char name[16]; // must be null terminated
} lumpinfo_t;
-extern int wad_numlumps;
-extern lumpinfo_t *wad_lumps;
-extern unsigned char *wad_base;
-
-void *W_GetLumpName (const char *name);
+unsigned char *W_GetLumpName (const char *name);
// LordHavoc: added alternate texture WAD2/WAD3 system for easier loading of HalfLife texture wads