]> de.git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
Minor optimizations
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 2 May 2010 14:08:30 +0000 (14:08 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 2 May 2010 14:08:30 +0000 (14:08 +0000)
From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10149 d7cf8633-e32d-0410-b094-e92efae38249

client.h
view.c

index 0c183a2c311c0e98c93920ef5963a52934352855..e47a3d140107bf55fd488191b72be9e8fa10f569 100644 (file)
--- a/client.h
+++ b/client.h
@@ -965,8 +965,7 @@ typedef struct client_state_s
        double hitgroundtime;
 
        // used by lean/follow view models
-       vec_t viewmodel_push_x, viewmodel_push_y;
-       vec3_t gunorg_follow;
+       vec3_t viewmodel_lean, viewmodel_drag;
 
        // don't change view angle, full screen, etc
        int intermission;
diff --git a/view.c b/view.c
index 1ed91142840da1017f0e13d8ea36d24daf281c47..5267bd5af1e5771024c02962726017262cd0cd04 100644 (file)
--- a/view.c
+++ b/view.c
@@ -539,57 +539,57 @@ void V_CalcRefdef (void)
                                        if(cl_leanmodel_up.value && cl_leanmodel_up_speed.value * ef_speed < 1) // bad things happen if this goes over 1, so prevent the effect
                                        {
                                                // prevent the gun from doing a 360* rotation when going around the 0 <-> 360 border
-                                               if(cl.viewangles[PITCH] - cl.viewmodel_push_x >= 180)
-                                                       cl.viewmodel_push_x += 360;
-                                               if(cl.viewmodel_push_x - cl.viewangles[PITCH] >= 180)
-                                                       cl.viewmodel_push_x -= 360;
+                                               if(cl.viewangles[PITCH] - cl.viewmodel_lean[PITCH] >= 180)
+                                                       cl.viewmodel_lean[PITCH] += 360;
+                                               if(cl.viewmodel_lean[PITCH] - cl.viewangles[PITCH] >= 180)
+                                                       cl.viewmodel_lean[PITCH] -= 360;
 
-                                               d = cl.viewangles[PITCH] - cl.viewmodel_push_x;
+                                               d = cl.viewangles[PITCH] - cl.viewmodel_lean[PITCH];
                                                cl_leanmodel_up_speed.value = bound(0, cl_leanmodel_up_speed.value, 1);
-                                               cl.viewmodel_push_x = bound(cl.viewangles[PITCH] - cl_leanmodel_up_limit.value, cl.viewmodel_push_x * (1 - cl_leanmodel_up_speed.value) + cl.viewangles[PITCH] * cl_leanmodel_up_speed.value, cl.viewangles[PITCH] + cl_leanmodel_up_limit.value);
+                                               cl.viewmodel_lean[PITCH] = bound(cl.viewangles[PITCH] - cl_leanmodel_up_limit.value, cl.viewmodel_lean[PITCH] * (1 - cl_leanmodel_up_speed.value) + cl.viewangles[PITCH] * cl_leanmodel_up_speed.value, cl.viewangles[PITCH] + cl_leanmodel_up_limit.value);
                                        }
                                        else
-                                               cl.viewmodel_push_x = cl.viewangles[PITCH];
+                                               cl.viewmodel_lean[PITCH] = cl.viewangles[PITCH];
 
                                        if(cl_leanmodel_side.value && cl_leanmodel_side_speed.value * ef_speed < 1) // bad things happen if this goes over 1, so prevent the effect
                                        {
                                                // prevent the gun from doing a 360* rotation when going around the 0 <-> 360 border
-                                               if(cl.viewangles[YAW] - cl.viewmodel_push_y >= 180)
-                                                       cl.viewmodel_push_y += 360;
-                                               if(cl.viewmodel_push_y - cl.viewangles[YAW] >= 180)
-                                                       cl.viewmodel_push_y -= 360;
+                                               if(cl.viewangles[YAW] - cl.viewmodel_lean[YAW] >= 180)
+                                                       cl.viewmodel_lean[YAW] += 360;
+                                               if(cl.viewmodel_lean[YAW] - cl.viewangles[YAW] >= 180)
+                                                       cl.viewmodel_lean[YAW] -= 360;
 
-                                               d = cl.viewangles[YAW] - cl.viewmodel_push_y;
+                                               d = cl.viewangles[YAW] - cl.viewmodel_lean[YAW];
                                                cl_leanmodel_side_speed.value = bound(0, cl_leanmodel_side_speed.value, 1);
-                                               cl.viewmodel_push_y = bound(cl.viewangles[YAW] - cl_leanmodel_side_limit.value, cl.viewmodel_push_y * (1 - cl_leanmodel_side_speed.value) + cl.viewangles[YAW] * cl_leanmodel_side_speed.value, cl.viewangles[YAW] + cl_leanmodel_side_limit.value);
+                                               cl.viewmodel_lean[YAW] = bound(cl.viewangles[YAW] - cl_leanmodel_side_limit.value, cl.viewmodel_lean[YAW] * (1 - cl_leanmodel_side_speed.value) + cl.viewangles[YAW] * cl_leanmodel_side_speed.value, cl.viewangles[YAW] + cl_leanmodel_side_limit.value);
                                        }
                                        else
-                                               cl.viewmodel_push_y = cl.viewangles[YAW];
+                                               cl.viewmodel_lean[YAW] = cl.viewangles[YAW];
 
-                                       VectorSet(gunangles, cl.viewmodel_push_x, cl.viewmodel_push_y, viewangles[2]);
+                                       VectorSet(gunangles, cl.viewmodel_lean[PITCH], cl.viewmodel_lean[YAW], viewangles[2]);
 
                                        // gun model following code
                                        if(cl_followmodel_side.value)
                                        {
-                                               cl.gunorg_follow[0] = vieworg[0] - bound(-cl_followmodel_side_limit.value, cl.movement_velocity[0] * cl_followmodel_side_speed.value, cl_followmodel_side_limit.value);
-                                               cl.gunorg_follow[1] = vieworg[1] - bound(-cl_followmodel_side_limit.value, cl.movement_velocity[1] * cl_followmodel_side_speed.value, cl_followmodel_side_limit.value);
+                                               cl.viewmodel_drag[0] = vieworg[0] - bound(-cl_followmodel_side_limit.value, cl.movement_velocity[0] * cl_followmodel_side_speed.value, cl_followmodel_side_limit.value);
+                                               cl.viewmodel_drag[1] = vieworg[1] - bound(-cl_followmodel_side_limit.value, cl.movement_velocity[1] * cl_followmodel_side_speed.value, cl_followmodel_side_limit.value);
                                        }
                                        else
                                        {
-                                               cl.gunorg_follow[0] = vieworg[0];
-                                               cl.gunorg_follow[1] = vieworg[1];
+                                               cl.viewmodel_drag[0] = vieworg[0];
+                                               cl.viewmodel_drag[1] = vieworg[1];
                                        }
 
                                        if(cl_followmodel_up.value)
                                        {
-                                               cl.gunorg_follow[2] = vieworg[2] - bound(-cl_followmodel_up_limit.value, cl.movement_velocity[2] * cl_followmodel_up_speed.value, cl_followmodel_up_limit.value);
+                                               cl.viewmodel_drag[2] = vieworg[2] - bound(-cl_followmodel_up_limit.value, cl.movement_velocity[2] * cl_followmodel_up_speed.value, cl_followmodel_up_limit.value);
                                        }
                                        else
                                        {
-                                               cl.gunorg_follow[2] = vieworg[2];
+                                               cl.viewmodel_drag[2] = vieworg[2];
                                        }
 
-                                       VectorCopy(cl.gunorg_follow, gunorg);
+                                       VectorCopy(cl.viewmodel_drag, gunorg);
 
                                        // view bobbing code
                                        xyspeed = sqrt(cl.movement_velocity[0]*cl.movement_velocity[0] + cl.movement_velocity[1]*cl.movement_velocity[1]);