]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - vid_wgl.c
fix bug that made pants/shirt not render in rtlighting (logic was backwards on the...
[xonotic/darkplaces.git] / vid_wgl.c
index d4412c32cfef9933231636ee5896d087132412d4..0adee1c6c485435294a29aa1f71e51fd0923d8de 100644 (file)
--- a/vid_wgl.c
+++ b/vid_wgl.c
@@ -78,7 +78,6 @@ static qboolean vid_initialized = false;
 static qboolean vid_wassuspended = false;
 static qboolean vid_usingmouse = false;
 static qboolean vid_usingvsync = false;
-static qboolean vid_usemouse = false;
 static qboolean vid_usevsync = false;
 static HICON hIcon;
 
@@ -102,8 +101,7 @@ static qboolean vid_isfullscreen;
 
 //====================================
 
-static int window_x, window_y, window_width, window_height;
-static int window_center_x, window_center_y;
+static int window_x, window_y;
 
 static void IN_Activate (qboolean grab);
 
@@ -256,46 +254,13 @@ static void Joy_AdvancedUpdate_f (void);
 static void IN_JoyMove (void);
 static void IN_StartupMouse (void);
 
-/*
-================
-VID_UpdateWindowStatus
-================
-*/
-static void VID_UpdateWindowStatus (void)
-{
-       window_center_x = window_x + window_width / 2;
-       window_center_y = window_y + window_height / 2;
-
-       if (mouseinitialized && vid_usingmouse && !dinput_acquired)
-       {
-               RECT window_rect;
-               window_rect.left = window_x;
-               window_rect.top = window_y;
-               window_rect.right = window_x + window_width;
-               window_rect.bottom = window_y + window_height;
-               ClipCursor (&window_rect);
-       }
-}
-
 
 //====================================
 
-/*
-=================
-VID_GetWindowSize
-=================
-*/
-void VID_GetWindowSize (int *x, int *y, int *width, int *height)
-{
-       *x = 0;
-       *y = 0;
-       *width = window_width;
-       *height = window_height;
-}
-
-
 void VID_Finish (void)
 {
+       qboolean vid_usemouse;
+
        vid_usevsync = vid_vsync.integer && !cls.timedemo && gl_videosyncavailable;
        if (vid_usingvsync != vid_usevsync && gl_videosyncavailable)
        {
@@ -509,6 +474,7 @@ LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM  wParam, LPARAM lParam)
        char    state[256];
        char    asciichar[4];
        int             vkey;
+       int             charlength;
        qboolean down = false;
 
        if ( uMsg == uiWheelMessage )
@@ -527,7 +493,7 @@ LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM  wParam, LPARAM lParam)
                case WM_MOVE:
                        window_x = (int) LOWORD(lParam);
                        window_y = (int) HIWORD(lParam);
-                       VID_UpdateWindowStatus ();
+                       IN_Activate(false);
                        break;
 
                case WM_KEYDOWN:
@@ -539,8 +505,12 @@ LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM  wParam, LPARAM lParam)
                        GetKeyboardState (state);
                        // alt/ctrl/shift tend to produce funky ToAscii values,
                        // and if it's not a single character we don't know care about it
-                       if (vkey == K_ALT || vkey == K_CTRL || vkey == K_SHIFT || ToAscii (wParam, lParam >> 16, state, (unsigned short *)asciichar, 0) != 1)
+                       charlength = ToAscii (wParam, lParam >> 16, state, (unsigned short *)asciichar, 0);
+                       if (vkey == K_ALT || vkey == K_CTRL || vkey == K_SHIFT || charlength == 0)
                                asciichar[0] = 0;
+                       else if( charlength == 2 ) {
+                               asciichar[0] = asciichar[1];
+                       }
                        Key_Event (vkey, asciichar[0], down);
                        break;
 
@@ -725,7 +695,7 @@ void VID_Init(void)
        wc.lpszClassName = "DarkPlacesWindowClass";
 
        if (!RegisterClass (&wc))
-               Sys_Error("Couldn't register window class\n");
+               Con_Printf ("Couldn't register window class\n");
 
        IN_Init();
 }
@@ -855,8 +825,6 @@ int VID_InitMode (int fullscreen, int width, int height, int bpp)
        // x and y may be changed by WM_MOVE messages
        window_x = CenterX;
        window_y = CenterY;
-       window_width = width;
-       window_height = height;
        rect.left += CenterX;
        rect.right += CenterX;
        rect.top += CenterY;
@@ -878,8 +846,6 @@ int VID_InitMode (int fullscreen, int width, int height, int bpp)
        ShowWindow (mainwindow, SW_SHOWDEFAULT);
        UpdateWindow (mainwindow);
 
-       VID_UpdateWindowStatus ();
-
        // now we try to make sure we get the focus on the mode switch, because
        // sometimes in some systems we don't.  We grab the foreground, then
        // finish setting up, pump all our messages, and sleep for a little while
@@ -1015,12 +981,6 @@ void VID_Shutdown (void)
        vid_isfullscreen = false;
 }
 
-
-/*
-===========
-IN_Activate
-===========
-*/
 static void IN_Activate (qboolean grab)
 {
        if (!mouseinitialized)
@@ -1042,11 +1002,11 @@ static void IN_Activate (qboolean grab)
                                RECT window_rect;
                                window_rect.left = window_x;
                                window_rect.top = window_y;
-                               window_rect.right = window_x + window_width;
-                               window_rect.bottom = window_y + window_height;
+                               window_rect.right = window_x + vid.width;
+                               window_rect.bottom = window_y + vid.height;
                                if (mouseparmsvalid)
                                        restore_spi = SystemParametersInfo (SPI_SETMOUSE, 0, newmouseparms, 0);
-                               SetCursorPos (window_center_x, window_center_y);
+                               SetCursorPos ((window_x + vid.width / 2), (window_y + vid.height / 2));
                                SetCapture (mainwindow);
                                ClipCursor (&window_rect);
                        }
@@ -1306,15 +1266,15 @@ static void IN_MouseMove (void)
        else
        {
                GetCursorPos (&current_pos);
-               mx = current_pos.x - window_center_x;
-               my = current_pos.y - window_center_y;
+               mx = current_pos.x - (window_x + vid.width / 2);
+               my = current_pos.y - (window_y + vid.height / 2);
 
                in_mouse_x = mx;
                in_mouse_y = my;
 
                // if the mouse has moved, force it to the center, so there's room to move
                if (mx || my)
-                       SetCursorPos (window_center_x, window_center_y);
+                       SetCursorPos ((window_x + vid.width / 2), (window_y + vid.height / 2));
        }
 }