]> de.git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
added GAME_FNIGGIUM and GAME_SETHERAL
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 30 Nov 2003 01:56:29 +0000 (01:56 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 30 Nov 2003 01:56:29 +0000 (01:56 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3672 d7cf8633-e32d-0410-b094-e92efae38249

common.c
common.h

index 80b78791150cb3e111799302ef1fd26bcb4398d4..c94ef45393152f7e49fcca09cac8bd258e5dde52 100644 (file)
--- a/common.c
+++ b/common.c
@@ -697,6 +697,10 @@ void COM_InitGameType (void)
                gamemode = GAME_BATTLEMECH;
        else if (strstr(name, "zymotic"))
                gamemode = GAME_ZYMOTIC;
+       else if (strstr(name, "fniggium"))
+               gamemode = GAME_FNIGGIUM;
+       else if (strstr(name, "setheral"))
+               gamemode = GAME_SETHERAL;
        else
                gamemode = GAME_NORMAL;
 
@@ -720,6 +724,10 @@ void COM_InitGameType (void)
                gamemode = GAME_BATTLEMECH;
        else if (COM_CheckParm ("-zymotic"))
                gamemode = GAME_ZYMOTIC;
+       else if (COM_CheckParm ("-fniggium"))
+               gamemode = GAME_FNIGGIUM;
+       else if (COM_CheckParm ("-setheral"))
+               gamemode = GAME_SETHERAL;
 
        switch(gamemode)
        {
@@ -763,6 +771,14 @@ void COM_InitGameType (void)
                gamename = "Zymotic";
                gamedirname = "data";
                break;
+       case GAME_FNIGGIUM:
+               gamename = "Fniggium";
+               gamedirname = "data";
+               break;
+       case GAME_SETHERAL:
+               gamename = "Setheral";
+               gamedirname = "data";
+               break;
        default:
                Sys_Error("COM_InitGameType: unknown gamemode %i\n", gamemode);
                break;
index 05dae49bf519a222db03cb0fe8f41d666bdcf887..e30c140303e2ad7b223b628bd0b1af609651b9e9 100644 (file)
--- a/common.h
+++ b/common.h
@@ -170,6 +170,8 @@ extern      struct cvar_s   registered;
 #define GAME_TEU 7
 #define GAME_BATTLEMECH 8
 #define GAME_ZYMOTIC 9
+#define GAME_FNIGGIUM 10
+#define GAME_SETHERAL 11
 
 extern int gamemode;
 extern char *gamename;