reduced size of viewblend triangle from 64000 units to 64 units, in hopes of curing...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 17 Feb 2004 02:13:34 +0000 (02:13 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 17 Feb 2004 02:13:34 +0000 (02:13 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3898 d7cf8633-e32d-0410-b094-e92efae38249

gl_rmain.c

index a85815cb3f71d8d0d3d99790896013546bc0dd28..35e975988dd9d1f10847ae27af8061fd7672bc38 100644 (file)
@@ -820,7 +820,7 @@ static void R_BlendView(void)
        GL_DepthTest(false); // magic
        GL_VertexPointer(vertex3f);
        GL_Color(r_refdef.viewblend[0], r_refdef.viewblend[1], r_refdef.viewblend[2], r_refdef.viewblend[3]);
-       r = 64000;
+       r = 64;
        vertex3f[0] = r_vieworigin[0] + r_viewforward[0] * 1.5 + r_viewleft[0] * r - r_viewup[0] * r;
        vertex3f[1] = r_vieworigin[1] + r_viewforward[1] * 1.5 + r_viewleft[1] * r - r_viewup[1] * r;
        vertex3f[2] = r_vieworigin[2] + r_viewforward[2] * 1.5 + r_viewleft[2] * r - r_viewup[2] * r;