now always uses glPolygonOffset, and collision brush rendering has been fixed with...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 2 Feb 2004 02:43:21 +0000 (02:43 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 2 Feb 2004 02:43:21 +0000 (02:43 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3851 d7cf8633-e32d-0410-b094-e92efae38249


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