]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - wad.h
fix shading seams along uv seams on compiled frame zero of mdl/md2/md3 models
[xonotic/darkplaces.git] / wad.h
diff --git a/wad.h b/wad.h
index 39dd7df69591004276e4ea66c16297c16bf4bb49..f1790db5ff2958a3e1d280274e2faa506aafa605 100644 (file)
--- a/wad.h
+++ b/wad.h
@@ -65,11 +65,7 @@ typedef struct lumpinfo_s
        char            name[16];                               // must be null terminated
 } lumpinfo_t;
 
-extern int                     wad_numlumps;
-extern lumpinfo_t      *wad_lumps;
-extern unsigned char           *wad_base;
-
-void   *W_GetLumpName (const char *name);
+unsigned char *W_GetLumpName (const char *name);
 
 
 // LordHavoc: added alternate texture WAD2/WAD3 system for easier loading of HalfLife texture wads