#endif
#include "image.h"
-#ifdef SUPPORTD3D
-#include <d3d9.h>
-#ifdef _MSC_VER
-#pragma comment(lib, "d3d9.lib")
-#endif
-
-LPDIRECT3DDEVICE9 vid_d3d9dev;
-#endif
-
#ifdef WIN32
//#include <XInput.h>
#define XINPUT_GAMEPAD_DPAD_UP 0x0001
cvar_t joy_x360_sensitivityyaw = {0, "joy_x360_sensitivityyaw", "-1", "movement multiplier"};
cvar_t joy_x360_sensitivityroll = {0, "joy_x360_sensitivityroll", "1", "movement multiplier"};
-// cvars for DPSOFTRAST
-cvar_t vid_soft = {CVAR_SAVE, "vid_soft", "0", "enables use of the DarkPlaces Software Rasterizer rather than OpenGL or Direct3D"};
-cvar_t vid_soft_threads = {CVAR_SAVE, "vid_soft_threads", "8", "the number of threads the DarkPlaces Software Rasterizer should use"};
-cvar_t vid_soft_interlace = {CVAR_SAVE, "vid_soft_interlace", "1", "whether the DarkPlaces Software Rasterizer should interlace the screen bands occupied by each thread"};
-
-// we don't know until we try it!
-cvar_t vid_hardwaregammasupported = {CVAR_READONLY,"vid_hardwaregammasupported","1", "indicates whether hardware gamma is supported (updated by attempts to set hardware gamma ramps)"};
-
// VorteX: more info cvars, mostly set in VID_CheckExtensions
cvar_t gl_info_vendor = {CVAR_READONLY, "gl_info_vendor", "", "indicates brand of graphics chip"};
cvar_t gl_info_renderer = {CVAR_READONLY, "gl_info_renderer", "", "indicates graphics chip model and other information"};
cvar_t gl_info_platform = {CVAR_READONLY, "gl_info_platform", "", "indicates GL platform: WGL, GLX, or AGL."};
cvar_t gl_info_driver = {CVAR_READONLY, "gl_info_driver", "", "name of driver library (opengl32.dll, libGL.so.1, or whatever)."};
-// whether hardware gamma ramps are currently in effect
-qboolean vid_usinghwgamma = false;
-
-int vid_gammarampsize = 0;
-unsigned short *vid_gammaramps = NULL;
-unsigned short *vid_systemgammaramps = NULL;
-
cvar_t vid_fullscreen = {CVAR_SAVE, "vid_fullscreen", "1", "use fullscreen (1) or windowed (0)"};
cvar_t vid_width = {CVAR_SAVE, "vid_width", "640", "resolution"};
cvar_t vid_height = {CVAR_SAVE, "vid_height", "480", "resolution"};
-cvar_t vid_bitsperpixel = {CVAR_SAVE, "vid_bitsperpixel", "32", "how many bits per pixel to render at (32 or 16, 32 is recommended)"};
+cvar_t vid_bitsperpixel = {CVAR_READONLY, "vid_bitsperpixel", "32", "how many bits per pixel to render at (this is not currently configurable)"};
cvar_t vid_samples = {CVAR_SAVE, "vid_samples", "1", "how many anti-aliasing samples per pixel to request from the graphics driver (4 is recommended, 1 is faster)"};
cvar_t vid_refreshrate = {CVAR_SAVE, "vid_refreshrate", "60", "refresh rate to use, in hz (higher values flicker less, if supported by your monitor)"};
cvar_t vid_userefreshrate = {CVAR_SAVE, "vid_userefreshrate", "0", "set this to 1 to make vid_refreshrate used, or to 0 to let the engine choose a sane default"};
cvar_t vid_grabkeyboard = {CVAR_SAVE, "vid_grabkeyboard", "0", "whether to grab the keyboard when mouse is active (prevents use of volume control keys, music player keys, etc on some keyboards)"};
cvar_t vid_minwidth = {0, "vid_minwidth", "0", "minimum vid_width that is acceptable (to be set in default.cfg in mods)"};
cvar_t vid_minheight = {0, "vid_minheight", "0", "minimum vid_height that is acceptable (to be set in default.cfg in mods)"};
-cvar_t vid_gl13 = {0, "vid_gl13", "1", "enables faster rendering using OpenGL 1.3 features (such as GL_ARB_texture_env_combine extension)"};
-cvar_t vid_gl20 = {0, "vid_gl20", "1", "enables faster rendering using OpenGL 2.0 features (such as GL_ARB_fragment_shader extension)"};
cvar_t gl_finish = {0, "gl_finish", "0", "make the cpu wait for the graphics processor at the end of each rendered frame (can help with strange input or video lag problems on some machines)"};
cvar_t vid_sRGB = {CVAR_SAVE, "vid_sRGB", "0", "if hardware is capable, modify rendering to be gamma corrected for the sRGB color standard (computer monitors, TVs), recommended"};
cvar_t vid_sRGB_fallback = {CVAR_SAVE, "vid_sRGB_fallback", "0", "do an approximate sRGB fallback if not properly supported by hardware (2: also use the fallback if framebuffer is 8bit, 3: always use the fallback even if sRGB is supported)"};
cvar_t vid_touchscreen_supportshowkeyboard = {CVAR_READONLY, "vid_touchscreen_supportshowkeyboard", "0", "indicates if the platform supports a virtual keyboard"};
cvar_t vid_stick_mouse = {CVAR_SAVE, "vid_stick_mouse", "0", "have the mouse stuck in the center of the screen" };
cvar_t vid_resizable = {CVAR_SAVE, "vid_resizable", "0", "0: window not resizable, 1: resizable, 2: window can be resized but the framebuffer isn't adjusted" };
-cvar_t vid_desktopfullscreen = {CVAR_SAVE, "vid_desktopfullscreen", "0", "force desktop resolution for fullscreen; also use some OS dependent tricks for better fullscreen integration"};
+cvar_t vid_desktopfullscreen = {CVAR_SAVE, "vid_desktopfullscreen", "1", "force desktop resolution for fullscreen; also use some OS dependent tricks for better fullscreen integration"};
cvar_t v_gamma = {CVAR_SAVE, "v_gamma", "1", "inverse gamma correction value, a brightness effect that does not affect white or black, and tends to make the image grey and dull"};
cvar_t v_contrast = {CVAR_SAVE, "v_contrast", "1", "brightness of white (values above 1 give a brighter image with increased color saturation, unlike v_gamma)"};
cvar_t v_color_white_r = {CVAR_SAVE, "v_color_white_r", "1", "desired color of white"};
cvar_t v_color_white_g = {CVAR_SAVE, "v_color_white_g", "1", "desired color of white"};
cvar_t v_color_white_b = {CVAR_SAVE, "v_color_white_b", "1", "desired color of white"};
-cvar_t v_hwgamma = {CVAR_SAVE, "v_hwgamma", "0", "enables use of hardware gamma correction ramps if available (note: does not work very well on Windows2000 and above), values are 0 = off, 1 = attempt to use hardware gamma, 2 = use hardware gamma whether it works or not"};
-cvar_t v_glslgamma = {CVAR_SAVE, "v_glslgamma", "1", "enables use of GLSL to apply gamma correction ramps if available (note: overrides v_hwgamma)"};
-cvar_t v_glslgamma_2d = {CVAR_SAVE, "v_glslgamma_2d", "0", "applies GLSL gamma to 2d pictures (HUD, fonts)"};
-cvar_t v_psycho = {0, "v_psycho", "0", "easter egg"};
+cvar_t v_glslgamma_2d = {CVAR_SAVE, "v_glslgamma_2d", "1", "applies GLSL gamma to 2d pictures (HUD, fonts)"};
+cvar_t v_psycho = {0, "v_psycho", "0", "easter egg - R.I.P. zinx http://obits.al.com/obituaries/birmingham/obituary.aspx?n=christopher-robert-lais&pid=186080667"};
// brand of graphics chip
const char *gl_vendor;
#ifndef USE_GLES2
// GL_ARB_multitexture
-void (GLAPIENTRY *qglMultiTexCoord1f) (GLenum, GLfloat);
-void (GLAPIENTRY *qglMultiTexCoord2f) (GLenum, GLfloat, GLfloat);
-void (GLAPIENTRY *qglMultiTexCoord3f) (GLenum, GLfloat, GLfloat, GLfloat);
-void (GLAPIENTRY *qglMultiTexCoord4f) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
void (GLAPIENTRY *qglActiveTexture) (GLenum);
-void (GLAPIENTRY *qglClientActiveTexture) (GLenum);
// general GL functions
void (GLAPIENTRY *qglClear)(GLbitfield mask);
-void (GLAPIENTRY *qglAlphaFunc)(GLenum func, GLclampf ref);
void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor);
void (GLAPIENTRY *qglCullFace)(GLenum mode);
void (GLAPIENTRY *qglDisable)(GLenum cap);
GLboolean (GLAPIENTRY *qglIsEnabled)(GLenum cap);
-void (GLAPIENTRY *qglEnableClientState)(GLenum cap);
-void (GLAPIENTRY *qglDisableClientState)(GLenum cap);
-
void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params);
void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params);
void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params);
void (GLAPIENTRY *qglDepthRangef)(GLclampf near_val, GLclampf far_val);
void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-void (GLAPIENTRY *qglDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
void (GLAPIENTRY *qglDrawArrays)(GLenum mode, GLint first, GLsizei count);
-void (GLAPIENTRY *qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
-void (GLAPIENTRY *qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr);
-void (GLAPIENTRY *qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
-void (GLAPIENTRY *qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
-void (GLAPIENTRY *qglArrayElement)(GLint i);
-
-void (GLAPIENTRY *qglColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
-void (GLAPIENTRY *qglColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void (GLAPIENTRY *qglTexCoord1f)(GLfloat s);
-void (GLAPIENTRY *qglTexCoord2f)(GLfloat s, GLfloat t);
-void (GLAPIENTRY *qglTexCoord3f)(GLfloat s, GLfloat t, GLfloat r);
-void (GLAPIENTRY *qglTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-void (GLAPIENTRY *qglVertex2f)(GLfloat x, GLfloat y);
-void (GLAPIENTRY *qglVertex3f)(GLfloat x, GLfloat y, GLfloat z);
-void (GLAPIENTRY *qglVertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-void (GLAPIENTRY *qglBegin)(GLenum mode);
-void (GLAPIENTRY *qglEnd)(void);
-
-void (GLAPIENTRY *qglMatrixMode)(GLenum mode);
-//void (GLAPIENTRY *qglOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
-//void (GLAPIENTRY *qglFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
+
void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
-//void (GLAPIENTRY *qglPushMatrix)(void);
-//void (GLAPIENTRY *qglPopMatrix)(void);
-void (GLAPIENTRY *qglLoadIdentity)(void);
-//void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m);
-void (GLAPIENTRY *qglLoadMatrixf)(const GLfloat *m);
-//void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m);
-//void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m);
-//void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
-//void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-//void (GLAPIENTRY *qglScaled)(GLdouble x, GLdouble y, GLdouble z);
-//void (GLAPIENTRY *qglScalef)(GLfloat x, GLfloat y, GLfloat z);
-//void (GLAPIENTRY *qglTranslated)(GLdouble x, GLdouble y, GLdouble z);
-//void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z);
void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
void (GLAPIENTRY *qglClearStencil)(GLint s);
-void (GLAPIENTRY *qglTexEnvf)(GLenum target, GLenum pname, GLfloat param);
-void (GLAPIENTRY *qglTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params);
-void (GLAPIENTRY *qglTexEnvi)(GLenum target, GLenum pname, GLint param);
void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param);
void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param);
void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures);
void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures);
void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture);
-//void (GLAPIENTRY *qglPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities);
-//GLboolean (GLAPIENTRY *qglAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences);
-//GLboolean (GLAPIENTRY *qglIsTexture)(GLuint texture);
-//void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param);
+
void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param);
-//void (GLAPIENTRY *qglTexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-//void (GLAPIENTRY *qglTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
-//void (GLAPIENTRY *qglCopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
void (GLAPIENTRY *qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-//void (GLAPIENTRY *qglCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-
-void (GLAPIENTRY *qglDrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
-
-//void (GLAPIENTRY *qglColorTableEXT)(int, int, int, int, int, const void *);
-
void (GLAPIENTRY *qglTexImage3D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void (GLAPIENTRY *qglTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units);
void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode);
-void (GLAPIENTRY *qglPolygonStipple)(const GLubyte *mask);
-
-//void (GLAPIENTRY *qglClipPlane)(GLenum plane, const GLdouble *equation);
-//void (GLAPIENTRY *qglGetClipPlane)(GLenum plane, GLdouble *equation);
-//[515]: added on 29.07.2005
-void (GLAPIENTRY *qglLineWidth)(GLfloat width);
void (GLAPIENTRY *qglPointSize)(GLfloat size);
void (GLAPIENTRY *qglBlendEquationEXT)(GLenum);
void (GLAPIENTRY *qglDeleteShader)(GLuint obj);
void (GLAPIENTRY *qglDeleteProgram)(GLuint obj);
-//GLuint (GLAPIENTRY *qglGetHandle)(GLenum pname);
void (GLAPIENTRY *qglDetachShader)(GLuint containerObj, GLuint attachedObj);
GLuint (GLAPIENTRY *qglCreateShader)(GLenum shaderType);
void (GLAPIENTRY *qglShaderSource)(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length);
void (GLAPIENTRY *qglGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid **pointer);
//GL_ARB_vertex_buffer_object
-void (GLAPIENTRY *qglBindBufferARB) (GLenum target, GLuint buffer);
-void (GLAPIENTRY *qglDeleteBuffersARB) (GLsizei n, const GLuint *buffers);
-void (GLAPIENTRY *qglGenBuffersARB) (GLsizei n, GLuint *buffers);
-GLboolean (GLAPIENTRY *qglIsBufferARB) (GLuint buffer);
-GLvoid* (GLAPIENTRY *qglMapBufferARB) (GLenum target, GLenum access);
-GLboolean (GLAPIENTRY *qglUnmapBufferARB) (GLenum target);
-void (GLAPIENTRY *qglBufferDataARB) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
-void (GLAPIENTRY *qglBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
+void (GLAPIENTRY *qglBindBuffer) (GLenum target, GLuint buffer);
+void (GLAPIENTRY *qglDeleteBuffers) (GLsizei n, const GLuint *buffers);
+void (GLAPIENTRY *qglGenBuffers) (GLsizei n, GLuint *buffers);
+GLboolean (GLAPIENTRY *qglIsBuffer) (GLuint buffer);
+GLvoid* (GLAPIENTRY *qglMapBuffer) (GLenum target, GLenum access);
+GLboolean (GLAPIENTRY *qglUnmapBuffer) (GLenum target);
+void (GLAPIENTRY *qglBufferData) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
+void (GLAPIENTRY *qglBufferSubData) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
//GL_ARB_framebuffer_object
GLboolean (GLAPIENTRY *qglIsRenderbuffer)(GLuint renderbuffer);
}
#ifndef USE_GLES2
-static dllfunction_t opengl110funcs[] =
+// functions we require from the driver - some of these are OpenGL 2.0, some are a bit newer
+static dllfunction_t openglfuncs[] =
{
{"glClearColor", (void **) &qglClearColor},
{"glClear", (void **) &qglClear},
- {"glAlphaFunc", (void **) &qglAlphaFunc},
{"glBlendFunc", (void **) &qglBlendFunc},
{"glCullFace", (void **) &qglCullFace},
{"glDrawBuffer", (void **) &qglDrawBuffer},
{"glEnable", (void **) &qglEnable},
{"glDisable", (void **) &qglDisable},
{"glIsEnabled", (void **) &qglIsEnabled},
- {"glEnableClientState", (void **) &qglEnableClientState},
- {"glDisableClientState", (void **) &qglDisableClientState},
{"glGetBooleanv", (void **) &qglGetBooleanv},
{"glGetDoublev", (void **) &qglGetDoublev},
{"glGetFloatv", (void **) &qglGetFloatv},
{"glDrawElements", (void **) &qglDrawElements},
{"glDrawArrays", (void **) &qglDrawArrays},
{"glColorMask", (void **) &qglColorMask},
- {"glVertexPointer", (void **) &qglVertexPointer},
- {"glNormalPointer", (void **) &qglNormalPointer},
- {"glColorPointer", (void **) &qglColorPointer},
- {"glTexCoordPointer", (void **) &qglTexCoordPointer},
- {"glArrayElement", (void **) &qglArrayElement},
- {"glColor4ub", (void **) &qglColor4ub},
- {"glColor4f", (void **) &qglColor4f},
- {"glTexCoord1f", (void **) &qglTexCoord1f},
- {"glTexCoord2f", (void **) &qglTexCoord2f},
- {"glTexCoord3f", (void **) &qglTexCoord3f},
- {"glTexCoord4f", (void **) &qglTexCoord4f},
- {"glVertex2f", (void **) &qglVertex2f},
- {"glVertex3f", (void **) &qglVertex3f},
- {"glVertex4f", (void **) &qglVertex4f},
- {"glBegin", (void **) &qglBegin},
- {"glEnd", (void **) &qglEnd},
-//[515]: added on 29.07.2005
- {"glLineWidth", (void**) &qglLineWidth},
{"glPointSize", (void**) &qglPointSize},
-//
- {"glMatrixMode", (void **) &qglMatrixMode},
-// {"glOrtho", (void **) &qglOrtho},
-// {"glFrustum", (void **) &qglFrustum},
{"glViewport", (void **) &qglViewport},
-// {"glPushMatrix", (void **) &qglPushMatrix},
-// {"glPopMatrix", (void **) &qglPopMatrix},
- {"glLoadIdentity", (void **) &qglLoadIdentity},
-// {"glLoadMatrixd", (void **) &qglLoadMatrixd},
- {"glLoadMatrixf", (void **) &qglLoadMatrixf},
-// {"glMultMatrixd", (void **) &qglMultMatrixd},
-// {"glMultMatrixf", (void **) &qglMultMatrixf},
-// {"glRotated", (void **) &qglRotated},
-// {"glRotatef", (void **) &qglRotatef},
-// {"glScaled", (void **) &qglScaled},
-// {"glScalef", (void **) &qglScalef},
-// {"glTranslated", (void **) &qglTranslated},
-// {"glTranslatef", (void **) &qglTranslatef},
{"glReadPixels", (void **) &qglReadPixels},
{"glStencilFunc", (void **) &qglStencilFunc},
{"glStencilMask", (void **) &qglStencilMask},
{"glStencilOp", (void **) &qglStencilOp},
{"glClearStencil", (void **) &qglClearStencil},
- {"glTexEnvf", (void **) &qglTexEnvf},
- {"glTexEnvfv", (void **) &qglTexEnvfv},
- {"glTexEnvi", (void **) &qglTexEnvi},
{"glTexParameterf", (void **) &qglTexParameterf},
{"glTexParameterfv", (void **) &qglTexParameterfv},
{"glTexParameteri", (void **) &qglTexParameteri},
{"glGetTexLevelParameterfv", (void **) &qglGetTexLevelParameterfv},
{"glGetTexLevelParameteriv", (void **) &qglGetTexLevelParameteriv},
{"glHint", (void **) &qglHint},
-// {"glPixelStoref", (void **) &qglPixelStoref},
{"glPixelStorei", (void **) &qglPixelStorei},
{"glGenTextures", (void **) &qglGenTextures},
{"glDeleteTextures", (void **) &qglDeleteTextures},
{"glBindTexture", (void **) &qglBindTexture},
-// {"glPrioritizeTextures", (void **) &qglPrioritizeTextures},
-// {"glAreTexturesResident", (void **) &qglAreTexturesResident},
-// {"glIsTexture", (void **) &qglIsTexture},
-// {"glTexImage1D", (void **) &qglTexImage1D},
{"glTexImage2D", (void **) &qglTexImage2D},
-// {"glTexSubImage1D", (void **) &qglTexSubImage1D},
{"glTexSubImage2D", (void **) &qglTexSubImage2D},
-// {"glCopyTexImage1D", (void **) &qglCopyTexImage1D},
{"glCopyTexImage2D", (void **) &qglCopyTexImage2D},
-// {"glCopyTexSubImage1D", (void **) &qglCopyTexSubImage1D},
{"glCopyTexSubImage2D", (void **) &qglCopyTexSubImage2D},
{"glScissor", (void **) &qglScissor},
{"glPolygonOffset", (void **) &qglPolygonOffset},
{"glPolygonMode", (void **) &qglPolygonMode},
- {"glPolygonStipple", (void **) &qglPolygonStipple},
-// {"glClipPlane", (void **) &qglClipPlane},
-// {"glGetClipPlane", (void **) &qglGetClipPlane},
- {NULL, NULL}
-};
-
-static dllfunction_t drawrangeelementsfuncs[] =
-{
- {"glDrawRangeElements", (void **) &qglDrawRangeElements},
- {NULL, NULL}
-};
-
-static dllfunction_t drawrangeelementsextfuncs[] =
-{
- {"glDrawRangeElementsEXT", (void **) &qglDrawRangeElementsEXT},
- {NULL, NULL}
-};
-
-static dllfunction_t multitexturefuncs[] =
-{
- {"glMultiTexCoord1fARB", (void **) &qglMultiTexCoord1f},
- {"glMultiTexCoord2fARB", (void **) &qglMultiTexCoord2f},
- {"glMultiTexCoord3fARB", (void **) &qglMultiTexCoord3f},
- {"glMultiTexCoord4fARB", (void **) &qglMultiTexCoord4f},
- {"glActiveTextureARB", (void **) &qglActiveTexture},
- {"glClientActiveTextureARB", (void **) &qglClientActiveTexture},
- {NULL, NULL}
-};
-
-static dllfunction_t texture3dextfuncs[] =
-{
- {"glTexImage3DEXT", (void **) &qglTexImage3D},
- {"glTexSubImage3DEXT", (void **) &qglTexSubImage3D},
- {"glCopyTexSubImage3DEXT", (void **) &qglCopyTexSubImage3D},
- {NULL, NULL}
-};
-
-static dllfunction_t atiseparatestencilfuncs[] =
-{
- {"glStencilOpSeparateATI", (void **) &qglStencilOpSeparate},
- {"glStencilFuncSeparateATI", (void **) &qglStencilFuncSeparate},
- {NULL, NULL}
-};
-
-static dllfunction_t gl2separatestencilfuncs[] =
-{
- {"glStencilOpSeparate", (void **) &qglStencilOpSeparate},
- {"glStencilFuncSeparate", (void **) &qglStencilFuncSeparate},
- {NULL, NULL}
-};
-
-static dllfunction_t stenciltwosidefuncs[] =
-{
- {"glActiveStencilFaceEXT", (void **) &qglActiveStencilFaceEXT},
- {NULL, NULL}
-};
-
-static dllfunction_t blendequationfuncs[] =
-{
- {"glBlendEquationEXT", (void **) &qglBlendEquationEXT},
- {NULL, NULL}
-};
-
-static dllfunction_t gl20shaderfuncs[] =
-{
+ {"glActiveTexture", (void **) &qglActiveTexture},
+ {"glTexImage3D", (void **) &qglTexImage3D},
+ {"glTexSubImage3D", (void **) &qglTexSubImage3D},
+ {"glCopyTexSubImage3D", (void **) &qglCopyTexSubImage3D},
{"glDeleteShader", (void **) &qglDeleteShader},
{"glDeleteProgram", (void **) &qglDeleteProgram},
-// {"glGetHandle", (void **) &qglGetHandle},
{"glDetachShader", (void **) &qglDetachShader},
{"glCreateShader", (void **) &qglCreateShader},
{"glShaderSource", (void **) &qglShaderSource},
{"glGetVertexAttribfv", (void **) &qglGetVertexAttribfv},
{"glGetVertexAttribiv", (void **) &qglGetVertexAttribiv},
{"glGetVertexAttribPointerv", (void **) &qglGetVertexAttribPointerv},
- {NULL, NULL}
-};
-
-static dllfunction_t glsl130funcs[] =
-{
- {"glBindFragDataLocation", (void **) &qglBindFragDataLocation},
- {NULL, NULL}
-};
-
-static dllfunction_t vbofuncs[] =
-{
- {"glBindBufferARB" , (void **) &qglBindBufferARB},
- {"glDeleteBuffersARB" , (void **) &qglDeleteBuffersARB},
- {"glGenBuffersARB" , (void **) &qglGenBuffersARB},
- {"glIsBufferARB" , (void **) &qglIsBufferARB},
- {"glMapBufferARB" , (void **) &qglMapBufferARB},
- {"glUnmapBufferARB" , (void **) &qglUnmapBufferARB},
- {"glBufferDataARB" , (void **) &qglBufferDataARB},
- {"glBufferSubDataARB" , (void **) &qglBufferSubDataARB},
- {NULL, NULL}
-};
-
-static dllfunction_t ubofuncs[] =
-{
- {"glGetUniformIndices" , (void **) &qglGetUniformIndices},
- {"glGetActiveUniformsiv" , (void **) &qglGetActiveUniformsiv},
- {"glGetActiveUniformName" , (void **) &qglGetActiveUniformName},
- {"glGetUniformBlockIndex" , (void **) &qglGetUniformBlockIndex},
- {"glGetActiveUniformBlockiv" , (void **) &qglGetActiveUniformBlockiv},
- {"glGetActiveUniformBlockName", (void **) &qglGetActiveUniformBlockName},
- {"glBindBufferRange" , (void **) &qglBindBufferRange},
- {"glBindBufferBase" , (void **) &qglBindBufferBase},
- {"glGetIntegeri_v" , (void **) &qglGetIntegeri_v},
- {"glUniformBlockBinding" , (void **) &qglUniformBlockBinding},
- {NULL, NULL}
-};
-
-static dllfunction_t arbfbofuncs[] =
-{
+ {"glBindBuffer" , (void **) &qglBindBuffer},
+ {"glDeleteBuffers" , (void **) &qglDeleteBuffers},
+ {"glGenBuffers" , (void **) &qglGenBuffers},
+ {"glIsBuffer" , (void **) &qglIsBuffer},
+ {"glMapBuffer" , (void **) &qglMapBuffer},
+ {"glUnmapBuffer" , (void **) &qglUnmapBuffer},
+ {"glBufferData" , (void **) &qglBufferData},
+ {"glBufferSubData" , (void **) &qglBufferSubData},
{"glIsRenderbuffer" , (void **) &qglIsRenderbuffer},
{"glBindRenderbuffer" , (void **) &qglBindRenderbuffer},
{"glDeleteRenderbuffers" , (void **) &qglDeleteRenderbuffers},
{"glGenRenderbuffers" , (void **) &qglGenRenderbuffers},
{"glRenderbufferStorage" , (void **) &qglRenderbufferStorage},
- {"glRenderbufferStorageMultisample" , (void **) &qglRenderbufferStorageMultisample}, // not in GL_EXT_framebuffer_object
+ {"glRenderbufferStorageMultisample" , (void **) &qglRenderbufferStorageMultisample},
{"glGetRenderbufferParameteriv" , (void **) &qglGetRenderbufferParameteriv},
{"glIsFramebuffer" , (void **) &qglIsFramebuffer},
{"glBindFramebuffer" , (void **) &qglBindFramebuffer},
{"glFramebufferTexture1D" , (void **) &qglFramebufferTexture1D},
{"glFramebufferTexture2D" , (void **) &qglFramebufferTexture2D},
{"glFramebufferTexture3D" , (void **) &qglFramebufferTexture3D},
- {"glFramebufferTextureLayer" , (void **) &qglFramebufferTextureLayer}, // not in GL_EXT_framebuffer_object
+ {"glFramebufferTextureLayer" , (void **) &qglFramebufferTextureLayer},
{"glFramebufferRenderbuffer" , (void **) &qglFramebufferRenderbuffer},
{"glGetFramebufferAttachmentParameteriv" , (void **) &qglGetFramebufferAttachmentParameteriv},
- {"glBlitFramebuffer" , (void **) &qglBlitFramebuffer}, // not in GL_EXT_framebuffer_object
+ {"glBlitFramebuffer" , (void **) &qglBlitFramebuffer},
{"glGenerateMipmap" , (void **) &qglGenerateMipmap},
+ {"glGetUniformIndices" , (void **) &qglGetUniformIndices},
+ {"glGetActiveUniformsiv" , (void **) &qglGetActiveUniformsiv},
+ {"glGetActiveUniformName" , (void **) &qglGetActiveUniformName},
+ {"glGetUniformBlockIndex" , (void **) &qglGetUniformBlockIndex},
+ {"glGetActiveUniformBlockiv" , (void **) &qglGetActiveUniformBlockiv},
+ {"glGetActiveUniformBlockName", (void **) &qglGetActiveUniformBlockName},
+ {"glBindBufferRange" , (void **) &qglBindBufferRange},
+ {"glBindBufferBase" , (void **) &qglBindBufferBase},
+ {"glGetIntegeri_v" , (void **) &qglGetIntegeri_v},
+ {"glUniformBlockBinding" , (void **) &qglUniformBlockBinding},
{NULL, NULL}
};
-static dllfunction_t extfbofuncs[] =
+static dllfunction_t blendequationfuncs[] =
{
- {"glIsRenderbufferEXT" , (void **) &qglIsRenderbuffer},
- {"glBindRenderbufferEXT" , (void **) &qglBindRenderbuffer},
- {"glDeleteRenderbuffersEXT" , (void **) &qglDeleteRenderbuffers},
- {"glGenRenderbuffersEXT" , (void **) &qglGenRenderbuffers},
- {"glRenderbufferStorageEXT" , (void **) &qglRenderbufferStorage},
- {"glGetRenderbufferParameterivEXT" , (void **) &qglGetRenderbufferParameteriv},
- {"glIsFramebufferEXT" , (void **) &qglIsFramebuffer},
- {"glBindFramebufferEXT" , (void **) &qglBindFramebuffer},
- {"glDeleteFramebuffersEXT" , (void **) &qglDeleteFramebuffers},
- {"glGenFramebuffersEXT" , (void **) &qglGenFramebuffers},
- {"glCheckFramebufferStatusEXT" , (void **) &qglCheckFramebufferStatus},
- {"glFramebufferTexture1DEXT" , (void **) &qglFramebufferTexture1D},
- {"glFramebufferTexture2DEXT" , (void **) &qglFramebufferTexture2D},
- {"glFramebufferTexture3DEXT" , (void **) &qglFramebufferTexture3D},
- {"glFramebufferRenderbufferEXT" , (void **) &qglFramebufferRenderbuffer},
- {"glGetFramebufferAttachmentParameterivEXT" , (void **) &qglGetFramebufferAttachmentParameteriv},
- {"glGenerateMipmapEXT" , (void **) &qglGenerateMipmap},
+ {"glBlendEquationEXT", (void **) &qglBlendEquationEXT},
+ {NULL, NULL}
+};
+
+static dllfunction_t glsl130funcs[] =
+{
+ {"glBindFragDataLocation", (void **) &qglBindFragDataLocation},
{NULL, NULL}
};
{
{"glCompressedTexImage3DARB", (void **) &qglCompressedTexImage3DARB},
{"glCompressedTexImage2DARB", (void **) &qglCompressedTexImage2DARB},
-// {"glCompressedTexImage1DARB", (void **) &qglCompressedTexImage1DARB},
{"glCompressedTexSubImage3DARB", (void **) &qglCompressedTexSubImage3DARB},
{"glCompressedTexSubImage2DARB", (void **) &qglCompressedTexSubImage2DARB},
-// {"glCompressedTexSubImage1DARB", (void **) &qglCompressedTexSubImage1DARB},
{"glGetCompressedTexImageARB", (void **) &qglGetCompressedTexImageARB},
{NULL, NULL}
};
// clear the extension flags
memset(&vid.support, 0, sizeof(vid.support));
- vid.renderpath = RENDERPATH_GL11;
+ vid.renderpath = RENDERPATH_GL20;
vid.sRGBcapable2D = false;
vid.sRGBcapable3D = false;
- vid.useinterleavedarrays = false;
- vid.forcevbo = false;
vid.maxtexturesize_2d = 0;
vid.maxtexturesize_3d = 0;
vid.maxtexturesize_cubemap = 0;
#ifndef USE_GLES2
// this is a complete list of all functions that are directly checked in the renderer
- qglDrawRangeElements = NULL;
qglDrawBuffer = NULL;
- qglPolygonStipple = NULL;
qglFlush = NULL;
qglActiveTexture = NULL;
qglGetCompressedTexImageARB = NULL;
#ifndef USE_GLES2
void VID_CheckExtensions(void)
{
- if (!GL_CheckExtension("glbase", opengl110funcs, NULL, false))
- Sys_Error("OpenGL 1.1.0 functions not found");
- vid.support.gl20shaders = GL_CheckExtension("2.0", gl20shaderfuncs, "-noshaders", true);
+ char *s;
+ if (!GL_CheckExtension("glbase", openglfuncs, NULL, false))
+ Sys_Error("OpenGL driver/hardware lacks required features");
CHECKGLERROR
Con_DPrint("Checking OpenGL extensions...\n");
- if (vid.support.gl20shaders)
- {
- char *s;
- // detect what GLSL version is available, to enable features like r_glsl_skeletal and higher quality reliefmapping
+ // detect what GLSL version is available, to enable features like r_glsl_skeletal and higher quality reliefmapping
+ vid.support.glshaderversion = 100;
+ s = (char *) qglGetString(GL_SHADING_LANGUAGE_VERSION);
+ if (s)
+ vid.support.glshaderversion = (int)(atof(s) * 100.0f + 0.5f);
+ if (vid.support.glshaderversion < 100)
vid.support.glshaderversion = 100;
- s = (char *) qglGetString(GL_SHADING_LANGUAGE_VERSION);
- if (s)
- vid.support.glshaderversion = (int)(atof(s) * 100.0f + 0.5f);
- if (vid.support.glshaderversion < 100)
- vid.support.glshaderversion = 100;
- Con_DPrintf("Detected GLSL #version %i\n", vid.support.glshaderversion);
- // get the glBindFragDataLocation function
- if (vid.support.glshaderversion >= 130)
- vid.support.gl20shaders130 = GL_CheckExtension("glshaders130", glsl130funcs, "-noglsl130", true);
- }
+ Con_DPrintf("Detected GLSL #version %i\n", vid.support.glshaderversion);
+ // get the glBindFragDataLocation function
+ if (vid.support.glshaderversion >= 130)
+ vid.support.gl20shaders130 = GL_CheckExtension("glshaders130", glsl130funcs, "-noglsl130", true);
// GL drivers generally prefer GL_BGRA
vid.forcetextype = GL_BGRA;
vid.support.amd_texture_texture4 = GL_CheckExtension("GL_AMD_texture_texture4", NULL, "-notexture4", false);
- vid.support.arb_depth_texture = GL_CheckExtension("GL_ARB_depth_texture", NULL, "-nodepthtexture", false);
vid.support.arb_draw_buffers = GL_CheckExtension("GL_ARB_draw_buffers", drawbuffersfuncs, "-nodrawbuffers", false);
- vid.support.arb_multitexture = GL_CheckExtension("GL_ARB_multitexture", multitexturefuncs, "-nomtex", false);
vid.support.arb_occlusion_query = GL_CheckExtension("GL_ARB_occlusion_query", occlusionqueryfuncs, "-noocclusionquery", false);
vid.support.arb_query_buffer_object = GL_CheckExtension("GL_ARB_query_buffer_object", NULL, "-noquerybuffer", true);
- vid.support.arb_shadow = GL_CheckExtension("GL_ARB_shadow", NULL, "-noshadow", false);
vid.support.arb_texture_compression = GL_CheckExtension("GL_ARB_texture_compression", texturecompressionfuncs, "-notexturecompression", false);
- vid.support.arb_texture_cube_map = GL_CheckExtension("GL_ARB_texture_cube_map", NULL, "-nocubemap", false);
- vid.support.arb_texture_env_combine = GL_CheckExtension("GL_ARB_texture_env_combine", NULL, "-nocombine", false) || GL_CheckExtension("GL_EXT_texture_env_combine", NULL, "-nocombine", false);
vid.support.arb_texture_gather = GL_CheckExtension("GL_ARB_texture_gather", NULL, "-notexturegather", false);
-#ifndef __APPLE__
- // LordHavoc: too many bugs on OSX!
- vid.support.arb_texture_non_power_of_two = GL_CheckExtension("GL_ARB_texture_non_power_of_two", NULL, "-notexturenonpoweroftwo", false);
-#endif
- vid.support.arb_vertex_buffer_object = GL_CheckExtension("GL_ARB_vertex_buffer_object", vbofuncs, "-novbo", false);
- vid.support.arb_uniform_buffer_object = GL_CheckExtension("GL_ARB_uniform_buffer_object", ubofuncs, "-noubo", false);
- vid.support.ati_separate_stencil = GL_CheckExtension("separatestencil", gl2separatestencilfuncs, "-noseparatestencil", true) || GL_CheckExtension("GL_ATI_separate_stencil", atiseparatestencilfuncs, "-noseparatestencil", false);
vid.support.ext_blend_minmax = GL_CheckExtension("GL_EXT_blend_minmax", blendequationfuncs, "-noblendminmax", false);
vid.support.ext_blend_subtract = GL_CheckExtension("GL_EXT_blend_subtract", blendequationfuncs, "-noblendsubtract", false);
vid.support.ext_blend_func_separate = GL_CheckExtension("GL_EXT_blend_func_separate", blendfuncseparatefuncs, "-noblendfuncseparate", false);
- vid.support.ext_draw_range_elements = GL_CheckExtension("drawrangeelements", drawrangeelementsfuncs, "-nodrawrangeelements", true) || GL_CheckExtension("GL_EXT_draw_range_elements", drawrangeelementsextfuncs, "-nodrawrangeelements", false);
- vid.support.arb_framebuffer_object = GL_CheckExtension("GL_ARB_framebuffer_object", arbfbofuncs, "-nofbo", false);
- if (vid.support.arb_framebuffer_object)
- vid.support.ext_framebuffer_object = true;
- else
- vid.support.ext_framebuffer_object = GL_CheckExtension("GL_EXT_framebuffer_object", extfbofuncs, "-nofbo", false);
-
vid.support.ext_packed_depth_stencil = GL_CheckExtension("GL_EXT_packed_depth_stencil", NULL, "-nopackeddepthstencil", false);
- vid.support.ext_stencil_two_side = GL_CheckExtension("GL_EXT_stencil_two_side", stenciltwosidefuncs, "-nostenciltwoside", false);
- vid.support.ext_texture_3d = GL_CheckExtension("GL_EXT_texture3D", texture3dextfuncs, "-notexture3d", false);
vid.support.ext_texture_compression_s3tc = GL_CheckExtension("GL_EXT_texture_compression_s3tc", NULL, "-nos3tc", false);
- vid.support.ext_texture_edge_clamp = GL_CheckExtension("GL_EXT_texture_edge_clamp", NULL, "-noedgeclamp", false) || GL_CheckExtension("GL_SGIS_texture_edge_clamp", NULL, "-noedgeclamp", false);
vid.support.ext_texture_filter_anisotropic = GL_CheckExtension("GL_EXT_texture_filter_anisotropic", NULL, "-noanisotropy", false);
vid.support.ext_texture_srgb = GL_CheckExtension("GL_EXT_texture_sRGB", NULL, "-nosrgb", false);
vid.support.arb_texture_float = GL_CheckExtension("GL_ARB_texture_float", NULL, "-notexturefloat", false);
// COMMANDLINEOPTION: GL: -noocclusionquery disables GL_ARB_occlusion_query (which allows coronas to fade according to visibility, and potentially used for rendering optimizations)
// COMMANDLINEOPTION: GL: -noquerybuffer disables GL_ARB_query_buffer_object (which allows corona fading without synchronous rendering)
// COMMANDLINEOPTION: GL: -nos3tc disables GL_EXT_texture_compression_s3tc (which allows use of .dds texture caching)
-// COMMANDLINEOPTION: GL: -noseparatestencil disables use of OpenGL2.0 glStencilOpSeparate and GL_ATI_separate_stencil extensions (which accelerate shadow rendering)
// COMMANDLINEOPTION: GL: -noshadow disables use of GL_ARB_shadow (required for hardware shadowmap filtering)
-// COMMANDLINEOPTION: GL: -nostenciltwoside disables GL_EXT_stencil_two_side (which accelerate shadow rendering)
// COMMANDLINEOPTION: GL: -notexture3d disables GL_EXT_texture3D (required for spherical lights, otherwise they render as a column)
// COMMANDLINEOPTION: GL: -notexture4 disables GL_AMD_texture_texture4 (which provides fetch4 sampling)
// COMMANDLINEOPTION: GL: -notexturecompression disables GL_ARB_texture_compression (which saves video memory if it is supported, but can also degrade image quality, see gl_texturecompression cvar documentation for more information)
if (vid.support.arb_draw_buffers)
qglGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, (GLint*)&vid.maxdrawbuffers);
- // disable non-power-of-two textures on Radeon X1600 and other cards that do not accelerate it with some filtering modes / repeat modes that we use
- // we detect these cards by checking if the hardware supports vertex texture fetch (Geforce6 does, Radeon X1600 does not, all GL3-class hardware does)
- if(vid.support.arb_texture_non_power_of_two && vid.support.gl20shaders)
- {
- int val = 0;
- qglGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &val);CHECKGLERROR
- if (val < 1)
- vid.support.arb_texture_non_power_of_two = false;
- }
-
- // we don't care if it's an extension or not, they are identical functions, so keep it simple in the rendering code
- if (qglDrawRangeElements == NULL)
- qglDrawRangeElements = qglDrawRangeElementsEXT;
-
qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);
- if (vid.support.ext_texture_filter_anisotropic)
- qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
- if (vid.support.arb_texture_cube_map)
- qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_cubemap);
- if (vid.support.ext_texture_3d)
- qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d);
-
- // verify that 3d textures are really supported
- if (vid.support.ext_texture_3d && vid.maxtexturesize_3d < 32)
- {
- vid.support.ext_texture_3d = false;
- Con_Printf("GL_EXT_texture3D reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n");
- }
+ qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
+ qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_cubemap);
+ qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d);
vid.texunits = vid.teximageunits = vid.texarrayunits = 1;
- if (vid.support.arb_multitexture)
- qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits);
- if (vid_gl20.integer && vid.support.gl20shaders)
- {
- qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits);
- qglGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, (int *)&vid.teximageunits);CHECKGLERROR
- qglGetIntegerv(GL_MAX_TEXTURE_COORDS, (int *)&vid.texarrayunits);CHECKGLERROR
- vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
- vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
- vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
- Con_DPrintf("Using GL2.0 rendering path - %i texture matrix, %i texture images, %i texcoords%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.support.ext_framebuffer_object ? ", shadowmapping supported" : "");
- vid.renderpath = RENDERPATH_GL20;
- vid.sRGBcapable2D = false;
- vid.sRGBcapable3D = true;
- vid.useinterleavedarrays = false;
- Con_Printf("vid.support.arb_multisample %i\n", vid.support.arb_multisample);
- Con_Printf("vid.support.gl20shaders %i\n", vid.support.gl20shaders);
- vid.allowalphatocoverage = true; // but see below, it may get turned to false again if GL_SAMPLES_ARB is <= 1
- }
- else if (vid.support.arb_texture_env_combine && vid.texunits >= 2 && vid_gl13.integer)
- {
- qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits);
- vid.texunits = bound(1, vid.texunits, MAX_TEXTUREUNITS);
- vid.teximageunits = vid.texunits;
- vid.texarrayunits = vid.texunits;
- Con_DPrintf("Using GL1.3 rendering path - %i texture units, single pass rendering\n", vid.texunits);
- vid.renderpath = RENDERPATH_GL13;
- vid.sRGBcapable2D = false;
- vid.sRGBcapable3D = false;
- vid.useinterleavedarrays = false;
- }
- else
- {
- vid.texunits = bound(1, vid.texunits, MAX_TEXTUREUNITS);
- vid.teximageunits = vid.texunits;
- vid.texarrayunits = vid.texunits;
- Con_DPrintf("Using GL1.1 rendering path - %i texture units, two pass rendering\n", vid.texunits);
- vid.renderpath = RENDERPATH_GL11;
- vid.sRGBcapable2D = false;
- vid.sRGBcapable3D = false;
- vid.useinterleavedarrays = false;
- }
+ qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits);
+ qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits);
+ qglGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, (int *)&vid.teximageunits);CHECKGLERROR
+ qglGetIntegerv(GL_MAX_TEXTURE_COORDS, (int *)&vid.texarrayunits);CHECKGLERROR
+ vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
+ vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
+ vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
+ Con_DPrint("Using GL2+extensions rendering path\n");
+ vid.renderpath = RENDERPATH_GL20;
+ vid.sRGBcapable2D = false;
+ vid.sRGBcapable3D = true;
+ Con_DPrintf("vid.support.arb_multisample %i\n", vid.support.arb_multisample);
+ vid.allowalphatocoverage = true; // but see below, it may get turned to false again if GL_SAMPLES_ARB is <= 1
// enable multisample antialiasing if possible
if(vid.support.arb_multisample)
}
#endif
-float VID_JoyState_GetAxis(const vid_joystate_t *joystate, int axis, float sensitivity, float deadzone)
+float VID_JoyState_GetAxis(const vid_joystate_t *joystate, int axis, float fsensitivity, float deadzone)
{
float value;
value = (axis >= 0 && axis < MAXJOYAXIS) ? joystate->axis[axis] : 0.0f;
value = value > deadzone ? (value - deadzone) : (value < -deadzone ? (value + deadzone) : 0.0f);
value *= deadzone > 0 ? (1.0f / (1.0f - deadzone)) : 1.0f;
value = bound(-1, value, 1);
- return value * sensitivity;
+ return value * fsensitivity;
}
qboolean VID_JoyBlockEmulatedKeys(int keycode)
static int gamma_forcenextframe = false;
static float cachegamma, cachebrightness, cachecontrast, cacheblack[3], cachegrey[3], cachewhite[3], cachecontrastboost;
-static int cachecolorenable, cachehwgamma;
+static int cachecolorenable;
+
+void VID_ApplyGammaToColor(const float *rgb, float *out)
+{
+ int i;
+ if (cachecolorenable)
+ {
+ for (i = 0; i < 3; i++)
+ out[i] = pow(cachecontrastboost * rgb[i] / ((cachecontrastboost - 1) * rgb[i] + 1), 1.0 / invpow(0.5, 1 - cachegrey[i])) * cachewhite[i] + cacheblack[i];
+ }
+ else
+ {
+ for (i = 0; i < 3; i++)
+ out[i] = pow(cachecontrastboost * rgb[i] / ((cachecontrastboost - 1) * rgb[i] + 1), 1.0 / cachegamma) * cachecontrast + cachebrightness;
+ }
+}
unsigned int vid_gammatables_serial = 0; // so other subsystems can poll if gamma parameters have changed
qboolean vid_gammatables_trivial = true;
// LordHavoc: this code came from Ben Winslow and Zinx Verituse, I have
// immensely butchered it to work with variable framerates and fit in with
// the rest of darkplaces.
+ //
+ // R.I.P. zinx http://obits.al.com/obituaries/birmingham/obituary.aspx?n=christopher-robert-lais&pid=186080667
if (v_psycho.integer)
{
int x, y;
}
}
-void VID_UpdateGamma(qboolean force, int rampsize)
+void VID_UpdateGamma(void)
{
cvar_t *c;
float f;
- int wantgamma;
qboolean gamma_changed = false;
- // LordHavoc: don't mess with gamma tables if running dedicated
- if (cls.state == ca_dedicated)
- return;
-
- wantgamma = v_hwgamma.integer;
- switch(vid.renderpath)
- {
- case RENDERPATH_GL20:
- case RENDERPATH_D3D9:
- case RENDERPATH_D3D10:
- case RENDERPATH_D3D11:
- case RENDERPATH_SOFT:
- case RENDERPATH_GLES2:
- if (v_glslgamma.integer)
- wantgamma = 0;
- break;
- case RENDERPATH_GL11:
- case RENDERPATH_GL13:
- case RENDERPATH_GLES1:
- break;
- }
- if(!vid_activewindow)
- wantgamma = 0;
#define BOUNDCVAR(cvar, m1, m2) c = &(cvar);f = bound(m1, c->value, m2);if (c->value != f) Cvar_SetValueQuick(c, f);
BOUNDCVAR(v_gamma, 0.1, 5);
BOUNDCVAR(v_contrast, 0.2, 5);
}
}
+ // if any gamma settings were changed, bump vid_gammatables_serial so we regenerate the gamma ramp texture
#define GAMMACHECK(cache, value) if (cache != (value)) gamma_changed = true;cache = (value)
if(v_psycho.integer)
gamma_changed = true;
if(gamma_changed)
++vid_gammatables_serial;
-
- GAMMACHECK(cachehwgamma , wantgamma);
#undef GAMMACHECK
-
- if (!force && !gamma_forcenextframe && !gamma_changed)
- return;
-
- gamma_forcenextframe = false;
-
- if (cachehwgamma)
- {
- if (!vid_usinghwgamma)
- {
- vid_usinghwgamma = true;
- if (vid_gammarampsize != rampsize || !vid_gammaramps)
- {
- vid_gammarampsize = rampsize;
- if (vid_gammaramps)
- Z_Free(vid_gammaramps);
- vid_gammaramps = (unsigned short *)Z_Malloc(6 * vid_gammarampsize * sizeof(unsigned short));
- vid_systemgammaramps = vid_gammaramps + 3 * vid_gammarampsize;
- }
- VID_GetGamma(vid_systemgammaramps, vid_gammarampsize);
- }
-
- VID_BuildGammaTables(vid_gammaramps, vid_gammarampsize);
-
- // set vid_hardwaregammasupported to true if VID_SetGamma succeeds, OR if vid_hwgamma is >= 2 (forced gamma - ignores driver return value)
- Cvar_SetValueQuick(&vid_hardwaregammasupported, VID_SetGamma(vid_gammaramps, vid_gammarampsize) || cachehwgamma >= 2);
- // if custom gamma ramps failed (Windows stupidity), restore to system gamma
- if(!vid_hardwaregammasupported.integer)
- {
- if (vid_usinghwgamma)
- {
- vid_usinghwgamma = false;
- VID_SetGamma(vid_systemgammaramps, vid_gammarampsize);
- }
- }
- }
- else
- {
- if (vid_usinghwgamma)
- {
- vid_usinghwgamma = false;
- VID_SetGamma(vid_systemgammaramps, vid_gammarampsize);
- }
- }
-}
-
-void VID_RestoreSystemGamma(void)
-{
- if (vid_usinghwgamma)
- {
- vid_usinghwgamma = false;
- Cvar_SetValueQuick(&vid_hardwaregammasupported, VID_SetGamma(vid_systemgammaramps, vid_gammarampsize));
- // force gamma situation to be reexamined next frame
- gamma_forcenextframe = true;
- }
}
#ifdef WIN32
void VID_Shared_Init(void)
{
-#ifdef SSE_POSSIBLE
- if (Sys_HaveSSE2())
- {
- Con_Printf("DPSOFTRAST available (SSE2 instructions detected)\n");
- Cvar_RegisterVariable(&vid_soft);
- Cvar_RegisterVariable(&vid_soft_threads);
- Cvar_RegisterVariable(&vid_soft_interlace);
- }
- else
- Con_Printf("DPSOFTRAST not available (SSE2 disabled or not detected)\n");
-#else
- Con_Printf("DPSOFTRAST not available (SSE2 not compiled in)\n");
-#endif
-
- Cvar_RegisterVariable(&vid_hardwaregammasupported);
Cvar_RegisterVariable(&gl_info_vendor);
Cvar_RegisterVariable(&gl_info_renderer);
Cvar_RegisterVariable(&gl_info_version);
Cvar_RegisterVariable(&v_color_white_g);
Cvar_RegisterVariable(&v_color_white_b);
- Cvar_RegisterVariable(&v_hwgamma);
- Cvar_RegisterVariable(&v_glslgamma);
Cvar_RegisterVariable(&v_glslgamma_2d);
Cvar_RegisterVariable(&v_psycho);
Cvar_RegisterVariable(&vid_desktopfullscreen);
Cvar_RegisterVariable(&vid_minwidth);
Cvar_RegisterVariable(&vid_minheight);
- Cvar_RegisterVariable(&vid_gl13);
- Cvar_RegisterVariable(&vid_gl20);
Cvar_RegisterVariable(&gl_finish);
Cvar_RegisterVariable(&vid_sRGB);
Cvar_RegisterVariable(&vid_sRGB_fallback);
switch(vid.renderpath)
{
- case RENDERPATH_GL11:
- case RENDERPATH_GL13:
case RENDERPATH_GL20:
#ifdef GL_STEREO
{
}
#endif
break;
+ case RENDERPATH_GLES2:
default:
vid.stereobuffer = false;
break;
(vid_sRGB_fallback.integer >= 3) // force fallback
||
(vid_sRGB_fallback.integer >= 2 && // fallback if framebuffer is 8bit
- !(r_viewfbo.integer >= 2 && vid.support.ext_framebuffer_object && vid.support.arb_texture_non_power_of_two && vid.samples < 2))
+ r_viewfbo.integer < 2)
)
vid.sRGB2D = vid.sRGB3D = false;
static void VID_OpenSystems(void)
{
+ Key_ReleaseAll();
R_Modules_Start();
S_Startup();
}
{
S_Shutdown();
R_Modules_Shutdown();
+ Key_ReleaseAll();
}
qboolean vid_commandlinecheck = true;
{"vid_userefreshrate", "0"},
{"vid_width", "640"},
{"vid_height", "480"},
- {"vid_bitsperpixel", "16"},
+ {"vid_bitsperpixel", "32"},
{NULL, NULL}
};
Cvar_SetValueQuick(&vid_width, width);
if (height)
Cvar_SetValueQuick(&vid_height, height);
-// COMMANDLINEOPTION: Video: -bpp <bits> performs +vid_bitsperpixel <bits> (example -bpp 32 or -bpp 16)
- if ((i = COM_CheckParm("-bpp")) != 0)
- Cvar_SetQuick(&vid_bitsperpixel, com_argv[i+1]);
// COMMANDLINEOPTION: Video: -density <multiplier> performs +vid_touchscreen_density <multiplier> (example -density 1 or -density 1.5)
if ((i = COM_CheckParm("-density")) != 0)
Cvar_SetQuick(&vid_touchscreen_density, com_argv[i+1]);
}
return count;
}
-
-void VID_Soft_SharedSetup(void)
-{
- gl_platform = "DPSOFTRAST";
- gl_platformextensions = "";
-
- gl_renderer = "DarkPlaces-Soft";
- gl_vendor = "Forest Hale";
- gl_version = "0.0";
- gl_extensions = "";
-
- // clear the extension flags
- memset(&vid.support, 0, sizeof(vid.support));
- Cvar_SetQuick(&gl_info_extensions, "");
-
- // DPSOFTRAST requires BGRA
- vid.forcetextype = TEXTYPE_BGRA;
-
- vid.forcevbo = false;
- vid.support.arb_depth_texture = true;
- vid.support.arb_draw_buffers = true;
- vid.support.arb_occlusion_query = true;
- vid.support.arb_query_buffer_object = false;
- vid.support.arb_shadow = true;
- //vid.support.arb_texture_compression = true;
- vid.support.arb_texture_cube_map = true;
- vid.support.arb_texture_non_power_of_two = false;
- vid.support.arb_vertex_buffer_object = true;
- vid.support.ext_blend_subtract = true;
- vid.support.ext_draw_range_elements = true;
- vid.support.ext_framebuffer_object = true;
-
- vid.support.ext_texture_3d = true;
- //vid.support.ext_texture_compression_s3tc = true;
- vid.support.ext_texture_filter_anisotropic = true;
- vid.support.ati_separate_stencil = true;
- vid.support.ext_texture_srgb = false;
-
- vid.maxtexturesize_2d = 16384;
- vid.maxtexturesize_3d = 512;
- vid.maxtexturesize_cubemap = 16384;
- vid.texunits = 4;
- vid.teximageunits = 32;
- vid.texarrayunits = 8;
- vid.max_anisotropy = 1;
- vid.maxdrawbuffers = 4;
-
- vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
- vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
- vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
- Con_DPrintf("Using DarkPlaces Software Rasterizer rendering path\n");
- vid.renderpath = RENDERPATH_SOFT;
- vid.sRGBcapable2D = false;
- vid.sRGBcapable3D = false;
- vid.useinterleavedarrays = false;
-
- Cvar_SetQuick(&gl_info_vendor, gl_vendor);
- Cvar_SetQuick(&gl_info_renderer, gl_renderer);
- Cvar_SetQuick(&gl_info_version, gl_version);
- Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
- Cvar_SetQuick(&gl_info_driver, gl_driver);
-
- // LordHavoc: report supported extensions
-#ifdef CONFIG_MENU
- Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
-#else
- Con_DPrintf("\nQuakeC extensions for server and client: %s\n", vm_sv_extensions );
-#endif
-
- // clear to black (loading plaque will be seen over this)
- GL_Clear(GL_COLOR_BUFFER_BIT, NULL, 1.0f, 128);
-}