Con_Printf("GL_OES_texture_3d reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n");
}
- vid.texunits = 4;
- vid.teximageunits = 8;
- vid.texarrayunits = 5;
- qglGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, (GLint*)&vid.teximageunits);CHECKGLERROR
- vid.texunits = bound(1, vid.texunits, MAX_TEXTUREUNITS);
- vid.teximageunits = bound(1, vid.teximageunits, MAX_TEXTUREUNITS);
- vid.texarrayunits = bound(1, vid.texarrayunits, MAX_TEXTUREUNITS);
Con_DPrint("Using GLES2 rendering path\n");
vid.renderpath = RENDERPATH_GLES2;
vid.sRGBcapable2D = false;
{
switch(vid.renderpath)
{
- case RENDERPATH_GL20:
+ case RENDERPATH_GL32:
case RENDERPATH_GLES2:
CHECKGLERROR
if (r_speeds.integer == 2 || gl_finish.integer)