on Win8.1 - probably intended for the title bar) 
+       // If the task bar is docked to the the left screen border and we move the window to negative y,
+       // there would be some part of the regular desktop visible on the bottom of the screen.
+       int titleBarPixels = 2;
+       int screenHeight = GetSystemMetrics(SM_CYSCREEN);
+       if (screenHeight == workHeight)
+               titleBarPixels = -rect->top;
+
+       //Con_Printf("window mode: %dx%d, workArea: %d/%d-%d/%d (%dx%d), title: %d\n", width, height, workArea.left, workArea.top, workArea.right, workArea.bottom, workArea.right - workArea.left, workArea.bottom - workArea.top, titleBarPixels);
+
+       // if height and width matches the physical or previously adjusted screen height and width, adjust it to available desktop area
+       if ((width == GetSystemMetrics(SM_CXSCREEN) || width == workWidth) && (height == screenHeight || height == workHeight - titleBarPixels))
+       {
+               rect->left = workArea.left;
+               mode->width = workWidth;
+               rect->top = workArea.top + titleBarPixels;
+               mode->height = workHeight - titleBarPixels;
+       }
+       else 
+       {
+               rect->left = workArea.left + max(0, (workWidth - width) / 2);
+               rect->top = workArea.top + max(0, (workHeight - height) / 2);
+       }
 }
+#endif
 
-int VID_InitMode(int fullscreen, int width, int height, int bpp)
+static qboolean VID_InitModeGL(viddef_mode_t *mode)
 {
+       int windowflags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL;
+       int xPos = SDL_WINDOWPOS_UNDEFINED;
+       int yPos = SDL_WINDOWPOS_UNDEFINED;
+#ifndef USE_GLES2
        int i;
-       int flags = SDL_OPENGL;
        const char *drivername;
+#endif
 
-       VID_OutputVersion();
+       win_half_width = mode->width>>1;
+       win_half_height = mode->height>>1;
 
-       /* 
-       SDL Hack 
-               We cant switch from one OpenGL video mode to another.
-               Thus we first switch to some stupid 2D mode and then back to OpenGL.
-       */
-       SDL_SetVideoMode( 0, 0, 0, 0 );
+       if(vid_resizable.integer)
+               windowflags |= SDL_WINDOW_RESIZABLE;
 
-#ifdef WIN32
-       drivername = "opengl32.dll";
-#elif defined(__APPLE__) && defined(__MACH__)
-       drivername = "OpenGL.framework";
-#else
-       drivername = "libGL.so.1";
-#endif
+       VID_OutputVersion();
+
+#ifndef USE_GLES2
+       // SDL usually knows best
+       drivername = NULL;
 
-// COMMANDLINEOPTION: SDL GL: -gl_driver <drivername> selects a GL driver library, default is libGL.so.1 (Linux/BSD) or opengl32.dll (windows) or OpenGL.framework (MacOSX), useful only for 3dfxogl.dll/3dfxvgl.dll or fxmesa or similar, if you don't know what this is for, you don't need it
+// COMMANDLINEOPTION: SDL GL: -gl_driver <drivername> selects a GL driver library, default is whatever SDL recommends, useful only for 3dfxogl.dll/3dfxvgl.dll or fxmesa or similar, if you don't know what this is for, you don't need it
        i = COM_CheckParm("-gl_driver");
        if (i && i < com_argc - 1)
                drivername = com_argv[i + 1];
-       if (SDL_GL_LoadLibrary(drivername))
-       {   
-               Con_Printf("Unable to load GL driver \"%s\": ", drivername, SDL_GetError());
-               return false;
-       }
-
-       qglGetString = GL_GetProcAddress("glGetString");
-       
-       // Knghtbrd: should do platform-specific extension string function here
-
-       if (qglGetString == NULL)
+       if (SDL_GL_LoadLibrary(drivername) < 0)
        {
-               VID_Shutdown();
-               Con_Print("Required OpenGL function glGetString not found\n");
+               Con_Printf("Unable to load GL driver \"%s\": %s\n", drivername, SDL_GetError());
                return false;
        }
+#endif
+
+#ifdef DP_MOBILETOUCH
+       // mobile platforms are always fullscreen, we'll get the resolution after opening the window
+       mode->fullscreen = true;
+       // hide the menu with SDL_WINDOW_BORDERLESS
+       windowflags |= SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS;
+#endif
 
        vid_isfullscreen = false;
-       if (fullscreen) {
-               flags |= SDL_FULLSCREEN;
-               vid_isfullscreen = true;
+       {
+               if (mode->fullscreen) {
+                       if (vid_desktopfullscreen.integer)
+                       {
+                               vid_mode_t *m = VID_GetDesktopMode();
+                               mode->width = m->width;
+                               mode->height = m->height;
+                               windowflags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
+                       }
+                       else
+                               windowflags |= SDL_WINDOW_FULLSCREEN;
+                       vid_isfullscreen = true;
+               }
+               else {
+#ifdef WIN32
+                       RECT rect;
+                       AdjustWindowBounds(mode, &rect);
+                       xPos = rect.left;
+                       yPos = rect.top;
+#endif
+               }
        }
+       //flags |= SDL_HWSURFACE;
 
        SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
-       if (bpp >= 32)
+       SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8);
+       SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8);
+       SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8);
+       SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 8);
+       SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
+       SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE, 8);
+       if (mode->stereobuffer)
+               SDL_GL_SetAttribute (SDL_GL_STEREO, 1);
+       if (mode->samples > 1)
        {
-               SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8);
-               SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8);
-               SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8);
-               SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 8);
-               SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
-               SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE, 8);
+               SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
+               SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, mode->samples);
        }
-       else
+
+#ifdef USE_GLES2
+       SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2);
+       SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 0);
+       SDL_GL_SetAttribute (SDL_GL_RETAINED_BACKING, 1);
+#else
+       SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
+       SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
+       SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, (gl_debug.integer > 0 ? SDL_GL_CONTEXT_DEBUG_FLAG : 0));
+#endif
+
+       video_bpp = mode->bitsperpixel;
+       window_flags = windowflags;
+       window = SDL_CreateWindow(gamename, xPos, yPos, mode->width, mode->height, windowflags);
+       if (window == NULL)
        {
-               SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 1);
-               SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 1);
-               SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 1);
-               SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
+               Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
+               VID_Shutdown();
+               return false;
        }
-
-       screen = SDL_SetVideoMode(width, height, bpp, flags);
-       if (screen == NULL)
+       SDL_GetWindowSize(window, &mode->width, &mode->height);
+       context = SDL_GL_CreateContext(window);
+       if (context == NULL)
        {
-               Con_Printf("Failed to set video mode to %ix%i: %s\n", width, height, SDL_GetError);
+               Con_Printf("Failed to initialize OpenGL context: %s\n", SDL_GetError());
                VID_Shutdown();
                return false;
        }
-       VID_SetCaption();
-       
-       gl_renderer = qglGetString(GL_RENDERER);
-       gl_vendor = qglGetString(GL_VENDOR);
-       gl_version = qglGetString(GL_VERSION);
-       gl_extensions = qglGetString(GL_EXTENSIONS);
+
+       SDL_GL_SetSwapInterval(bound(-1, vid_vsync.integer, 1));
+       vid_usingvsync = (vid_vsync.integer != 0);
+
        gl_platform = "SDL";
-       // Knghtbrd: should assign platform-specific extensions here
-       //TODO: maybe ;)
-       gl_platformextensions = "";
-       gl_videosyncavailable = false;
-       
-       GL_Init();
+
+       GL_Setup();
+
+       // VorteX: set other info
+       extern cvar_t gl_info_vendor;
+       extern cvar_t gl_info_renderer;
+       extern cvar_t gl_info_version;
+       extern cvar_t gl_info_platform;
+       extern cvar_t gl_info_driver;
+       Cvar_SetQuick(&gl_info_vendor, gl_vendor);
+       Cvar_SetQuick(&gl_info_renderer, gl_renderer);
+       Cvar_SetQuick(&gl_info_version, gl_version);
+       Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
+       Cvar_SetQuick(&gl_info_driver, gl_driver);
+
+       // LordHavoc: report supported extensions
+#ifdef CONFIG_MENU
+       Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions);
+#else
+       Con_DPrintf("\nQuakeC extensions for server and client: %s\n", vm_sv_extensions);
+#endif
+
+       // clear to black (loading plaque will be seen over this)
+       GL_Clear(GL_COLOR_BUFFER_BIT, NULL, 1.0f, 0);
 
        vid_hidden = false;
        vid_activewindow = false;
+       vid_hasfocus = true;
        vid_usingmouse = false;
-       IN_Init();
+       vid_usinghidecursor = false;
+               
        return true;
 }
 
-void VID_Shutdown (void)
-{
-       IN_Shutdown();
-       SDL_QuitSubSystem(SDL_INIT_VIDEO);
-}
+extern cvar_t gl_info_extensions;
+extern cvar_t gl_info_vendor;
+extern cvar_t gl_info_renderer;
+extern cvar_t gl_info_version;
+extern cvar_t gl_info_platform;
+extern cvar_t gl_info_driver;
 
-int VID_SetGamma (unsigned short *ramps)
+qboolean VID_InitMode(viddef_mode_t *mode)
 {
-       return !SDL_SetGammaRamp (ramps, ramps + 256, ramps + 512);
-}
+       // GAME_STEELSTORM specific
+       steelstorm_showing_map = Cvar_FindVar("steelstorm_showing_map");
+       steelstorm_showing_mousecursor = Cvar_FindVar("steelstorm_showing_mousecursor");
 
-int VID_GetGamma (unsigned short *ramps)
-{
-       return !SDL_GetGammaRamp( ramps, ramps + 256, ramps + 512);
+       if (!SDL_WasInit(SDL_INIT_VIDEO) && SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
+               Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
+
+       Cvar_SetValueQuick(&vid_touchscreen_supportshowkeyboard, SDL_HasScreenKeyboardSupport() ? 1 : 0);
+       return VID_InitModeGL(mode);
 }
 
-void VID_GetWindowSize (int *x, int *y, int *width, int *height)
+void VID_Shutdown (void)
 {
-       *x = *y = 0;
-       *width = screen->w;
-       *height = screen->h;
+       VID_EnableJoystick(false);
+       VID_SetMouse(false, false, false);
+
+       SDL_DestroyWindow(window);
+       window = NULL;
+
+       SDL_QuitSubSystem(SDL_INIT_VIDEO);
+
+       gl_driver[0] = 0;
+       gl_extensions = "";
+       gl_platform = "";
 }
 
 void VID_Finish (void)
 {
-       Uint8 appstate;
-       int vid_usemouse;
+       qboolean vid_usevsync;
+       vid_activewindow = !vid_hidden && vid_hasfocus;
+
+       VID_UpdateGamma();
 
-       if (r_speeds.integer || gl_finish.integer)
-               qglFinish();
-       SDL_GL_SwapBuffers();
+       if (!vid_hidden)
+       {
+               switch(vid.renderpath)
+               {
+               case RENDERPATH_GL32:
+               case RENDERPATH_GLES2:
+                       CHECKGLERROR
+                       if (r_speeds.integer == 2 || gl_finish.integer)
+                               GL_Finish();
 
-       //react on appstate changes
-       appstate = SDL_GetAppState();
+                       vid_usevsync = (vid_vsync.integer && !cls.timedemo);
+                       if (vid_usingvsync != vid_usevsync)
+                       {
+                               vid_usingvsync = vid_usevsync;
+                               if (SDL_GL_SetSwapInterval(vid_usevsync != 0) >= 0)
+                                       Con_DPrintf("Vsync %s\n", vid_usevsync ? "activated" : "deactivated");
+                               else
+                                       Con_DPrintf("ERROR: can't %s vsync\n", vid_usevsync ? "activate" : "deactivate");
+                       }
+                       SDL_GL_SwapWindow(window);
+                       break;
+               }
+       }
+}
 
-       if( !( appstate & SDL_APPMOUSEFOCUS ) || !( appstate & SDL_APPINPUTFOCUS ) )
-               vid_activewindow = false;
-       else 
-               vid_activewindow = true;
-
-       vid_usemouse = false;
-       if( vid_mouse.integer && !key_consoleactive )
-               vid_usemouse = true;
-       if( vid_isfullscreen )
-               vid_usemouse = true;
-       if( !vid_activewindow )
-               vid_usemouse = false;
-
-       if( vid_usemouse && !vid_usingmouse ) {
-               vid_usingmouse = true;
-               IN_Activate();
-       } else if( !vid_usemouse && vid_usingmouse ) {
-               vid_usingmouse = false;
-               IN_Deactivate();
+vid_mode_t *VID_GetDesktopMode(void)
+{
+       SDL_DisplayMode mode;
+       int bpp;
+       Uint32 rmask, gmask, bmask, amask;
+       SDL_GetDesktopDisplayMode(0, &mode);
+       SDL_PixelFormatEnumToMasks(mode.format, &bpp, &rmask, &gmask, &bmask, &amask);
+       desktop_mode.width = mode.w;
+       desktop_mode.height = mode.h;
+       desktop_mode.bpp = bpp;
+       desktop_mode.refreshrate = mode.refresh_rate;
+       desktop_mode.pixelheight_num = 1;
+       desktop_mode.pixelheight_denom = 1; // SDL does not provide this
+       // TODO check whether this actually works, or whether we do still need
+       // a read-window-size-after-entering-desktop-fullscreen hack for
+       // multiscreen setups.
+       return &desktop_mode;
+}
+
+size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
+{
+       size_t k = 0;
+       int modenum;
+       int nummodes = SDL_GetNumDisplayModes(0);
+       SDL_DisplayMode mode;
+       for (modenum = 0;modenum < nummodes;modenum++)
+       {
+               if (k >= maxcount)
+                       break;
+               if (SDL_GetDisplayMode(0, modenum, &mode))
+                       continue;
+               modes[k].width = mode.w;
+               modes[k].height = mode.h;
+               // FIXME bpp?
+               modes[k].refreshrate = mode.refresh_rate;
+               modes[k].pixelheight_num = 1;
+               modes[k].pixelheight_denom = 1; // SDL does not provide this
+               k++;
        }
+       return k;
 }