]> de.git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
directional static lighting support (but not fast yet), for maps compiled with (as...
authorlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 15 May 2002 04:00:37 +0000 (04:00 +0000)
committerlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 15 May 2002 04:00:37 +0000 (04:00 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@1839 d7cf8633-e32d-0410-b094-e92efae38249

model_brush.c
model_brush.h
model_shared.h
r_light.c

index 3301a7b44deeb2097d4420c4064ee9b66ac4249a..0c87d8b8323a994bb63a52a32883277197f18293 100644 (file)
@@ -546,6 +546,66 @@ static void Mod_LoadLighting (lump_t *l)
        }
 }
 
        }
 }
 
+void Mod_LoadLightList(void)
+{
+       int a, n, numlights;
+       char lightsfilename[1024], *s, *t, *lightsstring;
+       mlight_t *e;
+
+       strcpy(lightsfilename, loadmodel->name);
+       COM_StripExtension(lightsfilename, lightsfilename);
+       strcat(lightsfilename, ".lights");
+       s = lightsstring = (char *) COM_LoadFile (lightsfilename, false);
+       if (s)
+       {
+               numlights = 0;
+               while (*s)
+               {
+                       while (*s && *s != '\n')
+                               s++;
+                       if (!*s)
+                       {
+                               Mem_Free(lightsstring);
+                               Host_Error("lights file must end with a newline\n");
+                       }
+                       s++;
+                       numlights++;
+               }
+               loadmodel->lights = Mem_Alloc(loadmodel->mempool, numlights * sizeof(mlight_t));
+               s = lightsstring;
+               n = 0;
+               while (*s && n < numlights)
+               {
+                       t = s;
+                       while (*s && *s != '\n')
+                               s++;
+                       if (!*s)
+                       {
+                               Mem_Free(lightsstring);
+                               Host_Error("misparsed lights file!\n");
+                       }
+                       e = loadmodel->lights + n;
+                       *s = 0;
+                       a = sscanf(t, "%f %f %f %f %f %f %f %f %f %f %f %f %d", &e->origin[0], &e->origin[1], &e->origin[2], &e->falloff, &e->light[0], &e->light[1], &e->light[2], &e->subtract, &e->spotdir[0], &e->spotdir[1], &e->spotdir[2], &e->spotcone, &e->style);
+                       *s = '\n';
+                       if (a != 13)
+                       {
+                               Mem_Free(lightsstring);
+                               Host_Error("invalid lights file, found %d parameters on line %i, should be 13 parameters (origin[0] origin[1] origin[2] falloff light[0] light[1] light[2] subtract spotdir[0] spotdir[1] spotdir[2] spotcone style)\n", a, n + 1);
+                       }
+                       s++;
+                       n++;
+               }
+               if (*s)
+               {
+                       Mem_Free(lightsstring);
+                       Host_Error("misparsed lights file!\n");
+               }
+               loadmodel->numlights = numlights;
+               Mem_Free(lightsstring);
+       }
+}
+
 
 /*
 =================
 
 /*
 =================
@@ -2453,6 +2513,8 @@ void Mod_LoadBrushModel (model_t *mod, void *buffer)
        mainmempool = mod->mempool;
        loadname = mod->name;
 
        mainmempool = mod->mempool;
        loadname = mod->name;
 
+       Mod_LoadLightList ();
+
 //
 // set up the submodels (FIXME: this is confusing)
 //
 //
 // set up the submodels (FIXME: this is confusing)
 //
index 04bae33cfd6de144bd0a8b47e97b39414120c622..1ab081b0595b239a943fe3c259b78e1994109b52 100644 (file)
@@ -277,6 +277,19 @@ typedef struct mportal_s
 }
 mportal_t;
 
 }
 mportal_t;
 
+typedef struct mlight_s
+{
+       vec3_t origin;
+       float falloff;
+       vec3_t light;
+       float subtract;
+       vec3_t spotdir;
+       float spotcone; // cosine of spotlight cone angle (or 0 if not a spotlight)
+       int style;
+       int numleafs; // used only for loading calculations, number of leafs this shines on
+}
+mlight_t;
+
 extern rtexture_t *r_notexture;
 extern texture_t r_notexture_mip;
 
 extern rtexture_t *r_notexture;
 extern texture_t r_notexture_mip;
 
index 2e70d78380b098664c19cb75ef33b19ef563c552..d55844e37433a94fc15b38a7b4b801d6b3f24b9f 100644 (file)
@@ -173,6 +173,9 @@ typedef struct model_s
        int                             numportalpoints;
        mvertex_t               *portalpoints;
 
        int                             numportalpoints;
        mvertex_t               *portalpoints;
 
+       int                             numlights;
+       mlight_t                *lights;
+
        // skin animation info
        animscene_t             *skinscenes; // [numskins]
        // skin frame info
        // skin animation info
        animscene_t             *skinscenes; // [numskins]
        // skin frame info
index a7e392c7522b9987d3d287486dafeccc368a7ca0..2e99dfff99cbe396590884105b4e9f5297eca370 100644 (file)
--- a/r_light.c
+++ b/r_light.c
@@ -730,6 +730,7 @@ void R_CompleteLightPoint (vec3_t color, vec3_t p, int dynamic, mleaf_t *leaf)
        vec3_t dist;
        float f;
        rdlight_t *rd;
        vec3_t dist;
        float f;
        rdlight_t *rd;
+       mlight_t *sl;
        if (leaf == NULL)
                leaf = Mod_PointInLeaf(p, cl.worldmodel);
 
        if (leaf == NULL)
                leaf = Mod_PointInLeaf(p, cl.worldmodel);
 
@@ -746,7 +747,30 @@ void R_CompleteLightPoint (vec3_t color, vec3_t p, int dynamic, mleaf_t *leaf)
        }
 
        color[0] = color[1] = color[2] = r_ambient.value * (2.0f / 128.0f);
        }
 
        color[0] = color[1] = color[2] = r_ambient.value * (2.0f / 128.0f);
-       RecursiveLightPoint (color, cl.worldmodel->nodes, p[0], p[1], p[2], p[2] - 65536);
+       if (cl.worldmodel->numlights)
+       {
+               for (i = 0;i < cl.worldmodel->numlights;i++)
+               {
+                       sl = cl.worldmodel->lights + i;
+                       if (d_lightstylevalue[sl->style] > 0)
+                       {
+                               VectorSubtract (p, sl->origin, dist);
+                               f = DotProduct(dist, dist) + 65536.0f;
+                               f = (1.0f / f) - sl->subtract;
+                               if (f > 0)
+                               {
+                                       if (TraceLine(p, sl->origin, NULL, NULL, 0, false) == 1)
+                                       {
+                                               f *= d_lightstylevalue[sl->style] * (1.0f / 32768.0f);
+                                               VectorMA(color, f, sl->light, color);
+                                       }
+                               }
+                       }
+
+               }
+       }
+       else
+               RecursiveLightPoint (color, cl.worldmodel->nodes, p[0], p[1], p[2], p[2] - 65536);
 
        if (dynamic && leaf->dlightframe == r_framecount)
        {
 
        if (dynamic && leaf->dlightframe == r_framecount)
        {
@@ -787,7 +811,8 @@ void R_ModelLightPoint (vec3_t color, vec3_t p, int *dlightbits)
        }
 
        color[0] = color[1] = color[2] = r_ambient.value * (2.0f / 128.0f);
        }
 
        color[0] = color[1] = color[2] = r_ambient.value * (2.0f / 128.0f);
-       RecursiveLightPoint (color, cl.worldmodel->nodes, p[0], p[1], p[2], p[2] - 65536);
+       if (!cl.worldmodel->numlights)
+               RecursiveLightPoint (color, cl.worldmodel->nodes, p[0], p[1], p[2], p[2] - 65536);
 
        if (leaf->dlightframe == r_framecount)
        {
 
        if (leaf->dlightframe == r_framecount)
        {
@@ -814,10 +839,13 @@ void R_LightModel(int numverts, float colorr, float colorg, float colorb, int wo
                vec_t cullradius2;
                vec3_t light;
                vec_t lightsubtract;
                vec_t cullradius2;
                vec3_t light;
                vec_t lightsubtract;
+               vec_t falloff;
+               vec_t offset;
        }
        nearlight[MAX_DLIGHTS], *nl;
        int modeldlightbits[8];
        //staticlight_t *sl;
        }
        nearlight[MAX_DLIGHTS], *nl;
        int modeldlightbits[8];
        //staticlight_t *sl;
+       mlight_t *sl;
        a = currentrenderentity->alpha;
        if (currentrenderentity->effects & EF_FULLBRIGHT)
        {
        a = currentrenderentity->alpha;
        if (currentrenderentity->effects & EF_FULLBRIGHT)
        {
@@ -854,6 +882,26 @@ void R_LightModel(int numverts, float colorr, float colorg, float colorb, int wo
                                }
                        }
                        */
                                }
                        }
                        */
+                       // this code is unused for now
+                       for (i = 0, sl = cl.worldmodel->lights;i < cl.worldmodel->numlights && nearlights < MAX_DLIGHTS;i++, sl++)
+                       {
+                               if (TraceLine(currentrenderentity->origin, sl->origin, NULL, NULL, 0, false) == 1)
+                               {
+                                       nl->falloff = sl->falloff;
+                                       // transform the light into the model's coordinate system
+                                       if (worldcoords)
+                                               VectorCopy(sl->origin, nl->origin);
+                                       else
+                                               softwareuntransform(sl->origin, nl->origin);
+                                       f = d_lightstylevalue[sl->style] * (1.0f / 32768.0f);
+                                       VectorScale(sl->light, f, nl->light);
+                                       nl->cullradius2 = 99999999;
+                                       nl->lightsubtract = sl->subtract;
+                                       nl->offset = 65536.0f;
+                                       nl++;
+                                       nearlights++;
+                               }
+                       }
                        for (i = 0;i < r_numdlights && nearlights < MAX_DLIGHTS;i++)
                        {
                                if (!(modeldlightbits[i >> 5] & (1 << (i & 31))))
                        for (i = 0;i < r_numdlights && nearlights < MAX_DLIGHTS;i++)
                        {
                                if (!(modeldlightbits[i >> 5] & (1 << (i & 31))))
@@ -879,6 +927,7 @@ void R_LightModel(int numverts, float colorr, float colorg, float colorb, int wo
                                                nl->light[1] = r_dlight[i].light[1] * colorg;
                                                nl->light[2] = r_dlight[i].light[2] * colorb;
                                                nl->lightsubtract = r_dlight[i].lightsubtract;
                                                nl->light[1] = r_dlight[i].light[1] * colorg;
                                                nl->light[2] = r_dlight[i].light[2] * colorb;
                                                nl->lightsubtract = r_dlight[i].lightsubtract;
+                                               nl->offset = LIGHTOFFSET;
                                                nl++;
                                                nearlights++;
                                        }
                                                nl++;
                                                nearlights++;
                                        }
@@ -908,7 +957,7 @@ void R_LightModel(int numverts, float colorr, float colorg, float colorb, int wo
                                dist2 = DotProduct(v,v);
                                if (dist2 < nl->cullradius2)
                                {
                                dist2 = DotProduct(v,v);
                                if (dist2 < nl->cullradius2)
                                {
-                                       f = (1.0f / (dist2 + LIGHTOFFSET)) - nl->lightsubtract;
+                                       f = (1.0f / (dist2 + nl->offset)) - nl->lightsubtract;
                                        if (f > 0)
                                        {
                                                // directional shading
                                        if (f > 0)
                                        {
                                                // directional shading